Zeliard FAQ Zeliard FAQ #2 Zeliard HEX-code

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FAQ for Zeliard


Zeliard FAQ & Walkthrough  1.0v by NeoZenogias
12/13/00

Disclaimer: All names and anything else mentioned in here are owned by Sierra
On-line and Gamearts. The text of this document cannot be reproduced anywhere
else or so the saying goes. Any of that other stuff that usually goes into a
disclaimer applies here.

I'm writing this at the insistance of a friend of mine, who happens to be the
president of the Zeliard fan Club. Though he personally doesn't need any help
with the game ; ) He felt that there might be some people out there that do.
This is my first and probably last FAQ so I hope it helps out a lot of people.
Oh yeah and if you do have this game lend it to a friend. Spread it around so
that everyone has a chance to play this great game.

If you have any questions or need clarification on anything, or just want to
tell me what a great FAQ this is you can email me at
Braekdown3@aol.com

The only way I could right this is to describe using terms like left and right
heavily. The best way to use this is to print it out and use it as you go. This
is a basic point "A" to point "B" walkthrough. There are many secrets to be
found. So explore the caverns as much as possible.


I. Introduction:
Zeliard is a side scrolling action adventure game that came out in the late
eighties early nineties. It features over eight different worlds with many
secrets.


==========================================================================

II. Gameplay Basics: There are a few things that will help you make your way
through the land of Zeliard without a walkthrough.

- Upon entering a new world reach the new town as soon as possible

- When in doubt while fighting a boss use one or two Sabre Oils. This will
increase the strenghth of your attack greatly.

- When you are inside a cavern and you need to heal, find a secluded area where
you won't be attacked. Change the speed(F9) to 9 and stand still. You will
quickly regain your health

- Don't bother with a shield. This item is costly and doesn't do you a whole
lot of good. Not until the end of the game can you get a cool shield.

- Gain as much experience as possible in the beginning. The bosses can be
extremely tough if you are weak.

- An easy way to figure out when you can level up is by the number of almas you
have. After you get a couple hundred, go into the town and see the Sage. After
you level up double the number of almas you need to get before going back to
the Sage.

- When in doubt lower the speed to beat a boss.Or if there is a tricky platform
you have to get on. It won't always work but it may.

- Don't exchange you almas at every town. Some give a better ratio of Almas to
Gold than others. The ideal place to exchange gold is Bosque Town

- Talk to all the citizens. They or may not have useful information

- Make sure to deposit your gold frequently. When you die you lose it all.

- Don't give up. This game can be tricky. Be patient and explore every corner.
And think, if you can't find a key or a door, fall off a platform or run into a
wall. You may be surprised.

==========================================================================

III. Walkthrough


1. Muralla Town/ Cavern of Malicia
Boss- Cangrejo
Secrets- Two hidden potions within the wall.

After the opening sequence make your way to the castle which is incidentally
right in front of you. Talk to the king and he will give you 1000 golds. After
you leave the palace go to the shrine to see the princess. After you do this go
to the town. There you can visit each shop. Instead of upgrading you sword or
buying a shield, the best thing to buy is a Magia Stone. This little item can
be indispensible. When you are ready you may enter the cavern.

The first thing to do here is equip the Magia stone in the item screen.When you
have done this go to the left and down the rope. Kill the monsters and grab the
chest. Then jump onto the green platform and make go up until you can jump off
to the right. Watch out for rats here because they can not you off. Go right
until come to a rope. Go down the rope. Don't get the chest unless you need it.
Go down the other rope and kill the slug. Run to the right and climb down the
rope. Quickly kill all the critters (I'm not even going to call them monsters).
Go left and up the rope and grab the key. This is a good place to heal. The
only thing to watch out for is the bats.

After you get the key go back down the rope and right. Climb this other rope
and go right again. Go down the rope and to the right some more. Climb this
rope. If you need it there is a potion of full healing in the wall. Just jump
on the green platform and ride it to the top. Slash the wall and you get the
potion. Get off the rope on the first left and follow it all the way. You will
come to and unclimbable slope. But you will see two doors. Climb the rope near
the slope to the top. Grab the rope next to it and get on the path. Go right
and climb the rope. Carefully jump the pit and continue. Climb the rope and
make your way over the spikes. Soon you will come to platform go across. The
area you are now in is great for picking up almas and experience. Just keep
running back and forth and the enemies will regenerate.

Climb the rope and go through the door. You will come to a new cavern. You
can't do much here right now, but someday.  Go left over the rope and go up the
next rope. Then go to the left of the rope and slash the wall. Buried in it is
a orb worth 100 almas. Go back to the rope and go down. To the left is another
door. Go through it and carefully cross the platform. Cimb the rope and go
right. Climb the next rope and go left. When come to the next rope climb it. To
your right is a locked door that makes noise. This is the tell-tale sign of a
boss door. When you are ready enter and fight you enemy. It is recommended that
you go to the town and save first. Fight the boss whos a giant crab. Attack him
when you can. When he jumps in the air run away from him if possble. You can
run under him but he drops acid on you. Keep slashing and eventually he will
die. Grab whatever is in the room and go through the door. After the sequence
you will come out near the Satono door. Go through it and enter Satono Town.
=========================================================================

2. Satono Town/Cavern of Peligro
Boss- Pulpo the octopus
Secrets- Hidden potions in the wall

When you first arrive in Satono make your way to the Sages hut immediately. She
will teach you a new spell. Save your game and may be even level up. When you
are ready enter the Cavern of Peligro.

The first thing you'll want to do when you enter Peligro is to find as many of
the keys as possble. WHen you first leave the town go to the lef t and climb
the rope. climb to the top and to right. Do not follow the rope all the way
down. Get off to the right path you first see. Get on the platform and let it
take to the right some more. Climb the the rope you see after getting off the
platform and grab the key. Go back down the rope and get on the green platform.
go down until it stops. Get off and climb the rope down. Fall off the ledge to
the right. After you fall go left. Watch out for the trolls they can be tricky.
Climb the rope down and touch the blue stone. It will tell you to be careful of
the box. If you are so inclined touch the box. It will turn into a bat, a very
dangerous bat. After you kill it you get a full heal potion.

From where you are get on the rope and climb up. To the left go until yo come
to the rope. TO the left side of the rope is a healing potion in the wall.
CLimb the rope down and go to the left. On the ground is a key. grab the key
and go back the way you came. When you get to the area where the blue stone is
follow the one large rope all the way down. Kill the monsters. and climb the
ropes. Enter the door. From here go left and climb the ropes and cross the
platforms always going up. Soon you will come to a door. Enter it. From here
cross the platform and climb down the ropes quickly. Cross over on the other
platform and get on the green platform to the right. Move it up until you can
go right. Here will be another encounter door. Dont bother healing yourself
yet. When you enter you will see the pctopus in the corner, he can't move. He
won't attack you either unitl you attack him. So heal yourself now. When you
are ready attack. When he stops moving his tentacle be careful. Sporadically he
will fire spit, which will carry to the far wall. Jump over it and continue
your attack. And he will fall.

After another sequence there will be another door to your right, enter it and
you will enter the third world of Madera.
==========================================================================

3. Bosque Town/Cavern of Madera/Cavern of Riza
Boss: Pollo
Items: Hero's Crest
Upon entering you will find yourself in Madera. Jump from the limb you are on
down. When you reach the ground you left and enter the town. Talk to the Sage
and learn a new spell and save. By this time your health bar should be at the
halfway mark. If it isn't just spend more time gaining experience.

Here go to the weapons store. When you are able buy the Sprit Sword. After you
aquire this go to the left. There will be an exit guarded. Talk to the guard.
He won't let you pass without the Hero's Crest. Your mission find this crest
and pass the guard. Go back the way you came and leave the town.

In Madera go left and cross the rope do not go down it. Go through the door.
This will take you into Riza. Here go left and move the green platform all the
way up. When you reach the top level go right and down the rope. Go through the
door.This will take you back to Madera. Climb the rope to your right and go
through the door. At this point you will be back in Riza. To your right you
will see a very thin green area. Quickly run across without stopping and go
through the door. You will be back in Madera now. To your right climb the rope.
To right on the path when you reach the right you will be stopped by a trunk.
Slash the trunk until the Hero's Crest is revealed. Go back the way you came
and through the door.

You are back in Riza. Go right and down the rope. Then go left off of the
ledge. Go right again across the rope and go through the door. Now you are back
in Madera. Climb down the rope to your right. Go left and down the other rope.
Go right and you will find the key. Make your way back to the town.

Do what you need to to prepare for a boss battle. Then go left and the guard
will finally let you pass. When you leave the town you will find yourself in
Riza. Go right and go off the ledge. Here will be a boss door. When you are
ready go though it. Immediately you have to fight the boss. He is very tricky.
Your best bet is a hit and run tactic. Hit him and when he flys at you run
away. Then attack again. Keep doing this all the while dodging the darts he
will fire at you. Then he will fall. And then another sequence which you should
be used to by now will take place. Go right through the door and you will find
yourself in the fourth world, Escarcha.
================================================================================

4. Helada Town/ Cavern of Escarcha/Cavern of Glaciar
Boss:Agar
Items: Ruzeria Shoes

The first thing you will notice in Escarcha is that you slip on the ice. This
will be a problem unless you get the Ruzeria Shoes. With these boots equiped
you will be able to walk on the ice without sliding. Also icicles will fall
from the roof periodically watch out for them.

When you enter Escarcha go left and through the door. This will take you to
Glaciar. Upon entering Glaciar you will notice that there is a platform to your
right. Crossing it you will find a locked door. You will need a key to open it.
Fall off the ledge you are on and go left. Here will be another platform.
Carefully get on it and cross. Go all the way to the left and down the rope. Go
right and get on the platform. It will take you to a ledge with the key on it.
Now you may open the door.

Make your way back to the door. and go through. This will take you into
Escarcha. Go right and follow the platforms right and then down the rope. Go
right again and down another rope. Go left and up the rope and you will be
before the door to Helada Town. Visit the Sage and save. If you think it is
worth it buy the Honor Shield. It is decent, but breaks rather quickly. When
you are done go to the left and exit the town.

You will find yourself in Glaciar once again. Go to the left and down the rope.
go right and down another rope. wait for a platform and ride it to the right
climbing off onto the rope. After you climb the rope go right and down another
rope. From here run to the right ducking at the last second. You will fall onto
a pair of boots. The Ruzeria Shoes. Equip them in the inventory screen and make
sure that you don't fall to the right side of the platform you are on. Go left
and down the rope.

When you climb down the rope go to the left. Climb the rope and go left again.
when you get to the rope on the far left climb down. When the moving platform
is under you jump on it and go through the door to the right.  You will once
again be in Escharcha. Go right and get on the miving platforms continue going
right until you come to a rope. Climb the rope. This set of platforms can be
very tricky and take some practice. Byt after you cross the platforms climb the
rope. Go right and cross the platform. Climb the rope. GO right and climb the
next two ropes. Go left and cross the platforms. Climb the rope and go right,
across the platform and enter the door.

	This will take back to Glaciar. Climb down the rope to your left and move
to
the left of the screen. You will see another hole that you must fit through.
Unequip the shoes and drop through. Quickly put the shoes back on and you will
be in front of a boss door. Go through and you will fight a giant ice cube. The
easiest way to kill him is to back him into a corner. When you have done this
use your spell Fira and attack. This will kill him very rapidly. Go through the
door that appears and the sequence. You will find yourself in Corroer.
=================================================================================

5. Tumba Town/Corroer/Cementar
Boss: Vista
Items: Pirika Boots, Family Crest

When you enter Corroer you have to take note of the little maroon blobs. These
can't be killed with normal weapons. Only your most powerful spells with kill
them so be careful. Go right from where you entered and climb the rope run
across to the right quickly. You will notice that the ground will drop out from
underneath you so make it snappy. Enter Tumba Town. Visit the Sage, save and
what not. When you go to the Weapons Shop there will be a sword that he refuses
to sell to you. In order to get the sword you will have to find a lost Family
Crest.When you are ready go back the way you came in.

You will notice that in some areas there is a blue substance that appears to be
water. It isn't this slime will hurt you similiar to the effect of the spikes
from the previous levels. When you leave the town go down the rope to the
right. Once you are down the rope go left down the rope and left again. When
you get to the wall you can walk through it. Go down the rope to the left and
go right. From here get on the green platform. Move it up and down until you
find a sopt where you can jump through the wall. From there climb the rope
cross the platforms and go through the door. When you go through the door you
will come out in Cementar.

Go left and up the rope go left again and climb the rope. Go left and get on
the platform. Then go left again and down until you get to a door. Go through
the door and you will end up back in Corroer. Go right climb up the rope go
right and climb the rope immediately there. Go left and you will happen upon
the Pirika Shoes. Equip them. Then go down the slope. Go up the rope and go
left until you see the town. GO up the rope and enter the town.

When you are done here exit the left of the screen. When you arrive in Corroer
go left and up the rope. Then go right, through the wall and into the door.
This will take you into Cementar. Go right, down the rope, left down the rope
all the way to the bottom. Go left and be careflu not to fall down the hole.
Get on the platfomr and climb the rope. Go left and you will find a key. Grab
it. Get on the platform and move it down. Go up the rope left and get on the
platform. Go right and through the door. This will take you back to Corroer.

Go left and down the rope. Enter the town. Go off the screen to the left. When
you enter Corroer again go right and then down the rope. Follow the path left
and then right until you get to the six ropes. Carefully make your way across
them until you get to the door.  Unlock it and go through. This will take you
to Cementar. Go right all the way and then down the rope. WHen you get down the
rope grab the key and the crest. After you get these return to the town. It
shouldn't be to difficult for you to find your way back there so give it s shot
on your own.

When you get back to the town visit the Weapons Shop and but the Knights sword.
You will need it in order to beat the boss. When you are ready leave town
through the right and make yourway to the six ropes that are close together. Go
through that door. When you come out in Cementar go right and this time go up
the rope. Then go left . Becareful about climbing the rope after you have gone
left. The ground will fall away so make sure that there are no monsters to get
in your way. Make your way across and go up and left again.Climb the rope and
grab the healing potion to the right. Then go through the door and fight the
boss. This guy can be difficult  . Just make sure that he doesn't come down on
you. WHen you can slash him good. Sabre Oil comes in real handy here. After you
beat him go through the door and you will find yourself in the sixth world of
Tesoro.
=================================================================================

6. Dorado Town/Cavern of Tesoro/Cavern of Plata
Boss: Tarso
Items: Slikarn Shoes

Before you can even enter the town you will need to find a key. Also you will
notice that there is another locked door to your right that you won't be able
to open until much later on in the game. So don't waste your time with it. From
the door you came through to get to tesoro go down the rope to your right.
Cross the platforms and grab the key.

Head back the way you came and near the door from Corroer go up the rope and
left. Go up another rope and enter the town. Visit the Sage, save by now you
should have your health bar almost 3/4 of the way complete. If not you know
what to do. For this level you may want to invest in an Illumination sword if
you have the money. It will come in handy in the next world as well. When you
are ready go back the way you came in and enter Tesoro.

The first thing you'll want to do is find the Silkarn Shoes. These will allow
you to climb the slopes. Go down the rope to you right and then go left and
down the ropes. Keep going down until you are on top of the ledge that is
extremely long and looks like gold. Wait for the moving platform to come and
get on it. Ride it until you come to the second thick rope. Climb the rope all
the way to the top. Go left and get on the moving platform. Climb the ropes and
go right. Here you will see another moving platform. Do not get on it. Drop
down and go through the door. This will take you into Plata.

Climb the rope to your left and continue going left. Climb the rope just enough
so that you can get onto the platform. ride the platform and make your way to
the door to your right. Go through it and you will be back in Tesoro. Ride the
green platform to your right all up. Continue to go up and to your right will
be a chest with the shoes in it. Take the shoes and equip them. Get back on the
green platform and move it down all the way.  Make your way back to the area
where you first arrived into Tesoro. From there go down the rope to your right
and then down the rope to your right again. After goi all the way down the rope
you will come to a moving platform. Get on it and go through the door to your
left. This will take you into Plata.

From here go up the rope to your right. Go right and you will find a moving
platform. Get on it and go right. Be sure to destroy the block in your way
using one of your spells. Go down the rope to your right. THe go down the rope
directly under that. Here you will find slopes to either side of you. Go left
and up the slop. Drop down the hole and move the green platform down until it
is in place with all the other green platforms. Get off and go right. Get onto
the moving platform and climb the rope up. Get on the green platform to your
right and move it up. When you get to the blocks all in a row run across them
quickly. and go through the door to your right. When you go through you will
remain in Plata. To your left you wll find a miving platform. Once again ignore
it and drop down. Go through the door. This will take you in Tesoro.

From here climb the rope to your right and you will find the key. Go back down
and down the green platform. From here make your way back to the town. Once you
are done in town exit the left of the screen. This area can be tough and may
take some practice. You will now be in Plata. Go left and get on the platform.
Carefull make your way to the rope to the left. climb it  and go right. You
will find another moving platform. Ride it across.  and go down the slope.
Climb the rope to your right and get on the platform. Grab the rope when you
come under it and climb to the top. Go left and climb the rope. Get on the
platform. Time your fall from the platform carefully so you land on the top of
the block below you not the slope. Once you do that get on the platform and go
left. Once you get  off the platform climb down the rope and drop onto the
platform. Climb the ropes until you reach a ledge where you can't see the
moving platform. Try to time your jump on to the platform. It may take a couple
tries but it isn't too difficult. Once you get across the platform go through
the door. This will take you back into Tesoro.

Go left and down until you come to the boss door. Enter and you will find
yourself fighting a statue with no arms. Lowering the speed here works very
good. Slash his legs and dodge the stuff that pops out of him at you. Overall
he is not a difficult boss. After you beat him go through the door climb the
slope and go through that door. You will then find yourself in the seventh
world of fire, Caliente. *Before entering Caliente make sure you have at least
3600 almas. You'll find out why in a minute.
===============================================================================

7. Llama Town/Cavern of Caliente/Cavern of Reaccion/Cavern of Correr
Boss: Dragon
Items: Asbestos Cape, Elf Crest

As soon as you enter Caliente go right across the rope and into the town. If
you hang around you will notice that you will be hurt by the heat of the level.
When you enter the town you will notice that no one will talk to you. This is
because you need something called the Elf Crest. Go to the Sage and make sure
you save your game. After you will find a house with a woman yelling that there
is a monster in her house. Enter and you will fight a Giant green ice cube. The
best way to beat him is to use the new spell that the Sage taught you. After
you beat the monster the woman will give you the elf crest. Now the people will
talk to you. Go to the right of the screen and talk to the man. He will offer
you sell you his Asbestos Cape for around 3500 almas. You don't really have a
choice here. You must buy it. Go out through the exit to the right.

You will still be in Caliente at this point. Go right and down the green
platform. WHen you reach the first ledge get of. Equipr your silkarn shoes and
quickly climb the slope. Put or Asbestos Cape back on and climb the rope. There
should be a key here so grab it.fall. Down and move the green platform down. GO
right and you will be swept up in an air current. This will take you back to
where you came in. Go right and down the rope. Go right and down the rope
again. Here you will see a key on the left side of a gaping hole. Fall down the
hole and unlock the door with the key you already have. This will take you into
Reaccion.

From here go left and jump into the flames. Be sure to equip your Pirika boots
before you so don't get hurt. Once you pass the flames put the cape back on.
Fall down the hole and go through the door. This will take you back in
Caliente. Go right and fall down to the small ledge that is there. Then jump
over the small pit. Go right and grab the key. Then fall down the large pit and
go through the door that is the left of the two. You will be back in Reaccion.
Cross the flames as before and jump over the pit. Get on the platform and climb
the rope. To your right oyu will see two maroon platforms. They will fall as
soon as you touch them. So jump quickly. After you cross the platforms climb
the ropes and cross the other falling platforms to your left. Go left and climb
the rope. Ignore the door and go up the slope. Once again quickly equiping your
Silkarn Shoes. Do the same for the next slop. Cross the moving platforms and
you will see a door to your far right. Do not go in it instead stand under the
hole tou the left side of the large block in the middle and jump. There will be
an air current there that will take you to a new door. Go through it. This will
take you to Caliente.

From here go left and you will see a whole bunch of green platforms. TO cross
you must line up the platforms so that you can jump across.  When you see the
first two get on the one to the left. Move it down a little bit so it is
slightly above the one to the left of it. Lightly jump and land on the next
one. If you do fall just make your way back there. From the platform you just
landed on move it up and all the way but so high that it looks like he may hit
the roof when he jumps. If you do it right he won't and you'll land on the next
platform. Move this one so that it is even with the one next to it and lightly
jump. Move the platform up climb the rope and go through the door. This will
take you into Reaccion.

Go right and down the slope.  Go right and jump. An air current will sweep you
away and you will land on the ground. From where you landed go left and cross
the two platforms. Get on the green platform to your left and go all the way
down. Be careful not to be knocked back by any catss because there is an
invisible wall directly behing you. Go left and get on the moving platform.
Jump to the platform directly above you and climb the rope. Go left and jump
off the ledge an air current will bring you up to another ledge. From here get
on the lower of the two platforms being careful not to get knocked off. When
you reach the right side jump onto the platform above you and then to your
right. Here there will be another platform get on it and grab the rope. Climb
it and go through the door this will take you into Correr.

Correre is in my opinion the toughest part of the game. It has invisible walls
and those damn cats love to push you through it so be careful. When you first
enter go down the rope to your right. Go right after that nd jump over the pit.
Watch out for those cats. Use lanzar to kill them quickly. Go up the rope. Then
go left and up the rope to your immediate left. Climb that rope and go left
again. After you have gone left again climb the rope and go left. Go down the
rope, left, and then down another rope. Go right down the rope then left down
the rope. If you did this correctly this will take you to a door. Go through
it. This will take you back to Caliente.

Go right and blimb the ropes make your way across the falling platforms and
across the ropes. You will now be at the boss door. Enter and fight the Dragon.
There is no quick why to kill him. Just try to anticipate where he is going to
shoot his fire. Slash him and kill him. Following the sequence you will enter
the eighth and final world Absor.
===============================================================================

8. Peruga Town/Cavern of Absor/Cavern of Milagro/Cavern of Desleal/Cavern of
Faltar/Felta/Final
Boss: Alguien, Jashiin
Items: Fairy Enchantment Sword, Feruza Shoes

Your first order of business is to find the Lions Head key and get the
Enchantment sword and boots. First go to the town which is to your right and
down then right again. Enter the town, save and buy whatever you need. Do not
go into the house where the woman pleads for your help not yet anyway. When you
are ready exit the town. Go left and climb the rope. Go right and get onto the
platform. After crossing go down the rope and up the other. On a platform in
the center you can see a key that looks like no other.  Anyway climb the rope
and get on the green platform. Go up and grab the rope then go left. You may
need to clear a path using your sword. TO your left you'll see a platform. You
must get on it and then ride it over the platform which you saw from below with
the key on it. Only this time you can't see it. It may take a couple tries but
you'll get it. After you get the key backtrack to the town.

Now go through the door where the woman needs you help. This will transport you
back to Dorado Town, just where you want to be. Exit the town and go to the
locked door. Enter it and you will find thr Fairy Enchantment Sword and the
Fureza boots which will allow you to do a high jump. This part is easy so I
won't write how to get through it. But once you do you will be back in Absor.
Here you will need to find three keys and beat the boss and fight Jashiin. Try
doing this one on your own. One thing though in Desleal there is an air current
you must find to get to a door. Also there are some doors that if you go
through them it will take you to a new place. Then when you go through the door
again you will be somewhere completely new. Remember this also. There are some
walls you can go through like in Corroer.

If after all this you have tried but still can't seem to make it through, email
me and I'll write an walkthrough for this area as soon as possible. (
Braekdown3@aol.com )
=======================================================================



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FAQ #2 for Zeliard


ZELIARD BOSS STRATEGIES GUIDE

Author: Sashanan (sashanan@hetnet.nl)
Date: 20 October 2000
Version: 1.0

DISCLAIMER
This document is copyright 2000 Sashanan. All rights reserved.

You are allowed to do the following:

- Make copies (electronical or physical) for your own, personal use;
- Post this FAQ on a non-commercial, freely accessible web site. My
permission is not required, however, the FAQ must be posted in its full,
original form, including this notice, and credited to Sashanan.

You are not allowed to:

- Make money of this FAQ in any imaginable way.
- Post this FAQ on a commercial site without my express written
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- Edit this FAQ in any way, use it as a basis for your own FAQ, or post
this FAQ without giving proper credit. This is considered plagiarism.




=================
TABLE OF CONTENTS
=================

- About this FAQ
- Generic advice
- Boss-specific advice
- Revision history
- Final words


===========================================================================
ABOUT THIS FAQ
===========================================================================

This guide came about during a particularly slow day at work. I chose to
write a guide about Zeliard because very few (if any) seem to be in
existence. The choice to write a boss guide rather than a full walkthrough
was made because it’s been a while since I played, and I cannot write a
full FAQ off the top of my head. This boss guide may grown into a full
walkthrough eventually, but right now, this will have to do.

I start this boss guide with some generic advice on how to prepare for a
boss fight. Then, I give specific instructions on how to beat each of the
ten bosses in this game.


===========================================================================
GENERIC ADVICE
===========================================================================

It goes without saying that you should prepare for a boss fight as well as
you can. Going into one of these fights without full health is foolish.
Going in without the best possible equipment and training can be dangerous
as well. Actually, training becomes less important later on in the game,
when a little more or less life (or a few extra spells) won’t matter much.
Equipment is important throughout the game. In general, try to get your
hands on the most powerful sword and shield you can get before challenging
an area’s boss.

WEAPONS AND SHIELDS
For each boss, try to get your hands on the following equipment before
challenging him:

BOSS            WEAPON                          SHIELD
Cangrejo        Wise Man’s Sword                Wise Man’s Shield
Pulpo           Wise Man’s Sword                Stone Shield
Pollo           Spirit Sword                    Stone Shield
Agar            Spirit Sword		        Honor Shield
Vista           Knight’s Sword (*)              Honor Shield
Tarso           Knight’s Sword                  Light Shield
Paguro          Knight’s Sword                  Light Shield
Dragon          Illumination Sword              Titanium Shield
Alguien         Enchantment Sword               Titanium Shield
Jashiin         Enchantment Sword               Titanium Shield

* Vista can only be harmed with the Knight’s Sword. Earlier weapons, any
magic or the Magia Stone have no effect. In other words, you don’t have a
choice in this case; you must have the Knight’s Sword to win!


ITEMS

You should carry a few useful items to make your life easier. The most
obvious is some kind of healing item. Early on in the game, the Ken’ko
potion can serve this role, but it becomes too weak to be useful fairly
soon. From the third town on, you should rely on Juu’en fruit instead,
which will completely heal you. It pays to have two or three healing items
with you, more if you’re in doubt (but remember you can only carry 5 items
at a time).
If you are going to rely on spellcasting during a battle, two other items
are of interest. The Elixir of Kashi restores all spells of a single type.
Select the type you wish to refill as your active spell, then drink the
Elixir. The more powerful Chiriga Powder restores all your spells.
A Sabre Oil will temporarily increase the damage done with your sword
(specifically, until the next time you visit a town). They are expensive,
but putting one on your weapon can help a lot in taking down a big boss
quickly. Sabre Oils are also cumulative, so putting two or three on your
sword helps even more; but make sure you leave enough space for healing
items!
Finally, the Magia Stone can help a lot against three of the bosses
(Cangrejo, Pulpo and Agar). It is moderately useful against Pollo and
almost useless against the others.
Choose the items you are going to take with you wisely, you can only carry
five at a time.


RESTING

You should always rest up your character before facing a boss. You can tell
you’re in front of the boss’ lair if you are at a red door and you hear a
rumbling noise. (You may have to turn the music off with F2 for a moment in
order to hear it, it’s not as loud as it should be.) Usually, you’ll be
able to find a safe spot nearby where no monsters will bother you, and you
can rest there. In some cases, there is a full healing potion hidden in a
wall nearby, so try to strike some walls near the door and see if you get
lucky.
There is one case in which you cannot safely rest in front of the door and
there are no healing potions nearby: in the Cavern of Peligro, before
fighting Pulpo. However, as you will see, you can actually rest DURING that
battle!


===========================================================================
BOSS-SPECIFIC ADVICE
===========================================================================

Boss: CANGREJO
Type: Giant Crab
Location: Malicia

Cangrejo moves slowly, but when he feels like covering a lot of distance,
he will jump. His aim is to land on top of you, which is indeed quite
painful.
The best way to handle him is to go on the offensive immediately. Run up to
him, stop next to him and start hacking (make sure you *stop* in front of
him, continually running into him is bad for your health). When you see
Cangrejo tensing his legs to prepare for a jump, run away. You’re quick
enough to get out of his landing zone. When he lands again, run up to him
again and start hacking away.
Eventually, Cangrejo will drive you into the left corner, so you can’t run
any further. At this point, when he jumps, run to the right and pass under
him while he’s in the air. He’ll spit at you and he may hit, but that’s not
too painful. Just make sure that creep doesn’t land on you!

With a Wise Man’s Sword, you can take Cangrejo down before you know it.
Alternatively, with a Magia Stone, just standing right next to him and
watching as your aura does the hard work is enough. Cangrejo becomes a
pushover that way.



Boss: PULPO
Type: Giant Octopus
Location: Peligro

Pulpo is stuck in the right part of the cavern. He cannot move, and better
yet, he will not attack until you do! This means that you can rest up in
his cave before attacking him (which is safer than resting in front of the
door to his lair, where you will constantly be bothered by spitting frogs.)
When you are ready to engage, walk up to him and start slashing at his
tentacles. You’ll be able to do significant damage before he withdraws
them. At this point, he starts spitting at you, it is vital you jump over
his spittle. It will keep damaging you until you do.
The best way to take Pulpo is to jump up and down in front of him (I said
in front of him, not *against* him!), meanwhile slashing your sword. When
he spits and you are driven back, jump up and right to clear the spittle,
run back up to Pulpo and repeat. Your Stone Shield will last a lot longer
than Pulpo.

Magic is worthless against this guy, all you have is Espada, and that
barely harms him at all. Just trust your sword for this one.

The cheap way to win this battle is to hit Pulpo’s tentacles with the aura
of a Magia Stone. He’ll be dead before he has a chance to withdraw his
tentacles and start fighting back.



Boss: POLLO
Type: Giant Chicken
Location: Madera/Riza

A Giant Chicken? Yeah, but a pretty powerful one. The trick here is to hit
his head, it is far more vulnerable than his body. Approach him carefully
and watch him. If he flaps his wings once, a projectile is coming your way.
Kneel to avoid it, then continue your advance and hack away when you’re in
range. Jumping up and down while slashing is the best way to hit his head.
Again, do not jump against him. If he advances, retreat a few steps before
you get into actual physical contact, that hurts the most.

You’re in trouble when Pollo starts beating his wings furiously.
Immediately withdraw to the left, because a swooping attack is coming up.
Go back as far as you can, and with luck, he won’t be able to fly the whole
distance (chickens can only remain airborne for a very short time). If he
can reach you, press your back against the left wall, then just before he
pecks, jump up and stab your sword straight down at his head. That’ll teach
him!
(This is a manoeuver you should practice, it comes in handy against many
foes. Jump up, then immediately hit down and the attack button
simultaneously.)

Magia Stone gets in a little damage against Pollo, but nothing spectacular.
Save your money for a Spirit Sword instead, it’ll help more. Also, neither
Espada nor Saeta is particularly useful against Pollo, so you will need to
rely on your weapon.



Boss: AGAR
Type: Giant Ice Cube
Location: Glacial/Escarcha

Agar behaves similarly to Cangrejo, moving back and forth slowly, and
trying to crush you by jumping on you. The thing is that his jumps are
quicker and it’s harder to see them coming. Oh, and those ice balls he
occasionally sends your way do not help. You must kneel to dodge them, and
Agar just loves to jump on you while you do.

There are basically two things that hurt Agar. One is hitting him with your
sword, obviously. The other is a well-timed Fuego spell. If you can get
Agar to land on a burning Fuego rather than you, the impact on his health
is significant.

Agar is actually one of the hardest bosses in the game. He can take a lot
of punishment, and getting hit by him harms you quite a bit. With a Magia
Stone, however, you can harm him very quickly. If you can drive him into
the right corner, he won’t be able to get out (the Magia Stone’s aura will
keep him reeling), and he’ll be dead quickly. If you decide to fight him
without one, you’re facing a challenge.

One last thing: it is possible to get to Agar without the Ruzeria Shoes
found in the ice caverns, and it is possible to fight him without them. I
just don’t recommend it. The last thing you need is not being able to move
out of the way because of the slippery floor. Get those shoes before you
seek him out!



Boss: VISTA
Type: Giant Fish
Location: Corroer/Cementar

Vista is an interesting boss, in the sense that only the Knight’s Sword can
harm him. Should you seek him out before you have it, you are officially
doomed. Only a Kioku Feather, which allows you to flee, can save you from
certain death. None of the spells you have has any effect on Vista, and
neither does the Magia Stone.

The way to defeat Vista is to keep moving. Run in the same direction he is
moving to stay ahead of him, then suddenly turn around and run under him.
Immediately turn around when you’re out of his reach, jump up and slash. Do
a second slash if you’re very quick and confident, then start running away
again. If you keep moving, Vista won’t be able to hit you, and you can get
in at least one good hit every time he comes down to attempt to bite you.

Things get nasty once Vista drives you into a corner. Therefore, try to
stick to the middle of the screen as much as you can. If you find yourself
being driven to one end of the cavern, don’t attack for once – just run
under him and use the time he needs to bite to get back to the middle of
the cavern.

Note: you’ll never get to Vista alive without the Piraka Shoes, so look for
those first.



Boss: TARSO
Type: Titan
Location: Tesoro/Plata

Defeating Tarso is a long process, because he can take a lot of damage.
Spells or the Magia Stone will barely help you at all. Only Rascar does
reasonable damage, but your chances of hitting him with that are slim.

Just run up to Tarso and strike, and be ready to run to the left when
necessary. He will frequently attempt to step on you, and although a well-
timed sword hit will cause him to abort that move, you must always be ready
to avoid.
Occasionally, Tarso will toss a rock at you. He’ll stomp his foot on the
ground, and the rock will come flying at you. Immediately run away and wait
until the rock has stopped bouncing (and begun rolling). Then turn around
and jump over it. It’s similar to Pulpo’s spittle at this point, just more
painful. Whatever you do, don’t attempt to kneel and dodge the rock while
it is still bouncing. That’s asking for it!

Note: although it is possible to get to Tarso without the Silkharn shoes,
you cannot leave the gold caverns without them, even after defeating Tarso.
There’s no reason to bother with Tarso until you have those shoes.



Boss: PAGURO
Type: Giant Flaming Cube
Location: Llama Town

Paguro is hiding out in one of the larger houses in Llama. The inhabitant
will stand outside and ask for your help. The best way to beat Paguro is by
using the Agua spell, which the local sage will teach you. Allow Paguro to
get close, then throw an Agua at him for massive damage. Allow him to close
the distance again, and repeat. The 4 Aguas you get will be enough to kill
him.

Paguro is very similar to Agar, only tougher. If you decide to go without
Agua, a few good hits from the Knight’s Sword will do the trick as well,
but be careful.



Boss: DRAGON
Type: Dragon (duh)
Location: Caliente/Reaccion/Correr

Welcome to the most dangerous boss in the game. Dragon is very powerful,
and there is no cheap trick to defeat him. Even Agua will do little damage.
Nevertheless, using all your Aguas and Rascars on Dragon at the start of
the battle is a good way to soften him up, if only a little.

Basically, Dragon has three ways to breathe fire at you. One is a blast of
fire far away from him, which he’ll use when he is far away from you.
Another is a blast of fire directly in front of him, his favorite when you
are close in. The last one is a horizontal blast of fire which can be
avoided by kneeling. He will use this at moderate distance, or if you jump.

First rule with Dragon is "don’t jump". He’ll bring his head down if you
do, and touching Dragon is very, very painful. Second rule is not to get
hit by his fire, and if you must suffer a hit, catch it on your shield.
Fire on your unprotected back is very deadly, Asbestos Cape or not.

The only way to get Dragon is to maintain a moderate distance, prompting
him to use his "long range" fire. When he gets ready to breathe it on you,
dash forward. This requires good positioning, because if you were too close
already, he’ll use a "short range" fire blast instead, and you have to back
off in order not to get hit. If you can get him to use his long range blast
and you can position yourself between his fire blast and his body, you’ve
done it correctly. Use the time you get to hit him with your sword.
Illumination Sword is a must, and a Sabre Oil on it won’t hurt! When Dragon
finishes his fire attack, retreat before he breathes right on your head.
And remember, don’t jump!

The biggest difficulty is finding the exact spot where Dragon will still
use his "long range" fire, but you can close on him when he does, without
getting singed. You must wait until he starts breathing fire (or he’ll
switch to a different attack when you come closer), but if you are too far
away, you’ll never get out of the blast range in time when he starts his
attack. You’ll need to develop some feeling for this. Don’t worry, this is
the toughest boss of the bunch, and you can be proud of yourself after
beating him.

For this battle in particular, remember than you can bring the Game Speed
down by pressing F9.



Boss: ALGUIEN
Type: Giant Bat
Location: Absor/Milagro/Desleal/Falter

Alguien uses a non-avoidable breath attack on you which doesn’t do too much
damage. The trick is to jump right through it and slash his tail with the
Enchantment Sword. Try not to touch Alguien himself, that *does* hurt!
(Make sure you wear the Feruza shoes for this battle.)

If you can spare an Elixir of Kashi or Chiriga Powder, use the Guerra spell
instead. A mere three or four castings is enough to kill him, because this
spell does massive damage. Just use the appropriate item to restore your
Guerras afterwards, you’ll probably want them in the last battle.



Boss: JASHIIN
Type: Master Villain
Location: Final

At the start of the battle, Jashiin is invisible. Just wander around a bit
and wait for him to appear. When he does, he will either be standing and
fire a Fuego, or he will be kneeling and fire a Lanzar. In either case,
jump at him quickly (he’ll only be visible and vulnerable for a second or
so), jumping over the spell and delivering a blow with the Enchantment
Sword. You need to wear the Feruza Shoes for this, or you’ll never get high
enough.

Alternatively, you can cast a Guerra to harm Jashiin while he’s temporarily
visible. This takes off only a little health, but with enough Guerras in
reserve and Elixirs of Kashi / Chiriga Powders to restore them when you run
out, you can beat Jashiin with Guerras alone. (It takes about 15 in total,
assuming you don’t miss. You must cast before Jashiin phases out again.)

When Jashiin is almost out of health, he loses the ability to phase out,
although he can still cast his spells. Mainly, however, he will be running
backwards, away from you, and he will jump over you when you corner him.
Also, he’ll be regenerating health at an alarming pace. If he manages to
recover it all, he’ll regain his phasing ability and you can basically
start the battle over again. The trick is to get him down to zero health
before he does. Your best bet is hitting Jashiin while he is in the air to
jump over you. And try not to touch him; Jashiin can kill you at full
health if he comes into contact with your unprotected back.

The easiest way to finish Jashiin off is to keep two Guerras handy. When he
stops using his phasing ability, cast them immediately before he can start
to regenerate. That will do him in. That wasn’t too hard now, was it?

Note: if Jashiin defeats you (or you bug out with a Kioku Feather), Alguien
is also revived. In fact, even if you kill Jashiin, then use a Kioku
Feather, both Alguien and Jashiin will be revived. You must collect the
last Tear of Esmesanti to end the game.


===========================================================================
REVISION HISTORY
===========================================================================

v1.0 written on 20 October 2000. So far, this is the latest version. Future
plans include a full walkthrough for Zeliard, and if I get the hang of
FAQ writing, more RPG FAQs.


===========================================================================
FINAL WORDS
===========================================================================

For questions, comments, suggestions, praise and criticism, contact the
author, Sashanan, at sashanan@hetnet.nl. Any serious mail will be answered.
Please put "Your Zeliard FAQ" or something like that in the topic.

If you wish to do anything with this FAQ except for just reading it, check
the Disclaimer section at the top of the FAQ to find out what you can and
can't do.

I maintain a small RPG review/walkthrough site called Sashy's RPG Temple at
http://come.to/sashy, feel free to check it out.

"Much that I bound, I could not free. Much that I freed returned to me."
(Lee Wilson Dodd)

This document copyright 2000, Sashanan. All rights reserved.



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HEX-code for Zeliard


 ZELIARD:

The offsets listed are in each saved game file and are constant for all.
                                        
*All values are listed in decimal!

Num.  Variable name            OFFSET  LENGTH           RANGE
==========================================================================

   1  Gold Carried                134  2 bytes       0 thru 65,535
      *Note: You can have more than 65,535 gold, but the first hex digit
       is located at 133.
   2  Account Balance             137  2 bytes       0 thru 65,535
      *Note: You can have more than 65,535 in your account, but the first
       hex digit is located at 136.
   3  Almas                       139  2 bytes       0 thru 65,535
   4  Life Force (Current)        144  2 bytes       0 thru 65,535
   5  Sword # (1 6)               146  1 byte         0 thru 255
      1. Training Sword
      2. Wise Man's Sword
      3. Spirit Sword
      4. Knight's Sword
      5. Illumination Sword
      6. Enchantment Sword
      *Values over six cause some pretty funky results,
       from having no sword, to being able to destroy half of the
monsters
       on the board.
   6  Shield # (1 6)              147  1 byte         0 thru 255
      1. Clay Shield
      2. Wise Man's Shield
      3. Stone Shield
      4. Honor Shield
      5. Light Shield
      6. Titanium Shield
   7  Shield Power (Left)         148  2 bytes       0 thru 65,535
   8  Shield Power (Total)        150  2 bytes       0 thru 65,535
   9  Keys                        152  1 byte         0 thru 255
  10  Lion's Head Keys            153  1 byte         0 thru 255
  11  Spikey Thing ? (0 or 255)   154  1 byte         0 thru 255
      *I have no idea what this is for.
  12  Crest of Glory (0 or 255)   155  1 byte         0 thru 255
  13  Hero's Crest (0 or 255)     156  1 byte         0 thru 255
      *This cheat doesn't seem to fool the guard at the gate.
  14  Magic (Selected)            157  1 byte         0 thru 255
  15  Shoes/Cape (Selected)       158  1 byte         0 thru 255
  16  Jewels                      160  1 byte         0 thru 255
      *Be careful how you change this.  Some values can crash the game.
  17  Shoes/Cape 1 (1 5)          161  1 byte         0 thru 255
  18  Shoes/Cape 2 (1 5)          162  1 byte         0 thru 255
  19  Shoes/Cape 3 (1 5)          163  1 byte         0 thru 255
  20  Shoes/Cape 4 (1 5)          164  1 byte         0 thru 255
  21  Shoes/Cape 5 (1 5)          165  1 byte         0 thru 255
      1. Feruza Shoes (JUMP HIGHER)
      2. Pirika Shoes (WALK ON SPIKES, FIRE, ETC.)
      3. Silkarn Shoes (CLIMB SLOPES)
      4. Ruzeria Shoes (NO SLIPPING ON ICE)
      5. Asbestos Cape (LIVE IN FIRE)
  22  Inventory 1 (1 8)           166  1 byte         0 thru 255
  23  Inventory 2 (1 8)           167  1 byte         0 thru 255
  24  Inventory 3 (1 8)           168  1 byte         0 thru 255
  25  Inventory 4 (1 8)           169  1 byte         0 thru 255
  26  Inventory 5 (1 8)           170  1 byte         0 thru 255
      1. Ken'ko Potion
      2. Ju'en Fruit
      3. Elixir of Kashi
      4. Chikara Powder
      5. Magia Stone
      6. Holy Water of Acero
      7. Sabre Oil
      8. Kioku Feather
  27  Espada (Left)               171  1 byte         0 thru 255
  28  Saeta (Left)                172  1 byte         0 thru 255
  29  Fuego (Left)                173  1 byte         0 thru 255
  30  Lanzar (Left)               174  1 byte         0 thru 255
  31  Rascar (Left)               175  1 byte         0 thru 255
  32  Agua (Left)                 176  1 byte         0 thru 255
  33  Guerra (Left)               177  1 byte         0 thru 255
  34  Life Force (Total: 0 800)   178  2 bytes       0 thru 65,535
  35  Espada (Total)              180  1 byte         0 thru 255
  36  Saeta (Total)               181  1 byte         0 thru 255
  37  Fuego (Total)               182  1 byte         0 thru 255
  38  Lanzar (Total)              183  1 byte         0 thru 255
  39  Rascar (Total)              184  1 byte         0 thru 255
  40  Agua (Total)                185  1 byte         0 thru 255
  41  Guerra (Total)              186  1 byte         0 thru 255
  42  Espada (Activate w/ 255)    187  1 byte         0 thru 255
  43  Saeta (Activate w/ 255)     188  1 byte         0 thru 255
  44  Fuego (Activate w/ 255)     189  1 byte         0 thru 255
  45  Lanzar (Activate w/ 255)    190  1 byte         0 thru 255
  46  Rascar (Activate w/ 255)    191  1 byte         0 thru 255
  47  Agua (Activate w/ 255)      192  1 byte         0 thru 255
  48  Guerra (Activate w/ 255)    193  1 byte         0 thru 255



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