Subject: Finding the Unity Device....
July 12, 1999
The few walkthrough's I've seen always use the black hole to find
the coordinates of the Unity Device. There is another, less time
consuming way, but it involves some trial and error.
This will start assuming you have the Chodak isolinear rod, and
that you have solved all of the puzzles to get you to the first
meeting with the Chodak (on Allanor).
---------------------
Talk to the Chodak, and convince them that you are friendly and
only want information. DO NOT let them know you have an isolinear
rod (this is very important)
They will offer to take you to their library to look up information.
Decline their offer and say you can find it yourself.
Proceed to the right and find the right transporter coordinates (there
are only one set - here's where the trial and error comes in...save
right now!) - Once you find the right transporter coordinates (by using
the buttons on the left and top) you will find yourself in another room
with a transporter.
Walk out of the room and you'll keep walking until you hit the security
system. The system has motion sensors and if you move you'll get hit
with a phaser. Analyze the sensors with your tricorder and you'll find
out the frequency they operate it. Let Data or Geordi do this, and they'll
figure out to set the phaser at a certain setting to knock out the sensors.
Fire at the sensors once you've set your tricorder to the proper setting,
and you'll knock out a few. Move quickly into the door at the far right,
because they don't stay offline.
Walk to the library computer (there's only one way to walk.) Use the
computer and open the file on the Unity Device.
Here's the extremely important part. You must quickly, and I mean quickly
grab your tricorder and record the screen. The tricorder will save the map,
and a split second later the Chodak will show up saying "so you have an
isolinear rod after all."
Brodnack will go through a big speech and leave you. Return to your beam
in coordinates by using the transporter you came in on (again, you have
to use trial and error to find the right coordinates. Hint: save before
you try and keep coming back using a different set. Won't take long.)
You will end up where you first were talking to the Chodak. Return to
where you beamed in, and beam up.
After that, the readings you took in your tricorder will be analyzed by
the computer and after a little bit you'll get the coordinates of the Unity
Device.
>From there you're on your own!
Try it, and have fun!
F.A.Q. Vers. 1.0
By Steve Commisso
8/15/95
====Table of Contents====
| I. Review (IMHO) |
| II. Battle Tactics |
| III. Walkthrough |
| IV. Credits |
| V. About This FAQ |
=========================
=============
| I. Review |
=============
Overall, Star Trek TNG - A Final Unity is a pretty good
game. It has good sound effects that come right out of the
show. The storyline is great! It has good computer animated
clips. A few of the negatives are that there is NO lip sync
whatsoever and the graphics are kind of cartoony (I don't
really mind). I wish the game was longer.
======================
| II. Battle Tactics |
======================
The main thing here is for you to take Worf off of the
Tactical and command it yourself (The DELEGATE button). Once
your in control, you want to click on the button marked
TACTICAL. A list of pre-programmed movements come up. At the
beginning of a battle, you might want engage the Star
Maneuver under the ATTACK movements. While in the Star
Maneuver fire a spray of torpedos at the enemy ship. When you
get close to the enemy ship, use one of the BREAK movements.
The Large Loop works well. While in the middle of the Large
Loop, quickly switch over to WEAPONS movements. Use the
Deadly Strafe. It will automatically move and fire at the
enemy. After that use the Hitman (also under WEAPONS
movements). Next, go to FOLLOW movements and pick Shadow.
Click on the torpedo and phaser buttons to fire. After that
go to BREAK movements and select the Immermann Twist and
repeat the process until the enemy ship is destroyed. If this
doesn't help you, load an earlier saved game, put it on the
ENSIGN level and then fight using this process. You can also
mix up tactical maneuvers to make your own deadly combos.
IMPORTANT: If the enemy starts its Self-Destruct sequence,
guide your ship away using the WARP movements.
=====================
| III. Walk-Through |
=====================
(This Walk-Through is for the CAPTAIN level)
(Remember to save frequently)
Talk to Riker
Select "Let's give it a try..."
Select "On screen."
Select "You have committed an act of war..."
Select "We'll have to take that risk."
Select "Before this discussion goes any further..."
Select "Give me a moment..."
Select "Set course for the Ruinore Sector..."
Talk to T'Bak
Proceed through conversation and decide to visit Shanok
Select "On screen."
Go to the transporter room and select: Riker
Worf
Crusher
LaForge
Equipment: Tricorder
Phaser
Med Kit
Medical Tricorder
On the station...
Walk to door
Walk to trapped woman
Have Crusher use the medical tricorder on the woman
Fire the phaser on the lowest setting at the cable
Have LaForge tricord the cable, piece of cable, and the power
conduits
Have Crusher talk to LaForge
Walk back to the hall
Use the transporter panel
Lock on to the piece of cable by pushing the lock button
Push the energize button
Walk back to the woman
Have Crusher use the med kit on the woman
Talk to the woman
Proceed through conversation and select "I'll be back to
check on you later..." DO NOT SELECT "...transport you to
our ship."
Take the turbolift to engineering
Have LaForge tricord the strange machine
Walk to Lab 4
Take the invertor coupling and the wave convertor off of the
equipment cart
Use the control panel
Click the large button in the lower left-hand corner
Click the Group 3 button (Shutdown group 3)
Select "...stay at the station..."
Take the turbolift to Crew Deck 2
Talk to the woman
Take the Turbolift to Administration
Use the control panel on the right side of the room
Take the turbolift to Crew Deck 2
Talk to the woman, she'll give you the security code
Take the turbolift to Administration
Use the control panel on the right side of the room
Click the top button
Click the middle button
Take the turbolift to Engineering
Walk to main engineering
Have LaForge talk to the man
Select "...it's my job to work miracles."
Select "It looks like you could use an extra pair..."
Go back to where the strange machine was
Use the invertor coupling on the hole in casing
Use the wave convertor on the hole in the casing
Back on the ship...
Select "Set course for Horst III..."
Contact Shanok
Proceed through conversation
Contact Chancellor Daenub
Select "Set course for the Ruinore Sector..." (If this occurs
before you can contact the Chancellor, contact him while
warping to the Ruinore Sector
Select "On Screen."
Proceed through conversation and don't select "The Enterprise
is already engaged in..."
Select "We shall respect your laws..."
Go to the transporter room and select: Data
Worf
Troi
Crusher
Equipment: Tricorder
Medical Tricorder
Med Kit
On Morassia...
Proceed through conversation
Select Crusher (Morassians respect females and she has
expertise in medicine so use her for the rest of the time
you are on Morassia)
Exit
Get fruit
Give fruit to monkey
Go to the laboratory
Get all 3 carcasses
Tricord all 3 field units
Get all 3 field units
Get bioprobe
Put each of the carcasses one at a time on the bio table and
look at each of the holographic scans
Put each of the carcasses one at a time on the sonic scope
Tricord the computer
Tricord the comm port
Select "...Tracker Melas."
Proceed through conversation
Go to the Constable's office
Talk to the the Constable
Proceed through conversation
Go to the laboratory
Tricord comm port
Select "...Consultant Iydia."
Proceed through conversation
Go to the shuttle dock
Take the microgenerator
Go to the marine biotope
Use the microgenerator on the power port
Use the aquatic field unit on one of the jellycorals
Use the bioprobe on the aquatic field unit
Get the aquatic field unit
Use the aquatic field unit on a another jellycoral
Use the bioprobe on the aquatic field unit
Get the aquatic field unit
Use the aquatic field unit on a different jellycoral
Use the bioprobe on the aquatic field unit
Get the aquatic field unit
Use the aquatic field unit on the last jellycoral
Use the bioprobe on the aquatic field unit
Get the aquatic field unit
Get the microgenerator
Go to the bogforest biotope
Use the microgenerator on the power port
Use the tropical field unit on tunnel 1
Use the bioprobe on the tropical field unit
Get the tropical field unit
Use the tropical field unit on tunnel 2
Use the bioprobe on the tropical field unit
Get the tropical field unit
Use the tropical field unit on tunnel 3
Use the bioprobe on the tropical field unit
Get the tropical field unit
Use the tropical field unit on tunnel 4
Use the bioprobe on the tropical field unit
Get the tropical field unit
Get the microgenerator
Go to the canyon biotope
Use the microgenerator on the power port
Use the rocky field unit on the caverns
Use the bioprobe on the rocky field unit
Get the rocky field unit
Use the rocky field unit on the pit
Use the bioprobe on the rocky field unit
Get the rocky field unit
Use the rocky field unit on the crater
Use the bioprobe on the rocky field unit
Get the rocky field unit
Get the microgenerator
Go to the shuttle dock
Use the microgenerator on the charging unit
Go to the laboratory
Use all 11 of the samples one at a time on the sonic scope
Tricord the comm port
Select "...Healer Zzolis"
Proceed through conversation
Go to quarantine shelter
Talk to Watcher Tzudan
Proceed through conversation
Go to the Constable's office
Talk to the Constable
Proceed through conversation
Go to the shuttle dock
Walk to the shuttle
Use the utility trunk
Exit (It leads directly to the quarantine shelter)
Use console 2
When the creature arrives, use console 1
Use console 3
Back on the ship...
"...take us into range."
"Let him go..."
Contact Shonisho Epsilon VI
Talk to Data
Talk to Riker
Talk to Troi
Contact Shonisho Epsilon VI
Talk to T'Bak
Proceed through conversation
Go to the transporter room and select: Riker
Troi
LaForge
Data
Equipment: Phaser
Tricorder
On Frigis...
Proceed through conversation
Go to closest pyramid
Talk to Stamblyr
Proceed through conversation
Talk to Stamblyr again
Proceed through conversation
Walk to far pyramid
Proceed through conversation
Go to the desert go to the pyramid
Talk to Nachyl
Proceed through conversation
Walk to sculpture
Talk to gatekeeper
Use answers that mean "I don't know."
Go in the door
Tricord the sign
Walk to landing area
Talk to Chancellor Laraq
Proceed through conversation
Go to the desert
Go in the Seekers temple
Go in the door
Use tricorder on the sign
Use the controls
Talk to Aelont
Proceed through conversation
Go to the vault
Use the thermacode key on the vault
Get the device
Get the golden ring
Get the staff of light
Use exit
Go to Chanters temple
Have LaForge use the device on the instrument
Use the golden ring on the hole
Go to the Questers temple
Use the staff of light on Madia
Use orchestrian (Travelling Music)
Use orchestrian (Watch Your Step) (label this orchestrian
"1")
Get orchestrian (label this orchestrian "2")
Walk back 2 squares
Use orchestrian "2"
Get orchestrian (label this orchestrian "3")
Walk back 2 squares
Use orchestrian "3"
Walk forward 3 squares
Use orchestrian "1" (Watch Your Step)
Get orchestrian (label this orchestrian "4")
Walk back one square
Use orchestrian "4"
Get orchestrian (label this orchestrian "5")
Walk back 2 squares
Use orchestrian "3"
Walk forward 2 squares
Use orchestrian "1" (Watch Your Step)
Walk forward one square
Use orchestrian "5"
Walk forward one square
Use orchestrian "4"
Use the blue talisman on the niche in the wall
Get the manuscript
Back on the ship...
Select "Set course for the Ruinore Sector..."
After getting the distress call, contact Starfleet
Contact Commander Chan
Select "We're on our way."
Contact Commander Chan
Proceed through conversation
Contact Commander Chan
Select "On screen."
Select "Set course for Horst III..."
Go to transporter room and select: Picard
Worf
Data
Troi
Equipment: Phaser
Tricorder
On Frigis...
Talk to Chancellor Laraq
Proceed through conversation
Back on the ship...
Select "Set course for Horst III..."
Go to the transporter room and select: Picard
LaForge
Data
Troi
Equipment: Phaser
Tricorder
Isolinear rod
Rod programmer
On Horst III...
Tricord spires, rubble, platform, and cavern
Look at spires, rubble, platform, and cavern
Fire a full phaser blast at the rubble
Walk through passage
Tricord screen and generator
Have LaForge look at the screen
Use the rod on the aperture
use the programmer on the rod
Tricord the screen
Take the rod
Exit
Walk left
Tricord pit, mounting, and instrument
Beam up
Back on the ship...
When arrived at Allanor, go to the transporter room and
select: Picard
LaForge
Data
Carlstrom
Equipment: Phaser
Tricorder
Isolinear rod
Rod programmer
On Allanor...
Fire a full phaser blast at the 3 seals
Walk through vent
Have Laforge use the panels
Use the rod on the port
Use the programmer on the rod
Select SYSTEM LOG
Select MORE
Select MORE
Select DONE
Select ACCESS MAIN DATABASE
Select OK
Select DISPATCH REPAIR UNIT
Select INITIALIZE SYSTEM
Select OK
Select ACTIVATE FACILITY
Take the rod
Exit
Walk right
Use the tricorder on the large drone
Walk back to the landing area
Use the tricorder on the drone
Select DEACTIVATE
Take the foreign object
Go to the repair drone room
Walk to the door
Tricord the door
Use the logic inhibitor on the circuitry
Use the tricorder on the drone
Select DEACTIVATE
Remove the logic inhibitor
Walk through door
Use panel
Use rod on port
Use the programmer on the rod
Select POWER OFF
Select STATION OFFLINE
Take the rod
Exit
Use panel
Use rod on port
Use the programmer on the rod
Select POWER ON
Take the rod
Exit
When the lights on the charging unit go down to one, use the
panel
Use the rod on the port
Use the programmer on the rod
Select STATION ONLINE
Take the rod
Exit
Fire a full phaser blast at the charging unit
Walk right
Follow the aliens
Talk to the Alien on the far right
Select "We're trying to find out why two fleets..."
Select "We just want to prevent the device from falling..."
Select "We have not found any such rods..."
Select "We have expertise..."
Select "No..."
Select "We can look after ourselves..."
Walk right use panel
Click the bottom button on the left side
Click the left button on the top
Click on the bar gauge
Exit quickly
Walk to where your team is standing
Walk to arches
Walk right
Tricord the lights
Fire a phaser blast at the sensors
Have Data tricord the sensors
Select YES
Shoot the 3 sensors
Walk through the door
Walk down the stairs and north
Use the panel
Use the rod on the port
Use the programmer on the rod
Select CHART 45-NX-D
Quickly, tricord the chart
After the Chodak have left, look at the panel
Select Exhibit #227
Select VIEW
Read the article
Select Final Message
Select VIEW
Read the article
Select Communique #763-r
Select VIEW
Read the article
Exit
Walk down
Walk up the stairs
Shoot the 3 sensors
Walk left
Walk up
Use the panel
Click the middle button on the left side
Click the right button on the top
Click the bar gauge
Quickly exit
Walk to where your team is standing
Walk to the landing area
Tricord the list(?) in the back of the room
Beam up
Back on the ship...
Select "You're right Number One..."
Select "Evasive maneuvers."
(You might want to save right here if you want to watch the
video clips in the holodeck. You won't have any other
chances to do so.)
On the Unity Device...
Walk to interior bay
Walk to alien device
Select Worf
Walk to transporter
Select Data
Walk to transporter
Select Butler
Walk to transporter
Select Picard
Walk to transporter
Walk to glow
Select either response
Walk left
Proceed through conversation
Walk to shuttle
Select "Agreed..."
Walk to door
Select "Yes..."
Talk to Admiral Brodnack
Use table
Use disk half on left receptacle
Push button
Use table
Push button
Use table
Push button
Select "Even if we defeat Brodnack here..."
Select "No..."
Look at the generator
Look at the field emitter
Look at the field coil
Look at the 2 air gaps
Exit
Use table
Remove disk half
Exit
Look at generator
Use disk half on disk half
Use disk on lower air gap
Use disk half on disk half
Use disk half on disk half
Look at generator
Use disk on lower air gap
Use disk on lower air gap
Exit
Walk right
Use artifact 3 times to get everyone across the gap
Take the symbol
Walk in the door
Use the symbol on the door with the niche in it
Walk in the door
Walk to the stasis chamber
Use panel
Select "...used for the good of all."
Walk right
Walk to tower
Use panel
Push orange bar
Select YES
That's it. Enjoy the ending.
===============
| IV. Credits |
===============
AUTHOR: Steve Commisso
SPECIAL THANKS TO: Many people that helped me on this game on the product
support hint board on AOL. Also, the Spectrum Holobyte
hint line.
=====================
| V. About this FAQ |
=====================
This FAQ is the first FAQ I have ever made. In fsct, it's the first document
I've ever made myself and uploaded. I hope you liked it
This FAQ may be uploaded to other BBSs and networks and may also be updated.
You do not need permission by me. (Why should I care?)
GENERAL TIP: Save the game at every oportunity!
....................................................................
Encounter With Garidian Warbird and Scout
After Picard completes log entry TALK TO DATA
Data will assess situation and suggests breaking tractor beam between
Garidian Warbird and Scout.
PICARD - WE'LL HAVE TO TAKE THAT RISK. MAKE IT SO.
>>>>>>Cut Scene<<<<<<<
Hail from Warbird.
PICARD - ON SCREEN
After Captain of Warbird has spoken.....
PICARD - YOUR PRESENCE HERE HAS GIVEN ME THE RIGHT......
PICARD - OUR GARIDIAN GUESTS.......
PICARD - I SYMPATHIZE WITH YOUR CONCERN.....
Warbird Leaves.
PICARD - I SHOULD LIKE TO CONSIDER THE SITUATION......
Click on conference lounge.
Speak to T'Bak.
PICARD - WHAT IS THE 5TH SCROLL.....
PICARD - WHAT MAKES YOU THINK SHANOK......
PICARD - WHY ARE YOU SO INTERESTED......
PICARD - WHO IS THE LAWGIVER?
PICARD - I HAVE DECIDED TO VISIT SHANOK
PICARD - UNDERSTOOD.WE WILL BE UNDERWAY......
Picard sets a course for Horst III.
Heading:Horst III
On arrival in the sector a message will be recieved from Cymkoe IV.
PICARD - ON SCREEN
Picard is told about an attack on Mertens Orbital Station.
Picard will decide to head for the station.
>>>>>>Cut Scene<<<<<<
Picard studies the station and discusses the situation with the crew.
Data discovers a way to locate transporter co-ordinates on the station.
Go to the transporter room.
Away Team consists of: Items to be taken:
Riker Phaser
Worf Tricorder
Dr. Crusher Medical Tricorder
La Forge Medi-Kit
The mission objective is to eject or repair station power core.
3/ Mertens Orbital Station
Transporter Room
Leave room via door on left.
Station Core
Walk to woman under cable.
Injured Woman
Use Phaser on cable (lowest setting)
Talk To Dr. Crusher
Talk To La Forge
La Forge uses tricorder on cable to get cable co-ordinates.
Return to transporter room.
Transporter Room
Get La Forge to use transporter.
At transporter control panel, press blue "Lock On" button
Select "Data Cable" target.
Press yellow "Transporter Energize" button.
Cable will appear in transporter.
Return to injured woman.
Injured Woman
Get Dr. Crusher to use med-kit on woman.
Get Riker to talk to woman.
RIKER - WHAT HAPPENED HERE?
RIKER - WHAT DID YOU MEAN......
RIKER - WHERE ARE THE REST.....
RIKER - WE'LL BE BACK.....
Walk to next room (right)
Walk to turbolift.
Select "Administration" level.
Administration Level
Get La Forge to use control panel on right.
Press "Emergency Systems" button.
La Forge will be advised that he needs an access code.
Exit control panel.
Get La Forge to activate holotable.
He will need a "Flux Router" to repair table.
Walk to Turbolift.
Select "Crew Deck 2"
Return to injured woman.
Injured Woman (Dr. Benyt)
Get La Forge to talk to Dr. Benyt
LA FORGE - DOCTOR, WE NEED YOUR HELP.....
Dr. Benyt will give you access code.
LA FORGE - WE'LL COME BACK.....
Return to admin level via turbolift.
Administration Level
Get La Forge to use control panel on right.
Press "Emergency Systems" button.
Press "Power Redirect" button.
Exit control panel.
Walk to turbolift.
Select Engineering level.
Engineering Level
Get La Forge to use tricorder on strange machine.
Press "Resume" on tricorder.
La Forge will discover that the machine generates a field to disguise
itself (Chameleon Field).
He will re-calibrate tricorder and use it on machine again.
Press "Resume" on tricorder.
Walk to Engineering Lab 4
Engineering Lab 4
Get LaForge to talk to Riker.
Wait a few moments and La Forge will suggest switching off power to
conduit.
Get La Forge to use control panel near door.
Press "Initiate Temporary Shutdown" button.
Press "Shut Down Group 3" button.
>>>>>>Cut Scene<<<<<<
After La Forge has spoken to Enterprise......
LA FORGE - I'D LIKE TO CHASE IT DOWN.....
Get La Forge to pick up "Flux Router" from equipment cart.
Return to Engineering.
Use Turbolift.
Select Administration Level.
Administration Level
Get La Forge to use Flux Router on Holotable.
Get La Forge to look at hologram.
Return to Engineering via turbolift.
Engineering
Walk to Core Control Room (left)
Core Control Room
Get La Forge to talk to Dr. Griems.
LA FORGE - THERE WAS A LARGE MACHINE.....
LA FORGE - IT WAS BIG.....
Talk to Dr. Griems again.
LA FORGE - DR. GRIEMS, I'M CHIEF ENGINEER.....
LA FORGE - MANUALLY, THAT'S VERY IMPRESSIVE.
Return to Lab 4.
Engineering Lab 4
Get "Invertor Coupling" from equipment cart.
Get "Wave Convertor" from equipment cart.
Return to Engineering.
Engineering
Use Invertor Coupling on Hole In Casing.
Use Wave Convertor on Hole In Casing.
MISSION OVER - away team will be transported back to Enterprise.
Enterprise
PICARD - SET COURSE FOR HORST III. WARP 5.
Horst III
On arrival ar Horst III.....
Select "Comms" button (Picards lapel badge)
Select "Shanok"
PICARD - SHANOK, WE HAVE SEVERAL GARADIAN......
PICARD - WHAT BRINGS AN ARCHAEOLOGIST.....
PICARD - WHAT HAVE YOU FOUND.....
PICARD - I'M AFRAID WE'VE GOT SOME BAD NEWS.....
PICARD - I'D BE MOST EAGER.....
End of conversation with Shanok.
PICARD - I SHOULD LIKE TO CONSIDER.....
Select "Comms" button.
Select " Chancellor Daenub"
After converstation with the Chancellor wait a few moments and
you will recieve a communication from Starfleet.
PICARD - ON SCREEN
PICARD - A LAMB?
PICARD - WHO EXACTLY.....
PICARD - VERY WELL.....
Picard will set course for Morassia.
Morassia Mission
On arrival at Morassia.....
>>>>>>Cut Scene<<<<<<
Picard has conversation with Constable Lliksze
PICARD - WE WILL RESPECT YOR LAWS
End of conversation.
Go to Transporter Room.
Away Team: Inventory:
Data Tricorder
Worf Med-Kit
Dr. Crusher Medical Tricorder
Troi
Constables Office
Data will talk to the constable.
DATA - WHO WERE THE LAST PEOPLE.....
DATA - YOUR TONE SUGGESTS.....
DATA - I WOULD LIKE TO INVESTIGATE.....
DATA - A THOROUGH INVESTIGATION.....
DATA - THE PRESERVE CLEARLY EMBODIES.....
Walk to doorway on left.
Walk to Laboratory.
Laboratory
Pick up Bioprobe (on Biotable)
Pick up three Field Units (A, B and C)
Pick up any carcass.
Use carcass on Biotable.
Take carcass from Biotable after analysis and place under sonic scope.
Put carcass back in original location.
Repeat above process with the other two carcasses.
Use Tricorder on Comm Port (found near computer on right)
Open a channel to Tracker Melas.
DATA - WE FOUND YOUR NAME.....
DATA - YOU MENTIONED POWER OUTAGES.....
DATA - WITHOUT THE GENERATOR.....
DATA - I HAVE SOME QUESTIONS.....
DATA - THE BOAR'S IDENTITY TAG.....
DATA - A CREATURE TAGGED.....
DATA - A CREATURE TAGGED.....
DATA - ONE CREATURE EXPERIENCED.....
DATA - IT'S CAUSE OF DEATH.....
DATA - THIS "BLOWUP".....
DATA - WHAT EXACTLY.....
DATA - SMUGGLING IS A SERIOUS OFFENCE.....
Walk to entrance.
Walk to Constables Office.
Constables Office
Talk to constable.
DATA - CONSTABLE, I WOULD LIKE TO KNOW.....
DATA - I HAVE SOME QUESTIONS.....
DATA - A CREATURE TAGGED.....
DATA - A CREATURE TAGGED.....
DATA - A MYECORDAE MOLE.....
DATA - I'D LIKE TO KNOW.....
DATA - BUT DR. HYUNH-FOERTSCH.....
Walk to entrance.
Walk to Crossroads (Under Atol Tree)
Walk to Shuttle Dock.
Shuttle Dock
Get Microgenerator.
Walk to path.
Walk to Bogforest Biotope (front right path).
Bogforest
Use Microgenerator on power port (below screen on right)
* Sample collection process:
Use Field Unit B on Tunnel 1.
When field Unit returns pick it up.
Use Bioprobe on Field Unit B.
A sample will appear in inventory.
* Repeat this process for Tunnels 2, 3 and 4.
You will now have 4 samples in inventory.
Get Microgenerator.
Walk to path.
Walk to Shuttle Dock.
Shuttle Dock
Use Microgenerator on Charging Unit to charge it.
Walk to path.
Walk to crossroads.
Walk to Laboratory.
Laboratory
Use each of the 4 samples under Sonic Scope.
Walk to entrance.
Walk to crossroads.
Walk to Shuttle Dock.
Shuttle Dock
Get Microgenerator (now fully charged).
Walk to path.
Walk to Marine Biotope (middle path, right).
Marine Biotope
Follow same procedure as in Bogforest.
Use field Unit C on the 4 Jellycorals (2 left, 2 right).
You will now have 4 samples in inventory.
Get Microgenerator.
Walk to path.
Walk to Shuttle Dock.
Shuttle Dock
Use microgenerator on Charging Unit to charge it.
Walk to path.
Walk to crossroads.
Walk to Laboratory.
Laboratory
Use each of the 4 samples under Sonic Scope.
Walk to entrance.
Walk to crossroads.
Walk to Shuttle Dock.
Shuttle Dock
Get Microgenerator (now fully charged).
Walk to path.
Walk to crossroads.
Walk to Canyon Biotope (front left).
Canyon Biotope
Follow same procedure as in Bogforest.
Use Field Unit A on three locations: caverns, pit and crater.
You will now have 3 samples in inventory.
Walk to path.
Walk to Laboratory.
Laboratory
Use each of the 3 samples under Sonic Scope.
Use Tricorder on Comms Port.
Open a channel to Healer Zzolis.
DATA - TRACKER MELAS INDICATED.....
DATA - ON SEVERAL OCCASSIONS.....
DATA - DID THE OTHER WATCHERS.....
Walk to entrance.
Walk to crossroads.
Walk to Quarantine Shelter (top right path)
Quarantine Shelter
Talk to Watcher Tzudan
DATA - WHAT CREATURE.....
DATA - I HAVE EXAMINED.....
DATA - WHEN DID YOU LAST SEE.....
DATA - WERE YOU THE ONE.....
DATA - DID YOU NOT ASK.....
Walk to path.
Walk to crossroads.
Walk to Constables Office.
Constables Office
Talk to the constable.
Constable will leave, wait for her return.
She will use computer.
Dr. Hyunh-Foertsch appears.
After conversation with her, Data will need to go to Power Grid.
Walk to doorway.
Walk to crossroads.
Walk to Shuttle Dock.
Shuttle Dock
Enter Shuttle Dock and Away Team will be taken to Power Grid.
Power Grid
Use "Utilities Trunk" (near screen).
Walk to exit (front left)
Quarantine Shelter
Talk to Doctor HF.
She will instruct you as to how to use consoles.
Use Console 2.
Talk to Doctor HF.
Use Console 1.
Talk to Doctor HF.
Use Console 3.
Creature is captured.
MISSION COMPLETED - Away Team will be transported to Enterprise.
Enterprise
Conversation between T'Bak and Picard will provide a lead to the
location of 5th scroll.
Picard will set course for Joward III in pursuit of Ferengi Trader.
Joward III
When Enterprise has reached specified co-ordinates.....
Picard will set course for Nigold System on advice from crew.
Nigold
When Enterprise has reached specified co-ordinates.....
PICARD - SHIELDS UP, MR. WORF.....
PICARD - THIS IS CAPTAIN JEAN LUC-PICARD OF THE STARSHIP ENTERPRISE.
WE ARE REQUESTING ASSISTANCE IN A SEARCH.
Ferengi Trader Aramut will negotiate a deal for information regarding
the Romulans (boo, hiss).
Picard will set course for Shonoisho Epsilon VI.
Shonoisho Epsilon VI (Frigis)
On arrival at Shonoisho Epsilon VI......
>>>>>>Cut Scene<<<<<<
Talk to Troi.
Select Conference Lounge.
Talk To T'Bak.
After T'Bak has recited the "Lawgivers Lament" wait for communication
from Frigis.
PICARD - WE HAVE SEVERAL GARIDIAN REFUGEES.....
After conversation await response from Chancellor Laraq.
After talking to Chancellor Laraq go to Transporter Room.
Away Team: Inventory:
Riker Phaser
Troi Tricorder
La Forge
Data
First Pyramid (Landing Site)
On arrival Riker will talk to Laraq.
RIKER - WE'RE LOOKING FOR INFORMATION.....
RIKER - IT'S ONLY BEEN A THOUSAND YEARS.....
RIKER - WHAT ARE THESE PYRAMIDS?
Enter doorway to First Pyramid.
Chanters Hall
Talk to Stamblyr.
RIKER - CAN YOU HELP US.....
RIKER - THAT'S A VERY GENEROUS OFFER.....
Riker will be given an Orchestrion by Stamblyr.
Talk to Stamblyr.
RIKER - WHAT IS THIS PLACE?
RIKER - WHY DO YOU CALL YOURSELF THE CHANTERS?
RIKER - LOVELY TEMPLE YOU HAVE HERE.
RIKER - YOU'RE INSTRUMENT SEEMS TO BE BROKEN.....
RIKER - WHY IS THERE ONE HOLE.....
Walk to doorway (bottom of screen)
First Pyramid
Walk to desert (right).
Walk to desert pyramid.
Seekers Building
Talk to Nachyl.
RIKER - CAN YOU HELP US.....
RIKER - WHY IS YOUR GROUP CALLED THE SEEKERS?
RIKER - WHAT IS THIS PLACE?
RIKER - WHY IS THIS NORMALLY CALLED.....
RIKER - WHEN DID THIS START BEING CALLED.....
RIKER - ISN'T IT POSSIBLE.....
RIKER - WHAT IS THE GATEKEEPER LIKE?
RIKER - LOVELY TEMPLE YOU HAVE HERE.
Walk to Arch.
Walk to door.
The Gatekeeper will awaken and ask you his questions.
Question/Answer (these may not be all the possible questions - if not
answer as ambiguously as possible-this normally works!)
Q/BY WHAT RIGHT ARE YOU HERE?
A/FOR ALL I KNOW, WE MAY NOT HAVE ANY RIGHT TO BE HERE.
Q/WHY ARE YOU HERE?
A/I'M NOT SURE OF THAT MYSELF.
Q/HOW DOES A PERSON REACH ENLIGHTENMENT?
A/I DON'T KNOW.
Q/WHO ARE YOU?
A/EVERYONE PLAYS SO MANY ROLES IN LIFE...IT IS IMPOSSIBLE TO LABEL THEM.
Q/HOW CAN THE SECTS BE MADE TO CO-OPERATE?
A/I HAVE NO IDEA. THAT WOULD TAKE A BETTER DIPLOMAT THAN ME.
After the Gatekeeper is satisfied with your answers the door will open.
Enter temple.
Inside Temple
Get Riker to look at panel.
Get Riker to look at sign.
Get Data to look at Stasis Field.
Get Data to look at panel.
Get Data to look at sign.
Get Riker to talk to Data.
Leave Temple.
Walk to Hall of Triumph.
Walk to doorway (bottom of screen).
Walk to Landing Area (First Pyramid).
First Pyramid
Get Riker to talk to Laraq.
He will give you a means of translating language on panel in Temple.
Return to Temple.
Inside Temple
Get Data to use Tricorder on sign.
Get Data to use panel.
Aelont will now be free of stasis field.
Get Riker to talk to Aelont.
RIKER - ARE YOU FEELING ALL RIGHT?
RIKER - HOW COULD THE LAWGIVER.....
RIKER - CAN YOU HELP US FIND.....
RIKER - WHAT IS THIS PLACE?
Aelont will give Riker two talimans and a key to the vault.
Walk to doorway.
Walk to Hall Of Triumph.
Hall Of Triumph
Use Thermacode Key on Vault.
Take from vault the following three items:Golden Ring
Device
Staff (with white ball)
Exit Vault.
Walk to doorway (bottom of screen).
Walk to Landing Area (First Pyramid).
First Pyramid
Enter doorway.
Chanters Hall
Use Gold Ring on hole.
Stamblyr will give you a four pronged orchestrion which plays "Watch Your
Step".
Get La Forge to use Device on Instrument.
Stamblyr will give you a two pronged orchestrion which plays "Travelling
Music".
Walk to doorway (bottom of screen).
First Pyramid
Walk to Pyramid near volcanoes (towards top of screen).
Temple of Inner Strength
Get Riker to talk to Madia.
RIKER - CAN YOU HELP US FIND.....
RIKER - WHAT IS THIS PLACE.....
RIKER - WHY DO YOU CALL YOURSELVES.....
RIKER - WHY DON'T YOU STILL HAVE.....
RIKER - WHY DO YOU HAVE A FORCE FIELD.....
RIKER - LOVELY TEMPLE YOU HAVE HERE.
Use Staff on Madia.
RIKER - WHAT'S BEHIND THIS FORCE FIELD?
Madia will lower the force field.
Use two pronged orchestrion on Device (transporter).
Away team will be transported to Platform Room.
Platform Room
I have enclosed a map of the platforms with this text file to make things
a little easier.
The map was contibuted by Alexander Prettinger (100111.1672@compuserv.com)
........ Thanks for the map, Alexander!..........
I have added numbers to the original map - I hope this makes it a little
easier to follow.
There are four orchestrions in this room that have to be collected in
sequence. Using an orchestrion will play a tune which will make certain
platforms appear and disappear. These platforms overlap in places so you
have to stand on overlapping platforms before playing the next orchestrion
to avoid falling into the abyss. However, if you do fall, you will reappear
at the start, but with reduced energy.
Either print or copy the map to a piece of paper and follow the
instructions below:
Use 4 pronged Orchestrion.
Walk to Platform 2.
Collect 3 pronged Orchestrion.
Walk to Platform 3.
Use 3 pronged Orchestrion.
Walk to Platform 8.
Collect 1 pronged (covered) Orchestrion.
Walk to Platform 4.
Use 1 pronged (covered) Orchestrion.
Walk to Platform 14.
Use 4 pronged Orchestrion.
Walk to Platform 13.
Collect 2 pronged (covered) Orchestrion.
Walk to Platform 14.
Use 1 pronged (covered) Orchestrion.
Walk to Platform 11.
Use 2 pronged (covered) Orchestrion.
Walk to Platform 19.
Collect 1 pronged Orchestrion.
Walk to Platform 11.
Use 1 pronged (covered) Orchestrion.
Walk to Platform 14.
Use 4 pronged Orchestrion.
Walk to Platform 13.
Use 1 pronged Orchestrion.
Walk to Platform 17.
Use 2 pronged (covered) Orchestrion.
Walk to Platform 18.
Phew! - You should now be standing beneath the Niche.
Use blue Talisman on Niche.
You will now be transported to the Scroll Room.
Scroll Room
Pick up Manuscript.
MISSION OVER - Away Team will be transported to the Enterprise.
Enterprise
Laraq will now contact Picard.
Garidian Warbird will arrive.
Captain Pentara will contact Picard.
Picard will talk to Lukana.
Garidian Warbird wil depart with refugees in board.
PICARD - I SHOULD LIKE TO CONSIDER.....
Wait for a few moments.
>>>>>>Cut Scene<<<<<<
(This cut scene indicates the star of a Romulan War. This will mean that,
on occasion, the Enterprise will be attacked by Romulan Warships - I have
detailed some of the sorties in the following text. However, these attacks
may occur almost anywhere - be warned!)
The Enterprise recieves an emergency transmission from Starfleet.
The Romulans have declared war (boo, hiss!).
Contact Starfleet - this attempt will be unsuccessful.
Worf will eventually contact Starfleet.
Picard will be advised to go to Outpost 543.
Picard sets course as ordered.
Outpost 543
On arrival at outpost use Comms. to contact Commander Chan.
You will be instructed to go to the aid of a Communications Relay Station.
PICARD - WE'RE ON OUR WAY.
Picard will set course, as instructed.
On arrival Worf will detect three Romulan Warbirds (boo, hiss!).
PICARD - PREPARE TO ENGAGE, MR. WORF.
The Warbirds will retreat (hooray).
PICARD - CHANGE COURSE TO INTERCEPT.
One Warbird will break-off to attack the Enterprise.
On attacking the Warbird, it will initiate self-destruct.
PICARD - WHY DID YOUR SHIPS.....
PICARD - MR.DATA, LOCK ON.....
After Warbird self-destructs Picard will scan sector.
Contact Commander Chan via Comms.
Picard will be given another assignment.
PICARD - WE'RE IN NEED OF REPAIRS.....
This request will be turned down.
Picard is ordered to help the Klingons against an attack by three Warbirds.
Picard will set course for system.
On arrival Worf will detect a Romulan vessel (boo, hiss!!).
PICARD - INTERCEPT THE TARGET.
After successfully destroying Warbird the Enterprise will reach Goldur
Epsilon.
Picard will recieve a message from the Klingon Vessel.
PICARD - WHAT EXACTLY DID YOU LEARN.....
PICARD - CAN YOU TELL US ANYTHING ELSE.....
PICARD - I TRUST THAT YOU.....
Picard will then discuss situation with crew.
Contact Commander Chan via Comms.
Picard will give his report.
After his report he will recieve a signal from Starfleet.
PICARD - ON SCREEN
After conversation with Starfleet Picard will need to go to Shonoisho
Epsilon 6.
PICARD - LAY IN A COURSE FOR SHONOISHO.....
On arrival you will recieve a message from Chancellor Laraq.
Continue on course to Frigis.
On arrival you will encounter A Romulan Warbird (BOO!!!HISSS!!!)
After destroying Wardbird Picard will want to beam down to Frigis.
Away Team: Inventory:
Picard Phaser
Data Tricorder
Worf
Troi
Frigis
Get Picard to speak to Laraq.
PICARD - THE ANCIENT CHODAK.....
PICARD - WHAT DO YOU KNOW ABOUT CHODAK TECHNOLOGY?
Laraq will give Picard three items:
Isolinear (Encryption) Rod
Programming Tool for Rod
Chodak Data Crystal
Picard will then transport back to Enterprise.
Enterprise
PICARD - SET COURSE FOR HORST III
Horst III
Data will complete analysis of crystal.
On arrival at Horst III.....
>>>>>>Cut Scene<<<<<<
Picard will recieve an automatic message transmitted by Shalok.
Picard will beam down to Horst III.
Away Team: Inventory:
Picard Tricorder
Troi Phaser
Data Rod
La Forge Programming Tool
Horst III
Fire Phaser at rubble - highest setting.
A passageway will be revealed.
Walk to passageway.
Use Screen.
Use Isolinear Rod on Aperture.
Use Programmer on Rod.
Use Tricorder on Screen.
Use Rod.
Exit Screen.
Walk to Rear of Site (left).
Use Tricorder on Instrument.
Use Tricorder on Instrument Housing.
Walk to Main Area (right).
Walk to Access Shaft (right).
Hail Ship via Comm Badge.
MISSION COMPLETED-Away team will be transported back to Enterprise.
Enterprise
Wait a few moments.
Worf will recieve a message from Starfleet.
Picard is instructed to intercept an unknown alien vessel located in
the Yajj system.
Picard will set course as instructed.
Yajj System
You will have a difficult battle with alien vessel ( I suggest saving
game before battle - this one is NOT easy!)
After destroying alien vessel Picard will discuss encounter with crew.
Get Picard to talk to Data.
Picard will consequently set course for Allanor.
On arrival at Allanor I suggest that you set course for nearest Starbase
to replenish Photon Torpedoes. Starbase 131 is in sector 01-03-01.
You will also see a very nice cut scene of Enterprise docking with
Starbase.
Once Photons are replenished (this occurs automatically) resume course
for Allanor. Simply click on "Allanor" from scrolling list of destinations
that appears at middle bottom of bridge screen.
On arrival at Allanor.....
>>>>>>Cut Scene<<<<<<
Data will find a Transporter point below surface of Allanor.
Picard will head the Away Team.
Go to Transporter Room.
Away Team: Inventory:
Picard Phaser
La Forge Tricorder
Data Med-Kit
Carlstrom Rod
Rod Programmer
Allanor
Use Tricorder on Schedule Screen (back of room).
Use Phaser (highest setting) on each of the three Alloy Seals of the
Ventilation Duct (front right).
Ventilation Duct will open.
Walk to Ventilation Duct.
In the next room use Display Panels(top of stairs,right of screen).
Use Rod on Port (bottom right).
Use Programmer on Rod.
Computer will display a menu (three options).
Select "System Log".
Select "More".
Select "Done" when La Forge and Picard have finished studying info.
You will be returned to Main Menu.
Select "Initialise System".
Select "OK".
Wait for a menu displaying "Activate Facility" and "Exit".
Select "Activate Facility".
Wait - you will be returned to Main Menu.
Select "Access Database".
Select "OK".
Wait.
Select "Despatch Repair Unit".
Wait - you will be returned to Main Menu.
Use Isolinear Rod.
You will leave Control Panel.
Walk to Passage (right).
You will now be in the Drone Repair Area.
Use Sheet of Metal on right of screen.
The Sheet of Metal and a Paperclip will appear in the inventory.
You will witness a Drone being repaired.
Data will discover how to deactivate the Drones.
Return to Walkway on left.
Return to Ventilation Duct on left.
You will now be back at the Beaming Down point.
Remove Foreign Object (Logic Inhibitor) from the deactivated drone.
Drone will reactivate.
Use Tricorder on Drone immediately to deactivate it - this is a Security
Drone which will confiscate your weapons if not deactivated.
You will now have Logic Inhibitor in inventory.
Return to Drone Repair Area (right of screen twice).
Walk to door at far rear of Drone Repair Area.
You will now be in a location featuring a large, round door that
automatically opens on Drone's approach - this door will close after
Drone has gone through door.
Get Data to use Tricorder on Alien Device just below Door.
A schematic diagram of door mechanism will appear on Tricorder display
indicating location of Logic Circuitry for door.
Resume.
Use Logic Inhibitor on Door Circuits to the left of door-this will stop
door from automatically opening.
When next Drone approaches it will stop.
Use Tricorder on Drone.
Select Deactivate.
Remove Logic inhibitor from logic circuitry.
Door will now open allowing access to next room.
Walk to Door.
The Logic Inhibitor will be replaced by a member of Away Team to prevent
it from closing again.
You are now in the Drone Charging Area.
Get La Forge to use Display Panel (near Away Teams point of entry).
Use Rod on Port.
Use Programmer on Rod.
Display will be activated.
Two options offered - "Power Off" and "Station Offline".
Select "Power Off" - "Power On" will now appear.
Select "Station Offline" - "Station On Line" will now appear.
Exit Panel.
The Charging Unit will now be back in operation.
Green lights will illuminate on the side of the Charging Capacitor.
Use Display Panel again.
Use Rod on Port.
Use Programmer on Rod.
Select "Power On" - "Power Off" will appear.
Exit Panel.
Drones will continue to be charged thus decreasing the charge in the
Capacitor.
When Capacitor is down to one green light Use Phaser on Capacitor.
Charging Machine will be destroyed thus allowing Away Team to continue.
Wait.
The Chodak will eventually appear.
Follow the Chodak to next location when invited to do so.
Picard will now be face-to-face with the Chodak.
Get Picard to Talk To Alien on far right.
PICARD - WE ARE ON AN ARCHEALOGICAL.....
PICARD - WE ARE ON A PEACEFUL MISSION.....
PICARD - TELL ME MORE ABOUT.....
PICARD - WE OBTAINED THIS ROD.....
PICARD - THERE'S NO NEED.....
PICARD - WE WILL SURRENDER.....
(Apparently, giving different responses to those provided will change
the outcome and therefore the course of the game to some degree)
The Away Team will be taken prisoner and made to wear Ocular Inhibitors-
this will prevent them from memorising the route to the next location.
When the Ocular Inhibitors are removed the Away Team will see the new
location.
The Chodak Admiral will introduce himself and use the Rod on the Computer.
This will reveal valuable information concerning the Unity Device.
>>>>>>Cut Scene<<<<<<
The Chodak will eventually leave.
Look at Pedestal.
The computer is stll active.
Select "Exhibit 227"
Select "View"
Read Document.
Select "Done" on completion.
Select "Final Message".
Select "View".
Read Document.
Select "Done" on completion.
Select "Communique 763-r"
Select "View"
Select "Done" on completion.
Exit Panel.
Walk to back of location.
At new location you will witness departure of Chodak.
>>>>>>Cut Scene<<<<<<
Use Med-Kit on dead Optimator.
Talk to injured Optimator.
Data will synthesise a stimulant for Optimator.
A Stimulant will appear in inventory.
Use Stimulant on injured Optimator.
Picard will talk to Optimator.
Picard will be given a security code by Optimator.
Use Security Panel (near injured Optimator).
Insert Wire Loop (paperclip) into hole (left of rod).
Security Rod will appear in Inventory.
Use Security Rod on Port.
Use all six buttons on the screen displayed - this will deactivate
security system.
Exit Panel.
Walk to Stairs (top left).
Walk Left.
Walk to Hall (back of screen).
The Away Team are now in Chodak Transporter Room.
Use Panel.
This is the Control Panel for Transporter.
Use Middle Button Left.
Use Right Button Top.
Use Engage Button (bottom right).
Transporter will activate and the three Away Team members displayed on
screen will be transported.
Use Bar Gauge (timer) on right of screen.
Exit Panel.
Walk to Transporter.
Last member of Away Team will be transported.
Entire Away Team will appear at new location.
Walk to Door (front left).
Away Team is back at location where Picard first met Chodak Admiral.
Walk to Charging Station (left).
Walk to passage (bottom left).
Walk to Chamber (bottom left).
Walk to Walkway (left).
Walk to Ventilation Duct (left).
Away Team has returned to "Beam In" location.
Wait- one of the Away Team will study screen and Data will calculate
possible location of Nebula.
Hail Enterprise via Comms. Badge.
END OF MISSION - Away Team will be transported back to Enterprise.
Enterprise
Picard will discuss the gathered information with rest of crew.
PICARD - YOU'RE RIGHT, NUMBER ONE. TAKE US BACK INTO FEDERATION SPACE.
Ruinore Sector
Data will surmise information gathered so far.
Talk to Troi.
PICARD - LAY IN A COURSE FOR THE GAMBARA NEBULA.
On arrival Data advises Picard that the Pulsar has collapsed into a
Black Hole thirty years previously.
Talk to Troi.
She will suggest taking the Enterprise thirty light years from present
location to view the light from the Pulsar.
Select Astrogation.
Select Sector Map (cube).
Set a heading of 06-05-06 (Zephyrus Sector).
Select Course.
Engage.
On arrival Enterprise will probably encounter Warbird at this location.
On destroying any resistance.....
Select Astrogation.
Select Stellar Map (middle button).
Set a Stellar Heading of 03-08-12.
Engage.
On arrival Data will detect a light reading from Pulsar, as planned.
Data will tell Picard that the Unity Device is in Sector 03-01-03.
Select Astrogation.
Select Sector Map (cube).
Set a heading of 03-01-03.
Engage.
On arrival in Thang Sector the Enterprise is likely to encounter
heavy resistance before reaching destination.
Select Astrogation.
Select Stellar Map (middle button).
Set a heading of 09-14-16.
Engage.
On arrival at Unity Device.....
>>>>>>Cut Scene<<<<<<
Picard will give the order to approach the Unity Device.
Garidian Warbird arrives and hails the Enterprise.
On completion of conversation with Garidian Captain wait.....
Chodak Dreadnought arrives and hails the Enterprise.
On completion of conversation Chodak Dreadnought prepares to attack.
PICARD - EVASIVE MANEUVERS
Wait.
The Chodak Dreadnought will not attack. Both the Chodak and the
Garidians send shuttles down to the surface of the Unity Device.
Picard does the same.
Away Team: Inventory:
Picard Phaser
Worf Tricorder
Data
Butler
The Unity Device
On arrival walk to Interior Bay (left).
Get Worf to walk to circular platform in middle of screen - this is a
transporter pad.
Send Worf through transporter first.
Each member of the away team must step onto transporter pad individually.
Only Picard will arrive at new location.
Get Picard to look at Glow (left).
After being spoken to by alien.....
PICARD - WHO ARE YOU?
The alien does not respond.
Walk to Left.
At new location Picard meets Brodnack and Pentara.
PICARD - WHAT DO YOU KNOW.....
Walk to shuttle.
>>>>>>Big Cut Scene<<<<<<
At new location Pentara will suggest an alliance to Picard.
PICARD - AGREED.....
Walk to far Door.
At new location Picard will be met by a Picard from the future.
Picard is given a Device.
Picard - YES, LETS GET ON WITH IT.
Speak to Brodnack and you will be told of second Test.
Picard will pick up the semi-circular blocks.
Picard goes first with test.
Use Table.
Use Disk Half on Left Receptacle.
Use Button.
Pentara goes second.
Brodnack goes third.
Picard's turn.
Use Table.
Use Button.
Pentara and Brodnack take their turns.
Picard uses Table.
Use Button.
Pentara uses Table.
Picard talks to Brodnack.
PICARD - EVEN IF WE DEFEAT BRODNACK.....
PICARD - NO. EVERYONE.....
Brodnack decides to co-operate with Picard and Pentara.
Get Picard to pick up Disk Half from Table
Get Picard to examine Field Generator.
Use Disk Half on Disk Half to create a complete Disk.
Use Disk on (lower) air gap.
Look at Field Emitter (top).
Look at (upper) air gap.
Look at Field Coil.
Look at (lower) air gap.
Exit Field Generator.
Picard will ask for the other four Disk Halves from Pentara and Brodnack.
Assemble two complete Disks.
Examine Field Generator.
Insert both Disks into lower air gap above Picards Disk.
The Force Field will be deactivated.
Exit Field Generator.
Walk to Right.
Get Picard to use Artifact.
He will be transported across chasm.
Use artifact twice more to transport Brodnack and Pentara.
Pick up Symbol.
Force Field in Doorway will be deactivated.
Walk to Doorway.
Use Symbol on First Door.
Door will open.
Walk to Open Door.
Walk to Stasis Chamber.
Look at Stasis Chamber.
Use Panel to right of Stasis Chamber.
The Judge will come out of stasis and talk to each of the candidates.
PICARD - THE UNITY DEVICE SHOULD BE USED FOR THE GOOD OF ALL.
The Judge will interrogate each of the candidates.
Once he is satisfied he will open the Door.
Walk to Right.
Walk to Tower.
This will take the candidates to the Unity Device Intelligence.
The Unity Device wil claim all candidates have passed the tests.
The Unity Device will detect a Borg Invasion Fleet and offers the
candidates the opportunity to take action against the Borg.
This is another test.
A Control Panel will appear.
Get Picard to deactivate Panel.
....Deactivate Panel without making choice?....
.....................YES!...................
Picard will then explain his actions.
Now, sit back, relax and enjoy the exciting end sequence!
WILL PICARD DIE?
WILL THE ENTERPRISE BE DESTROYED?
WILL I STOP RAMBLING?
............................THE END...........................
INTRODUCTION
This walkthru gives explicit instructions for playing Star Trek The Next
Generation: A Final Unity (FU) that lead to a successful conclusion. The
information given here assumes that the player has read the game documentation
included in the FU game box and readme.txt.
Instructions are given for the Captain mode of difficulty. However, it assumes
you delegate all Tactical responsibilities to Worf and Engineering
responsiblities to La Forge or are able to manage these activities yourself.
-----------------------------------------------------------------------------
GENERAL HINTS
1. Act cooperatively whenever there is an opportunity.
2. Never surrender to an enemy.
3. You can defeat one Romulan warbird easily, but not three. Avoid the
latter battle!
4. Question exhaustively. That is, do not end the conversation
prematurely. Select all the alternative questions and statements before
selecting the end of conversation statement. The exception to this is
Admiral Williams (Communication with Starfleet Command), who will only
provide new information only after you complete each assignment.
5. Never ignore a hail. (You may do so during battles.)
6. Set course for the nearest Starbase to replenish Photon Torpedoes.
There are two starbases. Starbase 131 is in sector 01-03-01. Resume your
original course or return to your original location. Try to time this so
you are between assignments so as not to fail a mission.
7. Save the game at every opportunity. There are four main reasons:
* You can lose the ship & crew in battle.
* I found the game crashed frequently and unpredictably.
* It is easy to get stuck after having performed the wrong action.
* You may complete the assignment, but when you check with Starfleet
they are not completely happy with your performance. You will probably
want to try again to do better.
-----------------------------------------------------------------------------
OPENING SCENES
The Enterprise has intercepted a Garidian Warbird chasing a Garidian
Scoutship. The occupants of Scoutship request that the Enterprise rescue them.
Enjoy the intro!
-----------------------------------------------------------------------------
INITIAL GARIDIAN ENCOUNTER
Picard enters the details into the ship's log. Talk to Data and follow up on
his suggestion.
Accept the hail. Converse (and fight) with the Garidian captain until the
Warbird leaves.
It doesn't matter whether you stay put or continue patrolling.
Click on the conference lounge door and speak to T'Bak. Accept the mission to
Horst III to visit Shanok. Picard will set course for Horst III.
Before the ship arrives, a message comes in from Cymkoe IV. Accept the message
and you will hear about an attack on Mertens Orbital Station. Picard will
decide to head for the station.
-----------------------------------------------------------------------------
MERTENS ORBITAL STATION
On arrival, Picard studies the station and discusses the situation with the
crew. Data discovers a way to locate transporter co-ordinates on the station.
Go to the transporter room. The away team should be Riker, Worf, Dr. Crusher
and La Forge. The inventory should contain Phaser, Tricorder, Medical
Tricorder and Medi-Kit. Energize.
You arrive in the station's Transporter Room. Leave the room via the door on
left. Walk to the big cable and use the phaser, on its lowest setting, on the
cable. Consult Dr. Crusher then La Forge. Use the tricorder on the cable.
Return to the transporter room. Use the transporter panel. Press the blue
lock-on button and select the Data Cable target. Press the yellow Energize
button. The cable will appear in the transporter. Return to the injured woman.
Have Dr. Crusher use the med-kit on the woman. Talk to the woman until she
tells you the security code you will need to stabilize the station's life
support system.
Walk right and walk to the turbolift. Select the Administration level. Use the
control panel on the right. Press the emergency systems button. Press the
power redirect button. Exit the control panel. Walk to the turbolift. Select
the Engineering level.
Have La Forge use the tricorder on the strange machine. Press Resume on the
tricorder. La Forge will discover that the machine generates a field to
disguise itself. This is the Chameleon Field. He will re-calibrate the
tricorder and use it on the machine again. Press Resume on the tricorder. Walk
to Engineering Lab 4.
Have Riker talk to La Forge. After a few moments La Forge will suggest
switching off the power to the conduit. Have La Forge use the control panel
near door. Press the Initiate Temporary Shutdown button. Press Shut Down Group
3 button. When La Forge speaks to the Enterprise, ask them to chase the device
down.
Pick up the Flux Router, the Invertor Coupling and the Wave Convertor from the
equipment cart. Return to Engineering. Use the Turbolift. Select the
Administration Level. Have La Forge use the Flux Router on the Holotable. Have
La Forge look at the hologram. Return to Engineering via the turbolift.
Walk left to the Core Control Room. Have La Forge talk to Dr. Griems until La
Forge offers to fix the conduit.
Have La Forge use the Invertor Coupling, then the Wave Converter on the Hole
In Casing.
This mission is complete so now you can resume course to Horst III.
-----------------------------------------------------------------------------
HORST III: SHANOK
On arrival at Horst III select Picard's Comms button and select Shanok.
Talk with Shanok until he tells you that he has some samples being analysed at
Merton Station and you have discussed the Fifth Scroll.
Do not leave. Select the Comms button and select Chancellor Daenub.
After conversing with the Chancellor wait a few moments and you will receive a
communication from Starfleet. Picard will set course for Morassia.
-----------------------------------------------------------------------------
MORASSIA
On arrival at Morassia, Picard converses with Constable Lliksze. Agree that
the away team will not carry weapons.
Go to the transporter room. The away team should be Data, Worf, Dr. Crusher
and Troi. The inventory should contain Tricorder, Medical Tricorder and
Medi-Kit. Energize.
Data will talk to the Constable. Walk to the doorway on the left. Walk to the
Laboratory.
Pick up the Bioprobe from the Biotable. Pick up three Field Units (A, B and
C). Pick up any of the three carcasses. Put the carcass on the Biotable then
under the sonic scope. Put the carcass down. Repeat the same process with the
other two carcasses. Use the Tricorder on the computer on the right. Use the
tricorder on the Comms Port near the computer. Open a channel to Tracker
Melas.
Return to the Constable's Office and talk to her.
Leave and walk to the Crossroads. Then walk to the Shuttle Dock. Get the
Microgenerator. Walk to the path and then take the path to the Bogforest
Biotope.
Use the Microgenerator on the power port below the screen on right. After the
layout of the biotope is explained, remove the Microgenerator. Use Field Unit
B on Tunnel 1.
When the Field Unit returns, use the Bioprobe on it. A sample will appear in
the inventory. Repeat this process for Tunnels 2, 3 and 4. You will now have
four samples in the inventory. Return to the Laboratory.
Place each of the four samples under the Sonic Scope.
Walk to the Marine Biotope. Follow the same procedure as in the Bogforest. Use
Field Unit C on the four nearest Jellycorals. You will now have four samples
in the inventory. Return to the Laboratory.
Place each of the four samples under the Sonic Scope.
Walk to the Canyon Biotope. Follow the same procedure as in Bogforest. Use
Field Unit A on the caverns, pit and crater. You will now have three samples
in the inventory.
Return to the Laboratory.
Place each of the three samples under the Sonic Scope.
Use the Tricorder on the Comms Port and open a channel to Consultant Iydia
then Healer Zzolis.
Walk to the Quarantine Shelter. Talk to Watcher Tzudan.
Return to the Constable's Office.
Talk to the Constable. The Constable will leave. Wait for her return.
She will use the computer, then Dr. Hyunh-Foertsch appears. After talking with
her, you will need to go to the Power Grid. Return to the Shuttle Dock.
Wlat to the Shuttle and the Away Team will be taken to the Power Grid.
Use the Utilities Trunk then walk to the exit at the front left.
Back at the Quarantine Shelter, talk to Doctor Hyunh-Foertsch. She will
instruct you as to how to use the consoles. Use Console 2. Talk to Doctor
Hyunh-Foertsch. Use Console 1. Talk to Doctor Hyunh-Foertsch. Use Console 3.
The creature is captured.
This mission is complete.
After talking with T'bak, Picard sets off in pursuit of the Ferengi trader. He
sets course for the Nigold System on advice from the crew.
-----------------------------------------------------------------------------
NIGOLD
When the Enterprise has reached the specified co-ordinates, put the shields
up, fire a warning shot and talk with the Ferengi. Ferengi Trader Aramut will
negotiate a deal for information regarding the Romulans. Picard will set
course for Shonoisho Epsilon VI, also known as Frigis.
-----------------------------------------------------------------------------
FRIGIS
Talk to Troi. Select the Conference Lounge and talk to T'Bak. After T'Bak has
recited the Lawgivers Lament, wait for communication from Frigis.
Talk with the Chancellor, await his response then go to the Transporter Room.
The away team should be Riker, Data, La Forge and Troi. The inventory should
contain Phaser and Tricorder. Energize.
On arrival talk to Chancellor Laraq.
Enter the doorway to the nearest Pyramid and you arrive in the Chanters Hall.
Talk to Stamblyr. You will be given an Orchestrion by Stamblyr. Talk to
Stamblyr again. Leave via the bottom left of the screen.
Walk right to the desert and enter the pyramid. You arrive in the Seekers
Building. Talk to Nachyl. Walk to the Arch and walk to the door. The
Gatekeeper will awaken and ask you his questions. Respond as if you are very
unsure of yourself in every case. If the Gatekeeper is satisfied with your
answers the door will open. Enter the temple. Look at the panel and at the
sign. Have Data look at the Stasis Field, the panel and the sign. Have Riker
talk to Data. Leave the temple, and return to the Hall of Triumph. Leave the
Seekers Building at the bottom of the screen. Return to the Landing Area.
Talk to Laraq. He will download a means of translating the language on the
panel in the Temple into the Tricorder.
Return to the Temple. Have Data use the Tricorder on the sign. Have Data use
the panel. Aelont will now be free of the stasis field. Have Riker talk to
Aelont. Aelont will give Riker two talismans and a key to the Vault. Leave the
temple and go to the Vault in the Hall of Triumph. Use the Thermacode Key on
the Vault. Take the Golden Ring, Device, and Staff with the ball of light.
Exit the Vault.
Return to first pyramid and enter the Chanters Hall. Use the Gold Ring on the
hole. Stamblyr will give you a four pronged orchestrion which plays "Watch
Your Step". Have La Forge use the Device on the Instrument. Stamblyr will give
you a two pronged orchestrion which plays "Traveling Music". Leave at the
bottom of the screen.
Walk to the Pyramid near the volcanoes toward the top of the screen. Enter the
Temple of Inner Strength. Have Riker talk to Madia. Use the Staff on Madia.
Ask Madia what is behind the force field and Madia will lower it. Use the two
pronged orchestrion on the transporter. The away team is transported to the
Platform Room.
I have included a map of the platforms .
The instructions that follow make reference to the platforms by number
according to the map.
Save!
Make your way from platform 1 to platform 18 following the instructions below
in sequence:
-----------------------------------------------------------------------------
Go to Use Orchestrion Pick up Orchestrion
Platform: with: with:
- 4 Prongs -
2 - 3 Prongs
3 3 Prongs -
8 - 1 Covered Prong
4 1 Covered Prong -
14 4 Prongs -
13 - 2 Covered Prongs
14 1 Covered Prong -
11 2 Covered -
Prongs
19 - 1 Prong
11 1 Covered Prong -
14 4 Prongs -
13 1 Prong -
17 2 Covered -
Prongs
18 - -
-----------------------------------------------------------------------------
At platform 18, you should be standing beneath the Niche. Use the blue
Talisman on the Niche and you are transported to the Scroll Room. Pick up the
Manuscript.
The mission is complete. You have recovered the Fifth Scroll so the Garidian
refugees will transport to the Garidian Warbird. Have Picard consider the
situation and wait for a few moments.
So the Romulans have declared war on the Federation! Attempt to contact
Starfleet. Initially you will be unsuccessful but Worf will keep trying and
eventually makes contact.
Picard sets course for Outpost 543.
-----------------------------------------------------------------------------
OUTPOST 543, COMMUNICATIONS RELAY STATION, GOLDUR EPSILON
On arrival at outpost use the Comms to contact Commander Chan.
You will be instructed to go to the aid of a Communications Relay Station.
Accept the mission. Picard will set course, as instructed. On arrival Worf
will detect three Romulan Warbirds. Have Worf prepare to engage the warbirds
and they will retreat. Change course to intercept them.
One warbird will attack. After being attacked by the Enterprise, the warbird
initiates self-destruct. Contact Commander Chan via the Comms. Picard will be
given another assignment.
His request for repairs is turned down and he is ordered to help the Klingons
against an attack by three Warbirds. Picard will set course for Goldur
Epsilon.
(At some point soon, Worf will detect a Romulan vessel. Intercept the target
and destroy it.)
Talk with the Klingon captain. Picard will then discuss the situation with the
crew.
Contact Commander Chan via the Comms. Picard will give his report and then
receive a signal from Starfleet and lay in a course for Shonoisho Epsilon 6 or
Frigis.
You will receive a message from Chancellor Laraq. Continue on course to Frigis
and you will encounter a Romulan Warbird. Destroy it. Picard now wants to beam
down to Frigis.
-----------------------------------------------------------------------------
FRIGIS
Go to the transporter room. The away team should be Picard, Data, Worf and
Troi. The inventory should contain Phaser and Tricorder. Energize.
Have Picard speak to Laraq about the Ancient Chodak. Laraq will give the
Isolinear Encryption Rod, the Programming Tool for the Rod and a Chodak Data
Crystal to Picard.
The away team will return to the Enterprise and Picard should set course for
Horst III.
Data will complete an analysis of the Chodak Data Crystal.
-----------------------------------------------------------------------------
HORST III - CHODAK SITE
On arrival at Horst III Picard will receive an automatic message transmitted
by Shanok.
Go to the Transporter Room. The away team should be Picard, Data, La Forge and
Troi. The inventory should contain Phaser and Tricorder, the Isolinear
Encryption Rod and the Programming Tool. Energize.
Set the Phaser to its highest setting and fire it at the rubble. Walk to the
passageway. Use the Screen. Put the Isolinear Rod in the Aperture. Put the
Programmer on the Rod. Use the Tricorder on the Screen. Remove the Rod and
exit the Screen.
Walk left to the Rear of the Site. Use the Tricorder on the Instrument, then
on the Instrument Mounting. Walk right to the Main Area. Walk right to the
Access Shaft. Hail the Enterprise via the Comm Badge. The mission is complete
Wait a few moments and Worf will receive a message from Starfleet. Picard is
instructed to intercept an unknown alien vessel located in the Yajj system.
Picard will set course as instructed.
Save!
-----------------------------------------------------------------------------
YAJJ SYSTEM
After destroying the alien vessel Picard will discuss the encounter with crew.
Have Picard talk to Data and Picard will set course for Allanor.
-----------------------------------------------------------------------------
ALLANOR
On arrival at Allanor, Data will find a transporter point below the surface of
Allanor. Go to the Transporter Room. The away team should be Picard, La Forge,
Data and Carlstrom. The inventory should contain the Phase, Tricorder,
Med-Kit, Rod and the Rod Programmer. Energize.
Use the Tricorder on the Schedule Screen at the back of the room. Set the
Phaser to at least setting 8. Use the Phaser on each of the three Alloy Seals
of the Ventilation Duct at the front right. When the Ventilation Duct opens,
walk through it.
In the next room use the Display Panels at the top of stairs at the right of
screen. Use the Rod on the Port at the bottom right. Use the Programmer on the
Rod. The Computer will display a menu with three options. Select System Log
then More. Select Done when La Forge and Picard have finished studying the
information.
You will be returned to the Main Menu. Select Initialize System then OK. Wait
for a menu displaying Activate Facility and Exit. Select Activate Facility.
Wait. You will be returned to the Main Menu. Select Access Database. Select
OK.
Wait. Select Dispatch Repair Unit. Wait. You will be returned to the Main
Menu.
Remove the Isolinear Rod and you will leave Control Panel.
Walk to the Passage on the right.
You should now be in the Drone Repair Area. Pick up the Sheet of Metal on
right of screen. The Sheet of Metal and a Paperclip will appear in the
inventory. You will witness a Drone being repaired. Data will discover how to
deactivate the Drones. Return to the walkway on the left. Return to the
Ventilation Duct on left. You will now be back at the Beam Down point.
Remove the Foreign Object, Logic Inhibitor, from the deactivated drone. The
drone will reactivate. Use the Tricorder on the Drone immediately to
deactivate it. This is a Security Drone which will confiscate your weapons if
not deactivated. You will now have the Logic Inhibitor in your inventory.
Return to the Drone Repair Area by walking two screens to the right. Walk to
door at the far rear.
You will now be in a location featuring a large, round door that automatically
opens on the Drone's approach. This door will close after the Drone goes
through the door. Have Data use the Tricorder on the Alien Device just below
the Door. A schematic diagram of the door mechanism will appear on the
Tricorder display indicating the location of the Logic Circuitry for door.
Select Resume. Place the Logic Inhibitor on the Door Circuits to the left of
door. This will stop the door from automatically opening. When the next Drone
approaches it will stop. Use the Tricorder on the Drone and select Deactivate.
Remove the Logic Inhibitor from logic circuitry. The Door will now open
allowing access to the next room. Walk to the Door. The Logic Inhibitor will
be replaced to prevent it from closing again.
You are now in the Drone Charging Area. Have La Forge use the Display Panel
near the Away Team's point of entry. Insert the Rod in the Port. Place the
Programmer on the Rod. The Display will be activated. Two options are offered:
Power Off and Station Offline. Select Power Off. Power On will display. Select
Station Offline. Station On Line will display. Exit the Panel. The Charging
Unit will now be back in operation.
Green lights will illuminate on the side of the Charging Capacitor. Use the
Display Panel again. Insert the Rod in the Port. Place the Programmer on the
Rod. Select Power On. Power Off will display. Exit the Panel. Drones will
continue to be charged thus decreasing the charge in the Capacitor. When the
Capacitor is down to one green light, fire the Phaser at the Capacitor. The
Charging Machine will be destroyed.
Try walking past the Charging Machine. Wait. The Chodak will appear. Follow
the Chodak to the next location when invited to do so.Have Picard talk to the
Chodak on the far right. Claim to be in on a peaceful archaeological mission.
Do not tell the Chodak you have an encryption rod.
The Chodak will take you to the Hall of Records.
(If the conversation above goes differently, you may end up surrendering or
fighting. No matter what choices you make you will end up at the Hall of
Records.)
Use the Rod on the Computer (if the Chodak have not done so).
You will learn information concerning the Unity Device.
The Chodak will eventually leave. Look at the Pedestal. The computer is still
active. Select Exhibit 227. Select View. Read the Document. Select Done on
completion. Select Final Message. Select View. Listen and read the Document.
Select End of Transmission on completion. Select Communiqu- 763-r. Select
View. Select Done on completion. Exit the Panel.
Walk to the back of this location.
At the new location you will witness the departure of the Chodak.
Use the Med-Kit on the dead Optimator. Have Picard talk to the injured
Optimator twice. Data will synthesize a stimulant for the Optimator. A
Stimulant will appear in inventory. Use the Stimulant on the injured
Optimator. Picard will be given a security code by the Optimator.
Use the Security Panel near the injured Optimator. Insert the Wire Loop
(paperclip) into the hole left of the rod. The Security Rod will appear in the
Inventory. Use the Security Rod on the Port. Select all six buttons on the
screen display to deactivate the security system. Exit the Panel.
Walk to the Stairs at the top left. Walk Left. Walk to the Hall at the back of
the screen. You are now in the Chodak Transporter Room. Use the Panel. This is
the Control Panel for the Transporter. Use the Middle Button at the left. Use
the Right Button at the top. Use the Engage Button on the bottom right. The
Transporter will activate and the three Away Team members displayed on the
screen will be transported. Use the Bar Gauge (timer) on right of screen. Exit
the Panel.
Walk to the Transporter. The last member of Away Team will be transported. The
entire Away Team will appear at new location. Walk to the Door at the front
left. The Away Team is back at the location where Picard first met the Chodak
Admiral.
Walk to the Charging Station to the left. Walk to the passage at the bottom
left. Walk to the Chamber at the bottom left. Walk to the Walkway to the left.
Walk to the Ventilation Duct to the left.
The Away Team has returned to the Beam Down location. Wait. One of the Away
Team will study the screen and Data will propose calculating the possible
location of the Nebula.
Hail the Enterprise via the Comms Badge.
This mission is complete.
-----------------------------------------------------------------------------
LOOKING FOR THE UNITY DEVICE
Back on the Enterprise Picard will discuss the gathered information with rest
of crew. Return to Federation Space.
Have Picard talk to Troi, then Data, then lay in a course for the Gambara
Pulsar.
On arrival Data advises Picard that the Pulsar has collapsed into a Black Hole
thirty years previously. Talk to Troi again and she will suggest taking the
Enterprise thirty light years from the present location to view the light from
the Pulsar.
Select Astrogation. Select Sector Map (cube). Set a heading of 06-05-06
(Zephyrus Sector). Select Course. Engage.
On arrival Enterprise will probably encounter Warbird at this location. On
destroying any resistance, select Astrogation. Select Stellar Map (middle
button). Set a Stellar Heading of 03-08-12. Select Course. Engage.
On arrival Data will detect a light reading from Pulsar, as planned. Data will
tell Picard that the Unity Device is in Sector 03-01-03.
Select Astrogation. Select Sector Map (cube). Set a heading of 03-01-03 and
engage.
On arrival in Thang Sector the Enterprise is likely to encounter heavy
resistance before reaching destination.
Select Astrogation. Select Stellar Map (middle button). Set a heading of
09-14-16 and engage.
The Enterprise has arrived at the Unity Device. Picard will give the order to
approach the Unity Device. The crew discusses their observations of the Unity
Device and assesses the situation. The Garidian Warbird arrives and hails the
Enterprise. On completing the conversation with Garidian Captain, wait. The
Chodak Dreadnought arrives and hails the Enterprise. On completion of the
conversation the Chodak Dreadnought prepares to attack.
Have Picard select Evasive Maneuvers and wait.
The Chodak Dreadnought will not attack. Both the Chodak and the Garidians send
shuttles down to the surface of the Unity Device. Picard does the same.
The away team should be Picard, Data, Worf and Butler The inventory should
contain Phaser and Tricorder.
-----------------------------------------------------------------------------
THE UNITY DEVICE
On arrival walk to the Interior Bay on the right. Get Worf to walk to the
circular platform in middle of screen. This is a transporter pad. Send Worf
through the transporter first.
Have each member of the away team step onto the transporter pad individually,
Picard going last.
Only Picard will arrive at the new location. Have Picard look at the Glow on
the left. Walk to the left. The alien does not respond to Picard. Walk to the
Left.
Picard meets Brodnack and Pentara, and discusses the situation with them. Walk
to the shuttle. Their conversation continues as they travel to the control
center.
Agree to the alliance with Pentara
Walk to left-most (center screen) door. Picard will be met by a Picard from
the future and given an Artifact. Do not admit this to the others.
Speak to Brodnack and you will be told of the second Test. Picard will pick up
the semi-circular blocks. Picard goes first with test. Use Table. Use Disk
Half on Left Receptacle. Use Button Pentara goes second. Brodnack goes third.
Picard's turn: Use Table. Use Button. Pentara and Brodnack take their turns.
Picard talks to Brodnack so that Brodnack decides to co-operate with Picard
and Pentara.
Have Picard pick up Disk Half from Table. Get Picard to examine Field
Generator. Use Disk Half on Disk Half to create a complete Disk. Use Disk on
(lower) air gap. Look at Field Emitter at the top. Look at the upper air gap.
Look at the Field Coil. Look at the lower air gap. Look at the Disk. Exit
Field Generator. Picard will ask for the other four Disk Halves from Pentara
and Brodnack.
Assemble two complete Disks. Examine Field Generator. Insert both Disks into
lower air gap above the first Disk. The Force Field will be deactivated. Exit
the Field Generator.
Walk to the right. Have Picard use the Artifact. He will be transported across
the chasm. Use the Artifact twice more to transport Brodnack and Pentara. Pick
up the Symbol. The Force Field in the Doorway will be deactivated.
Walk to the Doorway. Use the Symbol on the lower right Door. The Door will
open. Walk through the open Door. Walk to the Stasis Chamber. Look at the
Stasis Chamber. Use the Panel to the right of the Stasis Chamber. The Judge
will come out of stasis and talk to each of the candidates.
Have Picard say that the Unity Device should be used for the good of all.
The Judge will interrogate each of the candidates. Once he is satisfied he
will open the Door. Walk to the right. Walk to the Tower. This will take the
candidates to the Unity Device Intelligence. The Unity Device will claim all
candidates have passed the tests.
The Unity Device will detect a Borg Invasion Fleet and offers the candidates
the opportunity to take action against the Borg. This is another test. A
Control Panel will appear.
Have Picard deactivate the Panel, without making a choice. Picard will then
explain his actions.
Now, sit back, relax and enjoy the exciting end sequence!
-----------------------------------------------------------------------------
STAR TREK THE NEXT GENERATION: A FINAL UNITY is published and distributed by
Spectrum Holobyte, Inc.
This walkthrough is copyright (c) 1995 by Diana Griffiths. All rights
reserved.
part 1 the station.
first when you start off on a patrol and the admiral will tell you to
go the the space station. after you beam down look at the transporter
and the other panels then go out the down untill you find the injured
woman. fire the phaser at the conduit and go back to the transporter at
the beamdown site and beam the conduit off of her.
then go back to her and use the medkit on her. talk to her to find out
all she knows.
then go the turbolift on the right. go first to administration, look at
all the panels. have geordi look at the holotable and go the life
support panel on the wall and start up emergency life support power.
then go to enginering with the turbolift.
look at alien device (always including the tricorder). look at power
conduits. talk, talk, talk then go to the right to the other room.
get all the junk off the table and then look at the panel in the back
on the left to shut down the power on the panel to conduit 3. when you
go back the alien will be gone. go back to administration and fix the
holotable with the tools found on the table. look at the hole in
conduit, hole in station etc... then go the left and have geordi talk
to Dr. griems (not the same person as the woman). don't jettison the
power core, you get a low score for that. instead use geordi to talk
him into telling you how to fix the core. have geordi use the inverter
coupling and then the wave converter on the hole in the conduit and the
core will be fixed. then everything will be automatic after that.
part 2 the preserve.
first talk to the constable. then go to the laboratory (to the left)
and take all the carcasses and scan them with the following (tricorder,
sonic microscope and scan table), then use the tricorder on the
computor panel (by the pipes) and talk to the tracker. then drop the
carcasses. get the robots and get the bioprobe (rather inconspicously
sitting on the scan table). the bioprobe is used on the robots after
they return from scouting the countryside to retrieve a sample of the
dna of the animals in the preserve. go to the dock and get the
microgenerator. then go to each biome and use the appropriate robot for
each one (robot a is for desert, robot b is for swamp and robot c is
for ocean) use the bioprobe and get the samples from the robots use the
robots several times on each part of each biome.
rack up a dozen samples and take them back to the lab and put them in
the sonic microscope.
after that talk, talk, talk, and use the tricorder on the computor and
talk to the next person (the rude one whose name i cant recall) and the
healer. then go to the quarantine area and talk to the zookeepers then,
you should have enough info to accuse the rude guy of smuggling, go to
the constible and tell her everything then she will set the scientist
free. after that don't leave yet...
go to the dock area and the shuttle will now take you to the power
area. use the panel and fix the juice then return to the quarantine
area and operate the controls on panels 1,2,3 to cage the beast then
your work will be done in the preserve. then hunt down the ferengi in
space and force him to give you the smugglar, as well as the info on
where he got the animals from and his transit records then release him.
part 3 frigia.
you should get the info from the ferengi to go to frigia. talk to the
chancelor and beam down. talk to the chancelor again about everything,
then go thru the pyramids
a. the choirboys - want the golden ring back (see below). get the
musical pods. look at organ
b. the seekers - have all the good junk tucked away in a safe talk,
talk talk. then go to the gatekeeper (make sure you save your game
before you see this guy) answer his questions then pass. you will see
someone frozen in time and the writting is indeciferable. so go back to
the chancelor and he will upgrade the tricorder then go back and read
the writting. use the control to free the bozo who got stuck in time.
then he will allow you to take 3 items from the safe.
the items are 1. the golden ring 2. the light staff 3. the sonic
device ignore the rest of the stuff.
c. the wench - talk, talk, talk then give her the light staff and she
will eventually release the force field. the go back to the choirboys
and give them the golden ring and use the sonic device on the organ and
get all the musical pods he gives you. then go back to the wench's
place and use the pod to activate the transporter (musical
transporter).
the next room you travel too is a puzzle that you have to solve. fairly
easy and straighforward, you use musical pods to activate the floors.
it is easier to solve if you get one pod at a time and then go back to
solid ground and test it out. the goal is getting close enough to scan
the big oval thing (the niche with the tricorder, then scan the gems
you got from the choirboys and use the one will the correct frequency
to open the big oval door. (if not the scroll will burn).
then get the stupid 5th scroll and beam out.
eventually you will have to get from the chancelor two important items
(i cant remember when he gives it to you). the data rod and the
programmer (very valuble).
part 4 the archealogical dig on horst 3.
make sure you have the data rod and programmer (see above).
beam down, use the phaser on the rocks to open passage.
(use a high setting).
look at the panel, use the rod and programmer to activate it.
then tricorder the data that comes up.
then look at the generator (does nothing that i know of).
and go the left. look and scan at the instument, instument mouting, pit
etc...
I have'nt found anything else here to do, if there is anything else
please write to me. then go back to ship.
part 5 alanor.
beam down and look and scan everything.
(the schedule, the doors, the ventilation shaft, grating on shaft,
alloy seals on grating etc...) do not immediately remove the logic
inhibitor from the robot. it will attack you if you do remove it.
the romulons put it there. use the phaser on 8 or above on the
alloy seals one at a time (ventilation shaft of course is your
only way out). there are more than one seal.
then place someone near the shaft and the robot then remove
the logic inhibator and run like hell... (use one person to grab it,
and another to run).
in the next room there is a panel, use the rod again on it a talk,
talk, talk, then activate everything (did'nt hurt when I played it)
then go right again scan the robots. data comes up with a plan.
then get the metal on the deck and go past the robots to the door.
scan the door with the tricorder then use the logic inhibitor on the
electronics of the door mechanism. the door will lock shut then
scan the robot when it's motionless (data's plan) and shut it down.
then you can remove the logic inhibitor to open the door.
then go left thru the door. find yet another panel. use the rod
again and shut down the power but turn the station on. look at
the capacitor and the metal plate.
(be carefull or you will be electrocuted by the metal plate).
when the robot comes it will drain the juice out of the plate
except for the last unit (which is still enough to kill you).
when there is only one light left on the capacitor. use the
phaser on the capacitor before the robot comes back or
it will block you path. then you can pass.
the aliens will come and get you. don't fight them and
definately don't tell them about the rod. (that would be
stupid, but fun as the game takes a different path).
be diplomatic and tell them your archeologisists.
eventually they will take you to the master computor and
use the rod again (unfortunately they take it away from you,
and I have found no other way to do this) then they leave and you
can get all the info except the location of the unity device anyway.
scan the data with the tricorder. and leave the way you came.
when you see the dead alien use the medkit and data will come
up with another plan then use the stimulant on the alien and
he will revive (he was dead, but he got better :7)
talk, talk, talk is cheap. then go to panel use the paper clip found
previously near the two robots (the ones that were repairing each
other). to free the rod and use the rod to deactivate all the security
systems. get the rod back when your finished just in case...
then go up the stairs, down the hall to the alien transporter.
look at the panel. as I recall press the green buttons in the
following pattern. the top right button on the top row and the middle
button on the side row (is the correct combination) if not se la vie.
your going to have to do it the hard way until you get the combination
there is a timer, set it, and run like hell or you will be left behind.
get the logic inhibator from the door and put it back in the robot
quickly. remember to scan the schedule before you leave.
(I did'nt and had to come back). then beam up...
part 6 the search for the unity device.
wait around in orbit for awhile and the crew will start talking about
compiling the info into locating the unity device.
sometimes picard says that we need to have another look down
on alanor (that means you have to scan the schedule at the beamdown
site. so do that and then return.
after that data suggests to go to the gombar pulsar, but when you
arrive it has turned into a black hole. don't take data's suggestion
about warping around the singularity (frankley that's stupid to play
around with the most powerful natural phenomena in the galaxy). just
take troi's advice and go out 30 light years to see the black hole
before it turned into a pulsar. (6 6 7 should do it).
then data will compute time parameters and give you the exact location
(sector 3-1-3, planetary offset number 9-14-16).
or go to frigis again and data will simply find it for himself.
part 7 the unity device.
the unity device has an automatic attack function for any hostile
activity (which is what happaned to the romulans). so don't be tricked
into firing. after that everything is pretty automatic until you get to
the testing (for who will control the machine). make sure to ally
yourself to capt. pentara and gang up on the chodak. the goal is to
throw the game (or test) so that no one can win. then use the pieces
in the game on the air gap on the force field generator (putting the
pieces together first) to shut it down.
after that there are only 2 problems left in the game so I don't want
to spoil it for you.
g a m e o v e r .
At the tactical screen, type "make it so". A list of options will appear.
Press the following keys to activate the corresponding cheat function:
Hot Keys
"T" = 999 Photon Torpedoes
"F" = Repair All Damage
"C" = Cloak
"I" = Full Impulse
"W" = Goto Warp Speed