Shadow of Yserbius, The FAQ Shadow of Yserbius, The Solution Shadow of Yserbius, The Solution #2

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FAQ for Shadow of Yserbius, The


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Yserbius Frequently Asked Questions

        These were compiled from the ImagiNation Network I hope that
        they may beof some help... I will be updating this file in the
        near future with the rest of the quests including the seasons
        quest and En-Li-Kil end game.. I hope you enjoy :-)
_____________________________________________________________________________

Gem Quests:
                                        
-Q: The Rainbow Yellow Gem.
A: You will need the Elfin Cave Key to complete this quest. Go to the Elf
Villages, then to M,11. Use your Elfin Cave Key and go though the Tapestry.
Go North and West to M,3 and get the Rainbow Yellow Gem. You will also find
King Cleowyn's Bones at L,4.

-Q: What items are required to obtain the Rainbow Blue Gem?
A: You must have the Harvest Horn and the Rainbow Yellow Gem. You must also
defeat the Earth Elemental.

-Q: How do I defeat the Earth Elemental?
A: From the dungeon entrance go through the Thieves' door. Go to J,11  and
face South. Jump into the pit and you will be at Level 7 Labyrinth 2. Go to
M,16. Teleport to Level 7, the Castle Wizard Room. Read the runes on the
walls. This will allow you to teleport through the walls. Using just the
first letter in each word you read, spell the names Arnakkian, En Li Kil and
Ghost. Go to K,5 to begin spelling Arnakkian. When finished you will return
to the entrance of Level 7, the Castle Wizard room. Go to I,4 and spell En
Li Kil. When done you will return to the entrance of Level 7, the Castle
Wizard Room. Go to K,2. Spell Ghost. When finished, go to H,6. The Ghost
will take you to Level 6, the Castle Parapets. Go to the platform at K,9.
Face South and use the Rainbow Yellow Gem. Use the Harvest Horn. An invisible b
ridge will be built across the void. Walk 4 steps South,
turn East and walk 3 steps to the platform on the other side. Go to C,14.
When you defeat the Earth Elemental you will get Nature's Robe.

-Q: The Rainbow Blue Gem.
A: After you defeat the Earth Elemental in Level 6, you will discover an
open door at L,13. Use the teleport at O,14 to return to Level 7, the Castle
Wizard Room. Go to the four corners at L7, L13, F13, and F,7. Win the 4 battles
. Go to I,10 and defeat Arnakkian to obtain the Rainbow Blue
Gem.

-Q: The Rainbow Green Gem.
A: You will need the Wind Knight's Key and must complete the Four Seasons'
(Harvest) Quest to obtain the Rainbow Green Gem. Go to A,4 in Level 6 Labyrinth
 1. Use the Wind Knight's Key. Go to F,2 and defeat the South
Wind.
Go to B,2 and defeat the North Wind. Go to H,2 and defeat the East Wind. Go
to D,2 and defeat the West Wind. Go around the pit to L,5. Once you have
defeated the 4 Winds a door will appear. Go through the door, then go to
M,1. Defeat the Wind Knight to get the gem.

-Q: The Rainbow Red Gem.
A: The Rainbow Red Gem is in the Dwarf Kingdom at P,16. You will need a
Silver Bar, Short Sword, a Green Lock Pick and King Cleowyn's Key. Go
to the Dwarf Kingdom and make your way to E,9. Go to F,7 and face West. Use
the Silver Bar. Go North 1 step, face West and use the Short Sword. Go
North 1 step and use the Green Lock Pick. Take one more step North and use
King Cleowyn's Key. The bridge will be ready. Go to D,10 and face North. Go
through the door, cross over the pit and make your way to P,16. Win the
battle and the gem is yours.

Keys and Lockpicks

-Q: The Thieves' Key.
A: Enter the mines from the dungeon entrance. Move 1 square North. Face East
and cast Detect or True Seeing (you can use an Omniscient Prism if you don't
have a Detect spell). A door will appear. Go through the door and use the
teleport. You will be in the Thieves' Den. Use Detect or just try walking
through walls until you get to N,12. Face East and cast Detect again.
Go
through the door. Win the fight and move North 1 step to O,13. You now have
the Thieves' Key.

-Q: The Lava Key.
A: Go into the mines and jump into the pit in the center of the map. Make
your way to the teleport on the left side of the pit bottom. The teleport
will take you to the Lava Cellar. Make your way to O,7. You will find the
Lava Key there.

-Q: The Wind Knights Key
A: Go through the thieves' door from the dungeon entrance. You will be at
Level 6, Labyrinth 1. Go through Sirocco's door at F,7. NOTE: If you haven't
defeated Sirocco yet you can fight him at E,11. Go through the teleport at
D,4. This will take you to Level 7, Labyrinth 2. Go to E, 6 and get the
Thieves' Labyrinth Key. Go to J,15 and use the teleport. You will be at
Level 6, Labyrinth 1. You can find the Wind Knight's Key at O,6. There are
many strange doors along the way and it is easy to get lost. Keep trying and
you will find the right path.

-Q: The Cyclop's Mine Key.
A: Go to Level 11, the Dwarf Kingdom. Go South through the door at F,13.
Note: this door requires the Sunbeam Key. Go to I,2 and face East towards
the wall. Cast "Detect" at the wall and make your way to I,6. Face East
again and go through the door. You will find the Cyclop's Mine Key there.

-Q: The Elfin Cave Key.
A: Go to the Land of the Giants and cross the water heading West and South.
You will find the key at J,14.

-Q: The King's Domicile Key.
A: Go to the mines and go 1 step North. Face East and cast Detect, if you
don't have a Detect spell you can use an Omniscient Prism. Use the teleport
to Level 5, the Thieves' Den. Turn around and go back through the teleport.
You will be in the King's Domicile. Make your way to C,14. You will find the
Domicile Key there.

-Q: Voranti's Key.
A: Go through the Thieves' door from the Dungeon entrance. You will be at
Level 6, Labyrinth 1. Go through Sirocco's door at F,7. NOTE: If you haven't
defeated Sirocco yet you can fight him at E,11. Go through the teleport at
D,4. This will take you to Level 7, Labyrinth 2. Make your way to G,11 and
face North. Jump in the pit. This will take you to Level 8, Labyrinth 3. Go
to E,13. Teleport to Level 7 Labyrinth 2. Go to J,14. Teleport to Level 6,
Labyrinth 1. Go to C,12 and jump into the pit to the North. You will be back
at Level 7, Labyrinth 2. Go to D,14. Defeat the dragons and you will have
Voranti's Key.

-Q: The Back Alley Key.
A: Go through the Thieves' door from the Dungeon entrance. You will be at
Level 6, Labyrinth 1. Go through Sirocco's door at F,7. NOTE: If you haven't
defeated Sirocco yet you can fight him at E,11. Go through the teleport at
D,4. This will take you to Level 7, Labyrinth 2. Make your way to G,11 and
face North. Jump in the pit. This takes you to Level 8, Labyrinth 3. Go to
E,13 and teleport. You will be at Level 7, Labyrinth 2. Go to J,14 and
teleport. You will be at Level 6, Labyrinth 1. Make your way to A,4 and
use the Wind Knight's Key to open the door. Go to I,3 and jump in the pit
to the East. You will be at Level 7, Labyrinth 2. Go to F,8. Go to I,7 and
face West. Jump into the pit. You should be at Level 8, Labyrinth 3. Go to
K,6 where you can find the Back Alley Key.

-Q: The Sunbeam Key or the Key to the Dwarf kingdom.
A: Note: You must have the "Blue Metal" to get this key. To find the Blue
Metal go through the Thieves' door from the Dungeon entrance. You will be at
Level 6, Labyrinth 1. Go through Sirocco's door at F,7. NOTE: If you haven't
defeated Sirocco yet you can fight him at E,11. Go through the teleport at
D,4. This will take you to Level 7, Labyrinth 2. Make your way to G,11 and
face North. Jump in the pit. You will end up at Level 8, Labyrinth 3. Go to
E,13 and use the teleport. You should be at Level 7, Labyrinth 2. Go to J,14
and teleport. You will be at Level 6, Labyrinth 1. Go through the Wind
Knight's Door at A,5. Go to I,3 and jump into the pit to the East. You will
end up at Level 7, Labyrinth 2. Go to O,2 and jump into the pit towards the
East. You should be at Level 9, Labyrinth 4. Make your way to B,3 and win
the fight to obtain the Blue Metal. Go to the Land of the Giants. Cross the
water heading Northeast. Make your way to O,10 where you can find the Sunbeam
Key.

-Q: The Lost Mine Key.
A: Go to the Dwarf Kingdom (Level 11). Go to A,1. You will find the Lost
Mine Key there.

-Q: King Cleowyn's Lock Pick.
A: Go to the mines and search on the left hand (or West) side of the room.
You will find Cleowyn's Lock Pick at F,2.

-Q: King Cleowyn's Key.
A: Go to the mines and search the North screen. You will find Cleowyn's Key
at N,6.


The Card Quest:

-Q: What items are required to complete the Card Quest?
A: You will need the Ace, King, Queen, Jack of Spades and the Chess Piece.

-Q: The King of Spades.
A: Go to Level 8, the Castle Great Hall. Use the Chess Piece to reach the
King on the Chess Board at H,4.

-Q: The Queen of Spades.
A: Go to Level 8, the Castle Great Hall. Use the Chess Piece to reach the
Queen on the Chess Board at F,3.

-Q: The Jack of Spades.
A: Go through the Thieves' door from the Dungeon entrance. You will be at
Level 6, Labyrinth 1. Go through Sirocco's door at F,7. NOTE: If you haven't
defeated Sirocco yet you can fight him at E,11. Go through the teleport at
D,4. This will take you to Level 7, Labyrinth 2. Make your way to G,11 and
face North. Jump in the pit and you will be at Level 8, Labyrinth 3. Go to
E,13. Teleport to Level 7, Labyrinth 2. Go to J,14. Teleport to Level 6,
Labyrinth 1. Make your way to A,4. Use the Wind Knight's Key to open  the
door. Go to I,3 and jump in the pit to the East. You will be at Level 7,
Labyrinth 2. The Jack of Spades is at F,8.

-Q: The Ace of Spades.
A: Go through the thieves' door. Go through Castlegate at L,7. You will be
at Level 9, Labyrinth 4. Go to A,7. Teleport to Level 8, Labyrinth 3. Go to
C,4. Face South and use Voranti's Key. Go 1 step South and enter the
teleport on the West wall. You will be at Level 7, Labyrinth 2. Go to
C,5 and cast Detect on the West wall. Go through the door. Win the battle to
obtain the Ace.

-Q: the Chess Piece
A: You must have the Lava Key and King Cleowyn's Lock Pick to obtain the
Chess Piece. From the dungeon entrance go to the Hall of Doors. Go to F,1
and teleport to Level 3, the Mausoleum. Go to A,9. Teleport to Level 3, the
Great Corridor. Go to O,8 and use the Lava Key. Go to K,10. Use King
Cleowyn's Lock Pick to go through this door. Enter either the Harmony or the
Chaos door (depending on your character's alignment). Win the battles. Go to
J,7, face North and a secret door will appear. Go through the door and
defeat the monsters to obtain the Chess Piece.

-Q: Solution to the Card Quest.
A: Go to the Castle Great Hall. Cross the chessboard using the Chess Piece
to C,13. Use the King of spades to build a bridge. Cross the bridge and go
to E,13. Face West and use the Queen to open the door. Go to H,14 and use
the Jack. Don't go through that door, but instead go to H,14 and use the
Ace. Enter the door to the North and fight your way to K,14. Use the
fountain. Turn around and head back to H,14. Go through the door to the
South. Fight your way to F,14. Drink from the fountain to complete the Card
Quest.

The Flex Sword Quest

-Q: What items are required to complete the Flex Sword Quest?
A: You will need the Harvest Horn, the Flex Metal and the Sunbeam Key.

-Q: The Flex Metal.
A: On Level 8, Labyrinth 3, head to D,9. Go through the teleport to reach
Level 7, Labyrinth 2. Go to C,14. Defeat the monsters and the Flex Metal is
yours!

-Q: The Harvest Horn.
A: From the dungeon entrance go through the Thieves' door. Go through
Castlegate at L,7. You will be at Level 9, Labyrinth 4. Head North then East
to L,16. Teleport to Level 8, Labyrinth 3. Go to D,15. Defeat the monsters
and you will have the Harvest Horn.

-Q: Solution to the Flex Sword Quest.
A: Make your way to Level 11, the Dwarf Kingdom. Walk 2 steps East and
you'll be on a platform in the middle of a lake. Walk South 3 steps to the
platform. Use the Sunbeam Key at the tapestry and enter the door. From here
make your way to E,5 and use the Flex Metal to obtain the Flex Sword.



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Solution for Shadow of Yserbius, The


Walkthrough (Parts 1 & 2):
First some general info.


On the maps, the bottom left corner is A1, letters going up the side of
the map A to P maximum and numbers along the bottom 1 to 16 maximum.
Unless stated otherwise, all areas are 16 by 16. Occasional single letters
have been used to refer to specific locations on the maps. Some encounters
are fixed, others random. Once you have the skill Read Tracks, cast this
on first entry and mark each purple square as an X on your map. Do the
same with True Seeing which will show staircases, doors, teleports and
other important items as yellow blocks. Mark as a ?. Some Xs may turn out
to be NPCs but it's well worth knowing where the tough fights are likely
to be. Random fights aren't usually so hard. Occasionally I couldn't work
out what a ? referred to; nothing seemed to happen, or there'd be a
message saying something like 'the room is bare' so these are still on the
maps as a ?.


Some monsters carry excellent treasure the first time you find them. These
are not always replenished when you go back a second time but it's worth a
try! Quest items, as far as I can see, are always replaced should you need
a replacement for some reason or another. Equip yourself with the best
lockpick you can find. Only a low level one can be bought, others are
gained from fights. I found the best was a blue and kept this in the slot
between my character's feet for ease of use. I have tended to say 'use a
blue lockpick' in the solution and on the maps. But I haven't always noted
which doors need a lockpick and I gather a blue one isn't actually needed
until the Thieves' Den, Level 5.


Level 1
1) Dungeon Entrance:
Not much to say about this area. No monsters, no NPCs, no treasure, just
four doors. One leads back outside to the Dungeon Exit, one to the Mine,
one to the Hall of Doors and the last to the Soldiers' Quarters. It's 9 by
11 in size. In the top left corner is a locked door which you can't enter
until your character is Level 20 or above and has the Thieves' key. This
then gives a short cut to Level 6 The Labyrinth I. All Quest items
relating to the Palace are taken from you when you enter, which is
worrying, to say the least, when it happens!


2) The Mines:
In this area you will find several rumours. One tells of King Cleowyn's
fantastic treasure. Another tells you to look out for better lockpicks and
that it is useful to be able to detect hidden doors and traps. A third
tells you that the upper levels of the dungeon are the King's Palace and
are full of traps. Oh, how true! A wizard tells you that the lower levels
of the dungeon are very dangerous and a lone adventurer will be at a
disadvantage - also true, but not very useful info when you are playing a
solo game! Another character will tell you that to reach the next level of
the dungeon you'll need a special key which is located on this level.
You'll also be warned about the pit in the centre of the mine which only
the strongest can survive. A central corridor leads from the doorway to
the Dungeon Entrance, to the south, to the Vestibule to the east. Some
doors are locked and need a lockpick, others are opened by brute strength
(17 upwards). A doorway in the southeast at E14 leads to the pit we were
warned about. Ignore this until you are a high level - say Level 20.
Fortunately a kind spirit will rescue you if you try to jump into it too
soon. It leads to Level 5, Pit Bottom.


Another doorway in the northeast at K14 takes you through a series of
rooms. At N6, you will fight to win King Cleowyn's Key which is needed to
unlock a nearby door and will be used extensively on lower levels. Further
through, at G2, another fight will gain you King Cleowyn's Lockpick, which
will also be useful later. Cast detect in the southeast (B14) to find a
secret wall. In here, a teleport can only be used by Level 20 characters
upwards and takes you to Level 5 Thieves' Den.


3) The Soldiers' Quarters:
Reached from the Dungeon Entrance, you can reach the Treasury from here
and, later, Level 2 the Basement and beyond. In fact, it turns into a
useful short cut. It is also a route back from The Prison using two
teleports in a hidden area in the bottom right. You arrive at C13, then go
through D14 to reach M13 (and vice versa to reach the Prison). You'll
learn from NPCs that you can acquire new skills in the dungeon. You'll
also be told that under Cleowyn's Palace is a maze infested with thieves.
They seem the only ones who know how to get through the thing. An orc
barbarian will tell you that polar bears and ice lions infest the lower
parts of the dungeon and a troll ranger warns you to take heed of the
"Keep Out" sign at the end of the corridor and to look out for traps.
Several doors need a lockpick to open them, either green or, better, blue.
The central area cannot be reached until you find a teleport at the far
east side, G15. Just through the teleport, some dire wolves guard a
hollowed nunchukas which will give you some extra cash unless you can use
it. A square corridor around this section has a few rooms off it. One
contains some elf barbarians (C5) which often carry worthwhile treasure -
I picked up some good magical swords and armour here. A good lockpick is
needed for one northern door and another in the south (K3 and C6).


4) The Hall of Doors:
A smaller area, just 8 by 16, reached from the Vestibule and the Dungeon
Entrance. Once again, only the outer area is immediately accessible. The
centre can only be reached by teleport at D16 and there is a locked room
past D1 which can be unlocked with a blue lockpick. In here, at E1, is a
teleport to the Mausoleum on level 3. A teleport from The Treasury leads
to a locked room at C16. You'll learn that the wizard came to Twinion and
caused the volcano to erupt. His castle is buried deep in the bowels of
the mountain. A troll cleric tells you someone left a rune on the floor
which said that to reach the King's Apartment you must take a turn for the
worst. Another NPC tells you scrolls and amulets contain magic here but
the magic in them is soon exhausted. Once you have entered the centre
section, you'll find four rooms, each with an encounter, some with very
good treasure especially elf clerics and rogues at F9 and goblins with
gold coins at F11. A teleport at C5 leads to The Basement in Level 2.


5) The Treasury:
Another 8 by 16 area. LOTS of trapdoors in here which will show up with
True Seeing. All lead to The Basement, Level 2, some to an area which can
only be reached by this method. One NPC will tell you that the wizard may
have claimed the king's body when he died. Another tells you of a strange
area, 2 levels down, with 6 small rooms accessible to everyone but a large
area she is unable to reach though a wizard told her to study her runes to
solve the mystery of the area. This refers to the Rune Room on Level 3. A
teleport at H16 leads to the Hall of Doors and a doorway to the Soldiers's
Quarters. The central area, reached through the door at B8, contains many
monsters so don't tackle it too soon. Many are undead. I used sovereign
scrolls to cast Control whenever possible. Other than this, nothing useful
here.


6) The Vestibule:
Reached by doors from The Mines and The Hall of Doors. Strange concentric
corridors, tapestries, locked doors and four central rooms. An NPC will
tell you that you must solve the mystery of the linked vestibule doors to
continue further down into the dungeon and another will say that they
devised a clever maze of squares to discourage thieves and invaders. An
elf cleric says he found nothing in the King's Treasure Room - maybe he
missed something - and adds that teleports will speed your way through the
dungeon.


Use Read Runes to read the tapestries. One reads 'A hero of strength may
open my series of doors' so all you need is sufficient strength to get
through. A second says 'A certain lockpick opens my series of doors'. A
third says 'A certain key unlocks my series of doors'. These refer,
respectively, to Cleowyn's Lockpick and Cleowyn's Key which were found in
the Mines. The fourth set of doors can just be opened. The fact is that
you can only use one route at any one time. Once one door is opened, all
others are impassable. So you need to go through at least four times to
reach each central room. It's worth it, though. In one, reached using the
Lockpick route, a fight at H10 will gain you the Key to Cleowyn's Palace.
In another, the route using Cleowyn's Key, you'll find stairs at G7 to The
Palace Corridor, Level 2. The 'strength' route takes you ultimately to a
teleport to The King's Domicile, Level 4, from J9. You can win teleport
passes round this area, handy for reaching the shop until you have the
Teleport spell.
                                        

Level 2
1) The Basement:
This area is reached by stair from the Hall of Doors - taking you to the
main, central corridor. A fountain at K7 will heal you ... once. One NPC
tells you there's more to this basement than meets the eye; he wants to
know the secret of what lies behind the thick walls of this corridor.
Another tells of a marble block near here with the name Arnakkian
Slowfoot, wizard to the King. Others tell of a race of elf-like creatures
deep in the dungeon and that you must work with races you would normally
ignore to succeed (I think this refers to the on-line game). One says to
the east of the Rune Room on Level 3 is the Wizard's Challenge, quite a
challenge it is too, though he found several short cuts to it.


Three doors lead off the south side of the corridor but there isn't much
here apart from a room behind a locked door at D14 (use a yellow lockpick
or better). King Hobgoblins and Hobgoblins at A14 are tough - use a
sovereign scroll. Yes, there are three secret areas around the corridor.
One southern area can only be dropped into via trapdoors from the
Treasury. A one-way door leads back to the corridor at E4. A teleport from
the Hall of Doors will land you in another at P15. From here, make your
way to P8 where another teleport will take you across the north end of the
corridor to the left side of the area. There's a complicated series of
stairs and one-way walls starting at I1. These will take you to the
Soldiers's Quarters and back down - twice - to allow you to reach two more
areas down this side. There are some lucrative fights at N5 and O5 and,
finally, a teleport to The Great Corridor, Level 3, at A1.


2) Palace Corridor:
Seemingly not much here. You can only access the three corridors directly.
One NPC tells you the object to open locked doors is on the first level.
This is the Palace Key which we found in The Vestibule. Another says there
are 3 secret areas in this level but they can't be entered from this
corridor. True. The only way in is from The Rune Room on Level 3, which
you won't be able to do for a while yet. A third says that not all traps
are dangerous; she found a useful key down one. Some advance warning from
another NPC lets you know that the entrance to King Cleowyn's Apartments
are guarded by a dwarf called Deldwinn on Level 3. You are warned not to
try to fight him as he is enchanted and cannot be killed by mortals. An
Orc Knight also warns that the King's Palace is filled with spirits of the
tormented dead and to look for an asymmetry in the Palace if you wish to
hear the truth about the dead king. You can reach The Vestibule from doors
at the top left (O1, P2) and stairs down to The Rune Room at O16 and P15.
A door at C5 is locked but translating the runes on the tapestry next to
it tells you that none shall pass save one who holds the key to the
Palace. This allows you to reach the doors at A1 and A2 which lead to
Cleowyn's Palace.


3) Cleowyn's Palace:
A tough area with various undead lurching around such as ghosts, banshees
and nightmares. An NPC near the entrance from the Palace Corridor tells
you King Cleowyn appears on his throne on special occasions and won't
leave until all mortals have left the palace. Another warns that the Pit
is pitiless, do not go near it, but also says that the traps are dangerous
but they may aid you. A third says to obey the King and return his
cherished possessions to be blessed. Keep them and you will die. There are
a few locked doors to open with a blue lockpick and others to open by
brute force. The pit mentioned is at D5 but I found it no problem; it
drops you two floors to the King's Domicile (unless they mean the one in
the Mine?). Pillars and trapdoors abound. The trapdoors lead to the Prison
on Level 3. Get back by using the Pit to the King's Domicile in the Prison
and the elevator there to come back up (see those sections).


The trapdoors stop you reaching the bottom left corner of the area - a
problem. But a tapestry at K8 tells you that what you see is not always
what is real. You'll discover what this means when you approach some
pillars and find they move away from you. Use this technique to go through
the door at I16 and head along the corridor round the bottom right corner.
Go through the door at the end (A10) and the pillar at A8 will move away
from you - and keeps doing so. Move along the bottom edge to A5 and then
north to B5. You'll enter a major scrap with King Cleowyn and other
ghosts! Use Control and Poison Cloud and once you win, you'll gain the
King's Ring - very handy. Return to A5 and the King's spirit will meet
you. He tells you the imps that serve Arnakkian have stolen his crown,
robe and sceptre. Return them to their proper places in the Mausoleum and
he will reward you. He also tells you he was killed by Arnakkian's spirit
and you must find his body and put it in the Mausoleum so he can rest in
peace. He tells you to find and read the tapestry and the Ring is the seal
of his promise.


Whatever you do, don't go back to B5. The King will reappear and take back
his Palace Key before attacking you, necessitating a trek back to the
Vestibule for another one. Instead, head to the tapestry at H12 which was
blank until this fight. Now it translates to say that imps have hidden the
robe, crown and sceptre. Only a master of the runes may find them.
Two-faced Y is at the centre of the quest. From Y, open O and E and I.
When a rune key is used correctly, it will disappear. At this stage, this
will mean nothing but just wait a little while and all will become clear.
There will still be one small corner, bottom left, that you can't reach
due to traps. I assume there is nothing important there



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Solution #2 for Shadow of Yserbius, The


Map locations.
Many of  the hints for this  game contain references to  specific
locations. To understand these references, the maps are laid out
according to a 16 by 16 tile grid. To construct your own level maps,
draw a 16 by 16 tile grid on a piece of paper. Write  the numbers 1
through 16 along  the bottom squares  from left to right. Starting  at
the bottom  and moving  up  the tiles, write  the letters A through P.
You  should have a map similar  to the one found on  page 66 of your
game manual.  Each level map doesn't  necessarily make full use  of
every tile, but the  furthest Southwest corner  of each map  will
always be  at A,1. As  an example of  locating your place  on a level
map, let's suppose  a hint reveals that you should find your way to
location F,5.. F,5 would be 5 tiles to the East of the Southwest corner
(A,1) and 6 tiles to the North.

Getting started
After  creating your  character, enter  the Volcano.  Equip your
character with weapons and  armor. To outfit your  character, click on
the  Chest in the lower middle of your  screen. This opens the Item
Menu. Drag a weapon from  the Item Menu to the  circle next to your
character's  right hand. Drag a shield  to the circle next  to your
left hand.  Drag a helmet to  the circle above and  to the right of
your character's head. Drag your  armor to the circle above and to the
left of your character's  head.. Click on the icon that looks  like a
map in the lower right hand  corner of your screen. This  will show you
a map  of the main dungeon entrance as  far as you have explored  it.
As you move about,  you will notice that the  map clears, uncovering
the tiles you  have explored. There are no monsters in the entrance
level, so feel free to experiment by moving around. There are 4 doors
from the entrance that lead further into  the volcano. Go to the door
at I,5 and explore !
  the mines. You will  encounter ba
nds of wandering monsters and even a few friends who  may give you some
clues about the Volcano. You may find it helpful to take notes.

Building experience points and stats
Pay close attention to your experience points.  Stop by the Guild every
now and  then to see if  you have gained enough points to reach  a new
experience level. Try  out any  items you  find and  see if  they help
you. You  can do  this by clicking on  your character, then  clicking
on "Stats".  Make a mental  note of your current  stats. Equip your
character with a  new item. Look  at the stats again.  Did the  stats
increase?  If they   did, then  it is  probably wise  to continue using
that  item. The 2 circles next to  your character's legs are for
"Insignias" or  "Rings". Rings or  Insignias can increase  your stats.
You  may find rings and insignias while exploring or you may win them
in combat.

The Thieves' Key.
Enter the mines  from the dungeon entrance. Move 1  square North. Face
East and cast Detect or True Seeing (you can use an Omniscient Prism if
you don't have a Detect spell).  A door will appear.  Go through the
door  and use the teleport. You will be in  the Thieves' Den. Use
Detect or just  try walking through walls until you get  to N,12. Face
East and  cast Detect again. Go through  the door. Win the fight and
move North 1 step to O,13. You now have the Thieves' Key.

The Lava Key.
Go into the mines and jump into the pit in the center of the map. Make
your way to the teleport on the left side of  the pit bottom. The
teleport will take you to the Lava Cellar. Make your way to O,7. You
will find the Lava Key there.

King Cleowyn's Lock Pick.
Go to  the mines and search  on the left hand  (or West) side of  the
room. You will find Cleowyn's Lock Pick at F,2.

King Cleowyn's Key.
Go to  the mines and  search the North  screen. You will  find
Cleowyn's Key at N,6.

The Wind Knight's Key.
Go through the thieves' door from the dungeon entrance. You will be at
Level 6, Labyrinth 1.  Go through Sirocco's door  at F,7. NOTE: If  you
haven't defeated Sirocco yet  you can fight  him at E,11.  Go through
the  teleport at D,4. This will  take you  to Level  7, Labyrinth  2.
Go  to E,  6 and  get the  Thieves' Labyrinth  Key. Go  to J,15  and
use   the teleport.  You will  be at  Level 6, Labyrinth 1. You can
find the Wind  Knight's Key at O,6. There are many strange doors along
the way  and it is easy to get lost. Keep trying and you will find the
right path.

The Cyclop's Mine Key.
Go to  Level 11, the  Dwarf Kingdom. Go  South through the  door at
F,13. Note: this door requires the  Sunbeam Key. Go to I,2 and face
East towards the wall. Cast "Detect"  at the wall  and make your  way
to I,6.  Face East again  and go through the door. You will find the
Cyclop's Mine Key there.

The Elfin Cave Key.
Go to the  Land of the Giants and  cross the water heading West  and
South. You will find the key at J,14.


The King's Domicile Key.
Go to the  mines and go 1 step  North. Face East and cast  Detect, if
you don't have a Detect spell you can use  an Omniscient Prism. Use the
teleport to Level 5, the Thieves' Den. Turn around and  go back through
the teleport. You will be in the King's Domicile.  Make your way to
C,14. You will  find the Domicile Key there.

The Thieves' Labyrinth Key.
Go through the Thieves' door from the Dungeon entrance. You will be at
Level 6, Labyrinth 1.  Go through Sirocco's door  at F,7. NOTE: If  you
haven't defeated Sirocco yet  you can fight  him at E,11.  Go through
the  teleport at D,4. This will  take you  to  Level  7, Labyrinth  2.
Go  to E,6   and take  the Thieves' Labyrinth Key.

Voranti's Key.
Go through the Thieves' door from the Dungeon entrance. You will be at
Level 6, Labyrinth 1.  Go through Sirocco's door  at F,7. NOTE: If  you
haven't defeated Sirocco yet  you can fight  him at E,11.  Go through
the  teleport at D,4. This will take you  to Level 7, Labyrinth 2.
Make your way to G,11  and face North.  Jump  in the  pit. This  will
take  you to  Level 8,  Labyrinth 3.  Go to E,13. Teleport to Level 7
Labyrinth 2. Go  to J,14. Teleport to Level 6, Labyrinth 1. Go to  C,12
and jump into  the pit to the  North. You will be  back at Level 7,
Labyrinth 2. Go to D,14. Defeat the dragons and you will have Voranti's
Key.

The Back Alley Key.
Go through the Thieves' door from the Dungeon entrance. You will be at
Level 6, Labyrinth 1.  Go through Sirocco's door  at F,7. NOTE: If  you
haven't defeated Sirocco yet  you can fight  him at E,11.  Go through
the  teleport at D,4. This will take you  to Level 7, Labyrinth 2.
Make your way to G,11  and face North. Jump  in the  pit. This  takes
you  to Level  8, Labyrinth  3. Go  to E,13  and teleport. You  will be
at  Level 7, Labyrinth  2. Go to  J,14 and teleport. You will be at
Level 6, Labyrinth 1. Make your way to A,4 and use the Wind Knight's
Key to open the door. Go to I,3 and jump in the pit to the East. You
will be at Level 7, Labyrinth  2. Go to F,8. Go  to I,7 and face West.
Jump into the pit. You should be  at Level 8, Labyrinth 3.  Go to K,6
where you  can find the Back Alley Key.

The Sunbeam Key or the Key to the Dwarf kingdom.
Note: You must have the "Blue Metal" to get this key. To find the Blue
Metal go through the  Thieves' door from the  Dungeon entrance. You
will  be at Level 6, Labyrinth 1.  Go through Sirocco's door  at F,7.
NOTE: If  you haven't defeated Sirocco yet  you can fight  him at
E,11.  Go through the  teleport at D,4. This will take you  to Level 7,
Labyrinth 2.  Make your way to G,11  and face North. Jump in the  pit.
You will end up at  Level 8, Labyrinth 3. Go to  E,13 and use the
teleport. You should  be at Level 7, Labyrinth 2. Go  to J,14 and
teleport. You will be at Level 6, Labyrinth 1.  Go through the Wind
Knight's Door at A,5. Go  to I,3  and jump  into the  pit to  the
East.  You will  end up at Level 7, Labyrinth 2. Go to O,2 and jump
into the pit towards the East. You should be at Level 9, Labyrinth 4.
Make your way to B,3 and win the fight to obtain the Blue Metal. Go  to
the Land of  the Giants. Cross the  water heading Northeast. Make your
way to O,10 where you ca!
 n find the Sunbeam Key.

The Lost Mine Key.
Go to the Dwarf Kingdom (Level 11). Go  to A,1. You will find the Lost
Mine Key there.

What items are required to complete King Cleowyn's Quest?
You will need The King's Ring, Crown, Sceptre and Robe to finish this
quest. If you have the King's Bones, you will get an extra prize when
you finish.

King Cleowyn's Ring.
>From  the dungeon  entrance go  to the  Hall of  Doors. Go  to F,1
and use the teleport. You  will be at  Level 3, The  Mausoleum. Go to
A,9 and teleport  to Level 3, the Great Corridor. Go to O,1  and
teleport to Level 2, the Rune Room. Go  to O,16  and use  the North
teleport. You  will be  at Level 2, the Palace Corridor. Go  to A,1 and
teleport  to Level 2, Cleowyn's  Palace. Watch out for hidden pits  as
you make  your way South  and East to  J,16. At J,16,  Push the pillar
out  of the way.  Go through the  door and head  South and West  to
B,5. Defeat the King to obtain his ring.

King Cleowyn's Sceptre.
>From the dungeon entrance go to the Hall of Doors. Go to F,1 and go
through the teleport. You  will be at  Level 3, The  Mausoleum. Go to
A,9 and teleport  to Level 3, the Great Corridor. Go to O,1  and
teleport to Level 2, the Rune Room. Go to I,10 and walk West to I,6. Go
to M,10 and get the I Rune Vowel Key. Go to G,8 without going through
the doors in the center of the  room. Go to B,11 and follow the  path
to D,14.  At D,14 teleport  to Secret room  "C". Go one square South
and use the I Rune Key. Go East  and North to the top of the room to
find the King's Sceptre.

King Cleowyn's Crown.
>From  the dungeon  entrance go  to the  Hall of  Doors. Go  to F,1
and use the teleport. You  will be at  Level 3, The  Mausoleum. Go to
A,9 and teleport  to Level 3, the Great Corridor. Go to O,1  and
teleport to Level 2, the Rune Room. Go to I,6 and walk East to I,10. Go
to  O,1 and get the O Rune Vowel Key. Go to G,8 without going through
the doors in the center of the  room. Enter the door at B,6.  Follow
the path to  C,3 and teleport to  secret room "A". Go  West and North
to the  second door  to the  left. Use  the key  and go to the
Northwest corner where you will find the King's Crown.

King Cleowyn's Robe.
>From  the dungeon  entrance go  to the  Hall of  Doors. Go  to F,1
and use the teleport. You  will be at  Level 3, The  Mausoleum. Go to
A,9 and teleport  to Level 3, the Great Corridor. Go to O,1  and
teleport to Level 2, the Rune Room. Go to G,8 and walk North to K,8. Go
to M,14 and get the E Rune Vowel Key. Go to G,8 without going through
the doors in the center of the  room. Go to F,10 and follow the path to
C,8. Teleport to Secret room "B". Go North and West. Use the E Rune
Vowel Key. Go  to the Northwest  corner of the  map and get  the King's
Robe.

King Cleowyn's Bones.
You  will need  the  Elfin  Cave Key  to complete  this quest.   Go to
the Elf Villages. Go to M,11. Use your Elfin Cave Key. Go though the
Tapestry. Go North and West to  L,4. Get the King's Bones.  You will
also find the  Rainbow Yellow Gem at M,3.

How do I solve the King Cleowyn's Quest?
Once you have the required items, proceed from the dungeon entrance to
the Hall of  Doors.  Go  to  F,1  and  use  the  teleport.  You  will
be at Level 3, The Mausoleum. Go through  the door at D,8. Go  to J,7
and the Crown  will be taken from you. Go back to D,8. Go through the
door at D,10. Go to H,9 and face East. The Robe will be taken from you
and a door will appear. Go through the door and head to  M,9. Face
North. The  Sceptre will be taken  from you and a  door will appear. Go
through  the door to finish King Cleowyn's  Quest. NOTE: If you have
the King's Bones use them here and you'll receive a greater reward.

The Rainbow Yellow Gem.
You  will need  the  Elfin  Cave Key  to complete  this quest.   Go to
the Elf Villages, then to M,11. Use your Elfin  Cave Key and go though
the Tapestry. Go North and West to  M,3 and get the Rainbow Yellow
Gem.  You will also find King Cleowyn's Bones at L,4.

What items are required to obtain the Rainbow Blue Gem?
You must have the Harvest  Horn and the Rainbow

How do I defeat the Earth Elemental?
>From the  dungeon entrance go  through the Thieves'  door. Go to  J,11
and face South. Jump into  the pit and you will  be at Level 7
Labyrinth  2. Go to M,16. Teleport to Level 7, the Castle Wizard  Room.
Read the runes on the walls. This will allow  you to teleport through
the walls. Using just  the first letter in each word you read,  spell
the names Arnakkian, En Li Kil  and Ghost. Go to K,5 to begin spelling
Arnakkian. When finished you will return  to the entrance of Level 7,
the Castle  Wizard room. Go to I,4 and spell En  Li Kil. When done you
will return  to the entrance  of Level 7,  the Castle Wizard  Room. Go
to  K,2. Spell Ghost. When finished, go to H,6. The  Ghost will take
you to Level 6, the Castle Parapets.  Go to the  platform at  K,9..
Face South and  use the Rainbow Yellow Gem. Use the Harvest Horn. An
invisible bridge will be built across the void. Walk  4 steps South,
turn  East and walk 3  steps to the platform  on the other  side. Go
to C,14.  Wh!
 en you  defeat the  Earth Elementa
l  you will get Nature's Robe.

The Rainbow Blue Gem.
After you defeat the Earth Elemental in Level 6, you will discover an
open door at L,13. Use the teleport at O,14 to return to Level 7, the
Castle Wizard Room. Go to the four corners at L7, L13, F13,  and F,7.
Win the 4 battles. Go to I,10 and defeat Arnakkian to obtain the
Rainbow Blue Gem.

The Rainbow Green Gem.
You  will  need  the  Wind  Knight's  Key  and  must complete the Four
Seasons' (Harvest) Quest to obtain the Rainbow Green Gem. Go to A,4 in
Level 6 Labyrinth 1. Use the  Wind Knight's Key. Go to  F,2 and defeat
the South  Wind. Go to B,2 and defeat the  North Wind. Go to H,2  and
defeat the East Wind.  Go to D,2 and defeat the West  Wind. Go around
the pit  to L,5. Once you have  defeated the 4 Winds a door will
appear. Go through the  door, then go to M,1. Defeat the Wind Knight to
get the gem.

The Rainbow Red Gem.
The Rainbow  Red Gem is in  the Dwarf Kingdom at  P,16. You will need
a Silver Bar, Short  Sword, a Green  Lock Pick and  King Cleowyn's
Key.  Go to the Dwarf Kingdom and make your way to E,9. Go  to F,7 and
face West. Use the Silver Bar. Go North 1 step, face West and use the
Short Sword. Go North 1 step and use the Green  Lock Pick.  Take one
more step  North and  use King  Cleowyn's Key. The bridge will  be
ready. Go  to D,10 and  face North. Go  through the door, cross over
the pit and make your way to P,16. Win the battle and the gem is
yours.

What items are required to complete the Card Quest?
You will need the Ace, King, Queen, Jack of Spades and the Chess
Piece.

The King of Spades.
Go to Level 8, the Castle Great Hall.  Use the Chess Piece to reach the
King on the Chess Board at H,4.

The Queen of Spades.
Go to Level 8, the Castle Great Hall. Use the Chess Piece to reach the
Queen on the Chess Board at F,3.

The Jack of Spades.
Go through the Thieves' door from the Dungeon entrance. You will be at
Level 6, Labyrinth 1.  Go through Sirocco's door  at F,7. NOTE: If  you
haven't defeated Sirocco yet  you can fight  him at E,11.  Go through
the  teleport at D,4. This will take you  to Level 7, Labyrinth 2.
Make your way to G,11  and face North. Jump in the pit  and you will be
at Level 8, Labyrinth  3. Go to E,13. Teleport to Level  7, Labyrinth
2.  Go to J,14.  Teleport to Level  6, Labyrinth 1. Make your way to
A,4. Use the Wind Knight's Key to open the door. Go to I,3 and jump in
the pit to the East. You will be at Level 7, Labyrinth 2. The Jack of
Spades is at F,8.

The Ace of Spades.
Go through  the thieves' door.  Go through  Castlegate  at L,7. You
will be at  Level 9, Labyrinth 4.  Go to A,7. Teleport to Level 8,
Labyrinth 3. Go to C,4. Face South and use Voranti's Key. Go 1 step
South and enter the teleport on the West wall. You  will be at Level
7,  Labyrinth 2. Go to C,5  and cast Detect on the West wall. Go
through the door. Win the battle to obtain the Ace.

The Chess Piece.
You must  have the Lava  Key and King  Cleowyn's Lock Pick  to obtain
the Chess Piece.  From the  dungeon entrance  go to   the Hall  of
Doors.  Go to  F,1 and teleport to Level 3,  the Mausoleum. Go to A,9.
Teleport to  Level 3, the Great Corridor. Go to O,8  and use the Lava
Key. Go to  K,10. Use King Cleowyn's Lock Pick  to go  through this
door. Enter  either the  Harmony or  the Chaos  door (depending on
your character's alignment).  Win the battles.  Go to J,7,  face North
and a  secret door  will appear.   Go through  the door  and defeat
the monsters to obtain the Chess Piece.

Solution to the Card Quest.
Go to  the Castle Great  Hall. Cross  the  chessboard using the  Chess
Piece to C,13. Use  the King of  spades to build  a bridge. Cross  the
bridge and  go to E,13. Face  West and use  the Queen to  open the
door.  Go to H,14  and use the Jack. Don't go through that door, but
instead go to H,14 and use the Ace. Enter the door to the North and
fight your way to K,14. Use the fountain. Turn around and head  back to
H,14.  Go through the  door to the  South. Fight your  way to F,14.
Drink from the fountain to complete the Card Quest.

What items are required to complete the Flex Sword Quest?
You will need the Harvest Horn, the Flex Metal and the Sunbeam Key.

The Harvest Horn.
>From the dungeon  entrance go through the Thieves'  door. Go through
Castlegate  at L,7.  You will be  at Level 9,  Labyrinth 4. Head  North
then East  to L,16. Teleport to Level 8, Labyrinth 3. Go  to D,15.
Defeat the monsters and you will have the Harvest Horn.
                                        
The Flex Metal.
On Level 8, Labyrinth 3, head to D,9. Go through the teleport to reach
Level 7, Labyrinth 2. Go to C,14. Defeat the monsters and the Flex
Metal is yours!

Solution to the Flex Sword Quest.
Make your way to  Level 11, the Dwarf Kingdom. Walk 2  steps East and
you'll be on a platform in the middle of a  lake. Walk South 3 steps to
the platform. Use the Sunbeam Key at the tapestry and enter  the door.
From here make your way to E,5 and use the Flex Metal to obtain the
Flex Sword.

What items are required to complete the Seasons' Quest?
You must have the Harvest Horn and the Rainbow Yellow Gem.

Solution to the Seasons' Quest.
Go to the Elf  Village and walk to the "Aldbora Tree" at  M,6. Bump the
tree by moving forward.  Go to D,4.  Use the Harvest  Horn and you
will get the Autumn Seeds. Go  to O,13. Use  the Autumn Seeds  to
obtain the  Spring Renewal. Go to O,1. Use the  Spring Renewal to get
the  Winter Waters. Head South to  B,10 and use the Winter Waters to
take the Summer Radiance. Go back to the tree and bump it again. Use
the Summer Radiance and right  click on the Robe. When  you have
completed the quest, you will have gained many new skills.



What items are required to find and defeat En Li Kil?
You will need the Four Rainbow Gems, the Flex Sword, the Moon Prism,
the Golden Boat, the Cyclop's Key, and the Hidden Mine Key.

The Moon Prism.
>From the dungeon entrance go through the Thieves' door. You will be in
Level 6, Labyrinth 1.  Go through Sirocco's door  at F,7. NOTE: If  you
haven't defeated Sirocco yet  you can fight  him at E,11.  Use the
teleport  at D,4 to  Level 7, Labyrinth 2. Make your way to G,11 and
face North. Jump in the pit. You will be at Level 8,  Labyrinth 3. Go
to E,13.  Teleport to Level 7, Labyrinth  2. Go to J,14. Teleport  to
Level 6,  Labyrinth 1. Go  though the Wind  Knight's Door at A,5. Go
to I,3 and  jump into the  pit to the  East. You will  be at Level  7,
Labyrinth 2. Go to  A,3 and obtain the Omniscient Prism. Go  to E,1,
face North and use the Omniscient Prism. Enter the room to obtain the
Moon Prism.

The Golden Boat.
You must have the  Cyclop's Mine Key to get the Golden Boat.  Go to the
Land of  the Giants and make  your way to J,8. Face West and  use the
Cyclop's Mine Key. Walk through the Tapestry and go to I,5. Enter the
door and go to H,1. Teleport to P,3. Go West through the teleport and
you will be at J,1. Go to K,4. Win the fight and you'll  have the
Cyclop's Head. Go  back to the Dwarf Kingdom.  Go to H,1. Give the Head
to the Dwarf and she will give you the Golden Boat.

How do I defeat En Li Kil?
Go to the Land of the Giants, J,8.  Face West. Use the Cyclop's Mine
Key. Go to E,7. Use  the Lost Mine  Key. Go to   the platform at  B,9.
Go to  B,8. Use the teleport to go to  F,16. Teleport to A,12. Teleport
to Level  11. Make your way through the water to H,16. Teleport to
B,15. Face East. Use the Moon Prism. Go through the Tapestry. Go to
C,16. Make  your way through the water to G,8. Face West. Use  the Red
Gem.  Go 1 North.  Use the Yellow  Gem. Go 1  North. Use the green Gem.
Go 1 North. Use the Blue Gem.  Go to H,6. Use the boat. Go West into
the  pit. You  will be  on the  Island of  Eternity. Go  through the 4
rooms in order. Enter the  NW door and follow the  path. Win the battle
and  teleport to Level 12, The Unknown. Defeat all the  monsters and
teleport back to the Island of Eternity. Go to the NE door and repeat.
Go to the SE door and repeat. Select the Flex  Sword as your  weapon.
Go to   the tile in  front of the  SW door and defeat the Wind
Elemental. Go!
  through the  SW door and win the
battle. You will return to The Unknown.  Cross the bridge and defeat En
Li  Kil. Go 1 step North to the fountain. Congratulation's Hero, you
have succeeded in your quest!



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