INDEX OF THIS FAQ:
BUILDING
THE ROAD SYSTEM
FLAGS?
HOW TO PLAY SETTLERS II
GETTING WOOD FOR CONSTRUCTIONS
GETTING STONE (GRANITE)
EXPANDING YOUR LAND
ARMY
MINES
FOOD
SHIPS
WHAT GOES WHERE?
LEVEL INFO AND HINTS TO COMPLETE THEM
SOME COMMON TIPS FOR THE GAME
GENERAL INFO
KEYBOARD SHORTCUTS
I'VE HAD ENOUGH WHERE IS A CRACK OR A CHEAT!!!
Okay, This is the updated FAQ for Settlers 2, when you have
mastered these topics, you will be able to procede to level 8
without any problems. If you encounter any please contact me
for help.
This Faq will help you understand the basics needed to play
Settlers 2 successfully as well as the more advanced areas of
the game.
Most of this you can find out for yourself, but it'll take a very
long time, so just read through this and you'll be ready to kick
the enemies butt.
THE BASICS
BUILDING
To see where you can build any buildings, simply press Spacebar
and all the golden houses that appear on the map are possible
buildings. There are 3 Main kinds of buildings, small, medium
and large (later you'll also get mines), never build a small
building in the place of a big one. When you click on one of
these golden houses, a window will open with pictures of
possible houses. To select one, simply click on the
picture.
THE ROAD SYSTEM
Well this is very easy, just click on a flag and then on another
flag you want to connect it to, and there you have a road that
will connect the two. It is important that there should always
be a way (road) from any building to you main hall (it does
not have to be a direct road, but there should be a way for
resources to reach your new building). Water ways are very
successful for transporting resources, but they cannot transport
people, so there should always be a alternative route. In later
missions you will be able to build big expedition ship, but more
about how they work later.
FLAGS?
They are mostly used for roads, but that is not all. They are
used to call a geologist (the guy with the white beard) and also
Scouts (the guy with the brown clothes). More about them later.
HOW TO PLAY SETTLERS II
GETTING WOOD FOR CONSTRUCTIONS
Build a woodcutter (use a small area) next to the closest trees.
Then Build a sawmill (medium building) near it. It is always
wise to build 2 woodcutters and a forester (a guy that plants
trees) together, by doing this you will never run our of trees
for your woodcutters. For a successful community you need a lot
of trees, so make sure you have multiple of these 3 building (2
woodcutters and 1 forester) groups all over your land. For every
3 of these groups you need 1 sawmill, so keep it in mind by
looking at the number of uncut wood in your stock. If you have
more uncut wood than cut (wood boards) you should build another
sawmill.
GETTING STONE (GRANITE)
Well somewhere near you Main Hall you will see some rocks,
somewhere very close to that you must build Quarry who can go and
fetch it for you. Sometimes if the rocks block thenexpansion of
your land, you should build more than one Quarry.
When the rocks reach the main hall it will be sent to new
constructions or to a catapult if you have one. When you run out
of rocks, you can build a granite mine, this will also give you
rocks.(to build a granite mine, look at MINES.
EXPANDING YOUR LAND
Once you have A and B up and running, it is time to expand your
land. You can do this by building any military building:
Barracks / guardhouse / watchtower or Fortress on the border of
your land. Once a Army unit enters the new building your land
will expand slightly. Do not build these buildings to close to
each other. You start with enough army units to occupy a few
military building, but before long you will have no army units
left in you main hall. Look at ARMY for what to do when you reach
this point. The best way to see land around you , before you
expand there, is to send out scouts. When you click on a flag
right on the edge of your land, you will see a picture of a guy
wearing brown clothes, click on him and he will come and walk
around in the dark areas of the map and reveal them to you.
Try doing this often so you can see where the enemy's land is, or
what buildings he has. In later missions lookout towers can be
used for the same effect.
ARMY
To make soldiers you need a iron smelter (needs coal and iron to
make steel) and a armory (needs steel and coal) next to each
other and close to mines, and they will make your shields and
swords. When these reach your store (try to keep it close by)
a soldier comes out (a very weak one).
Beer in the Main hall will decrease the time it takes for a
soldier to come out after a sword and shield has arrived. He
will go to a hut and if there are coins inside he will be
upgraded to a higher rank (he'll be able to kill more guys and
take more hits).
To get coins you need a Gold Mine and near it you need a
goldsmith (he needs coal and gold to make coins).
As soon as your army is nice and strong you can go and attack the
enemy. A strong army unit will be able to take over a enemy
building and you will get his land. When you capture one of his
buildings build a road connecting it to your roads. You can
only attack the houses with white and white-and-black flags
(enemy army huts). Just take all of his land and you
have won the stage!!!
MINES
When you reach mountains where you can build mines, build a flag
on it, and send a geologist to go and check it out. There are 4
kinds of mines avalible:
Coal[black],
Iron[brown],
Gold[gold] and
Granite[white].
Coal is the most common so try not to get too many coal mines,
but you should have at least build 5 to start with. Try and keep
the amount of coal and iron mines equal. Never build too many
of the same mine, the problem here is that they use all your food
and the other mines' productivity goes down. So if you have about
5 coal and 5 iron mines, for them to work at 100% you need a lot
of food. Food is the only way to get your productivity up and get
your militry program working, so check out FOOD for this part.
FOOD
The easiest way to get food is to build fisherman, build about 3
to 4 next to water and they will give you enough to start your
mines on. Then you need to build farms (yes, more than one!!),
a mill and bakery (which also needs water).
Be sure not to build anything close to a farm to keep
productivity high. Water (for the mill and later
pigfarm/donkeyfarm) can be found on any land which appears green,
so a geologist is not necessary. In later stages you might want
to build a pig farmer, but not yet (they need a lot of grain to
keep running and if your farms aren't working yet, they waste
your grain) and only if you have about 3 farms already working
fully. Try to keep the buildings which supply each other with
goods close together. This will also help your roads form
getting blocked. See the list of WHAT GOES WHERE?
SHIPS
You must think of ship the same a peasants who carry your
resources along the roads. When something needs for example wood
and there is wood avalible at one harbor, a ship will pick it
up and take it to the harbour where it is needed. The only
instruction you can give ships is when you want to build a
new harbour on a island. This works the same for
everything, even army units. So when you have just
finished building a harbour on a other island, select
a military building to be built next to it, and wood
plus rocks will be sent for the construction.
WHAT GOES WHERE?
For all your buildings to work at 100% productivity (press "s" to
see) you need to get the stuff they need to them. Here is a list
of what every building needs to run:
SMALL BUILDINGS:
WOODCUTTER:
Cuts down trees, only needs woodcutter
FORESTER:
Plants trees, only needs forester
QUARRY:
Turns rockpiles into stone, only needs the inhabitant
FISHERY:
Goes and get fish form the local dam of sea, only needs fisherman
BARRACKS:
Military building for land expansion, can hold 2 army units
GUARDHOUSE:
Military building for land expansion, can hold 3 army units
LOOKOUTTOWER:
Needs a peasent, will expand visible area, but NOT land
WELL:
Supplies water, needs inhabitant
MEDIUM BUILDINGS:
SAWMILL:
Needs lumber and inhabitant to produce wood boards
SLAUTERHOUSE:
Needs pigs and water to produce meat
MILL:
Needs grain to produce flour
BAKERY:
Needs flour and water to produce bread
IRON SMELTER:
Needs coal and iron to produce metal
METALWORKS:
Needs metal and lumber to produce tools (needed to create inhabitants)
ARMORY:
Needs metal and coal to produce Swords and Shields
MINT:
Needs gold and iron to produce coins
BREWERY:
Needs water and grain to produce beer
STOREHOUSE:
This is the same as your main store, it is only necessary when
your land becomes wide spread
WATCHTOWER:
Military building for land expansion, can hold 6 army units
CATAPULT:
Needs stone, for Defense and attacking
LARGE BUILDINGS:
FARM:
Needs open ground to produce grain
PIGFARM:
Needs grain and water to produce pigs
DONKEY BREEDER:
Needs grain and water to produce donkeys
FORTRESS:
Military building for land expansion, can hold 10 army units
DESTROYING WITHOUT ATTACKING:
Well when you get to level 5 and onward, you'll notice that the
game gets harder. This is the time when you should start using
the Catapult method of destrying or at least weakening your
enemy. This method is very simple, just build a lot of catapults
all over your land and consentrate them around your borders.
Every shot a catapult shoots and hits a enemy military building,
one unit inside that building is killed. When there are none
left, the building is destroyed, and you can expand your land
while your not even at war with that culture. If the enemy ever
has a stronger army, this is the only way to beat him, and
another plus is that you can improve your army while killing his.
LEVEL INFO AND HINTS TO COMPLETE THEM
Here are some tips which should help people get to level 9 of
Settlers II. I haven't tried this level yet so if anyone has any
tips please e-mail me
Levels 1-4:
Everyone should find these really easy and should just let you
learn how to provide food, weapons, gold, beer etc.
Always set up a wood and stone supply first and then concentrate
on your army.
Level 5:
Set up defences to your west (catapults, fortress, etc.) at the
small joining strip of land which leads to the yellow settlers.
Then expand your land quickly to the south with the aid of
several stonecutters to clear your path.
Once you reach the bottom of the island you should meet the red
settlers. Build several catapults at this point and some
watchtowers (guard huts are too easily captured). This should
let you slowly reduce the red army as he will loose knights as
you destroy his huts. It is also possible to advance forward
as you destroy the huts as the enemy supply is poor at
this point.
In the meantime, mine like hell until all of the minerals in your
area are used up. You should be able to build up an army to
outmatch the red and yellow settlers and have enough gold to
train your knights.
Once all of the minerals are used up (be patient) attack the
yellow settlers to the west and you will be able to get to the
gate easily. Forget about your armies in the south as they will
take care of themselves. I think that the gate is in the middle
of the map just inside the red territory.
Level 6:
Firstly, make your way to the East until you come across some
mountains. set up some good defences here with several catapults
as this is where you will come across the red settlers. Then
build a harbour and a boat builder (build ships, not boats)
and make some expeditions to the other uninhabited islands
where you can get a large supply of minerals etc.
Don't bother about the warning about the whales, mine that island
as well. Again wait untill all of the resources are used up and
then attack the red settlers which you should have held off and
weakened in the east.
Make your way east and you should find another island which you
will be prompted to build a harbour on and from this point
attack the yellow settlers. The gate is at the top of their
territory
Level 7:
In this level you have to worry about the yellow settlers to
start off with. Build your defences to the south, but before you
reach the mountains. You will need heavy defences with a lot of
catapults as they are very aggresive. Don't attack them or you
will have to deal with the red settlers as well. (you may
have to play a practice game to decide where to build
your defences and you will have to clear trees and
granite to get there).
Then mine the mountain to the southwest until it is exhausted,
(there is gold on its western side) and while doing this set up
a couple of fortresses on the western side of this mountain.
When your resources are used up attack the red settlers as the
gate is in their territory, but what the hell if your army is
big enough kick the yellow settlers ass as well.
Level 8
Firstly set up good defences to your west as before and convert
the ore you start with into gold so you have at least a dozen
generals to defend this area. Guard huts are not strong enough
as the yellow settlers will attack in great force, but if your
catapults are positioned well you should be able to hold them
back.
Then expand east and set up a base on the peninsula and mine the
copper and coal. There is one site to the bottom of this area
where you can build a harbour. Then construct some ships and
start 3 expeditions to the two large islands to the south
which have all the minerals you need.
Once the yellow settlers have no more resources, they will not
try to occupy huts next to your territory. At this point you
should only be mining and it is a good idea to speed up the
game (type LthunderL and then press ALT+6. I usually play the
whole game with normal turbo, (V pressed)).
As before, wait until all of the minerals are used up then build
several fortresses to the west of your base so you have plenty
of knights to attack. You can destroy most of the barracks on
the islands to gain extra troops (you only need barracks as
there is no enemy).
If you have a lot of gold and copper left, then now mine the
mountain to the west of your start point to get coal.
Then attack the yellow settlers and make your way to the
southwest corner of the map where the gate is. Try to knock out
enemy supplies on the way as they have large stocks and will
build catapults to destroy the huts you have occupied. Try to
have your best knights at the front of your attack as the enemy
knights are nearly all generals.
(These Level info hints where compiled by Iain Mcewan, e-mail him
at cbar98@strath.ac.uk.)
Some Common Tips For Game
1. To create soldiers you need in one store-place (headquarter,
storehouse, harbor) one of each of the following: beer, sword,
shield and free helper. Therefore you want to restrict storage
of these items to only one store-place.
2. Gold coins are needed for training of soldiers. Usually you
begin with little gold; therefore after building barracks,
forbid the storage of coins in said place. One coin can train
one soldier one step up. For example, if you have in barrack
novice lev.1- sergant- sergant- officer- general- genaral,
after train by coin, you will have sergant- sergant-
officer- general- genaral- general.
3. Build store-places near the frontier where you will war.
Concentrate storage of soldiers and coins here by forbidding
them in other places.
4. For ships you need to build two buildings - a harbor and a
shipyard. First should be built in large building sites with the
anchor, and the shipyard can be built in a medium site near
seaside. You are able to build shipyard far from sea but your
shipbuilder will have long time walk to seaside. Only in a
harbor can you begin new expeditions. This requires four
things: wood, six stone, and one builder.
5. Don't build more than one harbor per island. If you do so,
forbid soldiers in one.
6. Search for gold first. Coal, water, and grain are needed in
three places as well.
7. If a catapult misses, reload the game to before it even fired.
The game randomly calculates the hit/miss as the ball is shot out.
8. Click three searches per spot, so the geologists can inspect
all points surrounding the flag.
9. Usually you want to stop the metalworks and build only one
item at a time. You must control the stock; you are able to
control this better than computer. (Maybe this you own cheat).
For first page of stock you can control own resource and
instruments.
For second - craftsman who occupy same buildings, dankey and
troops.
For continue - if building is "unoccupant" you havenTt masters.
For create masters, you need master's instrument and free helper.
10. If you have a low efficiency % in an important production,
stop those that use that resource.
11. People can only be transported in ships, not boats.
12. If you destroy an enemy's store-place, they will stop all
production and all live enemies close to it.
To destroy harbor and storehouse you need attack by catapult or
capture nearest barrack by soldiers, but headquaters you need
attack directly. Catapult can't destroy headquater.
GENERAL INFO
The average time for a stage in Settlers 2 might seem long, and
it is!!! (level 4 only took me 14 hours!!!) but a cool way to
speed up the game is too press the ' V ' key this will put the
game in turbo. Please note that if you use this, you might
spoil some of the fun in the game.
KEYBOARD SHORTCUTS
Overall keyboard layout:
P: Pause.
H: Go to headquarters..
B: Go back to start position.
N: Opens messages window.
L: Shows map.
M: Main selection.
SPACE: Switches construction aid function on/off.
C: Check information about houses..
S: Shows status of houses.
Z: Zoom current window.
V: Acceleration on or off.
I: Info window.
ALT-W, ESC: Closes active window.
ALT-Q: Exit from game..
F1: Load game.
F2: Save game.
F8: Readme "Keyboard layout".
F9: Readme "What's new".
F10 :CD Audio Player.
F11: Midi Player.
F12: Option window.
Cursor keys: scroll the main map.
In the messages window:
DELETE: delete message.
G: Go to site of event.
+/-: Next/previous message.
I'VE HAD ENOUGH WHERE IS A CRACK OR A CHEAT!!!
WARNING: THIS WILL TAKE AWAY THE FUN OF THE GAME
How to use cheats mode of the game:
Simply type for game window LthunderL and you+ll have cheats
mode.
The indication of cheats mode is a circle with exclamation mark
(!) in right top of screen.
To change game speed you can press alt-1 through alt-6 (MAX). The
"v" key equals alt-2.
To reveal the entire map you need press F7.
Next undocumented key is 'Y' then you+ll zoom in on window.
Do not be scared of looking for new cheat keys, but if you find
any, please report them to me.
Customizing your game
Before you begin:
A: Always make backups of those files that you are about to
modify.
B: Use this guide as a reference only, I am not responsible if
the following instructions causes any damage to your system, or
any loss of data. Use it at your own risk!
1) How to enable all chapters :
A: Change to the settler2\save directory.
B: Launch your favorite text editor.
C: Load the file missions.dat into the editor.
D: Change the string to read "1111111111" without the quotes
(Explanation : Each character represents a chapter. And the flag
for enabling and disabling these chapters are 1 and 0
respectively).
2) How to get more resources and people :
A: Change to the settler2\data\missions directory.
B: Launch your favorite text editor.
C: Load the file mis_00xx.rtx into the editor.
(NOTE : xx represents the chapters. Thus :
mis_0000.rtx = Chapter 1
mis_0001.rtx = Chapter 2
mis_0002.rtx = Chapter 3
mis_0003.rtx = Chapter 4
mis_0004.rtx = Chapter 5
mis_0005.rtx = Chapter 6
mis_0006.rtx = Chapter 7
mis_0007.rtx = Chapter 8
mis_0008.rtx = Chapter 9
mis_0009.rtx = Chapter 10
mis_0010.rtx = Custom
mis_0011.rtx = Custom
mis_0012.rtx = Custom
.....
mis_0019.rtx = Custom
D: Here are what the variables mean :
!ADD_WARE Ware# Quantity {Gives you tools/resources/food all the
things on the first page in HQ}
!ADD_PEOPLE People# Quantity {Gives soldiers/farmers/miners
etc... the things on 2nd page in HQ}
!ENABLE_HOUSE Building# {Toggles whether you can build the
specified building}
!ADD_ANIMAL Animal# Quantity Xcoordinate Ycoordinate
GLOBAL_SET_COMPUTER_ALLIANCE 1 2 {This will ally player 1 with
player 2}
[MAPCOMMANDS]:
!SET_ACT_PLAYER 1 {Sets the following properties for player 1}
!ADD_WARE 2 255 {Gives player 1 255 Stones}
!ADD_WARE 15 33 {Gives player 1 33 Gold Coins}
!ADD_PEOPLE 26 100 {Gives player 1 100 Generals, Yipee!}
!ADD_PEOPLE 29 50 {Gives player 1 50 Dankey, maybe you need}
This Page was created by Dieter Leibold, feel free to comment .
Last Update: 23 August 1996
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L===- L=== ¦ L== L== L=== - L L===- =¦==¦=
V E N I V I D I V I C I
Copyright 1995-1996 Blue Byte Software Version 1.02
Help (c) Валерий Лахнов (FidoNet 2:4653/1.10)
Тип : SVGA cтратегия реального времени
Сюжет: Уцелевшие после кораблекрушения римляне,основывают поселение на
неизведанном острове.Вам предстоит провести их через 10 островов(миссий)
чтобы вернутся домой.Конечная цель каждой миссии - мечом и немного мозгами,
проложить путь, сквозь враждебные племена к воротам-выходу с острова.
В начале миссии Вы имеете только Центриальный склад в котором живут
носильщики,мастера,солдаты ,а также хранятся сырье,материалы и инструменты.
Первое чем Вы займетесь это развитие поселения :нужно обеспечить разведку,
добычу и многоэтапную переработку ресурсов,сформировать и выучить армию.
Для управления игрой внизу экрана иммется 4 пиктограммы(слево направо):
1)карта; 2)статистика и управление; 3)возможности по расположению; 4)новости;
1. КАК СТРОИТЬ ЗДАHИЯ
----------------------
Если нажать Space или кликнуть мышью на пиктограму (3) с флажками ,Вы увидите
возможности по застройке местности ,в виде желтых домиков, флажков и рудников.
Домики могут быть 3х типов: маленький(МД),большой(БД) и крепость (КР).
Каждому типу принадлежит определенный набор строений которые вы можете
построить.Причем в КР можно построить и любое строение принадлежащее МД и БД,
в БД любое из МД.Кликните мышкой на домик.В появившемся меню выберите нужное
строение .Появится фундамент с синим флажком.Затем кликните мышью на этот
флажок,выберите строительство дороги ,и соедините фундамент со Складом.
Строительство происходит автоматически при наличии материалов на Складе и
свободного строителя.Выставте по длине дороге побольше синих флажков,между
каждыми двумя флажками становится один носильщик,чем их больше на дороге ,
тем быстрее осуществляется транспортировка.Скорость транспортировки
возрастет при постройке конюшни.
2.КАК РАСШИРИТЬ ТЕРРИТОРИЮ.
---------------------------
Hа границе ваших владений постройте военное сооружение:барак,казарму,дозорную
башню или крепость.После заселения ее солдатами территория расширится.
3.КАК HАЙТИ,ДОБЫТЬ И ПЕРЕРАБОТАТЬ РЕСУРСЫ.
------------------------------------------
a)Для любого строительства нужны доски или камень,иногда и то и другое.
Камень нужно находить визуально и строить рядом каменоломню или добывать в
гранитных шахтах.Для получения досок,возле лесов стройте домики лесоруба,
рядом лесопилку.Для восстановления леса нужен домик лесника.
b)Для производства оружия,инструмента,чеканки монет нужно строить шахты по
добыче железа,угля и золота.Как только вы достигните рудников,ставте рядом
синий флажок,соединяйте его дорогой со Складом и в этом же меню вызывайте
геолога.По мере нахождения месторождений, геолог будет оставлять таблички
коричневые/железо/,черные/уголь/,желтые/золото/,белые/гранит/,серые/пусто/
и появятся сообщения(4 пиктогр.)Кликните мышкой на рудник рядом с найденным
месторождением, выбирите соответствующую шахту соедините дорогой со Складом.
В построенную шахту должен прийти шахтер,по мере поступления пищи для
шахтеров начнется добыча.Добытые ресурсы будут автоматически доставлятся на
переработку в соответствующие сооружения,а при избытке на Склад.Регулировать
первоочередность по транспортировки и переработки ресурсов можно кликнув
пиктограмму (2).После того как появится сообщение о истощении шахты ,ее нужно
уничтожить(в меню шахты),чтобы не бездельничал шахтер и для экономии
продуктов.Количество мастеров ограничено, при их нехватке нужно строить
кузницу и производить соответствующие инструменты.Первоочередность
производства инструментов можно регулировать кликнув пиктограмму (2).
Дальше по схеме:
уголь+железо -----> [ плавильня ] -----> металл
уголь+золото -----> [ монетный двор] -----> монета
металл+уголь -----> [ оружейня ] -----> меч+щит
металл+дерево -----> [ кузница ] -----> инструмент
с)Для производства продуктов питания:хлеба,рыбы и мяса .
Стройте фермы на открытых пространствах,на достаточном расстоянии друг от
друга,получите зерно.Вызывайте геолога к месту где хотите построить колодец,
он найдет воду.У берега стройте домики рыбака,он будет тягать рыбу.
Мясо можно добывать построив домик охотника, а дальше по схеме :
----------¬ ----------¬
¦мельница ¦ + вода ¦ пекарня ¦
----------+ /мука/ +---------+ /хлеб/ ¦------------------¬
¦ L---------- L---------- ------+-----¬
--------+-¬+ вода -------------¬ -------------¬ ¦ ¦
¦ ферма +-------+ свиноферма +---+мясокомбинат+------------+ ш а х т ы ¦
¦ /зерно/ ¦ ¦ ¦ ¦ /мясо/ ¦ ¦ ¦
L-------T-- L------------- L------------- L------------
¦ ----------¬
¦ + вода ¦пивоварня¦
L---------+ /пиво/ ¦
L----------
Вы можете запретить доставку на Склад ,или полностью вынести со Склада
определенные виды сырья или материалов выбрав соответствующую пиктограмму
в меню Склада.
4.КАК УВЕЛИЧИТЬ И ТРЕHИРОВАТЬ АРМИЮ .
--------------------------------------
Для производства новобранца нужен 1меч,1щит и бочка пива.
При поступлении этого на склад добавляется 1солдат.
Различные военные сооружения вмещают разное количество солдат.
По мере чеканки, монеты доставляются в военные сооружения,каждая монета
увеличивает воина в звании вплоть до генерала.Соответственно увеличивается
сила воина в бою.Можно запретить или разрешить доставку монет поставив
в меню казармы ,крест на изображении монеты.Кликните пиктограмму (2),выберите
меню "армия".Сверху вниз вы можете регулировать:
1 - призыв в армию;
2 - степень защищенности зданий;
3 и 4 - соотношение воинов внутри зданий используемых для защиты и нападения;
5,6,7 - соотношение войск внутри страны(на военном сооружении белый флаг),
на прифронтовой территории (флаг с полосой) и на фронте(две полосы накрест).
Вы можете сменить солдат в военном сооружении.Если например все солдаты в
крепости натренированы до генерала,уменьшите значение 2/в меню "армия"/ почти
до нуля,и в зависимости от расположения крепости сначала уменьшите до нуля
5,6,7 пункт в меню "армия",а когда генералы из крепости потопают на склад,
верните на прежнее значении.Из Склада им на смену двинутся новобранцы.
Если Вы хотите чтобы солдаты не накапливались на Складе ,выберите одновременно
"не накапливать" и "выдать со Склада" на всех военных чинах в меню Склада,все
солдаты разбредутся по казармам.
5.СПОСОБЫ ВЕДЕHИЯ ВОЙHЫ
-----------------------
Кликните мышью на вражеском ВОЕHHОМ сооружении.Выберите количество солдат
которым вы хотите атаковать(зависит от кол-ва солдат в ближайших строениях),
выберите силу аттаки(при сильной в атаку пойдут высшие чины,при слабой - низшие)
и кликните "аттаку".Из ваших ближайщих военных строений солдаты пойдут в аттаку.
Битва будет происходить автоматически.Если Вы победите аттакуемое строение
станет вашим.
Если в пределах экрана имеется вражеская катапульта она засыпит Вас камнями.
При каждом попадании погибает один защитник,поэтому в первую очередь аттакуйте
военные строение возле которых стоит катапульта.
Если Вы построите катапульту ,то по мере поступления камней,она автоматически
будет аттаковать вражеские военные строения в пределах экрана.Единственным
способом запретить аттаку катапульты - оборвать пути доставки камней.
По мере расширения Вашей территории стройте Склады для ускорения передвижения
солдат и доставки камней для катапульт.Построенная на границе наблюдательная
вышка существенно увеличит обзор вражеской территории.
От миссии к миссии сопротивление возрастает.Hо до 8й мисии на Вас первыми не
нападут,поэтому есть время подготовится.
6.МОРСКИЕ ЭКСПЕДИЦИИ
--------------------
Если Вы найдете крепость с изображением якоря ,то можете построить Гавань.
Она выполняет функции Склада и на ней будут накапливатся ресурсы необходимые
для морских экспедиций,вначале это доски и камни.
Стройте рядом верфь.В меню верфи выберите строительство корабля.После того
как он будет построен,в меню Гавани Выберите " Hачать морскую экспедицию".
Когда погрузка на корабль закончится,появится сообщение о готовности к
экспедиции.Кликните на корабль и выберите направление, в котором он начнет
поиск новых территорий.Поиск происходит без Вашего участия.
Через некоторое время появится сообщение о том что судно пристало.
Вы можете либо бросить якорь и начать колонизацию найденной территории
/кликните якорь в меню корабля/или выбрать новое направление и продлолжить
поиск.Если Вы выбрали колонизацию то у нового берега будет построена Гавань
из доставленных кораблем материалов,а корабль станет самостоятельно
курсировать по проложенному пути доставляя в новую колонию необходимые ресурсы.
7.ГОРЯЧИЕ КЛАВИШИ
-----------------
F1 - загрузка игры ALT-Q - выход из игры
F2 - сохранение игры ALT-W - закрыть текущее окно
F8 - список hotkeys С - показать название строений
F9 - просмотр README S - показать статус строений
F10 - CD плеер V - вкл/выкл режим ускорения x2
F11 - MIDI плеер L - показать карту
F12 - игровое меню H - перейти к Центральному Складу
B - вернутся к начальной позиции
P - пауза
M - меню управления и статистики
Меню сообщений:
N - вызвать меню сообщений
G - перейти к месту событий
+/- - просмотр сообщений
DEL - уничтожить сообщения
8. ГЛЮКИ
--------
Hе рекомендуется сохранять игру в режиме паузы.
(c) 1997 HELP by Valery Lakhnov FidoNet 2:4653/1.10
Here are some tips for The Settlers II. This is not meant to be an official
FAQ, and has not been created
in conjunction with BlueByte or anyone other than myself. Please contact me if
there are any gross errors
in here, on 100734,1751.
I will not go over the basics of the game - I will assume that everyone has read
the manual (if you havenTt,
do so!). I assume that you are familiar with the essential dynamics of getting
resources in order to
construct buildings, make food etc.
Please note that I may sometimes not use the correct word for some of the
buildings or people (especially
the tree-planter, called a Sylviculteur in French!) - this is because I am
playing the French version. It
should, however, be obvious what I am talking about.
Without further ado, here are the tips:
General
Use the Observer to scout, especially in enemy territory as he will not be
attacked and he is cheaper than
building the observation towers. Place a flag as close to the border and send
him to explore there.
For wood, 1 tree-planter and 1 sawmill will serve 2 lumberjacks. Build the
sawmill between the
lumberjacks and the nearest warehouse. Make sure that you donTt place a farm
near the tree-planter,
because he will happily plant trees in the middle of the crops.
If you are notified that the Emergency Plan is in effect, construct a
tree-planter close to a lumberjack who
is no longer productive (use the S key to show the productivity of all
buildings, and C to show their
names).
For stone, quarries are better than granite mines because they do not require
food. OK they run out - but
then so do the mines. Quarries also clear ground for more buildings.
Destroy most buildings when they are no longer productive. Exceptions may be
the lumberjack and the
huntsmanTs cottage, which may be brought back into service by building a
tree-planter.
Unstock items from warehouses if you want to keep certain items in other
warehouses where they are
closer to the buildings which require them. In particular, keep stocks close to
the periphery of your
territory (although be careful if a warehouse is vulnerable to attack).
Your supply of colonists is inexhaustible - however, they need the tools for the
job (a scythe for the farmer
etc). If new buildings stay unoccupied, you need to make more tools (note that
you can determine the
priority of tool production if you need one type in particular).
Control the distribution of goods to buildings using the Distribution window if
certain buildings are
inexplicably unproductive and you have all of the requisite resources.
All levels in Campaign mode end when you find the Magic Portal.
See Appendix 1 for a table showing material requirements for all buildings.
Roads
Flags should generally be placed as frequently as possible; however, turn on the
Building Help (space bar)
to ensure that you do not remove useful building sites by placing them badly.
Much-used roads will be automatically paved and will become quicker - you have
no control over this.
In busy areas (eg around warehouses), build a complex network of roads so that
there are multiple routes
for your goods. This will speed up transportation.
Choose flat ground for roads if possible - the transporters are slowed down by
hills.
Build a Mule farm to speed up transport. For this, you will require 2 farms and
a well in order to provide
the necessary wheat and water.
A maximum of 8 items can be kept at a flag. If your flags are blocked, you are
losing production from
your buildings - get mules or build additional roads. If absolutely necessary,
you can remove the flag,
thus losing the items at the flag but possibly freeing up a blocked route.
Food
Build the huntsmanTs cabin close to a forest, preferably where you see game
roaming around on the
screen. He will eventually exhaust the supply, but if there is forest around it
will return (make a tree-
planter to regenerate the forest).
Fish will always be found in the sea, but only sometimes in lakes. Destroy the
cabins when they exhaust
the supply - fish never return.
Farms must be built with open space around them for the fields. You can readily
see if there is enough
space by checking out the productivity level, which corresponds only to the
space available. Remember to
keep them away from the tree-planters!
For efficient production, build 3 farms to 1 well, 1 mill and 1 bakery. As you
see, you will need lots of
farms!
For 1 pig-farm you need 3 normal farms (again), 1 well and 1 butcher. Is it
worth it? DonTt know - but
you need food to keep your buildings going. I donTt yet know what the most
efficient means of food
production is - if anyone knows, please tell me (obviously the fisherman and
huntsman are the easiest, but
they donTt last forever).
Mines
The size of the coloured portion of the signs indicate the level of resources
available for mining. The
signs disappear after a while, but this does not affect the availability of the
resource.
Destroy mines as soon as they are exhausted - they still take food, and you will
free up the miner for
another mine.
Militia
To make one soldier, you need a sword, a shield and a keg of beer in a warehouse
(not in separate ones).
Soldiers go up in rank according to the supply of gold coins, and this affects
their strength.
Use the military settings to send troops towards the frontiers rather than the
middle of your territory
(unless you have a good reason for not doing so).
Attack enemy military buildings which protect production buildings - if you take
it, he will lose all of the
buildings within itTs radius. Even if it is taken back, he will have to
rebuild.
Catapults are often more useful than soldiers and military buildings -
crucially, destruction of an enemy
building by catapult is not seen as an act of war. Each catapult attack
consumes 1 stone and, if successful,
reduces the garrison of a building by 1 soldier until the building is destroyed.
Change the transport
priorities if you need the catapults to fire quicker.
You can affect the use of gold by selecting the Lno goldL icon in military
buildings which are away from
the conflict zone.
Seafaring
Ships hold up to 40 items (colonists and goods) and can only be built in a
shipyard - suitable sites for
building shipyards are very rare. You also have to build a naval port in order
to supply ships - remember
to take planks and stones with you to build on your new islands.
Appendix 1 - Material Requirements for Buildings
Building Planks Stones
Headquarters - -
HuntsmanTs Cottage 2 -
FishermanTs Cabin 2 -
Quarry 2 -
Tree-planterTs Cabin 2 -
LumberjackTs Cabin 2 -
Sawmill 2 2
Farm 3 3
Well 2 -
Pig-farm 3 3
Butcher 2 2
Mill 2 2
Bakery 2 2
Mule farm 3 3
Mine (any) 4 -
Foundry 2 2
Mint 2 2
Workshop (tools etc.) 2 2
Forge 2 2
Warehouse 3 3
Shipyard 2 3
Port Warehouse 4 6
Boat 1 -
Ship 13 -
Watch Tower 3 -
Barracks 2 -
Guard House 2 3
Guard Tower 3 4
Fortress 4 7
Catapult 4 2
Appendix 2 - Dependency Chart
This chart shows which buildings and resources are required for which products.
See the manual for
details of how to find the resources.
I have this chart as a PowerPoint presentation, in both English and French
versions, which could be
uploaded if there is sufficient interest.
1. Type THUNDER while playing the game, You will see an exclamation
mark and this enables some cheats:
[Alt][F7] Reveals the entire map
[Alt][1]
through
[Alt][6] Changes the speed of the game.
If you have version 1.51. use WINTER instead of THUNDER.
2. You can edit the .rtx files in the directory SETTLERS2\DATA\
MISSIONS as per below:
!ADD_WARE 0 20 Make !ADD_WARE 0 199
!ADD_WARE 1 50 Make !ADD_WARE 1 199
!ADD_WARE 2 46 Make !ADD_WARE 2 199
etc
!ADD_PEOPLE 0 100 Make !ADD_PEOPLE 0 199
!ADD_PEOPLE 1 4 Make !ADD_PEOPLE 1 99
!ADD_PEOPLE 2 2 Make !ADD_PEOPLE 2 99
etc
Notice you can change people 0 (unemployed guys) to 199 OK!
You'll start with some 298 privates and 99 of the other soldiers due
to the 199 swords and shields being allocated to the 199 unemployed
guys.
EditCheat:
Go to the Settlers2 savegame directory and type
edit mission.dat
Remove everything and type 1111111111 and save it under the same
name. If everything has gone right you can play all of the ten
missions.