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See Quest for Glory 1: So You Want to Be a Hero FAQ, Hint, Hint #2, Solution, Solution #2, Solution #3, Solution #4, Cheat-code, Cheat-code #2 here!

FAQ for Quest for Glory 1: So You Want to Be a Hero


Quest for Glory: So You Want to Be a Hero?
                          FAQ/Walkthrough version 1.0
                                  6/16/2000

                 Writer: Andrew R Morozin (LoudKing@aol.com)


                    (C)Copyright 1999. All rights reserved.




Hello I am Andrew. I have been a fan ever since I got
Quest for Glory III: Waging War mailed to me for free by
MCI.  I have beaten every Quest for Glory with every possible
character even Quest for Glory V! I am sure you will find
everything you need in this Walkthrough/FAQ.



---------------------------------------------------------------------------
Game Info
Name: Quest for Glory: So You Want to Be a Hero?
Type: Fantasy Adventure
System: PC
Company: Sierra
Maker: Lori Ann Cole

For more info check out my review at gamefaqs.com!
----------------------------------------------------------------------------


Index
 1.IMPORTANT INFORMATION!!!
 2.Story
 3.Tips, Tips, and Tips
 4.The FAQ
 5.Codes and Secrets
 6.Items and Spells
   a-Items
   b-Spells
 7.Characters
 8.Monsters
 9.Bugs
10.Walkthrough
   a-Starting Out
   b-The Healer's Ring
   c-Saving the Baronet
   d-Visiting Baba Yaga
   e-Obtaining the Dispel Potion
   f-Attacking the Brigands
   g-Payback for Baba Yaga
11.Quests and Deeds
   a-Fighter
   b-Wizard
   c-Thief
   d-Any Old Deeds
12.Credits


_______________________________________________________________________

{1} IMPORTANT INFORMATION!


While I don't mind questions, what you should do first is READ THE FAQ
to see if the answer is in there.  If it absolutely, 100% isn't in there,
or if you can't understand what I'm saying, then you can email me about
the question you want answered.  If you ask me a question when the answer
is in the FAQ, I probably won't reply back.
Thank you for your cooperation.

_______________________________________________________________________

{2} Story

A man that came straight from graduating from the Hero's School of
Correspondance, heads to a town named Spielburg which seems to be
in trouble for his first adventure. He wants to become.. a Hero!
After he arrives there is an avalanche that traps him inside.

He arrives at town and meets the sheriff. He hears about the
Baron and his lost children, and about Baba Yaga and the
Brigands and he has found himself his first adventure.

He heads to the Adventurer's Guild, logs in and reads the
bulletin board.

Soon enough he hears the ancient prophecy.
"'Comes a Hero from the East,
 Free the man from in the beast;
 Bring the child from out the band;
 Drive the curser from the land.'"

If he fulfills these deeds he shall be known as Hero of Spielburg.

_______________________________________________________________________

{3} Tips, Tips, and Tips


-SAVE OFTEN!!!

-Don't save all on the same save. Example:
 Thief1, Thief2, Thief3... etc
 That way if you screw up you won't have to start the whole
 game over!!!!

-Don't drink ANYTHING at the Aces and Eights Tavern! It's a waste
of money, the Troll's Sweat is a COMPLETE waste of money, and the
Dragon's Breath kills you.

-When you're burglarizing a house, make sure you're in stealth mode.
(bent over walking)

-The only safe places to sleep is the Hero's Tale Inn, the horse
stable inside the castle grounds, and 'Enry the 'Ermit's cave.
If you sleep anywhere else... you'll die. Fair warning.

-Pay attention to your stamina! If it runs out you can die, and
you don't lose stamina in just battles!

_______________________________________________________________________

{4} The FAQ

Q: I can't kill things!
A: Get your timing right, when you see blood squirt from your enemy
   after you strike, you know you're doing something right.

Q: Can you steal Otto's yo-yo?
A: No. And wouldn't that be very inconsiderate of you if you did?
   Imagine how sad the little fella would be if you did that.

Q: What is the meaning of life?
A: 42

_______________________________________________________________________

{5} Codes and Secrets


Ok you raskly Quest for Glory originals you finally get
an advantage.

All the codes here are for Quest for Glory Original.


Type in "Razzle Dazzle Root Beer"

ALT+B = Money editer. Up to 999

ALT+K = stats editer
0 = Strength
1 = Intelligence
2 = Agility
3 = Vitality
4 = Luck
5 = Weapon Use
6 = Parry
7 = Dodge
8 = Stealth
9 = Pick Locks
10 = Throwing
11 = Climbing
12 = Magic
13 = Experience
14 = Hit Points
15 = Stamina Points
16 = Magic Points
17 = Open
18 = Detect Magic
19 = Trigger
20 = Dazzle
21 = Zap
22 = Calm
23 = Flame Dart
24 = Fetch

ALT+I = Item editer (Get any item you want!)
1 = Silver Coin
2 = Gold Coin
3 = Food
4 = Mandrake Root
5 = Brass Key
6 = Broadsword
7 = Dagger
8 = Leather Jerkin
9 = Shield
10 = Piece of paper
11 = Apple
12 = Vegetable
13 = Glowing Red Gem
14 = Porcelain Vase
15 = Candelabra
16 = Music Box
17 = Candlestick
18 = String of Pearls
19 = Gold Ring
20 = Spirea Seed
21 = Rock
22 = Flower from Erana's Peace
23 = Lockpick
24 = Thieves Toolkit
25 = Thieve's Licence
26 = Empty Flask
27 = Green Fur
28 = Fairy Dust
29 = Flask of Water
30 = Mushroom
31 = Cheetaur Claw
32 = Troll beard
33 = Chainmail Armor
34 = Healing Potion
35 = Magic Potion
36 = Vigor Potion
37 = nothing
38 = Dispel Potion
39 = Undead Unguent
40 = Magic Mirror
41 = Magic Acorn

ALT+T = Teleport anywhere (you have to guess)

ALT-S = list the sprites currently on screen

ALT-E = ego status

ALT-P = changes the objects on the screen to turn to only one color
depending on whether it it's in the foreground or background

_______________________________________________________________________

{6} Items and Spells

      A. Items

Gold
You can buy stuff with it.
Gold is better than Silvers.

Silvers
You can buy stuff with it.

Broadsword
The Fighter starts out with it. The best weapon in the
game, but limited to only the Fighter.

Shield
The Fighter starts out with it, great defense item.
Limited to only the Fighter.

Leather Jerkin
The Characters start out with it. It's a good defense
item.

Flask
You can put water and fairy dust in here. You also get them after you
drink a potion. You can buy them at the Dry Goods store. If you don't
want them the Healer will buy them from you.

Food
Great rations for a great hero. You'll need these so you don't die
of hunger.
COST = 5 silvers for 10 rations

Dagger
Basically they're throwing daggers. A Fighter will need one,
and Thieves could always use a few.
COST = 20 silvers

Chainmail Armor
Great form of defense but pretty heavy and expensive.
COST = 500 silvers

Healing Potion
You can buy these from the Healer or Zara (Zara sells them more
expensive), you can steal them from the Healer but if you do she
will find out and never let you inside her store again and you'll
lose the game. You get two as a gift for finding her ring also.
What they do is restore HP, obviously.
HEALER COST = 40 silvers
ZARA COST = 50 silvers

Vigor Potions
You can buy these from the Healer or Zara (Zara sells them more
expensive).
They restore stamina.
HEALER COST = 20 silvers
ZARA COST = 25 silvers

Power Potions
You can buy these from the Healer or Zara (Zara sells them more
expensive).
They restore Magic Points.
HEALER COST = 60 silvers
ZARA COST = 75 silvers

Undead Unguent
This will allow you to not be killed by the ghosts at night time.
You cna buy it from the Healer.
COST = 100 silvers

Dispel Potion
This will change the form of someone who's form has been changed.
You can get it from the Healer when you give her the ingredients.
COST = Flowers from Erana's Peace, Magic Acorn, Flying Water,
       Green Fur, Faery Dust

Open Spell Scroll
This scroll will teach you the Open spell. You can buy it from
Zara.
COST = 30 silvers

Fetch Spell Scroll
This scroll will teach you the Fetch spell. You can buy it from
Zara.
COST = 40 silvers

Flame Dart Spell Scroll
This scroll will teach you the Flame Dart spell. You can buy it
from Zara.
COST = 60 silvers

Detect Magic Spell Scroll
This scroll will teach you the Detect Magic spell. The Green
Meep has custody of it.

Calm Spell Scroll
This scroll will teach you the Calm spell. It is hidden in
Erana's Peace.

Trigger Spell Scroll
This scroll will teach you the Trigger spell. 'Enry the
'Ermit has it.

Erasmus's Razzle Dazzle Rootbeer Spell Scroll
This scroll will teach you the Erasmus's Razze Dazzle
Rootbeer spell. You have to beat Erasmus at a magic
game to get it.

Drink at Hero's Tale Inn
This restores stamina. Sit down at the bench in the Hero's
Tale Inn and order it.
COST = 1 silver

Meal at Hero's Tale Inn
This restores stamina. Sit down at the bench in the Hero's
Tale Inn and order it.
COST = 3 silvers

Buy Abdulla a Drink at Hero's Tale Inn
Sit down at the bench in the Hero's Tale Inn and give money
to Abdulla to order it.
COST = 2 silvers

Buy Abdulla a Meal at Hero's Tale Inn
Sit down at the bench in the Hero's Tale Inn and give money
to Abdulla to order it.
COST = 4 silvers

Sleep at Hero's Tale Inn
This restores all stamina. Pay Shameen and rent the room for
the night.
COST = 5 silvers

Apples
They're fresh apples from the nearby farm. You can eat them,
but they're best to give away.
COST = 1 silver for 10 apples

Vegetables
Mixed vegetables. Best when eaten. You can complete your
diet with these.
COST = 1 silver for 10 vegetables

Ale
A waste of money. Wow. You drank ale. There goes that silver.
It can be bought at Aces and Eights Tavern.
COST = 1 silver

Troll's Sweat
A COMPLETE waste of money. Not only do you spend 5 silvers on
it, but then you black out and Crusher steals all of your money.
It can be bought at Aces and Eights Tavern.
COST = 5 silvers and the rest of your money too

Dragon's Breath
This is also a complete waste of money. It's pretty expensive,
and it kills you.
It can be bought at Aces and Eights Tavern.
COST = 25 silvers and your life

Thieve's License
A must-have for any Thief. If you're a thief, buy it.
It can be bought from Boris the fencer in the Thieve's
Guild.
COST = 25 silvers

Lockpick
As a Thief you start out with one. You can pick locks
and break into houses with it. You can also buy one
from Boris but that's a waste of money.
COST = 15 silvers

Thieve's Toolkit
You can't be a true thief without one. Sure it may be
a waste of money but all the cool guys are doing it.
It picks locks and allows you to break into people's
homes more efficiently. It can be bougt from Boris the
fencer at the Thieve's Guild.
COST = 100 silvers

Cheetaur Claw
You get it for killing a Cheetaur, but you have to search
its dead body to get it. The Healer will buy it from you.

Troll's Beard
If you kill Fred the Troll, search his body for his beard.
The Healer will buy it from you.

Mushrooms
They're mushrooms from the Faery circle. ONLY
get them at daytime. The Healer will buy them
from you.

Spirea Seed
You steal it from the Spore Spitting Spireas.
The Dryad wants it.

Flying Water
Water from a waterfall. Where do you think you
could get some of that?

Magic Acorn
It's a magical acorn. The Dryad gives it to you
if you give her the Spirea Seed.

Green Fur
It's Green Meep fur. The Green Meep gives you
some.

Faery Dust
Dust from a faery. Beats me. If you dance for them
they'll give you some.

Flowers from Erana's Peace
In the garden named Erana's Peace there are flowers
everywhere. This is a gold mine. The Healer buys
them for 5 silvers a piece.

Kobold's Key
You need to sneak up and steal, or kill the Kobold
for this key.

Toadstools
The Toadstools in the Kobold's cave will poison you
to death, and the Healer doesn't want them. So just
drop them all.

Rocks
Just pick them up off the ground in the forest.
They can be thrown.

Glowing Red Gem
If you trade with Brauggi Barter, the Frost Giant, or
mercilessly destroy him you'll get a glowing red gem.

Healer's Ring
The Healer's Ring is lost. You must find it.
She will reward you if you do.

Mandrake Root
Baba Yaga sends you out to get it, if you don't she'll
kill you. It must be pulled out at exactly the middle
of night.
It's at the town graveyard.

Magic Mirror
The Magic Mirror reflects spells.
Erasmus let 'Enry the 'Ermit borrow it, and 'Enry let
the Brigand Warlock borrow it.. so yer gonna have to
bust down a whole fortress just reflect one lousy
spell.

Porcelain Vase
Thieve's can steal this from the Sheriff's house.
SELLS FOR 40 SILVERS to Boris

Candlesticks
Thieve's can steal this from the Old Lady's house.
SELLS FOR 100 SILVERS to Boris

Candelabra
Thieve's can steal this from the Sheriff's house.
SELLS FOR 150 SILVERS to Boris

Music Box
Thieve's can steal this from the Sheriff's house.
SELLS FOR 90 SILVERS to Boris

Pearl Necklace
Thieve's can steal this from the Old Lady's house.
SELLS FOR 500 SILVERS to Boris

Suspicious Notes
The traitor Brigands plant their notes on the floor of
the Aces and Eights Tavern. That's hwo they communicate
without getting caught. They're not too smart.



      B. Spells

Zap Spell
You can charge your weapon for more damage it only works once per cast.
You start out with this spell.

Fetch Spell
This spell will catch any item you want, that you can't reach.

Flame Dart Spell
This spell will attack someone or something with a darting ball
of flame.

Open Spell
This spell will open something that you can't yourself, perhaps
heavy or locked doors.

Calm Spell
This spell will calm your enemies, wild animals, fire, anything
that has gone balistic.

Detect Spell
This spell will detect magical things or some kind of invisible
magical effect.

Trigger Spell
This spell will trigger and disarm magical traps or effects.

Erasmus's Razzle Dazzle Rootbeer Spell
It has nothing to do with rootbeer, what it does is creates
a dazzling flash of light that will blind your enemies for
a certain amount of time.

_______________________________________________________________________

{7} Characters

The Hero
A man setting out for the reputation as a hero.
      Fighter
      His hobbies include killing every sort of monster there is.
           Magic User
           An amatuer spellcaster with potential. He starts out with one
           spell, Zap.
               Thief
               If you are going to save others why not help yourself out also?
               That's what the thief thinks.

Sheriff Schultz Meistersson
He's the Sheriff. He used to go out monster hunting with the Baron and
the Adventurer's Guildmaster, but now just spends time training Otto,
his deputy.

Otto
A Goon, being trained as a deputy by the Sheriff of Spielberg. He likes
his yo-yo.

Baron Stefan Von Speilburg
He is very upset, the Ogress, Baba Yaga is inhabiting his land, his
children are lost, and the Brigands anually come to Spielberg and
gang-rob anyone in sight. He needs a hero.

Baronet Barnard Von Spielburg
A cocky young man that has been lost for years, because of a curse
caused by Baba Yaga. He is the Baron's son.

Elsa Von Spielberg
A young girl that was cursed by Baba Yaga many years ago and
has been missing ever since. She is the Baron's daughter.

Yorick
Yorick was the Baron's jester and set off once Elsa dissapeared and
promised never to return until she was safe.

Wolfgang Abenteuer, the Adventurer's Guildmaster
An old Guildmaster that used to hunt with the Sheriff and Baron. He
will take record of your deeds.

Erasmus
A "silly" if you will, Wizard. He will train you over the years in your
magic, if you are a magic user. He thinks he's funny and is very
annoying to talk to. He is friends with Baba Yaga, the Brigand Warlock,
and 'Enry the 'Ermit.

Fenris
Erasmus's familiar. Or is it the other way around? He's a rat.
He likes to use lots of corny puns.

Zara
She is the Magic Store owner. She is also very mean. She knows
Erasmus and has great respect for Erana. She is half human
and half faeryfolk, just like Erana.

Damiano
Damiano is Zara's familiar, he's some kind of imp creature.

Heinrich Pferdefedern
He is the farmer, he's also a Centaur. Wouldn't it suck to be
a Centaur? I mean he gets the worst half of a horse.
He was robbed by the Brigands one day, but eventually recovered
from it.

Hilde Pferdefedern
She is the farmer's daughter. She sells the goods he grows.

Kaspar
He owns the Dry Goods store, a great store for an adventurer to
shop at! He wants to be an adventurer, but is a bit of a coward
so he just helps adventurers.

Shameen
He owns the Hero's Tale Inn an inexpensive and comfortable Inn.
He was trapped in Spielburg and can't get back to his desert
homeland Shapier so just stays around with his Inn. He is of the
Katta species, a species of talking cat that walk upright like humans.

Shema
Shema is Shameen's wife and takes care of the kitchen at the Inn.

Abdulla Doo
Abdulla Doo is a merchant that flew to Spielburg on his flying
carpet with Shameen and Shema, but also got stuck in Spielburg.
He was eventually robbed by Brigands and Shameen and Shema
take care of him. He will give you a lift to Shapeir on his
flying carpet if you find it that is, and the rest of his
treasure.

Sam the Beggar
Sam has been poor all of his life, you can find him in the alleyway
at daytime, he will be begging for money. If you give him some he'll
talk to you. He promises to meet you at Silmaria one day.

Sneak
Sneak is a thief that is ready to kill you if you don't hand over
your cash. Do whatever you possibly can to avoid him.

Other Thief
The other thief that does the talking remains nameless. If you
are a thief you can show him something that can get you out of
there with your money remaining and the password to the thieves
guild.

The Barkeeper
He's a mean, dark, scary man. Stay away from him. Well talk to
him first. Then stay away from him.

Crusher
He'll lead you into the thieves guild if you know the passwoid.
He's a mean Goon, unlike Otto.

The Barber
He's always unconscious, don't bother.

Beef Butchmeister
He's the butcher. He's playing a hardcore game of... fish.
He has shut down the Butcher's shop and too bad the programmers
didn't allow the thief character to break into it.

Silas Sourdough
He's the baker. He's also playing a rough game of fish.
He has also shut down the bakery.

The Fox
You'll meet a friendly talking Fox along your travels in the
forest. You need to save it from a fox-trap.

Amelia Appleberry
Amelia Appleberry, is the Healer. She makes potions.
Not much else about her.. besides the fact she looks very
odd in the remake version.

Pterry the Pterosaur
Pterry is a Pterosaur, apparantly a flying dinosaur.
He is the Healer's pet and lives in the Healer's house.

Pteresa the Pterosaur
Pteresa is Pterry's girlfriend. She lives in a nest in the oak
tree outside the Healer's house.

Karl
Karl is the gatekeeper at the castle. He is friendly and talks a
lot. He will fill you in on what's been going on. He'll let you
into the castle grounds.

Weapon Master
The Weapon Master is a cocky swordsman that trains all the guards
at the castle on weapons.

Pierre
He guards the castle door, if you talk to him about his bald
spot he will never speak to you again.

Frederick
He also guards the castle door.

The Stableman
He tends to the horses which aren't used anymore. He has a
sad life, and the onnly way you can help him is to sweep
up the mess for him each day. He will return the favor
by letting you sleep at the stable at night.

Man at the Barracks
He's a very mean guard. Stay away from him.

'Enry the 'Ermit
'Enry is a hermit that lives in a cave. He is also a spellcaster
that is friends with Erasmus, Fenris, Baba Yaga, the Brigand Warlock.
Pretty sociable for a hermit.. or is an 'Ermit different from a
hermit...?

Brauggi Barter
Brauggi Barter is a Frost Giant warrior. His people are starving
and he needs your help. He will bargain with you a glowing red
gem for food.

Bruno
Bruno is a dangerous looking man that will tell you secrets
about Spielburg if you pay him. Stay away from him unless
of course you're wealthy.

The Chief
The Chief Thief is.. the Chief Thief. He owns the Thieve's
Guild. He'll play a game of throw daggers at a board with
you. You'll have to bet some money to play.

Boris
Boris is the fencer. You steal stuff at people's houses,
he'll buy them. It's not pawning! It's FENCING!

Traitor Brigand
A Brigand that is plotting against the Brigand Leader.

The Dryad
The Dryad is a talking tree that loves the forest. Don't harm
anything in the forest, besides hostile monsters, or she won't
help you. She teaches you about a special potion if you help
her.

Green Meep
He's a green furred Meep and is the only one that will talk to
you. He's also the most magical Meep since his green fur is
well.. very magical. If you check back later on he'll show
you his son who carries out his green fur.

Baby Meep
The baby Meep is the green Meep's son. Baby Meep also has
green fur.

Antwerp
The Antwerp is a big oddly shaped.. clear jelly flesh thing
monster. It will only try to harm you if you try to harm it.
If you are fast you can stop it form harming you..

Baby Antwerps
If you're fast you'll create a bunch of baby Antwerps which
you'll meet again later on in your adventures. A lot later on.

Old Lady
She lives in town and rocks in her chair at daytime. She has
an interesting pet cat inside her house.

Baba Yaga
Baba Yaga is an Ogress that likes to eat humans, frogs, bugs,
mandrake roots, lots of disgusting things. She is good at curses
and sorcery. She put a curse on the Baron's children because of
Baron's demand for her to leave. She is friends with Erasmus,
Fenris, 'Enry the 'Ermit, and the Brigand Warlock.

Baba Yaga's "Children"
Baba Yaga's "Children" are two bats that she likes to talk to,
and they give her advice sometimes.

Brigand Warlock
He is a Warlock for the Brigands apparantly, and uses his rather
silly magic to guard the treasure hold. He is friends with Erasmus,
Fenris, Baba Yaga, and 'Enry the 'Ermit.

Brigand Leader
The Brigand Leader is a great strategist and sword fighter, and has
led the Brigands to great victories.

The Three Stooges
Yes they make a cameo appearance. You know who they are, this
time around they're dressed as Brigands and want to kill you.

Hans Halfwitten
A young adventurer that was slain by a Troll.

_______________________________________________________________________

{8} Monsters

Goblins
These things are simple and great for boosting strength and weapon
usage. There's a gang of them located in a screen in the forest.
You get a prize of money for killing them, not all the time
though.

Saurus
These things are easy... that's about it. The only prize for
killing them is a small satisfaction.

Brigand Warriors
A little training in strength and wepaon use and you'll be able to
take them out. You gte a money prize for killing them.

Cheetuars
They only come out at night and are very tough. It will take a
while to be able to take them down. The prize for killing them
are Cheetaur claws, which you can sell to the Healer.

Mantrays
The Mantrays are very weird, very magical, and very tough to kill.
The only prize for killing them is satisfaction.

Ogre
The only Ogre is outside the Kobold's cave. He's pretty tough
and takes a lot of stat building to be able to take him down.
The prize for killing him is.. a chest. If you manage to open
it there is a good sum of money in there.

Kobold
Although you do not go into standard combat with the Kobold, he
is still a monster, and you do still fight him anyway.
Fighters attack him with sword, and magic users use flame dart,
thieves shouldn't attack him at all.
The prize for killing him is of course the key he's wearing.

Fred the Troll
The only Troll is inside the hidden passageway. It takes a LOT
of stat building to be able to take him down. He's TOUGH.
The prize for killing him is Troll Beard which you can sell to
the Healer.

Toro the Minotaur
Toro is a friendly Minotaur.. but not yet. Right now he hasn't
been aquanted to you, and will attempt to slaughter you. He is
also very tough but not much harder to kill then the Troll.
Fortunately enough you do not kill him, just injure him.
The prize for defeating him is money hidden inside his mace.

Brauggi Banter
The Frost Giant warrior, a.k.a Bruaggi Banter, can be killed if
you are strong enough I believe but that's just plain mean. There
is a way to help him so you both can benefit.

Antwerp
Just attack it, when it tries to fall on you, ready your weapon
and it will land on your blade.


Can someone please tell me if a Saurus Rex is in the game or not?
Email me at LoudKing@aol.com
_______________________________________________________________________

{9} Bugs

The Centaur Farmer Bug:
The screen messes up when you enter this screen at daytime.
Just talk to him or pass by the screen.

The graphic Bug:
If you play for a while the graphics mess up. Just save and turn
off the game, and turn it back on.

End Game Bug:
Sometimes the end game screen shows forever and you are never
asked to save your character to a disk for the next Quest for
Glory game. You just gotta save ebfore the end of the game and
keep trying.

Calm Spell Bug:
After calming Toro the Minotaur he often wakes back up and
attacks you.



If there are any more bugs I haven't listed, email me at
LoudKing@aol.com
_______________________________________________________________________

{10} Walkthrough

Welcome to the walkthrough! I am going to skip most of the minor stuff
and subquests in this and get right to the important stuff!


       A - Starting Out

!Starting a Hero!

Ok I'll tell you about all these raskly attributes.

Strength - This is the amount of damage you deal when you hit your
           enemy.
Weapon Use - This decreases chances of missing an enemy.
Intelligence - This uhh.. determines how smart you are...?
Parry - This is a fighter's ability. It's for like a strike-retreat,
        repeat kinda thing.
Agility - This raises stamina.
Dodge - This decreases enemy's chances of striking you.
Vitality - This raises health and stamina. Very good.
Stealth - This is a thieve's ability. This decreases chances of
          people hearing you.. basically a sneaking around skill.
Luck - I have no idea. I guess it's a miracle skill or something.
Pick Locks - Gee. What could this be. It increases chances of
             picking a lock. A thieve's ability.
Magic - This increases your ability to use spells. A Magic User's
        ability obviously. It also raises magic points.
Throwing - Increases chances of hitting your targer while throwing
           a rock or dagger.
Climbing - Increases your chance of climbing stuff.

Health - If you take damage you lsoe health points, if you lose them
         all you die. Add points to vitality to get more HP.
Stamina - If you climb, throw, or attack too much your stamina decreases
          and if you lsoe all stamina points you die. Add points to
          agility or vitality to get more stamina points I recommend
          vitality though.
Magic Points - When you cast a spell your magic points decrease if you
               lose all magic points.. you die. Nah just kidding you
               just can't cast spells until you sleep or drink power
               potions to restore them. Add points to Magic to get more
               magic points.


To make a pure-bred Fighter:
Have strength at 30, Weapon Use at 30, Parry at 20, and Vitality at 45.
Good combo.

To make a pure-bred Magic User:
Have Strength at 20, Weapon Use at 20, Magic at 30, and Vitality at 40.
Good combo. You can have Vitality at 35, and Magic at 35 if you wish.

To make a pure-bred Thief:
Have Strength at 20, Weapon Use at 20, and Vitality at 40.
Good combo.

Imbred Characters.. I mean Cross-bred!!:
You can have a Fighter or Thief with Magic skill if you wish, but
I recommend doing this after you use the pure-bred characters.

---------------------------------------------------------------------------

!Talking!
The first part is real simple. Talk to everyone in town, about everything. For
you Quest for Glory originals, instead of the remake, talk to people about
Erana, Baba Yaga, Baron, Elsa, Spielburg, Brigands, Erasmus, and anything you
see around you or something they mention. I prefer the remake myself though.

!Shopping!
Ok time to shop! At the Dry Goods store make sure you buy two empty flasks.
You'll need them later. If you're strong enough and have enough money, buy
the chainmail armor. Food isn't very neccassary. Buy extra daggers if you
really want to.

Now go to the veggie and fruit seller, the Centaur woman, and buy fifty
apples (five pairs, they come in ten) you'll need them later.

Okie dokie head over to magic shop IF you're a spellcaster. Buy all
the scrolls of course, you'll need extra dough of course so just sell
a lot of flowers from Erana's Peace to the healer.

The healer.. Well in order to boost strength you'll need some stamina
potions but I'll teach you that later on. There's other stuff but that
will also be later.

..are there any more stores? ..guess not.

!Boosting stats!

To boost your strength work at the horse stables daily.

Another way to boost strength and weapon use is to go to the
screen where the Goblins hide and then pop out to attack you.
Just slay Goblins, save, take vigor potions if you need to,
repeat. Being able to slay large amounts of these fruitcakes
will have you ready to kill the Ogre outside the Kobold's cave.
By doing this your vitality, luck, and agility will also increase.

To boost your magic, just practice your spells. Practicing
your spells will also increase your experience with the
spell your casting also.

To boost your climbing, just climb stuff.

To boost your throwing, pick up lots of rocks and throw them
all.


       B - The Healer's Ring

This is really simple. You really positively want me to ruin it
for you??? I'm warning you!!! Ok. If you really do need help
read on.

First pick up a rock and throw it at the pterosaur (It's Pteresa,
Pterry's girlfriend!). It will fly away.

Is that all you needed!? If not read on.

!Thieves!:
Now climb the tree, and pick up the ring in the nest.

!Magic Users!:
Magic Users must cast the fetch spell.

!Fighters!:
Fighters have to throw rocks at the nest, and it will fall down.


!!!!!Back to normal programming!!!!!!

Once you have the ring give it to the Healer for your rewards.


       C - Saving the Baronet

Ok, defeat the Ogre outside the cave first. When you do,
enter the cave.

You'll see a big hungry bear. You can feed it food from the
Dry Goods store, or you can cast the Calm spell. Once you
have done so, go right.

You will meet up with the Kobold.. ok fork in the road!

!Fighters!:
Go up to it.. say hi.. and engage hostile battle.
Just have your sword up. Hit it. It will disapear, it will
pop back up. Attack it again. Keep repeating this pattern
until it dies. Take the key and the toadstools if you want.

!Magic User!:
This is fun. While it's sleeping throw a flame dart at it.
It will disapear. Every time it pops back up have a flame
dart flying at it. Keep repeating this until you've
killed the freak. Take the key and toadstools if you want.

!Thief!:
This is unjustified. In this scenario, the Kobold gets to
live. Go into stealth mode, walk up to the Kobold, grab
the key, and the toadstools if you want, and leave.



!!!!!Back to normal programming!!!!!!

Now go back to the bear, and use the key on it.

       D - Visiting Baba Yaga

Ok the talking skull won't let you in, eh? He wants eyes.

Have you visited the Frost Giant warrior, Brauggi Barter?
Well give the huge freak fifty apples so his people won't
starve to death. He'll give you a glowing red gem.
Can you guess what you do with that gem? No, don't fence
it to Boris.

Go back to the talking skull, who's name you'll learn a lot
later, and give him the glowing red gem. He'll go underground
and you may now call down the Hut of Brown.

Talk to the hut, make sure you're not near it or it will crush you.
Talk to it while it's down, again making sure you're not near it,
and tell it the rhyme. If the correct rhyme doens't show up, shame
on you because that means you didn't talk to anybody about it
and maybe not anything. If Hut of Brown isn't listed go ask
people about Baba Yaga and her hut.
If you do see Hut of brown as an option click it and you may
enter.

To your disfortune, as soon as you enter Baba Yaga freezes
you and turns you into a toad.
She gets the idea of eating mandrake instead of.. well you
and sends you off to get the mandrake root.

The rules are.. get the mandrake at exactly midnight, and
bring it back right away. If you fall asleep (sleep all night)
you will die. If you pick up the mandrake root before midnight..
you die. So stick to the rules. There's only two.

Go to the healer and buy some undead unguent. It's a bit pricey
but if you don't buy it you'll die, so it's a good bargain.

Locate the graveyard, see that red root thing? That's the
mandrake root. Go pick it up. No don't! You'll die.

Once you know your way to the graveyward head to town.
Wait until midnight. Check the clock thing, if it says
it's the middle of the night it's time to head out.
Ok, ready? Put on your undead unguent and go to the
graveyard. Are you sure it's midnight? If so pick
up the mandrake root and bring it back to Baba Yaga.

Ahhh.. Fantastic. "Hey! What was my prize!" you say.
Oh that's real simple. You weren't eaten. Plus you
got a few experience and puzzle points.

       E - Obtaining the Dispel Potion

Find a White Stag in the forest. Chase it, but don't hurt
it. It will lead you to a tree. Walk up to the tree.

Holy Sishkabob. Something came out of the tree and started
talking. "Are you one with the forest?" she say. YES you
answer. Now do it. Say yes. She will send you off to find
a special seed.

I'll make it real simple for you. If you find a bunch of
flowers spitting something you've found it. Now for the
tough part. You have to GET it. This will of course ruin
the flower's game of catch, but The Dryad really wants this
seed.
Fork in the road!

!Fighter!:
Thrfow rocks at the seed, NOT the flowers!!! After a while
of practicing you'll knock the seed out of the air, and
pick it up. It's kinda hard to learn but you need to
throw the rock a little bit near the flower currently
holding the seed. It takes practice, don't bother me
about it.

!Magic User!:
This should be real simple for you to figure out. Just cast
fetch spell. You won't get it first try. or second try. Or
third try either.. You'll be practicing fetch spell for a
while. Eventually you'll catch that raskly seed.

!Thief!:
Just climb that rock thing, and catch the seed (put your hand
on the flower currently holding the seed).


!!!!!Back to normal programming!!!!!!


Now bring the Spirea seed back to the Dryad. She'll tell
you about the Dispel Potion (which apparantly has different
ingredients in other Quest for Glory games).
The ingredients for a Dispel Potion in Spielburg are:
Green Fur
Magic Acorn
Flying Water
Faery Dust
Flowers from Erana's Peace

Gee.. where could that Magic Acorn be..?
Oh what's this thing that the Dryad carelessly dropped.
Oh I found the Magic Acorn.

To get the Green Fur just talk to the Green Meep. He'll
give ya some.

For Flying Water, just dip an empty Flask into the water
outside of 'Enry's cave.

For Faery Dust make sure you're carrying an empty flask,
then seek the faeries and dance for them. They're at the
mushroom circle where teh gravestone looking things are,
but they're there only at night.  Afterwards hold out your
flask to them and they'll pee or whatever they do in it.

And for Flowers from Erana's Peace I'm not even telling you
and if you seriously need me to just run into a wall somewhere.


Ok once you have all the ingredients give them all to
the Healer.. WARNING!! Don't give her the last ingredient
until you're absolutely ready to defeat the Brigands
because the Dispel Potion disapears after a while!!!

       F - Attacking the Brigands

One day in the second week I believe, the rolled up paper
in the Aces and Eights Tavern will say "B- meet me at the
target range at noon, urgent -B". Something like that.

So what you have to do is go to one of the sides of the
target range screen at noon. You will spy on the two
traitor Brigands, and will hear about the key, and the
secret word which is Hiden Goseke (Hide and go seek).
Hiden Goseke will tell Fred the Troll to calm down as
you enter. This is good for Magoc Users and Thieves,
but personally the Fighter should kill him. Uh oh.
Fork in the road.

!Fighters!:
Throw a dagger at the remaining traitor Brigand.
Go down, over, and up to enter the middle section
of this screen. Search the dead pansy twice and
you'll find the key to get through the secret
passageway.  :)
Go to the area where the Antwerp is, if it's gone
half the job is done, if it's there attack it, and
it will flee, you can go over and finish it off if
you like.  :)
Once it's gone search for a keyhole. If you feel
yourself getting scared of the troll inside, put
your mouth on the fake rock. (Quest for Glory
originals should type "hiden goseke".. or if the
secret word is different in the original version
say the right one, whatever). After your decision
use your key on the fake rock.  :)
Once the door is open, and you decided to fight
Fred, then kill him, and take the path over, down,
and right to a new screen.  :)
You have run into Toro, the Minotaur. You have no
choice but to beat him up. Afterwards slam
yourself into the gate and eventually it'll open.
I hope you brought healing and vigor potions!


!Magic Users!:
After you learned the magic word, leave. Because you
need no key you have a spell for that.  :)
Go to the area where the Antwerp is, if it's gone
half the job is done, if it's there attack it, and
it will flee, you can go over and finish it off if
you like.  :)
Once it's gone, if you are afraid of fighting the
Troll inside, put your mouth on the fake rock to
make Fred go away (Quest for Glory originals should
type "hiden goseke".. or if the secret word is
different in the original version say the right one,
whatever).   :)
After your decision, cast the Open spell.  :)
Once the door is open, and you decided to fight
Fred, then kill him, and take the path over, down,
and right to a new screen.  :)
Ok, you've met up with Toro the Minotaur. Now yet
for some reason this doesn't always work, cast the
Calm spell. But prepare for a battle anyway. After
Calming him, cast the Open spell and the gate will
open.

!Thieves!:
After you learned the magic word, leave because a
thief don't need no stinkin' key.  :)
Go to the area where the Antwerp is, if it's gone
half the job is done, if it's there attack it, and
it will flee, you can go over and finish it off if
you like.  :)
Once it's gone, if you are afraid of fighting the
Troll inside, put your mouth on the fake rock to
make Fred go away (Quest for Glory originals should
type "hiden goseke".. or if the secret word is
different in the original version say the right one,
whatever).  After your decision, search the fake
rock for a keyhole, and pick the lock.  :)
Once the door is open, and you decided to fight
Fred, then kill him, and take the path over, down,
and right to a new screen.  :)
Ok, here you see Toro the Minotaur. This might not
work but you can go for it. Go into stealth mode
and start climbing the wall to the right of the
gate. If he catches you, just build up your
confidence and attack the smelly beast.



!!!!!Back to normal programming!!!!!!

Ok, now you're ready to head inside the headquarters.
Now for Magic Users this place !may! be cleared out
meaning no archers are ready to kill you. But for the
rest you have to watch out for arrows in your back.

Now before you move! ..listen to me. Use the hand icon
on all those wire, rope, string things whatever you
want to call them, they're a brown color near the ground,
use your hand icon on them. There's two of them.
Now plan your walk route because you have to get to that
door fast. Now see two very small bridges? One of them is
fake, the real one is on the right. Get there, walk over
quickly make sure you've already inspected the tripwires
and head for the door. Also stay away from a rug in this
screen!
This is much easier to do without the archers, but it
doesn't always work out that way.

This part is a bit hard!! Once you enter this screen,
close the door and walk over to the drunk Brigand.
When the Brigands wlak to the door and look through,
wait until they all leave and then move the chair so
it is against the door. The chair and door I speak
of is on the northeast section of the screen. Once
teh door is blocked the three stooges will come after
you. Once they're almost dangerously close to you,
knock over the candelabra (big candlestick thing).
They'll start wlaking the other way. Once they
reach the end of the table, climb on top of the
table and grab the rope on the celing. You will
then trap them into the chandelier and stop the
other Brigands from entering BUT ONLY for a small
time so quickly enter the north door.

There that wasn't so bad. But look you have to deal
with this now. First talk to the Brigand Warlock about
everything, ok? Once your done and you're a Magic User
cast any spell and he'll flee so you can get him out of
your way. Now walk over the ledge so you plunge to
your death. But you don't. You start rolling on the
floor, touch the floor to stop yourself from rolling.
Open the box and crawl through. This is the hard part.
Pull the chain right near you and QUICKLY reach the door
you just opened. This will take a while to do.
Once you finally got inside the door (I would save right
about now if you ask me), attempt to open the door right
near you and move into the passageway but stay there don't
go through the passageway. Once the fake door falls stand
on top of it and open the real door.

Ok the moment of truth!!! Here is the Brigand Leader!
Throw your Dispel Potion at the Brigand Leader to see
the true identity. If the Brigand Leader kills you before
you can try you may have to attaempt an attack then throw
the Dispel Potion real quick.
There! Spielburg is so close to its freedom! Now grab the
potions and the Magic Mirror on the table, if you're a Thief
character feast your eyes on the statue of the Blackbird.
You'll be chasing after that later on, but for now leave
through the exit behind the mummy case looking thing on
the northeast section of the screen.


       G - Payback for Baba Yaga

Return to Baba Yaga's hut, doing the same thing as first time.
Once you're inside, ready your Magic Mirror at her and you'll
reflect her spell and she'll turn into a big purple toad.
Her Chicken Hut will fly off and you won't see her for a
while.


The game is completed. Congratulations.


_______________________________________________________________________

{11} Quests and Deeds

         A-Fighter

To kill or not to kill? To kill!
Go on a hunting spree! Kill every kind of monster you can! To see how
many monsters and when they can be found go to the Monster section.

Beat the Weapon Master
Defeat the Weapon Master at the castle in sword fighting.
To do it just practice a lot.

         A-Magic User

Get every spell
Well go! Get every spell there is! For information on all spells and how
to get them go to the Spells and Items section.

Open, Flame Dart, and Fetch Spells
Just buy them from Zara at the magic shop.

The Calm Spell
To get the Calm Spell, cast the Open Spell in Erana's Peace, and the
rock that looks like a grave will open and reveal a scroll.

The Detect Magic Spell
Talk to the Green Meep about Magic to get it from him.

The Trigger Spell
Talk to 'Enry the 'Ermit to get the scroll.
If you need help on getting inside 'Enry's cave go to
Any Old Deeds.

Erasmus's Razzle Dazzle Rootbeer Spell
Ok to get this spell you have to beat Erasmus in his
magic game. You have to get seven spells before you
can be able to play this game. It may take a while
to start the game even when you do have the seven
spells but eventually you'll play it.
What you have to do is cast a spell then use it..
Like cast fetch, then click and drag a ladder or bridge
to the ledge you need to cross or climb down.
You can also move boulders from caves you need to enter,
or calm fires.
You can also cast flame dart to try to stop Erasmus
from getting further, so cast flame dart and aim it
at the purple flame (you're te blue flame).
It's a pretty fun game once you know how to play.
When you reach the finish line you get the last
spell in Spielburg.

         A-Thief

Steal from everyone in Spielburg
Even your friends! Steal, rob, steal, steal, steal! Break into the
Sheriff's house (next to Dry Goods), and the old lady's house (next
to magic shop).

Sheriff's House
The Sheriff's House is right next to the Dry Goods store.
Pick the lock on the door at night time, go into stealth
mode. Enter the house. Touch the music box twice.
Pick up the candlabra on the drawer thing. Then open
the drawers and snatch the money in there. Then move the
painting on the wall, touch the safe underneath to pick
the lock. Grab the stash inside, clos the safe and move
the painting back to where it was.

Old Lady's House
At night time, go to the Old Lady's house (the one that
rocks in the rocking chair at daytime), go into stealth
mode, pick the lock on the door and enter. Grab the stuff
inside the purse on the sofa. Look for money in the
cracks in the sofa afterwards, then grab the stash inside
the knitting basket near the sofa.
Now open the drawers, and grab the candlesticks on top
of it.
Pet the kitty and leave.

Beat the Chief Thief at Dagger Throwing
Practice your throwing, save before you play, and wager big money.
If you lose, load your game and try again. Keep trying until
you finally beat him.

         A-Any Old Deeds

Save the Fox
On a screen near the snowed out area near the town path there is a
Fox snapped in a trap. He needs a hero.. this is a really simple
task if you ask me for help.. shame on you.

Help Sam the Beggar
Simple. Give him a bit of money and start talking to him. If
he stops talking give him more money. Keep doing this until you
talked to him about everything. For you Quest for Glory originals..
just give him money and leave.

Getting to 'Enry the 'Ermit's Cave
Ok there's a fork in the road here.
Fighters:
Repeatedly throw rocks at the door, 'Enry will open
the door and tell you to climb the ladder, and a
ladder will magically appear out of nowhere.
Knock on the door, and move to the far right edge
ofthe ledge.

Magic Users:
Cast the Detect Magic spell, climb up the ladder,
knock on the door and move to the far rigth edge of
the ledge.

Thieves:
Just climb up, knock on the door, and move to the far
rigth edge of the ledge.

_______________________________________________________________________

{12} Credits


I thank Gamefaqs for taking all my wlakthroughs and reviews

I thank Lori Ann Cole for making all these great games
_______________________________________________________________________

Well I hope you liked my FAQ/Walkthrough on "Quest for Glory:
So You Want to Be a Hero?"! I tried to make it perfect and I hope I
succeeded! Please look for other FAQs/Walkthroughs at www.gamefaqs.com
and look for my reviews there too! Have a nice day!
                                        ~Andrew R Morozin
                                            LoudKing@aol.com

Other FAQ/Walkthroughs by Andrew R Morozin:
Super Smash Bros. (Nintendo 64) Already out!
Mario Party (Nintendo 64) Already out!
Pokemon Snap (Nintendo 64) Already out!
Quest for Glory V: Dragon Fire (PC) Already out!
Quest for Glory V: Dragon Fire (Macintosh) Already out!
Harvest Moon (Super Nintendo) Already out!
Harvest Moon GB (Gameboy) Already out!
Harvest Moon GBC (Gameboy Color)
Harvest Moon 64 (Nintendo 64)
Legend of the River King GB (Gameboy) Already out!
Legend of the River King GBC (Gameboy Color)

In-depth FAQs by Andrew R Morozin:
Mother (EarthBound 0) - Soundtrack Song Lyrics  [Already out!]

If the FAQs listed by me are not at gamefaqs.com yet, just wait!


_______________________________________________________________________

That's all! Please do not take ANYTHING from my guide without my
permission. For permission , or if you want to email me errors or some
things I missed in the game you can email me at LoudKing@aol.com .

This document copyrighted 2000, all rights reserved.
_______________________________________________________________________



Top of page | 



Hint for Quest for Glory 1: So You Want to Be a Hero


The Quest for Glory Skill Training Guide v2.0 й 1999 by Jarez
Reproduction in any format without express permission from the author is
prohibited

This guide currently covers only Quest for Glory 1-5.
Changes from v1.7 have been marked with asterisks (*)
Last changes to this guide were made: 7 November 1999
By Jarez - jarez@yahoo.com or llyjapeh@info1.info.tampere.fi
Chapter 1 - Introduction


1.1 About Quest for Glory
1.2 Where to get this file
1.3 Thanks and Greetings

Chapter 2 - Training Skills


2.1 Strength
2.2 Intelligence
2.3 Agility
2.4 Vitality
2.5 Luck
2.6 Magic
2.7 Communicate
2.8 Weapon Use
2.9 Parry, Dodge
2.10 Stealth
2.11 Pick Locks
2.12 Throwing
2.13 Climbing
2.14 Acrobatics
2.15 Honor
2.16 Stamina, Health, Mana
2.17 Swimming
2.18 Pickpocket

1-1 About Quest for Glory

Quest for Glory is in my opinion the best adventure-game series ever made.
It was created by Lori and Corey Cole and published by Sierra. The newest
masterpiece, Quest for Glory 5 was just released. Go buy your copy!

1-2 Where to get this file

You can find this guide at The Quest for Glory Center. You can access the
Center through surf.to/qfg or qfg.cjb.net or through the real address,
www.info.tampere.fi/~llyjapeh/qfg (in case the forwarding addresses won't
work - if they don't, please drop me a line).

1-3 Special Thanks and Greetings

Markus Hietфvф, Jeremy Burton, Don, Paul Tripp, Clancy Cunningham and Greg
Hoff for many additions and corrections to this guide. Also greetings to
Lori and Corey Cole and all other people behind Quest for Glory!

---------------------------------------------------------------------------
--
                                        

Tip 1 - In Quest for Glory 2: Trial by Fire the master from the ring,
Djinni, can improve any of your skills by wishing for prowess and entering
the skill name. You can also wish for a skill that you don't yet know.

Tip 2 - Also in Quest for Glory 2, before ending up in jail in Raseir -
where you will lose your precious dinars - use all your money on, for
example, mana and vigor pills. This way you'll gain some magic or
something else and won't lose anything (because all your money would have
gone anyway).

Note - Weapon Use is called Offense and Parry and Dodge have been merged
into one skill, Defense.

---------------------------------------------------------------------------
--

2-1 Strength

* General
Do everything that trains your char (fighting, climbing..)
QG1
New - Go to the screen where you can find the antwerp bouncing. Cast flame
dart, throw dagger, whatever. Just make it disappear. Then unlock the rock
door and use the hand icon on it until it opens. Now your strength should
be something like 36. Then use the hand icon on the already opened door
(not the 'black hole') and watch your strength climb up!
QG3
1) In Simbani village, go to the training area. Click the hand icon on the
pole and watch your strength climb up.
2) Go to the savanna/jungle, pick up hundreds of good throwing rocks and
throw them anywhere on the screen. If your stamina gets low, drink some
water from the Pool of Peace. This will replenish your stamina.
QG4
Train strength in Adventurer's Guild in Mordavia with the training
machine. Add weight whenever it is needed.
* QG5
Go to the Guild Hall. There you can see a stepping machine. With it you
can easily train strength.

2-2 Intelligence

General
Casting spells improves your intelligence.
QG3
Play awari game with Yesufu in the Simbani village. If he says that he
won't play anymore, because of the cattle, just keep clicking on the awari
table and he will play again with you.

2-3 Agility

General
Climbing, fighting and balancing.
QG2
When the dude that will pay you for crossing the rope comes to Fighters'
Plaza, give him a dinar and climb up. Stay on the line and press left and
right arrows. There is no need to use up/down keys. You won't probably be
able to walk the rope if your agility skill is worse than 110. And this is
how to get your skill to 200 at the rope plaza: First, pay the man a dinar
and walk the rope almost to the end. Then start 'waving'. Press for
example right arrow and then when your char starts waving press left. If
you fall, just pay him again and 'wave' again. You should walk the rope to
the end at least every fifth time (so that you won't lose any money.)
QG3
In the Simbani village, you can train agility by climbing on the log and
walking it to the other end. Do this 100-200 times and your agility is in
300. I noticed that when thieves walk on the log and their skill is about
200, a sort of panel will appear after climbing up the rope. Click on
these icons and it is a lot easier to train agility.

2-4 Vitality

General
Fighting, climbing and just training other skills improves your vitality.
QG3
Just use up a whole bunch of stamina/get beat up real bad in a fight, then
sleep for a night. In the morning, your vitality will be up about 3
points. This might work in the other games too.

2-5 Luck

General
1) There aren't any great single sources for luck. But one way to improve
luck (and intelligence) is to play awari with Yesufu in Quest for Glory 3.
Also fighting, picking locks and just practicing other skills improves
luck. Also a good way to improve luck is to parry and dodge. This also
improves a whole bunch of your skills.
2) Get into a fight, escape, get into a fight, escape...

2-6 Magic

General
Maybe by casting spells. Training this skill might be very boring. But
every time before resting, remember to use all your mana for casting
spells.

2-7 Communicate

General
Talk with people.
QG2
Go to, for example, Dinarzad. Say 'tell about dinarzad'. You can also once
in a while give her flowers if you wish. This will boost your communicate
and honor up.
QG3
1) Click the talk icon on a person. Put some weight on your Enter key and
make sure that there will be some communication (cursor is on a list item)
2) In QFG3 in the Simbani village INSIDE the hut click the talk cursor on
the hut wall near/on/around the zebra skin. This will SUPER boost your
communicate skill with ease!
QG4
Talking to others won't help. So why don't you talk to yourself? Click the
talk icon on yourself and do the same trick. For example, choose 'Greet
(someone)' and leave some weight on the enter key.

2-8 Weapon Use (Offense)

General
Fight.
Note - Fighting increases a whole bunch of your skills. For example,
agility, luck, vitality and strength.

2-9 Parry, Dodge (Defense)

General
While fighting, practice. This seems to be pretty easy in all Quest for
Glory games. Just keep clicking on the Parry/Dodge icon/key and it will
get better quite fast.

2-10 Stealth

General
Sneak and steal! So always sneak, whatever else you do. For example, when
throwing rocks, your stealth will rise at an unbelievable rate. This trick
works at least in the first few games.
QG1-4
Type sneak or select sneak icon from the menu.
* QG5
To sneak, press the 'k' key (default). Break into houses, like the house
near the arena and Ferrari's house later in the game, and remember to
sneak.

2-11 Pick Locks

General
Every time you bump into a door, try picking the lock. Also, try to click
the lockpick on yourself or type "pick nose." This might kill you if your
skill is less than 40.
QG1
You can pick the houses' locks in the town at night, even when they are
banned from inside. Don't be too greedy or you'll be arrested. Also pick
your nose.
QG3
Pick the lock on the chest in your inn room.
QG4
1) You can increase lockpicking skill even during the day. Go to the
burgomeister's office, click the lockpick set on the door and hold it
there until all stamina is gone. Your skill should go up about 10 points
even though the door never opens (unless the gypsy is in it). It takes a
while to get the skill up, but if you get ten points a day you should get
to 400 fairly fast.
2) Go to the Thieves' Guild (from the Adventurer's Guild). Click the hand
icon on the safe and choose "crack safe". Do this many, many times.
* QG5
Pick every door you run into, even if you have the key. You can also
practice at the Thieves' Guild and even in your own inn room, picking the
chest and doors. If you try to pick the lock at the top of the stairs
outside the Dead Parrot, many of your skills will improve (except for
lockpicking--cheat!)

2-12 Throwing

General
Leave town, go to forest/desert/jungle, pick up a few hundred rocks and
throw 'em. This is probably the easiest skill to train to maximum. Of
course, there are other ways to practice throwing. For example, in QG1 you
can go to the archery range and throw your daggers at the board, in QG3
you can practice throwing in Simbani village (throw at the target) but
these ways are really slow.
* QG5
Buy throwing spears or get rocks (for example near the blacksmith's).
Throw them, get them back, throw them. Boring. If you want, you can throw
them at the board outside the west gate of Silmaria.

2-13 Climbing

General
Climb all trees, ladders, ropes and everything you can find on your quest
for glory.
QG1
Outside the Healer's house, climb the tree (this trains your skill only to
83). You can also practice climbing on the town walls at night. Just climb
'em up and down and your skill will get to about 90. Next, when you are on
the brigand doors (after killing the two guards) climb up and down the
rocks and this will improve your skill to 100.
QG2
Buy the magic rope from Keapon Laffin and climb it. But beware, the rope
will lose its magic after some time. You can also climb the cliff in the
desert (griffin) to get your skill to 76. But if you have already 100 from
Quest for Glory 1, forget it.
QG4
Climb the forest trees (easy way), you can also climb the town gate at
night plus the monastery wall. Using the rope and the grapnel on the hook
in the Adventurers' Guild is a good way to improve climbing. This will
boost your climbing skill up by about 2 every time.

2-14 Acrobatics (QG4 only)

General
Jump around. Click acrobatics icon on the special skills/statistics
window. The easiest way is just keep the enter key down in the forest.

2-15 Honor

General
Do everything heroic.
QG2
1) Go to the flower katta and bargain for flowers. After loading up on
about a gross (144) of flowers at a time bring them to any female
character (for example Uhura) in the game and start giving the flowers
away. Just have to keep hitting the space bar and enter for a while and
make several trips. Bargaining also improves your communication and
intelligence at the same time.
2) Go to Julanar in the desert and hug tree many times. This boosts your
honor up, but must be done before you have got the fruit of compassion.
3) After day 12 when you have solved the Julanar quest, go see Julanar in
the desert and thank her (thank Julanar.) This will boost your honor up.
4) This trick requires some money. Just go outside the inn and type 'Give
centime' near the beggar or the musician. You won't lose many dinars and
this is an "honest" way..
QG3
There are 4 good ways to improve honor in QG3.
1) To to bazaar, go down and seek Kalb's meat store. Bargain the price to
1 and buy 300-400 meat pieces. After Harami has asked you to help him and
meet him at night, go to the bazaar at night and give him all the meat.
This will improve honor to 300.
2) The alternative way to improve your honor is to keep using your money
pouch on Harami. He won't accept the cash. But anyway this will "pump"
your honor up to 300.
3) In the bazaar, click your money pouch on the drummer's bowl. This is
also honorable, but it will cost you 10 commons each time you click on it.
4) After completing the drum quest, go and talk to Laibon. Say Thank You
many, many times and watch your honor slowly climb.
QG4
1) First go to the castle entrance. Talk to the gatekeeper and ask him
about his ex-wife. He will tell you something boring. Then go to the store
in Mordavia. Talk to the shopkeeper about her husband. She will tell you
something. Go talk to Boris (the gatekeeper). Tell him what his ex-wife
told you. Run between these two places until they say nothing new to each
other. Your honor will raise by about 10-20.
2) Pick up some flowers. Go to Rusalka. Give her these flowers you just
picked up. Go away picking some more flowers. Give her another bouquet of
flowers. She says they are nice but she won't take them. Keep clicking
them on Rusalka and watch your honor climb.
* QG5
1) Give money to the Salla, the katta musician. Also giving flowers and
candy to any female character will boost honor. Offer drinks to people at
the Dead Parrot.
2) Solve all sub-quests, like Sarra's basket, bank robbery, Ann's deed,
Wizard drugging.
3) Solve all quests without violence, like sneaking into Atlantis without
killing anyone, not killing the general in the Rite of Conquest

2-16 Stamina, Health, Mana

General
Sleep, eat pills/drink potions.
QG3
Go to the Heart of the World Tree and climb. Enjoy the free refill there
and climb down to go back to spell casting, throwing, etc.
QG4
Ignore your stamina (except in battles) and focus on climbing, acrobatics,
lock picking, etc. Even though stamina will go down to 0, you'll still
live and find your health going down instead. To completely refill health,
sleep on it. Preferably at Erana's staff or garden.
* QG5
Go to the apothecary. Julanar will heal you if you are injured. Also, get
loads of stamina, health and mana pills and assign shortcut keys for them.
This way it is easy to use them in combat, for example.

2-17 Swimming (QG5 only)

* General
Do not assign this skill to your character at the character creation. You
will learn it anyway from the Famous Adventurer. You can practice swimming
by jumping into water near the fisherman or at the beach outside town.

2-18 Pickpocket (QG5 only)

* General
You can practice this skill at the Thieves' Guild pickpocketing the dummy
or using real victims. Go take a walk to the town and pickpocket
townspeople you see.
Please Note!


Some of the hints might not work if you have patched the game to a more
recent version, for example in Quest for Glory 1, 4 and 5.
Did I miss something? E-mail me with your hints.



Top of page | 



Hint #2 for Quest for Glory 1: So You Want to Be a Hero


                        Additional Observations

                       Raven - raven@redraven.com


A few things are included here that weren't mentioned or glossed over in the
walkthrus - if you're one of us who like maximum points.

BRIGANDS' HIDEOUT (Avoiding the Archers):
There's another way into the Brigands' hideout (the Baron mentions this after
you return his son).  At the Antwerp screen, carefully edge by him so you're
at the rock wall.  He should move out of your way - DON'T attack it with
spells, weapons, or thrown stones!  Cast Open.  Your spell is probably not
good enough to open the secret door, but you'll spring the lock.  Grab the
large stone to open it (if you're strong enough).

Careful here - there's a troll just inside.  You'll need a good fighting skill,
or a Flame Bolt of 50 or better (and lots of mana).  Battle it out, than search
him until you get his beard - the healer wants Troll's Beard, remember? (As
for the Cheetaur claws, Cheetaurs only come out at night.) You can
rest a bit here before continuing through the cave to the Minotaur.

THE MAGIC MAZE:
If you're a Spellcaster, it's worth playing Erasmus' Maze.  Use Open to open
the rock-like "doors"; Fetch to move ladders and bridges; Trigger will change
your size - small to go through doors, large for traversing ladders.

MISCELLANY:
Also - run (or sneak) wherever you go if you've got the stamina for it.  You'll
get an occasional increase in Vitality, Strength, and Agility.
                                        
East of the city near the road is a fox.  Freeing it will get you points and
advice.



Top of page | 



Solution for Quest for Glory 1: So You Want to Be a Hero


Ниже приводится рыцарское прохождение Quest'та, в
большей своей части оно относится и к прохождению магом
 Исходная карта


                                    +-----+
                                    ¦3 ¦  ¦
                              +-----+--+--+-----+
                              ¦  +--+-----+--- 4¦
                        +-----+--+--+-----+-----¦
                        ¦5 +--+--+--+-----+--+  ¦
            +-----------+--+--+--+--+-----+--+--+-----------+
            ¦6 ¦  ¦  +--+--+--+--¦  ¦     ¦  +--+-----+--- 7¦
            +--+--+--+--+--+--+--+--¦  2  +--+--+-----+-----+
            ¦  +--+--+--+--+--+--¦  ¦     ¦  +--+--+  ¦
      +-----+--+--+--+--+--+--+--+--+-----+--+--+--+--+-----+
      ¦     ¦  ¦ 8¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦ 9¦  ¦  ¦  ¦  ¦   10¦
      ¦  +--+--+--+--+--+--+--+-----+--+--+-----+-----+---  ¦
+-----+--+--+--+--+--+--+--+--+-----+--+--+-----+-----+-----¦
¦ 11  ¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦12¦     ¦13¦  ¦  ¦  ¦  ¦  ¦     ¦
¦  ---+--+--+--+--+--+--+--+- ¦  1  ¦--+--+--+--+-----+---  ¦
+-----+--+--+--+--+--+--+--+--+-----+--+--+--+--+-----------+
      ¦  ¦  ¦  ¦14¦  ¦  ¦  ¦  ¦  ¦15¦  ¦  ¦  ¦  ¦
      ¦  +--+--+--¦--+--¦--+--+--+--+--+--+--+  ¦
      +-----+--+--+--+--+--+--+--+--+--+--+-----¦
      ¦16---+-----¦--+--+-----+-----+-----+---17¦
      +-----------+--+--+-----+-----+-----+-----+
                  ¦18+--+-----+--+  ¦  ¦19¦
                  +-----+-----+--+--+-----+
                        ¦ 20  ¦  ¦  ¦
                        ¦  ---+--+  ¦
                        +-----------+
1-городок                  8-засада          15-тренировочный щит
2-замок                    9-дом лекаря      16-Дриада
3-волшебная поляна Эраны  10-снежный человек 17-пещера отшельника
4-людоед и пещера Коболда 11-подземные люди  18-антверп и вход в
5-волшебная спора         12-кладбище               пещеру тролля
6-дом Бабы Яги            13-Бруно           19-озеро
7-дом волшебника Эрасмуса 14-волшебные грибы 20-проход к лагерю разбойников


 1 ASK SHERIFF
 ASK GOON

 2 SIT
 ORDER FOOD
 EAT
 STAND
 ASK CATTA
 ASK SHEMA
 ASK NAME
 ASK SHAMEEN
 ASK SHAPEIR

 3 ASK ZARA
 ASK DAMIANO
 ASK ERANA
 ASK MAGIC
 ASK POTIONS
 ASK SPELL
 BUY OPEN SPELL

 4 LOOK TABLE
 READ BOOR
 SIGN NAME
 READ BOOK
 READ BOARD
 ASK MAN
 ASK BARON
 ASK BABA YAGA

 5 ASK CENTAUR
 ASK FATHER
 BUY FRUIT (5)
 BUY VEGETABLE

 6 BARGAIN
 GIVE FRUIT

 7 ASK MAN
 ASK MAN
 ASK ITEMS
 ASK ARMOR (500)
 ASK DAGGER (20)
 ASK RATIONS (5)
 ASK FLASK (2)
 BUY FLASK

 8 GIVE COIN
 ASK BRIGANDS
 ASK BARON
 ASK NIGHT

 9 LOOK TREE
 GET ROCK
 THROW ROCK
 DROP ROCK
 KNOCK

 10 ASK WOMAN
 ASK COMPONENT
 ASK ERANA
 ASK POTIONS

 11 CLIMB TREE
 CLIMB LIMB

 12 EAT FRUIT
 GET FLOWER

 LOOK STONE
 READ STONE
 READ RUNES
 CAST OPEN
 LOOK HOLE
 GET SCROLL

 13 CLIMB UP
 CATCH SEED

 14 YES
 YES
 GET ACORN

 15 DANCE
 GET DUST
 GET MUSHROOMS

 16 SPEAK
 ASK MEEP
 ASK SPELL
 ASK GREEN FUR
 GET SPELL
 GET FUR

 17 Наблюдать "явление Христа народу".


 18 GET FLYING WATER
 DRINK WATER
 REST
 CLIMB
 KNOCK


 19 SIT
 LOOK
 ASK HERMIT
 ASK TABLE
 ASK COT
 ASK BED
 SHARE RATIONS
 PLAY CRIBBAGE
 ASK SPELL
 ASK TRIGGER SPELL
 ASK SCROLL
 GET SCROLL
 ASK MAGIC
 STAND
 SLEEP

 20 CLIMB DOWN


 21 KNOCK


 22 ASK RING
 SELL MUSHROOMS
 SELL FLOWER
 SELL FUR
 SELL DUST
 SELL ACORN
 SELL WATER

 23 DROP MUSHROOMS
 DROP FLOWER

 24 ASK CENTAUR
 ASK BRIGANDS
 ASK LEADER

 25 KNOCK


 26 ASK RING
 GIVE RING

 27 CALL MAN
 ASK NAME
 ASK BARON
 OPEN GATE

 28 ASK MAN
 ASK BARON
 ASK LESSON
 YES

 29 На конюшне:
 YES

 30 OPEN TRAP


 31 BUY FLAME DART


 32 SEARCH BODY
 REST

 33 ASK SKULL
 ASK BABA YAGA
 ASK GEM
 YES
 ASK RHYME
 GIVE GEM
 HUT OF BROWN, NOW SIT DOWN

 34 THROW DAGGER
 FIGHT
 ESCAPE
 DRINK HEALING
 FIGHT
 SEARCH OGRE
 LOOK CHEST
 BREAK CHEST

 35 CAST CALM


 36 SIT
 ORDER FOOD
 GIVE FOOD
 ASK BRIGANDS
 ASK LEADER
 ASK WARLOCK
 ASK NAME
 ASK MINOTAUR
 STAND
 GET ROOM

 37 FIGHT
 SEARCH BODY
 GET CLAW

 38 CAST OPEN
 MOVE ROCK
 REST

 39 FIGHT
 SEARCH BODY
 GET BEARD
 SEARCH PILE

 40 KNOCK


 41 SELL CLAW
 SELL BEARD

 42 CAST CALM


 43 FIGHT
 GET KEY
 CAST DETECT
 CAST OPEN
 GET MONEY

 44 CAST CALM
 USE KEY

 45 Прийти к замку.
 ASK MAN
 ASK ELSA
 ASK BEAR
 ASK MONEY

 46 ASK MAN
 ASK MAN
 BUY ARMOR

 47 Прийти к дому Эразмуса.
 Ответить на загадки.

 48 ASK ERASMUS
 ASK GAME
 Играть:
 CAST OPEN
 CAST TRIGGER
 CAST FLAME
 CAST FETCH
 DRINK MAGIC POTION

 49 На кладбище в полночь:
 GET ROOT

 50 В трактире:
 LOOK FLOOR
 GET PAPER
 READ PAPER

 51 У тренировочного щита в полдень:
 LOOK (Hiden Goseke)
 FIGHT
 SEARCH BODY

 52 FIGHT
 SEARCH BODIES

 53 FIGHT
 SEARCH MINOTAUR
 CAST OPEN
 OPEN GATE
                                        
 54 STEP OVER ROPE


 55 BLOCK DOOR
 BLOOK DOOR
 MOVE CANDLES
 GET ROPE
 OPEN DOOR

 56 ASK
 ASK ME
 ASK WARLOCK
 ASK LEADER
 ASK BRIGANDS
 ASK SPELL
 ASK ELSA
 ASK ERANA
 ASK YORICK
 PULL ROPE
 OPEN DOOR
 OPEN DOOR

 57 USE DISPEL POTION
 GET MIRROR
 GET HEALING POTION

 58 USE UNDEAD UNGUENT


 59 Прийти к Бабе Яге.
 USE MIRROR

 ПРИЛОЖЕНИЕ

 Для вора:
 PICK DOOR
 GET BOX
 GET CANDELABRA
 GET VASE
 PICK DOOR
 GET CANDLESTICK
 LOOK
 OPEN DRAWER



Top of page | 



Solution #2 for Quest for Glory 1: So You Want to Be a Hero


    1. Игровая Среда

    В последнее время появилась мода на  игры-сериалы,  где  играющий  может
 перемещать персонаж в виде  файлов  из  одной  игры  в  другую,  постепенно
 увеличивая атрибуты персонажи от игры к игре.

    И так, первая часть.

    Персонаж, который вам предстоит создать - недавний  выпускник  школы  по
 подготовке З АМЕ ИТОГО ИСКАТЕЛЯ ПРИКЛЮЧЕ ИЙ.  Его  задача  -  создать  себе
 репутацию, соответствующую статусу " Знаменитого искателя приключений ".

    Для этого вы прибыли в городок Спилбург. Сам мир этой игры   -  какое-то
 дикое нагромождение персонажей из множества  фантастических  миров:  тут  и
 тролли,  и  бриганды  (так  называли    в    средние    века    беспощадных
 разбойников-живодеров), и людоеды-огры, и  кентавры,  и  Гильдия  Воров,  а
 заправляет всем этим букетом старая добрая Баба Яга.

    Предыстория следующая: много лет назад  злая  колдунья  Баба  Яга,  мстя
 барону Спилбургу, наложила на него и его детей проклятие. С тех пор  сын  и
 дочь  барона  пропали.  А  спустя  еще  некоторое  время  банда  бригандов,
 организованная  неизвестным,  но   блестящим    руководителем,    полностью
 парализовала торговлю в некогда шумном городе.

    СТАВИТСЯ  СЛЕДУЮЩАЯ  ЗАДАЧА:  освободить  городок  от  ига    бригандов,
 разрушить чары Бабы Яги и вернуть старому барону его детей.

    2. Персонажи

    В данной игре вы можете создать себе три основных персонажа:

    1. Боец (FIGHTER) - с  самого  начала  немного  владеет  оружием,  имеет
 навыки в метании, вооружен мечом.

    2. Маг (MAGIC USER) - с самого начала восприимчив к магии, плохо владеет
 оружием, вооружен кинжалом.

    3. Вор (THIEF) - с самого начала может немного  вскрывать  замки,  имеет
 навыки в лазании и скрытном продвижении вперед, вооружен кинжалом.

    Эти персонажи могут решать поставленные  определенным  способом  -  боец
 полагается на силу и умение драться, маг - на магические  чары,  вор  -  на
 свои хитрость и смекалку.

    В этой игре можно создать многоклассовый персонаж.

    Смысл этого метода - создать специалиста-универсала,  который  может  не
 только махать мечом, но и колдовать немного и открывать замки.

    Создается такой  персонаж  следующим  образом:  выбираете  какого-нибудь
 базового персонажа, и добавляете очки из "POOL" в  графу  той  способности,
 против которой стоит ноль.

    Рекомендуется создавать Бойца-Мага.

    3. Управление игрой

    Управлять  игрой  предпочтительнее  мышкой  но  можно   и    клавиатурой
 (неудобно).

    Левая кнопка мыши - для непосредственного  исполнения  действия,  правая
 для изменения курсора.

    Во время боя в нижнем правом углу появляется меню  действий,  а  верхнее
 левое окно - удар с размаху, верхнее правое окно  -  выпад  вперед,  нижнее
 левое окно - отразить удар, нижнее правое окно - увернуться от удара,  окно
 посредине - либо выставите щит, либо применение магии.

     а клавиатуре:

    7, 8, 9, 4, 6, 1, 2, 3 - для управлением движением персонажа;
    5 - изменение курсора;
    7, 9, 1, 3, - во время боя соответственно: удар с размаху, выпад вперед,
 отразить удар и увернуться от удара;
    5 - во время боя - в зависимости от созданного вами персонажа;
    F5 - запомнить игру;
    F7 - восстановить запомненную игру;
    F9 - начать игру с начала.

    Можно изменить курсор, подведя стрелку к  верхней  части  экрана,  после
 чего появится таблица:

    1. Рука
    2. Фигурка человека
    3. Глаз
    4. Рот
    5. Звезда
    6. Окно особых действий
    7. Пустое черное окно
    8. Сумка
    9. Окошко с изображением рычагов
    10. Знак вопроса

     аведя стрелку на одно из этих изображений,  нажмите  на  левую  клавишу
 мыши и курсор изменится в соответствии с выбранным изображением.

    Для соответствия того или иного действия необходимо изменить курсор.

    " Рот " - для разговора;
    " Глаз " - посмотреть на предмет;
    " Рука " - для исполнения действий руками;
    фигурка человека - для передвижения;
    звезда - для применения магии;

    Окно  особых  действий  -  выдает  новое  меню  для  изменения   способа
 передвижения,  отдыха,  определения  текущего  времени  в  игровом    мире,
 возможности  посмотреть  показатели  вашего  героя  (определить,    сколько
 истрачено/восстановлено сил, прибавилось ли опыта и очков по тем  или  иным
 навыкам); пустое черное окно - показывает, какой предмет  у  вас  сейчас  в
 руках, чтобы вы могли совершить с ним какие-нибудь действия; сумка - выдает
 меню имеющихся у вас в наличии предметов и действий, которые  вы  можете  с
 ними совершить. Кроме  того,  вы  можете  узнать  общий  вес  несомых  вами
 предметов. Отметьте, что когда вес станет больше номинального  придется  от
 чего-нибудь срочно избавится; окно с рычагами позволяет  регулировать  звук
 (при наличии SoundBlaster ), а также записываться и  загружать  сохраненную
 игру; окно со знаком вопроса позволяет получить информацию о возможностях и
 предназначении любого другого окна и меню.

    4. Прохождение игры

    Вы пришли в городок Спилбург. У входа вас встречает шериф и силач  Отто.
  а данном этапе  можно  зайти  в  GUILD  HALL,  сделать  отметку  в  книге,
 поговорить с владельцем и прочитать доску объявлений.

    Зайдите в волшебный магазин  (Magic  shop).  Поговорите  с  продавцом  и
 купите FETCH SPELL - это заклинание предназначено для перемещения предметов
 на расстоянии.

     айдите нищего в подворотне, дайте ему монету и послушайте  его  советы.
 Можете посетить гостиницу или бар.

    Зайдите в дом целительницы.

    Целительница - ваш друг.  Она  купит  у  вас  компоненты  для  снадобий,
 поможет вам сделать снадобье, разрушающее чары,  продаст  мазь,  отгоняющее
 нежить, и она приготовит для вас отличное целебное снадобье.  о  для  этого
 ей нужно вернуть пропавшее кольцо. Выйдя из дома, посмотрите  на  дерево  и
 увидите  гнездо,  в  котором  что-то  блестит.  Если  вы  Маг,  используйте
 заклинание FETCH SPELL. Если вы Вор, заберитесь на дерево, чтобы  осмотреть
 гнездо. Если  вы  Боец  и  достаточно  разработали  свое  искусство  метать
 предметы, метните несколько камней в гнездо, пока оно не упадет.

    В гнезде вы обнаружите пропавшее кольцо. Верните Целительнице  кольцо  и
 получите за это награду.

    Зайдите в MAGIC SHOP и купите OPEN SPELL (для открывания дверей).

     а севере долины ERANA PEACE - волшебное место находим камень.  Сдвиньте
 его с помощью заклинания OPEN SPELL. Под камнем вы найдете  свиток  с  CALM
 SPELL (спокойствие). Это заклинание хорошо действует на диких зверей.

     едалеко от волшебного места найдите пещеру.

    Перед входом в  пещеру  вас  будет  ждать  людоед-огр.  Вам  надо  иметь
 персонаж с сильными атрибутами,  дабы  победить  его.  Затем  откройте  его
 сундук и возьмите содержимое.

    Внутри пещеры вы повстречаете медведя на  цепи.   и  в  коем  случае  не
 сражайтесь с ним - он вам нужен живой. Используйте CALM SPELL - медведь  не
 будет вас трогать, пройдите мимо него в глубь пещеры.

    Дальше вас ждет Кобольд.  а шее у него есть  ключ,  который  вам  нужен.
 Если вы Боец, убейте Кобольда мечом, затем подберите ключ с камня на правой
 стороне пещеры. Если вы Вор, тайком прокрадитесь  ночью  и  заберите  ключ.
 Если вы Маг, используйте FETCH SPELL и быстро уходите.

    Опять задобрите медведя CALM SPELL и откройте его оковы ключом.

    Медведь превращается в человека, это оказывается пропавший  сын  барона.
 Он просит зайти вас в замок и исчезает. В замок лучше не идти.

    Отправляйтесь по дороге, никуда не сворачивая, на восток  города.  когда
 дойдете до снежного завала тупика, поворачивайте обратно.

     а обратном пути вам встретится лиса, попавшая в капкан. Выпустите ее  и
 она даст вам полезную информацию о  том,  что  Баба  Яга  заколдовала  дочь
 барона и что рецепт расколдования знает Дриада.

     очью возвращайтесь в гостиницу и продолжайте свои действия с утра.

     аходим на юго-западе белого  оленя,  который  приведет  вас  к  Дриаде.
 Дриада попросит достать вас семя волшебных растений, не убивая их, растения
 эти растут где-то на северо-западе.

     аходим эти растения - они перебрасывают волшебное семя.

    Получить семечко вы можете одним из трех способов: используя ваши навыки
 в метании, лазаний или применении заклинаний. Вы можете  сбить  семечко,  в
 него камнем. Обладая превосходным умением лазанья,  вы  можете  залезть  на
 скалу  поймать  семечко.  Имея  достаточный  магический  опыт,  вы   можете
 воспользоваться заклинанием FETCH SPELL.
                                        
    Идите к Дриаде и отдайте это семечко, и она расскажет вам рецепт.

    Компоненты для рассеивающего чары снадобья, которые вам назовет Дриада:

    Зеленая шерсть (возьмите у Мипов)
    "летящая вода" (рядом с пещерой Отшельника)
    Волшебный желудь (упадет с дуба Дриады)
    Цветы с луга "Прибежище Ераны"
    Магические грибы (с поляны фей)

    Воду можно достать в любой момент, предварительно купив 2 фляжки в одном
 из магазинов и набрав воды в водопаде.

     аходим на западе долины место где живут мипы. Дождитесь пока из норы не
 выглянет мип, и поговорите с ним. Спросите его про зеленый мех  -  он  даст
 вам его. Спросите, есть ли у него SPELLS. Он даст вам DETECT MAGIC SPELL  -
 для обнаружения волшебства.

     айдите отшельника, который живет в пещере рядом с водопадом. Если у вас
 есть навыки в метании, подберите камни с земли пол его пещерой и бросьте их
 в дверь. После трех удачных попаданий он выйдет и попросит  вас  подняться.
 Заберитесь по его невидимой лестнице. Затем снова  постучите  в  дверь.  И,
 наконец, вам нужно встать с правой стороны от его двери, чтобы она  вас  не
 сбила на землю, когда он ее откроет. Вы можете добраться до его двери, если
 у вас  есть  навыки  в  лазания,  по  камням.  Маги  могут  воспользоваться
 заклинанием DETECT SPELL, затем залезть наверх по лестнице. Это  заклинание
 подарок Мипов.

    Поговорите с отшельником о магии, у него есть свиток (SCROLL), попросите
 его. Это TRIGGER SPELL - для переключения волшебных вещей.

     аходим замок - нас  там  ждут.  Поговорите  с  бароном  о  разбойниках,
 пропавшей дочери и т.д.

    К востоку от города вы найдете ледяного великана Брауги. Согласитесь  на
 его предложение. Яблоки которые он потребует вы можете купить  в  городе  у
 Хильды.  о яблок надо купить много около 50 штук.  айдите ледяного великана
 и отдайте ему яблоки, и он отдаст вам драгоценный камень.

    Зайдите в магазин MAGIC  SHOP  и  купите  FLAME  DART  SPELL  -  метание
 огненных шаров.

    В городском баре найдите записку, в ней написано о встрече в  полдень  у
 мишени.

    В магазине купите 10-12 кинжалов и в полдень  найдите  старую  мишень  и
 подкрадитесь к ней с левой стороны. Вы увидите  вора  Бруно  и  разбойника,
 которые говорят о секретном проходе к замку разбойников.

    Потайная дверь в замок разбойников находится среди  камней  на  повороте
 дороги, там, где прыгает Антверп, запомните секретное слово (HIDEN GOSEKE).
 Бруно уходит вам нужно взять ключ у разбойника. Бросайте в него кинжалы, он
 тоже будет бросать, если станет совсем тяжело выпейте HEALING POTION (взять
 у Зары). Когда  разбойник  будет  убит,  заберите  у  него  ключ.  В  замок
 разбойников не спешите: сначала приготовьте DISPELL POTION.

     айдите на северо-востоке  замок  волшебника  ERASMUS'A.   а  входе  вам
 зададут 3 вопроса.

    Вы должны дать правильный ответ  на  все  три  вопроса.  Вас  попытаются
 обмануть. Поэтому прежде чем отвечать на них, запомните игру. Затем,  когда
 он задаст вам вопрос, на  который  вы  думаете,  что  знаете  ответ,  опять
 запомните игру, а уж потом отвечайте.

    Ответы на некоторые вопросы: любимый цвет - красный, имя барона -STEPAN,
 волшебство защищающее город - ERANA.

    В замке волшебника поднимитесь на второй этаж. Вам предложат поиграть  в
 игру.  адо выиграть игру,  тогда  ERASMUS  даст  вам  DAZZLE  SPELL  -  для
 ослепления светом.

     е забудьте: волшебника можно беспокоить только днем.

    Пойдите к Заре и купите UNDEAD и несколько MAGIC POTIONS.

    Погуляйте по лесу до ночи. Вам будут встречаться разбойники, гоблины, не
 убегайте, а старайтесь убить их, если вы Маг, то  с  помощью  FLAME  SPELL,
 после этого обыщите труп и возьмите деньги. Таким образом можно  заработать
 немало денег, но, самое главное,  вы  повысите  свое  искусство.  Искусство
 владения понадобится вам, когда вы вступите в схватку с сильными  монстрами
 Троллем, Чиитауром и т. д.

     очью  найдите  поляну  с  грибами.  Вы  увидите   множество    летающих
 разноцветных огоньков. Это - феи. Когда они предложат потанцевать  с  вами,
 соглашайтесь. После танца спросите их о пыльце феи. Если у вас есть  пустая
 фляжка вы эту пыльцу автоматически положите во фляжку. Если  фляжки  у  вас
 нет отправляйтесь в город и купите фляжку, вновь дождитесь ночи и повторите
 все снова.

    Теперь у вас все компоненты для DISPEL POTION.

    В полдень пойдите на кладбище. Перед входом натритесь UNDEAD  UNGUENT  и
 войдите туда, вырвите корень  Мандрагоры  (маленький  красный  куст).  Этот
 корень можно срывать только в полночь.  айдите избушку Бабы Яги. Поговорите
 с черепом на воротах. Отдайте черепу драгоценный  камень,  и  он  пропустит
 вас. Когда вы попадете в избушку, Баба Яга отправит вас за корнем Мандагоры
 и даст на исполнение этого поручения мало времени.  о вы заранее  запаслись
 этим корнем.

    Утром зайдите к Заре и  отдайте  все  компоненты  DISPEL  POTION.  Позже
 зайдите и возьмите DISPEL POTION.

     айдите  потайную  дверь  в  убежище  бригандов.  Примените   заклинание
 "открывание" OPEN SPELL. Если вы - Вор, откройте дверь ключом,  который  вы
 забрали у разбойника.

    К этому моменту у вас должны быть  высокие  показатели,  потому  что  за
 дверью Тролль. Расправившись с ним, вы окажетесь перед воротами в  крепость
 бригандов. Если вы Боец, убейте Минотавра, а  потом,  если  нужно,  примите
 лечащее снадобье.  Если  вы  Маг,  примените  против  Минотавра  заклинание
 "спокойствие", а на дверь "открывание". Если вы Вор  ,  прокрадитесь  сзади
 Минотавра к левой стороне крепости.  не  касайтесь  кустов,  иначе  вы  его
 разбудите. После того как вы прокрадетесь сзади него, взберитесь  на  стену
 сзади камня. Как только вы оказались внутри, обойдите барьер  слева,  затем
 через  мостик  справа.  Приблизитесь  к  центру  последней   баррикады    и
 переступите через веревку.

    Войдя в бар, сначала закройте  дверь  за  собой,  потом  закройте  дверь
 справа стулом, затем, когда ворвутся бандиты, опрокиньте  канделябр,  потом
 прыгните на стол и схватитесь за веревку, поддерживающую люстру и сбейте их
 ногами. Пока они отойдут идите в следующую  комнату.  В  лабиринте  сначала
 поверните направо, пока не свалитесь в яму. Зайдите в дверь  справа.  Затем
 дерните за кольцо в цепи. Вернитесь обратно и теперь идите в дальнюю дверь,
 когда выйдите из нее, дерните  за  нарисованную  дверь  и  быстро  отойдите
 назад. Когда нарисованная дверь упадет, за ней  окажется  настоящая  дверь,
 открыв которую, вы окажетесь один на один с предводителем разбойников.

    Бросьте на него бутылку со снадобьем,  рассеивающем  чары,  и  разбойник
 превратится в принцессу. Она оставляет вам волшебное зеркало  и  2  HEALING
 POTION и уходит в замок. Быстро заберите все, что вам оставила принцесса, и
 уходите через проход. Теперь идем в избушку Бабы  Яги.  Баба  Яга  начинает
 превращать вас в лягушку. Используйте зеркало, и луч, отразившись от  него,
 превращает Бабу Ягу в лягушку. Избушка улетает вас награждают.  Сподвижники
 барона разгромили разбойников.*/
======================



Top of page | 



Solution #3 for Quest for Glory 1: So You Want to Be a Hero


                Hero for the Village of Spielburg

        Вы прибыли в славный город СПИЛБУРГ. Вы хотите стать героем.
В процессе игры Вы должны расколдовать и вернуть домой в замок
принца и принцессу. Но попути Вы будете сражаться с различным зверьем,
собрать нужную информацию, покупать заклинания и использовать их.
В конце игры Вас встретят как героя.


             Перед началом игры необходимо выбрать кем будете
     играть. В нашем случае  -  FIGHTER
             Далее необходимо установить начальные возможности
     Вашего будущего ГЕРОЯ :


г========================================================================¬
¦                                                                        ¦
¦         NAME: IGOR                                                     ¦
¦                                                                        ¦
¦                                                                        ¦
¦                                                                        ¦
¦ Strenght (сила)              25   Weapon Use (использование оружия) 20 ¦
¦ Intelligence (ум)            10   Parry (увертывание от ударов)     15 ¦
¦ Agility (быстрота реакции)   15   Dodge (хитрость)                  10 ¦
¦ Vitality (жизнеспособность)  15   Stealth (удары изподтишка)         0 ¦
¦ Luck (судьба)                15   Pick Locks                         0 ¦
¦                                   Throwing (способность бросать)    10 ¦
¦                                   Climbing (способность забираться)  0 ¦
¦                                   Magic (магические способности)     5 ¦
¦                                                                        ¦
¦       Points Available (имеющиеся в распоряжении силы)  30/50          ¦
¦                                                                        ¦
¦   Health Points (здоровье,сила)   18/18                                ¦
¦   Stamina Points (жизненые силы)  15/15                                ¦
¦   Magic Points (магические силы)   6/6                                 ¦
L========================================================================-



        Предметы

  1. Clowing Gem - светящийся камень
  2. Empty Flask - пустая фляжка
  3. Handful of Green Fur - кусочет зеленого меха
  4. Mushroom - грибы
  5. Magic Acorn - магический желудь
  6. Beautiful Flower - красивые цветы
  7. Potion of Healing - порция силы
  8. Dispel Potion - рассыпающее зелье
 9. Fairy Dust - волшебная пыль
10. Food Rations - паек пищи
11. Broadsword - палаш
12. Leather Armor - кожаный панцирь
13. Shield - щит
14. Large Brass Key - большой медный ключ
15. Mandrake Root - корень Мандраке
16. Flask of Undead Unguent - мазь против покойников
17. Vigor Potion - порция силы духа
18. Troll Beard - волосы Троля
19. Armor - кольчуга
20. Hand MIRROR - волшебное зеркало

      Заклинания

 1. Open - открывает замки
 2. Detect Magic
 3. Fetch - перемещает предметы
 4. Calm - создает добрые чувства
 5. Flame Dart - позволяет метать пламя
 6. Trigger - позволяет вызывать лестницу



                                                                                
                 П Л А Н    М Е С Т Н О С Т И

                                                                                
                       ----------¬
                                                                                
                       ¦         ¦
                                                                                
                       ¦  дерево ¦
                                                                                
                       L----T-----
                                                                                
      ----------¬      -----+----¬      ----------¬
                                                                                
      ¦ 1       ¦      ¦ 2       ¦      ¦мужик с  ¦
                                                                                
      ¦         +------+         +------+кам.топор¦
                                                                                
      L----T-----      L----T-----      L----------
                                                                     
----------¬      -----+----¬      -----+----¬      ----------¬
                                                                      ¦        
¦      ¦ 3       ¦      ¦ 4       ¦      ¦ 5       ¦
                                                                      ¦  цветы 
+------+         +------+         +------+         ¦
                                                                     
L----T-----      L----T-----      L----------      L----T-----
                                    ----------¬      ----------¬     
-----+----¬      -----+----¬                       -----+----¬      ----------¬ 
    ----------¬
                                    ¦   баба  ¦      ¦ 6       ¦      ¦ 7      
¦      ¦ 8       ¦                       ¦ 9       ¦      ¦ 10      ¦      ¦    
    ¦
                                    ¦   Яга   ¦      ¦         +------+        
+------+         ¦                       ¦         +------+         +------+ 
колдун ¦
                                    L----T-----      L----T-----     
L----T-----      L----T-----                       L----T-----      L---------- 
    L----------
                                    -----+----¬      -----+----¬     
-----+----¬      -----+----¬      ----------¬      -----+----¬      ----------¬
                                    ¦ 11      ¦      ¦ 12      ¦      ¦ 13     
¦      ¦ 14      ¦      ¦         ¦      ¦ 15      ¦      ¦ 16      ¦
                                    ¦         +------+         +------+        
¦      ¦         ¦      ¦  замок  ¦      ¦         +------+         ¦
                                    L----T-----      L----T-----     
L----T-----      L----T-----      L----T-----      L----T-----      L----T-----
                   ----------¬      -----+----¬      -----+----¬     
-----+----¬      -----+----¬      -----+----¬      -----+----¬      -----+----¬ 
    ----------¬
                   ¦ 17      ¦      ¦         ¦      ¦ 18      ¦      ¦ 19     
¦      ¦         ¦      ¦         ¦      ¦ 20      ¦      ¦ 21      ¦     
¦мужик с  ¦
                   ¦         +------+  засада +------+         +------+        
+------+ кентавр +------+   изба  +------+         +------+        
+------+мет.топор¦
                   L----T-----      L----T-----      L----T-----     
L----T-----      L----------      L----T-----      L----T-----      L----T----- 
    L----------
  ----------¬      -----+----¬      -----+----¬      -----+----¬     
-----+----¬      ----------¬      -----+----¬      -----+----¬      -----+----¬ 
    ----------¬
  ¦         ¦      ¦ 22      ¦      ¦ 23      ¦      ¦ 24      ¦      ¦        
¦      ¦         ¦      ¦ 25      ¦      ¦ 26      ¦      ¦ 27      ¦      ¦ 28 
    ¦
  ¦  камни  +------+         +------+         +------+         +------+кладбище
¦      ¦  город  +------+         +------+         +------+         +------+    
    ¦
  L----------      L----T-----      L----T-----      L----T-----     
L----T-----      L----------      L----T-----      L----T-----      L---------- 
    L----------
                   -----+----¬      -----+----¬      -----+----¬     
-----+----¬      ----------¬      -----+----¬      -----+----¬
                   ¦ 29      ¦      ¦         ¦      ¦ 30      ¦      ¦ 31     
¦      ¦ у стен  ¦      ¦ 32      ¦      ¦ 33      ¦
                   ¦         +------+  грибы  +------+         +------+        
+------+ города  +------+         +------+         ¦
                   L----------      L----T-----      L----T-----     
L----T-----      L----T-----      L----T-----      L----------
                   ----------¬      -----+----¬      -----+----¬     
-----+----¬      -----+----¬      -----+----¬      ----------¬
                   ¦         ¦      ¦ 34      ¦      ¦ 35      ¦      ¦ 36     
¦      ¦ 37      ¦      ¦ 38      ¦      ¦         ¦
                   ¦   фея   +------+         +------+         +------+        
+------+         +------+         +------+ водопад ¦
                   L----------      L----------      L----T-----     
L----------      L----------      L----T-----      L----------
                                                     -----+----¬     
----------¬      ----------¬      -----+----¬
                                                     ¦ 39      ¦      ¦ 40     
¦      ¦ 41      ¦      ¦         ¦
                                                     ¦         +------+        
+------+         ¦      ¦   река  ¦
                                                     L----------     
L----------      L----T-----      L----------
                                                                     
----------¬      -----+----¬
                                                                      ¦ большая
¦      ¦ 42      ¦
                                                                      ¦ засада 
+------+         ¦
                                                                     
L----------      L----------
                                        









    Начало игры                                                 1        1

 1. Пройти налево и войти в HERO'S TALE INN, поговорить
    с кошкой (ask cat)                                          1        2
 2. Подойти к столу, сесть (sit), заказать еду (take food),
    съесть еду (eat food), встать (stand) и выйти               1        3
 3. Пройти дальше налево и войти в GUILD HALL и почитать
    книгу (read book)                                           4        7
 4. Подойти к доске на стене и почитать (read QUEST)            6       13
 5. Подойти к мужику и спросить о шерифе (ask about sheriff)    1       14
 6. Выйти и зайти в MAGIC и спросить о наличии товара
    (ask about item)                                            1       15
 7. Купить заклинание для перемещения предметов (take fetch)    0       15
 8. Подойти к девушке-кентавру и поговорить с ней (ask girl)    1       16
 9. Купить у нее 50 яблок (take apple), (take apple),
    (take apple), (take apple), (take apple)                    3       19
10. Пройти направо и зайти в DRY GOOSY и купить одну фляжку
    (take flask),(take flask)                                   0       19
11. Пройти к выходу из города и поговорить с мужиками
    (ask about sheriff)                                         1       20
12. Выйти из города                                             1       21
13. Пройти к мужику с топором и отдать яблоки (give apple)
    и получить от него светящийся камень                        8       29
14. Пройти к ИЗБЕ и постучать (knock), поговорить
    со старушкой (ask healer)                                   2       31
15. Выйти и достать кольцо, используя заклинание (cast fetch)   3       34
16. Войти к старушке (knock) и отдать ей кольцо (give ring)
    и получить от нее деньги и две порции силы                 10       44
17. Пройти обратно в город и войти в  MAGIC и купить
    заклинание  (take OPEN)                                     0       44
18. Пройти  в DRY GOOSY и купить одну фляжку (take flask),
    (take flask) и спросить о шерифе (ask about sheriff)        1       45
19. Наступила ночь. Пройти в HERO'S TALE INN, поговорить
    с мужиком,сидящем за столом о бандитах (ask about bandit)   5       50
20. Спросить у кошки о ночлеге (ask about sleep), лечь
    спать (sleep)                                               1       51
21. Выйти и пройти мимо девушки-кентавра в следующий зкран
    и зайти в открытую дверь и дать нищему деньги (give money)  1       52
22. Спросить о бандитах (ask about bandit)                      1       53
23. Пройти к ФЕЕ и на ее вопрос ответить (yes)                  1       54
24. Пройти к ГРИБАМ и взять грибы (take mushroom),
    (take mushroom),(take mushroom)                             3       57
25. Пройти к ЦВЕТАМ и, используя заклинание, взять спору
    (cast fetch)                                                8       65
26. Пройти обратно к  ФЕЕ и на ее вопрос ответить (yes)
    Она скажет состав зелья:
           Flowers from Erana's Peace
           Green Fur
           Fairy Dust
           A Magic Acorn
           Flying Water                                         7       72
27. Взять магический желудь (take acorn)                        1       73
28. Пройти к камням и заговорить о мехе (ask about fur)         1       74
29. Заговорить о зеленом мехе (ask about green fur),
    взять мех и заклинаниe DETECT (take fur),(take spell)       5       79
30. Пройти к кентавру и поговорить с ним (ask about centaur)
    По дороге сразится с чудищем (+1 очко)                      1       81
31. Пройти в замок и спросить о работе (ask about work),
    (ask about work)                                            5       86
32. Открыть ворота (open portcullis)                            1       87
33. Войти в ворота и повернуть направо, войти в дверь
    конюшни и спросить о работе (ask about work),
    и заработать деньги                                         5       92
34. Пройти к водопаду и набрать воды (take water)               3       95
35. Набрать камней (take rock),(take rock). Бросать камни
    до тех пор, пока не появится чудик (toss rock),
    залезть по лестнице, которая появиться и исчезнет
    (climb up), постучать (knock) и сразу отойти вправо         6      101
36. Сесть (sit) и спросить о бандитах (ask about bandit),
    спросить о свитке (ask about scroll), на вопрос: хочешь,
    ли ты его иметь, ответить (yes), взять свиток
    (take scroll), который управляет лестницей                  3      104
37. Встать (stand), выйти, спуститься вниз (climb down), если
    настала ночь, пройти к ГРИБАМ и на просьбы звездочек
    станцевать (dance)                                          3      107
38. Спросить о волшебной пыли (ask about dust) и взять ее       9      116
39. Пройти к ДЕРЕВУ и поспать (sleep). Использовать заклинание
    (cast open) и, когда отодвинется камень, взять свиток
    с закленанием CALM  (take scroll). Взять цветы
    (take flower), (take flower). Пройти к ИЗБЕ,
    постучять (knock), войти и отдать волшебную
    пыль (give dust)                                            2      118
40. Отдать мех (give fur)                                       2      120
41. Отдать цветы (give flower),(give flower)                    1      121
42. Отдать воду (give water)                                    2      123
43. Отдать желудь (give acorn)                                  5      128
44. Пройти в замок и заработать деньги: спросить о работе
    (ask about work), (ask about work). Открыть ворота
    (open portcullis). Войти в ворота и повернуть направо,
    войти в дверь конюшни и спросить о работе (ask about work),
    и заработать деньги. Если во дворе увидете мужика,
    размахивающего мечом, спросить его о щите
    (ask about armor) (+1очко).   Спросить его об уроке
    фехтования (ask about lesson) и на его вопрос о том,
    буду я платить за обучение, ответить (yes) (+3 очка).
    Вернуться к ИЗБЕ войти
    в нее (knock), получить рассеивающее
    зелье (dispel potion)                                       7      139
45. Отдать грибы (give mushroom),(give mushroom),
    (give mushroom) и получить деньги                           1      140
46. Взять порцию силы (take healing potion), пройти к
    мужику с каменным топором, набраться сил (use healing),
    сразится с ним и победить, осмотреть его (search body)
    и взломать сундук и взять деньги (break chest)              2      142
47. Набраться сил (use healing), зайти в пещеру, подойти
    к медведю и использовать заклинание (cast calm)             5      147
48. Пройти мимо медведя направо                                 2      149
49. Войти в пещеру и использовав заклинание (cast fetch)
    взять ключ                                                  7      156
50. Быстро убежать обратно, чтобы не убили, использовать
    заклинание (cast calm), освободить медведя (use key)       25      181
51. Пройти в замок, войти во дворец, поговорить с бароном
    (поговорить о бандитах (ask about bandit) +3 очка)
    и получить деньги                                          10      194
52. Пройти в квадрат №25 (см. план) и освободить лису из
    капкана (open trap)                                        10      204
53. Пройти к колдуну и отвечать на вопросы чудика:
      WHAT IS YOUR NAME?        (IGOR)
      WHAT IS YOUR FAVORITE COLOR?    (RED)
      WHAT IS THE THIEVES PASSWORD?   (NO)
      WHAT IS THE BARON'S FIRST NAME?  (STEFAN)
      WHAT IS YOUR QUEST?  (WIZARD)
      WHAT IS THE SHERIFF NAME?       (SCHULTZ)
      WHO DO YOU SEEK HERE?           (WIZARD)
      WHOSE SPELL PROTECTS THE TOWN?   (ЕRANA)                  3      207
54. Пройти в дом на второй этаж и спросить о бандитах
    (ask about bandit)                                          1      208
55. Пройти к БАБЕ ЯГЕ  (по пути убить динозавра +1 очко),
    подойти к черепу и поговорить о светящемся камне
    (ask about gem), ответив на вопрос (yes) (+2очка)
    спросить о избушке (ask about hut) и о заклинаниии
    (ask about rhyme) и узнать его
    (hut of brown now sit down), дать ему светящийся
    камень (give gem)                                          10      221
56. Войти во двор, отойти вправо и произнести заклинание
    (hut of brown now sit down)                                 7      228
57. Войти в избушку                                             2      230
58. Когда баба Яга превратит Вас в лягушку и спросит Ваше
    имя, назвать его (IGOR). Пройти к ИЗБЕ и войти в нее
    купить у бабушки мазь (take undead unguent) и силы
    (take vigor potion), (take vigor potion). Пройти в город
    и купить в  MAGIC  заклинание Flame Dart                    0      230
59. Походить где только можно, посидеть у чудика у водопада
    до наступления полночи, набраться сил (use healing),
    (use vigor potion), затем пройти на кладбище
    (сразившись с бандитом  +2 очка) и натереться
    мазью (use undead unguent)                                  2      234
60. Подойти и взять корень (красная ветка) (take root)          6      240
61. Пройти к БАБЕ ЯГЕ , войти во двор, отойти вправо и
    произнести заклинание (hut of brown now sit down),
    войти в избушку, когда баба Яга превратит Вас в лягушку
    и спросит принесли Вы ей корень,ответить (yes)              3      243
62  Пройти к дереву и лечь спать (sleep). Пройти в ЗАМОК
    и заработать деньги: спросить о работе
    (ask about work), (ask about work). Открыть ворота
    (open portcullis). Войти в ворота и повернуть направо,
    войти в дверь конюшни и спросить о работе (ask about work),
    и заработать деньги. Пройти к СТЕНАМ ГОРОДА слева или
    справо и подслушать разговор узнатъ пароль (Hiden Goseke)  12      255
63. Походить вокруг этого места и снова пройти к СТЕНАМ ГОРОДА
    но с центра и убить бандита. Взять у него ключ (take key).
    Ходить везде и сражаться с теми, кто попадется, и
    набираться сил и брать у убитых деньги (search body).
    Чтобы было много сил необходимо, пополнять их, закупая
    их в  ИЗБЕ (take healing potion),(take vigor potion)
    и отдавая пустые фляжки (give flask), проверять количество
    набранных сил, нажимая одновременно CTRL+S. Пройти в
    DRY GOOSY и купить еды (take food),(take food). По мере
    траты сил, набирать их (use healing)(use vigor potion).
    Ночью, пройти к дереву и поспать (sleep), поесть фруктов
    (eat fruit) (+2 очка).Когда Вы наберете в  HEALTH POINTS
    примерно 92/92, и серебряных денег более 500 то пройти в
    DRY GOOSY и купить  кольчугу (take armor) (take armor)      3      260
64. Пройти на поле №39 обойти прыгающего кота, подойти
    к скалам и использовать ключ
    (use key), сдвинуть камень (move rock)                     10      270
65. Сказать слова (Hiden Goseke)                                5      275
66. Войти в пещеру                                              2      277
67. Пройти налево и сразится с ТРОЛЛЕМ и победить его, взять
    волосы (take beard) и деньги (search body), взять из кучи
    деньги (take pile).                                         0      277
68. Пройти к ИЗБЕ, войти и отдать волосы ТРОЛЛЯ (give beard)    2      279
69  Пройти обратно в пещеру с Троллем и пройти направо,
    выйти из пещеры и сразу использовать заклинание
    (cast calm), подойти к двери и использовать заклинание
    (cast open), открыть дверь (open door) и войти              8      287
70. Обойти слева, пройти по правому мостику, подойти к
    ящикам и прыгнуть (jump)                                    8      295
71. Вернуться обратно и сразится с МИНОТАВРОМ, победить
    взять деньги (search body)                                  5      300
72. Пройти в пещеру, где брали ключ, (по пути попадались
    различные "ночные кошмары", с которыми сражались:
              СКАТ      +2 очка
              ТИРАНОЗАВР  +4 очка
              ПАНТЕРА     +4 очка
    войти и сразится с чудиком (kill) и, управляя курсором,
    убить его                                                  10      320
73. Использовать заклинание (cast open) подойти и взять
    золото (take gold)                                          5      325
74. Пройти обратно к воротам, где сражались с МИНОТАВРОМ.
    Пройти через мостики с столовую (см. п. 70). Закрыть
    дверь (close door), пройти в правый угол и закрыть
    стулом дверь (move chair), когда из левой двери появятся
    бандиты и пойдут к Вам, закрыть им ход канделябром
    (move candelabra), и как можно быстрей бежать к середине
    стола, который стойт поперек комнаты и вскочить на него
    (climb on table), и когда бандитов убъет люстрой,
    открыть дверь (open door)                                   8      333
75. Поговорить с мужиком (ask about spell)                     10      343
76. Пройти по дорожкам в левую ближнюю дверь, затем в правую
    ближнюю дверь и дернуть за цепь (pull chain), откроется
    дверь (дальняя правая), вернуться обратно и войти в нее,
    открыть дверь (open door) и сразу же спрятаться в нишу,
    когда упадет одна дверь, выйти и открыть вторую
    (open door)                                                12      355
77. Расколдовать Атаманшу (use dispel)                         35      390
78. Взять зеркало (take mirror)                                10      400
    Взять со стола порции силы (take healing potion)
79. Пройти к БАБЕ ЯГЕ и на вопрос черепа ответить (yes),
    пройти за ограду, отойти в сторону и сказать
    заклинание  (hut of brown now sit down), войти в
    избушку и, когда появится Баба Яга превратить
    ее в лягушку с помощью зеркала (use mirror)                75      475



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Solution #4 for Quest for Glory 1: So You Want to Be a Hero


                       Руководство по прохождению игры.
                                                      составил
                                                 Гуртяк Д.А. (Донецк)

   Данное руководство составлено для характера "волшебник".

   Основные игровые термины:
     Так, как вы волшебник, вы можете совершать магические действия, если
     вы знаете необходимые spells (возможно чары). Их можно узнать купив
     в магазине или каким-либо другим образом соответствующий spell.
     Это свиток с текстом, прочитав который вы навсегда его запоминаете и
     после этого можете колдовать, набрав "Cast "
     spells существуют самые разнообразные.

                    Игра воспринимает следующие основные глаголы
                         look
                         walk
                         run
                         rest (отдохнуть 10 минут)
                         escape (смыться во время боя)
                         cast
                         jump (очень редко в некоторых ситуациях)
                         climb
                         sit, stand
                         drop (выбросить что-либо)
                         fight
                         ask about (очень часто)
                         search (обыскать - search men,search body ...)
                         give, take, buy, pay
                         use  (использовать что-либо)
                         throw
                         sleep
                         и некоторые другие

----------------------------------------------------------------------------
   Внимание!!! все действия, изложенные в руководстве можно выполнять в
произвольном порядке, если они не следуют друг из друга, возможны
также альтернативные варианты решения проблем.
                                        

   Вы пришли в городок Spielburg по объявлению "Wanted Hero for village
Spielburg". Вас встречает шериф и силач Отто. Городок очень маленький.
Hа данном этапе можно выполнить следующие действия (в произвольном порядке) :
   1. Зайти в Guild Hall, прочитать доску объявлений, пролистать книгу,
сделать отметку в книге (sign book), поговорить с владельцем.
   2. Зайти в Magic shop. Поговорить с продавцом можно купить несколько
spells, но так как денег немного, рекомендую купить Fetch spell (40S) оно
предназначено для перемещения маленьких предметов на расстоянии. Обратить
внимание на слова об "Erana peace".
   3. Поесть в гостинице.
   4. Hайти нищего в подворотне, дать ему монету, послушать его советы.
Можно зайти бар выпить пива.
   Hаходим домик целительницы, говорим с ней - ей надо найти потерянное
кольцо и также нужны компоненты лекарств и мазей.
   Выйдя из домика, посмотрите на дерево и увидите гнездо с вороной и в
гнезде что-то блестит. Можете попытаться влезть на дерево, но лучше
используйте fetch spell - в гнезде окажется кольцо.
   Отдаем кольцо бабке - получаем награду. Теперь надо пойти в магазин
и купить Open spell - 30S (для открывания замков и дверей).
   Hаходим на севере долины Erana peace - волшебное место, нам надо открыть
его секрет. Можно нарвать цветов (до 3-х раз) и потом продать бабке.
Hадо сдвинуть камень - используйте open spell. Вы найдете свиток с calm spell
это очень полезно для усмирения диких зверей.
   Hедалеко от Erana peace находим пещеру. Пещерного человека можно просто
оббежать. В пещере находим прикованного медведя - не подходите близко.
   Используйте calm spell - медведь не будет вас трогать. В пещере справа
находим сидящего kobold'а - близко не подходите. У него в руках ключ.
Используйте fetch spell - ключ у вас. быстро уходите - от может вас убить.
   Опять успокойте медведя и откройте его оковы.
Вдруг медведь превращается в человека - пропавший сын барона. Он просит зайти
вас в замок и исчезает. В замок пока лучше не спешить.
   Продаем бабке цветы. Гуляем по лесу, до наступления темноты находим в
лесу на главной дороге лису, попавшую в капкан - освобождаем ее. Она
рассказывает вам о Бабе Яге, которая заколдовала дочь барона и что рецепт
расколдования знает Дриада.
   К ночи надо успеть в город и поспать в гостинице.
Утром находим на юго-западе оленя, который приводит вас к Дриаде.
Она просит вас достать семя волшебных растений, не убивая их, растения эти
растут где-то на северо-западе.
   Hаходим эти растения - они перебрасывают волшебное семя - надо
использовать fetch spell и поймать семя.
   Идем к Дриаде, отдаем семя. Она рассказывает вам рецепт - необходимы
вода с водопада, волшебные цветы, зеленый мех, волшебная пыльц