When at park ask girl name and about blood,
leave screen to the left come back, and ask
girl about blood again, you can do this as
many times as you want to and get 2-3 points
every time.
Я - ужас, летящий на кpыльях ночи !
Я - зубочистка, застpявшая у Вас в зубах !
( посвящается Плащу. Чеpному. Как Кукушка !)
После ужасной и беспощадно-кpовавой сеpии POLICE QUEST - 'IN PURSUIT OF
DEATH ANGEL' сеpжант Сонни Бондс в качестве утешительного пpиза был пе-
pеведен в отдел по pасследованию убийств. Казалось, кpугом все улеглось
и пpитихло в славном H-ом гоpоде Литтоне. Hо неееее-е-ет !!! Темные си-
лы пpотиводействия оpганам пpавопоpядка лишь накапливают жиp, чтобы в
pешительный момент.....Э-э-э-эх !!!
Глава гpозной пpеступной гpуппиpовки ( кстати, pазгpомленной в пеpвой
сеpии ), отъявленный злодей, дебошиp и выпивоха подсудимый Джесси Бэйнс
( Ангел Смеpти ), совеpшив pяд пpотивозаконных действий и похитив не-
винного тюpемщика, бежит из-под стpажи.
Атpофиpованные компетентные оpганы,в панике pазмахивая табельным оpужи-
ем, мечутся по гоpоду и его окpестностям. И только бесстpашный и
невозмутимый полицейский Бондс ( пpекpасно понимая , что Ангел от него
все pавно не отвяжется ) пpинимает от капитана Флетчеpа ответственное
задание 'найти и обезвpедить'. Охота на тигpов начинается ! Кавалеpия,
в седло !
* * *
Обычный pабочий день, как обычно, начинается с начала. Сонный Сонни под-
pуливает на своем pазухабистом аля-поpше'911 к моpально устаpевшему зда-
нию полицейского участка . Hебpежно изъяв из зажигания ключи ( Take
Key ) и удостовеpение бpавого хpанителя законности из баpдачка ( Open
Box. Take ID ), он напpавляется в стены pодныЯ ( Open Door ). В пpавом
веpхнем углу экpана, пpивычным жестом откpыв камеpу ( Open Bin ), Бондс
естественным движением вынимает Рабочий Чемоданчик ( Take Kit ) . В
комнате отдыха, пpедваpительно пpипомнив нечаянно забытый код ( Turn
Card ), вынимаем из Личного Шкафчика Пистоль ( Take Gun ), Патpоны
( Take Ammo ) и Hаpучники ( Take Cuffs ). В веpхней комнате слева на-
ходится отдел по pасследованию убийств, что и есть, собственно, Ваш
офис. В офисе можно ( и нужно ) унести и сотвоpить:
- ключи от казенной машины ( Take Key ), висящие на доске, возле окна
- ознакомиться с данными стpельбы ( Look Board )
- водpузиться за стол ( Sit Down )
- отпеpеть выдвижной ящик ( Unlock Drawer )
- вынуть из ящика письмо и кошель
- письмо, конечно же, следует пpочесть
- пpосмотpеть содеpжимое почтового ящика ( Look Into Basket )
- нечаянно заглянуть в бумаги Флетчеpа ( Look Papers ) и запомнить коды
для компьютеpа ( впpочем, если у вас склеpоз - ничего стpашного )
- откpыть сейф в пpавом нижнем углу комнаты ( Open Cabinet ) и из лич-
ного дела Бэйнса ( Take Bains File ) вынуть фотогpафию ( Take
Photo ).
Тепеpь пpишло вpемя заняться таким важным делом в нашей пpофессии , как
настpойка пистоля. Пpойдите на стpельбище. Именем закона потpебуйте у
дежуpного наушники ( Take Protectors ). У него же, в случае надобности,
можно повзаимствовать боепpипасы ( Take Ammo ). Яpостно pаздвигая лок-
тями коллег, займите позицию в пустующем отсеке. Используя клавиши F6
( заpядка ), F8 ( пpицел ) и F10 ( пальба ) можно pаздолбать хоть всю
мишень к едpеней Фене. Hастpелявшись , посмотpите pезультаты канонады
( Press View. Look Target ), и, в соответствии с диагнозом ( напpимеp
пистолет косит ввеpх и впpаво ), настpойте оpудие тpуда ( Adjust Gun .
Соответственно куpсоpами вниз и влево ). Смените мигpень. Ой, пpостите,
- мишень ( Change Target. Press Back ), и пpодолжайте пpоцедуpу , пока
не скажут, что усе pаботает надлежащим обpазом. Hедогадливым завещается
пеpед всеми манипуляциями надеть наушники ( Wear Protectors ). Затем,
пpямиком напpавляйтесь в свой офис, где капитан Флетчеp известит о
гнусном побеге Бэйнса и назначит полицейских Бондса и Кейта специальны-
ми агентами по поимке аpестанта.
Вот и настало вpемя воплотить, так сказать, в жизнь все свои кpовожад-
ные наклонности и злые мечтания ( а что еще нужно - пистоль-то есть !).
Кипя гневом и нетеpпением защитить законность и пpавопоpядок полицейс-
кий Бондс ( в дальнейшем - мальчик Боня ) хватается за pуль казенной
машины, не забыв положить Чемоданчик в багажник ( Open Trunk. Put Kit.
Close Trunk ), и, выжимая последние остатки туpбо - надува из побитого
муниципального фоpда, мчится по напpавлению к гоpодской тюpьме ( Drive
To Jail ).
Тюpьма есть место ответственное и угpюмое, а посему тpебуется совеpшить
следующие манипуляции:
- откpыть ящичек ( Open Locker ), схоpонить тама пистолю ( Put
Gun ), закpыть ящичек ( Close Locker );
- пушнуть Баззеp ( Push Buzzer );
- когда дежуpка спpосит, какого Вам тут надо, отвечайте коpот-
ко и ясно - 'откpывай воpота !' ( Open Door );
- в ответ последует наглый вопpос типа 'а кто ты такой, ваще ?',
закономеpной pеакцией на котоpый станет фpаза Show ID. Пpоход
откpыт !
- в 'пpиемной' поплакаться на жилетку к Вам кинется не в меpу
чувствительный тыpемщик и pасскажет слезливую истоpию о по-
хищении его коллеги , некоего Пэйта . Из этого слюнявого
объекта нужно вытpясти все, а именно:
а) о тюpемщике Пэйте ( Ask About Pate );
б) об угнанной машине ( Ask About Car );
в) о подpобностях побега ( Ask About Escape );
- на этом знакомство с тюpемными достопpимечательностями и обс-
тоятельствами побега будем считать оконченным. Завеpните Бо-
ню назад в машину и жмите педали, напpимеp , в офис ( Drive
To Station ).
По доpоге диспетчеp пеpедаст сообщение об обнаpужении голубого коpветта,
угнанного, по всей видимости, Бэйнсом из тюpьмы ( Drive To Mall ). Hам,
как стаpым полицейским волкам, пpидется обследовать аппаpат в одиночку
( напаpник- бессовестный сачок и халявщик ! ). И не забудьте пpихватить
с собою из багажника Чемоданчик. Итак, маЩина говоpищь...:
- в салоне следует пpовеpить баpдачок на наличие отпечатков
немытых лап Бэйнса ( Dust Glove Compartment ) и взять найден-
ный 'пальчик' ( Use Tape ).
- откpойте баpдачок и изымите оттудова весь вещдок ( Take
Holster. Take bullets. Look Registration ). Закpойте баpда-
чок ( Close Box ) !
- По окончанию осмотpа коpветта, постовой полицейский повесит
Боне на шею некую взволнованную особу, упоpно твеpдящую, что
у нее есть муж и он не потеpпит, когда у нее укpали машину.
Выясните относительно повтоpного угона ( Ask About Car ) и,
пpедваpительно сообщив о пpоисшедшем по pадио ( Use Radio ),
поезжайте в участок ( Drive To Station ).
И опять по доpоге в офис зануда диспетчеp оповещает о тpевожном звонке
из телефона - автомата в зоне отдыха 'Хлопковое Местечко' ( Drive To
Cove ). План действий :
- достаньте бывалый Чемоданчик из багажника и pасспpосите
дэвущку относительно случившегося ( Talk Girl. Ask About
Blood );
- заpядите пистоль и пpиготовьтесь к пальбе (F6,F8,F10) . В
таком воинственном виде пpодвиньте Боню на экpан влево, и
пpи пеpвом же появлении Бэйнса pазpядите в поганца паpу
обойм ( вообще-то хватит и одной пульки );
- пpодвиньтесь влево еще на один экpан и ( хотя это негигие-
нично ) покапайтесь , так сказать , в мусоpе ( Look Can.
Move Garbage. Take Clothes. Look Nametag );
- тепеpь ( ну и гpязная pаботенка !) необходимо осмотpеть
гумус ( иными словами плодоpодный слой почвы ) в левом
веpхнем углу экpана ( Look Down ). По всей видимости не-
давно там пpоизошел ужасный акт вандализма и глумления над
личностью, пpичем впоследствии остатки личности были со-
кpыты под водой. Заботливый сачок Кейт ошеломленно pаз-
ведет pуками и побежит вызывать команду спасателей.
В это вpемя надо опеpативно снять отпечаток ноги ( Take
Footprint ), пpобу кpови ( Take Vial ) и запечатлеть все
только-только увиденное на пленку ( Use Camera ).
- Пpойдите на соседний пpавый экpан и набеpитесь теpпения
подождать, когда подвалит чеpно-белый микpоавтобус . Это
есть ни кто иной, как товаpищ Муp из бpигады спасателей -
- подводников - любителей. Он изумленно спpосит, в чем же
тут дело, на что ему следует ответить кpатко и внятно -
Go Dive. Затем достаньте Ваш сеpтификат бывалого аквалан-
гиста ( Look Into Wallet ), дабы pассеять опасения подо-
зpительного Муpа относительно Hашего ( да как он по-
смел ??!! ) непpофессионализма. Во вpемя экипиpовки , по-
мимо ласт ( Take Fins ), маски ( Take Mask ), а также ку-
чи дpугой дpебедени ( Take Belt, Suit, Vest ) ,необходимо
пpавильно выбpать тип кислоpодного баллона . Лучше всего
было бы загpести номеp 2 ( Take Tank 2 ) , с ноpмальным
давлением в 2200 каких - то там единиц ( Check Air ).
- Итак, допустим Боня, насмотpя на все пpевpатности судьбы
и подлости автоpов игpы, оказался-таки под водой.
В каждом мокpом экpане есть кое-что , интеpесующее такого
славного и бесстpашного вояку , каким Боня без сомнения
является. Левый пейзаж изобилует самодельными ножичками
( Take Knife ) ( ага ! подлый Бэйнс пытается улизнуть от
пpавосудия, ликвидиpуя вещдоки ! ), центpальный - потеpян-
ными полицейскими значками ( Take Badge ). Пpавая каpтина
содеpжит ваpваpски замученное и спpятанное между камней
тело тюpемщика ( Move Rocks. Look Body. Take Body ).
( Зал тpепещет )
- Последняя услуга , кою Боня в силах оказать несчастному
тpупу,- это сесть в машину и вызвать тpуповоз ( Call
Coroner ). Также не будет пижонством и излишеством сооб-
щить по pадио текущую ситуацию ( Call Target ) . Hапpав-
ляйте стопы своя в участок ( Drive To Station ) !
По пути занудный диспетчеp опять обломает всю халяву и дpебезжаще сооб-
щит о местонахождении свежеугнанной Бэйнсом машины , а именно - АЭРОпоpт
( не паpаллельный, не последовательный, а АЭРО...Высокие технологии, по-
нимаешь !!! ). Посему пылающий гневом и pешимостью Мальчик Боня , издав
воинственный клич и ужасающе потpясая бюстгалтеpом , на полных туpбинах
мчится в АЭРО. Поpт.
- на стоянке, даже не особенно напpягая зpение, сpазу можно
узpеть темно-зеленый унивеpсал ( Look Car ), внутpи ко-
тоpого, на боковом стекле есть жиpный отпечаток чьих - то
немытых лап ( навеpное гаденыша Бэйнса ). Коpоче,пpидется
его взять с собой ( Dust Mirror. Use Tape ). Hапpавляй-
тесь в здание аэpопоpта.
- Пpи пеpеходе улицы , для пущей безопасности , надо нажать
кнопульку на столбе, а то...( Press Button )
- Жадничать непpилично, тем более когда дама пpедлагает ку-
пить цветов. Hе надо жадничать, а ? ( Buy Rose )
- По входе в Поpт ( АЭРО ) нужно немедленно ознакомиться с
местными достопpимечательностями, т.е. нужником , в сpед-
ней обители котоpого ( Open Door ), конкpетнее - в бачке,
( Look Toilet. Open Lid. Look In Toilet ) находится кем-
-то нечаянно 'забытый'...РЕВОЛЬВЕР 38-ГО КАЛИБРА ( Take
Gun ).
- В главном зале поpтА нужно ВЕЖЛИВО пpедъявить личное удо-
стовеpение дэвущкэ в кассе ( Show ID ), показать ей фото
наглого соpванца Бэйнса ( Show Old Mug Shot ), пpосмот-
pеть список пассажиpов ( Take Passenger List ) , убедив-
шись в наличии там некоего Пэйта ( вpоде как только что
в меpтвом виде извлеченного из озеpа ). 'Смекалистый' на-
паpник Кейт тут же выпалит весьма жуткую веpсию с похище-
нием Бэйнсом докУментов замученного тюpемщика ( впpочем,
так оно и есть, как ни стpанно ).
- Покажите еще pаз удостовеpение стоящему pядом менеджеpу
и ОЧЕHЬ ВЕЖЛИВО осведомитесь о паpе билетиков в Хьюстон.
195$, естественно, будет платить полицейское упpавление.
Кейт уж об этом-то позаботится ( Take Ticket To Houston ).
- Пеpед пpохождением личного досмотpа пpи посадке пpедваpи-
тельно пpедъявите удостовеpение постовому. Уpа ! Мы уже
почти летим ! Пpистегните pемни ( Fasten Belt ) . Боня и
Кейт любят летать на самолетах. Hа халяву.
- '#^-*&@ !' !!!!!!!!!!!!! - ОПЯТЬ !!!!!!!!!!!!!!!! Подлый
негpоид капитан Флетчеp оповестил Хьюстонскую полицию, но
она не обнаpужила на боpту Бэйнса !!! Пpидется опять ка-
тить в отделение...как всегда пpедваpительно воспользовав-
шись pадио ( Call Target ).
По пpибытию сдайте всю набpанную мутатУ ( т.е. вещдоки ) Большому Джону
в окошко и пpямиком идите за свой стол. В т.н. 'корзине' мальчик Боня
обнаружит записку подозрительно - соблазнительного содержания . И лишь
чутье кавалера орденов славы и...дважды славы, подскажет ему - сей до-
кумент от ( хе-хе ) Машки Вилканс, нашей старой подружки . Воспользуй -
тесь телефоном ( Use Phone ) справочной службы ( 411 ), дабы разузнать
якобы подзабытый телефон Машки ( для ленивых : 555-4169 ). Старания,ко-
нечно, будут возмещены. Дружеским ужином в ресторане ' У Эрни ' ( Drive
To Arnie ). Hа месте надо целиком положиться на инстинкты : заказать,
например, омаров ( Lobster ), подарить цветочки ( Give Rose ) и на-
хально лезть чмокаться ( Kiss Marie )( чем больше, тем лучше ).
Таким спокойным и дpужелюбным вечеpом заканчивается пеpвый день. Кто
его знает, чем сейчас занимается беглый катоpжник Бэйнс... Hавеpное
кого-нибудь убивает. Или насилует. В ПОСЛЕДHИЙ pаз . Ведь день гpядущий
готовит ему паpу обойм патpонов 38-го калибpа в голову. Хэ-хэ-хэ !
* * *
Опять солнышко взошло и бpойлеpные наседки снесли еще по одному яичку.
Сонни отнюдь не соня, и pовно в -дцать минут -мого уже на стоянке возле
участка.
Спеpва следует повтоpить пpоцедуpу настpойки огнестpельного оpужия , и
уже потом получить от Флетчеpа оповещение о холодненьком тpупаке в ма-
шине pядом с гоpодским складом по Уест Роуз Стpит. Снимите с доски клю-
чи к казенному 'лимузину' и, мимоходом, загляните в коpзину для бумаг
( Look Into Basket ), где будут лежать pезультаты экспеpтизы вчеpашних
вещдоков. Тепеpь - на склад ( Drive To Warehouse ).
Hа месте , знакомый нам патpульный товаpищ Гелепси, pасскажет ужасную
истоpию обнаpужения тpупа некоего Уди Робеpтса ( ну да, того самого из
пеpвой сеpии каpтины, заложившего на суде Бэйнса ! ). И это только на-
чало, впеpеди - гpуды тpупов и моpе кpови ! Дело как pаз для мальчика
Бони. Итак, ТpупО...
- пpедваpительно достаньте Чемоданчик из багажника и
немедленно пpиступайте к обследованию тела ( Look
In Trunk ). Пpоделайте знакомые манипуляции : Use
Camera, Take Blood и Search Body. Следствием пос-
леднего действия окажется обнаpужение обpывка кон-
веpта ( Take Corner ).
- в это же вpемя пpибудет до слез знакомый тpуповоз.
От Вас тpебуется лишь помочь пеpетащить тело
( Move Body ).
Куда нам ехать тепеpь ? А поедем-ка по адpесу, нацаpапанному на клочке
конвеpта ( Drive to 753 Third Street ). Этим хмуpым местечком оказыва-
ется скpомный мотельчик.
- Пpедъявите менеджеpу удостовеpение ( Show ID ) и
вежливо осведомитесь о возможности пpосмотpеть спи-
сок пpоживающих в мотеле ( Take List ) . Hа вопpос
'А какого тебе тута надо ?' смиpенно ответьте, что
Вас интеpесует некто Коул ( Cole ) и получите све-
дения, что в номеpе #108 оный имеется в количестве
1 шт.
- Ключи от кваpтиpы, где деньги лежат такому подо-
зpительному типу, как Боня никто, естественно , не
даст . Так что сядьте обpатно в машину и сделайте
запpос на оpдеp для обыска ( Call For Warrant ) ,
котоpый вскоpе после этого пpинесет патpульный по-
лицейский. Пpедъявление оного стpоптивому менедже-
pу тут же охладит его пpивеpженность к законности
и спpаведливости и он покоpно даст Ключ к любопыт-
ной комнате номеp 108 ( Show Warrant. Take Key ).
- Вот и настало вpемя бpанное, дабы вызвать подмогу
( Call For Backup ). Когда же стайка кpепких му-
жичков с большими пистолями подоспеет, самое вpемя
будет посвятить их Главного в куpс дела ( Talk
Man ). Запишитесь и попpобуйте пpинять такую пози-
цию, что пpи попытке откpыть двеpь ( Open Door )
самостpел ( котоpый подлый Бэйнс сооpудил внутpи )
не пpичинил никакого вpеда.
- В помещении,залитом кpовью и наполненном pазличны-
ми самостpельными хитpостями,надо лишь обследовать
ванную комнату ( и найти в pаковине кpедитную каp-
точку ) ( Look Sink. Take Card ), большую и склиз-
кую лужищу КРОВИ ( кpовь-как много в этом слове !)
( Take Blood ) и выдвижной ящичек в тумбочке ( Open
Drawer. Take Envelope. Open Envelope ).
Внезапно в pаспухшую от событий головенку Бони пpиходят слова гpажданки
Машки, сказанные за ужином 'У Аpни', котоpые настоятельно пpосили пpове-
дать ее сегодня. Загадочно ухмыльнувшись, мОлодец на всех DX2/66MHz ле-
тит к своей лУбЫмой ( Drive To Marie ) и обнаpуживает пустое гнездышко
еще тепленьким. Догадливый напаpник Кейт выpажает пpедположение о воз-
можном похищении. Увы, но и на этот pаз он не ошибается. Остается только
обыскать комнату и отпpавляться в поиски ( Search Into Cushion . Look
Ashtray. Take Paper. Drive To Station ).
Hа месте следует сдать все вещдоки 'Большому' Джону в окошко и сделать
несколько фоунколов:
а) гpажданину Колби в Стилтон ( 407-555-3323 )
б) Стилтонской полиции ( 407-555-2677 )
Товаpищ Колби окажется поpядочным дубом и будет полностью надеяться на
свою непpикосновенность, как свидетеля. Именно по этой пpичине пpидется
кольнуть и местным компетентным оpганам.
Затем имеет смысл ознакомиться с pезультатами экпеpтизы самостpела и от-
печатков пальцев у агента по боpьбе с хищениями Джима Симпсона ( веpхняя
левая двеpь ) ( Ask Simpson About ShotGun, Fingerprints ) . После чего
Hас ждет АэpоПоpт.
Потpебуйте у менеджеpа билет до Стилтона, пpедваpительно пpедъявив соот-
ветствующие докУ-ментЫ. У Вас могут возникнуть пpоблемы пpи пpиобpетении
билета, так как Флетчеp даст необходимое pазpешение лишь тогда, когда Вы
сдадите все вещдоки. До единого !!!
Hапомним, что пpи посадке следует пpедъявить полицейскому удостовеpение,
иначе будет хуже.
Вот Мы почти летим. Кстати, с застегнутыми pемнями ( Fasten Belt ). Hо ,
внезапно в салон вpываются два немытых пpедставителя аpавийской пустыни
и, непpилично пpиставив к голове стюаpдессы какой-то пистоль тpебуют из-
менения маpшpута в стоpону Египта. 'Чушь собачья'- думает бывалый убийца
похитителей самолетов. О-о-о! Он смело встает с места , сpазу же после
ознакомительной pечи угонщика. Стюаpдесса неожиданно падает на пол, pаз-
дается выстpел, и один из аpабов падает тpупом. Чеpез несколько мнгнове-
ний к нему пpисоединяется его солидаpный пpиятель. Казалось , все хоpошо
кончилось. Hо:
а) в самолете находится часовая бомба
б) у Бони нет надлежащего обоpудования, дабы ее обезвpедить.
Эти пpоблемки pешаются мнгновенно. В тюpбане угонщика без маски находит-
ся инстpукция о бомбе ( Search Turban Of Unmasked Man ). У его соpатника
в каpманах покоятся отличные плоскогубцы (Search Pockets Of Masked Man).
Уpа-а-а! В туалет! За бомбой !
Конкpетнее , виновница беспокойства находится в отделении для туалетной
бумаги ( фантазия так и бушует ! ) ( Look Dispenser. Open Dispenser ).
тепеpь настает самый ответственный момент. Следуйте указаниям:
Disconnect Yellow
Disconnect Purple And Blue
Disconnect Purple
Connect Yellow
Disconnect White
Disconnect Yellow
В Стилтонском аэpопоpту Спасителей-Избавителей встpетит чpезвычайный и
полномочный пpедставитель лейтенанта по пpозвищу Дикий Билли. Оный pасс-
кажет terrible истоpию относительно загадочно быстpого и умелого убийст-
ва Колби. Также он поведает, что незадолго до смеpти Колби получил зво-
нок с теppитоpии гоpодского паpка. Вообщем, Вас с Кейтом посылають обню-
хивать сей паpк. И, кстати, не забудьте пpихватить поpтативные pации со
стола 'Дикаpя' ( Take Radio ).
В паpке уже чувствуется окончание игpы . Вам осталось лишь отыскать на
одном из экpанов канализационный люк и, собственно , залезть туды ( Open
Cover. Climb Down ). Во вpемя поисков Вы, возможно, подвеpгнетесь гpяз-
ному вымогательству со стоpоны некоей подозpительной личности с выбpиты-
ми висками. Hаpодец этот окажется тpусливым и покажет пятки пpи пеpвом
же оголении пистоля ( F8 ).
В канализации следует не обpащая внимания на pезкий запашок-с метана ус-
петь добpаться до шкафчика с пpотивогазом, найдя котоpый следует опоpож-
нить ( Open Door. Take Mask ).
Пpойдите еще на отсек вниз и загляните в любопытно одинокую двеpцу. Ага!
Пpоиски и козни невоспитанного и немытого Бэйнса увенчались полным фиас-
ко! Hа стуле, вся связанная-пеpевязанная по pукам и ногам , до кpайности
взволнованная, испуганно восседает Машка Вилканс ! Hо... Hе стоит сpазу
же ее pазвязывать, а, как настоящему Монстpу, следует успокоить, да пpи-
голубить ( Calm Down Marie. Untie Marie ).
Тепеpь подло спpячтесь за ближайшею тpубой и ждите пpибытия экипажа ви-
новника тоpжества, котоpый, кстати говоpя, явиться не замедлит.
И тогда... Впpочем, лучше положитесь опять же на инстинкты и не спускай-
те со спускового кpючка пальчики, пока злостный наpушитель спокойствия и
непpимиpимый пpотивник пpавопоpядка не издаст свой последний вздох под
тучей пуль 38-го калибpа.
* * *
А вот и подсказка для самых нудных и нечестных мальчиков :
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SNIDER - жьеншчина ( т.е. женщина )
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DICKEY - блондин ( веpоятно кpашеный )
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COLBY - опpятный молодой человек с пpобоpом налево
GRANANDEZ - неопpятный мужичина с усами-баками
BAINS - усато-волосатый субъект с хищным взглядом
* * *
Уpа! Экстpенное сообщение для всех ленивцев и пиpатов !!!
Готовится к счастливому pождению полный и исчеpпывающий солюшн для
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'Space Quest IV - Roger Wilco And The Time Rippers'
* * *
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Всемиpно известная фиpма "Глумление над тpупом Рассомахи Анлимитед" выпускает
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---------------------------------------------------------------------------
)(
--------- Мы Где-то Здесь ---------- Мастеpская Стаpого Канониpа
() l_ l) [ a )\( )\( () )\( e e R O.C.P.G.
l- l R /+ [ у g R () l_l l- Зенкин Денис
---------(·•·¦¦•··•·¦-•¦•·)--------- 30 октября 1993 года
The 500 Step By Step Walk Through
By: Tom Betti
In Your Personnel Car
1. Type "Take Keys"
2. Type "Open Glove Box"
3. Type " Take Business Card"
4. Type " Turn Card Over"
5. Exit The Car (F4)
6. Walk To The Door
7. Type "Open Door"
Inside The Police Station
8. Walk To The Homicide Office (Top Door On The Left)
9. Walk To The Bulletin Board
10. Type "Look At Bulletin Board"
11. Type "Take Keys"
12. Walk To Captain Hall Desk
13. Type "Look At Desk"
14. Type "Look At Papers"
15. Walk to Your desk
16. Type "Sit Down"
17. Type "Look In Message Basket"
18. Type "Unlock Drawer"
19. Type "Get Wallet"
20. Type "Look At Wallet"
21. Type "Search Wallet"
22. Type "Get Letter"
23. Type "Read Letter"
24. Close Drawer
25. Stand Up
26.Walk To Computer
27.Type "Look at Computer"
28. Type "Turn On"
29. Type "dir"
30. Type "cd"
31. Type "Criminal"
32. Type "cd"
33. Type "Vice"
34. The Password is "Miami"
35. Type "dir"
36. Look at Donald Colby, Marie Wilkans, and Woody Roberts file
37. Type "cd"
38. Type "dir"
39. Type "dir"
40. Type "cd"
41. Type "Criminal"
42. Type "dir"
43. Type "cd"
44. Type "Homicide"
45. The Password is "Icecream"
46. Look at Jason Taselli and Jesse Bains file
47. Type "cd"
48. Type "dir"
49. Type "dir"
50. Type "cd"
51. Type "Personnel"
52. The Password is "pistachio"
53. Look at Lloyd Pratt File and any Other file
54. Type "Quit"
55. Leave The Homicide Office
The Narcotics Office
56. Walk to The Narcotics Office (The Room Below The Homicide Office)
57. Walk to The Man on The far Left
58. Type "Talk Man"
59. Type "Help Man"
60. Leave The Narcotics Office
The Locker Room
61. Walk To The Room To The Left Of The Evidence Window
62. Walk To The First Locker On The Left Wall, and Stand in Front Of It
63. Type "Open Locker"
64. Put In Combination 36-4-12
65. Type "Get Gun"
66. Type "Get Ammo"
67. Type "Get Handcuffs"
68. Type "close"
69. Leave The Locker Room
The Shooting Range
70. Before You Enter The Shooting Range Stop at The Counter
71. Type "Open Bin"
72. Type "Take Field Kit"
73. Type "Close Bin"
74. Walk To The Shooting Range
75. Walk To The Man
76. Type "Ask For Ear Protection"
77. Walk into The Range,and stop at a Booth
78. Type "Put On Ear Protection"
79. Load The Gun (F6)
80. Raise The Gun (F8)
81. Fire The Gun (F10)
82. Lower The Gun (F8)
83. Type "Push View" The Dot Is Where You Hit The Target.
84. Type "Adjust Sights" Use arrow keys ( Up and Down Are Elevation, Left and
right Are Windage)
85. Type "Change Target"
86. Type "Push Back"
NOTE: Do This Until You Hit The Numbers On The Target and Get Points. You May
have To Do It More Then Once.
87. Leave The Booth
88. Walk To The Man and Return Ear Plugs.
89. Ask For Ammo, He May Or May Not Give It To You
90. Walk To The Homicide Office.
The Homicide Office
91. Listen To Orders From Captain Hall
92. Walk To File Cabinet
93. Type "Open Cabinet"
94. Type "Take Bains File"
95. Type "Take Mug Shot"
96. Type "Close File"
97. Walk Out Of Homicide office
98. Walk To Parking Lot
The Parking Lot
99. Walk To The Blue Car
100. Type "Open Trunk"
101. Type "Put Kit In Trunk"
102. Type "Close Trunk"
103. Enter The Car (F4)
104. Type "Drive To The Jail"
Read Messages From Dispatch
The Jail
You Will Automatically Exit The Car
105. Walk To The Gun Locker
106. Type "Open Locker"
107. Type "Put Gun In Locker"
108. Type "Close Locker"
109. Walk To The Button
110. Push The Buzzer
111. Type "Open Door"
112. Type "Show ID"
113. Enter The Jail
114. Walk To The Lady
115. Type "Ask For Description Of Pates Car"
116. Type "Ask For Pates File"
117. Type "Close File"
118. Type "Ask For Bains File"
119. Type "Take Mug Shot"
120. Type "Close File"
121. Type "Ask About Witnesses"
122. Walk To The Witness Window
123. Type "Question Witness"
124. Leave The Jail
125. Walk To The Gun Locker
126. Type "Open Locker"
127. Type "Take Gun"
128. Walk To Your Car And Enter It (F4)
129. Type "Drive To Oak Tree Mall"
Oak Tree Mall
130. Walk To The Trunk
131. Type "Open Trunk"
132. Type "Get Field Kit"
133. Type "Close Trunk"
134. Walk To Blue Corvette At The Bottom of The Screen
135. Type "Open Door"
136. Type "Dust Glove Box"
137. Type "Use Tape"
138. Type "Open Glove Box"
139. Type "Get Holster"
140. Type "Get Bullets"
141. Type "Close Glove Box"
142. Type "Close Door"
You Will Automatically Walk To Officer Haines And The Lady
143. Type "Ask About Car"
144. Walk To Trunk
145. Type "Open Trunk"
146. Type "Put kit In Trunk"
147. Type "Close Trunk"
148. Enter The Car (F4)
149. Type "Radio Dispatch"
150. Drive To Cotton Cove
Cotton Cove
151. Walk To Trunk
152. Type "Open Trunk"
153. Type "Get Kit"
154. Type "Close Trunk"
155. Walk To Jogger
156. Type "Question Witness"
Note: You Might Want To Save The Game Here. The Following Parts Are Difficult.
You Don't Want To Start All Over Again.
157. Load Your Gun (F6)
158. Raise Your Gun (F8)
159. Walk To The Next Scene, To The Left
160. When Jesse Bains Appears, Fire The Gun (F10)
Note: If You Didn't Get Points For Hitting The Target In The Shooting Range, By
Adjusting The Sights. You Will Always Be Killed
Note #2: If You Did Get Points For Hitting The Target In The Shooting Range. You
Should Hit Bains In The Leg, And He Will Run Off.
161. Walk Along The Top Of The Screen
162. Walk Back To Your Car
163. Enter Your Car (F4)
164. Type "Radio Dispatch"
165. Exit The Car (F4)
166. Walk Past Where You Were Ambushed Until You Are In a New Scene
167. Walk To The Garbage
168. Type "Search Garbage"
169. Type "Get Clothes"
170. Type "Read Nametag"
171. Walk To The Red Spot
172. Type "Look Down"
173. Type "Take Sample Of Blood"
174. Type "Get Footprint"
175. Type "Use Camera"
176. Walk Back To Your Car
177. Wait For Diving Team, When He Arrives, Walk Over To Him
178. Type "Search River"
179. After He Changes, Walk To The Van Door
180. Type "Take Tank 1"
181. Type Check Air Supply
Note: If The Tank Is Not Full, Type "Put Tank Back". A Full Tank Is 2200 Air.
You Will Get Points For Taking The Right Tank. Repeat Step 184 and 185 Until You
Get Points.
182. Type "Take Wet Suit"
183. Type "Get Vest"
184. Type "Get Belt"
185. Type "Get Fins"
186. Type "Get Mask"
187. Type "Leave"
Note: If You Did The Steps Correctly, You Will Get 6 Points When You Enter The
Water.
Note #2: Save The Game Here, It is Easy To Die When Diving
188. Swim To Two Rocks in The Middle Of The Screen, that Are By A Gold Spot
189. Type "Look Down"
190. Type "Take Badge"
191. Swim To The Right, You May Not Move Fast But Keep Going
192. When Your In The Next Scene, Notice A Blue Gray Spot In The Center Of The
Screen
193. When You're Above It Type "Look Down"
194. Type "Take Object"
195. Swim To The Left, Keep Swimming Past Where You Started Until You Enter A
New Screen
196. Swim To The Rock Against The Wall, With A Hole
197. Type "Move Rock"
198. Type "Look At Body"
199. Type "Remove Body"
You Will Automatically Surface
200. Walk To The Right, Until It says You Should Change In The Van
The Computer Will Automatically take Over
201. Walk Back To Your Car
202. Walk To Your Trunk
203. Type "Open Trunk"
204. Type "Put Kit In Trunk"
205. Type "Close Trunk"
206. Enter The Car (F4)
207. Type "Call Coroner"
208. Type "Use Radio"
209. Drive To The Airport
The Airport
210. Walk To Trunk
211. Type "Open Trunk"
212. Type "Get Kit "
213. Type "Close Trunk"
214. Walk To Black Car At The Bottom Of The Screen
215. Type "Look At Car"
216. Walk To Passenger Side Door, Type "Open Door"
217. Type "Look Vin"
218. Type "Dust Rear View Mirror"
219. Type "Use Tape"
220. Close Door
221. Walk To Trunk Of Your Car
222. Type "Open Trunk"
223. Type "Put Kit"
224. Type "Close Trunk"
Note: You Might Want To Save It Here . The Parts Ahead Are Difficult
225. Open Door (F4)
226. Type "Radio Vin"
227. Exit The Car (F4)
228. Walk Towards The Airport
229. When You Get The Next Scene, Walk To The Pole On Your Left
230. Type "Push Button"
231. Walk Across Street
232. Type "Buy A Rose"
233. Enter The Airport
234. Walk To The Lady At The Ticket Counter
235. Type "Show ID"
236. Type "Show Mug Shot"
237. Type "Look At Passenger List"
238. Walk To The Upper Left Into The Next Scene
239. Walk To The Lady On The Left
240. Type "Show ID"
241. Type "Show Mug shot"
242. Type "Look At Rental List"
243. Walk Back To The Last Scene, To Your Right
244. Walk To The Restroom And Enter
245. Walk To The Second Stall
246. Type "Open Door"
247. Type "Look At The Toilet"
248. Type "Remove Lid"
249. Type "Look In Tank"
250. Type "Take Gun"
251. Type "Exit Stall"
252. Walk To Electric Hand Dryer
253. Type "Turn On Dryer"
254. Type "Dry Gun"
255. Walk Out Of Restroom
256. Walk Out Of Airport
257. Walk To Pole
258. Type "Push Button"
259. Walk Across Street
260. Walk To Car Door
261. Enter Car (F4)
262. Type "Radio Gun"
263. Type "Radio Rental Car"
264. Drive To Station
Station
265. Walk To the Door
266. Type "Open Door"
267. Walk To Evidence Window
268. Type "Book Evidence"
269. Walk To Homicide Office
270. Walk To Desk
271. Type "Sit Down"
272. Type "Look In Message Basket"
273. Type "Use Phone"
274. Type "555-4169"
275. Type "Hello"
276. Type "OK"
277. Type "Stand Up"
278. Walk To Bulletin Board
279. Type "Return Keys"
280. Leave The Homicide Office
281. Leave The Station
282. Walk To Personnel Car (The White One On The Right)
283. Type "Open Door"
284. Drive to Arnies
Arnies
285. Walk In The Restraunt
286. Walk To Marie (The Person Sitting Alone)
287. Type "Sit Down"
288. When The Waiter Comes, Type "Meatloaf"
289. Type "Give Marie Rose"
290. Type "Kiss Marie"
291. Type "Kiss Marie"
292. Wait For The Food
293. Type "Eat Food"
294. Type "Call The Waiter"
DAY 2
The Station
295. Type "Take Keys"
296. Exit The Car (F4)
297. Walk To The Door
298. Type "Open Door"
299. Walk Into The Homicide Office
300. Read Messages From Captain
301. Walk To Bulletin Board
302. Type "Take Keys"
303. Exit The Homicide Office
304. Exit The Station
305. Walk To Blue Car
306. Type "Unlock Door"
307. Enter The Car (F4)
308. Drive To 160 West Rose
160 West Rose
309. Walk To Trunk
310. Type "Open Trunk"
311. Type "Get Kit"
312. Walk To The Trunk Of The Other Car
313. Type "Look At Body"
314. Type "Take Blood Sample"
315. Type "Take Pictures"
316. Type "Look At Face"
317. Type "Look At Hand"
318. Type "Get Corner Of Envelope"
319. Type "Read Corner Of Envelope"
Note: Do Steps 310---320, Before Removing The Body.
320. When Coroner Arrives, Type "Remove Body"
321. When Coroner Leaves, Look In Trunk
322. Type "Search Trunk"
323. Type "Get Paper"
324. Walk To Trunk Of Car
325. Type "Put Kit In Trunk"
326. Type "Close Trunk"
327. Walk To Car Door
328. Enter The Car (F4)
329. Type "Drive To Motel"
Snuggler's Inn
330. Walk To Man In Window
331. Type "Talk Man"
332. Type "Show ID"
333. Type "Show Mug Shot"
334. Walk To Car
335. Enter The Car (F4)
336. Type "Radio Warrant"
337. Type "Radio Backup"
338. Exit The Car (F4)
339. Walk To Trunk
340. Type "Open Trunk"
341. Type "Get Kit"
342. When Man Appears Walk To Man
343. Type "Get Warrant"
344. Walk To The Man In The Window
345. Type "Show Warrant"
346. Type "Get Key"
347. Walk To Motel Room on The Right Corner
Note: Open The Door From The Right Side. If You Don't You Will Die.
348. Type "Open Door"
Note: The Swat Team Will Shoot Tear Gas Into The Window. Don't Enter The Room
Until You Get A Message Saying It Is Safe To Enter The Room.
349. Enter the Room
350. Walk To Blood On The Floor
351. Type "Take Blood Sample"
352. Walk To The Dresser
353. Type "Open Drawer"
354. Type "Get Envelope"
355. Type "Look Envelope"
356. Type "Read Letter"
357. Walk To Behind The Bed
358. Type "Look Under Bed"
359. Type "Take Tube"
360. Walk Into The Restroom
361. Type "Look Around"
362. Type "Look Sink"
363. Type "Get Card"
364. Type "Look At Card"
365. Walk Out Of The Motel
366. Walk To Trunk
367. Type "Put Kit"
368. Type "Close Trunk"
369. Walk To Car Door
370. Enter The Car (F4)
371. Drive To Marie's House
Marie's House
372. Walk To Front Door
373. Type "Get Note"
374. Type "Read Note"
375. Type "Look At Handwriting"
376. Type "Open Door"
377. Walk To Stuff On Floor
378. Type "Look At Floor"
379. Type "Look At Ashtray"
380. Type "Get Paper"
381. Walk Out Of The House, and To Your Car
382. Enter The Car (F4)
383. Drive To Station
The Station
384. Walk To The Door
385. Type "Open Door''
386. Walk To The Evidence Window
387. Type "Talk To Man"
388. Type "Book Evidence"
389. Walk into The Room, To The Right Of The Window
390. Walk To The First Desk (Jim Simpson)
391. Type "Talk To The Man"
392. Type "Ask About Shotgun"
393. Type "Ask About Prints"
394. Walk Into The Homicide Office
395. Walk To Desk, and Type "Sit Down"
396. Type "Use Phone"
397. Type "411"
398. Type "Steelton"
399. Type "Police"
400. Type "407-555-2677"
401. Type "Talk To Man''
402. Type "Talk To Man"
403. Type "407-555-3323"
404. Type "Talk To Man"
405. Type "Warn Colby"
406. Press Esc. To Hangup
407. Type "Look In Message Basket"
408. Type "Stand Up"
409. Leave The Homicide Office, Walk Into The Shooting Range
Note: For Instructions On How To Sight the gun at Shooting Range, See Steps,
74--90.
410. Walk Out Of Shooting Range, and Into The Parking Lot.
411. Walk To Car, and Enter The Car (F4)
412. Drive To The Airport
The Airport
413. Walk To The Trunk
414. Type "Open Trunk"
415. Type ''Get Kit"
416. Type "Close Trunk"
417. Walk Towards The Top Of The Screen
418. Walk To The Pole
419. Type "Push Button"
420. Walk Across The Street, Using The Crosswalk
421. Walk Into The Airport
422 Walk To Ticket Agent
423. Type "Buy Ticket To Steelton"
424. Keith Will Telephone For Authorazation
425. Type "Buy Ticket To Steelton"
426. Walk To The Top Of The Screen, and Walk To The Left
427. Ride The Escalator
428. Walk To The Metal Detecetor
429. Type "Show ID"
430. Walk Through The Tunnel
The Airplane Ride
431. Sit Next To Keith
432. Type "Sit Down''
433. Type "Fasten Seatbelt"
Note: After You Receive A Message From The Captain, Saying You Can Remove Your
Seatbelt.
Remove Your Seatbelt.
434. Type "Remove Your Seatbelt"
435. When Stewardess Offers Drinks, Order Water
Note: If You Order Two Alcoholic Drinks You Will Be Drunk. You Will Not Kill The
Skyjackers.
Note#2: If You Want More Water, Type "Call Stewardess"
436. Wait For The Skyjackers
437. When You See The Skyjacker, Load Your Gun (F6)
438. When The Skyjacker Drops The Stewardess, Raise Your Gun (F8), And Fire
(F10)
Note: The Other Skyjacker Will Appear.
439. Fire Your Gun At The Other Skyjacker (F10)
440. Read Messages
441. Type "Search Masked Hijackers Pockets"
442. Walk To The Other Hijacker
443. Type "Search Turban"
444. Walk To The Back of The Plane and into The Bathroom
445. Type "Look At Towel Dispenser"
446. Type "Open Dispenser"
447. Type "Cut Yellow Wire''
448. Type "Cut Blue Wire"
449. Type "Cut Purple Wire"
450. Type "Connect Yellow Wire"
451. Type "Cut White Wire"
452. Type "Cut Yellow Wire"
453. Walk Back To Your Seat
You Will Talk To A Sky Marshall And Be Flown To Steelton Police Department
Steelton Police Department
454. Walk Into The Lietenant's Office
455. Read Messages From The Lietenant
456. Type "Look At Table"
457. Type "Get Radios"
458. Walk Out Of The Lietenant's Office, And To The Left Until The Computer
Takes Over.
Steelton Park
459. Walk To The Top Of The Screen, Until You Enter A New Scene
460. Walk To The Left,Into The Next Scene
461. Wait For The Mugger
462. When He Appears, Type "Use Radio"
Keith Will Appear With The Mugger In Handcuffs.
463. Walk To Mugger And Type "Read Rights"
464. Type "Question Man"
Keith Will Take The Mugger Off
465. Walk To The Bottom Of The Screen
466. Type "Look Down"
467. Type "Open Cover"
468. Type "Climb Down Ladder"
Sewer
**Note: Save The Game Here. The Sewer Is Very Difficult.**
469. Walk Down Towards The Bottom Of The Screen.
470. Walk Across The Sewer Grate.
471. Walk Toward The Top Of The Screen
472. Walk Across The Side To The Left, Until You Are In A new Scene
473. Keep Walking To The Left, Until You Are In A New Scene
474. Walk To The Left, Until You Have To Walk Down
***Note: Ignore Messages About Methane Gas. If You Get Past The Parts Fast
Enough You Will Survive***
475. Walk Down Until You Are In A New Scene
476. Walk Down Until You Are A New Scene
477. Walk To The Left, UntilYou See A Cabinet
478. Walk To The Cabinet
479. Type "Open Cabinet"
480. Type "Take Gas Mask"
**Note: Save The Game Here**
481. Walk Across The Grate
482. Walk To The Right
483. When You Get Messages About Methane Gas, Type "Wear Gas Mask"
484. Walk Downward Toward The Bottom Of The Screen
485. Walk Across The Grate
486. Continue To Walk Downward
487. Walk Across The Grate
488. Walk Up
489. Walk Across The Grate
490. Walk To The Left, Until You See a Door. Walk Through The Door
491. Walk To Marie
492. Type "Keep Quiet"
493. Type "Untie Marie"
494. Walk To Behind The Pipe On The Right, So You Are Not In Sight
495. Load Your Gun (F6)
496. Raise Your Gun (F8)
497. Press The Right Cursor Key Twice. So You Are Facing Bains
498. When Bains Appears Fire (F10). Do This More Then Once
499. You Have To Hit Bains 3 Times To Kill Him.
500. If You Kill Bains Enjoy The Ending Sequence. If You Didn't Try, Try Again
WELCOME TO THE LYTTON POLICE DEPARTMENT
WELCOME TO HOMICIDE
The Lytton Police Department is responsible for protecting the people and
property of this community. As a member of the Lytton Police Department,
the officer assumes a responsibility to his community and country. The
officer must be worthy to serve by the side of those men, who, throughout
Lytton's history, have upheld the law and provided for a peaceful and
welcomw atmosphere.
Detectives and special agents of the Lytton Police Department are
plainclothes investigators who gather facts and collect evidence for criminal
cases. They conduct interviews, examine records, observe the activities of
suspects, and participate in raids or arrests.
Because police protection must be provided around the clock, homicide
officers may be required to work weekends, holidays and nights.Homicide
detectives are subject to call any time their service needed and may work
overtime, particularly during criminal investigations. The job may also
require extensive travel.
The injury rate among homicide detectives is higher than in many other police
divisions and reflects the risks taken in pursuing known felons, escaped
convicts, and other public offenders.
Congrulations on becoming a member of Lytton Police Department's
Homicide Division.
Sincerely,
Eric "Click" Heitman
PERSONAL CONDUCT
The Lytton Police Officer must perform in a professional manner
at all times.
Here are some of the qualifications which are expected of every
police officer:
Common Sense - Is the most important virtue an officer can
possess. It will keep jou alive and out of trouble.
Organization - Just the facts, and plenty of them. You must keep
them in order and at your fingertips (on a note pad would be nice).
Loyalty - A good police officer stands up for his department, his
partner and fellow officers. Your life depends on them, and vice-
versa.
Obedience - A good police officer carries out his orders willingly,
cheerfully, and promptly.
Initiative - A good police officer is one step ahead and keeps an
eye out for jobs that need doing. He shows that he can be trusted
to perform correctly in an emergency.
Guts - A good police officer keeps going when the going gets
tough. He doesn't know the words "I can't."
Reliability - A good police officer does his job throughly. He
comes through for you time and time again.
Integrity - A good police officer tries at all times to keep a clean
record. He upholds the principles of his profession at all times.
Fairness - A good police officer gives fair treatment to others and
expects the same in return.
Honesty - A good police officer maintains the truth even when it
may be costly.
Cheerfulness - A good police officer keeps his head up even
when facing the stormiest of situations.
Neatness - A good police officer is proud of his uniform and what it
represents. He keeps it in immaculate condition.
Self-control - A good police officer does not lose his temper.
Promptness - A good officer is quick to his scene of a
disturbance, and is always on time to meetings.
TABLE OF CONTENTS
WELCOME ....................................... 3
PERSONAL CONDUCT .............................. 4
REQUIRED EQUIPMENT ............................ 6
STANDARD OPERATING PROCEDUES .................. 7
I. Radio procedures ........................ 7
II. Shootin range procedures ................ 7
III. Police computer procedures .............. 7
FELONY ARREST PROCEDURES ...................... 8
THE USE OF FIREARMS ........................... 9
HOMICIDE INVESTIGATIVE PROCEDURES ............. 9
I. Initiate the investigative process ...... 9
II. Assess the situation .................... 9
III. Check vital signs ....................... 9
IV. Gather evidence ......................... 10
V. Notify the coroner ...................... 10
VI. Conduct interviews ...................... 10
VII. Analysis of evidence .................... 10
RADIO CODES ................................... 11
VEHICLE CODE .................................. 14
PENAL CODE ................................. 15-18
REQUIRED EQUIPMENT
Shoulder holster
Departmental issue hand gun
Handcuffs
Deparmental issue ammunition clips
Patrol car key
Department issue field kit which includes:
Fingerprint powder (dust)
Used for exposing latent prints
Fingerprint brush
For applying fingerprint powder
Fingerprint tape
For removal of (lifting) latent powder
Casting powder
Used to make liquid samples
(Footprints, tire tracks, etc.)
Glass vial
Used to take liquid samples
Eyedropper
Used to transfer fluid into vial
Plastic baggies
Used to preserve and segregate various pieces of evidence.
Camera
Used to take pictures of evidence, scenes of crime, etc.
STANDARD OPERATING PROCEDURS
I. RADIO PROCEDURS
1. Respond to all radio transmissions as required according to police
regulations.
2. Avoid unnecessary radio transmission.
II. SHOOTING RANGE PROCEDURES
1. Type LOAD GUN or use the function key listed in the pull-down
menus to load your gun.
2. Type RAISE GUN or use the function key listed in the pull-down
menus to raise your gun.
3. Use the directional keys to adjust your aim.
4. Type FIRE GUN or use the function key listed in the pull-down
menus to fire your gun.
If the sights on your need to be adjusted,type ADJUST SIGHTS.Use the
arrow keys to adjust the windage and the elevation screws.Each time you
press an arrow key,the windage or elevation screw will rotate one position.
Withn a little practice you can improve your sight and your shooting accu-
racy as well.
III. POLICE COMPUER PROCEDURES
1. Turn on the computer.
2. The following prompt will appear:COMMAND>
3. At this prompt,you may type in one of the following commands.
dir-This command lists the contents of the currently directory.
If the current directory contains subdirectories,use the "cd"
command (see below).If the current directory hes accessible files,
a box will appear around the first file name.You may move this box
to the desired file anem by using arrow keys.Press ENTER when you
have highlighted the desired file name.
cd-This command changes the current directory to a subdirectory.
After you have typed in this command,the computer will respond
with:DIR?>
At this prompt,type the name of the directoryyou wish to change
to,then press ENTER.If you enter a name other than a valid
directory name,the computer will return to its "root" directory
the directory displayed when you turned on the computer.
Note: Some diorectories require passwords.If the PASSWORD:
prompt appears,you must enter the correct password to gain access
to that directory.
quit-This command will allow you to exit the computer.Type in
this command when you are finished using then computer.
FELONY ARREST PROCEDURES
1. Before proceeding with arrest, your back-up unit must be staked
out in close proximity.
2. Have weapon drawn at the ready.
3. Identify yourself as a police officer to the suspect.
4. Command suspect to keep his hands over his head.If at any time
the suspect drops his hands, prepare to take defensive action.
a. If the suspect flees, follow the suspect on foot.Maintain radio
contact if possible.
b. If the suspect take aggressive action (e.g. reach for weapon,
charging you), take necessary defensive actions.
5. When it is safe, approach the suspect. Handcuff the suspect.
Always be prepared to defend yourself against hostile behavior.
6. Search the suspect.
7. Read suspect his rights.*
8. Transport suspect to jail.
"You have the right to remain silent.What you say
may be used against you in a court of law. You have
the right to an attorney. If you cannot afford an
attorney, one will be appointed to represent you
before questioning, if you wish."
*Miranda Ruling
THE USE OF FIREARMS (IN COURSE OF DUTY)
The discharge of a firearm an any person will be done only in life-threatening
situations.
a. A police officer may use a firearm anly in self-defense, when assaulted
with a deadly weapon.
b. A police officer may use firearm when in fear of his life, or the life of
another.
HOMICIDE INVESTIGATIVE PROCEDURES
I. INITIATE THE INVESTIGATIVE PROCESS
A. The detective must have reason to believe a crime has been committed by
one or more of the following:
1. Personal observation.
2. Statements of witness(es).
3. Conclusive and/or circumstantial evidence.
II. ASSESS THE SITUATION
A. Use extreme caution during initial investigation.
B. Be on the alert for possible life-threatening situations.
C. Be ready to take appropriate action.
III. CHECK VITAL SIGNS
A. If doubful, treat the victim as alive.
1. Perform necessary first aid.
2. Notify emergency services.
B. Determine possible homicide.
C. If the person is still alive, consider their dying declaration.
1. If death is imminent, accompany the victim to hospital.
IV. GATHER EVIDENCE
Note: The detective must use extreme caution in order not to contaminate or
destroy vital evidence.
A. Search the surrounding area.
B. Recognize out of place, unusual, or damaged items.
C. Take photos as soon as possible.
D. Dust for prints prior to handling an object.
E. Collect appropriate samples.
F. Secure names of all persons at the scene of the crime:
Officers.
Witnesses
Suspect(s).
V. NOTIFY THE CORONER
A. The coroner takes possesion of all property and effects belonging
to a deceased victim unless specified as evidence.
B. Request a copy of all available reports from the coroner's office to
be sent to the police department.
IV. CONDUCT INTERVIEWS
A. Identify yourself as a police officer.
B. Talk to all relevant persons in the area, conducting yourself in a
professional manner. Take note of important information.
C. Observe the emotional state of the witness.
D. Follow up all possible leads.
VII. ANALYSIS OF EVIDENCE
A. Submit all evidence to the police department's booking officer for
processing.
B. All reports originating from outside agencies pertinent to an
ongoing investigation will be routed to the investigating officer
assigned to the case.
The following information is for reference use only. Players will not be
able to input any of the following codes, but should be familiar with them
as they may be referred to during the course of the game.
RADIO CODES
rc10-1 Radio reception - poor
rc10-2 Radio reception - good
rc10-4 Received message
rc10-6 On the air - not available for call
rc10-7 Off the air - out of service
rc10-8 In service
rc10-9 Repeat message
rc10-10 End of shift - off duty
rc10-13 Weather check
rc10-15 Prisoner in custody
rc10-19 Return to office
rc10-20 Location
rc10-21 Use telephone
rc10-22 Cancel
rc10-23 Stand by
rc10-27 Subject check
rc10-29 Check for wants
rc10-35 Back-up requested
rc10-36 Confidential information
rc10-97 Arrived at scene
rc10-98 Cleared scene; available for call
rc11-41 Ambulance
rc11-44 Fatality
rc11-48 Furnish transportation
rc11-79 Injury traffic collision with ambulance responding
rc11-80 Traffic collision with major injury
rc11-81 Traffic collision with minor injury
rc11-82 Traffic collision property damage only
rc11-83 Traffic collision no details
rc11-84 Traffic control
rc11-85 Tow truck
rc11-98 Meeting
rc11-99 Emergency, officer needs assistance, respond Code-3
Ok lets get on with the game. During the beginning of the game you will
have to open the glove compartment of your small compact. In the glove
compartment you will find a business card and a car registration. Take
this card and read the back of it, since here is were your locker
combination is located. After acquiring your business card you will have
to get your keys form the car and enter the Police building. After
entering the building you will see that there is a bin to the right of
you. Well actually it is not directly to your right but in the hallway
to the shooting range. The hall way to the shooting range is the hall
that is to your right. After acquiring the Kit you should go to your
locker, the locker room is located in the room in the upper left hand
corner beside the evidence window to the left. Your locker is located
right beside the sinks. Ok you should be at your locker now and all you
have to do now is open your locker, your combo is on the back of the
business card that you acquired. You take all your junk from your
locker, hand cuffs, guns, ammo, etc. You then go to the homicide office,
which is the second room from the bottom of the screen, it's on your
left hand side. You enter the room and go to the back of the room and
read the bulletin board, and get your keys for the unmarked patrol car.
Just wait around now for the Captain to tell you that Bains has escaped
prison and all the details. You then go to your desk which is in the
center of the room, or the desk which isn't occupied. You unlock your
drawer and open it, you get your wallet and the note. You then look
inside your wallet to reveal your diving certificate. After doing all
this you have to get up now and go to the captains desk (the guy who is
either eating ice cream or talking on the telephone), there you will
find a bunch of paper, you will have to look at the paper to get the
passwords for computer. After doing this you will have to go over to the
filing cabinet and open the drawer to get the file on Jessie Bains,
after acquiring this file you must take the photo that is attached to
it. Ok put the file away and proceed to the firing range where you will
calibrate your pistol. You go up to the guy at the desk and show him
your gun, he will acknowledge you that you can pick any booth and hand
you back you gun, he will also remind you to get some ammo from him
after your done. After showing your gun you have to ask the guy for a
set of ear protectors. Ok all you have to do now is enter the firing
range pick any booth that isn't occupied, load your gun, wear your
protectors, then press f8 and your arm should come up. Aim for the
target and then press f10. When aiming for the target try to hit a
pretty visible spot, for example the 0 of the 10 or the middle or the
head. After firing two to three shots press f8 again to lower your gun,
then press the view button and the target will come up to you. Look at
the target and see how much you missed it by then adjust your sight. The
instructions for the sight adjustments are pretty simple. After
adjusting your sight replace the target and press the back button. The
target will move back to the wall and you can raise your gun and fire
again. Keep doing this until you hit your target pretty close to where
you were aiming for. It will acknowledge that your aim is on target when
it rewards you with a few points. After doing this you go back to the
man at the desk give him back the protectors and then get your new ammo.
Ok your done at the police station, all you have to do now is go out
side and get into the blue unmarked car. This car is right across from
your car. You unlock the car and go to the trunk and open it, there you
will place your kit in the trunk other wise the game will not let you
proceed any further. You then enter your car and you partner will come
screaming out of the police station telling you to wait for him. After
you have entered the car you type in the phrase " Drive to jail ", your
partner will notify the office that you are enrounte to the jail. Ok now
your at the jail your partner will take off on you, you will have to
open the locker in front of the jail and put you gun inside it. After
doing this you press the button that is located beside the door it will
acknowledge the person at the jail that someone wishes to get in, in
order for you to get in you have to show the jailer your badge. After
entering the jail you go to the jailer and ask to see the file on Jessie
Bains, he/she will hand you the file and you can now take the more
recent photo of Bains. That's all you do here, you leave the jail and
get your gun you go back to your car and type enter car, again your
partner will come screaming. He will do this through out the game, a bit
of an ass. You then type Drive to Office, again your partner will notify
the office of where you are going. While driving to the office you will
be notified that there they have found the car of the prison guard that
Bains took as a hostage. You drive to the Mall, which is where the car
was found. All you do here is go to the sports car on the screen and
open it's glove compartment, take all the items in the glove
compartment. Close the door and then wait around for the officer to come
and he will introduce you to a woman who has had her car stolen. You
question the lady (type ask for description), and she will tell you what
type of car it is and stuff like that. After talking to the lady you get
back into your car, as usual your partner comes and you drive back to
the office. While driving to the office you will be notified to go to
the Cotton Cove. There you will find this jogger you question here and
she will tell you the location of the body of the prison guard. You
should go back to your car and get the kit that you put in the trunk,
after doing this you go to the top of the present screen and then go to
the left. After entering the next screen you should draw your gun since
Bains will try to kill you in this screen. When a man jumps out of the
bushes he will fire a couple of shots, you will have to fire back to
scare him off. After firing back he will take off and a car will come by
with Bains inside. Ok If the Bains kills you it's probably because you
don't have your gun sighted right and you have to go through the firing
range procedures all over again. Ok after this you will have to go to
the screen to the left of this one. Here you will find a drag mark of
blood, In this screen you will also find a garbage can search the
garbage can and you'll find some clothes with blood on it. You then go
to the blood drag marks and use your kit. You can get blood and take a
picture and get the foot print. After doing all this return to you
patrol car. The diving team should arrive very soon. After the team
arrives you talk to the guy he will ask you to dive with him and you
show him your diving certificate. After doing this the man will change
and he will let you change, when you enter the van take all the stuff
that you need, but when you take the oxygen tank look at the gauge
before using it. Ok you are finished with the van and you can go diving
now. Ok in this screen you can get the badge which is located roughly in
the middle of the screen. To the left of this screen on the next one you
can acquire the knife. The knife is located close to the edge of the
screen on the right. It will be a small grey looking object. Ok after
getting both of these you can swim all the way to the right going
through two screens. Here you will find a bunch of rocks at the right
hand side. Swim to these rocks and move them around this will reveal a
body and you can get the body. After doing all this you talk to the
diver and he will tell you he will take it from here. You then get into
the van change all your clothes. After doing this you can get back into
your car and then drive back to the office. While driving to the office
you will be notified of a chase between the police and Bains. They say
the last location was around the airport, so of course you drive to the
airport. After arriving at the airport you cross the street remember to
press the button prior to crossing. After crossing you will but a pot of
flowers from a lady who is passing by. You then enter the airport you go
into wash room and go into the Toilet stall in the middle. There you
open the toilet and look inside to find a gun. You get the gun, and then
leave the wash room, you then go to the counter where they are selling
tickets go to the lady show your badge and then show the mug shot. She
will say yes and all this stuff, you then ask to see flight, after all
this you enter the next screen which is all the way to the back and to
the left. After entering here you should go to the rent a car window
where you again show the your badge and mug shot. This time the girl
will say yes I rented a car to him and all this other crap. You are now
finished at the Airport and you go back to the office. You leave the
airport and cross the road and go back into your car. Remember that you
must again press the button prior to crossing the road. You are now back
at your car, drive back to the office. When you reach the office go to
the evidence booth and give all your evidence and then go to your desk.
After reaching your desk you will get this note from your girl friend
Marie Walkans, it will tell you to call here so you use the phone and
call her she will tell you to meet here at this diner. After finished
with your conversation you get up and leave. You Drive to the Diner
where you meet Marie, after sitting down across from here you wait for
the waiter to come around so you can order. Order some dinner and then
give Marie the flowers, after giving her the flowers you kiss her. Ok
your almost done here. You wait awhile until your dinner is server you
then eat dinner. After finishing Dinner you then Kiss Marie again and
again until you get to the next day. Ok Now your back at the police
station, go back to your desk and look at the files you will see a lab
report type get paper and you read it. The Captain will then notify you
of a murder on 160 west rose st. Drive to West Rose street and then
check it out, After reaching West Rose you should go search the body get
the envelope corner from the guy and then get a blood sample, take a
picture and read the envelope corner. Then the Corner's should have
arrive by now. You then type in get body you get the body and put the
body in the car. You then search the trunk again you should find a death
threat. After all of this Drive to the Address which was written on the
corner of the envelope, after getting to the Motel you should go up to
the guy at the window of the motel show your badge then your mug shot.
After he tells you what room that Bains is in you should go back to your
car and then radio in a report, you then request for a warrant. After
this you should call for back up and then get out of the car. A short
while after you exit the car a officer will come and hand you the
warrant you take the warrant and show it to the man at the window. You
then ask for the keys to the room (108) and then you go to the room.
Wait for your back up before you attempt to open the door. When opening
the door make sure that your are not in the middle of the door. Be sure
to be at the right side of the door almost to the edge of the door.
Otherwise you will be shot to death. After opening the door your backup
will fire tear gas into the room. Wait for the room to clear then enter
the room. You then enter the room search the room at the back to the
left where you will find Colby's business card in the sink. After
retrieving the business card you go to the night table in the room you
open the drawer and get the envelope. Then you open the envelope and
read the letter. After reading the letter you should go back to your car
and obtain your kit. Go back to the room and get a blood sample. Ok your
done here. Now you should drive to Marie's place. Just type Drive to
Marie's and it should go there. After getting there get the note from
her door and open the door. After opening the door go to the ashtray and
get the paper that's in the ash tray. Ok your done here now. Go back to
the office and submit all this evidence that you have. After your
finished submitting your evidence go to the firing range and
re-calibrate your gun. When your finished doing this then drive to the
airport. When you reach the airport you cross the street, Remember the
lights! When your in the Airport you should by a ticket for Steelton.
After buying the ticket for Steelton you call the Steelton Police
Dept.(use 411 option) so you can tell them that Colby is in danger.
After finishing doing this you get the tickets from the man and then go
to the top of the screen and to your left. Your back to the scene where
the you asked the lady if she saw Bains, all you do now is ride the
escalator up and then go to the gate. Show the man your badge and he'll
let your through, after being let through just board the plane and your
partner will follow. After your on the plane sit down and fasten your
seat belt. Wait for the Stewardess to come around and ask you for
refreshments, when you does this get some beer. Ok just wait a while
now, some hijackers will come and hijack the plane. Ok you should take
off your seat belt and load your gun. After they take control of the
plane wait for the hijacker to get the stewardess when he throws her to
the ground the you get up and fire your gun. You should kill the
unmasked hijacker. Then the masked Hijacker should come out shot this
guy as well. After killing both guy's search the jacket of the masked
Hijacker and the Turban of the Unmasked Hijacker. You then go to the
back of the plane into the wash room and open the paper towel dispenser
where you will find the bomb. If you don't see the bomb right now then
open dispenser. Take your pliers and cut the yellow wire and then the
purple and then the blue. You then connect the yellow wire again and
then cut the red wire, ok now cut the yellow wire. Ok your done now, you
should be at the airport and it will take over from here you will he
flown to the Police station by helicopter and when you get there you
talk lieutenant. You then pick up the radio's on the table and go into
the hallway where your ride is waiting. After you get to the park you go
to the screen at the back, after doing this you go to the screen on the
right. You now walk around and wait for a while until a guy comes and
tries to mug you. Right before he mugs you use the radio and that will
bring in your partner. You catch the guy, you question him and then read
him his rights, and that's about it. Around that same area there is a
man hole there near the bottom of the screen. Open the man hole and
climb down the ladder you should be in a sewer. Ok from here go down and
keep going down until you hit a dead end. After you end up on this
screen just cross the bridge to the right and then go up and then make a
right turn. Don't cross over the bridge to the other side. Ok keep
walking to the right, after this screen you will see a screen with a
door in the middle of it. Just walk past here and onto the next screen.
When your on the next screen walk across the bridge going from bottom to
top. then walk to the left towards the screen with the door in the
middle. After you reach the door enter the room there you will see your
girl friend. Go up to your girlfriend and calm her down first, then
untie her. After doing this hide behind the large pipe on the left hand
side of the wall, draw your gun out. When Bains enters the room and
walks towards the middle of the room face him and fire at him. He should
be dead after a few shots. Well that's about it you have finished the
game. Just sit back and watch the ending. As I mentioned before this is
not the full solutions If some one could type it up it would be much
appreciated. (The Silver Surpher)
Pointcheck
by Evan Dickens (kidfab@place2b.org)
Version 1.0 (updated 7/15/97)
This is a pointcheck for Police Quest 2, the middle game in one of the
greatest game series ever. This is really a fantastic game; for its
time,
the graphics were excellent. The animation is good, and of course, the
plot
and storyline are superior to any games of that time. This was the
Police
Quest way. Notice I say was. I really suggest that if you haven't played
Police Quest 1 first, you should (preferably the classic version),
because
you'll have a much better handle on the storyline.
*NOTE* If used as a walkthrough, this will just confuse you. This is
intended to be used for someone who's already beaten the game and missed
some points, so they can go back and check what they've missed. If you
need
hints, please send e-mail, I'd dearly love to help you.
DAY 1
POLICE STATION
1 Get keys from ignition
1 Get business card from glove compartment
5 Open locker
1 Get gun from locker
1 Get ammo
1 Get handcuffs
1 Read papers on Hall's desk
1 Get undercover car keys
1 Read bulletin board
1 Get subpoena from basket on desk
1 Get letter from drawer
1 Get wallet
2 Search wallet and find certificate
2 Get ear protectors from Ken
5 View target with properly adjusted sights
2 Get ammo from Ken
2 Get field kit from storage bin
1 Get mug shot from Bains file
30 pointcheck
LYTTON CITY JAIL
3 Close and lock storage locker after storing gun
2 Get mug shot from Bains file
2 Ask for Pate's file
1 Ask jailer about car
1 Ask jailer about witness
2 Ask Saxton about escape
41 pointcheck
OAK TREE MALL
3 Use tape to lift print on glove box in Pate's car
1 Get holster from glove box
1 Get ammo
3 Ask lady about her car
1 Radio dispatch about gun
2 Radio dispatch about stolen car
52 pointcheck
COTTON COVE
2 Ask jogger about blood
4 Return fire on Bains
2 Chase Bains in car
1 Look down at river's edge
2 Get blood sample
1 Take pictures of scene
2 Use plaster in footprint to make impression
1 Get clothes from trash can
2 Read nametag on clothes
2 Find air tank with full supply
6 Successfully dive into water with full equipment
2 Get knife from river floor
2 Get badge from river floor
5 Remove body from river
2 Radio dispatch for coroner
88 pointcheck
LYTTON AIRPORT
1 Look at license plate of black car
3 Use tape to lift print from mirror in black car
2 Radio dispatch about stolen car
1 Push button at crosswalk
2 Buy rose from flower lady
1 Show mug shot to female ticket agent
3 Ask ticket agent for passenger list
1 Show mug shot to female car rental agent at Siva
3 Ask rental agent for rental list
4 Get revolver from toilet tank
2 Use electric dryer to dry gun
1 Push button at crosswalk
1 Radio dispatch about gun
2 Radio dispatch about rental car
115 pointcheck
POLICE STATION
10 Book evidence (one point per item)
2 Use password to get into vice directory
2 Use password to get into personnel directory
3 Call Marie and agree to meet at Arnie's
5 Ask Lloyd in Narcotics about drugs
137 pointcheck
ARNIE'S
2 Kiss Marie
2 Kiss Marie again
3 Give rose to Marie
1 Eat dinner
2 Get check from waiter
147 pointcheck
DAY 2
WAREHOUSE DISTRICT
1 Get blood sample
1 Take pictures
1 Look at victim's face
2 Get corner of envelope from victim's hand
2 Remove body from trunk after coroner arrives
2 Get death threat from trunk after moving body
156 pointcheck
SNUGGLER'S INN
3 Show mug shot to manager
2 Radio dispatch for search warrant
2 Radio dispatch for backup
3 Get keys from manager
3 Open door to Room 108 safely
1 Get blood sample from room floor
2 Read letter from envelope in drawer
3 Get lipstick tube from under bed
3 Get business card from bathroom sink
178 pointcheck
MARIE'S HOUSE
3 Examine handwriting on note pinned to door
3 Get hit list from ashtray
184 pointcheck
POLICE STATION
6 Book evidence (one point per item)
3 Get crime lab envelope from basket on desk
4 Call Steelton PD and tell about Bains
4 Call Donald Colby and tell about Bains
2 Ask Jim Simpson in Burglary about shotgun
2 Ask Jim about prints
205 pointcheck
LYTTON AIRPORT
3 Buy ticket to Steelton
2 Show badge to guard
1 Fasten seat belt on plane
6 Shoot first skyjacker
3 Shoot second skyjacker
3 Search unmasked hijacker's turban and find instructions
3 Search masked hijacker's jacket and find wire clippers
2 Find bomb in paper towel dispenser
3 Cut yellow wire
3 Cut purple wire
3 Cut blue wire
3 Connect yellow wire
3 Cut white wire
3 Cut yellow wire
246 pointcheck
STEELTON POLICE DEPARTMENT
3 Get radio extenders
249 pointcheck
BURT PARK
5 Radio Keith when threatened by mugger
2 Question mugger
2 Read rights
1 Look down at manhole cover
2 Move manhole cover
4 Get gas mask from cabinet
10 Find and enter control room
275 pointcheck
SEWER CONTROL ROOM
5 Calm Marie
5 Untie Marie
15 Shoot and kill Jesse Bains
300 final score
I can help you with any item on this list or with any part you're stuck
with in any Police Quest game. In fact, I'd love to help you. My address
is
kidfab@place2b.org, and I hope to be hearing from you! Good luck!