Neverwinter Nights: Shadows of Undrentide FAQ Neverwinter Nights: Shadows of Undrentide FAQ #2 Neverwinter Nights: Shadows of Undrentide Solution Neverwinter Nights: Shadows of Undrentide Cheat-code

See Neverwinter Nights: Shadows of Undrentide FAQ, FAQ #2, Solution, Cheat-code here!

FAQ for Neverwinter Nights: Shadows of Undrentide


==============================================================================
================= Neverwinter Nights & Shadows of Undrentide =================
=================               Reference Guide              =================
=================            Revision  5.03.07.28            =================
==============================================================================

                      by Duncan Clay  duncanclay@msn.com

                              Table of Contents

INTRODUCTION

AREA GUIDE
  (0) PRELUDE - Neverwinter Academy
  (1) CHAPTER 1 - The Wailing and the Waterdhavians
     (1.1) City Core
     (1.2) Beggar's Nest
     (1.3) Peninsula
     (1.4) No-Man's-Land
     (1.5) Barricades
     (1.6) Blacklake
     (1.7) Docks
     (1.8) Castle Never
     (1.9) Road to Helm's Hold
  (2) CHAPTER 2 - The Search for the Cult
     (2.1) Port Llast
     (2.2) North Road
     (2.3) Green Griffon Inn
     (2.4) East Road
     (2.5) Druid Encampment
     (2.6) Deep Woods
     (2.7) Heart of the Forest
     (2.8) South Road
     (2.9) Farmland
    (2.10) Haunted Forest
    (2.11) Charwood
    (2.12) Luskan
    (2.13) Docks
    (2.14) Host Tower
  (3) CHAPTER 3 - The Words of Power
     (3.1) Beorunna's Well
     (3.2) Coldwood
     (3.3) Coldwood (Layenne's Tomb)
     (3.4) Coldwood (Wizard's Circle)
     (3.5) Countryside
     (3.6) Fort Ilkard
     (3.7) Homesteads
     (3.8) Ruins
     (3.9) Moonwood
    (3.10) Moonwood (Caves)
    (3.11) Spine of the World
  (4) CHAPTER 4 - The Final Battle
     (4.1) City Core
     (4.2) War Zone
     (4.3) Source Stone
  (5) SHADOWS OF UNDRENTIDE

APPENDIX
  (A) Character Creation
     (A.1) Gender
     (A.2) Alignment
     (A.3) Abilities
     (A.4) Race
     (A.5) Class
     (A.6) Skills
     (A.7) Feats
     (A.8) Multiclass
     (A.9) Multiplayer
     (A.10) Shapeshift
  (B) Henchmen
     (B.1) Tomi Grin Undergallows
     (B.2) Boddyknock Glinckle
     (B.3) Daelan Red Tiger
     (B.4) Grimgnaw
     (B.5) Linu La'Neral
     (B.6) Sharwyn
  (C) Custom Items
     (C.1) Marrok's Forge
     (C.2) Imaskarran Tomes
     (C.3) Alchemist's Apparatus
     (C.4) Fantabulous Contrapulator
     (C.5) Hasuraman's Tomes
     (C.6) Barun Silverblade
     (C.7) Gem Grinder
  (D) Stores
     (D.1) General Store
     (D.2) General Store +1
     (D.3) General Store +2
     (D.4) General Store +3
     (D.5) Weapon Store
     (D.6) Weapon Store +1
     (D.7) Weapon Store +2
     (D.8) Weapon Store +3
     (D.9) Temple Store
    (D.10) Temple Store +1
    (D.11) Temple Store +2
    (D.12) Temple Store +3
    (D.13) Druid Store
    (D.14) Druid Store +1
    (D.15) Druid Store +2
    (D.16) Druid Store +3
    (D.17) Rogue Store
    (D.18) Rogue Store +1
    (D.19) Rogue Store +2
    (D.20) Magic Store
    (D.21) Magic Store +1
    (D.22) Magic Store +2
    (D.23) Magic Store +3
    (D.24) Merchant Store
    (D.25) Merchant Store +1
    (D.26) Other Stores
  (E) Items
     (E.1) Tiny Weapons
     (E.2) Small Weapons
     (E.3) Medium Weapons
     (E.4) Large Weapons
     (E.5) Ammunition
     (E.6) Robes
     (E.7) Light Armor
     (E.8) Medium Armor
     (E.9) Heavy Armor
    (E.10) Shields
    (E.11) Helmets
    (E.12) Gauntlets, Gloves and Bracers
    (E.13) Belts and Girdles
    (E.14) Boots
    (E.15) Cloaks
    (E.16) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
    (E.17) Rings
    (E.18) Wands, Rods, Magic Staffs, Scabbards and Harps
    (E.19) Potions
    (E.20) Scrolls Innate Level 0
    (E.21) Scrolls Innate Level 1
    (E.22) Scrolls Innate Level 2
    (E.23) Scrolls Innate Level 3
    (E.24) Scrolls Innate Level 4
    (E.25) Scrolls Innate Level 5
    (E.26) Scrolls Innate Level 6
    (E.27) Scrolls Innate Level 7
    (E.28) Scrolls Innate Level 8
    (E.29) Scrolls Innate Level 9
    (E.30) Trap Kits
    (E.31) Gems
    (E.32) Miscellaneous
  (F) Unanswered Questions
  (G) Addendum
  (H) Credits and Revision History
  (I) Contact Information

==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ is not a walkthrough but more of a quick reference.  For example,
section (E) will give you an idea which items are valuable and should be kept
when you are running out of room in your inventory.  If you want to know where
every piece of Adamantine can be found, just do a text search.

This FAQ now covers Expansion Pack 1 - Shadows of Undrentide

Note: The game was played with patch 1.30.7041

==============================================================================
= Area Guide =================================================================
==============================================================================

Key

  XP - Experience Point      STR - Strength
  HP - Hit Point             DEX - Dexterity
  SP - Skill Point           CON - Constitution
  AC - Armor Class           INT - Intelligence
  GP - Gold Piece            WIS - Wisdom
  DC - Difficulty Class      CHA - Charisma
  res - Resistance

  $ - Added in $hadows of Undrentide

Notes

 - Most treasure is random.  If you save the game before opening a container
   or killing an enemy you can reload it to get a different item.  Only items
   that are the same every time are listed below.

Tips

 - After speaking to someone, speak to them again as they may have something
   else to say.
 - The more companions you have and the higher their level, the less XP you
   get.  One trick is to unsummon any creatures just before killing an enemy.
   A better trick is have companions that are a lower level than you as this
   will increase the XP you get.  Quest rewards are not affected by this.
 - Since quest XP is the same regardless of your level, but other XP decreases
   as you go up in levels, you will get a higher total XP if you complete as
   much of each quest as you can before then claiming the rewards.
 - Recover and sell traps rather than disarm them.
 - If you have a familiar or animal companion you can heal it by talking to
   it and feeding it.
 - Keep the 3xAdamantine, 3xDiamond, 2xIronwood and 2xSpecial Holy Water for
   use by Barun Silverblade in Chapter 3.

==============================================================================

(0) PRELUDE - Neverwinter Academy (Beggar's Nest)
  Senior Barracks
    Paval (Bim's brother)
    Bim - camera and menus tutorial (PgUp and PgDn change camera elevation)
  Training Halls
    Olgerd GENERAL STORE - inventory and store tutorial
    Berna - map and journal tutorial
    Herban - combat training
      Quest: Complete melee and ranged tests
      Reward: Minor Spike Trap Kit x2
    Corporal Dendy - melee weapon training
    Corporal Hewwet - ranged weapon training
    Erdan
    Gilbert
    Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow
    Ferdinand (Keeper of Exotic Creatures)
    Jaroo - arcane magic training
      Quest: Destroy the statue using a spell
      Reward: Minor Spike Trap Kit x2
    Zedir
    Chandra
    Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll
    Elynwyd - divine magic training
    Ansel
    Tabitha
    Ketta - rogue skill training
      Quest: Get Rogue Key
      Reward: Minor Spike Trap Kit x2
    Bruno - pick pocket or use persude to get key
    Shade
    Silk
  Graduation Chamber
    Lady Aribeth de Tylmarande - Aribeth's Key
    Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron
  Academy
    Pavel HENCHMAN
    Geldar - raises your XP to 1000 (level 2)
    Mysterious Mage
  Stables
    Watchknight Desther Indelayne
    Abbot Fenthick Moss - raises your XP to 3000 (level 3)
    Yuan-Ti, Dryad

==============================================================================

(1) CHAPTER 1 - The Wailing and the Waterdhavians

         (1.6)
           |
         (1.5)
           |
  (1.7)  (1.4)
    |      |
     ----(1.1)--(1.2)
           |
         (1.3)

(1.1) City Core
    Bethany
      Quest: Make the Peninsula safe
      Reward: Good+3
    Nyatar DRUID STORE
      Quest: Free a brown bear, panther, wolf and lion from Blacklake Zoo
      Gives You: Scented Fetish, Transport Via Plants Scroll, Zoo Key Copy
      Reward: 200XP, 400GP
      Persuade: Ironwood
    Priest of Helm
    Merchant MERCHANT STORE
    Ibarum (City Gate)
    Mulland the Administrator
    Mano (Begger's Nest Gate)
    Halion, Eravian
    Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris
  Sanatorium
    Abbot Fenthick Moss
      Quest: Each Anonymous Letter you give him
      Reward: 50XP, 300GP
      Persuade: 50GP
    Watchknight Desther Indelayne
  Hall of Justice (Temple of Tyr)
    Lady Aribeth de Tylmarande TEMPLE STORE
      Quest: Find the 4 Waterdhavian creatures, Lock of Dryad Hair,
        Devourer's Brain, Yuan-Ti Heart, Cockatrice Feather
      Gives You: Stone of Recall
      Reward: 150XP and 500GP each
    Sergol (Keeper of the Portal)
    Tomi Grin Undergallows HENCHMAN
    Divining Pool
  Apse
    Reverend Judge Oleff Uskar
      Quest: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor,
         Ancient Chronicles of Halueth Never
      Gives You: Letter from Oleff to take to Briley
      Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3
      Persuade: Adamantine
      Quest: Get Jacob's Quill from Gilles
      Reward: 500GP, Good+3
      Quest: Give Oleff the Letter from Ophala
      Reward: Writ from Oleff and bribe him for 500GP
  Cloaktower
    Eltoora Sarptyl MAGIC STORE
      Quest: Get Earth Clay, Flask of Water, Puff of Fog, Kindling Wood
      Gives You: Eltoora's Key
      Reward: 300XP
      Quest: Use the wands in the given order to defeat the minogon
      Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1
  Cloaktower Portal
    Stones - Elemental Wand of Earth
    Divining Pool - Elemental Wand of Water
    Alchemist's Apparatus - Elemental Wand of Air
    Woodpile - Elemental Wand of Fire
    Minogon
  Trade of Blades
    Graxx - sells you Gauntlet Pass for 50GP
    Merchant MERCHANT STORE
    Boddyknock Glinckle HENCHMAN
    Daelan Red Tiger HENCHMAN
    Linu La'Neral HENCHMAN
    Grimgnaw HENCHMAN
    Sharwyn HENCHMAN
  Shining Knight Arms and Armor
    Durga WEAPON STORE - gives you Shining Knight Ward to get into back room
  Marrok's Forge
    Marrok - makes custom items (see Appendix C.1)
      Gives You: Recipes of the Forge
  Moonstone Mask (Level 1)
    Ophala Cheldarstorm
      Quest: Get Writ from Oleff to get into back room
      Gives You: Letter from Ophala to take to Oleff
      Reward: Moonstone Mask Back Room Key
      Quest: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III,
        Gilded Urn
      Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3
      Persuade: Diamond
    Gilles - talks to you once you have Letter from Oleff
      Gives You: Jacob's Quill
      Quest: Give him Oleff's 3 artifacts instead
      Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion
    Torgo ROGUE STORE - sells you Pass Coin for 200GP
    Clancy
  Moonstone Mask (Level 2)
  Moonstone Mask (Level 3)
    Tamora - threaten or kill Hoff in the Docks for 50XP, Good+3
      Gives You: Tamora's Brooch
      Evil: Sell Hoff the brooch for 200GP, Evil+5
    Luce
    Tanith
  Refugee Shelter
    Kyle
  House
    Winthorp, William, Cabbage, Issabon
  House
    Belarian
  Storage

(1.2) Beggar's Nest
    Gate Captain Ergus - talks about Walters but gives no reward
    Plague Victim Pyre - light with a torch for 25XP
    Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP
    Aldo
      Quest: Find Hector
      Reward: 100XP
    Mattily
  Thomas Wheelright (Wagon Repair)
    Hector - take him to Aldo
    Bookshelf - Official Document
  Shining Serpant Inn
    Harben Ashensmith
      Quest: Find the source of the zombie infestation
      Reward: 500GP, Amulet of Natural Armor +2
      Persuade: 100GP
    Drake - talks about undead but gives no reward
    Callahan
  Temple of Helm (Helmite Sanctuary)
    Bertrand
      Quest: Find Journal of Marcus Penhold, Penhold Staff
      Reward: Give him journal - 50XP
            and give him staff - 400GP, 100XP, Good+3
          Or: Sell him journal - 50XP, 400GP, Evil+3
            and sell the staff - 1243GP
    Priest of Helm TEMPLE STORE
  House (Barricaded Home)
    Jemanie
      Quest: Find Torin
      Gives You: Estate Ward Stone
      Reward: 100XP
      Persuade: 50GP
  House (Barricaded Home)
    Krestal - talks about Drawl but gives no reward
  House
    Holga
  Siril's Bakery (Barricaded Home)
    Body of Siril the Baker - Leaven Bread Recipe
    Cabinet - Fairy Dust
  Arcane Laboratory (Wizard Lab)
    Fire Mephit
    Woodpile - Kindling Wood
  Snake Cult Estate (Strange Building)
    Desk - Gargoyle Skull
    Snake Cult Leader
    Bookshelf - In Service of Gulnan book
  Warehouse
    Sword Coast Boy
    Drawl - Dire Mace +1
    Weapon Rack - Club +1
    Walters
      Quest: Clear out the undead so Walters can escape safely
      Reward: 50XP
  Crypts
  Great Graveyard
    Chest - Note "A wall at arms length", put Ceremonial Shield in the chest
      to open the door
  Tomb
    Sarcophagus - Ancient Chronicles of Halueth Never
  Warrens of the Damned
    Sarcophagus - Armor of Comfort
    Corpse of Torin - Ancient Key, Torin's Ring
    Armoire - Ancient Key, Crumpled Note, Magic Bag
    Cabinet - Gulnan's Journal
    Jared - you might as well kill him
    Chest - In Service of Cyric book
    Pedestal - destroy it for 200XP
    Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water

(1.3) Peninsula
    Gate Captain Kipp
    Ms Dulcimae (Maid for Lady Tanglebrook)
      Quest: Escort her to the district gate
      Reward: Good+3
    Master Johns (Butler for Lady Tanglebrook)
      Quest: Escort him to the district gate
      Reward: Good+3
    Welcome Mat - Tanglebrook Key
    Priest of Helm TEMPLE STORE
    Gang Leader
  House
    Forlorn Woman
  Militia HQ
    Sedos Sebile
      Quest: Get inside prison and kill the Intellect Devourer
      Reward: 300GP
      Persuade: 75GP
  Mizzenmast Mercantile
    Merchant MERCHANT STORE
  House
    Jones - Jones's Key
  Tomb (of Miaslaznia Fairblade)
    Briley
    Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword
  Arcane Laboratory (Wizard Lab)
    Earth Mephit
    Stones - Rare Earth Clay
  Sewers
    Gang Leader - Prison Key
  Prison Barracks
  Tanglebrook Estate
    Bookshelf - Lady Tanglebrook's Journal
    Weapon Rack - Dagger +1
    Alchemist's Apparatus - Celestial Elixir
  Tanglebrook Tunnels
    Pawn - destroy it to disarm the traps
    Body of Lady Tanglebrook - Two-Bladed Sword +1
  Prison Main Floor
    Dhanis the Thug
    Former Guard - gives no reward
    Gang Leader
    Bookshelf - Prison Logbook, Prison Storeroom Key
  Containment Level
    Emernik - gives no reward
    Escaped Sorcerer
  The Pits
    Escaped Sorcerer
    Gang Leader
    Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay
      here then quickly kill him as he leaves him for no loss of reputation
    Bag - Head Gaoler's Journal
  Lair of the Devourer
    Former Guard x4 - persuade them to leave
    Head Gaoler Alaefin - kill him
    Intellect Devourer - 200XP, Devourer's Brain

(1.4) No-Man's-Land
    Cendran
      Quest: Kill Loxar
      Reward: 100XP, Good+3
    House
      Loxar - Head of Loxar, Adamantine
    House
      Desk - Alaganda's Silver Ring

(1.5) Barricades
    Gate Captain Harn

(1.6) Blacklake
    Punkin - persuade her to tell you the secret word
    Formosa Laitannen
      Quest: Get Meldanen's Master Key
      Reward: Periapt of Wisdom +1
      Quest: Get Meldanen's Silver Tooth
      Reward: 500GP
      Persuade: 150GP
      Kill her: Gloves of the Rogue, 500GP
    Milly - Milly's Key
      Tells you about the secret passage in her house
    Orrean - Key to Meldanen Estate, Glittering Necklace
    Rumbottom Estate Guard - Key to the Rumbottom Estate
    Hodge Estate Guard - Key to Hodge's Estate
  Board Laid Bare
    Thurin
      Quest: Find Samuel
      Persuade: 100GP up front
      Reward: 300GP, 125XP
      Persuade: 75GP
    Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key
      Quest: Beat Claudus
      Reward: 50GP every week
  Gauntlet
    Kellisai - talk to her when you are ready to fight
    Keener, Hrusk, Fashi, Agar, Claudus
  Arena
    Round 1: Hrusk - 50XP, Gauntlet Award First Round
    Round 2: Fashi - Gauntlet Award Second Round
    Round 3: Agar - 50XP, Gauntlet Award Third Round
    Round 4: Claudus - 200XP, Gauntlet Championship Award
  House
    Telma - persuade her to tell you the secret word
    Bookshelf - secret passage
  Passage
    Chest - Note "A splinter delivered in flight"
      Put Ceremonial Arrow in the chest to open the door
  Never's Tomb
    Sword of Never x4
    Sarcophagus - Halueth's Rusted Armor, Greataxe +1
  Rumbottom Estate
    Lord Thoms Rumbottom
    Chest - Portrait of Sir Reginald Rumbottom III, Spear +1
  Hodge Estate
    Cook
    Chest - Gilded Urn, Note from Hodge, Club +1
  Nobleman Residence
  Nobleman Residence
  Milly's House
  Meldanen's Estate
    Desk - Meldanen's West Wing Key
    Desk - Journal of Meldanen
    Grommin - persuade him to open the door, kill him if you want
    Chest - Meldanen Prison Key
    Samuel - set him free for 100XP, Good+3
    Meldanen Apprentice
    Chest - Magic Bag 40%
  Meldanen's Sanctum
    Weapon Rack - Greatsword +1
    Meldanen Apprentice
    Cabinet - Silver Chalice of Moonbow
    Alchemist's Apparatus - Dragon Blood
    Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair
    Meldanen - fight him until he surrenders
      Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth
      Quest: Kill Formosa
      Reward: 500GP
      Kill him: Staff of Meldanen
  Meldanen's Warehouse
  Zoo
    House Guard
    Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert
    Master of the Pens
    Montgomery "Sureshot" Weatherspoon - Longbow +1, Adamantine
    Brown Bear, Panther, Wolf and Lion
      Quest: Get them to the tree outside
      Reward: 19XP each (BUG - you get 19XP every time you speak to them)
  Grove
    Tree - use the Transport Via Plants Scroll on it
  Arcane Laboratory (Wizard Lab)
    Air Mephit
    Alchemist's Apparatus - Puff of Fog

(1.7) Docks
    Gate Captain Soren
    Neibor
    Hemmel Masterson, Agnes Masterson, Morden
      Quest: Get Masterson Family Amulet from Callik
      Reward: 150XP, 500GP, Longsword +1
      Persuade: Masterson Family Amulet (AC Natural+1)
    Helmite
    Jace
    Festiliard
    Androd Estate Guard
    Hoff
    Bloodsailor - Bloodsailor Uniform
    Chest - Uthgardt Iron Brooch
  Golden Apple (Level 1)
    Gilda - gives you a Smugglers Coin
  Golden Apple (Level 2)
  Twenty in a Quiver
    Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each
      or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1
  Androd Estate
    Lord Androd Golden
    Cabinet - Gaudy Statuette, Androd's Key, Sickle +1
  Locked House (Level 1)
  Locked House (Level 2)
    Bloodsailor Lieutenant
    Chest - Tavern Key, Orders from Callik
  Seedy Tavern (Level 1)
    Avista (Doorman)
    Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC)
      The items are listed in order of value for money
      Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC,
      Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC,
      Large Shield +1 9SC, Brestplate +1 15SC
    Wittian
    Jalek - beat him in a drinking contest to be able to speak to Christov
      Round 1: Neverwintan Sailor Spirit    CON 11
      Round 2: Dockside Dunn's              CON 12
      Round 3: Orc Blood Brew               CON 13
      Round 4: Dwarven Red Eye              CON 14 - You pass the test
      Round 5: Thayvian Fire Juice          CON 15
      Round 6: Catoblepas Death Cheese Wine CON 16
      Round 7: Dark Elven T'Keela           CON 17
      Round 8: Screaming Harpy              CON 18
      Round 9: Scurrd                       CON 19 - Jalek passes out
    Christov - gives you Tavern Key
    Chef - asks you for the password for the Bloodsailor Hideout
  Seedy Tavern (Level 2)
    Ulfnog - tells you the password
  Bloodsailor Hideout (Level 1)
    Bloodsailor Lieutenant
    Chest - Diamond
  Bloodsailor Hideout (Level 2)
    Bloodsailor Lieutenant
    Dara'nei - gives you Dara'nei's Locket
    Weapon Rack - Dire Mace +1
    Chest - Large Box
  Silver Sails Trading Company (Level 1)
    Spiderweb Cocoon - Chain Shirt +1
    Strange Door - opened with Dara'nei's Locket
  Silver Sails Trading Company (Level 2)
    Chest - Dragon Blood
  Aqueducts (entered from Silver Sails)
    Charon - provides transport to the Sewers
    Chest - Note "Tooth of the forge"
      Put Ceremonial Sword in the chest to open the door
  Tomb
    Sarcophagus - Ancient Symbol of Tyr
    Ghoul Lord x3
  Aqueducts (entered from the Docks)
    Bloodsailor Lieutenant
    Charon - provides transport to the Sewers
  Sewers
    Callik - Masterson Family Amulet, Fairy Dust
    Vengaul Bloodsail "The Scarlet Blade"
    Crate - Cockatrice Feather, 200XP
  Arcane Laboratory (Wizard Lab)
    Water Mephit
    Divining Pool - Flask of Water
______________________________________________________________________________

CHAPTER 1 FINALE

(1.8) Castle Never (City Core)
  Ritual Chamber
    Judge Oleff Uskar
    Sergol (Keeper of the Portal)
    Watchknight Desther Indelayne
    Abbot Fenthick Moss
    Lady Aribeth de Tylmarande
    Lord Nasher Alagondar
    False Helmite x6

(1.9) Road to Helm's Hold
    Bregan
    Strange Visage
  Farmhouse
  Barn
  Courtyard
    Corpse - Etched Gem
  Helm's Hold
    Pedestal - put Etched Gem in here for 50XP
    Guardian Armor x4 - will only attack if you don't do the above
    Chaohinon of the Void
      Quest (Evil): Get Black Grimoire and Complete the Ritual
      Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or
        increased abilities for a short while
      Bonus: If you are Chaotic Evil you will also get Dragon Slippers
      Quest (Good): Get Black Grimoire and Banish the Demon
      Reward: 375XP
      Quest (Good): Get Book of Helm and Summon the Guardian Spirit of Helm
      Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow,
        or an insight into events
      Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1
    Bookshelf - Black Grimoire
    False Helmite Elite
    Bookshelf - Book of Helm
  Helm's Hold (Cells)
    Jinks
    Johnny GENERAL STORE +1
    Yari the Knife
    Dumal
  Helm's Hold (Level 1)
    Fenthick Moss
  Helm's Hold (Level 2)
    Bodak - Bodak's Tooth
    Ritual Creature x5 - destroy them to weaken Desther
    Desther - fight him until he surrenders
    Alchemist's Apparatus - Dragon Blood
    Alchemist's Apparatus - Special Holy Water

==============================================================================

(2) CHAPTER 2 - The Search for the Cult

  (2.14)-(2.12)----
            |      |
         (2.13)  (2.3)
                   |
                 (2.2)----
                   |      |
                 (2.1)--(2.4)--(2.5)--(2.6)--(2.7)
                   |      |
                    ----(2.8)--(2.9)-(2.10)-(2.11)

(2.1) Port Llast
    Farmer's Son - speak to Gerrol
    Shady Character ROGUE STORE +1
    Eltoora Sarptyl MAGIC STORE +1
      Quest: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire
      Reward: 500GP, 125XP each
      Persuade: 100GP each
    Ballard DRUID STORE +1
    Shaldrissa Dothwintyl (Kendrack's daughter)
    Flarg
    Solomon (first appearance)
      Gives You: Solomon's Ring
      Persuade: 112GP
    Jaheel/Tarran (after killing Solomon)
      Quest: Rescue Neva
      Persuade: 100GP up front
    Lerner (after speaking to Benleran)
  Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks)
    Larana
    Lady Aribeth de Tylmarande - has a tale to tell
      Gives You: Aribeth's Ring once you reach Level 10
      Quest: Find two bits of information with the location of the Cult Base
      Give Her: Letter to Soloman, Letter to Neva, Letter to Vardoc,
      Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal
      Reward: 750XP
    Aarin Gend (Master of Spies) - has a tale to tell
    Kendrack (Mayor of Port Llast)
      Quest: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome),
        Delilah (Halfling) and Zor (Minotaur)
      Reward: 125XP, 300GP each
      Persuade: 50GP each
      Quest: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear
      Gives You: Port Llast Mine Key
      Reward: 125XP, 300GP and 500XP
    Sharwyn HENCHMAN
    Grimgnaw HENCHMAN
    Linu La'Neral HENCHMAN
    Daelan Red Tiger HENCHMAN
    Boddyknock Glinckle HENCHMAN
    Tomi Grin Undergallows HENCHMAN
    Barax
  Inn Level 1 (Alliance Arms Inn)
    Innkeeper
    Elaith "The Serpent" Craulnober STORE
      Quest: Get Zamithra's Gem, Wanev's Gem and Setara's Gem
      Gives You: Wanev's Cottage Key
      Persuade: 100GP up front
      Reward: 200GP each, Encircling Scale, 400GP
      Persuade: 200GP
    Ander
    Alhelor STORE
    Darktongue Breakbone - interested in your search for the Cult
    Solomon (second appearance)
    Benleran (after killing Solomon)
    Ander (after killing Black Wolf) - give him 100GP to open a shop
      Reward: Good+7
  Inn Level 2
    Armoire - Fairy Dust x2
  Temple of Tyr
    Neurik (aka Nuirek) TEMPLE STORE +1
      Quest: Get Bran's, Geth's and Urth's Ring
      Gives You: Silver Charm x4
      Reward: 150GP and 74XP for each ring
      Quest: Get The Journal of Sir Karathis Ironheart then kill Alhelor
         the Black Wolf
      Reward: 750XP, 750GP
      Persuade: 100GP
    Caliandros (Keeper of the Portal)
  Eltoora's Lab
    Saer Bodkin STORE (after getting Tomes for Eltoora)
    Kermit (plant)
    Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes
    Chest - put components in here to create magical items (see Appendix C.2)
  The Cracked Anvil
    Haljal Throndor MERCHANT STORE +1
    Blacksmith WEAPON STORE +1
  Dockhouse
    Captain Mung
    Prichev (Dock Master)
      Quest: Persuade Captain Mung to take the Neverwintan shipment
      Reward: 200GP, 100XP
      Persuade: 50GP
  Eisenfeldt Home Level 1 (Outlying Farm)
    Mister Eisenfeldt
      Quest: Cure Urth
      Reward: Sickle +1
      Persuade: 100GP
    Missus Eisenfeldt
  Eisenfeldt Home Level 2
    Urth - fight him until he surrenders
      Quest: Ask him to use the Silver Charm
      Reward: 74XP, Urth's Ring
  Wanev's Cottage Foyer
  Wanev's Cottage Basement
    Skeleton - Skeleton's Knuckle
    Pile of Skulls - Fire Beetle's Belly
    Bookshelf - Slaad's Tougue
    Gargoyle - Gargoyle Skull
    Flesh Golem
    Cabinet - Wanev's Bedroom Journal
  Wanev's Cottage Kitchen
    Chest - Wanev's Cookbook
    Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2
      in it to open the portal to Wanev's secret chamber
    Chest - Wanev's Wardstone, Wanev's Lab Journal
  House (Alhelor's House)
    Altar
    Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth
  House
    Farmer, Farmer's Wife, Son, Daughter, Boy, Girl
  House Level 1
    You will have to bash the locked door or cast Knock
  House Level 2

(2.2) North Road
    Gerrol
      Quest: Find his wife Leah and kill Dergiab
      Reward: 150GP, 250XP for each
      Persuade: 50GP each
    Solomon (third appearance) - Letter to Solomon
    Thurwin (after speaking to Lerner) - warns you about Vardoc
    Vardoc (after speaking to Thurwin) - Letter to Vardoc
  Gerrol's House Level 1
  Gerrol's House Level 2
  Goblin and Orc Caves
    Goblin Chief
    Orc Chief - Chainmail+1, Two-Bladed Sword
    Bugbear Prisoner
  Bugbear Caves
    Leah - set her free for 125XP
    Bugbear Chief
  Ogre Caves
    Nuglat
    Ganon
    Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head
    Chest - Ganon's Journal
  Port Llast Mines
    Locked Door - get the key from Kendrack
    Yesgar - fight him until he surrenders then kill him
      Reward: Yesgar's Ear, Yesgar's Key
    Chest - Yesgar's Key
    Shaldrissa Dothwintyl - set her free for 125XP

(2.3) Green Griffon Inn
    Darktongue Breakbone (after meeting him in the Alliance Arms Inn)
    Luskan Sergeant (after locating the cult base)
  Cave (Wolf Cave)
    Garbage - Journal Fragment
    Sir Karathis Ironheart (after finding all three boys) - fight him until he
      surrenders
      Quest: Ask him to use the Silver Charm
      Reward: 74XP, The Journal of Sir Karathis Ironheart
  Barn
  Green Griffon Inn Level 1
    Mutamin GENERAL STORE +2
      Quest: Mutamin's Challenge
      Gives You: Green Griffon Basement Key
      Reward: 900GP, 500XP, Broewende Family Armor
      Persuade: 300GP
    Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge
    Gorkan - persuade him or pay him to talk about Mutamin's Challenge
    Dydd - tells you of Mutamin's Challenge
    Gam - tells you of Mutamin's Challenge
    Zamithra - you need to get in her room so either accept her offer to go
      upstairs or follow her when she takes the Witless Fighter upstairs or
      pick pocket Zamithra's Room Key or kill her and her guards to get it
    Zamithra's Guard x3
    Witless Fighter
  Green Griffon Inn Level 2
    Zamithra - take the gem and then kill her or tell her you are taking it
    Chest - Zamithra's Gem
    Zor - fight him until he surrenders then kill him
      Reward: Zor's Ear
  Green Griffon Inn Basement
    Jaroo - give him 500GP to enter Mutamin's Challenge
    Kasma, Gorkan, Dydd, Gam
  Mutamin's Challenge Level 1
    Queen Spider (to level 2)
    Yuan-Ti - answer her riddles then kill her (to level 3)
      Riddle 1: 15 clinks
      Reward: 125XP
      Riddle 2: 12 trinkets
      Reward: 125XP, Crystal Frog
    Chest - Crystal Skull
  Mutamin's Challenge Level 2
    Kasma
    Minotaur Chieftain
    Minotaur - Crystal Insect
  Mutamin's Challenge Level 3
    Gam - once healed he tells you about the Pillar of Light
    Dydd's Journal (19 great great great grand daughters)
    Chest - Belt of Hill Giant Strength, Green Griffon Puzzle Door Key
    Chest - Crystal Egg
    Gorkan - Great Axe with Notched Blade
    Statue
      Riddle: Crystal Egg
      Reward: 125XP
    Note: Crystal Skull - Skeleton Warrior x3
          Crystal Frog - Blue Slaad x3
          Crystal Insect - Umber Hulk x3
  Caretaker's House (Gravekeeper's Shack)
    Caretaker - Mausolem Key
  Arcane Brother's Tomb
    Chest - Corpse Hand
    Chest - Tomb Key
    Brother Toras - Imaskarran Tome of Life

(2.4) East Road
    Geth - fight him until he surrenders
      Quest: Ask him to use the Silver Charm
      Reward: 74XP, Geth's Ring
    Archeologist
    Professor Jax
      Quest: Find Complete History of the Creator Ruins
      Gives You: Barracks Key
      Persuade: 100GP up front
      Reward: 500XP, 500GP
      Persuade: 500GP
  Jax's Barracks Level 1
    Lenton
      Quest: Get Head of the Troll Chieftain
      Persuade: 100GP up front
      Reward: 200XP, 300GP
    Revat
      Quest: Find Janis, his Momma
      Gives You: Revat's Ring
      Persuade: 100GP up front
      Reward: 250XP, 300GP
      Persuade: 75GP
  Jax's Barracks Level 2
    Delilah - fight her until she surrenders then kill her
      Reward: Delilah's Ear
  Troll Caves Storage Area
    Janis
  Troll Caves Level 1
    Corpse - Troll Note
    Corpse - Journal of Synth La'neral
    Troll Chieftain - Head of the Troll Chieftain
  Troll Caves Level 2
  Troll Caves Level 3
    Darius
  Creator Ruins Level 1
    Crate - Prism Blossom Seed
    Seal Guardian Golem
      Quest: Get Golem Signet Ring
      Reward: Seal Key
    Battle Horror - Full Plate, Greatsword +1
    Gargoyle - Gargoyle Skull
    Large Chest - Golem Signet Ring
  Creator Ruins Level 2
    Seal Guardian Golem
      Quest: Get Creator Scroll
      Reward: Seal Key
    Small Chest - Creator Scroll, Fire Opal, Potion of Heal
  Creator Ruins Level 3
    Seal Guardian Golem
    Dead Thief - Thief's Journal, Stolen Seal Key
    Scroll Chest - History Scroll
    Creator Sorceror x3
    Creator Sorcerer Synsilliusarian - fight until it surrenders
    Scroll Chest - Dread Queen Morag
    Scroll Chest - Initiate's Primer
    Scroll Chest - Complete History of the Creator Ruins

(2.5) Druid Encampment
    Wyvern - fight him until he surrenders then kill him
      Reward: Wyvern's Ear
    Archdruid Aawill
      Quest: Save the Spirit of the Wood
      Persuade: 100GP up front
      Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest
      Quest: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf)
      Reward: 99XP, 300GP each
    Jaer - if you are a druid talk to her to take each circle challenge
    Welcar, Henna, Janken, Elgar
    Dregin
  Druid Challenge Circle
    Forth Circle: Welcar - Quarterstaff +2
      Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day)
    Third Circle: Henna - Sickle +2
      Reward: Ring of the Third Circle (Cast Resist Elements 1/day)
    Second Circle: Janken
      Reward: Ring of the Second Circle (Cast Poison 1/day)
    First Circle: Elgar - Scimitar +2
      Reward: Ring of the First Circle (Cast Stoneskin 1/day)

(2.6) Deep Woods
    Dryad - fight her until she surrenders
    Tree
    Headstone of Kend
  Nymph's Home
    Terari - set him free for 62XP
    Armoire - Lock of Nymph's Hair
    Human Slave - fight him until he surrenders
    Pixie - Fairy Dust
    Grig - Fairy Dust
    Nymph
    Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger,
      Mirror of Vanity
  Caves
    Queen Spider
    Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP

(2.7) Heart of the Forest
    Crate - Spirit Poison
    Altar
  Caves
    Ancient Dire Bear
  Setara's Home
    Bookshelf - Imaskarran Tome of Resonance
    Bree - set her free for 62XP
    Setara
      Quest: Get Mirror of Vanity
      Reward: 200XP, Setara's Key, Setara's Gem
    Bookshelf - Treatise on the Spirit of the Wood
  Realm of the Spirit
    Relmar - Relmar's Journal
    Rubble - Spirit Poison Antidote
    Spirit of the Wood - fight it until it surrenders
      Quest: Get Spirit Poison Antidote
      Reward: 125XP

(2.8) South Road
    Lerk the Troll
  Cave (Bear Cave)
    Loot Bag - Treatise on Forgotten Heros
    Corpse
    Well - need CON 16 to swim through
    Descending Chain
    Maegel - to answer his question you need Treatise on Forgotten Heros
    Remains of Maegel - Watchman's Helm
  Cave (Wolf Cave)
    Corpse
    Bran - fight him until he surrenders
      Quest: Ask him to use the Silver Charm
      Reward: 74XP, Bran's Ring
  Wanev's Tower Cellar
  Wanev's Tower Main Floor
    Wanev's Golem - does not attack if you have Wanev's Wardstone
    Wanev's Bugbear - does not attack if you have Wanev's Wardstone
    Gong - distract the guards by sounding the alarm
    Chest - The Star of Calimshan
    Bookshelf - Imaskarran Tome of Ice
  Wanev's Tower Second Floor
    Wanev - fight him until he surrenders
      Quest: Kill Gulgash and close the portal
      Gives You: Wanev's Wardstone and Wanev's Summoning Room Key
      Reward: 150XP, Krotan's Skullcrusher
      Persuade: 100GP
  Wanev's Tower Summoning Chambers
    Brazier - put Gulgash's Heart in here to close the portal
    Chest - Wanev's Gem

(2.9) Farmland
    Pete O'Deel
      Quest: Get Silverback's Head
      Reward: 300GP, 200XP
      Persuade: 75GP
    Ingo - tells you to speak to Erik
    Stirge - play his game if you are evil otherwise just kill him
      Reward: Stirge's Ear
    Jaheel, Tarran - instead of rescuing Neva they attack you
    Neva - Letter to Neva
  Farmer O'Deel's House (O'Deel Ranch)
    Mary O'Deel
    Constance O'Deel - sells you Peasant's Brooch for 250GP
  Farmer Ingo's House (Erik & Ingo's Home)
    Erik
      Quest: Buy Peasant's Brooch from Constance O'Deel
      Reward: 650GP, 200XP
      Persuade: 100GP
  Cave (Wolf Cave)
    Silverback - fight until it surrenders then persuade it to stop hunting
      the cattle for 200XP or kill it and get Silverback's Head

(2.10) Haunted Forest
    Chest - Old Scroll
    Pile of Skulls
    Corpse - Explorer's Journal
    Pillar - press the runes Nether-Shall-Rule to create a portal
  Haunted Crypt
    Mummy Lord
    Sarcophagus

(2.11) Charwood
    Quint Jhareg
  Mayor's Office (Mayor Mobley's Office)
    Mayor Mobley
  Inn
    Strange Man - Charwood Cultist's Journal
  House
  Castle Jhareg Main Floor
    Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand
    Note: The middle door is the most profitable route but you gain more
      experience going left or right
    Chest - Another Letter in a Strange Hand
    The Guardian
      Quest: Pass judgment over Quint and Karlat Jhareg
      Gives You: Castle Jhareg Key of Judgment
      Option 1: Find Karlat guilty and destroy Phylactery - 500XP
      Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP
      Option 3: Find neither guilty and take Phylactery - 375XP and
                  The Phylactery of Karlat Jhareg
      Option 4: Find neither guilty and leave Phylactery - 375XP
  Castle Jhareg Quint's Chambers
    Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3,
      Healer's Kit x2 - put Healer's Kit and Bottle in here to create potions
      (see Appendix C.3)
    Chest - Castle Jhareg Quint's Key
    Chest - Imaskarran Tome of Death
    Candalabra - lets you examine Bloodstained Book
    Statue of Lathander the Morninglord
    Book Piles - The Journal of Quint Jhareg
    Quint Jhareg - Oath of Quint Jhareg
  Castle Jhareg Karlat's Chambers
    Chest of Drawers - Dragon Blood
    Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand
    Cabinet - Karlat's Protection Wand
    Armoire - Rakshasa's Eye
    Bookshelf - Burning Hands Scroll (different description to normal scrolls)
    Cabinet - Journal of Karlat Jhareg
    Candalabra - lets you read Summoning Tome
    Ritual Brazier - put Fire Beetle's Belly in here then cast Protection
      from Alignment (Evil) and Burning Hands
    Belial Lord of Fire
      If you ask to be made more powerful he casts protection from elements,
      if you ask for a magic item you get Staff of Power
      if you ask for a powerful item you get Robe of Fire Resistance
      or if you ask for answers you get Oath of Belial, Lord of Fire
    Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland
    Bookshelf - Imaskarran Tome of Fire
    Karlat Jhareg - Oath of Karlat Jhareg

(2.11a) Charwood Ruins (if you destroyed or took the Phylactery)
    Mayor Mobley
      Reward: 299XP and Chest - 500GP
______________________________________________________________________________

LUSKAN AND HOST TOWER

(2.12) Luskan (City of Sails)
  High Captains Taerl, Suljack and Rethnor are dead, on the city streets
  there is fighting between Kurth's Bloody Hands and Baram's Black Knives.
  The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with
  Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule.
    Gregor Armiste - helps you out
    Shady Character ROGUE STORE +1
    Countess Londa Whitesnow (after giving her the Child's Bear)
    Host Tower Bridge Guard
      Quest: Get Diplomatic Pass
      Reward: 250XP
  Wink and Tickle Level 1
    Miss Bela - tells you to speak with Rhaine/Oreth
    Common Chest - Lever of Stone
  Wink and Tickle Level 2
    Erb Jansen
      Quest: Get ring from Lady Jadale
      Reward: 150XP, 650GP
      Persuade: 100GP
    Yvette
      Quest: Get Yvette's Baby from Galrone
      Reward: 150XP, 500GP
      Persuade: 150GP
    Rhaine/Oreth
      Quest: Kill Kurth and Baram
      Gives You: Kurth's Base Key, Baram's Base Key
      Reward: 50XP each
  The Cutlass (Inn)
    Aruph Thunderfist
    Elynwyd Direlean
      Quest: Get his sister Evaine back from Kurth
      Gives You: Elynwyd's Signet Ring
      Persuade: 100GP up front
      Reward: 250XP, 300GP
      Persuade: 75GP
    Countess Londa Whitesnow
      Quest: Get Child's Bear
      Reward: 112XP, Vault Key
  Jadale's Estate
    Lady Jadale - Erb's Ring
  Slum Building (Galrone's Home)
    Galrone - Yvette's Baby
  Temple of Tyr
    Aarin Gend
      Quest: Get High Captains' Seal
      Reward: 1000XP, Diplomatic Pass
      Quest: Investigate the Host Tower of the Arcane
      Reward: Chapter 3 starts as soon as you speak to him
    Alaya (Keeper of the Portal)
    Priest of Tyr TEMPLE STORE +1
  Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata)
    Clomarr the Uncanny GENERAL STORE +2
      Quest: Find Lever of Stone, Lever of Wind and Lever of Water and put
        them in their pedestals to repair the Fantabulous Contrapulator
      Reward: 250XP, 33% Store Discount
    LOCKED DOOR
  Smithy (Battlehammer/Runehammer Smithy)
    Smith WEAPON STORE +1
  Mercantile Shop (Luskan Mercantile and Fine Goods)
    Arto Webber MAGIC STORE +1
    Merchant MERCHANT STORE +1
  Sewers
    Ghoul Outcast
      Quest: Get Amulet of Power from his Ghoul Lord brother
      Reward: 150XP, 100GP, Sewer Control Key, Lever of Water
    Ghoul Lord - Amulet of Power
    Chest - Lever of Wind
    Fantabulous Contrapulator - makes potions (see Appendix C.4)
  Baram's Sewers
    Illusion of High Captain Baram (if you did not come through the sewers)
      Quest: Kurth's Head
      Reward: 1000GP
      Persuade: 1000GP if you have already spoken with Kurth
    Wereat Captain
    Yuan-Ti Necromancer - Parchment
  Baram's Lair
    Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone
    Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy
    Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key
    Cocoon - Nanny - gives you Child's Bear
    Gargoyle of Mask's Shield - destroy it
    Gargoyle of Mask's Might - destroy it
    High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2,
      Dagger +2
    Chest - High Captains' Seal
  Harbor Sewers
  Slum Building
    Portal
  Slum Building

(2.13) Docks
    Illusion of High Captain Kurth (if you did not come through the sewers)
      Quest: Baram's Head
      Reward: 562XP, 1000GP, Amulet of Will +4
      Persuade: 1000GP if you have already spoken with Baram
    Statue
    Ogre Deathward
  Kurth's Lair
    Bookshelf - Burke's Manual
    Ogre Warden - Prison Key, Halberd +1
    Tolan Losen - set him free for Good+3
    Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal)
    Fountain - Glowing Sphere (Water from Celestia)
    Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP
    High Captain Kurth - Kurth's Head, Prison Key
    Evaine - set her free
    Chest - Prison Key
    Chest - High Captains' Seal
  Ruined House (Abandoned House)
    Skull Warrior - Skull Warrior's Head
    Arrow-filled Corpse - Written Orders
    Altar - put Skull Warrior's Head in it to break the first seal for 49XP
  Ruins of Illusk Level 1
    Fallen Hero - Hero's Heart
    Altar - put Hero's Heart in it to break the second seal for 49XP
  Ruins of Illusk Level 2
    Water Elemental Guardian - Blessed Water
    Altar - put Blessed Water in it to break the third seal for 49XP
  Ruins of Illusk Level 3
    Voleron the Damned - 250XP
    Portal - returns you to the Ruined House

(2.14) Host Tower (of the Arcane)
  Courtyard
    Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2,
      Boots of Striding +2
  Ambassadors' Quarters (Level 1)
    Yeanasha
    Gurak Entrailspiller
    Shield Guardian (Tip: I recommend using the Club of Smiting)
    Armoire - Tower Entry Key, Small Diary
    Desk - Letter to Aribeth (from Apprentice Pim)
  Level 2
    Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2,
      Ring of Protection +2, Wand of Missiles
    Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone
    Chest - 6th Floor Portal Stone
    Chest - 4th Floor Portal Stone
  Level 3
    Corpse - Dispatch
    Desk - Blood War Research Journal
    Chest - 4th Floor Portal Stone
    Book Piles - Host Tower Lab Notes
    Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and
      cast Dispel Magic on it to create Rod of Reversal
    Imp - Imp's Eye
    Quasit - Quasit's Eye
    Imp Ravager
    Hellish Portal - put Quasit's Eye in it
    Greater Quasit
    Abyssal Portal - put Imp's Eye in it
  Level 4
    Corpse of Arteno Geth - Journal of Arteno Geth
    Desk - Note
    Chest - Golem Control Rod
    Chest - Golem Replication Rod
    Golem Replication Pod - use rods to create Helmed Horror for 50XP
    Iron Golem
    Rimardo Domine - fight him until he surrenders then talk to him to get
      Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3
    Chest - 7th Floor Portal Stone
  Level 5
    Nyphithys - talk to her first
      Quest: Destroy Brazier
      Reward: Scarab of Protection +3
    Brazier
    Armoire - 6th Floor Portal Stone
    Chest - 7th Floor Portal Stone
    Battle Devourer (Tip: Magic Missiles work a treat)
    Chest - 8th Floor Portal Stone
  Level 6
    Battle Devourer
    Valindra Shadowmantle - Quarterstaff +2
    Chest - 8th Floor Portal Stone, Pinnacle Portal Stone
  Level 7
    Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key
    Lich (Tip: Immunity to Death Magic is a must)
    Deltagar Zhelhund - talk to him then let him go
  Level 8
    Vrock
  Level 9 (reached by using Pinnacle Portal Stone)
    Archmage Arcane Arklem Greeth
      Quest: Destroy the four Braziers
      Reward: Opens the locked door
    Portal to Pinnacle
  Pinnacle (Level 10)
    Corpse (Aarin Gend's Spy) - Stone of Recall, Note
    Lady Aribeth de Tylmarande
    Archmage Arcane Maugrim Korothir
    Mistress Morag
    Gorgoth
    Lizardfolk
  Maugrim's Lair
    Stone Golem (Tip: use the Club of Smiting again)
    Desk - Journal

==============================================================================

(3) CHAPTER 3 - Words of Power

        (3.11)
           |
        (3.10)     ----(3.3)
       /          |
  (3.9)     ----(3.2)--(3.4)
    |      |
     ----(3.1)
           |
         (3.5)
           |
  (3.7)--(3.6)
           |
         (3.8)


(3.1) Beorunna's Well
  The Black Lions Uthgardt tribe have joined the alliance and are camped by
  the well of their legendary hero Beorunna.
    Guard
    Yusam DRUID STORE +2
      Quest: Discover why the Elk Uthgardt tribe have joined Luskan
      Persuade: 100GP up front
      Reward: 750XP, Ring of Yusam
    Crate - Tome of Boots
    Dalcia (Juror)
    Endar Heartfoot
    Vanda (Wife of the Accused)
    Palla (Juror)
  Aarin's Lodge (Aarin Gend's Lodge)
    Aarin Gend
      Quest: Find the 3 Words of Power
      Reward 1: 1500XP, 3000GP
      Reward 2: 1500XP, 3500GP
      Reward 2: 1500XP, 5000GP
      Persuade 1: 750GP
      Persuade 2: Ring of Protection +4
      Persuade 3: Heal Potion x3
    Sharwyn HENCHMAN
    Grimgnaw HENCHMAN
    Linu La'Neral HENCHMAN
    Daelan Red Tiger HENCHMAN
    Boddyknock Glinckle HENCHMAN
    Tomi Grin Undergallows HENCHMAN
  Many-Starred Cloak (Enclave)
    Eltoora Sarptyl MAGIC STORE +2
    Wizard's Table - 2x Quartz Crystal, Gargoyle Skull, Fire Beetle's Belly,
      Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye
    Wizard's Chest - put components in here to create items (see Appendix C.5)
  Temple of Tyr
    Neurik (Judge) TEMPLE STORE +2
      Quest: Defend Rolgan at his trial for the murder of Griff
      Gives You: Defense Council Journal
      Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside
      Reward for a 3 to 2 verdict: 781XP, 1000GP
      Reward for a 4 to 1 verdict: 1171XP, 1500GP
      Reward for a unanimous verdict: 1562XP, 2000GP
      Persuade: 100GP
    Edegar (Juror)
    Rolgan (Accused)
    Sergol (Keeper of the Portal)
    Divining Pool
    Igland of the Swift Sword (Prosecutor at the trial)
    Zed, Lodar (Witnesses at the trial)
    Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial)
    Vanda (Wife of the Accused at the trial)
  Trading Post
    Husher Clay (not one of my relatives) GENERAL STORE +3
      Quest: Get Star Sapphire of Layenne Cheroux
      Persuade: 100GP up front
      Reward: 400XP, 3000GP
      Persuade: 200GP
    Barun Silverblade - makes custom items (see Appendix C.6)
      Gives You: Book (Barun's Catalog of Weapon and Armor Modifications)
  Mercenary Enclave
    Rolkid WEAPON STORE +2
      Quest: Get Vaath's Head and Guzud's Head
      Gives You: Bounty Hunter's Writ
      Reward: 312XP, 500GP each
      Persuade: 100GP
      Quest: Get Obould's Head
      Reward: 625XP, 1000GP
      Persuade: Peasant Dynasty
    Jevon (Juror)
    Zed (Witness)
  Drinking House
    Lillian Cambridge
      Quest: Get Snow Globe from the enchanter Nax in Coldwood
      Reward: 937XP
      Persuade: 300GP
    Lodar (Witness) - buy him a couple of drinks to get him talking
    Averik (Juror)
    Shady Character ROGUE STORE +2
    Barkeep
    Commoner Alekos
    Commoner Dylan
  Drinking House Upstairs
    Pedestal (after getting the snow globe)
  Snow Globe (snowing)
    Hodd (Leader of the Dwarves)
      Quest: Give him Broken Amulet of the Ages
      Reward: Drained Amulet of the Ages
  Snow Globe (clear skies)
    Arwyl (Leader of the Dryads)
      Quest: Give her Drained Amulet of the Ages
      Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only)
  Snow Globe Cave
    Chest - Broken Amulet of the Ages
    Book Piles - Arwyl's Journal, Hodd's Journal
    Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang)
    Chest (can only be opened once Winter Fang is dead) - Word of Power,
      1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate
    Haedraline (Leader of the Word Slaves - after getting the Word of Power)
    Portal (after getting the Word of Power) to Drinking House Upstairs

(3.2) Coldwood
    Delvar Vanathar
    Vaath - fight until he surrenders for 150XP
      Quest: Let him go (you could always kill him as he leaves)
      Reward: 312XP, 300GP, Vaath's Head
    Chest - Blessed Dagger

(3.3) Coldwood (Layenne's Tomb)
    Vampire Champion
    Vampire Victim
  Layenne's Tomb
    Chest - Succubus Stone
    Sarcophagus - Tome of Power
    Sarcophagus - Gem of Pain
    Sarcophagus - Gem of Misery
    Succubus
      Quest: Get Succubus Stone, Succubus Necklace, Succubus Ring
      Reward: Opens all the locks, Courtesan Blade
    Sarcophagus - Gem of Duty, Succubus Necklace
    Bone Golem Champion
    Chest - Succubus Ring
    Sarcophagus - Gem of Honor
    Pedestal - Tablet of the Green Light, put Gem of Duty in it
    Pedestal - Tablet of the Purple Light, put Gem of Misery in it
    Pedestal - Tablet of the White Light, put Gem of Honor in it
    Pedestal - Tablet of the Green Light, put Gem of Pain in it
    Pedestal (in the centre) - Star Sapphire

(3.4) Coldwood (Wizard's Circle)
    Cult Leader - Cultist Journal
  Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon)
    Bookshelf - The Nature of Water Summoning
    Bookshelf - The Nature of Water Summoning, Diary Page
    Nax
      Quest: Summon a water elemental to free him
      Reward: 100XP
    Corpse - Rakshasa's Eye
    Adventurer's Corpse - Slaad's Tongue
    Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and
      cast Dominate Person to create Staff of Command
    Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day)
    Alchemist's Apparatus - Laboratory Notes
    Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow
      to summon Greater Water Elemental
    Greater Water Elemental - gives you Ring of Invisibility (you could free
      Nax instead but it is not worth it)
    Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door
    Pedestal - Snow Globe

(3.5) Countryside
    Arrow-filled Corpse - Bag of Holding

(3.6) Fort Ilkard
    Ruzon Vond
    Knight x2 - Key (but will open the gates if asked)
    Page
    Chaplain
    Subchief Arness - Arness's Head
    Messenger Corpse - Letter
  Damas' Lodge (Commander's Lodge)
    Commander Damas
      Quest: Destroy the 6 catapults
      Reward: 312XP, 500GP
      Quest: Get Arness's Head
      Reward: 312XP, 1000GP
      Persuade: Hearth Shield
      Either: Get Zokan Thunderer's Head
        Reward: 625XP, 1500GP
        Persuade: Axe of Dead Illusk
      Or: Get the Plague Cure from Damas
  Settlers' Barracks
    Eckel - Take Eckel's Note to his wife Galia
  Barracks (Main Barracks)
  Orc Lair (Cave)
    Guzad - fight until he surrenders for 210XP
      Quest: Let him go (you could always kill him as he leaves)
      Reward: 312XP, 500GP, Guzad's Head
    Uncas - Feather of Peace

(3.7) Homesteads
    Elk Tribe Warrior - Gate Key (but will open the gates if asked)
  Massacred Homestead (Destroyed Homestead)
    Chest - Homestead Journal
    Corpse - Tome of Robes
  Eckel's Homestead
    Elk Tribe Brute
    Galia
      Quest: Give her Eckel's Note
      Reward: 375XP, 300GP
      Persuade: Greater Stoneskin scroll
  Eckel's Homestead Upstairs
  Elk Tribe Keep (Uthgardt Fort)
    Urn - The Ashes of Running Wolf
    Elk Tribe Shaman
    Armoire - Islegood's Complete History of Flight
    Prisoner Arden - set him free for 100XP
    Prisoner Mileene - set her free for 100XP
    Chest of Drawers - Islegood's Complete History of Horses
    Cabinet -  Islegood's Complete History of Seafaring
    Bookshelf - put Islegood's Complete History of Flight in it
    Bookshelf - put Islegood's Complete History of Seafaring in it
    Bookshelf - put Islegood's Complete History of Horses in it
    Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear
      Quest: Get Plague Cure from Damas
      Gives You: Plague-Ridden Blankets (how kind)
      Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear

(3.8) Ruins
    Tree
    Cult Leader - Cultist Journal
    Stones - Volcanis Oak Seed
    Altar x3 - destroy one to close the portal
  Creator Race Ruins (Cave)
    Corpse - Adventurer's Note, Translation Amulet
    Temporal Lizard
    Temporal Golem Slave - use Translation Amulet to talk
    Book Piles - Principles of Time Travel
    Book Piles - Tome of Amulet
    Sarcophagus - Tamorlyn's Song
    Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key
      Bug: Once you have one key you can get it from the Divining Pool for 1GP
    Corpse - Old One Defenses, Translation Amulet
    Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2
    Pool of Primary Colors x2 - press two colors
    Pool of Secondary Colors x2 - put a gem of the created color in each
    Old One Bodak Champion - Fairy Bottle, Bodak's Tooth
    Gong x4 - smash the Fairy Bottle on one and then play them in order
    Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2
    Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow
    Easel - Malachite, Amethysts, Emeralds
    Door of Three - complete the three riddles of light, sound and smoke
    Balor Lord - Key
    Altar - Word of Power
    Haedraline (after getting the Word of Power)
    Portal (after getting the Word of Power) to Ruin entrance
  Creator Race Ruins Garden
    Sapphira
      Quest: Plant Ultarg Seeds 10,000 years in the past
      Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel
      Reward: 350XP, Ruby x3
      Persuade: Phantasmal Killer scroll
  Creator Race Ruins Past
    Lokar (Slave Leader) - Gives you Lokar's Ring
    Chest - Time Crystal
    Bookshelf - Temple Defenses
    Old One Commander - Translation Amulet
    Old One Evoker - Temple Defenses
    Old One Champion
    Slave Worker - will weaken Old One Guardian Golem
    Chest - Top (child's toy)
  Creator Race Ruins Garden (Past)
    Morag
    Dirt and Weeds - plant Ultarg Seeds here

(3.9) Moonwood
  Ixaristu (Uthgardt Golden Eagle tribe)
  Orc Lair (Cave)
    Drow Commander - Note (from King Obould)
    King Obould Many-Arrows - fight until he surrenders for 130XP
      Quest: Let him go (you could always kill him as he leaves)
      Reward: 1200GP, Obould's Head

(3.10) Moonwood (Caves)
  Caves
    Akulatraxas (Green Dragon)
      Quest: Get Hill Giant Head
      Reward: 750XP, 1000GP, Scarab of Protection +4
    Egg Incubation Pool - Green Dragon Egg
    Chest - 1000GP, Dragon Blood
  Hill Giant Lair (Level 1)
    Hill Giant Champion
  Hill Giant Lair (Level 2)
    Hill Giant Prisoner - set her free for 150XP
    Hill Giant Prisoner - set him free for 150XP
    Fire Giant - Note (from Klauth the Terrible)
    Hill Giant Chieftain - Hill Giant Head, Notes

(3.11) Spine of the World
    Cult Leader - Cultist Journal
  Caves (Cave)
    Dead body of Scylandara (Brass Dragon)
    Corpse - Tome of Ring
    Rubble - Dragon Scale
  Caves (Mysterious Cave)
    Gorgotha (Gold Dragon) - Evil+5 if you slay it
      Quest: Get Head of Klauth
      Reward: 750XP, Ceremonial Uthgardt Belt
      Persuade: Ring of Protection +4
    Chest - Dragon Blood
    Egg Incubation Pool - Gold Dragon Egg
  Fire Giant Lair (Cave)
    Fire Giant Champion
    Wogar - set him free for some information
    Armoire - Brunhilda's Diary
  Fire Giant Lair (North)
    Coffin - Rags, Belladonna
    Prisoner x2 - take them with you for 100XP then they attack you
  Fire Giant Lair (East)
    King Skrogg - Ritual Book, Pass Amulet
    Fire Giant Champion
  Slaad Cavern (Deep Cave)
    Death Slaad Lord - Ritual Book
  Dragon Dungeon (Deep Cave)
    Blue Dragon - Dragon Blood
    Fountain - Dragon Sphere, Ritual Book
    Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the
      Blue Dragon to get Dead Dragon Sphere
  Klauth's Lair
    Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key
      Quest: Get a dragon egg
      Reward: Key
      Quest: Give him a Dragon Sphere
      Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded)
    Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll,
      Time Stop Scroll, Heal Potion x3
    Chest (after killing Klauth) - 4500GP
    Chest - Word of Power
    Haedraline (after getting the Word of Power)
    Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance

==============================================================================

(4) CHAPTER 4 - The Final Battle

  (4.1)
    |
  (4.2)

(4.1) City Core
    Nyatar DRUID STORE +3
  Castle Never (Castle NeverWinter)
    Nasher Alagondar
    Aarin Gend
  Castle Never Dungeon
    Haedraline
      Quest: Get Word of Power
      Reward: 2000XP
      Quest: Enter the Source Stone and kill Morag
    Aribeth (if you let her surrender in Maugrim's Sanctuary)
  Castle Caverns
    Master Ford
    Esmerelda, Cletus
    Word of Power Pedestal - put the final Word of Power in it
    Source Stone Entrance
  Hall of Justice
    Reverend Judge Oleff Uskar TEMPLE STORE +3
    Sergol (Keeper of the Portal)
    Divining Pool
    Korynth Joriin, Ilse Starr, Enoch Tonn
    Sinjin Di'ren, Disil Guin, Perigor Schwa
    Nurse Rae, Nurse Thessaly
  Sanatorium
    Nurse Tansey, Nurse Emily
  Apse
  Cloaktower (Cloak Tower)
    Eltoora Sarptyl MAGIC STORE +3
  Shining Knight Arms & Armor
    Durga WEAPON STORE +3
  Trade of Blades
    Captain Trancar (Militia Battalion Commander)
      Quest: Destroy 3 catapults
      Reward: 500XP
      Quest: Kill 2 Arcane Brotherhood wizards
      Reward: 500XP
  Moonstone Mask
    Ophala Cheldarstorm - ROGUE STORE +2
    Tanith
    Luce
      Quest: Rescue her sister Leesa
      Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it)
    Tamora
    Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt

(4.2) War Zone
    Gate Guard
    Leesa
    Luskan Captain - Note
    Siege Golem
    Catapult x3 - destroy it for 320XP
    Half-Dragon Baalor
    Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor)
  Old Man's Home
    Asgard
    Bookshelf - Secret Exit
  Abandoned House
    Luskan Animal Handler
    Trained Umber Hulks
  Wizard's Chantry
    Balor Lord
    Luskan Wizard - kill him for 520XP
  Wizard's Chantry
    Balor Lord
    Luskan Wizard - kill him for 520XP
  Luskan Guardhouse
    Door to Strange Courtyard
  Maugrim's Sanctuary
    Aribeth - fight her until she yields then send her to Nasher for 500XP
    Maugrim Korothir
    Chest - Word of Power, Maugrim's Journal

(4.3) Source Stone
  Source Stone Sanctuary
    Asheera of the Shining Order (from Sahaladar on Azallah) - gives you
      Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical,
      Immunity 25% Fire, Spell res 14)
    Lizardman Chieftain - Double Axe +1
  Source Stone Guardian Lair
    Corrupted Copper Dragon - Dragon Blood, Guardian Key
    Corrupted Silver Dragon - Dragon Blood, Guardian Key
  Source Stone Inner Sanctum
    Old One Cleric - Key
    Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2
    Morag's Hand - Fire Greataxe +2
    Statue
    Protector Against Flame
    Protector Against the Storm
    Protector Against the Spear
    Protector Against Frost
    Protector Against the Lessers
    Protector Against the Sword
    Protector Against the Mace
    Protector Against Venom
    Morag, Queen of the Old Ones, High Priestess of the Creator Race -
      kill her for 2000XP
  Astral Pocket
    Haedraline
                                -- THE END --

  Total Experience: 155553XP

  You can do better by using a henchman (which I did not).  The reason is that
  when you are a higher level than your henchman, your party level is reduced
  and so will be rewarded with more experience.  For example you might get
  100XP for killing a L15 monster when you are level 5 and 10XP for killing
  the same L15 monster when you are level 15.  If you are level 15 but your
  henchman is level 5 it will lower your party level and so will be rewarded
  will be greater than 10XP.

==============================================================================

(5) SHADOWS OF UNDRENTIDE

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

Note - If you have ever played Baldur's Gate or Icewind Dale, forget
       everything you know as almost all the rules have changed.

A good place to start is the official Character Creation Guide at
  http://nwn.bioware.com/players/characterguide.html

You can play any class you want because the game is so well balanced, however
everyone should start the game as a Rogue.  This is because only when you
create your character do you get four times your normal SP and in the case of
a Rogue this is 4 x 8 which can be allocated to almost every skill without
penalty.  Even if you never level up the Rogue class again, you will always
have the chance of causing extra damage with a sneak attack, still be able to
use equipment worth less than 4800GP restricted to a particular class and get
a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and
Spot skills.  The only exceptions are
 - If you want to get a specific Level 20 ability in your chosen class.
 - You are a Dwarf but not a Fighter
 - You are a Elf or a Gnome but not a Wizard
 - You are a Half-Orc but not a Barbarian
 - You want a triple class character and do not want to keep the third class
   within one level of the Rogue class.

$ Prestige Classes do not suffer from the 20% XP penalty

Other points to note
 - The XP cap of 190,000 means you can only reach a total of 20 levels, but
   you will be lucky to reach level 18 during the game.
 - All classes level up at the same XP score.
 - You can be any combination of classes that alignment allows, for example a
     Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid.
 - You can only allocate 23 SP in class skills and 11 in cross-class skills.
 - You gain one feat every three levels (more with some classes).
 - You gain one ability point every four levels (eg raise DEX from 16 to 17)
 - There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection,
   Natural, Shield, Size and Base.  For Armor, Deflection, Natural and Shield
   the highest bonus of each type is added to your total, bonuses of the same
   type are not combined.

Tip: If you don't allocate your skill points they are available the next time
you level up.  This is a big advantage for multiclass charaters, rather than
use 2 points on cross-class skills, just save them for when you level up in a
class that has them as class skills.
______________________________________________________________________________

(A.1) Gender

Your gender will change the way a few characters interact with you.
______________________________________________________________________________

(A.2) Alignment

Your alignment choice should reflect how you will play.  If your alignment
goes outside its range it could stop your character from advancing.

    Alignment        |  Range | Starts At
   ------------------|--------|-----------
    Chaotic and Evil |   0-30 |    15
    Neutral          |  30-70 |    50
    Lawful and Good  | 70-100 |    85

During the game some of your actions can have a good or evil outcome.
$ Your actions can now have a lawful or chaotic effect on your alignment.

Each of the nine alignments has an associated title:

    Lawful Good      Crusader
    Neutral Good     Benefactor
    Chaotic Good     Rebel
    Lawful Neutral   Judge
    True Neutral     Reconciler
    Chaotic Neutral  Free Spirit
    Lawful Evil      Dominator
    Neutral Evil     Malefactor
    Chaotic Evil     Destroyer
______________________________________________________________________________

(A.3) Abilities

ABILITY BONUSES

  STR - Melee Attack, Damage, Weight Allowance
        Skills: Discipline
  DEX - Ranged Attack, AC, Reflex Saving Throws
        Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap
  CON - HP per level, Fortitude Saving Throws
        Skills: Concentration
  INT - Skill Points at level up, Wizard Spells
        Skills: Disable Trap, Lore, Search, Spellcraft
  WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells
        Skills: Heal, Listen, Spot
  CHA - Sorcerer and Bard Spells, Cleric Turn Undead,
        Paladin Turn Undead, Divine Grace, Smite Evil and Lay On Hands,
        Blackguard $ Turn Undead, Dark Blessing and Smite Good
        Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device

Ability scores can only be raised by up to a maximum of 10 points above their
current base value when using potions, spells or enchanted items.  This means
that you can get up to 33 in one ability or 35 with a racial bonus.

Weight Allowance
  STR   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20  21  22  23
  lbs  60  66  73  80  86  92 100 110 116 133 153 173 200 233 266 306 346 400
______________________________________________________________________________

(A.4) Race

RACIAL BONUSES

Human
  +1 SP/level
  Quick to Master (An extra feat at character generation)

Half-Elf
  Partial Skill Affinity Search+1, Listen+1, Spot+1, Immunity Sleep
  Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision

Elf
  DEX+2 CON-2
  Keen Sense (always in detect mode with no movement speed penalty)
  Skill Affinity Search+2, Listen+2, Spot+2, Immunity Sleep
  Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision

Dwarf
  CON+2, CHA-2
  Offensive Training vs Goblins & Orcs (Attack +1 vs Goblins & Orcs)
  Defensive Training vs Giants (AC Dodge +4 vs Giants)
  Skill Affinity Lore+2, Stonecunning (Search+2 in interior areas)
  Hardiness vs Spells & Poisons (+2 vs Spells & Poisons), Darkvision

Gnome
  CON+2, STR-2
  Small Stature (AC Size +1), Spell Focus Illusion
  Offensive Training vs Goblins & Reptiles (Attack +1 vs Goblins & Reptiles)
  Defensive Training vs Giants (AC Dodge +4 vs Giants)
  Skill Affinity Listen+2, Concentration+2
  Hardiness vs Illusions (+2 vs Mind Spells), Low-light Vision

Halfling
  DEX+2, STR-2
  Small Stature (AC Size +1), Good Aim (Attack +1 with throwing weapons)
  Skill Affinity Listen+2, Move Silently+2
  Lucky (Universal+1), Fearless (+2 vs Fear)

Half-Orc
  STR+2, INT-2, CHA-2
  Darkvision
______________________________________________________________________________

(A.5) Class

If you want to complete all the quests in Neverwinter Nights you will need to
be a Druid/Sorcerer or Druid/Wizard.  You can get all the other class specific
quests if you have good persuade skills.


SIGNIFICANT CLASS BONUSES

Barbarian
  1D12 HP/level, Fast Movement (+10% movement speed)
  Rage (STR+4, CON+4, Will+2, AC-2), Greater Rage (STR+6, CON+6, Will+3, AC-2)
  Uncanny Dodge (retain DEX bonus when caught flat footed)

Bard
  Bardic Knowlegde (bonus to Lore)
  Bardic Music (bonuses to Attack, dmg, HP, AC Dodge, saving throws)

Cleric
  Turn Undead

Druid
  Nature Sense (Attack +2 in wilderness areas)
  Woodland Stride (Immunity Grease, Web, Entangle)
  Trackless Step (Hide, Move Silently +4 in wilderness areas)
  Venom Immunity (Immunity Poison)
  Wild Shape, Huge Elemental Shape, Elder Elemental Shape
  Animal Companion

Fighter
  An extra combat feat at character generation and every two levels

Monk
  Monk AC Bonus (WIS Bonus added to AC, AC+1 every five levels)
  Monk Speed (+10% movement speed every three levels up to +50%)
  Perfect Self at level 20 (20/+1, Immunity Mind Spells)
  Purity of Body (Immunity Disease), Diamond Body (Immunity Poison)
  Diamond Soul (Spell res level+10 from level 12 onwards)
  Evasion (no damage with Reflex save), Improved Evasion (half damage on fail)
  Bonus feats at level 1 of Cleave, Stunning Fist, Improved Unarmed Combat
  Bonus feat at level 2 of Deflect Arrows and at level 6 of Improved Knockdown

Paladin
  Divine Grace (CHR Bonus added to all Saving Throws)
  Divine Health (Immunity Disease), Aura of Courage (Immunity Fear)
  Turn Undead

Ranger
  Dual Wield (Main Attack +2, Off Hand Attack +6 only when in light armor)
  Trackless Step (Hide, Move Silently +4 in wilderness areas)
  Favored Enemy (Up to +5 Listen, Spot, Taunt, dmg vs chosen racial groups)
  Animal Companion

Rogue
  8 SP/level, Evasion (no damage with Reflex save)
  Uncanny Dodge (retain DEX bonus when caught flat footed)
  Sneak Attack (+1D6 dmg every two levels if you are hidden or the opponent
    is flat footed or has their back to you and is attacking another target)
  Bonus feat at level 10 and every 3 levels from Opportunist, Skill Mastery,
    Defensive Roll, Slippery Mind, Improved Evasion, Crippling Strike

Sorcerer
  Summon Familiar

Wizard
  Bonus Metamagic feat every five levels
  Summon Familiar

Arcane Archer $
  Enchant Arrow (+1 Attack, +1 dmg every two levels)
  Imbue Arrow (Fireball), Seeker Arrow (cannot miss)
  Hail of Arrows (fire an arrow at each enemy), Arrow of Death (save or die)

Assasin $
  Uncanny Dodge (retain DEX bonus when caught flat footed)
  Death Attack (chance of paralysing opponent and +1D6 dmg every two levels if
    you are hidden or the opponent is flat footed or has their back to you and
    is attacking another target)
  Resist Poison (+1 Fortitude save vs Poison every second level)
  Cast Ghostly Visage, Darkness, Invisibility, Improved Invisibility.

Blackguard $
  Dark Blessing (CHR Bonus added to all Saving Throws)
  Sneak Attack (extra damage if you are hidden or the opponent is flat footed
    or has their back to you and is attacking another target)
  Cast Bull's Strength, Create Undead, Summon Fiend, Inflict Serious Wounds,
    Contagion, Inflict Critical Wounds
  Turn Undead

Harper Scout $
  Bardic Knowlegde (bonus to Lore)
  Favored Enemy
  Cast Sleep, Cat's Grace, Eagles Splendor, Invisibility

Shadowdancer $
  6 SP/level, Evasion (no damage with Reflex save)
  Uncanny Dodge (retain DEX bonus when caught flat footed)
  Hide in Plain Sight
  Defensive Roll, Slippery Mind, Improved Evasion


CLASS REQUIREMENTS

Cleric, Fighter, Ranger, Rogue, Sorcerer, Wizard
  None
Barbarian
  Non-lawful
Bard
  Non-lawful
Druid
  Neutral
Monk
  Lawful
Paladin
  Lawful Good
Arcane Archer $ (from level 8)
  Elf or Half-Elf, Bard, Sorcerer or Wizard, Base Attack Bonus 6
  Weapon Focus Longbow or Short bow, Point Blank Shot
Assasin $ (from level 6)
  Evil, Hide 8, Move Silently 8
Blackguard $ (from level 7)
  Evil, Base Attack Bonus 6, Cleave, Hide 5
Harper Scout $ (from level 6)
  Non-evil, Alertness, Iron Will, Discipline 4, Lore 6, Persuade 8, Search 4
Shadowdancer $ (from level 8)
  Mobility, Hide 10, Move Silently 8, Tumble 5

Note: The skill point requirement does not include ability or feat bonuses.


BASE ATTACK BONUS

  Level    | 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  ---------|-----------------------------------------------------------
  Barbarian, Fighter, Paladin, Ranger, Arcane Archer $, Blackguard $
           | 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  Bard, Cleric, Druid, Monk, Rogue, Assasin $, Harper Scout $, Shadowdancer $
           | -  1  2  3  3  4  5  6  6  7  8  9  9 10 11 12 12 13 14 15
  Sorcerer, Wizard
           | -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10

If subtracting 5 from the base attack bonus gives a number greater than 0 then
a second attack can be made at that attack bonus.  Further attacks may also be
possible.  For example a level 17 bard has a base attack bonus of 12, a second
attack would be made at a bonus of 7 and a third at a bonus of 2.


SAVING THROW BONUSES

 - Fortitude saves against disease, poison, paralysis or death spells
 - Reflex saves against damage from traps or magical attacks
 - Will saves against mental influence and magical effects

For each class, saving throw bonuses in each of the above progress at either
a primary or secondary rate.

  Level     | 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
  ----------|-----------------------------------------------------------
  Primary   | 2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10 11 11 12
  Secondary | -  -  1  1  1  2  2  2  3  3  3  4  4  4  5  5  5  6  6  6

Primary Saving Throws

  Barbarian        Fortitude
  Bard                        Reflex  Will
  Cleric           Fortitude          Will
  Druid            Fortitude          Will
  Fighter          Fortitude
  Monk             Fortitude  Reflex  Will
  Paladin          Fortitude
  Ranger           Fortitude
  Rogue                       Reflex
  Sorcerer                            Will
  Wizard                              Will
  Arcane Archer $  Fortitude  Reflex
  Assasin $                   Reflex
  Blackguard $     Fortitude
  Harper Scout $              Reflex  Will
  Shadowdancer $              Reflex

Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will.
______________________________________________________________________________

(A.6) Skills

By level 20 you can have up to 317 skill points for an intelligent human rogue
right down to 0 for a dumb half-orc fighter.  Your ability scores can give up
to a 12 point bonus and the skill focus feat can raise them by another 3
points with other feats rasing some more by 2.

The following lists items that can raise skills even further.  Also listed are
racial bonuses and spell equivalents which usually guarantee success for that
action.

Move Silently (+19) (Halflings +2)
  Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2),
  Boots of Elvenkind (10)
    Invisibility - Bard, Sorcerer, Wizard
    Sanctuary - Cleric
Hide (+19)
  Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2),
  Cloak of Elvenkind (10)
    Invisibility - Bard, Sorcerer, Wizard
    Sanctuary - Cleric
Listen (+20) (Elf, Gnomes, Halflings +2, Half-Elves +1)
  Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4),
  Sentinel (4)
    See Invisibility - Bard, Sorcerer, Wizard
    Invisibilty Purge - Cleric, Ranger
    True Seeing - Cleric, Druid, Sorcerer, Wizard
Spot (+20) (Elf +2, Half-Elves +1)
  Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4),
  Sentinel (4)
    See Invisibility - Bard, Sorcerer, Wizard
    Invisibilty Purge - Cleric, Ranger
    True Seeing - Cleric, Druid, Sorcerer, Wizard
Search (+20) (Elf +2, Half-Elves +1)
  Watchman's Helm (8), Greater Belt of Guiding Light (4), Eaglebow (2),
  Amulet of the Master (6)
    Find Traps - Bard, Cleric, Sorcerer, Wizard
    True Seeing - Cleric, Druid, Sorcerer, Wizard
Disable Trap (+10)
  Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2)
    Find Traps - Bard, Cleric, Sorcerer, Wizard
Set Trap (+2)
  Gloves of the Rogue (2)
Open Lock (+12)
  Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2),
  Thieves Hood (2)
    Knock - Sorcerer, Wizard
Persuade (+17)
  Amulet of the Master (6), Belt of the Performer (4), Armor of Command (5),
  Sword of Lyons (2)
Discipline (+12)
  Gauntlets of Locking Grip (8), One of Many (3), Imaskari Kama (1)
Taunt (+2)
  Uthgardt Holy Shield (2)
Parry (+13)
  Greater Gloves of Swordplay (6), Shimmering Blade (5), Hideo's Kama (2)
Pick Pocket (+4)
  Gloves of the Rogue (2), Ring of the Rogue (2)
Concentration\Resist Taunt (+12) (Gnomes +2)
  Greater Gloves of Concentration (6), Greater Battle Robe (3), Helmet (1),
  Many-Starred Cloak (2)
Spellcraft (+11)
  Greater Gloves of Spellcraft (6), Greater Battle Robe (3),
  Ring of Magic Defences (2)
Lore (+30) (Dwarves +2)
  Ring of Scholars (5) x2, Greater Belt of Guiding Light (4),
  Amulet of the Master (6), Netherese Axe (10)
    Identify - Bard, Sorcerer, Wizard
Heal (+7)
  Armor of Comfort (2), Staff of Curing (5)
Animal Empathy (+13)
  Greater Gloves of Animal Handling (6), Circling Star (4), Golden Sickle (3)
    Dominate Animal - Druid
Perform (+18)
  Greater Gloves of the Minstrel (6), Belt of the Performer (4),
  Lilting Note (8)
Use Magic Device (0) CHA
Appraise $ (?)
Craft Trap $ (?)
Tumble $ (?)

                    |B B C D F M P R R S W A A B H S
                    |b r l r t n A g o o i a s g s d Key Unt
                    |n d r d r k l r g r z $ $ $ $ $
    ----------------|---------------------------------------
    Animal Empathy  |x x x * x x x * x x x x x x x x CHA No
    Concentration   |- * * * * * * * - * * - - * - - CON Yes
    Disable Trap    |- - - - - - - - * - - - * - - - INT No
    Discipline      |* * - - * - - - - - - - - * - - STR Yes
    Heal            |* * * * * * * * * * * * * * * * WIS Yes
    Hide            |- * - - - * - * * - - * * - * * DEX Yes
    Listen          |* * - - - * - * * - - * * - * * WIS Yes
    Lore            |* * * * * * * * * * * * * * * * INT Yes
    Move Silently   |- * - - - * - * * - - * * - * * DEX Yes
    Open Lock       |- - - - - - - - * - - - * - - - DEX No
    Parry           |* * * * * * * * * - - - - * - - DEX Yes
    Perform         |x * x x x x x x x x x x x x x x CHA Yes
    Persuade        |- * * * - * * - * - - - - * * * CHA Yes
    Pick Pocket     |- * - - - - - - * - - - * - * * DEX No
    Search          |- - - - - - - * * - - - * - - * INT Yes
    Set Trap        |- - - - - - - * * - - - * - - - DEX No
    Spellcraft      |- * * * - - - - - * * - - - - - INT No
    Spot            |- - - - - - - * * - - * * - - * WIS Yes
    Taunt           |* * - - - - * - - - - - - * - - CHA Yes
    Use Magic Device|x * x x x x x x * x x x * x x x CHA No
    Appraise $      |- * - - - - - - * - - - * - * - INT No
    Craft Trap $    |* * * * * * * * * * * * * * * - INT Yes
    Tumble $        |- * - - - * - - * - - - * - * * DEX No

      *   Class Skill
      -   Cross Class Skill
      x   Exclusive Skill
     Key  Key Ability
     Unt  Untrained
______________________________________________________________________________

(A.7) Feats

I shall not repeat the feat descriptions given in the manual but I will sort
them into groups although there is some overlap.

Skills

  Skill Focus (Chosen Skill+3)
  Improved Parry (Parry+4)
  Alertness (Listen+2, Spot+2)
  Stealthy (Hide+2, Move Silently+2) $
  Artist (1st level, Bard, Perform+2, Spot+2) $
  Courteous Magocracy (1st level, Lore+2, Spellcraft+2) $
  Silver Palm (1st level, Appraise+2, Persuade+2) $
  Thug (1st level, Initiative+2, Persuade+2) $
  Blooded (1st level, Initiative+2, Spot+2) $
  Improved Initiative (Initiative+4) $

Saving Throws

  Luck of Heros (1st level, Fortitude+1, Reflex+1, Will+1) $
  Great Fortitude (Fortitude+2)
  Lightning Reflexes (Reflex+2)
  Iron Will (Will+2)
  Bull Headed (1st level, Will+1, Resist Taunt+2) $
  Strong Soul (1st level, Will+1, Fortitude+1, Fortitude vs Death+1) $
  Snake Blood (1st level, Reflex+1, Fortitude vs Poison+2) $
  Resist Poison (Fortitude vs Poison+4) $
  Resist Disease (Fortitude vs Disease+4) $

Armor and Weapons

  Armor Proficiency Light
    Armor Proficiency Medium
      Armor Proficiency Heavy
  Shield
  Weapon Proficiency Simple
  Weapon Proficiency Martial
  Weapon Proficiency Exotic
    Improved Critical (Critial Hit range doubled)
    Weapon Focus (Attack+1)
      Weapon Specialization (Fighter, Damage+2)

Combat

  Ambidexterity (DEX 15)
  Two Weapon Fighting
    Improved Two Weapon Fighting
  Point Blank Shot
    Rapid Shot (DEX 13)
  Improved Unarmed Strike
    Deflect Arrows (DEX 13)
    Circle Kick (DEX 15) $
  Stunning Fist (DEX 13, WIS 13)
    Extra Stunning Attacks $
  Blind Fight $
  Dirty Fighting $
  Rapid Reload (Crossbows) $
  Weapon Finesse (DEX used for Melee Attack)
  Zen Archery (WIS 13, WIS used for Ranged Attack) $

Active Combat

  Called Shot
  Disarm (INT 13)
    Improved Disarm
  Knockdown
    Improved Knockdown
  Power Attack (STR 13, Attack-5, Dmg+5)
    Improved Power Attack (Attack-10, Dmg+10)
    Divine Might (Cleric, Paladin, CHA 13) $
    Divine Shield (Cleric, Paladin, CHA 13) $
    Cleave
      Great Cleave $

Defensive

  Dodge (DEX 13)
    Mobility
      Spring Attack $
  Expertise (INT 13, Attack-5, AC+5) $
    Improved Expertise (Attack-10, AC+10) $
  Toughness (+1 HP/level)
  Resistance to Energy (5/-) $

Class Specific

  Extra Turning (Cleric, Paladin)
  Extra Music (Bard) $
  Lingering Song (Bard) $

Rogue Bonus Feats

  Defensive Roll (also Shadowdancer level 5)
  Slippery Mind (also Shadowdancer level 7)
  Improved Evasion (also Shadowdancer level 10)
  Crippling Strike
  Opportunist
  Skill Mastery

Spellcasting

  Combat Casting
  Spell Focus
    Greater Spell Focus $
    Arcane Defence (Save vs School +2) $
  Spell Penetration
    Greater Spell Penetration $

Metamagic

  Extend Spell (occupy slot one level higher)
  Silent Spell (occupy slot one level higher)
  Still Spell (occupy slot one level higher)
  Empower Spell (occupy slot two levels higher)
  Maximize Spell (occupy slot three levels higher)
  Quicken Spell (occupy slot four levels higher)

______________________________________________________________________________

(A.8) Multiclass

Multiclassing can create some great unusual characters.

Elf Rogue/Wizard

If you are an experienced player who can manage without high HP and AC, then
my favorite is an Elf Rogue/Wizard -/16/-/16/-/-

As an Elf you get 16 DEX for just 6 ability points rather than 10 giving +3
bonuses to AC, 6 skills and reflex saves.

As a Mage starting with 16 INT you get +12 SP at the start, +3 SP per level
and +3 bonuses to the four INT related skills.  I would raise INT to 18 by
level 8 giving +4 SP per level.

As a Rogue I would not advance beyond level 3 as this prevents you casting
level 9 spells.  A Level 3 Rogue does 2-12 sneak attack damage, avoids all
damage when making a successful reflex save and keeps the DEX AC bonus when
caught flat footed (off-guard for want of a better word).

Good skills are Spellcraft (+1 Univeral saving throws every 5 levels),
Concentration (resistant to Taunt), Disable (or rather Recover) Trap, Persuade
and with 15 points in Use Magic Device you can use every item in the game.
I recommend those skills because you cannot perform these actions using spells
or potions.  You still want some points in other skills so you don't have to
use lots of potions or take up your spell slots.

By Level 20 you should have over 200 skill points, because unlike most other
class combinations you need a high INT.

Elf Rogue/Wizard/Ranger

An alternative is to take 2 levels of Rogue and a level of Ranger.  This
gives you +4 to Hide and Move Silently when outside and 5 Feats (Dual Wield,
Weapon Proficiency Simple, Weapon Proficiency Martial, Armor Proficiency
Medium and Shield) in one level!  You also get +2 Fortitude saving throws
which a Rogue/Wizard is lacking in (equivalent to the Great Fortitude Feat).

Human Paladin/Sorcerer

If you plan on being a sorcerer, you should start with one level in Paladin
(or one level in Rogue then one level in Paladin).

As a sorcerer you should end up with CHA 19+ and with 1 level in Paladin
this will give you +4 to all saving throws with Divine Grace.  You also get
Divine Health making you immune to Disease and feats of Weapon Proficiency
Simple and Martial, Armor Proficiency Light, Medium and Heavy (not that you
will use it later in the game) and Shield.

As a human you won't get an XP penalty and the extra skill point per level
is crucial for a sorcerer.
______________________________________________________________________________

(A.9) Multiplayer

When playing cooperative multiplayer games a character created for the single
player campaign will work well.  However if you are in a multiplayer game
where you can be attacked by other players you will only stand a chance if you
are a fighter based character with several hundred HP and four or more attacks
per round.  Spell casters don't have a chance, as most players use custom
created items which make them immune to almost every spell you can cast and
they use weapons that will kill you in less than a round.
______________________________________________________________________________

(A.10) Shapeshift

Wild Shape (Druid Level 5, 1 Hour 1/day)

  Wolf          STR16 DEX22 CON16   AC+4,  10 Temp HP
  Panther       STR16 DEX22 CON16   AC+4,  10 Temp HP
  Boar          STR20 DEX16 CON22   AC+4,  10 Temp HP
  Brown Bear    STR22 DEX16 CON16   AC+4,  10 Temp HP
  Badger        STR16 DEX16 CON22   AC+5,  10 Temp HP

Improved Wild Shape - Dire (Druid Level 12, 1 Hour 4/day)

  Wolf          STR25 DEX22 CON17   AC+8,  20 Temp HP
  Panther       STR25 DEX22 CON17   AC+8,  20 Temp HP
  Boar          STR27 DEX16 CON22   AC+8,  20 Temp HP
  Brown Bear    STR31 DEX16 CON19   AC+8,  20 Temp HP
  Badger        STR16 DEX18 CON22  AC+10,  20 Temp HP

Elemental Shape - Huge (Druid Level 16, 1 Hour 1/day)

                Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis,
                Poison, Disease
  Fire          STR19 DEX19 CON26   AC+5,   0 Temp HP
  Earth         STR30 DEX10 CON22   AC+7,   0 Temp HP
  Water         STR25 DEX22 CON19  AC+10,   0 Temp HP
  Air           STR19 DEX30 CON19  AC+10,   0 Temp HP

Improved Elemental Shape - Elder (Druid Level 20, 1 Hour 3/day)

                Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis,
                Poison, Disease
  Fire          STR23 DEX19 CON30   AC+6,   0 Temp HP
  Earth         STR34 DEX10 CON22  AC+10,   0 Temp HP
  Water         STR29 DEX22 CON23  AC+10,   0 Temp HP
  Air           STR23 DEX34 CON19  AC+10,   0 Temp HP

Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level)

                Immunity Movement Speed Decrease
  Fey           STR10 DEX24 CON10   AC+5,   0 Temp HP
  Zombie        STR14 DEX14 CON14   AC+0,  20 Temp HP
  Troll         STR23 DEX14 CON23   AC+5,  10 Temp HP, Regenerating
  Umber Hulk    STR23 DEX15 CON19   AC+7,  30 Temp HP, True Seeing
  Giant Spider  STR19 DEX17 CON12   AC+5,  20 Temp HP
                Immunity Paralysis, Slow, Entangle

Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level)

                Immunity Movement Speed Decrease
                STR20 DEX22 CON18   AC+4, 1D6/Level Temp HP, Attack +3
                Tenser's Sword (Longsword +3, +1D6 Fire dmg)
                Immunity Mind Spells

Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level)

                Immunity Movement Speed Decrease
  Fire Giant    STR30 DEX30 CON21  AC+10, 200 Temp HP
  Death Slaad   STR24 DEX36 CON24  AC+10, 225 Temp HP, Regenerating
  Balor         STR24 DEX30 CON24  AC+10, 250 Temp HP, Spell res 28,
                Immunity Poison
  Red Dragon    STR36 DEX30 CON21  AC+10, 150 Temp HP, Spell res 20
                True Seeing, Immunity Paralysis, Mind Spells, Sneak Attack
  Iron Golem    STR30 DEX20 CON20  AC+10, 300 TEMP HP
                Immunity Poison, Critical Hit, Death Magic, Ability Decrease,
                Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level

Tip: If when leveling up you don't meet a feat ability score prerequisite,
for example DEX 15 for Ambidexterity, simply level up whilst shapeshifted.

==============================================================================

(B) Henchmen

There is a one time fee of 200GP to hire a henchman.  This is reduced to 150GP
if you have a good CHA or are the same race.  This fee can be reduced 25GP or
50GP depending how high your persuade skill is.

Notes:
 - Abilities in brackets are those that have been magically increased
 - Quest 1 cannot be finished until your reach level 6
 - Quest 2 cannot be finished until your reach level 10
 - Henchmen do not advance beyond level 14
 - All reward items have a value of 0GP

Tip: You can keep the previous items by removing them from your inventory
after starting the conversation having completed the quest.  This is only of
any real use for the rings as you can wear both.

Pavel - Male Human Reconciler Fighter
  L1 15/13/12/10/12/8        AC14 Morningstar

(B.1) Tomi Grin Undergallows - Male Halfling Free Spirit Rogue
  L4 10/(22)/16/12/10/10     AC17 Kukri+1, Tomi's Shortbow +1
  L5 10/(22)/16/12/10/10     AC18 Kukri+1, Tomi's Shortbow +1
  L6 10/(22)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
  L7 10/(23)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
  L8 10/(24)/16/12/10/10     AC21 Kukri+1, Tomi's Shortbow +1
  L9 10/(24)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
 L10 10/(25)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
 L11 10/(25)/16/12/10/10     AC24 Kukri+2, Tomi's Shortbow +2
 L12 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
 L13 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
 L14 10/(26)/21/12/10/10     AC28 Kukri+3, Tomi's Shortbow +3
    Quest 1: Find Official Document
    Gives You: Tomi's Contract
    Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1)
    Quest 2: Find The Star of Calimshan ruby
    Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2)
    Quest 3: Find The Ashes of Running Wolf
    Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide,
      Pick Pocket, Move Silently +2)

(B.2) Boddyknock Glinckle - Male Gnome Judge Sorcerer
  L4 10/12/(19)/12/8/16      AC11 Boddyknock's Crossbow +1, Dagger +1
  L5 10/12/(19)/12/8/(17)    AC11 Boddyknock's Crossbow +1, Dagger +1
  L6 10/12/(19)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L7 10/12/(20)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L8 10/12/(20)/12/8/(19)    AC12 Boddyknock's Crossbow +1, Dagger +1
  L9 10/12/(20)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L10 10/12/(21)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L11 10/12/(21)/12/8/(20)    AC13 Boddyknock's Crossbow +2, Dagger +2
 L12 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
 L13 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
 L14 10/12/(23)/12/8/(21)    AC24 Boddyknock's Crossbow +3, Dagger +3
    Quest 1: Find Leaven Bread Recipe
    Gives You: Boddyknock's Gem
    Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1)
    Quest 2: Find Prism Blossom Seed
    Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1)
    Quest 3: Find a dragon's scale
    Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1)

(B.3) Daelan Red Tiger - Male Half-Orc Rebel Barbarian
  L4 19/14/14/10/10/7        AC16 Double Axe+1, Daelan's Longbow+1
  L5 19/14/14/10/10/7        AC17 Double Axe+1, Daelan's Longbow+1
  L6 19/14/14/10/10/7        AC18 Double Axe+1, Daelan's Longbow+1
  L7 (22)/14/14/10/10/7      AC18 Double Axe+1, Daelan's Longbow+1
  L8 (23)/14/14/10/10/7      AC19 Double Axe+1, Daelan's Longbow+1
  L9 (23)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
 L10 (24)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
 L11 (24)/14/14/10/10/7      AC22 Double Axe+2, Daelan's Longbow+2
 L12 (25)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
 L13 (26)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
 L14 (26)/14/(19)/10/10/7    AC26 Double Axe+3, Daelan's Longbow+3
    Quest 1: Find Uthgardt Iron Brooch
    Gives You: Daelan's Feather
    Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear)
    Quest 2: Find Great Axe with Notched Blade
    Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear)
    Quest 3: Find Uthgardt Ceremonial Spear
    Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear,
      Spell res 12)

(B.4) Grimgnaw - Male Dwarf Dominator Monk
  L4 16/16/20/10/(17)/4      AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2)
  L5 16/16/20/10/(17)/4      AC21 Unarmed +8 1D8+3 +2 Cold dmg
  L6 16/16/20/10/(17)/4      AC23 Unarmed +8 1D8+3 +2 Cold dmg
  L7 (19)/16/20/10/(18)/4    AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg
  L8 (20)/16/20/10/(18)/4    AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg
  L9 (20)/16/20/10/(18)/4    AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg
 L10 (21)/16/20/10/(19)/4    AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg
 L11 (21)/16/20/10/(19)/4    AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg
 L12 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
 L13 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
 L14 (22)/16/(25)/10/(19)/4  AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg
    Quest 1: Find Alaganda's Silver Ring
    Gives You: Gringnaw's Gem
    Reward: 100XP, Amulet of the Long Death +1 (CON+1, Spell res 10)
    Quest 2: Find Corpse Hand
    Reward: 200XP, Amulet of the Long Death +3 (CON+3, Spell res 10)
    Quest 3: Find Blessed Dagger
    Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, Spell res 10,
      Immunity Level Drain)

(B.5) Linu La'Neral - Female Elf Benefactor Cleric
  L4 16/12/(13)/10/16/12     AC19 Mace+1, Linu's Crossbow +1
  L5 16/12/(13)/10/(17)/12   AC19 Mace+1, Linu's Crossbow +1
  L6 16/12/(13)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
  L7 16/12/(14)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
  L8 16/12/(14)/10/(19)/12   AC22 Mace+1, Linu's Crossbow +1
  L9 16/12/(14)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
 L10 16/12/(15)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
 L11 16/12/(15)/10/(20)/12   AC23 Mace+2, Linu's Crossbow +2
 L12 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
 L13 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
 L14 16/12/(17)/10/(21)/12   AC28 Mace+3, Linu's Crossbow +3
    Quest 1: Find Silver Chalice of Moonbow
    Gives You: Linu's Token (Flower)
    Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision)
    Quest 2: Find Journal of Synth La'neral
    Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision)
    Quest 3: Find Volcanis Oak Seed
    Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells)

(B.6) Sharwyn - Female Human Reconciler Bard
  L4 (18)/15/12/10/10/16     AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L5 (18)/15/(14)/10/10/16   AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
  L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
 L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
 L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
 L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3
    Quest 1: Find Celestial Elixir
    Gives You: Sharwyn's Contract
    Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1)
    Quest 2: Find Lock of Nymph's Hair
    Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2)
    Quest 3: Find Tamorlyn's Song
    Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4)

==============================================================================

(C) Custom Items

This sections covers the items you can create throughout the game.

(C.1) Marrok's Forge (Chapter 1 - City Core, Shining Knight Arms and Armor)

Marrok will enhance +1 enchanted items for 500GP and the following components.

Adamantine
  Axe of the Tall Kin +1 (Double Axe, Light 10m)                        1029GP
  Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil)                1603GP
  Rune Hammer +1 (War Hammer, Spell res 10)                             1799GP
  Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m)                  1982GP
  Stonefire Axe +1 (Greataxe, +2 Fire dmg)                              2219GP
  Harbinger Kin +1 (Greatsword, +2 Fire dmg)                            2240GP
  Sea Reaver +1 (Scythe, Cast Resist Elements)                          2626GP
  Desert Wind +1 (Scimitar, +1D6 Fire dmg)                              3712GP
Diamond
  Storm +1 (Light Hammer, +1D4 Electrical dmg)                          2205GP
  Astral Blade +1 (Longsword, +1D4 Sonic dmg)                           2215GP
  Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical)    2865GP
Dragon Blood
  Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round)               1919GP
  Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold)                      3164GP
  Ravager +1 (Halberd, +1D6 Sonic dmg)                                  3709GP
  Reaver +1 (Heavy Flail, +1D6 Cold dmg)                                3712GP
Fairy Dust
  Fey Spear +1 (DC14 Daze 75%/1 round)                                  1906GP
  Feyduster +1 (Short Sword, DC14 Daze 75%/1 round)                     1912GP
  Drone +1 (Morning Star, DC14 Slow 50%/2 rounds)                       2531GP
Gargoyle Skull
  Whitebone Armor (Half Plate, AC Armor+2)                              1233GP
Ironwood
  Ironwood Mace +1 (Dire Mace, Weigth-40%)                               875GP
  Gladiator's Club +1 (DC14 Daze 75%/1 round)                           1906GP
  Foundation +1 (Light Flail, DC14 Knock)                               2531GP
  Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen)                 2596GP
Special Holy Water
  Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell)               1124GP
  Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day)  1696GP
  Mace of Disruption +1 (+2 vs Undead)                                  1717GP

(C.2) Imaskarran Tomes (Chapter 2 - Port Llast, Eltoora's Lab)

After collecting the Imaskarran Tomes you can create items by putting the
following components in the chest and casting a spell on it.

Staff of Power (Fire)
  Quartz Crystal, Fire Beetle's Belly and cast Fireball
Ring of Elemental Resistance (Life)
  Quartz Crystal, Fen Berry and cast Endure Elements
Amulet of Natural Armor +3 (Ice)
  Quartz Crystal, Skeleton's Knuckle and cast Mage Armor
Ring of Protection +3 (Death)
  Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility
Wand of Lightning (Resonance)
  Ettercap Silk Gland, Fen Berry and cast Lightning Bolt

(C.3) Alchemist's Apparatus (Chapter 2 - Castle Jhareg, Quint's Chambers)

Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a
divine spell on it to create five potions of that spell.  You can only do this
once for each spell.

Spells that work
  Aid, Cure Light Wounds, Cure Serious Wounds
Spells that don't work
  Bless, Cure Moderate Wounds

(C.4) Fantabulous Contrapulator (Chapter 2 - Luskan, Sewers)

Set the levers and use the Contrapulator Activation Switch to create up to 30
potions.

  Water  Wind Stone  Fire
    N     N     N     N    Nothing
    N     N     N     Y    Potion of Lore
    N     N     Y     N    Potion of Barkskin
    N     N     Y     Y    Potion of Bull's Strength
    N     Y     N     N    Potion of Aid
    N     Y     N     Y    Potion of Cat's Grace
    N     Y     Y     N    Potion of Invisibility
    N     Y     Y     Y    Potion of Cure Serious Wounds
    Y     N     N     N    Potion of Cure Light Wounds
    Y     N     N     Y    Potion of Fox's Cunning
    Y     N     Y     N    Potion of Endurance
    Y     N     Y     Y    Nothing
    Y     Y     N     N    Potion of Cure Moderate Wounds
    Y     Y     N     Y    Potion of Speed
    Y     Y     Y     N    Potion of Clarity
    Y     Y     Y     Y    Bottle of Sewage

(C.5) Hasuraman's Tomes (Chapter 3 - Beorunna's Well, Many-Starred Cloak)

When you find one of Hasuraman the Muddled's tomes, you can create the item by
putting the components in the Wizard's Chest and casting a spell on it.

Gargoyle Boots (Tome of Boots)
  Bodak's Tooth, Gargoyle Skull and cast Stoneskin
Staff of Power (Tome of Power)
  Bodak's Tooth x2 and cast Feeblemind
Crystal Robes (Tome of Robes)
  Fire Beetle Belly, Quartz Crystal and cast Enervation
Amulet of Natural Armor +5 (Tome of the Amulet)
  Fenberry, Slaad's Tongue and cast Mage Armor
Ring of Regeneration +4 (Tome of the Ring)
  Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow

(C.6) Barun Silverblade (Chapter 3 - Beorunner's Well, Trading Post)

Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
use +2 or higher items but there is no benefit).

Adamantine
  Axe of the Tall Kin +3 (Double Axe, Light 10m)                        7189GP
  Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil)               14203GP
  Rune Hammer +3 (War Hammer, Spell res 14)                            16815GP
  Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day,    26295GP
    Light 10m)
  Stonefire Axe +2 (Greataxe, +1D6 Fire dmg)                            7636GP
  Harbinger Kin +3 (Greatsword, +1D6 Fire dmg)                         12978GP
  Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist       6550GP
    Elements)
  Desert Wind +2 (Scimitar, +1D10 Fire dmg)                            14343GP
Diamond
  Storm +2 (Light Hammer, +1D6 Electrical dmg, 10/- Electrical)        11060GP
  Astral Blade +2 (Longsword, +1D10 Sonic dmg)                         14343GP
  Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental)  7171GP
Dragon Blood
  Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds)            10661GP
  Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold)                     11914GP
  Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds)         25628GP
  Reaver +2 (Heavy Flail, +1D10 Cold dmg)                              14343GP
Fairy Dust
  Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds)          27783GP
  Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds)                  10654GP
  Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds)      27788GP
Gargoyle Skull
  Whitebone Armor +2 (Half Plate, AC Armor+2, 15/+1)                    9710GP
Ironwood
  Ironwood Mace +3 (Dire Mace, Weight-40%)                              6755GP
  Gladiator's Club +4 (DC14 Daze 75%/1 round)                          15136GP
  Foundation +4 (Light Flail, DC14 Knock)                                  0GP
  Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg,       14497GP
    Keen, Discipline+2)
Special Holy Water
  Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell)            5433GP
  Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2,             6661GP
    Cast See Invisibility 2/day)
  Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead)         6741GP

(C.7) Gem Grinder (Shadows of Undrentide)

Ring of Disease Resistance
  Quartz Crystal, Green Spore
Lesser Amulet of Health
  Quartz Crystal, Shadow's Hart
Timonen Great Sword
  Quartz Crystal, Practice Sword
Potion of Barkskin
  Fenberries x2, Empty Bottle

==============================================================================

(D) Stores

(D.1) General Store

Academy, Training Halls - Olgerd

  Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare,
    Protection From Alignment, Ray of Enfeeblement, Color Spray, Mage Armor,
    Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost,
    Summon Creature I, Daze

(D.2) General Store +1

City Core, Cloaktower - Eltoora Sarptyl (members only)
Docks, Twenty in a Quiver - Jerol
Helm's Hold - Johnny

  Ring of the Wood Elves
  ALL ARMOR +1 except Full Plate +1
  Small Shield +1                     Large Shield +1
  Tower Shield +1                     Moonstone Mask
  ALL WEAPONS +1
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Protection +1               Ring of Clear Thought +1
  Ring of Insight                     Periapt of Wisdom +1
  Amulet of Natural Armor +1          Wand of Missiles
  Wand of Negative Energy             Wand of Stinking Cloud
  Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web,
    Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV,
    Endurance, Restoration, Wall of Fire

(D.3) General Store +2

Green Griffon Inn - Mutamin
Luskan, Colmarr's Shop - Clomarr the Uncanny

  Storm Armor                         Silvermane's Axe
  Blade of the Gladiator              The Dagger of Chaos
  ALL ARMOR +1
  ALL ARMOR +2 except Full Plate +2
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Tower Shield +1                     Tower Shield +2
  ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1
  ALL WEAPONS +2
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Ring of Clear Thought +2
  Scarab of Protection +1             Scarab of Protection +2
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Wand of Negative Energy             Wand of Lightning
  Wand of Fire                        Wand of Stinking Cloud
  Wand of Fear                        Harp of Pandemonium
  Harp of Haunting                    Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration,
    Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword,
    Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball,
    Greater Dispelling, Resurrection, Planar Binding, Power Word Stun,
    Raise Dead
  Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid,
    Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost,
    Minor Holy

(D.4) General Store +3

Beorunna's Well, Trading Post - Husher Clay

  ALL ARMOR +2
  ALL ARMOR +3 except Full Plate +3
  Full Plate +1
  Small Shield +2                     Small Shield +3
  Large Shield +2                     Large Shield +3
  Tower Shield +2                     Tower Shield +3
  ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2
  ALL WEAPONS +3 except Dagger+3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Insight                     Ring of Scholars
  Ring of Protection +2               Ring of Protection +3
  Ring of Clear Thought +2            Ring of Clear Thought +3
  Amulet of Natural Armor +2          Amulet of Natural Armor +3
  Scarab of Protection +2             Scarab of Protection +3
  Periapt of Wisdom +2                Periapt of Wisdom +3
  Wand of Fire                        Wand of Lightning
  Wand of Arcane Disjunction          Wand of the Heavens
  Wand of Summoning                   Wand of Paralyzation
  Staff of Valmaxian                  Harp of Pandemonium
  Harp of Charming                    Harp of Haunting
  Instrument of the Winds             Bag of Holding
  Potions: Antidote, Speed, Heal
  Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle,
    Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste,
    Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle,
    Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill,
    Raise Dead, Time Stop, Weird

(D.5) Weapon Store

City Core, Shining Knight Arms and Armor - Durga

  Large Shield +1                     Small Shield +1
  Padded Armor +1                     Breastplate +1
  Full Plate                          Boots of Striding +1
  Greater Archer's Belt               Greater Swordsman's Belt
  Greater Brawler's Belt              Lesser Gauntlets of Ogre Power
  Bracers of Dexterity +1
  Bullet of Screaming                 Fire Bullet
  Ice Arrow                           Bolt of Piercing

(D.6) Weapon Store +1

Port Llast, The Cracked Anvil - Blacksmith
Luskan, Smithy - Smith

  Mirror Shield                       Darksteel Tower Shield
  Mithral Splint Mail                 Armor of the Stars
  Armor of Horus-Re
  ALL ARMOR +1
  Small Shield +1                     Large Shield +1
  Tower Shield +1                     Greater Archer's Belt
  Greater Brawler's Belt              Greater Swordsman's Belt
  Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
  Bracers of Armor +2                 Bracers of Dexterity +2
  Boots of Striding +2
  ALL WEAPONS +1 except Short Sword +1
  Giant's Bane                        Bullet of Smiting
  Bullet of Screaming                 Acid Arrow
  Fire Arrow                          Ice Arrow
  Bolt of Piercing                    Bolt of Fire
  Ring of Protection +2               Amulet of Natural Armor +2
  Potions: Antidote

(D.7) Weapon Store +2

Beorunna's Well, Mercenary Enclave - Rolkid

  Mithral Shield                      Shield of the Dragonslayer
  Elven Ceremonial Armor              Adamantine Breastplate
  Mirrored Armor                      Chainmail of Speed
  Squire's Defense                    Armor of Freedom
  ALL ARMOR +1 except Full Plate +1
  ALL ARMOR +2 except Full Plate +2
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Tower Shield +1                     Tower Shield +2
  Cloak of Protection +3              Boots of Striding +3
  Gauntlets of Ogre Power             Bracers of Armor +3
  ALL WEAPONS +1
  ALL WEAPONS +2
  ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
  Ring of Scholars                    Ring of Protection +3
  Amulet of Natural Armor +3
  Potions: Antidote, Cure Critical Wounds

(D.8) Weapon Store +3

City Core, Shining Knight Arms and Armor - Durga

  ALL ARMOR +3
  Small Shield +3                     Large Shield +3
  Tower Shield +3                     Cloak of Protection +5
  Gauntlets of Ogre Power             Bracers of Armor +5
  Boots of Striding +5
  ALL WEAPONS +3
  Composite Shortbow +2               Composite Longbow +3
  ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
  Ring of Scholars                    Ring of Protection +5
  Amulet of Natural Armor +5
  Potions: Antidote, Cure Critical Wounds

(D.9) Temple Store

City Core, Hall of Justice - Aribeth
Beggar's Nest, Temple of Helm - Priest of Helm
Peninsula - Priest of Helm

  Bracers of Armor +1                 Bracers of Dexterity +1
  Lesser Belt of Guiding Light        Belt of Inertial Barrier
  Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Boots of Striding +1                Robes of the Old Order
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Banded Mail +1                      Cloak of Fortification +1
  Cloak of Movement
  Kama +1                             Light Flail +1
  Ring of Protection +1               Ring of Resistance +1
  Amulet of Natural Armor +1          Periapt of Wisdom +1
  Lesser Amulet of Health             Lesser Amulet of the Master
  Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison,
    Raise Dead, Remove Disease, Sound Burst, Silence, Restoration

(D.10) Temple Store +1

Port Llast, Temple of Tyr - Neurik
Luskan, Temple of Tyr - Priest of Tyr

  Armor of Comfort                    Protector
  Robes of the Old Order              Improved Robes of the Old Order
  Robes of the Shining Hand +1        Robes of the Shining Hand +2
  Robes of the Shining Hand +3        Robes of the Dark Moon
  Boots of the Sun Soul +1            Boots of the Sun Soul +2
  Boots of Elvenkind                  Boots of Striding +2
  Watchman's Helm                     Belt of Inertial Barrier
  Lesser Belt of Guiding Light        Belt of Guiding Light
  Bracers of Dexterity +2             Bracers of Armor +2
  Gloves of the Yellow Rose +2        Gloves of the Yellow Rose +3
  Cloak of Fortification +1           Cloak of Fortification +2
  Cloak of Movement
  Composite Shortbow +1               Composite Longbow +1
  Kama +1                             Kama +2
  Lightning Bullet                    Ice Bullet
  Fire Bullet                         Bullet of Smiting
  Bolt of Lightning                   Bolt of Frostbite
  Bolt of Piercing                    Bolt of Fire
  Piercing Arrow                      Lightning Arrow
  Ice Arrow                           Fire Arrow
  Acid Arrow
  Ring of Resistance +1               Ring of Resistance +2
  Ring of Protection +2               Lesser Ring of Power
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Lesser Amulet of Health             Amulet of Health
  Scarab of Protection +1             Scarab of Protection +2
  Lesser Amulet of the Master         Wand of the Heavens
  Rod of Resurrection
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection,
    Remove Disease, Silence

(D.11) Temple Store +2

Beorunna's Well, Temple of Tyr - Neurik

  Balduran's Armor                    Shield of the Holy
  Cloak of Fortification +2           Cloak of Fortification +3
  Robes of the Shining Hand +3        Improved Robes of the Old Order
  Robes of the Dark Moon              Boots of Striding +2
  Boots of Speed                      Gargoyle Boots
  Boots of the Sun Soul +3            Gloves of the Yellow Rose +3
  Bracers of Armor +2                 Bracers of Dexterity +2
  Belt of Guiding Light               Greater Belt of Guiding Light
  Composite Shortbow +1               Composite Shortbow +2
  Composite Longbow +1                Composite Longbow +2
  Kama +1                             Kama +2
  Kama +3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Ring of Scholars                    Ring of Protection +2
  Ring of Resistance +2               Ring of Resistance +3
  Ring of Power                       Amulet of Natural Armor +2
  Scarab of Protection +2             Periapt of Wisdom +2
  Amulet of Health                    Greater Amulet of Health
  Amulet of the Master                Wand of the Heavens
  Rod of Resurrection
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.12) Temple Store +3

City Core, Hall of Justice - Oleff

  Robes of the Shining Hand +5        Improved Robes of the Old Order
  Robes of the Dark Moon              Cloak of Fortification +3
  Boots of the Sun Soul +5            Boots of Striding +5
  Bracers of Dexterity +5             Bracers of Armor +5
  Gloves of the Yellow Rose +5        Greater Belt of Guiding Light
  Composite Shortbow +2               Composite Shortbow +3
  Composite Longbow +2                Composite Longbow +3
  Kama +1                             Kama +2
  Kama +3
  ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
  Potions: Cure Critical Wounds, Antidote, Heal
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection
  Ring of Scholars                    Ring of Protection +5
  Ring of Resistance +3               Ring of Power
  Ring of Regeneration +4             Amulet of Natural Armor +5
  Scarab of Protection +5             Periapt of Wisdom +5
  Greater Amulet of Health            Amulet of the Master
  Wand of the Heavens                 Rod of Resurrection

(D.13) Druid Store

City Core by The Great Tree - Nyatar

  Cloak of the High Forest
  Studded Leather Armor +1            Small Shield +1
  Greater Gloves of Animal Handling   Boots of Hardiness +1
  Bullet of Smiting
  Ring of Protection +1               Periapt of Wisdom +1
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison

(D.14) Druid Store +1

Port Llast by Ballard's Grove - Ballard

  The Great Oak
  Padded Armor +1                     Leather Armor +1
  Studded Leather Armor +1            Hide Armor +1
  Small Shield +1                     Small Shield +2
  Large Shield +1                     Large Shield +2
  Boots of Hardiness +1               Boots of Hardiness +2
  Spear +1                            Scythe +1
  Quarterstaff +1                     Sickle +1
  Club +1                             Scimitar +1
  Dagger +1                           Sling +1
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Scarab of Protection +1             Scarab of Protection +2
  Amulet of Natural Armor +2          Periapt of Wisdom +2
  Ring of Protection +2
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.15) Druid Store +2

Beorunna's Well by Druid Grove - Yusam

  Ceremonial Uthgardt Belt
  Padded Armor +1                     Padded Armor +2
  Leather Armor +1                    Leather Armor +2
  Studded Leather Armor +1            Studded Leather Armor +2
  Hide Armor +1                       Hide Armor +2
  Boots of Hardiness +2               Boots of Hardiness +3
  Small Shield +2                     Small Shield +3
  Large Shield +2                     Large Shield +3
  Sling +1                            Sling +2
  Dagger +1                           Dagger +2
  Sickle +1                           Sickle +2
  Club +1                             Club +2
  Scimitar +1                         Scimitar +2
  Spear +1                            Spear +2
  Quarterstaff +1                     Quarterstaff +2
  Scythe +1                           Scythe +2
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Ring of Protection +2               Amulet of Natural Armor +2
  Scarab of Protection +2             Periapt of Wisdom +2
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.16) Druid Store +3

City Core by The Great Tree - Nyatar

  Padded Armor +3                     Leather Armor +3
  Studded Leather Armor +3            Hide Armor +3
  Small Shield +3                     Large Shield +3
  Boots of Hardiness +3
  Spear +3                            Scythe +3
  Quarterstaff +3                     Sickle +3
  Club +3                             Scimitar +3
  Dagger +3                           Sling +3
  Giant's Bane                        Farel's Gold
  Bullet of Smiting                   Bullet of Screaming
  Lightning Bullet                    Ice Bullet
  Fire Bullet
  Ring of Protection +5               Amulet of Natural Armor +5
  Periapt of Wisdom +5                Scarab of Protection +5
  Potions: Cure Critical Wounds, Antidote
  Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
    Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
    Remove Disease, Neutralize Poison, Resurrection

(D.17) Rogue Store

City Core, Moonstone Mask - Torgo
Docks, Seedy Tavern - Auctioneer

  Bracer's of Armor +1                Bracer's of Dexterity +1
  Belt of Agility +1                  Mask of Persuasion
  Thieves Hood
  Bolt of Piercing                    Piercing Arrow
  Mild Poison Bolt                    Poison Bolt
  Mild Poison Arrow                   Poison Arrow
  Ring of Protection +1               Amulet of Natural Armor +1
  Potions: Cat's Grace
  Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative,
    Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle,
    Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost

(D.18) Rogue Store +1

Port Lla