FAQ for Neverwinter Nights: Shadows of Undrentide
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================= Neverwinter Nights & Shadows of Undrentide =================
================= Reference Guide =================
================= Revision 5.03.07.28 =================
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by Duncan Clay duncanclay@msn.com
Table of Contents
INTRODUCTION
AREA GUIDE
(0) PRELUDE - Neverwinter Academy
(1) CHAPTER 1 - The Wailing and the Waterdhavians
(1.1) City Core
(1.2) Beggar's Nest
(1.3) Peninsula
(1.4) No-Man's-Land
(1.5) Barricades
(1.6) Blacklake
(1.7) Docks
(1.8) Castle Never
(1.9) Road to Helm's Hold
(2) CHAPTER 2 - The Search for the Cult
(2.1) Port Llast
(2.2) North Road
(2.3) Green Griffon Inn
(2.4) East Road
(2.5) Druid Encampment
(2.6) Deep Woods
(2.7) Heart of the Forest
(2.8) South Road
(2.9) Farmland
(2.10) Haunted Forest
(2.11) Charwood
(2.12) Luskan
(2.13) Docks
(2.14) Host Tower
(3) CHAPTER 3 - The Words of Power
(3.1) Beorunna's Well
(3.2) Coldwood
(3.3) Coldwood (Layenne's Tomb)
(3.4) Coldwood (Wizard's Circle)
(3.5) Countryside
(3.6) Fort Ilkard
(3.7) Homesteads
(3.8) Ruins
(3.9) Moonwood
(3.10) Moonwood (Caves)
(3.11) Spine of the World
(4) CHAPTER 4 - The Final Battle
(4.1) City Core
(4.2) War Zone
(4.3) Source Stone
(5) SHADOWS OF UNDRENTIDE
APPENDIX
(A) Character Creation
(A.1) Gender
(A.2) Alignment
(A.3) Abilities
(A.4) Race
(A.5) Class
(A.6) Skills
(A.7) Feats
(A.8) Multiclass
(A.9) Multiplayer
(A.10) Shapeshift
(B) Henchmen
(B.1) Tomi Grin Undergallows
(B.2) Boddyknock Glinckle
(B.3) Daelan Red Tiger
(B.4) Grimgnaw
(B.5) Linu La'Neral
(B.6) Sharwyn
(C) Custom Items
(C.1) Marrok's Forge
(C.2) Imaskarran Tomes
(C.3) Alchemist's Apparatus
(C.4) Fantabulous Contrapulator
(C.5) Hasuraman's Tomes
(C.6) Barun Silverblade
(C.7) Gem Grinder
(D) Stores
(D.1) General Store
(D.2) General Store +1
(D.3) General Store +2
(D.4) General Store +3
(D.5) Weapon Store
(D.6) Weapon Store +1
(D.7) Weapon Store +2
(D.8) Weapon Store +3
(D.9) Temple Store
(D.10) Temple Store +1
(D.11) Temple Store +2
(D.12) Temple Store +3
(D.13) Druid Store
(D.14) Druid Store +1
(D.15) Druid Store +2
(D.16) Druid Store +3
(D.17) Rogue Store
(D.18) Rogue Store +1
(D.19) Rogue Store +2
(D.20) Magic Store
(D.21) Magic Store +1
(D.22) Magic Store +2
(D.23) Magic Store +3
(D.24) Merchant Store
(D.25) Merchant Store +1
(D.26) Other Stores
(E) Items
(E.1) Tiny Weapons
(E.2) Small Weapons
(E.3) Medium Weapons
(E.4) Large Weapons
(E.5) Ammunition
(E.6) Robes
(E.7) Light Armor
(E.8) Medium Armor
(E.9) Heavy Armor
(E.10) Shields
(E.11) Helmets
(E.12) Gauntlets, Gloves and Bracers
(E.13) Belts and Girdles
(E.14) Boots
(E.15) Cloaks
(E.16) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
(E.17) Rings
(E.18) Wands, Rods, Magic Staffs, Scabbards and Harps
(E.19) Potions
(E.20) Scrolls Innate Level 0
(E.21) Scrolls Innate Level 1
(E.22) Scrolls Innate Level 2
(E.23) Scrolls Innate Level 3
(E.24) Scrolls Innate Level 4
(E.25) Scrolls Innate Level 5
(E.26) Scrolls Innate Level 6
(E.27) Scrolls Innate Level 7
(E.28) Scrolls Innate Level 8
(E.29) Scrolls Innate Level 9
(E.30) Trap Kits
(E.31) Gems
(E.32) Miscellaneous
(F) Unanswered Questions
(G) Addendum
(H) Credits and Revision History
(I) Contact Information
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= Introduction ===============================================================
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This FAQ is not a walkthrough but more of a quick reference. For example,
section (E) will give you an idea which items are valuable and should be kept
when you are running out of room in your inventory. If you want to know where
every piece of Adamantine can be found, just do a text search.
This FAQ now covers Expansion Pack 1 - Shadows of Undrentide
Note: The game was played with patch 1.30.7041
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= Area Guide =================================================================
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Key
XP - Experience Point STR - Strength
HP - Hit Point DEX - Dexterity
SP - Skill Point CON - Constitution
AC - Armor Class INT - Intelligence
GP - Gold Piece WIS - Wisdom
DC - Difficulty Class CHA - Charisma
res - Resistance
$ - Added in $hadows of Undrentide
Notes
- Most treasure is random. If you save the game before opening a container
or killing an enemy you can reload it to get a different item. Only items
that are the same every time are listed below.
Tips
- After speaking to someone, speak to them again as they may have something
else to say.
- The more companions you have and the higher their level, the less XP you
get. One trick is to unsummon any creatures just before killing an enemy.
A better trick is have companions that are a lower level than you as this
will increase the XP you get. Quest rewards are not affected by this.
- Since quest XP is the same regardless of your level, but other XP decreases
as you go up in levels, you will get a higher total XP if you complete as
much of each quest as you can before then claiming the rewards.
- Recover and sell traps rather than disarm them.
- If you have a familiar or animal companion you can heal it by talking to
it and feeding it.
- Keep the 3xAdamantine, 3xDiamond, 2xIronwood and 2xSpecial Holy Water for
use by Barun Silverblade in Chapter 3.
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(0) PRELUDE - Neverwinter Academy (Beggar's Nest)
Senior Barracks
Paval (Bim's brother)
Bim - camera and menus tutorial (PgUp and PgDn change camera elevation)
Training Halls
Olgerd GENERAL STORE - inventory and store tutorial
Berna - map and journal tutorial
Herban - combat training
Quest: Complete melee and ranged tests
Reward: Minor Spike Trap Kit x2
Corporal Dendy - melee weapon training
Corporal Hewwet - ranged weapon training
Erdan
Gilbert
Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow
Ferdinand (Keeper of Exotic Creatures)
Jaroo - arcane magic training
Quest: Destroy the statue using a spell
Reward: Minor Spike Trap Kit x2
Zedir
Chandra
Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll
Elynwyd - divine magic training
Ansel
Tabitha
Ketta - rogue skill training
Quest: Get Rogue Key
Reward: Minor Spike Trap Kit x2
Bruno - pick pocket or use persude to get key
Shade
Silk
Graduation Chamber
Lady Aribeth de Tylmarande - Aribeth's Key
Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron
Academy
Pavel HENCHMAN
Geldar - raises your XP to 1000 (level 2)
Mysterious Mage
Stables
Watchknight Desther Indelayne
Abbot Fenthick Moss - raises your XP to 3000 (level 3)
Yuan-Ti, Dryad
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(1) CHAPTER 1 - The Wailing and the Waterdhavians
(1.6)
|
(1.5)
|
(1.7) (1.4)
| |
----(1.1)--(1.2)
|
(1.3)
(1.1) City Core
Bethany
Quest: Make the Peninsula safe
Reward: Good+3
Nyatar DRUID STORE
Quest: Free a brown bear, panther, wolf and lion from Blacklake Zoo
Gives You: Scented Fetish, Transport Via Plants Scroll, Zoo Key Copy
Reward: 200XP, 400GP
Persuade: Ironwood
Priest of Helm
Merchant MERCHANT STORE
Ibarum (City Gate)
Mulland the Administrator
Mano (Begger's Nest Gate)
Halion, Eravian
Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris
Sanatorium
Abbot Fenthick Moss
Quest: Each Anonymous Letter you give him
Reward: 50XP, 300GP
Persuade: 50GP
Watchknight Desther Indelayne
Hall of Justice (Temple of Tyr)
Lady Aribeth de Tylmarande TEMPLE STORE
Quest: Find the 4 Waterdhavian creatures, Lock of Dryad Hair,
Devourer's Brain, Yuan-Ti Heart, Cockatrice Feather
Gives You: Stone of Recall
Reward: 150XP and 500GP each
Sergol (Keeper of the Portal)
Tomi Grin Undergallows HENCHMAN
Divining Pool
Apse
Reverend Judge Oleff Uskar
Quest: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor,
Ancient Chronicles of Halueth Never
Gives You: Letter from Oleff to take to Briley
Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3
Persuade: Adamantine
Quest: Get Jacob's Quill from Gilles
Reward: 500GP, Good+3
Quest: Give Oleff the Letter from Ophala
Reward: Writ from Oleff and bribe him for 500GP
Cloaktower
Eltoora Sarptyl MAGIC STORE
Quest: Get Earth Clay, Flask of Water, Puff of Fog, Kindling Wood
Gives You: Eltoora's Key
Reward: 300XP
Quest: Use the wands in the given order to defeat the minogon
Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1
Cloaktower Portal
Stones - Elemental Wand of Earth
Divining Pool - Elemental Wand of Water
Alchemist's Apparatus - Elemental Wand of Air
Woodpile - Elemental Wand of Fire
Minogon
Trade of Blades
Graxx - sells you Gauntlet Pass for 50GP
Merchant MERCHANT STORE
Boddyknock Glinckle HENCHMAN
Daelan Red Tiger HENCHMAN
Linu La'Neral HENCHMAN
Grimgnaw HENCHMAN
Sharwyn HENCHMAN
Shining Knight Arms and Armor
Durga WEAPON STORE - gives you Shining Knight Ward to get into back room
Marrok's Forge
Marrok - makes custom items (see Appendix C.1)
Gives You: Recipes of the Forge
Moonstone Mask (Level 1)
Ophala Cheldarstorm
Quest: Get Writ from Oleff to get into back room
Gives You: Letter from Ophala to take to Oleff
Reward: Moonstone Mask Back Room Key
Quest: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III,
Gilded Urn
Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3
Persuade: Diamond
Gilles - talks to you once you have Letter from Oleff
Gives You: Jacob's Quill
Quest: Give him Oleff's 3 artifacts instead
Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion
Torgo ROGUE STORE - sells you Pass Coin for 200GP
Clancy
Moonstone Mask (Level 2)
Moonstone Mask (Level 3)
Tamora - threaten or kill Hoff in the Docks for 50XP, Good+3
Gives You: Tamora's Brooch
Evil: Sell Hoff the brooch for 200GP, Evil+5
Luce
Tanith
Refugee Shelter
Kyle
House
Winthorp, William, Cabbage, Issabon
House
Belarian
Storage
(1.2) Beggar's Nest
Gate Captain Ergus - talks about Walters but gives no reward
Plague Victim Pyre - light with a torch for 25XP
Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP
Aldo
Quest: Find Hector
Reward: 100XP
Mattily
Thomas Wheelright (Wagon Repair)
Hector - take him to Aldo
Bookshelf - Official Document
Shining Serpant Inn
Harben Ashensmith
Quest: Find the source of the zombie infestation
Reward: 500GP, Amulet of Natural Armor +2
Persuade: 100GP
Drake - talks about undead but gives no reward
Callahan
Temple of Helm (Helmite Sanctuary)
Bertrand
Quest: Find Journal of Marcus Penhold, Penhold Staff
Reward: Give him journal - 50XP
and give him staff - 400GP, 100XP, Good+3
Or: Sell him journal - 50XP, 400GP, Evil+3
and sell the staff - 1243GP
Priest of Helm TEMPLE STORE
House (Barricaded Home)
Jemanie
Quest: Find Torin
Gives You: Estate Ward Stone
Reward: 100XP
Persuade: 50GP
House (Barricaded Home)
Krestal - talks about Drawl but gives no reward
House
Holga
Siril's Bakery (Barricaded Home)
Body of Siril the Baker - Leaven Bread Recipe
Cabinet - Fairy Dust
Arcane Laboratory (Wizard Lab)
Fire Mephit
Woodpile - Kindling Wood
Snake Cult Estate (Strange Building)
Desk - Gargoyle Skull
Snake Cult Leader
Bookshelf - In Service of Gulnan book
Warehouse
Sword Coast Boy
Drawl - Dire Mace +1
Weapon Rack - Club +1
Walters
Quest: Clear out the undead so Walters can escape safely
Reward: 50XP
Crypts
Great Graveyard
Chest - Note "A wall at arms length", put Ceremonial Shield in the chest
to open the door
Tomb
Sarcophagus - Ancient Chronicles of Halueth Never
Warrens of the Damned
Sarcophagus - Armor of Comfort
Corpse of Torin - Ancient Key, Torin's Ring
Armoire - Ancient Key, Crumpled Note, Magic Bag
Cabinet - Gulnan's Journal
Jared - you might as well kill him
Chest - In Service of Cyric book
Pedestal - destroy it for 200XP
Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water
(1.3) Peninsula
Gate Captain Kipp
Ms Dulcimae (Maid for Lady Tanglebrook)
Quest: Escort her to the district gate
Reward: Good+3
Master Johns (Butler for Lady Tanglebrook)
Quest: Escort him to the district gate
Reward: Good+3
Welcome Mat - Tanglebrook Key
Priest of Helm TEMPLE STORE
Gang Leader
House
Forlorn Woman
Militia HQ
Sedos Sebile
Quest: Get inside prison and kill the Intellect Devourer
Reward: 300GP
Persuade: 75GP
Mizzenmast Mercantile
Merchant MERCHANT STORE
House
Jones - Jones's Key
Tomb (of Miaslaznia Fairblade)
Briley
Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword
Arcane Laboratory (Wizard Lab)
Earth Mephit
Stones - Rare Earth Clay
Sewers
Gang Leader - Prison Key
Prison Barracks
Tanglebrook Estate
Bookshelf - Lady Tanglebrook's Journal
Weapon Rack - Dagger +1
Alchemist's Apparatus - Celestial Elixir
Tanglebrook Tunnels
Pawn - destroy it to disarm the traps
Body of Lady Tanglebrook - Two-Bladed Sword +1
Prison Main Floor
Dhanis the Thug
Former Guard - gives no reward
Gang Leader
Bookshelf - Prison Logbook, Prison Storeroom Key
Containment Level
Emernik - gives no reward
Escaped Sorcerer
The Pits
Escaped Sorcerer
Gang Leader
Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay
here then quickly kill him as he leaves him for no loss of reputation
Bag - Head Gaoler's Journal
Lair of the Devourer
Former Guard x4 - persuade them to leave
Head Gaoler Alaefin - kill him
Intellect Devourer - 200XP, Devourer's Brain
(1.4) No-Man's-Land
Cendran
Quest: Kill Loxar
Reward: 100XP, Good+3
House
Loxar - Head of Loxar, Adamantine
House
Desk - Alaganda's Silver Ring
(1.5) Barricades
Gate Captain Harn
(1.6) Blacklake
Punkin - persuade her to tell you the secret word
Formosa Laitannen
Quest: Get Meldanen's Master Key
Reward: Periapt of Wisdom +1
Quest: Get Meldanen's Silver Tooth
Reward: 500GP
Persuade: 150GP
Kill her: Gloves of the Rogue, 500GP
Milly - Milly's Key
Tells you about the secret passage in her house
Orrean - Key to Meldanen Estate, Glittering Necklace
Rumbottom Estate Guard - Key to the Rumbottom Estate
Hodge Estate Guard - Key to Hodge's Estate
Board Laid Bare
Thurin
Quest: Find Samuel
Persuade: 100GP up front
Reward: 300GP, 125XP
Persuade: 75GP
Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key
Quest: Beat Claudus
Reward: 50GP every week
Gauntlet
Kellisai - talk to her when you are ready to fight
Keener, Hrusk, Fashi, Agar, Claudus
Arena
Round 1: Hrusk - 50XP, Gauntlet Award First Round
Round 2: Fashi - Gauntlet Award Second Round
Round 3: Agar - 50XP, Gauntlet Award Third Round
Round 4: Claudus - 200XP, Gauntlet Championship Award
House
Telma - persuade her to tell you the secret word
Bookshelf - secret passage
Passage
Chest - Note "A splinter delivered in flight"
Put Ceremonial Arrow in the chest to open the door
Never's Tomb
Sword of Never x4
Sarcophagus - Halueth's Rusted Armor, Greataxe +1
Rumbottom Estate
Lord Thoms Rumbottom
Chest - Portrait of Sir Reginald Rumbottom III, Spear +1
Hodge Estate
Cook
Chest - Gilded Urn, Note from Hodge, Club +1
Nobleman Residence
Nobleman Residence
Milly's House
Meldanen's Estate
Desk - Meldanen's West Wing Key
Desk - Journal of Meldanen
Grommin - persuade him to open the door, kill him if you want
Chest - Meldanen Prison Key
Samuel - set him free for 100XP, Good+3
Meldanen Apprentice
Chest - Magic Bag 40%
Meldanen's Sanctum
Weapon Rack - Greatsword +1
Meldanen Apprentice
Cabinet - Silver Chalice of Moonbow
Alchemist's Apparatus - Dragon Blood
Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair
Meldanen - fight him until he surrenders
Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth
Quest: Kill Formosa
Reward: 500GP
Kill him: Staff of Meldanen
Meldanen's Warehouse
Zoo
House Guard
Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert
Master of the Pens
Montgomery "Sureshot" Weatherspoon - Longbow +1, Adamantine
Brown Bear, Panther, Wolf and Lion
Quest: Get them to the tree outside
Reward: 19XP each (BUG - you get 19XP every time you speak to them)
Grove
Tree - use the Transport Via Plants Scroll on it
Arcane Laboratory (Wizard Lab)
Air Mephit
Alchemist's Apparatus - Puff of Fog
(1.7) Docks
Gate Captain Soren
Neibor
Hemmel Masterson, Agnes Masterson, Morden
Quest: Get Masterson Family Amulet from Callik
Reward: 150XP, 500GP, Longsword +1
Persuade: Masterson Family Amulet (AC Natural+1)
Helmite
Jace
Festiliard
Androd Estate Guard
Hoff
Bloodsailor - Bloodsailor Uniform
Chest - Uthgardt Iron Brooch
Golden Apple (Level 1)
Gilda - gives you a Smugglers Coin
Golden Apple (Level 2)
Twenty in a Quiver
Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each
or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1
Androd Estate
Lord Androd Golden
Cabinet - Gaudy Statuette, Androd's Key, Sickle +1
Locked House (Level 1)
Locked House (Level 2)
Bloodsailor Lieutenant
Chest - Tavern Key, Orders from Callik
Seedy Tavern (Level 1)
Avista (Doorman)
Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC)
The items are listed in order of value for money
Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC,
Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC,
Large Shield +1 9SC, Brestplate +1 15SC
Wittian
Jalek - beat him in a drinking contest to be able to speak to Christov
Round 1: Neverwintan Sailor Spirit CON 11
Round 2: Dockside Dunn's CON 12
Round 3: Orc Blood Brew CON 13
Round 4: Dwarven Red Eye CON 14 - You pass the test
Round 5: Thayvian Fire Juice CON 15
Round 6: Catoblepas Death Cheese Wine CON 16
Round 7: Dark Elven T'Keela CON 17
Round 8: Screaming Harpy CON 18
Round 9: Scurrd CON 19 - Jalek passes out
Christov - gives you Tavern Key
Chef - asks you for the password for the Bloodsailor Hideout
Seedy Tavern (Level 2)
Ulfnog - tells you the password
Bloodsailor Hideout (Level 1)
Bloodsailor Lieutenant
Chest - Diamond
Bloodsailor Hideout (Level 2)
Bloodsailor Lieutenant
Dara'nei - gives you Dara'nei's Locket
Weapon Rack - Dire Mace +1
Chest - Large Box
Silver Sails Trading Company (Level 1)
Spiderweb Cocoon - Chain Shirt +1
Strange Door - opened with Dara'nei's Locket
Silver Sails Trading Company (Level 2)
Chest - Dragon Blood
Aqueducts (entered from Silver Sails)
Charon - provides transport to the Sewers
Chest - Note "Tooth of the forge"
Put Ceremonial Sword in the chest to open the door
Tomb
Sarcophagus - Ancient Symbol of Tyr
Ghoul Lord x3
Aqueducts (entered from the Docks)
Bloodsailor Lieutenant
Charon - provides transport to the Sewers
Sewers
Callik - Masterson Family Amulet, Fairy Dust
Vengaul Bloodsail "The Scarlet Blade"
Crate - Cockatrice Feather, 200XP
Arcane Laboratory (Wizard Lab)
Water Mephit
Divining Pool - Flask of Water
______________________________________________________________________________
CHAPTER 1 FINALE
(1.8) Castle Never (City Core)
Ritual Chamber
Judge Oleff Uskar
Sergol (Keeper of the Portal)
Watchknight Desther Indelayne
Abbot Fenthick Moss
Lady Aribeth de Tylmarande
Lord Nasher Alagondar
False Helmite x6
(1.9) Road to Helm's Hold
Bregan
Strange Visage
Farmhouse
Barn
Courtyard
Corpse - Etched Gem
Helm's Hold
Pedestal - put Etched Gem in here for 50XP
Guardian Armor x4 - will only attack if you don't do the above
Chaohinon of the Void
Quest (Evil): Get Black Grimoire and Complete the Ritual
Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or
increased abilities for a short while
Bonus: If you are Chaotic Evil you will also get Dragon Slippers
Quest (Good): Get Black Grimoire and Banish the Demon
Reward: 375XP
Quest (Good): Get Book of Helm and Summon the Guardian Spirit of Helm
Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow,
or an insight into events
Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1
Bookshelf - Black Grimoire
False Helmite Elite
Bookshelf - Book of Helm
Helm's Hold (Cells)
Jinks
Johnny GENERAL STORE +1
Yari the Knife
Dumal
Helm's Hold (Level 1)
Fenthick Moss
Helm's Hold (Level 2)
Bodak - Bodak's Tooth
Ritual Creature x5 - destroy them to weaken Desther
Desther - fight him until he surrenders
Alchemist's Apparatus - Dragon Blood
Alchemist's Apparatus - Special Holy Water
==============================================================================
(2) CHAPTER 2 - The Search for the Cult
(2.14)-(2.12)----
| |
(2.13) (2.3)
|
(2.2)----
| |
(2.1)--(2.4)--(2.5)--(2.6)--(2.7)
| |
----(2.8)--(2.9)-(2.10)-(2.11)
(2.1) Port Llast
Farmer's Son - speak to Gerrol
Shady Character ROGUE STORE +1
Eltoora Sarptyl MAGIC STORE +1
Quest: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire
Reward: 500GP, 125XP each
Persuade: 100GP each
Ballard DRUID STORE +1
Shaldrissa Dothwintyl (Kendrack's daughter)
Flarg
Solomon (first appearance)
Gives You: Solomon's Ring
Persuade: 112GP
Jaheel/Tarran (after killing Solomon)
Quest: Rescue Neva
Persuade: 100GP up front
Lerner (after speaking to Benleran)
Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks)
Larana
Lady Aribeth de Tylmarande - has a tale to tell
Gives You: Aribeth's Ring once you reach Level 10
Quest: Find two bits of information with the location of the Cult Base
Give Her: Letter to Soloman, Letter to Neva, Letter to Vardoc,
Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal
Reward: 750XP
Aarin Gend (Master of Spies) - has a tale to tell
Kendrack (Mayor of Port Llast)
Quest: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome),
Delilah (Halfling) and Zor (Minotaur)
Reward: 125XP, 300GP each
Persuade: 50GP each
Quest: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear
Gives You: Port Llast Mine Key
Reward: 125XP, 300GP and 500XP
Sharwyn HENCHMAN
Grimgnaw HENCHMAN
Linu La'Neral HENCHMAN
Daelan Red Tiger HENCHMAN
Boddyknock Glinckle HENCHMAN
Tomi Grin Undergallows HENCHMAN
Barax
Inn Level 1 (Alliance Arms Inn)
Innkeeper
Elaith "The Serpent" Craulnober STORE
Quest: Get Zamithra's Gem, Wanev's Gem and Setara's Gem
Gives You: Wanev's Cottage Key
Persuade: 100GP up front
Reward: 200GP each, Encircling Scale, 400GP
Persuade: 200GP
Ander
Alhelor STORE
Darktongue Breakbone - interested in your search for the Cult
Solomon (second appearance)
Benleran (after killing Solomon)
Ander (after killing Black Wolf) - give him 100GP to open a shop
Reward: Good+7
Inn Level 2
Armoire - Fairy Dust x2
Temple of Tyr
Neurik (aka Nuirek) TEMPLE STORE +1
Quest: Get Bran's, Geth's and Urth's Ring
Gives You: Silver Charm x4
Reward: 150GP and 74XP for each ring
Quest: Get The Journal of Sir Karathis Ironheart then kill Alhelor
the Black Wolf
Reward: 750XP, 750GP
Persuade: 100GP
Caliandros (Keeper of the Portal)
Eltoora's Lab
Saer Bodkin STORE (after getting Tomes for Eltoora)
Kermit (plant)
Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes
Chest - put components in here to create magical items (see Appendix C.2)
The Cracked Anvil
Haljal Throndor MERCHANT STORE +1
Blacksmith WEAPON STORE +1
Dockhouse
Captain Mung
Prichev (Dock Master)
Quest: Persuade Captain Mung to take the Neverwintan shipment
Reward: 200GP, 100XP
Persuade: 50GP
Eisenfeldt Home Level 1 (Outlying Farm)
Mister Eisenfeldt
Quest: Cure Urth
Reward: Sickle +1
Persuade: 100GP
Missus Eisenfeldt
Eisenfeldt Home Level 2
Urth - fight him until he surrenders
Quest: Ask him to use the Silver Charm
Reward: 74XP, Urth's Ring
Wanev's Cottage Foyer
Wanev's Cottage Basement
Skeleton - Skeleton's Knuckle
Pile of Skulls - Fire Beetle's Belly
Bookshelf - Slaad's Tougue
Gargoyle - Gargoyle Skull
Flesh Golem
Cabinet - Wanev's Bedroom Journal
Wanev's Cottage Kitchen
Chest - Wanev's Cookbook
Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2
in it to open the portal to Wanev's secret chamber
Chest - Wanev's Wardstone, Wanev's Lab Journal
House (Alhelor's House)
Altar
Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth
House
Farmer, Farmer's Wife, Son, Daughter, Boy, Girl
House Level 1
You will have to bash the locked door or cast Knock
House Level 2
(2.2) North Road
Gerrol
Quest: Find his wife Leah and kill Dergiab
Reward: 150GP, 250XP for each
Persuade: 50GP each
Solomon (third appearance) - Letter to Solomon
Thurwin (after speaking to Lerner) - warns you about Vardoc
Vardoc (after speaking to Thurwin) - Letter to Vardoc
Gerrol's House Level 1
Gerrol's House Level 2
Goblin and Orc Caves
Goblin Chief
Orc Chief - Chainmail+1, Two-Bladed Sword
Bugbear Prisoner
Bugbear Caves
Leah - set her free for 125XP
Bugbear Chief
Ogre Caves
Nuglat
Ganon
Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head
Chest - Ganon's Journal
Port Llast Mines
Locked Door - get the key from Kendrack
Yesgar - fight him until he surrenders then kill him
Reward: Yesgar's Ear, Yesgar's Key
Chest - Yesgar's Key
Shaldrissa Dothwintyl - set her free for 125XP
(2.3) Green Griffon Inn
Darktongue Breakbone (after meeting him in the Alliance Arms Inn)
Luskan Sergeant (after locating the cult base)
Cave (Wolf Cave)
Garbage - Journal Fragment
Sir Karathis Ironheart (after finding all three boys) - fight him until he
surrenders
Quest: Ask him to use the Silver Charm
Reward: 74XP, The Journal of Sir Karathis Ironheart
Barn
Green Griffon Inn Level 1
Mutamin GENERAL STORE +2
Quest: Mutamin's Challenge
Gives You: Green Griffon Basement Key
Reward: 900GP, 500XP, Broewende Family Armor
Persuade: 300GP
Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge
Gorkan - persuade him or pay him to talk about Mutamin's Challenge
Dydd - tells you of Mutamin's Challenge
Gam - tells you of Mutamin's Challenge
Zamithra - you need to get in her room so either accept her offer to go
upstairs or follow her when she takes the Witless Fighter upstairs or
pick pocket Zamithra's Room Key or kill her and her guards to get it
Zamithra's Guard x3
Witless Fighter
Green Griffon Inn Level 2
Zamithra - take the gem and then kill her or tell her you are taking it
Chest - Zamithra's Gem
Zor - fight him until he surrenders then kill him
Reward: Zor's Ear
Green Griffon Inn Basement
Jaroo - give him 500GP to enter Mutamin's Challenge
Kasma, Gorkan, Dydd, Gam
Mutamin's Challenge Level 1
Queen Spider (to level 2)
Yuan-Ti - answer her riddles then kill her (to level 3)
Riddle 1: 15 clinks
Reward: 125XP
Riddle 2: 12 trinkets
Reward: 125XP, Crystal Frog
Chest - Crystal Skull
Mutamin's Challenge Level 2
Kasma
Minotaur Chieftain
Minotaur - Crystal Insect
Mutamin's Challenge Level 3
Gam - once healed he tells you about the Pillar of Light
Dydd's Journal (19 great great great grand daughters)
Chest - Belt of Hill Giant Strength, Green Griffon Puzzle Door Key
Chest - Crystal Egg
Gorkan - Great Axe with Notched Blade
Statue
Riddle: Crystal Egg
Reward: 125XP
Note: Crystal Skull - Skeleton Warrior x3
Crystal Frog - Blue Slaad x3
Crystal Insect - Umber Hulk x3
Caretaker's House (Gravekeeper's Shack)
Caretaker - Mausolem Key
Arcane Brother's Tomb
Chest - Corpse Hand
Chest - Tomb Key
Brother Toras - Imaskarran Tome of Life
(2.4) East Road
Geth - fight him until he surrenders
Quest: Ask him to use the Silver Charm
Reward: 74XP, Geth's Ring
Archeologist
Professor Jax
Quest: Find Complete History of the Creator Ruins
Gives You: Barracks Key
Persuade: 100GP up front
Reward: 500XP, 500GP
Persuade: 500GP
Jax's Barracks Level 1
Lenton
Quest: Get Head of the Troll Chieftain
Persuade: 100GP up front
Reward: 200XP, 300GP
Revat
Quest: Find Janis, his Momma
Gives You: Revat's Ring
Persuade: 100GP up front
Reward: 250XP, 300GP
Persuade: 75GP
Jax's Barracks Level 2
Delilah - fight her until she surrenders then kill her
Reward: Delilah's Ear
Troll Caves Storage Area
Janis
Troll Caves Level 1
Corpse - Troll Note
Corpse - Journal of Synth La'neral
Troll Chieftain - Head of the Troll Chieftain
Troll Caves Level 2
Troll Caves Level 3
Darius
Creator Ruins Level 1
Crate - Prism Blossom Seed
Seal Guardian Golem
Quest: Get Golem Signet Ring
Reward: Seal Key
Battle Horror - Full Plate, Greatsword +1
Gargoyle - Gargoyle Skull
Large Chest - Golem Signet Ring
Creator Ruins Level 2
Seal Guardian Golem
Quest: Get Creator Scroll
Reward: Seal Key
Small Chest - Creator Scroll, Fire Opal, Potion of Heal
Creator Ruins Level 3
Seal Guardian Golem
Dead Thief - Thief's Journal, Stolen Seal Key
Scroll Chest - History Scroll
Creator Sorceror x3
Creator Sorcerer Synsilliusarian - fight until it surrenders
Scroll Chest - Dread Queen Morag
Scroll Chest - Initiate's Primer
Scroll Chest - Complete History of the Creator Ruins
(2.5) Druid Encampment
Wyvern - fight him until he surrenders then kill him
Reward: Wyvern's Ear
Archdruid Aawill
Quest: Save the Spirit of the Wood
Persuade: 100GP up front
Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest
Quest: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf)
Reward: 99XP, 300GP each
Jaer - if you are a druid talk to her to take each circle challenge
Welcar, Henna, Janken, Elgar
Dregin
Druid Challenge Circle
Forth Circle: Welcar - Quarterstaff +2
Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day)
Third Circle: Henna - Sickle +2
Reward: Ring of the Third Circle (Cast Resist Elements 1/day)
Second Circle: Janken
Reward: Ring of the Second Circle (Cast Poison 1/day)
First Circle: Elgar - Scimitar +2
Reward: Ring of the First Circle (Cast Stoneskin 1/day)
(2.6) Deep Woods
Dryad - fight her until she surrenders
Tree
Headstone of Kend
Nymph's Home
Terari - set him free for 62XP
Armoire - Lock of Nymph's Hair
Human Slave - fight him until he surrenders
Pixie - Fairy Dust
Grig - Fairy Dust
Nymph
Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger,
Mirror of Vanity
Caves
Queen Spider
Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP
(2.7) Heart of the Forest
Crate - Spirit Poison
Altar
Caves
Ancient Dire Bear
Setara's Home
Bookshelf - Imaskarran Tome of Resonance
Bree - set her free for 62XP
Setara
Quest: Get Mirror of Vanity
Reward: 200XP, Setara's Key, Setara's Gem
Bookshelf - Treatise on the Spirit of the Wood
Realm of the Spirit
Relmar - Relmar's Journal
Rubble - Spirit Poison Antidote
Spirit of the Wood - fight it until it surrenders
Quest: Get Spirit Poison Antidote
Reward: 125XP
(2.8) South Road
Lerk the Troll
Cave (Bear Cave)
Loot Bag - Treatise on Forgotten Heros
Corpse
Well - need CON 16 to swim through
Descending Chain
Maegel - to answer his question you need Treatise on Forgotten Heros
Remains of Maegel - Watchman's Helm
Cave (Wolf Cave)
Corpse
Bran - fight him until he surrenders
Quest: Ask him to use the Silver Charm
Reward: 74XP, Bran's Ring
Wanev's Tower Cellar
Wanev's Tower Main Floor
Wanev's Golem - does not attack if you have Wanev's Wardstone
Wanev's Bugbear - does not attack if you have Wanev's Wardstone
Gong - distract the guards by sounding the alarm
Chest - The Star of Calimshan
Bookshelf - Imaskarran Tome of Ice
Wanev's Tower Second Floor
Wanev - fight him until he surrenders
Quest: Kill Gulgash and close the portal
Gives You: Wanev's Wardstone and Wanev's Summoning Room Key
Reward: 150XP, Krotan's Skullcrusher
Persuade: 100GP
Wanev's Tower Summoning Chambers
Brazier - put Gulgash's Heart in here to close the portal
Chest - Wanev's Gem
(2.9) Farmland
Pete O'Deel
Quest: Get Silverback's Head
Reward: 300GP, 200XP
Persuade: 75GP
Ingo - tells you to speak to Erik
Stirge - play his game if you are evil otherwise just kill him
Reward: Stirge's Ear
Jaheel, Tarran - instead of rescuing Neva they attack you
Neva - Letter to Neva
Farmer O'Deel's House (O'Deel Ranch)
Mary O'Deel
Constance O'Deel - sells you Peasant's Brooch for 250GP
Farmer Ingo's House (Erik & Ingo's Home)
Erik
Quest: Buy Peasant's Brooch from Constance O'Deel
Reward: 650GP, 200XP
Persuade: 100GP
Cave (Wolf Cave)
Silverback - fight until it surrenders then persuade it to stop hunting
the cattle for 200XP or kill it and get Silverback's Head
(2.10) Haunted Forest
Chest - Old Scroll
Pile of Skulls
Corpse - Explorer's Journal
Pillar - press the runes Nether-Shall-Rule to create a portal
Haunted Crypt
Mummy Lord
Sarcophagus
(2.11) Charwood
Quint Jhareg
Mayor's Office (Mayor Mobley's Office)
Mayor Mobley
Inn
Strange Man - Charwood Cultist's Journal
House
Castle Jhareg Main Floor
Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand
Note: The middle door is the most profitable route but you gain more
experience going left or right
Chest - Another Letter in a Strange Hand
The Guardian
Quest: Pass judgment over Quint and Karlat Jhareg
Gives You: Castle Jhareg Key of Judgment
Option 1: Find Karlat guilty and destroy Phylactery - 500XP
Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP
Option 3: Find neither guilty and take Phylactery - 375XP and
The Phylactery of Karlat Jhareg
Option 4: Find neither guilty and leave Phylactery - 375XP
Castle Jhareg Quint's Chambers
Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3,
Healer's Kit x2 - put Healer's Kit and Bottle in here to create potions
(see Appendix C.3)
Chest - Castle Jhareg Quint's Key
Chest - Imaskarran Tome of Death
Candalabra - lets you examine Bloodstained Book
Statue of Lathander the Morninglord
Book Piles - The Journal of Quint Jhareg
Quint Jhareg - Oath of Quint Jhareg
Castle Jhareg Karlat's Chambers
Chest of Drawers - Dragon Blood
Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand
Cabinet - Karlat's Protection Wand
Armoire - Rakshasa's Eye
Bookshelf - Burning Hands Scroll (different description to normal scrolls)
Cabinet - Journal of Karlat Jhareg
Candalabra - lets you read Summoning Tome
Ritual Brazier - put Fire Beetle's Belly in here then cast Protection
from Alignment (Evil) and Burning Hands
Belial Lord of Fire
If you ask to be made more powerful he casts protection from elements,
if you ask for a magic item you get Staff of Power
if you ask for a powerful item you get Robe of Fire Resistance
or if you ask for answers you get Oath of Belial, Lord of Fire
Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland
Bookshelf - Imaskarran Tome of Fire
Karlat Jhareg - Oath of Karlat Jhareg
(2.11a) Charwood Ruins (if you destroyed or took the Phylactery)
Mayor Mobley
Reward: 299XP and Chest - 500GP
______________________________________________________________________________
LUSKAN AND HOST TOWER
(2.12) Luskan (City of Sails)
High Captains Taerl, Suljack and Rethnor are dead, on the city streets
there is fighting between Kurth's Bloody Hands and Baram's Black Knives.
The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with
Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule.
Gregor Armiste - helps you out
Shady Character ROGUE STORE +1
Countess Londa Whitesnow (after giving her the Child's Bear)
Host Tower Bridge Guard
Quest: Get Diplomatic Pass
Reward: 250XP
Wink and Tickle Level 1
Miss Bela - tells you to speak with Rhaine/Oreth
Common Chest - Lever of Stone
Wink and Tickle Level 2
Erb Jansen
Quest: Get ring from Lady Jadale
Reward: 150XP, 650GP
Persuade: 100GP
Yvette
Quest: Get Yvette's Baby from Galrone
Reward: 150XP, 500GP
Persuade: 150GP
Rhaine/Oreth
Quest: Kill Kurth and Baram
Gives You: Kurth's Base Key, Baram's Base Key
Reward: 50XP each
The Cutlass (Inn)
Aruph Thunderfist
Elynwyd Direlean
Quest: Get his sister Evaine back from Kurth
Gives You: Elynwyd's Signet Ring
Persuade: 100GP up front
Reward: 250XP, 300GP
Persuade: 75GP
Countess Londa Whitesnow
Quest: Get Child's Bear
Reward: 112XP, Vault Key
Jadale's Estate
Lady Jadale - Erb's Ring
Slum Building (Galrone's Home)
Galrone - Yvette's Baby
Temple of Tyr
Aarin Gend
Quest: Get High Captains' Seal
Reward: 1000XP, Diplomatic Pass
Quest: Investigate the Host Tower of the Arcane
Reward: Chapter 3 starts as soon as you speak to him
Alaya (Keeper of the Portal)
Priest of Tyr TEMPLE STORE +1
Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata)
Clomarr the Uncanny GENERAL STORE +2
Quest: Find Lever of Stone, Lever of Wind and Lever of Water and put
them in their pedestals to repair the Fantabulous Contrapulator
Reward: 250XP, 33% Store Discount
LOCKED DOOR
Smithy (Battlehammer/Runehammer Smithy)
Smith WEAPON STORE +1
Mercantile Shop (Luskan Mercantile and Fine Goods)
Arto Webber MAGIC STORE +1
Merchant MERCHANT STORE +1
Sewers
Ghoul Outcast
Quest: Get Amulet of Power from his Ghoul Lord brother
Reward: 150XP, 100GP, Sewer Control Key, Lever of Water
Ghoul Lord - Amulet of Power
Chest - Lever of Wind
Fantabulous Contrapulator - makes potions (see Appendix C.4)
Baram's Sewers
Illusion of High Captain Baram (if you did not come through the sewers)
Quest: Kurth's Head
Reward: 1000GP
Persuade: 1000GP if you have already spoken with Kurth
Wereat Captain
Yuan-Ti Necromancer - Parchment
Baram's Lair
Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone
Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy
Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key
Cocoon - Nanny - gives you Child's Bear
Gargoyle of Mask's Shield - destroy it
Gargoyle of Mask's Might - destroy it
High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2,
Dagger +2
Chest - High Captains' Seal
Harbor Sewers
Slum Building
Portal
Slum Building
(2.13) Docks
Illusion of High Captain Kurth (if you did not come through the sewers)
Quest: Baram's Head
Reward: 562XP, 1000GP, Amulet of Will +4
Persuade: 1000GP if you have already spoken with Baram
Statue
Ogre Deathward
Kurth's Lair
Bookshelf - Burke's Manual
Ogre Warden - Prison Key, Halberd +1
Tolan Losen - set him free for Good+3
Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal)
Fountain - Glowing Sphere (Water from Celestia)
Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP
High Captain Kurth - Kurth's Head, Prison Key
Evaine - set her free
Chest - Prison Key
Chest - High Captains' Seal
Ruined House (Abandoned House)
Skull Warrior - Skull Warrior's Head
Arrow-filled Corpse - Written Orders
Altar - put Skull Warrior's Head in it to break the first seal for 49XP
Ruins of Illusk Level 1
Fallen Hero - Hero's Heart
Altar - put Hero's Heart in it to break the second seal for 49XP
Ruins of Illusk Level 2
Water Elemental Guardian - Blessed Water
Altar - put Blessed Water in it to break the third seal for 49XP
Ruins of Illusk Level 3
Voleron the Damned - 250XP
Portal - returns you to the Ruined House
(2.14) Host Tower (of the Arcane)
Courtyard
Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2,
Boots of Striding +2
Ambassadors' Quarters (Level 1)
Yeanasha
Gurak Entrailspiller
Shield Guardian (Tip: I recommend using the Club of Smiting)
Armoire - Tower Entry Key, Small Diary
Desk - Letter to Aribeth (from Apprentice Pim)
Level 2
Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2,
Ring of Protection +2, Wand of Missiles
Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone
Chest - 6th Floor Portal Stone
Chest - 4th Floor Portal Stone
Level 3
Corpse - Dispatch
Desk - Blood War Research Journal
Chest - 4th Floor Portal Stone
Book Piles - Host Tower Lab Notes
Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and
cast Dispel Magic on it to create Rod of Reversal
Imp - Imp's Eye
Quasit - Quasit's Eye
Imp Ravager
Hellish Portal - put Quasit's Eye in it
Greater Quasit
Abyssal Portal - put Imp's Eye in it
Level 4
Corpse of Arteno Geth - Journal of Arteno Geth
Desk - Note
Chest - Golem Control Rod
Chest - Golem Replication Rod
Golem Replication Pod - use rods to create Helmed Horror for 50XP
Iron Golem
Rimardo Domine - fight him until he surrenders then talk to him to get
Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3
Chest - 7th Floor Portal Stone
Level 5
Nyphithys - talk to her first
Quest: Destroy Brazier
Reward: Scarab of Protection +3
Brazier
Armoire - 6th Floor Portal Stone
Chest - 7th Floor Portal Stone
Battle Devourer (Tip: Magic Missiles work a treat)
Chest - 8th Floor Portal Stone
Level 6
Battle Devourer
Valindra Shadowmantle - Quarterstaff +2
Chest - 8th Floor Portal Stone, Pinnacle Portal Stone
Level 7
Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key
Lich (Tip: Immunity to Death Magic is a must)
Deltagar Zhelhund - talk to him then let him go
Level 8
Vrock
Level 9 (reached by using Pinnacle Portal Stone)
Archmage Arcane Arklem Greeth
Quest: Destroy the four Braziers
Reward: Opens the locked door
Portal to Pinnacle
Pinnacle (Level 10)
Corpse (Aarin Gend's Spy) - Stone of Recall, Note
Lady Aribeth de Tylmarande
Archmage Arcane Maugrim Korothir
Mistress Morag
Gorgoth
Lizardfolk
Maugrim's Lair
Stone Golem (Tip: use the Club of Smiting again)
Desk - Journal
==============================================================================
(3) CHAPTER 3 - Words of Power
(3.11)
|
(3.10) ----(3.3)
/ |
(3.9) ----(3.2)--(3.4)
| |
----(3.1)
|
(3.5)
|
(3.7)--(3.6)
|
(3.8)
(3.1) Beorunna's Well
The Black Lions Uthgardt tribe have joined the alliance and are camped by
the well of their legendary hero Beorunna.
Guard
Yusam DRUID STORE +2
Quest: Discover why the Elk Uthgardt tribe have joined Luskan
Persuade: 100GP up front
Reward: 750XP, Ring of Yusam
Crate - Tome of Boots
Dalcia (Juror)
Endar Heartfoot
Vanda (Wife of the Accused)
Palla (Juror)
Aarin's Lodge (Aarin Gend's Lodge)
Aarin Gend
Quest: Find the 3 Words of Power
Reward 1: 1500XP, 3000GP
Reward 2: 1500XP, 3500GP
Reward 2: 1500XP, 5000GP
Persuade 1: 750GP
Persuade 2: Ring of Protection +4
Persuade 3: Heal Potion x3
Sharwyn HENCHMAN
Grimgnaw HENCHMAN
Linu La'Neral HENCHMAN
Daelan Red Tiger HENCHMAN
Boddyknock Glinckle HENCHMAN
Tomi Grin Undergallows HENCHMAN
Many-Starred Cloak (Enclave)
Eltoora Sarptyl MAGIC STORE +2
Wizard's Table - 2x Quartz Crystal, Gargoyle Skull, Fire Beetle's Belly,
Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye
Wizard's Chest - put components in here to create items (see Appendix C.5)
Temple of Tyr
Neurik (Judge) TEMPLE STORE +2
Quest: Defend Rolgan at his trial for the murder of Griff
Gives You: Defense Council Journal
Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside
Reward for a 3 to 2 verdict: 781XP, 1000GP
Reward for a 4 to 1 verdict: 1171XP, 1500GP
Reward for a unanimous verdict: 1562XP, 2000GP
Persuade: 100GP
Edegar (Juror)
Rolgan (Accused)
Sergol (Keeper of the Portal)
Divining Pool
Igland of the Swift Sword (Prosecutor at the trial)
Zed, Lodar (Witnesses at the trial)
Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial)
Vanda (Wife of the Accused at the trial)
Trading Post
Husher Clay (not one of my relatives) GENERAL STORE +3
Quest: Get Star Sapphire of Layenne Cheroux
Persuade: 100GP up front
Reward: 400XP, 3000GP
Persuade: 200GP
Barun Silverblade - makes custom items (see Appendix C.6)
Gives You: Book (Barun's Catalog of Weapon and Armor Modifications)
Mercenary Enclave
Rolkid WEAPON STORE +2
Quest: Get Vaath's Head and Guzud's Head
Gives You: Bounty Hunter's Writ
Reward: 312XP, 500GP each
Persuade: 100GP
Quest: Get Obould's Head
Reward: 625XP, 1000GP
Persuade: Peasant Dynasty
Jevon (Juror)
Zed (Witness)
Drinking House
Lillian Cambridge
Quest: Get Snow Globe from the enchanter Nax in Coldwood
Reward: 937XP
Persuade: 300GP
Lodar (Witness) - buy him a couple of drinks to get him talking
Averik (Juror)
Shady Character ROGUE STORE +2
Barkeep
Commoner Alekos
Commoner Dylan
Drinking House Upstairs
Pedestal (after getting the snow globe)
Snow Globe (snowing)
Hodd (Leader of the Dwarves)
Quest: Give him Broken Amulet of the Ages
Reward: Drained Amulet of the Ages
Snow Globe (clear skies)
Arwyl (Leader of the Dryads)
Quest: Give her Drained Amulet of the Ages
Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only)
Snow Globe Cave
Chest - Broken Amulet of the Ages
Book Piles - Arwyl's Journal, Hodd's Journal
Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang)
Chest (can only be opened once Winter Fang is dead) - Word of Power,
1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate
Haedraline (Leader of the Word Slaves - after getting the Word of Power)
Portal (after getting the Word of Power) to Drinking House Upstairs
(3.2) Coldwood
Delvar Vanathar
Vaath - fight until he surrenders for 150XP
Quest: Let him go (you could always kill him as he leaves)
Reward: 312XP, 300GP, Vaath's Head
Chest - Blessed Dagger
(3.3) Coldwood (Layenne's Tomb)
Vampire Champion
Vampire Victim
Layenne's Tomb
Chest - Succubus Stone
Sarcophagus - Tome of Power
Sarcophagus - Gem of Pain
Sarcophagus - Gem of Misery
Succubus
Quest: Get Succubus Stone, Succubus Necklace, Succubus Ring
Reward: Opens all the locks, Courtesan Blade
Sarcophagus - Gem of Duty, Succubus Necklace
Bone Golem Champion
Chest - Succubus Ring
Sarcophagus - Gem of Honor
Pedestal - Tablet of the Green Light, put Gem of Duty in it
Pedestal - Tablet of the Purple Light, put Gem of Misery in it
Pedestal - Tablet of the White Light, put Gem of Honor in it
Pedestal - Tablet of the Green Light, put Gem of Pain in it
Pedestal (in the centre) - Star Sapphire
(3.4) Coldwood (Wizard's Circle)
Cult Leader - Cultist Journal
Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon)
Bookshelf - The Nature of Water Summoning
Bookshelf - The Nature of Water Summoning, Diary Page
Nax
Quest: Summon a water elemental to free him
Reward: 100XP
Corpse - Rakshasa's Eye
Adventurer's Corpse - Slaad's Tongue
Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and
cast Dominate Person to create Staff of Command
Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day)
Alchemist's Apparatus - Laboratory Notes
Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow
to summon Greater Water Elemental
Greater Water Elemental - gives you Ring of Invisibility (you could free
Nax instead but it is not worth it)
Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door
Pedestal - Snow Globe
(3.5) Countryside
Arrow-filled Corpse - Bag of Holding
(3.6) Fort Ilkard
Ruzon Vond
Knight x2 - Key (but will open the gates if asked)
Page
Chaplain
Subchief Arness - Arness's Head
Messenger Corpse - Letter
Damas' Lodge (Commander's Lodge)
Commander Damas
Quest: Destroy the 6 catapults
Reward: 312XP, 500GP
Quest: Get Arness's Head
Reward: 312XP, 1000GP
Persuade: Hearth Shield
Either: Get Zokan Thunderer's Head
Reward: 625XP, 1500GP
Persuade: Axe of Dead Illusk
Or: Get the Plague Cure from Damas
Settlers' Barracks
Eckel - Take Eckel's Note to his wife Galia
Barracks (Main Barracks)
Orc Lair (Cave)
Guzad - fight until he surrenders for 210XP
Quest: Let him go (you could always kill him as he leaves)
Reward: 312XP, 500GP, Guzad's Head
Uncas - Feather of Peace
(3.7) Homesteads
Elk Tribe Warrior - Gate Key (but will open the gates if asked)
Massacred Homestead (Destroyed Homestead)
Chest - Homestead Journal
Corpse - Tome of Robes
Eckel's Homestead
Elk Tribe Brute
Galia
Quest: Give her Eckel's Note
Reward: 375XP, 300GP
Persuade: Greater Stoneskin scroll
Eckel's Homestead Upstairs
Elk Tribe Keep (Uthgardt Fort)
Urn - The Ashes of Running Wolf
Elk Tribe Shaman
Armoire - Islegood's Complete History of Flight
Prisoner Arden - set him free for 100XP
Prisoner Mileene - set her free for 100XP
Chest of Drawers - Islegood's Complete History of Horses
Cabinet - Islegood's Complete History of Seafaring
Bookshelf - put Islegood's Complete History of Flight in it
Bookshelf - put Islegood's Complete History of Seafaring in it
Bookshelf - put Islegood's Complete History of Horses in it
Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear
Quest: Get Plague Cure from Damas
Gives You: Plague-Ridden Blankets (how kind)
Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear
(3.8) Ruins
Tree
Cult Leader - Cultist Journal
Stones - Volcanis Oak Seed
Altar x3 - destroy one to close the portal
Creator Race Ruins (Cave)
Corpse - Adventurer's Note, Translation Amulet
Temporal Lizard
Temporal Golem Slave - use Translation Amulet to talk
Book Piles - Principles of Time Travel
Book Piles - Tome of Amulet
Sarcophagus - Tamorlyn's Song
Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key
Bug: Once you have one key you can get it from the Divining Pool for 1GP
Corpse - Old One Defenses, Translation Amulet
Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2
Pool of Primary Colors x2 - press two colors
Pool of Secondary Colors x2 - put a gem of the created color in each
Old One Bodak Champion - Fairy Bottle, Bodak's Tooth
Gong x4 - smash the Fairy Bottle on one and then play them in order
Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2
Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow
Easel - Malachite, Amethysts, Emeralds
Door of Three - complete the three riddles of light, sound and smoke
Balor Lord - Key
Altar - Word of Power
Haedraline (after getting the Word of Power)
Portal (after getting the Word of Power) to Ruin entrance
Creator Race Ruins Garden
Sapphira
Quest: Plant Ultarg Seeds 10,000 years in the past
Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel
Reward: 350XP, Ruby x3
Persuade: Phantasmal Killer scroll
Creator Race Ruins Past
Lokar (Slave Leader) - Gives you Lokar's Ring
Chest - Time Crystal
Bookshelf - Temple Defenses
Old One Commander - Translation Amulet
Old One Evoker - Temple Defenses
Old One Champion
Slave Worker - will weaken Old One Guardian Golem
Chest - Top (child's toy)
Creator Race Ruins Garden (Past)
Morag
Dirt and Weeds - plant Ultarg Seeds here
(3.9) Moonwood
Ixaristu (Uthgardt Golden Eagle tribe)
Orc Lair (Cave)
Drow Commander - Note (from King Obould)
King Obould Many-Arrows - fight until he surrenders for 130XP
Quest: Let him go (you could always kill him as he leaves)
Reward: 1200GP, Obould's Head
(3.10) Moonwood (Caves)
Caves
Akulatraxas (Green Dragon)
Quest: Get Hill Giant Head
Reward: 750XP, 1000GP, Scarab of Protection +4
Egg Incubation Pool - Green Dragon Egg
Chest - 1000GP, Dragon Blood
Hill Giant Lair (Level 1)
Hill Giant Champion
Hill Giant Lair (Level 2)
Hill Giant Prisoner - set her free for 150XP
Hill Giant Prisoner - set him free for 150XP
Fire Giant - Note (from Klauth the Terrible)
Hill Giant Chieftain - Hill Giant Head, Notes
(3.11) Spine of the World
Cult Leader - Cultist Journal
Caves (Cave)
Dead body of Scylandara (Brass Dragon)
Corpse - Tome of Ring
Rubble - Dragon Scale
Caves (Mysterious Cave)
Gorgotha (Gold Dragon) - Evil+5 if you slay it
Quest: Get Head of Klauth
Reward: 750XP, Ceremonial Uthgardt Belt
Persuade: Ring of Protection +4
Chest - Dragon Blood
Egg Incubation Pool - Gold Dragon Egg
Fire Giant Lair (Cave)
Fire Giant Champion
Wogar - set him free for some information
Armoire - Brunhilda's Diary
Fire Giant Lair (North)
Coffin - Rags, Belladonna
Prisoner x2 - take them with you for 100XP then they attack you
Fire Giant Lair (East)
King Skrogg - Ritual Book, Pass Amulet
Fire Giant Champion
Slaad Cavern (Deep Cave)
Death Slaad Lord - Ritual Book
Dragon Dungeon (Deep Cave)
Blue Dragon - Dragon Blood
Fountain - Dragon Sphere, Ritual Book
Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the
Blue Dragon to get Dead Dragon Sphere
Klauth's Lair
Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key
Quest: Get a dragon egg
Reward: Key
Quest: Give him a Dragon Sphere
Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded)
Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll,
Time Stop Scroll, Heal Potion x3
Chest (after killing Klauth) - 4500GP
Chest - Word of Power
Haedraline (after getting the Word of Power)
Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance
==============================================================================
(4) CHAPTER 4 - The Final Battle
(4.1)
|
(4.2)
(4.1) City Core
Nyatar DRUID STORE +3
Castle Never (Castle NeverWinter)
Nasher Alagondar
Aarin Gend
Castle Never Dungeon
Haedraline
Quest: Get Word of Power
Reward: 2000XP
Quest: Enter the Source Stone and kill Morag
Aribeth (if you let her surrender in Maugrim's Sanctuary)
Castle Caverns
Master Ford
Esmerelda, Cletus
Word of Power Pedestal - put the final Word of Power in it
Source Stone Entrance
Hall of Justice
Reverend Judge Oleff Uskar TEMPLE STORE +3
Sergol (Keeper of the Portal)
Divining Pool
Korynth Joriin, Ilse Starr, Enoch Tonn
Sinjin Di'ren, Disil Guin, Perigor Schwa
Nurse Rae, Nurse Thessaly
Sanatorium
Nurse Tansey, Nurse Emily
Apse
Cloaktower (Cloak Tower)
Eltoora Sarptyl MAGIC STORE +3
Shining Knight Arms & Armor
Durga WEAPON STORE +3
Trade of Blades
Captain Trancar (Militia Battalion Commander)
Quest: Destroy 3 catapults
Reward: 500XP
Quest: Kill 2 Arcane Brotherhood wizards
Reward: 500XP
Moonstone Mask
Ophala Cheldarstorm - ROGUE STORE +2
Tanith
Luce
Quest: Rescue her sister Leesa
Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it)
Tamora
Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt
(4.2) War Zone
Gate Guard
Leesa
Luskan Captain - Note
Siege Golem
Catapult x3 - destroy it for 320XP
Half-Dragon Baalor
Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor)
Old Man's Home
Asgard
Bookshelf - Secret Exit
Abandoned House
Luskan Animal Handler
Trained Umber Hulks
Wizard's Chantry
Balor Lord
Luskan Wizard - kill him for 520XP
Wizard's Chantry
Balor Lord
Luskan Wizard - kill him for 520XP
Luskan Guardhouse
Door to Strange Courtyard
Maugrim's Sanctuary
Aribeth - fight her until she yields then send her to Nasher for 500XP
Maugrim Korothir
Chest - Word of Power, Maugrim's Journal
(4.3) Source Stone
Source Stone Sanctuary
Asheera of the Shining Order (from Sahaladar on Azallah) - gives you
Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical,
Immunity 25% Fire, Spell res 14)
Lizardman Chieftain - Double Axe +1
Source Stone Guardian Lair
Corrupted Copper Dragon - Dragon Blood, Guardian Key
Corrupted Silver Dragon - Dragon Blood, Guardian Key
Source Stone Inner Sanctum
Old One Cleric - Key
Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2
Morag's Hand - Fire Greataxe +2
Statue
Protector Against Flame
Protector Against the Storm
Protector Against the Spear
Protector Against Frost
Protector Against the Lessers
Protector Against the Sword
Protector Against the Mace
Protector Against Venom
Morag, Queen of the Old Ones, High Priestess of the Creator Race -
kill her for 2000XP
Astral Pocket
Haedraline
-- THE END --
Total Experience: 155553XP
You can do better by using a henchman (which I did not). The reason is that
when you are a higher level than your henchman, your party level is reduced
and so will be rewarded with more experience. For example you might get
100XP for killing a L15 monster when you are level 5 and 10XP for killing
the same L15 monster when you are level 15. If you are level 15 but your
henchman is level 5 it will lower your party level and so will be rewarded
will be greater than 10XP.
==============================================================================
(5) SHADOWS OF UNDRENTIDE
==============================================================================
= Appendix ===================================================================
==============================================================================
(A) Character Creation
Note - If you have ever played Baldur's Gate or Icewind Dale, forget
everything you know as almost all the rules have changed.
A good place to start is the official Character Creation Guide at
http://nwn.bioware.com/players/characterguide.html
You can play any class you want because the game is so well balanced, however
everyone should start the game as a Rogue. This is because only when you
create your character do you get four times your normal SP and in the case of
a Rogue this is 4 x 8 which can be allocated to almost every skill without
penalty. Even if you never level up the Rogue class again, you will always
have the chance of causing extra damage with a sneak attack, still be able to
use equipment worth less than 4800GP restricted to a particular class and get
a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and
Spot skills. The only exceptions are
- If you want to get a specific Level 20 ability in your chosen class.
- You are a Dwarf but not a Fighter
- You are a Elf or a Gnome but not a Wizard
- You are a Half-Orc but not a Barbarian
- You want a triple class character and do not want to keep the third class
within one level of the Rogue class.
$ Prestige Classes do not suffer from the 20% XP penalty
Other points to note
- The XP cap of 190,000 means you can only reach a total of 20 levels, but
you will be lucky to reach level 18 during the game.
- All classes level up at the same XP score.
- You can be any combination of classes that alignment allows, for example a
Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid.
- You can only allocate 23 SP in class skills and 11 in cross-class skills.
- You gain one feat every three levels (more with some classes).
- You gain one ability point every four levels (eg raise DEX from 16 to 17)
- There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection,
Natural, Shield, Size and Base. For Armor, Deflection, Natural and Shield
the highest bonus of each type is added to your total, bonuses of the same
type are not combined.
Tip: If you don't allocate your skill points they are available the next time
you level up. This is a big advantage for multiclass charaters, rather than
use 2 points on cross-class skills, just save them for when you level up in a
class that has them as class skills.
______________________________________________________________________________
(A.1) Gender
Your gender will change the way a few characters interact with you.
______________________________________________________________________________
(A.2) Alignment
Your alignment choice should reflect how you will play. If your alignment
goes outside its range it could stop your character from advancing.
Alignment | Range | Starts At
------------------|--------|-----------
Chaotic and Evil | 0-30 | 15
Neutral | 30-70 | 50
Lawful and Good | 70-100 | 85
During the game some of your actions can have a good or evil outcome.
$ Your actions can now have a lawful or chaotic effect on your alignment.
Each of the nine alignments has an associated title:
Lawful Good Crusader
Neutral Good Benefactor
Chaotic Good Rebel
Lawful Neutral Judge
True Neutral Reconciler
Chaotic Neutral Free Spirit
Lawful Evil Dominator
Neutral Evil Malefactor
Chaotic Evil Destroyer
______________________________________________________________________________
(A.3) Abilities
ABILITY BONUSES
STR - Melee Attack, Damage, Weight Allowance
Skills: Discipline
DEX - Ranged Attack, AC, Reflex Saving Throws
Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap
CON - HP per level, Fortitude Saving Throws
Skills: Concentration
INT - Skill Points at level up, Wizard Spells
Skills: Disable Trap, Lore, Search, Spellcraft
WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells
Skills: Heal, Listen, Spot
CHA - Sorcerer and Bard Spells, Cleric Turn Undead,
Paladin Turn Undead, Divine Grace, Smite Evil and Lay On Hands,
Blackguard $ Turn Undead, Dark Blessing and Smite Good
Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device
Ability scores can only be raised by up to a maximum of 10 points above their
current base value when using potions, spells or enchanted items. This means
that you can get up to 33 in one ability or 35 with a racial bonus.
Weight Allowance
STR 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
lbs 60 66 73 80 86 92 100 110 116 133 153 173 200 233 266 306 346 400
______________________________________________________________________________
(A.4) Race
RACIAL BONUSES
Human
+1 SP/level
Quick to Master (An extra feat at character generation)
Half-Elf
Partial Skill Affinity Search+1, Listen+1, Spot+1, Immunity Sleep
Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision
Elf
DEX+2 CON-2
Keen Sense (always in detect mode with no movement speed penalty)
Skill Affinity Search+2, Listen+2, Spot+2, Immunity Sleep
Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision
Dwarf
CON+2, CHA-2
Offensive Training vs Goblins & Orcs (Attack +1 vs Goblins & Orcs)
Defensive Training vs Giants (AC Dodge +4 vs Giants)
Skill Affinity Lore+2, Stonecunning (Search+2 in interior areas)
Hardiness vs Spells & Poisons (+2 vs Spells & Poisons), Darkvision
Gnome
CON+2, STR-2
Small Stature (AC Size +1), Spell Focus Illusion
Offensive Training vs Goblins & Reptiles (Attack +1 vs Goblins & Reptiles)
Defensive Training vs Giants (AC Dodge +4 vs Giants)
Skill Affinity Listen+2, Concentration+2
Hardiness vs Illusions (+2 vs Mind Spells), Low-light Vision
Halfling
DEX+2, STR-2
Small Stature (AC Size +1), Good Aim (Attack +1 with throwing weapons)
Skill Affinity Listen+2, Move Silently+2
Lucky (Universal+1), Fearless (+2 vs Fear)
Half-Orc
STR+2, INT-2, CHA-2
Darkvision
______________________________________________________________________________
(A.5) Class
If you want to complete all the quests in Neverwinter Nights you will need to
be a Druid/Sorcerer or Druid/Wizard. You can get all the other class specific
quests if you have good persuade skills.
SIGNIFICANT CLASS BONUSES
Barbarian
1D12 HP/level, Fast Movement (+10% movement speed)
Rage (STR+4, CON+4, Will+2, AC-2), Greater Rage (STR+6, CON+6, Will+3, AC-2)
Uncanny Dodge (retain DEX bonus when caught flat footed)
Bard
Bardic Knowlegde (bonus to Lore)
Bardic Music (bonuses to Attack, dmg, HP, AC Dodge, saving throws)
Cleric
Turn Undead
Druid
Nature Sense (Attack +2 in wilderness areas)
Woodland Stride (Immunity Grease, Web, Entangle)
Trackless Step (Hide, Move Silently +4 in wilderness areas)
Venom Immunity (Immunity Poison)
Wild Shape, Huge Elemental Shape, Elder Elemental Shape
Animal Companion
Fighter
An extra combat feat at character generation and every two levels
Monk
Monk AC Bonus (WIS Bonus added to AC, AC+1 every five levels)
Monk Speed (+10% movement speed every three levels up to +50%)
Perfect Self at level 20 (20/+1, Immunity Mind Spells)
Purity of Body (Immunity Disease), Diamond Body (Immunity Poison)
Diamond Soul (Spell res level+10 from level 12 onwards)
Evasion (no damage with Reflex save), Improved Evasion (half damage on fail)
Bonus feats at level 1 of Cleave, Stunning Fist, Improved Unarmed Combat
Bonus feat at level 2 of Deflect Arrows and at level 6 of Improved Knockdown
Paladin
Divine Grace (CHR Bonus added to all Saving Throws)
Divine Health (Immunity Disease), Aura of Courage (Immunity Fear)
Turn Undead
Ranger
Dual Wield (Main Attack +2, Off Hand Attack +6 only when in light armor)
Trackless Step (Hide, Move Silently +4 in wilderness areas)
Favored Enemy (Up to +5 Listen, Spot, Taunt, dmg vs chosen racial groups)
Animal Companion
Rogue
8 SP/level, Evasion (no damage with Reflex save)
Uncanny Dodge (retain DEX bonus when caught flat footed)
Sneak Attack (+1D6 dmg every two levels if you are hidden or the opponent
is flat footed or has their back to you and is attacking another target)
Bonus feat at level 10 and every 3 levels from Opportunist, Skill Mastery,
Defensive Roll, Slippery Mind, Improved Evasion, Crippling Strike
Sorcerer
Summon Familiar
Wizard
Bonus Metamagic feat every five levels
Summon Familiar
Arcane Archer $
Enchant Arrow (+1 Attack, +1 dmg every two levels)
Imbue Arrow (Fireball), Seeker Arrow (cannot miss)
Hail of Arrows (fire an arrow at each enemy), Arrow of Death (save or die)
Assasin $
Uncanny Dodge (retain DEX bonus when caught flat footed)
Death Attack (chance of paralysing opponent and +1D6 dmg every two levels if
you are hidden or the opponent is flat footed or has their back to you and
is attacking another target)
Resist Poison (+1 Fortitude save vs Poison every second level)
Cast Ghostly Visage, Darkness, Invisibility, Improved Invisibility.
Blackguard $
Dark Blessing (CHR Bonus added to all Saving Throws)
Sneak Attack (extra damage if you are hidden or the opponent is flat footed
or has their back to you and is attacking another target)
Cast Bull's Strength, Create Undead, Summon Fiend, Inflict Serious Wounds,
Contagion, Inflict Critical Wounds
Turn Undead
Harper Scout $
Bardic Knowlegde (bonus to Lore)
Favored Enemy
Cast Sleep, Cat's Grace, Eagles Splendor, Invisibility
Shadowdancer $
6 SP/level, Evasion (no damage with Reflex save)
Uncanny Dodge (retain DEX bonus when caught flat footed)
Hide in Plain Sight
Defensive Roll, Slippery Mind, Improved Evasion
CLASS REQUIREMENTS
Cleric, Fighter, Ranger, Rogue, Sorcerer, Wizard
None
Barbarian
Non-lawful
Bard
Non-lawful
Druid
Neutral
Monk
Lawful
Paladin
Lawful Good
Arcane Archer $ (from level 8)
Elf or Half-Elf, Bard, Sorcerer or Wizard, Base Attack Bonus 6
Weapon Focus Longbow or Short bow, Point Blank Shot
Assasin $ (from level 6)
Evil, Hide 8, Move Silently 8
Blackguard $ (from level 7)
Evil, Base Attack Bonus 6, Cleave, Hide 5
Harper Scout $ (from level 6)
Non-evil, Alertness, Iron Will, Discipline 4, Lore 6, Persuade 8, Search 4
Shadowdancer $ (from level 8)
Mobility, Hide 10, Move Silently 8, Tumble 5
Note: The skill point requirement does not include ability or feat bonuses.
BASE ATTACK BONUS
Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
---------|-----------------------------------------------------------
Barbarian, Fighter, Paladin, Ranger, Arcane Archer $, Blackguard $
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bard, Cleric, Druid, Monk, Rogue, Assasin $, Harper Scout $, Shadowdancer $
| - 1 2 3 3 4 5 6 6 7 8 9 9 10 11 12 12 13 14 15
Sorcerer, Wizard
| - 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
If subtracting 5 from the base attack bonus gives a number greater than 0 then
a second attack can be made at that attack bonus. Further attacks may also be
possible. For example a level 17 bard has a base attack bonus of 12, a second
attack would be made at a bonus of 7 and a third at a bonus of 2.
SAVING THROW BONUSES
- Fortitude saves against disease, poison, paralysis or death spells
- Reflex saves against damage from traps or magical attacks
- Will saves against mental influence and magical effects
For each class, saving throw bonuses in each of the above progress at either
a primary or secondary rate.
Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
----------|-----------------------------------------------------------
Primary | 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
Secondary | - - 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6
Primary Saving Throws
Barbarian Fortitude
Bard Reflex Will
Cleric Fortitude Will
Druid Fortitude Will
Fighter Fortitude
Monk Fortitude Reflex Will
Paladin Fortitude
Ranger Fortitude
Rogue Reflex
Sorcerer Will
Wizard Will
Arcane Archer $ Fortitude Reflex
Assasin $ Reflex
Blackguard $ Fortitude
Harper Scout $ Reflex Will
Shadowdancer $ Reflex
Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will.
______________________________________________________________________________
(A.6) Skills
By level 20 you can have up to 317 skill points for an intelligent human rogue
right down to 0 for a dumb half-orc fighter. Your ability scores can give up
to a 12 point bonus and the skill focus feat can raise them by another 3
points with other feats rasing some more by 2.
The following lists items that can raise skills even further. Also listed are
racial bonuses and spell equivalents which usually guarantee success for that
action.
Move Silently (+19) (Halflings +2)
Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2),
Boots of Elvenkind (10)
Invisibility - Bard, Sorcerer, Wizard
Sanctuary - Cleric
Hide (+19)
Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2),
Cloak of Elvenkind (10)
Invisibility - Bard, Sorcerer, Wizard
Sanctuary - Cleric
Listen (+20) (Elf, Gnomes, Halflings +2, Half-Elves +1)
Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4),
Sentinel (4)
See Invisibility - Bard, Sorcerer, Wizard
Invisibilty Purge - Cleric, Ranger
True Seeing - Cleric, Druid, Sorcerer, Wizard
Spot (+20) (Elf +2, Half-Elves +1)
Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4),
Sentinel (4)
See Invisibility - Bard, Sorcerer, Wizard
Invisibilty Purge - Cleric, Ranger
True Seeing - Cleric, Druid, Sorcerer, Wizard
Search (+20) (Elf +2, Half-Elves +1)
Watchman's Helm (8), Greater Belt of Guiding Light (4), Eaglebow (2),
Amulet of the Master (6)
Find Traps - Bard, Cleric, Sorcerer, Wizard
True Seeing - Cleric, Druid, Sorcerer, Wizard
Disable Trap (+10)
Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2)
Find Traps - Bard, Cleric, Sorcerer, Wizard
Set Trap (+2)
Gloves of the Rogue (2)
Open Lock (+12)
Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2),
Thieves Hood (2)
Knock - Sorcerer, Wizard
Persuade (+17)
Amulet of the Master (6), Belt of the Performer (4), Armor of Command (5),
Sword of Lyons (2)
Discipline (+12)
Gauntlets of Locking Grip (8), One of Many (3), Imaskari Kama (1)
Taunt (+2)
Uthgardt Holy Shield (2)
Parry (+13)
Greater Gloves of Swordplay (6), Shimmering Blade (5), Hideo's Kama (2)
Pick Pocket (+4)
Gloves of the Rogue (2), Ring of the Rogue (2)
Concentration\Resist Taunt (+12) (Gnomes +2)
Greater Gloves of Concentration (6), Greater Battle Robe (3), Helmet (1),
Many-Starred Cloak (2)
Spellcraft (+11)
Greater Gloves of Spellcraft (6), Greater Battle Robe (3),
Ring of Magic Defences (2)
Lore (+30) (Dwarves +2)
Ring of Scholars (5) x2, Greater Belt of Guiding Light (4),
Amulet of the Master (6), Netherese Axe (10)
Identify - Bard, Sorcerer, Wizard
Heal (+7)
Armor of Comfort (2), Staff of Curing (5)
Animal Empathy (+13)
Greater Gloves of Animal Handling (6), Circling Star (4), Golden Sickle (3)
Dominate Animal - Druid
Perform (+18)
Greater Gloves of the Minstrel (6), Belt of the Performer (4),
Lilting Note (8)
Use Magic Device (0) CHA
Appraise $ (?)
Craft Trap $ (?)
Tumble $ (?)
|B B C D F M P R R S W A A B H S
|b r l r t n A g o o i a s g s d Key Unt
|n d r d r k l r g r z $ $ $ $ $
----------------|---------------------------------------
Animal Empathy |x x x * x x x * x x x x x x x x CHA No
Concentration |- * * * * * * * - * * - - * - - CON Yes
Disable Trap |- - - - - - - - * - - - * - - - INT No
Discipline |* * - - * - - - - - - - - * - - STR Yes
Heal |* * * * * * * * * * * * * * * * WIS Yes
Hide |- * - - - * - * * - - * * - * * DEX Yes
Listen |* * - - - * - * * - - * * - * * WIS Yes
Lore |* * * * * * * * * * * * * * * * INT Yes
Move Silently |- * - - - * - * * - - * * - * * DEX Yes
Open Lock |- - - - - - - - * - - - * - - - DEX No
Parry |* * * * * * * * * - - - - * - - DEX Yes
Perform |x * x x x x x x x x x x x x x x CHA Yes
Persuade |- * * * - * * - * - - - - * * * CHA Yes
Pick Pocket |- * - - - - - - * - - - * - * * DEX No
Search |- - - - - - - * * - - - * - - * INT Yes
Set Trap |- - - - - - - * * - - - * - - - DEX No
Spellcraft |- * * * - - - - - * * - - - - - INT No
Spot |- - - - - - - * * - - * * - - * WIS Yes
Taunt |* * - - - - * - - - - - - * - - CHA Yes
Use Magic Device|x * x x x x x x * x x x * x x x CHA No
Appraise $ |- * - - - - - - * - - - * - * - INT No
Craft Trap $ |* * * * * * * * * * * * * * * - INT Yes
Tumble $ |- * - - - * - - * - - - * - * * DEX No
* Class Skill
- Cross Class Skill
x Exclusive Skill
Key Key Ability
Unt Untrained
______________________________________________________________________________
(A.7) Feats
I shall not repeat the feat descriptions given in the manual but I will sort
them into groups although there is some overlap.
Skills
Skill Focus (Chosen Skill+3)
Improved Parry (Parry+4)
Alertness (Listen+2, Spot+2)
Stealthy (Hide+2, Move Silently+2) $
Artist (1st level, Bard, Perform+2, Spot+2) $
Courteous Magocracy (1st level, Lore+2, Spellcraft+2) $
Silver Palm (1st level, Appraise+2, Persuade+2) $
Thug (1st level, Initiative+2, Persuade+2) $
Blooded (1st level, Initiative+2, Spot+2) $
Improved Initiative (Initiative+4) $
Saving Throws
Luck of Heros (1st level, Fortitude+1, Reflex+1, Will+1) $
Great Fortitude (Fortitude+2)
Lightning Reflexes (Reflex+2)
Iron Will (Will+2)
Bull Headed (1st level, Will+1, Resist Taunt+2) $
Strong Soul (1st level, Will+1, Fortitude+1, Fortitude vs Death+1) $
Snake Blood (1st level, Reflex+1, Fortitude vs Poison+2) $
Resist Poison (Fortitude vs Poison+4) $
Resist Disease (Fortitude vs Disease+4) $
Armor and Weapons
Armor Proficiency Light
Armor Proficiency Medium
Armor Proficiency Heavy
Shield
Weapon Proficiency Simple
Weapon Proficiency Martial
Weapon Proficiency Exotic
Improved Critical (Critial Hit range doubled)
Weapon Focus (Attack+1)
Weapon Specialization (Fighter, Damage+2)
Combat
Ambidexterity (DEX 15)
Two Weapon Fighting
Improved Two Weapon Fighting
Point Blank Shot
Rapid Shot (DEX 13)
Improved Unarmed Strike
Deflect Arrows (DEX 13)
Circle Kick (DEX 15) $
Stunning Fist (DEX 13, WIS 13)
Extra Stunning Attacks $
Blind Fight $
Dirty Fighting $
Rapid Reload (Crossbows) $
Weapon Finesse (DEX used for Melee Attack)
Zen Archery (WIS 13, WIS used for Ranged Attack) $
Active Combat
Called Shot
Disarm (INT 13)
Improved Disarm
Knockdown
Improved Knockdown
Power Attack (STR 13, Attack-5, Dmg+5)
Improved Power Attack (Attack-10, Dmg+10)
Divine Might (Cleric, Paladin, CHA 13) $
Divine Shield (Cleric, Paladin, CHA 13) $
Cleave
Great Cleave $
Defensive
Dodge (DEX 13)
Mobility
Spring Attack $
Expertise (INT 13, Attack-5, AC+5) $
Improved Expertise (Attack-10, AC+10) $
Toughness (+1 HP/level)
Resistance to Energy (5/-) $
Class Specific
Extra Turning (Cleric, Paladin)
Extra Music (Bard) $
Lingering Song (Bard) $
Rogue Bonus Feats
Defensive Roll (also Shadowdancer level 5)
Slippery Mind (also Shadowdancer level 7)
Improved Evasion (also Shadowdancer level 10)
Crippling Strike
Opportunist
Skill Mastery
Spellcasting
Combat Casting
Spell Focus
Greater Spell Focus $
Arcane Defence (Save vs School +2) $
Spell Penetration
Greater Spell Penetration $
Metamagic
Extend Spell (occupy slot one level higher)
Silent Spell (occupy slot one level higher)
Still Spell (occupy slot one level higher)
Empower Spell (occupy slot two levels higher)
Maximize Spell (occupy slot three levels higher)
Quicken Spell (occupy slot four levels higher)
______________________________________________________________________________
(A.8) Multiclass
Multiclassing can create some great unusual characters.
Elf Rogue/Wizard
If you are an experienced player who can manage without high HP and AC, then
my favorite is an Elf Rogue/Wizard -/16/-/16/-/-
As an Elf you get 16 DEX for just 6 ability points rather than 10 giving +3
bonuses to AC, 6 skills and reflex saves.
As a Mage starting with 16 INT you get +12 SP at the start, +3 SP per level
and +3 bonuses to the four INT related skills. I would raise INT to 18 by
level 8 giving +4 SP per level.
As a Rogue I would not advance beyond level 3 as this prevents you casting
level 9 spells. A Level 3 Rogue does 2-12 sneak attack damage, avoids all
damage when making a successful reflex save and keeps the DEX AC bonus when
caught flat footed (off-guard for want of a better word).
Good skills are Spellcraft (+1 Univeral saving throws every 5 levels),
Concentration (resistant to Taunt), Disable (or rather Recover) Trap, Persuade
and with 15 points in Use Magic Device you can use every item in the game.
I recommend those skills because you cannot perform these actions using spells
or potions. You still want some points in other skills so you don't have to
use lots of potions or take up your spell slots.
By Level 20 you should have over 200 skill points, because unlike most other
class combinations you need a high INT.
Elf Rogue/Wizard/Ranger
An alternative is to take 2 levels of Rogue and a level of Ranger. This
gives you +4 to Hide and Move Silently when outside and 5 Feats (Dual Wield,
Weapon Proficiency Simple, Weapon Proficiency Martial, Armor Proficiency
Medium and Shield) in one level! You also get +2 Fortitude saving throws
which a Rogue/Wizard is lacking in (equivalent to the Great Fortitude Feat).
Human Paladin/Sorcerer
If you plan on being a sorcerer, you should start with one level in Paladin
(or one level in Rogue then one level in Paladin).
As a sorcerer you should end up with CHA 19+ and with 1 level in Paladin
this will give you +4 to all saving throws with Divine Grace. You also get
Divine Health making you immune to Disease and feats of Weapon Proficiency
Simple and Martial, Armor Proficiency Light, Medium and Heavy (not that you
will use it later in the game) and Shield.
As a human you won't get an XP penalty and the extra skill point per level
is crucial for a sorcerer.
______________________________________________________________________________
(A.9) Multiplayer
When playing cooperative multiplayer games a character created for the single
player campaign will work well. However if you are in a multiplayer game
where you can be attacked by other players you will only stand a chance if you
are a fighter based character with several hundred HP and four or more attacks
per round. Spell casters don't have a chance, as most players use custom
created items which make them immune to almost every spell you can cast and
they use weapons that will kill you in less than a round.
______________________________________________________________________________
(A.10) Shapeshift
Wild Shape (Druid Level 5, 1 Hour 1/day)
Wolf STR16 DEX22 CON16 AC+4, 10 Temp HP
Panther STR16 DEX22 CON16 AC+4, 10 Temp HP
Boar STR20 DEX16 CON22 AC+4, 10 Temp HP
Brown Bear STR22 DEX16 CON16 AC+4, 10 Temp HP
Badger STR16 DEX16 CON22 AC+5, 10 Temp HP
Improved Wild Shape - Dire (Druid Level 12, 1 Hour 4/day)
Wolf STR25 DEX22 CON17 AC+8, 20 Temp HP
Panther STR25 DEX22 CON17 AC+8, 20 Temp HP
Boar STR27 DEX16 CON22 AC+8, 20 Temp HP
Brown Bear STR31 DEX16 CON19 AC+8, 20 Temp HP
Badger STR16 DEX18 CON22 AC+10, 20 Temp HP
Elemental Shape - Huge (Druid Level 16, 1 Hour 1/day)
Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis,
Poison, Disease
Fire STR19 DEX19 CON26 AC+5, 0 Temp HP
Earth STR30 DEX10 CON22 AC+7, 0 Temp HP
Water STR25 DEX22 CON19 AC+10, 0 Temp HP
Air STR19 DEX30 CON19 AC+10, 0 Temp HP
Improved Elemental Shape - Elder (Druid Level 20, 1 Hour 3/day)
Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis,
Poison, Disease
Fire STR23 DEX19 CON30 AC+6, 0 Temp HP
Earth STR34 DEX10 CON22 AC+10, 0 Temp HP
Water STR29 DEX22 CON23 AC+10, 0 Temp HP
Air STR23 DEX34 CON19 AC+10, 0 Temp HP
Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level)
Immunity Movement Speed Decrease
Fey STR10 DEX24 CON10 AC+5, 0 Temp HP
Zombie STR14 DEX14 CON14 AC+0, 20 Temp HP
Troll STR23 DEX14 CON23 AC+5, 10 Temp HP, Regenerating
Umber Hulk STR23 DEX15 CON19 AC+7, 30 Temp HP, True Seeing
Giant Spider STR19 DEX17 CON12 AC+5, 20 Temp HP
Immunity Paralysis, Slow, Entangle
Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level)
Immunity Movement Speed Decrease
STR20 DEX22 CON18 AC+4, 1D6/Level Temp HP, Attack +3
Tenser's Sword (Longsword +3, +1D6 Fire dmg)
Immunity Mind Spells
Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level)
Immunity Movement Speed Decrease
Fire Giant STR30 DEX30 CON21 AC+10, 200 Temp HP
Death Slaad STR24 DEX36 CON24 AC+10, 225 Temp HP, Regenerating
Balor STR24 DEX30 CON24 AC+10, 250 Temp HP, Spell res 28,
Immunity Poison
Red Dragon STR36 DEX30 CON21 AC+10, 150 Temp HP, Spell res 20
True Seeing, Immunity Paralysis, Mind Spells, Sneak Attack
Iron Golem STR30 DEX20 CON20 AC+10, 300 TEMP HP
Immunity Poison, Critical Hit, Death Magic, Ability Decrease,
Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level
Tip: If when leveling up you don't meet a feat ability score prerequisite,
for example DEX 15 for Ambidexterity, simply level up whilst shapeshifted.
==============================================================================
(B) Henchmen
There is a one time fee of 200GP to hire a henchman. This is reduced to 150GP
if you have a good CHA or are the same race. This fee can be reduced 25GP or
50GP depending how high your persuade skill is.
Notes:
- Abilities in brackets are those that have been magically increased
- Quest 1 cannot be finished until your reach level 6
- Quest 2 cannot be finished until your reach level 10
- Henchmen do not advance beyond level 14
- All reward items have a value of 0GP
Tip: You can keep the previous items by removing them from your inventory
after starting the conversation having completed the quest. This is only of
any real use for the rings as you can wear both.
Pavel - Male Human Reconciler Fighter
L1 15/13/12/10/12/8 AC14 Morningstar
(B.1) Tomi Grin Undergallows - Male Halfling Free Spirit Rogue
L4 10/(22)/16/12/10/10 AC17 Kukri+1, Tomi's Shortbow +1
L5 10/(22)/16/12/10/10 AC18 Kukri+1, Tomi's Shortbow +1
L6 10/(22)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1
L7 10/(23)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1
L8 10/(24)/16/12/10/10 AC21 Kukri+1, Tomi's Shortbow +1
L9 10/(24)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2
L10 10/(25)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2
L11 10/(25)/16/12/10/10 AC24 Kukri+2, Tomi's Shortbow +2
L12 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3
L13 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3
L14 10/(26)/21/12/10/10 AC28 Kukri+3, Tomi's Shortbow +3
Quest 1: Find Official Document
Gives You: Tomi's Contract
Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1)
Quest 2: Find The Star of Calimshan ruby
Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2)
Quest 3: Find The Ashes of Running Wolf
Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide,
Pick Pocket, Move Silently +2)
(B.2) Boddyknock Glinckle - Male Gnome Judge Sorcerer
L4 10/12/(19)/12/8/16 AC11 Boddyknock's Crossbow +1, Dagger +1
L5 10/12/(19)/12/8/(17) AC11 Boddyknock's Crossbow +1, Dagger +1
L6 10/12/(19)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1
L7 10/12/(20)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1
L8 10/12/(20)/12/8/(19) AC12 Boddyknock's Crossbow +1, Dagger +1
L9 10/12/(20)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2
L10 10/12/(21)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2
L11 10/12/(21)/12/8/(20) AC13 Boddyknock's Crossbow +2, Dagger +2
L12 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3
L13 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3
L14 10/12/(23)/12/8/(21) AC24 Boddyknock's Crossbow +3, Dagger +3
Quest 1: Find Leaven Bread Recipe
Gives You: Boddyknock's Gem
Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1)
Quest 2: Find Prism Blossom Seed
Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1)
Quest 3: Find a dragon's scale
Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1)
(B.3) Daelan Red Tiger - Male Half-Orc Rebel Barbarian
L4 19/14/14/10/10/7 AC16 Double Axe+1, Daelan's Longbow+1
L5 19/14/14/10/10/7 AC17 Double Axe+1, Daelan's Longbow+1
L6 19/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1
L7 (22)/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1
L8 (23)/14/14/10/10/7 AC19 Double Axe+1, Daelan's Longbow+1
L9 (23)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2
L10 (24)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2
L11 (24)/14/14/10/10/7 AC22 Double Axe+2, Daelan's Longbow+2
L12 (25)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3
L13 (26)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3
L14 (26)/14/(19)/10/10/7 AC26 Double Axe+3, Daelan's Longbow+3
Quest 1: Find Uthgardt Iron Brooch
Gives You: Daelan's Feather
Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear)
Quest 2: Find Great Axe with Notched Blade
Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear)
Quest 3: Find Uthgardt Ceremonial Spear
Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear,
Spell res 12)
(B.4) Grimgnaw - Male Dwarf Dominator Monk
L4 16/16/20/10/(17)/4 AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2)
L5 16/16/20/10/(17)/4 AC21 Unarmed +8 1D8+3 +2 Cold dmg
L6 16/16/20/10/(17)/4 AC23 Unarmed +8 1D8+3 +2 Cold dmg
L7 (19)/16/20/10/(18)/4 AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg
L8 (20)/16/20/10/(18)/4 AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg
L9 (20)/16/20/10/(18)/4 AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg
L10 (21)/16/20/10/(19)/4 AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg
L11 (21)/16/20/10/(19)/4 AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg
L12 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
L13 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
L14 (22)/16/(25)/10/(19)/4 AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg
Quest 1: Find Alaganda's Silver Ring
Gives You: Gringnaw's Gem
Reward: 100XP, Amulet of the Long Death +1 (CON+1, Spell res 10)
Quest 2: Find Corpse Hand
Reward: 200XP, Amulet of the Long Death +3 (CON+3, Spell res 10)
Quest 3: Find Blessed Dagger
Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, Spell res 10,
Immunity Level Drain)
(B.5) Linu La'Neral - Female Elf Benefactor Cleric
L4 16/12/(13)/10/16/12 AC19 Mace+1, Linu's Crossbow +1
L5 16/12/(13)/10/(17)/12 AC19 Mace+1, Linu's Crossbow +1
L6 16/12/(13)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1
L7 16/12/(14)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1
L8 16/12/(14)/10/(19)/12 AC22 Mace+1, Linu's Crossbow +1
L9 16/12/(14)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2
L10 16/12/(15)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2
L11 16/12/(15)/10/(20)/12 AC23 Mace+2, Linu's Crossbow +2
L12 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3
L13 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3
L14 16/12/(17)/10/(21)/12 AC28 Mace+3, Linu's Crossbow +3
Quest 1: Find Silver Chalice of Moonbow
Gives You: Linu's Token (Flower)
Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision)
Quest 2: Find Journal of Synth La'neral
Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision)
Quest 3: Find Volcanis Oak Seed
Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells)
(B.6) Sharwyn - Female Human Reconciler Bard
L4 (18)/15/12/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L5 (18)/15/(14)/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3
Quest 1: Find Celestial Elixir
Gives You: Sharwyn's Contract
Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1)
Quest 2: Find Lock of Nymph's Hair
Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2)
Quest 3: Find Tamorlyn's Song
Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4)
==============================================================================
(C) Custom Items
This sections covers the items you can create throughout the game.
(C.1) Marrok's Forge (Chapter 1 - City Core, Shining Knight Arms and Armor)
Marrok will enhance +1 enchanted items for 500GP and the following components.
Adamantine
Axe of the Tall Kin +1 (Double Axe, Light 10m) 1029GP
Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP
Rune Hammer +1 (War Hammer, Spell res 10) 1799GP
Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m) 1982GP
Stonefire Axe +1 (Greataxe, +2 Fire dmg) 2219GP
Harbinger Kin +1 (Greatsword, +2 Fire dmg) 2240GP
Sea Reaver +1 (Scythe, Cast Resist Elements) 2626GP
Desert Wind +1 (Scimitar, +1D6 Fire dmg) 3712GP
Diamond
Storm +1 (Light Hammer, +1D4 Electrical dmg) 2205GP
Astral Blade +1 (Longsword, +1D4 Sonic dmg) 2215GP
Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical) 2865GP
Dragon Blood
Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round) 1919GP
Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold) 3164GP
Ravager +1 (Halberd, +1D6 Sonic dmg) 3709GP
Reaver +1 (Heavy Flail, +1D6 Cold dmg) 3712GP
Fairy Dust
Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP
Feyduster +1 (Short Sword, DC14 Daze 75%/1 round) 1912GP
Drone +1 (Morning Star, DC14 Slow 50%/2 rounds) 2531GP
Gargoyle Skull
Whitebone Armor (Half Plate, AC Armor+2) 1233GP
Ironwood
Ironwood Mace +1 (Dire Mace, Weigth-40%) 875GP
Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP
Foundation +1 (Light Flail, DC14 Knock) 2531GP
Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen) 2596GP
Special Holy Water
Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP
Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day) 1696GP
Mace of Disruption +1 (+2 vs Undead) 1717GP
(C.2) Imaskarran Tomes (Chapter 2 - Port Llast, Eltoora's Lab)
After collecting the Imaskarran Tomes you can create items by putting the
following components in the chest and casting a spell on it.
Staff of Power (Fire)
Quartz Crystal, Fire Beetle's Belly and cast Fireball
Ring of Elemental Resistance (Life)
Quartz Crystal, Fen Berry and cast Endure Elements
Amulet of Natural Armor +3 (Ice)
Quartz Crystal, Skeleton's Knuckle and cast Mage Armor
Ring of Protection +3 (Death)
Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility
Wand of Lightning (Resonance)
Ettercap Silk Gland, Fen Berry and cast Lightning Bolt
(C.3) Alchemist's Apparatus (Chapter 2 - Castle Jhareg, Quint's Chambers)
Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a
divine spell on it to create five potions of that spell. You can only do this
once for each spell.
Spells that work
Aid, Cure Light Wounds, Cure Serious Wounds
Spells that don't work
Bless, Cure Moderate Wounds
(C.4) Fantabulous Contrapulator (Chapter 2 - Luskan, Sewers)
Set the levers and use the Contrapulator Activation Switch to create up to 30
potions.
Water Wind Stone Fire
N N N N Nothing
N N N Y Potion of Lore
N N Y N Potion of Barkskin
N N Y Y Potion of Bull's Strength
N Y N N Potion of Aid
N Y N Y Potion of Cat's Grace
N Y Y N Potion of Invisibility
N Y Y Y Potion of Cure Serious Wounds
Y N N N Potion of Cure Light Wounds
Y N N Y Potion of Fox's Cunning
Y N Y N Potion of Endurance
Y N Y Y Nothing
Y Y N N Potion of Cure Moderate Wounds
Y Y N Y Potion of Speed
Y Y Y N Potion of Clarity
Y Y Y Y Bottle of Sewage
(C.5) Hasuraman's Tomes (Chapter 3 - Beorunna's Well, Many-Starred Cloak)
When you find one of Hasuraman the Muddled's tomes, you can create the item by
putting the components in the Wizard's Chest and casting a spell on it.
Gargoyle Boots (Tome of Boots)
Bodak's Tooth, Gargoyle Skull and cast Stoneskin
Staff of Power (Tome of Power)
Bodak's Tooth x2 and cast Feeblemind
Crystal Robes (Tome of Robes)
Fire Beetle Belly, Quartz Crystal and cast Enervation
Amulet of Natural Armor +5 (Tome of the Amulet)
Fenberry, Slaad's Tongue and cast Mage Armor
Ring of Regeneration +4 (Tome of the Ring)
Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow
(C.6) Barun Silverblade (Chapter 3 - Beorunner's Well, Trading Post)
Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
use +2 or higher items but there is no benefit).
Adamantine
Axe of the Tall Kin +3 (Double Axe, Light 10m) 7189GP
Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil) 14203GP
Rune Hammer +3 (War Hammer, Spell res 14) 16815GP
Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day, 26295GP
Light 10m)
Stonefire Axe +2 (Greataxe, +1D6 Fire dmg) 7636GP
Harbinger Kin +3 (Greatsword, +1D6 Fire dmg) 12978GP
Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist 6550GP
Elements)
Desert Wind +2 (Scimitar, +1D10 Fire dmg) 14343GP
Diamond
Storm +2 (Light Hammer, +1D6 Electrical dmg, 10/- Electrical) 11060GP
Astral Blade +2 (Longsword, +1D10 Sonic dmg) 14343GP
Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental) 7171GP
Dragon Blood
Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds) 10661GP
Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold) 11914GP
Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP
Reaver +2 (Heavy Flail, +1D10 Cold dmg) 14343GP
Fairy Dust
Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP
Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds) 10654GP
Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP
Gargoyle Skull
Whitebone Armor +2 (Half Plate, AC Armor+2, 15/+1) 9710GP
Ironwood
Ironwood Mace +3 (Dire Mace, Weight-40%) 6755GP
Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP
Foundation +4 (Light Flail, DC14 Knock) 0GP
Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg, 14497GP
Keen, Discipline+2)
Special Holy Water
Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP
Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2, 6661GP
Cast See Invisibility 2/day)
Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead) 6741GP
(C.7) Gem Grinder (Shadows of Undrentide)
Ring of Disease Resistance
Quartz Crystal, Green Spore
Lesser Amulet of Health
Quartz Crystal, Shadow's Hart
Timonen Great Sword
Quartz Crystal, Practice Sword
Potion of Barkskin
Fenberries x2, Empty Bottle
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(D) Stores
(D.1) General Store
Academy, Training Halls - Olgerd
Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare,
Protection From Alignment, Ray of Enfeeblement, Color Spray, Mage Armor,
Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost,
Summon Creature I, Daze
(D.2) General Store +1
City Core, Cloaktower - Eltoora Sarptyl (members only)
Docks, Twenty in a Quiver - Jerol
Helm's Hold - Johnny
Ring of the Wood Elves
ALL ARMOR +1 except Full Plate +1
Small Shield +1 Large Shield +1
Tower Shield +1 Moonstone Mask
ALL WEAPONS +1
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Protection +1 Ring of Clear Thought +1
Ring of Insight Periapt of Wisdom +1
Amulet of Natural Armor +1 Wand of Missiles
Wand of Negative Energy Wand of Stinking Cloud
Bag of Holding
Potions: Antidote, Speed, Heal
Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web,
Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV,
Endurance, Restoration, Wall of Fire
(D.3) General Store +2
Green Griffon Inn - Mutamin
Luskan, Colmarr's Shop - Clomarr the Uncanny
Storm Armor Silvermane's Axe
Blade of the Gladiator The Dagger of Chaos
ALL ARMOR +1
ALL ARMOR +2 except Full Plate +2
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Tower Shield +1 Tower Shield +2
ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1
ALL WEAPONS +2
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Insight Ring of Scholars
Ring of Protection +2 Ring of Clear Thought +2
Scarab of Protection +1 Scarab of Protection +2
Amulet of Natural Armor +2 Periapt of Wisdom +2
Wand of Negative Energy Wand of Lightning
Wand of Fire Wand of Stinking Cloud
Wand of Fear Harp of Pandemonium
Harp of Haunting Bag of Holding
Potions: Antidote, Speed, Heal
Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration,
Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword,
Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball,
Greater Dispelling, Resurrection, Planar Binding, Power Word Stun,
Raise Dead
Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid,
Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost,
Minor Holy
(D.4) General Store +3
Beorunna's Well, Trading Post - Husher Clay
ALL ARMOR +2
ALL ARMOR +3 except Full Plate +3
Full Plate +1
Small Shield +2 Small Shield +3
Large Shield +2 Large Shield +3
Tower Shield +2 Tower Shield +3
ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2
ALL WEAPONS +3 except Dagger+3
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Insight Ring of Scholars
Ring of Protection +2 Ring of Protection +3
Ring of Clear Thought +2 Ring of Clear Thought +3
Amulet of Natural Armor +2 Amulet of Natural Armor +3
Scarab of Protection +2 Scarab of Protection +3
Periapt of Wisdom +2 Periapt of Wisdom +3
Wand of Fire Wand of Lightning
Wand of Arcane Disjunction Wand of the Heavens
Wand of Summoning Wand of Paralyzation
Staff of Valmaxian Harp of Pandemonium
Harp of Charming Harp of Haunting
Instrument of the Winds Bag of Holding
Potions: Antidote, Speed, Heal
Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle,
Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste,
Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle,
Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill,
Raise Dead, Time Stop, Weird
(D.5) Weapon Store
City Core, Shining Knight Arms and Armor - Durga
Large Shield +1 Small Shield +1
Padded Armor +1 Breastplate +1
Full Plate Boots of Striding +1
Greater Archer's Belt Greater Swordsman's Belt
Greater Brawler's Belt Lesser Gauntlets of Ogre Power
Bracers of Dexterity +1
Bullet of Screaming Fire Bullet
Ice Arrow Bolt of Piercing
(D.6) Weapon Store +1
Port Llast, The Cracked Anvil - Blacksmith
Luskan, Smithy - Smith
Mirror Shield Darksteel Tower Shield
Mithral Splint Mail Armor of the Stars
Armor of Horus-Re
ALL ARMOR +1
Small Shield +1 Large Shield +1
Tower Shield +1 Greater Archer's Belt
Greater Brawler's Belt Greater Swordsman's Belt
Lesser Gauntlets of Ogre Power Gauntlets of Ogre Power
Bracers of Armor +2 Bracers of Dexterity +2
Boots of Striding +2
ALL WEAPONS +1 except Short Sword +1
Giant's Bane Bullet of Smiting
Bullet of Screaming Acid Arrow
Fire Arrow Ice Arrow
Bolt of Piercing Bolt of Fire
Ring of Protection +2 Amulet of Natural Armor +2
Potions: Antidote
(D.7) Weapon Store +2
Beorunna's Well, Mercenary Enclave - Rolkid
Mithral Shield Shield of the Dragonslayer
Elven Ceremonial Armor Adamantine Breastplate
Mirrored Armor Chainmail of Speed
Squire's Defense Armor of Freedom
ALL ARMOR +1 except Full Plate +1
ALL ARMOR +2 except Full Plate +2
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Tower Shield +1 Tower Shield +2
Cloak of Protection +3 Boots of Striding +3
Gauntlets of Ogre Power Bracers of Armor +3
ALL WEAPONS +1
ALL WEAPONS +2
ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
Ring of Scholars Ring of Protection +3
Amulet of Natural Armor +3
Potions: Antidote, Cure Critical Wounds
(D.8) Weapon Store +3
City Core, Shining Knight Arms and Armor - Durga
ALL ARMOR +3
Small Shield +3 Large Shield +3
Tower Shield +3 Cloak of Protection +5
Gauntlets of Ogre Power Bracers of Armor +5
Boots of Striding +5
ALL WEAPONS +3
Composite Shortbow +2 Composite Longbow +3
ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
Ring of Scholars Ring of Protection +5
Amulet of Natural Armor +5
Potions: Antidote, Cure Critical Wounds
(D.9) Temple Store
City Core, Hall of Justice - Aribeth
Beggar's Nest, Temple of Helm - Priest of Helm
Peninsula - Priest of Helm
Bracers of Armor +1 Bracers of Dexterity +1
Lesser Belt of Guiding Light Belt of Inertial Barrier
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Boots of the Sun Soul +1 Boots of the Sun Soul +2
Boots of Striding +1 Robes of the Old Order
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Banded Mail +1 Cloak of Fortification +1
Cloak of Movement
Kama +1 Light Flail +1
Ring of Protection +1 Ring of Resistance +1
Amulet of Natural Armor +1 Periapt of Wisdom +1
Lesser Amulet of Health Lesser Amulet of the Master
Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison,
Raise Dead, Remove Disease, Sound Burst, Silence, Restoration
(D.10) Temple Store +1
Port Llast, Temple of Tyr - Neurik
Luskan, Temple of Tyr - Priest of Tyr
Armor of Comfort Protector
Robes of the Old Order Improved Robes of the Old Order
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Robes of the Shining Hand +3 Robes of the Dark Moon
Boots of the Sun Soul +1 Boots of the Sun Soul +2
Boots of Elvenkind Boots of Striding +2
Watchman's Helm Belt of Inertial Barrier
Lesser Belt of Guiding Light Belt of Guiding Light
Bracers of Dexterity +2 Bracers of Armor +2
Gloves of the Yellow Rose +2 Gloves of the Yellow Rose +3
Cloak of Fortification +1 Cloak of Fortification +2
Cloak of Movement
Composite Shortbow +1 Composite Longbow +1
Kama +1 Kama +2
Lightning Bullet Ice Bullet
Fire Bullet Bullet of Smiting
Bolt of Lightning Bolt of Frostbite
Bolt of Piercing Bolt of Fire
Piercing Arrow Lightning Arrow
Ice Arrow Fire Arrow
Acid Arrow
Ring of Resistance +1 Ring of Resistance +2
Ring of Protection +2 Lesser Ring of Power
Amulet of Natural Armor +2 Periapt of Wisdom +2
Lesser Amulet of Health Amulet of Health
Scarab of Protection +1 Scarab of Protection +2
Lesser Amulet of the Master Wand of the Heavens
Rod of Resurrection
Potions: Cure Critical Wounds, Antidote, Heal
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection,
Remove Disease, Silence
(D.11) Temple Store +2
Beorunna's Well, Temple of Tyr - Neurik
Balduran's Armor Shield of the Holy
Cloak of Fortification +2 Cloak of Fortification +3
Robes of the Shining Hand +3 Improved Robes of the Old Order
Robes of the Dark Moon Boots of Striding +2
Boots of Speed Gargoyle Boots
Boots of the Sun Soul +3 Gloves of the Yellow Rose +3
Bracers of Armor +2 Bracers of Dexterity +2
Belt of Guiding Light Greater Belt of Guiding Light
Composite Shortbow +1 Composite Shortbow +2
Composite Longbow +1 Composite Longbow +2
Kama +1 Kama +2
Kama +3
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Scholars Ring of Protection +2
Ring of Resistance +2 Ring of Resistance +3
Ring of Power Amulet of Natural Armor +2
Scarab of Protection +2 Periapt of Wisdom +2
Amulet of Health Greater Amulet of Health
Amulet of the Master Wand of the Heavens
Rod of Resurrection
Potions: Cure Critical Wounds, Antidote, Heal
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
(D.12) Temple Store +3
City Core, Hall of Justice - Oleff
Robes of the Shining Hand +5 Improved Robes of the Old Order
Robes of the Dark Moon Cloak of Fortification +3
Boots of the Sun Soul +5 Boots of Striding +5
Bracers of Dexterity +5 Bracers of Armor +5
Gloves of the Yellow Rose +5 Greater Belt of Guiding Light
Composite Shortbow +2 Composite Shortbow +3
Composite Longbow +2 Composite Longbow +3
Kama +1 Kama +2
Kama +3
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Potions: Cure Critical Wounds, Antidote, Heal
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
Ring of Scholars Ring of Protection +5
Ring of Resistance +3 Ring of Power
Ring of Regeneration +4 Amulet of Natural Armor +5
Scarab of Protection +5 Periapt of Wisdom +5
Greater Amulet of Health Amulet of the Master
Wand of the Heavens Rod of Resurrection
(D.13) Druid Store
City Core by The Great Tree - Nyatar
Cloak of the High Forest
Studded Leather Armor +1 Small Shield +1
Greater Gloves of Animal Handling Boots of Hardiness +1
Bullet of Smiting
Ring of Protection +1 Periapt of Wisdom +1
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison
(D.14) Druid Store +1
Port Llast by Ballard's Grove - Ballard
The Great Oak
Padded Armor +1 Leather Armor +1
Studded Leather Armor +1 Hide Armor +1
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Boots of Hardiness +1 Boots of Hardiness +2
Spear +1 Scythe +1
Quarterstaff +1 Sickle +1
Club +1 Scimitar +1
Dagger +1 Sling +1
Giant's Bane Farel's Gold
Bullet of Smiting Bullet of Screaming
Lightning Bullet Ice Bullet
Fire Bullet
Scarab of Protection +1 Scarab of Protection +2
Amulet of Natural Armor +2 Periapt of Wisdom +2
Ring of Protection +2
Potions: Cure Critical Wounds, Antidote
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
(D.15) Druid Store +2
Beorunna's Well by Druid Grove - Yusam
Ceremonial Uthgardt Belt
Padded Armor +1 Padded Armor +2
Leather Armor +1 Leather Armor +2
Studded Leather Armor +1 Studded Leather Armor +2
Hide Armor +1 Hide Armor +2
Boots of Hardiness +2 Boots of Hardiness +3
Small Shield +2 Small Shield +3
Large Shield +2 Large Shield +3
Sling +1 Sling +2
Dagger +1 Dagger +2
Sickle +1 Sickle +2
Club +1 Club +2
Scimitar +1 Scimitar +2
Spear +1 Spear +2
Quarterstaff +1 Quarterstaff +2
Scythe +1 Scythe +2
Giant's Bane Farel's Gold
Bullet of Smiting Bullet of Screaming
Lightning Bullet Ice Bullet
Fire Bullet
Ring of Protection +2 Amulet of Natural Armor +2
Scarab of Protection +2 Periapt of Wisdom +2
Potions: Cure Critical Wounds, Antidote
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
(D.16) Druid Store +3
City Core by The Great Tree - Nyatar
Padded Armor +3 Leather Armor +3
Studded Leather Armor +3 Hide Armor +3
Small Shield +3 Large Shield +3
Boots of Hardiness +3
Spear +3 Scythe +3
Quarterstaff +3 Sickle +3
Club +3 Scimitar +3
Dagger +3 Sling +3
Giant's Bane Farel's Gold
Bullet of Smiting Bullet of Screaming
Lightning Bullet Ice Bullet
Fire Bullet
Ring of Protection +5 Amulet of Natural Armor +5
Periapt of Wisdom +5 Scarab of Protection +5
Potions: Cure Critical Wounds, Antidote
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
(D.17) Rogue Store
City Core, Moonstone Mask - Torgo
Docks, Seedy Tavern - Auctioneer
Bracer's of Armor +1 Bracer's of Dexterity +1
Belt of Agility +1 Mask of Persuasion
Thieves Hood
Bolt of Piercing Piercing Arrow
Mild Poison Bolt Poison Bolt
Mild Poison Arrow Poison Arrow
Ring of Protection +1 Amulet of Natural Armor +1
Potions: Cat's Grace
Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative,
Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle,
Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost
(D.18) Rogue Store +1
Port Lla |