Day One:
1) Go to the Hospital. Take a good look at the dead dude. His name is Reno
Davis. Look him up in the Info selection from MAD.
2) Go to the Bar. Play the Video Game. The first time, some dudes will drag
you away and make you chuck knives between a guy's fingers. This takes
practice, but can be done. When you accomplish this, play the game again. This
time, make a COMPLETE map of the maze, including the location of the little
squares. If you have trouble, use graph paper. The map is important.
3) Go to The Park where the bathrooms are. Go to the ladies room (on the left)
and go to the very last toilet on the right. Sit on it and flush it three
times. Whoosh!
4) Ok, this sewer you're in now, this is the maze from the arcade game. Every
square in your map is a key card. Get EVERY Key Card before you leave the
maze. Pay CLOSE attention to your map. When you get to the cave with the dock,
make SURE you get the medallion from the dock.
5) Go to Coney Island. Play Kewpie Doll Baseball. Hit the Dolls in this order.
1) Top row, third doll.
2) Middle Row, second doll.
3) Bottom Row, last doll.
When the guy looks at you funny, show him the medallion. He'll give you a data
card.
At the end of each day, MAD will ask you for the names of your suspect(s). I
have found that it doesn't make a difference what you put, but the best names
to use are probably Phillipe Cook, Harvey Osborne, Anna Osborne, and Harry
Jones.
End of Day One.
Day Two:
1) Go to your Tracker and track the other two dudes that were with the
original guy you were tracking. One goes to the Museum and one to the Park.
2) Go to the Wretched Excess Nightclub. Go around into the alley. This next
arcade sequence is pretty self explanatory. You don't really need to save the
game here because of the fact that they let you keep doing the same thing over
and over again even though you keep dying. When you make it through here,
though, it may be a good idea to save. Once you're in the Nightclub, take a
closer look at the people. When you get to the screen where you're looking the
backs of people's heads and the rock group, take a closer look at the only
person that has a brown robe on, on the left half of the screen. When you get
knocked over, a keycard will fall onto the ground. Before the bouncer can grab
you and throw you out, grab the keycard. You should now have a total of 13
keycards between this one and the sewer maze.
3) Go to Central Park. You'll notice that if you point the arrow up and start
moving to the left or right, the arrow will blink off and on. This means that
there isn't just ONE screen above here, each time it's blinking on and off
you're traveling to a different ANGLE. So instead of three possible ways to go
from this screen, there are actually about 15.
FIRST SCREEN: Get the arrow to be pointing right but be as far down as you can
get it. Move it up twice. It should still be facing right. Hit Enter.
SECOND SCREEN: Line the arrow up with the path straight ahead of you facing
up. Move it to the left twice. Hit Enter.
THIRD SCREEN: Line the arrow up with the path facing right, just below the
tree. Hit Enter.
FOURTH SCREEN: Get the arrow to line up with the path straight ahead of you
facing up. Move it to the left four times. Hit Enter.
FIFTH SCREEN: Get the arrow as far to the right as you can get it and still be
facing up. Move it to the left once. Hit Enter.
SIXTH SCREEN: Get the arrow to be facing left but as far up as you can get it.
Hit Enter. Pick up the crowbar. You should now be back at the fifth screen you
were just at. Make the arrow face down and Hit Enter. Now you're at the
previous screen. Make the arrow be pointing up but as far left as you can get
it. Now move it twice to the right. Hit Enter. For this screen, make the arrow
be pointing right but as far up as you can get it. Hit Enter. For this screen,
get the arrow to be pointing up just left of the monument. Move it to the left
5 (if not 5, 6) times. Hit Enter. You should now see a dead dude. Take a close
look at the papers around him, and at his face.
4) Go to your Mad Info. Look up Harvey Osborne.
5) Go to Harvey Osborne's House, near the museum. Look in the shopping bag and
get the key. Push the button. This game has quite a body count, doesn't it?
Take a look at the bitch, push the button again, and leave.
6) Go back to your tracker and watch the guy that goes to the museum. Make a
map of where he went. You CAN NOT mess up at the museum. You need every key
card, all 13.
7) Go to the museum. Go around to the locked glass doors and use the keys. Use
your map to get through the museum, up to the fourth floor where the dude's
signal stopped. When you use a keycard to open a door, you must pass through
the door QUICKLY, or it will close. When you get to the big wooden door, use
the crowbar. When the dragon starts to run after you, use the medallion. He'll
remove the wood and you can go through. When you get to the dead dude, take a
close look at the map on the wall and at the dead dude. Take the Module out of
his hands.
End of Day Two
Day Three:
1) Go to the cemetary. There's nothing you need here, but the sight of the
dead orb with the spear through him is worth going.
2) Go to the Church. Go to the set of candles ob the left. Light them in this
order.
1) Top Row, first candle.
2) Middle Row, third candle.
3) Bottom Row, fourth candle.
Take the Module out of the compartment. Extinguish the candles.
3) Go to Abdul's Pawn Shop. Take a closer look at him. Buy the badges in this
order.
1) The Cross
2) The one near it that looks like one vertical line, with a bunch of
horizontal lines extending out of it to the right, the longest one being the
one on the bottom.
3) The Star
You should now fall through a trap door and land in a secret room with a
painting and a door. Take a closer look at the painting. You will be prompted
to enter a code. The correct code will let you pass to the next room, each one
identical to the first. The codes are as follows:
1) 4,1
2) 1,0,3,1
3) 2,6,4
4) 4,2,5
You should now see a dead body (Yes, ANOTHER dead body). Take a close look at
this one two. Go around the corner and you should see a dude standing on a
ladder leading to a manhole. He'll jump down and try to stab you. This section
is similar to the punks in the alley behind the nightclub. When you punch him
and he runs away, pick up the piece of paper he drops.
It reads: 843769
Climb up the ladder.
4) Go to the theatre in Times Square. Go to the room on the right and remove
the picture on the left of the wall facing straight ahead of you.
The code is (yep, you guessed it):
843769
Take out the paper. It reads:
UCUCC
5) Go to your MAD Info. Look up Harry Jones.
6) Go to Harry Jones's House, it's on the southern tip of Manhatten. Go over
to the radio, and smash it with the crowbar. Remove the Module.
7) Go to your MAD Info. Look up Phillipe Cook.
8) Go to The Empire State Building. Go to the computer and turn it on.
The password is (yep, you guessed it):
UCUCC
Select Site Alpha, and switch the robot from Special Detail (or whatever) to
Hall Patrol. Quit the computer.
End of Day Three
Day Four:
1) Go to the hospital. The Robot should not be gurading the door anymore. Go
through the door. Don't worry about being caught and thrown in the room with
pile of bones. Use the crowbar on the window. This is what it means to be
"transfered to Chicago." Now wait until the guard, the orb, and the other
robot leave the room. Take a closer look at the machine. Take Module D. The
switch goes up and down, as well as the middle stopped position. Fix it so
that the belt goes left, away from the People-Smasher. Climb up the ladder and
you'll pass out of the room via the conveyer belt. Now, just what we all
needed, another arcade sequence. This one is a mother, but not as hard as the
punks outside the nightclub (at least we didn't think so). When you get
through it, you'll wind up falling out a window and landing outside the
hospital.
2) Go to Grand Central Station. Take a look at the three little windows at the
lower left side of the screen. Use the crowbar. Climb through the window and
enter the ship. First press the upper left button (the only button you're
allowed to press at all so far). You now have access to the three square
buttons on the bottom of the screen and the three other assorted buttons above
it. Now press the middle square button. After the little scene with the guard
robots is over, press the upper middle button with the little screen. Now
press the button just to the right of it. Now press the right square, and then
the left square. Manuever the ship out through the hatch in the upper right
wall.
3) This maze is so easy I'm not going to take you through it. You got this
far, you can make it through here without my help.
4) After you come up through the bathrooms at the park, see Philippe getting
into his ship, and it says, "Meanwhile, back in your cockpit...", take a
closer look at the screen.
5) You're now flying around New York. You must drop bombs on Sites Alpha,
Beta, Gamma, and Delta. It doesn't matter in which order. First go to the
Statue of Liberty. See the big island with the star where the Statue should
be? Guess again, it ain't there. See the two small islands to the left? Go to
the lower left island. Press Enter to Drop the Bomb. Try to hit the colored
square on the island. You may have to experiment. Next go up to the screen
with the Hospital, The Empire State Building, and Grand Central Station. You
now have to contend with Philippe. Don't let him touch you, if he does you've
got a problem. Drop a bomb on the Empire State Building. If you don't remember
where it is, load in a game where it's a location on your map, and take a note
of where it is. Next, drop one on Grand Central Station. Finally, on Bellevue
Hospital. If you mess up with even ONE bomb, let Phil kill you and start over,
you need all four to hit their targets. As I said before, this exact order
isn't necessary, but I went from hardest to hit to easiest to hit, so you
don't hit all the easy ones and mess up on the hard ones after all that work.
You've now done all the typing and keypressing necessary. All that remains is
to watch the ending sequences and tell all your friends that you "solved"
Manhunter: New York.
BY:JASON O. BRANDON
------------------------------------------------------------------------------
DAY I
-------
I'VE WATCHED THE TRACKER SO WHAT DO I DO?
1. YOU SHOULD FOLLOW THE TARGET'S TRAIL BY TRAVELING TO THE LOCATIONS THAT
YOUR TARGET VISITED.
2. TO TRAVEL, SELECT TRAVEL FROM THE MENU OR PRESS F3. POSITION THE MARKER
OVER BELLEVUE HOSPITAL AND PRESS "ENTER".
------------------------------------------------------------------------------
BELLEVUE HOSPITAL
I SEE THE FRONT OF THE HOSPITAL, WHAT DO I DO NOW?
1. YOU NEED TO FIND A WAY TO GET INSIDE.
2. MOVE THE MARKER AROUND UNTIL IT BECOMES AN ARROW.
3. POSITION THE MARKER OVER THE LOWER RIGHT CORNER OF THE BUILDING AND IT
WILL CHANGE INTO AN ARROW. THEN PRESS "ENTER".
------------------------------------------------------------------------------
I WENT THROUGH THE HOLE IN THE WALL, NOW WHAT?
1. MOVE THE MARKER AROUND THE SCREEN. WHEN IT GOES OVER SOMETHING INTERESTING
, IT WILL CHANGE SHAPE AND A MESSAGE WILL APPEAR AT THE BOTTOM OF THE
SCREEN.
2. POSITION THE MARKER OVER THE CADAVER'S TOE.
3. POSITION THE MARKER OVER THE CADAVER'S FACE.
------------------------------------------------------------------------------
I AM OUTSIDE THE HOSPITAL AGAIN AND I AM NOT GOING BACK INSIDE. NOW WHAT?
1. YOU COULD SELECT MAD FROM INVENTORY (OR PRESS C). SELECT INFO AND TYPE IN
THE NAME OF THE CADAVER.
2. YOU COULD TRAVEL TO THE NEXT LOCATION THE TARGET WENT TO (TRINITY CHURCH)
------------------------------------------------------------------------------
TRINITY CHURCH
I TRAVELED TO TRINITY CHURCH. HOW DO I GET INSIDE?
1. POSITION YOUR MARKER OVER THE FRONT DOOR AND IT WILL CHANGE INTO AN UP
ARROW. PRESS "ENTER".
------------------------------------------------------------------------------
I AM INSIDE, NOW WHAT?
1. POSITION YOUR MARKER OVER ONE OF THE CANDLE STANDS AND IT WILL CHANGE
INTO A MAGNIFYING GLASS. PRESS "ENTER FOR A CLOSER LOOK.
------------------------------------------------------------------------------
WHAT IS THE DEAL WITH THE CANDLES?
1. POSITION MARKER OVER THE MATCHES AND PRESS "ENTER" TO TAKE ONE.
2. POSITION THE LIT MATCH OVER A CANDLE WICK AND PRESS "ENTER" TO LIGHT IT.
3. THE CANDLES HAVE A SECRET THAT YOU WILL BE ABLE TO SOLVE LATER WHEN YOU
HAVE MORE CLUES. FOR NOW THOUGH, GO BACK OUTSIDE AND THEN TRAVEL TO THE
NEXT LOCATION THAT THE TARGET WENT TOO.
-----------------------------------------------------------------------------
FLATBUSH BAR
I AM STANDING IN FRONT OF THE FLATBUSH BAR IN BROOKLN. WHAT DO I DO NOW?
1. POSITION THE MARKER OVER THE DOOR AND PRESS "ENTER" TO GO INSIDE.
------------------------------------------------------------------------------
I AM INSIDE THE BAR, NOW WHAT?
1. POSITION THE MARKER OVER THE VIDEO GAME AND PRESS "ENTER".
------------------------------------------------------------------------------
THERE IS A BIG BARTENDER DUDE STARING AT ME AND I HAVE A KNIFE.WHAT NOW?
1. YOU NEED TO PROVE YOUR WORTH TO THESE THUGS BY WINNING THE KNIFE GAME.
2. THE OBJECT IS TO ONE KNIFE IN EACH FINGER GAP WITHOUT HITTING A FINGER
OR GOING OUTSIDE THE HAND AREA.
------------------------------------------------------------------------------
OK, I WON NOW WHAT IS GOING ON?
1. WATCH CLOSELY AS HE GIVES YOU THE SECRET SIGNAL.
2. YOU HAVE NOW PROVED YOUR WORTH AND CAN PLAY THE VIDEO GAME WITHOUT
INTERRUPTION.
------------------------------------------------------------------------------
I'VE PLAYED THE GAME AND WON. WHAT DO I DO NOW?
1. GO OUTSIDE AND TRAVEL TO THE NEXT LOCATION THAT YOUR SUSPECT WENT.
------------------------------------------------------------------------------
PROSPECT PARK
I'M AT THE ENTRANCE TO THE PARK (THE TRIUMPHAL ARCH). WHAT NOW?
1. POSITION THE MARKER BETWEEN THE ARCH AND IT WILL CHANGE TO AN UP ARROW.
PRESS "ENTER".
------------------------------------------------------------------------------
I'M AT THE RESTROOMS NOW. WHAT DO I DO HERE?
1. GO INSIDE AND CHECK THINGS OUT.
2. GO TO THE STALL THAT THE TARGET WENT TOO. (THE LAST ONE IN THE LADY'S
ROOM.) SIT ON THIS COMMODE.
------------------------------------------------------------------------------
I'M SITTING ON THE RIGHT COMMODE, SO WHAT?
1. THERE IS SOMETHING YOU SHOULD DO NOW. CAN YOU FIGURE OUT WHAT IT IS?
2. REMEMBER THE SECRET CODE THAT THE BARTENDER GAVE YOU AFTER THE KNIFE
CONTEST IN THE BAR?
3. FLUSH THREE TIMES.
------------------------------------------------------------------------------
NOW I SEEM TO BE LOST IN THE SEWERS! HELP!!
1. WHAT YOU NEED IS A MAP.
2. YOU'VE SEEN THE MAP TO THE SEWER ALREADY, WHY DON'T YOU USE IT?
3. THE VIDEO GAME MAZE THAT YOU SAW BACK AT THE FLATBUSH BAR IS THE MAP TO
THE SEWER MAZE! YOU STAR IN THE SAME SPOT AS THE MAN IN MAZE GAME STARTS
. BEFORE YOU FIND YOUR WAY TO THE END, GO TO EVERYWHERE IN THE MAZE
WHERE THERE IS A MAGIC SQUARE. AT EACH MAGIC SQUARE LOCATION YOU WILL
FIND A KEYCARD. YOU SHOULD HAVE 12 KEYCARDS WHEN YOU GET TO THE END OF
THE MAZE.
------------------------------------------------------------------------------
I FOUND MY WAY OUT OF THE SEWER AND I'VE GO 12 KEYCARDS. WHAT NOW?
1. WHAT IS THAT SHINY THING ON THE DOCK?
2. POSITION THE MARKER OVER THE SHING THING ON THE DOCK. WHEN IT BECOMES A
MAGNIFING GLASS, PRESS "ENTER".
------------------------------------------------------------------------------
WHAT IS THIS, SOME KIND OF MEDAL?
1. IT IS CALLED A MEDALLION. POSITION THE MARKER OVER IT AND PRESS "ENTER"
TO TAKE IT.
------------------------------------------------------------------------------
WHERE DO I GO FROM HERE?
1. LOOK OUT THE CAVE BY POSITING THE MARKER OVER THE CAVE AND PRESSING
"ENTER"
2. WHAT YOU SEE IN THE DISTANCE IS YOUR CLUE AS TO WHERE YOU SHOULD GO NEXT
3. THE FERRIS WHEEL THAT YOU SEE IN THE DISTANCE IS AT CONEY ISLAND.
TRAVEL TO CONEY ISLAND.
------------------------------------------------------------------------------
CONEY ISLAND
I AM AT CONEY ISLAND, WHAT DO I DO HERE?
1. THERE IS ONLY ONE PLACE YOU CAN GO HERE. CAN YOU FIND IT?
2. POSITION YOUR MARKER OVER THE BOOTHS ON THE LEFT.WHEN THE MARKER CHANGES
,PRESS "ENTER".
------------------------------------------------------------------------------
SO I HAVE PLAYED ALL THE BOOTH GAMES, WHAT DO I DO NEXT?
1. THERE IS DEFINITELY SOMETHING YOU SHOULD DO HERE!
2. DON'T THOSE KEWPIE DOLLS LOOK FAMILIAR?
3. REMEMBER THE INSTRUCTIONS TO THE VIDEO GAME IN THE BAR, "THE CORRECT
PATH LEADS YOU TO THE KEWPIE DOLLS..."
4. KNOCK OVER THE THIRD DOLL ON THE TOP SHELF. THEN THE SECOND DOLL ON THE
SECOND SELF AND FINALLY THE FOURTH DOLL ON THE BOTTOM SHELF.
------------------------------------------------------------------------------
THE HUCKSTER KEEPS LOOKING AT ME AFTER I KNOCK OVER THE SECRET
COMBINATION. WHAT IS THAT ABOUT?
1. SHOW HIM WHAT HE WANTS TO SEE!
2. IF YOU SHOW HIM THE MEDALLION, HE WILL KNOW THAT YOU ARE ON THIS SIDE
AND GIVES YOU A DATA CARDS.
------------------------------------------------------------------------------
DAY II
------
I'V WATCHED THE TRACKER FOR DAY TWO, WHAT NOW?
1. TRAVEL TO THE FIRST PLACE YOUR TARGET WAS AT (GRAND CENTRAL).
------------------------------------------------------------------------------
GRAND CENTRAL TERMINAL
HERE I AM AT GRAND CENTRAL, WHAT DO I DO?
1. POSITION YOUR MARKER OVER THE ACIVITY AT THE LOWER LEFT OF THE ON THE
SCREEN AND PRESS "ENTER"
2. CHECK OUT THE ACTIVITY AND THEN TRAVEL TO THE NEXT PLACE YOUR TARGET
WENT (THE WRETCHED EXCESS IN GREENWHICH VILLAGE).
------------------------------------------------------------------------------
WRETCHED EXCESS
I'M TRYING TO GET INSIDE BUT THE BLUE DUDE WON'T LET ME!
1. FIRST, POSITION YOUR MARKER OVER THE BULE DUDE TO GET HIS NAME. OPEN MAD
(PRESS C). SELECT INFO AND TYPE IN LOUIS REDMAN. SELECT EXIT AND THEN
PRESS C TO CLOSE MAD.
2. YOU WILL HAVE TO FIND ANOTHER WAY TO GET INSIDE.
3. POSITION YOUR MARKER OVER THE ALLEY AND PRESS "ENTER".
4. GO FORWARD BUT BE ALERT, DANGER IS NEAR.
------------------------------------------------------------------------------
I'VE MADE IT PAST THE FIRST THREE PUNKS BUT THE FOURTH ONE GET ME EVERY
TIME. WHAT DO I DO?
1. WATCH HIS ARM CLOSELY. WHENEVER HE LOWERS IT. JUMP. WHENEVER HE RAISES
IT, DUCK DOWN. WHEN YOU GO FORWARD, SAVE YOUR GAME SO THAT IF GET KILLED
. YOU DON'T HAVE TO START FROM THE BEGINNING.
------------------------------------------------------------------------------
I'M INSIDE BUT I DON'T KNOW WHAT TO DO.
1. YOU NEED TO TAP THE SHOULDER OF THE TARGET YOU HAVE BEEN FOLLOWING. BE
CAREFUL THOUGH, THE REST OF THE AUDIENCE CAME FOR THE MUSIC AND WON'T
APPERCIATE IT IF YOU BOTHER THEM!
2. WHICH ON IS THE TARGET YOU ARE TRACKING? THING ABOUT IT FOR A MINUTE AND
IF CAN'T FIGURE IT OUT. I'LL TELL YOU.
3. THE TARGET IS WEARING THE BROWN ROBE. GET READY TO GRAB THE KEYCARD SHE
DROPS!
------------------------------------------------------------------------------
I'M OUTSIDE THE WRETCHED EXCESS AGAIN, WHAT DO I DO NOW?
1. YOU SHOULD HAVE 13 KEYCARDS NOW. IF YOU ONLY HAVE 12, GO BACK INSIDE AND
GET THE LAST ONE.
2. IF YOU HAVE 13 KEYCARDS, OPEN MAD. SELECT TRACKER. TAG THE SECOND TARGET
BY POSITIONING YOUR MARKER OVER THE MIDDLE TARGET AND PRESS "ENTER".
------------------------------------------------------------------------------
VEND-O-DELI
WHAT DO I DO AT THE DELI?
1. GO INSIDE AND LOOK AT THE BULLETIN BOARDS. WHICH NOTE DID YOUR TARGET
LEAVE?
2. YOU DON'T HAVE CLUES YET TO DETERMINE WHICH NOTE HE LEFT, BUT YOU WILL
SOON. TRAVEL TO CENTRAL PARK.
------------------------------------------------------------------------------
CENTRAL PARK
I KEEP DYING AT THE PARK, WHAT GIVES?
1. THERE IS ONLY ONE SAFE PATH THROUGH THE PARK.
2. LOOK AT THE TRACKER AND OUTLINE THEIR PATH ON THE MAP OF CENTRAL PARK
THAT WAS ENCLOSED WITH THE GAME. PUT AN X AT EVERY SPOT THAT THEY STOP
AT. CLOSE THE COMPUTER AND USE YOUR MAP TO FIND YOUR WAY THROUGH THE PARK
------------------------------------------------------------------------------
I FOUND ANOTHER CORPSE, WHAT SHOULD I DO NOW?
1. POSITION THE MARKER OVER HIS HEAD AND PRESS "ENTER".
2. POSITION THE MARKER OVER HIS FOREHEAD.
3. BACK UP.
4. POSITION THE MARKER OVER STAFFON THE GROUND NEXT TO THE BODY AND PRESS
"ENTER"
5. NOTICE THE NAME ON THE HANDKERCHIEF (H. OSBORNE). ALSO NOTICE THE NAME
ANNA.
6. BACK UP.
7. NOTICE THE WORD THE CORPSE TRIED TO WRITE ON THE ROCK.
8. WHAT HE TRIED TO WRITE ON THE ROCK IS THE LAST NAME OF HIS MURDERER!
9. WHAT DO YOU THINK HIS FIRST NAME IS?
10. THE ANSWER IS ON THE DATA CARD. SELECT DATA CARD FROM INVENTORY.
11. STILL STUMPED? I WOULD SAY THAT THE MURDERER IS TROUBLE.
12. PHIL IS TROUBLE.
13. SO PHIL IS THE MURDERER'S FIRST NAME AND LAST NAME IS COO SOMETHING.
14. WE GIVE YOU ANOTHER CLUE TO THE MURDERER'S LAST NAME RIGHT AFTER YOU
LOOK AT THE SIGN AT STRAWBERRY FIELDS. GO BACK AND LOOK AGAIN.
15. DON'T GET YOUR GOOSE "COOKED"... THE LAST NAME OF THE MURDERER IS
COO...K! PHIL COOK! OPEN MAD. SELECT INFO AND TYPE IN PHIL COOK. THEN
TRAVEL BACK TO THE DELI.
------------------------------------------------------------------------------
VEND-O-DELI
I TRAVELED BACK TO THE DELI BUT NOW WHAT?
1. GO TO THE BULLETIN BOARD THAT THE SUSPECT WENT TO. IF YOU FORGET. USE
THE TRACKER TO REPLAY THAT SCENE.
2. IT WAS THE BULLETIN BOARD NEARST THE BACK WALL. GO THERE AND FIND THE
NOTE THAT H. OSBORNE LEFT.
3. IT IS THE ONLY NOTE THAT IS SIGNED BY A NAME STARTING WITH AN H.(HARVEY)
4. THE DEAD MAN IN THE PARK IS HARVEY OSBORNE! OPEN MAD, SELECT INFO AND
TYPE IN HARVEY OSBORNE. SELECT REPEAT AND TYPE IN ANNA OSBORNE. ANNA
OSBORNE IS HARVEY'S WIFE AND THE TARGET YOU TRACKED ON DAY 1.
------------------------------------------------------------------------------
I'M STILL A LITTLE CONFUSED. WHO ARE ANNA AND HARVEY?
1. SHE IS THE ONE THAT SET THE BOMB AT THE HOSPITAL TO SEE WHAT WAS GOING
ON INSIDE. THEN SHE HID SOMETHING AT THE TRINITY CHURCH. SHE WENT TO THE
FLATBUSH BAR TO COPY THE MAZE. AT THE LADIES ROOM AT PROSPECT PARK, SHE
USED THE THREE-FLUSH CODE TO GET TO THE SEWERS AND DROPPED THE MEDALLION
ON THE DOCK BEFORE LEAVING IN HER BOAT. THE NEXT NIGHT, ANNA, HER HUSBAND
HARVEY AND SOMEONE ELSE BROKE INTO GRAND CENTRAL TO STEAL A MAINTENANCE
ROBOT. THEN THEY SPLIT UP AND ANNA WENT TO THE WRETCHED EXCESS TO HIDE.
THAT IS WHEN SHE KNOCKED YOU OUT. THEN SHE RETURNED HOME (W. 82ND).
MEANWHILE, HARVEY WENT TO VEND-O-DELI TO PUT A NOTE ON THE BULLETIN
BOARD. HERE HE MET UP WITH PHIL WHO HE THOUGHT WAS A FRIEND. PHIL LURED
HIM INTO CENTRAL PARK, WHERE HE MURDERED HIM. AND YOU STILL HAVEN'T
FOUND THE STOLEN ROBOT!
------------------------------------------------------------------------------
SO WHAT DO I DO NOW?
1. OPEN MAD AND SELECT TRACKER. AT GRAND CENTRAL, TAG THE THIRD TARGET.
2. WHEN THE TARGET GETS TO THE AMERICAN MUSEUM OF NATURAL HISTORY, TRACE
HIS PATH ON THE DIAGRAM OF THE MUSEUM OF NATURAL HISTORY, TRACE HIS PATH
ON THE DIAGRAM OF THE MUSEUM THAT IS ON THE MAP THAT WAS ENCLOSED WITH
THE GAME. TRAVEL TO HARVEY AND ANNA'S APARTMENT ON W. 82ND.
------------------------------------------------------------------------------
W. 82ND
HERE I AM AT W. 82ND. SHOULD I GO INSIDE?
1. YES! GO INSIDE AND POSITION THE MARKER OVER THE SACK ON THE FLOOR. TAKE
THE KEY AND THEN BACK UP.
2. PRESS THE BUTTON ON THE BACK WALL BY THE DOOR.
3. POSITION THE MARKER OVER THE BODY AND PRESS "ENTER". IT LOOK LIKE PHIL
GOT HERE BEFORE YOU!
------------------------------------------------------------------------------
I'VE SEEN ALL I WANT TO SEE HERE! WHERE TO NOW?
1. TRAVEL TO THE MUSEUM.
------------------------------------------------------------------------------
I AM AT THE MUSEUM BUT HOW DO I GET IN?
1. POSITION THE MARKER OVER THE RIGHT SIDE OF THE BUILDING. WHEN IT BECOMES
AN ARROW POINTING TO THE RIGHT, PRESS "ENTER".
------------------------------------------------------------------------------
BUT THE BACK DOORS ARE LOCKED!
1. USUALLY YOU USE A KEY TO OPEN A LOCK.
2. SELECT THE KEY FROM INVENTORY (THE ONE YOU GOT AT THE OSBORNE'S
APARTMENT). POSITION THE MARKER OVER THE OPEN DOOR AND PRESS "ENTER TO
ENTER.
3. FOLLOW THE PATH THAT THE TARGET IN THE TRACKER TOOK. YOU SHOULD HAVE
DRAWN IT ON THE DIAGRAM OF THE MUSEUM THAT IS ON THE MAP THAT WAS
INCLOSED WITH THE GAME.
------------------------------------------------------------------------------
I FOUND MY WAY TO THE BIG WOODEN DOOR. HOW DO I GET THROUGH HERE?
1. YOU MUST HAVE SOMETHING YOU COULD USE TO MOVE THAT HEAVY CROSSBAR.
2. MAYBE SOMETHING YOU FOUND IN THE PARK?
3. SELECT CROWBAR FROM INVENTORY.
------------------------------------------------------------------------------
HOW DO I KEEP FROM LOSING MY HEAD?
1. THE CREATURE THINKS YOU ARE WORKING FOR THE ORBS.
2. MAYBE YOU COULD SHOW HIM SOMETHING THAT WOULD MAKE HIM THINK YOU ARE
FRIENDLY.
3. SHOW THE CREATURE THE MEDALLION.
------------------------------------------------------------------------------
I GOT THE BIG DOOR OPEN, SHOULD I KEEP GOING?
1. GO FORWARD UNTIL YOU GET TO THE END.
------------------------------------------------------------------------------
WELL, I FOUND THE STOLEN MAINTENANCE ROBOT, WHAT A MESS! HOW DO I GET OUT
OF HERE?
1. YOU'D BETTER LOOK AROUND BEFORE YOU GO!
2. LOOK AT THE DIAGRAM ON THE BLACKBOARD.
3. LOOK AT THE DEAD MAN'S ARM.
4. TAKE THE MODULE AND DRAW A PICTURE OF THE TATTOO ON HIS UPPER ARM.
5. SELECT TRAVEL.
------------------------------------------------------------------------------
DAY III
---------
I'VE WATCHED THE TRACKER, WHAT DO I DO NOW?
1. TRAVEL TO GREENWOOD CEMETERY.
------------------------------------------------------------------------------
I'VE FOUND A DEAD ORB, WHAT NOW?
1. LOOK CLOSELY FOR CLUES.
2. THE CLUES ARE ON THE TOMBSTONE THAT IS AT THE END OF THE GRAVE THAT THE
ORB IS PLANTED ON.
3. THE CLUES ARE TIM JONES AND THAT IS SURVIVED BY HIS FATHER. TIM JONES IS
NOT IN INFO BECAUSE HE IS DECEASED. RENO DAVIS WAS IN INFO BECAUSE THE
ORBS DIDN'T WANT YOU TO KNOW THE RENO IS DECEASED. TRAVEL TO TRINITY
CHURCH.
------------------------------------------------------------------------------
TRINITY CHURCH
I AM BACK AT THE CHURCH. WHAT'S NEW?
1. GO TO THE SAME CANDLES THAT ANNA WENT TO ON DAY I.
2. GO TO THE CANDLES ON THE LEFT SIDE.
------------------------------------------------------------------------------
SO I AM AT THE CORRECT CANDLES, NOW WHAT?
1. YOU HAVE SEEN THE CLUE FOR THE CANDLES, USE IT!
2. REMEMBER THE TATTOO ON THE DEAD MAN IN THE MUSEUM?
3. LIGHT THE THREE CANDLES THAT ARE INDICATED BY THE TATTOO (THE FIRST
CANDLE ON THE TOP SHELF, THE THIRD CANDLE ON THE MIDDLE SHELF, THE
FOURTH CANDLE ON THE BOTTOM SHELF).
------------------------------------------------------------------------------
AHA, I'VE FOUND THE SECRET COMPARTMENT, WHAT DO I DO NOW?
1. TAKE THE MODULE.
2. NOTICE THE THREE SYMBOLS ON THE DOOR TO THE SECRET COMPARTMENT. (CROSS
ON THE FRONT, STAR, AND THE HORIZONTAL LINES WITH ONE VERTICAL ON THE
INSIDE.) TRAVEL TO THE THEATER IN TIMES SQUARE.
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THEATER IN TIMES SQUARE.
HOW DO I GET INSIDE THE THEATER?
1. BEFORE YOU GO INSIDE, DID YOU NOTICE THE POSTER ON THE WALL? POSITION
THE MARKER OVER THE POSTER AND PRESS "ENTER". THEN PRESS "ENTER" AGAIN
TO BACK UP.
2. POSITION THE MARKER OVER THE FRONT DOOR TO THE THEATER AND PRESS "ENTER"
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I AM INSIDE THE THEATER NOW, WHICH WAY DO I GO?
1. GO THROUGH THE OFFICE DOOR ON THE RIGHT WALL.
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NOW I AM INSIDE THE OFFICE, SO WHAT?
1. POSITION THE MARKER OVER THE SMALL PICTURES ON THE RIGHT SIDE OF THE
BACK WALL. WHOEVER'S OFFICE THIS IS APPARENTLY HAS A SON.
2. POSITION THE MARKER OVER THE BIG PICTURE ON THE LEFT SIDE OF THE BACK
WALL AND PRESS "ENTER". THEN PRESS "ENTER" AGAIN FOR A CLOSE UP OF THE
CYPHER LOCK.
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I FOUND THE HIDDEN SAFE BUT I HAVE NO IDEA WHAT THE COMBINATION IS.
1. THAT'S BECAUSE YOU HAVEN'T SEEN THAT CLUE YET! TRAVEL TO ABDUL'S PAWN
SHOP.
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ABDUL'S PAWN SHOP
SHOULD I GO INSIDE ABDUL'S PAWN SHOP? IT LOOKS DANGEROUS!
1. IT IS DANGEROUS BUT GO INSIDE ANYWAY!
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I'VE FOUND ABDUL BUT I KEEP LOSING MY HEAD. WHAT AM I DOING WRONG?
1. YOU NEED TO SELECT THE RIGHT COMBINTINATION OF BADGES TO SHOW ABDUL THAT
YOU ARE FRIENDLY.
2. DO ANY OF THE BADGES LOOK FAMILIAR?
3. PICK THE THREE BADGES THAT MATCH THE SYMBOLS ON THE DOOR ABOVE THE
CANDLES IN THE CHURCH (CROSS, STAR HORIZONTAL LINES).
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I AM IN A DARK CORRIDOR, WHAT NOW?
1. LOOK AT THE SIGN ABOVE THE DOOR.
2. LOOK AT THE PICTURE ON THE WALL.
3. IF YOU PRESS THE RIGHT COMBINATION OF BUTTONS, YOU WILL OPEN THE DOOR.
THE ANSWER IS IN THE PICTURE.
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I CAN'T FIGURE OUT THE COMBINATION TO THE FIRST PICTURE!
1. THERE ARE TWO NUMBERS IN THIS COMBINATION.
2. SOMETHINGES IT HELPS TO STAND ON YOUR HEAD.
3. LOOK AT THE PICTURE UPSIDE DOWN. LOOK AT THE SHADOWS.
4. THE ANSWER IS 4-1. (THE TREE SHADOWS SPELL OUT THESE NUMBERS WHEN YOU
LOOK AT THEM UPSIDE DOWN.)
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I CAN'T FIGURE OUT THE COMBINATION TO THE SECOND PICTURE!
1. THERE ARE FOUR NUMBERS IN THIS COMBINATION.
2. YOU WON'T FIND THE NUMBERS HIDDEN IN THE PICTURE.
3. YOU DON'T COUNT ANYTHING IN THE PICTURE.
4. WHAT HOLIDAY DOES THE PICTURE REPRESENT?
5. WHEN IS HALLOWEEN?
6. HALLOWEEN IS ON 10-31. THE SECRET COMBINATION IS 1031.
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I CAN'T FIGURE OUT THE COMBINATION TO THE THIRD PICTURE!
1. THERE ARE THREE NUMBERS IN THIS COMBINATION.
2. LOOK AT THESE NUMBERS 1234567890 AND THEN LOOK AT THE PICTURE AGAIN.
3. LOOK AT THE ARROWS. THE FIRST ARROW POINTS TO THE LEFT OF THE THREE, THE
LAST ARROW POINTS TO THE RIGHT OF THE THREE. WHAT IS TO THE LEFT AND
WHAT IS TO THE RIGHT OF A THREE? (2 AND 4.)
4. THE MATH IS IN THE MIDDLE. 3 + 3 = 6.
5. THE ANSWER IS 264.
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I CAN'T FIGURE OUT THE COMBINATION TO THE FOURTH PICTURE!
1. THERE ARE THREE NUMBERS IN THIS COMBINATION.
2. THE ANSWER IS IN THE VASE.
3. LOOK AT THE DEAD TWIGS.
4. COUNT THE BRANCHES ON THE DEAD TWIGS.
5. THE ANSWER IS 425.
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SHOULD I GO NEAR THE DEAD BODY?
1. OF COURSE!
2. NOTICE THE P ON HIS FOREHEAD. LOOKS LIKE PHIL HAS BEEN HERE JUST AHEAD
OF YOU.
3. DON'T BACK UP UNTIL YOU KNOW THE CORPSE'S FIRST NAME.
4. LOOK AT HIS LAPEL.
5. HIS NAME IS HARRY.
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I'VE SEEN ALL I WANT TO OF THIS CADAVER, WHERE TO NOW?
1. GO TO THE ONLY PLACE YOU CAN GO, AROUND THE CORNER.
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PHIL KEEPS MURDERING ME. WHAT AM I DOING WRONG?
1. WATCH HIS KNIFE HAND. WHEN HE DROPS IT, JUMP. WHEN HE RAISES IT, DUCK.
WHEN HE MOVES TO A NEUTRAL POSITION, PUNCH. A DEFENSIVE MOVE WILL
OVERRIDE AN OFFENSIVE MOVE SO IF PHIL MOVES HIS KNIFE HAND AFTER YOU
START A PUNCH, SELECT THE APPROPRIATE DEFENSIVE MOVE (JUMP OR DUCK). BE
PATIENT AND YOU WILL SOON DEFEAT HIM!
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I FINALLY BEAT PHIL! WHAT IS MY NEXT MOVE?
1. PICK UP THE NOTE HE DROPPED.
2. CAN YOU THINK OF SOMEWHERE YOU MIGHT BE ABLE TO USE THIS NUMBER?
3. THAT'S RIGHT, CLICK THE OPENING IN THE CEILING ABOVE THE LADDER AND THEN
TRAVEL TO THE THEATER IN TIMES SQUARE.
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THEATER IN TIMES SQUARE
HERE I AM AT THE THEATER AGAIN. WHAT SHOULD I DO?
1. IF YOU FORGET THE NUMBER ON THE NOTE, OPEN MAD, SELECT INFO AND TYPE
NOTES. WRITE DOWN OR REMEMBER THAT NUMBER AND CLOSE MAD.
2. GO TO THE SAFE AND TYPE IN THE CODE (843769).
3. TAKE THE NOTE IN THE SAFE. TRAVEL TO PHIL'S ADDRESS (THE EMPIRE STATE
BUILDING).
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THE EMPIRE STATE BUILDING
I AM IN FRONT OF THE EMPIRE STATE BUILDING. HOW DO I GET INSIDE?
1. POSITION THE MARKER OVER THE FROUNT DOOR AND PRESS "ENTER".
2. I'M IN SOMEONE'S OFFICE AND DON'T KNOW WHAT TO DO.
3. POSITION THE MARKER OVER THE COMPUTER ON THE TABLE AND PRESS "ENTER".
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I'M IN FRONT OF THE COMPUTER BUT IT DOESN'T SEEN TO BE WORKING. WHAT DO
I DO?
1. TURN IT ON.
2. POSITION THE MARKER OVER THE ON/OFF SWITCH AND PRESS "ENTER" TO TURN IT
ON.
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I GIVE UP, WHAT'S THE PASSWORD?
1. YOU FOUND IT IN THE SAFE IN THE THEATER.
2. THE ANSWER IS UCUCC.
3. I HAVE GAINED ACCESS TO THE COMPUTER BUT SHOULD I CONTINUE?
4. YOU PROBABLY SHOULDN'T, BUT DO IT ANYWAY! POSITION THE MARKER OVER THE
CONTINUE BUTTON AND PRESS "ENTER".
5. ALPHA, BETA, GAMMA AND DELTA ARE THE CODE WORDS FOR THE FOUR ORB
STRONGHOLDS IN THE CITY. YOU CAN GET INFORMATION ON THESE SITES BY
CLICKING THE APPROPRIATE BOXES. TRY TO FIGURE OUT THE LOCATION OF THE
FOUR SITES AND TO MAKE CHANGES THAT WILL HELP YOUR QUEST.
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WHAT ARE THE FOUR SITES AND WHAT ARE THE CORRECT SETTINGS?
1. ALPHA IS BELLEVUE HOSPITAL. THIS IS WHERE THE ORBS ARE CONVERTING HUMANS
INTO A FOOD SOURCE! ASSIGN THE GUARD ROBOT HALL SECURITY.
2. BETA IS GRAND CENTRAL TERMINAL. THIS IS WHERE THE ORBS ARE HIDING, AND
REPAIRING THEIR SPACESHIP FLEET INCLUDING THE MOTHERSHIP. REMEMBER
HARVEY'S NOTE THAT HE WROTE AFTER BREAKING INTO GRAND CENTRAL? "WE SAW
THE MOTHER..."
3. GAMMA IS THE STATUE OF LIBERTY. THIS IS WHERE THE ORBS ARE GENERATING
THE RED GAS THAT COLORS THE SKY, MAKES IT EASIER FOR THE ORBS TO BREATH
AND MAKES HAMANS SLUGGISH AND EASIER FOR THE ORBS TO CONTROL. ASSIGN THE
GUARD ROBOT TO GROUND PATROL.
4. DELTA IS THE EMPIRE STATE BUILDING. IT HOUSES THE ORB ALLIANCE'S MAIN
COMPUTER.
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OK, I AM DONE USING THE COMPUTER, NOW WHAT?
1. SELECT QUIT UNTIL YOU BACK AWAY FROM THE COMPUTER AND ARE STANDING IN
THE OFFICE. THEN SAVE YOUR GAME!
2. SELECT TRAVEL.
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WHAT DO I DO WITH THIS SIGNAL TRACKING SYSTEM?
1. PRESS REPEAT. A SIGNAL WILL ENTER THE SCREEN FROM THE PORT AT THE BOTTOM
OF THE SCREEN. POSITION YOUR MARKER OVER THAT SIGNAL AND PRESS "ENTER"
TO TAG IT. IF YOU LOSE SIGHT OF IT, PRESS REPEAT AND TRY AGAIN.
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I'VE WATCHED MYSELF USE PHIL'S COMPUTER AND THEN SAW MYSELF GO HOME. I
DON'T WANT TO BE TRANSFERRED TO CHICAGO. HELP!
1. REMEMBER THE DEAD MAN UNDER ABDUL'S PAWN SHOP? DID YOU FIGURE OUT HIS
NAME YET?
2. YOU FOUND HIS FIRST NAME ON HIS LAPEL (HARRY). WHAT IS HIS LAST NAME?
3. THE NAME OF THE SON IS TIM JONES. THE NAME OF THE FATHER IS HARRY JONES.
OPEN MAD, SELECT INFO AND TYPE HARRY JONES.
4. TRAVEL TO HARRY'S APARTMENT. IT IS AT THE SOUTH TIP OF MANHATTAN ISLAND.
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HARRY'S APARTMENT
I AM AT HARRY'S APARTMENT BUT HAVEN'T FOUND ANYTHING USEFUL.
1. THE DIAGRAM ON THE BLACKBOARD AT THE END OF THE MUSEUM WAS A MAP OF
HARRY'S APARTMENT AND INDICATED WHERE SOMETHING USEFUL IS.
2. THERE IS SOMETHING USEFUL AT THE RADIO!
3. MAYBE THERE IS SOMETHING INSIDE THE RADIO.
4. WHEN YOU ARE LOOKING AT THE RADIO, USE THE CROWBAR.
5. TAKE THE MODULE. THEN TRAVEL TO BELLEVUE HOSPITAL.
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BELLEVUE HOSPITAL
WHERE DO I GO AT THE HOSPITAL?
1. GO INSIDE THE SAME WAY YOU DID BEFORE. IF YOU USED PHIL'S COMPUTER
PROPERLY, THE ROBOT GUARD SHOULD BE GONE! GO THROUGH THE DOORWAY THAT
THE ROBOT IS NO LONGER STANDING IN.
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NOW I AM STUCK IN A ROOM WITH A BIG PILE OF BONES! HOW DO I GET OUT?
1. POSITION THE MARKER OVER THE AIR VENT ABOVE THE BONE PILE OF BONES AND
PRESS "ENTER".
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HOW DO I GET RID OF THIS SCREEN?
1. YOU WILL NEED TO PRY IT OUT OF THERE.
2. SELECT THE CROWBAR FROM INVENTORY.
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I KEEP GETTING SHOT WHEN I TRY TO GO INSIDE. WHAT DO I DO NOW?
1. WAIT UNTIL THE GUARD ROBOT LEAVES. IF HE DOESN'T LEAVE WITH THE ORB. YOU
DIDN'T PROGRAM HIM CORRECTLY IN PHIL'S COMPUTER.
2. AFTER THE GUARD ROBOT LEAVES, POSITION THE MARKER OVER THE CONTROL PANEL
AND PRESS "ENTER".
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WHAT DO I DO AT THE CONTROL PANEL?
1. TAKE THE MODULE!
2. POSITION THE MARKER OVER THE RED HANDLE AND MOVE IT UP OR DOWN TO GET
THE BELT MOVING. THEN POSITION THE MARKER OVER THE TOP OF THE LADDER
UNTIL IT TURNS INTO AN UP ARROW, PRESS "ENTER".
3. IF YOU MOVED THE HANDLE THE WRONG WAY, YOU WILL GET ANOTHER CHANCE TO
MOVE IT THE OTHER DIRECTION.
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I AN IN A CLIMBING MAZE. HOW DO I GET OUT OF HERE WITHOUT GETTING HIT BY
A JOLT OF ELECTRICITY?
1. THERE ARE NO TRICKS HERE. YOU JUST NEED TO AVOID THE JOLTS OF ELECTRICITY
AND TRY TO FIND YOUR WAY TO THE WINDOW. SAVE YOUR GAME OFTEN.
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I AM OUTSIDE THE HOSPITAL AGAIN. WHERE DO I GO NOW?
1. TRAVEL TO GRAND CENTRAL TERMINAL.
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GRAND CENTRAL TERMINAL
I AM IN FRONT OF GRAND CENTRAL, WHAT NOW?
1. GO TO THE VENT THAT WAS DAMAGED EARLIER.
2. THE REPAIRS ARE COMPLETE. HOW ARE YOU GOING TO GET THROUGH HERE?
3. MAYBE YOU SHOULD TRY TO PRY THE VENT BACK AGAIN.
4. SELECT THE CROWBAR FROM INVENTORY.
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THE VENT IS OPEN, IS IT SAFE TO GO INSIDE?
1. POSITION THE MARKER OVER THE SHIP AND PRESS "ENTER" TO GO INSIDE IT.
------------------------------------------------------------------------------
I AM LOOKING AT THE SHIP'S COCKPOIT BUT NOTHING SEEMS TO BE WORKING.
1. THE SHIP NEEDS FOUR THINGS BEFORE YOU CAN TURN IT ON.
2. SELECT THE FOUR MODULES FROM INVENTORY.
3. AFTER THE MODULES ARE IN, FIND THE POWER BUTTON AND PRESS IT (JUST TO
THE LEFT OF THE VIEW SCREEN).
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THE POWER IS ON NOW, WHAT NEXT?
1. THIS WOULD BE A GOOD PLACE TO SAVE A GAME.
2. SEVERAL BUTTONS ARE ACTIVE NOW. TRY PRESSING SOME OF THEM.
------------------------------------------------------------------------------
I'VE DIED MORE TIMES THEN I CARE TO COUNT, WHAT IS THE RIGHT THING TO DO?
1. YOU NEED TO CLOSE THE HATCH FIRST THING. PRESS THE HATCH BUTTON. IT IS
THE MIDDLE ONE AT THE BOTTOM.
------------------------------------------------------------------------------
I'VE TAKEN OFF BUT CAN'T FIND THE EXIT.
1. YOU NEED TO OPEN THE EXIT DOOR ON THE RIGHT WALL BEFORE YOU TAKE OFF. IF
YOU HAVE TAKEN OFF WITHOUT OPENING THE EXIT DOOR FIRST, LAND THE SHIP ON
THE PAD THAT IT TOOK OFF FROM. THEN YOU WILL HAVE THE OPPORTUNITY TO
OPEN THE EXIT DOOR.
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THE SPACE SHIP
I SAW PHIL TAKE OFF IN HIS SHIP AND I'M IN THE COCKPIT OF MY SHIP. WHAT
DO I DO NOW?
1. MAKE SURE THAT THE FOUR BOMBS ARE ARMED. THEY ARE JUST RIGHT OF THE VIEW
SCREEN. IF THEY ARE NOT LIT UP, PRESS THE SWITCH AT THE BASE OF THE FOUR
LIGHTS.
2. IF THE VIEWSCREEN IS NOT ON. PRESS THE BUTTON BELOW IT.
3. WHEN THE VIEW SCREEN IS ON, POSITION THE MARKER OVER THE SCREEN AND
PRESS "ENTER" FOR A CLOSEUP.
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READ TO BOMB
I AM READY TO BOMB SOMETHING BUT DON'T KNOW WHAT TO BOMB.
1. YOU HAVE FOUR BOMBS AND THERE ARE FOUR TARGETS FOR YOU TO BOMB.
2. THE FOUR TARGETS ARE THE FOUR ORB STRONGHOLDS THAT YOU LEARNED ABOUT
WHEN YOU USED PHIL'S COMPUTER.
YOUR FOUR TARGETS ARE:
1. ALPHA: BELLEVUE HOSPITAL.
2. BETA" GRAND CENTRAL TRMINAL.
3. GAMMA: STATUE OF LIBERTY
4. DELTA: THE EMPIRE STATE BUILDING.
5. AFTER YOU BOMB THE FOUR SITES, YOU HAVE SMASHED THE ORB PRESENCE IN THE
CITY AND MADE IT SAFE ONCE AGAIN FOR HUMANKID!