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¦ KQ3.DOC Чистовой проход - 05-05-1991 ¦
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¦ King's Quest III - To Heir is Human ¦
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¦ Произведен полный набор очков - ¦
¦ - 210 из 210 возможных в King's Quest III. ¦
¦ ¦
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¦ Шамис & Хорохорин ¦
¦ ¦
¦ ¦
¦ За справками обращаться : ¦
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¦ Институт космических исследований АН СССР ¦
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--- Замечание ------------------------------------------------
Составители этой инструкции выражают глубокую признательность
авторам великолепного програмного продукта - AFD, без которого
прохождение King's Quest III оказалось бы невозможным. Фирма
SIERRA немного переборщила в плане защиты, и составление
магических рецептов (мягко говоря) оказалось затруднительным,
т.к. все это должно быть в прилагаемой к игре инструкции. Но,
увы! у нас ее не было. С декодированными же рецептами можно
ознакомиться, посмотрев приложение.
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Исходная карта
1 2 3 4 5
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A ¦ ¦ ¦ ¦ ¦ ¦
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B ¦ ¦ ¦ + ¦ ¦ ¦
+-----+-----+-----+-----+-----+
C ¦ ¦ ¦ ¦ ¦ ¦
+-----+-----+-----+-----+-----+
D ¦ ¦ ¦ ¦ ¦ ¦
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--- King's Quest III - To Heir is Human --------- Лист 2 ---
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¦ 1 ¦ Место действия: прихожая.
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Требуется получить инструктаж у волшебника и дождаться
момента, когда он уйдет.
Во время этого ожидания необходимо выполнить поручение,
данное волшебником - это будет один из последующих пунктов 2,
3, 4 и 5.
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¦ 2 ¦ "My chamber pot needs servicing..."
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Требуется подняться на второй этаж и зайти в спальню.
Команда: "GET POT".
Когда волшебник уйдет, то можно перейти к пункту 6.
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¦ 3 ¦ "You've been neglecting my chickens..."
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Требуется выйти из дома и подойти к кормушке (сзади
загона).
Команда: "FEED CHICKEN".
Вернуться к дому.
Команда: "OPEN DOOR".
Когда волшебник уйдет, то можно перейти к пункту 6.
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¦ 4 ¦ "My office is dusty..."
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Требуется зайти в библиотеку (на первом этаже).
Команда: "GET DUSTER".
Когда волшебник уйдет, то можно перейти к пункту 6.
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¦ 5 ¦ "Your kitchen is filthy..."
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Требуется идти на кухню.
По дороге, в столовой:
Команда: "GET CUP" 1
На кухне:
Команда: "GET BROOM"
Когда волшебник уйдет, то можно перейти к пункту 7.
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¦ 6 ¦ Место действия: столовая..
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Подойти к столу.
Команда: "GET CUP" 1
--- King's Quest III - To Heir is Human --------- Лист 3 ---
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¦ 7 ¦ Место действия: кухня.
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Подойти к столу.
Команда: "LOOK TABLE"
Команда: "GET BREAD" 2
Команда: "GET FRUIT" 3
Команда: "GET MUTTON" 4
Подойти к стене.
Команда: "LOOK RACK"
Команда: "GET KNIFE" 5
Команда: "GET SPOON" 6
Подойти к полке.
Команда: "LOOK SHELF"
Команда: "GET BOWL" 7
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¦ 8 ¦ Замечание 1:
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Волшебник должен уйти приблизительно через 5 минут.
После этого появляется полная свобода действий.
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¦ 9 ¦ Замечание 2:
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Во время перемещения по лестницам можно споткнуться о
кота, последствия будут неприятными. Чтобы избежать этого
следут принимать предупредительные меры типа: "KICK CAT".
Кот является интересным объектом. Его следует
постараться поймать.
Команда: "CATCH CAT".
После поимки кота:
Команда: "GET HAIR". 8
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¦ 10 ¦ Место действия: обсерватория.
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Следует подняться на третий этаж.
Команда: "LOOK FLOOR"
Команда: "GET FLY". 9
Спускаемся вниз.
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¦ 11 ¦ Место действия: второй этаж.
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Заходим в спальню.
--- King's Quest III - To Heir is Human --------- Лист 4 ---
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¦ 12 ¦ Место дествия: спальня.
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Подходим к тумбочке.
Команда: "OPEN DRAWER". 10
Подходим к шкафу.
Команда: "LOOK ON TOP OF CABINET". 13
Команда: "OPEN CABINET".
Команда: "LOOK BEHIND CLOTHES". 20
Команда: "CLOSE CABINET".
Подходим к секретеру.
Команда: "OPEN DRAWER". 21
Выходим из комнаты.
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¦ 13 ¦ Место дествия: второй этаж.
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Спускаемся вниз.
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¦ 14 ¦ Место действия: прихожая.
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Выходим наружу.
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¦ 15 ¦ Место дествия: дворик.
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Команда: "OPEN GATE".
Команда: "CATCH CHICKEN".
Команда: "GET FEATHER". 22
Команда: "OPEN GATE".
Возвратиться домой.
Команда: "OPEN DOOR".
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¦ 16 ¦ Место действия: прихожая.
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Пройти в библиотеку.
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¦ 17 ¦ Место дествия: библиотека.
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Подойти к тумбочке.
Команда: "OPEN CABINET". 26
Подойти к правой книжной полке.
Команда: "MOVE BOOK".
Команда: "PULL LEVER". 31
Спуститься в люк.
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¦ 18 ¦ Место дествия: лестница.
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Спуститься, избегая кота.
--- King's Quest III - To Heir is Human --------- Лист 5 ---
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¦ 19 ¦ Место действия: лаборатория.
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Подойти к задней полке.
Команда: "LOOK SHELF"
Команда: "GET POWDERED FISH BONE" 32
Команда: "GET NIGHTSHADE JUICE" 33
Команда: "GET MANDRAKE ROOT POWDER" 34
Команда: "GET SAFFRON" 35
Команда: "GET TOAD SPITTLE" 36
Команда: "GET TOADSTOOL POWDER" 37
Подойти к столу с книгой.
Команда: "OPEN BOOK AT PAGE IV"
Смотри руководство "FLYING LIKE AN EAGLE OR A FLY" в
приложении. 47
При наборе нельзя ошибаться и нарушать порядок действий.
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¦ 20 ¦ Место действия: лестница.
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Подняться наверх, избегая кота.
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¦ 21 ¦ Место действия: библиотека.
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Команда: "PULL LEVER".
Люк должен закрыться.
Команда: "MOVE BOOK".
Подойти к тумбочке.
Команда: "OPEN CABINET".
Волшебная палочка возвращается на место.
Выйти из комнаты.
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¦ 22 ¦ Место дествия: прихожая.
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Подняться наверх.
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¦ 23 ¦ Место действия: второй этаж.
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Идти вправо.
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¦ 24 ¦ Место действия: спальня Александра.
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Подойти к постели.
Команда: "PUT ALL UNDER BED". 51
Команда: "GET MUTTON".
--- King's Quest III - To Heir is Human --------- Лист 6 ---
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¦ 25 ¦ Ожидание:
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Между 25 и 30 минутами волшебник возвращается. Следует
быть очень осторожным и не иметь при себе волшебных вещей.
Следов "незаконной" деятельности не должно оставаться.
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¦ 26 ¦ Появление волшебника.
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Когда волшебник скажет, что он голоден, следует идти в
столовую.
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¦ 27 ¦ Место действия: столовая.
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Подойти к столу.
Команда: "FEED WIZARD".
Выполнять приказания волшебника.
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¦ 28 ¦ Ожидание:
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Через некоторое время волшебник пойдет спать и руки у
нас снова будут развязаны.
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¦ 29 ¦ Место действия: спальня Александра.
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Команда: "GET ALL".
Выйти во двор.
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¦ 30 ¦ Место действия: спуск с горы.
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Осторожно спуститься, при необходимости установив
"SLOW".
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¦ 31 ¦ Meсто действия: подножие горы; сектор В-3.
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Подождать пока пролетит орел и уронит перо.
Команда: "GET FEATHER". 53
Перо может быть также в секторе В-4.
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¦ 32 ¦ Место действия: сектор В-3.
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При необходимости восстановить скорость перемещения с
"SLOW" на "NORMAL".
Идти направо.
--- King's Quest III - To Heir is Human --------- Лист 7 ---
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¦ 33 ¦ Место действия: сектор B-4.
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Подойти к дереву.
Команда: "GET MUD". 54
Идти вниз.
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¦ 34 ¦ Место действия: сектор С-4.
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Подойти к таверне.
Команда: "OPEN DOOR".
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¦ 35 ¦ Место действия: внутри таверны.
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Команда: "DIP FLY WINGS IN ESSENCE".
Подслушать разговор моряков, покружившись над ними. 57
Вылететь из таверны.
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¦ 36 ¦ Место действия: сектор С-4.
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Лететь налево.
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¦ 37 ¦ Место действия: сектор С-3.
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Лететь налево.
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¦ 38 ¦ Место действия: сектор С-2.
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Залететь в дупло внизу дерева. 62
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¦ 39 ¦ Место действия: дупло.
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Вылететь из дупла.
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¦ 40 ¦ Место действия: сектор С-2.
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Прекратить полет.
Команда: "FLY BEGONE, MYSELF RETURN".
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¦ 41 ¦ Место действия: сектор С-2.
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Дождаться ограбления. Помните - это не катастрофа!
--- King's Quest III - To Heir is Human --------- Лист 8 ---
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¦ 42 ¦ Место действия: сектор С-2.
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Выйти на середину поляны.
Команда: "GET ACORNS" 63
Подойти к дуплу.
Команда: "REACH INTO HOLE" 66
Подняться вверх по лестнице. 68
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¦ 43 ¦ Место действия: наверху.
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Команда: "LOOK INTO HOUSE"
Убедиться, что внутри никого нет или там спят.
Войти внутрь.
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¦ 44 ¦ Место действия у разбойников.
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Осмотреться.
Команда: "OPEN BIN"
Команда: "GET ALL"
Команда: "CLOSE BIN"
Подойти к столу.
Команда: "GET PURSE". 72
Команда: "LOOK AT MAP"
Навестись на сектор С-4 и нажать F6.
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¦ 45 ¦ Место действия: сектор С-4.
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Подойти к магазину.
Команда: "OPEN DOOR"
Войти.
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¦ 46 ¦ Место действия: внутри магазина.
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Подойти к собаке.
Команда: "PAT DOG" 73
Подойти к прилавку.
Команда: "LOOK SHELF"
Команда: "BUY POUCH" 74
Команда: "BUY SALT" 75
Команда: "BUY FISH OIL" 76
Команда: "BUY LARD" 77
Выйти.
--- King's Quest III - To Heir is Human --------- Лист 9 ---
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¦ 47 ¦ Место действия: сектор С-4.
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Идти вниз.
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¦ 48 ¦ Место действия: сектор D-4.
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Подойти к дереву.
Команда: "LOOK TREE"
Команда: "GET MISTLETOE" 78
Идти налево.
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¦ 49 ¦ Место действия: сектор D-3.
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Убедиться,что снаружи медведя нет. В противном случае
ждать ухода.
Команда: "OPEN DOOR"
Убедиться, что внутри никого нет.
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¦ 50 ¦ Место действия: у медведей.
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Подойти к столу к маленькой тарелке.
Команда: "GET PORRIDGE" 80
Подняться наверх.
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¦ 51 ¦ Место действия: спальня медведей.
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Подойти к тумбочке.
Команда: "OPEN DRAWER"
Команда: "GET THIMBLE" 81
Спуститься.
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¦ 52 ¦ Место действия: у медведей.
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Выйти наружу.
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¦ 53 ¦ Место действия: сектор D-3.
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Подойти к грядке.
Команда: "GET DEW" 82
Идти вниз.
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¦ 54 ¦ Место действия: сектор А-3.
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Идти налево.
--- King's Quest III - To Heir is Human --------- Лист 10 --
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¦ 55 ¦ Место действия: сектор А-2.
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Идти налево, избегая разбойников.
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¦ 56 ¦ Место действия: сектор А-1.
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Подготовиться к появлению Медузы Горгоны.
Команда: "SHOW MIRROR TO MEDUSA". 87
Команда: "GET SKIN". 88
Команда "LOOK AT MAP"
Навестись на сектор В-3 и нажать .
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¦ 57 ¦ Место действия: подножие.
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Идти наверх.
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¦ 58 ¦ Место действия: подъем.
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Идти наверх.
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¦ 59 ¦ Место действия: дворик.
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Команда: "OPEN DOOR".
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¦ 60 ¦ Место действия: прихожая.
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Пройти в библиотеку.
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¦ 61 ¦ Место действия: библиотека.
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Подойти к тумбочке.
Команда: "OPEN CABINET".
Подойти к правой книжной полке.
Команда: "MOVE BOOK".
Команда: "PULL LEVER".
Спуститься в люк.
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¦ 62 ¦ Место действия: лестница.
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Спуститься вниз, избегая кота.
--- King's Quest III - To Heir is Human --------- Лист 11 --
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¦ 63 ¦ Место действия: лаборатория.
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Команда: "OPEN BOOK AT PAGE XXV"
Смотри руководство "TRANSFORMING ANOTHER INTO A CAT" в
приложении. 98
Команда: "PUT COOKIE IN PORRIDGE"
Подняться наверх.
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¦ 64 ¦ Место действия: лестница.
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Подняться наверх, избегая кота.
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¦ 65 ¦ Место действия: библиотека.
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Команда: "PULL LEVER".
Команда: "MOVE BOOK".
Подойти к тумбочке.
Команда: "OPEN CABINET".
Выйти из библиотеки.
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¦ 66 ¦ Место действия: прихожая.
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Идти наверх.
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¦ 67 ¦ Место действия: второй этаж.
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Идти направо.
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¦ 68 ¦ Место действия: спальня Александра.
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Подойти к кровати.
Команда: "PUT ALL UNDER BED".
Команда: "GET PORRIDGE".
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¦ 69 ¦ Просыпание волшебника:
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Ждать, пока волшебник не проснется.
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¦ 70 ¦ Ожидание:
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Когда волшебник скажет, что голоден, требуется идти в
столовую.
--- King's Quest III - To Heir is Human --------- Лист 12 --
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¦ 71 ¦ Место действия: столовая.
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Команда: "GIVE PORRIDGE TO WIZARD". 110
После того, как волшебник превратился в кота, мы
свободны.
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¦ 72 ¦ Место действия: спальня Александра.
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Команда: "GET ALL".
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¦ 73 ¦ Место действия: второй этаж.
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Спускаемся вниз.
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¦ 74 ¦ Место действия: библиотека.
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Подойти к тумбочке.
Команда: "OPEN CABINET".
Подойти к правой книжной полке.
Команда: "MOVE BOOK".
Команда: "PULL LEVER".
Спуститься в люк.
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¦ 75 ¦ Место действия: лестница.
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Спуститься вниз.
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¦ 76 ¦ Место действия: лаборатория.
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Команда: "OPEN BOOK AT PAGE II"
Смотри руководство "UNDERSTANDING THE LANGUAGE OF
CREATURES" в приложении. 120
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¦ 77 ¦ Команда: "LOOK AT MAP"
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Наводимся на сектор А-1 и нажимаем .
Идем вниз.
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¦ 78 ¦ Место действия: сектор В-1.
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Идем вниз.
--- King's Quest III - To Heir is Human --------- Лист 13 --
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¦ 79 ¦ Место действия: сектор С-1.
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Команда: "GET CACTUS". 121
Команда: "LOOK MAP"
Наводимся на сектор А-3 и нажимаем .
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¦ 80 ¦ Место действия: сектор А-3.
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Слушаем белок.
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¦ 81 ¦ Место действия: сектор А-3.
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Команда: "DIP EAGLE FEATHER IN ESSENCE".
Летим направо в сектор А-4 на паука. 125
Заходим в грот.
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¦ 82 ¦ Место действия: грот оракула.
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Слушаем пророчество. 128
Выходим из грота.
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¦ 83 ¦ Место действия: сектор А-4.
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Идем направо.
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¦ 84 ¦ Место действия: сектор А-5.
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Команда: "GET WATER". 129
Команда: "LOOK AT MAP"
Наводимся на сектор В-3 и нажимаем .
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¦ 85 ¦ Место действия: подножие.
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Идем наверх.
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¦ 86 ¦ Место действия: подъем.
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Идем наверх.
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¦ 87 ¦ Место действия: дворик.
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Команда: "OPEN DOOR".
--- King's Quest III - To Heir is Human --------- Лист 14 --
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¦ 88 ¦ Место действия: прихожая.
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Идем в библиотеку.
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¦ 89 ¦ Место действия: библиотека.
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Спускаемся в люк (он открыт).
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¦ 90 ¦ Место действия: лестница.
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Спускаемся вниз.
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¦ 91 ¦ Место действия: лаборатория.
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Согласно руководству в приложении выполняем все
оставшиеся рецепты. 169
Команда: "LOOK AT MAP".
Наводимся на сектор С-4 и нажимаем .
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¦ 92 ¦ Место действия: сектор С-4.
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Подходим к таверне.
Команда: "OPEN DOOR"
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¦ 93 ¦ Место действия: внутри таверны.
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Подойти к капитану.
Команда: "TALK TO CAPTAIN"
Команда: "GIVE MONEY TO CAPTAIN" 172
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¦ 94 ¦ Место действия: внутри таверны.
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Выйти из таверны.
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¦ 95 ¦ Место действия: сектор С-4.
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Идти направо.
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¦ 96 ¦ Место действия: сектор С-5.
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Подняться на борт судна. 174
--- King's Quest III - To Heir is Human --------- Лист 15 --
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¦ 97 ¦ Место действия: кормовой трюм.
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Идти направо.
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¦ 98 ¦ Место действия: носовой трюм.
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Команда: "GET BOX"
Идти налево.
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¦ 99 ¦ Место действия: кормовой трюм.
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Команда: "DROP BOX"
Команда: "JUMP BOX"
Команда: "JUMP BOX"
Команда: "JUMP LADDER"
Подняться наверх. 176
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¦ 100 ¦ Место действия: каюта капитана.
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Убедиться, что капитана нет на месте, и подойти к
сундуку.
Команда: "OPEN TRUNK"
Команда: "GET ALL" 179
Команда: "CLOSE TRUNK"
Идти направо.
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¦ 101 ¦ Место действия: кубрик.
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Убедиться, что стражи нет, и подойти к шлюпке.
Команда: "GET SHOVEL" 180
Идти налево.
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¦ 102 ¦ Место действия: капитанская каюта.
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Спуститься вниз.
------¬
¦ 103 ¦ Место действия: кормовой трюм.
L------
Идти направо.
------¬
¦ 104 ¦ Место действия: носовой трюм.
L------
Необходимо постатараться подслушать, как мыши будут
говорить про пиратский клад.
--- King's Quest III - To Heir is Human --------- Лист 16 --
Затем необходимо дождаться, когда раздастся крик
"Земля" и не дожидаясь, когда корабль причалит, начать
действовать. О местонахождении корамля можно справляться время
от времени вызывая карту.
Команда: "POUR SLEEPING POWDER ON FLOOR"
Команда: "SLUMBER HENCEFORTH"
Идти налево.
------¬
¦ 105 ¦ Место действия: кормовой трюм.
L------
Подойти к ящикам.
Команда: "JUMP BOX"
Команда: "JUMP BOX"
Команда: "JUMP LADDER"
Подняться наверх.
------¬
¦ 106 ¦ Место действия: капитанская каюта.
L------
Подняться наверх.
------¬
¦ 107 ¦ Место действия: верхняя палуба.
L------
Идти направо.
------¬
¦ 108 ¦ Место действия: носовая палуба.
L------
Перейти на правый борт и прыгнуть в воду.
------¬
¦ 109 ¦ Место действия: вода.
L------
Плыть прямо, пока остров не будет дотигнут. Избегать
акул. 185
------¬
¦ 110 ¦ Место действия: песчаный мыс.
L------
Чтобы не попасть в пасть акулы, надо проплыть мимо.
------¬
¦ 111 ¦ Место действия: пляж с пальмой.
L------
Выйти на берег.
Отойти от пальмы на пять шагов направо.
Команда: "DIG" 192
Идти вверх.
--- King's Quest III - To Heir is Human --------- Лист 17 --
------¬
¦ 112 ¦ Место действия: подножие.
L------
Идти вверх.
------¬
¦ 113 ¦ Место действия: тропа.
L------
Идти по тропе.
------¬
¦ 114 ¦ Место действия: ручей.
L------
Свернуть с тропы вдоль ручья.
------¬
¦ 115 ¦ Место действия: ледник.
L------
Идти по тропе направо.
------¬
¦ 116 ¦ Место действия: пещера.
L------
Необходимо пройти мимо по тропе, избегая снежного
человека путем следующих приемов:
"DIP FLY WINGS IN ESSENCE" и "DIP EAGLE FEATHER IN ESSENCE"
или
"RUB STONE"
------¬
¦ 117 ¦ Место действия: развилка.
L------
Идти по левой тропе вниз.
------¬
¦ 118 ¦ Место действия: стена.
L------
Спуститься по стене. 196
------¬
¦ 119 ¦ Место действия: тропа.
L------
Идти по тропе.
------¬
¦ 120 ¦ Место действия: дорога.
L------
Идти по дороге.
------¬
¦ 121 ¦ Место действия: руины.
L------
Ура! Мы не разбились. Не бойтесь. Войдем в пещеру.
--- King's Quest III - To Heir is Human --------- Лист 18 --
------¬
¦ 122 ¦ Место действия: пещера.
L------
Углубляемся.
------¬
¦ 123 ¦ Место действия: нижняя секция лестницы.
L------
Поднимаемся.
------¬
¦ 124 ¦ Место действия: площадка.
L------
Поднимаемся.
------¬
¦ 125 ¦ Место действия: верхняя секция лестницы.
L------
Поднимаемся.
------¬
¦ 126 ¦ Место действия: "Седьмое небо".
L------
Команда: "RUB OINTMENT ON BODY"
Идем налево.
------¬
¦ 127 ¦ Место действия: дракон.
L------
Обходим дракона. Подходим к девушке.
Команда: "STIR STORM BREW WITH FINGER"
Команда: "BREW OF STORMS, CHURN IT UP" 203
Команда: "UNTIE GIRL" 206
Идем направо.
------¬
¦ 128 ¦ Место действия: "Седьмое небо".
L------
Входим в пещеру.
------¬
¦ 129 ¦ Место действия: верхняя секция лестницы.
L------
Спускаемся.
------¬
¦ 130 ¦ Место действия: площадка.
L------
Спускаемся.
------¬
¦ 131 ¦ Место действия: нижняя секция лестницы.
L------
Спускаемся.
--- King's Quest III - To Heir is Human --------- Лист 19 ---
------¬
¦ 132 ¦ Место действия: руины.
L------
Проходим между камней налево.
------¬
¦ 133 ¦ Место действия: колодец.
L------
Идем наверх.
------¬
¦ 134 ¦ Место действия: домик гнома:
L------
Выслушиваем гнома и идем за ним наверх, во дворец.
Там следует "Grand Finale". 210
Вы получили удовольствие от этого захватывающего приключения,
не так ли?!
--- King's Quest III - To Heir is Human --------- Лист 20 --
П Р И Л О Ж Е Н И Е
(чтение волшебной книги)
ГЛАВА IV
ПОЛЕТЫ ПОДОБНО ОРЛУ ИЛИ МУХЕ
1. PUT SAFFRON IN ESSENCE
OH WINGED SPIRITS, SET ME FREE
OF EARTHLY BINDINGS, JUST LIKE THEE
IN THIS ESSENCE, BEHOLD THE MIGHT
TO GRANT THE PRECIOUS GIFT OF FLIGHT
2. WAVE WAND
ГЛАВА XXV
ПРЕВРАЩЕНИЕ ЛЮБОГО В КОТА
1. PUT MANDRAKE ROOT POWDER IN BOWL
2. PUT CAT HAIR IN BOWL
3. PUT TWO SPOONS FISH OIL INTO BOWL
4. MIX DOUGH
5. PUT DOUGH ON TABLE
6. SHAPE DOUGH IN COOKIE
MANDRAKE ROOT AND HAIR OF CAT,
MIX OIL OF FISH AND GIVE A PAT,
A FELINE FROM THE ONE WHO EATS
THIS APPETIZING MAGIC TREAT
7. WAVE WAND
ГЛАВА II
ПОНИМАНИЕ ЯЗЫКА ЖИВОТНЫХ И ПТИЦ
1. PUT CHICKEN FEATHER IN BOWL
2. PUT DOG HAIR IN BOWL
3. PUT SNAKE SKIN IN BOWL
4. PUT FISH BONE IN BOWL
5. PUT DEW IN BOWL
6. KNEAD WITH HANDS
7. DIVIDE INTO TWO PIECES
8. PLACE PIECES IN EARS
FEATHER OF FOWL AND BONE OF FISH,
MOLDED TOGETHER IN THIS DISH,
GIVE ME WISDOM TO UNDERSTAND
CREATURES OF AIR, SEA AND LAND
9. WAVE WAND
--- King's Quest III - To Heir is Human --------- Лист 21 --
ГЛАВА XIV
СОЗДАНИЕ СОННОГО ПОРОШКА
1. GRIND ACORN IN MORTAR
2. PUT ACORN POWDER INTO BOWL
3. POUR NIGHTSHADE JUICE INTO BOWL
4. MIX MIXTURE
5. LIGHT BRAZIER
6. PLACE BOWL ON BRAZIER
7. FLATTEN MIXTURE ON TABLE
ACORN POWDER GROUND SO FINE,
NIGHTSHADE JUICE, LIKE BITTER WINE,
SILENTLY IN DARKNESS YOU CREEP,
TO BRING A SOPORIFIC SLEEP.
8. WAVE WAND
9. PUT SLEEP POWDER IN POUCH
ГЛАВА VII
ПЕРЕМЕЩЕНИЕ В БЕЗОПАСНОЕ МЕСТО
1. PUT SALT IN MORTAR
2. GRIND MISTLETOE IN MORTAR
3. RUB AROUND AMBER STONE IN MIXTURE
4. KISS AMBER STONE
WITH THIS KISS, I THEE IMPART,
POWER MOST DEAR TO MY HEART
TAKE ME NOW FROM THIS PLACE HITHER
TO ANOTHER PLACE FAR THITHER
5. WAVE WAND
ГЛАВА CLXIX
СОЗДАНИЕ ЭЛИКСИРА НЕВИДИМОСТИ
1. CUT CACTUS WITH KNIFE
2. SQUEEZE CACTUS IN SPOON
3. PUT CACTUS JUICE IN BOWL
4. SCRAPE LARD IN BOWL
5. PUT TOAD SPITTLE IN BOWL
6. MIX MIXTURE WITH SPOON
CACTUS PLANT AND HORNY TOAD,
I NOW START DOWN A DANGEROUS ROAD.
COMBINE WITH FIRE AND MIST TO MAKE
ME DISAPPEAR WITHOUT A TRACE
7. WAVE WAND
8. RETURN OINTMENT TO JAR
--- King's Quest III - To Heir is Human --------- Лист 22 ---
ГЛАВА LXXXIV
ПРИГОТОВЛЕНИЕ "ПИВА ШТОРМА"
1. PUT OCEAN WATER IN BOWL
2. BOIL BOWL ON BRAZIER
3. PUT MUD IN BOWL
4. PUT BIT OF TOADSTOOL POWDER IN BOWL
5. BLOW IN BOWL
ELEMENTS FROM THE EARTH AND SEA,
COMBINE TO SET THE HEAVENS FREE.
WHEN I STIR THIS MAGIC BREW,
GREAT GOD THOR, I CALL ON YOU
6. WAVE WAND
7. PUT STORM BREW IN JAR
King's Quest III FAQ/Walkthrough
by Andrew Schultz
schultza@earthlink.net
version 1.0.0
ITEMS
A star after the item indicates that Manannan will kill you if he finds
it on you. But you can put every item except the wand in your room.
1. Chicken Feather*
-Outside the house, in the chicken coop
2. Cat Hair*
-take the cat, then take the hair
3. Dog Hair*
-take it off the dog at the general store
4. Snakeskin*
-in the northwest desert
5. Fish Bone Powder*
-in the wizard's laboratory
6. Thimble*
-Upstairs at the three bears'
7. Thimble & Dew*
-In the three bears' garden, once you have the thimble
8. Dough in Ears
-successfully cast the "listen to animals" spell
9. Eagle Feather*
-eagle drops it at base of path to house
10. Fly Wings*
-in the observatory
11. Saffron*
-in the wizard's laboratory
12. Rose Essence*
-in the wizard's bedroom
13. Salt*
-buy it at the general store
14. Amber Stone*
-in the spider's cave
15. Mistletoe*
-tree east of three bears'
16. Magic Stone*
-successfully create teleport spell
17. Nightshade Juice*
-in the wizard's laboratory
18. Three Acorns*
-under the bandits' tree
19. Empty Pouch*
-???
20. Sleep Powder*
-create the sleep spell successfully
21. Mandrake Root*
-in the wizard's laboratory
22. Fish Oil*
-buy it at the general store
23. Cat Cookie*
-make the cat transformation spell successfully
24. Porridge
-in the three bears' kitchen
25. Poisoned Porridge
-put cookie in porridge
26. Cup & Ocean Water*
-go to the ocean and fill the cup
27. Spoonful of Mud*
-west of spider cave
28. Toadstool Powder*
-in the wizard's laboratory
29. Empty Jar*
-???
30. Storm Brew*
-create the storm spell successfully
31. Toad Spittle*
-in the wizard's laboratory
32. Lard*
-buy it at the general store
33. Knife
-in the kitchen
34. Cactus*
-in the desert west of the tree
35. Empty Lard Jar*
-remove lard for a spell
36. Invisibility Ointment*
-create the invisibility spell successfully(formerly lard jar)
37. Magic Wand*
-in the wizard's study, in a cupboard
38. Brass Key*
-in the wizard's bedroom
39. Magic Rose Essence*
-create the flying spell successfully
40. Bowl
-in the kitchen
41. Spoon
-in the kitchen
42. Empty Cup
-in the kitchen
43. Mirror*
-in the wizard's bedroom
44. Empty Purse*
-give the bandits cash for "safe transport"
45. Purse & Gold Coins*
-in the bandits' treehouse
46. Bread
-in the kitchen
47. Fruit
-in the kitchen
48. Mutton
-in the kitchen
49. Shovel
-up and to the right of the hold
50. Treasure Chest
-dig for it on the sand
51. Magic Map*
-in the wizard's bedroom
WALKTHROUGH
This may contain extreme spoilers. Commands IN CAPS are what you should
type. I haven't given all directions but they shouldn't be too hard to
figure out.
Manannan should give you a task to do. It will be one of the following:
--feed the chickens: go north of the chicken coop outside and type
"feed the chickens."
--clean the study: go north from the main hallway to the study
cabinet(west corner) and "clean study" with the feather duster.
--clean the kitchen: go to the broom on the north wall and type "clean
the kitchen."
--clean the chamber pot: go to Manannan's bedroom and type "empty
chamber pot."
Do this first(or die after five minutes game time,) and you'll have time
for the rest of the basic things pretty easily. You'll want to go to
the dining room and TAKE CUP and then TAKE BOWL(west wall), go to the
north wall, TAKE KNIFE, TAKE SPOON, and TAKE FOOD by the table. You'll
probably have to wait until Manannan leaves(after five minutes) and make
a beeline to his room from there. You can get a head start, but it's a
bit of a gamble. Sometimes he follows you very closely and will catch
you as you remove stuff. From five to thirty minutes, he will be out of
commission, and you may do as you please. But for one-sixth of the
time, steer clear of him. He will ALWAYS check on you a)25 minutes
after he leaves and b)5 minutes after he has come back.
Now, it is possible to get all the items you need and kill Manannan
after the first thirty-minute cycle, but you may need more than one. In
order that he does not catch you with magic items you must 1)PULL THE
LEVER so the passage to his laboratory is hidden and 2)PUSH THE BOOK so
that he doesn't know you've found the trigger. You must also OPEN
CABINET and return the wand. The final thing to do is to go to your
room(S,U,E from the study) and DROP ALL. Manannan will not know what
magical items you possess now.
Many items are randomly available in King's Quest III. One of them is
the cat's hair. When you are around the cat try to TAKE CAT. Use F3 if
it does not work the first time and just chase him around. Eventually
you'll get him. TAKE HAIR.
In Manannan's room, you will find the mirror in the left drawer(OPEN
DRAWER), the essence in the right drawer(OPEN DRAWER but stand back a
bit), the key above the closet(LOOK ON TOP OF CLOSET) and the
map(SEARCH CLOSET). Go up to the observatory(S,NE) and GET FLY. From
there SW, W, D, S, OPEN DOOR at chicken coop, GET CHICKEN and GET
FEATHER.
The mountain path is not too tricky to navigate. After you have gotten
behind the big rock, do not go west but rather all the way south and
then east. Save frequently. Now once you get to the next screen, go
back to the previous screen. LOOK MAP. Hit F6 and you will be
teleported to the base of the cliff. Neat, huh? The map will become
more useful as you visit more places.
There are some multi-solution items to get rid of first. An eagle
randomly flies by and drops a feather. At the base of the mountain or
to the east are good places to wait, but you may want to save your game
and restore if you're not lucky after two minutes. The place east also
contains some mud banks where you can GET MUD with the spoon(you can get
the mud anywhere with banks but this is easiest.) Go north, GET
MISTLETOE, then west. OPEN DOOR to see if the Bears are in. If not,
walk in until you see porridge on the table, then TAKE PORRIDGE, go
upstairs, OPEN DRAWER, GET THIMBLE, exit the house, and GET DEW in the
garden. Go north, west, GET ACORNS(this will probably require a few
tries) and now you can "cheat" a bit. GRAB HOLE and a rope ladder will
come down. Climb the rope and save while you do(it's easy to fall),
enter the treehouse at the top, and when the bandit is sleeping GET
PURSE and get out of there. Climb back down. Go west. Now go south
and type USE MIRROR but don't use it until Medusa is close(walk
continually south. When she is in view hit the south key and when she's
close hit F3. You'll get her.) From west of the acorns you can GET
CACTUS(the small one by the rock, on the east side) and also GET
SNAKESKIN two south of the cactus. Go all the way east, GET WATER and
go west and south twice where you will want to enter the store. PET DOG
to get the dog hair, BUY FISH OIL, BUY LARD, BUY SALT, and BUY EMPTY
POUCH. Now LOOK MAP, push F6 where the mountain base is, and climb back
up north(unfortunately you have to climb!) Go north to Manannan's
study, go to the cabinet, OPEN CABINET to get the wand, search the east
bookcase, and type LOOK BOOKCASE and PUSH BOOK and PULL LEVER when you
find something interesting. Climb down the stairs and if you see the
cat climb back up and down until he's gone. Climb down to the bottom of
the staircase. You're in the laboratory, so you will want to go to the
shelf and TAKE SAFFRON, TAKE MANDRAKE ROOT, TAKE NIGHTSHADE JUICE, TAKE
FISH BONE POWDER, TAKE TOAD SPITTLE, TAKE TOADSTOOL POWDER. Go to the
spell book(stand north of it) and create as many spells as you cab. You
should be able to make them all, except the teleportation spell.
Unless, of course, you do not have enough time. I recommend making the
Cat Cookie first, and PUT COOKIE IN PORRIDGE.
However quickly you do things, you'll still have to prepare for
Manannan's return. Do so by 1)PULL LEVER, 2)PUSH BOOK, 3)OPEN CABINET
in the study. Then 4)go to your room(south, up, east) and DROP ALL and
TAKE PORRIDGE, which the wizard will not recognize. Make sure it is
POISONED PORRIDGE in your item list. Smile innocently when Manannan
appears and feed him the porridge in the dining room east of the main
hall. Once he's turned into a cat you can pick up the items or create
the spells you didn't get around to. [NOTE: if you haven't put the
cookie in the porridge yet, feed Manannan the bread, mutton or fruit and
make sure you give yourself enough time to make the cat cookie. If you
run out of food to give him, he'll zap you.]
The spells you need are INVISIBILITY, STORM and FLYING. UNDERSTANDING
THE LANGUAGE OF CREATURES will help you get a maximum score and find
treasure, and TELEPORTATION SPELL is a good alternate puzzle-solver, as
is CAUSING A DEEP SLEEP. If you get exasperated making the spells you
now know which ones are 100% necessary. Do not proceed with this
walkthrough until you've gotten all the items/spells you want to, since
time gets a bit precious from here on in.
For maximum points you may now want to go to the tavern. Save the game
and DIP FLY WINGS IN ESSENCE and when the bandits talke about their
hideout(if not, restore the game) fly to the acorn trees(west) and in
the hole. Fly out, and that is eight points.
Use the map to go to the spider's cave(east of the waterfall, northeast
of the place I recommended you get the mud.) Activate the flying
spell(DIP EAGLE FEATHER IN ESSENCE) and you'll throw the spider in the
sea, for which you may not get four points. Wait a bit and you can
enter the cave, where you will get an amber stone.
Go back to the tavern, where there will be pirates. COUNT COINS and
GIVE COINS TO PIRATES so to pay for passage. Go east twice and board
the plank, where you'll find spacious(if nothing else) accommodations.
Watch the scene, go east, TAKE CRATE, wait for rats to come in(it's good
to set controls on "fastest" right here) and then wait for them to talk
about treasure. Otherwise, you won't find it even if you know where to
dig. To climb up the ladder to the west, DROP CRATE, JUMP CRATE, JUMP
CRATE, and JUMP just north of the bottom crate, and wait until the
captain's not in(save the game first) before going west to OPEN TRUNK
and GET ALL. You need to go west and wait for a bit now(do some chores
or some exercise in the meantime) for the ship to dock. You'll hear
voices saying it has, whereupon you can cast the sleep spell(cast it
before this, and you will be adrift forever!) and climb up twice--you'll
need to jump up again before climbing. Jump overboard(up twice, east,
and go north off the boat) and stay close to the bottom edge so that if
sharks pop up you can shake them by going down and then up again.
Always make progress east, and from the island go to the east side.
Five steps east of the palm tree(set the game to SLOW to make sure
although you have leeway) DIG with the shovel. You've got treasure!
Now, go north. Go east, and the path in the upper part of the screen
will curl west and then east. You'll need to climb rocks(not too tough)
and then go north, east, and north(climb up the stream.) In the
meantime, prepare the flying spell(PUT FLY WINGS IN ESSENCE) but don't
hit return. You'll want to go east twice but if the abominable snowman
appears you'll want to be prepared--he runs quicker than you can type.
Once you've gone east twice, take the LEFT path and you will be climbing
down some annoying cliffs. Remember when you walk through a cave not to
touch any keys and be alert for when you come out. From there you can
walk to the east of the screen, and south twice will see you falling
into Daventry.
Go west and north and talk to the old man if you want, then back south
and east before you climb the stairs to the east(walk northeast.) Then
northeast and northwest and west. Before you go west you will want to
use the INVISIBILITY OINTMENT and also have the storm spell prepared.
Go west, hit F3, and the dragon will die. Go over to Rosella, UNTIE
ROSELLA, KISS ROSELLA(if you want), retrace your steps to where you
fell, W, N, N to enter the castle. You've won the game!
****MAP OF SOUTH DAVENTRY****
+-------------+ +-------------+ +-------------+ +-------------+
| West of | | Dragon! | | East of | | Cave top |
| Dragon | | (Rosella) | | dragon | | |
| |==| |==| |==| |
| |==| |==| |==| |
| | | | | | | |
| | | | | | | |
+-------------+ +-------------+ +-------------+ +-------------+
\
\
+-------------+ +-------------+ +---
----------+
| Outside | | Castle | |
Cave middle |
| Castle | | Daventry | |
|
| |==| | |
|
| |==| | |
|
| | | | |
|
| | | | |
|
+-------------+ +-------------+ +---
----------+
| /
| /
+-------------+ +-------------+
| Old Man's | | Cave bottom |
| | | |
| | | |
| | | |
| | | |
| | | |
+-------------+ +-------------+
| /
| /
+-------------+ +-------------+
| Blocked Well| | Where You |
| | | Fall |
| | | |
| | | |
| | | |
| | | |
+-------------+ +-------------+
****MAP OF NORTH DAVENTRY****
+-------------+ +-------------+ +-------------+
| Above stream| |Snowmans cave| |Above the |
| | | | | mountain |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
+-------------+ +-------------+ +-------------+
| |
| |
+-------------+ +-------------+ +-------------+ +---
----------+
| Mountain | | Mountain | | Up/down | |
Smooth path |
| path | | path with | | mountain | |
|
| |==| stream | | |==|
|
| |==| | | |==|
|
| | | | | | |
|
| | | | | | |
|
+-------------+ +-------------+ +-------------+ +---
----------+
|
|
|
|
+-------------+ +---
----------+
| Path below | |
End of path |
| mountain | |
|
|(also to the | |
|
| east) | |
|
| | |
|
| | |
|
+-------------+ +---
----------+
|
|
|
v
+-------------+ +---
----------+
| East beach | |
Where you |
| (treasure) | |
fall into |
| | |
Daventry! |
| | |
|
| | |
|
| | |
|
+-------------+ +---
----------+
****MAP OF LLEWDOR****
+-------------+ +-------------+ +-------------+ +-------------+ +---
----------+
| Desert | | Rock | | Waterfall | | Spider | |
Shore |
| (snakeskin) | | Trees | | | | Cave | |
|
| |==| |==| |==|(amber stone |==|
|
| |==| |==| |==| in cave) |==|
|
| | | | | | | | |
|
| | | | | | | | |
|
+-------------+ +-------------+ +-------------+ +-------------+ +---
----------+
| | | |
|
| | | |
|
+-------------+ +-------------+ +-------------+ +-------------+ +---
----------+
| Just desert | | North | | Mountain | |Bend in river| |
Delta |
| | | trees | | base | | | |
|
| |==| |==| |==| |==|
|
| |==| |==| |==| |==|
|
| | | | | | | | |
|
| | | | | | | | |
|
+-------------+ +-------------+ +-------------+ +-------------+ +---
----------+
| | | |
|
| | | |
|
+-------------+ +-------------+ +-------------+ +-------------+ +---
----------+
| Desert | | Trees | | Path end | | In town | |
Pier |
| | | with | | | | |
|(west to |
| (cactus) |==| Acorns |==| |==|tavern/store |==|
pirate ship)|
| |==| (acorns) |==| |==| (lard,oil, |==|
|
| | | (up to | | | | salt, pouch,| |
|
| | |bandits/gold)| | | | dog hair) | |
|
+-------------+ +-------------+ +-------------+ +-------------+ +---
----------+
| | | |
|
| | | |
|
+-------------+ +-------------+ +-------------+ +-------------+ +---
----------+
| Scorched | | South | | Three bears | | Trees | |
Shore |
| Desert | | trees | | front yard | | (mistletoe) | |
|
| |==| |==| (dew) |==| |==|
|
| |==| |==|(enter house)|==| |==|
|
| | | | | | | | |
|
| | | | | | | | |
|
+-------------+ +-------------+ +-------------+ +-------------+ +---
----------+
****MAP OF PIRATE SHIP****
+-------------+
| |
| |
| |
| |
| |
| |
+-------------+
|
|
+-------------+ +-------------+ +-------------+
| | | | | |
| | | | | |
| |==| |==| |
| |==| |==| |
| | | | | |
| | | | | |
+-------------+ +-------------+ +-------------+
|
|
+-------------+ +-------------+ +-------------+
| | | | | |
| | | | | |
| |==| |==| |
| |==| |==| |
| | | | | |
| | | | | |
+-------------+ +-------------+ +-------------+
|
|
+-------------+ +-------------+
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
+-------------+ +-------------+
MANANNAN'S HOUSE, 2ND FLOOR
+-------------+ +-------------+
|Manannan's | | Observatory |
|room(mirror, | | (fly wings) |
|key, map, | | |
|rose essence)| | |
|[chamber pot]| | |
| | | |
+-------------+ +-------------+
| /
| /
+-------------+ +-------------+
| Hallway | | Gwydion's |
| | | Room(hide |
| |==| stuff here) |
| |==| (bed) |
| | | |
| | | |
+-------------+ +-------------+
MANANNAN'S HOUSE, 1ST FLOOR
+-------------+ +-------------+
| Study | | Kitchen |
| (wand) | | [broom] |
| trap door | |(bread, knife|
| | |spoon, mutton|
| | | fruit, bowl |
| | | |
+-------------+ +-------------+
| |
| |
+-------------+ +-------------+
| Hallway | | Dining Room |
| (up to 2nd) | | |
| |==| Cup |
| |==| |
| | | |
| | | |
+-------------+ +-------------+
|
|
+-------------+
| Outside |
| chickens |
| (feather) |
|(chickenfeed)|
| |
| |
+-------------+
BELOW MANANNAN'S HOUSE
+-------------+
| Stairs to |
| laboratory |
| |
| |
| [cat may be |
| here] |
+-------------+
|
|
+-------------+
| Manannan's |
| Laboratory |
| (saffron) |
| (mandrake) |
| (nightshade)|
| (fishbone) |
| (toad |
| spittle) |
| (toadstool |
| (powder) |
+-------------+
POINTS SCORED....
In the house(47 points total):
1-get cup(dining room)
1-get mutton(kitchen)
1-get fruit(kitchen)
1-get bread(kitchen)
1-get spoon(kitchen)
1-get knife(kitchen)
1-get bowl(kitchen)
1-get cat hair(take cat, take hair)
1-get fly wings(observatory)
1-get rose petal essence
1-find magic mirror(in dresser)
1-get chicken feather(just outside house)
3-find brass key(on top of dresser)
4-find magic wand(in study, "open cabinet" with brass key)
5-find hidden lever(push book)
7-find magic map(hidden in closet)
12-change Manannan into a cat(put cookie in porridge/give porridge to
Manannan)
4-drop all(in your bedroom--to hide it. This scores 4 the first time.)
In the basement(76 points total):
1-get saffron
1-get mandrake root
1-get nightshade juice
1-get fishbone powder
1-get toad spittle
1-get toadstool powder(all items are on the shelf)
10-make dough for ears
10-prepare cat cookie
10-make teleportation stone
10-make storm brewing spell
10-make sleep spell
10-make invisibility ointment
10-make flying spell
Llewdor(outside):
1-get mistletoe(tree south of general store)
1-get acorns(by bandits' tree)
1-get spoonful of mud(west of spider cave)
1-get cactus(in the desert)
1-get snakeskin(in the desert)
1-get cup of ocean water(with cup, climb down ladder, "get water")
2-get eagle feather(the bottom of the mountain path, or east of it)
2-find bandits' hideout
3-pull rope in oak tree
3-get amber stone from oracle in spider's cave
4-find coin purse in bandits' hideout
4-kill the spider(dip eagle feather in essence)
5-fly into oak tree as a fly
5-turn Medusa to stone(walk south/north, type "use mirror" when she is
close)
Llewdor(inside):
Three bears' house:
1-get thimble(upstairs drawer)
2-get porridge(kitchen)
1-get dew(outside, with thimble)
Tavern:
3-become fly, listen to bandits
3-give money to captain
Store:
1-buy empty pouch
1-buy fish oil
1-buy salt
1-buy lard
1-pet dog(to get dog hair)
Pirate ship:
2-get on board
2-climb crates and ladder to leave hold
3-get stolen possessions back
1-get shovel(east of captain's quarters)
5-escape the ship successfully
Daventry:
7-dig up treasure
4-get past Abominable Snowman
7-kill the dragon(with spells)
3-untie Rosella
4-enter Castle Daventry
Total points = 210
FUNNY STUFF
You can break Little Bear's chair by sitting on it, or you can fall
asleep in his bed, after which Papa Bear will kick you out. There are
also other "literary allusions" in the Three Bears' house.
You can have a drink of run at the tavern, and you'll spin around for a
bit.
BUGS
In the hold of the pirate ship, if you go as far up as possible on the
second crate and then jump, you will be able to glide all around the
screen.
In the hold of the pirate ship, if you jump on the small crate(behind
the big one) from the side, you'll appear in front of the big crate.
You can walk into a stone while going west from one desert screen to
another, and you won't be able to walk out of it.
There is a bizarre bug where, if you are going northeast leaving
Manannan's laboratory, if you are right on the edge when you change
screens, you are still walking around, but your falling action is shown.
You may not get 4 points for killing the spider in some versions.
If you look at the map after climbing down from the docks and push F8,
you'll be back on the docks. There are also some bugs from cancelling
the map where you wind up running in place or face a different
direction.
WAYS TO GET KNOCKED UNCONSCIOUS
Fall a short way down the stairs(captain's level) or the laboratory
stairs or the treehouse stairs.
In Daventry, the first winding path won't kill you if you fall off it.
You also slip and fall into Daventry.
Papa Bear punts you out the door if you walk in on them.
Mama Bear beats you up if you walk in her garden.
The bandits will knock you unconscious.
WAYS TO DIE
Medusa turns you to stone
You don't do your chore, and Manannan gets you.
You have a starred item, and Manannan catches you with it.
You forget to move the book back into place, or you do not pull the
lever to hide the staircase.
You leave the wand out--it can't be under the bed. It must be where you
got it.
THE OBLIGATORY STUFF THAT'S PHYSICALLY IMPOSSIBLE OR ILLOGICAL IN A
SIERRA GAME
Manannan knows when you have a magic item, but he doesn't think much of
your having dough in your ears. Hmmm.
-----------------------
Credits
"JJ & Mara" whose beautiful KQ3 map is shown in some abandonware
versions. So I've heard.
Peter Spear and the second edition of _The King's Quest Companion_ for
some very important details including checking my point totals and spell
wording.
10/23/2000 Version 1.0.0 sent to gamefaqs.com
Send comments to schultza@earthlink.net
e,n,clean kitchen,,get spoon,get knife,get bowl,get bread,get mutton,get
fruit, s,get cup,w,up,wait till manannan apears,enter mananans room,n,look
mirror, open drawer,open closet,look behind clothes,close closet,look on top
off closet, open drawer,u have found mirror,map,key and essence,leave room and
go up, look telescope,get fly,d,d,n,open cabinet,go to books,move books,pull
lever, d,d,look shelf,get powdered fishbone,get nightshade juice,get mandrake
root powder,get saffron,get toad spittle,get toodstool powder,up,up,pull
lever, move books,open cabinet,s,s,open chicken gate,get chicken,get
feather,open gate,go down mountain,on base mountain go w,show mirror to
medusa,w,hit return when medusa appears,s,get cactus,s,s,get skin,e,wait for
eagle, get feather, e,get mud by the river,e,e,go in water and get water,back
on beach,n,n,climb ladder,w,s,get mistletou,w,open door,go up stairs,open
drawer,get thimble, d,get porridge,leave house,look flowers,get dew,w,n,look
hole,grab hole, up,get purse,look map,point to th village,f6 teleport,open
door,enter store, get dog hair,look shelf,buy pouch,buy salt,buy fishoil,buy
lard,look map, point at base of mountain,f6 teleport,up to the house,open
door,up,east in ur room,drop all under bed,get fruit,w,d,e,n,wait for
mannanan,s,give fruit to mannannan,w,up,wait in front of bedroom tiil he sayd
he take a nap,e, get cat,get cat hair,enter ur room,get all,w,d,n,open
cabinet,move books, pull lever,d,d,turn to page II
1.put the small feather in a bowl.
2.put the dog fur in the bowl.
3.put the snake skin in the bowl.
4.add a spoonful of powdered fish bone.
5.put the thimble of dew in the bowl.
6.mix with hands.
7.separate mixture into two pieces.
8.put dough pieces into your ears.
9.recite this verse exactly:
feather of fowl and bone of fish,
molded together in this dish,
give me wisdom to understand
creatures of air,sea and land
10.wave the magic wand.
Turn to page IV
1.put a pinch of saffron in essence
2.recite this verse:
oh winged spirits, set me free
of earthly bindings, just like thee
in this essence, behold the might
to grant the precious gift of flight
3.wave the magic wand.
Turn to page XXV
1.put the mandrake root powder in a bowl
2.put the cat hair in the bowl
3.put two spoons of fish oil in the bowl
4.stir mixture with a spoon
5.put the dough into a cookie
7.recite this verse:
mandrake root and hair of cat
mix oil of fish and give a pat
a feline from the one who eats
this appetizing magic treat
8.wave the magic wand
look map,teleport to spider cave f6,dip eagle feather in essence,fly into the
web,enter the cave,leave cave,w,listen to birds,n,n,w,wait untill the acorns
are dry,get acorns,e,n,dip eagle feather in essence,fly up to house, eagle
begone,myself,return,open gate,open door,n,pull lever,move books,open
cabinet,s,up,e,put cookie in porridge,drop all,get porridge,w,down,e,n,wait
till mananan comes back,s,give porridge to mananan,w,up,e,get all,w,down,
n,open cabinet,move book,pull lever,d,d,turn to page VII 1.grind a spoonful
salt in a mortar
2.grind the mistletoe in the mortar
3.rub the stone in the mixture
4.kiss the stone
5.recite this verse:
with this kiss, i thee impart,
power most dear to my heart.
take me now from this place hither,
to another place far thither.
6.wave magic wand
Turn to page XIV
1.grind the acorns in a mortar
2.put the acorn powder in a bowl
3.put the nightshade juice in the bowl
4.stir the mixture with a spoon
5.light a charcoal brazier
6.heat the mixture on a table
7.spread the mixture on a table
8.recite this verce:
acorn powder ground so fine
nightshade juice like bitter wine,
silently in darkness you creep
to bring a soporific sleep
9.wave the magic wand
10.put the sleep powder in the pouch
Turn to page LXXXIV
1.put a cup of ocean water in bowl
2.light a charcoal brazier
3.heat the bowl on the brazier
4.put a spoon of mud in the bowl
5.add a pinch of toadstool powder
6.blow into the hot brew
7.recite this verse:
elements from the earth and sea,
combine to set the heavens free.
when i stir this magic brew,
great god thor, i call on you.
8.wave the magic wand
9.pour the storm brew into the jar
Turn to page CLXIX
1.cut the cactus with a knife
2.squeeze the cactus juice on spoon
3.put the cactus juice in a bowl
4.put the lrd in the bowl
5.add two drops of toad spittle
6.stir the mixture with a spoon
7recite this verce:
cactus plant and horny toad
i now start down a dangerous road
combine with fire and mist to make
me disappear without a trace
8.wave the magic wand
9.put ointment in the empty lard jar
look map,teleport to the village f6,open door (taverne),look sailers,give gold
to captain,leave taverne,e,e,step aboard,e,get box,w,drop box,jump on box,
jump on box,jump on ladder,up,w,open chest,look in chest,close chest.e.get
shovel,w,d,w,wait till land in sign and anchor is down,pour sleep powder on
floor,slumber henceforth,jump on box,jump on box,jump on ladder,u,u,e,dive in
sea,swim to island,e,n,s,look tree,count 5 steps to the earst from the center
of the tree,dig,n,e,w,climb rock,e,n,e,dipeagle feather in essence,n,e,e,s, go
down to reach the first cave on the left,go down to the middle cave under in
the screen,enter cave,go up in the screen in the middle of the screen, now u
come out the cave under in the right of the screen,e,e,s,enter cave, climb the
stairs,as soon as you exit the cave:rub ointment on me,w,stir storm brew with
finger,brew of storms,churn it up,talk to rosella,untie rosella, e,enter
cavern,d,d,w,n,n, end!!
Chivas
OBJECT
You have been captured by the evil wizard Manannan,
who if you can't tell by the name, probably lives in
Greenwitch Village and skips to work wearing a pink flowing
gown. You must escape from Manannan, rescue your sister, and
take her back to Daventry in time, or the kingdom will suffer
further ruin and be destroyed, which we would not want to happen!
Because King's Quest III is so large (actually smaller than
King's Quest II), but difficult to map, it makes it very hard
to explain step-by-step how to solve it, so I am going to help
you solve this adventure, but not really: I will provide the
information necessary to do so, but for those of you who do not
want to take the cheaters way out, you will only get the hints
that you need.
Here we go...................
The following maps are the most "conceptual" maps that there
are: You may be at a point and go south, when you go north to
return to the beginning, you will not return to the point you
started at, but instead be to the left or right of the starting point.
There is a wrap-around effect in the game and it applies only to
the north/south borders.
* - Magical item which you may not possess while Manannan is
still in the house, unless you enjoy being killed!
O - Ocean, which you can not swim across completely or defend
yourself against sharks!
# - Non-accessible area which is between/in the cliffs, chasms,
walls, mountains, etc.
You have exactly 30 minutes on the game clock in which to either
gather your stuff together and solve the adventure or return to
the house, stash the stuff under your bed (pay attention, clue #1)
and then wait for Manannan to blow off.
---Remember to ALWAYS put the wand back when you return home.
--|
| ---Remember to ALWAYS shut the trap door & move the book back.
|
|
|----------If you do not do this then Manannan will blow you into
cocaine dust.
Manannan's House - 1st Level
----------------------------
8 6
2 | |
\1 -- 7
|
5
|
11
|
12
|
13
Manannan's House - 2nd Level
----------------------------
3 4
| /
2 -- 10
Manannan's Laboratory
---------------------
8
|
|
9
"The World Below The Castle"
Greenwitch Village !
--------------------
_______
/ \
E D 26 -- 25 12 24/23 -- 19 OOOOOOOOOOO
N E | | ######## | | | OOOOOOOOOOO
D S 27 -- 31 ######## 21 --- 20 OOOOOOOOOOO
L E | | ######## | | | OOOOOOOOOOO
E R 28-- 30 -- 13 ---- 14 --- 15 -- 16 -- 17 O
S T | | | | | OOOOOOOOOOO
S 29 -- 32 -- 33 ---- 22 --- 18 OOOOOOOOOOO
Pirate Ship
-----------
42 -- 41 -- 43
|
44 -- 39 -- 40
|
37 -- 38
Ladder Tree (Robber's Home)
--------------------------
34 -- Outside The House
|
30
Bear's House
------------
36
|
35
Daventry! - The Beach/Mountain Scenario
---------------------------------------
54
|
51 -- 52 -- 53
| |
49 -- 50 55 -- 56
| | |
47-48 57
| | |
45-46 |
\/
Down Only to #58
Daventry! - The Return Home ..........
--------------------------------------
68 -- 67 -- 66 -- 65
| | \
61 -- 62 ###### 64
| ######### /
60 ######## 63
| /
59 -- 58
Just as a brief note: The majority, 99%, of these maps have
been drawn as an overhead/cross-section view, but I guess by now
you have seen that!
In the following pages you will have the numeric key to the
above maps. To understand them you must be at least 10 years in
age and be able to read 3 syllable words. I will list the # of
the map location followed by the description of the location, and
then all the things that should be done on the screen. Now bear
in mind that you may have to complete certain conditions in order
to perform certain commands. See hint 2 below for example.
Extra Hints:
1] To poison the porridge, place the cookie in it.
2] To get the cat fur: a)Hold cat
b)Get fur
3] To stay safe during the journey to Daventry while on the
Pirate's ship, remain at the rear of the ship untill you reach
land. You have to figure it out from there.
4] SAVE YOUR GAME FREQUENTLY!!!!! I used the following format
when I saved a game:>
136/210 : Captn.Room : 1:26:23
This is the score I have : Location : Time used
5] The eagle will drop the feather randomly, so GET IT !
Before we continue let me just say I finished King's Quest III,
but did NOT have all the points, which I don't give a crap
about. I attribute the loss in points to the following:
Failure to complete the folowing spells:
----------------------------------------
Understanding the Language of creatures(10 pts)
Causing a deep sleep(10 pts)
Failure to gain the following objects:
--------------------------------------
Reptile skins
Acorns
I needed the above two objects to complete the above two spells,
simple, isn't it!
Points not listed in Map/Tutorial
---------------------------------
Leaving the pirate ship and making it to Daventry(5 pts)
Evading abominable snowman(4 pts)
*Cat fur(1 pt)
*Eagle feather(2 pts)
Dropping fish powder(4 pts)
Poisoning Manannan with porridge(10 pts)
IMPORTANT: When Manannan first appears, he will ask you to go do
something, DO IT, you get now points, but then you
won't get turned to cocaine either!!
Numerical key to the maps in the above:
---------------------------------------
1 - Starting place
2 - Top of staircase
3 - Manannan's bedroom
[1] Get pot (To humor Manannan)
[2] Open drawer (by mirror)
[a] Given *mirror(1 pt)
[3] Open dresser (right hand side)
[a] Given *Rose essence(1 pt)
[4] Move clothes
[a] Given *map(7 pts)
[5] Look top cabinet
[a] Given *key(3 pts)
4 - Observatory
[1] Get *fly(1 pt)
5 - Feed chickens (To humor Manannan)
[1] Get chicken
[2] Get *feather(1 pt)
6 - Get broom (To humor Manannan)
[1] Get bowl(1 pt)
[2] Get spoon(1 pt)
[3] Get knife(1 pt)
[4] Get bread(1 pt)
[5] Get fruit(1 pt)
[6] Get mutton(1 pt)
7 - Manannan's dinner room
[1] Get cup(1 pt)
8 - Manannan's study
[1] Unlock cabinet
[a] Gives you *wand(4 pts)
[2] Move book
[3] Pull lever(5 pts)
[*] The stairs lead down into the lab.
9 - Manannan's laboratory
[1] Get *powdered fish bone(1 pt)
[2] Get *nightshade juice(1 pt)
[3] Get *mandrake root powder(1 pt)
[4] Get *saffron(1 pt)
[5] Get *toad spittle(1 pt)
[6] Get *toadstool powder(1 pt)
[*] To cast spells, you must "Turn to page 'x' "
[a] Where 'x' is the page the spell is located on.
[b] Spells are at the end of the tutorial.
[c] You gain ten(10 pts)points for every spell done.
10 - Your bedroom
[1] Hide all
11 - Winding Path (SAVE GAME FREQUENTLY)
12 - Bottom of Path
13 - End of path
14 - Stores
[1] General Store
[a] Buy *leather pouch(1 pt)
[b] Buy *salt(1 pt)
[c] Buy *fish oil(1 pt)
[d] Buy *lard(1 pt)
[e] Pet Dog
[1]Gives you *dog hair(1 pt)
[2] Tavern
[a] Talk man
[b] Give coin(3 pts)
15 - Docks
[1] Get water(1 pt)
16 - Extension of docks
[1] Get on ship(2 pts)
17 - End of docks
18 - Beach at the docks
19 - Beach
20 - Stream
21 - White trees with stream leading north
22 - Trees on beach
[1] Get *mistletoe(1 pt)
23 - Cave
[1] Dip feather in essence
[2] Fly towards cave entrance
[3] Enter cave
[4] Get *stone(3 pts)
24 - Waterfall
[1] Get mud(1 pt)
25 - Forest/desert
26 - Medusa
[1] Enter the screen and face away from the way you entered
[2] Wave mirror when Medusa is VERY close to you(5 pts)
27 - Curved desert basin
28 - Desert with cattle bones
[1] Get *cactus(1 pt)
29 - Crackled desert floor
30 - Ladder Tree(Robbers Hideout)
[1] Place hand in tree(4 pts)
[2] Climb ladder
[3] Get off ladder(2 pts)
31 - Large rock with trees
32 - Tall tree
33 - Bear's house
[1] Knock on door
[2] Walk over flowers
[3] Open door
34 - Robber's house
[1] Get *purse(4 pts)
35 - Bear's main room
[1] Get porridge(2 pts)
36 - Bear's bedroom
[1] Open drawer
[2] Get *thimble(1 pt)
[*] Leave house and go into garden and fill thimble(1 pt)
37 - Holding pen
[1] Drop crate(2 pts)
[2] Jump crate
[3] Jump crate
[4] Jump
38 - Storage room
[1] Get crate(? pts)
39 - Captain's room
[1] Open chest
[2] Get all(3 pts)
40 - Store room
[1] Get shovel(1 pt)
41 - Main Deck
42 - Galley
43 - Front of ship
[1] Dip feather in essence(5 pts)
44 - Back of ship
45 - Beach
46 - Beach
47 - Foot of mountain
48 - Foot of mountain
49 - Path to mountain
50 - Path with waterfall
51 - Mountain caps with snow
52 - Path with cave at right
53 - End of path and mountain
54 - Abominable snowman's house
55 - Cliff and caves
56 - Cliff path
57 - Cliff path down
58 - Old house
59 - Old well
60 - Gnome's house
61 - Castle(left half)
[1] Open doors(4 pts)
62 - Castle(right half)
63 - Stairs
64 - Stairs
65 - Stairs
66 - Cave entrance
67 - Dragon
[1] Screen before(#66) rub ointment on body
[2] Stir brew with finger
[3] Cast storm spell(7 pts)
[4] Untie girl(3 pts)
[*] Take girl back to castle and you will win !
I only got 169/210 points, and I have already discussed why.
I have only provided you with 80% of the solution. What I mean
by this is that you must perform certain actions before others
can obviously take place. i.e.: you must have the key in order to open
the wizard's safe.
KINGS QUEST III MAGIC SPELLS
UNDERSTANDING THE LANGUAGE OF CREATURES
Page II
INGREDIENTS : ONE SMALL FEATHER FROM A BIRD
ONE TUFT OF FUR FROM ANY ANIMAL
ONE DRIED REPTILE SKIN
ONE ROUNDED SPOONFUL OF POWERDED FISH BONE
ONE THIMBLE FULL OF DEW
ONE MAGIC WAND
DIRECTIONS: I. PUT THE SMALL FEATHER IN A BOWL
II. PUT THE FUR IN THE BOWL
III. PUT THE REPTILE SKIN IN THE BOWL
IV. ADD A SPOONFUL OF POWEDERED FISH BONE
V. PUT THE THIMBLE FULL OF DEW IN THE BOWL
VI. MIX WITH HANDS (MIXTURE WILL BE DOUGHY)
VII. SEPERATE MIXTURE INTO TWO PIECES
VIII. PUT DOUGH PIECES INTO YOUR EARS
IX. RECITE THIS VERSE :
FEATHER OF FOWL AND BONE OF FISH,
MOLDED TOGETHER IN THIS DISH,
GIVE ME WISDOM TO UNDERSTAND
CREATURES OF AIR,SEA AND LAND
X. WAVE THE MAGIC WAND
YOU WILL NOW BE ABLE TO UNDERSTAND THE SPEECH OF ANIMALS,
BIRDS AND FISH. YOU WILL NOT, HOWEVER, BE ABLE TO SPEAK TO THEM.
THE SPELL WILL LAST AS LONG AS THE DOUGH IS IN YOUR EARS.
FLYING LIKE AN EAGLE OR A FLY
Page IV
INGREDIENTS: ONE TAIL FEATHER OF ANY EAGLE (TO FLY LIKE AN EAGLE)
ONE PAIR OF FLY WINGS (TO BECOME A FLY)
ONE PINCH OF SAFFRON
ROSE PETAL ESSENCE
ONE MAGIC WAND
DIRECTIONS: I. PUT A PINCH OF SAFFRON IN ESSENCE
II. RECITE THIS VERSE:
OH WINGED SPIRITS, SET ME FREE
OF EARTHLY BINDINGS, JUST LIKE THEE
IN THIS ESSENCE, BEHOLD THE MIGHT
TO GRANT THE PRECIOUS GIFT OF FLIGHT
III. WAVE THE MAGIC WAND
YOU NOW HAVE A POTION WHICH WILL ALLOW YOU TO CAST THE
TRANSFORMATION SPELL. TO CAST THE SPELL ANY TIME LATER:
DIP THE EAGLE FEATHER IN THE ESSENCE (IF YOU WANT TO BECOME
AN EAGLE) OR DIP THE FLY WINGS IN THE ESSENCE (IF YOU WANT TO
BECOME A FLY). YOU WILL TURN INTO AN EAGLE OR A FLY. IF YOU DO
NOT TRANSFORM BACK INTO YOURSELF, THE SPELL WILL WEAR OFF AFTER
SOME TIME HAS PASSED.
YOU CAN USE THIS SPELL UNTIL YOUR ROSE PETAL/SAFFRON POTION
IS GONE. TO RETURN TO YOUR OWN FORM BEFORE THE SPELL WEARS OFF,
RECITE THIS VERSE:
EAGLE BEGONE!
MYSELF, RETURN!
OR
FLY BEGONE!
MYSELF, RETURN!
TELEPORTATION AT RANDOM
Page VII
INGREDIENTS: ONE SPOONFUL OF SALT GRAINS
ONE SPRIG OF DRIED MISTLETOE
ONE SMOOTH ROUNDED STONE OF UNUSUAL COLOUR
ONE MAGIC WAND
DIRECTIONS: I. GRIND A SPOONFUL SALT IN A MORTAR (WITH A PESTLE)
II. GRIND THE MISTLETOE IN THE MORTAR
III. RUB THE STONE IN THE MIXTURE
IV. KISS THE STONE
V. RECITE THIS VERSE:
WITH THIS KISS, I THEE IMPART,
POWER MOST DEAR TO MY HEART.
TAKE ME NOW FROM THIS PLACE HITHER,
TO ANOTHER PLACE FAR THITHER.
VI. WAVE MAGIC WAND
YOU NOW OWN A CHARM WHICH WILL ALLOW YOU TO CAST THE RANDOM
TELEPORTATION SPELL. TO CAST THE SPELL, RUB THE STONE. IT WILL
INSTANTLY WISK YOU AWAY FROM WHERE YOU ARE. REMAIN ALERT,
HOWEVER --EVEN THOUGH YOU USE THE SPELL TO RUN AWAY FROM DANGER,
NOTHING GUARANTEES THAT YOU WILL NOT ARRIVE IN A MORE PRECARIOUS
SITUATIONTHAN THE ONE YOU LEFT. THE POWER OF THE CHARM REMAINS
FOR AS LONG AS YOU CAN RETAIN THE STONE.
CAUSING A DEEP SLEEP
Page XIV
INGREDIENTS: THREE DRIED ACORNS
1 CUP NIGHTSHADE JUICE
1 MAGIC WAND
1 EMPTY POUCH
DIRECTIONS: I. GRIND THE ACORNS IN A MORTAR [WITH A PESTLE]
II. PUT THE ACORN POWDER IN A BOWL
III. PUT THE NIGHTSHADE JUICE IN THE BOWL
IV. STIR THE MIXTURE WITH A SPOON
V. LIGHT A CHARCOAL BRAZIER
VI. HEAT THE MIXTURE ON THE BRAZIER [BOIL THE MIXTURE
UNTIL THE NIGHSHADE JUICE IS ALMOST GONE, THEN
REMOVE FROM HEAT]
VII. SPREAD THE MIXTURE ON A TABLE [WAIT UNTIL DRY]
VIII. RECITE THIS VERSE:
ACORN POWDER GROUND SO FINE
NIGHTSHADE JUICE LIKE BITTER WINE,
SILENTLY IN DARKNESS YOU CREEP
TO BRING A SOPORIFIC SLEEP
IX. WAVE THE MAGIC WAND
X. PUT THE SLEEP POWDER IN THE POUCH [4 SAFEKEEPING]
YOU HAVE NOW MIXED A POWDER FOR CASTING A SLEEP SPELL OVER
WHOEVER IS NEARBY. TO CAST THE SPELL, POUR THE SLEEP POWDER ON
THE GROUND [OR FLOOR] IN A DANK, DARK PLACE. THEN RECITE :
SLUMBER, HENCEFORTH!
TRANSFORMING ANOTHER INTO A CAT
Page XXV
INGREDIENTS: 1/2 CUP MANDRAKE ROOT POWDER
1 SMALL BALL OF CAT HAIR
2 SPOONFULS OF FISH OIL
1 MAGIC WAND
DIRECTIONS: I. PUT MANDRAKE ROOT POWDER IN A BOWL
II. PUT THE CAT HAIR IN THE BOWL
III. PUT 2 SPOONS OF FISH OIL IN BOWL
IV. STIR MIXTURE WITH A SPOON [DOUGH WILL BE OILY]
V. PUT THE DOUGH ON THE TABLE
VI. PAT DOUGH INTO A COOKIE [LET HARDEN ON TABLE]
VII. RECITE THIS VERSE:
MANDRAKE ROOT AND HAIR OF CAT
MIX OIL OF FISH AND GIVE A PAT
A FELINE FROM THE ONE WHO EATS
THIS APPETIZING MAGIC TREAT
VIII. WAVE THE MAGIC WAND
YOU HAVE JUST CREATED A COOKIE THAT,WHEN EATEN, WILL TURN
THE VICTIM INTO A CAT. FOREVER!
BREWING A STORM
Page LXXXIV
INGREDIENTS: 1 CUP OF OCEAN WATER
1 SPOONFUL OF MUD
1 PINCH OF TOADSTOOL POWDER
1 MAGIC WAND
1 EMPTY JAR
DIRECTIONS: I. PUT A CUP OF OCEAN WATER IN BOWL
II. LIGHT A CHARCOAL BRAZIER
III. HEAT THE BOWL ON THE BRAZIER [HEAT SLOWLY,
BUT NOT TO BOILING, THEN REMOVE FROM HEAT]
IV. PUT A SPOON OF MUD IN THE BOWL
V. ADD A PINCH OF TOADSTOOL POWDER
VI. BLOW INTO THE HOT BREW
VII. RECITE THIS VERSE:
ELEMENTS FROM THE EARTH AND SEA,
COMBINE TO SET THE HEAVENS FREE.
WHEN I STIR THIS MAGIC BREW,
GREAT GOD THOR, I CALL ON YOU.
VIII. WAVE THE MAGIC WAND
IX. POUR THE STORM BREW INTO THE JAR [TO STORE]
YOU HAVE MIXED A POTION THAT YOU CAN USE TO BREW A STORM. TO
ACTIVATE THE SPELL, STIR THE STORM BREW WITH YOUR FINGER AND
RECITE :
BREW OF STORMS,
CHURN IT UP!
OUTDOORS, A RAINSTORM COMPLETE WITH THUNDER AND LIGHTNING
WILL OCCUR. IT WILL LAST FOR SOME ITME, BUT WILL EVENTUALLY RAIN
IT SELF OUT . IF YOU WISH IT TO SUBSIDE EARLIER, RECITE:
BREW OF STORMS,
CLEAR IT UP!
BECOMING INVISIBLE
Page CLXIX
INGREDIENTS: 1 JAR OF LARD
1 CACTUS
1 SPOONFUL OF CACTUS JUICE
2 DROPS OF TOAD SPITTLE
1 MAGIC WAND
DIRECTIONS: I. CUT THE CACTUS WITH A KNIFE
II. SQUEEZE THE CACTUS JUICE ON SPOON
III. PUT THE CACTUS JUICE IN A BOWL
IV. PUT THE LARD IN THE BOWL
V. ADD 2 DROPS OF TOAD SPITTLE
VI. STIR THE MIXTURE WITH A SPOON
VII. RECITE THIS VERSE:
CACTUS PLANT AND HORNY TOAD
I NOW START DOWN A DANGEROUS ROAD
COMBINE WITH FIRE AND MIST TO MAKE
ME DISAPPEAR WITHOUT A TRACE
VIII. WAVE MAGIC WAND
IX. PUT OINTMENT IN THE EMPTY LARD JAR
YOU NOW HAVE A MAGIC OINTMENT THAT WILL ALLOW YOU TO TURN
INVISIBLE [BUT BEWARE, THE OINTMENT ONLY WORKS IN A PLACE WHERE
THERE IS BOTH FIRE AND MIST]. TO CAST THE INVISIBILITY SPELL,
RUB THE OINTMENT ON YOUR BODY. YOU WILL BE INVISIBLE FOR A SHORT
WHILE. YOU HAVE ENOUGH FOR ONE APPLICATION.
The Solution
Written By: Kloey Detect (c)1986
---------------------------------------------
Special thanks to the following for all their help in solving this
radical adventure:
Balboa Sam Brown
CatchClaw The Shadow
The Game Master The Undefined Being
Happy Hacker The Guardian
Mr.Wonderful Mickey Mouse
Bleu Beard PC Pirate
Once again, thank you very much for all of your help in
solving King's Quest III. All of the above helped in one way or
another. Not all provided valid or even intelligent thoughts to
the solution, and you know who you are! But if it was not for
the support of the following on the Gallifrey, King's Quest III
would have taken much longer to solve. Once again thank you and
enjoy this tutorial help guide.
-Five O
Special Thanks To SPI for cracking King's Quest III.
Special Thanks to Kloey Jr. for his insight and thoughts !!!!!
This Tutorial is dedicated to my sister, who is now mourning
the death of her pet guinea pig, Max, who left us while I solved
King's Quesy III in the wee hours of the morning.
..............Amen.
"Hot damn! I beat your ass.........Jesus-H, it is 4:58 AM. I
will write the tutorial tomorrow night."
You have just witnessed the past events of December 7....1941,
a day that will live in infamy, whoops, wrong story. You have
just witness the events of last night or this morning as the case
may be. I have now sat down, after three hours or so, of
re-writting my maps so that people, other than ostriches, could
read my handwriting. If you would like a formal map, please
leave e-mail for Kloey Detect on a BBS near you.
Well, Sierra On-Line topped themselves again. This is the
best of the King's Quest series yet, as far as the toughness
goes, but I still feel that King's Quest II was more based on fairy
tales and mythology like King's Quest. Well a different guy
did this one. Look for King's Quest IV between June and July!!!
OBJECT
<*><*><*>
You have been captured by the evil homosexual wizard Manannan,
who if you can't tell by the name, probably lives in
Greenwitch Village and skips to work wearing a pink flowing
gown. You must escape from Manannan, rescue your sister, and
take her back to Daventry in time, or the kingdom will suffer
further ruin and be destroyed, which we would not want to happen!
Because King's Quest III is so large [actually smaller than
King's Quest II], but a bitch to map, it makes it very difficult
to explain step-by-step how to solve it, so I am going to help
you solve this adventure, but not really: I will provide the
information necessary to do so, but for those of you who do not
want to take the cheaters way out, you will only get the hints
that you need.
Here we go...................
--------
* NOTE *
--------
The following maps are the most "conceptual" maps that there
are: You may be at a poin and go south, when you go north to
return to the beginning, you will not return to the point you
started at, but instead be to the left or right of the starting point.
There is a wrap-around effect in the game and it applies only to
the north/south borders.
* - Magical item which you may not possess while Manannan is
still in the house, unless you enjoy being killed!
O - Ocean, which you can not swim across completely or defend
yourself against sharks!
# - Non-accessible area which is between/in the cliffs, chasms,
walls, mountains, etc.
You have exactly 30 minutes on the game clock in which to either
gather your stuff together and solve the adventure or return to
the house, stash the stuff under your bed (pay attention, clue #1)
and then wait for Manannan to blow off.
---Remember to ALWAYS put the wand back when you return home.
--|
| ---Remember to ALWAYS shut the trap door & move the book back.
|
|
|----------If you do not do this then Manannan will blow you into
cocaine dust.
Manannan's House - 1st Level
----------------------------
8 6
2 | |
\1 -- 7
|
5
|
11
|
12
|
13
Manannan's House - 2nd Level
----------------------------
3 4
| /
2 -- 10
Manannan's Laboratory
---------------------
8
|
|
9
"The World Below The Castle"
Greenwitch Village !
--------------------
_______
/ \
E D 26 -- 25 12 24/23 -- 19 OOOOOOOOOOO
N E | | ######## | | | OOOOOOOOOOO
D S 27 -- 31 ######## 21 --- 20 OOOOOOOOOOO
L E | | ######## | | | OOOOOOOOOOO
E R 28-- 30 -- 13 ---- 14 --- 15 -- 16 -- 17 O
S T | | | | | OOOOOOOOOOO
S 29 -- 32 -- 33 ---- 22 --- 18 OOOOOOOOOOO
Pirate Ship (U.S.S. Five O)
--------------------------
42 -- 41 -- 43
|
44 -- 39 -- 40
|
37 -- 38
Ladder Tree (Robber's Home)
--------------------------
34 -- Outside The House
|
30
Bear's House
------------
36
|
35
Daventry! - The Beach/Mountain Scenario
---------------------------------------
54
|
51 -- 52 -- 53
| |
49 -- 50 55 -- 56
| | |
47-48 57
| | |
45-46 |
\/
Down Only to #58
Daventry! - The Return Home ..........
--------------------------------------
68 -- 67 -- 66 -- 65
| | \
61 -- 62 ###### 64
| ######### /
60 ######## 63
| /
59 -- 58
Just as a brief note: The majority, 99%, of these maps have
been drawn as an overhead/cross-section view, but I guess by now
you have seen that!
In the following pages you will have the numeric key to the
above maps. To understand them you must be at least 10 years in
age and be able to read 3 syllable words. I will list the # of
the map location followed by the description of the location, and
then all the things that should be done on the screen. Now bear
in mind that you may have to complete certain conditions in order
to perform certain commands.
Example: 666 - Satan's Party Hole
[1]Sacrafice virgin
[2]Get pitchfork
Comprende !!??!!
[*][*][*][*][*][*][*]
Extra Hints:
1] To poison the porridge, place the cookie in it.
2] To get the cat fur: a)Hold cat
b)Get fur
3] To stay safe during the journey to Daventry while on the
Pirate's ship, remain at the rear of the ship untill you reach
land. You have to figure it out from there.
4] SAVE YOUR GAME FREQUENTLY!!!!! I used the following format
when I saved a game:>
136/210 : Captn.Room : 1:26:23
This is the score I have : Location : Time used
5] The eagle will drop the feather randomly, so GET IT !
Before we continue let me just say I finished King's Quest III,
but did NOT have all the points, which I don't give a crap
about. I attribute the loss in points to the following:
Failure to complete the folowing spells:
----------------------------------------
Understanding the Language of creatures(10 pts)
Causing a deep sleep(10 pts)
Failure to gain the following objects:
--------------------------------------
Reptile skins
Acorns
I needed the above two objects to complete the above two spells,
simple, isn't it! If you could leave e-mail to me, I would
appreciate it to soothe my desire for knowledge.
Points not listed in Map/Tutorial
---------------------------------
Leaving the pirate ship and making it to Daventry(5 pts)
Evading abominable snowman(4 pts)
*Cat fur(1 pt)
*Eagle feather(2 pts)
Dropping fish powder(4 pts)
Poisoning Manannan with porridge(10 pts)
IMPORTANT: When Manannan first appears, he will ask you to go do
something, DO IT, you get now points, but then you
won't get turned to cocaine either!!
Numerical key to the maps in the above:
---------------------------------------
1 - Starting place
2 - Top of staircase
3 - Manannan's bedroom
[1] Get pot (To humor Manannan)
[2] Open drawer (by mirror)
[a] Given *mirror(1 pt)
[3] Open dresser (right hand side)
[a] Given *Rose essence(1 pt)
[4] Move clothes
[a] Given *map(7 pts)
[5] Look top cabinet
[a] Given *key(3 pts)
4 - Observatory
[1] Get *fly(1 pt)
5 - Feed chickens (To humor Manannan)
[1] Get chicken
[2] Get *feather(1 pt)
6 - Get broom (To humor Manannan)
[1] Get bowl(1 pt)
[2] Get spoon(1 pt)
[3] Get knife(1 pt)
[4] Get bread(1 pt)
[5] Get fruit(1 pt)
[6] Get mutton(1 pt)
7 - Manannan's dinner room
[1] Get cup(1 pt)
8 - Manannan's study
[1] Unlock cabinet
[a] Gives you *wand(4 pts)
[2] Move book
[3] Pull lever(5 pts)
[*] The stairs lead down into the lab.
9 - Manannan's laboratory
[1] Get *powdered fish bone(1 pt)
[2] Get *nightshade juice(1 pt)
[3] Get *mandrake root powder(1 pt)
[4] Get *saffron(1 pt)
[5] Get *toad spittle(1 pt)
[6] Get *toadstool powder(1 pt)
[*] Toad cast spells you must "Turn to page 'x' "
[a] Where 'x' is the page the spell is located on.
[b] Spells are at the end of the tutorial.
[c] You gain ten(10 pts)points for every spell done.
10 - Your bedroom
[1] Hide all
11 - Winding Path (SAVE GAME FREQUENTLY)
12 - Bottom of Path
13 - End of path
14 - Stores
[1] General Store
[a] Buy *leather pouch(1 pt)
[b] Buy *salt(1 pt)
[c] Buy *fish oil(1 pt)
[d] Buy *lard(1 pt)
[e] Pet Dog
[1]Gives you *dog hair(1 pt)
[2] Tavern
[a] Talk man
[b] Give coin(3 pts)
15 - Docks
[1] Get water(1 pt)
16 - Extension of docks
[1] Get on ship(2 pts)
17 - End of docks
18 - Beach at the docks
19 - Beach
20 - Stream
21 - White trees with stream leading north
22 - Trees on beach
[1] Get *mistletoe(1 pt)
23 - Cave
[1] Dip feather in essence
[2] Fly towards cave entrance
[3] Enter cave
[4] Get *stone(3 pts)
24 - Waterfall
[1] Get mud(1 pt)
25 - Forest/desert
26 - Medusa
[1] Enter the screen and face away from the way you entered
[2] Wave mirror when Medusa is VERY close to you(5 pts)
27 - Curved desert basin
28 - Desert with cattle bones
[1] Get *cactus(1 pt)
29 - Crackled desert floor
30 - Ladder Tree(Robbers Hideout)
[1] Place hand in tree(4 pts)
[2] Climb ladder
[3] Get off ladder(2 pts)
31 - Large rock with trees
32 - Tall tree
33 - Bear's house
[1] Knock on door
[2] Walk over flowers
[3] Open door
34 - Robber's house
[1] Get *purse(4 pts)
35 - Bear's main room
[1] Get porridge(2 pts)
36 - Bear's bedroom
[1] Open drawer
[2] Get *thimble(1 pt)
[*] Leave house and go into garden and fill thimble(1 pt)
37 - Holding pen
[1] Drop crate(2 pts)
[2] Jump crate
[3] Jump crate
[4] Jump
38 - Storage room
[1] Get crate(? pts)
39 - Captain's room
[1] Open chest
[2] Get all(3 pts)
40 - Store room
[1] Get shovel(1 pt)
41 - Main Deck
42 - Galley
43 - Front of ship
[1] Dip feather in essence(5 pts)
44 - Back of ship
45 - Beach
46 - Beach
47 - Foot of mountain
48 - Foot of mountain
49 - Path to mountain
50 - Path with waterfall
51 - Mountain caps with snow
52 - Path with cave at right
53 - End of path and mountain
54 - Abominable snowman's house
55 - Cliff and caves
56 - Cliff path
57 - Cliff path down
58 - Old house
59 - Old well
60 - Gnome's house
61 - Castle(left half)
[1] Open doors(4 pts)
62 - Castle(right half)
63 - Stairs
64 - Stairs
65 - Stairs
66 - Cave entrance
67 - Dragon
[1] Screen before(#66) rub ointment on body
[2] Stir brew with finger
[3] Cast storm spell(7 pts)
[4] Untie girl(3 pts)
[*] Take girl back to castle and you will win !
\/\/\/\/\/\/\/\/
That's all folks
/\/\/\/\/\/\/\/\
It took me about 10 hours to complete the thing and to map
it all out and put the above info in a decent order. I only got
169/210 points, and I have allready discussed why.
I have only provided you with 80% of the solution. What I mean