(Romancing the throne)
sissor_man
sissor_man@hotmail.com
7/13/00
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THINGS TO KNOW
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There are a few things to know, this faq is written in story form and at the end
i will tell you
how to quickly solve it, just like always. kings quest 2 plays like kings quest
1
old version,
this one i beleive is funner becasue it shows the new king in his glory. At the
bottom as always
there is a list of thank you's, and one more thing this faq is protected under
copyright law 1998
Joey Rowland, (o.k.) and you must be careful on this game especially on the
bridge, after a while
it gets unstable and soon breaks on you.
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THE FAQ
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1. THE KING OF DAVENTRY (IN LOVE)
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I must find that woman you say aloud as you kick a rock. I'll travel to any
location to find this
beauty that catches my heart no matter what the price. You decide to calm down,
becasue you know
that the fates will test you any way they can. You begin to walk into a
territroy
that is unkown
to you, but you always keep in mind that true love conquers all.
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2. THE TRIDENT
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As you stand on the beach thinking to yourself of the troubles you will face you
see on the other
side of you a trident, hmmm you think as you pick up the trident and hold it in
your hands. This
will come in handy for my troubles ahead of me. You stand up with your head
clear
for now and
continue walking. (o.k. when you frist start off go right,up,left,up. than stand
in front of the
trident and type "TAKE TRIDENT".)
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3. A PERFECT GIFT
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As you stop to catch your breath you notice a clamshell lying on the beach. Hmmm
you think to
yourself, I will be hungry later so i better pack up on some food. You bend down
and grab the
clam, you look at it and put it in your pouch. Whats this you say out loud as
you
look down to
where the clam was lying. A bracelet? You pick up the braclet and examine it.
The
perfect gift
you think to yourself as you put it into your pouch. The next queen of daventry
will be wearing
this on her wrist. (o.k. now when you get the trident go up twice. stand in
front
of the clam
and type "TAKE CLAMSHELL", than there should be a braclet where the clamshell
was, type "TAKE
BRACLET".)
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4. ITS A STAKEOUT
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As you continue on your journey you see a stake lying underneath a tree. Hmmm
you
think to your
self, I may encounter a vampire or another dangerous creature in my travels so
it
is always good
to be prepared. You bend down and pick up the stake. o.k. you say onward to true
love. (o.k. when
you get the clamshell and braclet go right, now stand in front of the stake and
type "TAKE STAKE"
thats all you have to do)
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5. ANOTHER IN A TREESTUMP
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Wow you say as you reach your hand in the tree stump and pull out a necklace. I
cant beleive I
found this in a treestump. You think to yourself, hmmmmmm i found a sling and a
pouch full of
diamonds in a treestump and now this, i think this is a pattern. shaking your
head from thought
you put the necklace in your pouch and continue on your way. (o.k. now when you
get the stake go
right once and down twice. stand in front of the log and type "LOOK IN LOG" you
should find a
necklace, type "TAKE NECKLACE".)
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6. LITTLE RED RIDING HOOD
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Hello little girl you say as you wave to a child. Hello sir she says as she
begins telling you
her troubles. Hmmm you say outloud, you lost your goodies, well ill help you
find
them. Oh thank
you she says excited to have help. Your welcome you say as you begin looking.
(o.k. when you get
the necklace head down twice and left, wait for a few seconds and a girl should
show up, if not
leave and come back to the spot and wait again. when you see the girl stand in
front of her and
type "TALK TO GIRL", she will tell you her problem.)
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7. A BASKET FULL OF GOODIES
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Here they are you yell out as you close the mailbox. I have them right here you
yell out as you
go back to where little girl was standing. Oh thank you she says as she takes
the
basket of
goodies. Here you say as you smile. She smiles back and hands you a handful of
flowers. Here take
this i owe you one sir. You smile and begin to giggle, thank you little girl you
say as you take
the flowers and wave her goodbye. (o.k. when you find out the girls problem head
right and stand
in front of the mailbox. type "OPEN MAILBOX" then you should find goodies,
type "TAKE GOODIES".
now head back to the left and wait for the girl, if she doesnt show up just
leave
and come back.
now go in front of her and type "GIVE GIRL FLOWERS", then you should get the
flowers.)
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8. THE ANGRY DWARF
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Oh no you say as you see a dwarf with red firey eyes glaring at you hungirly. I
better get out of
here, you say as you run back over to the ladder you decended down from. but to
your suprize the
dwarf did not follow you. hmmm you say as you walk back into the dwarfs home. no
one is home? How
can this be you say to yourself as you look around. mmmmmm.. you say as you
smell
what is cooking
in the pot over the fireplace. its chicken soup you say as you take it, ill be
hungry later, it
may be stealing but hey im on a journey. You walk over by the chest with the
thought in your head
that you are on a journey and you need all you can get, so you open the chest
and
take out the
earrings. I better get out of here you think to yourself, before that dwarf gets
back and has me
for dinner. (o.k. when you get the flowers go up once and right twice you should
be in front of a
door way, stand in front of it and type "OPEN DOOR" now go in, there should be a
ladder just go
down it, but be careful you could fall to your death. when you get to the bottom
go to the right.
if there is a dwarf leave and come back until he is gone, when he is gone go in
front of the fire
place and type "TAKE POT", than walk over to the chest and type "OPEN CHEST"
than
type "TAKE EARR
INGS". now when you are done leave.)
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9. TO GRANDMOTHERS HOUSE WE GO
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Hello m'lady you say as you see an old woman lying in her bed. Hello she says
through couphing.
You look to be sick m'lady how may i help. The old woman smiled as she begins
telling you what
she wants. All i want is some soup, she tells you hoping you could get it for
her, that is all.
o.k. you say as you hand her your newly found soup. hmmmm she says as she takes
it and starts eat
ing it, here look under the bed dear and the stuff is your's. O.K. you say as
you
bend down and
reach for the two items, they are a ruby ring and a black cloak. ahhh excelent
you say as you put
the ring and cloak on. Looks good on you the old woman says between bites. Thank
you m'lady you
say as you exit her cottage in hopes that you can leave in peace. (o.k. as soon
as you leave the
dwarfs house go down and left, you should be at a house. stand in front of the
door and type "OPE
N DOOR", go in, if there is a wolf here leave and come back, there should be an
old woman lying
in bed. walk up to her and type "GIVE WOMAN SOUP" she should thank you and have
you look under
the bed, you should get the ring and cloak now leave.)
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10. SMASH!!!!
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Ahhhhhhhhhhhhh!!!! you scream as you hit the ground as hard as you can. What the
heck triped me
you yell out as you stand up brushing yourself off. Oh you say out loud getting
more calm. A hole
you think as you check it. what you say as you pick up a mallet that was sitting
in the hole. som
eone has hidden a mallet in this hole, first a dagger, and now a mallet, this is
a pattern. (o.k.
when you leave grandmas house go right,up,right,up and go behind the tree.
type "LOOK IN HOLE" an
d it should say you found a mallet, now type "TAKE MALLET". on your way be
careful there is a
theif that steals things so just restore your game and save often.)
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11. OUR FATHER IN HEAVEN....
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You lift up your head as you finish saying your prayers, the monk looks at you,
what is your name
my child? You clear your throat, my name is graham. good, he says as he smiles.
here he says as
he takes the cross necklace off his neck and hands it to you. I want you to have
this in case you
run into any trouble. You take the cross and put it around your neck. Thank you,
you say as you
walk out of the monestary. Your welcome my child the monk says as he turns
around
and begins to
pray again. (o.k. when you get the mallet go down twice and right once, you
should be in front of
a church, stand in front of the door and type "OPEN DOOR", now enter and stand
next to the monk.
type "PRAY" you should pray and after a couple of seconds the monk should ask
you
what your name
is, type "GRAHAM" and he should give you the cross.)
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12. ANOTHER SUPRIZE
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Whats this you say as you reach your hand into the hole in the rock and pull out
a brooch. I can
not beleive my luck you say aloud as you put the brooch in your pouch. I hope my
luck doesn't
change you say as you continue on your journey in hopes that things will stay
the
same. (o.k. now
when you leave the church walk down, you should see a rock near the water with a
hole in it, get
close to it and type "LOOK IN HOLE" it should say you see a brooch, now
type "TAKE BROOCH".)
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13. A LOCKED DOOR
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What is this supposed to be, a sick joke? you say getting angry as you pull at
the door. This
door is locked you say as you keep trying to open it, but with all your might
you
can't. hmmmm
you think to yourself as you notice something written on the door. What the heck
does that mean
you say as you walk back pondering the meaning of this riddle, man you say just
when i thought
i was getting lucky. (o.k. when you get the brooch go up twice and cross the
bridge, now go up.
you should see a door, now stand in front of it and type "OPEN DOOR" it should
say you cant, now
type "LOOK AT DOOR" it should say there is writting on it, now type "READ DOOR"
it should tell
you something about a big splash.)
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14. I CAN'T BELEIVE IT
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I can't belevie it you say as you stand on the beach frozen with curiosity. that
is the first
mermaid i have ever seen. You look at the mermaid as she splashes her tail
against the rock. That
is it you yell out as you jump into the water, you begin talking to the mermaid
but she seems un-
interested in what you have to say. Here you say as you hand her some flowers as
a peace offering
why thank you the mermaid says as she summons her sea horse. You look at the
mermaid and get on
the back of the sea horse thinking if that is what the mermaid wanted. it must
have been you say
to yourself as you whip through the sea. (o.k. when you check out the door head
down and left and
cross the bridge. now go left 3 times and down twice now go left again and down,
there thats done
you should see a mermaid, go into the water and type "SWIM" now type "TALK TO
MERMAID" she should
ignore you, now type "GIVE MERMAID FLOWERS", she should summon a seahorse, now
go
in front of the
sea horse and type "RIDE SEAHORSE".)
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15. THE KING OF THE SEA
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You take the key as you slap your seahorse in order to leave, you wave at the
king in thanks, you
do not try to get too excited, because you know your air supply is short. the
king waves at you
with his newly found trident and smiles. After a while you are back on land, you
turn around and
look but the sea horse is gone. You take the key out of your pouch and look at
it, hmmm you say,
lets go unlock that door. (the seahorse should take you to a king, now type
"GIVE
TRIDENT" and
he should give you a bottle and open up a clam for you that reveals a key, now
go
over there
and type "TAKE KEY". now leave to the shore.)
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16. ANOTHER ONE
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Here we go you say as you put the key into the door, it magicaly opens only to
reveal yet another
door. another one you say outloud as you try to open the second door. locked
just
like the first
you say as you look for an inscription on the door. hmmm you think to yourself
as
you read it, i
wonder if that means the mountains. (o.k. when you get on the shore walk back to
the magic door
and stand in front of it, type "UNLOCK DOOR" after a few seconds it should open
to reveal another
door, type "OPEN DOOR", then type "LOOK AT DOOR", then type "READ DOOR", it
should say something
about seeking high.)
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17. THE BIRD OF MUSIC
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How beutifal you say as you put your finger in the nightingales cage. it starts
to tweet when you
pull your finger out. You take out the cloth that was in the bottle that the
king
of the sea gave
you and put it over the cage. after a while the bird sits quietly. Now's my
chance you say as you
take the bird and leave the cave in a hurry, if that witch gets back im dead.
(o.k. when you read
the door leave and go across the bridge and go left 3 times, enter the cave, if
there is a witch
leave and come back. now stand in front of the bird and type "GET CLOTH" now
type "PUT CLOTH OVER
THE BIRD CAGE" now when that is done type "TAKE CAGE".)
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18. A BETTER HOME
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I need to give this bird a better home you say to yourself as you walk into the
antique dealers
house. Here you say as you sit the cage down on the counter. The woman behind
the
counter smiles
as she grabs the cage and hands you an oil lamp. she thanks you and hurridly
shows you the way
out. Gee thanks you say as you look at the lamp, i wonder what use this has.
(o.k. when you exit
the cave head right 4 times down,down,right,down, and left. go in front of the
door and type
"OPEN DOOR", now go in front of the counter and type "GIVE CAGE TO WOMAN", you
should get an oil
lamp. now leave the house.)
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19. MY FIRST WISH
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Hmmm. you say as you see a speck of grease on your newly aquired oil lamp, you
decide to rub it
of and as you do magic smoke fills the air, and a voice booms. You will have
this
magic carpet
master as the smoke vanishes. You look down to find a magic carpet on the
ground.
Wow you say as
you stand on it, you look up and command the carpet to rise. (o.k. when you
leave
the house type
"RUB LAMP" now type "RIDE CARPET".)
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20. MY SECOND WISH
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As you rub the lamp again as you stand over the cliff the genie comes out and
gives you a sword.
Thank you genie you say as you holster the sword on your belt. (o.k. just
type "RUB LAMP" when
you land)
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21. MY THIRD WISH
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My third wish you say as you rub the lamp and the magical genie appears. I give
you this bridle.
and as he says that him and the lamp vanishes. hmmm you say as you hold the
bridle in your hands,
my third and final wish...(o.k. just type "RUB LAMP")
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22. THE MAGIC STEER
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As you continue your journey you come upon a large snake blocking your way. in
panic you throw
the bridle on the snake to try to crush it. You think it works but to your
suprize you just made
a white steer. wow you think to yourself as you begin to introduce yourself. The
steer begins to
tell the story of how it ended up like it did. in thanks it gives you a sugar
cube protecting you
from any poisions. Thank you, you say as it flys off. you clear your throat and
see a cave ahead
of you. (o.k. when you get your bridle walk right and stand a ways from the
snake
now type "USE
BRIDLE ON THE SNAKE", you should get a sugar cube. now walk right and into the
cave.)
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23. THE SECOND KEY
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As you pick up the key you sit it into your pouch. You rest against the rock and
begin to smile.
finally you say to yourself, my journey is almost over. you exit the cave and
throw down your
magic carpet. (o.k. when your in the cave stand in front of the key and type
"GET
KEY" now exit
the cave and type "RIDE CARPET".)
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24. THE THIRD DOOR
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As you make your way back to the second door you unlock it and to your amazment,
there is a third
(and you hope) final door. you try to open it, but it is locked, you look at it
then read the
inscription on the door. O.K. fine you say to yourself as you walk off. (o.k.
make your way back
to the three doors, now stand in front of it and type "UNLOCK DOOR", now type
these three things
"OPEN DOOR", "LOOK AT DOOR", "READ DOOR".)
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25. THE JOURNEY TO DRACULA
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I'm glad i made it you think to yourself as you get off the boat. You feel
hungry
so you check
your pouch and only find a sugar cube. hmmm that will do you say as you put it
into your mouth
and begin to chew. You look ahead of you and enter through the door, as you
enter
you see two
ghosts gaurding the door, Uh oh you say as they begin to notice you, they take a
quick look at
you and then leave. Hmm you say as you look at yourself, must be something im
wearing. You shake
your head and clear your throught as you walk through the second door. As you go
through the door
you see a spiral staircase you decide to sum up the courage to climb it. As you
get to the top
you look around and discover a drawer, you decide to open it and take the candle
that is inside
of it. I'm going to need this you say to yourself as you take one final look
around and leave
back down the stairs. As you stumble down the stairs you stop before you fall to
your death, here
you say as you light the candle the torch gets lit, there you say as you make
your way to the
bottom of the stairs now i can see. As you continue on your journey you stop for
a minute to take
a peice of meat. hey you say, who is going to eat this in a dark dank place like
this? As you
continue your journey you see a cofin. Hmm you say as you open it up in wonder.
wow you say as
you see a vampire sleeping. You take out your stake knowing you must stop this
evil and jammed it
in the vampires chest. the vampire yells out in defeat as you smile knowing you
saved the world
from terror. You wipe your forehead and stop to catch your breath. (o.k. as soon
as you leave the
door go down and left now cross the bridge and go left,left,up,up, if you didn't
put on your
cloak or your ring do it now just type "PUT ON RING" and "PUT ON CLOAK". now
type "GET INTO BOAT"
and then when it is time type "GET OUT OF BOAT", now type "EAT SUGAR". now go to
the door and
type "OPEN DOOR" go through it, the next door should have ghosts in front of it
but they will
leave you alone, when they do stand in front of the door and type "OPEN DOOR".
now go right and
walk up the stairs. When your in the room, stand in front of the drawer and
type "OPEN DRAWER"
now type "TAKE CANDLE" now go back down the stairs and about halfway there is a
torch, stop when
you get there and type "LIGHT CANDLE". now go right twice, stand in front of the
meat and type
"TAKE MEAT". now continue to head right for about two screens. There should be a
coffin, if the
lid is opened when you get there leave and come back. When the lid is closed
stand in front of
it and type "OPEN COFFIN" now type "KILL DRACULA".)
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26. TIME TO LEAVE
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Its time to go you say to yourself, but before i do that i need to help myself
to
some valuables.
You reach down and take the silver key and put it into your pouch. you look
around and take a
coushin and the gold key. o.k. you say, i got what i needed now its time to
leave. (o.k. when you
kill dracula type "TAKE SILVER KEY" now type "TAKE CUSHION" and type "GET GOLDEN
KEY", of course
you do have to stand in front of them, you should be good at that by now :)
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27. ONE FINAL GIFT
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You open up the chest and take out the tiara and put it into your pouch. O.K.
you
say now it is
time to leave. (O.K. when you get the items go right once and up twice now
north,
up. stand in
front of the chest and type "UNLOCK CHEST" and type "OPEN CHEST" now type "TAKE
TIARA". now go
down, keep heading down the steps and go down then left then down twice.
type "GET IN BOAT" now
head back to the magical doors.)
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28. WHAT LIES BEYOND?
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As you unlock the door you wonder whats beyond, you walk through it. You stumble
across a net on
your way and decide to pick it up, you sling it over your back and continue on
your way. you make
your way back and sit to relax, hmmm you say as you decide some fish would sound
good right now.
you spend a few tries and finaly you get a fish. wow you say as you look at it,
its a golden fish
You decide to throw it back, but you examine it closley and a crazy idea pops
into your head. Oh
you say as you jump on the fish. (o.k. as you unlock the door just as you do all
the others, go
through it and head up, you should see a net, now type "TAKE NET", go down twice
and stand by the
water, now type "FISH", you might need to try a few times but you will soon
catch
a giant golden
fish. now type these things "GET FISH" "THROW FISH" "RIDE FISH", ride the fish
up
two times and
right.)
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29. THE FREINDLY LION
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As you get off the fish you bend over as you notice an amulet. you pick it up
and
put it into
your pouch. You continue on your journey and come upon a door, you open it up
and
walk through,
not afraid of what you will face. You continue on your way as you come upon a
lion, he notices
the smell of red blood in your pouch and begins looking at you hungirly. Here
you
say as you
take the meat out of your pouch and throw it in front of him, the lion totaly
ignores you and
focuses on the red meat. You walk in front of the door hoping this is where your
true love is.
(stand in front of the amulet and type "TAKE AMULET" now head down and type
"OPEN
DOOR", now go
up three times. There should be a lion don't worry just type "GIVE MEAT TO LION"
now go in front
of the door and type "OPEN DOOR",)
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30. THE LOVE OF YOUR LIFE
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this is your part have fun
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The guide
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Go east - north - west - north - "get trident" - north - north - "get
shell" - "get bracelet" - east - "get stake" - east - south - south -
"look in log" - "get necklace" - south - south - west - wait for red
riding hood (if she doesn't show up, leave this area, and then return) -
"talk girl" - east - "open mailbox" - "get goodies" - west - wait for
girl - "give goodies to girl" - north - east - east - "open door" - go
down the ladder - east - (There could be a troll here. If there is,
quickly go to the west, and then re-enter) - "get pot" - "open chest" -
"get earrings" - west - go up the ladder, and exit the house - south -
west - "open door" (There could be a wolf here. If there is, quickly
exit the house, and then re-enter) - "give soup to woman" - "look under
bed" - exit the cottage - east - north - east - north - walk behind the
rock, and "look in hole" - "get mallet" - south - south - east - "open
door" - "pray" - the monk will ask you your name - "Graham" - exit the
monastery - south - walk around the grass until you get close to the
rock with the hole - "look in hole" - "get brooch" - north - north -
walk across the bridge, and go east - north - "read door"
South - west - cross the bridge, and go west - west - west - west -
south - south - west - south - go in the water and type "swim" - "talk
mermaid" - "give flowers to mermaid" - "ride seahorse" - "give trident
to king" - "get key" - east - east - north - north - east - east - east
- north - cross the bridge, and go east - north - "unlock door" - "read
door"
South - west - cross the bridge, and go west - west - west - west -
enter the cave (Hagatha the witch could be in here. If she is, just
leave the cave and then re-enter) - "get cloth" - "put cloth over cage"
- "get cage" - exit cave - east - east - east - east - south - south -
east - south - west - "open door" - "give bird to woman" - "rub lamp" -
"ride carpet" - east - "rub lamp" - "rub lamp" - "put bridle on snake" -
"talk horse" - east - east - "get key" - west - "ride carpet" - north -
east - north - west - north - cross the bridge, and go east - north -
unlock door - south - west - cross bridge, and go west - west - north -
north - "wear ring" - "wear cloak" - "get in boat" - "get out of boat" -
"eat sugar" - "open door" - the next door has some ghosts guarding it,
but they will leave if you are wearing the ring and the cloak - "open
door" - west - climb up the spiral stairs - "open drawer" - "get candle"
- go down the stairs, but stop when you reach the torch on the wall -
"light candle" - continue down the the bottom of the stairs, and go east
- east - "get meat" - east - east - enter the doorway - keep entering
this room until the coffin is closed - "open coffin" - "kill dracula" -
"get silver key" - "get cushion" - "get gold key" - east - up - up -
north - up - "unlock chest" - "open chest" = "get tiara" - down -
continue down the steps, and go south - west - south - south - "get in
boat" - east - south - south - east - cross the bridge, and go east -
north - "unlock door"
North - "get net" - south - south - "fish" (Fish until you catch a big
golden fish) - "get fish" - "throw fish" - "ride fish" - north - north -
east - "get amulet" - south - "open door" - up - up - up - "give meat to
lion" - "open door" - "home"
And you've completed the game! Hopefully with 185/185 points!
THE END!
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IV. Point listings
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So, maybe you've completed the entire game, but you STILL can't find
those last few points. Well, I've written a point listing to make things
a bit easier. This point listing shows you how to get all the points in
the game, but it doesn't tell you every single detail. For all the
little details, read the guide. Onward to the point listing!
Get the trident = 3 points
Get the bracelet = 7 points
Get the stake = 2 points
Get the necklace = 7 points
Open the mailbox = 1 point
Get the goodies = 2 points
Give the goodies to little red riding hood = 4 points
Get the soup = 2 points
Get the earrings = 7 points
Give the soup to the old woman = 2 points
Look under the bed = 4 points
Get the mallet = 2 points
Pray at the monastery = 2 points
Say "Graham" when the monk asks your name = 2 points
Look in the hole in the rock = 1 point
Get the brooch = 7 points
Walk across bridge seven times = 7 points
Give the flowers to the mermaid = 2 points
Ride the seahorse = 2 points
Give the trident to King Neptune = 4 points
Get the 1st gold key = 5 points
Unlock the 1st door using the 1st gold key = 7 points
Get the cloth from the bottle = 2 points
Put the cloth over the cage = 2 points
Get the cage = 2 points
Give the bird to the woman = 6 points
Rub the lamp three times = 6 points
Ride the carpet = 4 points
Put the bridle on the snake = 5 points
Talk to the horse = 2 points
Get the 2nd gold key = 5 points
Unlock the 2nd door using the 2nd gold key = 7 points
Wear the ring and the cloak = 3 points
Eat the sugar cube = 1 point
Get the candle = 2 points
Light the candle on the torch = 1 point
Get the meat = 2 points
Kill dracula = 7 points
Get the silver key = 2 points
Get the 3rd gold key = 5 points
Unlock the chest = 1 point
Get tiara = 7 points
Unlock the 3rd door using the 3rd golden key = 7 points
Get the net = 1 point
Catch the golden fish = 2 points
Throw the fish back into the water = 3 points
Ride the fish = 1 point
Get the amulet = 3 points
Give the meat to the lion = 4 points
Open the door = 5 points
Say "home" = 3 points
Total points = 185/185
---------------------------------------------------------------------
V. Cheats
---------------------------------------------------------------------
1. Hold Alt + D to enter a special mode. Now type "get object", followed
by a number to get any object in the game.
2. Hold Alt + D to enter a special mode. Now type "tp", followed by a
number to get to any room in the game.
3. Hold Alt + D to enter the special mode. Now type "position". Type an
X coordinate, and a Y coordinate, and you can end up in some really
weird places!
Complete points list
3 Take trident.
7 Take bracelet.
1 Open mailbox.
2 Take basket.
4 Give basket to Riding Hood.
2 Pray.
2 Get silver cross.
2 Wear silver cross.
1 Look in hole in rock.
7 Take brooch.
2 Take stake.
2 Take mallet.
7 Take necklace.
7 Take earrings.
1 Cross bridge.
1 Cross bridge.
2 Give flowers to mermaid.
2 Ride sea horse.
4 Take bottle.
5 Get key to door #1.
1 Cross bridge.
7 Unlock door #1.
1 Cross bridge.
2 Take clouth from bottle.
2 Cover birdcage with clouth.
2 Take birdcage.
6 Return birdcage to woman.
2 Rub lamp.
2 Rub lamp.
2 Rub lamp.
4 Ride carpet.
(2) Kill snake.
5 Throw bridle on snake.
2 Take sugar cube.
5 Take key to door #2.
1 Cross bridge.
7 Unlock door #2.
1 Cross bridge.
2 Take soup.
2 Give soup to grandma.
4 Take cloak and ring.
3 Wear cloak and ring.
1 Eat sugar cube.
2 Take candle.
1 Light candle.
2 Take ham.
7 Kill Dracula.
2 Take silver key.
1 Unlock chest in tower.
7 Take tiara.
5 Take key to door #3.
1 Cross bridge.
7 Unlock door #3.
1 Take net.
2 Catch golden fish.
3 Throw fish back.
1 Ride fish.
3 Take amulet.
(2) Kill lion.
4 Give ham to lion.
5 Enter room at top of tower.
3 Say "HOME".
185 Total (out of 185).
===============================================================================
This File have been written by Avi Machness.
for corrections / additions / comments please contact
me at: Machness@surfree.net.il
Note: if you have points lists for any quest,
or can give me more points for this one,
please contact me ASAP.
Thanks, Avi
By: Keith Thoresz
As king of Daventry you are loved by your people and have the best of all
kingdoms. But something is missing in your life. You walk to your magic mirror
and in it you see a beautiful maiden. Her name is Valanice, and you know she is
to be you queen. But Valanice is very sad, for she was locked in a tower by the
evil witch Hagatha, and you know you must save her. So you lay down your crown
and set off for the kingdom of Kolyma, where you must unlock (literally) the
clues to rescue the beautiful Valanice.
Before you start: Never use object until told, or else you may have ruined
your chance to score 185 possible points, or it may cost you your life.
And be careful, don't walk into evil Hagatha, and watch out for dwarves and
evil enchanters. But don't worry, at one point in the game, a fairy will come
down and sprinkle fairy dust on you, which protect's you from Hagatha and the
others.
-------------------------------------------------------------------------------
King's Quest II
Start
To begin your adventure, move King Graham east for two boards.Here you will
see Grandma's house, and a mailbox. Open the mailbox, and inside the mailbox is
a basket of goodies. Get the goodies, and move west. Move south, and wait for a
few seconds.... Little Red Riding Hood should appear on the screen looking sad.
Move over to Red, and type: give girl goodies. In return Little Red Riding Hood
will give you a bouquet of flowers. Now move to the north, then west, and south
for three screens. If Red does not appear move north and then south, waiting a
few seconds on each board for Red to come.
You will come upon a scene with a log against a tree. The log has nothing
to do with it, but if you look south of the log you will see a clamshell (you
may have to look hard, because the shell blends in with the ground). Walk over
to the shell, pick it up, and underneath the shell there is a bracelet. Pick up
the bracelet, and move Graham to the east. Here you will come upon a scene with
a large tree, and resting against it is a stake, get the stake and then move
Graham back to the west. Move south, and south again. You will see a trident on
the ground, pick it up and move east, and then south.
Here you are going to see a cave, leave the board as quickly as you can by
going past the cave and going east. On the next board go north and you will see
two dead logs. Move between the log's, and type: get necklace. Then move to the
east, and then south.Lo and behold! There's a door in a tree? Anyway, just open
the door, and walk in. In this room is a ladder. Go down the ladder but be very
careful (there was many a time when I fell off). When you reach the bottom, go
east. You are in a small room, with a fireplace. If there is a dwarf in here
with you, leave the room, go up the ladder (be careful) and go back down again.
The dwarf should have left by now. And now just move in front of the fireplace
(don't worry about being burnt), and type: get soup. Then move in front of the
chest and type: open chest. Inside are some earrings, get the earrings. Now you
may leave. Once outside, go east, north, and you will see a tree with a hole in
it. Move to the north side of the tree and type: get mallet (which is in the
hole). If a dwarf steals you treasure, return to his home and you will find it
in his chest.
Now move Graham south, and then south again and here you will see a church.
Move to the east, and you will see the door of the church. Go in the door, move
to the altar, and type: pray. Once Graham gets up, the monk praying there will
get up and ask your name. Type: Graham or King Graham. the monk will give you a
cross. Wear the cross, and then leave the church. Move south, and move to the
pile of rocks. Type:look in opening. In the opening is a brooch. Get the brooch
and move back up to the north. Maneuver Graham around the church, and go to the
far left of the board (try not to go off the screen), and then go north.
Here is a bridge, cross it (don't fall into the chasm). Move Graham to the
east, and then north. What is this? A door is in the middle of nowhere, oh
well! Move to the door, and type: read inscription. Then move back, cross the
bridge again, and move south, and then west for five screens....
King's Quest II
Part I
Here you are back at the starting board (I hope). Move south for two boards
and you will see a mermaid sitting on a rock. Swim to the mermaid and give her
the flowers. She will then summon a seahorse. Get on the seahorse, and it will
lead you to King Neptune (ruler of the ocean). Give the king the trident, and
a giant clam will open, revealing a gold key. Move over to the clam and get the
key. Then move the seahorse east to the next scene.From there the seahorse will
guide you back up to the water. Swim back to shore, and then move south for 3
more scenes, and then east. Move south and enter the cave. Type: take cloth out
of bottle. Then move over to the cage and cover it with the cloth. Get the cage
and exit the cave. Move back up north and swim across the lake (both screens),
go east for two scenes, then south, and east again (pant pant).
Now you are back at the bridge, cross it, go east and then north. Move over
to the door and unlock it. Upon unlocking it you see another door, and another
inscription. Read the inscription and move back south and the west, and cross
the bridge again....
King's Quest II
Part II
Now go north for four scenes (that includes swimming across the lake) and
you will come upon a little shop. Enter the shop, and an old lady will ask if
she can help you. Give the lady the bird and in return she will give you an old
oil lamp. Exit the shop and then rub the lamp. A genie will appear and he will
give you a magic carpet. Rub the lamp again, and the genie will then give you a
sword. Rub the lamp once more and receive a bridle. Fly on the magic carpet and
it will lead you to the top of a cliff. Move east, and on the next screen is a
poisonous snake. Throw the bridle on the snake and it will turn into a flying
horse. Talk to the horse and it will give you a magic sugar cube, and then fly
away. Move east again and you will see a cave. Enter the cave, and there on a
rock is another key. Move over to the rock and get the key. Exit the cave, and
fly on the carpet again (which will lead you back to the shop).
Move back south for four screens, and cross the bridge. Go east, and then
north, and unlock the second door. Upon doing that you will reveal a third door
and another inscription. Read the inscription and cross the bridge again.
King's Quest II
Part III
Move south, and then west for three screens. Here you are back at Grandma's
house. Go into Grandma's house and move to Grandma. Give her the soup, and she
will tell you to look under the bed. Look under the bed, and you will be given
a ruby ring and a black cloak. Wear the ring and cloak and then exit Grandma's
house. Move east, and then north for three screens.
Here you will see a dreary castle on the other side of a poisoned moat. And
in the moat is a boatman. Eat your sugar cube and climb into the boat. When on
the other side, move north, and right in your way are two ghosts. Move past the
ghosts, and open the door.
When in the castle, move west. Here are some winding stairs. Move up the
stairs carefully (you may want to save your game at this point) and at the top
is a room. Walk over to the dresser and type: open drawer. A drawer will open
revealing a candle. Take the candle and leave. When you are by the torch that's
on the wall, light your candle off of it by typing: light candle. Now move down
to the bottom of the stairs and go east for two screens. Here is a table with a
slab of ham on it. Move to the south end of the table and get the ham. Exit the
room through the passage on your right. Here are a set of narrow stairs. Move
down them with caution, all the way to the bottom. Now go through the passage.
In this room is a coffin. If it is open, leave the room, and come back in.
(If it's not closed by now, repeat this step). Move to the coffin, open it, and
quickly type: kill dracula. With the mallet you will quickly pound the stake in
dracula's heart. After he dies, he will leave behind a silver key. Also, in his
coffin is a pillow. After retrieving the pillow you will see a gold key! The
last and final key. Exit the room, go up the stairs, and go through the passage
on the north wall. In here are more dangerous stairs. Go up them by constantly
keeping against the wall, and moving diagonally. In here is a chest. Unlock the
chest, and then open it. In the chest is a tiara. Get the tiara, and leave the
castle. When across the moat, blow out your candle, move east for two boards, &
then south for two boards. Cross the bridge, move east, north, and then unlock
the last door. Here you will enter a new world.
King's Quest II
Part IV
No time to enjoy the scenery, you have to get your queen. Move north, and
here you come upon a fishing net. Get the net, move over to the water and fish
until you catch a large golden fish. Get the fish and throw him back into the
water. For saving him, he offers you a ride across the water (how about saving
your game). Ride the fish, and you are thrown onto the shore of an island. Move
east, and here you will see an amulet. Pick up the amulet and move south. Right
in front of you is a tower. Open the door, and walk in. In the tower are some
rickety stairs. Walk carefully up the stairs, and at the top is a lion guarding
the door. Move up to the lion (but not to close) and give him the ham. The lion
will fall asleep, and you can open the door. You've done it. Here is your queen
Valanice (you my kiss her if you wish). Talk to Valanice and tell her your name
Then type: home, and the magical powers of the amulet will send you home. When
you arrive home you are at your wedding. You have won again King Graham!
Solution for: King's Quest II, submitted by Mike Ellis (ZX730C@GWUVM)
corrected by David Tanguay
-------------------------------------------------------------------------
KING'S QUEST ][
by
Sierra On-Line
This solution to the Kings Quest II game was developed by the
joint efforts of: Alan Ford, Brian Mann, Doug Gilliat, Paul Rodi,
Nancy Pierce, and Tom Harding. If you just stick to this and
don't explore, you will miss a lot of good entertainment in the
game.
Tremendous thanks to those on Compuserve, The Assassins Palace,
The Domain, and The Blue Ridge Express who gave us help with
the tough spots.
The numbers in parathensis are the accumulated points (185 max.)
The letter/numbers in brackets correspond to the map located below
the outline.
HINT: Stay close to the edge of a screen so if Hagatha, a dwarf,
or the Enchanter appear, you can leave the screen quickly.
I. First Key
A. Travel to the grandmother's house [D2] and get the basket of
goodies from the mailbox (3)
B. Get clam shell and bracelet [G1] (10)
C. Get trident on the beach [B1] (13)
D. Walk around [F2] until Little Red Riding Hood appears. Give
the basket to little red riding hood and get the flowers
E. Travel to the door [B7], read the inscription (19)
F. Go to couch shaped rock [F1]
G. Give flowers to mermaid (21)
H. Ride seahorse (23)
I. Give trident to Neptune, get bottle containing cloth (27)
J. Get gold key (32)
K. Return to the shore.
L. Enter Hagatha's cave.[C2] Stay close to the wall. Go to
the cage. Get the cloth from the bottle (34) and place it
over the cage (36). Leave the cave. (38)
M. Get the stake (40) by the tree [G2], the necklace from the
log [B3] (47), and the mallet from the hole in the tree (49)
[B5].
N. Travel to the door [B7]. Unlock the door and read the
inscription (57).
II. Second Key
A. Get blessed by the fairy [D5]
B. Go to the church [D6], kneel, pray, say "Graham" to the
priest's question, get cross (62).
C. Go the antique shop [F6], open door.
D. Give the old lady the cage, get the lamp (68). Leave the
shop.
E. Rub the lamp, get magic carpet (70).
F. Rub the lamp, get the sword (72).
G. Rub the lamp, get the bridle (74) (lamp disappears).
H. Ride the carpet, walk to narrow passage between two rocks,
do not cross the passage over to the side by the snake.
I. Put the bridle on the snake, speak to the horse, get the
sugar cube (85)
J. Get the key from the cave (90).
K. Exit the cave, "Ride carpet".
L. Arrive at antique shop, go to [E6], get brooch from hole in
rock (98)
M. Go to door (99) [B7]
N. Open door (110)
III. Third Key
A. Go the dwarves house [C4] (enter and exit until he is not
home).
B. Get the earrings from the trunk (114)
C. Get the pot containing the chicken soup (116)
D. Go to grandma's house [D3]. Go to slow mode. Enter and
exit until grandma (not the wolf) is home.
E. Speak to grandma, give grandma the soup
F. Get the cloak and ring (122)
G. Leave grandma's house, put on the cloak and ring (125)
H. Put on cross (127)
I. Go to the dead lake [B4], in front of the castle entrance.
J. Get on the boat with the ghoul.
K. Before getting off the boat, eat the sugar cube (128)
L. Travel up the path, past the ghosts, enter the castle.
M. Travel to the left, up the ramp, and into the bedroom
N. Open the dresser drawer, get the candle. (130)
O. Travel down the ramp, light the candle at the torch (131)
P. Go across the foyer, into the dining room, and get the ham.
(133)
Q. Travel down the stairs to the right, into the dungeon.
R. Enter the room to your left. If Count Dracula is not asleep
(the coffin is open) exit the room and return until he is.
S. Open th coffin, kill dracula (140).
T. Get the silver key (142).
U. Get the pillow and gold key (147).
V. Return to the dining room, go through the curtains and up
the stairs.
W. Unlock the chest, open it, get the tiara (155).
X. Go back to the lake, get on the boat, cross, get off the boat,
and enter the forest.
Y. Remove the cloak and ring
Z. Go to the door [B7], unlock the door, and enter the Strange
Land (163)
IV. The Strange Land
A. Go north, get the fish net (164)
B. Stand by the water and cast the net. If you don't catch
anything, move up and down the beach.
C. Get the fish and throw it back into the water quickly (169)
D. Ride the fish to the island
E. Go north, get the amulet (173)
F. Go south, enter the tower
G. Go upstairs, give the ham to the lion to make him sleep
(177)
H. Open the door, kiss the princess (182)
I. Say "HOME" and the rest is automatic.
J. You are wed and win the game!!! (185 out of 185 points)
MAP OF KINGS QUEST II
1 2 3 4 5 6
IMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMM
: End of : Trees, : Edge of : Dead Lake : Edge of : Trees,
: Beach, : Sign : Dead Lake : : Dead Lake : Lake
A : trees : : : : :
: : : : : :
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
: : Forrest, : Necklace : Edge of : Mallet in : Trees,
B : Trident : Lake : in Log : Dead Lake, : Hole in : Chasm
: : : : Path to : Tree :
: : : : Castle : :
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
: Beach, : Entrance : Forrest : Entrance : Forrest : Bridge
: Cliff : to : : to Dwarves : : Over
C : : Hagatha's : : Home : : Chasm
: : Cave : : : :
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
: ********* : Corner of : Grandma's : Forrest : Church, : Church,
: Start Here : Fence : House, : : Faire often: Monk
D : ********* : : Basket in : : Appears : Inside,
: ********* : : Mailbox : : Here : Cross
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
: Beach : Trees, : Lake : Edge of : Edge of : Lake,
: : Lake : : Dead Lake : Dead Lake, : Brooch in
E : : : : : Edge of : Hole in
: : : : : Good Lake : Rock
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
: Couch : Red Riding : Edge of : Dead Lake : Edge of : Antique
: Shaped Rock: Hood often : Dead Lake : : Dead Lake : Shop
F : : appears : : : : Entrance
: Mermaid : here : : : :
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
: Beach, : Stake : Edge of : Dead Lake : Edge of : Forrest
G : Shell over : leaning on : Dead Lake : : Dead Lake :
: Bracelet : tree : : : :
: : : : : :
START.......EAST - EAST - OPEN MAILBOX - GET BASKET - WEST - WALK AROUND
AND A GIRL WILL APPEAR - GIVE BASKET TO THE GIRL - WEST - SOUTH - SOUTH -
SOUTH - GET SHELL - GET BRACELET - SOUTH - SOUTH - GET TRIDENT - SOUTH -
EAST - EAST - EAST - OPEN DOOR - ENTER DOOR - DOWN - EAST - OPEN CHEST -
GET EARRINGS - GET SOUP - WEST - UP - EAST - EAST - ENTER BRIDGE - EAST -
NORTH - LOOK DOOR - READ INSCRIPTION - SOUTH - WEST - ENTER BRIDGE - WEST -
WEST - WEST - WEST - WEST - NORTH - NORTH - NORTH - NORTH (MERMAID) - SWIM
- GIVE FLOWER TO THE MERMAID - RIDE SEAHORSE - GIVE TRIDENT TO NEPTUNE -
GET KEY - RIDE BACK WITH SEAHORSE (BACK ON THE BEACH) - SOUTH - SOUTH -
SOUTH - SOUTH - EAST - ENTER CAVE - GET CAGE - LEAVE CAVE - EAST - EAST -
EAST - EAST - ENTER BRIDGE - EAST - NORTH - UNLOCK DOOR - READ INSCRIPTION
- SOUTH - WEST - ENTER BRIDGE - NORTH - NORTH (SWIM) - NORTH - NORTH
(ANTIQUES STORE).
NORTH - SWIM - LOOK HOLE - GET BROOCH - NORTH - OPEN DOOR - PRAY AND WAIT A
MOMENT - MY NAME IS SIR GRAHAM - LEAVE - SOUTH - SWIM - SOUTH (ANTIQUES
STORE) - OPEN DOOR ENTER DOOR - YES - BUY LAMP - GIVE NIGHTINGALE TO LADY -
RUB LAMP - RUB LAMP - RIDE CARPET - EAST - KILL SNAKE - EAST - ENTER CAVE -
GET KEY - LEAVE CAVE - WEST - WEST - RIDE CARPET - SOUTH - SOUTH - SWIM -
SOUTH - SOUTH - ENTER BRIDGE - EAST - NORTH - UNLOCK DOOR - READ
INSCRIPTION - SOUTH - WEST - ENTER BRIDGE - WEST - NORTH - GO BEHIND THE
ROCK AND LOOK TREE - LOOK HOLE - GET MALLET - WEST - WEST - WEST - NORTH -
LOOK TREE - READ SIGN - NORTH - GET STAKE - NORTH - NORTH SWIM - NORTH -
EAST - OPEN DOOR - GIVE SOUP TO GRANDMA - LOOK UNDER BED - LEAVE ROOM -
SOUTH - SOUTH - SOUTH - SOUTH - WEAR CLOAK - WEST - GIVE BROOCH TO FIEND -
CLIMB BOAT - CLIMB BOAT - WEAR RING - !!! WATCH OUT SAVE YOUR GAME NOW!!!.
OPEN DOOR - WEST - UP - UP - OPEN DRAWER - GET CANDLE - DOWN - DOWN - (ON
THE STAIRS) - LIGHT CANDLE - EAST - EAST - GET HAM - DOWN - DOWN - WEST -
OPEN COFFIN - IF THE COFFIN ALREADY OPEN WALK BACK AND TRY AGAIN - KILL
DRACULA - LOOK COFFIN - GET KEY - GET PILLOW - GET KEY - EAST - UP - UP -
NORTH - UP - UNLOCK CHEST - OPEN CHEST - GET TIARA - DOWN - DOWN - SOUTH -
WEST - SOUTH - SOUTH - GO TO THE BOAT - CLIMB BOAT - CLIMB BOAT - SOUTH -
SOUTH - EAST - EAST - ENTER BRIDGE - EAST - NORT - UNLOCK DOOR - NORTH -
GET NET - SOUTH - SOUTH - FISH - GET FISH - THROW FISH BACK IN SEA - RIDE
FISH - EAST - EAST - NORTH - WEST - NORTH - GET AMULET - SOUTH - OPEN DOOR
- ENTER DOOR - UP - UP - GIVE HAM TO THE LION - (YOU CAN ALSO KILL HIM WITH
YOUR SWORD, BUT THEN YOU GET NO POINTS, BUT TRY IT. KILL LION 2X) - OPEN
DOOR - KISS GIRL - (GET GIRL. TRY IT....HA! HA!! THAT'S FUN!!) - SAY HOME -
!!
1. Hold Alt + D to enter a special mode. Now type "get object", followed
by a number to get any object in the game.
2. Hold Alt + D to enter a special mode. Now type "tp", followed by a
number to get to any room in the game.
3. Hold Alt + D to enter the special mode. Now type "position". Type an
X coordinate, and a Y coordinate, and you can end up in some really
weird places!