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FAQ for Jagged Alliance 2


This is the guide for Jagged Alliance 2.

This guide was created by : Vincent Offermans A.K.A Tombstone
Do NOT  copy anything from this guide and put into your own guide.
I hope you will learn a lot out of this FAQ.

CONTENTS :

1. Tips
2. Creating a team
3. Creating a IMP character
4. Non Player Characters (NPC’s)
5. Guns+Items
6. Important Sectors
7.Cheats


а TIPS Я

1. Always make sure your merc stands behind a tree or an other object at the end
of the turn.
   This way it’s harder for the enemy to hit him.
2.When you find rockets collect them all.
   This way you’ll have enough rockets for the rocketrifle (rockets are hard to
find).
3. Make sure that your merc has enough and the right ammo for his gun(s).
4.It helps if your merc lies down when ending your turn.
   This way it’s harder for the enemy to hit him.
5. Make sure that you have the right gun for the right merc.



а Creating a team Я

Creating a  balanced team is very important.
It can deside if you win or lose a combat.
If you have multiple teams it will be handy if  each team has it’s specialty.
For example : You are almost at Meduna but you can’t get past the tanks.
It  will be helpfull to have a anti – tankteam equipped with LAW’s and grenades.
This one of  the many good team combinations.

Scope : You can use her for scouting, assaulting and teaching.
Spider : You can use her for medic, assisting an assaulter and teaching.
Red : You can use him for explosives, teaching, electronics.
Trevor : You can use him for electronics, lockpicking, assaulting and
explosives.
Gus : You can use him for heavy  weapons, assaulting and assisting an assaulter.
Len : You can use him for auto weapons, aussaulting and teaching.

If you deside to attack an enemy sector attack at night because this team is
great in night ops.
But make sure you have 6 night goggles or uv goggles.


а Creating a IMP character Я

In this game it is possible to create you own character !
Just open the IMP e-mail and go to the IMP website.
The activation code is XEP 624.
You must answer questions and each question will have affect on your character.
By answerring these questions you can get a psycho character ( a character who
can go crazy and fire his whole magazine at the enemy ) or other characters.
If you choose to attack with sniper and stealthy moves this is a good
combination
of answers.

6434-1331-2343-3441 ( stealthy / night ops )
6232-1332-2243-3441 ( stealthy expert )
2234-1333-2333-3441 ( night ops expert )

а Non Player Characters Я

>Pablo : He is working at Drassen airport give him a little money and he won’t
steal anymore.
>Skyrider : He is a pilot, you can find him in one of the swamps around Drassen.
If you find him he can fly you to sectors, but stay away from SAM sites !
>Doreen : Sweatshop keeper kill her and Drassen will be more loyal.
>Father : He is the priest if you find him talk to him and he will provide food
for Omerta.
>Kingpin : This guy is a criminal and asks for the chalice of chance, don’t give
it to him.
Just throw a mustard gas grenade NEXT to him and he will die, now you can take
the cash.
If you throw the grenade at him his guards will kill you.
>The tourists : You will find them in Chitzena.
Escort them to Drassen airport and they will give you cash later  they will sent
you two 7.62 millimeter pistols !!!
>Tony : This guy is a armsdealer.
He isn’t great but sometimes has better guns than Bobby Ray.
>Devin : He sells explosives you will find him in bars across Arulco.
Most of the time he is in Grumm bar.
>Mike : A big threat you will find him a few times and he will try to kill you.
>Joey : His mom is searching for him, escort him back to Cambria.
You will find him in San Mona’s whore house.
>Gabby : He will buy bug parts ( a bug is a alien who will only appear if sci-fi
is on )
and make potions wich will make you invisible for bugs.
>Carmen : Is a man who will give you a disk containing info of criminals.
If you encounter one of these criminals kill him, cut off his head and bring it
to Carmen he will give you a large reward.
>>Hirable NPC’s
You can hire these characters to work for you.
But you must first find the right combination of speech.
>Ira : She is at the Omerta Rebel base.
Talk to Miguel and she will join for free.
>Dimitri : He is at Omerta Rebel base he will join if you have arranged food for
Omerta.
>Carlos and Miguel : they will join if you have taken over five cities.
>Conrad : Is at Alma Training base, he is very expensive.
This guy is good in teaching your merc new skills.
>Dynamo : Will be found in Tixa Prison.
>Shank : He is in Tixa Prison (cellar)
>Maddog : He is found in Estoni, but is very hard to hire.
>Robot : Somewhere west of Cambria  is a scientist who is building a robot.
If you give him a Video Camera and a Rifle the robot will be yours.
Bugs can’t smell the robot make use of this !
>Iggy : Can be found in San Mona bar.
If you haven’t found the rocketrifle in Alma then Iggy has stolen it and is
carrying it with him so if you find him and hire him he will be very usefull for
killing heavy armed soldiers.
>Hamous : Can be found across Arulco.
If you hire him you can travel in his ice-cream truck.

а Guns + Items Я

Here is a list of the most usefull weapons and items.
You must give them to mercs who can use them the best.
Example : You give TNT to Red because he is a explosive expert.
Example : You give an M-24 to Scope because she is a sniper.

LAW : The M7A2 is very usefull against tanks.
H&K 21 : This German gun is a real killer if it has some scopes attached to it.
RPK-74 : This Russian rifle is a good spray gun.
FN Minimi : It looks like the legendary M-60 but is much better !!!
Rocketrifle : This gun launches small rockets, it can’t destroy tanks but is
great for heavy armored soldiers because of it’s armor piercing or exploding
missiles.
UV goggles : Better  than night goggles and good for night ops.
Extended Ear : This device will let your mercs hear the enemy before they hear
you !!!
Medical Kit : Never go anywhere without this.
Camouflage Kit : You can just stand near  the enemy and they won’t see you !!!
Locksmith Kit : No door is save for this thing.
Tool Kit : Repair all your items.
Laser Scope : Now you can see where your bullets will go before you shoot.
Bipod : This thing will only work when you are lying down it will make sure that
the gun doesn’t shake when you are aiming.
Sniper Scope : Increases your range.

а Important Sectors Я

>Orta ( K4 ) : You will not have this on your starting map but you can discover
it by going to this sector. Here is a research center and there is a secret lab
if you go down the stairs past the door. There is a door you can’t open. To open
it you have to find him and threaten him three times.You must follow him
otherwise he will run away, he will now open the locked door.
Go into the room and you will find… 6 Rocketrifles & Ammo !!!!!!
>Tixa Prison ( J9 ) : In this prison you will find a few NPC’s who you can hire.
>Samsite 1 ( D15 )
>Samsite 2 ( D2 )
>Samsite 3 ( N4 )
>Samsite 4 ( I8 )
Capture these samsites to fly over the red area’s with the chopper  without
getting shot.
>Alma  ( H13, H14, I 13, I14) : In  these sectors you will find a lot of usefull
items.
Like Sniper Scopes, Bipods, Laser Scopes and Dragunovs ( A Sniper rifle )


а Cheats Я

Various Cheats (v1.06+ required)
At the Tactical screen, hold Ctrl and type G A B B I. Now press any of the
following at the given screen:

Tactical Screen

Alt + E = Make all characters (enemies and NPCs) and items visible
Alt + O = Kill all enemies in current sector
Alt + T = Teleport selected character to cursor location
Ctrl + H = Hurt character under cursor location
Alt + D = Refresh APs of selected character
Alt + R = Reload selected character's gun
Ctrl + U = Refresh all characters' health and energy (heals them)
Alt + Enter = Aborts enemies turn

Map Screen

Ctrl + T = In travel mode, teleport squad to sector under cursor
Alt + AUTO RESOLVE = Kill all enemies in sector (without having to load sector
and use ALT + O)

Laptop

[+] = Increase funds by $100,000
[-] = Decrease funds by $ 10,000
[SPACE] = While Left-clicking merc forces any "away" character to join team

Others

Alt + B = Enemy appears at cursor
Alt + C = Civilian appears at cursor
Alt + I = Item appears at cursor
Alt + K = Mustard gas explosion at cursor
Alt + O = 100pts of damage to all enemies in sector
Alt + 5 = Character changes to monster
Alt + G = Create new character
Alt + V = Create robot
Alt + 4 = Character sits in wheel chair



Top of page | 



FAQ #2 for Jagged Alliance 2


STRATEGY GUIDE

Version  1.1
(12/08/99)

    Finished reading the manual twice and still have that creepy feelling that
"The truth is out there"???
    Bought the Official Strategy Guide, and it didn't include a zip of you
wanted
or needed to discover all the features in this fabolous game? Or simply to
finish
it?
    Then this Guide is for you!!!

                                     DISCLAIMER

This Guide is some sort of a compilation of the hints that the gamers were
giving at the several JA2 discussion boards, so my thanks go to all who
contributed
to this guide, in that way.  (Impossible to write all your names at this moment,
but
maybe your name is already in my Thank You section. Check it to find out. If
not,
well, you know who you areр and after all, this Guide is for you, isn't it???)
So, I have not written all this stuff, but at least a good part of it. I edited
&
changed some posts to fit this guide & added some of my own knowledge here &
there to complete them.
 Consequently, I can't guarantee that what is written here corresponds to the
actual truth of the game, since I'm either no God, or one of the programmers of
this awesome game. (Congratulations, Sir-Tech, you did it !!!)
I'm willing to continue to update this Guide, so I would like to have feedback
from all of you guys, expressing your opinions, ideas & other hints as well.
For this use the following e-mail, contact me via ICQ, or leave messages in the
Terravirtua / Talonsoft / Tactical Planet  boards.

       E-mail:  helioa@hotmail.com
               ICQ:  42954468

If anyone wants to post this Guide in any Website, I just would like the credit
for making it. ( ? Make sure you write my name correctly and with Big Letters! 
? )
Enjoy this great game as much as I'm doing right nowр
    See ya...

                                           H-lio "Patusco" Andrade
__________________________________________________________________________________

              INDEX

Changes Made To The Guide Between Versions
Generic Strategy Hints
Other Hints
Sorted Questions

1 v MERCS, NPC'S & ENEMIES
       1.1 v Merc Skills
       1.2 v Merc Specialties
       1.3 v Mercs Incompatibilities & Other Info
       1.4 v M.E.R.C.
       1.5 v I.M.P. (Custom Mercs)
              1.5.1 v Answering The Quiz
              1.5.2 v The Choice Of Faces
              1.5.3 v The Equipment You Get
       1.6 v NPC's
       1.7 v Enemy Info

2 v WEAPONS, AMMO & ITEMS
       2.1 v Weapons Attachments
       2.2 v Weapons Ammunition
       2.3 v Talon Grenade Launcher
       2.4 v Rocket Rifle
       2.5 v Items
              2.5.1 v Merging Items & Purposes
              2.5.2 v Night Vision Goggles
              2.5.3 v RDX
       2.6 v Locations Of Shops & Goodies

3 v STRATEGICAL & TACTICAL ISSUES
       3.1 v City Conquer Order
       3.2 v Militia
       3.3 v Opening Doors
       3.4 v "Heads Off"
       3.5 v Stealing
       3.6 - Stealth

4 v VEHICLES
       4.1 v The Helicopter
       4.2 v The Ice Cream Truck
       4.3 v The Hummer
       4.4 v Fueling The Vehicles
       4.5 - Tanks

5 v CITIES & QUESTS RELATED
       5.1 v Omerta
              5.1.1 v A Letter For Miguel
       5.2 - Drassen
              5.2.1 v Doreen v The Child Labor Exploiter
              5.2.2v Father Walker
       5.2.3 v Skyrider v The Chopper Pilot
       5.3 v Alma
                   5.3.1 v Saving Dynamo
       5.4 v Cambria
              5.4.1 v The Hicks Family
       5.5 v San Mona
              5.5.1 v Tony v The Arms Dealer
              5.5.2 v Get Maria!!!
                     5.5.2.1 v Maria & The Shady Lady
              5.5.3 v Kingpin
                     5.5.3.1 v Stealing Kingpin's Money
                     5.5.3.2 v Kingpin's Fist-Fight Tournament
                     5.5.3.3 v Killing Kingpin & Co.
        5.6 v Chitzena
              5.6.1 v Escorting The Tourists
              5.6.2 v The Chalice Of Chance
       5.7 v Grumm
       5.8 v Balime
              5.8.1 v The Chalice Of Chance v Part 2
       5.9 v Tixa Jail
              5.9.1 v Saving Dynamo v Part 2
              5.9.2 v An Escort For A Gas Deal
       5.10 - Estoni
       5.11 v Orta
       5.12 v SAM Sites
       5.13 - Meduna

6 v OTHER QUESTS
       6.1 v Alien Bugs (Sci-Fi Mode)
       6.2 v Mickey & The Bloodcats
       6.3 v The Bounty Hunter
       6.4 v The Missing Scientist & The Robot Merc

7 v MIXED ISSUES
       7.1 v Difficulty Levels
       7.2 v Game Limits
       7.3 v Mines
       7.4 v The Flower Service

8 v JA2 LINKS

9 v THANK YOU'Sр

____________________________________________________________________________

                              CHANGES MADE TO THE GUIDE
                                   BETWEEN VERSIONS

Version 1.1 v Releasing Date: 13th August 1999
Well, the changes are huge! It's impossible to read it and don't see it! It
took me lots and lots of my holiday days to get this baby like it is. I am
very happy with the feedback that people sent to me, expressing how they
liked the first Guide. But now let's see what were some of the changes:
              ? Guide increased with many, many more hints & tips;
? Opened many new chapters and sub-chapters along with a new
organization of all Chapters;
? Processed all the information from the previous Guide and rewrited it all
(info was a liiitle messy and confusing sometimes, wasn't it ?);
? Index now looks a little bit cooler and less confusing;
? Added links for easy navigation, due to the size of the document;
? Opened the Links, Thank You (so many requests!) and this section;
? Added the source of the info, when it came from a very secure source
(Sir-Tech guys, Talonsoftр) so you know that info as to be true; ETCр

Version 1.0 v Releasing Date: 2nd August 1999;

__________________________________________________________________________________________

                                   GENERIC STRATEGY HINTS

First and foremost, your main character only has to be good at killing people
and picking
locks. Reduce Explosives and Medical to zero, because you are going to hire in
people to do
this for you. (Bear in mind that 0 skills cannot be improved by practing or
training, only
through actual use, and having 0 in Explosives means you merc will have possible
problems
using grenadesр)

Anything above 60 health points initially is wasted points that could be better
spent on
Marksmanship and Agility. This is because your are not PLANNING to get shot. You
are
going to make better use of cover. Those two stats (Marks/Agil) coupled with an
85
strength and 70-75 in all other stats (except leadership--you may SAFELY drop
that to
the minimum 35) will ensure that you are lean and mean enough to do that job.

Aim at setting Marksmanship to 85 and move Mechanical up to 60+. The combined
85's
in Agility and Marksmanship will let you kill and not be killed.

Make the decision from day one that you will NOT get wounded and need the
medical
supplies. My game in on the Experienced level. I am presently assaulting Meduna
Airport
(already own all other cities on day 65 with almost 100% loyalty). I have been
wounded
three times since I started and it was not until today that I allowed my Mercs
to suffer
the occasional wound. These latter sectors of Meduna are RIDICULOUSLY difficult.
Remember all those Rocket launchers you could not find? They have been stock
piled in
Meduna and you will come under heavy fire when you get there.

                                          COMBAT

Combat is a thinking man's (or woman's) game. Look at the lay of the land and
decide--
where is the best place to stage this attack from?
NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER allow
the computer to Auto Resolve incidents involving your Mercs. You can always do
better.
Nighttime (between 0100 and 0400) is the most exceptional time to make your
assaults.
The enemy seems more sluggish (hell, wouldn't you be at that time of the
morning?).
Remember that line from Lethal Weapon 1, "Noses in the dirst, assholes!"? There
is your
greatest safety. Get down on your belly and turn on the stealth mode (Alt-Z) for
your
whole crew. Take your time. Hold down the Alt key when moving around a corner.
It makes
your Merc more cautions (will cost an extra point or two of movement, but you
can toggle
stealth on and off as you need to gain a point to get back behind cover).
When you hear your Merc say he/she heard a noise, let him lay still for a few
seconds
to see if the enemy will be stupid enough to walk right into your arms (VERY,
VERY
important). Sometimes, you can lure them into a trap--Lay your assault team down
in prone
position and in stealth mode. And always behind some form of cover (Cover:
something that
the enemy cannot shoot through. Concealment: Something that sort of hides me
(grass),
but will not stop bullets). Have one of your Mercs fire a random round out into
the sector
to get the attention of nearby enemies. LET THEM COME TO YOU. They come into
sight,
make your shot and move to other cover.

If the enemy cannot see you, he cannot shoot you. Ease around a corner, get off
a good
clean shot and get back behind cover. Idiots and dead people stay in the open
and use
every movement point to fire the weapon dry..

You should only use two Mercs to make your assaults in the first 4-5 cities and
then
only increase it to one or two more until you get to Meduna. I only have a crew
of 5 making
that assault. Three of those are just for support fire. Two Mercs travel more
quietly than
six. Easier to control.

SAVE AFTER EVERY SUCCESSFUL round of combat. If you go through two rounds
without seeing an enemy, you will return to real time movement. ALWAYS SAVE
here.

As someone mentioned in one posting, roof tops are EXCELLENT. Peek over the
edge,
rack off a round or two and move back out of sight. Lay down on the roof, wait
two rounds
to get back to real time movement and then sneak forward again with all
available
movement points.

Don't think "how much damage can I take and still survive?" It is entirely
possible to
get through, at the very least, the first 2/3s of the game without taking a
single point of
damage. That is not always the case when you have to take on the two tanks with
a single
rocket launcher and four hand grenades. Not if you are keeping your sanity.

                                   BASIC RULES OF PLAY

Create the character mentioned above, hire one additional GOOD Merc (like Igor
or
someone close in stats), and one average joe. The two of you will go kick butt
in the first
city. Make your lead Merc do most of the work so he/she will advance faster.
After taking
over a city, hire two cheepo Mercs to come in and train Militia (or Ira, from
the rebel
group as she has skill in teaching which is a bonus to training Militia not to
mention she is
free). Take over a couple of Mines (about three cities) and then sit back on
your laurels
for a few days (2-3). Start training Militia in the city's mine sector. You can
have other
Mercs taining on other sectors of the city. This will increase militia faster.
Train them all
the way to aqua before going to take over a new sector.

I have 16 Mercs employed and until recently, only had four members on my assault
team
(Igor, Spider, Shadow, and my design). I recently added Ivan just because he was
in the
Demo. All others are permanently assigned to cities. When not training militia
(meaning
that the militia is at full force and strength), my city mercs practice
Marksmanship. Once
that reached 85, I picked another random one for each. They do not travel, but
they get
paid every week.

Hope that this is of assistance to those of you who are fighting the good fight.
If you
are encoutering an especially difficult area, let me know and I will try to walk
you through
it.

Keep your heads low and your powder dry.
__________________________________________________________________________________________

                                          OTHER HINTS

1) Game's too hard? Try novice, it ain't novice.

2) Start up the game and before doing anything make certain AIM has the Mercs
you
want available (not hired elsewhere). Save now. Then get custom Merc. Don't like
him/her?
He/she doesn't have the special abilities you want? Restart and try again. And
when it
comes to stats, allocate point to those that don't go up regularly during play.
Marksmanship, agility, meds... all tend to rise. Others move more slowly. And
some, like
wisdom, apparently not at all.

3) Buy an expensive Merc with great equipment to begin. YOU GET TO KEEP
EQUIPMENT! Everyone complains about pistols and low rifle supply at first. So
buy Lynx,
for example, for just a day, use him to his fullest, keep his armor and rifle,
then give it to
a cheaper, less well initially supplied merc.

3a) At the beginning, after getting the best equipment from great, but
expensive,
mercs, buy some cheap quick-learnin' rookies, like Barry or Igor. These guys
will rise fast
and furiously, yet will charge you a fraction, even once they reach high levels,
of the big
boys.

4) Save games in Save menu at critical points. Fast save (alt-s) after small
"victories".

5) Talk to the locals. They tell you all the quest info. you need to know.

6) Tired of looking for the enemy? Let them come to you. Take a defensive
position and
fire some shots in the air. They'll come running.

7) Never stay too long in a bad position. The temptation is to keep firing with
a long
distance rifle, even out of range, at some guy who is well-bunkered in. This
wastes time
and ammo. If it don't work, fix it. Leave the position and take a new angle on
him. Resist
the urge to stay put.

8) If you enter a sector with enemies and are getting cut to pieces, check the
map. It
may present a far superior entry point. Leave, sometime this means taking just
two steps,
and re-enter from another side.

9) ALWAYS leave points for next turn. APs accumulate... to a point (excuse the
pun). I
believe you can add up to 5 points from a previous turn to the next. If you need
that aimed
shot, but don't have the points, don't waste the ammo in frustration. Wait for
next turn
and take two well-aimed shots. Oh, and then there's interrupt, nothin' like it.

10) Throw stuff between guys during combat. What a sensation: Lynx just nailed a
guy
twice for serious damage from a ridiculous distance with his long-range scoped
rifle (the
best weapon on the team). But he's got just five points left and the bugger is
still standing
firm with a wicked shotgun ready to end
the-guy-on-your-team-who-snuck-up-near-him-
and-ran-out-of-point's life. Toss the rifle to Raven! (Or some other
sharpshooter.) The
MP5K she's currently carrying won't go the range or do the damage, but she's got
plenty
o' APs. She catches it, takes careful aim, and plugs the sucker for a critical
hit before he
gets one off. "That enemy breathes no more."

11) For information on whether quests have been completed, look at your history
file.
Uncompleted quests appear in red. Once they're completed, they turn black and
another
notation appears.
__________________________________________________________________________________________

                                   SORTED QUESTIONS

1) What's the most effective way of scouting in a sector where you have no idea
where the enemy is? (I tend to get sloppy and walk right into them because I
can't
muster the patience to proceed slowly and methodically through every square
foot.)
Patience, several routes. Or move into good defensive positions and fire into
the air.
Also cool is attracting the enemy with a sniper team in ambush in an right angle
to his
approach.

2) What Precisely cuts down action points in combat? Unbandaged wounds
certainly, but what about bandaged ones? What about energy? I hate when guys
with
23 points perfect only get 15 at other times!
An interrupt with not the full action points left from the previous round. An
interrupt
after an interrupt. A hit. Running, using full APs for some rounds. Bandaged
mercs have
less APs. If your merc is not hurt (bandaged of not bandaged) and not tired
(blue bar) he
should get the full APs all the time.

3) When you Quick Load a turn back does the fight go exactly as before unless
you do something radical?? That happens to me a lot. Hits and misses are the
same
if i have the same people fire in the same order??? Also the enemy always hits
for
same amount of points and never misses.
Yes, I've had the same thing. When I re-load, everything is exactly the same
unless I
do something different. I only re-load when somebody took a hit, though, so it's
usually
easy to solve: I just take the person that took a hit & move them to somewhere
safer.
That way I have one less person firing & it changes the random number generator
(or
whatever).
Force your way into locked rooms - it doesn't seem to cause loyalty issues,
except
maybe in Balime, but then it will be obvious to you why.

4) Is it worth letting the computer auto-resolve battles, or is it too much of a
risk?
It depends on the ratio of mercs/militia versus enemy, and depending on their
levels. If
your mercs and/or militia outnumber the enemy, using AutoResolve may speed
things up
without risking your mercs. Besides, during AutoResolve you can always order
your mercs
to flee the sector by clicking on their portrait in the AutoResolve window.

5) Does the enemy attacks all the sectors of cities indiferently of what they
contain?
I've noticed that the game AI appears to exclusively go after the "high value"
areas
(mines, airports, SAM sites), and I have yet to see it go after population areas
such as the
middle section of Drassen or the non-hospital section of Cambria.

6) What's the yellow crosshair for?
The yellow crosshair is what happens to tell you that you're using the maximum
amount
of AP's you can for targeting.... making an "aimed shot" compared to just moving
the cursor
over the enemy, and just L-Clicking the mouse. Move the cursor over the enemy,
and R-
Click a few times... notice the number increase? You're now aiming.

7) Is it worth searching the non-obvious places? I did find a key once in a
medicine chest that seemed like all the others, but searching everything is such
a
bore in broken down town.
I would search every corner. Depends on what you are willing to endure to get a
health
booster or another grenade.

8) Is there any safe place to store items without haveing a significant risk of
theft?
In a sector where you have militia. they'll keep it safe for you, until the
sector get
taken by the enemy. Also realize if you have no militia in the sector, the items
may begin
to disappearр remember you are in a war ravaged country, where that mini-14 you
have
left on the ground may bring a family security or food for the next weekр

9) What are the specific effects of alcohol (seems to make morale soar for
moment, then plummet)?
Tends to temporarily boost the morale, followed by low morale for a period of
timeр
Don't give to Ivan though, he had a relative he will tell you about who became
an alcoholicр

10) Hmmm, this game was released 3+ months ago in Germany, and from what I
know it had the same bugs the English version has.. couldn't u guys fix a few of
these? (especially the damn helicopter - sam site crash.. god, so damn annoying,
I
can't use chopper at all to try to avoid random crashes). Anyway, when is the
patch
coming? And, will my old save games be compatible w/ the game after I patch it?
Every bug that was reported by Topware was fixed for the English version. The
helicopter crash is a missing file that will appear in the patch. However, in
the meantime,
know that if your game exits to the desktop stating "missing file for character
97", it
basically means Skyrider has been shot down, which you probably don't want to
happen.
And yes, when the patch is released, your save games will be compatible.
Ian Currie v Sirtech Canada

11) Am I missing something?
Can somebody tell me the levels of armor in this game? I'm on day 8, and I have
one Kevlar vest, and the rest of my mercs have flak jackets. It's only day 8,
and
the enemy is taking very little damage from my weapons, and I'm getting nailed
for
35-60 points by these guys. I'm using automatic rifles and such, but they only
do
about 20. What armor do the enemies have, and is there somewhere I can get it? I
know the enemy should be stronger, but it seems to be unfairly so for the novice
level setting at this point in the game. (What I mean by unfairly is that on Day
8, I
don't have the resources to hire really top-notch mercs, and I don't have access
to
the really good weapons or explosives, which I seem to need defeat the enemies I
am
facing. Just sitting around saving up money leads to attacks by the queen's
forces.)

Here's a little bit of friendly assistance.
- Buy better Mercs at the start. I chose Lynx to begin with because he's one of
the
best sharpshooters in the game and because he's one of the only semi-affordable
ones
with a red-hot, long-range rifle. This will help you immensely in the beginning.
Of course,
you have to grab those mines fast to be able to keep on affording him or one
like him (also
started with just one other hired Merc, Danny for Meds).
- The enemy militia slightly North of Drassen that guard the roads and
territories
between towns have longer range weapons. This makes them tougher to defeat, but
a few
good battles might score you a couple of decent range weapons.
- You're on the 8th day, Gun's & Ammo store should be getting in a few new,
better-
than-pistols items by now - order a few.
- Use the right ammo for the job. Some of those enemy bad boys have the tough
armor
(enemy types are defined by color, see the manual - elite troops are badddd). Go
for the
head or, alternatively, use that AP ammo for a bit more damage (though it might
not score
you the 40+ point hits).
__________________________________________________________________________________________

                                   1. MERCS, NPC'S & ENEMIES

       1.1 - MERCS SKILLS

What does Dexterity effect exactly?
Dexterity affects the skills that use it, primarily Medical and Mechanical, but
also
quite possibly removing trapsр

Does the skill of the Doctor determine the speed of healing of "patients" when
in
"doctor" mode (not bandaging in battle, but actual health point recovery)?
Yes.

Is training worth it? (Seems to take long time)
No, some mercs with high wisdom learn faster, and with a trainer student
situation even
faster yet.

Where do Mechanic skills really come in handy, beyond fixing items? (For
example,
I tried wire cutters on barb wire fence in trees in Alma sector, I believe, and
though
they turned gray, as opposed to red, they didn't cut squat - maybe mech skill
too
low.)
Mechanic skills allow for better lockpicking, and removing of trapsр
The wire cutters will only work when the symbol is red. You need to fiddle
around a bit
until you find a spot where it works. Thereжs no link between tech skills and
using the wire
cutters.

Is camouflage programmed to just an attribute of mercжs visibility in the game ?
so will it work also inside houses too ? Or is it more complex code ?
I believe camouflage only works in the outdoors...
Eric T. Cheng v Sirtech Canada

Ok, here's my question. Does Dexteriety affect marksmanship in anyway at all?
Reason why I am asking is this. My custom merc has a 87marks and a 85dex, and
he can consistently out shoot Scope with her 99marks and 73(?)dex. I payed good
money for Scope and she isn't doing to good.
Nope, depends on guns mostly. Dex is used for determining if you hit for
everything
else like punches, grenades and various knives (thrown and melee). Also, some
mercs are
better at burst fire. There has been speculation about certain mercs being
better with
certain weapons like Ivan with Russian made weapons and such, but no hard facts
from Mr.
Camfield.


Suggestion (and some info) for the Attributes of the Custom Merc:

Health - 65
Unless health has a meaning other than how many hit points you get, I don't see
why
you need a big health. If you take 30 hits, it takes the same amount of time to
heal them
whether you went from 99 to 69 or from 55 to 25. If I take a bunch of hits, I'll
run from
back-up anyway. If I find out that dexterity is useful for something, I will run
my health
down to 55 & take 85 dex without a 2nd thought.

-       To improve, get shot, hit, and daggered 'till at least 2/3 of your
health is
gone. and leave it alone for a while and watch your blood-drops before medicate
him/her. Too dangerous to try at the end of the game 'cause enermies are simply
too powerful.

Agility - 85
A big one. Combat movement points is apparently based on agility, as is stealth.
Also,
this attribute is somewhat difficult to boost.

-       To improve, dodge bullets, knives, and punches a lot. Sometimes punching
or
knifing enermies can increase this stat, but most of time punching will do for
Strength and knifing will do for Dexterity.
-       Agility is increased this way. When you're in the real time mode and
looking
for enemies and see them first, pull back into cover, and a lot of times the
agility
goes up a point. My Merc is usually around 88-89.
-       I've also had agility go up when I try to sneak & run at the same time.

Dexterity - 75
Wish I knew what dexterity was good for. It must be worth something, though, so
I
think it gets a lot of points.

-       Dexterity basically boils to how well you can handle two weapons at
once.
Also important for medics and such, but if your merc is ambidextrous, dexterity
is
a big factor.
-       Dexterity is used for determining if you hit for everything else like
punches, grenades and various knives (thrown and melee.)
-       The best info I have been able to come up with is that dexterity has
little
effect on combat except for the determination of whether you can have the
ambidextrous skill. Otherwise, it's mainly for explosives, mechanical, & medical
(i.e., useless for a custom merc, IMHO).
-       To improve, use knives. Sometimes punching helps.
-       Dexterity improves if you do a lot of stuff with your hands. No that
doesn't count. Mercs on repair get it quickly and i think Medics do too.

Strength - 55
Strong enough to haul a full load of ammo around, & that's strong enough. I
don't plan
to be wrestling a grizzly bear.

-       How you going to open all these damn doors and boxes? I've set 80 for
me,
and anyways spending too much time to open something.
-       I think that Strength goes up if you haul stuff past your limit (101%
and
up). At least that's what happened with shank when he had a 200% encumbrance
and i got him to go from Tixa to Estoni.
-       To improve, use punches. Sometimes knifing helps.

Leadership - 70
I think this is more than enough to be able to recruit any NPC in the game.
-       This affects the influence and the power of persuation with NPC's
(determine if you can recruit them or not).
-       To improve, practice and train militia.

Wisdom - 85
I would make it 99 if I could. Since you have the same guy around from the very
beginning to the very end, he has plenty of time to improve his attributes--if
he has
enough wisdom. Also, I don't there you can ever improve this one beyond what you
start
with.

Marksmanship - 80
The most important attribute in the game, of course, but I think 80 is high
enough to
start with. You shoot more than you do anything else, so if your wisdom is 85 &
marksmanship is 80, marksmanship will be up to 90 soon enough.

-       This is too much, IMHO. Marksmanships grows really FAST, so you can set
it 70, and spend 10 points for someting else.
-       The most important attribute in the game, of course, but I think 80 is
high
enough to start with. You shoot more than you do anything else, so if your
wisdom
is 85 & marksmanship is 80, marksmanship will be up to 90 soon enough.
I started out with a bit lower, since it goes up so fast. I think had 74?
Depends
on if you are willing to suffer for a bit in the beginning.
-       To improve, practice and shoot enermies a lot. Most of all, always aim
for
heads, and shoot enermies from out of weapon range.

Mechanical - 35
It seem that if your mechanical is zero or close to that, your gun will jam much
more
frequently. That sucks. If zero you can't improve this skill.

-       To improve, practice and fix things.

Explosives - 0
Unless I can give him explosives of at least 80--& I'm not going to do
that--zero is the
number. I'm not about to give my precious custom merc a 35 & then have him start
messing around with RDX. If zero you can't improve this skill.

-       I left this at 35. I think it might affect your chances with grenades
and
LAWS. At least I have seen this skill go up once in awhile with successful use
of
those.
-       Explosives is one of the easiest skills to increase. Just keep setting
and un-
setting dynamite. Acutally, use the student to set it, then someone with high
explosives to disarm it(much safer that way). You can get it up real fast...
-       To improve, practice.

Medical - 0
Since I like to take MD as a starting team member, zero is plenty. I'll have MD
& Ira
available on the very 1st day. Also, my philosophy is to run from back-up if I
take too many
hits, anyway, so medical is fairly useless. If zero you can't improve this
skill.

-       Since I like to take MD as a starting team member, zero is plenty. I'll
have
MD & Ira available on the very 1st day. Also, my philosophy is to run from
back-up
if I take too many hits, anyway, so medical is fairly useless.
-       Depends on your style I suppose. In the beginning I have my team spread
out fairly thin so I find it useful for everyone to be able to bandage
themselves if
they take a bad hit.
-       To improve, practice and doctoring patients.


Other hints on skills:

- You can save an incredibly amount of money by using guys like Igor (with high
wisdom)
early. They have very comparable stats to the more expensive soldier mercs
later, because
Marksmanship goes up fairly steadily.
But for Mechanic, Explosive, or Medical skills you're probably better off buying
experienced guys. Those skills go up much slower than Marksmanship. Fox and
Barry were
my early doctor and mechanic, but compared to Danny and Trevor, their skills
aren't even
close even though through experience their combat ability is comparable.

- After you have cleared out a sector and wait there for about a day, the
corpses of
the fallen begin to rot which attract crows. The crows are the key, they are the
targets. I
thought I'd be weird and try to kill one with my bare hands, well that didn't
work because
every time I'd walk/run up to them, they'd run away. Well my custom merc has
stealth
specialty so I turned that on and most of the time I can get in to melee range
to problem.
One punch and they go down (even with my then measly 60 strength.) It seems that
killing
things with your bare hands gets you big experience and raises to your stats
fast. I had
both my dex and str go up 10 points EACH in a period of about 30-40 minutes of
crow
bashing.
I killed Doreen barehanded (beat that bitch down!!) and gained a level from just
that
alone. Between the crow bashing and Doreen I was a level 3 on like day 6.

- For Strength, Dexterity, and Agility, attack your car with your fist and
knife. 10
minutes of this boring work can increase one's stats more than 10 points each. I
didn't do
it though.... not that much.

Index
?       1.2 v MERCS SPECIALTIES

Your custom merc starts with 2 skills. He doesn't learn anymore, but as his
level goes
up, he improves them. Here is the list of all the specialties and what they do:

Auto-Weapons: burst fire is more accurate
Boxing: skilled at h2h combat
Camoflouge: less likely to be seen
Ambidextrous: shoots well with 2 guns
Electronics: not sure, anyone?
Heavy-Weapons: more accurate with mortar, LAW, etc.
Knifing: knifing does more damage and is more likley to hit
Lock-picking: more likely to pick locks
Martial Arts: skilled at h2h combat
Night Ops: better sight and stealth at night
Stealthy: quieter in stealth mode
Thrown Weapons: much more accurate with thrown weapons
Teaching: teaches/trains militia or other mercs faster

When you are "skilled" at something, what PRECISELY does that mean? (My guy is
Ambidextrous and Martial Artist.) For example, will someone skilled at Knife
Throwing
hit or kill nearly every time? (As opposed to someone with simply a very high
Dex/Agil.)
I would say there a much bigger chance he'll succeed with any task that belongs
to this
skill.

For those not Ambidextrous, bad idea to use two pistols at once?
Yes, low chance of hitting.

How to make good use of Stealth & Night Ops?
Quite the same as daytime tactics, though with camo paint, they can be more
effective
at night.
1. When dashing from position to position, make sure you're in a half prone
position,
don't run. Don't even move around standing upright.
2. Prone position is good when you want to avoid the enemy or taking cover,
thus, if
you're hunting enemies, this is a position to avoid, until you make contact of
course.
3. Use cover. Hide behind trees and corners, climb up to roof tops, usual stuff.
At
night, the enemy's sight is reduced to that similar to yours, hence when you
come into
contact with one of them, it is usually a fair fight.
4. Note that the night ops perk, does not guarantee initial movement in an
interrupt.
Agility does! Night ops just make the merc less tired during the night. Try this
with a non
night-ops merc, move him across the map, and boy you can see his stamina plummet
(The
blue bar).

Index
?       1.3 - MERCS INCOMPATIBILITIES & OTHER INFO

- The best mechanic from MERC and Steroid won't work with Ivan and Igor.
So is Dimitry with Stefan and Static with Stefan. Surely, there are much more.
Just for laughs I restarted the game trying to put together a team that would
dislike
each other more than they did the enemy. I hired Lynx, Buzz, Buns, Fox, and
Steroid. They
argued for so long in the DZ in Omerta that the enemy managed to sneak up on
them
before I could move them.
- Grizzly - Dr. Q, Lynx - Buzz, Buzz - Lynx
- Magic seems to hate Buns, he called her some uppity b*tch who gots to get out
of his
hair.

People complain about the corpses when they see them after they have decayed
and crows are picking at them. Does this affect the morale in any way, and if
so,
how can I get rid of the corpses?
The sight of corpses don't affect the mercs' morale. The corpses will rot away
in a few
days...
Eric T. Cheng v Sirtech Canada

Index
?       1.4 v M.E.R.C.

How to get new MERC guys?
Hmmm. I've been going for about 12 days game time now and MERC doesn't seem
to have any new guys. Has anyone had MERC recruit new guys? Does it seem to be
triggered by time or by how much money you give them?
I've got about 9 MERC guys to choose from now. When Speck lets you know he hired
some more mercs he says it's thanks to your patronage. I don't know if it's true
or not.
But you definately want to support MERC just in case. They get some decent mercs
later
on, in particular Numb. I've been playing a long time without anymore MERC guys
being
available so I think I'm at the max.

But by time Bubba, Larry or even Numb and Cougar became available, I can afford
way better mercs from A.I.M., so I'm not going to waste time with them. Don't
you
think?
Well, that's subjective since it's variable when they come online. Cougar is one
of the
best mercs in the game, and definitely the best bargain.
Ian Currie - Sirtech Canada

Index
?       1.5 v I.M.P. (CUSTOM MERCS)

- If you type 90210 as a password in the IMP page, u get the same custom merc
you
created last time. (Cheat in the Russian version, don't know if it works in
English version)

o       1.5.1 - Answering The Quiz
      Along with with the skills you may get, you also get one in six types of
personality:
Aggressive: Makes you a better fighter, but worser at talking to people.
Friendly: More success with talking to NPCs.
Normal: Just like it sounds.
Optimist: Always has a higher morale, better leadership abilities.
Pessimist: Lower morale and likely poor leadership abilities.
Psycho: Causes mercs to be over-aggressive. If they have a burst-capable weapon,
they
may tend to fire off bursts when you least expect it, for no apparent reason.
However,
they do have a 15% higher chance to hit.
The only way to find out what kind of personality your merc has, is to read the
email
you get from IMP on day 3.
Below is a list of how you should answer the I.M.P. Quiz to get the specialties
wanted
and personalities:  (missing answers means that it doen't affect the generation
process)

Question 1:
1: Martial Arts  3: Hand to Hand combat  4: Lock Picking  5: Throwing  6:
Optimism
Question 2:
1: Teaching  3: Psycho Personality  4: Friendly personality
Question 3:
1: Lock Picking  3: Stealth  4: Normal personality
Question 4:
1: Automatic Weapons  2: Friendly Personality  3: Normal Personality
Question 5:
3: Aggressive Personality
Question 6:
2: Night Ops
Question 7:
1: Electronics  2: Knifing  3: Night Ops
Question 8:
1: Ambidextrous  3: Optimistic Personality  4: Psycho Personality
Question 9:
No answer to this question has consequences on the specialties and personality.
Question 10:
No answer to this question has consequences on the specialties and personality.
Question 11:
2: Teaching  3: Aggressive Personality  4: Normal Personality
Question 12:
1: Martial Arts 2: Knifing  4: Automatic Weapons 5: Hand to Hand combat 6:
Electronics
Question 13:
2: Normal Personality  3: Normal Personality
Question 14:
2: Normal Personality
Question 15:
1: Throwing  2: Ambidextrous
Question 16:
No answer to this question has consequences on the specialties and personality.


o       1.5.2 - The Choice Of The Faces

If you pick face 1, 7 or 8 and have Strength higher than 75, you get a 'big guy'
meaning
his body is bigger than usual and he can't have a speciality that's called
'Ambidextrous' so
i'm guessing it's the one that lets you use both of your hands equally well,
cause it's not
Stealth and not Night Ops although it only makes sence if it was Stealth.

o       1.5.3 - The Equipment You Get

Some info on what equipment you get with your custom merc. All equipment you get
is
brand new. You always get a Flak Jacket and a Flask, you may get a Steel Helmet
randomly.
The rest of the equipment depends on the Merc skills & specialties:

SKILLS:

Marksmanship - You get a MP5K and 2 clips of 9mm SMG ammo if your marksmanship
is 80 or above, if is it's less than 80 you get a Beretta 93R and three 9mm
clips.
Medical v If your Med > 60 v You get a Medikit; if you have 30 < Medical < 59 v
You get
a 1st Aid Kit.
Mechanical v If your Mech > 50 you get a tool kit.
Explosives v If your Exp > 50 you get a TNT and detonator.

SPECIALTIES:

Stealthy v You get a gun with silencer.
Knifing - You get a combat knife.
Throwing v You get a throwing knife.
Electronics - You get a metal detector.
Night Ops v You get 2 break lights.
Lockpicking v You get a lockpick.
Hand-To-Hand Combat - You get the dusters (that thing to wear on your fist).

NOTE: You get only one of the 3, medical, mechanical, or explosive item. If your
medical is the highest of the 3, then you get a medikit, regardless whether you
have over
50 mechanical skill. So you need to specialize in one of these 3 skills.

Index
?       1.6 v NPC'S

o       1.6.1 v RECRUITABLE NPC'S

Ira - She is a rebel in Miguel's hideout. Ira have high Wisdom, therefore will
eventually be a better merc than Dimitri. With teaching expert, she is the best
militia
trainer in JA2.

Dimitri - A rebel blocking the door to Miguel's hideout. Dimitri is quite a good
merc for
the time being. Lack of Wisdom limits his future prospect.


Carlos -  Another rebel along with Miguel, Ira & Dimitri. No comment, doesn't
look
impressive despite having 91 Agility. To recruit him, you have first to capture
5 towns, and
then talk to Miguel, he will say that he and Carlos are ready to join you. Just
recruit them.

Miguel v The leader of the rebels. With 98 Leadership, wow, a good merc overall.
You
only get him after securing 5 town/mines. Then talk to him, and he will say that
he and
Carlos are ready to join you. Just recruit them.

MadDog - Just go to the junkyard sector (Estoni) to hire him. Great Agility &
Dexterity but his Marksmanship is about 60, otherwiseр He's pretty unreliable in
combat
(whenever I needed him most, he got crazy), but he can open ANY door. He's an
expert in
Lockpicking and works for free.

Hamous - He is the guy near the Ice Cream truck. He has good ability..and he is
good
with Auto Weapons.. he is ok.

Conrad v A military in the Weapons Facility of Alma. He's a pretty good
all-rounder,
with excellent marksmanship and high leadership. Speak to Conrad after clearing
the
sector using Direct. You can't friendly with someone who's a drill
sargeant-type. I've
heard that has a better impact when speaking to soldiers or with a high
leadership person,
but sometimes it's very difficult to hire him. If you hit Friendly twice he'll
say "This does
not interest me. Killing you interests me. Remain calm.... While I Shoot you." 
And he willр
But if you can hire him, he will ask for 5500 per day. Say No and he'll drop his
price to
3300.

Dr. Vince - He is from the Cambria hospital, a very good doctor, although he
needs to
work on that terrible markmanship. Shouldn't be a problem with the high wisdom.

Dynamo - He is being held in Tixa Prison. He is also brother of a miner who
wants you
to get him back from Tixa. Dynamo is a pretty good repairman with pretty good
wisdom.

Shank - You will find him in Tixa. He is damn useless, but have pretty good
wisdom.  He
says he is good with throwing knives, I think. If you hire him, he'll ask you to
take him to
some town that starts with an E, and he will give you a good deal on gas. You
should take
him where he wants to go.

Iggy - A russian ex-army member, who has Heavy Weapons expert skill, and pretty
good stats, a level 5, who asks for 1950 per day, and equiped with rocket rifle.
He is a
random encounter NPC, that can be found in almost every places. However, try
bars in
cities. Some people got him at a bar in San Mona, others in the SE corner of the
NW
sector of Alma. And I think he's available almost at the end of the game because
of game
balance reason.


o       1.6.2 v NON-RECRUITABLE NPC'S

Mickey - He can be placed randomly to any bar of any town.
( for more info on this NPC, see section 7.2 v Mickey & The Bloodcats )

Carmen (The Bounty Hunter) - He travels between San Mona and Drassen, you can
find him in the bars of both towns on different days.
( for more info on this NPC, see section 7.3 v The Bounty Hunter )

Mike v He makes an unexpected appearance in JA2, seduced by Deidranna's big
bucks.
(Traitor!). His location is random, so you'll be able to find him in a lot of
locations. Expect a
very hard encounter that should end with Mike's death since you'll not be able
to hire him.

Index
?       1.7 v ENEMY INFO

The enemies may appear with red, yellow or grey shirts. Red shirts are those you
always
see at the start of the game, and mainly in the easy mode game. Yellow ones are
rare. Grey
ones are the elite forces, and Mike is one of the grey ones. They are much
similar to your
militia which is green, light blue and dark blue. I do know that the grey ones
never misses,
use heavy weapons like rocket launcher, and when you place a cursor on them, it
should
display excellent.
Index
__________________________________________________________________________________________


                                   2. WEAPONS, AMMO & ITEMS


?       2.1 - WEAPONS ATTACHMENTS

Can anyone explain what exactly all of the weapon attachments do? I can guess
what some of the benefits could be, but I am looking for a exact explanation. I
know
that you can target more accurately with the scope by taking more action points
to
aim until the circle becomes yellow, but what about the laser sight and the
bipod? Do
you have to activate these in some way, or are they always in affect once
attached?
All attachments should improve your chance of hitting the enemy (no need to
activate
anything). Remember, you can use each one of them togetherр
The bipod only works in prone position (lying down). A little bit logic, don't
you think?!?
The way the aiming works is not different if you have scope, bipod or laser
sight or
nothing at all.

Temporary Attachments:

Sniper Scope - Better accuracy at the greater distances (20+ tiles, I believe);
Laser Sight - Better accuracy at all distances;
Bipod - Better accuracy when in prone position (Actually, what happens is that
you
don't have the penalties for firing when prone). To better see the difference it
makes, try
firing a Burst , while prone without the bipod, and then with...


Permanent Attachments:

Barrel Extender v To get it, you have to merge a Steel Tube, Duct Tape & Quick
Glue.
Then attach it to a gun. What you'll get is an increase of the gun's fire range;
??? v To get it, you have to merge an Aluminium Tube & a Spring. Attach the
result to
a gun & you'll get a gun that takes less Action Points to fire.

Attention: These are permanent modifications!!! After you do it, you can't go
back to
the original state of the gun!!!
If you drop the extender on a gun's spot and it fails, you should reload. Both
the
Extender and the gun have been damaged. Knowing that the condition of the Barrel
Extender affects the increase on range, you should probably repair it before you
put it on
the gun. So make sure you have a good mechanicр
It may happen sometimes, that during a battle, the extender goes flying off the
gun.
This can make many people think that the Extender is somekind of useless.

I had no luck. I mean that I tried putting Glue on the Tube, then putting Tape
on
Tube, then i tried putting Glue on Tape, then tape on bar, and so on. With no
luck
use a merc with good mechanical skills to do that.
Well the way I made the Barrel Extender was by first putting the steel bar in my
hand,
then I put the Duct Tape on it, like putting a Sniper Scope on a rifle, just
right click the
bar and place the Tape in an accessory slot. Finally I put the Quick Glue in a
second
accessory slot of the bar and voil-, a Barrel Extender. Remember, if you have
low
mechanical skill, it ain't gonna work.   You have to have the skill to use the
equipment.
( for more info on this question, see section 2.5.1 v Merging Items & Purposes )

Index
?       2.2 - WEAPONS AMMUNITION

I recently captured the military base in Alma, and when I searched the sector
inventory, I came up with a really good rifle, the H&K G11 (not sure if that was
the
right numberр) Anyways, it uses 4.7MM ammo, and I also found another 50 round
drum in the sector, but so far, I haven't found any other places with that type
of
ammo, even at Bobby Ray's. Will Bobby Ray's eventually sell it, or is there a
place in
Arulco where I can get it?
I found some clips for that weapon once when I went to the gun shop in San Mona,
he
had 5 clips of the 4.7 mm ammo which I quickly bought. I also managed to buy
some 5.7 mm
ammo which I have no clue what weapon it is for.

Where to get 7.62mm Ammo? I have the weapons but zip of bulletsр
I got 3 of those rifles plus Ivan carries some super sniper rifle that also uses
same
ammo...It's almost impossible to come by with armor piercing bullets (red ones)
but the
blue ones are sold on the Bobby's ray's website on the first page of ammo
page...but still
those blue ones are practically useless because everyone wears armor. What I do
is take
some guy like custom merc or other with AKM loaded with red bullets do the first
shot
then with Ivan I finish the guy even with a blue bullet because armor is down...
                                        
What is the 5.7mm ammunition for, because it doesn't work with H&J G11 which
uses 4.7mm caseless also they look very similar I got them from Tony.
The only weapon in the game that utilises 5.7mm ammunition is the FN P90. Also
the G11
is the only weapon in the game to use 4.7mm ammo.
Both the 4.7mm and the 5.7mm clips hold 50 rounds, more than any other ammo
clips.

Index
?       2.3 - TALON GRENADE LAUNCHER

Where to find Granade Launchers?
I found two or three in Grumm and have heard that there's a lot of heavy duty
weaponry in Alma.

Ok, has anyone worked out how to use this yet? I have the Talon as an addition
to
a rifle, and I get a little yellow star that tells me the rifle has it
attached... Then
when I click a 40mm grenade on the rifle to load it, it also adds as an
attachment
(one of the four spaces). But, I can only shoot the rifle as a rifle? How do I
tell the
merc to let rip with the 40mm???
When you open the merc menu in tactical mode (the picture of the merc plus the
controls) you get a new icon in the button used to change between Single/Burst
Fire fire.
When the Talon is attached there should be 3 switch modes, as exposed below:

- First click on the icon: Burst Fire
- Second click on the icon: Grenade Launcher
- Third click on the icon: Back to Single Shot.

Index
?       2.4 v ROCKET RIFLE

Where to find Rocket Rifles?
After you take over Alma, you will find a general in one of the buildings, when
you speak
to him, speak being "direct", he will mention that there are weapons being made
in Orta,
which is north of Meduna. Once you take this area, move into the building, there
will be a
Bloodcat researcher, bribe him (took $20,000 to do it for me) and he will lead
you to the
basement. The basement is almost as well fortified as the outside of the
building, after
you clear it, you will find a scientist in back. Threaten him until he starts
walking, follow
him to a room, it will be full of crates, which contained, the first time I
played, 6 rocket
rifles and several packs of minirockets (HE, AP, and a few HEAP), and the second
time
found 8, all with no fingerprint ID.

I found a rocket rifle on a dead enemy elite, and the user ID was programmed to
his fingerprint only. I need to know if I can reprogram the user ID so I can
fire it.
There is a guy in Grumm, called Frodo (looks and talks like a transvestite) that
has an
electronic shop that can fix it. Just take it to him and he should have it fixed
in a day.
Also, don't take anything from his shop. I did that and the only thing he did
from then on
was calling me an asshole.
NOTE: Before taking it into combat give it to the person who you want to use it
have
him fire a shot, it won't shoot but it will get his fingerprint, then your all
set.

Index
?       2.5 v ITEMS

Just restarting JA2 after an abortive first effort. But now, Doreen's locker is
missing somethingр This time, Doreen's lockers don't have that MP5K!!! Is its
presence random? Should I reload to a point before entering the Drassen sector?
Yes, items are somewhat randomized (every item has a probability of existing,
from 10
to 100%). If you REALLY want the MP5K, you need to reload your game from before
entering the sector. You may also need to do something different before entering
the
sector (so the random cards get shuffled a bit).
Ian Currie - Sirtech Canada


o       2.5.1 - MERGING ITEMS & PURPOSES

Here are some of the merging possibilities & uses (don't know if there are
moreр):

- Marbles (on the ground)  =  Enemies Slip
- Emtpy Can +  Fathom (attached to a door)  =  Alarm
- Aluminium Tube (or Rod)  +  Spring (attached to a gun)  =  Less Action Points
To Fire
- Steel Tube  +  Tape  +  Quick Glue (attached to a gun)  =  Longer Barrel/Wider
Range
- Compound 18  +  Armor  =  Stronger Armor
- Ceramic Plates  +  Vest  =  Stronger Vest
- Monster Queen Slime  +  Armor  =  Stronger Armor
- TNT  +  RDX  =  HMX
- C1  +  RDX  =  C4
- TNT  +  Platin Watch  +  Tape  =  TNT With Timed Fuse
- Lameboy  +  Copper  Wire  =  Display
- X-Ray Tube  +  Fumblepack  +  Chewing Gum  =  X-Ray Device
- X-Ray Device  +  Display  =  X-Ray Detector (batteries needed)
- String  +  Soda Can  +  ???  =  ???

( NOTE: To know where to find some of above stuff, see section 2.6 - Locations
Of
Shops & Goodies )

I tried to combine the Spring with the Tube, didn't work i also tried the Steel
Tube with the Duct Tape or Quick Glue, didn't work either. So, to combine you
just
take one and put him on the other? Or you need to do it with mechanics and
toolkit?
It works like this: Put the Steel Tube (for instance) in your secondary hand.
Pick up the
Duct Tape with the left mouse button, then click on the Steel Tube with the
right mouse
button. You'll get the description of the Steel Tube with four grayed-out boxes.
Disregard the grayed-out boxes. Click the left mouse button on one of the boxes
and
the tape will dump in. Do precisely the same thing with the Quick Glue, and the
Steel Tube
will disappear, only to be replaced with a "Gun Barrel Extender". Then pick up
the
Extender and use it on one of the empty spots on a gun.
( for more info on this question, see section 2.1 v Weapons & Attachments )


Is it possible to make a Cocktail Molotov? How?  (3 answers available)
1 - The making of Molotov Cocktails is only possible in Jagged Alliance 1. This
feature is
not availeble in Jagged Alliance 2. That means, you can not make Molotov
Cocktails in JA2.
Topware Interactive

2 - You can't make Molotov Cocktails. Why use them when there are plenty of
fragment
grenades around?
Eric T. Cheng v Sirtech Canada

3 - As I know, all fire-based weapons are disabled in JA2. You can't make
Cocktail
Molotov, and you can't find and use Flame Thrower. Flamer is only available by
cracking
savefile, Cocktail maybe not available at all... Although some people said that
you could get
it, using a knife to cut up T-Shirts into rags, and combine them with Alcohol,
in a Jar. I've
got those things, but can't seem to make this work.


o       2.5.2 - NIGHT VISION GOGGLES

Can you please explain to me how the Night Vision Goggles work, in mine it only
makes light a couple spaces away my guy. It sucks.
The Night Vision Goggles don't light the way for you. You'll see the enemies
from
farther away. The enemies, not the ground of other dead things. The range of the
Night
Goggles is not equal to the light radius and they don't suck at all.

I found some Night Vision headgear. Doesn't "appear" to do much. It mentions
slot for AA batteries. Are these needed in its attachments area? Is there
another
way to "turn it on"? If I wear it all the time, will it only work when I want it
to (at
night)?
No batteries required for the headgear. You should get a bigger radius of
lighted
squares around your character if you got this option on. Might only be one or
two squares
but it's worth it (You can look farther than the lighted squares anyway).
Especially if you
equip someone with them who's got the night ability.


o       2.5.3 - RDX

RDX is supposedly a highly explosive material. How do I detonate it?
Merge it with C1 to make C4, and it says it's unstable. Or merge it with TNT to
make
HMX (do it yourself to see what it is). RDX jars are fairly stable to carry
around. I've
taken full bursts in the face while carrying it.

Index
?       2.6 - LOCATIONS OF SHOPS & GOODIES

Since the presence of some items in a certain place may be random, they may not
be
there when you go looking for them. But there's also a big chance that they are
thereр
Just try!

Where to find some stuff:
- Alma Military Compound v Lots of good weapons, ammo, protections & other
sorted
stuff;
- San Mona C5 v Weapons;
- Estoni I6 v Handguns;
- Estoni I6 v Ammo;
- Balime v Fumblepack;
- Balime L12 v Lameboy;
- Balime L12 v Video Camera (electronic shop);
- Balime L12 - Electronic equipment, medical supplies, general store (good for
drugs)

- B15 - In the shed there is 2 full tanks of gas and some ammo. In the house
bathroom
is a medikit;
- Southeast of Chitzena v In a house there are Ceramic Plates and Comp-18 stuff;

Where to find some Shops & Dealers:
- Bobby Ray's on-line store (it seems that he changes the inventory hourly);
- Shops for repairing items (electronic or mechanic depending on the shop) -
Grumm H1
(two shops) and one in Cambria (fix the Rocket Rifles ID in the electronic shop
of Grumm);
- An Irish explosives dealer v he randomly appear in the bar of Drassen. He only
takes
cash, and only sells the heavy stuff like C4, TNT, detonators, etc... If you
kill him, you get
a Comando and a load of stuff for free...
- Tony's hidden shop in San Mona v he sells guns;
- Devin will sell you explosives in a bar of San Mona;
Index
__________________________________________________________________________________________


                            3. STRATEGICAL & TACTICAL ISSUES


?       3.1 - CITY CONQUER ORDER

The Official JA2 Strategy Guide suggests the following order to conquer the
cities:

 1 - Omerta
 2 - Drassen
 3 - San Mona
 4 - Chitzena
 5 - Cambria
 6 - Alma
 7 - Estoni
 8 - Grumm
 9 - Balime
10 - Tixa Prison
11 - Creature Quest
12 - Orta
13 - Meduna

Any recommendations where to go after overtaking a city?
Read the intelligence reports and figure out where the key locations are. Talk
to people
in each town to get quests.

Index
?       3.2 - MILITIA

Can any Merc train militia? Does the merc doing it make a difference?
Yes. Low Leadership, long time to train.

Does who trains the militia make a difference other than the speed at which they
train? Will a better mercenary with teaching abilities, say, train a more
ruthless
militia?
To my knowledge it doesn't make a difference other than the speed.

When you train militia, does it ever stop (no more training required?). It keeps
giving me the option to train for $750. I've done it several times and it seems
to
keep adding more men - is there an end point?
The limit is 20 men per city sector. When you keep training them they can reach
the
veteran status. That's only possible when you have the maximum number of green
units
trained and keep training them. They can also reach the veteran status in combat
against
the enemy. After a number of battles they can even reach elite status (veteran -
blue,
elite - dark blue). Elite is only possible through combat, not training.
When you look at the militia in a sector (using "show militia" icon), you can
see
something like 10/0/0. First number is green militia, second is intermediate,
third is
veterans.
In the beginning 20 green guys will do the trick. Later in the game 20 greens
don't
stand a chance against veteran attackers.

Can militia be trained anywhere or just in city sectors?
City sectors and SAM sites. In the other hand, there are some hidden areas with
large
buildings/sites where there is no possibility of training militia.

Any way of healing militia after a battle. You can't heal them with your medics?
Will assigning someone to doctor in the sector help?
You can heal Militia guys that are "Dying" if you have a Merc on the map
during/after
the battle ends. The Merc needs both medical supplies and a few points of Med
skill. Equip
the Med Kits and heal them just as if they were your own... since they are!
This is a great way to preserve the Militia and even more so when in particular
it's a
Veteran Militia dude with an Auto-Rifle that is bleeding to death.

Index
?       3.3 - OPENING DOORS

I seem to have the biggest problems opening metal doors and other things. I can
shoot lockers open but am not sucessful shooting the metal doors open. I thought
I
was doing it before, is there maybe an option I checked? How does everyone else
open a door if they dont have the key. I dont feel like wasting all my heavy
explosives.
1. Use a merc with high Mechanical and the lockpicking skill (make sure he has a
lockpicking kit). If he doesn't open the door in first attempt, try again &
again until he
opens it or he says that he really can't open that damn door. Lots and lots of
times they
will open the doors after some frustating attempts. The best men for the job are
Trevor,
Magic, Static, Vicki, Gasket & Steroid;
2. Use a merc that has high Strenght with a crowbar;
3. Use explosives (some rumors about some lock explosives)

Index
?       3.4 v "HEADS OFF"

How do you cut off the head of the terrorists like druggist or the imposter
because i already found them and after i kill them there is no head.
As far as I know, you have to knock the enemy down without killing them. Leave
them in
the "Dying" state. When they are on the ground you should be able to chop the
heads off
with a machete. Simply attack the body, and the head will be yours. Look then
for the
Bounty Hunter, since he'll buy heads.
( for more info on this topic, see section 7.3 v The Bounty Hunter )

Index
?       3.5 - STEALING

Here, I'll explain a trick to get weapons that enemies won't drop when they die.

-       Manage to get close an enemy, and punch the badguy in the torso (usually
3
hits) or hit him with a crowbar to make him fall to the ground. Do not inflict
serious damage to him, only put him unconscious. That leaves an enemy who won't
rise in about two turns, which gives alot of time to rob him and kill silently.
   Tricks to get close:
  1)  Sneak close at night to his back in stealth mode if your merc have
corresponding bonus;
2)       Just plain run to enemy;
3)       Hide and wait right at the corner of a building or behind door;
  4)  Use smoke grenade/tear gas first. They will be laying on the ground
suffering. Then use stun grenades. But make sure you have gas masks on!
  5)  Try a tranquilizer dart. It only do 1 or 2 damage, but takes down any
merc regardless of ability;
  6)  Trick him to a place where you can ambush him.

-       To pickpocket enemy, you must have both hands free and stand next to him
having enough APs. Don't trust white number of necessary APs over grabby hand
set over enemy, this is MINIMAL required APs. Pickpocketing takes all your APs,
so have other merc or two nearby to kill enemy after robbery. However if enemy
is
in "dying" state you will almost never get anything from him. If you doing
robbery
with your custom merc with both hands free, you'll get some weapon ~100% cases.
Other mercs could steal guns too, but with less chances. I have never succeed to
steal anything exept guns enemies holding, but maybe it is possible to get some
other items too.

-       BEWARE! Most enemies have more than one gun. If you took his gun, you're
not safe anyways, he can:
1)       Take his other gun and feed you with 4-5 bullets;
2)       Get a knife/machete and cut you;
3)       Punch you several times.

-       But in any case pickpocketing (especially from grey and camouflaged
enemies) is good way to obtain good guns which are hard to be found in other
ways,
because after the death of enemy his gun disappears in most cases.

As for stealing, my game didn't crash, it just appeared to do nothing. Am I
doing
this right. Will stolen items simply "appear" in inventory or will a selection
screen
come up? Can some mercs steal while others can't?
Again, I walked up to a living, breathing enemy who was still very much in on
the
fight and put the grabbing hand over him at close range, the stopwatch came up
and,
seemingly, nothing happened (but no crash - game simply continued). Should he be
unconscious?
Same here (with the game doing nothing). Seems to depend on the speed of the
machine
because the program seems to calculate quite alot when you steal.
If you're succesful you should have the gun in your hand or receive a message on
screen
that says you haven't been succesful and even tells you which gun the enemy has.
I tried to
steal again from an unconscious guy from which I took a gun. The game just hung
for a
couple of seconds an then returned to the normal state ...

Index
?       3.6 v STEALTH

When stealthy, how do you know EXACTLY when the enemy spots you? I assume
that you go into turn-based mode when you spot them, but have they seen you? How
do you know whether to sneak further or start blasting?
When they see you they'll come running to you to initiate hand to hand combat,
shoot
immediately or use their walky talkies first before shooting. You won't know
which effects
the step to the next square will have.

Is it possible to knife or martial arts kill an enemy silently without a guard
right
nearby noticing? How stealthy can you get?
Silencer is also an option. About a guard right nearby - not sure about it. 5-6
squares
might be possible if he doesn't look into the direction.
Index
__________________________________________________________________________________________


                                          4. VEHICLES

There are only 3 vehicles that you can find, to help you travelling in Arulco.
These are
the Helicopter, the Ice Cream Truck and the Hummer. You'll not be able to use
other
vehicles that you may find during the game v trucks in some farms & a bunch of
tanks in
Meduna.
The Ice Cream Truck and the Hummer are good, especially when the enemy still has
SAM Sites, because they can move into territory where the Helicopter might get
shot
down.
Also, if you've got more than one team, operating in different parts of the
country, the
Heli comes very expensive and as long as you've got no other airport than
Drassen he has
to return for fuel. The ground vehicles are also pretty useful to transport
weapons to the
store and back.


?       4.1 v THE HELICOPTER

If you want to be able to use a helicopter to transport your mercs, you'll have
to find
the pilot (Skyrider) that is hidding somewhere. Moves mercs very fast, cost $$$
though,
and after some time it will have to return to the base for refuelling.

How do you use the helicopter after you found the pilot? I need his services,
but
he is not in or around the airport. What's wrong?
On the large map screen, click on the helicopter icon. He will ask what you
want. Then
you can move the helicopter like your mercs. To load mercs in helicopter, used
large map
screen, select merc squad and select vehical, select helicopter.
( for more info on this question, see section 5.1.3 v Skyrider v The Chopper
Pilot  )

Index
?       4.2 v THE ICE CREAM TRUCK

Where to find the Ice Cream Truck???
I found it once at D11. But it's a random encounter on the Drassen/Cambria road
(maybe also San Mona/Cambria or Cambria/Chitzena). Just follow the road sectors
and you
should meet the truck and driver (Hamous).

Unless they changed things from the beta you should be able to put an entire
team
of 6 mercs in the Ice Cream Truck. I usually put people in the truck by going to
the
sector map screen and clicking on the mercs I wanted in there and then selected
for
them to be in the vehicle of choice.
I usualy use the strategic map to get the mercs inside any vehicule. It's the
easiest
way.
If I recall correctly, you can also hold down CTRL and click on the truck for
your
second to sixth merc.

If you encounter enemies in a sector while riding in the Ice Cream truck and you
sneak through the sector into the next without taking them out, will you still
have the
Truck? Could it be stolen if it is, in fact, left behind? (I wonder about this
with
running out of gas too).
If you encounter enemies you'll have to go the sector (you'll get the menu if
you wanna
flee or fight). In case you ride a vehicle your team will be dismounted but
close to the
vehicle. In tactical mode the vehicles can't move. So if you decided to fight
but then try to
leave you'll have to leave the vehicle behind.

I happened upon Hamous when traveling down to Alma. He demanded money so I
shot him to hijack his Ice Cream Truck. But I can't use it? What's up?
You have to hire him first to get access to his truck...

In one sector found Hamous and his Ice Cream Truck. Had to kill 8 guards and
made Hamous join the team (to get the Truck). Went to a battle with another team
in another sector. Finished that fight and went back to the sector and the truck
was
gone!! What happened? How to solve this problem?
That's what happened to me yesterday: found Hamous, went to the sector, Tactical
map. I went to the web then etc, etc and in the end the Truck didn't appear on
the
Strategic map anymore and it wasn't possible for the two mercs in sector to
mount the
truck in the team/task list. When I went to the sector in Tactical mode it still
was there
and I could mount it (steering wheel cursor). Once that was accomplished I could
see it as
an icon again.
Index
?       4.3 v THE HUMMER

There's a Hummer in the sector just east of Balime (L10). It will cost you
10.000. The
guy in that sector will also refule it for free.
If you drive the Hummer into a sector occupied by any other mercs on your
payroll, it
will replicate and you will then have two. Someone stated that presently owned
3.

Index
?       4.4 v FUELING THE VEHICLES

Some gas for the vehicles can be obtained in the "E" city after you escort Skank
there.
He is rescued from the basement of Tixa.

I can't for the life of me figure out how to put the fuel in the truck. Any
hints?
(Tried putting fuel in hand, right clicking - get special cursor, but can't
affect
the truck, etc.)
It only worked for me, if the merc had to WALK towards the truck, and refuel it.
If
the merc is just standing next the truck, and you say "refuel" he will do
nothing. So, go
away some steps. And then try it again.

Index
?       4.5 - TANKS

Can you steal tanks? I just blew 2 to piecesр
No, they are stationary and cannot get stolen. But it's possible to steal
weapons from
the tank. I went up to a tank and CTRL clicked it. And apparently my guy took
it's gun. So
now I have a "cannon". But I have no ammunition for it, and even doubt that
there is any
ammo for it in the game. The description of the weapon, only says "No
Description
Necessary".

I have cleared *every* sector in the game except those around Meduna.
How the #@$*%&#@ do you beat the tanks? I can't get near them. Even stealth
isn't working for me. I can't even begin to fathom getting through all the
sectors
around Meduna and keeping my Mercs alive.
Tanks get pretty easy to kill with a merc specialised in Heavy Weapons. The key
is to
get close enough to shoot the rocket ... What I do is sneak at night time, I
spot the Tank
with a camoflaged merc, I pull out of Tank spotting range, bring the heavy
weapon expert
and, BANG, from a safe distance. I used rocket launchers and even the mortars
have good
results in the right hands. Also, if you go out at night, you can even get
closer (for obvious
reasons).
Index
__________________________________________________________________________________________


                                   5. CITIES & QUESTS RELATED

?       5.1 v OMERTA

Recruitable NPC's at Drassen: Ira, Dimitri, Carlos, Miguel;
Non-Recruitable NPC's at Drassen: Fatima

o       5.1.1 v A Letter For Miguel

Once you start the game, your boss, Enrico, has already dropped a quest on you.
You
should find Miguel Chivaldori to deliver him a letter from Enrico, asking for
help.

I'm having a hard time finding Miguelр Where is he?
Kill the enemies in the first sector you start in, then go find a woman called
Fatima.
Talk to her nicely and when she asks for something to prove that what you say is
true, give
her the letter, and she'll lead you to Miguel (you'll have to walk with her to
the sector in
the right). After you find him, you will be able recruit Ira.
( for more info on this NPC, see section 1.6.1 v Recruitable NPC's )

Index
?       5.2 v DRASSEN

Recruitable NPC's at Drassen: Skyrider (in surrounding swamps);
Non-Recruitable NPC's at Drassen: Doreen, Father Walker, Pablo, Sal;

o       5.2.1 v Doreen v The Child Labor Exploiter

In the middle sector of Drassen, you will find a big factory building, with lots
of kids
working inside. If yau talk to them, they will say that the owner of the factory
(Doreen), is
really bad and makes the kids work like dogs through the day. So, they wished
that Doreen
just "disappeared". It's up to you to do that task. However, just like most
things about this
game, there are more than just one solution for any given problem. For this
quest you have
possibilities:

-       Go the easy way & drop a bullet in Doreen's head, putting her 6 feet
under;
Or
-       Through dialog you can convince her to change her ways. If you just
leave
her and come back when you have cleaned out that particular sector (middle on
for
Drassen) and have your Custom Merc speak to her Friendly-like. Keep speaking
friendly, even though see gives some half aggressive answers. Eventually, she
says
she sees the errors of her ways, and leaves. You can confirm that you have done
right, by speaking to the children, they all say something about being free.
This
may require a certain leadership to do.

NOTE: If you choose the second option, you'll not get the items on her... most
important, a key to the storage room of the factory is in the sweatshop. Plus,
it is so much
fun to waste her! Why would you want to keep her alive? Shoot that b*tch!!!


o       5.2.2 - Father Walker

When you have already talked to Miguel, in Omerta, you will be asked to somehow
get
food to all the people hiding in the basement hideout. The only way to do this
is to find a
certain priest (Father Walker) that is able to organize the food transport for
the rebels.
It will give you a raise in loyality, and access to recruit rebels for your
team, who don't
cost a pennyр so it's important that you do it.

I've restarted and Father Walker is not in Drassen. I've seen him before and
know what he looks like (and anyway he's a named NPC, easy to spot) and i've
searched the entire mine sector of Drassen. Is my game completely shot now?
Should
I restart from the very beginning? I went to an old save and took over the town
AGAIN and he still wasn't there.
He can be in two locations. One is in the middle sector of Drassen inside a bar,
the
other is in the northern sector of Drassen inside his church.

Where is that priest (Father Walker) hiding in Drassen? Checked the bar and the
church, no go!
Did you try during the day? I couldn't find him at first because I decided to
make a
night time assault on Drassen. I waited around till morning and found him in the
church.


o       5.2.3 v Skyrider v The Chopper Pilot

If you want to be able to use a helicopter to transport your mercs, you'll have
to find
the pilot, named Skyrider that is hidding in the swamps near Drassen. After you
found
him, to use his services, you'll have to clear some SAM Sites or he won't be
able to do his
job since the airspace is not secure and he will be shot down. He will also
tells you the
locations of all SAM Sites, a short time after you find him and start moving by
chopper.

I still can't find the damned pilot. I checked the swamp immediately around
Drassen. Even walked through it in tactical mode. However, I did this late at
night
(maybe he's like the Father and only around certain hours). I heard his
placement is
random. So, one, where might he be?
And second, do I need to physicaly check each sector in tactical or will it be
like
finding the Ice Cream Truck where I'm prompted in map movement mode that
someone is there? Will he only be in a house?
If you talk to the girl in the church in Drassen after talking to Father Walker,
she will ask
if that is your hideout in the swamp and give you a direction, east, south,
southwestр etc.
The location is random, but will be limited to the swamp areas around Drassen,
that are
three sectors around Drassen (around means they can be two or three sectors away
and
don't necessarily have to border on Drassen). He's in one of them, usually
inside a house.
You don't need to go to the tactical map. When you enter the sector where he is
you'll get
a message telling you that your team has met someone (same with Ice Cream Truck
and
other quest related NPCs).

Waldo tells me that I killed the helicopter pilot in Drassen, so I have to find
the
other. Is it possible (if I reloaded a saved game) to get that pilot instead
somehow?
You killed the military pilot of the helicopter but there's another pilot who's
hiding in
the swamps near the lake next to Drassen. His location is random every new game.
Speak
to the locals for hints on his location.

( for more info on this chapter, see section 4.1 v The Helicopter  )


o       5.2.4 v Pablo & The Gun Shipments

After you have captured the Drassen Airport sector you'll be able to order
weapons and
other stuff through Billy Ray's on-line weapons store, to be delivered in the
Airport. Pablo
is the man in charge of the shipments work in the Airport. But sometimes there
are some
problems, when ordering the stuffр

Problem with Gun Shipments. I don't know where they went in the Airportр
Are you looking in the crates in the building marked SHIPMENTS? I found that if
you
talk to Pablo before opening the crates may help reduce the losses. Also need to
use merc
with high leadership.
I found also that if I bribe Pablo, usually with $100, from time to time, I'll
get all my
stuff intact, and always assume a friendly posture.
If you already have militia, just withdraw $10 from your account & give it to
him (don't
choose "give" option in chat options, instead withdrow $10 from bank and put
them with
cursor on Pablo). Your history log will read "Greased Pablo's palms" and from
then on he
will guard your stuff 100% just as if you had shot him in the legs.
If you rough him up that helps too but be careful with the violence. Just use
the fist
icon on him (punch) a few times, and it'll work wonders for your relationship...
If you
attack Pablo after you have militia at Drassen airport, your loyal militia will
interpret Pablo
as an enemy & go ballistic. Pablo will not survive.
If you kill him the locals will turn against you. But if decide to cut Pablo's
throat (Ira
tells you that he works for Deidranna and you should kill him), he is replaced
by a nice boy
named Sal who's kind of stupid, but not any better at shipping stuff either - he
loses your
shipments sometimes too. You can bribe him with $100, or kill this one as well,
but if you
do this, your popularity in Drassen is goneр
I have not lost a shipment since I destroyed the SAM site near Drassen. I have
also
found the previously lost shipments in warehouses in other cities!

First of all, Eric T.Cheng said earlier that it's worth killing Pablo because
Sal
takes his place and does a little better. However, in the "official" strategy
guide, it
says that Sal is not nearly as reliable as Pablo, so you should keep him alive.
So,
there are two contradicting sides. Who is more reliable, Pablo or Sal?
I don't recall saying that Pablo is worth killing. I do remember saying that you
should
beat Pablo up a bit to get him to return your stolen shipments from Bobby Ray's.
And yes, Sal is MUCH MUCH worse than Pablo, he won't steal your shipments but
lose
them outright!
P.S. I even tried giving Sal $50 and he said I "move to the head of the line"
but still
can't find the shipment he says is there.
Eric T. Cheng v Sirtech Canada

Index
?       5.3 - ALMA

Recruitable NPC's at Alma: Conrad;
Non-Recruitable NPC's at Alma: General, Sergeant, Head Miner;

Alma is a Military Weapons Facility, so don't expect anything but some hard time
taking
the 4 sectors of this town. The upper right hand corner sector of the town, may
be the
most difficult of them all, it has loads of enemies well equiped and 2 snipers
in the roofs
of two warehouses that are full of stuff. You can recover the Soviet Dragunov
7.62mm
Sniper Rifle from the snipers. (What a weapon!!!) Expect some other cool rifles
(Colt
Commando (5.56mm M-16 carbine), a French FAS-MA (also 5.56mm assault rifle) and
AK-
74 Soviet 5.45mm from Alma). Alma is a "must" for getting lots of quality
equipment.
In NW sector of Alma, in the building where are located the General and Conrad,
there
is Sergeant in one of N-E rooms. You need to speak to him BEFORE somebody will
press
red button to detonate the Rocket Rifle. Sergeant wants to desert the army and
gives you
Rocket Rifle for you not to kill him. This Rifle is clean (first merc who takes
it, can use it),
so you don't have search for technician to reprogram it. If you delay the talk
with
Sergeant until later, the Rifle explodes and Sergeant gets wound. You can cure
him, and
speak in any case. Sargeant will later increase the loyalty of Alma.


o       5.3.1 v Saving Dynamo

When you talk to the head miner of Alma, besides for getting the money of the
mine,
he will ask you to recover his brother who is imprisioned at Tixa Jail (you'll
get now the
location of Tixa on the main map). So to resolve the quest you need to go to
Tixa and just
set Dynamo free.

Index
?       5.4 v CAMBRIA

Recruitable NPC's at Cambria: ---
Non-Recruitable NPC's at Cambria: Dr. Vince, The Hicks Family;

Cambria seens to be a tough town to conquer. Dreidranna's men will try to retake
her
intensively. There is here a running Hospital, where you might get some help. As
for
quests, the people of the town will ask you to put the Hicks out of circulation
in Cambria.


Attack on Cambria goes well so far but...the city is already surrounded by enemy
army units on almost all sides, I have taken the whole city except the mine.
Should I
train up militia for the rest of the town before I take it? Will the enemy try
to
retake sections of the town before I have all of it. How to take the rest of the
city
without being immediatly attacked from 5 different armies.
Well they'll jump you when you've taken the mine. Start training your militia
the
moment you've taken a sector of the city. As you capture more sectors of the
city,
continued militia training will expand appropriately to fill in the newly
captured areas.
Train the militia up to veteran status.. and don't leave either the Hospital or
the mines
until it tells you you can't train any more.

Can anyone answer a few questions on the Hospital for me? Do I need to capture
all the sectors of Cambria before Dr. Vince will help me, or is my leadership to
low?
After a fierce fight to take the first sector (top right), cleared out the
sector of the
Hospital. After doing that and killing the Hicks, the town's loyalty was around
22%. My
guess is that either you need to clear out the whole town or get their loyalty
up to a
certain percentage before the docs will help. But if the doctors mention to you
that
someone has been stealing their supplies or their supplies are going missing,
then you will
not get any healing from them.  Don't steal from the Doctors suppliesр it may
cost you in
the end.

o       5.4.1 v The Hicks Family

The Hicks are an inbred farm family just east of Cambria. You'll get the quest
of killing
them, from the storekeeper who won't sell you guns. Beware, though, because it's
an
incredibly tough fight. But when I killed all the Hicks, that seemed to raise
the loyalty
some, adding to the fact that they have some nice items in the shed.
Also, something funny: if have Fox or Flo in your squad, you can make her marry
one of
the Hicks!!! She was not amused at all, in fact she was sure pissed off. But
that's too much
waste of a merc to leave there. (maybe other female mercs do the trick as well v
I'm
listening Buzz already if I tryied to marry her with one of the guys: "WHAT!?!?
Getting
MARRIED??? The only one I would marry is my GUN!").

   Here's some hints to help you killing them for good:

Go in with at least 6 mercs loaded for a bear. You can open a hole up in the
shed and
blasted them as they walked through the door. You may get mauled a bit, but you
should be
able to do it without losing any people. They're all armed with shotguns and
Mini-14s.
When ever you are trying to maneuver around to get a look on the bad guys, all
the
Hick-brothers go swarming around you all the while, almost collecting near you
for safety.
It can happen that you may have a merc lying down in a paddock trying to finish
off one
guy with a shotgun, and had about a dozen Brothers, all crouched on the ground
behind
him, watching him perform, as if they were making judgements on how good a shot
he was
or something. They would also follow you around when you were running anywhere
as well,
even get in the road.

Index
?       5.5 - SAN MONA

Recruitable NPC's at San Mona: Iggy;
Non-Recruitable NPC's at San Mona:Hans, Brenda, Tony, Carmen, Kingpin,
                                            Angel, Maria, Madame, Kyle;

When you get into the city, you'll realize noone of Deidrenna's men are there,
and you
can't even train militia. This can be cool, since you don't have to waste your
time training,
and conquer other city instead. But there is so much to do in this city, that
you'll spend a
lot of your time in it.

San Mona v Sector C5 v Here there's a hidden weapons store (Tony's store), and a
whore house (The Shady Lady). You might also find Carmen (the Bounty Hunter), an
explosives dealer and Kyle who says he'd like to own a Leather shop.
Occasionaly in bar of San Mona there is a guy named Iggy, very useful, that has
a
Rocket Rifle. If you find him, you can recruit him. There are reports that he
may only show
up more to the end of the game, since he is a good NPC, and due to the game
balance thing.
The sector C5 of San Mona is one of the sectors you'll be returning to, all the
time.

San Mona v Sector C6 - You'll be able to find Angel (in his Leather shop) and
Mickey
(buys animal parts).


o       5.5.1 v Tony v The Arms Dealer

In the tattoo shop at San Mona you'll be able to find a guy that sells weapons.
It's a
woman at the start who tells you that someone sells weapons in the back of some
shop. You
need to execute Kingpin's guys at least in that sector to get to the shop.
Hans (the tattoo shop owner) has a door behind him. He'll only let you through
if
Brenda (the annoying punk freak woman) is gone from the story. She may
eventually leave
on her own, or if you're in a hurry, you can give her a videotape to make her
leave.
In that same sector, there is a house on the extreme right of the map. Inside
that
house, there is a chest, open that check, and you should find the videotape.
Hand that
video over to Brenda, and she'll get the hell out of there.
If you don't want to get the videotape, just shoot her and move on. Apparently
this
doesn't bring any ill effects later.
Talk to Hans when she's taken care of, and you'll have access to Tony, the arms
dealer.
After visiting Tony once, Hans may say that he's stepped out and to come back
later. It
will take time for Tony to get more stuff and money & to appear in the shop...
so wait a full
day at least, until you return there.
And another thing that might interest you: Tony uses a Steyr AUG.


o       5.5.2 v Get Maria!!!

Angel who is in the Leather shop in San Mona, will ask you to search his sister
v Maria v
and bring her back to him. You'll be able to find later that Maria is in a Whore
house
named Shady Lady also in San Mona. Get her out of there, and escort her all the
way to
Angel in the Leather shop, but only during business hours (day). He's got a life
too, ya
know. He will not be there by night.
When you brought Maria to Angel, he'll give to you a deed as payment, if you're
close
enough, otherwise he should leave it on the counter, but you have to go inside
to see it.
If you get the feeling that you should sell the Leather shop, and Angel & Maria
are
already gone, go to the guy in the tatoo shop (Hans). He gives some speech about
wanting
the leather shop but he won't sell. Give him the deed (if you saved Maria) and
the guy will
give you 10,000 bucks for it.

?       5.5.2.1 - Maria & The Shady Lady

In one of San Mona sectors you'll find a brothel house named Shady Lady. In
there is
Maria, the sister of Angel, that may already asked you to return her to him.
To talk to Maria, you need to pay for her servicesр You'll be suggested sneaking
Maria
out without getting caught, but this is difficult. You'll have to open the door
of the room
where you are to get Maria out. Untrap it don't do the trick, so you need to
grab the key.
A guard may show up, so kill him silently. Return Maria back to her brother,
Angel, and
Maria will say that Kingpin and his gang will be after them, so they just go
away.
If you get back to the Shady Lady and talk to the madame (the manager), she will
tell
you that someone unknown kidnapped Maria, so no one will be after you.
Before "escorting" Maria, if you try to put a few knives (or bullets, wherever)
in the
head of the madame and her dumb henchman, this basically set all of Kingpin's
men against
you before you could figure out what quests would occur in his sector of town.
So
understand why the game suggests sneaking Maria out without getting caught.

I agreed to escort Maria to her brother, but after I've assigned her to a squad
I
can't move them to take her to Angelр I get a message that "Maria can't be given
movement orders at this time"
You can't move her via the Strategic Map. You have to move her in the Tactical
Map.
This was done to avoid players cheating and moving her out of the brothel by
simplying
using the Strategic Map movement.
Take her and the rest of the squad that she is in and walk to the far right
side, when
the walking man icon appears, click on it and you will manually walk to the next
sector.
That's the only way to travel sector by sector with Maria.
Eric T. Cheng v Sirtech Canada

I don't quite understand how, since I took out the Madame and her dumb
henchman silently and in just one tactical turn, the whole city of San Mona (and
Kingpin) knew I was now "enemy". The Madame did say "wait til Kingpin finds
out",
but this seem unrealistic. Is this throughout the whole game? If I enter an area
that
sees me as neutral ou friendly like San Mona and move silently killing thugs,
will
others somehow magically sense my new "enemy" status?
Well, they know you're not friendly anymore. The explanation may be that someone
saw
you and informed the others. I think they'll attack you every time you come back
to the
San Mona sector until you've eliminated Kingpin and his whole gang. I'm not sure
about
respawning of Kingpin's men as long as he is still alive.

Index
o       5.5.3 - Kingpin

Kingpin's is by far the most complicated "quest" in this game. He is a ruthless
leader of
a gang of assassins and other criminals in the city of San Mona. He is also very
rich, so
you'll have the oportunity to steal his money. But don't underestimate his
power, because if
you do, you won't leave San Mona aliveр

?       5.5.3.1 - Stealing Kingpin's Money

If you steal Kingpin's money that is on the San Mona mine, he will send you an
e-mail
after a couple of days and ask for his money. He'll send killers that will
appear "out of
nowhere", attack you wherever you are for the rest of the game, and they get
tougher as
they go on, if you don't bring him the money back. They'll look just like normal
civilians, you
won't know they are killers. Once they are close enough they start shooting.
Doesn't sound
good, does it?
So if that's happening to you, don't have any choice but return to San Mona and
kill
Kingpin and the complete gang (all very tough guys) or simply return the money
to him (if
so, why did you take the money anyway?!?).
Here's how to get Kingpin's money in the mine: enter the mines in San Mona from
the
San Mona mine screen (the abandoned mine screen from the map screen). You want
to
enter the northern entrance to the mines (the southern one just takes you to the
screen
where Kingpen lives). Follow the tunnels until you get to the section that
requires you to
exit to the next part of the mines (like you where leaving the mine screen). In
the next
section of the mines is a room with many chests. The money is in there. Be
carefull about
going up the ladder, because Kingpin's men will not be amused if you pop up
inside his house.
Don't remember if the chests are trapped either.

?       5.5.3.2 v Kingpin's Fist-Fight Tournament

A better idea might be hiring a merc with good fighting skills and getting some
more
money from Kingpin first by winning the fist-fights in Kinpin's bar, where you
could bet
money on fights as long as he's still alive (one of your mercs against Kingpin's
fighters).
These fights can get won but you've lost some money if Kingpin is dead already.
You need
to come to the club in San Mona, near the Kingpin's residence at between 6 PM
and 11 PM
and talk to the manager, he will offer you the tournament. Take a good fighter
along an
energy booster and it should be easy.
If you're in San Mona and fail to meet Kingpin by winning the tournament, then
just go
to his house and through the back door. He'll speak to you that way.
Then go and steal the money in the mine but make sure that your team(s) is good
enough to kill everything in the two San Mona sectors when Kingpin sends his
killers
(there's no way to just ignore him). The (criminal) civilians in San Mona will
be pissed and
fight you, but the friendly (and helpful) ones will still support you.

?       5.5.3.3 v Killing Kingpin & Co.

If you manage to time the stealing of the money well, you might have no problems
but it
can really suck bigtime if you're too weak to attack Kingpin and he's already
sending killers.
What you should also evaluate is the distance to San Mona. It might get nasty if
you
have to travel through 10 sectors to the other side of the country just to
finish Kinpin
off.
You need to kill all the enemies in San Mona sector C5 and D5 (careful, there
are
civilians in C5) to finish the Kingpin business.
Take your best mercs and slowly make your way into the sector where the Kingpin
lives.
Don't come from the mine, because as soon as you enter his house the alarm will
go off,
but from the sides of the sector on ground level. Attacking him at night can be
a huge
advantage if you already have night goggles.
Make sure to look into buildings from different windows as a majority of your
opponents will not be outside, but inside, hiding behind windows and such. It's
classic urban
combat, house-to-house, room-to-room. The fun will most likely start when you
enter the
sector where the brothel house is located. Here, you'll start to meet the six or
seven
"named" henchmen. There's also an unspecified number of generic goons. It's a
little tough
because only the named henchmen dropped anything when they died, the generics
didn't.

Index
?       5.6 - CHITZENA

Recruitable NPC's at Chitzena: ---
Non-Recruitable NPC's at Chitzena: 2 Tourists, Monk;

This city is a turistical town, due to his ancient ruins. Here you'll find 2
quests to fulfill,
one envolving the tourists themselves.

o       5.6.1 v Escorting The Tourists

Two tourists can be found in the Northernmost sector of town. They require an
escort
to the Drassen airport. Upon completing this quest you will receive $2,000. In
addition,
the gentleman has two "custom-modified" Automag III pistols that he sends to you
which
arrive somewhat later in the game (you are notified via email). These pistols
define
"handcannon" and are by far the best pistols featured in the game (29 dmg, 20
range, but
only 5 rounds at a time). Carrying these as a back-up, especially for an
ambidextrous Merc
is a nice way to build individuality.


o       5.6.2 v The Chalice Of Chance

The monk-like caretaken of the Chitzena ruins (same Northernmost sector as
mentioned above) wants you to retrieve a Chalice being held secure in Balime. He
promises
you great fortune in an indefinite kind of way. It is, however, the very same
item the
Kingpin asks you to get for him in San Mona (I prefer blowing him away for his
money - he
is a fat, evil bastard, after all).
( for more info on this Quest, see section 5.8.1 v The Chalice Of Chance v Part
2 )

Index
?       5.7 v GRUMM

Recruitable NPC's at Grumm: ---
Non-Recruitable NPC's at Grumm: ---

This city so far seems to have nothing interestingр (but I know there must be
something).

Index
?       5.8 v BALIME

Recruitable NPC's at Balime: ---
Non-Recruitable NPC's at Balime: Security Guard;

The city of Balime is known for is optimal weather and good beaches. So it's
full of rich
people who just live here or come to spend their vacations on a paradisiac
place. Here's
you'll able to continue the quest of Chalice of Chance initiated in Chitzena.
Check Balime eastern sector. There are 3 stores there. One sells electronics and
you'll
find there a Video Camera (details here fo his use).

o       5.8.1 v The Chalice Of Chance v Part 2

In Balime, how am I supposed to take the Chalice of Chance without turning that
old
geezer museum security guard against my team? If my guys are forced to kill the
geezer, I immediately lose all town loyalty (down to 0%) and stand no chance of
raising a militia. Things I've tried so far: Using a tranquilizer dart on the
geezer
(just pisses him off), tried giving him booze (he didn't want it), and tried to
sneak
past him (no luck, he always sees me and turns enemy).
Here's how ya do it... First you need 5 mercs in there with him. When he goes
off into the
room to the left take 4 mercs and block his path so he can't go out to the main
area. Then
have the other merc go in his office and hit the switch to turn the alarm off
and then get
the Chalice, make sure he doesn't see you and do not talk to him. Then get your
mercs out.

Although less reliable, there is another possibility: go sneaking into the
museum. Go at
night and use stealth mode. All you need is to get in the front door, but you
may need to
pop some zits along the way. There is a room with a switch to disarm the alarm.
Don't go
into the backroom where the old geezer is. I found a hole or "bug" on the right
side of the
Chalice room. I manage to find myself outside the museum. I just leave the map
without
getting into a big fight. Only one merc need to enter the museum, that should
have Night
Ops and Stealth.
When you have the Chalice, return to Chitzena, giving the Chalice to Yanni, that
will
raise your loyalty and then you can train a militia in Balime. Don't give it to
Kingpin, later
on you can go in the San Mona abadonded mine and steal his money.
( for more info on this Quest, see section 5.6.2 v  The Chalice Of Chance )

Index
?       5.9 v TIXA JAIL

Recruitable NPC's at Tixa: Dynamo, Shank;
Non-Recruitable NPC's at Tixa: Warden;

Tixa is a sector close to the SAM site at Cambria (J9). It's a prison which also
has a
cellar. You find the location on the map when the Alma miner asks you to go get
his
brother (Dynamo) which is imprisioned at Tixa.
When you attack Tixa, the alarm in some rooms may go off. The buildings then
fill with
gas. No affect on the prisioners, but let me offer some alternatives to trying
to take that
place head on.
Sneak in from the eastern side of Tixa. Enter the house at the southeast corner.
Be
very nice to the warden's husband. He'll tell you everything you need to know.
Either that,
or wait until 17:00 PM and sneak into the house to catch the warden off guard
(hey, even
she has to eat). Inside you'll find some NPC's that you can recruit.
Also, you'll find a cool looking greyish gun at Tixa. The gun is called a Steyr
AUG.
Austrian Army standard issue. It fires 5.56mm rounds. Takes 30 round clips and
have a
range of 50 that does 30 of damage. There's always a Steyr AUG in Tixa, one of
the
guards has it, and the rest are scattered about.


o       5.9.1 v Saving Dynamo v Part 2

This quest begins in Alma, where the miner asks you to save his brother v Dynamo
v
that is being held in Tixa Jail. To complete the quest, you have to hit the road
to Tixa, and
set Dynamo free. (You'll be able to recruit him). You don't have to return to
Alma to say
the miner that his brother is free now. Simply save him in Tixa and the loyalty
in Alma will
rise.
If you have trouble to set Dynamo free or recruit him, here's how you do it:
To open the door of Dynamo's cell, get the prison Key. It's silver and could be
in the
little locker in the wardens office. If not you'll get one when you clear the
basement. Open
the cell door and talk to Dynamo. He is free now, if you already cleared the
Jail of
enemies. To recruit him, you have to approach him friendly with someone with
high
leadership. He'll come with you.


o       5.9.2 v An Escort For A Gas Deal

You'll also find another prisioner in Tixa, near the location of Dynamo. His
name is
Shank, and when you talk to him, you will hire him. But he will mention an
arrangement for
some gas. You have to escort him all the way to where he wants and he will get
you a deal
on gas.
When you get to the escort destination, simply talk to Jake with Shank. Jake
then
starts selling you gas. That completes the quest.

Index
?       5.10 - ESTONI

Recruitable NPC's at Estoni: MadDog;
Non-Recruitable NPC's at Estoni: Skipper;

Estoni is a sector with a junkyard. You'll find here an old man (Skipper), who
can give
you a keycard for the secure area in Orta, if you give him any item.
You'll also find MadDog, which is an expert in Lockpicking and can work for you
for free.

Index
?       5.11 - ORTA

Recruitable NPC's at Orta: ---
Non-Recruitable NPC's at Orta: Ernest (scientist), 2nd Scientist;

Orta is not on the map initially. It's the General in the Military Facility who
gives you
the Orta location, saying that it's kind of a research lab for Deidranna's weird
purposes.
The exact location of Orta is K4.
In the Junkyard of Estoni (I6), you can get a codecard from Skipper that opens
the
door to the cellar. In the Orta cellar there are loads of elite enemies and a
whole
truckload of rocket rifles.
First you have to kill the enemies and then find a scientist (Ernest) who can
open the
door to the room with the rifles, you'll find him in the western part of the
cellar. There
are three or four small rooms behind a locked door. He usually is in the room in
the south,
standing in a corner. If you haven't entered all the rooms, you may probably
missed him.
Talk to him, until he speaks no more or says "it is time to be generous". Hand
him about
20K-25K in money and he'll open the door for you. You can then kill him to take
the money
back. In the room you'll find about 5 rocket rifles in there, all usable. Or
simply threat
him 3 times, and he'll go open the storage room door.
On the ground floor there is another scientist who opens a locked door in the
same
level, if you give him 20.000 in cash.
Other option to open this door is to go talk to Skipper (old guy) in Estoni.
Give him an
item v any item v and he will give you a keycard for this secure area in Orta.

Index
?       5.12 - SAM SITES

The SAM Sites, when in enemy hands, prevent you using safely the airspace
surounding
them. So don't even try to fly with the chopper when the area you want to travel
by is still
in red. Only what you see in green is a safe airspace for you. When you start
the game, you
are not given the locations of the SAM Sites. There are 2 ways of finding them:
going on
foot through the sectors until you find them or when you find Skyrider, the
Chopper Pilot,
he'll eventually tell you where ALL of them are on the map!
But as far it seems, their locations are not ramdom. So I checked their
locations, and
there are 4 of them. Their locations in sectores is the following:  D2 / D15 /
I8 / N4.

I took control of a SAM site, but the bad dudes took it back. Can I blow up the
SAM Sites for good?
No. But, you can train militia to guard the SAM site once you've regained
possession of
it.

I've just conquered the first SAM site. There's a locked room with no windows.
And boyр am I curious. How do you get in (Is there a key so I don't have to use
explosives? Is the lock pickable?) And what's inside?
Actually there is no other way then to blow the wall. Inside there are 3 crates
of ammo
BUT the locks are trapped, so, just shot them. Take someone for the explosives
and for
opening the door, somebody with a big gun.

Index
?       5.13 - MEDUNA

Recruitable NPC's at Meduna: ---
Non-Recruitable NPC's at Meduna: Elliot, Joe, Deidranna

Meduna is the last city between you and the final victory. All enemies in the
city are by
far the most difficult ones, since most, if not all, are "Excellent", carry big,
big guns and
there are LOTS of them, Everywhere. To participate in the party, some Tanks make
their
appearence as well. Those are the most frustating enemies, since their range and
power
damage is HUGE.  (To know how to overcome this problem see Chapter 4.5 v Tanks )

As for getting the Queen itself, there are two ways into her Mansion:
-       The straight forward one (but most difficult) that is going along the
surface and entering the Mansion (more like a fortress) by the doors, killing
everything in your way and facing the last Tanks.
(To know how to go all the way and make yourself more fearfull than Rambo, click
here )

-       And the long but much easy one. You need to find a secret passageway to
the underground level of the Mansion, where the Queen is hiding (avoiding combat
at the surface of last sector).
     (To know how to find the secret passageway, and hide like a chicken, click
here )


How can you take Meduna? I mean, I sneak through sectors with the tanks (cause
I don't have any LAW rocket launchers) but when I kill off all of Deidrana's
elite
guardsр I cant find herр I found Elliot, and killed himр and I cleaned out her
main
room, but she is missing, is there a secret basement or something?
Here's what to do in Deidranna's "Mansion":
She's in the lower left corner of the building, if you catch her and Joe fast
enough, you
can kill them there (you can also pay Joe off, he'll leave, and you only have to
deal with
her). She does have a rocket rifle, and took out 2 of my mercs, but it's the end
of the
game so it doesn't matter. If you don't catch her quickly, she'll run into the
fireplace, and
you have to go on a hunt underground. The fireplace is in the west part of the
mansion, so
to go down a level, simply put the cursor over the fireplace and the cursor will
change to a
ladder. After entering the new level, kill all the "excellent" guys around (if
Joe is still
there, try paying him to leave, if you can, since he is a tough guy). Open some
doors to the
bottom of the screen and you'll find Deidranna nearby. And now send that b*tch
to hell !!!
ATTENTION: Before encountering Deidranna you'll have to pass through an intense
mine field. Make sure you have a merc with a metal detector!!! (This field is in
a large
hallway).

What do I use the Remote Control for in Meduna? It must contain some guns or
something cause I beat the Queen without using it.
The remote control opens a secret passageway to the basement of the Queen's
palaceр
The passageway is on sector O3 near the four statues. (it's the one cut off by
the legsр)
By doing so, you avoid having to kill all the guys in the sector of the Palace
at the
surface.
Index
__________________________________________________________________________________________


                                          6. OTHER QUESTS


?       6.1 v ALIEN BUGS (SCI-FI MODE)

First of all, the bugs in the game aren't real aliens from the outer space. At
least from
what I've seen so far in the game, Deidranna's happy ass is behind their
genesis. They
drop no weapons, and they spit acid/smoke crap at you, and try to swipe you with
their
claws.
The Alien Bugs are pretty much just one more thing to do in the Sci-Fi mode.
They are
serious pain in the ass until you eradicate them, since they make mines stop
producing
money, but they are quite fun to blow away.
When one mine stopps producing and the chief worker tells you that the mine is
infested with bugs, you then have to fight your way down to the lowest mine
level and kill
the boss creature plus his offspring.
Killing them seriously boosts morale! Your mercs just LOVE blowing those shits
away.
And since there are so damn many of them, it's really easy for your morale to go
through
the roof. On the converse side, if your town loses a fight to the bugs (milita
are, for some
reason, totally inept when it comes to fighting bugs, even though mercs easily
dispatch the
bastards left and right), your loyalty in that town will drop like a ROCK (we're
talking like
from %40 down to NOTHING).

How to exterminate them for good:

1. Make sure you bring Gas Masks for all your guys because the bugs spit poison
clouds
or whatever it is.
2. Bring a LOT of Ammo, like, a crap load at least 100 + rounds for everybody,
and some
Mustard Gas. It might be better to equip your guys with submachine guns
temporarily
because a lot of the combat will be at close range and you do more damage to the
bugs if
you have two submachine guns on auto fire.
3. Go into the infestated mine and kill the bugs. You've to go down 3 levels,
sometimes
moving to another sector on the same level. There are small holes, similar to
the exit in
the first level of the mine. This should lead you to the lair of the monsters. 
Just go killing
the Bugs. This will go on quite a while. You can't miss the Bug Queen.
4. The Queen is not that bad, but she is hidden behind some rocks. If you try to
get in
sight she will interrupt and kill you. So throw grenades over the wall without
seeing her, in
the entrance where she sits plus one or two mustard gases and she should die but
if she
doesn't use some explosive grenades to finish her off. That's the only way to do
it, at
least in Grumm and Drassen Mines.
5. Also the Bug Queen's blood makes your armor better. So make sure you pick it
up.
6. Just make sure that you don't leave once you go down because once you leave,
you
will have to fight your way down all over again.
7. The mine will be operational again once you kill the Queen. There are people
who
claim  that you need to blow up the eggs as well. But the mine is operational
without you
blowing them up, so I didn't tried that out.

Am I supposed to go down with a certain number of mercs or at a specific time?
They are not there all the time, so checking the mine at different times might
be a
solution. But the consensus seems to be that the Queen only appears after 4.00
AM, so
try waiting around until then.

Question on the Bugs. Can I use HP ammo (like on the Bloodcats) or do I need AP?
You should use HP ammo. Just for the queen use AP. HP Does far more damage
against
bugs while AP might just go through them.

Last question is what does the Bug Elixir do? What to do with Bugs body parts?
There are two items that could be called elixir.
First there is the Slime from the corpse of the monster queen. You can harden
your
armor with it. Second there is an elixir that hides you from the bugs (to a
certain degree).
This can get obtained from a NPC (don't know which)?
Second, they do drop body parts like the Bloodcats. So far I've gotten Organs,
Claws
and parts of their skin. I figure that they might be sellable to that guy who
buys the
Bloodcats stuff (Mickey), but I haven't tried yet.

Well I finally killed the Bugs. But I can not get the Jelly the Queen left. I
can
not pick it up nor get it in the jar. Can someone help me with this?
Did you hold down the CTRL key before moving the cursor over it? If that doesn't
work, go to the strategic map, and activate the items filter and move the items
from
there.

Index
?       6.2 v MICKEY & THE BLOODCATS

To complete the bloodcat quest, you must return to Alma and talk to the NPC that
sent
you after the bloodcats. The same is true of some other quests.

Ran into one Bloodcat in westernmost sector of San Mona, is that the only place
they are found? Only yes or no, please.
Nope.

Where to sell Bloodcats pelts, claws, teeth, and what to do with the bugs
remains?
I found Mickey, the Irish guy that sold items to you from JA Deadly Games, in
the bar
in Drassen. He is now dealing exclusively in animal parts. He should be around
there or at
least up north.

I met the former arms dealer from the first game (Mickey) and he made me so
sick that I shot him on principle. Will there be repercussions?
He's the only one that buys animal parts. Sorry.

Index
?       6.3 v THE BOUNTY HUNTER

I think there is a Bounty Hunter out there...And he buys headsр is it true?
Yes there is a Bounty Hunter. His name is Carmen and you'll find him in the bars
in
Drassen or in San Mona. He does buy heads and he gives a list of people to kill
(about 6). If
you take their heads to him, he will pay you anywhere from 10.000 to 25.000
(half the
actual reward). Good way to get money! Don't forget that when you return to
bring him the
heads he may not be in the same place since he travels between Drassen and San
Mona.

Are the terrorists locations random? They aren't always in the same spots! They
just move to another places.Any comments?
As far as I know the terrorists locations are random. I found 3 out of 6 wanted
terrorists, MOM in Chitzena, The Druggist in a bar in Grumm, and the Imposter in
Cambria
(G8). He was pretending (badly) to be a Canadian.
Also, The wanted list characters are not among Kingpin's gang.

How did you ID the terrorists? I've got the computer files, but does the merc
tell
you on the tactical screen when you actually meet the terrorists? Or do I have
to go
back onto the laptop and figure it out?
No, you have to remember what they look like.
When I found the Imposter in Cambria (his AK-74 kicks!), he was pretending to be
a
Canadian (not very convincing, though). If this guy is anything to go by, they
don't want to
draw attention to themselves, & can't do anything for you, except yap. They
don't attack
you imediately, so if you notice someone suspicious, you can get the chance to
go & review
your files, to see if you remember seeing one of these guys.
When you or they have initiated a fight their name will change to the "Real"
name and
you should be able to figure out if it was one of the terrorists by comparing
the name to
the disc you got from Carmen.
Could even be a good idea to check these files, after you have freed a town
sector &
have looked at all the Citizens that you can look at, just to see if any look
like one of the
terrorists.

Index
?       6.4 v THE MISSING SCIENTIST & THE ROBOT MERC

Where do you find the missing Scientist that the Queen is so pissed about...? I
heard that he is building a Robot Merc. How to get that?
I found him in H7 (left to Cambria) or in E4 (just below San Mona), both Hill
and Farm
areas, or in the land to the east of Alma right above the sector where the
Bloodcat lair is.
That might be a random location but you might want to look there.
When you get there you have to open a drawer in the house and there will be a
switch in
there. Turning on the switch will open up the secret door to a room in the barn.
Go in the
barn and talk to the escaped scientist, who is working on the bot.
He'll say in order to activate the robot, you have to bring two items to him. A
rifle and
video camera. You can get a video camera in one shop of electronics or in the
Museum of
Balime. For a rifle, it should be the most powerful weapon you currently have
right now
'cause once it's attached to the robot's body, it'll be the only weapon the
robot'll ever
use. It's permanent. So, choose wisely.
The robot is real good at taking out the bloodcats, with some backup from the
rest of
your guys he shouldn't be beat up to bad (it takes about 5 to 8 damage off for
each hit
from a bloodcat compared to the 20+ damage it would do to a merc).
Index
__________________________________________________________________________________________


                                          7. MIXED ISSUES


?       7.1 - DIFFICULTY LEVELS

What's the real effects of difficulty levels?
I chose the middle level of difficulty (experienced?) and I can't do squat
against
my enemies... they are standing up in the middle of the field and i'm prone
behind a
tree and I can't hit them with a shotgun, but they can peg me with a handgun????
I read that the computer units have a MASSIVE bonus to hit against me. I may
replay the game, but not on Hard if the cheating gets worse than this. It's one
of
the real annoying things about this game that wasn't in JA. Now you know why
they
have a Fast Save and Fast Load.
Err...no, it's NOT true. Computer units do not have any bonus to hit (at least
not on
easy or medium difficulty). Swear to God. On easy level, enemies have a "chance
to hit"
penalty. In EVERY JA game, people have thought the same thing ("I can't hit the
broad
side of a barn, but the computer never misses"). I've experienced the perception
myself
when playing, but it really is just that perception. The computer does have the
advantage
of knowing it's chance to hit in all situations (while you don't) and exploits
that.
Ian Currie v Sirtech Canada

What's the difference between difficulty levels please!
Here's what I've learned until now :
- Starting money goes down with each level (same as JA1)
- More enemy patrols as you up the level
- Shooting Bonus: slight penalty for enemies at easy level, no penalty at
average,
unknown (slight/heavy?) bonus at expert.

Index
?       7.2 - GAME LIMITS

Just 2 questions. Is there a time limit in JA2? I trained too long once and i
got
an email saying that i got to move on, from my boss? What happen if i ignore
this?
Second, can the mines ran out of money?
The game itself, I predict (since I have not finished it), does not limit the
time taken
per se. However, the mines DO run out of money and Dedrianna's forces appear to
grow
throughout at least the beginning of the game, so there is serious incentive to
keep
moving. Obviously, eventually her forces would become too strong and your cash
flow too
weak to sustain any kind of reasonable resistance, let alone take the country.
My advice: do not spend too much time training. I recognize the impulse to
create a
trained custom super-merc, but the game will penalize you seriously for days of
training.
Your best bet is to create your custom merc with an understanding that some
skills
improve far faster than others through action, set those that don't a bit higher
and those
that do a bit lower. Then improve through action, and always maintain the
understanding
that it is highly unlikely that you will ever be outstanding in all categories.

Index
?       7.3 - MINES

Do all mines run out of Gold/Silver?
Short answer: No.

Can you go in mines and explore ?
Yes, you can go inside and explore all the mines. Can usually find silver in
them which
can be added to your bank account, same way you would add money.

Happened to someone else that the Chitenza mine was tapped out? if so any idea's
if you can do something about it?
In real mode one mine might tap out. Nothing to do about it. It happened to me
with
the Drassen mine. But it's random. Just a nasty little surprise to make the game
harder.
Occasionally and in no necessary order one mine or the other might stop working
in
"real" mode (not sci-fi). There's no way to start producing there again. There's
just no
more silver/gold.

Someone said you have to convince head miners to start getting mine profits. I
didn't have to convince anyone in Drassen, I just talked to the head guy, he
turned
it over to me and I seem to be making money. Are there multiple people to talk
to
for each mine, or just one?
Just one - no convincing necessary. They were always happy that I wanted their
money.
Some might require a couple of "talk" sequences.

Index
?       7.4 v THE FLOWER SERVICE

Anybody found a use for send flowers yet? I was experimenting sending them
various places. But never got any indication that the stuff was recieved. Is
there a
point or just a way to blow like 200 bucks real stupidly?
Just pick out a bouquet, attach a nasty message and select Meduna as your
destination.
Pick overnight delivery, wait one day and get ready to laugh your head off. It's
pretty
funny 'cause she gets all pissed off and poor Elliot gets slapped about 6 times.

Index
__________________________________________________________________________________________

                                   8. JA2 LINKS

- My own page for the Guide (will always be the first site to have it, of
course):
http://www.terravista.pt/Meco/4883/index.htm

- Official Jagged Alliance 2 Website (from Sir-Tech):
              http://www.sir-tech.com/ja2/

- Terravirtua JA2 Discussion Board:
http://www.terravirtua.com/sqlboard/

- Talonsoft JA2 Discussion Board (have to open an account first v and read the
rules!):
http://www.talonsoft.com/discussion.html

- Tactical Planet JA2 Discussion Board:
http://forums.tacticalplanet.com/secondary.asp?topic=236

- The Voice Of Arulco JA2 Fansite (or Eki's Site):
http://www.kolumbus.fi/janne.pirkola/jagged/textversio.htm

- The NetHQ v Home Of The Rebellion v JA2 Fansite:
http://ja2.gzone.de/engnh/index.html

- Jagged Alliance 2 Character Information:
http://users.lmi.net/rpourr/ja2char.html

- S.E.A.L.'s Board For Jagged Alliance 2
http://www.geocities.com/TimesSquare/Tower/2096/jaggedalliance2.html

- Tactical Planet JA2 On-Line Guide:
http://www.tacticalplanet.com/strategies/ja2/

Index
_________________________________________________________________________________________



Top of page | 



FAQ #3 for Jagged Alliance 2


FAQ v1.0

	This is the very preliminary version of the Jagged Alliance 2 FAq
I've been working on.  Right now the text version is very poorly
formatted.  I wrote it in Word and when I save it to text it came out very
poorly.  If you'd like to look at the Word version, check it out at:

http://pegasus.cc.ucf.edu/~bcr19374/JA_FAQ.doc

	Since this is the first version of the FAQ, I know there will be
inaccuracies.  Please let me know if you see anything that is wrong or
questionable in the FAQ.  The section on generating custom mercs is
completely untested (at least by me), so if you have results either way,
let me know about them.

	Finally, I got most of my material from this newsgroup, from
posters with questions and those with answers.  I gave credit where I
could, but I admit I didn't keep very good track of who wrote what.
Anyways, I don't really claim authorship of this document, so if you see
something you wrote in here, don't think i was trying to steal it from
you.  Send me an email and I will properly credit you.

	Well, withou further ado (I really reccomend trying the .doc
version)...

Jagged Alliance 2 FAQ v1.0
by
Brian Christopher Robinson
bcr19374@pegasus.cc.ucf.edu

Section 1: Interface
  Q:	How can I deposit cash that my merc's are carrying into my account?
  A: 	Simply get the money and click it on the "$" icon in your merc's inventory
on the tactical screen.

Q:	Is it possible to unload weapons? As in, remove the current ammunition
from them without putting a new clip in?
A:	Sure.  Right click on the gun to get the info screen.  Under the picture
of the gun you will see a bullet that has a number like "10/15".  That means the
gun can hold 15 bullets, and currently has 10.  If you click the bullet, you
will get the ammo out
 of your gun.  Comes in real handy when you have to convert between pistol and
rifle clips.  Remember that putting in the wrong kind of ammunition (pistol to
machine gun or vice versa) costs ten APs in combat.

  Q:	What do the red "?"'s mean on the strategic map?
  A:	There are enemy soldiers there, but you don't know how many.

  Q:	I heard that the random number generator saves some value so that you get
the same results every time you reload a save.  Sometimes this is true, but
other times it is not.  Why is that?
  A:	In turn based mode, if you reload a save and make exactly the same
actions, you will get exactly the same results.  But if you make different
actions, you will get different results because the random numbers are being
used in a different order.  In
real time, however, the random numbers are constantly consumed to check on
various things, so although the seed is saved, a very small amount of time will
make a difference.

  Q: 	I can't get this damn door/crate open!  What should I do?
  A1: Use a merc with high strength to try and force it open.
  A2: Get a merc with lockpicking or expert lockpicking, such as Gasket, Dynamo,
or Maddog to try to open the lock, or a merc with very high mechanical skill.
Preferably both.
  A3: Try a crowbar on it until your merc says it is useless. Then kick the door
until merc says it's useless. Then crowbar again. Then kick again.  Rest. Then
repeat all actions again. Do this until the door is opened. You can pass crowbar
to another merc and try this with him. Sometimes it takes 30-40 attempts.
A4:	You can use a shaped charge on the lock (little bomb that blows it up).
However, you may still need to pry the door open.

  Q: 	Is there a way to close doors after opening them?
  A: 	Yes.  Hold down the control (Ctrl) key while hovering the mouse cursor
over the open door.  The hand will go red and will say, "Opened door."  Click,
and you will get the option to close the door.

Q: 	The manual says pressing the 'E' key will cycle through all of the enemies
my currently selected merc can see, but it doesn't seem to do anything.  What's
up with that?
A: 	It doesn't work.  You can hit enter to cycle through all enemies visible
to all mercs, and the ones that aren't blackened will be the ones that your merc
can see.  Also, if you click on the number box in a merc's portrait, it will
cycle through all th
e opponents visible to the selected merc.

Q: 	I have a grenade launcher attached to a rifle, but I can only make regular
shots with it.  What do I have to do to get it to fire grenades?
A: 	You can only fire the grenade ammo that was meant for the grenade
launcher, not regular grenades.  You have to "arm" the launcher for each shot by
loading a grenade into one of the rifle's attached slots.  This means that you
have to have 2 slots free
, one for the Talon (launcher) and one for the grenade.

Q: 	Okay, but is there a key I should hold down to make the gun fire the
grenade instead of the bullets?
A: 	You need to cycle through the guns firing modes.  Hit the 'B' key until
you get the grenade cursor.

Q: 	I order equipment from Bob's page, and I get the Email that it arrives.
Then why I can't find it?
A: 	First you have to order the stuff to Drassen.  When you get the Mail your
stuff can be found in Drassen in a box in the store room. (The little room in NW
of the airfield).  See also: Pablo

Q: 	Does "out of weapon range" mean there is no chance to hit, or could
someone still get lucky?
A: 	You can still make hits that are out of range.  They are just much less
likely.

  Q: 	How do I climb onto a roof?
  A: 	First, you must be in a square adjacent to a building, and that building
must have a flat roof.  You can check this by hitting tab to see the upper
level.  Once that is set, you can move your cursor over your merc and pull up
until the arrow changes
 to a long arrow with lines.  You can also hit the ladder button on your merc's
inventory screen.  To get down, pull the arrow down or hit the ladder button.

Q:	Help!  My mercs were captured.  I've searched the surrounding sectors.  No
Luck.
A:	Try Alma, Tixa or the prison 2 sectors east of Meduna.  Sector N7.

Section 2: Militia
  Q: 	How can you assign militia to guard SAM sites?
  A: 	While you can't transfer the militia from a city into a SAM site, you can
train militia directly at a SAM site.

  Q: 	Do I have to train militia in each sector of a town?
  A: 	No.  You can train in only one sector.  Once you have some guys, right
click on any sector in the town in the militia view of the strategic portion,
and you will get a screen that will allow you to reassign the militia to
different sectors within th
e town.

Q: 	Is it better to autoresolve the fights that my militia have, or to
supervise them?
A: 	Although the autoresolve should result in about the same as a full battle,
many people believe that autoresolve produces much better results.  However, the
same is not true of battles mainly consisting of your mercs.
                                        
Section 3: Program Bugs
Q: 	After my helicopter is "being hit for good", the game throws me out to
Windows.  Why?
A: 	There is a file missing, and when the game can't find it, it crashes.
You'll just have to avoid getting your chopper hit until the patch.

Section 4: Items
  Q:	Why should I use knives?  They seem to suck.
  A:	If the enemy does not see you and you throw a knife with full aiming, you
have a chance for an instant kill.  Very good to use in combination with
stealth.

  Q:	Do batteries ever run out of juice?
  A:	Yes they do.  Be careful.

  Q:	What's up with that G11 gun?
  A:	It fires caseless 4.7mm through a floating breech, and the cyclic rate of
fire is so godawful high that every bullet from a 3-round burst clears the
barrel before you feel the recoil.  Which means you can put bursts into a 2"
circle at 200 yards. It
 costs only 1 extra AP to fire a 3 round burst over the cost of a single shot.
The fact that you don't feel the recoil between shots in the burst is also
reflected in the game.

  Q:	Is there any way I can duplicate items?
  A:	Not without using an external cheat.  However, you can sometimes use one
attachment on a number of items to create a number of attached items.  For
instance, if you apply a spring to a stack of two rods, you will end up with two
of the bolt enhanceme
nts.

  Q:	What does this item do?
  A:  Here is a listing of items and their uses:

  X-Ray Tube:
	Makes X-Ray Unit.  See below.
  Chewing Gum:
	Makes X-Ray Unit.  See below.
  Fumblepack:
	Makes X-Ray Unit.  See below.
  Copper Wire:
	Makes LCD Display.  See below.
  Lameboy:
	Makes LCD Display.  See below.
  LCD Display:
	Makes X-Ray Detector.  See below.
  X-Ray Unit:
	Makes X-Ray Detector.  See below.
  X-Ray Detector:
It functions like a small radar device, which detects nearby enemies not already
highlighted on your miniature combat map and reveals their positions.  It has a
limited range, however.
  Batteries:
	Powers X-Ray Detector.
  Bipod:
Good only when prone.  Helps when shooting prone, cannot be used together with
underslung grenade launcher.
  Energy Booster:
A drug that temporarily increases your APs over their normal maximums.  After it
wears off, though, your merc will go well below their normal APs, so only use it
when you know you will be down in five turns or less.
  String:
Combine with soda can to make alarm.
  Soda Can:
Combine with string to make alarm.
  Alarm:
Attach it to a door and whenever the door is opened there will be much noise.
  Spring:
	Combine with aluminum rod to make AP enhancer.
  Aluminum Rod:
	Combine with spring to make AP enhancer.
  AP Enhancer:
	When attached to a gun, it will make the gun fire faster.
  Glue:
	steel pipe + glue + tape -> Barrel Extension
  Duct Tape:
	steel pipe + glue + tape -> Barrel Extension
  Steel Pipe:
	steel pipe + glue + tape -> Barrel Extension
  Barrel Extension:
	Attached to a gun, it will make the gun have a longer range.
  Laser scope:
	Increases accuracy of the gun to which it is attached.
  Sniper Scope:
Allows your merc to accurately shoot enemies that would normally be out of their
sight range.
  Bug/Cat parts:
Sell them to Mickey or the Gabby.
  Sunshade:
Raise your sight range a little during the day.
  Night vision goggles:
	Increases your sight range during the night.
  UV goggles:
	Like night vision goggles, but better.  Do not work underground.

  Q:	How do I make the X-Ray Detector?
  A:	To make an X-RAY Detector, combine the following items.  You need a merc
with high mechanical skill and electronics skill to make it work.

X-Ray Tube + Chewing Gum + Fumblepack = X-Ray Unit
Copper Wire + Lameboy = LCD Display
LCD Display + X-Ray Unit = X-Ray Detector

Section 5: Mercs
Q:	When you make your custom merc, how do you view the stats to see if you
got all the critical ones?  Do you have to rely on that silly e-mail.  I can't
seem to find the special abilities listed for any of the guys.
A:	Just look at the personnel section of your laptop.  It will give you
various information about your mercs, including the custom.  It shows the skills
but not the personality.

  Q:	What does autoweapons skill do?
  A:	Reduces the inaccuracy of burst fire only (rather than increasing the
accuracy of any automatic weapon).  This was confirmed by Chris Camfield, JA2
programmer.

  Q:  What does Psycho personality do?
  A:  From Linda "Meltdown" Currie:
"Course if you do get psycho, you do get a bonus to hit... and if the psycho
merc doesn't have a burst fire capable weapon, its a little hard for them to get
crazy (must not be as thrilling to kill with a single shot... ).  BTW, using
max aiming points
 does make them more likely to retain control over their psycho emotions.... (I
personally loved it on my IMP merc.. she was a killing machine ; )"

  Q:	How can I raise my stats?
  A1:	You can choose for your mercs to practice them while not fighting.
  A2:	In general, your stats are raised through normal use.  So, if you shoot a
lot, you will gain marksmanship.  If you mess with bombs a lot, you will gain
explosives skill.  However, there are some specific ways of increasing them that
verge on cheatin
g, but are possible in the game.  Both types are listed below:

  Leadership:
Train militia.  If you have two people in the same sector training, some of the
leadership may rub off from the higher skilled merc to the lower.
  Strength:
Punching things, opening crates.  You can increase strength rapidly by finding
something you can punch indefinitely without penalty.  These things include the
crows that appear on rotting bodies, vehicles you don't own, cows, and the robot
(if you don't o
wn it).
  Dexterity:
Punching (see strength), throwing knives, repairing.
  Health:
Travelling, especially with heavy equipment (ie, your merc's weight percentage
is over 100).
  Agility:
Getting interrupts, crawling with stealth mode in the presence of enemies.
Someone suggested an easy way to raise this was to crawl around in front of the
bugs while you are using the elixir.
  Wisdom:
Combine TNT and a detonator. Plant the bomb and disarm it. After doing this
about 15 times your wisdom should increase.  However, there is a chance that the
bomb will explode as you try to disarm it.  Another way to increase wisdom is
using a merc as doct
or. It takes a very long time to increase the stat this way, but it happens.
  Marksmanship:
Goes up by firing weapons and throwing knives.  Can be raised by throwing knifes
at crows (they are not consumed), or shooting off otherwise useless .38 ammo
later in the game.
  Mechanical:
By repairing things, picking locks, repairing
  Medical:
Do first aid or doctoring.  Someone suggested that if you beat up your militia
and then heal them you can gain points easily.
  Explosives:
Setting and disarming explosives.  To gain this skill quickly, set and disarm a
mine over and over in real-time.
  Level:
	Gain points in other areas.  Rack up kills.

  Q: 	How do I get xxx for my custom Merc?
  A: 	Although nothing is certain, you will find a number of strategies below.
I have not tested any of these, but if you do, let me know how it comes out.
Remember to be focused on the skills you choose, though.  Chris Camfield (JA2
programmer) had thi
s to say, "AFAIK, the game randomly picks between all skill choices made through
the questionnaire."

================================================================================

  |A   1          2          3          4          5         6
--+----------+----------+----------+----------+----------+----------+
Q |==========|==========|==========|==========|==========|==========|
1 | martial  |  loner   |   H2H    |  lock    |  throw   | optimist |
2 |  teach   | stealth  |  psycho  | friendly |==========|==========|
3 |  lock    | arrogant | stealth  |  normal  |==========|==========|
4 |  auto    | friendly |  normal  |unfriendly|  loner   |==========|
5 |  coward  |aggressive|==========|==========|==========|==========|
6 |  coward  |night ops |==========|==========|==========|==========|
7 |   elec.  |  knife   |  night   |     ?    |==========|==========|
8 |  ambidex |     ?    | optimist |  psycho  |==========|==========|
9 |     ?    |pessimist |pessimist |     ?    |==========|==========|
10|     ?    |pessimist |unfriendly|     ?    |==========|==========|
11|     ?    |  teach   |aggressive|  normal  |==========|==========|
12| martial  |  knife   |    ?     |   auto   |   H2H    |   elec.  |
13|     ?    |  normal  |  normal  |==========|==========|==========|
14|     ?    |  normal  |    ?     |     ?    |==========|==========|
15|   throw  |  ambidex | arrogant |==========|==========|==========|
16|     ?    |     ?    |    ?     |     ?    |==========|==========|
--+----------+----------+----------+----------+----------+----------+
================================================================================

When you have answered the first question and are on the screen for the
second, you will see that the "prev" and "next" buttons are lit up. You can
*SKIP* questions to get your desired results. I can get Stealthy and Throwing
*EVERY* time by JUST answering the questions that make sense to that type of
character and hitting "next" to avoid the irrelevant ones.

================================================================================

Question 1:
  1: Martial Arts
  2: None
  3: Hand to Hand combat
  4: Lock Picking
  5: Throwing
  6: Optimism

Question 2
  1: Teaching
  2: None
  3: Psycho Personality
  4: Friendly personality

Question 3
  1: Lock Picking
  2: None
  3: Stealth
  4: Normal personality

Question 4
  1: Automatic Weapons
  2: Friendly Personality
  3: Normal Personality
  4: None
  5: None

Question 5
  1: None
  2: None
  3: Aggressive Personality
  4: None

Question 6
  1: None
  2: Night Ops
  3: None
  4: None
  5: None

Question 7
  1: Electronics
  2: Knifing
  3: Night Ops
  4: None

Question 8
  1: Ambidextrous
  2: None
  3: Optimistic Personality
  4: Psycho Personality

Question 9
  The answers to this question have no effect on skills/personality.

Question 10
  The answers to this question have no effect on skills/personality.

Question 11
  1: None
  2: Teaching
  3: Aggressive Personality
  4: Normal Personality
  5: None

Question 12
  1: Martial Arts
  2: Knifing
  3: None
  4: Automatic Weapons
  5: Hand to Hand combat
  6: None
  7: None

Question 12
  1: Martial Arts
  2: Knifing
  3: None
  4: Automatic Weapons
  5: Hand to Hand combat
  6: Electronics
  7: None
  8: None

Question 13
  1: None
  2: Normal Personality
  3: Normal Personality
  4: None

Question 14
  1: None
  2: Normal Personality
  3: None
  4: None

Question 15
  1: Throwing
  2: Ambidextrous
  3: None
  4: None

Question 16
  The answers to this question have no effect on skills/personality.

================================================================================

You may have to run this a couple of times, every now and then it will
turn up Stealthy(Expert) instead of Stealthy/Night Ops.

6434-1331-2343-3441
  and
6234-1333-2343-3441
 works as well

Here are some other useful combinations:
6232-1332-2243-3441  Stealth(Expert)
  If you answer the fight question as NRA vs. Congress
 and the truck question as #1, you should end up with
  Auto Weapons/Stealthy

2234-1333-2333-3441 Night Ops(Expert)

================================================================================

Here is a 50 point stealthy(expert):

4215
4312
1343
4431

================================================================================

I've seen some posts here asking for the stealth/night ops combo, and to
the best of my memory, here it is...

(in the order that I can best remember, for a female custom)

Wish to be Catwoman.
Throw darts from where the punk cant' see you.
Follow the guy and mug him.
Steal the night vision goggles and book.
Barney is a Role Model. :)
Your Redneck truck has a peace sticker.
The slow driver should have your curses on his stereo.
Baseball fame is from the salary.
Lead everyone down the mountain to safety.
In the summer, your kids drive you crazy.
You're too old to live beside the sorority house.
You'd pay to see Van Damme vs Jacky Chan (?)
Hide under the bed from the intruder.
You'd do anything, except develop software.
You dress up nicely for the butcher interview.
You stay up at night and pace back and forth when your hubbie is 3 hrs late.

================================================================================

Section 6: Non Player Characters (NPCs)

Pablo:
  Q: 	Who is this guy?
  A: 	Pablo keeps watch over the crate that contains shipments you receive from
Bobby Ray's gun shop.

  Q: 	What can I do with him?
  A: 	He may steal something from one of your shipments.  Give him money or
attack him and he will give you your stuff back and some other stuff like .38s
and tool kits.

Q: 	When I attack him, he just says, "What is wrong with you!"  I can't seem
to stop him from stealing my stuff.  What should I do?
A: 	Unless one of your mercs says, "Something is missing" or something similar
while getting your order from the crate, Pablo has not stolen anything.  If you
attack him before this happens, he will just run off and probably be killed by
militia.  Ignore
it if he says anything about your stuff missing before your mercs tell you it
is.

Skyrider (The Pilot):
  Q: 	Who is this guy?
  A: 	He's a helicopter pilot that will help you out.

  Q: 	That Pablo guy says I killed the pilot!  What can I do now?
  A: 	You killed the pilot that worked for Deidrianna.  Not Skyrider.  He should
be fine.

  Q: 	So, where can I find Skyrider?
  A: 	His location is random in each game, but he is never far from Drassen.
There are two houses directly NE and SE of Drassen in the swamps; he's usually
in either of those two.  If he isn't, the peasants in Drassen will give you a
clue.

Doreen:
  Q: 	Who is this girl?
  A: 	She's a sweatshop manager.  Everyone in Drassen hates her.  Deal with her
and Drassen's loyalty should go up.

  Q: 	How do I "deal" with her?
  A: 	Although it is possible to peacefully resolve things with her (use
"Threaten"), there's no compelling reason not to just drop a cap in her ass.
Either way she is taken care of.

Q: 	Hey!  Last time I played I found a key/MP5K in the sweatshop and it isn't
here this game. What gives?
  A: 	It appears these items are random.

Father:
  Q: 	Who is this guy?
  A: 	A drunk priest.  He will help you with the rebels, though.  Talk to him
and he'll provide food for Omerta.

  Q: 	I haven't found him yet and its day xx!  Will my game be screwed up?
  A: 	Nope.  You don't actually ever have to talk to him.  The only real benefit
is getting Dmitri and possible some more loyalty in Drassen.

  Q: 	So, where do I find this guy?
  A: 	Before Noon he is usually in C13 (Drassen bar), after Noon in D13 (church
building).  You may not find him on your first attempt, though.  Its a good idea
to leave a cheap merc in Drassen and check every so often until you find him.

Kingpin:
  Q: 	Who is this guy?
  A: 	He's a criminal.  You can steal his money.  However, if you do, he will
send guys after you.

  Q: 	How can I get the better of him?
  A: 	If you can get into Kingpin's house without starting a combat, simply drop
a mustard gas canister near him (but NOT right on him).  The gas will eventually
kill him and you can take all his stuff without ever angering anyone.  From
there you can go
in the mine and get his buried money.  Remember to exit from the main entrance
and not the trapped ladder.

Tourists:
  Q: 	Who are these people?
  A: 	Tourists in Arulco.

  Q: 	Where are they?
  A: 	Chitzena.

  Q: 	When is the best time to find them?
  A: 	Around 11 am.

Tony:
  Q: 	Who is this guy?
  A: 	An arms dealer.  Sometimes a lot better than Bobby Ray.

  Q: 	Where is he?
  A: 	In the back room of the San Mona porn shop.

  Q: 	But I can't get back there!  How can I get the shopkeeper to let me in?
  A: 	You need to get rid of the pesky customer for him. Look around town until
you find an X rated videotape and give it to the "lady" in the shop. Then talk
to him again. You can just kill her.

Devin:
  Q: 	Who is this guy?
  A: 	He will sell you explosives, but won't buy anything.

  Q: 	Where do I find him?
  A: 	In bars across Arulco.  Grumm is a good one to check.

Mike:
  Q: 	Who is this guy?
  A: 	Mike was the top mercenary in the previous two Jagged Alliance games.
Apparently he was hired by Deidranna this time.

  Q: 	How do I know if Mike is around?
  A: 	Once the queen has had her little speech where she says something like
"I'll give them a surprise they will not soon forget," you will encounter Mike
in one of your battles.

  Q: 	Where is he?
  A: 	His location is random.

Joey:
  Q: 	Who is this kid?
  A: 	His Mom in Cambria will ask you to find him for her.

  Q:	Where is he?
  A:	In San Mona, looking in the front window of the brothel.

Gabby:
  Q:	Who is this guy?
  A:	He will buy and sell bug parts, and also an elixir to make your mercs
invisible to them.

  Q:	Where is he?
  A:	It's random.  Another said "between Alma and Tixa."  Yet another said
H15.  He's been found in I4.  He's generally on the lower half of the map.

Carmen: See bounties.

Bounties:
  Q: 	Who are the bounties?
  A: 	In one of the bars in Arulco, you should meet a man named Carmen.  He will
give you a disk which contains information on some suspected criminals within
Arulco.  If you meet any of them, kill them and cut off their heads, then bring
the heads to Car
men.  He will give you money for them.

  Q: 	How can I cut off their heads?
  A: 	Use either a machete or a combat knife.  Put it in your main hand and
right click to bring up the knife cursor.  Click on the dead body of the bounty.
You may have to try a few times because only one of the squares will let you cut
off the heads in
 some circumstances.

Q: 	Who are the bounties, what are their pseudonyms, and where can I find
them?
  A:
    Kris:
Chris, ?? (Has bad Canadian accent)
    Druggist:
??, Bartender in Grumm
    Tiffany:
Joe, in factory in Grumm
    Mom:
Annie, ??
    ??:
Terry, Cambria University sector (in wheelchair)

Hirable NPCs:
  Q: 	What is special about hirable NPCs?
  A: 	They will join your team from one of the sectors rather than being hired
over the web.  Many of them are free or very cheap, although some are quite
expensive.

  Q: 	When I find them, how can I make them join?
  A: 	Unless otherwise noted, just hit recruit while talking to them.  Some may
require you to go through some of their other dialogue first, though.

  Q: 	Who are they, where do I find them, and how much do they cost?
  A:
    Ira:
Omerta rebel base.  She will join as soon as you talk to Miguel.  Free.
Dmitri:
Omerta rebel base.  He will join after you have found the Father and arranged
for food for Omerta.  Free.
    Carlos/Miguel:
Omerta rebel base.  They will join after you take five cities. Free.
    Conrad:
Alma training building.  He will ask for 5500, but if you refuse he will drop
his price to 3300.
Dynamo:
Tixa prison dungeon.  You must hear all of his "Friendly" speeches before he
will join.  $50/day.
    Shank:
Tixa prison dungeon.  20/day.
    Maddog:
Estoni.  Free.
    Robot:
To the west off Cambria, in a farmhouse.  You need to get a rifle and a video
camera to the scientist here, and then the robot is yours. ??
    Iggy:
San Mona bar.  1500/day.
    Hamous:
Random, but typically between Cambria and Drassen.  Has the ice-cream truck.
250/day.

Section 7: Mining
  Q: How does mining work?
  A: From: DAU@uni-muenster.de (Peter Quebec)

 Well, here are some tips on mining income.  At the start of a
new game 50 points (normal; easy will get more, hard will get
less overall points) will be distributed on the five mines. The
range goes from 6 points to 14 points for each mine (The exact
values may be a little off, but I think, this is the way it works.).
The distributed points are then multiplied with the base income
for each mine (400$ (Chitzena), 800$ (Drassen), 1200$ (Alma and
Cambria), 1600$ (Grumm)) to give you the maximum income of
a mine. So the maximum income for the Drassen mine will range
from 4800$ to 11200$ per day.

 To get the actual income you have to multiply max. income with
town control and loyalty. So if you control 2 sectors of Drassen
(66% town control) and have a loyalty of 45%, while the mine has
a max. income of 8000$/day, your actual income will be:

               8000$/day  x  .66  x  .45  =  2376$/day

 The daily income will be paid in four shares at 9.00, 12.00, 15.00
and 18.00.

 You can check the maximum income of all mines at the start of
a game. Just click on the mine (?) tab in the map screen and then
right click on the mine sector itself. An information window should
pop up and  tell you, among other things, the max. income of the
mine (This is from memory, so if it doesn't work, try similar things).

 About two weeks into the game, one of the mines may run out of
ore. A miner will pop up and tell you about it. The income of the
mine will be increased significantly and then drop to zero during
the next four or five days. AFAIK this will only happen to one mine
and in my first game it never happened to me at all in 70 days.

 If you're playing sci-fi mode, you will eventually get the message
that the Drassen mine is overrun by bugs. The income will drop to
zero until you clear the mine. To do this, enter the mine and
proceed to the second screen. You should notice a hole in the
ground. Enter it and go down further, killing all the bugs. If the new
levels are empty, then you have encountered a (computer) bug.
This happened to me the first time I played sci-fi mode. I went to the
final room without meeting any bugs. But when I went back one
room, all the bugs were suddenly there. So try this, if it happens
to you.

 AFAIK the bugs will always appear in the Drassen mine first.
There is a small bug, if the Drassen mine has run out of ore.
If this has happened, you won't be notified by the miner about
the bug plague. But soon after the start of the bug plague, city
sectors of Drassen are attacked by bugs. In order to end the
attacks you have to clear the mine and kill the bug queen.

Section 8: Vehicles
  Q: What are the vehicles and where do I find them?
  A: Here's a list:

  Chopper.
Northern Drassen, find pilot before (pilot is randomly placed to one of swamp
sector somewhere around Drassen).
  Ice-cream truck.
You can also hire its driver Hamous and use him as common merc (asking $250 per
day). Placed randomly on road.
  Hummer.
Somewhere North from Balime. Its price is $10000.

Section 9: The Queen
  Q: 	Where is she?
  A:	You have to go to the Meduna-sector with the garden. there is a small
house in the bottom left corner. in this house is a switch, that open a door at
on of the three statues. you can go in there and you will find her there.
Fireplace is an entrance
to her underground levels or there is one in the garden maze but it is harder to
find and needs a key card.

Section 10: Tips
[This section is just some newsgroup postings that contain tips and various
information on how to play the game.  When I have time, I may try to put this
stuff in a FAQ format.]

--
>Is there any way to tell what your % chance of making a particular shot is?
>
>I'd really like to be able to figure out tradeoffs of whether taking extra
>time for aiming, what the impact of kneeling is, etc....  but I can't find
>any way to tell other than just experimentation!

It's part of the fun of the game, to figure out the various combos in
absence of hard figures. I'm sure it's intentional that the various
Sir-Tech personnel didn't blurt out answers when asked of them.

That said, there's a couple of good fan sites on the Sir-Tech JA2
page.  One has a listing of all the tables on merc stats and activity
scores (Neil Fradkin posted this in one of his MSG's).  The other is
Terra Virtua.

Some stuff I've found, mostly by experience:

Max aiming is a must, especially at early stages when you have crap
for weapons.  If you can't get +3 or +4 aim and you're not 2 squares
away, don't bother.

Crouch/prone is enforced from the outset, as your mercs will get
dropped like flies if you don't use them.

I've found the formula for healing, mostly by using existing figures
on the above site's charts and applying some curve-fitting techniques
and fudges.  It's

(Dexterity + Wisdom + (Level x 10)) x Medical / 485  =  healing
(round to nearest integer)

This isn't the exact formula.  I suspect the actual formula has
medical as a percentile, and some of the other attribs divided by 5 or
10, but the above is very close.  It's accurate on the 6 samples I've
tried, and I think about .1 off (considering rounding) when applied to
a merc I had in the game.

The biggie is figuring out the formula for APs.  If I'm sufficiently
motivated, I'd tackle that next.  Some stuff can't be figured out
(e.g. picking locks) as the game doesn't provide a number for them.

--
>	I constantly hear this advice, and yet it never works for me.
>They always just wait for me.  I can sit around all I want, and they never
>come.  Once they are alert, if I try to sneak up on them, they just kill
>me.

Fight at night, with a night ops character, preferably your custom
merc if you can arrange it (see below).   Crouch and sneak up on the
enemy.  Kill those you can see then just hit done a couple of times to
go back into real time so you can get your interrupts with full AP
again.  Repeat as needed.
  Always crouch everyone in real time, make short moves, move from
cover to cover and wait a few seconds.  If the enemy heard you he will
likely move towards you and you can get an interrupt.

--
>Finally (and my main reason for writing), how the hell are people
>doing so well?  My main problem is that there's no freakin' cover.

    You cannot rely on cover any more. The Culver bushes are native only to
metaveria. ;)

>JA had so many damn trees and buildings it was nearly impossible
>to not be behind *something*.  In JA2 my stomach sinks as I enter
>a sector with enemies and all I see is a field of waist high grass
>that doesn't seem to provide any cover at all.

    The key in this situation is to retreat. You don't have to fight every
combat. Fight the important ones on terms of your choosing (i.e. night
missions). Use a spotter (ideally a stealthy, camouflaged night operative
with good stats so he won't get interrupted). Don't give away your position
until you are damn good and ready to.

>I know grass won't
>protect me from bullets, but it should keep me from being visible.

    Once you shoot from within visual range (and then some), you are
completely visible.

>I hear
>people touting hit and run tactics and stealth and all that, but
>I usually end up sneaking very silently right into the middle of
>an enemy's field of vision, whereupon after firing a shot 10-20'
>to either side of him from 10 spaces away, he calls for backup
>and brings 5 other guys down to start filling me full of holes.

    Don't shoot with your spotter. When you spot the enemy, bring your team
into position. When choosing the position to bring the team up to, note the
direction the enemy is facing of what route he seems to take if he is
patrolling. While your team moves up, try and see if there are other enemies
close by so you can determine if this is a good opportunity or not. After
getting in your initial shots, run away, literally. Use one merc who's good
at getting interrupts to cover your troops as they disengage (put him prone
and/or behind cover a little in front of where your merc will be after
their first turn of running away). After you have successfully disengaged,
move all the way around to the flank of the area where you last engaged. You
should see some enemies crouched behind trees facing the area where you
previously were. Snap off a few rounds and repeat the process.
    Until you have long range capability, have the shooting team crawl
stealthily up to just within visual range (keep your high interrupt cover
guy a couple of squares back) have everyone fire one max aim shot and use
the rest of their movement to crawl backwards (using the alt key). The key
in this technique is to break visual contact so they must move to find you
(hopefully giving your cover guy an interrupt).

>And I almost *never* spot the enemy without them seeing
>me.  In JA this happened all the time.  Maybe I'm just trigger
>happy.  Anyway, advice in this area would be appreciated.

    Crawl prone in stealth mode, favor night missions using a night ops merc
as a spotter.

    Careful hit and run tactics can take forever, but they are worth it in
the time saved waiting for your guys to heal up from normal firefights.

--
ensure that before you start another battle, that your current weapon is
reloaded to the maximum possible. Going into battle with an MP5, with 2 rounds
in it can get you killed.....

Also, reload all weps every time the game goes to real-time mode.  This can
definitely save your ass.


--
"Because most general surfers are ignorant, they will think I'm supporting
pornography." - Teddy Pastras
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FAQ #4 for Jagged Alliance 2


Jagged Alliance 2

1. System Requirements and Release Date
2. Story
3. Graphics
4. Tactical Combat
5. Strategy
6. Role-Playing
7. The Mercenaries
8. Miscellaneous

-----------------------------------------------------------------------------

                   1. System Requirements and Release Date

Q: What are the system requirements for Jagged Alliance 2?
A: The tentative requirements for Jagged Alliance 2 are: a Pentium 133 or
better, Windows 95, 16 MB of RAM, SVGA video card, CD-ROM drive and a Windows
95-compatible sound card.

Q: When will Jagged Alliance 2 be released?
A: When it's done. It should hit shelves on October 1, 1998.
-----------------------------------------------------------------------------

                                   2. Story

Q: What is Jagged Alliance 2 about?
A: The rightful ruler of Arulco has been overthrown in a coup, and your team
of expert mercenaries has been hired to put him back on the throne of the
small nation. Standing in your way is Arulco's army, as well as several
surprises.

To win, you'll need to hire the right mercs, deal with their quirky
personalities, and lead them to victory in combat. You'll test your strategic
skills by negotiating with the local population, training specialists, and
cutting off the enemy's supply lines. Act fast, because the clock is ticking.

Q: Will Jagged Alliance 2 be a bunch of small missions, like Deadly Games, or
a "take over the whole country" game, like the original Jagged Alliance?
A: You'll get to take over the country sector-by-sector, as in the original
Jagged Alliance. See the Strategy section.

-----------------------------------------------------------------------------

                                 3. Graphics

Q: Have the graphics changed much?
A: The graphics engine has been completely redone from top to bottom. Jagged
Alliance 2 will feature high-resolution, 16 bit-color graphics. The engine
supports dynamic lighting, so there will be night missions and dark areas. It
looks reaaaally good. Take a look at the screenshots to see the results.

Q: Does the game have the overhead view used in the original Jagged Alliance?

A: Jagged Alliance 2 uses an isometric perspective instead of a bird's-eye
overhead view. This allows us to do things like multiple levels (cliffs,
rooftops, etc.) Walls and obstacles that might block your view of a character
become translucent, so you'll never lose track of your team.

Q: Are all those neat graphic details like trees and rocks just for show, or
do they serve a purpose in the game?
A: Each piece of terrain in the game has full 3D data on height, width, etc.
This information is used for line of sight calculations and projectile
collision detection. That's a fancy way of saying it's a lot more than window
dressing. Climbing up on a rooftop gives you better visibility. A tall, thick
tree will provide good cover, but tiny bushes won't stop a barrage of AK-47
fire.

Of course, there's plenty of fun window-dressing, too, such as the vultures
who swoop down and gnaw at the corpses.

Q: Do the character graphics look any different?
A: Quite a bit. In addition to new hand-crafted portraits, mercs now look much
better in the field. Body size, skin tones, hair colors and clothing are shown
much more accurately. Oh, and women now actually look like women!

-----------------------------------------------------------------------------

                              4. Tactical Combat

Q: I thought Jagged Alliance had really fantastic turn-based combat. Is that
still in the game?
A: The turn-based system is still there, and better than ever! It has all the
features of the original, and we've added dozens of new options as well.

Q: What new action options are there?
A: Your mercenaries have many new movement options. Just imagine your team
running, crawling, jumping over obstacles, and climbing walls and cliffs. Of
course, they also have the old options such crouching, swimming, etc.

Q: What new weapons have been added?
A: All sorts: sniper rifles, automatic weapons that fire in bursts, throwing
knives, bare fists, new ammo types such as armor piercing ammo, new grenade
types, and some surprises. We've also made bullets act much more
realistically. For example, it will now be possible for a bullet to pass
completely through one item (or merc!) and continue traveling at a reduced
velocity.

-----------------------------------------------------------------------------

                                 5. Strategy
Q: Will Jagged Alliance 2 be a bunch of small missions, like Deadly Games, or
a "take over the whole country" game, like the original Jagged Alliance?
A: You'll get to take over Arulco sector-by-sector, as in the original Jagged
Alliance.
                                        
Q: How many sectors are there?
A: There are about 200 sectors in Arulco. There were 60 in the original Jagged
Alliance, so Arulco is obviously a much, much bigger. With the proper strategy
you won't have to conquer every single sector to win, though.

Q: 200 sectors? It's going to take forever for my mercs to walk that far!
A: They won't have to walk--if you can get ahold of a vehicle . . . .

Q: What new strategic elements have been added?
A: Your day no longer ends at sundown, for one thing. You can send your mercs
out on night missions, or continue repairing items around the clock. You can't
keep your mercs going 24/7 forever, though. They'll need to sleep eventually.

Your opponents are working around the clock, as well. You can expect
counterattacks at any time--even while you're in combat.

The country's inhabitants pose another strategic challenge. You'll need to
convert them over to your side. Your team will be hailed as heroes if you're
on a winning streak, but if your popularity will plummet if you begin to lose
. . .

Supply lines are another new element. The enemy's troops travel by ground and
air. Taking out transportation hubs is vital to your success.

Q: How do I make money in the game?
A: You'll need to take control of the mines around Arulco. The mines will
provide you with a steady source of income to finance your campaign. Of
course, the mines are very well defended.

-----------------------------------------------------------------------------

                               6. Role-Playing

Q: What's a role-playing section doing in here? I thought Jagged Alliance was
a strategy game.
A: Jagged Alliance has always mixed strategy and role-playing. (The original
Jagged Alliance was subtitled "A Strategy Role-playing Simulation.") Your
mercenaries aren't just generic, interchangable units. They're unique
characters, and each one has different skills, attributes and traits.

Q: What do you mean by traits?
A: Traits are special characteristics that affect how a mercenary performs
both on the field and in her relationships with other mercs. For example, a
mercenary may be especially good at night missions, but also have a passionate
hatred of foreigners. We've added a bunch of new mercenary traits to Jagged
Alliance 2. The mercs will be quirkier than ever.

Q: Are there any other new character statistics?
A: Yes. We've added two new attributes, leadership and strength. There's also
a new morale system.

Q: Do mercenaries still go up in level?
A: Both skills and levels increase as mercenaries gain experience. Mercenaries
are now able to gain levels and skills after any engagement (formerly, they
only gained levels at sunset). You'll see a much tighter relationship between
what your mercs do and when their stats improve.

Q: What other role-playing elements are in the game?
A: You'll have more interaction with NPCs (non-player characters) than in
previous Jagged Alliance games. How you talk to the locals is a key part of
your success or failure.

You'll also find many subquests along the way, such as relieving a besieged
city or hunting down terrorists.
Last, but far from least, you'll be able to create your own custom mercenary.
We think you'll find the character generation process incredibly entertaining.
     Best of all, you won't have to pay any salary for your custom merc.

-----------------------------------------------------------------------------
                              7. The Mercenaries

Q: How many mercenaries can I have on my team?
A: You can have up to twenty mercenaries on your team. Up to six mercs can be
be assigned to any squad in the field. The other team members can be assigned
tasks such as guarding, repairing items, healing themselves or other mercs,
training civilians and other mercs, sleeping, and so on.

Q: Can I have more than one squad operating at once?
A: Yes. For example, you might have one squad of six mercs heading towards an
enemy stronghold, while another attacks a local ariport.

Q: Will the old mercenaries be back?
A: Many of your old favorites will be returning, such as Grunty and Larry.
Others have left the mercenary life for reasons either personal (retirement)
or work-related (getting in the way of one too many bullets). Check out the
Featured Mercenaries section!

Q: Will Ivan be back? Ivan rocks!
A: Yes, Ivan will return. This time he'll actually speak a little English.

Q: Will there be new mercs?
A: You bet. There will be dozens of new faces. But we don't want to give away
all our secrets right now. Well, OK, just one. It seems Ivan has a nephew . .
. .

Q: How many mercenaries are in the game, total?
A: You can hire more than 70 people, including many locals who can be
recruited to fight on your side. Of course, some of those people are better at
repairing, doctoring, etc. than they are at fighting.

Q: Can I create my own mercenary?
A: Indeed you can. You'll be able to recruit a merc that meets your own exact
specifications. We think you'll find the the character generation process
we're working on highly entertaining. Best of all, you won't have to pay any
salary for your custom merc.

Q: Can I customize my mercenary's voice?
A: Yes. When you generate your custom mercenary, you'll get a choice of what
type of voice you'd like for your creation.

Q: Will we meet that cheap @#!$&$%! arms dealer Micky O'Rourke again?
A: Yes, you will. Hold that thought for your next encounter.

Q: In Deadly Games I would hire cheap mercs and then use dynamite to blow them
up in the middle of a group of enemies. Can I still do this in Jagged Alliance
2?
A: Is that any way to treat your employees? Yes, you can still use this
tactic, but it will cost you. When you hire a mercenary you may be required to
put down a medical deposit on that merc. If the merc comes back in a body bag,
you don't get your deposit back. It's kind of like the security deposit on
your apartment.

-----------------------------------------------------------------------------

                               8. Miscellaneous

Q: Why is this game called Jagged Alliance 2? Wasn't Deadly Games the second
Jagged Alliance game?
A: Deadly Games added all sorts of new features, like a scenario editor and
multiplayer, but it used the same basic graphics and interface as the original
Jagged Alliance. The game we're working on now has so much new stuff in that
it really is the second generation of Jagged Alliance. Hence, Jagged Alliance
2. (We thought of calling it Jagged Alliance: The Next Generation, but that
was already taken.)

Q: Last time I read this FAQ, the game was called Jagged Alliance II. Now It's
called Jagged Alliance 2. What's up with that?
A: Your choice: a) It's all part of Sirtech's conspiracy to mess with your
mind. b) It's part of Sirtech's crusade to rid the world of Roman numerals.
(What have the Romans ever done for us?) or c) We couldn't come up with a
Roman "II" that looked as cool as our splattery "2".

Q: Hey, what's this I hear about you putting bugs in the game?
A: Well, we try as hard as we can to eliminate all bugs before we ship the
product, but occasionally . . .

Q: No, no, no. I mean bugs as in "bug-hunt". You know, bug-eyed monsters.
ALIENS.
A: Ahh, I see. There are no aliens in Jagged Alliance 2.

Q: Then what are the weird creatures I've seen in the screen shots?
A: You'll just have to play the game to find out. Realism purists will also
have the option to turn off the sci-fi elements entirely, if they so desire.

Q: What is this Jagged Alliance game you keep going on about?
A: The original Jagged Alliance was released in 1995. The mix of strategy,
turn-based combat, and unique mercenaries made Jagged Alliance an instant hit
with critics and fans alike. Its thousands of lines of recorded speech made it
one of the first games to make full use of the CD-ROM medium. The game was
voted "Best Strategy Game of 1995" by PC Entertainment and "Turn-based
Strategy Game of the Year" by Strategy Plus. Computer Gaming World called it
"A Must Buy."

Jagged Alliance was followed by Jagged Alliance: Deadly Games in 1996. Deadly
Games added multiplayer options, new mercenaries and weapons, and a scenario
editor. Deadly Games was another critical and fan success, and was on the
Internet Top 100 games charts for more than a year after its release. It's
still on Computer Gaming World's Top 100 Games list.



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HEX-code for Jagged Alliance 2


Нужно денег?
Понадобятся:
1. мозги
2. желание
3. Hex-editor
4. Jagged Allance 2 или Jagged Alliance 2: Unfinished Business

Во время игры, Алт+таб выходим на рабочий стол, открываем Hex-редактором JA2
\data\temp\finances.dat. Изменяем первые 8 "циферок и буковок", например, на FF
FF FF 0F, в результате, когда зайдешь в игру и раздел финансы - 286 млн!!!!!:)



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Hint for Jagged Alliance 2


Начну с того, что Jagged Alliance 2 очень глючная игра. И многие из этих глюков
могут очень пригодиться для прохождения игры :-)
ПРИМЕЧАНИЕ: Не знаю будут ли эти глюки иметь место, если Вы установили патч для
JA2.

Клонирование:

Чтобы получить копию одноручного предмета, нужно сделать следующую операцию:
выберите какого-нибудь наёмника, возьмите нужную вещь, наведите курсор на
наёмника, которому Вы хотите отдать эту вещь, нажмите правую кнопку мышки,
затем левую кнопку, чтобы отдать вещь. Наёмник начнёт передавать вещь.
Заметьте, что в этот момент вещь находится в вашем инвентаре. В момент передачи
вещи Вам нужно успеть схватить эту вещь в инвенторе и держать до тех пор, пока
не завершится процесс передачи. Потом можете положить вещь обратно. И вот, эта
вещь находится в кормане как первого, так и второго наёмника.
Примечание: Вы должны именно передавать вещь (а не кидать), иначе ничего не
выёдет.
Дополнение:
1. Чтобы ускорить процесс клонирования: ...пока не завершится процесс передачи,
затем не клодя вещь обратно в карман, опять наводитесь на другого наёмника,
нажимайте правую кнопку мыши...
2. Таким методом можно клонировать большую аптечку, инструменты для ремонта и
некоторые другие вещи (даже деньги).

Клонирование двуручных вещей: положите какую-нибудь вещь на землю, положите в
это же место двуручную вещь, которую хотите клонировать. Дальше Вам нужно
положить что-нибудь во все четыре больших слота, потом положите какую-нибудь
ненужную вещь (она исчезнет) в левую руку (нижний слот). Теперь поднимите вещь
с земли. Она окажется у Вас в правой руке, а её клон на курсоре мышки. Вот и
весь фокус.

ВНИМАНИЕ! Перед тем как начать клонирование, сохранитесь! После того, как
закончите это дело, заставьте каждого из солдат походить (иногда случается, что
один из солдат просто зависает на месте и не может двинуться).
                                        
На этом пока всё. Может быть, вскоре появятся другие секреты.



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Hint #2 for Jagged Alliance 2



Агония Власти - продолжение очень популярной игры Jagged Alliance
канадской фирмы Sir-Tech, выпущенной аж пять лет назад. Игр подобного
плана очень мало на современном рынке, поэтому сразу после объявления
компании SirTech о том, что начинается работа над второй частью, Агония
Власти уже заранее стала хитом и чуть ли не самым ожидаемым продуктом
года.
Эта игра представляет собой одновременное сочетание сразу нескольких
игровых жанров: стратегии, тактики в пошаговом режиме, менеджмента и
ролевой игры. В результате получается воистину гремучая смесь, способная
воспламенить разум даже самого искушенного геймера. Ну, ближе к делу.
Локализаторы игры в России (Buka Ent.) очень хорошо поступили,
поместив электронную копию документации на диск с игрой: она
устанавливается вместе с игрой и представляет собой обычный документ pdf-
формата для Adobe Acrobat Reader. Кроме этого, в самой игре предусмотрена
подробнейшая справка по каждому из игровых экранов (вызывается она
клавишей ), где описываются все возможные действия, которые вы можете
предпринять на каждом из этих экранов. Поэтому я не буду останавливаться на
управлении, назначении клавиш и прочих технических подробностях, а перейду
сразу к самому интересному - к игровому процессу.
Как и в первой части игры, в самом начале вам дается определенная
сумма денег для набора команды и покупки вооружения. Этих денег должно
хватить только на первые несколько дней, а дальше вы будете предоставлены
сами себе. Поэтому имеет смысл сразу же начать заботиться о своем будущем,
другими словами, вам по-быстрому необходимо разыскать стабильный
источник дохода. В Агонии Власти существует два основных способа
заработать наличность: захватить шахту по добыче драг. металла и
восстановить ее производительность (для этого необходимо поговорить с
управляющим шахты), второй способ - куда менее прибыльный - это продажа
военных трофеев перекупщикам (вы встретите нескольких из них во время
своих путешествий по стране). Кстати, все шахты находятся рядом с
населенными пунктами, поэтому чем выше ваша популярность в этом районе,
тем большее число шахтеров согласится работать на вас в шахтах. К примеру:
ваша популярность в городе Х составляет 65%, а это значит, что
производительность шахты также составляет 65% от максимума. Так что при
прогнозировании собственных доходов желательно учесть тот момент, что
после захвата шахты вы не сразу получите 100% доход - потребуется время,
чтобы завоевать доверие горожан. Вот почему очень желательно захватить в
первый же (ну, или во второй) день одну из шахт, например, в городе Драссен.
Чтобы у вас была возможность успешно противостоять во много раз
превосходящим ваш отряд силам Дейдраны, вам необходимо подобрать такую
команду, которая работала бы слаженно (именно так, потому что некоторые
наемники друг друга не <переваривают>) и подходила под ваш стиль игры. При
найме солдат учитывайте, что долгосрочные контракты с наемником (7 и 14
дней) заключать выгоднее, нежели однодневные. Это сэкономит вам средства
сразу по двум причинам: во-первых, один семидневный контракт обойдется вам
дешевле, нежели семь однодневных, а во-вторых, наемники во время боевых
действий могут повышать свой уровень опыта, который непосредственно
влияет на стоимость последующих контрактов. Я бы рекомендовал сначала
заключить контракт на один день, чтобы посмотреть, как будет действовать
наемник (не будет ли конфликтов с другими, понравится ли он вам), а потом
уже продлевать срок его службы на неделю или даже на две. На меня очень
хорошее впечатление произвели: Рысь (он не пожелает работать вместе со
своей бывшей любовницей - Тоской), который быстро учится и вскоре сильно
повысит свою стоимость, Сова - очень исполнительный наемник, хороша во
время ночных операций, Анаболик - сильный, дешевый и очень неплохо
стреляет, вдобавок он быстро учится стрельбе (Анаболик не захочет работать
вместе с Иваном Дольвичем или его племянником), Стрелка - подвижная,
исполнительная и блестяще стреляет.
Когда вся команда окажется в сборе и высадится в первом секторе, она
сразу же подвергнется нападению со стороны патруля Дейдраны. Уничтожьте
всех солдат и найдите женщину, которой отдайте письмо, что дал вам ваш
наниматель Энрико. После этого следуйте за ней и она отведет вас к главарю
мятежников Мигелю. Мигель поручит вам пойти в Драссен и договориться с
местным священником о поставках провизии для армии повстанцев. Возьмите в
качестве проводника девушку Айру и ступайте в Драссен. Священник, как и
положено, будет поджидать вас в церкви, но если его вдруг там не окажется,
попробуйте зайти чуть попозже - на следующий день или через день - это не
критично. Главное же - захватить шахту Драссена, которая расположена на
один сектор южнее того места, где у вас назначено рандеву со священником.
Дальше от этого места можете идти куда угодно, вот только учтите,  что
передвижение пешком отнимает очень много времени (а время - это деньги!) и
сил у наемников. Усталые же наемники воюют из рук вон плохо, поэтому вам
придется чаще выделять им время для отдыха. Самый лучший вариант
передвижения на дальние расстояния - автомобиль или вертолет. В районе к
югу от Драссена вы встретите одного старого знакомого из первой части игры -
это уроженец Метавиры - Гамос. Он где-то украл микроавтобус и сейчас готов
предоставить вам свои услуги. На машине путешествовать куда быстрее, но
здесь есть одно <но>: микроавтобус может ездить только по дорогам и он
требует горючего, которое здесь на вес золота. К западу от Балайма есть
действующая бензозаправка, где радушный хозяин предложит купить у него
подержанный Хаммер. И всего за 10000 долларов. Другой способ путешествия
на большие расстояния - вертолет. В аэропорте Драссена стоит абсолютно
исправный вертолет, вот только некому им управлять. Пилот, который может
решить эту проблему, живет к востоку от Драссена. Там же находится одна из
баз ПВО. Эти базы разбросаны по всей стране и способны сбить любой самолет
или вертолет противника, пролетающий поблизости. Поэтому, чтобы спокойно
летать на вертолете, лучше всего захватить все базы ПВО в районе
предполагаемого маршрута. Летчик по прозвищу Небесный Всадник согласится
работать на вас, но довольно дорого запросит за свои услуги: перелет через
каждый сектор, контролируемый ПВО противника, будет вам стоить 1000
долларов, а через каждый <чистый> сектор - 100 долларов. Тем не менее, это
выгоднее, чем путешествия пешком по пересеченной местности: чем больше
расстояние, тем больше денег вы в итоге сэкономите.

Теперь хочу немного поделиться своими соображениями по части
сражений. Чем больше побед вы одерживаете и чем больше территории
находится под вашим контролем, тем больше ваших сторонников в городах. А
это очень полезно по двум причинам: увеличивается производительность шахт,
а следовательно и приток денег на ваш счет, плюс упрощается подготовка
ополчения в городах, где большая часть населения находится на вашей стороне.
Ополчение - вещь очень нужная, я бы даже сказал - необходимая, чтобы
удержать контроль над завоеванными территориями. Прежде всего, это
относится к стратегически важным объектам: больницы, шахты, города,
военные базы и базы ПВО. Именно на них враг сосредоточит свой первый удар,
а людей в вашем распоряжении (я имею ввиду профессионалов-наемников)
слишком мало, чтобы защитить каждый такой объект от нападения. Поэтому не
трудитесь оставлять наемников в городах для их защиты, а сосредоточьте
усилия бойцов на завоевании новых территорий и населенных пунктов. А
завоевав новый объект, отрядите одного или двух наемников (желательно,
чтобы лидерство у них было на высоте) на тренировку ополчения. Ополченцы
бывают трех уровней подготовки: начального, среднего и высокого. После
первого этапа подготовки ваши ополченцы еще пороху не нюхали, после битвы
некоторые из них приобретают боевые навыки и переходят на средний уровень.
Бывалыми и закаленными бойцами становятся те, кто пережил несколько
сражений - это максимальный уровень подготовки, которого только может
достичь ополченец. В первые десять дней вам вполне хватит десятка <зеленых>
ополченцев на каждый важный объект - они вполне способны выдержать атаку
небольшого, средне подготовленного отряда противника. После этого королева
станет посылать против вас свои элитные подразделения, чтобы перехватить
инициативу и выбить вас со своих позиций. На этом этапе желательно поднять
численность ополчения до 20 человек. В такие моменты хорошо бы, чтобы
близлежащие базы ПВО, находились у вас в руках, потому что в случае, когда
королевские войска отобьют один из важнейших секторов, уже через несколько
часов полета на вертолете вы сможете быть там, чтобы отвоевать этот сектор
обратно. Для таких срочных ситуаций вертолет просто бесценен, потому что
если вы замешкаетесь и не успеете прибыть в нужный сектор вовремя, хорошо
вооруженный отряд противника успеет отбить все сектора в этом районе.
Планирование операций, организация деятельности местных жителей и
наемников - неотъемлемая часть игры, но все-таки больше всего времени у вас
будет уделено полевым сражениям. По их предсказуемости, сражения можно
разделить на два вида: когда нападаете вы (например, атака города, шахты или
военной базы) и когда нападают на вас (случайное столкновение с патрулем
противника, защита населенного пункта). В первом случае вы заранее не знаете
численности противника, и скорее всего, вам предстоит жаркая схватка с
местным гарнизоном (обычно это человек пятнадцать-двадцать королевских
солдат). Во втором случае все намного проще: вам заранее становится известна
численность вражеского отряда (обычно она невелика - порядка 5-10 солдат) и
вы лучше можете рассчитать свои силы. Перед марш-броском во вражеский
сектор лучше всего наметить задачу минимум и задачу максимум для своих
солдат, прежде, чем они отправятся на отдых. Если вы еще не захватили
госпиталь, то вам наверняка понадобится врач, который будет лечить серьезно
пострадавших членов вашей команды (легкие ранения они сами без проблем
залечат). По окончании боя очень важно перевязать всех раненых бойцов и ни в
коем случае не начинать переход в другой сектор, не убедившись, что все ваши
люди в состоянии вынести долгое путешествие.
Перед входом в сектор, где находятся враги, вам предлагается разместить
своих бойцов вдоль одной из сторон этого сектора, откуда они пришли. Если
сектор очень хорошо охраняется, имеет смысл разделить свой отряд на две (или
более) части и одновременно напасть с двух сторон. Такой маневр имеет куда
больше шансов на успех, чем обычная лобовая атака. Все дело в том, что
обнаруживший вашего солдата враг всегда зовет своих товарищей на помощь, и
они стягиваются к месту перестрелки со всего сектора. Очень часто враги
просто бегут на звуки пальбы, концентрируясь в той части карты, где идет бой.
Поэтому отряд, заходящий с <тыла>, будет иметь возможность застать
противника врасплох, особенно если его вооружить автоматами и пистолетами
с глушителями. Очевидно, что атакующая сторона несет потери в несколько раз
больше, чем защищающаяся. В игре этот момент подчеркивается
возможностью <перерыва> хода противника: если ваш солдат увидел врага, а
сам остался незамеченным (или наоборот). Это значит, что засевший в засаде
противник сможет прервать ход одного из ваших наемников и как следует его
поранить. Таких вещей нужно стараться избегать, а лучше поменяться с врагом
местами: зайти в сектор и аккуратно (чтобы не вспугнуть противника раньше
времени) занять хорошую оборонительную позицию. Потом подстрелить пару
высунувшихся дозорных (можно кинуть гранату для привлечения внимания или
просто несколько раз пальнуть в воздух). А когда подойдет основная часть
гарнизона - она окажется в невыгодном положении, потому что будет
вынуждена действовать на выбранной вами территории. Во время боя
идеальным укрытием может служить стена здания (разумеется, каменного):
наемник прячется за углом, во время следующего хода высовывается, стреляет и
опять прячется. Если вы пользуетесь таким маневром, обязательно прикрывайте
своего солдата с тыла и с боков (иногда достаточно поставить одного-двух
солдат на крышу, чтобы они контролировали боковые подходы к зданию).
Главное правило успешного боя, которое я для себя вывел, заключается в
том, что нужно смотреть на вещи реально и всегда действовать наверняка.
Это значит, что нет смысла думать, что вашего солдата не подстрелят, если он
спрятался за кустиком, а по нему стреляют одновременно с двух или более
сторон. Его подстрелят обязательно, если у него нет прикрытия и он не
поменяет свою позицию на более безопасную. Если наемник спрятался за
углом здания, то с одной стороны он будет надежно прикрыт, а с другой -
стреляй, кто хочет. Поэтому в таких случаях необходимо обязательно
организовать прикрытие, чтобы перехватить вражеского солдата до того, как
тот выйдет на удобную огневую позицию. Если вы этого не сделаете, вас ждет
поражение. Знание того, что только самые опытные и меткие наемники
способны убить вражеского солдата за один ход, также очень сильно помогает
во время игры: нельзя надеяться на то, что ваш солдат в одиночку справится с
противником или даже двумя. В вашем распоряжении есть команда, поэтому и
действуйте всей командой одновременно: например, два снайпера проделывают
основную работу, третий бросает гранаты и занимается разминированием,
четвертый - механик или доктор, который во время боя осуществляет
прикрытие основных действующих лиц и т.д. Крайне желательно иметь
численное превосходство в районе боя, т.е. атаковать сразу несколькими
наемниками одного врага. Если вы прочесываете местность, пускай ваши люди
ходят по двое или по трое, чтобы прикрыть друг друга в случае надобности. При
выборе огневых позиций это тоже нужно учитывать: сектора обстрела
наемников должны пересекаться, чтобы в критической ситуации соседние
группы всегда могли прийти друг другу на помощь. Обращайте внимание на
позу, которую занимает солдат в бою: в него намного легче попасть, если он
стоит или бежит, немного сложнее, если он присел, - и очень непросто, если
солдат лежит. Естественно, свою роль играют и препятствия: деревья, камни,
кусты и стены - они сильно уменьшают вероятность удачного выстрела. К тому
же существуют такие позиции, откуда попасть в противника практически
невозможно, даже если ваш наемник видит его. Такую позицию желательно
вычислить сразу и поскорее ее покинуть. В этом плане разработчики поступили
очень предусмотрительно, убрав генератор случайных чисел: теперь игрок не
сможет <баловаться> с сохранением/загрузкой, чтобы выйти из сложной
ситуации - в этом случае ему придется менять тактику. В первой части Jagged
Alliance можно было сохраниться во время боя и потом, если ход был очень
неудачным, перегрузиться, чтобы дать противнику возможность ошибиться еще
сильнее и тем самым сгладить эффект от собственного просчета (иногда даже
можно было добиться такого, что вражеский солдат промахивался буквально с
десяти шагов на открытой местности). В Агонии Власти такой маневр уже не
пройдет: да, по-прежнему попал/не попал и наносимый урон вычисляются,
учитывая большое количество различных факторов, но теперь в один момент
времени для одной и той же ситуации эти факторы постоянны. Это значит, что
если противник стреляет в вашего человека, присевшего на корточки за
деревом, и выбивает у него 30 единиц здоровья, то сколько бы раз вы не
повторяли этот ход, вражеский солдат все также будет попадать в вашего и
вышибать то же число очков. Единственное, что поможет выйти из таких
ситуаций - это смена тактики (маленькая подсказка: попробуйте поменять
очередность действий ваших солдат).
В некоторых случаях, когда вы хотите совершить скрытый маневр (а
скрытое передвижение отнимает очень много очков действия), иногда куда
проще немного отступить, чтобы потерять всех врагов из виду, потом
подождать два хода в таком положении (игра автоматически перейдет в
реальное время, в котором система с очками действия не работает), а потом
спокойно выполнять этот маневр. Когда противник вновь появится на
горизонте, игра снова вернется в пошаговый режим. В результате вы потратите
намного меньше времени, да и ситуация будет легче, потому что все ваши
наемники будут готовы к бою, и ни один из них не будет занят выполнением
сложного маневра. Когда игра переходит в режим реального времени, а в
секторе присутствует противник, всем вашим людям желательно установить
бесшумное передвижение и двигаться неспешным шагом либо пригнувшись.
Бегущий солдат уделяет меньше времени окружающей обстановке и поэтому
может быть легко застигнут врасплох перерывом противника.
Очень часто ваши солдаты попадают в ситуацию, когда решается
важный вопрос: <стрелять или отступить?> (к примеру, ваш наемник подходит
к двери, открывает ее и заходит в комнату, а там под столом удобно устроился
вражеский солдат; в этом случае у вашего человека есть только два выхода:
удачно выстрелить или скрыться). Сразу говорю: отступайте, не раздумывая! Вы
поступите намного профессиональней, если не будете лезть на рожон и
прикончите того гада на следующий ход, когда у вас будет возможность для
маневра или когда вы подтяните к этому месту еще хотя бы одного воина.
Иногда ситуация бывает еще хуже: пути к отступлению либо отрезаны, либо в
вашем распоряжении недостаточно очков, чтобы добраться до укрытия. Вот
здесь удачный выстрел решает все: с одной стороны, если вы затратите очень
мало очков на выстрел, вы можете и не попасть, но у вас будет время
произвести несколько выстрелов, а с другой стороны - лучше выстрелить один
раз и попасть, чем несколько раз промазать. Обычно перед первым выстрелом
солдату нужно прицелиться, поэтому на него уходит больше всего очков, чем на
последующие. В таких случаях я почти всегда стреляю с высокой точностью
(т.е. трачу много очков на первый выстрел), а потом, особенно если мой
наемник попал в цель (это значит, что позиция не <заколдована>), я стреляю не
очень прицельно, всегда оставляя пару очков действия на то, чтобы присесть
или лечь перед тем, как передать ход. Если вы столкнулись нос к носу с врагом
и деваться больше некуда, то в такие моменты очень важно иметь при себе
автоматическое оружие - оно позволяет стрелять очередями. Если ваш наемник
ходит с обычной винтовкой или ружьем, будет не лишним дополнительно
вооружить его легким автоматом именно для таких случаев. Одна очередь из
такого автомата с близкого расстояния вполне может отправить на тот свет
средне защищенного врага. С близкого расстояния, особенно если ваш враг
сидит или стоит, очень хорошо проходят выстрелы в голову - в отличие от пары
попаданий в корпус, два удачных выстрела в голову из винтовки наверняка
завалят противника средней силы. Но нужно сказать, что в голову попасть
намного сложнее, чем в туловище, поэтому не стоит бить в голову с большого
расстояния: если вы не можете попасть в туловище, то уж в голову-то точно не
попадете. Иногда хорошие результаты приносит стрельба по ногам: противник
может грохнуться наземь и потерять несколько очков действия - это не
позволит совершить ему те действия, которые он планировал до этого момента.
Как вы уже, наверное, заметили, в вашем арсенале есть три вида
боеприпасов к огнестрельному оружию: обычные патроны, патроны со
смещенным центром тяжести (синие) и бронебойные патроны (красные). На
первых этапах игры, когда противник очень плохо защищен, синие патроны
могут делать буквально чудеса, поскольку они наносят большой урон солдатам
в легких бронежилетах или вообще без них. Когда же враг одет в тяжелую
броню, синие патроны практически бесполезны, но только с одной оговоркой:
если по противнику никто до этого не стрелял. Здесь следует обратить
внимание на очередность стрельбы ваших оперативников. Первым должен
стрелять солдат с бронебойными патронами - он пробьет бронежилет, и тот
уже больше не сможет столь верно защитить своего владельца от пуль со
смещенным центром тяжести.
Как я уже говорил, перерывы хода вашего оперативника могут очень
плохо сказаться на его здоровье, поэтому нужно во что бы то ни стало заметить
противника первым, чтобы не уступить ему инициативу. Для этого в игре
существует бесшумное передвижение, но оно больше всего подходит для
режима реального времени, поскольку на него тратится слишком много очков
действия. Кроме этого, вы можете воспользоваться прибором для ночного
видения (в темное время суток, разумеется), который существенно расширит
поле зрение бойца. Для определения скрытых перемещений вражеских солдат в
ваше распоряжение со временем поступит чувствительный микрофон с
наушниками, который в игре называется <усилителем уха>. Этот прибор
позволит вашим оперативникам слышать передвижение противника за стенкой,
над головой и под ногами, таким образом вы сможете приблизительно
вычислить местоположение врага, не входя с ним в визуальный контакт.
Снарядив таким оборудованием своих наемников, вы будете на полшага
впереди врага и сможете предвосхитить его действия и вовремя
перегруппироваться. Во время ночных операций против плохо подготовленных
солдат противника (красненьких) ваши люди будут практически неуязвимы:
наушники и приборы ночного видения позволят вам обнаружить противника
задолго до того, как он сможет вас увидеть. И очень часто во время ночных
операций достаточно просто передвигаться (разумеется, бесшумно) цепью и
отстреливать слепо тыкающихся в разные стороны королевских новобранцев.
Если вам очень тяжело дается битва в одном из секторов, попробуйте зайти
туда ночью. Поскольку дистанция обзора сильно ограничена, в перестрелку
будет вовлечено уже куда меньше солдат противника при той же численности
вашего отряда. К тому же ночью гораздо легче спрятаться: если днем ваш
наемник попадал в поле зрения двух-трех человек, а рядом было негде
укрыться, то после боя его ждал либо госпиталь, либо морг. Ночью же ситуация
другая: в той же самой обстановке ваш человек делает несколько шагов назад и
теряет противника из виду, и противник тоже теряет из виду вашего наемника.
Многие военные объекты на территории Арулько обнесены
проволочными заграждениями, перелезть через которые ваши солдаты не в
состоянии. Иногда это ставит ваших людей в очень неудобное положение,
лишая их возможности маневрировать. Разумеется, что одна граната или пакет
взрывчатки легко могут исправить это положение, но тогда на эти заборы
гранат не напасешься, но самое главное, что это сразу же привлечет внимание
противника. Гораздо проще воспользоваться кусачками: их можно найти по
дороге в одном из начальных секторов, приобрести у Бобби Рэя в разделе <б/у>
или <разное>, а также купить у торговца на свалке.
Довольно часто при входе в сектор ваш отряд поджидают двое или трое
солдат королевы и поэтому все ходы ваших наемников тратятся на стрельбу с
неподготовленной позиции. Затем, только-только вы успели занять плохонькие
огневые позиции, появляется еще пара-тройка солдат, потом еще: Не беда,
если поблизости есть несколько зданий, за которые можно быстро спрятаться,
но если местность в районе перестрелки открытая, то положение у ваших
солдат становится - хуже не придумаешь. Это самый сложный и самый
неприятный случай, какой только может случиться в бою. Поэтому нужно
обращать внимание на местность, с той стороны, откуда вы заходите в сектор.
Если обстановка вам не нравится и вы считаете, что можете попасть в западню
сразу при входе в сектор, вам лучше всего зайти с другой стороны.
Альтернативой этому может быть атака двумя командами с разных сторон:
пока одна из них будет отвлекать огонь на себя, другая свободно может занять
хорошие позиции в тылу и начать отстреливать сгрудившихся в одном месте
врагов. Первая команда, если будет слишком жарко, всегда сможет отступить за
пределы сектора и предоставить второй разбираться с противником. Если вы
все же попали в подобную ситуацию и подкрепления ждать неоткуда, ваши
люди всегда могут отступить (как все вместе, если они находятся рядом с
границей сектора, так и по отдельности). В этом случае единственное, о чем
следует беспокоиться - так это здоровье ваших солдат перед отступлением:
наемник с открытой раной может умереть по дороге. В качестве профилактики
таких тупиковых ситуаций, когда почти вся ваша команда, прячась за тремя
валунами, вынуждена отстреливаться от 5-6 солдат одновременно, хорошо
иметь при себе несколько гранат (парализующих, стандартных или с
горчичным газом) или ручной миномет. Это враз разрядит обстановку и
позволит вашим солдатам рассредоточиться за укрытиями. Вообще, хорошо
подобранная команда должна включать одного специалиста по тяжелым
вооружениям, вооруженного гранатометом и минометом, - ближе к концу игры
это становится обязательным. Окраина Медуны - столицы Арулько -
охраняется танками, подбить которые можно лишь гранатами, минами или
взрывчаткой. Лучшее средство в этом случае - миномет (два снаряда на один
танк), но танков много, а минометных снарядов мало, поэтому вам придется
воспользоваться чем-то еще. Учтите, что танк стреляет на весьма большие
расстояния, но только по целям, которые видит его стрелок. Против выстрела
из танка не спасет ни одно укрытие, поэтому лучшее спасение - поскорее
покинуть зону его видимости. Но если вам удастся подобраться к нему
вплотную, вашему солдату нужно будет опасаться только пулемета ближнего
боя, который стреляет очень неточно и наносит минимум повреждений. В этой
ситуации под танк можно заложить взрывчатку, бросить гранату или пальнуть
из гранатомета.
Еще бывают случаи, когда вражеский стрелок засел в очень удобном
месте и в отличие от своих более глупых товарищей не побежал в гущу драки
под пули ваших людей, а остался сторожить занятую позицию (за деревом, за
дверью в комнате и т.п.). Этот стрелок почти во всех случаях атаки спереди
прервет ход вашего солдата и успеет сделать пару выстрелов. Если это не
обычный регулярный солдат (их легко узнать по красным курткам), а
спецназовец (эти одеты в серые комбинезоны), то вашему наемнику грозит что-
то похуже, чем неделя в лазарете. Такого стрелка обнаруживаешь обычно
задним числом и перегружаешься, чтобы разобраться с ним без больших
потерь. Если он засел за дверью в комнате, то наиболее простым выходом будет
бросить гранату или подложить взрывчатку (если дверь металлическая). Силой
взрыва врага покалечит и бросит на землю, поэтому ни о каком перерыве с его
стороны не может быть и речи. Второй вариант - зайти с тыла и попробовать
достать его через окно: аккуратно прокрадитесь своим наемником на среднем
расстоянии от окна и попытайтесь первым инициировать схватку. Под
открытым небом установите пару наемников на предельном расстоянии (вы не
видите врага и он вас тоже, но вы всегда сможете выдвинуться вперед и сделать
один-два выстрела в том направлении), а третьим зайдите с тыла.
Передвигаться он должен ползком, производя как можно меньше шума. Если
ваш солдат <заперт> за укрытием (при движении вправо-влево и вперед враг
всегда прерывает его ход), попытайтесь уйти назад или назад и чуть в сторону, -
такое иногда срабатывает и позволяет вашему человеку первым обнаружить
противника. Третий вариант - бросить в тот район гранату со слезоточивым
или горчичным газом. Если вражеский солдат не позаботился о противогазе, он
выбежит как миленький под огонь ваших людей. В худшем случае, во время боя
в помещении, за дверью находятся сразу несколько противников, которые по
любому прервут ваших солдат, если те предпримут попытку прорваться внутрь.
Поэтому лучше и не пытаться проникнуть внутрь. Здесь целесообразнее
поменяться местами и выманить их за пределы комнаты. Сделать это просто:
подложите взрывчатку под дверь и займите сразу несколькими своими
стрелками позиции неподалеку. 90% возможность перерыва со стороны вашего
наемника дает позиция, когда он (наемник) присел или лег вплотную к стене,
где-то в 5-7 клетках от двери. Не располагайте своих людей наискосок от двери,
иначе враг сможет их заметить, еще находясь в комнате. Если вы расположите
своего солдата слишком близко к двери, получится то же самое. И перерыва,
скорее всего, не произойдет. Вам же необходимо выманить врага за дверь, где
он станет мишенью сразу для нескольких ваших солдат. Вообще, на перерыв
влияют три основных фактора: позиция прерывающего и того, кого он
прерывает (чем сложнее последнему обнаружить прерывающего, тем вероятнее
будет перерыв), характер передвижения бойца, ход которого прерывают
(бегущего прервать намного легче, ползущего или крадущегося прервать
сложнее, чем выпрямившегося во весь рост), опытность прерывающего и того,
кого прерывают (чем выше опыт бойца, тем сложнее его прервать и тем легче
ему прервать ход противника). Когда в запертой комнате сидит три-четыре
человека, а вы собираетесь их выманить наружу, то необходимо учитывать, что
все они могут выскочить за один ход, поэтому стреляйте, очень экономно
расходуя очки действия. Лучше всего стрелять по кругу: сделать каждым
наемником по одному выстрелу, чтобы оставить у них очки для следующего
перерыва, потому что в следующий раз прервать ход противника сможет, к
примеру, только один наемник и нужно, чтобы у него хватило очков хотя бы на
один выстрел. В таких ситуациях старайтесь использовать стрельбу очередями.
С точки зрения величины повреждений, очередь намного эффективнее
одиночного выстрела: во-первых, одна пуля в очереди способна нанести ущерб
в несколько раз больший, чем одиночный выстрел, а во-вторых, очередь сильно
сбивает энергию у противника, лишая его возможности нормально двигаться. В
этом плане очень хороши дробовики - пара выстрелов вполне способна свести
энергию врага чуть ли не до нуля, полностью его парализовав. При стрельбе
очередью вы не можете выбрать часть тела, куда будете стрелять (торс, голову
или ноги), как при одиночном выстреле, но вы все равно можете выбрать
уровень, куда ваш солдат будет целиться. С близкого расстояния лучше всего
целиться в самый верх - в этом случае у вас очень большие шансы попасть в
голову, а не в торс. Еще учтите, что у разного оружия очереди бывают разной
длины: например, Steyer AUG стреляет очередями по три патрона, а С7 -
очередями по пять патронов. Отсюда получается, что если первая винтовка
только ранит противника, тогда как вторая скорее всего его убьет. Обязательно
учитывайте этот факт, когда отправитесь охотиться на диких кошек-убийц или
на червей (эти противники лишены брони, поэтому лучше всего стрелять по
ним патронами со смещенным центром тяжести).
При захвате военных баз и полигонов вы будете действовать намного
эффективнее, если часть наемников будет находиться на крыше. В обычных
стычках это тоже облегчит вам жизнь, но здесь можно обойтись и без этого.
Военные базы охраняются очень хорошо и, если вы не установите контроль за
вторым этажом, то это сделает противник, и тогда вам придется туго. На крышу
большого здания никогда нельзя посылать одного оперативника (если только
вы не хотите его прикончить): враг тоже ориентируется на шум передвижения и
грохот выстрелов, поэтому как только ваш человек окажется на крыше, к нему
очень скоро заявятся гости. Желательно, чтобы к их приходу там было как
минимум два ваших наемника, которые отправили бы любопытных обратно на
первый этаж. К примеру, Альма - военный городок в западной части Арулько -
весьма лакомый кусочек для вас и ваших людей. Там расположен
тренировочный лагерь королевских войск, именно там готовятся войска
спецназа. Он очень хорошо охраняется и не зря: куча всевозможного оружия и
аксессуаров к нему, включая трофеи, ждут того, кто захватит эти сектора под
свой контроль. Здесь что ни здание - то аэродром, поэтому очень удобно
использовать второй этаж при проведении тактических маневров: хороший
обзор и подходящая огневая позиция вам обеспечены.

Хорошая команда - это хорошо, но для победы одного этого
недостаточно. Еще необходимо хорошее руководство и хорошее вооружение и
оснащение. Хотя в игре и предусмотрен компьютерный магазин, где вы
сможете заказать себе боеприпасы и различные виды вооружения, большой
пользы вы от него не получите. Все потому, что нужные винтовки и автоматы
появятся в этом магазине намного позже, чем когда они вам реально
понадобятся. Поэтому на этот магазин особенно не рассчитывайте: боеприпасы
там можно заказать, пару безделушек тоже, но не хорошее вооружение.
Хорошее вооружение обычно трофейное. Если вы регулярно сражаетесь, то с
амуницией у вас проблем никаких не будет: из каждого второго убитого вами
солдата что-нибудь полезное да вывалится. Хорошее оружие попадается
намного реже, но тоже вполне регулярно: чем дальше вы продвигаетесь вглубь
страны, тем лучше будут вооружены ваши противники, и тем больше хорошего
оружия вы сможете найти по дороге. Некоторые автоматы и винтовки,
особенно в плохом состоянии, могут заклинить при выстреле. Иногда это
можно исправить, попробовав выстрелить повторно, но в любом случае отказ
основного вооружения - очень неприятный момент, особенно в самый разгар
боя. Поэтому не помешает каждому из ваших солдат носить с собой запасное
оружие на <всякий пожарный>. Очень часто хорошее оружие и амуниция
спрятаны в сундуки, шкафы и ящики. Многие из них без ключа вам не открыть,
а ключи к ним попадаются очень редко. По этой причине очень желательно
иметь в своей команде одного механика (у меня работает Анаболик и
Маг), который бы открывал эти замки отмычкой. Если замок не открывается,
его можно попробовать отстрелить (на сундуках и деревянных дверях это
работает) или взорвать (гранатой или динамитом). Время от времени вам будут
попадаться замки с ловушками - такой замок перед открыванием следует
рассмотреть поближе и установить тип ловушки и только потом пытаться
разрядить ее и открыть замок. Хороший механик в команде очень полезен не
только тем, что он сможет вам открыть большинство замков, но также и тем,
что он сможет вам очень быстро починить практически любую вещь. Причем
снимать вещи с солдат и передавать их механику не нужно - всем наемникам
достаточно находиться в одном секторе. Естественно, что для ремонта ваш
механик должен иметь набор инструментов. Оружие и снаряжение, найденное
на месте сражения, вы можете продать в городских магазинах, либо просто
торговцам. Я, в основном, пользуюсь секторами С5 и I6. В первом секторе
находится довольно богатый перекупщик огнестрельного оружия и аксессуаров
к нему. Он расположился в задней комнате магазина, торгующего
порнографией. И чтобы добраться до него, вам придется решить небольшую
задачку: зайдите в здание чуть севернее этого и вытащите из одного ящика
кассету с порно-фильмом, потом несите эту кассету в магазин и отдайте ее
надоедливой покупательнице. Хозяин магазина скажет вам спасибо и позволит
пройти в заднее помещение. Торговец оружием предлагает очень хорошие цены
за трофейные винтовки и автоматы - по 1000-1800 за винтовку средней
испорченности. Здесь можно заработать около 10000 долларов за одну ходку.
Да, только учтите, что кошелек у торговца не резиновый, поэтому крупных
партий трофеев привозить нет смысла - у мужика закончатся деньги, и ваши
люди будут вынуждены зайти через пару дней. Второй торговец живет рядом со
свалкой металлолома и приобретает в основном всякий хлам - дешевые модели
пистолетов и винтовок, легкие бронежилеты и каски, медикаменты, амуницию
и т.д. В лучшем случае, на этом можно заработать пару тысяч. В секторе Н1
находятся две мастерских по ремонту электроники и механики. Здесь вам за
небольшую плату отремонтируют любую вещь: от обыкновенных кусачек до
сложнейшей ракетной установки с компьютерным наведением. В восточном
секторе Балайма вам попадутся два магазинчика - магазин медикаментов и
магазин инструментов. В общем, в Арулько есть где развернуться по части
торговли.
На своем пути (если вы играете с элементами научной фантастики) вам
придется встретиться с чудовищными тварями, выведенными генетиками
королевы. Эти гады живут под землей и свой первый удар нанесут по шахтам
(но перед этим вам покажут небольшую сценку, как королева Дейдрана
приказывает не давать больше корма своим животным). Как только вы
получите сигнал бедствия с одной из шахт (кстати, это сильно ударит по
вашему карману, потому что шахтеры прекратят добычу металла), тот же час
спешите выправить положение. И дело не только в том, что у вас пошатнется
репутация и вы потеряете деньги. Просто эти монстры могут вылезти наружу и
пойти крошить ваше ополчение. А против них у <зеленого> ополчения нет ни
малейшего шанса выжить. Вот почему желательно пресечь действия этих
ползучих гадов в самом зародыше. Перед экскурсией на нижние уровни шахты
(вам придется пройти около 5-6 секторов, расположенных на трех уровнях)
запаситесь автоматическим оружием и большим количеством патронов
(трофеев там не окажется, поэтому рассчитывайте только на то, что принесете с
собой). Если хотите облегчить себе жизнь, в районе к юго-востоку от Грама
найдите одинокого охотника и купите у него несколько банок с зеленым
кремом (ему же потом можно будет продать останки червяков). Оказывается,
что эти существа лишены зрения и слуха, но зато обладают очень развитым
обонянием и ориентируются по запаху. А крем - это настойка на кишках
рептионов, и если вы им намажетесь, то червяки примут вас за своего, и вы
сможете спокойненько пройти сквозь их ряды до самого последнего уровня. Но
если вы не хотите лишать себя удовольствия честно сразиться с монстрами на
их собственной территории, то кое-какая информация про них может оказаться
полезной. Твари, которых вы встретите (я имею ввиду тех здоровых), по своей
натуре очень живучи и уничтожить их намного сложнее, нежели обычного
человека. Но к большой моей (я думаю, что и вашей) радости, они невероятно
глупы и ни в какое сравнение не идут с королевскими солдатами, которые
прячутся, пытаются зайти с тыла и с боков. Эти, наоборот, прут по прямой,
пока их не остановят. Так что в какой-то степени сражаться с ними будет легче.
Тем не менее, они остаются грозным противником по нескольким причинам:
их намного сложнее убить, они очень неплохо (а главное больно) стреляют
кислотой на расстоянии, и они очень опасны в ближнем бою. Единственно, чем
их можно взять - так это численным превосходством. Легче всего это
организовать, перейдя в глубокую защиту. В каждом секторе монстров
довольно много, но вам помогает тот факт, что пещеры очень извилисты и
открытых пространств здесь кот наплакал. Поэтому, как только войдете в
нужный сектор, сразу же занимайте оборону за камнями и выступами таким
образом, чтобы дорога впереди просматривалась сразу всеми вашими
оперативниками, но самих их с большого расстояния видно не было. Обычно
нужно немного подождать, прежде чем появится первая волна тварей, а потом
они уже пойдут на грохот выстрелов (но если правда, что они глухи, то не на
грохот, а на сотрясение почвы). Если таким образом их выманить не
получается, - меняйте позицию, либо пошлите одного самого опытного
наемника (опытный наемник ориентируется лучше и скорее заметит
спрятавшегося противника), чтобы он приманил парочку в засаду. Далее все
довольно просто (эта тактика хорошо работает, если у вас в команде четверо
или больше человек): червяки, не видя ваших оперативников издали, не могут
стрелять по ним кислотой и поэтому попытаются достать их в ближнем бою.
Это значит, что они поползут к вам в засаду. Вот тут-то один из ваших и
прервет ход монстра, чтобы расстрелять его с близкого расстояния. Как я уже
упоминал, монстры очень живучи, и как следует потрепать их можно только
очередями. Это не относится к маленьким <ползункам>, которые уничтожаются
с двух прицельных выстрелов из винтовки. На одного здорового гада вам
потребуется пара очередей и еще несколько одиночных выстрелов. Когда вся
команда атакует одного червя, можно считать, что ему крышка, но часто
бывают случаи, когда они вылезают одновременно с нескольких сторон по два
или даже по три штуки за раз. В этом случае нужно очень аккуратно
распределить огонь ваших солдат, чтобы ни один из монстров не дожил до
следующего хода, иначе кое-кому из ваших может не поздоровиться. Очень
хорошую службу мне сослужил автомат Калашникова (АК-74), который стрелял
короткими очередями по три патрона и наносил очень солидный ущерб этим
каракатицам. Но максимальный эффект достигался от очереди из С7 с синими
патронами. В бою с тварями из подземелья можно свободно использовать пули
со смещенным центром тяжести, так как они (твари) не обладают такой
броней, как спецназовцы королевы. На трупах этих червяков вы найдете кое-
какие части тел - их можно будет продать торговцу (в секторе С5 напротив
магазина <интим>). К примеру, желе королевы стоит там 2500 за штуку. Жалко
только, что этот Микки - мужик небогатый: больше 10000 за раз с него не
получишь. На самом нижнем уровне шахты вас ждет сюрприз, даже двойной
сюрприз: просто несметное количество ползучих тварей и самая главная тварь
(смотрели к/ф <Чужие>?). Больше ничего не скажу, кроме того, что желательно
прихватить туда что-нибудь из тяжелого вооружения.


Полезные рецепты

В игре вы встретите кучу бесполезных (на первый взгляд) вещей:
телевизор, рентгеновская лампа, жвачка, банка из-под кока-колы и т.д. Но если
поработать немного руками, то из некоторых безделушек можно смастерить
кое-что интересное. Лучше всего это получится у механика, т.к. обычный
солдат может все поломать или у него просто ничего не выйдет.

1. Возьмите пружину и алюминиевую трубу, совместите их. Полученное
устройство можно нацепить на винтовку или автомат. В результате один
выстрел (единичный) из вашего оружия будет стоить на одно очко действия
меньше. Стоимость очереди снижается на два очка. Очень полезное
приспособление.
2. Железная труба + клейкая лента + пузырек клея в итоге превратится в
дополнение к стволу винтовки или автомата. Модифицированное оружие
будет стрелять немного дальше.
3. Если взять шнурок и пустую банку из-под кока-колы, то в результате ваш
механик сделает из этого простейший детектор движения, закрепляемый на
двери комнаты. Он усилит звуки ходьбы, доносящиеся изнутри и выдаст
передвижения противника.
4. Состав 18 + любой вид брони (бронежилет, каска:) значительно улучшает
защитные свойства материала.
5. Медные провода соедините с дисплеем, потом соберите воедино
рентгеновскую лампу, держатель и жвачку. Присоедините полученный
детектор к дисплею. В результате вы станете уникальным обладателем
самопального рентгеновского детектора движения. Эта штука работает от
батареек, которыми тоже придется обзавестись. Но батарейки довольно
быстро садятся, поэтому вам нужно будет вскоре их поменять.


ПОБОЧНЫЕ МИССИИ

	По мере того, как ваши солдаты отвоевывают город за городом у армии
королевы, у них появляются возможности беседовать с местными жителями и
получать от них задания. Иногда эти задания предлагаются вам в явной форме и
отражаются в вашем походном журнале, а иногда они имеют форму намека - в
этом случае вам остается самим догадываться, что имел ввиду персонаж.
Выполнение этих заданий повысит вашу репутацию в этом городе и в
некоторых случаях принесет ощутимый денежный доход. Тут нужно сделать
одну оговорку: некоторую информацию может получить только наемник с
высоким уровнем лидерства. Те же из ваших солдат, кто не умеет правильно
общаться с людьми, имеют очень маленькие шансы преуспеть в разговоре.

Драссен. Поговорите с пастором в церкви по поводу продовольствия для
повстанцев. После этого в подвале у Мигеля вы сможете нанять Диму - еще
одного члена сопротивления.

В окрестностях Драссена живет Небесный Всадник - это пилот вертолета, о
котором я уже говорил.

Убейте владелицу ткацкой фабрики, на которой эксплуатируют детей.

Если один из ваших наемников заметит, что в грузах, присланных от Бобби Рэя,
пропадают вещи, то в этом виноват Пабло. Пабло - работник аэропорта,
отвечающий за сохранность грузов. Угрожать ему нет смысла, просто
стрельните в него один раз, и в последующем Пабло будет с вами честен на все
100%.

Читзена. В северном секторе вас ждут два задания: вернуть золотой кубок,
который сейчас хранится в музее в городе Балайме. Выполнив это задание, вы
повысите свой авторитет во всех городах Арулько на 10%.

Второй квест - доставить туристов в аэропорт Драссена. За это вам дадут около
2000 долларов плюс два мощных (для начального этапа игры) пистолета
калибра 7.62.

Камбрия. В юго-восточном секторе живет владелец магазина, который не
решается торговать оружием, потому что восточнее города (второй сектор на
восток из северо-восточной части города) живет семейка отморозков,
скупающая весь его арсенал для своих темных делишек. Зайти туда лучше всего
ночью и перебить все это многочисленное семейство. Многие бандиты
вооружены дробовиками - будьте осторожны. Все они плохо подготовлены для
боя и не имеют брони, поэтому стрелять по ним лучше всего синими
патронами. После выполнения задания хозяин магазина обрадуется и станет
скупать у вас по хорошим ценам вооружение.

В юго-западном квадрате одна женщина расскажет вам о своем сыне, который
убежал в Сан-Мону. Верните его ей и получите десятипроцентную прибавку к
репутации в Камбрии.

Альма. Уничтожьте кошек-убийц к востоку от города.

Поговорите с сержантом на полигоне (в том здании, где ошивается генерал).
Согласитесь его пощадить и он в ответ окажет вам две любезности: раструбит
по всей Альме, какой вы хороший и добрый, а также достанет вам секретное
оружие королевы - ракетную винтовку. Из этого оружия может стрелять только
один человек, поскольку оно программируется на определенные отпечатки
пальцев. Во время боя, еще до разговора с сержантом, старайтесь не подпускать
врагов к красной кнопке, которая взрывает полкомнаты вместе с винтовкой.
Кнопка находится в командном центре. На этом можно очень хорошо сыграть,
поскольку все враги, находящиеся в комнате первым делом побегут нажимать
на кнопку, полностью игнорируя присутствие ваших солдат. А вы возьмите и
посадите своего наемника прямо рядом с этой кнопкой, чтобы он закрыл собой
доступ к ней - в итоге получится довольно веселое представление.

Поговорите с генералом в командном центре. Он расскажет вам о секретном
заводе в Орте, после эта точка появится на карте.

На шахтах в Альме прораб расскажет вам о своем брате, заключенном в тюрьму
в Тиксе. Она находится в секторе J9 к западу от Альмы. Спасите брата (кстати,
он очень хороший механик и вы сможете его нанять) и ваша репутация
повысится.

Сан-Мона. По вечерам можно сражаться за деньги на ринге. Можно за один
бой заработать несколько тысяч.

Получите доступ к Тони - торговцу оружием в магазине <Интим> (об этом я
уже упоминал).

Здесь вы повстречаете Микки - скупщика шкурок, когтей, зубов и пр.
охотничьих трофеев.

Охотник за головами в баре расскажет вам о 6 террористах, разыскиваемых
Интерполом. Он передаст вам дискету с их личными делами и мачете.
Террористы разбросаны по всему Арулько, но за их головы вам дадут неплохие
деньги. Вот для этого как раз вам и понадобится мачете: Головы террористов
принесете охотнику и он поделится с вами своим гонораром.

В том же баре, где вы встретили охотника за головами появится наш
соотечественник Игорь, который за небольшую плату согласится вбить парочку
гвоздей в гроб королевы Дейдраны. Мужик он очень полезный - его меткость
около 86, вооружен ракетной винтовкой и кроме того, Игорь является
экспертом по тяжелому вооружению.

Эстони. Здесь расположена свалка, где вы сможете приобрести и продать
всякий хлам. Обращаться к старику Джейку.

Можно совершенно нахаляву нанять себе механика - сына того старика,
который скупает у вас вещи.

Третий персонаж на свалке - старик Скиппер, который может уговорить своего
друга Джейка заправлять бесплатно ваш вертолет. После этого Небесный
Всадник переместится из аэропорта в Драссене в Эстони. Для беседы с ним
нужно вызволить из тюрьмы наркомана по имени Шенк.

Тикса. Это тюрьма, где к вам может присоединиться Динамо - брат прораба
шахты в Альме.

Здесь же за 20 долларов к вам присоединится наркоман. Этот парень хвалится,
что сможет убедить хозяина свалки в Эстони снабжать вас бензином. А в
остальном он практически бесполезен.

Грам. В этом городе есть две мастерских - электроники и обычных вещей.
Кузнец Арнольд работает регулярно и делает все вещи в срок. А лодырь Фред
может перенести ремонт на следующий день. Тем не менее, все свои вещи вы
получите назад в абсолютно исправном состоянии.

Орта. Здесь на нижних этажах расположен секретный оружейный завод. За
20000 ученый расскажет вам об этом. Хе-хе, будто по лестнице, ведущей в
подвал, непонятно, что на нижнем этаже что-то есть.

В подвале будет дверь, которую я не смог открыть ни Магом, ни Анаболиком.
Поговорите с ученым и три раза подряд угрожайте ему. Наконец ему это дело
надоест и он откроет эту дверь. За дверью вас ждет целый склад ракетных
винтовок и боеприпасов к ним.

Балайм. Как я уже говорил, здесь есть два магазина: магазин инструментов и
магазин медикаментов.
                                        
В одном из зданий живет парочка богатых людей. Угрожайте мужу и он отдаст
вам все свои деньги - 10000 долларов.



Top of page | 



Hint for Jagged Alliance 2


Following are the stats, skills, interactions, and locations of all recruitable

personalities in JA2.  The tables are split into 3 parts for AIM, MERC, and
local hires.  Some notes and equations follow.  The tables fit in an 80-col
limit and should be viewed with a fixed-pitch font.

Note:  I goofed on the training militia score for Conrad (and may be Vince).
The Repair option was grayed out, so I thought it was just a zero score, but I
found that the option is also disabled if there wasn't anything in the sector
to be fixed.  If anybody can tell me the militia score for Conrad before he
gains in any of his stats, I'd appreciate it.

Alias   HLT  AGI  DEX  STR  LDR  WIS  MRK  MEC  EXP  MED  LVL  Day  Week  2 Wk

Barry    82   72   87   80   29   91   70   44   92   20   2   700  3400  5500
Blood    84   94   87   82    6   75   78   23   31   51   3   850  5500  9000
Bull     96   59   44   98   23   64   72   25   17   10   2   400  2700  4500
Buns     79   78   87   59   24   93   86    8    4   48   2   725  4700  8500
Buzz     71   84   47   68   13   90   96    5   19    0   4  2200 12000 18000
Cliff    82   60   53   64   33   87   84    4   31   84   4  1600 10000 16000
Danny    99   99   79   73   10   91   61   12    0   88   3  1300  8000 14000
Dr. Q    88   92   81   73   26   91   60   19   20   87   3  1500  7500 13000
Fidel    88   83   64   83    1   71   85    6   97    3   3  2000  9500 16000
Fox      77   85  100   55   21   76   69   15    8   70   2   625  4000  7000
Grizzly  94   69   50   95   16   72   79   24   37    8   2   525  3500  6000
Grunty   82   79   76   71   21   72   78   44   28   22   3   550  3600  6400
Gus      75   65   84   82   83   94   97   80   76   68   8  6000 37000 70000
Hitman   75   77   40   69   52   74   88   11   39    3   4  1000  6000 11000
Ice      90   88   87   84   23   78   86   42    3    7   3  1500  9000 15000
Igor     91   89   75   82    4   84   77   36   19   17   2   500  3200  5500
Ivan     94   90   95   87   35   83   92   14   55   15   4  2950 20000 38000
Len      89   80   88   77   61   83   83   54   47   35   7  2400 15000 28000
Lynx     81   79   86   77   39   71   99   29   50   34   4  2850 18500 35000
Magic    95   99   98   92   16   80   94   91   27   24   5  5500 35000 65000
Malice   83   81   97   89   13   55   83   14   16   12   3  1200  6000 10000
MD       72   62   78   76    4   94   66    7    0   80   1   500  3000  5000
Meltdown 78   74   84   76   24   82   83   22   40    3   3   800  4900  9000
Nails    72   60   88   90   24   79   84   63   78   11   4  1800 10000 16000
Raider   80   71   78   80   87   76   88   12   20   11   4  2000 12000 20000
Raven    85   76   92   68   19   77   94    5    5   17   2  1800 11000 19000
Reaper   81   92   92   79   37   81   97   37   47    2   6  4000 25000 48000
Red      68   66   81   69   21   79   78   33   99    5   4   900  5900 10000
Scope    87   89   76   64   39   81   99    4   21   17   5  2900 19000 35000
Scully   90   90   96   85   70   93   92   61   66   36   5  4800 30000 63000
Shadow   95   96   83   88   35   77   92   12   22   30   5  3100 20500 39000
Sidney   80   70   91   76   27   78   92    2   15   44   5  2000 12500 22000
Spider   81   56   76   68   16   90   70    0    0   94   1   800  5100  8500
Static   79   66   95   59   15   60   86   99   28   17   4  2500 15000 25000
Stephen  97   71   78   80   59   94   82   15   66   15   5  1500 10000 17000
Steroid  99   56   48   97    9   62   89   76   13   22   1   950  5000  8000
Thor     96   83   84   89   61   97   74   35   11   70   3  1750 10000 15000
Trevor   95   77   98   79   27   97   81   99   88    7   2  2800 18000 32200
Vicki    79   85   72   72   33   85   84   94   28   18   4  2200 14500 26000
Wolf     90   83   86   85   22   76   79   65   40   48   3  1400  8000 14000
                                        
Alias   HLT  AGI  DEX  STR  LDR  WIS  MRK  MEC  EXP  MED  LVL  Day  Week  2 Wk

Biff     73   74   71   41   13   58   57    0    4   24   2   200     0     0
Bubba    86   54   68   98    5   29   77   59   61    0   4   600     0     0
Cougar   88   83   79   87   32   75   93   59   46   35   5  2000     0     0
Flo      58   37   64   45    1   82   38    7    2   19   1   100     0     0
Gasket   72   61   89   68    3   49   44   82    8    0   1   200     0     0
Gumpy    67   45   67   70   11   94   44    0   57    9   1   150     0     0
Haywire  65   59   76   71    1   58   48    8   31    2   1   150     0     0
Larry    69   87   79   67   19   70   70   16   92   70   3   700     0     0
Larry 2  69   72   54   35    4   58   50    7   82   49   1   700     0     0
Numb     84   72   61   78   10   70   88    9   15   32   3   900     0     0
Razor    73   88   91   86    4   53   50    8   11   12   2   150     0     0

Alias   HLT  AGI  DEX  STR  LDR  WIS  MRK  MEC  EXP  MED  LVL  Day  Week  2 Wk

Carlos   79   91   61   68   38   71   67   34   20   11   4     0     0     0
Conrad   76   69   84   81   51   88   95   22   68   49   5  3300     0     0
Dimitri  75   73   51   71   21   56   77   71   12   17   1     0     0     0
Dynamo   76   57   67   55    8   78   68   67    9   21   1    50     0     0
Hamous   68   68   66   69    5   35   78   19    0    0   2   250     0     0
Iggy     88   81   79   85   15   71   87   42   21   33   5  1950     0     0
Ira      76   72   91   55   14   83   55    8    2   40   2     0     0     0
Maddog   91   91   92   78    8   56   66   68   18    7   1     0     0     0
Miguel   88   73   76   83   98   80   85   22   31   13   6     0     0     0
Robot    95   NA   NA   NA   NA   NA   NA   NA   NA   NA  NA     0     0     0
Shank    73   36   43   31    7   80   45   11    9   17   1    20     0     0
Vince    94   49   92   69   33   94   35   13    3   94   2   500     0     0


Alias   Heal  Fix Train  Skills                       Hates       Likes

Barry     8    7    56   Electronics, Lockpicking
Blood    20    3    44   Martial Arts, Throwing       Cliff
Bull      2    2    43   Hand-to-Hand (Expert)
Buns     20    1    88   Teaching (Expert)            Fox, Reaper
Buzz      0    0    57   Auto Weapons, Heavy Weapons  Lynx
Cliff    29    0    64   None
Danny    36    1    52   Ambidextrous                 Steroid
Dr. Q    36    2    59   Martial Arts, Night Ops
Fidel     1    0    41   Hand-to-Hand
Fox      28    2    61   Ambidextrous, Teaching       Steroid     Wolf, Grizzly

Grizzly   2    2    43   Hand-to-Hand, Heavy Weapons  Dr. Q       Bull
Grunty    8    6    49   Heavy Weapons, Night Ops
Gus      35   15   103   Heavy Weapons (Expert)
Hitman    1    0    86   Throwing, Teaching           Biff
Ice       3    7    68   Auto Weapons, Teaching
Igor      6    4    43   Stealthy
Ivan      7    2    63   Auto Weapons, Heavy Weapons
Len      17   10   111   Auto Weapons, Teaching
Lynx     13    4    60   Electronics, Night Ops       Buzz
Magic    11   18    58   Lockpicking, Stealthy        Buns
Malice    4    2    39   Hand-to-Hand, Knifing
MD       30    0    56   Knifing, Teaching
Meltdown  1    3    54   Ambidextrous, Heavy Weapons  Biff, Flo
Nails     5   11    57   Lockpicking
Raider    4    1   130   Teaching (Expert)
Raven     7    0    46   Auto Weapons, Night Ops
Reaper    1    7    71   To-Hit Bonus on Roof, Stealthy
Red       2    5    73   Electronics, Teaching        Buns
Scope     7    0    88   Night Ops, Teaching
Scully   18   12    85   Knifing (Expert)
Shadow   13    2    65   Camouflage, Stealthy
Sidney   19    0    62   Throwing (Expert)
Spider   34    0    46   Night Ops, Stealthy          Buns        Raven
Static    7   18    46   Electronics, Night Ops       Larry
Stephen   7    2   106   Night Ops, Teaching
Steroid   5    6    32   Electronics, Lockpicking     Igor, Ivan
Thor     30    5    75   Hand-to-Hand, Stealthy
Trevor    3   17    58   Electronics, Lockpicking     Fidel
Vicki     7   13    63   Ambidextrous, Throwing
Wolf     19   10    67   Night Ops, Teaching

Alias   Heal  Fix Train  Skills                       Hates       Likes

Biff      7    0    47   Teaching
Bubba     0    8    30   Hand-to-Hand
Cougar   14    9    63   Auto Weapons, Stealthy
Flo       6    0    48   Teaching
Gasket    0   12    25   Lockpicking                  Igor, Ivan
Gumpy     3    0    46   Electronics
Haywire   1    1    28   Auto Weapons, Knifing        Biff
Larry    25    2    48   Lockpicking, Stealthy
Larry 2  12    0    29   None
Numb     10    1    44   Martial Arts, Night Ops
Razor     4    1    31   Knifing (Expert)             Biff, Flo

Alias   Heal  Fix Train  Skills                       Hates       Likes

Carlos    4    4    66   Stealthy, Throwing
Conrad   22   ??   106   Auto Weapons, Teaching
Dimitri   4    6    38   Throwing (Expert)
Dynamo    7    7    42   Lockpicking (Expert)
Hamous    0    2    26   Stealthy
Iggy     13    6    60   Heavy Weapons (Expert)
Ira      16    1    80   Teaching (Expert)
Maddog    2   10    33   Lockpicking (Expert)
Miguel    5    3   105   Knifing, Night Ops           Iggy
Robot     0    0     0   None
Shank     5    0    43   Throwing (Expert)
Vince    40    0    82   Ambidextrous, Teaching


Notes:

1)  Larry 2 is Larry when in drunken state.

2)  The robot is only active when a merc uses its remote control, which
    excludes the use of night goggles or an ear extender.

3)  For AIM mercs, if A hates B and both are in same sector, then A
    won't extend contract; if A hates B but likes C and all are in same
    sector, then A will extend contract.  AIM mercs will always honor
    the full length of the contract.  For MERC mercs, if A hates B and
    both are in same sector, then A will quit.

    Exceptions:  Static will not sign even if Larry is in different
    sector; Dynamo hates Bubba but won't quit even if in same sector.

4)  The equation for Training Militia is

       (LDR + WIS + (LVL * 10)) / 2.5, rounded to nearest integer

    for Teaching, add 30% (times 1.3) before rounding, for Teaching
    Expert, add 60% (times 1.6) before rounding.

    This equation applies to all but local hires, all of whom have
    a non-determinate bonus to their Training Militia score.

5)  The approximate equation for Healing is

       (DEX + WIS + (LVL* 10)) * MED / 491, rounded to nearest integer


Local Hires:

Carlos:  Omerta underground (A10).  Available after 5 cities captured
   (Omerta & San Mona don't count).

Conrad:  Alma (H13).  Talk sequence = direct, recruit.

Dimitri:  Omerta underground (A10).  Available after "deliver food"
   quest.  Forgetful like Gasket.

Dynamo:  Tixa prison (J9).  Talk sequence = friendly until he quits,
   then recruit.  Is subject of rescue quest from head miner in Alma.

Hamous:  Random road square, generally between Drassen & Cambria, or San
   Mona & Cambria.  Has Ice Cream Truck (Hamous can be dismissed after
   getting the truck).  Only shows up once.

Iggy:  San Mona bar, above Shady Lady (C5).  Has rocket rifle.

Ira:  Omerta underground (A10).

Maddog:  Estoni (I6).  Psycho.  Has CAWS shotgun.

Miguel:  Omerta underground (A10).  Available after 5 cities captured.

Robot:  With AWOL scientist, in a secret partition of a barn (random
   location).  Must press switch in adjacent house to access partition.
   Must get rifle & video camera (vidcam from Balime electronic store or
   tool store) to obtain robot.  May be effective against bugs which
   can't smell it.

Shank:  Tixa dungeon (J9).  Enable gas supply if brought to Estoni and
   talk to Jake.  Not good for anything except as a trainer.

Vince:  Cambria Hospital (F8).  Available after "find Joey" quest.
   Hospital treatment thereafter can be free.


Vehicles:

Helicopter:  Drassen Airport (B13).  Available after "find chopper
   pilot" quest.  Costs $100 per safe sector entered or $1000 per
   dangerous (in enemy SAM range) sector entered.  Will not enter
   enemy-occupied sector.  Chopper will later transfer to Estoni (I6)
   after the "escort Shank" quest and gas supply is enabled.

Ice Cream Truck:  See Hamous above.

Hummer:  L10.  Buy it from the guy there for $10,000.



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Hint #2 for Jagged Alliance 2


This is to give you tips on how to build a character for Jagged Alliance 2.

HEALTH: You should never bring health above 65 or 70. You can go
through a lot of the game without taking damage. The extra points
can be used elsewhere.

AGILITY: Crank this baby up not below 70. You don't want your MERC
as slow as Turtle from JA1. You may think it doesn't makes a difference,
But it does.

DEXTERITY: Bring this to about 65 it seems to help with marksmanship
since it deals with precise movements.

STRENGTH: Not something you want below 50. You don't want to make
your merc as weak as your little sister.

WISDOM: I would put this at 60 or more. You'll merc will learn faster
from experience, practice, and training.
                                        
LEADERSHIP: I suggest you keep this above 40. Just in case you need
to train militia using your merc.

MEDICAL: Put this at 35 just in case. You never know when you might
need first aid in an emergency. NEVER put it a 0.

EXPLOSIVES: I never put this at 0. But the choice is yours. You're
probably going to want to hire a merc for this.

MECHANICAL: I put this at 35, but again, it's all up to you for this
one.

MARKSMANSHIP: I always put this at 85Ёfor obvious reasons.

If you put zero on anything, you can't do anything or even train
to do it.

Don't answer the questions where your guy is psycho, he will go crazy
in a fight and waste all of his ammo. The rest is up to you!

-Maniac
Mortyr5@aol.com

Anyone who wishes to post this guide may do so. I would just like
credit for making it. Thank you.



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Hint #3 for Jagged Alliance 2


Hint: Your first priority is to establish a financial base--seize the first
mine at Drassen as soon as possible. To this end, it is worth your money to
blow $10,000 to $15,000 on a top-of-the-line mercenary on a one-day contract.
Choose someone with a long-range rifle and excellent marksmanship. Remember,
you get to keep his equipment at the end of the day.

Hint: Don't forget--to get a mine to produce money for you, you must find the
mine foreman and make him happy. Seizing the town the mine is in is not
enough.
                                        
Hint: Do not seek out combat with government patrols until you have stocked up
on long-range weapons. Also, any group of more than four or five enemy
soldiers will split up and flank your position, so prepare your own ambush.



Top of page | 



Solution for Jagged Alliance 2


[полное прохождение]

"Не знаю, но JA2 это игра на любителя. Игра более чем сложная, но тем не менее
невероятно интересная. Она будет жить вечно, как до сих пор жив первый X-Com,
Doom, второй WarCraft... Ее ждали четыре года, иногда забывали, теряли в
дороге, задерживали, тянули со сроком... У нее остались фанаты от первой части,
пришли новые. На конференциях ведутся баталии между фанатами JA2 и X-Com. На
это можно сказать только одно: X-Com'ов будет еще десять, а Jagged Alliance 2
он один, он последний, он будет жить с нами вечно... И этим все сказано."

Ой, хватит, тут не обзор в конце концов, а полноценное прохождение, поэтому
приступим к игре... Вообще, о сюжете игры не слышали только самые отъявленные
лентяи, но на всякий пожарный расскажу снова:

Не за тридевять земель есть такая тухлая страна Арулько, в которой тем не менее
полно полезных ископаемых. Жил народ там припеваючи, пока не взбрело тогдашнему
принцу Энрико Чивалдори жениться на хитрой и жестокой женщине Дейдране.
Чертовка быстро смекнула, что тут пахнет большими долларами и, отравив тестя,
выгнала добродушного муженька из страны и сама начала править. За 11 лет
правления она разорила страну, посеяв ужасный хаос. Вы - обычный мафиозо,
который встречает в Праге своего "клиента" - того самого Энрико. Он поручает
вам с отрядом наемников свергнуть ненавистную женушку. На все, про все он вам
вручает смешную сумму - 25000 долларов, которых на газировку не хватит, не то
что на революцию... Ладно, вы открываете свой ноутбук и...

Виртуальный компьютер

...попадаем на экран операционки Sir-OS. Отсюда вы сможете выписывать по
интернету оружие, наемников и прочий хлам. Для начала проверьте почту.
Зазывание наемников это отдельная песня. Причем лебединая. Способов только
четыре - нанять суперпрофесионалов из A.I.M. за крупный деньги, можно сгенерить
свой прообраз в I.M.P. (об этом см. ниже) или нанять детей из M.E.R.C и
перетягивать на свою сторону жителей Арулько. Что тут сказать? Идеальный состав
отряда - шесть человек из A.I.M. и I.M.P., шесть человек из M.E.R.C. и шесть
мирных жителей. "Мерки" пригодны только для тренировки ополчения, а вот ребят
A.I.M. можно будет бросать с отличным оружием прямо в бой.

.Итак, для начала вы можете потратить три тысячи долларов, чтобы сгенерить свой
прообраз. В самом первом письме, которое вам пришлют будет код доступа к базе
данных I.M.P. - xep624. Это если вы играете в первый раз. Для начала вам нужно
будет ответить на несколько прикольных вопросов, которые формируют характер и
навыки, которые можно проследить в этой таблице (желтый цвет - навыки, зеленый
и красный – характер, главное – не станьте шизиком!):

+--------+----------------+--------------+---------------+----------------+------------+-------------+
|        | 1              | 2            | 3             | 4              | 5   
      | 6           |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 1      | Восточные      | Одиночка     | Совместная    | Отмычки        |
Метание    | Оптимизм    |
|        | единоборства   |              | работа        |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 2      | Обучение       | Скрытность   | Шизофрения    | Дружелюбие     |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 3      | Отмычки        | Заносчивость | Скрытность    | Нормальный     |     
      |             |
|        |                |              |               | характер       |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 4      | Автоматическое | Дружелюбие   | Нормальный    | Недружелюбие   |
Одиночка   |             |
|        | оружие         |              | характер      |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 5      | Трусость       |              |               |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 6      | Трусость       | Ночные       |               |                |     
      |             |
|        |                | операции     |               |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 7      | Электроника    | Ножи         | Ночные        |                |     
      |             |
|        |                |              | операции      |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 8      | Проворность    |              | Оптимизм      | Шизофрения     |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 9      |                | Пессимизм    | Пессимизм     |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 10     |                | Пессимизм    | Недружелюбие  |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 11     |                | Обучение     | Агрессивность | Нормальный     |     
      |             |
|        |                |              |               | характер       |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 12     | Восточные      | Ножи         |               | Автоматическое |
Совместная | Электроника |
|        | единоборства   |              |               | оружие         |
работа     |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 13     |                | Нормальный   | Нормальный    |                |     
      |             |
|        |                | характер     | характер      |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 14     |                | Нормальный   |               |                |     
      |             |
|        |                | характер     |               |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
| 15     | Метание        | Проворность  | Заносчивость  |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
|        |                |              |               |                |     
      |             |
+--------+----------------+--------------+---------------+----------------+------------+-------------+
После этого надо будет выставить свои навыки. Ну, что сказать... Взрывничество
и механику можете вообще выбрасывать, специалистов по этим делам в A.I.M. пруд
пруди. А вот меткость и медицину надо поставить по максимуму. Остальное по
желанию, повышайте ловкость, подвижность и здоровье. После этого надо выбрать
портрет и голос. В экипировке получите флягу, MP5k и патроны. Все, через пару
дней пришлют общий результат. (Кстати, если вы играете не впервые, то можете
набрать секретный пароль 90210 (Беверли-Хиллз) и получите того же «себя», что и
при игре в прошлый раз!).

Теперь надо набрать головорезов из A.I.M. Поначалу нанимать стоит недорогих, но
мощных ребят, таких как Бык, Гризли, Хряп, Барри, Игорь (обязательно! особенно
в связке с его дядей Иваном), ЭмДи, Сдоба, Лиска... Ближе к концу игры следует
нанять Рысь, Ивана, Тень, Скалли и Гаса. Помните, что некоторые наемники могут
испытывать чувства. Например, Стефан ненавидит Статика и Гвоздя, хотя
последнему на это наплевать. Наемник может даже отказаться работать с вами.
Причем, не всегда бывает взаимность, то есть вы можете нанять сначала Стефана,
а потом Гвоздя и никто не уйдет, только отряд будет морально разлагаться под
бормотанием Стефана. Привести примерную таблицу неимоверно сложно (хотя по
инету и журналам бродит огромное количество различных таблиц), потому что
существуют отношения между персонажами, которые сложно все сосчитать (пример:
Гас очень расстроится если погибнет Лен, а Скалли будет убиваться по Сиднею,
что может в общем подорвать дух вашего отряда).

Набрали команду головорезов? Тогда в путь! Только сначала немного тактических
советов.

Тактика движений

Передвигаться в игре можно разными способами, например, пешком, на джипе, на
фургоне мороженщика или на вертолете. Пешком- это пошло и банально. Минусов
куча. Наемники быстро выдыхаются и медленно движутся (один сектор проходят за
два часа). Лучший вариант - вертолет. Плюсов полно (очень быстро движется), но
есть много отрицательных сторон (влезает только шесть человек, слишком дорогой,
можно сбить, не высаживается в секторах с врагами, нужно постоянно отправлять
обратно на базу, заботиться об ПВО, при низкой лояльности вообще не взлетает).
Машины тоже не лучше, поэтому идеального транспорта не существует.

Фургончик найти сложно, но можно. На нем разъезжает старина Гамус. В основном,
попадается на дорогах. Чтобы получить, нужно нанять самого Гамуса наемником с
высоким показателем лидерства. Хозяйке на заметку: Гамуса можно выгнать, можно
убить, а фургон останется у вас... Просекли?

Джип "Хаммер" продается за 10000 USD на бензоколонке в L10. Гораздо прочнее
фургона. Можно на халяву заправлять в секторе L10.

Вертолет доставит много хлопот. Во-первых, надо найти и привести в аэропорт
пилота, который ошивается на болтах. Во-вторых, надо освободить базы ПВО. Но в
любом случае, игра стоит свеч.

Для наземной техники нужен бензин. Его можно раздобыть следующими способами:

·                                     Иногда можно отыскать канистры в городах
Драссене и Альме

·                                     Джип можно заправлять в секторе L10, но
все-таки бензиновый кризис здесь ощущается

·                                     Отвести Шенка в Эстони

“It’s oh so quiet…”

Теперь о ней, о главной. О тактике. Начнем с боя. Есть одна схема, которая
выигрывает почти всегда. Все солдаты мажутся камуфляжем и ползком-ползком
продвигаются к месту ситуации, когда вы и противник оба двигаетесь ползком. В
таких случаях вероятность попадания равна 90%, что не есть хорошо для вас.
Всегда стреляйте предполагаемого расположения врага. Замечаете враг -
вприсядку, прицельный выстрел в живот, снова ложитесь. Постарайтесь избежать с
расчетом на то, что надо оставить пару AP на смену положения.

Стрельба очередями редка когда вам понадобится. Если только в ближнем бою... Но
в этом случае два-три выстрела в голову или удар ножом будут гораздо
эффективнее. К тому же, патроны расходуются со страшной силой.

Нет смысла таскать всю бригаду из восемнадцати человек по секторам. Реально, вы
будете использовать лишь двоих-троих самых крутых. Вот пускай они и воюют, а
остальные отсиживаются в городах! Защита городов без ополчения будет
максимально сложной, поэтому их надо защитить. Для этого вполне подходят дети
из M.E.R.C. За работу им много не надо, в бою они просто сопливые недомерки,
выносящиеся с одного выстрела. То бишь даже на получение крупной страховки они
не годятся – медицинского депозита-то у них нема...

Старайтесь проводить операции ночью. Это позволяет без особых трудностей
уложить первых пятерых охранников. Потом, правда, остальные поднимут тревогу
(нет, это прямо «Commandos» какие-то!). Для подобных операций требуется
камуфляж, лазерные указки, глушители и очки ночного видения. Это не все, чтобы
полностью прокрутить такую операцию, потребуются наемники с навыками «ночные
операции». Также, они должны уметь очень ТИХО и НЕЗАМЕТНО передвигаться. В
качестве таких ребят можно вполне порекомендовать и без того великолепных Тень
и Рысь. С такой экипировкой и наемниками вы гарантировано устроите противнику
инфаркт, подобравшись со стороны, им не контролируемой, прицелившись и...
«прощай, Мария, прощай, Хуана...» J.

А вообще – экспериментируйте! Выигрышных тактик – море, которое может загустеть
без ваших собственных решений. JA2 – игра гениальная своей непредсказуемостью,
поэтому всегда изобретайте что-то свое!

Думаю, вам уже не терпится поскорее расправиться со злосчастной Дейдраной...
Эй, погодите, куда вы убежали?! Ну-ка, вернитесь – я буду давать вам советы по
сборке полезных предметов, а потом будет полное прохождение миссий... Итак...

Очумелые ручки

Некоторые вещи в игре можно комбинировать. Подобных комбинаций немного, но по
своей сути все они почти всегда бесполезны. Вещи же, которые реально
пригодятся, авторы как назло в игру не встроили. Ну не захотели и все! Хоть
стреляйся. (Но внимание: вы можете скачать из интернета с сайта
http://www.ja.spb.ru/ один самодельный патч, который позволит ввести в игру
огнемет). Вот список комбинаций:

· Алюминиевая трубка (встречается везде) + пружина (можно найти в Эстони, очень
редкий предмет) = возвратный болт (при установке на оружие уменьшает на 2 AP
затраты на выстрел)

· Трубка + скотч + клей = непонятная насадка на ствол (увеличивает дальность
выстрела)

· Шнур + банка = простейшая сигнализация на дверь (кому она нужна?)

· Дисплей от игры (скорее всего, где-то в Балайме) + проволока = дисплей (зачем
нужен – см. ниже); Рентгеновская трубка (попадается везде и часто, но скорее
всего валяется в камбрийском госпитале) + жвачка (где угодно, особенно в
Сан-Моне) + джойстик (где-то в Балайме) = рентген; Дисплей + рентген =
рентгеновский детектор; рентгеновский детектор + батарейки (можно купить в
магазине электроники в Балайме) = работающий рентгеновский детектор J. Уф-ф-ф…
Такие труды будут вознаграждены – эта ерундовина показывает всех противников на
карте!

· Бензин + банка + футболка = огнемет (Внимание: только в пропатченной версии!)

Ну вроде все... Можно теперь проходить игру вдоль и поперек... Хотя нет
(нет-нет, я больше не буду вас задерживать, спрячьте свой шотган!), не забудьте
заглянуть на http://www.ja.spb.ru/ - там содержится уйма интересной и полезной
информации!

Полное (ну, или не очень) прохождение

Омерта

Здесь будет приятная разминка, врагов пять человек и представляют они из себя
чайников а-ля M.E.R.C. Надеюсь, справитесь. После боя найдите в городе
маленького мальчика. Он перепугается и отведет прямиком к мамане. Наемником, у
которого в инвентории есть письмо от Энрико, поговорите с Фатимой, покажите
письмо. Она нам поверит и отведет в следующий сектор, к партизанам. Мигель в
вас признает своего, но попросит вас найти в Драссене отца Падре, который их
всех кормит. Сказано - сделано. Перед походом можете завербовать Иру. Из нее
боец как из сосны огурец, но после определенной тренировки будет отличным
врачом. И еще, обыщите развалины, можно найти много интересного.

(в чистом поле)

Где-то не доходя до Драссена вас атакует слабенький отряд противников. Проблем
возникнуть не должно.

Драссен
(аэропорт)
                                        
Детский сад. Аккуратно пробирайтесь по роще внизу и отстреливайте врагов
издалека. Перед тренировкой ополчения можете пристукнуть Пабло. Он все заказы
разворует, если оставить. Хотя, нет, оставьте его живым, но при обнаружении
пропажи поговорите с ним и аккуратно стукните по морде. Пикассо наложит в
штаны, вернет нахапанное, еще своего добавит. В мастерской вам расскажут о
пилоте вертолета и о женщине, заставляющей маленьких детей батрачить на нее. ОК!

(городские сектора)

Эксплуататорша засела на фабрике со стальными дверями. Давить! Можете вежливо
попросить ее одуматься или просто пристрелить. Будет знать как над детьми
издеваться... Если убьете, то из нее выпадет ключик, которым можно открыть
шкафчик. В шкафчики могут быть деньги, гранаты или MP5k. Лояльность подскочит
моментально.

В баре или в церкви вы найдете отца Падре. После разговора он согласится
отвезти еду в Омерту. Если напоить его купленным в баре вином, то он расскажет
много интересного.

Для того, чтобы шахта работала на вас, поговорите с начальником. Тренируйте
ополчение. Когда в секторах будет достойная защита, только тогда можете
отправляться на поиски пилота...

(в чистом поле, где-то на болотах)

Пилот рандомно появляется вместе со своей избушкой где-то в районе одного
сектора от Драссена, чаще всего - на болотах. Когда его отыщете (при
путешествии компьютер скажет, что заметил кого-то), то дружески поговорите с
ним наемником с самыми высокими показателями мудрости и лидерства. Он должен к
вам присоединиться. Сразу же сопроводите его в аэропорт Драссена. Причем,
доведите его вплотную к вертолету, а то потеряется. Но на этом приключения с
вертолетом не заканчиваются, надо захватить как минимум одну базу ПВО. Начнем с
северо-восточной. Только не забудьте ножницы для проволоки.

Северо-восточная ПВО

Не так уж и сложно. Заходите с северо-востока. Закамуфлируйтесь и полозком
подбирайтесь к КПП. Перестреляйте пару ребятишек, проделайте дыру в проволоке,
залезайте на КПП и да будет свет! После успешного нападения, Небесный Всадник
скажет, что летать можно и что есть еще пара ПВО на юге и северо-западе.
Тренируйте ополчение и идите в атаку.

Южная и Северо-западная ПВО

Та же тактика, что и в Северно-восточной ПВО. После освобождения можете летать
над большей частью территории Арулько. Натренируйте ополчение и вперед - на
штурм Читзены.

Читзена
(сектор A2)

Заходите с востока и желательно ночью. Двигайтесь ползком вдоль невысокого
каменного заборчика и пользуйте тактику "привстал-прицельный в пузо-залег".
После высвобождения сектора поговорите с Янни. Он расскажет о чашке, которую
Дейдрана украла из города. Ай-ай.

(сектор B2)

После дружеской встречи с врагами начинайте тренировку ополчения и найдите
туристов Джона и Мари. Бедняги, угораздило как... Отконвоируйте их в аэропорт и
получите 2000 долларов и обещание того, что при высадке они вышлют вам
"супер-пупер-мощное" оружие (пара пистолетов). Поговорите с хозяином шахты и
деньги потекут к вам рекой. Тренируйте ополчение.

Сан-Мона

Интересного ноль, зато много квестов. Поковыряйтесь в домах, авось найдете
несколько безделушек. В кожаном магазине работает Анджело, который расскажет,
что его подругу завербовали в Shady Lady. Не покупайте у него ничего, а смело
идите в Shady Lady. Кстати, недалеко ошивается мальчик Джои, о нем см. ниже.
Давайте женщине 300 $, аккуратно заберите ключики из зала. Пройдите к Марии и
выходите очень ТИХО через черный ход... Усе, можете бежать к Анджело. Тот
обрадуется, отдаст вам документы, расскажет о кладе Босса и убежит. Это не все,
идите к татуировщику и разживетесь 10600 буказоидами.

В баре, на ринге в 16:00 начинаются бои. На этом можно хорошо сыграть. Ставки
от 1000 до 5000 долларов. Пройти надо три раунда. Рекомендуется выпускать на
ринг хорошо выспавшихся бойцов, владеющих восточными единоборствами (на крайний
случай, просто силачей или пушечное мясо из M.E.R.C.). Не забудьте дать им
флягу! На шум придет главный кингпин мафии Арулько - Клаус. Можете его убить,
бросив под ноги гранату с ядовитым газом, а можете проследовать за ним. После
боев он отведет вас к нему домой и даст задание - раздобыть ему золотую чашу
(помните Янни из Читзены? вот-вот!) за хорошее вознаграждение. Кхм...
Соглашайтесь, хотя это самое вознаграждение вы получите и без чашки...

На нижнем ярусе заброшенной шахты можно найти 30000 $, но брать я их советую
или когда нужда совсем задушит или если пришибете кингпина... Иначе не
сдобровать.

Камбрия

Золотая жила, а не город. И госпиталь, и база ПВО, и золотая шахта! Голыми
руками его не возьмешь, укреплен он отлично. Лучше всего брать с северо-запада.
Рекомендую брать постепенно, смакуя подробности и тренируя ополчение, но это
дело вкуса. Ходите осторожно, то тут, то там попадаются взрывоопасные гранаты!
В госпитале можно лечить своих ребят, но я обычно обхожусь. Лучше взять на
складе побольше аптечек ("дайте мне таблеток от жадности, да побольше,
побольше!") и раздать их своим медикам и ребятам с хоть каким-нибудь знанием
медицины, отличным от ноля. Недалеко найдете бедную мамашу, которая горюет о
своем безвременно ушедшем (в Сан-Мону) сыне Джои. Успокойте ее, пообещайте
найти. В секторе G9 вам пожалуются на фермеров, проживающих в секторе G10 .
Сказано - сделано. Аграриев лучше всего мочить с крыши по одному. В сарае
найдете дробовики и лазерные указки. Неплохая добыча!

Балайма

Защищен город прилично, что понятно - это резиденция одного из помощников
Дейдраны. На крыши забираться нельзя... Облом. Когда произведете зачистку, то
нужно будет выкрасть из музея чашу (отдать ее Янни или кингпину дело ваше, но
об этом см. ниже). Делается это так: аккуратно заведите сторожа музея за
перегородку и разговорите его. Пока он охает, надо отключить сигнализацию
кнопкой в задней комнате для охраны, схватить кубок и выпрыгнуть из-за оградки.
Теперь сломя голову бегите из музея и никогда не возвращайтесь.

Тут недалеко есть магазин электроники (в котором можно купить камеру, батарейки
и все такое) и аптека. В домах можно найти злачные предметы, а в одном сундуке
- 10000 зеленых президентов.

Первое время в Балайме лояльность будет ниже 20%. Чтобы быстро ее повысить,
найдите банду, шляющуюся вокруг города и раздавите их! В результате сможем
защитить город.

(сектор L10)

Здесь вы найдете бензоколонку, где можно купить джип "Хаммер" за 10000
долларов. Есть тут маленький баг, который не работает в некоторых версиях игры.
Оформляйте покупку, хозяин джипа попросит вас денек подождать. Теперь зайдите
за здание бензоколонки. Скорее всего там будет джип. Садитесь в него и уходите
на нем в другой сектор. Через день оставьте джип в другом секторе и
возвращайтесь на бензоколонку. Еще один джип! Он ваш! Интересно, но в меню
карты будет показываться только один джип. То есть, если вы приобрели еще и
фургончик мороженщика, то сможете кататься по стране даже при максимальном
размере команды! Но помните, что этот баг может и не сработать.

Все, теперь натренируйте в Балайме охрану и отнесите чашу старичку Янни. В этом
случае в Читзене лояльность повисится до 100%, а в других городах подскочит на
10%. Можно отнести чашу кингпину из Сан-Моне, но толку от этого ноль.

Эстони
(сектор I6)

Город-свалка. Скорее всего противников вы здесь не встретите, зато NPC тут аж
три штуки. Найдите старика-бомжа. За какую-нибудь безделушку (журнал, например)
он вам презентует карточку от склада ракетниц в Орте. Да за такое ему ноги
целовать надо, потому что на этом мы экономим аж 20000 $ (!!!). Далее,
поговорите с хозяином свалки. Он расскажет о том, что в городе-тюрьме Тиксе (на
карте появится после разговора) содержатся крутые ребята Шенк и Динамо. Просит
высвободить. Сказано - сделано!

Тикса

(сектор J9) (появляется после разговора с хозяином свалки в Эстони)

Тюрьма и ничего более. Будет нелегко, но попрыгать стоит. Пробирайтесь самым
опытным наемником, успешно перехватывая ходы. Все делать надо очень ТИХО и
БЫСТРО, а не то начальница тюрьмы быстро устроит всем газовую камеру. На нижнем
этаже ничего интересного нет, зато можете найти Динамо и Шэнка. Ваш наемник с
высоким показателем показателем лидерства должен поговорить с ребятами. Динамо
просит всего-то 50 долларов в день. Еще ниже спускаться стоит лишь если вы
играете в "фантастическом" режиме. Там находится логово монстров и кладка яиц.
Если вовремя гадов не задавить, то они расползутся по вашим шахтам и скушают
всех правых и виноватых. Отведите Шэнка в Эстони и базу Небесного Всадника
можно будет перенести туда. Также, хозяин свалки значительно расширит
ассортимент продаваемых у него вещиц.

Альма

Очень сложный город, что вполне понятно, так как здесь тренируется элитный
дейдрановский спецназ. Бараки (сектор H13) доставляют много проблем, но если
хорошо подготовиться, то они будут дробинкой для слона. Стрелять стоит хотя бы
потому, что после захвата города количество дейдрановских патрулей заметно
уменьшится.

Не забудьте, в военной лаборатории лежит нетронутая ракетница, поэтому надо
двигаться ТИХО-ТИХО, иначе какая-нибудь горячая голова обязательно избавится от
столь ценного предмета.

Тюрьму надо штурмовать БЫСТРО и ТИХО, иначе сметливые охранники всех перетравят
ядовитым газом.

В шахте, ясен пень, надо поговорить с шефом и все будет хали-гали. Около шахт
днем можно найти женщину, крайне не любящую кошек. Они, нехорошие, бед много
доставляют и вообще жить тошно. Можно было бы глубоко наплевать, если бы не тот
факт, что женщина эта имеет определенный статус в городе и что лояльность
напрямую зависит от выполнения этого квеста... Короче, время для сафари!
Подготовленным бойцам это не доставит никаких хлопот, поэтому запаситесь
патронами со смещенным стержнем и вперед на истребление вредоносных котят.
Иногда, там же можно найти беглого ученого Дейдраны Кайрнса. Он попросит найти
для него видеокамеру и ружье. После доставки нужных вещей к вам присоединится
ваш личный робот.

В лаборатории можно найти крутого мужика Конрада. Вообще, желательно всеми
силами и любой ценой перетянуть его к себе в отряд. Проще будет, если
перевязать и поговорить с сержантом. Парень запросит за себя 5500 долларов
(парень, утихни, даже Гас столько не берет!), но умные люди торгуются до 100.
Если же не получится... Что ж... Придется пристрелить или загрузить сохраненку
и вновь пытаться.

Близлежащий генерал расскажет про склад ракетниц в Орте, больше проку от него
нет, можете прирезать.

Грам

Город большой и трудный, каждый сектор захватывается с третьего-четвертого
раза. Зато в секторах G2 и H2 можно поживиться классным оружием и даже
минометом! Порыскайте в домах, там можно найти много интересного.

Тут есть пара крутых механиков, один специализируется на электронике, другой на
оружии и технике. Чинят быстро, ловко, но дорого. Кстати, если принести им
ракетницу с заложенными в память отпечатками пальцев, то они за 24 часа и 100
долларов отучат винтовку от пятен. Согласитесь, небольшая плата за столь мощное
оружие.

Заметьте, что город стоит на полуострове и тратить время на тренировку
ополчения в "морских" секторах нет смысла. Отсюда можете топать на Медуну, но
лучше всего проездом отбить небольшой секретный завод в Орте.

Орта

Перестрелять всех будет трудно, ибо эта якобы "свиноферма" защищена получше
некоторых городов. Почти вся стражники тут все ЭЛИТНЫЕ, поэтому воевать
придется долго. Избавившись от охраны поговорите с ученым и он за символическую
сумму в 20000 долларов откроет вам дверку в подвал. А может и обломиться, если
вы в свое время выменяли у дедули из Эстони карточку доступа. Так или иначе, но
с ученым внизу проблем еще меньше, он откроет дверь после трех угроз. Все,
теперь набирайте ракетниц под завязку, заправляйте джип и вперед - к королеве
на бал!

Медуна, наконец-то

Тут все огорожено элитными патрулями и танками, поэтому без как минимум
миномета сюда лучше не соваться. Весь город захватывать необязательно, надо
всеми силами пробраться в нижний квадрат и избавиться от злосчастной
диктаторши. До нее надо будет пристрелить беднягу Эллиота и нескольких
помощников королевы. Здесь будет полно сюрпризов, считая танки и вооружение, но
это предстоит испытать вам самим и выбрать выигрышную тактику.

Автор: Mike Nillow



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Cheat-code for Jagged Alliance 2


Для активации режима кодов, на тактическом экране нажмите
[Ctrl] и при нажатой клавише наберите слово IGUANA. Потом
нажимайте эти клавиши: (проверялось только в русской версии)
                                        
Alt+B - Создает противника в позиции курсора
Alt+C - Создает NPC в позиции курсора
Alt+D - Восстановаливет все AP наемника
Alt+E - Показывает всех наемников вместе с оружием
Alt+G - Создает наемника в позиции курсора
Alt+I - Создает любое оружие в позиции курсора
Alt+K - В позиции курсора происходит взрыв газовой гранаты
Alt+O - Уничтожает всех противников в секторе
Alt+Q - "Убирает" крыши домов
Alt+R - Перезаряжает все оружие
Alt+T - Перемещает наемника в позицию курсора
Alt+Y - Создает существо в позиции курсора
Alt+1 - Превращеат наемника в танк
Alt+2 - Превращает наимника в чужого
Alt+4 - "Усаживает" наемника в кресло
Alt+5 - Превращает наемника в большого чужого
Ctrl+H - Наемник, находящийся в позиции курсора теряет здоровье
Ctrl+K - Взрывает ручную гранату, в позиции курсора
Ctrl+T - Всех наемников сдают под трибунал
Ctrl+U - Наемник, находящийся в позиции курсора излечиваеться

Нажимайте на экране переносного компьютера:
клавиша плюс (на левой клавиатуре) Дает 100000$
клавиша минус (на левой клавиатуре) Отнимает 10000$ (если
перебрали ;)



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Cheat-code for Jagged Alliance 2


For versions below 1.06


CHEAT MODE: On Tacticscreen press CTRL + IGUANA (write the word
IGUANA while pressing CTRL).
Cheatmode is now activated (combinations with digits means numpad-keys!):

ALT+E - all units and items are shown
ALT+T - teleports currently selected mercenary to the cursor position
ALT+O - eliminates all enemies in the current sector
ALT+D - refreshes action points of the current selected mercenary
ALT+R - full ammo (reload weapon)
ALT+W - item scrolling, at first select an item in detail view
ALT+B - enemy appears at the cursor position
ALT+C - civilist appears at the cursor position
ALT+G - new mercenary appears at the cursor position
ALT+Y - roboter appears at the cursor position
ALT+2 - mercenary becomes bug
ALT+4 - mercenary sits in an wheel-chair
ALT+5 - mercenary becomes big bug
ALT+I - a randomly generated weapon appears at the cursor position
ALT+K - gas grenade explodes at the cursor position
ALT+Q - show the inside of all buildings (the roofs disappears)
ALT+1 - mercenary becomes a tank (not useable)
                                        
CTRL+T - all mercenaries in the current sector becomes arrested
by bad queen
CTRL+H - the mercenary loses health points (cursor must be just
at mercenary's position)
CTRL+U - heals the mercenary (cursor must be just at mercenary's position)
CTRL+O - an enemy bug appears
CTRL+K - an hand grenade explodes at the cursor position
CTRL+F - should show framerate, but doesn't seem to work

Cheats in Laptop view:

+ - +100.000 $ (not Numpad-Plus!)
- - -10.000 $ (not Numpad-Minus!)

Map screen-Cheats CTRL+T teleports troop to any selected sector.
You have to be in route planning mode, so you can see the route.
In the moment you activate the cheat the troop has arrived the sector.

ALT+left Mouse click on the GO TO SECTOR-Icon: all enemies
becomes eliminated.

You start in an already cleaned sector.



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Cheat-code #2 for Jagged Alliance 2


Cheat Mode (v1.06+ required)

The cheat ability can be turned on by holding down [Ctrl] and typing GABBI
when in the tactical game screen. Beware; if you use these keys, you have the
potential to create havoc! For example, if you were to teleport a character to
a non-valid location it could cause problems, etc.

Once cheat mode is turned on, you can use:


Tactical Screen
[Alt] + E              -      Make all characters (enemies and NPCs) and
                              items visible
[Alt] + O              -      Kill all enemies in current sector
[Alt] + T              -      Teleport selected character to cursor
                              location
[Ctrl] + H             -      Hurt character under cursor location
[Alt] + D              -      Refresh APs of selected character
[Alt] + R              -      Reload selected character's gun
[Ctrl] + U             -      Refresh all characters' health and energy
                              (heals them)
[Alt] + ENTER          -      Aborts enemies turn

Map Screen
[Ctrl] + T             -      In travel mode, teleport squad to sector
                              under cursor
[Alt] + AUTO RESOLVE   -      Kill all enemies in sector (without having
                              to load sector and use ALT + O)

Laptop
[+]                    -      Increase funds by $100,000
[-]                    -      Decrease funds by $ 10,000
[SPACE]                -      While Left-clicking merc forces any "away"
                              character to join team
                                        
Others
[Alt] + B              -      Enemy appears at cursor
[Alt] + C              -      Civilian appears at cursor
[Alt] + I              -      Item appears at cursor
[Alt] + K              -      Mustard gas explosion at cursor
[Alt] + O              -      100pts of damage to all enemies in sector
[Alt] + 5              -      Character changes to monster
[Alt] + G              -      Create new character
[Alt] + V              -      Create robot
[Alt] + 4              -      Character sits in wheelchair

-----------------------------------------------------------------------------


Cheats Mode (for other ver.)

On Tacticscreen press CTRL + IGUANA (write the word IGUANA while pressing
CTRL).
Cheatmode is now activated (combinations with digits means numpad-keys!):


[Alt]+E                  -                        all units and items are
                                                  shown
[Alt]+T                  -                        teleports currently
                                                  selected mercenary to
                                                  the cursor position
[Alt]+O                  -                        eliminates all enemies
                                                  in the current sector
[Alt]+D                  -                        refreshes action points
                                                  of the current selected
                                                  mercenary
[Alt]+R                  -                        full ammo (reload
                                                  weapon)
[Alt]+W                  -                        item scrolling, at first
                                                  select an item in detail
                                                  view
[Alt]+B                  -                        enemy appears at the
                                                  cursor position
[Alt]+C                  -                        civilist appears at the
                                                  cursor position
[Alt]+G                  -                        new mercenary appears at
                                                  the cursor position
[Alt]+Y                  -                        roboter appears at the
                                                  cursor position
[Alt]+2                  -                        mercenary becomes bug
[Alt]+4                  -                        mercenary sits in an
                                                  wheel-chair
[Alt]+5                  -                        mercenary becomes big
                                                  bug
[Alt]+I                  -                        a randomly generated
                                                  weapon appears at the
                                                  cursor position
[Alt]+K                  -                        gas grenade explodes at
                                                  the cursor position
[Alt]+Q                  -                        show the inside of all
                                                  buildings (the roofs
                                                  disappears)
[Alt]+1                  -                        mercenary becomes a tank
                                                  (not useable)


[Ctrl]+T                 -                        all mercenaries in the
                                                  current sector becomes
                                                  arrested by bad queen
[Ctrl]+H                 -                        the mercenary loses
                                                  health points (cursor
                                                  must be just at
                                                  mercenary's position)
[Ctrl]+U                 -                        heals the mercenary
                                                  (cursor must be just at
                                                  mercenary's position)
[Ctrl]+O                 -                        an enemy bug appears
[Ctrl]+K                 -                        an hand grenade explodes
                                                  at the cursor position
[Ctrl]+F                 -                        should show framerate,
                                                  but doesn't seem to work


Cheats in Laptop view:
+                        -                        +100.000 $ (not
                                                  Numpad-Plus!)
-                        -                        -10.000 $ (not
                                                  Numpad-Minus!)


Map screen-Cheats [Ctrl]+T teleports troop to any selected sector. You
have to be in route planning mode, so you can see the route. In the moment
you activate the cheat the troop has arrived the sector.
[Alt]+left Mouse click
on the GO TO
SECTOR-Icon: all
enemies becomes
eliminated. You start
in an already cleaned
sector.



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