Hugo 3: Jungle of Doom! FAQ Hugo 3: Jungle of Doom! FAQ #2 Hugo 3: Jungle of Doom! Solution Hugo 3: Jungle of Doom! Solution #2 Hugo 3: Jungle of Doom! Solution #3 Hugo 3: Jungle of Doom! Solution #4

See Hugo 3: Jungle of Doom! FAQ, FAQ #2, Solution, Solution #2, Solution #3, Solution #4 here!

FAQ for Hugo 3: Jungle of Doom!


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                      Hugo 3: Jungle of Doom!

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A FAQ/Walkthrough written by Ian Rogers.

mr_bean88@hotmail.com

Drop me a line if you liked my FAQ, have a question, or just want to
say hi.


__________________________

7/7/00
Version 1.0
__________________________


Revision History:

-----------------------------------------------------------------------

Version 1.0
1/7/00

Well, I finished the FAQ, and this is the first release, and that's all
that I have to say.

-----------------------------------------------------------------------


Why hello again my friends.  Yep, you guessed it, I've come back to
write a Walkthrough for the third and last Hugo game, Hugo 3: Jungle of
Doom!  Quite a fun little adventure game really.  Well, it's no
surprise that I would write this Walkthrough, seeming as how I did one
for the first two games, I just had to write one for the final episode
and make a complete trilogy.  Or something like that.  Anyway, there is
work to be done, so let us begin, shall we?


Table of Contents
____________________________

1. Game Story
2. Controls and Keyboard Functions
3. The Journey Begins
4. The Natives and the Magic Water
5. Escaping the Jungle of Doom!
6. Points List
7. Frequently Asked Questions
8. Registration Info
9. The Other Hugo Games
10. Acknowledgements
11. Copyright Info
____________________________


***********************
***  1. Game Story  ***
***********************


After your previous adventures while visiting the cottage of Great-
Uncle Horace (see Hugo 2: Whodunit?) our heroes Hugo and Penelope
embark on their long journey home.  Inside a small airplane, with Hugo
at the controls, they prepare to fly across the Atlantic.

But suddenly, disaster strikes!  A freak magnetic storm pops out of
nowhere and wreaks havoc on our heroes inside their plane.  With the
compass useless, Hugo is unable to correctly navigate the plane, and
desperately attempts to cross the ocean using only his own sense of
direction.  Unfortunately, it isn't enough!  Running low on fuel, the
engines fail and Hugo is forced to crash land in the middle of the
Amazon jungle!

Luckily, both Hugo and Penelope are unharmed by the crash.  Having
nothing better to do, Penelope decides to explore the nearby jungle,
after giving Hugo a tip about changing his clothes.

Suddenly, Hugo hears a cry for help coming from where Penelope entered
the jungle!  He runs toward the cry, but is to late.  Penelope has been
bitten by an enormous jungle spider!  And the only cure is a sip of
water from the magic pond deep inside the jungle.  Hugo, having a
strong sense of determination, must find this magic water, and save his
sweetheart Penelope from certain death!

Will Hugo be able to find the magic water, and save Penelope?  Let's
find out!


********************************************
***  2. Controls and Keyboard Functions  ***
********************************************


This is just a little section of the FAQ devoted to telling you what
all of the "F" keys do in the game.

F1: Press this key once for a list of keyboard functions, and again for
some instructions and registration information.

F2: This toggles the sound On or Off.

F3: This button recalls the last thing that you typed.

F4: This button Saves your game.  Not to be confused with Restore.

F5: This button Restores a previously saved game.

F6: This is your basic inventory key, it will display a list of what
you are carrying.

F8: This is the Turbo Button.  Press it once to have Hugo go double the
normal speed.  Press it again to return to regular speed.

F9: Every Hugo game comes with a Boss button, and here it is!  Pressing
this button will hide the game inside an ordinary DOS prompt.  Useful
if a boss, parent, or spouse should enter the room while you are
playing.  Just type EXIT to return to your game.



-----------------------------------------------------------------------

The Main Walkthrough!

For organizational reasons, I have divided this walkthrough into three
parts, these parts are:

The Journey Begins

The Natives and the Magic Water

Escaping the Jungle of Doom


OK.  Just thought you'd like to know....


*******************************
***  3. The Journey Begins  ***
*******************************


You start off in the jungle next to the sleeping Penelope and that
helpful native girl.  Also, our old friend Hugo has traded in his usual
outfit for some exotic jungle gear.  Excellent.

When the native told you to explore the path behind her, she was right,
but we're not ready to do that yet.  Instead, go back to your right to
the airplane crash site.

Wow, what a wreck!  But you had better check it out.  Walk up to the
plane, and look inside.  This should bring you to another screen, where
you should type LOOK to get a good look around.

Well, the crash wasn't that bad, most every part of the plane is still
intact.  There are also a few useful items inside the plane.  Let's
see, some clay, some pins, a sandwich, a water flask, and some bouillon
cubes.  Take all 5 of those items and exit the plane.

Now we are ready to journey out into the jungle!  Walk back to the
right to Penelope and the native girl, then left again on to the path.
Follow the path to the left one more time, and we find ourselves at a
bridge.

This a very rickety old bridge, and it doesn't look like it would
support your weight!  Well, you see those vines up there?  You can't
swing on them, but you can TIE VINES TO BRIDGE to make more support.
Now you should be able to cross safely.

Unfortunately, after you cross the bridge, as soon as you exit the
screen on the left side, the bridge will collapse!  Looks like you'll
have to find another way out of this jungle, but that's not until
later, so we won't worry about it now.  Let's just concentrate on
finding that magic water!

On the next screen, the trail will divide into two separate paths, an
upper path, and a lower path.  But you shouldn't worry about that now,
there is an item right in the middle of the path!  Walk up to that
scroll and take it.  When you read it, you will find that the Old Man
seems to have lost his crystal ball near the large boulder.  You should
be on the lookout for it!

Anyway, right now you should take the lower path.  Walk down the path
and on to the next screen.  Here, there is a little golden bell right
in the middle of the path.  You could try ringing the bell, but nothing
happens.  No giant dogs or anything (wrong game!).

I should probably mention that now is a good time to save your game.
There is nothing especially dangerous up ahead, but you should be
prepared in case there is a power outage or something.

Continuing along the path, you should pass a large waterfall.  Here the
river is too fierce and wild to cross, but there does seem to be
something or other on the other side.  Continuing on, there is a cave
with an evil spirit blocking the entrance!  Hmmmmmmmmm, I wonder what
is inside that cave?  The Evil Spirit obviously doesn't want you to
enter, so you can continue onward.

Hey, a large boulder!  Just like the scroll said!  I wonder if the Old
Man lost his crystal ball around this spot?  Probably, unless there's
another large boulder in this jungle.

Try looking around the rock, but you won't see anything of interest.
But wait, try looking behind the boulder!  Eureka!  You've found the
lost crystal ball!  Now all you have to is pick it up and return it to
the Old Man, if we can find him.

After finding the crystal ball, walk up the path, and you should see a
village!  So that's where that native girl came from!  As you walk
inside, you're going to find some challenge and adventure as you
encounter....


********************************************
***  4. The Natives and the Magic Water  ***
********************************************


You should now find yourself in the middle of a primitive native
village.  They seem to be friendly enough, namely because no one has
attacked you yet!

After a little while, one of the natives will attempt to talk to you in
their language.  When you don't answer, they will realize that you are
a foreigner, and will greet you while speaking perfect English.  Isn't
that nice?

Anyway, the native has a few words of advice for you.  First of all,
don't go in the Witch Doctor's hut!  It's a full moon and he tends to
go a bit crazy, you know.  We'll see about that soon enough.

Also, it seems that the tribe is also getting a little tired of having
roast hyena for dinner every night.  And the other major hint that the
native will give you is that if someone should give the tribe a
present, they would surely get something in return.

Well, the only thing that you have that could possibly help them is
your bouillon cubes.  Give them to the natives, and after you show them
how useful good old bouillon cubes can be, the natives will be so
grateful that they will give you a real honest-to-goodness blowgun and
darts with enough poison to put an elephant to sleep!  Hnmmmmmmmmm, I
guess that could come in handy!

After conversing with the natives, take a right and you'll see the
Witch Doctor's hut.  Now comes the time where we must ignore the
natives warning and enter the hut.  But before you do, save!

As soon as you enter the hut, the crazy Witch Doctor will run up to you
and throw you into a wooden cage!  ("Gotcha!")  And you needn't try
opening the cage door, because if you do, the Witch Doctor will give
you a rather nasty poke with his spear.  Ouch!

While we're in here, we'd better make the best of a bad situation and
get a few things done.  The first order of business is to capture that
mouse that keeps poking his head out of the little holes in the wall.
Do this by dropping your sandwich inside the cage.  After doing so, go
over to the right side of the cage, and wait.  After awhile, the mouse
will enter the cage and become trapped!

Now we have to get out of this cage!  To do so, that nasty witch doctor
has to be taken care of, so we'll have to beat him at his own game.
And that game is Voodoo!  Take that clay that you've been hanging on
to, and use it to MAKE EFFIGY.  In case you didn't know, an effigy is a
little image of a person that can be used in Voodoo!

You should be able to figure out what to do now.  Stick your pins
inside the clay!  After something dark and sinister happens, the Witch
Doctor will collapse on to the floor, and you can open the cage!

Before you go leaving the hut, you have to do a few things.  First of
all, pick up that cage with the mouse in it.  The only other item of
interest in here is a golden candlestick, so take that too!

After taking these important items, leave the Witch Doctor's hut and
exit the village.  Now you are free to continue your wanderings, so
walk to the left.

Hey, an elephant!  Too bad you don't have any peanuts.  Since there are
no elephants in the Amazon, this one must have escaped from a zoo, or
so says creator David P. Gray.  Anyway, we have another purpose in mind
for this elephant.

First of all, you have to save your game before attempting this risky
procedure!  I can not stress this enough, save first!  You'll be glad
you did.

This is a complicated procedure, so listen carefully!  First, stand on
the right side of the elephant, and drop the cage with the mouse in it.
Now, type SHOOT ELEPHANT.  Now you will really have to hurry, because
those sleeping darts work fast!  As quickly as you can, type in OPEN
CAGE.

Right after you open the cage, the mouse will run out and the elephant
will run away, because everyone knows that elephants are afraid of
mice!  But as it runs, it will fall asleep, right in the middle of that
rushing river!  This will stop the water flow completely.

If you want to head over to the left, you can see the elephant sleeping
in the middle of the river.  If not, go to the right, head past the
village, down the path, past the cave with the Evil Spirit, and to the
screen where the waterfall was.  Except for the fact that the river is
now completely dry!

If you walk right up to the waterfall, you will be able to cross on a
small path of rocks at the base of the cliff.  After you do, continue
on to find.........

The Pool of Life!  You've found it!  Yippee, Penelope is saved!  All
you have to do here is take some water with that water flask that you
got from the plane.  Then you can leave.

After you walk out of the Pool of Life and over the still dry river,
the elephant will immediately wake up and run off, leaving the water to
spill out into the river again, so you won't be able to get back again.
But that's Okay, because now you have Magic Water, and the only problem
that you have is......


*****************************************
***  5. Escaping the Jungle of Doom!  ***
*****************************************


Since that bridge that you used in the beginning has collapsed, you'll
need to find another, more creative way to escape.

From the waterfall, walk back left to that place where the path split
into two paths.  Remember that place? Well, this time take the upper
path.  After a little bit of walking, you should get to a river, the
same river that feeds the waterfall!  It was also the place where the
elephant fell asleep.

But, we have to cross this river, which may be a problem because it is
filled with man-eating piranhas!  No problem here, you can get to the
other side by simply swinging across on those vines, and you'll hear
some cool PC Speaker music too!

When you get to the right side of the river, have a little look around.
I mean REALLY look around.  Walk around in the bushes on the upper part
of the path.  If you walk in the right place, you should find an old
book!  If you didn't find it, keep walking around in the ferns.

Try looking at the book now, and you will see that it is indeed a book
of spells.  Hey, this gives me an idea!  Remember that Evil Spirit
guarding the cave entrance?

Walk all of the way back down the path (either going to the right or
the left, it doesn't really matter) and go to the cave that had the
Evil Spirit guarding the entrance.  As soon as you get there save, just
for the fun of it.

Now we'll have to do a little bit of spellcasting!  Read the spell from
the book, and you'll take your golden bell and your golden candlestick
(those items are magic!) say a few words, and Viola!  The Evil Spirit
is banished for good!  You are now free to enter that cave.

Upon entering the cave, you should see a familiar face, it's the Old
Man that you first met in Hugo 1!  Apparently he feels that he was a
little rough on you when you last met, and he's decided to go easy on
you this time.  Maybe what Penelope did to him in Hugo 2 taught him a
little lesson!

Anyway, the game is this: you hold an object in your hand, and the old
man has to guess what it is.  If he guesses right, you can pass.  All
you can do is hope that he's a good guesser!

Here is how the game goes; if the Old Man guesses something that you
absolutely do not have, answer "No."  If he guesses something that you
do have in your possession, answer "Yes."

After the Old Man makes his lucky guess, he will let you pass, and you
will thank him by returning his beloved crystal ball.

Now you're back on the right side of the bridge that had collapsed in
the beginning of the game.  Don't worry, you're almost Home Free!

Walk to the right, and you will return to Penelope's side.  Give her
the magic water, and she'll be her old self again!  Congratulations,
you've won!

And now, we bid farewell to our heroes as they fly off into the sunset
after making some fast repairs and getting some gas from the spare
tank.  We can all assume that Hugo and Penelope made it home in one
piece, and they lived happily ever after.

The End.


************************
***  6. Points List  ***
************************

In case you missed something in the game, and didn't get all 128
points, don't worry!  Just use this simple Points List to figure out
what you did wrong.



Action                                               Points
------------                                         -----------

Get the clay                                             5
Get the pins                                             5
Get the sandwich                                         5
Get the water flask                                      5
Get the bouillon cubes                                   5
Tie the vines to the bridge                              3
Get the scroll                                           3
Get the golden bell                                      2
Find and take the crystal ball                           9
Give the bouillon cubes to the natives                   3
Trap the mouse in the cage                               14
Make the effigy of the Witch Doctor                      7
Stick the pins into the effigy                           3
Get the cage with the mouse inside                       1
Get the golden candle                                    3
Drop the mouse cage (Can't help losing the points)      -1
Open the mouse cage to scare the elephant                4
Dam up the river with the elephant                       19
Fill up the flask with the Magic Water                   2
Swing across the river on the vines                      4
Find and take the old spell book                         10
Read the spell to the Evil Spirit                        12
Have the Old Man guess correctly                         1
Return the crystal ball                                  2
Give the Magic Water to Penelope                         2

Total:                                    128 out of a possible 128


***************************************
***  7. Frequently Asked Questions  ***
***************************************


Q: Why is there an elephant in the middle of the Amazon jungle?
A: He escaped from the zoo.

Q: After you give the crystal ball back to the Old Man, is it my
imagination, or did he wink?
A: Yeah, he winked.

Q: In the Witch Doctor's hut, I'm trying to make the voodoo doll, but I
don't know what to type!
A: Yeah, that is a tough one.  Try typing MAKE EFFIGY.

Q: How do I get the spell book out of the bushes?
A: Just walk over to the left side of the bushes, as far up and as
close to the river as you can, and you should find it.

Q: Is the Witch Doctor going to be okay after I put that voodoo curse
on him?
A: Uh, yeah, he'll be fine.

Q: Why is the Old Man in the middle of the jungle?
A: He's a strange old fellow, he follows you around on your adventures.

Q: Is there a Hugo 4?
A: Nope.

Q: I'm stuck on the original Hugo's House of Horrors!  What should I
do?
A: Don't worry, I've also written Walkthroughs for both Hugo 1, and
Hugo 2, and both are available at Gamefaqs  (www.gamefaqs.com)

Q: How did that spell book get into those bushes anyway?
A: Ah, the mysteries of life..........


*****************************
***  8. Registration Info ***
*****************************


To register Hugo 3: Jungle of Doom, send $20.00 to David P. Gray (the
creator) at this address:

David P. Gray
P.O. Box 333
Northboro MA 01532

If you live outside the United States, you should contact David before
sending any money.

If you register, than you will receive:

Registered version of Hugo 3: Jungle of Doom
FREE Hint Booklet
FREE Auto playback file

For information about registering the entire Hugo trilogy, see the
games README file.


*********************************
***  9. The Other Hugo Games  ***
*********************************


Hugo's House of Horrors

The game that started it all!  Play as Hugo and battle your way through
a haunted house full of ghosts, goblins, and monsters in your quest to
save your sweetheart Penelope.  Not to mention the fact that a monster
dog, a swarm of bats, and an ancient mummy are all standing in the way
of your goal!


Hugo 2: Whodunit?

This game, the most difficult of the Hugo Trilogy, faces Penelope with
a complex murder mystery.  Great Uncle Horace has been murdered, Hugo
has gone missing, and there's a maniac on the loose!  This game comes
complete with its own deluxe hedge maze to explore and get totally lost
in, as well as a bunch of fast-talking relatives.


******************************
***  10. Acknowledgements  ***
******************************


First off, the most important word of thanks should go to David P Gray,
who worked so hard to create the Hugo trilogy.

Also, I'd like to thank Michael Rushia for introducing me to the Hugo
games, and for helping me beat Jungle of Doom as well.

Gamefaqs also, because they posted this FAQ on their website!

Thanks a lot everybody!


****************************
***  11. Copyright Info  ***
****************************

This FAQ is copyright 2000 by Ian Rogers

This FAQ may not be reproduced and placed on any website or anyplace
else on the Internet without my written permission first.  Reproduction
of this FAQ by any other means without prior written permission from me
is also prohibited.  No one may alter or change this FAQ in any way
when reproducing even with permission.  Selling or making any sort of
profit at all with this FAQ is strictly forbidden.  Taking any credit
whatsoever for having written this FAQ is plagiarism and may never be
done.



Well, I guess that's the end of the FAQ.  As well as the end of my FAQs
on the Hugo trilogy.  I hope you enjoyed this FAQ, as well the other
two, if you've read them.  I know I worked very hard on them.  If you
have a comment or a question, feel free to email me.

And that's the end.


Bye.



Top of page | 



FAQ #2 for Hugo 3: Jungle of Doom!


This game is really quite simple and you can figure it out if
you think like a true "gamer".  But, if you're really stuck,
these directions will get your through and prevent a
breakdown.

Q.  I'm wandering and wandering and can't do anything. What
    did I miss?

A.  You did get into the plane, didn't you?  Get into the
    plane and take what is there...you'll need it all.

Q.  I can't leave the plane?

A.  Type "get out of the plane" silly!

Q.  I can't get across the bridge.

A.  "Use" something to make it more sturdy.

Q.  Use what?

A.  Use vines on bridge...but move fast!

Q.  Where do I go from here?

A.  Anywhere you'd like.  Might try wandering the paths and
    collecting a few things.

Q.  What do I need from the paths.

A.  You'll need the scroll, the bell, the and the book of
    spells.  (This is easy..just Look)

Q.  What do I do with the scroll.

A.  Read it!

Q.  What do I do with the book.

A.  Read that too, that's what books are for.

Q.  What about the bell?

A.  Hang onto it...you'll use it later.
                                        

Q.  I can't find the crystal ball.

A.  Did you look where the scroll told you?

Q.  I still can't find it.

A.  Type "look behind boulder"

Q.  The crystal ball is cloudy!

A.  So, why not "rub" it?  Pay attention to what it tells
    you.

Q.  I keep getting trapped by the witch doctor?  What do I
    do?

A.  Did you make friends with the natives?  Give them
    something to make their dinner taste better.  How about
    something to flavor up that pot?  They'll show their
    appreciation.

Q.  The Witch Doctor still catches me.

A.  Sure he does...he's supposed to :)  How about a little
    witchcraft of your own?

    Ever think of using that clay to make something?  Stick
    a pin or two in your creation.

Q.  How do I get out of the cage?

A.  Why not try opening the door?

Q.  Do I need anything from the Witch Doctor's Hut?

A.  Of course you do...you need something from EVERYWHERE!
    "Look" around the hut.

Q.  Ok, I've got the candle, but what am I supposed to do
    with the cage?

A.  A small animal would fit nicely.

Q.  The mouse won't go into the cage.  I can't catch him.

A.  Give him a little something to eat.

Q.  I fed him, but he still runs.

A.  Put the food into his cage.  That should do the trick.

Q.  The elephant won't do anything.  I can't move him and I
     can't ride him.

A.  What are elephants afraid of?  Mice, of course.

Q.  The elephant just runs away.  How can I get him to do
    something?

A.  Try putting the cage down at the left side of the screen
    and opening the door to the cage.  Now, you have to stop
    his rampage.

Q.  The elephant just runs away....I can't find him again.

A.  After you open the mouse's cage, quickly "shoot elephant
    with blowpipe", then follow him.

Q.  The stream is dry but I can't find anything.

A.  If the stream is dry, might not the falls be dry?  Better
    hurry and go look.

Q.  I crossed the falls, what next?

A.  Look around...there isn't much there, but it's important.
    Go to the Secret Pool and get what you need.

Q.  What should I do at the Secret Pool?

A.  Fill that flask with magic water.

Q.  The stream fills up and I can't get back.

A.  Better move a bit more quickly....hope you saved your
    game!!

Q.  I can't get into the cave.  The ghost blocks my way.

A.  How about using a spell.  You will find one by reading
    the spell book.

Q.  This strange old man keeps asking me questions.

A.  Answer them truthfully.

Q.  He wants the crystal ball!

A.  Well, it does belong to him, doesn't it?

Q.  What do I do now?

A.  You might go back and resuscitate Penelope.
    Give her the magic water.

CONGRATULATIONS!!  YOU MADE IT THROUGH THE GAME.  NOW DON'T
FORGET TO REGISTER...SO THERE WILL BE MANY MORE HUGO GAMES
TO COME.
.



Top of page | 



Solution for Hugo 3: Jungle of Doom!


Complete points list

                    Action                    Points
 Take clay                                    5
 Take pins                                    5
 Take flask                                   5
 Take cubes                                   5
 Take sandwhich                               5
 Tie vines                                    3
 Take scroll                                  3
 Take bell                                    2
 Take ball                                    9
 Swing vines                                  4
 Take book                                    10
 Give cubes                                   3
 Make voodoo                                  7
 Stick pins in clay                           3
 The mouse is getting captured (automatic)    14
 Take cage                                    1
 Take candle                                  3
 Read spell                                   12
 Drop cage                                    -1
 Open cage                                    4
 Find out that elephant fell asleep in stream 19
 Put flask in water                           2
 Yes                                          1
 The man gets the ball (automatic)            2
 Give water                                   2
                                        
                               Total: 128/128

===============================================================================
               This File have been written by Avi Machness.
          for corrections / additions / comments please contact
                    me at: Machness@surfree.net.il
	      Note: if you have points lists for any quest,
	        or can give me more points for this one,
	             please contact me ASAP.
		          Thanks, Avi



Top of page | 



Solution #2 for Hugo 3: Jungle of Doom!


Complete Solution

   * Walk right.
   * Walk to plane.
   * Type: "Get in plane".
   * Type: "Take clay".
   * Type: "Take pins".
   * Type: "Take flask".
   * Type: "Take cubes".
   * Type: "Take sandwich".
   * Type: "Get out plane".
   * Walk left.
   * Walk left.
   * Walk left.
   * Type: "Tie vines".
   * Cross the bridge, walk left.
   * Continue with road (don't turn).
   * Walk to scroll.
   * Type: "Take scroll".
   * Type: "Read scroll".
   * Continue with road to next screen.
   * Walk to bell.
   * Type: "Take bell".
   * Walk right.
   * Walk right.
   * Walk right.
   * Walk to bolder.
   * Type: "Look behind rock".
   * Type: "Take ball".
   * Type: "Rub ball".
   * Walk left (back on road).
   * Walk left.
   * Walk left.
   * Walk left.
   * Take the turn downwords, to next screen.
   * Walk right.
   * Type: "Swing vines".
   * Walk on the small road (between the plants and the river).
   * When you see a book, walk to book.
   * Type: "Take book".
   * Type: "Read book".
   * Type: "Swing vines".
   * Walk left.
   * Walk left.
   * Take the turn left, and go to next screen.
   * Walk right.
   * Walk right.
   * Walk right.
   * Continue with road to next screen.
   * Walk to village.
   * Walk to the people.
   * Type: "Talk man".
   * Type: "Talk man".
   * Type: "Talk man".
   * Type: "Talk man".
   * Type: "Talk man".
   * Type: "Talk man".
   * Type: "Talk man".
   * Type: "Talk man".
   * Type: "Talk man".
   * Type: "Talk man".
   * Type: "Give cubes".
   * Type: "Look behind hut".
   * Walk right.
   * Get into cabin.
   * In prison - type: "Make voodoo".
   * Type: "Stick pins in clay".
   * Type: "Open door".
   * Walk to the small cage.
   * Type: "Put sandwhich in cage".
   * Walk to right side of screen, and wait for the mouse to get cought.
   * Walk to cage.
   * Type: "Take cage".
   * Walk to candle.
   * Type: "Take candle".
   * Walk down.
   * Walk down.
   * Walk right.
   * Continue on the road to next screen.
   * Get in cave.
   * Type: "Read spell".
   * Go in.
   * Type: "No".
   * Type: "No".
   * Type: "No".
   * Walk right.
   * Continue on road to next screen.
   * Walk left.
   * SAVE, THIS IS GOING TO BE HARD
   * Quickly Type: "Drop cage".
   * Type: "Open cage".
   * Follow the elephant (side by side).
   * Exactly when the elephant leeves the screen, type: "Shoot elephant".
   * Wait 'till the computer tells you the elephant fell asleep in the
     middle of the river.
   * Walk right.
   * Walk right.
   * Continue with the road to next screen.
   * Walk left.
   * Walk up (to waterfall).
   * Walk left (on rocks).
   * Walk to water.
   * Type: "Put flask in water".
   * Walk right.
   * Walk right (on rocks).
   * Walk right.
   * Walk into cave.
   * Type: "No".
   * Type: "No".
   * Type: "Yes".
   * Walk right.
   * Walk right.
   * Walk to woman.
   * Type: "Give water".
                                        
                           THE END (128/128) !!!

===============================================================================
               This File have been written by Avi Machness.
          for corrections / additions / comments please contact
                    me at: Machness@surfree.net.il
	      Note: if you have points lists for any quest,
	        or can give me more points for this one,
	             please contact me ASAP.
		          Thanks, Avi



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Solution #3 for Hugo 3: Jungle of Doom!


Go EAST. Walk to the airplane. "ENTER PLANE", "GET CLAY", "GET
SANDWICH", "GET FLASK", "GET PINNS", "GET CUBES", "GET OUT" Go west,
west, west. Walk to the bridge. "TIE VINES" Go west. "GET SCROLL" Go
EAST (BOTTOM PATH) "GET BELL" Go EAST, EAST, EAST. Walk to the big
rock. "LOOK BEHIND ROCK", "GET BALL" Go west (TOP PATH), NORTH. Walk
to the natives and wait until they talk to you. "OFFER CUBES" Go
EAST, NORTH. Wait until he throws you in his cage. "MAKE DOLL", "PUT
PIN IN DOLL", "OPEN DOOR" Walk to the big red birdcage. "PUT SANDWICH
IN CAGE" Walk to the mouse hole on the right and wait until the mouse
is trapped. "GET CAGE", "GET CANDLE" Leave the hut. Go SOUTH, west.
Walk to the elephant. "DROP CAGE", "OPEN CAGE". Wait until he runs
away. "BLOW ELEPHANT" Wait until he falls on the ground. Go west,
west, west, EAST (BOTTOM PATH), EAST, NORTH, west. Walk to the edge
of the magic lake. "FILL FLASK" Go EAST, EAST, EAST, EAST, west (TOP
PATH), west, west. Walk up into the bushes until you find a book.
"GET BOOK", "SWING VINES" Go west, west, EAST (BOTTOM PATH), EAST,
EAST. Walk into the cave. "EXORCISE GHOST" Go NORTH. The answers to
the questions of the old man are: "NO", "NO", "YES" Go EAST, EAST.
Walk to the native. "OFFER FLASK"
                                        
Written by Jurjen Bakker. Contact me: jurjenb@worldonline.nl



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Solution #4 for Hugo 3: Jungle of Doom!


           BEGIN WALKTHROUGH...TOTAL SPOILER ALERT !!

After Penelope is bitten by spider and native girl says her piece,
go to plane and get clay, flask, sandwich, pins, and bouillon cubes
(notice that "bouillon" is misspelled..."cubes" will do).  At
bridge, "tie" vines to bridge.  Take upper path, take and read
scroll.  Take bell in next screen.  Check out waterfall.  Go right,
notice you can't get in spirit cave yet.  Go right, look behind
boulder and get crystal ball (you can rub it now and then to get
clue for a future action).  Go back to lower path.  "Swing" on
vines to cross river.  Look around on river bank and you'll find
spell book.  Go to village.  Talk to natives and give them bouillon
cubes.  Look behind huts for witchdoctor's ad, notice mention of
voodoo.  Go into witchdoctor's hut.  In the cell, make image from
clay ("make effigy" or "make voodoo".  Stick pins in clay.  You can
open door when witchdoctor becomes unglued.  Put sandwich in small
cage to trap mouse (you can do this from cell also, but in either
case you'll have to mover to the right of the screen for the mouse
to get in cage).  When mouse is trapped, take small cage and take
candlestick.  You can now go to spirit cave and enter ("read spell"
did it for me).  Answering the old man's questions, you can see you
need the magic water to pass (and, of course, to save Penelope).
Go to elephant (in South America?).  Timing is critical here.  You
must drop cage, open cage, and shoot elephant just as he is leaving
the screen.  When you get it right, he will fall into stream and
block it.  Go to waterfall and find magic pool (elephant is gonna
wake up soon, so hurry).  Get water in flask and get back to other
side of waterfall.  Go to cave, "read spell" again.  When old man
asks "magic water?" say yes.  Give magic water to Penelope.  Finis.



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