FAQ for Half-Life: Opposing Force
Guide\Walkthrough Version 1.03
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Contents
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1 Updates
2 Introduction
3 Walkthrough
3.1 Welcome to Black Mesa
3.2 We're pulling out
3.3 Missing in Action
3.4 Friendly Fire
3.5 We're no alone
3.6 Crush Depth
3.7 Vicarious Reality
3.8 Pit Worm's nest
3.9 Foxtrot Uniform
3.10 The Package
3.11 Worlds collide
3.12 The end
4 New monsters
5 Cheats & Tricks
5.1 Easter eggs
5.2 Cheats
5.3 Xen Locations
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I Updates
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*** Version 1.03 (5-03-2000)
- A dutch version of my walkthrough is available for download, you can
download it from www.gamefaqs.com
- My contact information has changed, so if you want to mail me, make
sure you use my new mail address.
- A LOT of new easter eggs have been added. On the last update, I
thought I had found them all ... but I was very strong, there are a
lot of things that still were hidden, check out the easter eggs
section (5.1)
- The cheatcodes (5.2) have been updated
- Various changes have been made
*** Version 1.02 (4-02-2000)
- A new section has been added: Xen Locations (5.3), on different places
in the game, it's possible to warp to Xen by using your displacer. I
think I've found all places, but you can mail me new ones if you found
any.
- I added some more easter eggs to the easter egg section (5.2)
- The cheat codes (5.1) have been updated
*** Version 1.01 (31-12-99)
- The cheats have been updated
- Another easter egg has been added
- Some parts of the walkthrough have been modified
*** Version 1.0 (27-12-99)
- This is the first version of this file. Everything has been added. I
don't expect to add much more, but if you have some interesting
information to add, don't hesitate to mail me.
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II Introduction
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Half-Life: Opposing Force is an official expansion pack for Half-Life
being developed by Gearbox Software and published by Sierra Studios. In
Opposing Force, you play a soldier, Adrian Shephard that is sent to the
Black Mesa Research Facility to clean up the mess created by Gordon
Freeman. Not only will you see Gordon Freeman sometimes, you'll also often
visit the same places he visited, but at another time.
The expansion pack was released in November, 1999 in the US and December,
1999 in Europe. Since I live in Europe and I had exams, it took a while
before this guide was written, but I finished the expansion pack in one
day and wrote the core of this guide the same day.
Gearbox did an excellent job on the expansion pack. Although they were
under 'very strong surveillance' from Valve and although they hadn't
developed anything yet (their game Prax Wars was canned), they created
the same intense atmosphere from Half Life and had some nifty ideas
themselves in the game. What to think about the puzzle where you have
to activate the "Gearbox" and "Valve" ... and the easter egg with the
speech of the boss. There's more, but I'll tell you that below.
The game's 70% long of the original Half Life and features new weapons,
new enemies, new levels, new squad team mates, ...
Now who is this Adrian Shephard you're playing with and what does he
have to do with the story? Remember the marines who gave you so much
trouble in Half-Life? Now you are one of them and life is not so easy as
part of the Opposing Force.
When Freeman gets out, the powers-that-be who caused you so much hassle
in the first instalment resort to Plan B, sending in the Black Ops. As
one of your nation's finest fighting specimens, you dive into the world of
Black Mesa. As a soldier sent in to eliminate Gordon Freeman, you are
separated from your base unit and discover a new alien race amidst the
chaos. It's quickly revealed that these highly advanced alien life forms,
known only as Race X, descended upon Earth to pillage the planet from the
Black Mesa facility when Gordon Freeman transported to the border world of
Xen.
Just as Gordon discovered when he encountered hostile life forms in
Half-Life, if you can't live with them, you'd best live without them.
Thus, it's your characters duty as a Black Op to sort out this mess, even
though he's quite on his own.
I played the game on the medium difficulty and I don't know whether
changing the difficulty brings up more enemies, I suspect you only
sustain more damage. Anyway, I just walked around and noted everything
down I saw. Go on and read the walkthrough now :)
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III Walkthrough
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3.1 Welcome to Black Mesa
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After the truly magnificent intro (look to the background for some scenes
from the original Half Life), you awake inside a scientist's room. Talk to
the scientist and he'll tell you what's happened. He mentions a radio
somewhere outside, it's your first mission objective. Go through the door
and turn right. Turn left and go through the double doors. Look through
the window, you see some scientists. Turn left and walk to the back. Talk
to the scientists there (there's one poking a crab). Walk to the back and
get your power vest from the table on the right. Now return and go left,
left, right. Look through the window and you see a scientist and a zombie
grunt in the same room. The zombie grunt wakes up and kills the scientist.
Yikes. Don't near the window, but go to the left. Crawl to the opening in
the left of the door and go down the stairs. Talk to the security guard
and walk to the door. He'll open it for you. Go through the door and turn
right.
There's an electrical wire in the middle of the gangway. Don't touch it or
you'll get electrical damage. Get the wrench next to the toolbox and walk
past the electrical wire. You'll enter a room with two beams. You can
crawl under the green beam. You need to go up the stairs, but the purple
beam is blocking your path. There's no way to get past it, so read the
sign on the wall, it says "optical mirrors are very fragile". Use your
wrench to destroy the optical mirror that reflects the beam over the
stairs. Go up the stairs then and turn right. Walk forward and the ceiling
will cave in. Kill the two headcrabs and turn left. You'll see a green
substance on the floor. Near the substance and retreat at once, a headcrab
from the left will attack you. Jump across the green pool and jump back
then. Another head crab will attack you, but it will kill itself if it
touches the pool when following you. Jump across the pool then and turn
right.
Look through the door to the right. You see that strange man in the suit
there, together with a security guard. You can hit the glass to draw their
attention, but they won't open the door for you. Smash the grates and you
discover a medikit and an energy cell. Go up the stairs and through the
door. Smash the crates to find another medikit. Go through the door then
and you're outside. Go to the right and jump across the gap. It's not
possible to reach the stone slab, you'll land on the grass below the slab.
Jump further some more time and jump to the left then, on the small stone
slab. From there, you can jump to the building to the left. You saw this
place during the intro too. Walk over the body of the alien slave to get a
knife. Jump over the gap then and enter the building. Watch out, there's
a headcrab inside. You can lure him to jump in the gap, but the falling
damage won't kill it. At least, it can't hurt you from there. Go to the
back of the building and crouch to enter the small entrance to the right.
Follow the tunnel.
Walk down the pipes and you enter another place from the intro. You need
to get to the area past fence, but some beams are blocking your path.
Don't touch the fence, there's some serious voltage. You need to find a
way to shut down the power. Walk through the big doors on the right. Kill
the headcrab. Watch for the gap in the wall on the right, some more
headcrabs will appear. Kill them and exit through the big doors. Walk
towards the iron cage and a security guard will near you. Of course, he's
foolish enough to touch the fence and kill himself. Destroy the crates for
some more medikits. Go through the small entrance between the big door and
the cage then. You may need to use your nightvision in here. You'll enter
a small room with a fan. There are some electric beams, so make sure not
to touch them. Look to the right and wait until the beam disappears. Move
forward and wait for the second beam to disappear. Go further and enter
the small tunnel. Exit and you're inside the cage. There are more beams
here. Carefully move to the left and then forward. Make sure not to touch
the fence. Grab the gun (the .357 Desert Eagle, but I'll call it the
magnum from now on) and crouch to the right below the beam. Go right then
and you see the "Generator Control" box. Press the "use" key to shut down
the elevator. Leave the cage through the door then and go through the
double doors to the right. As soon as you enter, equip your magnum and
walk backwards. An alien slave will appear, one shot will kill him. Walk
further then and kill another alien slave.
You're back at the helicopter wreckage then and you can go past it now.
Walk to the radio in front of you and listen to the orders of your
commander. Destroy the crates next to the radio for some ammo. The crates
to the right hold a medikit. Enter the hole on the left then and follow
the ladder down. Go down the next ladder. Turn right. Watch out, there are
some barnacles on the ceiling here. Avoid them and go to the left. Go
through the door and you're back outside.
Go through the door in front of you and follow the hallway. Kill the alien
slave and get the shotgun next to the marine. Look down and take out the
alien slave below you before it spots you. You'll have to stand on the
edge to take him out, you cannot shoot it through the landing you're
standing on. Follow the ladder down then and take out another alien slave
a level below you. Crouch to avoid the steam and don't touch the barnacle.
Go down the ladder and go through the door. Go through the right. Jump
down and go stand behind the unbreakable dark green box on the right. A
platform in front of you will come down. As soon as it's down, strafe to
the left, and take out the alien slaves to the platform. Inside the
crates, there's a medikit. Go to the left then.
You reach a tricky part here, so be quick and watch out. Jump over the
small gap and run to the ladder to the right. An alarm goes off and there
will be electrical beams everywhere that destroy the platforms. Go up the
ladder quickly and ignore the electrical beams (you will sustain some
damage). Go stand in front of the door to the right then and watch how the
beams take out everything. The level of the green toxic waste will start
to raise. Look to the window to the left. The man in the suit will appear
and will open the door for you. Enter the gangway and go up the elevator
then.
Do a crouched jump to get the ammo from the left. Then jump over the toxic
waste and destroy the crates (not the flammable ones) for some extra items
There are a lot of nasty headcrabs between the crates here, make sure they
don't surprise you. You can lure them into the toxic waste if you've got
some timing. Go to the right then and follow the stairs to the control
room. Hold the conveyor control button until the conveyor moves almost
completely to the left. Go to the conveyor then and use the crates to jump
on top of it. Get the energy pack from the left and press the button there
to open the cargo door. Jump over the toxic waste into the next room.
Walk past the bars and to the left then. Look to your right, you see a
broken pipe. Jump inside and the flow will take you into a big pool. Avoid
he barnacles and follow the water until you see a ladder. Go up the ladder
and over the bridge. Get he ammo and the grenade from the right. Go to the
left. In the next room, you can't take the ladders down. Look to the sign,
it reads "no access during robotic loader procedure". Look to the robot to
the left. He's stuck because some crates are blocking his path. Shoot the
crates and the robot will leave the room. Once he's out, you'll be able to
go down the ladder. Go down the ladder in the back and use the crates to
jump to the other side. Press the button at the toxic waste overflow
system and wait until the area is drained. Walk to the big door in the
back then and push the button. Go through the door and push the button in
the back to ride the elevator up.
There are some sound dogs up here. Take them out before they can use their
sound wave attack. Go up the slope and walk to the bed with the plank on
it to the left. Push it towards the tram. When it's in front of the tram,
use the crouch jump to get on the plank and jump inside.
3.2 We're pulling out
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This level doesn't start too easy. The tram will bring you up. First kill
the alien slave attacking the scientist. Next, as the tram brings you a
little higher, take out the two alien slaves (there's one on each side).
As you continue, you will see an alien slave running in the shaft below
you. Kill it. The final alien slave is inside a tram that cross your path.
You can take him out or dodge his beam. The tram will stop and you can
step out. Take the ammo to the left. As soon as you take it, two alien
slaves will appear, one in front of the train and one on top of it. Take
out the one in front first, then the next one. Go to the left and you'll
meet a security guard. As him to follow you. Let him take out all enemies
you meet in the next area. Go up the stairs to the left then and look
through the window. You can't go though the door. The security guard and
the scientist will be killed. A beam will break the window, so make sure
you're not standing in front of it. Jump through the window and walk
towards the door to open it for the security guard. Walk straight forward.
Walk to the door to the right and the security guard will open it for you.
Inside, you find some ammo. Break the glass window on the left and jump
inside. Talk to the professor and he will heal you. Walk straight ahead to
the elevator. Look behind you, there's a broken grate in the wall and some
headcrabs may leap out. Once going up, you hear some gunfire. Equip a gun
and take out the alien slaves. There are three of them, but usually, the
marine is able to take out one. Get the machinegun near the corpse of the
marine and search all the crates for some ammo. Don't forget to load your
armour on the HEV station.
There's a security door here, but the security guard refuses to go with
you, so you have to find another way. Jump on the crates to the right and
then on the HEV station. Break the grate and follow the tunnel until you
reach a ladder. Go up the ladder and enter the next room. Look through the
window, there are some helicopters there. Heal yourself on the medic
station and go through the door. Talk to your chief, you have to get to
the hangar. Get the grenade and the satchel charge from the desk. Destroy
the crates for some more ammo. Go to the marine at the door, he's
threatening a scientist. Get past the scientist and use the crates to get
the power cells. Then, destroy the small grate and follow the tunnel down.
Destroy the crates and go through the door, the fire door will shut behind
you.
Walk to the door to the left, the man in the suit has closed it. Wait
until the helicopter takes off and turn around then. Take out the alien
slaves that appear and go through the hole in the wall on the left then.
Go to the right.
3.3 Missing in Action
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Go to the left and move forward when the steam disappears. You have to
crouch now, to move under the pipes. Near the back wall, you see a
headcrab. Take it out with your pistol. Make sure not to touch the liquid
on the floor there. Go to the right and two alien slaves appear. Take them
out. Search the room for some ammo and two power cells. Next, go to the
set of pipes to the right of the position of the dead headcrab. Climb the
pipes and smash the grate to the right. Enter the small tunnel. There's a
grate in the floor. Ignore the first one and smash the second one a little
further. Jump down and get the medikit from the shelves. Now, go through
the door and you're back in the first room. Climb the pipes again and
follow the tunnel. Now smash the first grate and drop down
Below you, there's a pool with an electrical wire. Make sure not to fall
down or you'll sustain damage. There's an energy cell on a platform
floating in the pool, but usually, you're at 100% armour at this point, so
you won't need it. Avoid the tiles in the floor with some
markings on it end. If you stand on one of those, they will
drop down. At the end, go right and you reach some fans.
Walk over the small bar and turn right. Jump to the bar at the other fan
and go right then. Wait until the first team disappears, then quickly walk
past the second one. If you really don't want to get any damage at all,
you can also jump on the railing to the left. And then jump to the
platform past the second steam as soon as the first one disappears. Jump
to the platform with the door then. Kill the zombie scientists inside
and search the crates for some ammo. Return and go to the right then.
There are some fans in front of you.
Walk in the exact middle of the path between the two fans and they won't
be able to touch you. Go down the ladder and go stand in the exact middle
of the path between the next two fans. Don't go to the other side of the
room, go stand in the middle, halfway the path and look to the right. The
fan only has one blade and below the fan, there's a broken grate. Crouch
and as soon as the blade passes you, moved forward (crouched) and enter
the tunnel behind the grate. Jump down and destroy the grates at the end,
you have to get past some fires now. Wait until the trail of the fire is
gone and jump. Don't touch the fire, even when you see only a little left.
For the next fire, it's easier to cross when you stand on the first crate.
Your timing has to be perfect here, you cannot wait until the fire has
gone completely. As soon as you see there are only a few sparkles left,
jump. If you time it right, you can get to the other side without getting
hurt, just jump a little earlier than your instinct tells you to do :)
Jump to the other side and take out the zombie grunt and the headcrab
there. Search the crates to the right for an energy cell and a medikit.
Break the grate in the left wall then and follow the tunnel. Break the
grate below you and jump down. More fires. Move forward as soon as the
fire disappears. The next fire is a little more difficult: you have to
follow the fire to the left. As soon as it's gone, run inside the tunnel
to the left and jump to the ledge on the right then. From there, take out
the zombie grunts on the other side. Strafe to avoid their balls. Jump to
the other side then and kill the zombie scientist and another grunt
scientist.
Search the marines in the back for some more ammo. Go to the left then.
There's a fire testing procedure here. There are signs that read "do not
obstruct the testing process). Naah, do it anyway :) There's an explosive
crate somewhere around. Push it inside the fire testing tunnel and press
the "test fire" button then. The explosion will create a hole in the floor
to the left. Jump inside. Take out the zombie grunt and the headcrabs in
the tunnel. At the end, look to the pipe to the right. Kill the headcrab
and get inside then.
Go to the right and break the grate, you're back outside now. Go straight
forward and jump down. Turn around, there's another grate there. Get
inside the tunnel and you find some ammo. Jump down then and walk to the
truck. Talk to the marine and enter the building. Search the back of the
truck for some ammo. Go to the left then, you'll hear some monsters
running on the platform above you. Search the crates for a medikit. You
see two doors with a button to the left. Ignore it and go to the right
around the corner. Kill the two pit drones (one shot of your shotgun does
the trick) and search the area for a medikit and two power cells. Return
to the two doors then and press the button. The door to the right will
open. Kill the four pit drones inside. Search the back of the truck to
the left for a trip mine. Go up the stairs then, to the left, there's a
power cell. Go to the right and search the crates, you find a satchel
charge and a RPG.
Go straight ahead then and kill the pit drones. You can talk to the
scientist, but none of them seems to like you. Look through the door on
the left. Jump to the ledge on the left and go down the ladder then. Take
the next ladder down and walk to the elevator box. Climb up the grate
inside and jump through the hole in the wall into the next room. Go to the
left, you see a sign "caution, wet floor". Make sure not to touch the
water or you'll get some electrical damage. Jump on the sign and then
on the crate straight ahead. Jump to the left the and get over the crates.
Go to the left and push the door to enter an area called "unit 2 power".
Turn off the power with the "use" key and destroy the crates for some ammo
Leave and go straight ahead past the crates. Return to the elevator shaft
and go up the two ladders. Go to the right then and jump towards the
electrical wire. Climb it up and jump on the elevator box in the air then.
Enter the box for some power cells and enter the room then.
Go to the left and follow the gangway. You'll be in front of a locked door
but there's a grate to the left. Break the grate and use the tiny box a
little further to get inside the tunnel. When you continue, the tunnel
will collapse. Leave the tunnel and turn around. Go to the area behind the
tunnel and kill the bull squid there. Next to the marine's corpse, there's
some ammo. Return and go to the right then to leave the water.
We'll have to do some puzzling here. First, go to the door in the back and
push the blue crate into the area you came from. Push it to the pile of
garbage to the right (with the garbage bin with the word "push" on it).
Use the box to get over the garbage. Look to the room to the right then.
Break the window and throw a grenade inside. Seek cover and the wall will
explode. Get inside the room and go through the wall to the right. Now,
you can push the blue box, through the hole in the wall past the pile of
garbage. There's another grate there, break it and use the blue box to
get inside. Just around the corner, there's a headcrab. Kill it. Break
the grate and enter the next room. Walk straight ahead and a headcrab will
leap down from a crack in the ceiling. Kill it. Look to the left, there's
a hole in the floor with scientist. Get the power cells and walk to the
back of the room then. Turn off the power and climb the wire up then. Jump
down on the next level.
Go to the right, there are some dead people there. Use the radio. Two
marines are nearby and they're going to blow the door. Wait until the door
in the back explodes. Order them to come with you and go to the door to
the left (the elevator). One of the marines will burn the door open and
you can get through. Wait until you all stand in the elevator and press
the button then.
3.4 Friendly Fire
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This level starts with some heavy action. As soon as the elevator door
opens, your squad members rush out and attack the alien slaves in the next
room. It's possible a squad member gets killed and that's no problem, as
long as the one with the burner survives. While you take out all the alien
resistance in the room, he will burn open the exit in the back. When the
area is clear, follow him. Go to the building in the back for some weapons
Leave the marine there. Return and go up the stairs. Go through the door
and enter the office on the right. Kill the alien slaves inside and get
the ammo and the health pack. Leave the office and go through the door to
the right.
Slowly walk forward. As soon as you hear the alien slaves teleport.
Retreat and take them out. Enter the room again and walk forward. Another
alien slave will appear together with an alien grunt. Kill the both of
them and go through the door to the right, this is the meeting room. Kill
the alien slaves inside. When you walk forward, the wall on the left will
explode and another alien slave appears. Kill him.
Go through the hole in the wall and kill the rest of the alien slaves. Go
through the door to the right then. There's a crack in the wall in the
back. Climb inside and use the pipes to go up a level. Use the blocks of
stone to get another level up. There's a power cell here, next to a
scientist. Make sure not to touch the barnacle next to it. Jump to the
other side and climb the ladder up. Run over the bridge and leap over the
gap. Open the door in the back. Turn left. There's a big pool in front of
you with toxic waste. On the other side, there's an annoying alien grunt.
When he stands in front of the explosive crates, shoot them to take him
out. This area seems uncrossable, but it's possible. You need to swing
with the purple wires to the other side. Make sure not to touch the
electrical wire while crossing. Swing to the other side and search the
crates on the right then for some ammo.
Ride the small elevator up on the right and you find more ammo. Watch out,
there may be a sound dog around here. Use the radio to listen to your
chief. You can't hear anything at all, except they're under attack. Go up
the slope to the right and kill the sounds dogs. Use the construction to
get out of the hole and talk to the marine, he's a medic. To make him
heal you, simply keep the "Use" key pressed when standing in front of him
(ignore his speech). To the left of the marine, there's a broken pipe. Get
inside and go to the right. Break the grate and you see a strange missile.
Go to the left then and watch out here, there are some heavily armed
black-ops agents. This is one of the most exciting parts of the game.
Break the grate and retreat at once, it's not possible to take them out
by surprise. When they stop shooting, move back into the tunnel and wait
until they appear. Take them both out, then leave the tunnel and go right.
Go around the rocket and kill another black ops agent from behind by
surprise. Search the crates and go to the left then. Stay behind the truck
and throw some grenades to the area to the left, there are two to three
blacks ops agents there. When they try to run from the grenade in your
direction take them out with your machine gun. When they're all dead,
return to the medic to regain some health.
Return inside the building then and open the door to the left with the
button. There's a marine inside and he needs medical attention. Go to the
the other side and take out the sentry gun, open the door and order the
medic to follow you. Lead him to the marine and let him fix him up. Order
the both of them to follow you. Lead them outside, to the secure access
door the medic mentioned. The marine will burn the door ... and get killed
at once by the sentry gun. Take out the sentry gun and enter. Walk
straight forward and you meet some more marines. Order them to follow you,
you'll need their help. In the next area, there are a lot of black ops
agent and they're extremely deadly. Let your squad members handle the left
side of the area while you take care of the right side. As soon as you've
secured area, assist them and nobody of your squad should be dead.
Go up the stairs then and pull the lever at the end, the secure door in
the back will open. Return and go to the left, to the new area. On the
left side, there will be an opening with some health and ammo. Walk
forward and you'll meet more black ops agents. Keep you're squad close to
you and move forward slowly, while securing every area. When everybody's
dead, gather the ammo, health and armour and go up the stairs. Pull the
lever and return to the rails. Go stand on the cart and drive back until
you see a post. Go past the post and hit it, so it flips. Then, drive the
cart forward again and it will turn to the right now.
Keep driving until there's another blacks ops agent on your left. Take him
out and jump through the window inside the room to the left then. Gather
all the weapons inside and use the small box then to get on top of the
pipe. Follow it up and break the little grate on the right then. Follow it
and exit.
3.5 We're not alone
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This is a very weird part. Go to the right and you see Freeman gets inside
the machine that teleports him to Xen. Run inside the room and avoid the
fireballs of the monsters. On the other side of the room, a bridge will
collapse. Climb it and jump inside the teleport. You appear at Xen.
Your aim here is to get inside the teleport high up in the air. To get
there, use the various jump pads to get on higher levels. There's not
much to explain here, but at a certain point, you'll find the displacer.
If you use it on yourself, you will be teleported to the hazard course.
There, you have to take out some alien slaves, then do a bit of the course
and crash the window to step in the teleport and return to Xen. You don't
have to do that, though. When you finally touch the teleport ball in the
air, you return to earth.
3.6 Crush Depth
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Enter the elevator on the left and ride it down. Go to the right, you see
a scientist with a radiation suit inside an aquarium. Kill the pit drones
and use the stations on the wall to fix yourself up. Next, press the
button at the control panels to release the scientist, he can open all
secured doors for you. Order him to follow you and go to the other side of
this area, there's a secured door there that needs identification. Let the
scientist open the door and kill the squid bull inside the next room.
Go to the next door and let the scientist open it. Oops! You have to find
another way to get past the door. Return and look to the right, there are
three aquariums and the one in the middle is broken. Climb the ladder up
and take out the pit drones. Use the grate to get on the platform where
the pit drones were and go to the right. A hole in the wall will appear
and more pit drones will attack you. There are also often pit drones that
fire at you through a hole in the ceiling, so watch out. Go through the
hole on the right and kill the pit drones left. At the end of the room,
crouch to the small tunnel and break the grate at the end. Jump down.
There's some ammo in the back. Next, enter the cabin and push the button.
You will be teleported into the water. Immediately swim to the right and
exit the water. You reach a small area with three zombie grunts and two
head crabs. Take them out and go through the small grate at the end. Jump
down and you fall into a pool. Swim to the ladder in front of you and go
up. In the next room, there's a zombie grunt, a zombie scientist and a
headcrab. They're easy to kill. Go down the ladder and kill the two zombie
scientists. You can't use the medical station in the back, it's broken.
Use the HEV station and go down the ladder then. Go to the back of the
room and turn the wheel to release the big monster in the aquarium. Now
return to the pool.
Jump into the water and use the displacer on the big water monster to warp
it to Xen. Swim into his aquarium then and turn the wheel to the left to
drain the water. Walk forward through the door. Go to the left. Some blue
electrical rays are blocking your path. Shoot the control box near the
ceiling behind the rays to disable them. Go through the door then and
some monsters will appear. Kill the two pit drones and use the displacer
on the shock trooper. Grab the ammo from the right and go to the left
then. Enter the airlock and press the button. Go through the next door
then, grab the ammo and step inside the teleporter. You appear at Xen.
Walk into the next teleporter and you're back at earth. Push the button
and the door to the right will open. Jump inside the water and use the
displacer when both monsters are close to each other. Swim up the small
shaft then and smash the grate. Walk straight forward.
3.7 Vicarious Reality
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Walk forward, up the pipe and shoot the headcrab behind you. There are
more headcrabs in this room, so take them out. Go to the right and you
enter an observation area. The door in front of you is locked, so there
may be a problem. Behind you, some monsters appear. Take them out. Due to
their teleportation, one of the windows is broken, jump through it into
the observation area.
A giant spider, the voltigore, appears. Now you kill it, flee or use the
displacer on it. When it's gone, push the button in the small room in the
back, push the button to bring an elevator down and ride it up. Go through
the door and kill all aliens inside. Go to the right and press the right
button, this opens a window where you can find some snarks. Go through the
next door then. There's a medical station on your right. Go to the left
and search the storage rooms for some energy cells and ammo. Watch out,
if you open the door to the left storage room, a headcrab leaps towards
you at once. Go to the elevator and break the upper right window. Jump
through it with a crouched jump. Climb the grate to get on top of the
elevator box. Climb the ladder up.
Get on top of it and jump on the ledge. Then, look down and jump on the
door a little lower. Walk straight forward then and turn left. Follow the
tunnel through various doors until you can turn left. Ride the elevator
down. Turn right, there's a medical station there. Go through the door and
kill the pit drones inside. Break the window then and step outside. Follow
the ledge to the right down. There are some plants in there with a sharp
tail, they will take out the sounds dogs. Jump down then and step on the
little green plants to get a spore for the sporelauncher (you don't have
it yet). Go to the small door to the left and press the button to open it.
Ride the elevator up and get the sporelauncher from the right.
Walk around the corner and go past the door. Kill the zombie grunt and
get another spore. Walk through the door then and go straight ahead,
through the tunnel. A mysterious light appears in front of you. Go
through the door. Enter the door on the right and take out all the sounds
dogs in the room. In the next room, you can push a button to the right. A
hologram of a scientist appears and you get to know they have been
experimenting with the barnacles. Go through the next door and get the
barnacle from the showcase, it's a barnacle gun. You cannot use it as a
grappling hook on a stone wall, but it serves fine to tear off the head of
organic creatures. You can experiment a bit with it in the next room. Get
the power cell then and go through the door.
Kill all the pit drones here and enter the pit. Get some spores and use
your barnacle gun on one of the organic things on the wall to get to the
other side. Go down the elevator and kill the headcrabs in the next room.
Avoid the barnacles and go through the door on the other side. Ride the
elevator up and go through the door. Kill the pit drone and the shock
trooper. Go straight ahead then and ride the elevator up. Once up, kill
the pit drones and the shock trooper. A little further, you find some ammo
health and energy cells. Then, take the elevator back down and return
where you met the first shock trooper. Go up the stairs and through the
door. You see a danger sign. To the left, we have these annoying creatures
from the original Half Life again.
If you hurt it enough, it will retreat for a short while and that gives
you the opportunity to pass. It's not always necessary to hurt it, though,
sometimes you can pass and it misses you. When you passed it, jump down
and collect all the items you can grab without getting hurt. Next, use
the barnacle gun on one of the organic structures on top of the wall, next
to the hole. Get inside the hole and enter the tunnel. Go to the right,
follow the tunnel and exit. Get down and collect the ammo. Listen to the
radio, they are in trouble with a big worm. Shut down the power to unit 1
with the lever. Then, climb back up to the other side of the room and
smash the grate. You can pass the fan now. Follow the tunnel.
3.8 Pit Worm's nest
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Cross the pool and look to the upper right window in the back. The man in
the suit is watching you again. Open the door in the back. Kill the bull
squid in the next room. Push the lever to the right of the door and enter
the next room. Climb the ladder in the back and gather all the ammo from
the marines. Open the door and face the pit worm. It gets tough from here.
Like the tentacles monster in the "Blast Pit" level of the original Half
Life, gunfire doesn't hurt it, there's a special process to take it out.
Go through the door and jump down to the ledge directly below. Run to the
right. If the monster already has hurt you at the moment, you first have
to shoot it in the eye to distract it for a short time. Inside, kill all
the pit drones. The door in the back is broken, so return. Next to the
boxes and the corpse of the security guard, you find a spore and a grate.
Smash the grate and follow the tunnel. You end up on a room with a button
to 'flush' the toxic waste. Unluckily, you can't do that yet. Go through
the door on the left and you're on the lowest level near the worm. Run to
the right and press the button to close the door. You enter the waste
station 2. Kill the pit drone and go down the ladder. Go through the door
on the right, you're now in a room with a lot of crates.
Get past the crates to the other side of the room. Go through the door and
jump past the barnacles over the green pool. Ride the elevator up. Kill
some more pit drones and push the button. Two walls in the crates room
will close in. Return to the room. Get all items. In the middle, there's
a grate. Smash it and you'll drop down in some water. Smash the glass
and kill the bull squid in the next room. At the end of the room, turn
right, you read the word "outtake". Push the button to the right and the
water level will start to raise. Run back fast and let the water take you
up again. Return to the big worm then (up the ladder and pull the lever
to open the door).
Run back to the waste control room. The light "gearbox" lights up now,
but "valve" still needs to be activated. Take the door on the other side
now. Climb the ladder and take out the pit drones. Quickly run outside,
pull the lever and the "vent" will be activated. Avoid the green beam of
the pit monster. Go down the ladder again into the waste control room.
You still need to activate the valve now. Return through the grate you
used to enter the waste control room. The iron stairs above you are broken
so use the two crates to get back on them. The pit monster is still
looking for you from the lower level. look in front of you, a bit up, you
see some green organic structures. Use your barnacle gun to get cross the
distance at once. Turn the wheel and the valve will be activated. By the
time you've done this, the pit monster will have noticed you, so you'll
have to hurry. Return from where you came and go back, through the tunnel,
into the waste control room. Now that the valve & gearbox have been
activated (check the names, those companies created the game), you can
push the flush toxic waste button. The monster will get killed (finally).
Now, get back, all the way up, until you get to the bridge control. It
isn't blocked anymore, so press the button and a bridge will be formed.
Cross the bridge. Pull the lever next to the door and continue.
3.9 Foxtrot Uniform
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Go through the door. Kill the bull squid at the end of the area. Walk to
the end then and go to the right. Kill the bull squid and search the
crates for some medikits and power cells. Use your barnacle gun on the
organic structures to get on top of this room. Jump to the ladder then and
climb it up. You see a black ops truck arrive. Take out the three agents
that step out from the truck. Just around the corner, there's someone with
a nasty sentry gun. Use your RPG to take him out at once.
Go to the red crate then and enter it. Watch out, some black ops agents
may be throwing grenades towards you. From that position, take out the
black ops in the next area. There are two on the ground and one in a tower
If you want to play it safe, you can use some snarks to distract the ones
on the ground. In the meantime, finish them off. The one in the tower
is harder to get. You can try to get out of his sight, but a shot from
your RPG also does the trick. Destroy the crates and go to the back then,
there's a small entrance to the right. Enter the room, there are some
marines here. Grab all the ammo there and order your squad members to wait
they can't do anything at the moment.
First, go back outside and throw a grenade (or the secondary fire of the
submachine gun) into the two towers. There are some agents there you need
to get rid off. Once they're dead, it's time to deal with the sniper. Go
back to the marines and go through the entrance. Stay low and seek cover
all the time. The sniper is in a high position in front of you. Inside a
building, you'll find a ladder, climb it up and take out the sniper, you
get a sniper rifle now. There are three entrances to continue now. One is
blocked by two trip mines above each other (uncrossable) and another by
two trip mines after each other. The third one is an easy passage, it's
near the position of the sniper, just past some barrels. It may seem
tempting to take the easy way, but all the black ops agents will now
you're coming then. On the other hand, it's not possible to blow them up,
no matter how far you're standing from the explosion, you'll always die.
So, the entrance with the two trip mines above each other is not an option
This is what I did: go to the trip mines that are after each other. Duck
below the first one and jump over the second one. It doesn't seem to be
possible to get past the crates. Jump back over the trip mine and then
jump ON TOP it. Next, jump on the explosive crates and from there, jump
onto the garbage bin. Now you can get past the crates.
Take out the two black ops agents in front of you with a grenade. There
are a few more, but you can all take them by surprise because they don't
suspect you to come from there. When they're all dead, search the crates
for some energy cells. There also is a sniper rifle lying on the ground.
Go through the entrance to the left then. Turn left and you see some
black ops agents fight a shock trooper. Let the alien finish them off,
then take out the alien. Search the back of the truck on the right for
some ammo. Go up the platform on the left then and down the manhole. You
reach one of the trickiest parts in the game, I've spend a lot of time
there.
You're now inside a labyrinth and there are a lot of voltigores here,
more than your displacer can handle. First save, find your way through
the maze, load and play the game for real then. Take out all the
voltigores. When you're out the maze, you're inside some water. Climb the
ladder to the right and a lot of pit drones will appear. Run to the
entrance to the right and pull the lever. Do the same at the other side.
In the meantime, just ignore the pit drones and make sure you don't get
hurt too much. You have to do this because the drones just keep on coming
otherwise. Take out the rest of the drones then. Search the crates for
some medikits and some RPG (you'll need it). Go through the entrance to
the other side and you'll in another maze. Take out the voltigores with
your RPG, satchel charges, displacer, ... Eventually, you will reach their
nest. Take out the little ones (they're NOT cute, so it's OK). Finally,
you can leave that damn maze. Go up the ladder and some marines will
recognize you. They will cut the grate and you can leave the sewers.
First, grab all the ammo from the shelves, then order them to follow you
if you want them to help you.
Now, there's only one path you can follow are there are lots of voltigores
and shock troopers. You will need to use all your explosives and spores to
take them out. They don't keep respawning, you just have to keep moving on
and secure the area you just passed. When no alien is alive, you'll see a
big door that reads "confined space" with an entrance. Get inside. It's
pretty dark, so you'll need you night vision. Proceed to the next area, a
huge monster, the Gargantua, awaits you. Look to the far wall in the back,
there are some alien plants there, so use your barnacle gun to get on the
other side at once. From there, take out the shock troopers that appear.
Two marines are fighting the Gargantua, but the bridge has been wired.
Light the fuse and an explosion will kill the Gargantua. Walk to the gap
in the bridge, there's a pipe to the left with a hole in it. Jump inside
the pipe and walk to the right, it will cave in and the flow brings you to
a new area.
3.10 The Package
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Follow the flow. On the left, you see a grate, but you can't break it.
Follow the flow a little further and go left then as soon as you can.
There's a broken grate. Get through it into the water. Turn around and
look above you, there's a dead marine there. Get the shotgun ammo. Swim to
the shore and you find some new squad members. Move forward and take out
the black ops agent in the water. There's one with a sentry gun on the
other shore. Order you squad members to wait and use your sniper gun to
shoot the agent from behind a rock in the shoulder. Proceed to the other
shore then and secure the area. To the right, there are more agents, they
are usually hiding under water and they're positioned too much to the
left to take them out with the sentry gun. Take them out. Then, return to
the sentry gun. There's a big chance some more black ops agents will
appear from the shore you came from. Take them out with your sentry gun,
then follow the water area, to the left of the wreckage of the helicopter.
This is a bit tricky. In the back, on top of a building, there is a black
ops agent with a mortar launcher. You cannot take him out with your sniper
rifle because there's some glass shield protecting him. Leave your squad
members behind and run straight at him. He will miss you as long as you
don't stand still and keep moving forward because he doesn't aim for your
movement position. Go to the right of him and get on the platform. From
there, you can take him down with your sniper rifle. In the crates, you'll
find some ammo for your RPG. Stay away from the building in the middle.
As soon as you approach that area, three shock troopers will appear. Go to
the building to the right of the ordinance area. Enter the building and
take out the black ops agent to the right, down the stairs.
Listen to the radio, a marine is trapped by black ops, but he'll open the
bunker doors at the other side of this area. Go back outside. Some black
ops agents will start firing at you. Retreat inside the building. Once
you've showed your face, the agents will approach you. As soon as they
appear in front of the door, take them out with the secondary fire of your
shotgun, but watch out for grenades. Run to the other side of the area,
straight forward. One of the double doors of the bunker has been opened.
Get inside the stockage area. Get on the crates to the left. From there,
jump to the right, between the two pipes in the back of the room.
Follow the red light into the new area. Go up the stairs and turn right.
Take out the black ops agents and search the crates for some items.
Go to the other side then, some agents will await you. Take them out and
follow the stairs up. Go through and you can use the mortar launcher
yourself now. First take out all aliens, then aim to the very left and
high to shoot the stone walls that surround the building to the left.
Shoot the aliens that appear and run to the building then. Go through the
door and enter the next area. There's a voltigore here and a lot of
shock troopers. Take them out. A black ops helicopter will fly over and
fire at you. Use your RPG to take it down, it gives a really nice
explosion. Enter the entrance to the right then and kill the shock trooper
inside. Proceed to the next area.
Enter the back of the truck and get the power cells. Go to the left and
get the ammo. Climb the ladder. Now jump on the black tap on the roof,
then on the box and from there on the other roof. Proceed and go down the
ladder then, you're past the fence now. Crouch under the big door and go
through the door on the left. Turn off the power and return. Climb the
ladder. Look down, there's a wire from one roof to another above the
truck. The power is turned off now, so it's safe. Cross the gap over the
wire to the other roof. Get the medikit and walk to the box in the back.
Get on top of it and then inside. Drop down into the ventilation shaft.
Kill the pit drones, go down then and you'll get a lot of enemies to
battle, about five shock troopers and a voltigore. Take them out. Walk
forward and a few black ops agents will descend from the ceiling. Take
them out and walk to the back then. Destroy the crates to the left for
some items, you'll need them. Go up the jeep then and talk to the security
guard there, he heard the black ops talking about a bomb. Follow the
tunnel and enter the next area. Take out the black ops agent guarding the
door with your sniper rifle. There's another one running around too. Walk
to the door. The security guard won't let you in, because the bomb is
armed. Walk past the fences to the left, two black ops agents are working
on the bomb. Take them out with your sniper rifle and use the "use" key
then to disable the bomb in the back of the truck. Return to the door and
the security guard will let you in. Go to the right. Get some items from
the shelves and ride the elevator down.
3.11 Worlds collide
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From the start, there are more than ten black ops agents and sniper babes
that await you. Stay close to your starting position and try to take them
out one by one. If you get to chance to kill two or three at once with a
grenade, don't hesitate. Throwing a grenade won't work, because they will
avoid it. You need the secondary fire of the submachinegun or a quick
satchel charge. When they're all dead, run to the left and take out the
agent behind the sentry gun. Go to the right of the sentry gun and use the
crates there to get on the platform. Walk to the back and drop down. Kill
the black ops agent. Now, look to the right, crates are passing by. Look
to the wall a little to the right inside the tunnel, there's a small
alcove you can enter. As soon as a crate has passed, run inside the tunnel
and stand in the alcove for a short moment. As soon as another crate has
passed, run to the entrance on the other side. There are some black ops
agents here, on the platform above you, so throw a quick grenade to take
them out. Go up the elevator and search the crates behind you. Go straight
ahead then.
In the back of the room, you see some crates that form a stairway. Use
them to get as high as possible. Proceed on top of the crates and jump to
the right inside the entrance. Move forward slowly and look down, there's
a big fight going on between the black ops and the aliens. Wait until one
side has lost. Jump from swinging crate to another one and land on top of
a big crate. From that position, try to take out all resistance with
grenades and satchel charges. When all resistance has been eliminated, run
up the slope to the left then. Search the crates and the door on the right
will open. Talk to the security guard, he has seen a terrible monster.
Search the shelves and the crates for ammo, you have to be fully equipped
now. There are also some stations for health and HEV. Enter the elevator
and press the button to ride it down.
When down, a force will push you back. There's also something
strange about the gravity. Never mind that and walk forward. Go down
the stairs an open the door. You reach a room with a ladder and a rope.
Use the rope to get on a higher level. Look to the left there, there's a
healing pool near the wall. When fighting the boss, you'll get some
serious damage. Return often if needed, there's no time limit on fighting
the boss.
Proceed to the next room. There's a big purple portal here and sentry guns
on both sides of the railing. Go to the sentry on the left and wait until
something really big appears from the portal, it's the final boss and he
looks really mean. There are two weak spots on his body, though, they
light up a in yellow (I think they are the eyes). Make sure to avoid
contact with the green toxic waste it breathes. When you shot one eye,
walk to the sentry gun on the other side and shoot the other one. When
both eyes are hit, a spot under his belly will open up and you see a
purple ball, this is his vital spot. Try to hit the purple ball as much
as you can with your sentry gun, it's the only way to kill it.
Alternatively, you can also use the RPG from some distance to hit the
purple ball. You don't have to stand to close to then and it's easier to
aim (added by CjayC).
Now do the whole process again. Don't forget to return to the health pool
when your health is low.
Now and then, the purple ball spawns a shock trooper, so make sure to take
that one out first. The second time you hit the ball, the monster will
start to destroy a part of the bridge you're standing on and the ladder to
reach the left sentry gun from the ground. From then on, you'll have to
use your barnacle gun on the organic structure on the other side to get to
the left sentry gun. Do the process again until the monster will retreat
and explode.
3.12 The end
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You get to know the man in the suit a little better and the game ends as
good for the "hero" like Gordon Freeman in the original Half Life. Too
bad, Shephard :(
_______________
IV New monsters
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Not all monsters are new, so I suppose you're familiar with the ones
from the original Half Life. I'll give a brief overview of the new
monsters in Half Life.
Zombie Grunt
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An unfortunate grunt who got himself headcrabbed and turned into a
zombie. He's much tougher than the zombie scientist. He will rush
towards you and fire red balls (parts of his body ???) towards you if
there's some distance between you. Like the zombie scientist, you can
take them out with your knife or your wrench. A few bullets from your
pistol in his head work fine too.
Pit Drone
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One of the new Race-X aliens, a race of aliens that appeared in Black
Mesa after Gordon left for Xen. Pit Drones can use their claws for
close combat and have the ability to shoot spikes from their forehead,
which regenerate in time. The spikes are shot at a fast speed, so
you'll have to be quick to avoid them. Usually, they are not so tough
to take them out, one blow of your shotgun at close distance will take
them out.
Shock Trooper
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This a very nasty alien from the X-Race alien breed. They can create
portals to call reinforcements. A shock roach is attached to their side
and they use it to fire. They fire at a very fast firing rate and they
can take a lot of damage before they die. When it's dead, the shock
roach leaves the body of the shock trooper and attacks you.
Voltigore
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This is the toughest of the 'regular' aliens. It looks a bit like a
huge spider and it has two claws that do serious damage. They can also
spit some purple electricity. When they die, they explode and do some
radial damage, so don't stand too close.
________
V Cheats
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5.1 Easter eggs
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* When you approach the Boss of Opposing Force, there is a Weird Mumble
jumbo of sounds. When played backwards they say "To win the game you
must kill me Randy Pitchford". Just like when you beat Doom 2 who was
made by John Romero the Co-Founder of Doom. Like ID software, Randy
Pitchford is the leader of Gearbox Software who made it.
Note: An easy way to play the sound is open the pak0.pak file with a
program like PakExplorer and search for the sound dsbossit
I've put the files online for download to save you the trouble.
Download them here:
- original file: http://members.xoom.com/Larian2/special/dsbossit.wav
- reversed file: http://members.xoom.com/Larian2/special/dsbossit2.wav
* Just like in Half Life where the names of some of the people who made
it were put around the lockers in the locker room, the names of some of
the people who made Opposing Force are also in certain places e.g. at
the start of the boot camp level look at the names on the boxes beside
the beds.
* Start the "boot camp" and type /noclip in the console to walk through
walls. Go straight through the floor then and you reach a room with the
hidden message "DMM 1999". DMM 1999 refers to David Michael Mertz 1999,
the creator of the bootcamp.
* If you're really curious about the man in the suit, you can use the
"noclip" cheat code to walk throughs walls and doors to follow him.
You will see him adjusting warheads and you even can take a look
inside his briefcase.
* It's possible to take a good look at Freeman (I'm not talking about the
various pictures on the wall). At the beginning of Level 5 'We are not
alone, listen carefully, you'll hear a scientist encouraging "Freeman"
to hurry. That's Gordon Freeman, the character players portrayed in the
original Half-Life! Try leaping into the orb to follow him to Xen.
Unfortunately, you don't land over a platform like he did. For more fun,
switch to noclip mode and warp inside. You can get a good look at
Freeman then.
* Use PakExplorer to open the half-life\gearbox\pak0.pak file. Go into
the gfx\env\ folder. There is a texture, named @hackup.tga or
hackup.tga which says:
"HACK HACK HACK
ALL DAY LONG.
HACK HACK HACK
WHILE I SING
THIS SONG."
It's rather funny, so I searched the game for a place where the texture
may be used. I found the location, you can see it when you're talking
to the G-man after finsihing the game. You can move when talking to him,
so do the following. First type "chase_active 1" in the console, then
type in "thirdperson". You get a better view of the environment now.
Just look up and you'll see the texture.
* This easter egg gives some problems, becaue I don't recall in which
level I found it. Anyway, somewhere, there's a filing cabinet/desk
lying on the floor next to a picture of Gordon Freeman. If you crouch
and look at the desk, there's a picture of two kids. I assume they're
the kids of one of the programmers.
* The Boot Camp is linked in a nice way to the actual game.
- When you see the push-up guy... look up to the room to your top
right... G-man is talking to the Sergeant/Colonel (whatever rank)
that talks to Cooper (Cooper... Do you copy.. we are pulling out...
if you have any more targets mark them witrh......). Therefore...
he's in on it too.
- The marines by the osprey are the same marines that company you on
the ride in... (they don't talk in this scene).
- When you pass boot camp.. the Drill sergeant says "congratulations
soldier... ...Now report to duty!!"... then you leave on the
helicopter. If you use the noclip before starting the training, you
can reach an area with a helicopter, so you can see the marines
you'll meet later on the game getting on the helicopter already.
* The easter eggs just keep on coming and this only is really weird. Open
up the OPFOR.DLL in the /gearbox/dll directory using wordpad, and do a
search for "lime". This is what the story says (this is a cut & paste):
.the half-life of lime jello.nuclear bedtime story...crazy
customizable..programmer's head on a stick....frictionless, massless
mormon...put it in your report, bill.i don't need the influence..i'm
coming out of the booth.in the middle of a storm....it tantalizes me
so.you are my favorite thing...i leave the windows open....and fed
you to the chickens.candy corn chicken fetus....the silhouette of a
dog.guns exploding all around...a rising column of smoke....you don't
jump like a monkey....i have to call chuck....rebel boat rocker...
colostomy bag...walking in memphis..exploding midget....white cotton
panties....nub technology..anonymous nub...more bunny justice..evil
evil boy...you have been a fool....do not send me porn.i must escape
it....those creamy white thighs...keeping us all cool.air
conditioning....so what if I sweat..fresh air is so sweet...live mice
sit on us.digital squirrel....liquid banana...peas and hominy.
miscellaneous...gravity assist..random tuna head....some quick goat
thinking....a velvet codpiece...let's tease the weasels. nice
vomiting spell.a specific dick.the growing yodas...radsuit_finished
....pain_finished...air_finished....speed...noise3..noise2..noise1..
noise...dmgtime.dmg.dmg_save....dmg_take....message.watertype...
waterlevel..armorvalue..armortype...teleport_time...max_health..
colormap....flags...spawnflags..groundentity....owner...aiment..
enemy...dmg_inflictor...chain...impulse.button..view_ofs....deadflag
....takedamage..weapons.frags...health..renderfx....rendercolor
.renderamt...rendermode..blending....controller..framerate...
animtime....sequence....scale...frame...light_level.friction....
effects.movetype....solid...nextthink...ltime...maxs....mins....
absmax..absmin..weaponmodel.viewmodel...modelindex..yaw_speed...
ideal_yaw...pitch_speed.idealpitch..fixangle....v_angle.punchangle
..avelocity...angles..movedir.basevelocity....velocity....oldorigin...
origin..Master was null or not a master! ...violence_ablood.
violence_hblood.NULL Ent in UTIL_PrecacheOther .CSaveRestoreBuffer
:: TokenHash() is COMPLETELY FULL!...Invalid function pointer in
entity!.Bad field in entity!! ..Bad field type .Can't save more than
%d entities in an array!!! ....CSave :: BufferHeader() size parameter
exceeds 'short'!.Save/Restore overflow!..Restore overflow!
...................SOFTWARE\Microsoft\Cartography\CurrentVersion
...SOFTWARE\Microsoft\Cartography..0.9B....gearbox\dq2249.gbx..\
gearbox.........................................................
...............
This is really crazy, but it's a great easter egg.
* Johan sent me a strange bug\easter egg in the game, this is what he
mailed me (thanks!):
Hi, my name is Johan and I just read your walkthru of Opposing Force.
I've already finished the game but I wanted to what else there was
that I've missed myself. One thing I've discovered that you didn't
have in your guide was that you at one point in the game actually can
"meet" the black man thats always on the wrong side of the bullet
proof windows.
I suppose you know that the displacer gun secondary fire teleports
you to different places in Xen or Earth depending on where you are.
This can be used at one point to get behind the bullet proof glass
and inside the same room as the black man.
After you've disarmed the bomb in "The Package" the guard lets you in.
Walk past him and to the left. Through the glass you see the black
man, tampering with the bomb you've just disabeled. The bomb later
goes off after you've killed the big boss at the end. If you use the
displacer's secondary fire near the glass, you are transported to Xen.
You should see two aliens here standing in a pool and some weird ball
floating around in mid air.
I killed the aliens and explored the area a bit. All the holes you
see in the cave, you can't get in to. I didn't know what those egg
things are called but I used the little one to get to the medium sized
one and then into one of the holes. That should be an easy jump, but
when you reach the hole, there's an invisible wall blocking further
movement and you fall down. I suppose this is an bug in the game, or
just bad programming (which is the same, when I come to think of it).
Anyway, when you walk back to where you come from you comes to a
crossing where you take right to find the teleporter back to earth.
When I entered something weird happend. I was teleported back to the
bomb truck. I've did testing and that's the place you are teleported
back to if you use the displacer gun before you enter the room with
the guard. If you walk to the back of the truck you will see the
black man there. He can't be killed of course and there's no way
out of there here, so you've got to reload an save game if you want
to move on.
This must be an bug in the game, or maybe an unexpected easter egg.
Just thought you should know.
Thats it, thats that.
Johan
5.2 Cheats
ïïïïïïïïïï
There are a lot of problems with the cheats, sometimes they all work,
sometimes half of them work, it depends on the what patch for Half Life
you're using, what version of Opposing Force you installed and
apparently a lot of luck.
Go to Windows Explorer. Right click on the hl.exe file (from opposing
force). Select "create shortcut". Right click on the shortcut. Select
"properties". Go to the Tab "shortcut" (if not selected already). Go to
the line that reads "target". There add -dev -console -game gearbox
behind hl.exe. It will look similar to this now:
"hl.exe" -dev -console -game gearbox
Start the game with the shortcut, it will take you to Half Life: opposing
force at once. From then on, you access the console using ~ (the key
above Tab and below Esc). The following commands are available in the
console then:
/GOD : God mode
NOCLIP : Walk through walls and fly
/NO TARGET : Enemies ignore you
/GIVE xxxx : Give item xxxx
/GIVE AMMO_556 : ammo for M249
/GIVE AMMO_762 : Give ammo for Sniper rifle
/GIVE WEAPON_X : Replace X by any other weapon names below to get
the desired weapon:
* GRAPPLE
* KNIFE
* PIPEWRENCH
* EAGLE
* M249
* SNIPERRIFLE
* DISPLACER
* SHOCKRIFLE
* SPORELAUNCHER
/MAP xxxx : Replace xxxx with one of the map names below to warp to
that level:
* OFBOOT1
* OFBOOT2
* OFBOOT3
* OFBOOT4
sv_cheats 1 : After typing this in the console, wait until the game
loads a new area of the game, then you can use the
following cheat to obtain weapons & ammo: IMPULSE 101
You can use this cheat again once you're has depleted.
Don't forget, using the IMPULSE 101 cheat xill gtive you
all the weapons from the original Half Life, not the
ones from the Opposing Force walkthrough. This means
it's possible then to use weapons (like the Hornet gun)
that were not ment to be in the game.
5.3 Xen Locations
ïïïïïïïïïïïïïïïïï
In Level 5, (we're not alone), you will teleport to Xen where you can find
the displacer weapon (read the exact instructions and location in the
walkthrough). This displacer weapon allows you to teleport any monster
to Xen, but on some specific places of the game, you can also use this
weapon on yourself to teleport yourself to Xen. You cannot do this
anywhere, only on the locations written below.
The locations often contain some items or a health pool, so they're
very useful, but they also serve as fun locations, hidden secrets in
the game. To use the displacer weapon on yourself, you will need about
60 cells. The hidden areas in Xen all have portal. Walk through the
portal and you will return to earth where you teleported.
We're not alone (while on Xen)
ïïïïïïïïïïïïïïïïïïïïïïïïïïïïïï
After collecting the displacer from the scientist that falls to death,
use it at once. Normally, you would transport to Xen now, but since you
are on Xen already, you will be tranported to Earth, to the hazard
course of the bootcamp. There, you have to take out some alien slaves
(they try to attack the instructor hologram and that's quite funny,
then do a bit of the course and smash the window to the right. Step in
the teleporter and you will return to Xen.
Crush Depth (beginning)
ïïïïïïïïïïïïïïïïïïïïïïï
Use the displacer in the beginning and you will be teleported to
a (circular) area with a few bull squids and armor pickups.
Vicarious Reality (beginning)
ïïïïïïïïïïïïïïïïïïïïïïïïïïïïï
If you need a full heal and can't find a health station, take a trip to
Xen here and find a blue healing pool as well as a trapped scientist.
Vicarious Reality (at elevator shaft)
ïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïï
This takes you to a Xen world with platforms and a flock of alien birds.
Leaping to the different platforms could gain you an ammunition pack
and some armor.
Pit Worm's Nest (beginning)
ïïïïïïïïïïïïïïïïïïïïïïïïïïï
This teleports you to an underwater Xen location with health and armor.
What is that coming out of those tubes near the surface?
Pit Worm's Nest (gearbox switch)
ïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïï
Save your game before venturing here. You plunge to your death as you
appear in midair. If you look closely as you fall, you'll spot a
scientist dangling from one of the platforms. At least he's still
holding on.
Foxtrot Uniform (beginning)
ïïïïïïïïïïïïïïïïïïïïïïïïïïï
Use your displacer on yourself here for a safe enclosed area with a
healing pool.
Foxtrot Uniform (alien/Black Ops battle)
ïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïï
When teleporting here, you will in an enclosed area with a bullsquid
ready to attack.
Foxtrot Uniform (near the end of the level)
ïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïï
Here you teleport to a dark set of platforms with a dangerously long
fall to the return warp orb.
The Package (beginning)
ïïïïïïïïïïïïïïïïïïïïïïï
Here you'll find a nice blue healing pool and a very happy scientist.
This is a rather useful location when you're hurt.
The Package (outside at wire)
ïïïïïïïïïïïïïïïïïïïïïïïïïïïïï
This teleports you to another underwater area with some health and
armor.
The Package (end of level)
ïïïïïïïïïïïïïïïïïïïïïïïïïï
This leads to an enclosed area resembling the one seen during Foxtrot
Uniform.
Worlds Collide (beginning)
ïïïïïïïïïïïïïïïïïïïïïïïïïï
This takes you to a Xen area with bullsquids and a small stream.
Worlds Collide (inside boss room)
ïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïïï
If you're struggling for ammunition, head to Xen from here. You'll find
a beautiful sky, some platforms, and an ammunition pack
Top of page |
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FAQ #2 for Half-Life: Opposing Force
WALKTHROUGH/FAQ
written by Garamoth
e-mail: dipaolo@globetrotter.qc.ca
version 1.0 (february 14, 2000)
%%%TABLE OF CONTENTS%%%
I. Revision history
II.Legal Stuff
III. Introduction
IV. What's new?
A.Environnement
B. Weapons
C. Enemies
V.Walkthrough
1. Welcome to Black Mesa
2. We are pulling out
3. Missing in Action
4. Friendly Fire
5. We are not alone
6. Crush Depth
7. Vicarious Reality
8. Pit Worm's Nest
9. Foxtrot Uniform
10. The Package
11. Worlds Collide
VI. Miscellaneous
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
I.Revision History
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Version 1.0 (29-12-1999)
-The very first version of this Faq.
There might be stuff missing so feel
free to e-mail me if you feel like
contributing.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
II.Legal Stuff
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Copyright: • Copyright 1999-2000 Paul Ch¬nevert(aka Garamoth). It may not be
stolen, altered, or used for any type of profit. It may be reproduced
electronically, and printed for PRIVATE, PERSONAL use. It may not be placed on
a CD, printed in a magazine or any type of publication. If you would like to
contribute to this FAQ (you will be credited,) please e-mail me, as well as
any questions, comments, or corrections, to the address above.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
III.Introduction
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Released in November 1999, Half-Life: Opposing Force is the official expansion
pack for Half-Life. The game has been published by Gearbox Software and not by
Valve. This time around, you are Adrian Sheppard, highly trained soldier sent
to the Black Mesa Facility to eliminate Gordon Freeman. You won't be actually
fulfilling this mission since everything will goes wrong from the minute the
game begins. You should expect most of the same stuff that was in the original
with a few new surprises. Overall, the one player game is a bit less long than
the original and might contain too much jumping and puzzle-solving to most
player's liking. Nevertheless, this pack is pretty great.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
IV.What's new?
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Now this is the part you should check first if you are not sure wether to buy
the game or not. It contains a basic guide to the new goodies and baddies you
will see.
%%%%%%%%%
A. Environment
%%%%%%%%%
Since you are now part of the army, the marines that once gave you trouble
will now gladly join your cause and follow you just like the security guards
and scientists did. These new recruits are:
Soldier: Armed with either a shotgun, MP-5 machine gun or a new M-249, these
grunts are only there to give you fire support.
Medic: They can heal you and your teammates if you talk to them. They do have
a limited amount of supply so they won't be able to help you forever. They are
armed with a desert eagle.
Engineer: As dumb as it may seem, the engineer is trained only at destroying
doors. Be careful not to hit the gas tank on his back or you will blow him
up......heheheh. Like the medic, they are sometimes armed with a desert eagle.
As you might have guessed, they've become as stupid as the security guards and
scientists that followed Freeman. As a matter of fact, they couldn't possibly
become dumber without spontaneously combusting. They always get killed like
dogs in battle, they have an awfully hard time entering doors, they can never
jump or duck so they can't follow you very far and, worst of all, they spend
most of their time speaking annoying nonsense. Unless you have some moral
obligation toward polygon characters, I suggest you bonk them on the head with
the wrench to get their guns. The only thing that may spare them is the fact
that sometimes you lose the game if a marine dies before he has done some
particular duty.
Graphically, a few details have changed. Since you are now wearing a PCV vest
and not a HEV suit, the onscreen numbers are green and the little speech
nobody cared about when you get hit (BEEP! MINOR LACERATION DETECTED...) is
gone. Gordon's hands have also been replaced by Adrian's hands which doesn't
look all that great...
Finally, you can now use radios just as if they were normal buttons to hear
what the other soldiers have to say and you have the ability to climb ropes.
Climbing and swinging on ropes will be awkward at first so it's a good thing
you won't have to do it too often.
Oh! I almost forgot! You will, of course, explore new parts of the Black Mesa
Facility (mainly the ventilation...) and some familiar ones.
%%%%%%
B. Weapons
%%%%%%
Pipe wrench
ammo:none
type:1
This is exactly like the crowbar, only a bit slower and more powerful. The
alternate attack is an even more powerful blow that takes a longer to charge.
Combat Knife
ammo:none
type:1
Like the crowbar, only faster. That's about it. No alternate attack.
Barnacle Gun
ammo:none
type:1
The barnacle gun is one of those monsters with a long tongue glued to the
ceiling. Quite awkward to use as a weapon I must say, but the real purpose of
the barnacle gun is to be used as a grappling hook to attach yourself to alien
plants. No alternate attack.
Desert Eagle .357
ammo:.357 bullets (magnum ammo) magazine:7 max:36
type:2
The desert eagle has two modes: the fast mode which fires quickly but with
poor aim (err REALLY poor aim) and the second one which shoots much more
accurately and has a neat fire laser sight. The alternate attack switches
between these two modes.
M-249 SAW (Squad Assault Weapon)
ammo:5.56mm magazine:50 max:200
type:6
Now that's what I call a machine gun! This baby will tear anything to shreds
in a matter of seconds and will use all your supply in seconds too, so be
careful. This will become your primary weapon nears the end of the game. No
alternate attack.
Displacer
ammo:energy packs magazine:100
Basically, the displacer is half-life's version of the BFG9000: a big slow and
powerful shot for 20 energy. The alternate fire is a nice bonus that, for the
high price of 60 energy, warps you to the training course from the original
version of half-life. Later, the warp will lead you somewhere on Xen.
M-40A1 Sniper Rifle
ammo:7.62mm NATO magazine:5 max:15
type:6
This is a REAL long range gun. IMHO, it was a pretty lame idea to use a
crossbow and an even worse one to make it one of the most powerful weapons.
Unfortunately, you won't often have the fun of picking people one by one
because you'll so rarely come along sniper bullets. The alternate attack turns
the scope on/off.
Shock Roach
ammo:electricity bolts (auto-recharge) magazine:10
type:7
This is the hive hand's replacement. Shoots bolts straight ahead that do low
amount of damage. I haven't found it very useful so I almost never used it. No
alternate attack.
Spore Launcher
ammo: spore(alien fruit) magazine:5 max:20
type:7
This weapon really is a fish that shoots explosive fruit. Sounds strange? Well
it is. But it is also very powerful and the plants that give the fruits can
grow more fruits in a matter of seconds. It can fire fruits like a rocket
launcher or a grenade launcher.
Note: These weapons have disappeared from the one player game: the crowbar,
the magnum, the crossbow, the gauss gun, the gluon gun and the hive hand.
Scientists argue wether it is a meteor shower or an ice age that have wiped
them out but one thing is sure: you'll have to live without them. What the
heck, they might have even been sucked by a vortex or by Y2K!!!!! :o)
%%%%%%
C. Enemies
%%%%%%
There's a few newbies here to stop your fun (or to make it, depending on your
point of view) that have appeared in the Black Mesa. Gearbox's excuse for
their appearance is that they are a new advanced race, the Race-X to be
precise, that came after Gordon warped himself on Xen. They are here to
pillage the earth, to destroy everything, to be the scourge of the known
world, to... well you get the point. One thing is sure, your enemies are more
powerful than ever.
Zombie
The zombie isn't new by any means, but there are now zombie grunts and zombie
security guards. There is also a larger mega-zombie that can throw some red
"thing" at you. He's got more health than his ordinary counterparts but a few
bullets in his head will dissuade him from eating your brains.
Pit Drone
Think of the pit drone as a small raptor that can shoots spikes. They seem
annoying at first but you can easily tame them: strafe to avoid the spikes and
put a few holes in them with your shotgun when they come close.
Shock Trooper
This is one nasty alien that's for sure! They are large alien slaves armed
with a shock roach and can also throw some kind of organic grenade. They can
take a quite a lot of punishment and, when you've finally killed them, their
shock roach comes jumping at you. Leave the roach and it'll die without having
to waste ammo.
The Voltigore
You thought the shock trooper was annoying? Well you ain't seen nothing yet
boy! This is one MAJOR bad ass. It is huge, it shoots devastating electricity
bolts, it can take even more punishment than the shock trooper, they explode
when they die...did I mention enough? Oh I forgot to tell you, you'll cross an
entire nest of these horrors.
Voltigore baby
That's the prize for surviving the Voltigore nest I mentioned earlier. The
complete opposite of their adult counterparts: they're weak and they can't do
anything to harm you.
Black Ops Soldier
You thought that now the marines are on your side you wouldn't have any human
enemies? Well you are wrong again! They're exactly like the grunts were on the
original game except for the fact that they are all dressed in black like the
assassins. You will sometimes encounter large groups of soldier and assassins
together so be prepared.
Pit Worm
This boss is has an uncanny resemblance with the invincible green aliens. Yet
another boss you can kill only by pressing buttons. Activate the Gearbox and
the Valve (Hmmm doesn't that remember me of something?) and you'll flush the
big meanie.
Master Alien
The final boss of Opposing force. You will have to "zap" him several times to
get rid of him. I'm not saying any more stuff on him. You'll have to reach him
to see him.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
V.Walkthrough
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
This is the complete walkthrough for the Opposing Force one player game. It's
pretty hard to give accurate information without a map so I did my best
describing the location of the items and enemies. If might have missed certain
spots so feel free to e-mail me if I did.
%%%%%%%%%%%%%%%%%
Chapter 1:Welcome to Black Mesa
%%%%%%%%%%%%%%%%%
You will start the game inside a US army chopper flying toward the Black Mesa
Facility. While you listen to your's teammates' talking be sure to look
outside to see a familiar cliff...After a while your chopper gets hit by a
lightning bolt and explodes. You will wake up in lab next to a scientist that
will tell you to look for a radio on the crash site. Exit the room and turn
left at the first chance you get to listen to a little chit chat about
headcrabs and obtain your vest. Then follow the other way until you reach the
new fat security guard that will open a door for you. Shortly after that you
will get your first weapon: the pipe wrench. It's not much but it's yours now.
Walk under the green and purple lasers and hit the mirror that reflects them.
Don't bother to try to reach the steps as you'll probably kill yourself. When
the mirror is broken, both lasers will disappear and the way will be clear
now. Climb up the stairs and kill the headcrabs in your way by dodging them
when they lunge at you and smashing them with your wrench. Jump over the green
ooze and look at the door nearby to see your old pal the G-man telling the
security guard not to open the door. Since you won't be able to go that way,
break the crates for some health and climb up the stairs. Soon after, you will
reach the surface. The point here is to jump on small patch of ground under
the bridge and jump from ledge to ledge. When you stumble on a dead alien
slave, take the knife and jump over the other broken bridge to enter a small
room. Go inside the tunnel where the headcrabs came from and you will reach
your crash landing site. Don't try to cross the broken fence just yet or you
will die electrocuted. You will have to find a way to turn the power off.
Enter the huge silo doors and kill the few crabs that will get in your way.
You will see another open area with crates. Break them to get your first
bullets. Do not touch the door or you will lose health. Instead, go inside the
ventilation shaft and cross when the bolts disappear. Be careful not to touch
any walls and stop the electricity by using the breaker. Pick the Desert Eagle
next to the dead bodies and open the door. Just make sure you turn your laser
sight on by pressing the alternate fire button or you will realize just how
bad it aims without it. On your way back to the helicopter you will be
ambushed by two alien slaves. They won't cause you any trouble: just pop a few
round of your new pistol on them. When you are on the other side, operate the
radio to get the order to pull out by the transit system. But before going
down the ladder make sure you broke all the crates. (From now on, I'm gonna
drop that brake the crates routine. I'm sure you know all the good stuff is in
there..:o) Now go down the ladder, avoiding the barnacles and not wasting your
ammo on them. Kill the alien slave and take the shotgun by the dead marine.
Make your way down the ladder, shooting the slaves and avoiding the steam. You
will reach an elevator going down. Do not let your guard down as a duo of
salves is on board. Now this is a tricky part: Jump over the broken bridge
and, when the floor starts breaking, walk next to the big red "secure access"
door on your left and wait patiently. Don't panic as a platform on ceiling
will fall and you will be able to climb on it. From there, go left and run to
the security door while taking a glance at the G-man that did this mess. Once
the door is open, take a quick rest from your emotions and push the elevator's
button. Jump over the green ooze and kill the crabs to reach the control panel
while being sure you haven't missed any ammo on the way. Move the platform in
such a way that you will be able to jump from the crates in front of you to
the crates with a battery on top of them. After you've done that, push the
button next to the door to open it. Jump once more on the platform, this time
to reach the crate with the crab on it. And now do a final jump to reach the
other side. Push the button on the barricade to open it and enter the broken
pipe near the debris of a door. You will fall into a large pool of water. Make
sure you don't hive the gangway when you fall or you will die in quite a
stupid way. Swim into the broken fence and proceed to the ladder while
avoiding the barnacles. Continue walking and avoiding barnacles until your
road separates in two ways. Just go right to pick the grenades and magnum
bullets before going left. You will hear an alarm and ladders will be blocked
by strong steel bars. By reading the inscription on the wall and looking down
you will realize what is the problem: the dumb loading robot is stuck. Just
blow up the explosive cases and watch hive drop his crate and go away. Go down
the farthest ladder and jump from crate to crate to reach the console. Push
it's button and most of the green crap will be drained down. Open the elevator
doors and push the button to go up to the transit system. The place is overrun
with houndeyes, so do some cleaning with your eagle before they can damage you
with their sound waves. The tram is out of your reach but don't worry you can
push the bed with a metal pole on it to help you jump. Once you are inside,
the train will automatically start.
%%%%%%%%%%%%%
Chapter 2 We are pulling out
%%%%%%%%%%%%%
Don't get distracted by the broken electronic message on the tram, as a couple
of slaves will try to stop your ride. Once you arrive at a platform, you will
se a 9mm pistol a two clips. Don't jump on them just yet: it's a trap. Two
slaves will appear near the tram when you get close to the gun. Just walk
backward and blast them as soon as they appear. You will see one of those fat
security guards trying to vandalize a honest vending machine. (Stealing isn't
nice BTW :o) You might want to kill him for this offense but don't: he will
come in handy soon. Take a few hit points with the coke machine (If you are
patient enough that is. Every time you push a button and take a can you will
get one hp) and ask the guard to follow you. Up ahead is a hallway with a
couple of weak aliens. Don't waste your precious ammo on them: let your pal do
this by himself. You will be blocked in a dark area with a window. You will
see a security guard and a scientist get killed by some new monster that will
teleport away. The glass will be broken so jump inside the room and pick up
the pistol on the floor where the guard was. Open the door for your fat
friend and he will unlock the security door ahead. Take the grenades and the
fifty bullet clip inside. There is a scientist in the other room so you can
ask him to heal you if you are low on health. (Which is quite unlikely) The
big guy won't be able to follow you anymore so you can beat him up if you
really want his eagle. You will hear gunshot and a marine's screams coming
from above. Activate the elevator to come to his aid. You can't really arrive
in time to save him so just kill the alien slave bastards that murdered him.
Take everything in the room and, since you'll never be able to open the
security door, make your way inside the vent over the HEV charger. Go all the
way up the ladder and break the grate to enter a supply room. Take everything
and look outside to see a military plane that is here to evacuate the
survivors. In the other room is the officer that you could hear talk on the
radio as Gordon Freeman in the original. You can bonk him to take his gun (I
know it's evil but he isn't real! You won't turn into a mass murderer because
of that) and you can take the stuff on the shelf behind him. The other room
also has supplies so be sure to take them. You will see a soldier brutalize a
scientist. Beat the soldier to take the batteries on the shelf. Open every
crate on your way until you reach the silo door. You are saved! Just go into
the plane to finish the game! Yeah right... Your old enemy in a suit will
close the door and the plane will escape without you. A few alien slave will
appear behind you so shoot them and enter the hole on your left.
%%%%%%%%%%%%%
Chapter 3 Missing in action
%%%%%%%%%%%%%
Walk into the hole, using your night vision glasses if necessary, up to the
point where there is a broken steam pipe. The door on your left can't be
opened so run past the steam when it stops. After crouching into the small
passage, you will enter a small room with a crab, two slaves that will appear
pretty soon and a couple of crates. After cleaning the room go up the pipes
that form stairs and enter the vent. (Yes, yet another trip into the
ventilation system! You probably should just act as if it was absolutely
natural because half-life is plagued with this kind of stuff.:o) When crawling
inside, you will come across a first grate going down. Don't go there just
yet, because if you continue on, you will find a second one that will lead to
a medikit a some small boxes. You've got no choice now but to return to the
first grate. You will be walking on a ceiling, so be careful not to step on
some of the tiles which will break when you step on them. And falling down
will plunge you into a pool of electrified water, something that might not
kill you but that is still damaging. It's pretty hard to see the trapped
tiles with your bare eyes so you should use your goggles just to be sure. You
will have to jump at one point to avoid falling so be sure to do so. Turn
right and you will se some fans and small bars. Make sure you are perfectly
aligned with the bar before making your jump. Some steam will block your way
so hop on the railing and jump to the other side when the steam stops. If
you're up for some magnum rounds and a rpg rocket, cross the broken bridge and
go to the door. Otherwise go into the passage where you can see more fans. Now
you will have to walk BETWEEN the fans! I know it's scary but it's nothing
hard really: just crouch and take your time. There will be a ladder on your
left if you can't bear the one health fall to go down to the other set of
fans. The one on the right will be broken and you will have to jump in the
grate under it. After a short fall, exit through the grate and you will see
some fire going out of a tunnel. For some dumb, twisted reason, there's just
fire going out of the tunnels there. Just jump exactly when the fire stops and
forget how stupid this actually is and you'll feel much better. The second
jump must be executed on the middle crate if you want to avoid all damage.
There will be a special zombie that shoots red balls. Eliminate him and go
through the vent on the left. You will have to cross more fire in order to
proceed. The first one is easy but the second one will be trickier: you'll
have to follow the flame into the tunnel on your left. Quickly get out of the
fire's path and kill the zombies that are in the room. Pick the mp-5 and the
grenades and push the white "danger: explosive" crate into the test firing
tunnel nearby. Push the test firing button and a huge explosion will ensue.
You can now exit this place by the hole in the floor. A super zombie and a
couple of crabs are blocking your way. You know what to do with them... You
will see another vent on your right so be sure to enter it. You will emerge in
a large cavern. Walk straight and jump down. There is a vent behind you with a
box of shotgun shells and two grenades so be sure to take them. Jump down and
go see the wounded marine by the broken truck. He will share his pessimistic
view of things before passing out. Look inside the marine's truck and walk
left to enter the storage area. You will hear a warping sound and some aliens
will run above you on the ceiling. Is that a good enough sign that you will
encounter some new alien for you? You will be inside a room with a large
number of crates stored inside. (and that's why it's called "storage".) Before
pushing the button to open the big red door, walk to the other side of the
room and enter the dark corner on your right. Two pit drones will attack you
so kill them with your shotgun. There will be a medikit next to a dead marine
and two power cells inside the crates. Now push the button to open the big red
door. Four more pit drones will be there. After eliminating them, search the
vast room to find a RPG and a satchel mine inside a crate and a trip mine
inside the truck. Continue left to see and beat up even more pit drones. The
aliens have, quite mysteriously, spared a scientist guy who is sitting behind
the table. You can ask him for a quick cure if you're low on health. Jump
directly at the ladder in that is inside the elevator shaft. Notice the long
wire hanging from the ceiling because you will use it when you will have found
a way to turn the power off. Climb down to the floor and enter the broken
elevator. Climb up the grate and enter the open door. Turn left and then right
and you will see an electrified wire over a pool of water that makes the
ground slippery. If you have autorun turned on, you might want to hold your
run/walk button to avoid hitting the wire. Once you've crossed to the other
side, enter the "unit 2 power" door. Refrain from blowing up the flammable
chemicals: it's just a waste of ammo, and you can even damage yourself in the
process. Just hit the switch, take the magnum rounds inside the crate and get
out of the room. Crouch-jump on the dark green crates to return to the
entrance of this area. Climb back up to the wire you had seen before and jump
on it. Climb about the height of the elevator and push the forward button to
swing yourself on it. Go inside the same elevator to find a pair of power
cells. Go through the hallway and you will find a locked door to stop your
journey. Don't worry, push the crate against the wall to help you crouch/jump
into your best friend: the ventilation system. Soon after seeing the body of a
dead scientist, the tunnel will collapse at and you will be forced to return
to the hallway by going into a pool of water. Open the previously locked door
to take back your crate. You can now push the crate to reach the grate next to
the hole in the wall if you want so. Doing so will allow you to reach the
power cell that was next to the scientist's remains. Now push your crate next
to the trash can on the pile of "stuff" that was made to block your path.
Crouch/jump again and you will cross the barricade. Take the grenades on the
box and throw one of them in the next room. Stay away from the window and door
to avoid the explosion. You will have made a hole in the wall that will allow
to bring your crate with you one last time. Enter the now accessible vent and
kill the crab that lives inside it. Once you are out, you will see one of
those Einstein guys being tortured by an evil electrocuted wire. You can't do
a thing for him so exit by the door. Kill the crab that will drop down from
the broken ceiling tile and go past the hole in the floor. You will come by
another barricade so pick up the medikit and go into the hole you walked by.
You will meet another pessimist that will tell you that no one survived. The
guy must have an ear problem or something: you can actually HEAR other voices
in the background. Hit the power switch and climb the wire to get out of the
hole. Use the radio to hear some good news, other marines have been left
behind and two of them are actually in the room on the other side. Before
going to see them, take the pistol clip and the satchel charge near the radio.
Order the two soldiers to follow you by pressing the use button, just like you
did with security guards and scientists. The engineer ( The guy with a
cigarette and a pistol) is able to destroy the elevator access door so bring
him near to it and he will do so automatically. Bring both of your friends
inside the elevator ( By pushing them in the back if needed :o) and push the
"up" button to finish this chapter.
%%%%%%%%%%%
Chapter 4 Friendly Fire
%%%%%%%%%%%
The doors will open and you will be inside a large hall. Walk carefully,
because when you will exit the elevator a group of four alien slaves will
appear. If the engineer is still alive, you can ask him to break the door by
the stairway. If you do so, you will find a shotgun, a trip mine and a power
cell inside a nearby shack. Go up the stairs and kill the slave that will
burst out of the door. You will enter a small office with some slaves inside.
Kill them and take the pistol and medikit inside the office. Prepare yourself
for another slave ambush inside the (seemingly) empty room ahead. Three slaves
and an alien grunt will appear so you can either run into the room like a hero
and take them all out or take the more subtle way: take them one by one by
firing from the other room. Enter the large conference room for your last
slave ambush. A slave will come out of the white curtain and another will blow
up the wall on your left. Go inside the hole and kill the slaves in the
hallway. Turn left to enter a trashed office. You can see Gordon Freeman's
face as the employee of the month and you can also see a picture of two babies
inside the open drawer on the floor. You will have to climb inside the broken
wall so your marine friends won't be able to follow you. Go up by jumping on
the pipes and you will enter a larger area. Take the power cell next to the
dead scientist ( be careful though, there is a hard to see barnacle near it.)
and jump to the other side of the gap. Kill the second barnacle and go up the
ladder. Jump to the other side of the bridge and open the door. You will see a
dead security guard on the floor. Turn left and there will be a huge pool of
radioactive waste under you and an alien grunt on the other side of it.
Fortunately, the alien is in a pretty risky position. Blow up the crates
behind him and kill the other alien grunt that will come to see what happened.
Now back to the problem at hand: how the heck are you gonna cross? Well shoot
one of those triangle things on your right and the electricity will stop
allowing you to swing from rope to rope to the other side. Break the crates in
the room and go up using the small lift. Walk up the stairs to enter a room
with even more supplies in it. Before taking it, kill the two houndeyes that
will come rushing out from the other room. Use the radio and you will hear
some nonsense about the people on the other side asking for help. Just ignore
it and continue on. In the other room there will be a breach in the roof and
you will be able to go outside by climbing the broken pillar. Do not fall in
the hole or you will have to start all over again which is laughable. ( and I
definitely will laugh at you if you fall down so please don't screw up.)
Aren't you happy to see the sunlight again? Go talk to the medic and he will
tell you about the unreachable transit system because there isn't a single
engineer around. Guess who's gonna have to find one? You, of course... Open
the door on the door on the other side of the area and destroy the gun turret
that will attack you. Throw a grenade inside the hallway to destroy the trip
mines on the walls there and return outside. Enter the broken ventilation
shaft and turn left. You will hear two men dressed in black talk about
delivering a package. Don't be fooled: they are enemies. Break the grate and
shoot them with your mp-5. There is one more Black Ops soldier on the right of
the truck and two more on it's left. Do not let the rocket take too much
damage in the fight or you will blow the whole place up. Take everything
inside the crates and open the door activated by a button. The engineer you
were looking for is there but there is a small problem: he is fatally wounded
and can't go on without seeing a doctor. Make you way back outside and bring
your medic pal to the injured engineer by making the medic take the hall where
there was a turret and trip mines. Once cured, the engineer will be as good as
new and will be able to destroy the door the medic talked about. Once he will
be done with his job, the engineer will get killed by a sentry gun sitting on
the other side of the door. It is actually possible to save him by shooting a
magnum bullet at the turret and leaving the rest to the engineer. Enter with
your teammate(s) and throw a grenade at the trip mines. Continue going down
until you reach two more marines. They will talk to you about the Black Ops
and will join you. Now there will be long fight with the Black Ops forces. You
might think that with all the people with you you're invincible but yer WRONG
man! Whatever you do can't stop you friends from being butchered so don't rush
like they do. You should leave the medic behind because he can't defend
himself with that pistol of his plus you'll need his healing. The first part
is full of assassins hiding near containers. Your eagle is the best tool for
the job. Once you've cleaned up the room go push the lever and return to the
tracks. Enter the new door that has opened and continue with your remaining
troops. Now this part is a mix between assassins and guys with machine guns.
Just walk slowly and take the enemies one by one. Don't bother picking up the
stuff on the way you will have plenty of time later. Once you have reached the
lever at the end of the way that will mean that you have cleared all the Black
Ops. Now is the time to search everywhere for the ammo, medikits and power
cells on the way. One of the soldiers of your team (the one wearing a gas mask
actually) had the new "super machine gun" so be sure to search for it. Do not
forget to use the green "PCV charging unit" which is exactly like a HEV
charger. Now jump on the train and go backward until you until you see the
track changing arrow you can shoot. Shoot it to so you can go left and
continue There will be a long boring tunnel but don't get distracted: crouch
when you see the electrified wire to avoid getting hit. You will be able to
see the cavern you were before on your right. When you will be arriving at the
end of your trip a black grunt on your left will attack you so throw a grenade
at him beforehand. Jump into the broken window and take the stuff on the
shelves and in the crates. Jump on the pipe to get to the red part of the
ceiling. Break the grate and enter the vent to finish this chapter.
%%%%%%%%%%%%%
Chapter 5 We are not alone
%%%%%%%%%%%%%
This is a very short chapter( The shortest in fact). Use the First Aid Kit and
the HEV charger and push the button to open the door. You will be in the room
that led Freeman into Xen and you will be able to catch a quick glimpse of him
before he warps away. Jumping into his warp will only hurt you so ignore the
flying aliens and run to the other side of the room. The yellow platform will
fall down so jump on it and climb up to escape. You've been warped into Xen
now. Jump on the platform below you and take the dead guy's stuff. Use the
alien trampoline to jump on the platform that doesn't have any crystals on it.
When you are there, you will hear a warping sound and a scientist will fall
from above. A displacer gun will fall with him, so jump to his side and take
it. If you use the alternate fire button of the displacer, you will be warped
to the hazard course. Kill the two aliens slaves near the tubes and break the
window to reach a warp back to the place you were. You don't have to warp if
you don't wanna waste 60 energy just to see that little part of the stage. If
you use the warp effect of the displacer later on, you will be warped into a
part of Xen. Only use this ability when you are in trouble because this might
kill you or get you in trouble when warping back. Jump to the next platform
and look up. You see the little ball of light? Well follow it and jump on the
platform. Kill the two houdeyes and use their trampoline to reach the platform
right next to the warp. From there, jump into the warp and finish the chapter.
I told you it was short didn't I?
%%%%%%%%%%%
Chapter 6 Crush Depth
%%%%%%%%%%%
You are now back to Earth in an underwater lab.( That means this is the
swimming part of the game.) Use the elevator and turn right. You will see a
scientist in a suit that will tell you he's trapped because of beasts. Kill
the beasts in question (two pit drones) and push the button on the console to
free the scientist. Ask him to follow you and make him go back to the elavator
to take the right path. Use the scientist to open the door. Kill the bullsquid
on the other side and ask the scientist to open the second door. As soon as he
does so, he will get killed by a bolt... looks like you're gonna have to find
another way. Climb up the ladder in the broken aquarium and prepare yourself
for some pit drone killing action. This part is in the dark so activate your
nvg. When all the pit drones have been killed, go inside the vent. Break the
grate on the other side and get out. Take the energy in the back of the room
and press the button inside the weird machine. After a couple of failed
attempts, the machine will warp you into the water. Enter the hole and swim up
to a room with red lighting. Defeat the zombies and the two headcrabs. Go to
the other side of the room and enter the vent. Go down and you will fall into
a pool. You can see a grate underwater with a monster fish in it. You can pick
on him now because you're gonna have to free it later. Climb up the ladder and
kill all the zombie related stuff in the next room. There's a mutated zombie,
some standard zombies and a couple of crabs. Jump down and use the HEV charger
and NOT the first aid kit cus' it'll blow up in your face if you use it. Go
down again and use the valve to open the grate. Go back and enter the passage.
Use the valve to drain the water and wait for the hatch to open. Do not push
the button in front of you and turn left. Bolts will be blocking your way so
shoot the breaker on the other side to stop them. Once you cross the air
"thing" (Sorry, can't find anything else to describe it) two pit drones and a
shock trooper will appear. The pit drones are easy, but the shock trooper will
be a bit more trouble. Take the thing he leaves when he dies: the shock roach.
It's ammo returns automatically when you use it but beware, using it
underwater means instant death. Take the ammo on the tables and continue to
the next room. Push the button to open the other door and enter the warp. Do
not try to jump on the platforms on your right as you can only reach them with
your displacer's warp. So jump on the platform in front of you and warp. Press
the button and another door will open. Go into the water and crouch to see a
hole in the glass. Shoot both itchitosaurs with your displacer to get rid of
them. Swim up to the shaft and follow the tunnel.
%%%%%%%%%%%%%
Chapter 7 Vicarious Reality
%%%%%%%%%%%%%
Climb up the broken light. The electricity and steam are harmless so don't
worry. Kill all the headcrabs in the room and take the passage that isn't
obstructed. You will be in an observation area. You can't see anything on the
other side of the window and that means one thing all right: it's a trap. The
door up ahead is locked so you will have to go back and music will start
playing. Oh my god it's a trap! (This was SOOO obvious...) Pit drones and a
shock trooper will appear in the hallway. Throw a grenade while they are still
warping and finish the rest with your machine gun. The observatory window is
now broken so jump to the other side. Another creature will appear: the
voltigore. This guy can take so much punishment he's almost a boss. Pop a shot
from your displacer if don't feel like wasting a lot of ammo. Go inside the
artificial cavern and press the button to open the door. Use the elevator and
enter the next room. Kill the mega-zombie and look inside the room. Only push
the button of the cage that contains the two snark packs and grab them. Go to
the next door and go into the hallway it leads to. Use the first aid kit on
the wall if you need it. Go check the crates on the floor near the broken door
to get an energy cell. Kill the crab inside the storage room and take the
stuff inside. Break the upper right window of the elevator and crouch jump to
get inside. Climb up the ladder and jump on the small ledge. Go exactly above
the place the broken door is and take a careful jump on it. Walk inside the
hallway and turn left. Take a view at the cool Xen-like area underneath! Don't
take the path with a sign blocking the way as it is only a dead-end. Instead,
activate the elevator to go down. Go inside the next room and kill the three
pit drones inside it. If you really feel like getting more snarks, push the
chair under the vent with red lighting and jump on the monitors to enter the
vent. I don't really think it's worth the waste of health because some enemy
snarks will be inside the vent too. Regardless of what you've chosen to do,
break the large glass window and enter the Xen part you saw previously. Shoot
at all the helpless aliens from above and follow the narrow path that leads
down. As in most Xen areas, there is a healing pool waiting for you to use it.
You can take some sort of fruit from the alien plants on the floor which is
ammo for a gun you don't have yet. Go inside the cavern and use the elevator
to enter a lab. Take the fish thing on the floor which really is a mix
between a rocket launcher, a grenade launcher and your everyday pet fish. This
"thing" uses the alien fruits that you got earlier (The plants will grow
another fruit just seconds after you took one so be sure to stock up now.).
Kill the mega-zombie and go through the door behind him. Walk through the
hallways and enter the room with the houndeyes in it. Houndeyes are incredibly
puny so I can't see why they still put these weaklings in the game... Anyway,
listen to the holographic prof and go inside the next room to get what he
talked about: a portable barnacle. The next room is designed for you to try
the weapon. As you will see, it's unpractical as a combat weapon ( I will
answer your question now before you try and humiliate yourself: you
definitively will LOSE a barnacle vs barnacle battle :o). Kill all the pit
drones in the green room and use the barnacle on the alien plants to cross the
gap. Continue on and use the elevator. Avoid touching the barnacles in the
next room and use a second elevator. Kill the two pit drones and the shock
trooper in the next room and use the elevator straight ahead. Two pit drones
will attack you at your arrival so hide in the corner of the door and throw a
grenade. A shock trooper will try to ambush you when you open the door so be
ready to fire at it. Make your way through the debris to enter a large room
with a couple of crates in it(BTW: you can break the grate of the vent in the
room but, surprisingly, you can't reach it nor does it contain anything. They
probably just put that to tick you off.). Open them to find power cells and
energy packs. Now make your way back to the stairs you didn't take on the
other floor. You will emerge in an unfinished Xen area with those annoying
tentacle things. The shock roach is ideal for putting the tentacles back in
their holes without wasting precious ammo. Your objective here is to get into
the large crack in the wall with your barnacle gun. Aim for the plant in the
crack and the tentacle will probably miss you. Go inside the vent to enter a
nice little area filled with ammo. Take the stuff, hear about the big bad
monster on the radio, use the switch to stop the vent and prepare to enter
the...
%%%%%%%%%%%%%
Chapter 8 Pit Worm's Nest
%%%%%%%%%%%%%
You will fall into a large pool of dirty water. Don't be scared by the weird
music and monster screams, there aren't any monsters in the water...yet. Break
the crates for some health and wait for the iron door to open. Kill the
bullsquid in the next room and use the lever to open the door. Climb up the
ladder and pick up the weapons of your fallen comrades. You will finally be
able to see that "big bad monster": it's some kind of worm (duh!) that shoots
green lasers from its green eye. Anything you can fire will only tickle him a
bit so you'll have to beat him the way you did with the trio of tentacles: by
pressing buttons. Enough talk, let's get some action! Open the metal door and,
ignoring the button in front of you, fall down on the lower deck. Quickly run
for the room on your right. Kill the pit drones in the area and jump down. Go
inside the vent behind the two crates and you will enter a room with a switch.
You will have to activate the gearbox and the valve (The two companies who
made this game :o) to flush the worm. Take the door on your right. Kill the
pit drones and climb the ladder. Quickly press the vent switch and run back to
safety. You see the green plants on the other side? Well take out your
barnacle gun and attach to it. Use the valve and run into one of the doors.
Return to the main control room and go for the "primary pump gearbox" door.
Run to avoid the monster's lasers and use the switch to open the door in front
of you. Make your way through the rooms until you reach a large one full of
crates. Cross it by jumping on some of the small ones and continue Jump over
the toxic pool and press the elevator button. Kill the two more pit drones and
press the red button. Go back to the room with boxes and the grate will be
clear. Jump down and kill the bullsquid. Press the gearbox button and go back
to the pool of water you fell in. Patiently wait for the water to rise up and
get out. Now you can kill the pit worm by pressing the flush toxic waste
button (A button never seemed so beautiful didn't it?) And it's gone! Press
the bridge control button that is now functioning properly and finish the
chapter.
%%%%%%%%%%%%%
Chapter 9 Foxtrot Uniform
%%%%%%%%%%%%%
Shoot the bullsquid at the other end of the tunnel. Jump over the gap and then
turn right. Kill the bullsquid and open the crates. Use your barnacle gun on
the plants to go up. Climb up the ladder to reach the surface. A Black Ops
truck will stop in front of you and three soldiers will come out of it. After
you've dealt with them, go inside the container to get some SAW ammo and
satchel charges. Equip your RPG and shoot at the soldier operating the sentry
gun. Go pick the ammo that was beside him and enter the broken container in
front of you. There will be two soldiers on the ground and one in a tower.
Throw a grenade or snarks at the ones on the ground and hide if they throw
grenades themselves. The third guy can be shot down by a rocket or by the
pistol if you're low on ammo. Open the crates and go into the small hole in
the wall. Some of your marine buddies will be there to inform you that there
are snipers nearby. Take the stuff in the room and look out carefully. Don't
ask the marines to follow you just yet as they won't be of nay help here.
Start by shooting the man in the tower on your right. Wait for another soldier
to appear by the explosive crates on your left and blow them. Do not touch any
other explosives in the area as you accidentally blow the whole place up.
There's one more soldier hiding in a tower that you can easily kill with your
eagle. There is one last guy hiding a tower. Stay near the crates so that he
doesn't see you and enter his building. If you see a ladder in front of you,
you're in the right place. Climb the ladder up a bit, then throw a grenade at
him. Congratulations! You can now steal his sniper rifle and complete your
weapon collection. The only problem is that you can't carry a lot of sniper
rifle bullets and that they are very rare :o( . Go back to recruit your marine
buddies and return outside. From here, you can go two ways: the normal way and
the daredevil way. The normal way is simple: take the road with no trip mines
and kill the Black Ops agents ahead. This is damaging for you and your two
buddies but you can try the other way. Go to the place where there are two
trip mines ( One low and one high), crouch under the first one and jump on the
second trip mine (that's right, JUMP on it.) Jump on the explosive crate and
jump on the trash can. With all this jumping you can take the soldiers by
surprise. They'll escape if you just shoot at them so throw a machine gun
grenade or a rocket. Get rid of all the soldiers outside and go inside the
building with a three windows. Kill the remaining soldiers there and go grab
the ammo in the other room. You can't go down the ladder so forget about it.
Get out of the building and go inside the large warehouse. Shock troopers and
Black Ops soldiers will be fighting inside. Wait for one side to win ( Y |