День Первый.
На столе справа от кофеварки возьмите и прочтите газету. Возьмите пинцет и
лупу.
Пролистайте книги с полок. Рядом с Грейс кассовый аппарат- возьмите в нем
подарочный сертификат вверху слева. Расспросите Грейс о телефонных звонках ( не
один раз) и отправляйтесь к бабушке ( используйте карту Нового Орлеана).
Попросите бабушку рассказать о членах Вашей семьи и обо всем. Поднимитесь на
чердак и найдите там тетрадь (на кресле). Переведите часы на три часа (дракон на
12). Поверните ключ в часах. Возьмите в тайнике письмо и фотографию. Прочтите
письмо. Идите к бабушке (справа) и расспросите ее о типе на фотографии Heinz
Pitter, заинтересовавшего Вас из письма.
Направляйтесь во Французский квартал. Войдите в полицейский участок, спросите
дежурного про фотографии и сыщике Мозли. Возьмите у него конверт, рассмотрите
фотографии, находящиеся в нем. На площади Джексона (вверху слева) найдите
черного
мима. Держитесь рядом с ним и он будет следовать за Вами. Переведите его
(мелкими
передвижениями) вниз парка (слева) по дорожке. Когда мим достанет полицейского и
он исчезнет - включите его рацию и выходите из парка.
Следуйте на место преступления. Мозли покажет жертву и место, где она была
убита. Подъедет Gedde, увидит труп и уедет. Срисуйте в блокнот рисунок на песке,
когда все разойдутся. В траве (внизу справа) найдите, используя лупу и возьмите
пинцетом змеину ю чешуйку. На берегу водоема возьмите глины и едьте во
Французский квартал.
Найдите Диксилэндскую аптеку, рассмотрите плакаты с надписями, поговорите с
продавцом, покажите ему фото трупа. Едьте в участок и узнайте у дежурного о
Мозли. Идите в маленькую дверь слева в кабинет Мозли. Справа от ксерокса- вход.
Расспросите о рисун ках. Выйдите и попросите девушку сидящую за столом, Френкс,
дать Вам дело: Could you get file for me? Изучите дело и верните. Идите к Мозли
и
скажите, чтобы он сфотографировался. Когда придет фотограф - скажите, что хотите
причесаться. Идите и возьмите с
о стола Френкс дело сделайте себе копию и положите обратно. Потом
сфотографируйтесь и идите домой. Пусть Грейс достанет сведения о Малии Джиди.
День Второй.
Грейс расскажет, что ей удалось узнать о Малии Джиди. Потом прочитайте газету.
Направляйтесь в полицейский участок. Возле двери Мозли рабочий что-то
ремонтирует подождите пока он уйдет. Подойдите к дверям . Поверните регулятор
температуры на максимум. З
айдите к Мозли в кабинет поговорите с ним. Ввиду жары он снимет пиджак и
повесит его на стул. Попросите у Мозли принеси кофе и когда он уйдет стащите у
него полицейский значек. Он висит на пиджаке. Направляйтесь в дом Малии Джиди.
Поговорите с ней как полицейский, ведь у Вас имеется значок. Расспросите ее о
Вуду и про озеро Поншартан. Флиртуйте с ней и она Вас выгонит. Направляйтесь в
Музей Вуду. Расспросите там доктора Джонсона пока не получите количество очков.
Слева от двери светлый прямоугольник - включите вентилятор. Идите в аптеку и
рассмотрите старушку, покупающую травку Вуду. Вверху справа на площади-
художник.
Пройдите мимо него вправо и вернитесь. Когда его рисунки унесет ветром,
посмотрите куда. Подойдите к продавцу хот-догов и отдайте ему подарочный
сертификат- взамен получите хот-дог. Дайте его мальчику и он достанет рисунок.
Отдайте его художнику и взамен покажите ему рисунки - копии и с места
преступления и попросите его восстановить. Идите на кладбище, найдите сторожа и
расспросите о Мари Лаво. Срисуйте со стены ее могилы символы и идите в дом
Мунбим. Расспросите ее о ритуалах перед днем Св. Джона, о Вуду, змеях, масках
животных, как обходиться с Гримуолде. Когда она будет танцевать и отвернется -
возьмите змеиную кожу из клетки. Потом попросите ее расшифровать символы с
кладбища. Сравните, используя лупу, чешуйку и кожу змеи - поражающее сходство. В
аптеке расспросите аптекаря о масках животных и его младшем брате. Идите в свой
магазин. Пусть Грейс разузнает о мадам Казанокс.
День третий
Два раза спросите Грейс о телефонных звонках, потом номер телефона Ритера,
просмотрите газету, продайте хозяйке соседнего заведения картину за 100$. Справа
за шторой вход в Вашу комнату. В ванной возьмите гель (красный на полке),
позвоните по телефону (на столе справа) ON 555-1280 мадам Казанокс. Позвоните
ветеринару- 555-6170 и узнайте о ней, также сообщите о уроках танцев Кастро.
Позвоните Ритеру- 49-09-324-3333, поговорите и идите на кладбище. Найдите склеп
Джиди (два экрана вправо), поговорите с Мали и после ее ухода идите в аптеку.
Купите там маску крокодила за 100$ и приносящее удачу масло. Идите на площадь -
возьмите у художника восстановленный рисунок. Идите вправо к гадалке. Когда она
затанцует - дотроньтесь до нее и с нее упаде покрывало. Используя лупу найдите
на
нем чешуйку и верните покрывало хозяйке. Идите в университет. После лекции
найдите профессора Хартриджа (кабинет слева от кафедры) и спросите его о СARDIT
SANS COR", покажите фотографию и рисунок. Вернитесь в магазин. Узнайте у Грейс о
VEVE и попросите разузнать о рисунке. Теперь Вам необходимо быть на допросе
Креша - идите в кабинет Мозли. После в соборе Св.Людовика в раздевалке (справа)
на полке внизу справа возьмите воротничок, а в шкафу - рубашку и прикрепите
воротничок к рубашке. Отправляйтесь к мадам Казанокс, оденьте рубашку и
намажьтесь гелем, постучите и назовитесь священником. Войдя, спросите ее о
CARDIT
SANS COR"- скажите , что в это значит "безрогий баран"; о Мари Лаво, о
человеческих жертвоприношениях, истинных королевах Вуду, церкви, браслете из
змеи. Сделайте отпечаток ее браслета с помощью глины. Идите в бар "Дом
Наполеона", поговорите с барменом насчет Вуду, дважды спросите о посетителях, о
Семе (в центре за шахматным столом) и Вуду. Покажите масло Сему и скажите ему: "
Покажите масло Сему и скажите ему: "Не догадываешься, почему Маркус все время
выигрывает?" "Это мощное масло Вуду" "Оно даже галке может принести удачу".
Когда
он выиграет партию, дайте ему слепок браслета и уходите.
День четвертый.
Получите информацию у Грейс, просмотрите газету, обратите внимание на человека
за окном. Выйдите на площадь и позовите Креша - но он уйдет. Идите в парк (в
левую верхнюю часть), обратитесь к гадалке (Джижа). Сходите к Сему за копией
браслета и едьте в нкт обозрения площади Джексона. Воспользуйтесь биноклем и
проследите за встречей Креша с барабанщиком. Найдите Креша в соборе Св.
Людовика,
покажите ему копию браслета и поинтересуйтесь о барабанщике, о все остальном.
Когда спросите о церкви Вуду - он умрет. Срисуйте с его груди татуировку.
День пятый.
Просмотрите газету, Грейс даст Вам журнал Вольфгана. По телефону поговорите с
Хатриджем, у Грейс узнайте про барабаны Рада и попросите достать о них сведения.
Пролистайте журнал и прочтите письмо Вольфгана. Едьте к бабушке и расспросите ее
о Вольфгане Ритере. Едьте в университет. Убили Хартриджа, но Вам нужна
информация, хранящаяся в его заметках на столе. Направляйтесь в музей Вуду и
когда на Вас набросится змея включите вентилятор. После разговора с доктором
едьте домой. Вы плохо выглядите. Грейс снимет с Вашего лица чешуйку от музейного
питона и положит в зеленую пепельницу на столе. Используя лупу определите
схожесть этой чешуйки и найденной на берегу водоема. Пусть Габриэль определит их
вместе. Едьте в участок. Расскажите Мозли о смерти Крэши и Хартриджа, спросите о
продвижении дела. Дело закрыто. Если Вы попросите его открыть и покажете вырезку
из газеты, Записи Хартриджа, змеиные чешуйки и восстановленный рисунок- он
постарается.
День шестой.
Пролистайте газету и возьмите у Грейс книгу о барабанах Рада. На коврике перед
дверью возьмите и причтите конверт- ключ от кабинета Мозгли и письмо. Дайте
Грейс
рисунок татуировки Креша - пусть нарисует на Вас такой же. Соврите, что это для
вечеринки, что там будет Мали и что Вы понимаете ее ревность. После следуйте на
площадь Джексона (верхний правый угол) и используйте на барабанщике (у решетки)
книгу Рада. Переведите данное сообщение. Найдите продавца пончиков и поговорите
с
ним. Уговорите его пойти в полицейский участок. Вы тоже направляйтесь туда.
Когда
придет продавец, все ринутся покупать себе обед. Вы направляйтесь в кабинет
Мозли. Дверь откройте ключом присланным в конверте. Возьмите прибор слежения и
два 'жучка'. Один из 'жучков' спрячьте в м
узее у левой стены. Потом отправляйтесь на кладбище. С помощью имеющейся уже
надписи расшифруйте новую на могиле Мари Лаво. Возьмите кирпич и оставьте свое
сообщение. Идите на болото и включите устройство слежения. Идите к белой точке.
Наденьте маску животного и следуйте на поляну. На вопросы отвечайте "dambalah"
и "ogoun badagris". На церемонии, встретив Малию, расстройте ритуал.
День седьмой.
Поговорите с Вольфганом по телефону, за кроватью на столе под плакатом возьмите
фонарь. Просмотрите газету и следуйте на кладбище. Откройте кнопкой склеп Джиди,
включите фонарик, откройте средний ящик и, когда придете в себя, возьмите в
бумажнике Мозли кредитную карточку. Нажмите на кнопку в крайнем углу справа и
вернитесь в магазин. Позвоните в туристическое бюро и расспросите о поездке в
Германию. Для оплаты у Вас имеется кредитная карточка. Едьте в аэропорт. В
родовом замке выясните у Герды, что ей известно. Над львом возьмите нож и
следуйте в спальню. Обратите внимание на надписи. В часовне осмотрите рисунки и
расспросите о них и поэме Герду. Возьмите солонку, а в спальне- ножницы, свиток
и
ночной горшок. Помойте руки снегом за окном и подстригитесь. Отнесите горшок на
алтарь в часовне, насыпьте туда соли и порежьтесь ножом. Станьте на колени и
прочтите свиток.
День восьмой.
Возьмите на табуретке ключ, откройте библиотеку, запишите на какой полке какая
литература. Возьмите оккультную, географическую, социологическую, историческую,
религиозную, археологическую книги по порядку. Покажите Герде последнюю и
скажите
заказать билет в Африку.
День девятый.
Войдите в курган змей, пройдите по комнатам, собирая при этом плитки с пола и
стен. Не забудьте синий жезл. Вам необходимо правильно расставить плитки по
комнатам (количество занимаемых часов- количество змей). Сохраняйтесь. Жезл
вставьте в плитку, в комнате севернее - тоже самое, в следующей - отвлеките
мумию
вправо, а сами удирайте низом. В комнате у входа воспользуйтесь лианой. Далее, с
дядей, вставив жезл - вы окажетесь во внутреннем кругу. Справа осмотрите верх и
низ стола. По очереди возьмите два прута со стены, талисман. Используя пруты,
постарайтесь поднять крышку стола. Можете попробовать вырезать у мумии сердце,
по
просьбе дяди - Вы снова один. В Новом Орлеане у Вас гости...
День десятый.
Идите в магазин. Грейс украли. Прочтите газету и записку у кассы. Расспросите
оклемавшегося Мозли, что он знает и следуйте в собор. В исповедальне справа
вставьте в стену жезл. По прибытии, спрячьте жезл и жучок под скамейку. Откройте
дверь напротив - история кургана продолжается - Вы на 6 часах. Следуйте против
часовой стрелки. На 4 часах на столе возьмите книгу- вторую, по барабанам.
Зайдите к Малии - 3 часа, к доктору - 5 часов и быстро выходите. В 7 часах
возьмите две накидки и две маски. Идите к барабану и из первой книги
воспользуйтесь SUMMON, из второй - BROTHER EAGLE. Сохранитесь. Удирайте через
правую верхнюю дверь. На экране выше зайдите в кабинет доктора-психа. С помощью
магнитной карточки со стены напротив - открываеться любая дверь этой церкви.
Идите отсюда быстренько. На 1 часе используйте магнитную карточку и возьмите там
3 пачки купюр - нужно же за что-то замок ремонтировать. На 8 часах- одурманенная
Грейс. Когда появиться Мозли - разбудите ее талисманом. Мозли нужно облачиться
в
костюм кабана, а Вам - волка. На церемонии, не теряя времени, используйте
талисман на Молии, а потом бросте его Грейс и Мозли. Когда Вас схватят- берите
идола. Когда на полу появиться трещина- поднимите Малию. Желаю удачи!
Кобец Сергей.
Gabriel Knight: Sins of the Fathers Walkthrough v0.3a Completed February 12th,
2000
Copyright (C) 2000 by Arcane, outrider@netscape.net ICQ #: 867897
This walkthru can also be found at http://sites.netscape.net/outrider
This is my first attempt at typing up a walkthrough for one of my favorite
games.
This walkthrough will try to help you out through every step of the game and so
it may
contain a few spoilers here and there. If I believe that I have done a good
enough job
with this walkthrough, I may even type up more walkthrus for more of my favorite
games sometime
in the future.
Copyright notice:
This walkthrough may be reprinted on other walkthrough web sites without
permission, so long as the original content remains UNEDITED AND INTACT,
and proper credit is given to the author (which would be me). This
copyright must accompany and precede the actual walkthrough. If you
have this walkthrough on your site, then you must agree to also update
to the latest version when I contact you regarding the matter. Please
contact me via email, letting me know who you are and the url of your
site, so I can send you updates when necessary.
You may NOT convert the text version into a html version. My own HTML version
of this walkthrough will be made sometime in the future.
The text file was created for the convenience of websites
that have text-only walkthroughs or a contain a database.
If you have a special situation for your website, then you must contact
me via email for permission to make any modifications.
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For any use other than a walkthrough site, you must contact me for
permission. This walkthrough is not public domain. It may not be
resold or distributed in any compilation without permission. Any
other use is strictly prohibited. For more information, contact me
via email.
Now for the walkthrough:
DAY 1
The game begins at St. George's Book Store. After you've watched the opening
scene, be sure to
question Grace (the woman that sits at the desk) and get all of the messages.
After you are done
talking to her, pick up the tweezers and magnifying glass that you see on the
counter near the
bottom of your screen. Now go up to the book shelf. If you click on the upper-
left corner of the
book shelf, you can find a book that was written by Heinz Ritter. After you are
done reading it,
click on the right side of the book shelf to find a book on snakes. (I think
it's
somewhere near
the ladder). After you are done reading that, go the cash register and use the
OPEN icon on it and
take the gift certificate that you find inside. Read the newspaper that's
sitting
on the counter
behind the coffee maker. After you've done all that you need to do in here,
leave
the store and
go to Grandma Knight's house. (When you get to the map, click on the New Orleans
map button
that's on both sides of the map and click on the Grandma picture)
When you can, use the ? icon on Gran. When the Question screen comes up, ask
about the
Knight family, then ask about all three members of the Knight family. When you
are done asking
Gran, use your WALK icon on the stairs to have Gabe walk up the stairs. When you
get into the
attic, use your HAND icon to pick up the book that is sitting on the chair. Now
go to your
inventory and read the sketch book. Now use the OPERATE icon on the clock. Move
hands so that
they read 3:00. Now move the outer circle so that the Dragon face is at the
12:00
position
(the spot where the minute hand should be. After you have done this, use the
OPERATE icon on the
key that's sticking out on the left hand side of the clock. There should be a
drawer that opens
up at the bottom of the clock. If not, then you have done something wrong. Take
the photo and
letter that you find inside. Now go to your inventory and read the letter. Head
back downstairs
and ask Gran about Heinz Ritter. When you are finished here, leave Gran's house
and head over to
the Police Department (this can be found when you click on the French Quarter
icon and then the
badge that has the initials PD on it)
When you arrive the station, use the QUESTION icon on the desk sergeant (whose
name is Officer
Frick) and ask him about Detective Mosely. Then ask Frick about the photographs.
Go to your
inventory, open up the envelope, and look at the murder photo. Leave the station
and make your
next destination Jackson Square (its icon is a park bench)
Go to the northwest corner of the circle (in other words, one screen west and
one
screen north)
Here you will see a mime that likes to make people mad by following them around
when a person
walks close enough to him. Be like those other people and walk close to the
mime.
He'll start to
follow you around. Now, head back to the motorcycle cop, but be careful because
if you walk too
close to someone, the mime will decide to follow them around and you will have
to
start over.
When you finally get to the cop, the mime will start mimicking the officer and
the officer will
chase him off. When the cop is gone, use the OPERATE icon on the motorcycle.
After you've
finished with that, leave Jackson Square and head to the crime scene (which can
be found by
clicking on the New Orleans map button and then the thing that looks like police
tape)
When you get to the crime scene, watch the sequence. After that is done, look at
the vЪvЪ marks
on the ground. Now use your magnifying glass on the marks
(these are found in the grass that's near the right hand of your screen). Take
out your tweezers
and use them on the snake scale that you find there. Now take out your sketch
book and use that on
the
pattern (If I remember right, it can be found somewhere near the spot where the
body was)
Pick up the clay by the shore of the lake. Leave the crime scene and head back
to
the Police
Department.
Ask Officer Frick about Mosely, and then use the OPEN icon on Mosely's door. Use
the QUESTION icon
and ask Mosely about the patterns, and then ask him about the other six
patterns.
Leave Mosely's
office for a moment and talk to Officer Franks (the female officer). When some
choices appear,
click on the GET FILE option. If you want, go to your inventory and look through
the file.
When you are done with that, put the file in Officer Franks' in-box. Head back
into Mosely's
office. Question Mosely about getting a picture taken (the photograph option).
Then select the
cop/author photo option. When more choices appear, select the I HAVE TO GO CHECK
MY HAIR option.
Grab the file that you put in Franks' in-box earlier and use the file on the
copier (the copier
is located next to Mosely's office door) When you are finished with that, again
put the file back
in Franks' in-box and head back into Mosely's office. When you leave the
station,
head for the
Dixieland Drug Store (aka the Voodoo shop, the map icon for it is a Voodoo doll)
When you go into
the store, read the sign that is sitting on the counter and then use the murder
photo on the clerk,
Willy Walker.
When you are done there, leave the shop and head to St. George's Books (the map
icon for it is a
knight)
When you arrive at the bookstore, ask Grace to do some research on Malia Gedde
(the woman you met
at the crime scene).
After that, the first day will end.
DAY 2
After you have watched the opening scene, read the newspaper. Then leave the
book
store and head
over to the Police Department.
Question Officer Frick about Mosely. Then go use your OPEN icon on the
temperature controls
(it's a small box located next to Mosely's office door) Move the temperature
gauge to 75 degrees or
hotter.
Now enter Mosely's office. Use the QUESTION icon on Mosely and ask for some
coffee. After he has
left, use the HAND icon
on his jacket and Gabriel will go and swipe Mosely's badge. Leave Mosely's
office
and mosey on over
to Jackson Square.
Go to the northeast corner (one screen north), leave, and then reenter. Watch as
the wind blows
the artist's painting away. Go to the southwest corner (one screen south, one
screen west) and
watch the boy that's
dancing for the hot dog vendor. Bring out the gift certificate that you picked
up
from the cash
register in the book store
on the previous day and use it on the hot dog vendor and he'll give you a hot
dog.
Now use the hot dog on the tap-dancing boy. Use the TALK (!) icon on the boy and
ask him to go
fetch
the painting sitting behind the bars. Once you have the painting,
go back to the northeast corner (one screen north, one screen east) and return
the painting to
its rightful owner. Then use the six patterns on the artist and then the pattern
that you got from
Lake Pontchartrain (the crime scene). Now leave Jackson Square and head over to
the Gedde Estate
to meet Malia Gedde (The Gedde Estate can be found by clicking on the New
Orleans
button
and clicking on the icon that looks like a mansion) When you arrive at your
destination, use the
OPERATE icon on the knocker. When the butler opens the door and asks who you
are,
use
Mosely's badge on him and the butler will let you inside. When Malia comes into
the room, use the
QUESTION icon on her. Here's the questions you should ask and be sure to do
these
in the order
that I have them...
1) Voodoo (twice)
2) Lake Pontchartrain
3) Flirt with Her
As a result, Gabe will be kicked out of the house. Leave the estate and head on
over to the Voodoo
Museum. (click on the French Quarter icon then click on the icon that looks like
an African mask)
Once you arrive there, use the QUESTION icon on Dr. John and ask him about
Voodoo. Then ask him
about Modern Voodoo until he starts repeating himself. Do the same thing with
Historical Voodoo
and Marie Laveau. Leave his shop and drive your bike over to St. Louis Cemetery
#1. (The
cemetery's icon is an angel statue)
When you get there, use your QUESTION icon and ask the watchman about Marie
Laveau until he starts
to repeat himself and then ask him about Marked Tombs. Use your sketch book on
the symbols that
you see written on the side of the Laveau tomb. When you are finished, leave the
cemetery and head
over to Magentia Moonbeam's residence. (Her residence is the icon of a crystal
ball)
At Magentia's, use your QUESTION icon to ask Moonbeam about these subjects and
in
the order that I
have them:
1) Voodoo
2) St. John's Eve
3) Snakes
4) Grimwald
When a list of choices pops up, select the one that has to do with a
demonstration. When you regain
control, use the HAND icon on the snake skin that you find in the snake's cage.
When you sit back
down and Magentia is finished dancing, use the tomb message on Moonbeam to get
it
translated. She
knows some of what it says, but the others she believes is nonsense. After that,
go into your
inventory,
take the magnifying glass, and use it on the snake skin that you got. Leave the
place and go to
the Voodoo shop.
In the Voodoo shop, watch the old lady (whose name is Madame Cazaunoux) as she
talks about some
problems she has been having lately. After that sequence, use the QUESTION icon
on Willy Walker.
Ask him about Animal Masks and then Willy Jr. He says that he will sell Willy
Jr.
for $100 and
nothing less. Vacate the shop and head over to the book store.
Once there, ask Grace to do some research on Madame Cazaunoux. The second day
will end here.
DAY 3
After the opening scene for this day is over and you have control, ask Grace for
all the messages
and be sure to ask her for Wolfgang Ritter's phone number. Read today's
newspaper. (If Bruno, the
florist walks in, sell him the painting) Use the WALK icon to walk back into
Gabriel's studio (it's
behind the curtain that's next to Grace's desk) Use the HAND icon on the hair
gel
that is sitting
in the bathroom cabinet. Now use the OPERATE icon on the telephone that sits on
Gabe's desk.
Read the torn out phone book page in your inventory and dial 555-1280, which
calls Madame
Cazaunoux's
residence. Now dial 555-6170, which calls the Cajun Critters Veterinary Clinic.
When a list of
choices come up, request Madame Cazaunoux's address. Then when you get the next
set of choices,
select the "I'm worried about Castro. He's missed two dance lessons." After that
is done, it's
time for one last phone call for now, so call Wolfgang Ritter. His phone number
is 49-09-324-3333.
Now that all the calls are made, leave the bookstore and head on over to Jackson
Square.
Walk on over to the northeast corner (you should know how to get there) and talk
to the artist.
After that, walk over to the northwest corner and use the HAND icon on the
fortune teller as she
is dancing. When she is done, pick up the veil that she leaves behind on the
ground. In your
inventory, use the magnifying glass to inspect the veil. Use the LOOK icon to
get
a closer look
at the veil and you will notice that there is a snake scale clinging to it. Use
the tweezers on
the veil. Now return the veil to its rightful owner. Be sure to compare the
snake
scales in your
inventory. Leave Jackson Square and head back to the bookstore.
Note: If you have not yet sold the painting, be sure to do it now. When you do
sell it, Bruno will
fork over 100 bucks.
Ask Grace to do some research on the vЪvЪ pattern that you got back from the
artist. Leave and head
to the Voodoo shop.
While in the store, give the 100 dollars to Willy Walker and in return he will
give you Willy Jr.
(the croc mask) and a lagniappe (little something extra) for your purchase since
it was over $50.
Leave the shop and go visit Mosely at the Police Department.
Don't bother questioning Frick about Mosely. Just use the OPEN icon on Mosely's
door. When you
enter, just relax and watch the whole interview. After that is over, leave the
station and go to
the St. Louis Cemetery #1.
Go three screens to the right and watch the next sequence between Malia and
Gabe.
When you are
done there, go to Tulane University. (Click on the New Orleans map button, and
click on
the icon that looks like a graduate's mortar board)
You can relax again this time and listen to the long (and boring) lecture. After
that's finally
over,
go into Professor Hartridge's office (his office is through the door that's
located in the back)
Use the vЪvЪ on Hartridge and then use the murder photo. Use your QUESTION icon
and ask him about
cabrit sans cor' and black Voodoo. After you have obtained what you needed,
leave
his office and
go to the St. Louis Cathedral (I don't remember what its icon looks like, but
it's near the
Square).
Open the door in the back of the church (it's on the right side of your screen)
In there, pick up
the priest's collar (it's in a box in the left side of the closet) and pick up
the priest's robe.
Leave the church and head over to Cazaunoux place (its icon is that of a dog)
While you are standing outside, dress Gabriel into his priest outfit and then
use
the hair gel on
him as well. Use the OPERATE icon on the door knocker. When the list of choices
come up, choose the
Father MacLaughlin one. When you are inside, use your QUESTION icon on Madame
Cazaunoux and ask her
about cabrit sans cor' and when the list of choices pop up, choose the one that
mentions 'goat
without horns'. Then ask her about human sacrifice, real Voodoo queens, and
Voodoo hounfour
(temple). When you can, use the clay on the bracelet. After that lil' sequence
is
done, leave her
house and go to the Napoleon House (its icon looks like a bust of Napoleon)
Once there, ask Stonewall (the bartender) about Voodoo, ask him about the bar
patrons twice, then
ask him about Sam and Voodoo. After you are done talking to Stonewall, bring out
the gamblin'
oil that you got from the Voodoo shop and use it on Sam (he's the one in the
purple, like Stonewall
mentioned) I don't think it really matters what choices you choose when they pop
up, I never tried
doing different combinations yet. After Sam beats Markus, use the clay
impression
on Sam. Leave
the Napoleon House. The third day will end here.
DAY 4
As usual, read the newspaper. Then leave the book store and head over to the
Napoleon House.
The next sequence will end in you getting the snake bracelet from Sam. When that
is finished,
leave the House and go to the Jackson Square Overlook (its icon looks something
like a pair of
binoculars)
Note: If you go to Jackson Square first and if you head to the northeast corner,
you will see Crash
with a drummer. He will saunter off if he spots you, but it won't affect any
later gameplay.
At the Overlook, use your OPERATE icon on the furthest left pair of binoculars.
If you look in
the direction of the northeast corner of the Square, you will see Crash talking
to one of those
street drummers. Leave the Overlook and head to the St. Louis Cathedral.
Here, use the snake bracelet on Crash who is sitting in one of the pews near the
left hand corner
of your screen. He will get very nervous when you show this to him and he'll
reveal a tattoo of
a snake that he has on his chest. Anyway, use your QUESTION icon on Crash and
ask
him about
drummers and hounfour. After you are done asking him these questions, Crash will
die. Use
your LOOK icon on Crash (ugly, ain't he?) and then use the OPEN icon on his
shirt. Bring out
your trusty sketch book and use it on his snake tattoo. Leave the cathedral. The
fourth day will
end here.
DAY 5
At the beginning of this day, Grace will tell you that you have received a
package from Wolfgang
Ritter. Do your daily routine of reading the newspaper. Now read the letter and
journal in your
inventory that you just got. Ask Grace to do some research on Rada drums. Leave
the store and head
to Tulane University.
Here, enter Hartridge's office only to find out that Hartridge is dead. When you
have control, use
the HAND icon on the Professor's desk. Leave his office and visit the Voodoo
Museum.
When you first enter, you'll notice that the lights are turned off (Hmmm, what's
going on?) Dr.
John's snake will drop down and attack Gabriel. When you regain control, use the
OPERATE icon
on the switch that's located on the left side of the door. In the next sequence,
Dr. John will
come and turn on the lights. He'll tell Gabe that the museum was closed and that
they weren't
expecting any visitors (Oh, that's why the lights were off) Leave the museum and
go back to the
book store.
When you first enter here, Grace will wonder what happened to Gabe and that he
looks a little
"green". She'll then notice a snake scale on Gabe and put the scale in the
ashtray. After that
sequence, take out the tweezers and use them on the ashtray. Use the magnifying
glass on the new
snake scale and you will find out that the scale matches the one you found at
Lake Pontchartrain!
Leave the store and go to the cemetery.
Here, use the sketch book on the new set of marks that you find on the Laveau
tomb. Then use that
code with the translated code that you got from Magentia Moonbeam. Wait until
the
watchman leaves,
pick up the brick, and use it on the tomb. The message that you should write on
the tomb is 'DJ
bring sekey madoule' Leave here and go to the Square.
Note: If you have trouble with the tomb message, the solution is in this order:
Y, M, U. If you
have
no clue to what I am talking about, The first ? you see is the Y, the second ?
is
the M, and the
third
is the U. If you still need help, just send me an ICQ message or email me,
whichever works for you.
When you've arrived at the Square, go to the northwest corner and talk to the
fortune teller.
She will get all freaky on you (maybe she was possessed or something), she'll
tell you to
stay away from Malia Gedde or you will pay with your life, and then mysteriously
disappears.
Leave the Square and go to the Police Dept.
At the station, use the OPEN icon on Mosely's office door. Use your QUESTION
icon
on Mosely and ask
him to reopen the case.
He'll say that he won't do it unless you have some reason why he should. For
your
reason,
use the reconstructed vЪvЪ, then Hartridge's notes, then use the 1810 newspaper
clipping,
and lastly, use the two snake scales. Mosely will be become convinced enough
that
he will reopen
the case.
Leave the police station. The fifth day will end here.
DAY 6
At the beginning of this day, Grace will get freaked out when she sees a near
dead rooster on the
floor surrounded by some symbol. Gabriel will come out of his studio and tells
Grace to get some
coffee while he cleans up the mess. Before she leaves, Grace will start to get a
little paranoid
because now she realizes that the Voodoo murderers know where Gabe lives.
Gabriel
then reassures
her that everything will be alright.
After that sequence, get the Rada drum book from Grace. Then do your daily
routine. Pick up the
envelope that was slipped through the mail slot. Go into your inventory and use
the OPEN icon to
open the envelope. Read the letter that was enclosed. Then use the tattoo
tracing
on Grace. Here's
what choices you should choose (in order)
1) Costume Party
2) If your jealous...
After that's done, leave and go to the Square.
Go to the southwest corner and use the TALK icon on the hot dog vendor. Again,
here's the choices
you
should choose:
1) Haven't I seen you before?
2) Royal and Conti
3) Why don't you go back there?
4) I think you should.
Leave the Square and head to the Police Dept.
Note: For this next part, you may have a little trouble. Especially, if you have
a fast computer.
If you have a fast computer, open up the Turbo utility that's in a Start Menu
folder where you
installed Gabriel Knight and set the speed to 30% or lower. If you don't have
the
Turbo utility,
go to some place like http://www.download.com and type the word Slow in the
search box and download
a CPU killer (meaning it'll temporarily slow down your computer)
In a minute, the hot dog vendor will show up. Franks and Frick will leave. While
he is gone,
high-tail it into Mosely's office by using the OPEN icon on the swinging door
and
then the key
that was enclosed in the envelope on Mosely's door. If you happen to screw up,
wait until Frick
starts sleeping and sneak into Mosely's office the same way as if you were high-
tailing it.
Once in Mosely's office, use the OPEN icon on his desk drawer. Pick up the
tracker that you find
sitting inside. Leave the station and go back to the Square.
Go to the northeast corner of the Square and use the Rada drum book on the
drummer. Use this
message: 'call conclave, tonight, swamp' After that, leave the Square and go to
the Voodoo Museum.
In the museum, use one of your signal devices on the small coffin that's sitting
near the door.
(It's also known as a sekey madoule and it was the one you saw in your dreams)
Leave the museum and head to Bayou St. John (Click on the New Orleans map button
and its icon looks
like a tree)
Use the tracking device (not the signal device) on Gabriel. Follow the signal
through the swamp.
(This little puzzle isn't really that hard, but if you don't know how to use a
tracker and would
like some help using it, send me an email or ICQ and I'll give you the help you
need)
When you arrive at the entrance to the conclave, use the croc mask you bought
from the Voodoo shop
on Gabriel. Then walk Gabriel into the conclave. Watch the sequence and when a
list of choices pop
up, first choose 'Damballah' and then 'Ogoun Badagris'. Sit back, relax, get a
drink/snack if you
want,
and watch the following sequence. The sixth day will end here.
DAY 7
In Gabriel's studio, pick up the flashlight that sits on the right hand side of
his dresser. Use
the OPERATE icon on the telephone and dial Wolfgang's phone number. (For those
who forgot, his
number is 49-09-324-3333) Ask Uncle Wolfgang about Tetelo, then ask him about
the
talisman twice,
then Tetelo's remains, and lastly, the African homeland. Be sure to read the
newspaper too because
I forgot to
do this when I first played Gabriel Knight. Leave the store and go to the
cemetery.
Once there, go three screens east to the Gedde crypt. Use the OPERATE icon on
the
lil' red button
that's located on the plate. Once inside, use the flashlight on the inside of
the
tomb, I don't
think it matters where. Move the light to the center of the room to reveal the
center crypt drawer.
Use the OPEN icon to open up that drawer, it'll reveal Mosely's body (What
happened to him?)
Gabriel will become shocked at what he just saw, he'll then drop his flashlight.
When he tries to
go get it,
he'll be hit on the head with something. After that, he'll go pick it up. Use
the
OPEN icon
on that same drawer and take the wallet that's now in it (Where did Mosely's
body
go to?) Go to
your inventory and OPEN up the wallet. Then leave the inventory and use the
OPERATE icon on the red
button (it's on the right side of the room) Leave the cemetery and go to the
book
shop.
In the shop, go into Gabriel's studio and use the OPERATE icon on the phone.
Dial
585-1130 to get
the travel agency. When the list of choices pop up, first choose 'Rittersberg,
Germany' and
then 'Credit Card'. Leave the shop and go to the New Orleans Int'l Airport
(Click
on the New
Orleans
map button and the airport's icon is an airplane)
Once you arrive at Schloss Ritter in Rittersberg, Germany, go up the stairs and
enter the
bedroom door. Use the LOOK icon on the writing above the door that's located on
the opposite end
of the room. Head back downstairs and go into the chapel. Use the LOOK icon on
the panels and then
go back out into the hall. Use the QUESTION icon on Gerde and ask her about
the 'Portal Poem', the
'Chapel Panels' and the 'Initiation Ceremony'. Head back up the stairs and into
the bedroom. Use
the OPEN icon on the nearby window and use the OPERATE icon on the snow. Pick up
the scissors that
is sitting on the dresser that's located next to the door. Use the scissors on
Gabe. Now
pick up the chamber pot, that's on the dresser as well. Pick up the scroll case
that's
hanging on the wall. Go downstairs and into the hall. In the hall, pick up the
knife that's
hanging on the wall near the stairwell, it may be a bit hard to see. Now pick up
the salt shaker,
it's sitting on the floor next to where Gerde is sitting.
Head into the chapel, use the chamber pot on the altar, use the salt on the pot,
and lastly, use
the knife on Gabriel. Use the OPERATE icon on the altar and use the scroll on
Gabriel.
The seventh day will end here.
DAY 8
In the morning of your second day in Schloss Ritter, pick up the key that's
sitting on the bedroom
table, it's located near the foot of the bed. Use the key on the portal door. In
the library, look
at the lower part of the center back-wall shelves and use the HAND icon in that
area. Now use
the LOOK icon on the upper-right part of the back-wall shelves and read that
book
too. Then use
the LOOK icon on the left wall bookcase and read that book. Now use the LOOK
icon
on the
upper-left back wall shelves and read that book. Finally, use the LOOK icon on
the lower-right back
wall shelves and read that book. (Sure is a lot of looking and reading, huh?)
Leave the library
and go downstairs into the hall. Use the book that you got out of the library on
Gerde. Use
Mosely's credit card response. The eighth day will end when Gabe heads for
Africa.
DAY 9
When you arrive at the Wheel-Within-A-Wheel, walk Gabe down to the wall. This
next puzzle can be
a bit confusing, so read carefully. Go through all of the rooms picking up tiles
off of the floor
and off the walls. Some of the tiles you find you won't be able to take because
they're stuck.
But don't worry, they are in their rightful spots. In the ninth room, pick up
the
snake rod
(Room 9 is three screens north from where you entered as the entrance is marked
room 6)
After you have gotten all the tiles that you can pick up, go through and put the
tiles in their
spots. You may have to go into your inventory and look at the tiles to find out
how many snakes
are on them. After you've finished with that, go to Room 3 and use the snake rod
on the tile's
knothole that's in the middle of the tile. This next part may result in Gabe's
death, so again
read carefully and save often. Run Gabe three screens north to Room 6. In Room
6,
use the OPERATE
icon on the vines that are hanging from the ceiling. You may have a hard time
trying to get Gabriel
to do it.
Gabriel will then go into the next room Indiana Jones style. When you get to the
room where you see
Wolfgang
holding off the mummies and when you have control, use the snake rod on the hole
that's just inside
the doorway.
Note: If you have trouble with this puzzle, send me an email or ICQ me and I'll
help you out to the
best of my ability.
Now you are inside the Inner Wheel. Walk one screen to the east and use your
LOOK
icon on the bars
that are in the table. Then use the LOOK icon on the table top. Use the HAND
icon
to pick up the
bars and the OPERATE icon to put them in the table. Do this twice. Then use your
PUSH/PULL icon
on the bars. Walk back one screen to the west and use the knife on the dead body
that's near the
bottom of the screen. Doing this will result in Uncle Wolfgang's death and
Gabriel cursing Tetelo
for what she has done. The ninth day will end here.
DAY 10
Back in New Orleans and in the book shop, do your daily routine. Get the note
and
then ask Mosely
about a plan. Leave the store and go to the Cathedral.
Enter the far right confessional. The confessionals are located on the left hand
side of your
screen. Use the snake rod on the knothole, it's near the right hand/top of the
confessional and it
might be a bit hard to see. Then use the snake rod and your remaining signal
device on the bench.
Now leave the confessional.
You are in the hounfour now. Use the OPERATE icon on the control pad and head up
to room 7. Use
the HAND icon on the wolf and boar masks and matching robes. Leave Room 7 and go
down to Room 4.
Use the HAND icon on the black notebook. Go the ceremonial room. It can be
reached up or down the
hallwayto where you see a hallway leading off on the right hand side of your
screen. Use the
OPERATE icon on the Rada drums. Send the message 'Summon Brother Eagle'. Hurry
up
and leave the
ceremonial room via the northeast hallway. Go to Room 2, enter, and pick up the
card that is
hanging on the wall. Leave and go to Room 1. Use the keycard on the control pad.
Enter and use
the HAND icon on the money three times. Now head to Room 11. Unlock the door, go
in and
then immediately back out. Go down to Room 8 and unlock the room. Here you see
Grace lying on a
bed. Use the talisman on her and in a few seconds Mosely will enter. Use the
Boar
mask on Mosely
and then the Wolf mask on Gabe. In the ceremony room, use the talisman on Tetelo
when you can
and then toss it to Mosely. Now pick up the stone idol. Choice time! You can
either betray Malia
or you can save Malia. To betray her, use the knife on her or just don't do
anything. If you want
to save her, use the HAND icon on her. Congrats! You've won! Sit back, relax,
and
watch the ending.
Note: Betraying Malia will get you an alternate ending and you won't get the
extra points.
Here's a point list provided to me by Protoss, so if you go through the
walkthrough and find any
missing/inaccurate information, please email me so that it can be fixed:
POINTS LIST
DAY 1
Bookshop:
Read the newspaper 1
Ask Grace for the messages-Granny's message 2
Ask Grace for the messages-Mosely's mesasge 2
Get the tweezers 1
Get the mag glass 1
Read Heinz Ritter book 1
Read snake book 1
Get the gift certificate 1
Granny's House:
Ask Granny about Harrison, Margaret, Philip 2
Get Dad's sketchbook 1
Read Dad's sketchbook in inventory 1
Open secret drawer 5
Get Ritter Photo 1
Get Ritter Letter 1
Read Ritter Letter in inventory 1
Ask Granny about Heinz 2
Police Station:
Ask Frick about Mosely 2
Get photo envelope from Frick 1
Open photo envelope 1
Jackson Square:
Attach Mime to cop 5
Operate the radio while cop is gone 2
Lake Ponchartrain:
Use mag glass on marks in glass 1
Use tweezers on the scale 2
Use sketchbook on the pattern 2
Get clay 1
Police Station:
Ask Mosely about "other six patterns" 1
Franks hand Gabe the file 2
Ask Mosely for "cop/author photo" 2
Copy file 5
Put file back in Franks inbox 1
Voodoo Shop:
Look at the sign 1
Use murder photo on Willy 2
Book Store:
Ask Grace to research Malia Gedde 2
DAY 2
Book Store:
Grace give Gabe Malia's Address 1
Read newspaper 1
Police Station:
Change temperature to 75 or over 1
Ask Mosely for coffee 1
Get the badge 3
Jackson Square:
Get hot dog 1
Give hot dog to boy 1
Get drawing 1
Give drawing to artist 1
Giving all paterns to the artist 3
Gedde Mansion:
Get into Mansion 3
Get thrown out 2
Voodoo Museum:
Ask Dr. J about Modern Voodoo until Moonbeam is mentioned 2
Ask Dr. J about Historical Voodoo until Laveau is mentioned 2
Ask Dr. J about Laveau until he mentions the cemetery 2
St. Louis Cemetery:
Ask watchman about Laveau until he mentions other marked tombs 1
Ask watchman about other marked tombs 1
Use sketchbook on the voodoo marks 2
Get the brick 1
Moonbeam's House:
Ask about St. John's Eve 2
Get Moonbeam to dance 1
Get snakeskin while Moonbeam dances 2
Use the voodoo code on Moonbeam to get translation 3
Magnify snake skin in inventory 1
Voodoo Shop:
Ask Willy about Animal Masks twice 2
Book Shop:
Ask Grace to do research on Cazanoux 2
DAY 3
Book Shop:
Watch cartoon 1
Get Wolfgang's phone number 1
Read the newspaper 1
Tulane University goes on Orleans Map 1
Studio:
Get hair gel 1
Call vet and get Cazanoux's address 2
Call Wolfgang 2
Book Shop:
Sell painting for $100 2
Voodoo Shop:
Give Willy $100
Gives Gabe mask 1
Give Gabe Gambling Oil 1
Jackson Square:
Get veve from artist 1
Pickup on fortune teller while she's dancing 1
Get veil 1
Get scale from veil 2
Give veil to fortune teller 1
Magnify snake scale 1
Book Shop:
Ask Grace to research veve pattern 2
Police Station:
Watch Crash interview 2
St. Louis Cemetery:
See Malia 2
Tulane University:
Watch lecture 2
Use veve on Hartridge 2
Ask about Cabrit Sans Cor 1
Use murder photo on Hartridge 2
St. Louis Cathedral:
Get priests collar 1
Get priests shirt 1
Cazanoux Residence:
Use priests shirt/collar on Gabe 1
Use hair gel on Gabe 1
Get inside house 1
Ask Cazanoux about Cabrit Sans Cor and translate for her 2
Cazanoux hand Gabe the snake bracelet 1
Get clay mold of Bracelet 2
Granny's House:
Ask Granny about Wolfgang Ritter after Hienz Ritter 1
Napoleon House:
Ask bartender about Sam & Voodoo 1
Use Gamblin' Oil on Sam 1
Sam Wins and agrees to do something 2
Give clay impression of bracelet to Sam 1
DAY 4
Book Shop:
Get 1810 clipping 1
Read newspaper 1
Napoleon House:
Get bracelet from Sam 1
Jackson Square Overlook:
See Crash talk to drummer 3
St. Louis Cathedral:
Ask Crash about Drummer 2
Ask Crash about Hounfour after Drummer 1
Use snake bracelet on Crash 1
Get sketch of tattoo 2
Book Shop:
Ask Grace to research Rada Drums 2
DAY 5
Book Shop:
Get Drum book from Grace 1
Get letter/journal from Grace 1
Read the newspaper 1
Read Wolfgang's Letter in inventory 1
Read Gunter's Journal in inventory 1
Hartridge's Office:
Get Hartridge's notes 2
Voodoo Museum:
Operate the fan switch 5
Book Shop:
Get the snake scale from ashtray 1
In inventory, Magnify the snake scale and put the two together 3
St. Louis Cemetery:
Take sketch of second Voodoo code 2
Translate new message 2
Complete correct message on the tomb wall 5
Jackson Square:
Talk to fortune teller 3
Mosely's Office:
Prove a legit cult 2
Prove the cult is a threat 2
Give Mosely lead 2
DAY 6
Book Shop:
Read newspaper 1
Get Mosely's envelope 1
Open the envelope 1
Read the letter 1
Get Grace to put on the tattoo 3
Jackson Square:
Talk the vendor to returning to the police station 2
Police Station:
Use Mosely's key to get into the office 2
Mosely's Office:
Get the tracking device 1
Jackson Square:
Translate drum code to get to Bayou St. John 5
Voodoo Museum:
Put signal device in coffin 3
Bayou St. John:
Find the screen with entrance to ritual 3
Use crocodile mask on Gabe 2
Answer Damballah Question correctly 1
Answer Ogoun question correctly 1
DAY 7
Studio:
Get flashlight 1
Ask Wolfgang about the Africa Homeland 3
Book Shop:
Read newspaper 1
St. Louis Cemetary:
Press button to open tomb door 2
Gedde Tomb:
Operate the flashlight in inventory 1
Find Mosely's body 2
Get wallet 2
Open wallet in inventory 1
Studio:
Get tickets to Germany 5
Great Hall:
Ask Gerde about PORTAL POEM 1
Ask about the INITIATION CEREMONY 1
Bedroom:
Wash Hands in snow 1
Get scissors 1
Cut Gabe's hair 1
Get chamber pot 1
Get scroll 1
Great Hall:
Get salt 1
Get dagger 1
Chapel:
Completes ceremony correctly 5
DAY 8
Bedroom:
Get key 1
Open large door 3
Library:
Find Snake Mound Book 5
Great Hall:
Get Gerde to buy tickets with Credit Card 2
DAY 9
Snake Mound-Outer Ring:
Get snake rod 1
Put all 12 tiles in correct rooms 3
Use snake rod on tile 3 5
Operate vine in room 6 2
Use snake rod in secret passage 2
Snake Mound-Inner Ring:
Look at carvings on table 1
Pickup each Iron bar 2
Gabe gets the talisman 10
DAY 10
Book Shop:
Read newspaper 1
Get Malia's note 1
Studio:
Make a plan with Mosely 2
Confessional:
Use snake rod on knothole 3
Put snake rod under the bench 1
Put signal device under bench 1
Supply Room:
Get BOTH disguises 2
Business Room:
Get Gedde tribal book 2
Ceremonial Room:
Play correct call Dr. John message on the drums 5
Dr. John's Room:
Get keycard 2
Money Room:
Unlock door 1 1
Get Money 1
Body Door:
Unlock door 11 1
Grace's Room:
Unlock door 8 1
Use talisman in Grace 2
Give disguise to Mosely 1
Put disguise on Gabe 1
Ceremonial Room:
Save Grace(use talisman on Tetelo 3
Throw talisman to Mosely 3
Smash stone idol 5
Try to save Malia 10
TOTAL 342
Gabriel Knight
complete points list
Day 1
1 Take magnifing glass.
1 Take scissors.
1 Take paper.
2 Get message from grendma.
2 Get message from policeman.
2 Talk to salesman.
1 Read sign.
2 Talk to grendma.
1 Read drawings.
1 Read drawings.
2 Talk policeman.
1 Get pictures.
1 Open envelope.
1 Take brick.
2 Copy markings.
1 Take flashlight.
1 Take shirt.
1 Talk to bartender.
5 Open clock (3 O'clock, Dragon).
1 Take picture.
1 Take letter.
1 Read letter.
5 Get mime to policeman.
2 Start motorcycle.
2 Copy pattern.
1 Request coffee.
2 Request picture.
2 Request research.
Day 2
1 Get address.
1 Take newspaper.
1 Take moose.
1 Use magnefing glass on grass.
2 Take scale.
2 Request reasearch.
1 Read book about snake.
2 Ask about history.
2 Ask about woman.
2 Talk about ?????.
2 Ask about ?????.
1 Ask for a dance.
1 Increase temprature.
1 Ask about patterns.
3 Take badge.
2 Get file.
5 Photocopy file.
1 Put file back.
3 Get in castle.
2 Talk to woman until being thrown out.
1 Ask ??? about woman.
1 Ask ??? about pattern.
2 Ask about elegator.
2 Ask grendma about name.
3 Show marks to future teller.
2 Take snake skin.
1 Use magnefing glass on skin.
1 Read German poetry book.
1 Take ????.
1 Give ??? to salesman (in park).
1 Give hotdog to dancer.
1 Get drawing.
1 Give drawing to painter.
3 Pieces to drawing.
Day 3
1 Get page.
2 Take newspaper.
2 Sell picture.
1 Get phone number.
1 Get drawing.
1 Take collar.
2 See investigation.
2 Go to lecture.
2 Show drawing to professor.
1 Ask about ranch.
2 Show picture to professor.
1 Buy mask.
1 Get bottle.
1 Give bottle to player.
2 See victory.
2 See woman in crypt.
2 49-09-324-3333
2 Request research.
1 Dance.
1 Take scarf.
2 ??? on scarf.
1 Magnefing glass on scale.
1 Talk about scarf.
1 Ask grendma about brother.
3 Return to future teller.
2 Talk about dog.
1 Dress like prist.
1 Put moose on hair.
1 Knock.
1 Ask about franch.
2 See bracelet.
1 Take mud.
2 Use mud on bracelet.
1 Give mud to player.
Day 4
1 Get research.
1 Take newspaper.
1 Get bracelet.
2 Show newspaper to policeman.
3 Look at left binocular.
1 Show bracelet to man.
2 Ask about drums.
1 Ask about hiding place.
2 Copy writing from chest.
Day 5
1 Get package.
1 Take newspaper.
1 Read letter.
1 Read diary.
2 Copy drawings.
2 Use drawings on drawings.
2 Take note.
2 Give note to policeman.
5 Turn on vantilator.
5 Write message (DJ conclave tonight bring sekey madoule).
2 Request reaserch.
1 Take scale from ashtray.
3 Use magnefing glass on scale.
2 Give scales to policeman.
Day 6
1 Get book.
1 Take letter.
1 Open envelope.
1 Read note.
1 Take newspaper.
2 Convince salesman.
2 Use key on door.
1 Take tracker.
3 Use tracker on cofin.
3 Snake drawing on woman.
5 Understand message (Call conclave, tonight, swamp).
3 Get to sight.
2 Wear mask.
1 DAMBALLAH.
1 OGOUN BADAGRIS.
Day 7
3 Talk to german.
1 Take newspaper.
2 Press button.
1 Turn on flashlight.
2 Open middle drawer.
2 Take purse.
1 Open purse.
5 585-1130.
1 Take glasses.
1 Take bowl.
1 Take scroll.
1 Take knife.
1 Talk to woman (about panels).
1 Take salt.
1 Use snow.
1 Cut hair.
5 Read scroll.
Day 8
1 Take key.
1 Ask woman about writing abouve library.
3 Use keey on door.
1 Read book (middle, down).
1 Read book (right, up).
1 Read book (left wall, up).
1 Read book (left, up).
1 Read book (right, down).
2 Show book to woman.
Day 9
1 Take crowbar.
3 Arrange rocks.
5 Use crowbar in rocks.
2 Use vines.
2 Use crowbar on panel.
1 Take metal.
1 Look table.
1 Take metal.
10 Use knife on mummy.
Day 10
1 Take newspaper.
1 Take note.
2 Make a plan.
3 Use crowbar in hole (confetion chamber).
1 Use tracker on chair.
2 Take book (#4).
1 Take robe (#7).
1 Take robe (#7).
5 Summon brother eagle.
2 Take necklace (#2).
1 Use card on #1.
1 Take money (#1).
1 Use card on #11.
1 Use card on #8.
2 Use ???? on woman.
1 Give robe to man.
1 Wear mask.
3 Give ??? to woman.
3 Give ??? to policeman.
5 Take doll.
10 Take woman.
342 Total (out of 342).
===============================================================================
This File have been written by Avi Machness.
for corrections / additions / comments please contact
me at: Machness@surfree.net.il
Note: if you have points lists for any quest,
or can give me more points for this one,
please contact me ASAP.
Thanks, Avi
DAY 1
The game starts at St. George's Book Store. After the opening
scene, question Grace and get all the messages. After she is done,
pick up the tweezers and the magnifying glass. On the upper-left
hand bookshelf, use the HAND icon to read the Hienz Ritter book.
Right next to it is a book on snakes. Use the OPEN icon on the
cash register and grab the gift certificate. Use the HAND icon
on the newspaper. Exit the store and go to Grandma's House.
When you can, use the ? icon and ask about the Knight Family.
Ask about all three of the members. When all that is done, click
the WALK icon on the stairs. When you get up there, use the HAND
icon on the book on the chair. Go to the inventory and read the
sketch book. Use the OPERATE cursor on the clock. Move the hands
to 3:00. Move the outer circle to where the dragon head is on
the top. Use the OPERATE icon on the clock key. Take the photo
and the letter. In the inventory, read the letter. Go back
downstairs and ask Gran about Hienz Ritter. When you are done,
leave and go to the Police Station.
At the police station, Question the desk sergeant about Mosely.
Ask about the photographs. In the inventory, open the envelope
and look at the murder photo. Leave and go to Jackson Square.
Go to the NorthWest Corner of the circle. Walk close to the mime,
he'll start to follow you. Go back towards the motorcycle cop,
be careful to stay away from other people because you have to
start over. Once the cop is gone, OPERATE the motorcycle. Leave
and go to the crime scene.
At the crime scene, look at the veve marks on the ground. Use the
magnifying glass on the marks on the ground. Use tweezers on snake
scale. Use the sketch book on the pattern. Pick up the clay by the
shore of the lake. Leave the crime scene and go the Police Station.
Ask the desk sergeant about Mosely and use the OPEN icon on Mosely's
door. Use the ? icon on Mosely and ask about the patterns, then
the other six patterns. Go to the lobby and talk to Officer Franks.
Select the GET FILE choice, if you want, look at the file in
the inventory. Put the file in Frank's in-box. Go back to Mosely's
office. Question Mosely then select the PHOTOGRAPH option.
Select the cop/author photo option. Then Select the I HAVE TO GO
CHECK MY HAIR option. Get the file from the in-box and use it on the
photo copier. When you're done, put the file back in Frank's in-box.
Go back to the office. When you leave, go to the Voodoo shop.
Look at the sign on the counter. Then use the murder photo on
Willy. Leave and go back to the book store.
At the book store, ask Grace to do research on Malia Gedde. The
day ends here.
DAY 2
After the opening scene, pickup the newspaper. Then leave and go
to the Police Station.
Talk to the desk sergeant about Mosely. Use OPEN cursor on the
temperature controls. MOVE the temp up to 75 or hotter. Enter
Mosely's office. Use the ? icon on Mosely and ask for some coffee.
When he is gone, use the HAND icon on the jacket he left behind.
Leave on go to Jackson Square.
Go to the NE corner and leave and reenter. Watch the artist lose
his painting. Go to the SW corner and look at the boy dancing.
Use the gift certificate on the Hot Dog vendor. Give the hot
dog to the boy. Use the ! icon on him and ask him to fetch the
painting through the bars. Go to the NE corner and give the
painting to the artist. Use the 6 patterns on the artist, then
the one from the lake. Leave Jackson Square and go to the Gedde
Mansion.
Use the OPERATE icon on the knocker. Select to "see Malia" and
"Official Business." Use the badge on the butler. Once inside,
use the ? icon on Malia. Ask about "Voodoo" twice and "Lake
Ponchartain" and "Flirt" all in order. Gabe will get thrown out.
Go to the Voodoo Museum.
Once there, use the ? icon on Dr. John. Ask about Voodoo. Ask
about Modern Voodoo until message repeats, then ask about
Historical Voodoo until message repeats. Ask about Marie Laveau
until message repeats. Leave and go to the St. Louis Cemetary #1.
Ask the watchman about Marie Laveau, until message repeats. Ask
him about other Marked Tombs. Use the sketch book on the marks
on the side of the tomb. Leave and go to Moonbeam's House.
At Moonbeam's, ask Moonbeam about Voodoo, St. John's Eve, Snakes,
and Grimwald. Select the demostration choice. When you can control
again, use the HAND icon on the snake skin in the Grimwald's cage.
Use the tomb message on Moonbeam to get it translated. Use
magnifying glass on the scale, then the skin. Leave and go to the
Voodoo shop.
At the Voodoo shop, watch Madame Cazaunoux in the shop. Use ? icon
on Willy. Ask about Animal Masks, and Willy Jr. Leave and go to
the Book Store.
Ask Grace to do research on Madame Cazaunoux. Day ends here.
DAY 3
After the cartoon, ask Grace for all your mesasges. Ask Grace
for Ritter's phone number. Read the newspaper. (If the florist
walks in and wants to buy your fathers painting, sell it to him.)
Go back into Gabriel's studio. Use the HAND icon on the hair gel
in the cabinet. Use the operate cursor on the phone. Read the
torn out phone book page in inventory. Dial 555-1280. Call
Cajun Critters Veterinary Clinic at 555-6170. Request Madame
Cazanoux's address. Select "I'm worried about Castro. He's
missed two dance lessons." Call Wolfgang at 49-09-324-3333.
Leave the shop and go to Jackson Square.
Go to the NE corner and talk to the artist. Go to the NW corner
and use the HAND icon on the Fortune Teller while she is dancing.
Pickup her veil. In the inventory, use the Magnifying Glass on
the veil. Use the LOOK icon on the veil upclose, and the scale.
Use the tweezers on the veil. Give the veil on the Fortune Teller.
Compare the snake scales whil in the inventory. Leave and go to
the Book Shop.
If you haven't sold the painting yet today, do it now. When you
sell it, he'll give you 100 dollars. Ask Grace to research the
pattern. Leave and go to the Voodoo shop.
Give the 100 dollars to the shop keeper. He'll give you the mask.
Leave and go to the Police Station.
Enter Mosely's office. Just sit back and watch the interview.
When that is done, leave and go to St. Louis Cemetary.
Go three screens to the right and watch the Malia/Gabe cartoon.
When done, Leave and go to Tulane University.
Watch the slides and listen to the lecture. When that's all done,
enter the office on the upper-left wall. Use the veve on the Prof.
Use the Murder Photo on Hartridge. Ask about Cabrit Sans Cor and
Black Voodoo. Leave and go to St. Louis Cathedral.
Open the door in the back of the church. Pickup preist collar and
Priest shirt. Leave and go to The Cazanoux Estate.
Outside, use the collar and shirt on Gabriel. Use the hair gel.
OPERATE the knocker. Select the Father MacLaughlin. When inside
ask about Cabrit Sans Cor. Select Goat Without Horns. Ask about
Human Sacrifice, Real Voodoo Queens, Voodoo Hounfour. Use the clay
on the bracelet. Leave and go to the Napolean House.
Ask the bartender about Voodoo, Bar Patrons(twice), and Sam and
Voodoo. Use the Gambling Oil on Sam. Use the clay impression
on Sam. Go to the map. The day will end.
DAY 4
Read the newspaper. Leave and go to the Napolean House.
The program will give you the snake bracelet. When that is done,
leave and go to the Jackson Square Overlook.
Use the OPERATE icon on the farthest left pair of binoculars. You
will watch Crash with the Drummer. Leave and go to the St. Louis
Cathedral.
Use the snake bracelet on Crash. Ask about Drummers, and Hounfour.
Crash will die. Look at Crash. Use the OPEN icon on his shirt.
Use the sketchbook on the tattoo. Go to the map. The day will end.
DAY 5
Get Gunters Journal/letter from Grace. Read the newspaper. Read
the letter and then the journal. Ask Grace to do research on
Rada Drums. Leave and go to Tulane University.
Go into Hartridge's office. Hartridge is dead. Use the HAND icon
on his desk. Leave and go to the Voodoo Mueseum.
Gabriel will get attacked by the Snake. When you can, Use the
OPERATE icon on the switch by the door. Go back to the Book Store.
Use the tweezers on the ashtray. Use the magnifying glass on the
new snake scale. Leave and go to St. Louis Cemetary.
Use the sketchbook on the new voodoo code. Use the new code on
the translated code. Use the brick on the wall after the watchman
is gone. Write "DJ bring sekey madoule" Leave and go to Jackson
Square.
Go to the NW section, and talk to the fortune teller. Leave and go
to the Police Station.
Use the OPEN icon on Mosely's office door. Ask Mosely about REOPEN
CASE. Use reconstructed veve on Mosely. Use Hartridge's notes on
Mosely. Use 1810 news on Mosely. Use the two snake scales on
Mosely. He will reopen the case. Go to the map. The day will end
here.
DAY 6
Get the drum book from Grace. Read the newspaper. Pickup Envelope.
OPEN the envelope in inventory. Read letter from Mosely. Use the
tattoo tracing on Grace. Select the choices, "Costume Party", and
"If your Jealous". Leave and go to Jackson Square.
Use the TALK icon on the vendor. Select choices, "Haven't I seen
you before", "Royal and Conti", "Why don't you go back", "Think
you should." Leave and go to the Police Station.
Vendor shows up and the desk sergeant leaves. While he is gone,
Use OPEN icon on the swinging door, then use the key on Mosely's
door. (If you don't do it in time, wait for the desk sergeant to
fall asleep.) Use the OPEN icon on the desk drawer. Pickup the
tracker in the drawer. Leave and go back to Jackson Square.
Use the Rada Drum book on the drummer. Write this message, "call
Conclave, tonight, Swamp" Go to the Voodoo Museum.
Use the signal device on the sekey madoule(the small coffin by
the door.) Leave and go to Bayou St. John.
Use the tracker on Gabriel. Follow the signal through the swamp.
When you get to the entrance to the ritual, Use the mask on Gabriel.
Walk Gabriel into the circle. Answer "Damballah" and "Ogoun Badagris"
Watch the cartoon. The day will end.
DAY 7
Pickup the flashlight. Use the OPERATE icon on the phone and dial
49-09-324-3333. Ask Wolfgang about "Tetelo", "Talisman(twice)",
"Tetelo's Remains", and "Africa Homeland" Leave and go to St.
Louis Cemetary.
Go to the Gedde tomb. OPERATE the button on the plate. Click the
flashlight on the tomb. Move the light to the center of the room
to show the center crypt drawer. OPEN the drawer. Use OPEN on
the drawer again. Get the wallet. OPEN the wallet in the inventory.
OPERATE the button the get out of the tomb. Leave and go to the
Book Shop.
Go into the studio and dial 585-1130. Select "Rittersburg, Germany"
and "Credit Card" Leave and go to the New Orleans International
Airport.
One in the mansion, go up the stairs and enter the door. Use the
LOOK icon on the writing above the door. Go back downstairs.
Go into the Chapel. Use the LOOK icon on the panels. Go back to
the Hall. Ask Gerde about the "Portal Poem", "Chapel Panels",
"Initiation Ceremony" Go back to the bedroom. Use the OPEN icon
on the window. OPERATE the snow outside. Pickup the scissors.
Use the scissors on Gabriel. Pickup the Chamber Pot. Pickup the
scroll case hanging on the wall. Go to the hall. In the hall,
pickup the knife on the wall. Pickup the salt. Go into the Chapel.
Use the chamber pot on the altar. Use the salt on the pot. Use
the knife on Gabriel. Use OPERATE on the altar. Use the scroll
on Gabriel. The day will end.
DAY 8
Pickup the key from the table. Use it on the locked door. LOOK
at the center backwall shelves, lower part. Use the HAND on that
area. LOOK on the upper-right backwall shelves. Read that book
too. LOOK on the left wall bookcase, upper shelves. Read that
book. LOOK at the upper-left backwall shelves. Read that book.
LOOK at the lower-right backwall shelves. Read that book. Leave
and go to the Main Hall. Use the new book on Gerde. Select
Mosely's Credit Card response. Day ends after he flies to Africa.
DAY 9
Walk Gabe down to the wall. Use the HAND icon on all the tiles
in every room. In room 9, pickup the snake rod. Put all the tiles
in their right rooms. (The enterance was room 6. Go clock-wise.)
Use the snake rod on the room 3 tile. Run Gabe clock-wise to room
6. (GABE MIGHT DIE!! SO BE SURE TO SAVE!!!!!!!!!!!!) In room 6,
use the OPERATE icon on the vines hanging from ceiling. Use the
snake rod on the hole in the chamber.
In the Inner Wheel. Walk to the east. Use the LOOK icon on the
bars in the table. LOOK at the table top. Use the pickup/operate
icon on the steel bars on the wall twice. Use the OPERATE/MOVE
cursor on the bars. Walk back to the West. Use the knife on the
dead body. Day will end here.
DAY 10
At the Book Shop, read the newspaper, and get the note. Ask Mosely
about a plan. Leave the shop and go to the St. Louis Cathedral.
Enter the far right confesional. Use the snake rod on the knothole.
Use the snake rod and the signal device on the bench. Exit the
confessional.
You are in the lion's den now. Use the OPERATE icon on the control
pad. Go to room #7. Use the HAND icon on both masks and on the
robes twice. Leave and go to Room #4. Use the pickup cursor on the
black notebook. Go to the ceremonial room. OPERATE the drums. Use
the message, "Summon Brother Eagle" Exit by the upper-right corner
hall. Go to room #2. Pickup the card hanging in the wall. Go to
room #1. Use the keycard on the control pad. Use the HAND icon on
the money 3 times. Go to room #11. Unlock the door and go in and
come back out. Go to room #8. Unlock the room. Use the talisman
on Grace. Use the Boar mask on Mosely and the Wolf mask on Gabe.
In the ceremony room, Use the talisman on Tetelo, then toss it to
Mosely. Pickup the stone idol. Now you have a choice. You can
either betray Malia or try to save her. To betray her, use the
knife on Malia, or just don't do anything. To try to save her, Use
the hand icon on Malia. Congratulations!!! You have completed
the game.
POINTS LIST
DAY 1
Bookshop:
Read the newspaper 1
Ask Grace for the messages-Granny's message 2
Ask Grace for the messages-Mosely's mesasge 2
Get the twezers 1
Get the mag glass 1
Read Hienz Ritter book 1
Read snake book 1
Get the gift certificate 1
Granny's House:
Ask Granny about Harrison, Margaret, Philip 2
Get Dad's sketchbook 1
Read Dad's sketchbook in inventory 1
Open secret drawer 5
Get Ritter Photo 1
Get Ritter Letter 1
Read Ritter Letter in inventory 1
Ask Granny about Hienz 2
Police Station:
Ask Frick about Mosely 2
Get photo envelope from Frick 1
Open photo envelope 1
Jackson Square:
Attach Mime to cop 5
Operate the radio while cop is gone 2
Lake Ponchartrain:
Use mag glass on marks in glass 1
Use tweezers on the scale 2
Use sketchbook on the pattern 2
Get clay 1
Police Station:
Ask Mosely about "other six patterns" 1
Franks hand Gabe the file 2
Ask Mosely for "cop/author photo" 2
Copy file 5
Put file back in Franks inbox 1
Voodoo Shop:
Look at the sign 1
Use murder photo on Willy 2
Book Store:
Ask Grace to research Malia Gedde 2
DAY 2
Book Store:
Grace give Gabe Malia's Address 1
Read newspaper 1
Police Station:
Change temperature to 75 or over 1
Ask Mosely for coffee 1
Get the badge 3
Jackson Square:
Get hot dog 1
Give hot dog to boy 1
Get drawing 1
Give drawing to artist 1
Giving all paterns to the artist 3
Gedde Mansion:
Get into Mansion 3
Get thrown out 2
Voodoo Mueseum:
Ask Dr. J about Modern Voodoo until Moonbeam is mentioned 2
Ask Dr. J about Historical Voodoountil Laveau is mentioned 2
Ask Dr. J about Laveau until he mentions the cemetary 2
St. Louis Cemetary:
Ask watchman about Laveau until he mentions other marked tombs 1
ask watchman about other marked tombs 1
Use sketchbook on the voodoo marks 2
Get the brick 1
Moonbeam's House:
Ask about St. John's Eve 2
Get Moonbeam to dance 1
Get snakeskin while Moonbeam dances 2
Use the voodoo code on Moonbeam to get translation 3
Magnify snake skin in inventory 1
Voodoo Shop:
Ask Willy about Animal Masks twice 2
Book Shop:
Ask Grace to do research on Cazanoux 2
DAY 3
Book Shop:
Watch cartoon 1
Get Wolfgang's phone number 1
Read the newspaper 1
Tulane University goes on Orleans Map 1
Studio:
Get hair gel 1
Call vet and get Cazanoux's address 2
Call Wolfgang 2
Book Shop:
Sell painting for $100 2
Voodoo Shop:
Give Willy $100
Gives Gabe mask 1
Give Gabe Gambling Oil 1
Jackson Square:
Get veve from artist 1
Pickup on fortune teller while she's dancing 1
Get veil 1
Get scale from veil 2
Give veil to fortune teller 1
Magnify snake scale 1
Book Shop:
Ask Grace to research veve pattern 2
Police Station:
Watch Crash interview 2
St. Louis Cemetary:
See Malia 2
Tulane University:
Watch lecture 2
Use veve on Hartridge 2
Ask about Cabrit Sans Cor 1
Use murder photo on Hartridge 2
St. Louis Cathedral:
Get priests collar 1
Get priests shirt 1
Cazanoux Residence:
Use priests shirt/collar on Gabe 1
Use hair gel on Gabe 1
Get inside house 1
Ask Cazanoux about Cabrit Sans Cor and translate for her 2
Cazanoux hand Gabe the snake bracelet 1
Get clay mold of Bracelet 2
Granny's House:
Ask Granny about Wolfgang Ritter after Hienz Ritter 1
Napolean House:
Ask bartender about Sam & Voodoo 1
Use Gamblin' Oil on Sam 1
Sam Wins and agrees to do something 2
Give clay impression of bracelet to Sam 1
DAY 4
Book Shop:
Get 1810 clipping 1
Read newspaper 1
Napolean House:
Get bracelet from Sam 1
Jackson Square Overlook:
See Crash talk to drummer 3
St. Louis Cathedral:
Ask Crash about Drummer 2
Ask Crash about Hounfour after Drummer 1
Use snake bracelet on Crash 1
Get sketch of tattoo 2
Book Shop:
Ask Grace to research Rada Drums 2
DAY 5
Book Shop:
Get Drum book from Grace 1
Get letter/journal from Grace 1
Read the newspaper 1
Read Wolfgang's Letter in inventory 1
Read Gunter's Journal in inventory 1
Hartridge's Office:
Get Hartridge's notes 2
Voodoo Mueseum:
Operate the fan switch 5
Book Shop:
Get the snake scale from ashtray 1
In inventory, Magnify the snake scale and put the two together 3
Cemetary:
Take sketch of second Voodoo code 2
Translate new message 2
Complete correct message on the tomb wall 5
Jackson Square:
Talk to fortune teller 3
Mosely's Office:
Prove a legit cult 2
Prove the cult is a threat 2
Give Mosely lead 2
DAY 6
Book Shop:
Read newspaper 1
Get Mosely's envelope 1
Open the envelope 1
Read the letter 1
Get Grace to put on the tattoo 3
Jackson Square:
Talk the vendor to returning to the police station 2
Police Station:
Use Mosely's key to get into the office 2
Mosely's Office:
Get the tracking device 1
Jackson Square:
Translate drum code to get to Bayou St. John 5
Voodoo Museum:
Put signal device in coffin 3
Bayou St. John:
Find the screen with entrance to ritual 3
Use crocodile mask on Gabe 2
Answer Damballah Question correctly 1
Answer Ogoun question correctly 1
DAY 7
Studio:
Get flashlight 1
Ask Wolfgang about the Africa Homeland 3
Book Shop:
Read newspaper 1
St. Louis Cemetary:
Press button to open tomb door 2
Gedde Tomb:
Operate the flashlight in inventory 1
Find Mosely's body 2
Get wallet 2
Open wallet in inventory 1
Studio:
Get tickets to Germany 5
Great Hall:
Ask Gerde about PORTAL POEM 1
Ask about the INITIATION CEREMONY 1
Bedroom:
Wash Hands in snow 1
Get scissors 1
Cut Gabe's hair 1
Get chamber pot 1
Get scroll 1
Great Hall:
Get salt 1
Get dagger 1
Chapel:
Completes ceremony correctly 5
DAY 8
Bedroom:
Get key 1
Open large door 3
Library:
Find Snake Mound Book 5
Great Hall:
Get Gerde to buy tickets with Credit Card 2
DAY 9
Snake Mound-Outer Ring:
Get snake rod 1
Put all 12 tiles in correct rooms 3
Use snake rod on tile 3 5
Operate vine in room 6 2
Use snake rod in secret passage 2
Snake Mound-Inner Ring:
Look at carvings on table 1
Pickup each Iron bar 2
Gabe gets the talisman 10
DAY 10
Book Shop:
Read newspaper 1
Get Malia's note 1
Studio:
Make a plan with Mosely 2
Confessional:
Use snake rod on knothole 3
Put snake rod under the bench 1
Put signal device under bench 1
Supply Room:
Get BOTH disguises 2
Business Room:
Get Gedde tribal book 2
Ceremonial Room:
Play correct call Dr. John message on the drums 5
Dr. John's Room:
Get keycard 2
Money Room:
Unlock door 1 1
Get Money 1
Body Door:
Unlock door 11 1
Grace's Room:
Unlock door 8 1
Use talisman in Grace 2
Give disguise to Mosely 1
Put disguise on Gabe 1
Ceremonial Room:
Save Grace(use talisman on Tetelo 3
Throw talisman to Mosely 3
Smash stone idol 5
Try to save Malia 10
TOTAL 342
-------------------------------------
(written by Walter DAO , WDAO@NETCOM.COM)
This file is not a step by step ("click here then click there") but a guide
on what to do on each day with solutions to the harder problems .
Otherwise it would have taken a 1meg txt file to tell the whole thing .
Remember this is a HIGHLIGHT ! (I'll go straight to the kill and skip the
"talk about this and that") to get over with that particular day.
Things to do everyday :
Read the newspaper.
Ask Grace about any new messages.
Things to do if you are stuck :
Ask Grace to do some research. (maybe something poped up).
Miscellaneous :
When you talk to anybody , read and ask about evrything on the list, talk
about the same subject until what they say repeat itself or they dont have
anything else to say on the matter.
As the discussion progresses, new options for the dialog will appear.
Remember that the (!) icon can be used to talk to the characters.
Talk to everybody at every the locations present on the map.
Also, look at everything present on the screen, try to manipulate the
object present for some fun.
Show your evidences to everybody for points and if it is
appropriate (and logical) (no point in trying to give grandma a heart attack)
Watch then talk : watch the cut scene then talk to whoever is there.
I will not describe the cut scenes that happen after certain actions have
been executed.
Bug : (for version 1.0 all floppy disk based, not CD-Rom)
-----
The main game engine is bugged. It uses a sort of memory dump as game saves.
The game is also very sensitive to your config -> boot from a boot disk with
minimal config.sys and autoexec.bat . NO EMS,TSR,etc....
something minimal like "himem.sys and mouse.dev loader"
Beyond that and the game will have bugs : old text not correctly erased and
staying on screen, system error messages, crash on day 7.
If you need more informations, just dial 411.
Day 1 :
-------
Office :
-talk to Grace.
-get the tweezer, magnifying glass from the desk.
-check the bookcase(s) and read the Poetry book, the book on snakes and the
german-english dictionary.
Bedroom :
-get the flashlight from the dresser next to the bed and the gel from the
bathroom.
GrandMother Knight's house :
-talk to her.
-in the attic get the sketchbook and use the clock sitting on the chest.
set the dragon head (outer dial) to the 12 o'clock position and the
time hands (inner dial) to 3 o'clock then manipulate the clock key.
-show granny the new findings.
Police Station :
-talk to Frisk the front desk officer. (get the pix).
Church :
-pick a piece of clothing (black shirt) and a priest collar.
Park :
-go to the mime, have him follow you, go to the cop then manipulate his bike
radio.
Murder scene :
-copy the pattern onto the sketchbook, use the mag. glass to look into the
grass and use the tweezer to pick the snake scale.
-get some clay from the shore of the lake.
Police Station :
-talk to mosely for some more infos.
Cemetary :
-get the red brick and take down the message written on the grave.
Voodoo Museum :
-use the wall swith and see what happens.
Bookstore :
-Ask Grace to do some research (options available will show up).
Day 2 :
-------
Office :
-get the gift certificate from the cash register.
Museum :
-talk to Dr John.
Moonbeam residence :
-ask her to dance, while she prances around, pick up the shed snake skin from
the cage. (compare with the scale from the crime scene).
-show her the message that was written on the tomb.
Station :
-increase the thermostat temperature (just outside of mosely's office).
-go in then ask him for some coffee, then get his police badge.
-get out ask (!) the female officer about the file.
-get back in , ask for a group picture, ask to fix your hair, get out, get the
file and xerox it and get back in.
Gedde Residence :
-use the police badge to get in.
The Park:
-look/talk to the painter and wait until he loses his painting.
-go get a hot dog (trade with gift certificate), give the hot dog to the tap
dancer and ask him to get the picture.
Give the picture back to the painter and then give him the pattern you got
from the crime scene and the xeroxed patterns.
Dixieland Drug store :
-watch then talk.
Bookstore :
-ask for some research.
Day 3 :
-------
-you'll get more messages and one page from a phone book.
-when Bruno the girly-man comes in, just sell him the painting for some cool
dead presidents.
-Cabrit san cor will be important in your conversations here .
Station :
-watch then talk.
Park :
-get the reconstitued pattern from the painter.
University :
-watch then talk.
-give the pattern to the Professor.
Cemetary :
-go to the back lot then watch.
Park :
-watch the gipsy ,"watch" as she dances (she'll dance with you).
-get the veil and give it back to her.
Office :
-ask for some research.
Bedroom :
-use the phone and call the numbers from the phone page.
-Then call the pet store (on the same page) and talk about her dancing dog.
Cazanous Res. :
-to get in use the priest clothings and use the gel to groom your head.
-key word is cabrit san cor (defined by the university professor) and
also voodoo honfoor.
-as you look at the bracelet, use the clay on it .
Dixieland :
-buy the mask.
Bar :
-give the gambling oil to sam (one of the chess players)
-watch then give him the clay pattern .
Park :
-talk to the gipsy again (!) then watch.
Day 4 :
-------
Granny :
-talk (key words are shatten jager, Wolfgang ritter)
Bar :
-pick up the bracelet.
Station :
-talk to Mosely.
The park (haa ... I remember .. it's called Jackson Square) :
-try to talk to Crash (!), then go to the overlook (binoulars) then watch
him from there.
Cathedral :
-talk to crash by showing him the bracelet.
-go over the topic list TWICE then watch.
-look at crash and open his shirt, copy his chest tattoo onto the sketchpad.
Museum and Cemetary :
-talk about Marie Laveau.
Office :
-call Wolfgang (talking to granny MUST have been successfull).
Day 5 :
-------
- you'll get a load of new stuff from Grace.
University :
-look at the professor, get the paper he was working on.
Cemetary :
-write down the new message on the grave. use the first decrypted message
on the second message. A few letters are missing. ("dj keep and eYe on gk bUt
do harM")
Museum :
-watch, as soon as you have control back, manipulate the swith next to the
door
Office :
-watch and then use the tweezers to get the scale from the ashtray.
-compares all the scales you have (with the mag. glass).
Station :
-show mosely everything you've got (very important is the Prof.'s paper).
Day 6 :
-------
-wait for the mailman.
Park :
-use the Rada Code book on the drummer guy. Decode it as "call conclave
tonight swamp". (you'll hear a *ping* if it's correct).
-talk to the donut guy and convince him to go back to Royal/Conti.
Station :
-watch (wait untill the 2 cops are out). use the key to open Mosely's office.
-open his desk drawer and get the tracker system.
Museum :
-talk to Dr John, (key words Ogoun Badagis, Damballah).
destroyer of men, snake
-put a tracking device in the Sekey Madoule (coffin/briefcase next to the
door).
Cemetary :
-put a new message on the grave using the 2 pages of translated code.
something like "DJ BRING SEKEY MADOULE" (you can add more fluff to it, but
hey !! you are not getting any younger and you have a S.O. to get back to in
real life).
Office :
-show grace the Tattoo you got from crash (for her to tattoo you).
Swamp :
-use the tracking device on youto start it. Follow the bleep.
-as you see the fire, use the crocodile head.
-answer Dr John (brother Eagle) then watch.
Day 7 : Bug warning (check note above) !
-------
-call Wolfgang.
Cemetary :
-go to the Gedde crypt, go in, and use the flash light. open the center
grave then watch.
-open the center grave again and pick up whatever is in there.
-look at your new wealth.
Office :
-call the travel agency (from the phonebook leaf). and book for a trip to
Rittersberg.
-then go to the airport. (now on the map).
Germany :
-talk to Gerde about your family,
-get the knife from the wall.
-go in the chapel and look at the panels.
-go back to Gerde and talk again.
-go back into the chapel and look at the panels 1 by 1.
-get the salt (sitting next to Gerde).
Bedroom :
-open the bedroom window and use the snow to wash your hands.
-pickup everything from the cabinet and get the scroll hanging on the wall.
-cut your hair with the scissors.
Chapel :
-put the chamber pot on the altar, the the salt in the pot.
-use the knife on yourself.
-kneel at the altar.
-use the scroll on yourself.
-watch .
Day 8:
------
-use the key at the feet of your bed to open the library's door.
-there are a few books to find. The first is about the
"people's republic of Benin". Reading it will lead to finding a second book
and so on and so on .
click/watch around then if something is to be found, the prg. will tell you.
Peoples' republic of Benin (Center back shelf)
Primal ones (Right back shelf)
Ancient roots of Africa (Left wall shelf)
Sun Worshippers (Left back shelf)
Ancient digs of Africa (right back shelf)
*ping*
-go to Gerde and show her the last book.
Day 9: (tedious and a bit hard).
------
-pick up every tiles (on the floor and on the wall) you can in one pass.
get the snake rod also. (it is somewhere in the rooms.
-2 of the tiles are nor removable. In all there are 12 tiles. They are to
be put back in order. The 2 tiles will tell you the order.
But the entrance (inside outside world) is tile #7 (has 7 snakes on it).
and as you go "down" the screens the tile number goes decreasing.
Put them back on pass 2. (like a 2 pass assembler).
The arangement is like the numbers on a clock 1->12.
-when done you'll hear a ping.
-go to the room with tile #3.(I might be wrong here. but it's around here)
-save the game .
-use the snake rod on the tile hole , you'll hear ping and a click.
-now time to haul ass. Go up screen as fast as you can .
-you'll get to a room with *3* zombies. use one of the leftmost vines to
pull an Indiana Jones.
-you'll then meet Unc' Wolfie.
-use the rod on a shaded tile then rush into the room.
-use the rods (2 of them) hanging on the wall on the sacrifice table. Try to
open it.
-then use the knife on the inanimate zombie.
day 10 : (dec 10 ? Doomsday ? .... Doomsday !!!)
--------
Office :
-get the note from the cashier.
-talk to whoever is there and devise a plan.
Cathedral :
-go to the Parlor furthest away and use the snake rod on the knothole.
-leave a tracking device and the rod in the parlor.
The Base :
It is made of 2 wheels : Outer Wheel has rooms
Inner Wheel is the Ceremony room
-there are 12 rooms : In order
T' :Elevator (you got here by using it)
T" :Supply room.
T"' :Locked -> Grace
T"" :Empty
TT :Zoo (pet the snake)
TT' :Locked -> Surgical room
TT" :empty
' :locked -> money, Money, MONEY !!!
" :Dr John's room
"' :Malia's room
"" :Computer Room (business office)
T :Computer Room
-visit around.
-go to the supply roomand pick up 2 costumes and 2 masks.
-From one of the 2 computer rooms, you'll get a black code book with code
names and their Rada code translation.
-go in the inner wheel and use the 2 Rada code books on the Drums and code
something like "Summon Bro'Eagle". leave by the entrance which is on the
upper right portion of the screen.
-Find Dr. John's room, and grab the Keys that are hanging on the wall.
-leave and wait until you hear a *woosh* (DJ is back in his room).
-visit around again, and use the card keys.
-Visit Grace last.
-watch.
-use the medallion on Grace .
-Give Mosely one of the disguises. use the other.
-watch.
-when you get control back, use the medallion on Malia/Tetelo.
-then throw it to Mosely after he is with Grace.
-watch.
-Grab the little statue that has poped up.
-you can either try to save Malia or run as a coward.
-watch and savor the taste of victory.