Solution for Eric the Unready
This walkthrough assumes that you've tried each section first
and have at least made your own maps (use the F6 key), so that you
don't need specific directions to go somewhere: eg. Go east, go
north, kiss pig, etc.
The adventure is made easier in that items which are no longer
useful are conveniently removed from your inventory after each
section.
Be sure to collect and read the newspaper after each part.
Kissing Pig
You need the rope from the barn to descend into the pit. For a
laugh, EAT SHIT. Also get everything from the medicine chest
beforehand. You'll need to use one of these items on the pig.
Next Day
Wait until your squire gets you out of your armour. Attend the
meeting at the Union Hall. Go to the armoury and answer the copy
protection questions to get the cloak. Look in its pocket. Go back
to your barracks and get the helmet. At the pond, fill the helmet
with water. Go to the palace and talk to the guard. Get the
kindling from the fireplace. Go outside and plant the bean in the
garden. Water it. Climb the beanstalk. After the briefing by Bud
the Wizard, take the magic coin and go to the torch vendor's. Then
enter the ice cream parlour and talk to the boy. Make a fire,
accept his earmuffs and wear them. Buy the float. Pay the bard to
recite the epic and wait. Take him to the palace. Wait, then go
upstairs and eavesdrop. Downstairs, wait until the fight breaks
out. Outside, pull the banana from the stone. After another
briefing from Bud (make a note of the five items of your quest,
and WHERE you need to use them), go to the pond and follow his
instructions regarding the banana.
In Quest of the Pitchfork
Check out the graveyard, then get past the tree to the west by
giving it some refreshment. Move branches to reveal the trapdoor.
Descend, open the mailbox (memories of Zork I!) and get the prize
offer. Go to the rock shop and get your free gift. Use it to break
into the house. Pull the rug and open the trap door. Get the beard
from the trophy case. Go upstairs, and search the bones to get the
ID. Go to the publishing house and give the prize offer to the
dwarf. Go outside, wear the beard, kneel, and go in and try again.
Go to the rock shop and get the starter rock. Wander around until
someone gives you a coin. Win the memory game to get the catapult.
Load it with the starter rock. Get on the ferris wheel, pull the
lever and push the green button. At the top, shoot the red button
with the catapult. Stand and get the pitchfork. Tie the cord to
the roots and jump. Now go back to the house and go to the top.
Drop the rock, stand on it and go through the hole.
In Quest of the Wrench
Enter the inn and talk to the keymaker. Talk to Bruce. Read the
book the bard gave you and give Bruce the coupon. Listen to the
conversation and order what they keep arguing about. At the
castle, go north. Get the berries. Go northwest. Use your last
medication on the attack turtles. Go to the stables and give the
drink to the two-headed oaf. Take the root. Go to the top and
light the root. Go down and use the torch to melt the wax. Press
the blob on the key to make an impression. Take the impression to
the keymaker. Go back with the key, unlock the door and play
Jeopardy. You may need to play it twice to win.
In Quest of the Steak
Listen carefully to the offensive acts that the herald recites.
Go in. Attend the reciting of the legend and Lily's show at the
auditorium. Go to the shooting gallery and shoot until you win a
few prizes. Note what distracts the guy in charge. Visit the elf
and talk to the musician who comes along eventually. Go to the
Pavilion of Tomorrow. Take the rubber band and leech. Take the
marble. Pull the shade. Take the marble. Put the rubber band on
the snake. Take the marble. Put the cord on the aardvark. Take the
marble. Stand on the floorboard. Take the marble. Visit the
jugglers at the auditorium and give them the leech. Wear the
gloves and climb the maypole. Visit Lily. Take the weed and give
it to the musician. Wear the shades and play the elf's game. Go to
the Fool's Guild and play with the whoopee cushion or something so
that they give you a fool's cap to wear. Perform an offensive act.
Annoy the boy until he gives you an apple. Give the apple to the
chef and take his apron. Give the guy in charge of the shooting
gallery the woodcuts to distract him while you make off with a
crossbow. Leave the fair and attack the dragon. You have to
predict where the target will move to next before you fire. Take
everything.
In Quest of the Crowbar
Read the paper over the past few days and make a note of the two
items about unicorns. Note the sad story in today's paper. Do what
the guy in the paper did to annoy the unicorn. On the branch, take
the leaf. Go to the temple. Take the robe, wear it and look in its
pocket. Ring the fourth bell. Show the paper to the virgin and
give her the hanky. Wait. Once outside, put the hanky and leaf in
the bowl. Take the chow. Ring the fourth bell again. Once in the
room with the virgins, talk to them. Go into the sanctuary and
wear the ring. Get in the vat. Wait until a virgin comes in.
Uncloak and talk to the virgin. See what eventually happens to
her. Cloak. When another virgin enters, give her the book to read.
Enter the mouth in her place. Talk to the god working on the hole.
Note his problem and the fact that he has a bottle opener. Check
out the Goddess of Beauty and visit and talk to the God of the
North Wind. Listen carefully to his complaints. Note that it's his
birthday. Take the note and deliver it to Morty, by showing it to
Clio. Give what he gives you to the repairgod. Get some nectar. Go
to the Library and borrow books until you get one about reaching
Mount Spa. Take it to the duplicator quickly before your loan
expires. SAVE (or be prepared to UNDO). In the lab, work the
machine (one of the switches is fatal) until you get a slimewig
from it. Take it, go outside and get the message for Morty from
the pigeon. Deliver it. When he calls in Clio, go outside and take
the woad. Repeat this, and this time take the costume from the
case. Read the bulletin board near the vending machine, ring for a
cake in Clio's office and wait until it arrives. Take it to the
God of the North Wind, and light the candles with the dragon by
pulling on its tail. Go back to the pond and get the golden key.
Visit the forgetful god and give him the nectar repeatedly. Get
the egg. Now follow the ritual described in the book. At the top
of the mountain, use the Golden Key.
In Quest of the Bolt Cutters
Read what the newspaper has to say about roddenberries. Check
out the crew and talk to the captain. Give the berries to Zulu.
Once you take control of the ship, visit Milligan's Island. Take
the bottle and do the test. Relaunch the bottle and wait until it
returns. It may take more than one go to gain admission. Take the
umbrella. Go to the Pirate's Island and take their test. Get the
rum. Go to Monkey Island. Summon the banana the way Bud the Wizard
told you to, and give it to the monkey. Take the coconut. Go to
Lilliput. Put the coconut and umbrella on the belt. Afterwards,
examine the lever and pull it. Put the dragon on the belt. Go to
the island with the iceberg. Go to the Playroom and put the
coconut on the guillotine. Make the drink and return to Phantasy
Island.
At the Black Gate
Use the pitchfork on the pitch. Use the crowbar on the crow. Use
the steak on the black eye. Take the candygram! Use the bolt
cutters on the lightning. Turn the moon with the wrench. In the
turret, turn the hourglass on its side. Take the eyeballs and put
them in the sockets of the skull. Hoot. Answer the question (it's
reflected, so the answer must be too). In the passage, look at
what is right under the chain. In the dressing room, take the
makeup, read it and apply it to the chain in the passage exactly
half an hour before the wedding. Go back to the dressing room and
get on the broom. It may take more than one attempt to reach the
passage below the Great Hall. Open the trap door and come up under
the cake. Wait and watch events unfold. At the right time, give
the candygram to the witch. Take the princess and at the gates,
blow the whistle. That's it.
Enjoy!
Beowulf
Top of page |
|
|
Solution #2 for Eric the Unready
+--------------------+
|Farmyard - Saturday |
+--------------------+
West
Open cabinet
Take All
East
Enter Privvy
Read Paper
Tie Rope to Hook
Down
Give Hog-Wild to Pig
Up
SouthWest
Fuck Pig
Kiss Pig
West
+------------------+
|Barracks - Sunday |
+------------------+
Wait
Wait
Take All
Wait
Examine Habachi
Wait (Until Steward comes in.. Or try out some other things)
West
West
Give card to Giovanni
Wear Cloak
Get Packet
Examine Packet
Take Bean
East
South
Fill Helmet with water
West
North
North
Read Paper
Plant bean
Pour water on bean
Up
North
Take kindling
South
South
South
East
Put kindling in fireplace
Light kindling with torch
Order float
West
North
Wear earmuffs
Give coin to ponce
Wait
Wait
Talk to Ponce
North
North
Up
Wait
Wait
Wait
Remove Banana
Throw banana into pond
+------------------+
|Cemetary - Monday |
+------------------+
Read paper
West
Talk to tree
Pour float on roots
Eat roots. Reply "No" to question
Talk to tree
West
Remove branches
Open door
Down
!Zork flashback! Take box
Open box
Open mail
West
NorthEast
SouthWest
East
Open board with Axe
East
Move rug
Open door
Unlock case
Take beard
Up
Search bones
Down
West
West
Wear beard
Kneel
South
Give mail to dwarf
Show license to dwarf
Remove beard
Southwest (If you no get 20 Zonkmoids, walk around a bit)
West (Play Concentration game until you win)
Northeast
Buy starter rock
SouthWest
Pull lever
Load slingshot
Sit
Press green button
Shoot slingshot at lever
Stand
Get fork
Tie cord to me
Jump
East
East
Up
Drop rock
Up
Push slab
+---------------+
|Road - Tuesday |
+---------------+
Read paper
Open book
Give coupon to Bruce
Read menu Pick "Mead Lite"
South
West
Call 1-800-Piss-Off
West
Get in rabbit
Take shrubbery
Climb Rungs
Take berries
NorthWest
Pour Tort-Ease on turtles
East
Give mead to Oaf
Take branch
West
South
Light branch with pitch
North
Melt seal
Take wax
Put wax on key
South
South
East
North
Give wax to Howard
South
West
North
North
Unlock door
Play Wheel of Torture until you win. Never lost, so don't know what happens
+---------------------+
|Entrance - Wednesday |
+---------------------+
Read paper
North
Hurl
Taunt People
Wait
Wait
Make face at boy
Talk to Byron
Wait (Keep waiting until until you're freed)
West
Put apple in pig
Take apron
NorthEast
Shoot lion
Shoot bear
Shoot tiger
SouthWest
East
If guy in stocks, type 'Tickle man'
East
Moon fools (Or sit on Whoopee Cushion)
West
North
West
Put band on viper
Tie cord to Aardvark
Pull shade
Take marble
Stand on board
Take Marble
Take Cord
Take Leech
Take Band
East
Wait for 11:01 (If it's already past that, restore and quit goofing around!)
Wait for 12:01
Wait for 1:01
Throw leech at jugglers
Take gloves
South
Wear gloves
Climb pole
North
North
Give boa to Lily
South
South
West
(Wait until musician shows up)
Give reed to musician
Wear sunglasses
Play game
Enter color of shell.. Blue, Red or Green
East
NorthEast
Give woodcut to barker
SouthWest
South
Weap Apron
Weap Cap
West
(Wait until target is on talons, then 'Shoot at Breast'. May not be right,
since it moves a bit randomly.)
Take Dragon
Take All
+-------------------+
|Pasture - Thursday |
+-------------------+
Read paper
Moon unicorn
Take leaf
Jump
West
Wear robe
Ring bell 10 (If you want to ring others, save your game first)
Ring bell 4
Give paper to girl
Put leaf in hanky
Give hanky to girl
Screw Girl (Enter "Yes" to all 3 questions.(Or "No" for different responses)
Wait 10
North
Get in vat
Wear ring
Wait for 10:01
Give book to girl
Screw girl
Take book
Wait
Wait
Wait
Jump into mouth
Read sign
Wait
SouthWest
Call 1-800-DOMINUS
West
North
South
Talk to Goddess
Wait (Keep waiting until delivery boy shows up)
Pull tail
Light candles with fire
North
Give cake to man
South
Take key
East
South
Give note to Clio
Wait (Until you end up in Morty's office)
Give note to Morty
East (Without doing any other commands. You have to leave whilst Clio is there)
Take costume
North
Take note
South
Give note to Clio
Wait (Keep waiting until you're in the Mortster's office again)
Give note to Morty
East
Take woad
East
East
Turn crank
Take slimewig
West
Give token to man
Put coin in machine
North
Talk to woman
Read list Pick "Setting up Sodom/Gomorrah : Priming the Fountain"
South
South
Give book to man
North
West
North
Northeast
Give bottle to man (Repeat 3 times, or until he leaves)
Take Egg
Southwest
Drop egg
Wear costume
Wear woad
Stand on egg
Eat slimewig (These 7 must be done in order. "Read Book" for further details)
Turn around
Turn around
Squawk
Up
Unlock lock
Take crowbar
Wait
+---------------+
|Shore - Friday |
+---------------+
Read paper
Talk to Smirk, Scotty, Bones & Spock
Get on raft
Give berries to Zulu
Wait (Keep waiting until you go through the whirlpool and meet up with Kahn)
NW (Or possibly 'Sit'. I think they both work)
(Ok, to move around, just hit 'I' and then move your raft around with
the cursor keys. Map is as follows : )
+-----+ +-----+
| 1 | Treasure Island | 2 | Lilliput
+-----+ +-----+
+-----+ +-----+
| 3 | Monkey Island | 4 | Milligan's Island
+-----+ +-----+
+-----+ +-----+
| 5 | Gnoll Island | 6 | Phantasy Island
+-----+ +-----+
(Go to Island #4)
Take umbrella
Wait (Until bottle appears, if it's not there already)
Take bottle
Get book from bottle
Read book
(Connect the dots. If you don't know how, ask your 4 year old nephew to help.)
Put book in bottle
Throw bottle into water
Yell
Wait (Until bottle comes back)
Take bottle
Remove certificate
Sit
(Go to Island #1)
Open gate
(Answer questions. Doesn't seem to matter which ones you pick. But just to be
sure you should have gotten an eyepatch and a bottle of rum.)
Sit
(Go to Island #3)
YooHoo
Give banana to monkey
Take coconut
Sit
(Go to Island #2)
Put umbrella on belt
Put coconut on belt
Pull lever
Put dragon on belt
Sit
(Go to island #5)
Get off raft
East
Put coconut in guillotine
West
Sit
(Go to Island #6)
Put rum in coconut
Put umbrella in coconut
Give drink to Daddoo
+----------------------+
|Black Gate - Saturday |
+----------------------+
Read paper
Put fork in tar
Throw crowbar at bird
Put steak on eye
Cut lightning with cutters
Take candygram
Turn moon with wrench (Which should take you automatically into the tower.)
Turn hourglass
Look in ball
Put eyes in skull
Hoot
IIIVX (This was for XI+XI, it may be different on each game, but I don't think
so. If it is, just reverse the problem (XI+XI becomes IX+IX) and figure out
the answer (in this case it's XVIII). Then enter the answer reversed (IIIVX))
West
West
Take makeup
Open window
East
Wait for 10:31
Put makeup on chain
West
Get on broom (Repeat until your location becomes 'Crawlspace')
Open door
Up
Wait for 11:01
Wait (Chandelier should now fall. If not, restore the game and follow my
directions this time! Heh.)
Give candygram to witch
Take Lorealle
Out
Kiss Lorealle
Screw Lorealle
Blow whistle
Get on duck
-- THE END --
Top of page |
|
|