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FAQ for Delta Force: Land Warrior


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Delta Force: Land Warrior
Weapons FAQ
By Blueberry Buttface
Version 1.0
=========================
Well, as you can see, this is a Weapons FAQ.  This is my first FAQ, so bare
with me.  The purpose of this guide is to explain the weapons of DFLW (duh),
and to recommend with which character to use them.
>>>>>>>>>>>>>>>>>
Table of Contents
>>>>>>>>>>>>>>>>>
I. Primary
-a. AK-47
-b. FN-MAG
-c. G11
-d. M-249 SAW
-e. M-40 Sniper Rifle
-f. M4 Masterkey
-g. M82A1 Barret .50 cal.
-h. MM-1 Grenade Launcher
-i. OICW Landwarrior
-j. Pancor Jackhammer
-k. PSG-1
-l. Steyr AUG/M203
-m. Underwater Rifle
II. Secondary
-a. Calico
-b. Silenced MP5
-c. UMP
III. Sidearm
-a. .45 SOCOM
-b. Glock 18
-c. P-11 Underwater Pistol
-d. Silenced .45 SOCOM
IV. Grenade
-a. Frag Grenade
-b. Delayed Grenade
V. Explosive
-a. AT-4
-b. M18 Claymore
-c. Satchel Charge
VI. Auxiliary
-a. Extra Ammo
-b. Kevlar Vest
-c. LAR-V
VII. Future Updates
VIII. Contact
IX. Legal Stuff
>>>>>>>>>>>>>>>>>
Each weapon will have specs and a description in its section.  Primary weapons
will also have a character recommendation in their sections.
==================
I. Primary Weapons
==================
A. AK-47
--------
Modes: Auto/Burst/Semi
Scope: -
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
      w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Description: A rifle to use at close distances, with a decent rate of fire and
a relatively low sound when firing, but due to the fact it has no scope, it is
not a worthy weapon to use in other circumstances.
Character Recommendation: Close Quarters Battle
==================
B. FN-MAG
---------
Modes: Auto
Scope: -
Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total
      w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total
Description: A powerful machine gun to be feared of, with 200 rounds to use
before reloading, but having hideous recoil for classes other than gunner and
no scope may dissuade you from using it.
Character Recommendation: Gunner
==================
C. G11
------
Modes: Auto/Burst/Semi
Scope: 2x
Ammo: w/o Extra Ammo: 7 clips, 45 rounds; 360 bullets total
      w/ Extra Ammo: 11 clips, 45 rounds; 540 bullets total
Description: A small machine gun with a high rate of fire, low recoil, a higher
than average rounds per clip ratio, and a scope, making it a decent weapons for
new players.
Character Recommendation: Any
==================
D. M-249 SAW
------------
Modes: Auto
Scope: -
Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total
      w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total
Description: The equal of the FN-MAG, except a little more silent.  For the
same reasons as the FN-MAG, it is also dissuading to use except with Gunner.
Character Recommendation: Gunner
==================
E. M-40 Sniper Rifle
--------------------
Modes: Semi
Scope: 10x
Ammo: w/o Extra Ammo: 19 clips, 5 rounds; 100 bullets total
      w/ Extra Ammo: 27 clips, 5 rounds; 140 bullets total
Description: One of the three sniper rifles with the second most powerful scope
and a slightly muffled sound when firing, making it the weapon of choice for
long distance, silent attacks.
Character Recommendation: Sniper
=================
F. M4 Masterkey
---------------
Modes: Burst/Semi/Shotgun
Scope: 4x
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
      Shotgun: 3 clips, 5 shells; 20 shells total
      w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
      Shotgun: 5 clips, 5 shells; 30 shells total
Description: A preferred weapon for close combat, with an assault rifle and
shotgun in one.  The shotgun has a decent spread for close range; however, it's
less effective at greater distances.
Character Recommendation: Close Quarters Battle
==================
G. M82A1 Barret .50 cal.
------------------------
Modes: Semi
Scope: 14x
Ammo: w/o Extra Ammo: 4 clips, 10 rounds; 50 bullets total
      w/ Extra Ammo: 6 clips, 10 rounds; 70 bullets total
Description: The ultimate sniper rifle, with the most powerful scope in the
game, the fastest bullet of the three sniper rifles, making it the ideal weapon
for long distance attacks.  However, it's the loudest weapon in the game, so
you need to watch your back when using it.
Character Recommendation: Sniper
==================
H. MM-1 Grenade Launcher
------------------------
Modes: Semi
Scope: -
Ammo: w/o Extra Ammo: 4 clips, 12 rounds; 60 shells total
      w/ Extra Ammo: 6 clips, 12 rounds; 84 shells total
Description: One of three grenade launchers in the game, however, this is the
only non-hybrid.  It has a decent range, but its slow rate of fire, slow
reloading time, and difficulty to master leaves the experts few and far
between.  Stay clear if you're unskilled, as you'll be called a n00b, among a
variety of other things.
Character Recommendation: Grenadier
==================
I. OICW Landwarrior
-------------------
Modes: Burst/Semi/Grenade
Scope: 6x
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
      Grenade: 1 clip, 6 rounds; 12 shells
      w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Description: A fierce weapon if used correctly.  The assault rifle is best used
for close combat or short distance sniping (within 600 meters).  The grenade
launcher adds powerful support to the standard rifle, allowing a person to take
out multiple enemies with a relatively low amount of fire.
Character Recommendation: Close Quarters Battle/ Grenadier
==================
J. Pancor Jackhammer
--------------------
Modes: Auto/Semi
Scope: -
Ammo: w/o Extra Ammo: 5 clips, 10 rounds; 60 shells total
      w/ Extra Ammo: 8 clips, 10 rounds; 90 shells total
Description: An often-underused weapon.  As usual with shotguns, it should only
be used at close distances.  With no scope, limited range, more recoil than
other weapons, and a long loading time, the Pancor is rarely seen being used by
more than two people a game.  Despite its problems, it is a powerful weapon
that can kill multiple targets with one shot, making it one of the best for
close combat.
Character Recommendation: Gunner/ Close Quarters Battle
==================
K. PSG-1
--------
Modes: Semi
Scope: 4x
Ammo: w/o Extra Ammo: 5 clips, 20 rounds; 120 bullets total
      w/ Extra Ammo: 8 clips, 20 rounds; 180 bullets total
Description: The only silenced primary weapon, and a sniper rifle at that,
creating a very lethal weapon.  With 20 rounds per clip, you have many chances
to get a target before it escapes, something the other sniper rifles don't
have.  However, the 4x scope limits you to close range sniping (max effective
range being about 500-600 meters).  Becoming skilled with the PSG is hard, so
experts are very scarce (experts fire one to two shots a target).
Character Recommendation: Sniper/ Close Quarters Battle
==================
L. Steyr AUG/ M203
------------------
Modes: Auto/Burst/Grenade
Scope: 2x
Ammo: w/o Extra Ammo: 5 clips, 42 rounds; 252 bullets total
      Grenade: 11 clips, 1 round; 12 shells total
      w/ Extra Ammo: 8 clips, 42 rounds; 336 bullets total
      Grenade: 12 clips, 1 round; 13 shells total
Description: An alternative to the OICW, with more bullets and an Auto mode,
but less grenades and a lower scope.  Because of its low scope power, the Steyr
is best used up close and personal.  The grenade launcher, like the OICW, adds
decent support for the rifle by being able to hit enemies out of sight (ex.
around corners).
Character Recommendation: Close Quarters Battle
==================
M. Underwater Rifle
-------------------
Modes: Full/Semi
Scope: -
Ammo: w/o Extra Ammo: 2 clips, 30 rounds; 90 bullets total
      w/ Extra Ammo: 5 clips, 30 rounds; 180 bullets total
Description: With the unique ability to shoot underwater, the UAR is preferred
for levels with a lot of water.  However, water levels are extremely rare, so
this rifle is very rarely seen used.  Out of the water, this rifle, put simply,
sucks.  With no scope, an annoyingly slow rate of fire, and a low amount of
ammo, it's pretty obvious why this isn't used.  Despite the reasons listed
above, the UAR has fast bullets, decent accuracy, low sound when firing, and
impresses players if you master it.  For these reasons, it may be seen used in
non-water levels, but it's highly doubtful.
Character Recommendation: Aquatic/Medic/ Close Quarters Battle
=====================
II. Secondary Weapons
=====================
A. Calico
---------
Modes: Auto/Burst/Semi
Ammo: 1 clip, 100 rounds; 200 bullets total
Description: With low accuracy, this weapon is rarely seen (online, it's used
often by enemies in single).  On the contrary, it has a lot of ammo compared to
the two other secondary weapons, and a decent rate of fire.
=====================
B. Silenced MP5
---------------
Modes: Auto/Burst/Semi
Ammo: 2 clips, 30 rounds; 90 bullets total
Description: The silenced secondary weapon of the three.  It's basically an UMP
of a different design and equipped with a silencer; it's just as accurate, but
is a little weaker, so more bullets are used.
=====================
C. UMP
------
Modes: Auto/Burst/Semi
Ammo: 2 clips, 25 rounds; 75 bullets total
Description: The preferred secondary weapon, with a decent rate of fire, good
accuracy, and powerful rounds.  However, its low amount of ammo runs out
quickly, so mastering it is recommended.
============
III. Sidearm
============
A. .45 SOCOM
------------
Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total
============
B. Glock 18
-----------
Modes: Semi/Auto
Ammo: 1 clip, 32 rounds; 64 rounds total
============
C. P-11 Underwater Pistol
-------------------------
Modes: Semi
Ammo: 1 clip, 6 rounds; 12 bullets total
============
D. Silenced .45 SOCOM
Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total
============
Description of Pistols
----------------------
Because all of the pistols are equally accurate (some may disagree, but it's
true), I feel it isn't necessary for each to have its own description.  The
only major difference between the pistols is their abilities; the .45 SOCOM is
a standard pistol, the Glock has an Auto function, The Silenced .45 SOCOM has a
silencer, and the P-11 can be shot underwater.
============
IV. Grenades
============
A. Frag Grenade
---------------
Ammo: 6 grenades
Description: The standard grenade seen online, it explodes upon impact, making
it the preferred grenade for any close combat.
============
B. Delayed Grenade
------------------
Ammo: 6 grenades
Description: Once thrown, this grenade has a 4-7 second delayed explosion, this
explains why it is rarely seen used online.
============
V. Explosive
============
A. AT-4
-------
Ammo: 2 rockets
Description: Seen commonly online for the reasons of a constant elevation (no
dropping) when fired, the ability to be used at any distance, and the ability
to kill anyone that gets caught in the emission of the rocket.
============
B. M18 Claymore
---------------
Ammo: 2 claymores
Description: Seen often online, but not nearly as often as the AT-4.  Claymores
offer a sense of security, commonly found near snipers or buildings.  The
claymore must face toward the enemy to be used correctly, so predicting enemy
tactics is a necessity when using these.
============
C. Satchel Charge
-----------------
Ammo: 2 charges
Description: This highly destructive charge has the unique ability to destroy
buildings, meaning it is required in Attack/Defend games.  The explosion radius
is larger than the average explosion radius, so using it as a super grenade is
a good idea.
============
VI. Auxiliary
=============
A. Extra Ammo
-------------
Description: As its title implies, Extra Ammo gives you more ammo for your
primary weapon.  This alone may decide whether you die or live, as the
additional bullets given are very handy in firefights.  For this reason, it is
recommended for anything.
=============
B. Kevlar Vest
--------------
Description: The Kevlar Vest offers extra protection for small arms fire,
meaning pistols.  For this reason, it is only recommended if the enemy will use
pistols a lot.
=============
C. LAR-V
--------
Description: The LAR-V is a type of scuba gear, which allows the user to
breathe underwater.  As with the other underwater weapons, it will very rarely
be seen online because of the lack of levels with sufficient water to use them.
=============
VII. Future Updates
===================
There are no planned future updates at the time.  Suggestions for some are
welcome.
===================
VIII. Contact
=============
You can contact me on the game and by e-mail.  My current online name is Hideo
Geri, and I'm commonly found in Capture the Flag. My e-mail is
mutehyena23986@yahoo.com.
=============
IX. Legal Stuff
===============

This guide is for personal, private use only.  The reproduction of this guide
for other reasons is strictly prohibited.  Advance written permission is
required for this guide to be placed on a web site or otherwise distributed
publicly.  Not abiding this is a violation of copyright.

Credits:
--------
-GameFAQs for hosting my guide
-Novalogic for creating such an addicting game



Copyright Jacob Kuiken 2003





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///////////////////////////////////////////////////////////////////////////////

Delta Force: Land Warrior
Weapons FAQ
By Blueberry Buttface
Version 1.0
=========================
Well, as you can see, this is a Weapons FAQ.  This is my first FAQ, so bare
with me.  The purpose of this guide is to explain the weapons of DFLW (duh),
and to recommend with which character to use them.
>>>>>>>>>>>>>>>>>
Table of Contents
>>>>>>>>>>>>>>>>>
I. Primary
-a. AK-47
-b. FN-MAG
-c. G11
-d. M-249 SAW
-e. M-40 Sniper Rifle
-f. M4 Masterkey
-g. M82A1 Barret .50 cal.
-h. MM-1 Grenade Launcher
-i. OICW Landwarrior
-j. Pancor Jackhammer
-k. PSG-1
-l. Steyr AUG/M203
-m. Underwater Rifle
II. Secondary
-a. Calico
-b. Silenced MP5
-c. UMP
III. Sidearm
-a. .45 SOCOM
-b. Glock 18
-c. P-11 Underwater Pistol
-d. Silenced .45 SOCOM
IV. Grenade
-a. Frag Grenade
-b. Delayed Grenade
V. Explosive
-a. AT-4
-b. M18 Claymore
-c. Satchel Charge
VI. Auxiliary
-a. Extra Ammo
-b. Kevlar Vest
-c. LAR-V
VII. Future Updates
VIII. Contact
IX. Legal Stuff
>>>>>>>>>>>>>>>>>
Each weapon will have specs and a description in its section.  Primary weapons
will also have a character recommendation in their sections.
==================
I. Primary Weapons
==================
A. AK-47
--------
Modes: Auto/Burst/Semi
Scope: -
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
      w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Description: A rifle to use at close distances, with a decent rate of fire and
a relatively low sound when firing, but due to the fact it has no scope, it is
not a worthy weapon to use in other circumstances.
Character Recommendation: Close Quarters Battle
==================
B. FN-MAG
---------
Modes: Auto
Scope: -
Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total
      w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total
Description: A powerful machine gun to be feared of, with 200 rounds to use
before reloading, but having hideous recoil for classes other than gunner and
no scope may dissuade you from using it.
Character Recommendation: Gunner
==================
C. G11
------
Modes: Auto/Burst/Semi
Scope: 2x
Ammo: w/o Extra Ammo: 7 clips, 45 rounds; 360 bullets total
      w/ Extra Ammo: 11 clips, 45 rounds; 540 bullets total
Description: A small machine gun with a high rate of fire, low recoil, a higher
than average rounds per clip ratio, and a scope, making it a decent weapons for
new players.
Character Recommendation: Any
==================
D. M-249 SAW
------------
Modes: Auto
Scope: -
Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total
      w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total
Description: The equal of the FN-MAG, except a little more silent.  For the
same reasons as the FN-MAG, it is also dissuading to use except with Gunner.
Character Recommendation: Gunner
==================
E. M-40 Sniper Rifle
--------------------
Modes: Semi
Scope: 10x
Ammo: w/o Extra Ammo: 19 clips, 5 rounds; 100 bullets total
      w/ Extra Ammo: 27 clips, 5 rounds; 140 bullets total
Description: One of the three sniper rifles with the second most powerful scope
and a slightly muffled sound when firing, making it the weapon of choice for
long distance, silent attacks.
Character Recommendation: Sniper
=================
F. M4 Masterkey
---------------
Modes: Burst/Semi/Shotgun
Scope: 4x
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
      Shotgun: 3 clips, 5 shells; 20 shells total
      w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
      Shotgun: 5 clips, 5 shells; 30 shells total
Description: A preferred weapon for close combat, with an assault rifle and
shotgun in one.  The shotgun has a decent spread for close range; however, it's
less effective at greater distances.
Character Recommendation: Close Quarters Battle
==================
G. M82A1 Barret .50 cal.
------------------------
Modes: Semi
Scope: 14x
Ammo: w/o Extra Ammo: 4 clips, 10 rounds; 50 bullets total
      w/ Extra Ammo: 6 clips, 10 rounds; 70 bullets total
Description: The ultimate sniper rifle, with the most powerful scope in the
game, the fastest bullet of the three sniper rifles, making it the ideal weapon
for long distance attacks.  However, it's the loudest weapon in the game, so
you need to watch your back when using it.
Character Recommendation: Sniper
==================
H. MM-1 Grenade Launcher
------------------------
Modes: Semi
Scope: -
Ammo: w/o Extra Ammo: 4 clips, 12 rounds; 60 shells total
      w/ Extra Ammo: 6 clips, 12 rounds; 84 shells total
Description: One of three grenade launchers in the game, however, this is the
only non-hybrid.  It has a decent range, but its slow rate of fire, slow
reloading time, and difficulty to master leaves the experts few and far
between.  Stay clear if you're unskilled, as you'll be called a n00b, among a
variety of other things.
Character Recommendation: Grenadier
==================
I. OICW Landwarrior
-------------------
Modes: Burst/Semi/Grenade
Scope: 6x
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
      Grenade: 1 clip, 6 rounds; 12 shells
      w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Description: A fierce weapon if used correctly.  The assault rifle is best used
for close combat or short distance sniping (within 600 meters).  The grenade
launcher adds powerful support to the standard rifle, allowing a person to take
out multiple enemies with a relatively low amount of fire.
Character Recommendation: Close Quarters Battle/ Grenadier
==================
J. Pancor Jackhammer
--------------------
Modes: Auto/Semi
Scope: -
Ammo: w/o Extra Ammo: 5 clips, 10 rounds; 60 shells total
      w/ Extra Ammo: 8 clips, 10 rounds; 90 shells total
Description: An often-underused weapon.  As usual with shotguns, it should only
be used at close distances.  With no scope, limited range, more recoil than
other weapons, and a long loading time, the Pancor is rarely seen being used by
more than two people a game.  Despite its problems, it is a powerful weapon
that can kill multiple targets with one shot, making it one of the best for
close combat.
Character Recommendation: Gunner/ Close Quarters Battle
==================
K. PSG-1
--------
Modes: Semi
Scope: 4x
Ammo: w/o Extra Ammo: 5 clips, 20 rounds; 120 bullets total
      w/ Extra Ammo: 8 clips, 20 rounds; 180 bullets total
Description: The only silenced primary weapon, and a sniper rifle at that,
creating a very lethal weapon.  With 20 rounds per clip, you have many chances
to get a target before it escapes, something the other sniper rifles don't
have.  However, the 4x scope limits you to close range sniping (max effective
range being about 500-600 meters).  Becoming skilled with the PSG is hard, so
experts are very scarce (experts fire one to two shots a target).
Character Recommendation: Sniper/ Close Quarters Battle
==================
L. Steyr AUG/ M203
------------------
Modes: Auto/Burst/Grenade
Scope: 2x
Ammo: w/o Extra Ammo: 5 clips, 42 rounds; 252 bullets total
      Grenade: 11 clips, 1 round; 12 shells total
      w/ Extra Ammo: 8 clips, 42 rounds; 336 bullets total
      Grenade: 12 clips, 1 round; 13 shells total
Description: An alternative to the OICW, with more bullets and an Auto mode,
but less grenades and a lower scope.  Because of its low scope power, the Steyr
is best used up close and personal.  The grenade launcher, like the OICW, adds
decent support for the rifle by being able to hit enemies out of sight (ex.
around corners).
Character Recommendation: Close Quarters Battle
==================
M. Underwater Rifle
-------------------
Modes: Full/Semi
Scope: -
Ammo: w/o Extra Ammo: 2 clips, 30 rounds; 90 bullets total
      w/ Extra Ammo: 5 clips, 30 rounds; 180 bullets total
Description: With the unique ability to shoot underwater, the UAR is preferred
for levels with a lot of water.  However, water levels are extremely rare, so
this rifle is very rarely seen used.  Out of the water, this rifle, put simply,
sucks.  With no scope, an annoyingly slow rate of fire, and a low amount of
ammo, it's pretty obvious why this isn't used.  Despite the reasons listed
above, the UAR has fast bullets, decent accuracy, low sound when firing, and
impresses players if you master it.  For these reasons, it may be seen used in
non-water levels, but it's highly doubtful.
Character Recommendation: Aquatic/Medic/ Close Quarters Battle
=====================
II. Secondary Weapons
=====================
A. Calico
---------
Modes: Auto/Burst/Semi
Ammo: 1 clip, 100 rounds; 200 bullets total
Description: With low accuracy, this weapon is rarely seen (online, it's used
often by enemies in single).  On the contrary, it has a lot of ammo compared to
the two other secondary weapons, and a decent rate of fire.
=====================
B. Silenced MP5
---------------
Modes: Auto/Burst/Semi
Ammo: 2 clips, 30 rounds; 90 bullets total
Description: The silenced secondary weapon of the three.  It's basically an UMP
of a different design and equipped with a silencer; it's just as accurate, but
is a little weaker, so more bullets are used.
=====================
C. UMP
------
Modes: Auto/Burst/Semi
Ammo: 2 clips, 25 rounds; 75 bullets total
Description: The preferred secondary weapon, with a decent rate of fire, good
accuracy, and powerful rounds.  However, its low amount of ammo runs out
quickly, so mastering it is recommended.
============
III. Sidearm
============
A. .45 SOCOM
------------
Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total
============
B. Glock 18
-----------
Modes: Semi/Auto
Ammo: 1 clip, 32 rounds; 64 rounds total
============
C. P-11 Underwater Pistol
-------------------------
Modes: Semi
Ammo: 1 clip, 6 rounds; 12 bullets total
============
D. Silenced .45 SOCOM
Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total
============
Description of Pistols
----------------------
Because all of the pistols are equally accurate (some may disagree, but it's
true), I feel it isn't necessary for each to have its own description.  The
only major difference between the pistols is their abilities; the .45 SOCOM is
a standard pistol, the Glock has an Auto function, The Silenced .45 SOCOM has a
silencer, and the P-11 can be shot underwater.
============
IV. Grenades
============
A. Frag Grenade
---------------
Ammo: 6 grenades
Description: The standard grenade seen online, it explodes upon impact, making
it the preferred grenade for any close combat.
============
B. Delayed Grenade
------------------
Ammo: 6 grenades
Description: Once thrown, this grenade has a 4-7 second delayed explosion, this
explains why it is rarely seen used online.
============
V. Explosive
============
A. AT-4
-------
Ammo: 2 rockets
Description: Seen commonly online for the reasons of a constant elevation (no
dropping) when fired, the ability to be used at any distance, and the ability
to kill anyone that gets caught in the emission of the rocket.
============
B. M18 Claymore
---------------
Ammo: 2 claymores
Description: Seen often online, but not nearly as often as the AT-4.  Claymores
offer a sense of security, commonly found near snipers or buildings.  The
claymore must face toward the enemy to be used correctly, so predicting enemy
tactics is a necessity when using these.
============
C. Satchel Charge
-----------------
Ammo: 2 charges
Description: This highly destructive charge has the unique ability to destroy
buildings, meaning it is required in Attack/Defend games.  The explosion radius
is larger than the average explosion radius, so using it as a super grenade is
a good idea.
============
VI. Auxiliary
=============
A. Extra Ammo
-------------
Description: As its title implies, Extra Ammo gives you more ammo for your
primary weapon.  This alone may decide whether you die or live, as the
additional bullets given are very handy in firefights.  For this reason, it is
recommended for anything.
=============
B. Kevlar Vest
--------------
Description: The Kevlar Vest offers extra protection for small arms fire,
meaning pistols.  For this reason, it is only recommended if the enemy will use
pistols a lot.
=============
C. LAR-V
--------
Description: The LAR-V is a type of scuba gear, which allows the user to
breathe underwater.  As with the other underwater weapons, it will very rarely
be seen online because of the lack of levels with sufficient water to use them.
=============
VII. Future Updates
===================
There are no planned future updates at the time.  Suggestions for some are
welcome.
===================
VIII. Contact
=============
You can contact me on the game and by e-mail.  My current online name is Hideo
Geri, and I'm commonly found in Capture the Flag. My e-mail is
mutehyena23986@yahoo.com.
=============
IX. Legal Stuff
===============

This guide is for personal, private use only.  The reproduction of this guide
for other reasons is strictly prohibited.  Advance written permission is
required for this guide to be placed on a web site or otherwise distributed
publicly.  Not abiding this is a violation of copyright.

Credits:
--------
-GameFAQs for hosting my guide
-Novalogic for creating such an addicting game



Copyright Jacob Kuiken 2003



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Hint for Delta Force: Land Warrior


Тут заметил bug - если вы боитесь, что у вас кончатся патроны, то выкиньте
оружие
и подберите снова, и патроны все опять на месте!





Тут заметил bug - если вы боитесь, что у вас кончатся патроны, то выкиньте
оружие
и подберите снова, и патроны все опять на месте!



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Hint for Delta Force: Land Warrior


Magical Reload:
If you save your Mission, when you reload the Mission, your Ammo is back up tp
Full...





Magical Reload:
If you save your Mission, when you reload the Mission, your Ammo is back up tp
Full...



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Hint #2 for Delta Force: Land Warrior


Well now it seems some unscrupulous people have found a way to cheat in df3.
Myself and several others have set out to eliminate this cheat/bug from LW. Maj.
Chip Hazard in a previous post told you all about it, but not how to do it well
after playing last night, and watching several people some well known (I will
not
mention names lets just say he was on the rag man) and even a few squads seem to
have gotten into the action of using this bug. I have decided to let all the
land
warriors out there in on this bug and how to recognize it. Hazard has e-mailed
Novalogic with the details of this bug in hopes they will stop it, I am not
optimistic they will any time soon, so with out delay here it is:

1. Start your game normally.
2. Choose multiplayer option
3. Choose your character, then go to player settings
4. Under player settings turn off everything you don’t want, ie; recoil, scope
drift, expanding cross hairs….etc
5. Click accept
6. Click host multiplayer game
7. Click host options
8. Under host options turn off everything you want, ie; recoil,scope drift,
expanding cross hairs….etc
9. Click accept
10. Then click start hosting, wait for game to start test recoil and stuff.
11. Exit host mode
12. Then go to join multiplayer or play on nova world buttons
13. Choose the nova game you want (if you can get in) or public
14. Wait for it to load and they you go the options are off…

Ok I know some of you will be pissed I told everyone about this and some will
still not believe me so try it and find out for yourself. I strongly suggest you
do not use this cause when nova does put out a patch I am sure this will be fix
after all it completely ruins the effect of land warrior and what it was
supposed
to be. For my self I will never use it, but I am tired of seeing it used by
others.

Now to tell if some one is using it just watch them for a minute or two. It is
not as blatant as say a jump trainer or a auto nade trainer, but you can still
tell if you watch them..

1. if someone is shooting a flat straight stream of bullets with in rapid
succession with any weapon, but the sniper rifles(no recoil)
2. if someone is running around with any semi, burst or full auto weapon
shooting
multiple people from the hip (no cross hair spread)
3. if someone runs up and with a scoped weapon stands and can shoot with
accuracy
almost instantly (no scope drift)
4. if anyone can do any combination of the above 3

I know that it is easy to ignore this if you see any one of these, and like most
may assume it is just they’re special ability, but remember even the gunner has
some recoil even in semi mode unless prone, a running and shooting person is
less
accurate cause of cross hair spread especially over 100m, and even the sniper
has
a little drift while standing. So if you have a question about a player watch
them now and again if you see um shooting straight and flat it is most likely
this bug if they also are using the medic special ability it IS this bug.





Well now it seems some unscrupulous people have found a way to cheat in df3.
Myself and several others have set out to eliminate this cheat/bug from LW. Maj.
Chip Hazard in a previous post told you all about it, but not how to do it well
after playing last night, and watching several people some well known (I will
not
mention names lets just say he was on the rag man) and even a few squads seem to
have gotten into the action of using this bug. I have decided to let all the
land
warriors out there in on this bug and how to recognize it. Hazard has e-mailed
Novalogic with the details of this bug in hopes they will stop it, I am not
optimistic they will any time soon, so with out delay here it is:

1. Start your game normally.
2. Choose multiplayer option
3. Choose your character, then go to player settings
4. Under player settings turn off everything you don’t want, ie; recoil, scope
drift, expanding cross hairs….etc
5. Click accept
6. Click host multiplayer game
7. Click host options
8. Under host options turn off everything you want, ie; recoil,scope drift,
expanding cross hairs….etc
9. Click accept
10. Then click start hosting, wait for game to start test recoil and stuff.
11. Exit host mode
12. Then go to join multiplayer or play on nova world buttons
13. Choose the nova game you want (if you can get in) or public
14. Wait for it to load and they you go the options are off…

Ok I know some of you will be pissed I told everyone about this and some will
still not believe me so try it and find out for yourself. I strongly suggest you
do not use this cause when nova does put out a patch I am sure this will be fix
after all it completely ruins the effect of land warrior and what it was
supposed
to be. For my self I will never use it, but I am tired of seeing it used by
others.

Now to tell if some one is using it just watch them for a minute or two. It is
not as blatant as say a jump trainer or a auto nade trainer, but you can still
tell if you watch them..

1. if someone is shooting a flat straight stream of bullets with in rapid
succession with any weapon, but the sniper rifles(no recoil)
2. if someone is running around with any semi, burst or full auto weapon
shooting
multiple people from the hip (no cross hair spread)
3. if someone runs up and with a scoped weapon stands and can shoot with
accuracy
almost instantly (no scope drift)
4. if anyone can do any combination of the above 3

I know that it is easy to ignore this if you see any one of these, and like most
may assume it is just they’re special ability, but remember even the gunner has
some recoil even in semi mode unless prone, a running and shooting person is
less
accurate cause of cross hair spread especially over 100m, and even the sniper
has
a little drift while standing. So if you have a question about a player watch
them now and again if you see um shooting straight and flat it is most likely
this bug if they also are using the medic special ability it IS this bug.



Top of page | 



Cheat-code for Delta Force: Land Warrior


Cheat-code для Delta Force: Land Warrior

       Drury - все оружие
       Kariya - бесконечные патроны
       Roy - неуязвимость
       Corbet - невидимость
       Domi - артиллерия





Cheat-code для Delta Force: Land Warrior

       Drury - все оружие
       Kariya - бесконечные патроны
       Roy - неуязвимость
       Corbet - невидимость
       Domi - артиллерия



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Cheat-code for Delta Force: Land Warrior


Press `~` (tilde) and enter the command you want.

Command            Meaning

PuntCRC            Punt CRC
PuntLog            Punt Log
scopescale         Scope Scale
Punt               Punt
Bozo               Bozo
Verbose            Verbose
savescores         Save Scores
dualcpu            Dual CPU
Gimme              Gimme
exit               Exit Mission
quit               Exit Game
sky                Sky
flipmouse          Flip Mouse
hudcolor           Hud Color
restart            Restart Mission
lbsize             lbsize
gamma              Gamma
saturation         Saturation
mousescale         Mouse Scale
huddetail          Hud Detal
tracers            Tracers
netdelay           Net Delay
talkred            Red Talk
talkblue           Blue Talk
resetgames         Reset Game
Ban                Ban
LastGame           Last Game
fly_down           Fly down
center_view        Center View
fly_up             Fly Up
toggle_item        Toggle Item
look_up_abs        Absolute Look Up
look_dn_abs        Absolute Look Down
turn_left_abs      Absolute Turn Left
turn_right_abs     Absolute Turn Right
briefing           Briefing
command            Command Prompt
PrintScreen        Screen Shot
scope              Scope
SaveGame           Save
LoadGame           Load
CrossHairColor     CrossHair Color
lockgame           Lock Game
help               Help
server             Server Screen
showgun            1st Person Gun View
escape             Escape
NextWaypoint       Next Waypoint
Drop               Drop Item
Pause              Pause Game
Binoculars         Binoculars
BigMap             Commander's Map
OldMessages        Recent Messages
ShowFriendly       Friendly Tags
MissionGoals       Goals
NextFlag           Next Flag
AudioMacros        Audio Macros
NVG                Night Vision
CoolNVG            CoolNVG
0tossslot          Toss Slot
stalk              Team Chat
talk               Chat
killlist           Kill List
VonTalk            Push To Talk
VonSLT             Select Last Talker
VonDLT             Display Last Talker
VonDisplay         Display
VonUSP             Unmute Selected Player
VonRVU             Increase Record Volume
VonRVD             Decrease Record Volume
VonMCT             Mute Current Talker
VonBT              Break Talker
VonSBX             Select Target
1knife             Knife
2sidearm           Sidearm
3primary_weapon    Primary WPN
4second_weapon     Secondary
5explosives        Aux1
6detonator         Detonator
7grenade           Grenade
8laser             Laser Designator
9medic             Special
magazine           Change Magazine
cycle              Cycle Weapons
scopeinc           Scope Zero Increase
scopedec           Scope Zero Decrease
scopemag           Scope Mag
setasslot0         Set as Slot 0
setasslot1         Set as Slot 1
setasslot2         Set as Slot 2
setasslot3         Set as Slot 3
setasslot4         Set as Slot 4
setasslot5         Set as Slot 5
setasslot6         Set as Slot 6
setasslot7         Set as Slot 7
setasslot8         Set as Slot 8
setasslot9         Set as Slot 9
attack_1           Fire Weapon
move_back          Back
move_forward       Forward
slide_left         Strafe Left
slide_right        Strafe Right
alt_move_back      Back
alt_move_forward   Forward
move_jump          Jump
look_down          Look Down
look_up            Look Up
alt_slide_left     Strafe Left
alt_slide_right    Strafe Rigth
turn_left          Turn Left
turn_right         Turn Right
NoRun              Walk
Slide              Strafe
Crouch             Crouch
Prone              Prone
Stand              Stand
zoomin             Zoom In
zoomout            Zoom Out
1stPerson          1st Person
CameraLeft         Left
CameraRight        Right
CameraUp           Up
CameraDown         Down
CameraZoomIn       Zoom In
CameraZoomOut      Zoom Out
drury              Full Ammo
kariya             Infinite Ammo
roy                Mega HP
corbet             Invisible
domi               Artilary Strikes
gimme #            Get # (below)

Gimme Numbers
gimme 1 - psg-1 light sniper rifle(silenced)
gimme 2 - m82a1 heavy sniper rifle-barrett .50
gimme 3- ammo reload
gimme 4 - m40 sniper rifle
gimme 5 -.45 socom
gimme 6 - .45 socom-sd(silenced)
gimme 7 - glock 18 sub machine pistol
gimme 8 - m249 saw
gimme 9 - fn mag light
gimme 10 - m4 masterkey
gimme 11 - g11 light assault rifle
gimme 12 - steyr aug light assault w/grenade launcher
gimme 13 - ak47 light assault rifle
gimme 14 - oicw light assault rifle
gimme 15 - mp5-sd
gimme 16 - ump
gimme 17 - calico sub machine gun
gimme 18 - p11 underwater pistol
gimme 19 - uaw underwater rifle
gimme 20 - mm-1 automatic grenade launcher
gimme 21 - pancor jackhammer
gimme 24 - at-4 anti-armor weapon
gimme 28 - satchel charge
gimme 29 - m18 claymore





Press `~` (tilde) and enter the command you want.

Command            Meaning

PuntCRC            Punt CRC
PuntLog            Punt Log
scopescale         Scope Scale
Punt               Punt
Bozo               Bozo
Verbose            Verbose
savescores         Save Scores
dualcpu            Dual CPU
Gimme              Gimme
exit               Exit Mission
quit               Exit Game
sky                Sky
flipmouse          Flip Mouse
hudcolor           Hud Color
restart            Restart Mission
lbsize             lbsize
gamma              Gamma
saturation         Saturation
mousescale         Mouse Scale
huddetail          Hud Detal
tracers            Tracers
netdelay           Net Delay
talkred            Red Talk
talkblue           Blue Talk
resetgames         Reset Game
Ban                Ban
LastGame           Last Game
fly_down           Fly down
center_view        Center View
fly_up             Fly Up
toggle_item        Toggle Item
look_up_abs        Absolute Look Up
look_dn_abs        Absolute Look Down
turn_left_abs      Absolute Turn Left
turn_right_abs     Absolute Turn Right
briefing           Briefing
command            Command Prompt
PrintScreen        Screen Shot
scope              Scope
SaveGame           Save
LoadGame           Load
CrossHairColor     CrossHair Color
lockgame           Lock Game
help               Help
server             Server Screen
showgun            1st Person Gun View
escape             Escape
NextWaypoint       Next Waypoint
Drop               Drop Item
Pause              Pause Game
Binoculars         Binoculars
BigMap             Commander's Map
OldMessages        Recent Messages
ShowFriendly       Friendly Tags
MissionGoals       Goals
NextFlag           Next Flag
AudioMacros        Audio Macros
NVG                Night Vision
CoolNVG            CoolNVG
0tossslot          Toss Slot
stalk              Team Chat
talk               Chat
killlist           Kill List
VonTalk            Push To Talk
VonSLT             Select Last Talker
VonDLT             Display Last Talker
VonDisplay         Display
VonUSP             Unmute Selected Player
VonRVU             Increase Record Volume
VonRVD             Decrease Record Volume
VonMCT             Mute Current Talker
VonBT              Break Talker
VonSBX             Select Target
1knife             Knife
2sidearm           Sidearm
3primary_weapon    Primary WPN
4second_weapon     Secondary
5explosives        Aux1
6detonator         Detonator
7grenade           Grenade
8laser             Laser Designator
9medic             Special
magazine           Change Magazine
cycle              Cycle Weapons
scopeinc           Scope Zero Increase
scopedec           Scope Zero Decrease
scopemag           Scope Mag
setasslot0         Set as Slot 0
setasslot1         Set as Slot 1
setasslot2         Set as Slot 2
setasslot3         Set as Slot 3
setasslot4         Set as Slot 4
setasslot5         Set as Slot 5
setasslot6         Set as Slot 6
setasslot7         Set as Slot 7
setasslot8         Set as Slot 8
setasslot9         Set as Slot 9
attack_1           Fire Weapon
move_back          Back
move_forward       Forward
slide_left         Strafe Left
slide_right        Strafe Right
alt_move_back      Back
alt_move_forward   Forward
move_jump          Jump
look_down          Look Down
look_up            Look Up
alt_slide_left     Strafe Left
alt_slide_right    Strafe Rigth
turn_left          Turn Left
turn_right         Turn Right
NoRun              Walk
Slide              Strafe
Crouch             Crouch
Prone              Prone
Stand              Stand
zoomin             Zoom In
zoomout            Zoom Out
1stPerson          1st Person
CameraLeft         Left
CameraRight        Right
CameraUp           Up
CameraDown         Down
CameraZoomIn       Zoom In
CameraZoomOut      Zoom Out
drury              Full Ammo
kariya             Infinite Ammo
roy                Mega HP
corbet             Invisible
domi               Artilary Strikes
gimme #            Get # (below)

Gimme Numbers
gimme 1 - psg-1 light sniper rifle(silenced)
gimme 2 - m82a1 heavy sniper rifle-barrett .50
gimme 3- ammo reload
gimme 4 - m40 sniper rifle
gimme 5 -.45 socom
gimme 6 - .45 socom-sd(silenced)
gimme 7 - glock 18 sub machine pistol
gimme 8 - m249 saw
gimme 9 - fn mag light
gimme 10 - m4 masterkey
gimme 11 - g11 light assault rifle
gimme 12 - steyr aug light assault w/grenade launcher
gimme 13 - ak47 light assault rifle
gimme 14 - oicw light assault rifle
gimme 15 - mp5-sd
gimme 16 - ump
gimme 17 - calico sub machine gun
gimme 18 - p11 underwater pistol
gimme 19 - uaw underwater rifle
gimme 20 - mm-1 automatic grenade launcher
gimme 21 - pancor jackhammer
gimme 24 - at-4 anti-armor weapon
gimme 28 - satchel charge
gimme 29 - m18 claymore



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