Solution for Dark Sun: The Shattered Lands
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SSI[===============================]TSR
DARK SUN WORLD: SHATTERED LANDS
<<<<<<<<<<<<<<<<<[=============(SOLVE)===========]>>>>>>>>>>>>>>>>>>>>>>>>
By NegoitÒ Alexandru
===>
Do not read if you don't want to spoil yourself A LOT!
You can put this text on your web page, print it, distribute it on a CD,
whatever, but only as long as you don't modify it in any way and
maintain the credits.
Enjoy!
=========================================================================
"BY THE ORDER OF THE MIGHTY AND OMNIPOTENT KING TECTUKTITLAY, ALL
SLAVES FIT TO CARRY A SWORD SHALL FIGHT IN THE ARENA. DEATH SHALL
BE THE GLADIATOR'S PAYMENT FOR WEAKNESS.
LET THE GAMES BEGIN!"
=========================================================================
THE SLAVE PENS
=============:
You start the game in the arena, where you'll have to fight some
creatures. In the E, there is a tied-up prisoner, talk to him, he will
ask for some water.(You can also yell at the announcer to send some more
beasts to fight but first I advise you to rest in the Pens)
Your primal goal is to escape from the Slave Pens.
Get in the Pens, Kurzak-leader of the guards-will lead you to your cell,
which is down the E hall-the second cell on the right; you can rest by
using the fireplace.(Search the haystacks for random things-you can
even find a needle there and gain 10 exp!:)
Talk to Kurzak, you can pay him 20 ceramic coins for an empty water
pot but don't bother because you can find one in the first cell on the
left to the E. Talk to the people around there especially to the girl
Gilal, the conversation will end because of a headache. Talk to Trustee
-find out more about Draj(He also says that Kurzak likes money so maybe
he can be bribed, I tried but it didn't work, maybe you can do it), tell
him that you want to talk to Dinos(in the S)and he will open the door
for you(200 exp), otherwise you can smash the door.
In the kitchen fill up the water jug(200 exp), broke the pots there to
find Mirlon's Gem. Talk to Dinos, find out more about the gladiators,
tell him that Gilal was screaming and agree to lead him to her cell. He
will heal her(350 exp). Talk again to Gilal for she will tell you that
in the northern-most monster pen there is a secret passage that leads to
the sewers entrance.(You also find out that Gilal's mind had been closed
by the templar because she knew something too important for the templar
to let anybody know, and although Dinos is capable to read minds he didn't
want to help me when I asked him to read Gilal's secret!)
To the W there is a room with a skeleton, when you enter it the door
will close and the zombie from the other room will attack you, kill him,
push the button on the North wall to open the secret door(200 exp), walk
into the other room and grab all the staff. Get back to your cell and
rest, Kurzak will call you to fight in the arena. There after battle the
creatures give the water jug to the tied-up prisoner-Semyon.(750 exp)
Fight in the arena then rest as many times as you can until you think
you are strong enough or until every member of your party has reached
level 4. After that you can think about breaking out.
You can escape in many different ways from here:
You can escape in many different ways(A, B, C, D, E, F) from here:
(A)Talk to Mirlon and agree to give him his gem if he leads you to his
secret patron(a damned templar), don't fallow him to the templar when
after you enter the North door take the North way(he will take the S
way), now you can go anywhere without fighting the guards. Search the
rooms on the W part, take the chests and the bags(you can carry more
things with them), don't forget to search the wardrobes, the pots(broke
them), the junk. In the room with weapons take the Bone Polearm(it's a
good weapon in the beginning). Also in the NW part there is a small room
with some grain sacks, take them all. In the most South part there is a
chamber where is Mirlon's secret patron. Accept do his quest, but when
he leave DO NOT fallow him,(if you do this he will lead you into a trap,
and if you plan to kill him he will call the guards, he posses the
Bloodwrath magic sword, but don't worry you'll get it later)take his
chest and run North; now go to the sewer entrance, rip the lock of the
grate off and escape!(8000 exp)
(B)You can train your party in the arena for some time and when you
think you are strong enough kill ALL the guards and the templar
in SW(you'll find the Bloodwrath magic sword)then escape.(5000 exp)
(C)Talk to Scar(after 4 battles held in the arena), he has a plan to
escape: to "fight" each other in the arena. When you see him and his men
coming, go to the E gate and wait for him then he will tell you to run
at the W gate. Anyway you'll end up fighting the guards. After you've
killed the guards go and slay the templar in SW then search his body
(you'll find a Bloodwrath magic sword).(5000 exp)
(D)Talk to Merzol(after 3 visits in the arena), his plan is to call
Kurzak at the door, than to kill him and all the guards. After that kill
the templar in SW and you'll find a Bloodwrath magic sword.(5000 exp)
(E)Break the W door(from Dinos quatters)than kill the guars and the
templar and take everything.
\ /
(F) KILL EVERYBODY AND TAKE EVERYTHING!!! o\ /o
(meaning a sadistic face =>) |\_____/|
/_______\
THE SEWERS
=========:
The Tari there wants half of your money to let you pass, of course you
can give him the money but why when you can tell him you'll kill him if
he do not let you pass, that will calm him down. Ask him about Churrr
and about the sewers.(You can search the sewer drains for things but
be careful because you can end up in battle) Go N and talk to Churrr,
do not accept his quest(it's bullshit), find out more about Mikquetzl,
he also tell you that his people are very hungry(my heart is broken)so
trade the grain you have for the money.(In Churrr's chamber is a sewer
drain, if you search in it you'll find that Churrr was hiding there a
500 ceramic pieces ring!)
Go talk to the other leader in the higher warrens and accept his quest
to free his daughter.(You can rest here in the North part where the
other Tari lives) Go kill Mikquetzl and his worshippers,(search his
body after you kill him) than take the grain sacks and the bone crank
from the there. Use the bone crank on the wheel to open the door. Take
the chest and free chief's daughter(2000 exp)talk to her(here would be
nice if you could fuck her;)and lead her to her father(don't leave her
to much behind or they think she's dead). He will ask for your help one
more time-the worshippers are attacking the Skull Temple, kill the
fanatics(take care that the chief's daughter or the chief will not be
killed), than talk again to the chief and ask him about your reward-the
Helm of Contemplation(5000 exp). Go to the Skull Temple, talk to one of
the skull guardians for more info, he will also give you a bone crank
(but you already have one, don't you?) Open the door and talk to an
Elder Skull(very valuable information),ask them about Dagolar and the
Staff of Parting(is in the sewer drain). Take the Staff of Parting and
an Elder Bowl(use this to find the secret door). Go to Churrr again and
trade him the grains you posses. Go far North, here you'll met the
templar from the Pens(Mirlon's secret patron) kill him and his guards
and than take from his body the Bloodwrath Sword and the other stuff.
(To the NE there is a closed chamber with two skeletons in it, use the
wheel to open the door and search the skeleton for some random stuff)
In the second sewer drain from the NE there is a lever, pull the lever
to reveal a secret door that leads to the fields of Draj.(500 exp)
You can also leave the sewers by the two exits but you'll have to
manage the guards there.(There is also in the NW part a smaller
waterfall and more sewer drains and corpses which I'm sure that
contain valuable and useful stuff BUT it cannot be reached because you
have to climb the waterfall and you always fail to climb, maybe with a
rope you'll made it BUT in those levels there is no rope! Why?...)
From here if you want some more adventure(recommended!)go to the
waterfall in the NE and use the Staff of Parting on it.(500 exp)
DAGOLAR'S DOMAIN
===============:
As you enter some Dagolar slimes will attack you, kill them,(You can
search the drainage grates and the holes for some bonus) then talk to
the Watergate Master(who is in fact Dagolar) and let him follow you.
Go E, kill the few zombies guarding there. Don't try to open the Door
of Eyes now 'cause it will harm you, go E than N where the four guards
are, kill 'em, take their Hound Necklaces and equip your party with
them. Go back past the Bridge of Memories and open the Door of Eyes.
Prepare to fight some shadows and Dagolar slimes. Talk to Keldar( He is
a really insane person!)and kill the creatures.(Right than up from the
big room where the battle was there is the Nightmare Tapestry-Dagolar
moved the soul of the victim into this tapestry, trapping the victim in
nightmare. I've tried many things but I still don't know if the victim
can be freed) Keldar will teleport himself in the chamber from the NE,
don't try to kill him because he will teleport again and leave you with
more creatures to fight. Visit the rooms around there, kill the guards;
there are some cells with prisoners but you can't do anything for them.
(Take off your Hound Necklaces if you wish to speak to them)
Around there is a room with three zombies(don't kill them),if you read
the book there you can make Dagolar slimes! Put a slime from the basket
in the circle in the middle of the room and read the book... what do you
know, a Dagolar slime! Now you'll have to kill it!
There is another room with a zombie in it(Goburnix-Dagolar's brother),
enter but DON'T kill the zombie, talk to him and he will accept to lead
you to Dagolar.(1000 exp) If the Watergate Master(the rat) is still with
you he will transform in Dagolar, than teleport away. Do not walk
through the flame door if you don't have Gorburix with you, he will stop
the flames. Go North(watch the tragic scene...), Dagolar will kill his
own brother and(joy!)also Keldar, after that he will summon some slimes
and you'll have to kill him.(12000 exp)Take from him especially the Dag's
Dagger, the Living Cloack and Dagolar's Wand. You can rest in the room
from the N.(Also in the North there is a room with some bottles, use a
bottle on the water in the right for a warm bath...:)
Now, go back to the sewers and take the secret door or one of the two
exits to the fields of Draj.
FIELDS OF DRAJ
=============:
If you took the secret door you'll start somewhere in the SW. Talk to the
serfs there, find the one who will give you a green gem if you promise
that you'll get him out of here. In the middle-west side there is a serf
who sells fruits.(You can also sell to him what you don't need anymore)
In the SW there is an obelisk, put the green gem in the obelisk.
Talk to Old One-Eye(somewhere in the middle of the area), he will tell
you that he can help you escape here by two ways-one is to the N and the
other is to the E. If you choose the E side you'll have to fight the
guards but Old One-Eye will give a Armor scroll; if you choose the N(the
best way) he will lead you there and(if only you have escaped by the
secret door)distract the guards so you'll be able to escape unseen.
THE DESERT
=========:
The serf you probably have rescued will be killed by a bulette, kill
the monster, read the scroll from the corpse and talk to Ergus. Go N,
talk to Larussa(the lizardman)and take the NW path for Teaquetzl.
(use the map from the bottom of the page for better orientation;)
TEAQUETZL
========:
Talk to the guard and find out more about Teaquetzl inhabitants. Go talk
to Chahl and Lieutenant Kwerin and accept to do the quest.(15000 exp)
For now on, this is your goal: to convince the leaders of the other
villages to ally with Teaquetzl against Draj's army.
Go talk to Chahl at his house; see the huge weapons? Well if you have
enough charisma you can make Chahl talk about the scar on his face for
200 experience points.
Go to your new home(the second one to the SE)and check out the chests,
you will find Swiftbite, and you can also rest in here.
Go talk to the visionary(S from your home), he'll give you a magical rod
(Llod's Rod)which can teleport you to the obelisks that are activated.
Talk to Father Garyn in the temple and accept to do his quest.
Talk to Dominy(one near the well)and climb down the well. There talk to
Tynan(the shadow)listen to his story and accept to bring him the two
heart crystals. Before you leave take the blue gem. Put the gem in the
obelisk near the town gate to activate it.
Talk to the villagers; you can buy/sell weapons and other stuff here.
(I didn't found out how to use the arrow target from the bower, he
says that I may shoot but when I do this he yell that the target is very
expensive and that I would destroy it!)
Leave Teaquetzl and go back to the desert area, from here you have many
possibilities to go anywhere. I took E because I choose to go first to
REDSANDS
=======:
Talk to Sage the scribe, he can identify any magical item, he'll also
give you a metal detector and a gem for an obelisk. Tell him to wait
there. Go talk to Notaku(in the S), tell him that Father Garyn sent you
for the ranike pith, also agree to bring him sand howler eyes and fire
eel tongue for some good money. In SE there is a trainer, Demothi, he
will sell you the mastyrial(Alita)for a bag of salt, don't bother 'cause
after you buy her she'll run to her master. Leave and go South to...
THE CARAVAN
==========:
Kill the mageras from the N and talk to a prisoner, than go and kill all
the mageras from the S before they kill the prisoners.(3000 exp) Talk to
Kalinin, take the Hornblade sword and ask him to ally with you against
Draj's army.(1000 exp) You can also rest here at the fire near the wagon.
Go to the small bridge to the N where are some shrubs, take a rope-like
plant(200 exp), go on the small bridge and use it. Climb down. Go into
the chamber where Tristram is and talk to her, take the heart crystal
(500 exp)and use it.(1000 exp) Climb up and use Llod's Rod to go to
Teaquetzl. Climb down in the well and talk to Tynan, you'll now have to
find and bring him his heart crystal.
THE ANNOUNCER
============:
Leave Teaquetzl, go to Redsands, from here go N to the area where the
arena announcer is, threaten to kill him if he doesn't give you the
location of the treasure, than kill the bastard and his guards.
DRAGON
=====:
Talk to Toonuu, Gatherer of Salt but don't buy salt because it's very
expensive and you have no use of it. Talk to Maris, follow the path 3
times to gain some enlightenment.(500 exp) I haven't try the other
paths so I don't know if they work too. Talk to Ssovan(the lizardman
with the dustdevil) for some experience.(500 exp) Dig in the dragon's
eye for the treasure the announcer told you, you'll also find here
Aposs's heart crystal-don't sell it, you'll need it later. Go N to...
OASIS
====:
Talk to the Druid of the Steaming Waters in the NE corner and agree to
help him, kill the templar and his guards(4000 exp)than go back to the
druid for the location of the treasure in the ruins.
HOTSPRINGS
=========:
Talk to Kasha. You can either talk to the templar an give him the metal
detector rod so he will leave the hotspring(6000 exp!)or you can kill
all those son-of-a-bitches.(4000 exp) Take from the templar's body the
Drake Shield and, if you didn't have one, take a shovel from here. Some
guards have small treasures upon them so search their bodies. Go East.
THE MESSENGER
============:
Here you'll have to kill the messenger and the creature(s) he summon.
After that read the scroll from his body.(1000 exp) Go East.
THE SLAVERS
==========:
Talk to the two guards at the gate, wait for the 3rd guard to come but
do not follow him N 'cause you'll end as a slave, go a little bit S,
where is a templar arguing with an elf. Tell the elven leader to ally
with you against Draj and than kill the templar and her guards. You'll
get as a gift from the elf a 2 handed bone +1 gythka. Also tell him to
go to Teaquetzl for the alliance:(hmm...no exp for that!) Go North.
THE MERCHANT CARAVAN
===================:
Here talk to Drisana(the caravan master)and accept one of her missions.
(I took the magera mission first)
Talk to Kell, you can buy from him the next items: Soulcrusher, Seeker,
Koeatl's Cloak, Degula's Tear, Gem, Dreaming Eye, Ring of the Serpent,
Talisman of Venom, Dapartea's Helm. The only 2 things that are useful
are the Soulcrusher and the gem for the obelisk here. Put the gem in the
obelisk. Talk to Larissa for some background story, you can also pay her
35 ceramic coins for telling your future->piece of caca. Talk to Jark-
nothing special. Talk to Tobrian but don't drink any whine because you'll
fell asleep and get robbed. In the Northern part there is a fireplace
where you can rest and also talk to Katura. Before living talk to the
gate guard again and ask about your mission for more information. Go to...
LAVA RIFT(1)
===========:
Talk to the hermit in the NW corner. You'll have to fight some lesser
fire elementals to get to the ranger in the S. The ranger tells you that
the hermit is a defiler. I think that there is a bug here because if you
killed all the fire elementals and talk to the ranger, the hermit will
appear and give you a magical Iron Necklace, than he tells you to leave,
but if you do that he'll summon more fire elementals(hmmm...?)Anyway,
kill them and go talk to the hermit again, tell him he is a coward, a
fire elemental will come and the hermit will attack you. Kill them both
(4000 exp)than go back to the ranger and talk to him, he'll give you a
psionic bracelet.(4000 exp) Go West.
LAVA RIFT(2)
===========:(
Hmmmmmmmmm.... not much to do here, just kill the thri-kreens(?)
If you have found anything useful here, the e-mail is at the bottom
RUINS
====:
Talk to the rogue shaman. Agree to destroy the 'evil spirits'(shadows).
Banish the shadows and also pick up from here the El' Ring-the treasure
that the Druid of the Steaming Waters told you. When you finish, the
lizards will attack you, kill them. Somewhere in the NE there are two
crazy people-maybe 'cause of the sun-Namdi and Loweman. Loweman will show
you the 'Great Spire'-isn't that cute? BUT IS WRONG!!!(Mr. H)
In the N there are some magera. You can kill them or you can talk to them
and enter the cave without fighting.
WYRM(1)
======:
Talk to a slave and put him to take you to his leader. Kill the leaders
and go to the E exit, you'll have to banish some shadows first.
WYRM(2)
======:
Balkazar will contact you and try to discourage you. Kill the thri-kreen
guardian and get from him the Obsidian +1 Chatkcha. Kill the babau, go
N and don't let the babau kill the magera, kill the babaus and talk to
the magera, ask him to lead you to Balzakar.(If you enter the room where
Balzakar is, before the magera he will not be killed) When you are
fighting Balkazar, first destroy the 3 mirrors in his room(3000 exp)
because those are his source of power.(Destroy them with a strong
character because they will hurt you) Now kill Balzakar.(6000 exp) You
can also read Balzakar's diary. If you are strong enough to kill the 3
vroks you can raid Balzakar's treasurery-Belt of Might, Light of Dawn.
Go N to the teleporter and step on it, kill the styr and step on the
teleporter to the N, now, from where you appear go: E, S, N, W, E. Get
Draketooth, kill the 4 styrs and go back to Wyrm 1, from here take the
entrance to Wyrm 3.
WYRM(3)
======:
Here is Balzakar temple; in the S there is a door to a chamber with a
button on the wall but I couldn't open the door.(know anything?->mail me)
Leave the Wyrms and go to the Caravan Merchants for your reward and you
can take the other mission, the wyverns. Go to the Dragon area than W.
CEDRILTE
=======:
Here you'll encounter some villagers running from wyverns. Of course that
you know that now you must kill the wyverns. Talk to Chaya but talk very
nice an she'll tell you about the hidden chest under her bed(where she
holds her vibrator;)(500 exp)You can also rest here. Get the gem from
Chaya's chest and put it in the obelisk there. Talk to Azami(village
carpenter), to Mehtar(village cleric) and to Lukyan(village lore master)
for some info. Talk to Uskuye, you can go to a hunt with him. In the S
there is the well, climb down to the underground temple. Talk to Zeefram
than go N, take the diary from near the bed and read it. Somewhere in
the W part there is a room where you find a sword blank(?)Talk to Krikor
the dwarf and ask him to lead you to the cave entrance. There look at
the rook on the N in the mountain and use it.(500 exp)
THE CAVE
=======:
Talk to the first folk; you can choose to kill the spiders but don't do
it, the game is more beautiful this way.(You can rest here)Talk to the
undermountain folk, again don't choose to kill the spiders. Go in the
SW area, where the outcast is, and talk to him, agree to remove the
curse.(You can also rest here)Follow him and use the silk rope to climb
the cliff. Talk to Churr-te-tunk!, avoid the symbol in the ground and
destroy the wall(some red slaads will appear-kill 'em), take the four
Nagi's Talismans and ware them for protection against the entity. Also
take the Golden Pendant and read Nagi's journal. Go N, talk to spiders.
Talk to Cheee-smak-tunk! and accept to get rid of the entity. Don't
touch anything in her chamber, yet. Talk to prince Clikk-tunk! and agree
to help him.(200 exp) Go E and kill the dark spiders who are guarding
the hole. To destroy the evil entity put the Golden Pendant into the
hole(3000 exp) Go back to where the queen is, on the way you'll be
attacked, prince Clikk-tunk! will contact you, he'll now come with you
to kill the queen.(Make sure he's always near you) Take care because he
might die in the battle and that's not good. After you have killed the
queen you can search in her chamber. Now lead the prince to the
undermountain folks and convince them to live in peace with the spiders.
(5000 exp) Go to the outcast for your reward-the silk armor. Go to the
undermountain folks and ask them to lead you to the castle. Go to the
castle gate in the N area and enter.(The undermountain folk will help
you and open the gate without alerting the guards)
THE CASTLE(1)
============:
You can do some favors to the zombies there. Somewhere in the NW part
there is a guard sleeping-interrogate him, you can leave him alive but
later he'll attack you so kill the coward. Talk to Chaero but do not
accept his plan-it's a trap, instead kill him. Also kill the guards with
the wyverns from the E part than go N, don't let the guard open the
wyvern cages and kill the other guards. Go upstairs.
THE CASTLE(2)
============:
Go in the NW part and kill the earth elemental, than talk to the Druid of
the Howling Wind; take his quest.(500 exp) Take the key near the druid's
bed(you can rest here)and go S. Open the big doors with the key, talk to
the wyvern master(don't join him-it's a trick)than kill him; take the
Wyvern Hook and the Wind Ring, also take the green key hidden under his
bed and open the treasury door. Go E, kill the guards, than go back to
the druid, give him the Wyvern Hook and he'll give you the Wind Potion
to destroy Tara.(1000 exp) Also ask him to heal your wounds. Go to Tara's
chamber, kill the zombies and Tara, than use the Wind Potion.(3000 exp)
Get the Silver Necklage and Tynan's Heart. Go back to the druid and ask
about the treasure.
THE CASTLE(1)-again
=================:
Talk to the zombie than use the Wind Potion to destroy the sigils and
free the zombies.(1000 exp) He'll tell you about the Serpent Boots in his
jar, take them. Go in the SE area and kill the vroks, than with the
character who's wearing the Serpent Boots approach the N wall and look
at it.(500 exp) Take from the treasury the Dark Flame. Use Llod's rod to
go back to Cedrilte, talk to Chaya, she'll ally with you against Draj.
(5000 exp)Use Llod's rod to go to Teaquetzl.
TEAQUETZL-again
==============:
Talk to the council members than go to your house and collect the reward
(Helm of Might-you'll gain strength +1 if you ware the helm on each of
your characters), also talk to Katura. Climb down the well, talk to Tynan
than use Tynan's heart(1000 exp), enter the circle and use Tynan's heart
again, you'll be teleported at the altar, put the crystal hearts on the
altar and use them(1000+6000 exp) Maybe you can free A'Poss but I didn't
try.
GEDRON
=====:
Go to the big house in the N part and talk to the Mayor, Wyrmias will
talk to you, accept his quest to bring him the 2 statue pieces. In the
NE part there is the healer of the village-Linara, talk to her, she will
tell you about her sister and also give her the extract from Father
Garyn. In the house where the Mayor is there is a green tapestry on the
wall, remove it, enter Wyrmias' chamber, look at the red carpet on the
floor, remove it too, take El's Drinker, Life Draining bracelet and the
green gem for the obelisk in the NE part. Climb down in the well, if you
didn't save Tynan and Tristram yet, you can talk to A'Poss and(maybe)
save him. But if you did save Tynan and Tristram than you can now go to
the N and E regions where are some treasures guarded by creatures. Go N.
GLADIATORS
=========:
Talk to one of the guards than talk to Arant, pay him 8000 or give him
a magic sword(or just kill everyone)for the gladiators. Go N, where the
gladiators are and talk to their leader Karas. Tell him that you freed
them and to wait there for your return. Go E.
THE DRUMMERS
===========:
Proceed N and kill the mageras(it is not necessarily to kill the drummers)
Where the tents are(in the N part) find the grappling hook and take it.
Go S to the broken bridge and use the grappling hook on it, cross the
bridge and go N, enter the serpent mouth and go to Jasmine(well, it was
very cool if you could fuck her while she was chained;), free her, kill
the silt horrors than kill Daraken.(5000 exp) Take the statue piece and
the armor. Talk to Jasmine again, she'll give you a book and 2 scrolls.
Talk to Linara, in Gedron and give her Jasmine's book. Give the statue
piece to Wyrmias.
THE SSURRANS
===========:
Here you'll encounter a renegade running from 2 mastyrials, kill them. In
the NW part there are some nests in which you can search for some goodies.
You can also climb down to the nests near the sand by the 2 big rocks.
Go S to the ssurrans and talk to them, tell them you want to buy the
statue piece for 18000 ceramic coins(The statue piece is somewhere in the
sand around you), or you can simply kill them and discover that they
were holding 2 statue pieces. Use Llod's rod to go back to Gedron.
GEDRON-again
===========:
Give the statue piece to Wyrmias(4000 exp), he'll ask to strike him down,
so do it, after you killed him, his soul will transfer into the
serpent statue, destroy the statue. Now go talk to the Mayor, than go N
to the gladiators and talk to Karas, tell him to ally against Draj. Go
back to Gedron and talk to the mayor again for the alliance against Draj.
(4000 exp) Use Llod's rod to go to...
TEAQUETZL-yet again
==================:
Go talk to the council members, than go to your house and grab Phrain's
Bow. Try to leave the village, the visionary will show up and send you
to the ruins.
THE RUINS
========:
Talk to the psurlon than kill him, talk to the shadow in front of the
skeleton, follow the blood path and go talk to King Dwyer. The shadow
guards may attack you. Talk to prince Jahard. There is a chamber(Llod's
chamber)with a scroll, read it than proceed to the next chamber where is
the Orb of Knowledge on a platform, use it and you'll be assaulted with
the memories and emotions of Llod. Go N to Cragg(there are many traps
so save often and try to avoid them)and talk to him, tell him that you
need the genie to defeat an evil army, he'll send you for his body. Go
in the NW(on the way are many traps and many creatures will appear), and
discover that this is a fake body, a teleporter will appear instead of
the body, step on it(it is a little bit to the N), you'll be teleported
in the E area, kill all the psurlons and the mastyrials.(a hard fight)
From the most NE chamber take Cragg's body and step on the teleporter
there. Go to Cragg and place his body in the open casket from the
mausoleum and in return he'll hive you the genie bottle and also the
executioner's axe.(4000 exp) Use the genie bottle to summon the genie,
you can have three wishes. I choose to heal me, to duplicate a weapon
and to to help me defeat an evil army. For the last wish he'll also give
you Quicksilver Gloves. When you are ready the genie will teleport you to
the battlefield. First you'll have to fight some templar troops, try to
kill first the templars and the psionicists because they can cast spells
so they are more dangerous than the guards. Immediately after the first
battle ends press [Tab] key and save because the now the Final Battle
begins... do your best!
__==*o*==__
- -- ---<<<(((THE END)))>>>--- -- -
--==*o*==--
=========================================================================
______________________________________________________________________
| |
| <> N |
| - -- ---<<>>--- -- - | |
| W--*--E |
| | |
| S |
| |
| |
| GLADIATORS----DRUMERS |
| | |
| | |
| GEDRON SSURRANS MERCHANT CARAVAN |
| CASTLE(2) | | | |
| | | | | |
| | HOTSPRINGS---MESSENGER---SLAVERS |
| CASTLE(1) | | |
| | | | |
| | OASIS TEAQUETZL ANNOUNCER WYRM(1)--WYRM(2) |
| CAVE | | | | \ |
| | | | | | WYRM(3) |
| CEDRILTE---DRAGON-----DESERT------REDSANDS---RUINS |
| | | | |
| | | | |
| LAVA(2)--LAVA(1) FIELDS OF DRAJ--CARAVAN |
| | |
| | /---DAGOLAR'S DOMAIN |
| SEWERS |
| | |
| | |
| LAVE PENS |
| |
| ____________________________________________________________________|
\()_____________________________________________________________________)
STINGER
------>
Nnamdi: "Spire, spire
Funeral pyre
Twisting smoke
Rising higher"
That's pretty good for my first 'solution', isn't it?
==[CREDITS]=================================================(29.III.2K)==
I would like to thank the following people:
> To God(or whatever it is)
> To SSI for that great game
> To my friend The Avatar for some stuff that I missed on my first play
> To you for reading this
If you know something I didn't write here,please e-mail to antonm@flex.ro
Farewell and may Fate always smile upon you and keep you on the path of
honour:)
Top of page |
|
|
Solution #2 for Dark Sun: The Shattered Lands
Welcome to a much more modified version of this solutions guide. I have been
trying my hardest to get this game solved and finish a solution for everyone
to have. This game is easy if you know what your doing, but if you don't, you
will get stuck rather quickly. I do want to point out that this is NOT a walk-
thru, but a solution guide to help you beat this game. Although I don't
exactly tell you what to say to people, I do hint out what you must get people
to do for you, so please bare that in mind. This game has put me through a lot
of stress and frustration, trying to find all the secrets, locations, items,
artifacts, weapons, money, and more. I hope this does help you out because I
think I am the only one who is making a COMPLETE (Or at least trying to)
solutions guide to this game. Please read the section on A SPECIAL NOTE for
more details about this solution. If you have sent in info about anything, but
don't see your name or I didn't give credit to anyone about it, please hold
on, I'm trying to get this thing organized so everyone will understand what
and how to beat this game. As you will see, this is not an easy task to do
since making a complete walkthru or step-by-step solution would be pointless
at this point. Mostly because there is so much to find, but you don't need to
beat this game in that way at all. The extra stuff is for your benefit only.
So, if you see something about side quests or about playing a part that does
not need to be solved, then you know you can ignore it and go on with the real
quest of this game. I am also in the process of trying to clean up a lot of
info that is not in the right place. As I said, you can beat this game, but it
is not complete with ALL the secrets and info that I need for this to be a
complete solution. Anyways, lets get on with it and help you beat this game
so you can get to the next game.
THINGS TO REMEMBER
==================
1.) It would be best if you at least tried to play the game first to
familiarize yourself with this game and how to get the other things in the
game. I really do urge you to at least try to play it first, otherwise, you
may become confused when I say go HERE, and you don't know where HERE is.
HERE = options screen, view map, view character, etc.
2.) Do not attack anyone who is not PHYSICALLY attacking you. A lot of the
game requires that you have certain people alive as well as dead. Killing
everyone is NOT the way to do this. Mostly because you will need to have LOTS
of people alive at or near the end of the game. So don't attack everyone you
meet, they may be important later.
3.) Sometimes, even if you are being attacked, it is not always wise to fight
back. Mostly because they are testing you to see if you are worthy of them.
I will indicate who is to be alive or dead in this FAQ.
4.) Do pick up any items you find, such as gems, gold, enchanted weapons, and
chests and bags. The reason for the chests and bags is because you will run
out of room for your inventory, chests and bags will increase the ability to
hold more stuff. Although you can hold a limited amount, due to encumberance.
5.) Do save your game often for the fact that sometimes the game will act
funny in spots and do strange things if you do not do them right the first
time. (ALSO READ THE "BUGS" SECTION FOR MORE INFO ABOUT THIS.)
6.) Another thing to keep in mind is that you might be asked to go on a
certain task for someone. Do accept the task for the fact that a lot of them
will reward you with special items and enchanted weapons. Not all the time
will you get items, sometimes you only get gold or just fruit and sometimes
normal weapons.
7.) If in a particular area, you are using the ATTACK or LOOK ICON, and when
you use that ICON on an item, object, or person, it does nothing, but it shows
you can do something, it may be because you have to do something else before
that person, item, or object will become useful.
8.) When you are creating your party, go ahead and use all 4 slots. You will
not be able to get any new players to come with you on your journey, so don't
plan for this. Some will say they will follow or lead you somewhere, but they
will never join your party or replace anyone in your party as well. So please,
take advantage of using all 4 slots when creating a charatcer.
9.) Make sure you have plenty of space left on the hard drive when you install
the game. The reason for this is the save games can get as big as 1.4 - 1.6
MEGS on the hard drive. (FOR THOSE OF YOU WHO ARE NEW TO THE COMPUTER LINGO,
A "MEG" OR "MEGABYTE" REPRESENTS 1,000,000 BYTES.)
10.) Keep in mind that this is NOT a walkthru, but more of a hints guide to
help you solve a lot of puzzles. I didn't want to make this too easy for you
but you can at least figure out what you need to do. That's why I mentioned to
save often, that way if you mess up, just go back to your saved game and try
again. The only walkthru's are the ones where you might not have to go back
to after you are done with that area.
11.) Keep in mind that in some areas you may have to come back later to get
your reward or to let certain events happen so you can talk, attack, or use
certain things.
BUGS IN THE GAME (PLEASE READ THIS FIRST)
=========================================
Yes, there are a lot of major bugs in this game. (IF YOUR NEW TO THE COMPUTER
LANGUAGE, A "BUG" IS ANOTHER WAY OF SAYING "THERE ARE SOME SPOTS IN THE GAME
THAT STILL NEED TO BE WORKED ON". IT'S MOSTLY DUE TO THE PEOPLE WHO MADE THIS
GAME, THEY DID NOT REALIZE THAT THESE "BUGS" WERE THERE, UNTIL THEY FOUND OUT
LATER.) This is a list of what I have ran into when I played this game. If for
some reason the game does not do what I say, and you have tried EVERYTHING,
then maybe it's because you need to DOWNLOAD A PATCH for this game. When this
game was first made, there were more problems than what I am mentioning now,
so you had to get a patch to fix this problem. This patch can be downloaded
from your favorite WEB, FTP, or BBS gaming site. (THOSE WHO ARE NEW TO THE
COMPUTER LINGO, A "PATCH" FIXES "BUGS" OR UPDATES THE GAME SO IT WILL WORK
BETTER THE NEXT TIME YOU PLAY THE GAME. ONE WARNING, THE PATCH MIGHT NOT FIX
ALL THE BUGS I HAVE MENTIONED IN THIS SECTION, SO PLEASE BE AWARE OF THIS.)
1.) Sometimes, even after you have killed someone, they will still be able to
communicate with you. A good example is when you kill all the guards at the
COPPER MINES and you use the pick axe on the spot where someone was digging
and after a while, a guard (WHICH YOU KILLED) yells at you for not bagging
the sand.
2.) Sometimes, if you drop an item BEHIND an object, it has a tendency to NOT
give you the item back. Make sure you are very careful where you drop stuff,
or you may end up losing it for ever. A good example is when you use the rocks
you found in the LAVA LANDS on the gysers and if you don't place it in the
right spot, you end up dropping the rock BEHIND the gyser, out of site from
the game. So, be very careful when you use an item on an object, or dropping
an item on something. You may end up losing it for ever if you are not very
careful of what you do. Best if you saved the game before you drop or use an
item.
3.) In one spot, I had a problem with a character not being at the right place
at the right time. Example is in the SPIDER CAVE, when you return from
destroying the fungus grove, the prince says he will now help you convince
the other spiders that the queen is an evil person. The problem was when I
confronted the queen, the prince was suppose to tell the spiders that the
queen is evil and he helps you kill her. At one point, he failed to do this
and I ended up fighting everyone, including the prince. Make sure the game
does what it is suppose to when you read this FAQ. If it doesn't happen,
reload any saved game and try again, sometimes the game is not always very
wise. So, make sure you see what your suppose to when it happens. One way to
fix this is to try to stand in different locations or approach a location a
different way. If for some reason this does not help, then maybe it's because
you need to get a patch for this game.
4.) Another thing I have ran into was that I have seen ways of getting 2 of
the same type of special item. A good example is in the RED SANDS area when
you talk to the alchemist. First, except the first mission to take the pith
extract to TEAQUETZL VILLAGE, then talk to him again, then say you don't want
to go on the mission. Then, talk to him again, then except the mission again,
somehow you managed to get 2 pith extracts, not just one. Strange, isn't it?
5.) At the end of the game, depending on which version of the game you have,
there is a MAJOR game lock up when you are trying to beat the last part of the
game. This is the major reason why you need to have the patch for this game.
If your game locks up at the or near the end of the game, then your game needs
the patch to fix this problem. Please keep in mind about this.
A SPECIAL NOTE
==============
This solutions guide has put me through a lot of questions and answers. And so
far has left me with more questions than answers. This game still has a lot of
unanswered info that I am still trying to solve for this game. So when you
read this, please keep in mind, that although not complete, you can still beat
this game anyways. The info I am looking for is on the side quests, special
items, special quests, and more. So if you play this game and your reading
this solutions guide, I just want to point out that this game can be beaten
in several ways, not just one. If any of you have any info for me about
anything you might have seen, done, tested, or tried, please send me some info
if you can about any info that you might have found for this game. Please, I
want only factual and true info about this game, no bogus stuff. Since this
solution is far from complete, who knows what type of other secrets lie in
this game. Maybe more bugs, maybe more quests, maybe more items to get, and
maybe more weapons or money. If you find any info that I have not included
in this solutions guide, send them to me. I will point out that I will test
your info out to see if you are serious about your info. I do still happen to
have this game. So please, help me out. To find out more info on sending me
stuff, read the bottom of this solutions guide to see my E-mail.
SPECIAL THANKS
==============
This is just a special thanks to the people who have contributed to this guide
and who have helped made this guide possible for you, the players, to have and
use for your personal use. Without the effeorts of help like these people, I
might have not finished this in this amount of time. They have spent hours
themselves looking over my mistakes, fixing my errors, helping out with some
questions I have had, and mostly, to thank them for the trouble of helping me
put this thing together. (There, did I suck up enough now? ;) )
JESSE = nationde@darrington.net
McBeat = UrteMcBeat@aol.com
JESSE and McBeat helped me with solving the ALTAR and the hearts of TYNAN and
TRISTRAM. I have been getting very frustrated with this until they helped out
in showing me my mistake. Thanks.
Czisny - Dot = dczisny@umd5.umd.edu
Dot has helped me with my stupid typos that I have made as well as the stupid
misplacement of a lot of info that I put on here. I have not fix this yet, but
I will remember to put them on when I get a chance. I am still trying to add
more info and finishing this up. Thanks Dot, will get to it when I can. Dot
has also sent me info on a funny little trick you can do in the game, I'll add
that as I find out more about it. Thanks for your help.
TY & Travis = (They wanted to remain anonymous)
They are helping me with my info for the POISON DAGGER and I hope I can get
this info in perfect format. I know that a lot of you have sent in info or
have had questions about this weapon, please be patient, I am working the
best I can on this solutions guide. Although I have finished the solution for
the POISON DAGGER, I just might keep the rest of it as it is. I know that
there are a lot of typos left unfinished, but it would take me a while to find
them. But as far as help is concerned, thanks TY and Travis.
Omar Ashi = (Wanted to remain anonymous)
This person answered the questions I had about the BLANK SWORD, the 2 guys at
the MONSTER CAVE, and confirmed about the solution for the 2 guys at the LAVA
AREA. Thanks for your help, it was needed.
A GOOD STARTING PARTY
=====================
In order to have a good party, you must have good warriors and have each
warrior know a different ability from the rest. You do not need to have all
your members be humans. Elves, giants, thri-kreens, etc. have their place in
this game too. This is just an example of what you might want to have in your
party, a good mix of warriors is as follows...
HALF-ELF = FIGHTER/CLERIC/PRESERVER
GIANT = FIGHTER/PSIONICIST
ELF = FIGHTER/THIEF/PRESERVER
THRI-KREEN = FIGHTER/PSIONICIST/DRUID
One thing I do want to point out is that a MUL is the same as a human race.
The reason for the THRI-KREEN is because they can do several times more damage
than ANY of the other warriors. Even at higher levels, they can do something
like 6-10 attacks while others can do only 2-6 attacks, and this is at much
HIGHER levels. Plus, THRI-KREEN's can move more spaces than any other warrior
in the game. Also remember that you can edit their stats when you are creating
a new party. Check your manual to find out how to do that. Plus, spells have
their place in this world too. Spells may even be the helping factor in combat
and in deciding victories. That is the reason for the clerics and druids mix
in the party you create. Also because rest areas are limited and are not in
all areas you go to, clerics can also provide healing and protection spells.
So spells do play their part as well. Thieves are needed to climb in certain
areas where you need to climb up a mountain, cliff, or wall. Thieves are the
best climbers in the game. Psionicists help in certain ways to. They can help
you bluff your way past certain areas of the game, or help you destroy enemies
when in combat. Also remember that most characters can equip 2 swords at the
same time, so you can do more damage. Yes, you will suffor some in armor class
but at least you can take down the enemy with more hits. The real reason for
this setup is so this way, your characters can equip almost ALL the weapons
and armor in the game. That way, all your characters can and will do some
major damage. That's the reason why I have all fighters in this setup.
MONSTERS YOU WILL MEET
======================
This is only a list of common monsters you will meet during your travels and
what they look like...
BABAU = Looks like brown or tanned skeletal demons with a hatchet.
BULETTE = Large versions of sharks with hands, but live under sand.
DAGGORAN = Basically, a large, tanned, horny toad with a beak.
DAGOLAR SLIME = A more advanced version of slimes, and bigger.
DARK SPIDER = A large, black, spider that only live in caves.
DRUIDS = Looks like old man with green cape and can cast spells.
DUNE REAPER = Large, tanned versions of a preying mantis.
EARTH ELEMENTALS = Creatures made of stone or earth, very strong.
FIRE EELS = Clumps of sand that look like moving sand dunes.
FIRE ELEMENTALS = Creatures made of pure fire, caution should be taken.
GLADIATORS = They look like normal humans with clubs, not much clothing.
MASTYRIAL = A large, grey version of scorpions with human heads.
MOUNTAIN STALKER = Strong grey human like creatures, fingers are tenticles.
OTYUGH = A land version of an octopus, light brown or tan in color.
PSURLON = A creature that has a head of a worm, but a body of human.
RAMPAGER = Large, dark grey, reptilian creatures with 2 large claws.
SAND HOWLER = Dark brown creatures that look like dogs with many eyes.
SCREAMER BEATLE = Large, colorful beatles, mostly have purple & green bodies.
SHADOW = A creature that is all black, but looks somewhat human.
SLAAD = Green, red, or blue creatures, human like, hops like frogs.
SLIME = Small blob creatures that live in sewers, greenish color.
SOLDIERS = These look like humans with blue armor on them.
SSURRAN = Creatures with human bodies, but have reptilian faces.
STRINE = Large creatures that are distant relatives to porcupines.
STYR = Large living statues with 4 faces, 4 arms, and 4 legs.
TARI (ratmen) = Creatures with human bodies, but have faces of a rat.
THRI-KREEN = Yes, you will run into some bad THRI-KREENS.
VROCK = Looks like large voltures with human bodies.
WYVERN = Looks like dragons, but are tan or light brown in color.
XORN = A stone version of OTYUGH, but with 4 hands, not tentacles.
ZOMBIE = Looks human, but is a greenish color and they are undead.
ABOUT ENCHANTED WEAPONS, ARMOR, ITEMS, AND ARTIFACTS
====================================================
You will know if an object is enchanted if you see some strange glowing areas
of the weapon or item you found. Enchanted weapon give added attacks to your
characters. Some just add more attacks, some have a special power, some have
spells on them which you can use to cast but you will be limited to how many
times you can cast it, some are even continuous making it so you can use it
as many times as you want. Some even automatically work when in combat, these
are the ones that have unlimited uses so you don't have to worry about the
item waring off when you use the item.
A LIST OF ENCHANTED WEAPONS I HAVE FOUND
========================================
+1 Axe = Found in SEWERS when you check one of the holes.
+2 Bow = Found in WYVERN TOWER when you search a skeleton.
+2 Mace = Found in UNDERGROUND TEMPLE when you put hearts in altar
Balk's Staff = Found in MAIN CASTLE when you search druid's body.
Bloodwrath = Found in SLAVE PENS when you beat one of the guards.
Bone Draketooth = Found in MAIN CASTLE in Teleporter maze area.
Bone Gythka = Found in CAPTURED SLAVES from one of the guards.
Bone Swiftbite = Found in TEAQUETZL VILLAGE, in your house, in chest.
Chatkcha of Flame = Found in MAIN CASTLE when you kill first Thri-kreen.
Dark Flame = Found in WYVERN CASTLE in southeast area.
Dragonsbane = Found in TEAQUETZL DESERT, after you beat the game
El's Drinker = Found in GEDRON VILLAGE under carpet in mayor's house.
Great Axe = Found in SECRET TEMPLE when you ask Genie for help.
Poison Dagger = Found in MAIN CASTLE if you know how to make it.
Soul Crusher = Found in SEWERS when you check one of the holes.
Wooden Quarterstaff = Found in SALT FLATS, when you are buying psionic brac.
LIST OF ENCHANTED ARMOR I HAVE FOUND
====================================
Belt Of Might = Found in MAIN CASTLE if you get past druid.
Chameleon Gloves = Found in SEWERS when you kill the one human in SEWERS.
El's Shield = Found in RED SANDS when you return stinger to alchemist.
Helm./Contemplation = Found in SEWERS when you rescue the daughter of ratmen.
Helmet of Might = Found in TEAQUETZL VILLAGE in your house.
Leather Drake Armor = Found in WYVERN TOWER when you kill the wyvern master.
Living Cloak = Found in DAGOLAR's LAIR when you beat DAGOLAR.
Metal Tanelyv's Ar. = Found in MAGICAL SUMMONING when you help shadow.
Serpent Boots = Found in WYVERN CASTLE in a purple pot in zombie area.
Silk Armor = Found in SPIDER CAVES when you help outcast.
LIST OF ENCHANTED ITEMS I HAVE FOUND
====================================
El's Ring = Found in MONSTERS CAVE, when you beat the shadows.
Silver Necklace = Found in WYVERN TOWER when you beat female druid.
Metal Necklace = Found in LAVA AREA when you beat the druid.
Thunder Ring = Found in UNDERGROUND TEMPLE in area you couldn't reach
SOME THINGS YOU SHOULD NEVER SELL
=================================
Some items in this world you can sell, but there are some that if you find,
you should never sell. The reason for that is because they will be useful
later in the game and if you sell them, you will be out of luck. Mostly
because once you sell an item, you have lost it for ever, and there is no way
of getting them back. Here is a list of items that you should never sell
unless it is just taking up space and you no longer have a perpose for it...
1.) The 3 hearts of the spirits in the underground temple.
2.) The meteor, it will be useful to make an item once you find it.
3.) The large gems, they take up the whole inventory square, used for obilisk.
4.) Special gems that have some sort of special name or icon on the gem.
5.) Enchanted weapons, never sell enchanted weapons, only sell normal weapons.
6.) Enchanted armor, they are very useful and hard to find.
7.) Rods and wands, definitely do not sell rods, they have unlimited charges.
THE CHEAT STUFF
===============
Did you know this game has a cheat in it. It might be best if you didn't read
this part or you may end up feeling like you waisted your money for nothing
on this game because this cheat helps you build up your characters faster and
have ALL the spells for your clerics, mages, and psionicists. But, if you
really don't care or you are having a lot of trouble in this game, then here
is the cheat. Go to your DARKSUN game directory during DOS prompt and while in
the directory, start the game up with this command line...
dsun -k911 -s -p
Or if you have the updated version of this game, try this command...
darksun -k911 -s -p
Here is the reason for this command...
-k911 = This is a cheat activation code or DEBUG for this game
-s = This lets ALL spell casters have ALL spells
-p = This lets ALL psionicists have ALL psionics
Now, here are some other stuff you can use to help you in this game...
When you load the above command line in, you have these cheats, you do these
cheats while you are travelling around, you can do these cheats anytime...
Hold SHIFT and press T = This will let ALL party members gain MAX levels
Hold SHIFT and press M = This lets everyone recharge all magic points
Hold ALT and press F2 = Gives the leader 30 attacks and 60 movement points.
(Make each person leader and then do the cheat for
each person to have an awesome team.)
Hold ALT and press F4 = Gives you all spells for everyone.
In order for the GET ALL SPELLS cheat to work, just do the trick and then go
into the spell list, you now have all spells for who ever was leader. As you
can see, this is a MAJOR helper on your part since you can get to MAX levels
with this cheat, so use it at your own descretion. If you want ALL your
characters to have all these abilities, just make one character a leader, do
the cheat for the spells and attack cheat, then make someone else the leader,
do the cheat for that character, repeat for all characters and you will have
the most powerful team at your command. This cheat will work ANYTIME you want,
as long as you are not talking and you are traveling or something like that.
SPECIAL NOTE:When you use the ALT F2 cheat, unequip your characters. I'm
serious, by doing so, you do SEVERAL times more damage then what you would
normally do with weapons. Want a better example, how about being able to do
like 40-75 points of damage PER HIT. Yes, if you use the ALT F2 cheat and
totally unequip all your characters of weapons, you will do TONS of damage.
You can still equip the armor if you wish, but the weapons will not be needed
at all for most cases. One word of caution, you will still need to fight
certain creatures which require you to use enchanted weapons.
STORY OF DARKSUN
================
This is a world which is not known to us in this known universe. This is
a world that is known as Athes to the people who live on this planet. This
world was once a great beautiful world with lots of water, food, and minerals
for all of the world to share. But later, mages learned how to tap into the
world and use it's power for their own purpose. When this happened, the mages
used this power for corruption, wealth, and domination. They would use this
power to take over cities and become kings. They were almost invincible with
these powers. But as the mages used this power, the world itself began to
change. The mages started using up the materials that the world gave. The
mages were getting weaker and so was the world they were using. Then suddenly,
the water was starting to disappear from the great oceans, materials were
running low, creatures were becoming more hostile. The people begged for the
mages to help but the mages could no longer use their power to help. Then the
oceans went completely dry, materials in mines were tapped out, people were
getting hungry and monsters started to change form and new ones were showing
up. The mages that used these powers lost all their abilities to conrol the
planet and the power they had. The people suddenly realized that the mages
were the real blame for the happenings.
Now, the planet of Athes is almost a complete desert world. A world that
has few resources left for the people of Athes to use. Water is one of the
most precious things that people will fight for. Metals, gems, and jewels are
rare and often found only in markets or from people who are rich enough to
have them. Mines can be found, but are void of metals, gems, or other forms of
value and/or now homes for the weak and poor who no longer have the ability
to work in cities or towns, or are too weak to fight or defend themselves.
Heroes and warriors are now only fables and tales that are told by story
tellers. Those who are weak and poor will die and those who are strong and
rich will live. Mages and clerics still do exist in this world, but refuse to
use the abilities like the mages did for fear that they might destroy the
planet for sure. Weapons are mostly made of bones and stone material, metal
weapons are rare and very expensive to make and forge. Enchanted weapons do
exist on this planet, but are very rare and are hard to find as well as very
expensive to those who can sell as well as afford it. Potions are also rare
due to the fact that they require minerals and materials to form a liquid
substance. All oceanic areas are now wasted with sand and silt. (THAT'S THE
REASON WHY ONE AREA IS CALLED THE SEA OF SILT.) Plant life still does exist,
but only in areas that still have some water left or by farmers who know how
to take care of crops. Cities and towns have kings, but have little or no
magical abilities, but kings do hire mages or clerics for protection.
The starting point takes place at the slave pens where you are to be
entertainment for the crowds that surround the arena. This begins your story
as adventurers who will try to bring down the king and hope for a better place
in this world of Athes, and possibly become heroes for all to know and hear.
And so begins your adventure in the arena.
MAIN MAP YOU WILL NEED TO KNOW
==============================
This is more or less a directional hint map to help you find certain cities
in this game. After all, it is hard to find a lot of the places if you don't
know where you are going. So this will help you find your way around the area
when you are going from place to place. If you do not see a line to a place,
from a certain area, then that means you can't get there from that spot and
you will have to find another way around to get there...
STUPID SACRIFICE
TRADERS---AREA
| |
WYVERN | |
TOWER GEDRON---MONSTER ELVEN
| VILLAGE AREA CARAVAN
| | | |
WYVERN | | |
CASTLE COPPER---DESERT----CAPTURED
| MINES AREA SLAVES
| | |
SPIDER | |
CAVES PAINTED TEAQUETZL STRANGE WORM----MAIN
| DESERT VILLAGE OASIS MINES CASTLE
| | | | / |
CEDRITLE | | | / |
VILLAGE----SALT----TEAQUETZL---RED----MONSTERS MAGICAL
FLATS DESERT SANDS CAVE SUMMONING
| | |
| | |
LAVA----LAVA CROP----STRANDED
LAND AREA FIELDS CARAVAN
|
|
SEWERS----DAGOLAR'S
| LAIR
|
SLAVE----ARENA
PENS (START)
TIPS, HINTS, AND THE SOLUTION TO THE ABOVE MAP
==============================================
Before you begin, there are 3 things you must know about the game. These 3
things are what you must accomplish if you plan to beat this game. This is
also the order you need to go in, in order to beat the game the right way.
1.) GET TO TEAQUETZL VILLAGE AS SOON AS POSSIBLE AT THE START OF THE GAME
2.) GATHER ARMIES FROM THE OTHER VILLAGES TO HELP IN THE FINAL BATTLE
3.) BEAT THE DRAJIAN ARMY TO FINISH THE GAME
This is in fact your goals in this game, so please keep in mind about these 3
things while you are travelling. You can go on the other quests for people if
you want to, but remember that in most places, people will not help you until
you accomplish tasks or missions for them. As long as you keep in mind about
your goals, you will beat this game.
ARENA
=====
This where you start out, you are sent to the arena to fight some monsters.
This is where you can gain some experience points so you can gain levels
quickly and easily. If you wish to fight more monsters, just say YES to the
REPLY TO ANNOUNCER comment and choose a threatening remark about him. When you
do, he will send out more monsters for you to kill. The more monsters you
kill, the more experience you will gain from them. Also search the dead bodies
of the humans to find weapons and armour. One of the people hanging has a GEM.
If you save him and ask him about his name, (ONE OF THE SLAVES WILL ASK ABOUT
HIM IN THE SLAVE PENS) mention about a guy who wants the GEM. You will need
to give him water first or he will not talk to you about it. If after some
battles you want to rest and go back to the SLAVE PENS, just answer NO to the
REPLY TO ANNOUNCER comment and you will be asked to head back to the main gate
of the SLAVE PENS. Before you leave, do pick up any gold you recieve from the
crowd for later use.
SLAVE PENS
==========
There are lots of things to do here, this is a list of what you can do while
you are here...
1.) The first thing to remember is if you see a message that says you are
being called to the arena, just head back to the main doors of the PENS area
and follow the guard to the arena doors. If you wish to fight sooner, just go
to the door and use the LOOK icon on the door. It will ask if you want to go
to the arena. The main door is in the northern area.
2.) Find a dark brown pot to use to hold water. One will be in a room near the
top of the PENS area from the main door.
3.) Don't worry if you hear about a conversation with some people in the
northeastern part of the SLAVE PENS area. Talk to the gang about an escape.
Try not to mention about the haystack, he will deny that there is anything in
that haystack. He will tell you that you will need to fight in the arena 3
different times. (DO NOT INSULT THE ANNOUNCER 3 TIMES, THAT WON'T WORK, YOU
HAVE TO FIGHT THEN COME BACK TO THE SLAVE PENS 3 TIMES FOR THIS TO WORK) When
you have done this, go back to the gang and he will be happy to help you in
the escape. (THERE IS ANOTHER WAY TO ESCAPE WITHOUT HIM, BUT HIS HELP WILL BE
GREAT)
4.) Talk to a woman in one of the rooms that is laying in the hay stack. When
you mention about an escape, she will have a headache. Get one of the healers
to help her.
5.) Talk to the trustee often. He can give you advice about the slave pens and
about the people who are in there too. If you had talked to the woman in the
hey stack, you can ask the trustee to get the healer on the southeastern part
of the pens.
6.) When you talk to the healer, at the southern part of the PENS area, he
will mention something about someone screaming. Tell him it was the woman you
talked to. He will ask you to take him to her, say YES to it. Then lead him to
the woman who had the headache. You will get experience points for it. Now you
can talk to her and finish the conversation. Ask the woman about where the
exit is to help you get out.
7.) Go to the healers room to get water for your pot. The water is to the
RIGHT of the enterance, it's in a tub like thing in the next room. Use the POT
on the water to fill the pot.
8.) In one room on the west side of the PENS area, there is a room next to a
room you can't get to. This room will be the only one that has a door closed.
But in that room is a zombie. If you enter that room, and get too close to the
wall, the zombie will telepathically close the door behind you and walk
through the wall and attack you. When he does, try to get who ever is leader
INSIDE that room while you are fighting the zombie. When you do kill it, you
should be in the secret room. Now, check the chest and the grey coffin for
gold and gems. If you failed to get your leader in the room while you were in
combat, then you will have to reload any saved games you had, this is very
tricky to do.
9.) In one of the rooms, there is a place to rest. Remember that resting areas
look like fire pits and to use them, use the LOOK icon on it. Make sure you
are close enough to LOOK at it.
10.) Also remember to check skeletons once in a while, sometimes they have
useful stuff like weapons or armor or sometimes have items which will be
useful later in the game.
11.) There is another gang here at the southwestern part of the PENS area who
will help you escape as well, but he will not help you until later in the
arena. During one of your battles in the arena, he will confront you and ask
to either help him escape or fight him, you may do as you wish, for there is
still another way to escape the SLAVE PENS.
12.) There is a man here at the northwestern part of the SLAVE PENS area who
wants the GEM of the man who is being hanged in the ARENA. Agree to try to get
the GEM back for him. Then go back to the ARENA and give the water to the man,
then ask about his name and tell him about the man who wants the GEM. Then
return to the SLAVE PITS and go see the man who wanted the GEM. To tell you
the truth, ANY GEM you find will work. It has to be a medium size GEM for him
to except it. He will help you escape too, sorta.
13.) Another way to escape the SLAVE PITS is to go to the healers room. There
is a door over to the left in his room. Stand right next to the door and use
the ATTACK icon on the door. It is best to use your thief to attack the door.
You may take some damage from it, but it will open one way or another. This
way leads to the fountain area, and to a less guarded area of the SLAVE PITS.
A guard is in the fountain area, but he can't alert the guards due to the loud
fountain, so it is easy to kill him off and escape.
14.) The last and most dangerous way to escape is to go to the main door
which leads to the ARENA and ask him to take you there. When you are outside
the doors, attack one of the 2 people there. When you do, the main guard room
will open and you will have a real fight on your hands, but if you succeed in
killing all the guards in the SLAVE PITS, you can then go around looting the
rooms, getting money and items you find along the way. Also make sure you get
the chests and bags you find. They will help you increase your inventory. To
open a chest in the inventory screen, RIGHT CLICK with your mouse on the chest
or bag and that will open it to reveil more space to put stuff in. (YOU CANNOT
PUT A CHEST OR BAG IN A CHEST OR BAG, I DON'T KNOW WHY YOU CAN'T, BUT YOU
CAN'T)
15.) If you do decide to take the most dangerous way to escape, make sure you
kill the 2 gangs and loot them as well. Also remember to loot the heystack in
one of the gangs rooms. It will have an item you could use.
16.) Make sure you check the dead guards for armor and weapons, they will be
useful later in the game. Some also have items like a necklace or staff. One
guard in the SLAVE PENS, in the far western part, has an enchanted weapon.
Kill him and loot his room and dead body to find it.
17.) Make sure you also get the bag of GRAIN from one of the rooms before you
leave the SLAVE PENS. The GRAIN will be used later in the game.
18.) Remember that the exit to the SLAVE PENS is to the northwestern part of
SLAVE PITS. Just use the LOOK icon on the grate when you get there. When you
do escape, you will then enter the SEWERS.
SEWERS
======
Here is another list for you to check out...
1.) When you first arrive, you will be greeted by strange rats. They want half
your money to allow you to pass. You can, in fact, find a way to NOT pay it.
Don't be hostile, but be a little tough. You can get by without paying any
price by saying you won't pay. For some reason, they will become weak and let
you pass.
2.) When you are done bargaining, he will say something about going to see his
master. You may do as you wish. It would be best if you didn't follow him.
If you do, the leader will make a proposition for you. Don't except it. The
trick is to come back later when the other rat member asks you to see this
ratman again. What will happen is the one rat in the center of the SEWERS will
say that the rat at the southeast took his daughter. When you come back here,
talk to the leader again and mention something about the kidnapping and he
will mention about some humans going to use her for sacrifice. Then return to
the ratman leader in the center of the SEWERS and mention about what the other
ratman said. The leader at the center of the SEWERS will ask for a favor. You
mostly want to get the clue word about the kidnappers and the ratman daughter
so you can beat this area.
3.) In order to open doors here, use the wheel like object near the doors to
open them. Use the LOOK icon to use the wheel.
4.) Now, go find the other rats lair. You will know you are there if you can't
seem to find the wheel for the door. When you get close to the door, a rat
will come up and ask you why you are here. Tell him you are a GLADIATOR, he
will ask you to follow him to his leader. Do follow him to his leader, when
you get here for the first time, he will ask you to go and kill the other rat
leader you met earlier. Now, go to the other rat leader you met.
5.) When you get to the other rat leader near the other rats lair, get close
to him and mention why you are here. Ask him why he kidnapped the daughter.
He will he very sad about what he did, and will mention that he gave the
daughter to some druid over to the west. Get all the info you can from him.
When you are done, search the water hole behind him. It's that circle thing
with green sewer stuff in it, use the LOOK ICON on it. The leader will say to
get away, but just say you will do what you want or something threatning. Now,
return to the other rat leader who's daughter was kidnapped and talk to him.
6.) When you get back, tell the other rat leader who's daughter was kidnapped
about what you heard and he will ask you for a favor to rescue his daughter.
Go ahead and except the favor and head west form where you are. Basically, you
are looking for someone who is human in a BIG room like area.
7.) When you approach the area where the humans are, first, talk to the
slavers near the area to get info, then enter the door and confront him. Now,
talk to him and he will try to convince you to join him. Say NO and attack
him and anyone who enters the door where you are. Make sure you have killed
all the attackers before you go up and open the door just north of you. Once
you have killed everyone, check the body of the laeder for an enchanted weapon
and then open the door to the north to enter the room where the kidnapped
daughter is being held. Now, take her back to the spot where you were talking
to the person in charge and he will ask you to do one more favor. Might be
best if you save before you do this.
8.) It would be best if you save here if you successfully rescued the daughter
of the person in charge. Now, except the favor to help out in fighting the
raid. You want to be careful NOT to hurt the wrong rat members. You will know
who is with you by the BRIGHT GRAY color on their skin. The ones who are dark
grey are your emenies that you must kill. Make sure you do not even accidently
hurt the wrong ones or you will have to reload your saved game. Anyway, once
you have destroyed the right ones, return to the person in charge and he will
then give you your reward for helping his tribe. He will also ask you to see
the room with the three skulls in the room. Go there, it is in the next room
to the right of the person in charge. Just so you know, he gives you an
enchanted helmet that gives you protection from psionic attacks and some other
stuff.
9.) When you talk to the skulls, get as much info as possible. Along with
that, they will tell you to LOOK inside one of the sewer holes next to you.
(THEY ARE THE GREEN HOLES IN THE WALL, LOOKS LIKE MUCK) Use the LOOK icon on
it and you will find a rod of some type. They will also give you a bowl which
will allow you to communicate with them when you are in the sewers only.
10.) Well, now that you know that you might find stuff in the holes, go back
to the beginning and search the other holes you missed. Search the hole in
the FIRST rat lairs area you came to. Search the hole in the room where you
met the first leader at to find a ring. Some holes may have more than ONE item
in them so make sure you search each hole more than once. Holes that have
water coming out of them may not be searchable, but try anyway. Another thing
to find in the holes is a shell of some type. The horn will be needed later so
save at least one horn. Do be careful with some of the holes, some of them
contain enemies like slimes.
11.) When you are done searching the southern part of the sewers, start making
your way to the northern area and search the holes along the way. Now, be
careful when going north, you might run into some monsters along the way.
12.) Make sure you go to the one area that is covered with sewer water. This
area has 3 or 4 holes here with some great stuff here. It is guarded by a
monster, so be ready to attack the monster when you get here. When you get
close to this area, you will have to climb up to get there. Use your thief as
your leader and let him or her climb up. Now, kill the monster, then search
the holes there to find an enchanted axe and some other great stuff.
13.) When you are done with that area, move on and head east. Along the way,
you will find some holes. One will have a button to press, when you press it,
it will open a secret door in the wall. You will also run into a way to exit
the sewers, but don't exit the sewers yet, keep heading east.
14.) Keeping heading east until you are at the northeastern part of the
sewers. Above you should be a section of sewer water. There is no way to enter
this area. Remember the ROD you got from the talking skulls, use the rod here.
(TO USE THE ROD PROPERLY, GO TO YOUR INVENTORY AND RIGHT CLICK ON THE ROD,
THEN LEFT CLICK ON THE HEAD ICON TO ACTIVATE THE ROD) When you do use the
rod, the sewer water will vanish and there will now be a door to go to. Again,
use your thief as your leader and do somemore climbing. Now, enter the door.
15.) If you do enter DAGOLAR's LAIR or the CROP FIELDS, this is where the copy
protection comes to play, so I hope you didn't think I would include that.
Anyway, once you answer the question correctly, you will then enter the proper
location. Just so you know, when you are done with DAGOLAR's LAIR, you come
back here and go back to the area where you found the secret door at. That is
where you exit the sewers when you get done with DAGOLAR's LAIR. When you exit
the SEWERS from the secret door, you will be in the CROP FIELDS. One other
thing to mention is that you can go back to the SLAVE PENS, but the problem is
when you return for the first time, you will be up against 15-20 soldiers, so
you might want to think about that if you plan on going back. The only reason
you would want to go back is when you are powerful enough to take on an army,
like near the end of the game. That's really the best time to go back there.
DAGOLAR'S LAIR
==============
Before you read this, just so you know, you do not need to complete this area
in order to beat this game, this is just an extra adventure to the game and
you can get some extra items out of it if you beat it. Here is a list of
things to do here...
1.) When you first get here, there are a few slimes you will have to deal
with. These slimes are more deadly than the ones you met in the sewers. As
long as they don't cast WEB on you, you will be okay.
2.) Now, go around in the rooms of where you are and see if you can loot
something. When you are done, there is a door near your area over on the
right. Don't worry about the person on the other side. Just get close and LOOK
at the door. When it opens, the person on the other side of the door will want
to join you. When he does ask, just go ahead and say YES. He will be helpful
for a while, but helpful none the less. Just follow his lead.
3.) If you see any skeletons, do try to see if you can loot the skeletons.
Anyway, as you are going, the person coming with you will mention something
about the door with many eyes. What you need are special pendants. These
pendants are in a room with 4 guards there, what a coincidence, there's 4 of
you. Anyway, just kill the guards and get the pendants. Every character needs
to wear a pendant, or the one door with the eyes won't open. Now, might be
best if you SAVE here, the next part is very tricky.
4.) (DON'T FORGET TO LOOT AREAS AS YOU ARE GOING. ALSO, THERE ARE AREAS WHERE
THERE ARE HOLES ON THE GROUND. USE THE "LOOK" ICON ON THE HOLES. ALSO, SOME OF
THE GRATES ON THE GROUND ARE BROKEN, SO YOU CAN CHECK THEM TO) Head back to
the door with the eyes and stand in front of it or use it with the LOOK icon.
(FROM NOW ON, ANYTIME I SAY "USE", "GET", "SEARCH", OR "EXAMINE", IT WILL MEAN
TO USE THE LOOK ICON ON THE ITEM, OBJECT, OR PERSON) Once the doors open and
you go in, the doors will close behind you. Now you have no choice but to kill
DAGOLAR. That's the reason for the save. Anyway, go ahead and start searching
for DAGOLAR's room.
5.) When you start to go, you will run into a room with lots of statues. This
is DAGOLAR's statues of people he has killed. (ACTUALLY, HE ENTRAP THEIR SOULS
IN THE STATUE, LEAVING THEM ALIVE TO SUFFER) Talk to the guy at the north part
of this room, he will start to talk about the ways of dying. When you finish,
you should be fighting some creatures here. If you said you wanted to die, you
were very stupid. Anyway, kill the horde of creatures he summons and continue
your adventure. Also in that room are talking statues, they look like a heap
of heads in one statue. Talk to them to find out more about DAGOLAR. Notice
that the person who came with you seems to know these statues very well.
6.) Head to the west from the statue room and you will run into another guards
room. Kill them and loot. Now, there are more doors to choose from. Hmmmm, now
which way. Don't go anywhere, move the mouse around to scan the area. You now
want to go in a room where there is one zombie in that room. Find that room
and go there. The door to get there is above you, then go east and follow the
hallway to the room. You will know it is the right one if the zombie is behind
a closed door. Another way to tell is if the person who came with you doesn't
want to enter the room. When you are there, use or open the door and talk to
the zombie.
7.) When you do talk to the zombie, try not to be hostile, be friendly. Try
to translate what he is really saying. The trick here is to let him follow you
and let him help you find DAGOLAR. If you succeeded in letting him help you,
return outside and the person who came with you will transform into DAGOLAR.
Hmmmm, the zombie used to be DAGOLAR's brother. Makes you wonder why DAGOLAR
won't help his brother die, a zombie is no way to live.
8.) Now that you know what DAGOLAR looks like, go back to the guards room you
just came from. Now, from the guards room, go west. (WHILE YOU ARE AT IT, TAKE
OFF THE PENDANTS YOU ARE WEARING, THEY ARE NOW USELESS SINCE YOU ARE NOW
INSIDE DAGOLAR'S LAIR) Find the prison room and go there. Talk to the
prisoners to get more info.
9.) Now, scan the area to find DAGOLAR. You will know that you found DAGOLAR's
chamber if you see a flaming door somewhere over to the northwest area. Head
to that flaming door and stop right in front of it. The zombie should help out
by going in the flames and stepping on the touch plate on the other side. Now
you can get to DAGOLAR without taking damage.
10.) When you get to his chambers, the zombie will want to give DAGOLAR one
last hug of goodbye, but DAGOLAR has lost his feelings for his brother and
kills him. In the process, he blames you for his death and sends all his
slimes to attack you. You will be in for a fight since they can cast WEB. Now,
go for DAGOLAR and kill him. When he is dead, search or examine his body for
some great stuff. He has some wands, an enchanted dagger, some armor, and a
special gem. Now, if you want, finish looting the place, then return to the
enterance to this place and leave to go back to the SEWERS. When you get back
to the SEWERS, return to the part where you found the secret door to the west
from DAGOLAR's enterance of the SEWERS. This will take you to the CROP FIELDS.
11.) If you want to have some fun, find the room that has buckets of goop or
strange purple stuff inside the buckets and go to that room. Pick up a bucket
and put it in the center of the circle on the floor. Now, read the book that
is on the stand while the bucket of goop is in the center and when you do, say
YES to the part about if you want to read the chant. The bucket of goop will
turn into a slime. This is how DAGOLAR created his army of slimes. Nothing
really special, but fun to try out.
13.) In DAGOLAR's chambers is a piano or organ. You can play it if you want,
but if you play it a few times, it will do something strange to you. Make sure
you save before you try to play it.
CROP FIELDS
===========
If you took the secret door from the SEWERS, you will appear in the south-
eastern area of the CROP FIELDS. If you took the area of the SEWERS where
there was an opening already, you would appear in the southern area of the
CROP FIELDS. Once you get here, go to your options screen, (THE OPTIONS SCREEN
IS THE ONE THAT HAS JUST BUTTONS INSIDE A BOX LIKE AREA) click on the MAP VIEW
button and check the place out. Note that there are 3 areas that have a
squared area and all 3 of them have a person in each. The smaller square on
the east side has a man who will give you a large GEM if you help him escape
so talk to him first and agree to help him. Now, head to the southwestern area
and look for an obilisk. (A ROUND STONE HEDGE WITH A HOLE IN THE CENTER OF IT)
Place the green gem you got from the man on the obilisk. You may have to deal
with some guards at the obilisk, but there is only 3-4 guards, so it shouldn't
be too much trouble getting past them. The larger square on the map has a man
named OLD-ONE-EYED. Talk to him about helping you escape here. The easiest way
to escape is to the east, but going to the north will take you to TEAQUETZL
DESERT. Personally, I would take the north side. So tell old one eyed that you
want to find a way to destract the guards. Anyway, just agree about going
north and follow him there. You may run into a battle anyway, So be ready just
in case. Once the guards are out of the way, stand next to the gate. Now here,
you may need to either LOOK or ATTACK the gate, so try both until the gate
opens. Once it opens, leave the area and you will appear in the TEAQUETZL
DESERT.
TEAQUELZT DESERT
================
Some things to do while you are here, under the assumption you came from CROP
FIELDS area...
1.) When you first get here, If you saved the man in the CROP FIELDS, he will
die by being killed by bulletes and then you will be attacked to. Plus, you
will find a dead body on the ground. Search the body for a note of sometype.
I don't know if you can get the note, but you can at least read what it says.
2.) A little further west is an old man camp site. He tells you something
about the note you got, but nothing really important. Plus, you can rest near
his camp.
3.) Also in this area is a lizard. You may talk to her if you wish, but I
wouldn't until you have talked to a lizard in the SALT FLATS first. When you
have talked to the lizard in the SALT FLATS first, then talk to the lizard
here, you will get experience for mentioning a new tribe to the west of here.
Say that his totem is the whirl wind and the lizard will be impressed. Make
sure you do not be too rude to the lizard, she is a lizard after all so she
only likes her kind. If she asks if you want anything, just say something like
our friendship will be our best value, or something to that effect.
4.) This is also where the final battle of this game will take place, so when
you have completed most of this game, you will end up here for the final
showdown with lots of guards, mages, monsters, and druids.
5.) (THIS PART ONLY IMPLIES THAT YOU HAVE ACCOMPLISHED EVERYTHING ELSE AND YOU
ARE AT THE FINAL BATTLE OF THIS GAME. THIS ONLY TELLS HOW TO BEAT THE ARMIES.)
Your first battle won't be easy. You will have to fight lots of soldiers here
and take on some spell casters as well. Best if you tried to take out the
spell casters first, they will be tougher than the soldiers. Do try to keep
all your allies alive during this part of the fight because you will have one
more battle after this one. If you happened to remember to take the GENIE with
you when you came from the SECRET TEMPLE, and you have one more wish left from
the GENIE, after the first battle is over, wish for full health and recover
dead characters, if you can. Now, the final battle. After the first battle,
heal your characters, then roam around until you see a message about an army
coming towards your area. This will be the most toughest battle of all. The
soldiers here can do something like 10-20 points of damage per attack. They
are very tough to kill, even with all the toughest armor and the the most
powerful weapons in the game. The best spells to cast against this army are
flame wall, cloud kill, web, summon elemental, charm person, fireball, and a
few other misc. offensive spells. It would be best if you took out the druids
first, or they will heal their soldiers and use some spells against you. If
you can't keep most of the people alive when you are at the final battle,
that's okay. It is rather hard to keep most of your allies alive during this
part of the battle. If you did manage to keep your allies alive, then after
the battle, you will be able to talk to them again and see how they manage to
live to tell their tales to their friends. Plus, after you beat the game, you
can continue your adventures and see what you can do in this game. Also, you
get a new weapon, the dragonsbane, which is now somewhat useless, since you
have no more real enemies to kill except a few misc. monsters you run into
while you are roaming the areas of the game. Plus, search the soldiers you
killed for stuff as well. Since you beat the game, there is nothing left to
do except to go complete any missions you didn't, or try out some of the areas
of the game that you didn't try out yet.
6.) The exits here are northwest which takes you to TEAQUELZT VILLAGE, east
takes you to the RED SANDS, south takes you to the CROP FIELDS, and west takes
you to the SALT FLATS. It's up to you which way you want to go. If this is
your first time here, it would be best if you went east, so you can get in to
the VILLAGE northwest of here. One thing, even though it obviously shows you
can go northeast, you really can't, due to some type of sand storm.
RED SANDS
=========
Some things you can do while you are here...
1.) There is a person wondering around that looks arabian in a way. Find him
and talk to him, he has info for you. He can tell you about any enchanted
weapons or objects you bring to him. Plus, if you say the right things, he
will give you a ROD which helps you find certain metals like gold, weapons,
items, artifacts, etc. And he also gives you a large red GEM. Come back here
often during your travels and talk to this guy to find out more about
enchanted items you find. When asked to say something about where he needs to
be, tell him to stay right where he is, so you can find him easily the next
time you see him. One thing you must know is that if he asks about the VEILED
ALLIANCE, say no, the VEILED ALLIANCE does not even exist in this game at all.
2.) Search the area for an obilisk. It's a round shaped stone hedge that has
a hole in the certer of it. Once you get the red GEM from the man, put the red
GEM in the center of the obilisk. Yes, it will be useful later in the game.
This obilisk will be on a hill like area, but there are ways up the hill.
3.) There is an alchemist here on the lower side of the hill. If you talk to
him, he will ask if you would like to go on some quests for him. Go ahead and
except the quest. He will also tell you to be on the look out for some items
like butterfly wings, fire eel tongues, and sand howler eyes. Your first quest
will be to take a pith extract to a village called TEAQUELZT VILLAGE, say YES
and he will hand you the pith extract. Make sure you don't lose this, or you
will be stuck without it, until you find the pith extract. (JUST SO YOU KNOW,
EACH TIME YOU DO A TASK, COME BACK HERE AND GET YOUR REWARD. THEN HE WILL ASK
YOU TO GO ON ANOTHER TASK. I WILL MENTION LATER WHAT TASKS HE WILL TAKE YOU ON
WHEN YOU FINISH THE LAST TASK.) When you do complete these tasks, he will give
you enchanted items or money for your tasks. So do return to him when you
finished with a task. Plus, you can rest here at his camp site.
4.) Over to the east area, there is a man who is an animal trainer. He has a
scorpion type creature next to him. You can talk to him if you want, but he
doesn't have much to do with the game. When you talk to him, try to mention
something about buying the animal. When you do, he will ask you to get him a
bag of salt for him. (THE BAG OF SALT IS LOCATED IN THE SALT FLATS AREA.) Even
if you do give him the salt to buy the animal, the animal will run away from
you if you try to leave the screen, so the animal is actually useless to you.
5.) The exits here are north, south, east and west. If you choose the north,
you will enter the STRANGE OASIS. If you exit south, you will be at the
STRANDED CARAVAN, If you choose the east exit, you will be at the MONSTERS
CAVE. If you choose the west exit, you will be at the TEAQUELZT DESERT. I'll
leave it up to you to choose the direction you want. (IF YOU HAVEN'T BEEN TO
TEAQUETZL VILLAGE YET, THEN YOU MIGHT WANT TO GO THERE FIRST BEFORE YOU GO TO
ANY OTHER DIRECTION HERE)
HINTS ABOUT THE TASKS FOR THE ALCHEMIST
=======================================
The first task is to take the pith extract for him to a village. The second
task is to find the DOOM BLOSSOM for him. The third and final task is to find
that scorpion like creature and get his stinger for him. The pith extract is
to be taken to TEAQUELZT VILLAGE, the DOOM BLOSSOM can be found at CEDRITLE
VILLAGE, the scorpions stinger can be found at the STUPID TRADERS. He also
wants some fire eel tongues, sand howler eyes, and butterfly wings. Fire eels
look like groups of sand clumps, sand howlers look like dogs with many eyes on
its head, butterfly wings can be found at the STRANGE OASIS. Finding the fire
eels or sand howlers will be somewhat difficult, since they are creatures that
you fight. You'll just have to wait a while or look around in certain areas
until you see these enemies. Just so you know, I'll mention the exact loaction
for each item that the alchemist mentioned.
TEAQUETZL VILLAGE
=================
Here are some things to do when you get here...
1.) First off, make sure you have the pith extract when you get here. The
reason for this is because the guard will ask you what you are doing here.
If you do have the pith extract, just tell him you came to see father
(something) and he will let you pass. Don't be rude, he's just fussy over the
fact that a crazed seer is telling strange tails about what will happen. He
will also ask you to see the councel members to the north.
2.) When you do get past the guard, and you have the pith extract, head to the
northwest from the entrance and look for an alchemist with a lab type building
and a cleric there. Talk to him and he will ask about the pith. Say you do
have it and he will ask if you could make the chemical. You can do it by going
to the left side of the building and using the pith on one of the flasks of
stuff. When you do use the pith here and find the proper flask, it will make
a bottle of stuff you will need later. (HINT: THIS FLASK YOU USE LOOKS LIKE IT
IS CONNECTED TO OTHER FLASKS, LOOKS LIKE A LAB TYPE OF FLASK WITH TUBES
CONNECTING TO THE FLASK. THAT IS WHAT YOU USE THE PITH ON.) When you do get
it to create the stuff, it will look sorta like a yellowish liquid in a jar
when you are done. He will also ask if you could take this jar of stuff to
GEDRON VILLAGE. Go ahead and say yes. You will be at the village later anyway.
Since you used the pith extract, you can go back to the RED SANDS and return
to the alchemist. You don't have to do it now, but when you get a chance. He
will then give a new mission to find the DOOM BLOSSOM.
3.) Head to the north a little ways and you will see 3 large buildings. (MIGHT
WANT TO USE YOUR MAP FOR A BETTER LOOK OF THE PLACE.) The center most building
is where you might want to go. (JUST SO YOU KNOW, SINCE NO ONE IS IN EITHER
OF THE OTHER 2 BUILDINGS ON THE SIDES, YOU CAN LOOT THOSE 2 AREAS AND TAKE
SOME STUFF THERE. THOSE ROOMS DO HAVE STUFF YOU WOULD LIKE TO HAVE. MIGHT BE
BEST IF YOU LOOT THEM BEFORE YOU GO TO THE CENTER BUILDING.) When you do go to
the center building, they will talk to you about a DRAJIAN army that will
attack the village. Again, don't be hostile, listen to what they have to say.
This is a major part of the game and is needed to help beat the game. This is
where you must come sometime soon during gameplay. Anyway, keep talking to the
people here and get as much info as possible. Get some info about the seer
that told them about this army. Plus, the counsel members will ask that you
help get armies from the other villages. This is your other goal in the game,
so do agree to help out in doing that as well. One more thing, when you have
asked for help from a village, come back here to the councel chamber and they
will say you have new treasure in your home and sometimes give you experience
for doing so. Do return here often during your travels.
4.) After you have talked to the councel members, go to the large buildings
on either sides and talk to the leader first. (THE WEST BUILDING) Make sure
you have a person with a high CHARISMA as leader. The reason is to talk about
his looks and scare. Talk to him about his family, his life, the village, and
mention his scare on his face and you will get experience points for doing so.
Now go talk to the other member (THE EAST BUILDING) and he will be very rude,
but just be friendly to him, but do mention that he is acting rude.
5.) After talking to the councel members, you can then go around talking to
people. They will be glad you helped them and tell you what they do for a
living and will also provide info for each councel member you talked to. They
will also give some info about the seer, so do get as much info as possible.
6.) In the center of the village you can buy and sell weapons. They don't have
very much enchanted stuff, but they do have some good weapons.
7.) The seer they were talking about is over to the southeastern area. His
house is at the very bottom of the screen at the southeastern area. Go and
talk to the seer. When you do, get as much info as possible, if you can. He
speaks to you in riddles but if you understand him, it will be helpful. When
you do talk to him, he will give you some stuff. One of the items is Llod's
Rod. I'll explain how to use it later, but there are still other things you
need to do here first.
8.) Look for a room, north of the seer, with some chests in that house. That
is in fact YOUR HOME. Remember that the councel said that they will give you
residence here. Well, since this is your home, go ahead and search the chests
for stuff in them. Some are in fact enchanted weapons, so get them. Some is
just gold so get that too. Some is just fruid and regular weapons, get it if
you are low on good weapons and use the fruit on your weaker charatcers. You
can also rest here as well. Another thing to remember is that when you do get
an army from a village, go talk to the councel members, then go to your HOME
and check the chests for more stuff. Each time you get armies for this place,
they give you more stuff in the chest. Sometimes you get enchanted weapons
and more gold, but sometimes you get stuff like fruit and normal weapons. So,
do come back here often during your travels when you get an army to join the
fight.
9.) If you are looking for armor here, go to the eastern area and the armor
shop will be south of the alchemist. He does have some good armor if you need
some for your other characters. You can also talk to him about some of the
other characters here.
10.) Go to the well. (NORTHWEST OF YOUR HOME) Talk to the old man there if you
want. This well actually takes you somewhere. But, the problem is there is
water in the well. Use the LOOK icon on the barrel that is RIGHT of the well.
When you do, the well water will disappear. Don't worry about the water, it
will return when you use that barrel again, but don't use it now, wait till
after you come back from the well. Anyway, once the well water is gone, use
the LOOK icon on the empty well and it will ask if you want to enter the well.
say YES and you will go down into the well. When you get down there, you will
see a large BLUE GEM so get it. You will also see a shadow here. Talk to the
shadow. He will tell you a story about him, and his lover. He will also ask
you to go on a mission for him. Go ahead and say yes. What he wants is his
heart, along with Tristram's heart brought here. Tristram's heart is in the
same place as Tristram. To find Tristram, her entrance will be located at the
STRANDED CARAVAN, where the bridge is. Once you have both his and Tristram's
heart, you are to come back here with both hearts and he will now go with you.
He will mention that you need to find the ALTAR and put his and Tristram's
heart on there. Anyway, once you have talked to him, and have gotten the large
BLUE GEM, go back to the surface. (I BET YOUR WONDERING HOW YOU GET BACK FROM
HERE. ON THE RIGHT SIDE OF THE ROOM, YOU WILL SEE A LONG ROPE AGAINST THE WALL
GOING UPWARDS, STAND CLOSE TO IT AND IT WILL PROMPT YOU IF YOU WANT TO GO BACK
UP) When you do, return to the entrance to the village, but don't exit, go a
little northeast and you should see an obilisk. Put the BLUE GEM in the
obilisk. You should have now activated the obilisks. Just so you know, if you
do find the shadows heart, return to the well and enter it, then stand in the
middle of the circle just south of the entrance. Now, use the heart while in
the center and you will teleport to a different part of the underground
temple. (TO USE THE HEART, WHILE STANDING IN THE CIRCLE IN THE SHADOWS ROOM,
GO TO YOUR INVENTORY, RIGHT-CLICK ON HIS HEART, THEN LEFT-CLICK THE HEAD ICON.
IF YOU NEED A HINT ON WHERE THE SHADOWS HEART IS, IT WAS WITH THE WOMAN IN THE
WYVERN TOWER. WHEN YOU KILL HER, SHE GIVES YOU A SILVER NECKLACE AND A HEART,
THAT IS WHERE IT IS.)
11.) Now, here is where Llod's Rod will come into play. When you return to the
surface, go to your inventory screen and RIGHT-CLICK on Llod's Rod, then
LEFT-CLICK on the head icon. This will summon a spirit and you can talk to him
about the rod and him. Get as much info as possible about him and the rod.
Once you are done, use the rod again and choose the travel option. You will
then get a list of places you can go that have the obilisk. Yes, when you find
all the gems for the obilisk, the rod will be used to travel where ever the
obilisk is.
12.) (THIS ONLY IMPLIES THAT YOU HAVE BEATEN THE DRAJIAN ARMY AND SAVED THE
TEAQUETZL VILLAGE FROM DEATH.) When you have beaten the Drajian army in the
final battle, return here and talk to everyone. Go north and talk to the
councel members, and they will ask you to be leader of their village. You may
say what ever you want, it doesn't really matter since you still get to roam
the world anyway.
13.) If you happen to have the meteor found in the LAVA LAND, then go to the
armor smith, just south of the druids home. What you need to do is when you
get to the armor smith's home, go to the right side of his room and use the
meteor on the anvil that is here. When you do, the meteor turns into a rod of
some type. Then, get the bellows (THE STRANGE TRIANGLE THING ON THE GROUND,
NEXT TO THE HOT COALS.) and use it on the hot coals to get it very hot. Now,
use the rod you just created on the hot coals, then use the rod on the anvil
again, and you will create an enchanted weapon.
14.) Obviously, the only exits are to use Llod's Rod or exit south. (JUST SO
YOU KNOW, YOU CAN USE LLOD'S ROD ANYWHERE EXCEPT FOR CAVES AND TEMPLES. THAT
WAY IF YOU GET LOST, JUST USE THE ROD AND IT WILL TAKE YOU BACK TO A VILLAGE
OR NEAR A VILLAGE.)
STRANDED CARAVAN
================
1.)When you get here, go over to the people by the large smashed wagon east of
where you are and talk to them. They will say a band of thugs are going to
kill them if you don't help them. Head south of where you are and you will
over hear a conversation about the thugs. When one starts to move toward the
north, attack him right away or he will kill the men at the broken wagon. If
you managed to survive the attack, go back and talk to the men over by the
smashed wagon again and they will say that another group of thugs took the
women and children hostage. Now, head to the northwest a little ways and you
will hear a conversation go on again. (MAKE SURE YOU DO NOT ATTACK THE WRONG
PEOPLE, ONLY ATTACK THE UGLY LARGE THUGS THAT ARE HERE) Attack the thugs then
go talk to the hostages. Tell them about what you did and they will ask if you
will help them take them back. Agree to do so and head back to the smashed
wagon. The people will be over joyed and will gather together. Now, go to the
group and talk to the leader. Yes, he will be hard to find, but this will
help. This is how the group will somewhat form when you rescue the hostages...
* = Hostages or other
@ = Leader * *
*** ***
***@ *
***
The leader will be hard to see, but with this hint, you will be able to find
him and talk to him. When you do, mention that you helped these people. He
will reward you with some stuff. One is a horned sword. It's not enchanted,
but it does do a lot of damage. If you look at the small yellow box in that
area, you will find something as well. Plus, while you are talking to him, and
if you have been to TEAQUETZL VILLAGE before you came here, ask for his help
for the last battle against the DRAJIAN army. Well, that's all for this place.
In fact, there will be no need to EVER come back here, so you are now done
with this part of the map completely. The only exits are west which returns
you to the CROP FIELDS or north of here which takes you to the RED SANDS. I'll
leave it up to you which way you want to go. Personally, I'd take the RED
SANDS exit since there is nothing to do back at the CROP FIELDS.
2.) Over in the northern area, there is a bridge there. This bridge is
actually an entrance to the underground temple. Hmmmm, you still need a rope
to climb down the shaft. Hey, look over to the upper-right of the bridge.
There are some vines there that would make excellent rope. (BROWNISH-GREEN
PLANTS) Use the LOOK icon on the vines and by doing so, you will create some
rope. Now, get the rope, then stand on the bridge again. Now, go to your
inventory and use the rope. (RIGHT-CLICK ON THE ROPE, THEN LEFT-CLICK THE HEAD
ICON) When you do, you will automatically climb down and enter the temple.
(IT IS NOT BEST IF YOU COME HERE FIRST. ONLY COME HERE IF YOU MET THE OTHER
SHADOW FROM TEAQUETZL) When you arrive here, a shadow is in the other room to
the left of where you are. If you met the other shadow first, then go talk to
the shadow here. She will mention something about someone coming to get her.
Talk to her and get as much info as possible. Do mention you have come here to
bring her somewhere. When you do, she will give you her heart and she will say
she is ready. When you get the heart, go to your inventory screen and use the
heart now. (RIGHT-CLICK ON HER HEART, THEN LEFT-CLICK ON THE HEAD ICON TO USE
IT) When you do, her spirit will enter the heart. Now, if you have both
TRISTRAM's heart, and TYNAN's heart, return to TEAQUETZL and show the shadow
there both the hearts.
STRANGE OASIS
=============
Some things to do here when you get here, under the assumption that you came
from RED SANDS...
1.) When you arrive from the RED SANDS area, go north a little ways and you
will find seed pods. Examine the seed pods and use them, then when asked, say
YES to the plant the seed question. Seed pods are small brown stick shaped
objects that are only in this area. When you do plant the seed pod, a creature
will come and thank you for being nice to the OASIS. When you talk to him,
mention that you would like to have some butterfly wings and he will give you
some.
2.) It is a very big NO NO to attack any of the butterflies here. The creature
you met will be upset for doing so. If you do kill or shoot a butterfly, when
the creature accuses you of being "MEAN" to this area, just apologize and say
you didn't know that. He will leave you alone but will warn you that he will
be watching you from now on. Also he gives you some butterfly wings in the
process. Now, if you attack the butterflies again, he will not become
reasonable with you any more and attack you.
3.) There is a man at the northwestern area who is with his guards. If you get
close, he will see you and act as though he is threatened. Just talk to him
and mention that you want to know where to find a treasure at. He tells you
it's at the EYE OF A DRAGON in the SALT FLATS. When he does tell you, you may
either let him go, or kill him. He does have some neat stuff if you do kill
him, but, he was also telling the truth about the treasure. I'll explain later
in this FAQ.
4.) The only exits here are southeast which takes you to the RED SANDS, or
northwest which takes you to the CAPTURED SLAVES. It's up to you which way to
go from here.
MONSTERS CAVE
=============
There is one thing you must know about this area, you do not need to come here
at all to complete this game, this is actually an area where you can choose to
avoid it, or try to see if you are great enough to take on what ever is inside
the cave here. In other words, this area will NOT have any outcome towards the
end of the game, it's entirely up to you if you want to solve this area. Some
things to do while you are here...
1.) When you first get here, go a little south and you will find a lizard
tribe there. Talk to the leader and he will say that shadows took his most
valued treasure, and he will mention something about someone coming to help
them. Say that you are the ones who will help. Don't try to get ALL the info,
or he will become mean for pestering him too much. When they are happy to know
that you will retreive the treasure, head east and you will see some ancient
ruins area where shadows live. When you approach them, they will get close and
attack you. Kill all the shadows in the area. When you kill them all, the
lizards will all form a group near you, so go back and talk to them. They will
be happy and will want to kill you. YES, I said kill you. Now, kill all the
lizard men, then return to the ruins area and look for a ring. That ring is
enchanted so get it and let one of your characters wear it.
2.) Over to the northern area, there are some creatures that look similiar to
the ones you faught over at the STRANDED CARAVAN. They are only guarding the
entrance to the cave. If you get close, they will say something about you need
to leave 'cause you have no purpose here. Have your psionicist or thief as
leader and try to bluff your way past the guards. You want to say you were
commanded here, then tell them to let you in or they will be punished. If you
end up fighting, then just kill them all and then enter the cave. Once you
enter the cave, you will be in WORM MINES.
3.) There are 2 people over to the east area that are wondering around. When
you talk to the one that CAN speak, he will say they are worshipping a god of
some sort. If you ask about the god, they will take you to it and show you a
stupid stone like structure. I have not found a purpose for any of this and I
have not found a way to solve it YET.
4.) The only exits here are west which takes you to the RED SANDS, and north
which takes you to the WORM MINES.
WORM MINES
==========
When you get here, the large creatures will not be so violent for some reason
so don't wory about fight when you first arrive here. Some things to do while
you are here...
1.) When you get here, you will be near one of the miners here, talk to him
and see if you can get him to show you how to get to someones chamber. Be
friendly with him. He will then go so follow him. He will take you just
outside the mining area and tell you to go east from there. Just in case this
doesn't work, follow the cave until you come upon a worker who os stirring
something. Talk to him and get him to take you to a leader or someone. He will
go off so follow him until you come to a room with someone in it. Talk to him.
He will mention that this place is under a lot of danger. If you were friendly
enough to him, he will ask you to help him out. Go ahead and do so. He will
also give you some advice as to how to get past the guards over to the eastern
area. Do follow his advice when you get there. After you talk to him, it might
be best if you saved your game here.
2.) While you are here, go to some of the rooms and get the chests and bags
here so you can fill up on more inventory. You can check out what is in each
chest or bag, but some will only have useless stuff like bone maces, or bows
and arrows.
3.) When you get to the area where there are some large creatures in a group
near some rooms to the east, be careful here. Just do as the one person you
met said and don't give them any questions, just act tough and make some
strong comments about the druid that is mentioned. If you did this correctly,
they will let you pass. (ONE BUG IN THE GAME WAS HERE TO. SOMEHOW, WHEN THEY
TOLD ME TO LEAVE, I TRIED TO GET BY WITHOUT A FIGHT, AND I DID.)
4.) The only exits here are in the eastern area, where the chambers are. There
are 2 exits in that area, one leading down, taking you to an area that has a
teleporter in this room, it is also guarded by a shadow, or you can go east,
that will take you to the MAIN CASTLE. If you talked to the blind creature,
then you might want to go south, if you didn't, then maybe you might want to,
or you can take your chances in the MAIN CASTLE.
MAGICAL SUMMONING
=================
The only real thing to do here is to head to the southern area and talk to the
shadow to the south. If you did not talk to the one person who was blind in
the WORM MINES, then you would have been attacked by the shadow, so make sure
you did talk to the blind creature before you come here. When you talk to the
shadow, say you will listen to his story. Don't be hostile, be friendly to
him. He will then ask you to do a task for him and end the curse of this area.
Say YES to it and he will reward you if you do complete the task. Once after
you have helped him and killed the druid he mentioned, come back here and he
gives you some powerful armor for your characters.
MAIN CASTLE
===========
Here is some things you can do while you are here...
1.) When you first get here, start walking east and someone will magically
appear and warn you not to get any closer. Just ignore the warning and keep
going east. Then you will run into a thri-kreen here. He will fight you.
Don't worry too much, he isn't that good of a fighter, and besides, he is ONE,
you are 4, so the odds are in your favor. When you beat him, check his body.
He is carrying an enchanted weapon on him. This is a throwing weapon that
casts a small flame wall on the person you attack it with. It has unlimited
charges so use it to the fullest.
2.) Be careful when you approach the entrance to the castle, or the BABAU will
approach you and ask what you are doing here. I have not found a way to get
past him without a fight YET.
3.) When you do get past the BABAU, just past the entrance, there is a
ceremony going on above you. It would not be wise to interupt yet, wait till
later. Start heading east and find a room with a large creature there. He will
be in the kitchen like area over to the east. When you talk to him, he will
mention something about a transformation he is going through. Get as much info
as possible, but don't be hostile. After your talk, wait a few minutes and a
BABAU will come to get this creature. He will then take him somewhere. Hmmmm,
the ceremony you saw when you came here had a large creature like the one you
talked to. So go back to the ceremony and check it out.
4.) When you have talked to the large creature in the kitchen like area, go
back to the ceremony you saw and when asked, just sit and wait and read what
is going on. Wait again and you will find out that they don't really transform
anyone, they actually kill those that are ready to be transformed. After that
message, go help the large creature. Only attack the BABAU and do what you
can to keep the large creature alive, so do save before you get here.
5.) When you do save his life, you can talk to him and ask him where the druid
is in this castle. He will be happy to take you there so follow him. Make sure
you talk to him before you try to find the druid at the south. You need to
know about his weakness so you can beat him.
6.) When you do follow the creature to the druids room, the creature that lead
you here will die and the druid that is here will talk to you and mention
something about Dagolar. Just tell him he is dead and then he will ask if you
want to join his band of druids. Do not except this, because he will first
teleport you to a room, then try to summon his great god. The problem is he
can't summon the great god because the god refuses to listen, then you are
attacked by fire elementals. Then, if you let him try again, he will fail
again, and again, and again. If during the time he is summoning his god and
you become rude to him, he will then attack you with waves and waves of
VROCKs. Plus, trying to fight him is impossible, unless you find his weakness,
he is unstoppable. The creature mentioned something about a power source that
he draws his power from and unless destroyed, he is invincible to ANY attack.
When you do arrive for the first time and talk to the druid, refuse his offer,
then he will attack you. The trick here is during combat, have one to three of
your characters go to the next room to the east and you will see a mirror in
that room or hallway. That mirror is his weakness. So, please, destroy the
mirror. It will take three hits to destroy the mirror. You will take some
damage when you hit the mirror, but after three hits, it is destroyed. Once
you destroy the mirror, you can now kill the druid normally. When all the
creatures are dead, search the druid for an enchanted staff. This staff has
the power to slow creatures down.
7.) Once you have killed the druid, go east into his room and look for money
and an enchanted belt. Have one of your weaker human type characters wear this
belt, It increases your strength so you can do more damage.
8.) In the northeastern area, there is a teleporter in one of the rooms. Stand
on the teleporter and it will take you to an area that has another teleporter.
When you go there, go a little north and stand on the teleporter again. Now
there are 2 teleporters to use. Since it is hard to tell where a teleporter
will take you, I'll just be specific. The main point to using the teleporters
here is to find an enchanted sword here. You will know you hav |