Championship Manager 2 FAQ Championship Manager 2 Hint Championship Manager 2 Cheat-code Championship Manager 2 Cheat-code #2 Championship Manager 2 Cheat-code #3

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FAQ for Championship Manager 2


STYLE OF PLAY
Your style of play is a crucial component of a winning game plan. Many CM2
players noticed that long ball and direct tactics used to work very well in the
UK
game, perhaps too well. But the Wimbledon fans among you will find that with
the patch update there is no particular bias towards any particular style of
play.
Effective formations now rely to a much greater degree upon the type of player
you have in your team.
The key to selecting a successful style of play is basically to have a good look
at
the players you have and make a judgement based around the resources available.
If you are Liverpool and by divine right have a squad full of talented players,
then
the passing style is the only one for you. Take on a smaller club where flair
players are likely to be thin on the ground and you might find that a more
brutal
direct or long ball approach is a quicker route to success than pretty much
everything else.
The more continentally minded among you might wish to take over a club like
Lincoln and, as if on some evangelical mission, impose a passing regime on it.
Good luck, it's not easy to pass your way out of the lower Divisions, but the
critics
will love you and it can be good preparation for when you eventually make the
big time and have to compete against the likes of Liverpool and Manchester
United.
                                        
PASSING STYLE
You'll need artists blessed with such gifts as: Passing, Creativity,
Intelligence and
Flair.

LONG BALL, DIRECT STYLE
Employ players who are the personification of: Strength, Stamina, Pace and
Determination.

FORMATIONS
Different managers will each have their preferred formations, probably as a
result
of some childhood incident. The one rule of thumb is to always try, wherever
possible, to stick with your chosen tactical set-up. Contrary to opinion,
sticking all
of your players up front, with ten minutes remaining, to try and haul back a
deficit
in an important Cup match can be counter productive. Your players will take
some time to adapt to their new positions and by the time they do it may be too
late, or your opponents will have murdered you on the counter attack. It-s
better
to have the courage of your convictions, and see a formation through a match
from beginning to end.
To make as quick an impact on your Division as possible, it's better to adopt a
positive rather than negative approach. Nothing sends your players' confidence
soaring like the primal act of scoring goals, and if they can get on a run they
will
hardly notice the odd goal flying into their own net. Thus a successful
attacking
philosophy, as well as being kinder on long suffering fans, is often more self-
sustaining than a defensive one.
Once you've established a formation that you're happy with, you can gradually
sign up players to fit specific roles - like the great Liverpool teams of the
70s and
80s did, or the Milan teams of recent times have done. When a player is past his
best or just not performing at his peak, then he can be replaced by a similar
type
of player.
The most common formation is the 4:4:2, and when constructing your dream team
around it you should look for the following:

KEEPER: Obviously. Look for Shot Stopping, Consistency and Stamina.
CENTRAL DEFENDERS: Try and get a good mix between an out-and-out
stopper like Tony Adams alongside a ball-playing defender like Phillipe Albert,
who is capable of instigating creative moves from the back.
FULL BACKS: While tackling is the main concern, it is useful to have at least
one with Pace, Stamina and Creativity to scamper up and down the flanks,
providing another attacking option for you.
CENTRAL MIDFIELDERS: it's useful to have at least one of your central
midfielders as a David Batty style anchor, capable of tackling and providing
cover
for your
central defence.
FLANK MIDFIELDERS: These can also be called wingers in many cases. They
are the main players providing support for your front players and are thus very
important. You may well choose to dictate their movements by arrowing them
forward on the Tactics Screen. Creative flank midfielders should have Pace,
Creativity and Fantasy - essentially, the abilities of a maestro who can conjure
something from nothing.
STRIKERS: If you are playing with two main attackers, then it's very important
to
field a useful combination. A strong, powerful and determined front man is
highly
recommended, basically a target man paired with a quicker, smaller, nippier
partner. If you do choose to play with two big strikers, then make sure that you
have plenty of width and players that can provide crosses. If you play with two
smaller penalty-box-style players, then make sure you have a creative, passing
central midfielder who can pick out the forwards with penetrative through-balls.

PLAYER FORM AND MORALE
You can splash out ã15m on Alan Shearer or pick up a bargain basement Third
Division player on a free transfer, yet, despite the huge gulf in quality
between the
players, their ability to transform a team is often only potential. After all,
if Alan
Shearer is going through a form slump, then he contributes little more than
anyone
else regardless of his huge price tag. Form crises is an aspect of football that
every manager will face on a regular basis in CM2 and, as in real life, it is
nearly
impossible to predict when it will happen and when it will pass. If it does
break
out, then there are several options open to you. You can persevere with the
player,
hoping that nature will run its course and he'll rediscover his touch and thank
you
for your faith in him. Otherwise, you can drop him to the bench or out of the
team
completely until he shows sign of improvement.  There's no surefire solution to
this problem, but check out the player character stat. The higher the rating,
the
stronger the player's character and the more likely he is to accept your
decision in
a professional manner.  It's certainly advisable to have, wherever possible, a
team
of model professionals like David Platt.
Player form and morale are linked very closely. If a player's form slumps, yet
he
remains quite happy and enthusiastic, then there shouldn't be too big a problem,
but once his morale slumps as well then you're
in major difficulties.
A chief cause of morale loss is a lack of first team opportunities for a player.
Accordingly, it is worthwhile to try to give your fringe players first team
experience from time to time to keep them settled. Play them in low-risk Cup
matches or even specifically arranged friendly matches to test them out.

PLAYER FITNESS
Many managers have cause to curse
injuries, especially when a star player has been out of action for a while and
comes back displaying much poorer form. The only positive thing you can do is to
allow a player to reach 100% fitness before he becomes an automatic
consideration for your side. You may be tempted to start an important player for
a
big match when he has just recovered from an injury and his fitness level is
only
around 75%. This probably won't contribute all that much to your side and you
run the risk of delaying his recovery in the long term.

TRANSFERS
Naturally, one of the first areas where a new manager wants to make an
impression is on the transfer front. New managers with cash to spend tend to
instinctively delve into the transfer market in an attempt to bolster their
squad
without, perhaps, taking the time and trouble to give the existing players a
chance
to prove themselves.
At least try them out first, before deciding to make wholesale changes. Remember
that individual player ratings are only a guide to a player's potential ability.
A
fringe player, doing well on an extended run, will soon see his ratings soar
accordingly.
Even if your raw materials leave much to be desired, bear in mind that
management is a long-term job and in CM2, perhaps more than in real life, you'll
be given plenty of time to impose your personality on a team, even if initial
results
have you looking anxiously at the "vacancies" section of the newspaper. But if
your players just aren't up to the job, then it's time to shop around the
transfer
market.
However, the added advantage of holding fire, before plunging into the market,
is
that most other clubs will have fought each other at the start of the season for
the
players of their choice, often inflating prices as they attempt to outbid each
other.
By mid-season there are more options open to you, especially as, by then, many
clubs have come to terms with their own squad's strengths and weaknesses,
dumping extraneous players onto the market, or offering them for loan or a free
transfer.
Even if you're a massive club, there's no reason why you should discount free
transfer players. Many of them will be youngsters that other clubs simply don't
have the patience or room for.
Taking players on loan is also another cheap way of obtaining player resources.
Plus, with these players, you can try before you buy. Observing how a player
fits
into your team is a big advantage, and you know that when a player is available
for loan then his club will invariably consider firm offers for his services.
Take a
look at the clubs with the biggest squads, keeping an eye out for positions
where
the team is well catered for, perhaps having four or five players all competing
for
the same position. The fringe players might not be officially available for
loan,
but their clubs will often look favourably at unsolicited approaches.
Transfer listed players are easier to deal with than players who are generally
quite
happy to stay at their club. With players on the official transfer market you
can
usually get away with paying a bit less than the asking price. Similarly the
player
will accept smaller wages.
As a rule of thumb regardless of whether you are trying to sign a player on a
free
transfer, take him on loan or negotiate a mega million pound deal, you should
take
more notice of his appearances, goals and averages for the season than his
individual stats. As mentioned before, it is better to buy a player with lesser
attributes but better form than vice versa.

FINANCIAL
The financial structure of CM2 is not hugely complicated. Your basic purpose is
to raise as much cash as possible to spend on players without exhausting your
cash supplies and hiking up your wage bill so much that your club is losing
thousands of pounds every week. Oh yes it is. Success brings obvious financial
benefits like prize money, increased gate receipts and sponsorship funds, but it
is
useful if, from the outset, you can reduce the amount of cash that your club
pays
out on unnecessary player wages.
Most squads will start with up to 30 players and after you've tried them out,
and
decided which ones feature in your long-term plans, then it's prudent to flog
the
dead wood off as soon as possible. Most clubs should be able to operate with 20-
man squads. This helps not only to reduce costs, but also to increase your
purchasing power when it comes to new signings. How often have you found your
dream player, only to find they want wages just out of your financial reach?


The machinations of the game engine are incredibly complicated and even now
gameplay quirks are still being discovered that seem to work better than others.
For example, older players seem to do very well indeed compared with
equivalently rated youngsters, with their experience and wisdom acting as a
galvanising effect on younger team members. Accordingly, managers of lower
division sides might look to pursue old crocks like Peter Beardsley and Ian
Wright, who, despite approaching the twilight of their footballing careers,
still
have much to offer, especially in the lower divisions.
One of the most common questions asked is, which players are the best ones to
sign? There is no one correct answer to this as it all depends upon
circumstances,
at the end of the day. Most managers will buy players again and again if they've
proved successful in previous games, but even that is no sure-fire guarantee.
All it
takes is for that player to rupture his spleen in a freak training incident and
be
completely out of action for 18 months for that philosophy to suddenly go
horribly wrong.
Most managers would be quite happy to pursue international players in the
transfer market, but this can prove impractical, especially in England, when
most
of the present international squad would cost at least ã4-5 million. That is why
ex-
international players are useful to buy. Take a typical ex-England international
aged between 30 and 35 and you are unlikely to ever pay more than ã1-1.5
million for a player in contract. With player longevity an increasingly common
feature of football today, and the likes of Ray Wilkins still playing in his
forties
and even Peter Shilton still around as he nears fifty, there is no reason why
you
can't get five good years of service. If you can't get your hands on quality
Scottish
or English ex-internationals, then try shopping abroad. Great managers have said
that the ideal average age of a team is 28. See what yours is.

SHOPPING ABROAD
When buying foreign players, your best bet is to hunt around for top players or
indeed veteran ex-internationals from the main European countries: Italy,
Germany, Spain and France. Due to the UEFA co-efficients, these countries'
leagues are more highly rated in CM2 than the English or Scottish Leagues, so
it-s normally safe to assume that if you're signing someone with a good track
record from one of these countries, then the very fact that they've proven
themselves at a higher standard means that they should be at least as effective
in
our backwater leagues.
The Bosman ruling gives managers carte-blanche to put together multi-national
squads. But although it's early days, there is a school of thought that applies
to
CM2, which reckons trying to meld too many different footballing cultures and
styles within one team can be counter-productive. When people think of the best
team in recent memory, they think of the Milan side with the Dutch trio of
Gullit,
Rijkaard and Van Basten. It is also worth remembering that there were eight
Italians in that team. The safest long-term approach, however, is to build a
team
predominantly composed of players from your home nation, supplemented by a
light garnish of foreign stars.
The AC Milan team of the early '90s and the Inter Milan team of the same period
both set out their stalls using imports of the same nationality. Inter had the
imposing German triumvirate of Brehme, Matthaus and Klinsmann to counter
Milan's Dutch connection. Thus in CM2, as in life, establishing some sort of
continuity with foreign purchases can be advantageous. If you set a precedent by
signing players from a certain country, it could give you the edge when it comes
to persuading further talent hailing from those parts to join you, instead of
rival
clubs.

CURRENT FORM
A point that cannot be emphasised enough is to pay as much attention to a
player's
current form as his overall stats. It is far better to have an inexpensive
player
playing well than a multi-million pound superstar performing poorly. You will
find that player valuations can fluctuate wildly. At the beginning of the game
fill
your shortlist with players in whom you are interested. Even if they are not
available at the time, you can at least keep an eye on them and their progress
over
the seasons ahead. It is not uncommon to find that a player initially worth
around
ã7m soon becomes bargain basement for a variety of reasons: poor present form,
low morale, lack of first team opportunities, injuries, etc. This is the moment
to
pounce. In this situation both player and club will be more susceptible to your
approach and there is no reason why your purchase cannot quickly recover form if
he joins you.

PLAYER EXCHANGES
Similarly, you should always keep an open mind about selling your top players if
the price is right. An average player enjoying a purple patch of good form can
suddenly become hot property, with a price-tag to match, as interested parties
batter down your door to speak to him. This is where the Player Exchanges
feature can be highly useful. It may be wise to cash in by picking a replacement
who is a better long-term bet while still making money on the deal. Look at
Newcastle United and Andy Cole, for instance.
You may not be interested in international management, but it's still worth
keeping your eye on the key international performers. After all, if a player can
do
the business at the very highest level of the game, then he could well do a job
for
you. Watching out for emerging internationals at an early stage, especially from
Eastern European, African or South American countries, can pay off as you snap
up good players before other top clubs get a sniff.

STRIKING A BALANCE
We previously touched upon cutting your squad to a minimum to pare your wage
bill, and if you decide to follow this approach, the next step is the actual
composition of players within your squad. Assuming you are settled on a fixed
formation, it is best to sort out the players whom you would expect to be first-
team regulars, fringe players and promising youngsters. If you decide to play
two
strikers at any one time, then there is little point in signing up Shearer,
Wright,
Fowler and Ravanelli, as you'll always have two world class players on the bench
or in the stands. Such an approach will always leave you with unsettled players
on
your hands in the short to medium term, and they won't be as productive when
they're called upon, thanks to their poor morale and general unhappiness. A
better
four-striker route would be to have a main top pairing of, say, Shearer and
Wright.  They'd be backed up by the type of player who could do the job, but
wouldn't necessarily expect a first-team place ahead of the main strikers - take
Dean Saunders, for example. The fourth striker would be an up-and-coming
player like Michael Branch of Everton. This theory should be applied to all
areas
of your team.
Always remember that CM2 is a long-term game - it does run for 30 seasons, after
all. The most successful manager in Britain at the moment is Alex Ferguson, yet
it
took him nearly seven seasons to win the title with Manchester United.



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Hint for Championship Manager 2


=====================================================================
Championship Manager 2 is a football (known as soccer to some of you)
management simulation computer game. This game allows you to take on
the job of managing a football team and gives you all the options a
real life manager would have - such as a buying and selling players
in a world wide transfer market, choosing tactics, formations and
styles of play.

=====================================================================
Team Formations

An almost infinite amount of formations can be used (if you like silly
re all possible). Each player being able to be placed in five
positions across the field ( left, center left, central, center right,
,support and attack. It is even possible to place your goalkeeper up
front in one last ditched Higuita/Schmeichel style attempt for an all
attack.

There are 15 pre set team formations to choose from ranging from
Ultra Defensive to All Out Attack and you can of course customize
any of these formations.

The team formation can be changed at any point during the match (and
between matches and you will be warned if the opposition team makes
a change in tactics and you can look at their tactics screen and take
counter measures).

The placing of players in a formation is easily done by using the
mouse to drag the players name on to a representation of the football
pitch and into the position you want him to play.

Player Runs

Each player can be given instructions on the type of runs he should
be making during the match.  This is done from the same screen as
the team formation by using the right mouse button to draw an arrow
from the player to where he should be running. So for example if you
want wing back type players then you can draw an arrow from the full
backs right down the length of the pitch and this will instruct that
player to make runs down the side of the field to put crosses in etc.

Some of the pre-set formations as mentioned above will also include
the type of runs the players would make in these type of formations.

Playing Styles

There are three types of playing styles you can instruct your team
to use:

(Long Ball): This is where the ball is hit long and high up front
into zones as oppose to any target man. Even if the defenders win the
ball, the advancing midfielders and strikers are quick to close down
possession and try and win back the ball. A lot of the lower division
teams would employ this style of play, sometimes known as a
'percentage game'.

(Passing): This is where the team would build up the play by short
passing movements. Examples of this style would be Liverpool,
Newcastle, and Notts Forest.

(Direct): This is where the ball is played from the back to the
forward players, without necessarily being passed through the
midfield. This differs from Long Ball, in that passes are aimed at
particular players (e.g. a target man), rather than just booted into
areas. Examples of teams playing this style are Blackburn and
Everton.

Obscure Features of CM2

This section covers those features which may not be covered by the
manual or the README.TXT file and which may have gone unnoticed by
you. So read on and you may discover some more useful features of the
game.

Right Mouse Button: Clicking on Done using the right mouse button when
in the main menu will advance the calendar on a daily basis as opposed
to using the left mouse button which will generally advance the
calendar to your next fixture. This will be helpful when you want to
avoid missing transfer deadlines or when wanting to buy new players
etc.

Space Bar: Pressing the space bar during a match sequence will speed
up the match.

Overall-Home-Away Record: On any league table by clicking on the
Overall Record at the top of the table you will be able to see the
Home Record- click again you'll see the Away Record.

Description of player match stats: In the player stats screen for any
match - by hovering the mouse over the titles for each column of stats
you will have a box appear which contains a description of what these
stats mean.

Team Progress Graph: By clicking the mouse on the position number
of any team in any league or group table you will see that teams
progress within the table in the form of a graph.

View Match Option You may view any match by clicking on the V for
versus on a fixture list. This will turn the v to view. Clicking a
second time will revert back to v again.

M and ESC keys: Pressing the m or escape key will return you to the
main menu at the next possible opportunity. Please note that to get
the computer's attention repeatedly pressing or holding down the key
may be necessary.

Match Stats of Played Games: By clicking on the score (from any type
of results screen) of any played game within one season will allow
you to see all the stats for that match.

Manager History: By clicking on the managers name in the general info
screen of the Squad screen this will enable you to see the entire
history of that manager.

Transfer Deadlines: In the player search screen, when the players
names are in grey this means the transfer deadline of the country in
which that player is playing has passed. So this means any player in
grey writing cannot be bought.

---------------------------------------------------------------------
Description of Player Ratings

This is a description of the categories used in the rating of players.
These have been divided into five sections:

1.Footballing skills
2.Goalkeeping skills
3.Physical Attributes
4.Mental Attributes
5.Hidden Ratings

1.Footballing skills

Creativity: Whether he can create goalscoring chances for his
team-mates with incisive passes, headers, flick-ons etc.

Dribbling: Whether he can take on and beat defenders to create
dangerous situations from which a goalscoring chance might arise.

Flair: Whether he has the tendency to do the unexpected, for example
shoot from 30 yards, or try something brilliant.

Heading: Whether he is good in the air and wins headers either in
defense or attack

Marking: Whether he has the ability to track an opponent and mark him
out of the game.

Off the Ball: Whether he makes good runs into space which can lead to
a shot/header on goal if he is given the ball.

Passing: Whether he can pass the ball where he wants it.

Positioning: Whether he has good defensive positional sense and rarely
gets caught out of position.

Set Pieces: Whether he can make use of set piece situations(corner,
free kick)either by making a creative pass or a direct shot on goal.

Shooting: Whether he scores goals.

Tackling: Whether he is good at making tackles to dispossess an
opponent.

Technique: Whether he has good control, first touch, and all round
technical ability


2.Goalkeeping skills

Shot Stopping: This is their ability to save shots.

Passing: This is their accuracy when kicking or throwing the ball
out.

Set Pieces: This is their ability to defend set pieces, line up the
wall etc.

Positioning: This is their positioning for shots, crosses etc.

Aerial Ability: This is their ability in the air, for example when
handling corners and crosses.

Rushing Out: This is whether he can rush out quickly in one-on-one
situations.


3.Physical Attributes

Aggression: Whether he goes in hard when competing for the ball,
without necessarily being dirty.

Injury Proneness: Whether he is often out of action with injuries.
The higher the rating the more likely the player is to get injured

Pace: Whether he has speed and acceleration both in and out of
possession.

Stamina: Whether he can keep going at the end of the most grueling
matches.

Strength: Whether he has strength in holding off opponents to keep
possession or in competing to win the ball.


4.Mental Attributes

Determination: Whether he keeps battling, even when the odds are
against him.

Influence: Whether he can motivate and inspire team-mates, as for
example a captain would.

Intelligence: Whether he can read the game and make good decisions
about when to sit back, push up etc.


5.Hidden Ratings

Big Occasion: Whether he rises to the occasion in big games,
play-offs, top of the table clashes, cup finals, etc.

Character: Whether the player reacts badly to on/off the field events.
On the field this could be whether he reacts to provocation, off the
field whether he reacts to being dropped, fined etc. The higher the
rating the more likely the player will react badly to on/off the field
events.

Consistency: Whether he normally performs to his ability and rarely
has an off day.

Dirtiness: The amount of bad fouls, bookings and sending off a player
is likely to commit/get. You can tell who has a high rating for this
number of disciplinary points a player has accumulated because of the
amount of fouls, yellow and red cards acquired.

Ability: This is an overall rating of how good the player is now.

Potential Ability: This is a rating of how good the player could
become.  For a young player his ability will tend to rise towards
his potential ability as he gets older; for a player at his peak his
ability will tend to be equal to his potential ability; for an older
player his ability will tend to drop below his potential ability.

The ability rating is therefore a variable rating and all the other
ratings are relative to this rating and the potential ability rating.

--------------------------------------------------------------------

To arrange friendlies carry out the following:

1.Go to Squad details screen of the squad you are managing.

2.Click on Fixtures and Results icon.

3.Choose Full Season Calendar option. This will give a full calendar
of each day of the year with all the fixtures and all the dates where
no fixtures have been arranged.

4.Click on home or away icon depending if you want to play a friendly
home or away.

5.A full list of squads will appear (all the English ones and use
More Teams to display foreign teams) - click on the squad you would
like to arrange a friendly against.

6.A screen will appear showing you the dates available for a friendly
(if any) with that team and also the dates not available for a
friendly.

7.Click on which date you would like to play - i.e. click on where
it is written Free date for friendly with 'team name' - there may be
more than one date available.

8.You will be then asked to confirm the arrangement of a friendly
against the chosen team.
After confirmation has been given the friendly has been arranged.

9.You can also cancel friendlies by using the Cancel icon on the
full calendar screen - click on this so it becomes white then click
on the name of the team you want to cancel the friendly with - you
will then be asked to confirm the cancellation.

Remember you will not be able to play any team you want - because the
other team may not be available or because they are a much bigger
club than you - so don't expect to be able to play Bayern Munich if
you are manager of Rochdale !

---------------------------------------------------------------------

Applying for vacant jobs

You will get a message on screen each time a club has a vacant
manager position. If you would like to be put forward for
consideration this is how you do it:
                                        
1.Go to Manager Info in the main menu.

2.Go to Job News.

3.You will see a all the clubs which have no manager.

4.Click on the name of the club you would like to manage

5.The squad screen of this team will appear. In the top right hand
corner you will see the apply icon. Click on this to put yourself
forward for the job.

6.You will be then asked for confirmation.

7.you will only receive notification if you are offered the job or
will realize you that your application has not been successful when
you see notification of who has got the job.

Remember it will probably only be worth applying for jobs when you
have built up some sort of reputation. You will start to build up
a reputation when you have had some success with a club for at least
two seasons.

---------------------------------------------------------------------
Who should you buy?

Well that Oliver Collyer fellow does have a wicked shot! (just
kidding)

The following players are great values and perform VERY well.
(this list is subjective-so if they stink don't yell at me)

Jimmi Nielsen   GK      Denmark
Neil Lennon     AMC     Crewe
Viktor Leonenko FC Dinamo Kiev
David Bardsley  DR      QPR
John De Wolf    SW/DC Wolves (likes to fight)
Michael Galloway        AML NottsC
Richard Rufus   DC Wolves (awesome defense)
Peter Beardsley (excellent value)
Mark Hughes             (excellent value-but lots of cards)

Cheers!
Eric
Domark USA



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Cheat-code for Championship Manager 2


Manage Countries:
(submitted by: Jane Durbridge)
Terry Venables = England
Craig Brown = Scotland
Bobby Gould = Wales
Mick McCarthy = Eire
Bryan Hamilton = N.Ireland
Artur Jorge = Portugal
Arrigo Sacchi = Italy
Javier Clemente = Spain

Do you want to buy any player for free?


-Choose any player you are interested and make an offer 2 times bigger than his
real value, so that the team automatically accepts the offer.
-Than re-adjust the offer, put free offer and choose cancel.
-Than if the player accepts going to your team he'll go for free.


Do you want to be national manager without being known in a club?


-When you begin the game choose the national team to manage (Portugal, England,
Italy, Spain...anyone)
-When your name is asked write the name of the manager in actualitty (Example:
to
manage Portugal write Artur Jorge, to manage England write Terry Venables, to
manage Italy write Arrigo Sacchi, to choose Spain write Javier Clemente...)



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Cheat-code #2 for Championship Manager 2


At the end of every season, if you select the Transfers
in/out of your club, then you will find three or four
players which you will have never heard of and have never
played for your team. These players are usually very good,
and could be a worthy addition to the club.

After loading your game, type LOADSAMONEY. And a box will
appear asking you to enter the amount you want.e.g.
900,000,000. You can do this cheat over and over again.

After the first season-update, go to Euro-scout.
At the end of the list you will see several players
which haven't got a average rating. They took the
place of old Stars. Buy them and after a season you
have a great player ( He must play a lot ).

Every new game you start allows you to play eight different
teams so what you should do to gain more money is add
yourself to teams with alot of money and also with good
players then Sell your old or bad players for alot of
money and buy the good players for cheap you then have a
team with the best players and alot of money.

If you want to buy a player and he is not available,
then add a new manager and enter the name for the player
you want to buy as the managers name, then he immediately
become available.
                                        
keeping players with a big club release clause:

transfer list the player for loan
when clubs want him reject
the player will not leave your club

Italian version 95/96. Try buying Jan Molby (Liverpool FC)
and use him as sweeper or midfield general in a 4-3-3. In my
game he+s European Player of the year every year this
way (that is if he hasn+t been injured too long)

When the game asks you what team you want go to the
International teams eg:England and type in the name of the
manager at the time so for England Terry Venables. Then you
will become the manager of England.

Press "*" to exit game without saving so that you can replay
the game you lose.....

Buy the player that you want for no money.
Make an irresistable proposal for the player you want to
buy. If the club accepts it immediately. Just click ajust
offer, set the money for 0 and press cancel. Soon You'll be
signing the player that you wanted for no money.

At the last day of the season, shortlist a good player
who is about to retire and when the computer updates
itself and if the player really retires,you would be
bidding for his successor who would be a promising
youngster.



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Cheat-code #3 for Championship Manager 2


Exit without saving

You could not exit without saving until now. If you press asterix (*) on the
numeric pad the game will exit safely, thus giving you another chance to win
that all important game! Fast Games

Bored of waiting? Only have a limited amount of time to play? Well, here's how
to speed up your game. Press the space bar at any time during the game, as
long as there isn't any commentry on the screen at the time. You will need to
do this at the start of the second half as well.



Free Player
                                        
To get a player to volunteer, place an outrageous bid for him Ö twice his
market value. Then, after his team has accepted, change your offer to zilch
(o) and select Cancel on the Adjust Offer screen! Manage International Team

To manage an international soccer team, select a team and enter the name of an
international team manager.


Country          Manager
England          TERRY VENABLES
Ireland          JACK CHARLTON
Italy            ARRIGO SACCHI
Norway           BRIAN HAMILTON
Portugal         ARTUR JORGE
Scotland         CRAIG BROWN
Spain            JAVIER CLEMENTE
Wales            BOBBY GOULD



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