Cannon Fodder HEX-code Cannon Fodder Hint Cannon Fodder Hint #2 Cannon Fodder Cheat-code Cannon Fodder Cheat-code

See Cannon Fodder HEX-code, Hint, Hint #2, Cheat-code here!

HEX-code for Cannon Fodder


If you are having trouble with Virgin's Cannon Fodder, you can edit a saved
game so that when you reload the game it will start at any of the 24 missions
available. This is done by completing the following steps:

C:\> C:\DOS\DEBUG C:\CANNON\.CF[Enter]
-E10C [Enter]
-E100 [Enter]
-E132 [Enter]
-E134 [Enter]
-W[Enter]
-Q[Enter]

Replace  with the name of the save game you wish to edit.
Replace  as detailed below:

Mission No.     Title.                         E10C    E100    E132    E134

    1.          The Sensible Initiation.        01h     00h     01h     01h
    2.          Onward Virgin Soldier.          02h     01h     02h     02h
    3.          Antarctic Adventure.            03h     03h     01h     01h
    4.          Super Smashing Namtastic.       04h     04h     04h     04h
    5.          Those Vicious Vikings.          05h     08h     03h     03h
    6.          Westward Ho                     06h     0Bh     02h     02h
    7.          Greenland Redblood.             07h     0Dh     03h     03h
    8.          Guerrilla Warfare.              08h     10h     04h     04h
    9.          Great Scott Good Shoot.         09h     14h     02h     02h
    10.         One Gigantic Dust Bowl.         0Ah     16h     05h     05h
    11.         Jungle More Jungle.             0Bh     1Bh     03h     03h
    12.         Chiller Thriller Killer.        0Ch     1Eh     06h     06h
    13.         More Moors.                     0Dh     24h     01h     01h
    14.         Bomb Alley.                     0Eh     25h     03h     03h
    15.         Get Orf Moi Laand.              0Fh     28h     03h     03h
    16.         Going Underground.              10h     2Bh     02h     02h
    17.         The Moor The Merrier.           11h     2Dh     01h     01h
    18.         Underpants Electric.            12h     2Eh     05h     05h
    19.         Diablo Downstairs.              13h     33h     01h     01h
    20.         Moors The Pity.                 14h     34h     04h     04h
    21.         Explore My Hole.                15h     38h     01h     01h
    22.         Desert Disaster.                16h     39h     04h     04h
    23.         Moors The Mortem.               17h     3Dh     05h     05h
    24.         Bomb The Base.                  18h     42h     06h     06h

If you have a problem with the number of remaining recruits, it is possible to
boost their number up to 255 by using Debug. This is achieved by editing a
saved game as follows:

C:\> C:\DOS\DEBUG C:\CANNON\.CF[Enter].
-E112 FF[Enter]
-W[Enter]
-Q[Enter]

Replace  with the name of the save game you wish to edit.

It is possible to have even more by editing location 113, though the only
acceptable values appear to be 01h or 02h.

For an additional bit of fun, and to impress your friends, enter the following
and checkout the 'Home' score:
                                        
C:\> C:\DOS\DEBUG C:\CANNON\.CF[Enter]
-E7F2 FFh[Enter]
-E7F3 8Fh[Enter]
-W[Enter]
-Q[Enter]

Replace  with the name of the save game you wish to edit.



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Hint for Cannon Fodder


   The game is very nice, has funny melodies and looks great. It is a real
   "must play this game" type.


        The Sound : Not impressive when we talk about quality, but its the
                    funny little melodies which do the trick. Reminds to
                    circus-sounds or more like lemmings ][ sounds.

        Graphics  : Great, well drawn graphics. I think they just used about
                    20 to 30 colors (in 256-mode), but this game is not about
                    graphics, its about funplay.

        Speed     : Super, very fast scrolling of the screen in several
                    directions.

        Playability : If you have a good mouse which is not too sensitive,
                      then it plays very well. The game aint too difficult, so
                      anyone can play it.



-=T=========================================================================T=¬
¦ ¦··02  Background Story···················································¦ ¦
L=¦=========================================================================¦=-


   THere was no background story supplyed. So lets make one up.

   Your country has been invaded by enemy troops. As you are mr. Patriot
   number one, you want to save your country. To do so you call up on a
   army of recruits. You train them to become soldiers so you can send
   a squad to the country to wipe out the enemies.



-=T=========================================================================T=¬
¦ ¦··03  Object of the game·················································¦ ¦
L=¦=========================================================================¦=-


   In this game you can lead an armie of several soldiers. You can send a
   few of them (mostly 4 of them) to a mission. In this mission you must
   succeed in 2 tasks. These are "kill all enemies" and "kill all enemy
   buildings". Not very original, but they cover what the game is all
   about. With the mouse you can send your troops as a squad or as individual
   soldiers to attack the enemy. After you kill all enemies then the mission
   is over. Some missions are divided in several phases. Each of them is in
   the same scene as eachother. After you ended all phases the mission is over.

   When the mission is over you get to see several screens, like :

   a. The heroes of victory. Here you see you squad where they get promotion.
   b. Casualties of war. A list of the soldiers you lost in this mission.
   c. The starting screen. Here some new recruits are added to your army.
      The recruits are all fresh with 0 points. The more the recruits
      kill the more points they get. This will result in promotion in the here-
      screen.



-=T=========================================================================T=¬
¦ ¦··04  Ingame Keys/Movement···············································¦ ¦
L=¦=========================================================================¦=-


   The game is divided in 2 parts :

   a. The beginning screen, where you see a row of recruits which try to pass
      through a door. Only a few of them can enter for a mission. Each mission
      has its maxium of soldiers.

      Each soldier has a kill-score, this indicates there experience. The more
      experience the higher their rank.

      A score is also displayed in the top-screen, with the HOME:AWAY option.
      This is the total score.

      The Save and the Restore options are clear enough for you (i hope).

      The mountion is clean in the beginning of the game, but later on a few
      gravestones will appear. Each of them is one of your lost soldiers. The
      average soldiers are represented by a simple white cross and the officers
      are displayed as a precious stone. The nicer the stone the higher the
      rank of the soldier.

      In the hero-part you can see the lost soldiers with their rank and their
      score.

      In the squad part you can see the soldiers who are currently a part of
      your team. If one of them get killed the squad will be added with other
      soldiers (with are moved trough the recruit-door).

      By clicking the mouse you can start the game with the squad.


   b. In the game part you are on a certain area which is a part of a bigger
      area. You can move on the land with the left mouse-button. Its also
      possible to select the MAP to see the enemy buildings left and your
      current position.
      If you see an enemy you can kill him with the right mouse-button. To
      activate a special power (grenade or rocket), you must press both
      mouse-buttons at the same time.

      In the top left you see a list of you members. You can select several
      of them so they will split up. This way you can select your own little
      groups in stead of using the entire team at once. This way you can use
      the low ranks as "cannon fodder", sure thats the name of the game.
      You can also select items from the inventory by just clicking at them.
      This way you can decide how much grenates the team gets.

      To activate the special power you must clock on the symbol (grenade
      or rocket) and then you can use both mouse-buttons.



-=T=========================================================================T=¬
¦ ¦··05  Items & Objects····················································¦ ¦
L=¦=========================================================================¦=-

   ITEMS:

   Crate of grenades      : 4 grenades.
   Crate of Rockets       : 4 rockets.
   Snow Mobile            : You can drive in it.
   House                  : Enemy building.
   Fuel tank              : You can destroy it and all enemies around will die.
                            If you stand near it you also die!
   Aboriginels            : Just men who live in huts. You can kill them,
                            has no effect on the game (i guess).
                                        

   ENEMIES:

   Soldier                : Just a rifle.
   Grenade thrower        : Throws grenades
   Soldier 2              : Has a machine gun.
   Machine site           : Posted at vital parts. Shoot very fast.
   Rocket Launcers        : Right, they shoot rockets.
   Little Tank            : stands still but can shoot.
   Land Mine              : Just try to step on them :-)



-=T=========================================================================T=¬
¦ ¦··06  Hints······························································¦ ¦
L=¦=========================================================================¦=-


   Always split the team of in seperate soldiers. This way you can put your
   team members at vital positions in the game. If you doesnt use a team, then
   this team will go in automode and kills all enemies with try to get closer.

   Grenade throwers arent very dangerous, just use your machine gun.

   Rocket Launcers are dangerous, Just try to shoot them before they shoot
   you, or move fast towards them and zigzag a lot.

   Watch out for land mines, they arent drwan very well, so hard to see where
   they are.

   Dont be a fool and dont step into quick sand or swaps, They kill you.

   When you see a fuel barrel with troops aaround it, throw a grenade to the
   barrel and admire the explosion.

   Snow can be very slippery. Plan ahead on this ground.

   Water comes in two kinds. You can shoot when you are in the water, but only
   at the dark places. A nice trick is to get your enmies in the ligth water
   so they cant shoot and you can! This works especially when theres a pier
   close the the water.

   In the mountain scene, you musnt stand too close to the edges, you might
   fall into them.



CHEAT CODES :

There are many varieties of the level skip being circulated for
this game, and here's another....

During the game press [M] to bring up the Map, then press and hold
 whilst typing [FODDER].  A white border should appear around
the screen, and pressing  will advance you to the next stage.



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Hint #2 for Cannon Fodder


SPOILERS OF WAR - Tactics for Virgin's CANNON FODDER
by Jason Kapalka

Following are pointers to help you get through the first 12 missions.
General tips: become familiar with the mouse controls, so that you can
quickly twitch off a grenade or bazooka and then run for cover before
return fire is forthcoming. Note that you don't need to have the crosshairs
on an enemy grunt to hit him with gunfire. Beware chain-reaction
explosions, and watch the shadow of airborne shrapnel to see where it's
going to land. Don't waste grenades and bazookas on common foot-soldiers--
save 'em for bazookateers and enemy installations. Consider splitting off
one trooper to act as a scout in dangerous areas. And above all, remember
to save the game every time you finish a mission, but don't write over an
old slot if you've only got a few troops left--you may want to go back and
finish the mission more efficiently so you have more reinforcements
available later.

MISSION 1: The Sensible Initiation

If you need help with this one, maybe you're better off playing Pong and
Jai-Alai on your old Telstar home entertainment system.

MISSION 2: Onward Virgin Soldiers

Ditto. However, this is a good place to learn the dangers and advantages of
water. Troops in deep (dark blue) water cannot fire, so pick off swimming
enemies and avoid swimming yourself while there are better-grounded foes
nearby.

MISSION 3: Antarctic Adventure

Pretty easy. Just make sure you don't shoot the grenade stockpiles, and
avoid running towards them until you're sure there are no enemies nearby;
one stray bullet into a stack of explosives and you can kiss your squad
goodbye.

MISSION 4: Super Smashing Namtastic

Phase 2: Pier Pressure

Note that all your soldiers now start off with two grenades. Use 'em.

Phase 3: Village People

The natives are harmless, unless you start shooting them, after which they
graduate to mostly harmless. Still, it gets annoying dodging their little
spears. Also note that not all buildings are enemy strongholds. Look for
the ones that have doors.

Phase 4: Quicksand

There's an unreachable barrel surrounded by quicksand--don't go for it.
Also in this level, the booby trap makes its first appearance: there's a
little white thing by the first quicksand patch. Stand back and shoot it.
DO NOT walk over it.

MISSION 5: Those Vicious Vikings

Phase 1: The Valley of Ice

An introduction to the bazookateer--your worst enemy. They can sometimes
blast you while out of sight; remember that you can scroll the view window
around by moving the pointer to the extreme edges of the screen.

Phase 2: Barmy Bazookas

At first, this phase may seem like a real canine of the feminine
persuasion. Time to brush up on your anti-bazooka tactics. There are two
classic techniques: 1) split off a single guy from your squad and have him
run straight at the bazookateer. Most of the time his missiles will explode
just behind you. Don't do this with a whole train of troopers or you'll
most definitely lose 'em. 2) Get good at bazooka-ing the bazookateer before
he bazookas YOU. It's wise to move your guy or guys immediately after
firing, just in case your target gets off a shot before his vaporization.

Phase 3: My Beautiful Skidoo

Your first vehicle. It takes a while to get the hang of driving, and watch
out for the bazookateer on the other side of the river. Note that you don't
have to kill all the enemy grunts in this mission; just destroy their
buildings.

MISSION 6: Westward Ho

Phase 1: The Grand Canyon

The first time you try to cross that bridge, you're going to notice that
less troops arrive on the opposite side than started out. Notice the big
gaping holes in that there bridge? Delicate footwork is called for. There's
a pile of extra weapons behind a fence, but be careful not to blow them up-
-breach the fence from the western side.

Phase 2: Trigger Happy

You'll notice some of the houses are now disgorging black troopers who are
noticeably more aggressive than the usual variety. Blow up their houses
quickly. Ignore the bazookas perched on a very dangerous strip of cliff--
likewise ignore the hangar and other distractions. Your mission here is
just to blow up the enemy buildings.
                                        
MISSION 7: Greenland Redblood

Phase 1: The Slippery Stairway

This one's a pain until you get used to anti-bazooka tactics. Split off one
guy and use him to pick off the snipers, and keep moving at all times. Use
your own bazookas to take out the guys beyond rifle range. Be careful not
to waste too many grenades... there aren't very many lying around.

Phase 2: Return to Reykjavik

Not too tough. Stand away from the house in the enclosure when you blow it
up... the fence has a tendency to explode as well.

Phase 3: Evil Knievel

A massive pain. First, you have to get good at skidoo-jumping. Make sure
you hit the ramps squarely, or your skidoo will land on the tree-tops with
predictably explosive results. Next, you have to make it across a river
guarded on the other side by multiple bazookateers. Finally, you have to
destroy the enemy houses--the igloo's theirs too--without harming the lone
Eskimo wandering about. Be very careful where you toss your grenades.

MISSION 8: Guerilla Warfare

Phase 1: Have a Nice Trip

Your introduction to pungee sticks. You'll know 'em when you see'em. If you
look closely, you can sometimes see a tiny hole in the ground where the
trap is; also, if you move very slowly, you can sometimes set it off
without getting impaled.

Phase 2: Bang Bang You're Dead

You can't destroy the enemy bunkers with grenades or bazookas--only Big Gun
shells will do. Take out all the enemy bazookateers before jumping into the
turret, and jump out again to mow down grunts if you get surrounded. Or
position the rest of your squad nearby to lay down covering fire. DO NOT
fire the turret at point-blank range.

Phase 3: Deliverance

Pungee sticks and grenade traps galore. If you sidle south down the extreme
eastern edge of the map, you'll come to a small clearing with a big plant.
Blow up the plant and grab the heat-seeking missiles under it. These
missiles will fly right over obstacles. Also, if you follow the path north
of the enemy encampment, there's another plant concealing a power-up
that'll promote your lead guy to general.

Phase 4: Jeep Jump

There's no ramp to jump off, and jeeps don't have the suspension to handle
a four-storey drop. The key is to drive off the cliff on the eastern side
of the map that drops straight down into the water. Bail your guys out of
the jeep before it sinks. It's a good idea to kill the bazookateer on the
south side of the river before you try this little stunt.

MISSION 9: Great Scott Good Shot

Phase 1: Round the Garden

Running out of ammo is the real problem here. Be careful which houses you
destroy--many of them are empty and harmless. One tactic is to get the
turrets to blow up houses for you, but this is hazardous. It is, however, a
good idea to dispose of the enemy skidoo before you take your own out for a
spin, since the bad guy will try to pull a kamikaze run at you.

Phase 2: In at the Deep End

This is tricky. I had the most success by swimming north-east, blasting the
first turret from the tiny island, then zig-zagging my way onto the
mainland and grenading the second. Pick up the bazookas and dispose of the
far western turret; the one next to it is empty, and you can use it to blow
up the bunker and the other two Big Guns. Next, swim south. Lure the enemy
grunts away from the island, then swim to it and pick them off. Use
bazookas to take out the nearest two turrets, then make a mad dash at the
last two with grenades a'flyin'.

MISSION 10: One Gigantic Dust Bowl

Phase 1: The Square Dance

The grunts start to get much meaner now, particularly the ones disgorged by
the chopper, which can only be destroyed while it's on the ground. The
tactic that worked best for me here was to split off one trooper with 4
bazookas, then to run him clockwise around the enclosure, blasting all 4
houses before getting overwhelmed by the grunts. Bring in the rest of the
squad to mop up.

Phase 2: Penny for the Guy

Move fast when you enter this level, or you'll be eating high-explosive
artillery shells. Send one guy back west to take out the houses, and be
careful crossing the bridge, which is trapped with pungee sticks.

Phase 3: Tanky in the Middle

Don't bother trying to kill the tank or the various turrets. Blow up the
two houses to the east, then pile into your jeep, make the two ramp jumps
north, hop out and blow the remaining two houses. Watch out for the
civilians.

Phase 4: If It Moves, Kill It

A real nightmare. The trickiest bit is destroying the bunker--try to get
the tank to blast it for you. Hide your squad in a corner, split off one
guy, and have him make a suicide run up the center, hopefully taking out
the cluster of bazookateers and turrets. Remember, you don't have to kill
everything, just the enemy houses, so focus your efforts to this end.

Phase 5: A Good Hard Tank

You start out right next to an enemy turret, and unless you're very lucky
you're going to lose a few guys right off the bat. If you try to fight man-
to-man you'll get swamped; head north along the western edge of the map and
you'll find your first tank. The tank is immune to anything less than an
artillery shell, so ignore the grunts and focus on taking out the turrets,
and then you can blast the enemy houses at your leisure.

MISSION 11: Jungle More Jungle

Phase 1: Lord of the Flies

Nothing you haven't seen before here, except that many of the enemy grunts
will now leap out at you from ambush. Watch the foliage carefully and don't
let them sneak up.

Phase 2: Whopper Chopper

This can be difficult. The enemy chopper will drop bombs on your troopers,
so run like hell if it starts to hover overhead, and try to get to your
tank in the south-west corner as quickly as possible. To rescue the
civilian, you have to blow up the barricade with a tank shell (watch you
don't kill the civ while doing this) and then make sure he gets back to his
hut in the south-east. He's not exactly grateful and will continue to chuck
spears at his liberators, so it's probably a good idea to stay in your
tank. It's an even better idea to "kill all enemy" before you free him.

Phase 3: Donkeytastic

Your first chopper is in a clearing to the southwest of your starting
position, but first you better take out the enemy helicopter. Walk west to
the crossbones landing pad, stand back and wait for the chopper to land. As
soon as it does, blast it with a bazooka. Then get your own chopper and
take out the enemy turrets.

MISSION 12: Chiller Thriller Killer

Phase 1: An Icicle Made for Two

The key here is to get to your tank (located in the SE corner of the map)
real quick, or the bomber chopper will annihilate you. Try to snuff the
enemy skidoo with a bazooka as soon as it appears on screen, before it
starts to move.

Phase 2: Tank You Very Much

The tricky part here is getting across the ocean to the northernmost enemy
plateau. It's a good idea to split off one of your guys and use him as a
decoy to draw fire from the bazookateer on the plateau... position yourself
so that the sniper blows up the wooden blockade on the upward trail. With
your next guy, just swim right up to the land, then swiftly mow down all
the surrounding enemies.

Phase 3: Death and Glory

Not too tough. Get the chopper on the island to the NE of your starting
position, fly it over the wall to the south, land, get out, go get your
tank, which can blow up the barricade. There's a jeep way up in the NE
corner, but you don't really need it.

Phase 4: North Face of the Eiger

Make sure you've taken out ALL the enemy turrets before you try to get in
your chopper. Fly to the top of the mountain. There's a bulletproof vest
hidden inside one of the snowmen. Don't worry about driving your tank off
cliffs--the thing is Dam Tuff, as they say.

Phase 5: Rescue El Presidente

First hostage mission. Send one guy down south to jump in the turret and
take out the enemy tank... odds are good the tank will nuke him even as he
fires. Blast your way to the helicopter, but don't bother trying to land on
the island with the hostage yet. Swim over and eliminate all the enemies
first. Be REAL careful not to smoke the hostage. Once it's clear, land the
chopper on top of the hostage. He'll hop in, and all you have to do is fly
to the little tent in the SW. Walk over to it and the hostage will follow
you.

Phase 6: Chill Out Iceman

Get ready for some major frustration. It seems there's a minor bug in this
phase--or maybe just a really bizarre "feature." In any case, the enemy
helicopter will often end up hovering over the small island in the SE
forever. It will not land, and cannot (apparently) be destroyed. If this
happens, you might as well surrender and try again.

The only way I found to deal with the enemy chopper was to send a guy into
the turret located on top of the factory right at the beginning of the
phase. Wait for the chopper to land nearby and toast it.

What are those three green circles for, you ask? Well, split your men into
three groups, have one stand on each circle simultaneously, and you'll find
out. Too bad the bug--er, feature usually renders this little tactic
useless.

And how to kill the factory? Try a dozen or so shells from the turret on
top of it. Just be careful not to blow yourself up--aim for the doorway.

Good luck with the next twelve missions. They don't exactly get easier...

This article is Copyright (C) 1994 by Jason Kapalka for Game Bytes
Magazine.  All rights reserved.



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Cheat-code for Cannon Fodder


Âû äîëãî ñèäèòå íà êàêîì-òî óðîâíå? Ïðè áîëüøîì æåëàíèè ëþáîé óðîâåíü ìîæíî
ïåðåñêî÷èòü.Âî âðåìÿ èãðû íàæìèòå êëàâèøó "M" è ó âàñ äîëæíà ïîÿâèòñÿ êàðòà
ìåñòíîñòè.Äàëåå ñòîèò, óäåðæèâàÿ êëàâèøó CTRL, íàáðàòü ñëîâî FODDER. Åñëè âñå
ïðîéäåòóñïåøíî, òî íà íåêîòîðîå âðåìÿ ïî êðàÿì ýêðàíà ïîÿâèòñÿ áåëàÿ ðàìêà.
Òåïåðüîñòàåòñÿ ïðîñòî íàæèìàòü êëàâèøó ENTER äëÿ òîãî ÷òîáû ïåðåéòè íà äðóãîé
óðîâåíü.
                                        



Top of page | 



Cheat-code for Cannon Fodder


Level skip:
Hold [Ctrl] and type fodder at the map screen. A white border will appear to
confirm correct code entry. Press [Enter] to display the "Phase Complete"
message and jump to the next mission.
                                        
Cheat mode:
Click on the save game icon at the "Boot Hill" screen. Type JABULA and press
[Enter] at the filename prompt. The phrase "Cheat Mode Active" will appear to
confirm correct code entry. Enter one of the following codes during game play
to activate the corresponding cheat function.


Effect           Code
Phase completed  [F10]
Level select     [Shift] + [Enter]



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