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FAQ for Birthright: The Gorgon's Alliance


                               by TjMaxx
                              tjmaxx@geocities.com
                               Updated 9/21/97

   The following FAQ list was compiled from message posts from Sierra's
   Message board. Some messages have been edited to remove information
   not pertaining to the question. If you have a question you would like
   to see added or is not covered under this list. Drop me an e-mail at
   Tjmaxx@geocities.com or Visit Sierra's Web page at www.sierra.com And
   visit the message boards there are many knowlgeable people who are
   willing to answer any questions you may have.

                             ***Word to Note***

    If this page starts to take too long to load Yell at me via e-mail.

       I have a very fast connection to the internet and it makes it
                         difficult for me to tell.

                                               The Horror Known as GORGON

   Q: How do I memorize / learn spells?



   A: To memorize spells prior to an adventure, go to the adventure prep
   screen and left click on your wizard. A box should come up with the
   character's inventory etc. Click on Spells and a whole list of spells
   with varying levels should come up. Some will be set at 0 and some
   will be memorized already. There should also be a button there. To
   memorize the spell, just click on buttons to your liking. There is only a
   certain amount of spells you can memorize per level and to see how
   many of that level you have left to memorize, just deselect the spell
   that is currently selected and down the bottom, you should see a little
   status message saying n1/n2/n3/n4/etc where n numbers of spells left
   that you can memorize for that level (the n1 n2 etc. denotes level 1,
   level 2, etc. etc. etc.).
   Harley



   Q: I found a Spell book/Tome, how do I use it?

   A: To memorize spell books for wizards, just go to the inventory screen
   DURING THE ADVENTURE and 'use' the book. Be aware that sometimes books can
   only be used by people with a certain alignment.
   And some books, esp Priest books, aren't spell books, rather, if the
   right character (in terms of alignment) is carrying it in their inventory,
   then the bonuses automatically begin working for you.
   Harley

   Q: How do you equip rings and cloaks?

   A:   Click on the picture of the item on your inventory screen to Equip
   items. If it an equipable item it will get a * next to it. Things like
   wands staffs and necklesses are used with the USE buttons and others are
   used simply by having them on your person
   (mostly tomes and artifacts).
   Jim

   Q: Help!! I am on a quest and ran into That big ugly Gorgon, I tried
   fighting him But he stones half the party and swiftly kills the other
   half. How can I defeat him? Also, if he is killed in the adventure,
   is he also demised in the rest of the game? Do you get points for
   his death?

   A: 1)Well, it doesn't do a whole lot of good to fight the Gorgon in
   hand to hand combat, because even if you win, he doesn't really die. He
   just turns to stone and comes back after the adventure is over. I
   reccomend using the Wand of Flesh to Stone on him. One shot, from
   a distance, and he's out of action for the rest of the adventure.
    D. Pierce Williams

   A: 2) If you don't want to just stone the old guy (which seems a
   little too easy doesn't it?) you can try this:
   1. Send a fighter or two in to do combat with him. Have them use a
   potion of Giant Strength. There's a potion of Titan strength right there
   in the room where the ogres are before you fight the Gorgon, unless
   you come up one of the two back ways, that is. There is also a Potion
   of Invulnerability, but you do not need this if you
   2. have a ready supply of Confusion or Power Word: Stun spells
   available. Use them and his rockyness will just wander about or stand
   immobile while your fighter(s) thrash him.
   3. It also helps if you use any Oil of Sharpness you have with you. A
   Blindness spell will also make him easier to hit.
     The Gorgon can't get out of the room he is in, so you need not face
   him if you don't feel like it. There are some nice goodies in that room
   with him, though. By carefully placing yourself in the doorway and in
   the back entrances, however, you can snatch all the treasure up
   without having to fight him.
     These tactics also work when you go on the Kal-Saitharak adventure
   and face him again. (You can kill him during an adventure or on the
   battle field, but he just keeps coming back.)
   Gary

   A:3)You get about 32,000 exp. for killing him.
   Porphyrogenetus
   ______________________________________________________________________

                              Realm questions

                                                        The Broken Empire

   Q: The Imperial City of Anuire. I must be blind or something because I
   have never seen it. Can someone help me out and let me know where I
   should be looking for it?

   A: The Imperial City Is the City of Anuire. It is located between The
   Diemed realm and Avanil. It is kina (but not really) a part of the province
   of Anuire. but It a power in its own right.
   It is a neutral City and has its own regents. (that never lasts long)
   Jim

   Q: Simple question.Vassals, what are they and how do I get some?

   A: Vassalage is political agreement between two domains. One regent
   agrees to be the "Lord," who's major responsibility is to provide
   protection to the other party, the vassal. In return, the vassal must
   ai the Lord when called upon, either by providing troops in time of war
   or paying tribute.
   In Birthright, you create a vassalage agreement by using the
   Diplomacy domain action. You must increase another domains
   reaction rating (the percentage next to their name) to 150% or more.
   You will genrally need to create a Permissive Alliance, followed by a
   Full Allaince, and then finally go for the Oath of Fealty which
   creates the vassalage agreement.

   When you negotiate an Oath of Fealty with a landed domain, that
   domain will become a very close ally but you will not get any of their
   holdings (of course, you can always demand them throgh Diplomacy).
   When you negotiate the Oath with a non-landed regent or domain,
   such as the High Mage Aelies or the Swamp Mage, they become your
   lieutenant and you gain control of all of their holdings.
   D. Pierce Williams

   Q: How is it possible that the gorgon takes over a whole realm with
   all holdings and units in one round????

   A: Gorgon: he takes over an entire realm at once. HEY! That's no fair.
   Oh, wait--he did it right after he slapped his incompetent ally asside
   and said he was going to take over his armies himself, right?
   Porphyrogenetus

   Q: How do I prevent my lieutenants or Regent from being assassinated?

   A: Always stack your Regent and important lieutenants with other
   units. This lowers the chances that they will be the target of an assassin.
   D. Pierce Williams

   Q: What does a trade rout do?

   A: Guilds bring in a certain amount of GB without any trade routes.
   In fact, a Guild (5) in a Province (5) has the potential to generate
   1d6 GB, the same amount as a Temple (5) in that same province. So, if
   making the maximum GB is your goal, Guilds are a better approach
   because they bring in a nice income on their own, and their trade
   routes can be VERY lucrative. To determine how much a trade route
   will bring in, average the levels of the two provinces it connects.
   For example, if I create a route between Caercas in Roesone which is a
   Province (4) and Calrie in Aerenwe, a Province (6), I will make 5 GB
   per turn off of it. Not bad. Guilds will probably be even more
   attractive when they do something to make Thieves better lieutenants.
   D. Pierce Williams

   Q: How can I use blood abilities?

   A: As far as I know, all of the blood abilities that should effect
   realm actions or battles do work as they should. But, the blood abilities
   that should have had an effect in adventures were disabled when the game
   shipped. A whole slew of these have been fixed and were listed in the
   Birthright Updates Newsletter. 4 more were fixed  after the newsletter
   went out.
   Robert Clardy

   Q: I have a Invaded and laid siege to a province and I
   accidentally moved my troops into a province I already have.
   When I try to move them back I get a message "You cannot
   cross that boarded"  Why?

   A: Once you have declared war, invaded and laid siege to a province.
   Your troops may move freely in and out of that province even after the
   season you declared war has passed, As long as you have troops in the
   province securing your military claim to that province. Once you move your
   troops out, you no longer have that claim and must declare war to reenter th
e
   province or enter via some other means like transport or summoning.
   Jim

   Q: How do I successfully  Conquer an enemy's land?

   A: The crossed swords (the X) on the province icon means that you have
   successfully occupied the province. There is still one more step to take
   before you can control it, though. You must destroy all castles and
   wizards towers in the province (this happens automatically if you have
   troops in the province equal to the castle or tower level) and then use
   the Investiture action to take control of the province. You will know
   when you have met the requirements for investiture when the crossed
   word change to the silhouette of a soldier (looks like a little blob) on
   the province icon in the taxation menu. Now that you own the prov.
   you can use the agitate option to raise the level of loyalty. Agitate is
   a very powerful tool if used properly since you can agitate any
   providence you have holdings in.

   Q: Whenever I investiture a conquered province, the province has a "X"
   over a symbol in the taxation screen. I can tax them but only lightly or
   the loyalty will go down. Is there a way to get totally control of a
   conquered province and how?

   A:(1) Now that you own the prov. you can use the agitate option to raise
   the level of loyalty. Agitate is a very powerful tool if used properly
   since you can agitate any providence you have holdings in.
   Jim

   A:(2) The most common cause of deteriorating loyalty in a provence you
   have invested (note the word. I know I' m pedantic but: Investiture,
   the act of investment, to invest, I invested that provence) is a lack of
   lawholdings and taxing the provence above "light".

   You need to create and rule law holdings in a provence if you want to
   increase the tax rate. It
s often easiest to just build trade routes and get
   the bulk of your money that way.

   Sometimes, though, as a kind of "random event" Provences with
   adequate law holdings will flip out, riot, and rebel. This is rare,
   though. But it has happened to me.
   Porphyrogenetus

   Q:What is the purpose of having the War Banner of the Gorgon?

   A:(1)When youz gits da War Banner from da Gorgon, it gits you 100
   points toward becoming da next Emperor o All Anuire.
   Da Ork Guard

   Q: I Am having trouble increasing the levels of  holdings that I created.
   In my capital province, I was unable to raise 0 level temple holding to
   a 1st level holding until my province level was 6. Why does that happen?
   Am I doing something wrong?

   A: Sounds like someone else has their feet in your territory...
   Click on the first button on the bottom right (that says units and
   holdings). Then select button that allows the comp to show all holdings
   and units for all three categories. Then check out the map and see if
   people are hogging up your space...

   Guilds, temples and Law holdings all rely on the amount of population
   space left in the province. Eg. 5/6 means level 5 pop and level 6
   magic. Source holdings rely on the magic level. Now if someone has a
   holding in your territory, say at a level 4, then in the above example,
   your maximum holding can only be a level 1 (4+1=5), until you raise
   the level of the population (which is what you have done) in which
   case, you can increase by a further level (and so can they, so be
   quick!!).

   Does that make any sense? If not, I'll amputate my fingers and try
   typing it again with my nose.
   Harley

   Q: What is a Tribute?

   A: A tribute it gold given each season to you or from you depending on
   who demands the tribute.

   Q: I have played the game until the 18th turn and yet to see any sign
   of the Regency points. I know that I need at least 300 to win the
   game but I can't see my progress! If any of my rivals get 300, will they
   win the game? I am scared of that scenario happening as Mur-Kilad has gone
   pretty gigantic.

   A: Hold on a second there, chummer. Seems to be a bit of confusion:
   Regency Points are things you collect every turn based on 1) your
   Regency strength and 2) your realm strength. You spend 'em (along
   with Gold Bars) on actions to increase your success, etc.
     Realm Strength is how you win the game and become Emperor: On
   the reports screen, under the Chamberlain, bring up the Realm
   Strength chart; it will show your strength as compaired to the top ten
   NPC realms.
   Porphyrogenetus

   Q: Who are these Thieves that keep robing me after I get above 5k and
   how can I prevent it?

   A: The money disapearing is a preventive to keep your realm from
   getting too much money.
   Once your treasury gets above a certain level It could start causing
   unwanted actions such as negitve numbers and other wierd things.

   Q: I have killed all contenders, own all provinces, and have become the
   emperor. How do I get rid of these nasty chaos troops and end the
   game?

   A: When you become emperor, you have "won" the game. This is the
   time in the game where you have become pretty much unstoppable,
   you have proven you can win, and so we acknowledge the fact and
   encourage you to try again with harder settings and a harder realm.
     But, many people let us know that they did not necessarily want to
   stop that game at that time. They had become attached to the action,
   to that realm and those characters and wished to play on. Some had
   their own goals (take every province, for instance) that took longer
   than another player might wish to invest.
     So, it's your choice when you stop and how long you play. Start over
   when you get bored. Change realms and strategies. Find other
   approaches to the game. It's your game. We're not going to tell you
   when to stop playing.
     Oh yeah, those irritating monster invasions. Even if you control
   every province in Anuire, there are hidy holes and caves, secret
   lairs and inaccessible mountains where monsters will breed and prey
   upon your peaceful kingdom. They are a part of life, now and forever. You
  can never completely eliminate them.
   Goblin Bob

   ______________________________________________________________________

                           Field Battle questions
   ______________________________________________________________________

                                                    The Gods Final Battle

   Q: How do I cast in combat?

   A: You have to wait until an enemy unit is on its way or is already in a
   square North, South, East, or West of you (no diagonals). Then you'll
   probably hear something like, "Wizard ready". THEN when you
   click on the wizard the spells will come up. A quick way to see how
   many battlefield spells you have left is to RIGHT click on your
   wizard's unit. (This all applies to Priests as well)
   Tanger the Elf

   Q: Skeletons are Really tough how can I beat them?



   Without the use of magic.
   A:(1) Skeletons are as tough as they are in the pen n paper game (which
   is TOUGH). They can be (easily) defeated, once you know how,
    though (try magic. lots of magic; and let the computer run the bigger
   battles involving skeletons vs. knights when you have no mage or
   cleric available for that fight).
   Porphyrogenetus
                                        


    A:(2) I found that dwarven inf. does a fairly good job of wailing on those
    babies, That and bowmen. As long as you are not too out numbered. Use
   bowmen/Archers/Calvery of any other unit with missile weapons (elven
   archers are the Best but any can work.). Keep them at a distance and
   firing. When the
   Skeletons advance on the unit move them. (mounted units move faster and
   come to a ready state much quicker then the skeletons) When a unit is
   grayed out you can run through them to get behind them and fire from
   behind.
   Magic is by far the best way to deal with them and in large Numbers.
   Jim

    Defeating Skeletons using  magic

   A:(3)  Watch where the computer player puts their units. This is the
   advantage of having them move onto the battlefield 1st. Put your
   priests or mage opposite the skeles. Also, if you have more than one
   priest or mage, stagger them like so (where S stands for spellcaster):
   S KorA S KorA S
   or KorA S KorA S KorA

   Move the spellcasters forward a space. Let them destroy the unit
   oposite them, and shoot diagonally at the oponent to their flank when
   they move forward. Don't hesitate to 'redeploy" your spellcasters by
   moving them into the reserves, then bringing them back onto the
   battlefield in the critical area. Don't waste spells on lesser units;
   that's what the archers and knights are there for. Do not directly engage
  the enemy with the wizard or priest; they won't be able to spellcast. Move
   'em back, then wipe out the threatening unit and move forward. The
   battlefield is like a chessboard; if you control the critical squares, you
   will be able to retain manuverability and crush the enemy. Once you
   get good, you'll never loose more than two-three units even in the
   hardest fight. So keep practicing.

   Oh, and you probably were not around for this suggestion; move
   wounded units (yellow or red condition bars) into the reserves, and
   they will survive the battle a lot more often than if you leave 'em on the
   field. Undamaged units tend to be somewhat better for some reasons,
   also, so it is a good idea to replace the wounded ones for that reason
   as well (but keep using those spellcasters till they run out of spells,
   though not at the risk of getting them killed).
   Porphyrogenetus

   Q: Does Battlewise work? I don't seem to notice any improvement while
   fielding a regent with it.

   A: It does work, but it is subtle. It increasing the attack and
   defense numbers of the unit that that character is attached to. They do
   better in battle than they would without his presence. Not real obvious in
   its effects, but a reasonable approximation of what it should do.
   Goblin Bob

   ______________________________________________________________________

                              MISC. Questions
   ______________________________________________________________________

                                                              The Blooded

   Q: How does it compare to the real game?

   A: It's actually VERY faithful to the pen n paper game(if you've tried any
   of the other strategic-type ADnD to computer conversions, I can
   understand why you asked; they were NOT very good at adapting the
   campaign world).
   It is almost exactly like the rules in the game. A few minor things were
   left out. Some more important were to (like the Reasurch action), but
   are probably going to be added. I could rave some more about it, but
   I'll let others do so.
   Porphyrogenetus

   A:(2) Two thumbs WAY up on this game. (g)
    In these threads you might see us debating on rules, or patches, or
   whatever. We might disagree or wish some of the finer points were a
   little different, but actually this is more of an indication of how cool
   (and deep) this game is--I know I wouldn't take the trouble of
    raising/responding to issues if I thought BR was just an ok game.
   It's a game that's excited us enough to clamor for more. ;)
   Finri

   Q: How do you win via Magic style?

   A:(1) Winning With magic. The subject forced me to try to win Purely by
   magical means and Yes It can be done. Quick summery of how I did
   it is this. Collect powerful sources, lay lines to other owning in other
   lands. Casting raze spells to get rid of castles, mass distruction to
   eleminate troops, death spell to get rid of holdings and summoning to
   gain lands. I never once delaired war the entire game.
   Jim

   A:(2) 1) the "rulership styles" (magic, trade, military, temple, etc),
   for each realm are just suggested ones (that is, their situation is
   conductive to benifiting from a strategy dependant on that style). But you
   can use any method you want.

    2) Re getting source holdings all over the map. Yep, I get that a lot.
   That and guild holdings. Tip, though: Some of em, many of em, are not
   worth defending if a foreign regent decides to contest them. Let 'em
   fall. Keep only the best ones, and the ones connected to lay lines
   (enemy regents tend to get fixated on one holding, and will keep
   comming back even if you fight off their attempt. Suddenly you can
   realize, turns later, that you've spent over a hundred regency points
   protecting a lousy level 3 source that you don't even plan to use).

    3) How to win with magic: Usually you need to mix in all the strategies
   to some extent (trade to fund your armies and diplomacy, armies to
   dispatch to threatened allies, and to invade an area you don't have a
   source in, or don't want to spend the RP to summon into, and magic
   to ward out enemies and skrew 'em over). A strategy dominated by
   magic would consist of getting the aformentioned pages of source
   holdings, creating modest sources in provences that you want to
   ensourcel [sp=very bad], and connecting them with lay lines to your
   best sources. You need to try to get either the level 7 source in
   spiderfell or the level 9 one in Rhoubhe if you can, but any of the
   numerous potential level 5 sources will do for most of your purposes
   (just build castles instead of strongholds. But thouse other sources are
   too cool for me, I never pass 'em up, even if they have little game play
   benifit).



   Adventure primarily for stuff like Feale's and Dierdrien's rings, etc
   (that is, if you have a choice between them and, say, the Amulet of
   Inspiration), 'cause they're most helpful with this strategy(If they don't
   pop up as potential adventures, though, don't worry, and don't
   hesitate to adventure for the other atrifacts).

   You have to have regency to BURN with this strategy, though; Mass
   distruction costs 10 regency points per unit destroyed. Hooking up a
   mass of lay lines over long distances can also deplete you (so don't
   build 'em just cause you can; build the ones you need. Build more later
   if /when you find yourself overflowwing with regency, late in the
   game). Summoning troops into provences is probably the best way to
   conquer them; you get to invest the provence, and for some reason
   the former owner doesn't mind as much.
     Porphyrogenetus
   ______________________________________________________________________

                              Hardware Issues

                                  also see

                        The trouble Shooting guide.


   Q: I'm using the french version of Win95. The game seem's to
   be looking for the french version of the text files on the CD.
   But, it doesn't find them since I have the english version of the game.

   A: The problem you are describing is because the game was prepared for
   multiple languages to be on one CD, then the European office decided
   they wanted a separate master. So, installing the English game on a
   German or French system (Win95 in that language), confuses the install
   and it tries to install the non-existent foreign language text files.

   To fix the problem, you should edit the file called BRSETUP.CFG with
   any text editor or word processor. The first line should read
   [SETUP_TYPE] and the next line has a digit on it. The digit should be
   2 for English language game text. Change that and it should work fine.



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Hint for Birthright: The Gorgon's Alliance


Hint: Recruit your heroes one at a time, not only to save money, but also to
get the best possible people. High-level wizards and clerics are worth their
weight in gold, both on adventures and on the battlefield, so keep your eye
out for them.
                                        
Hint: When placing troops on the battlefield, don't forget to put on your
frontline troops first. In other words, the infantry and cavalry that will
engage the enemy first should go on the field first--archers and mages should
take up rear positions and wait for a chance to lash out.



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Cheat-code for Birthright: The Gorgon's Alliance


Åñëè âû èñïûòûâàåòå òðóäíîñòè ñ íàëè÷íîñòüþ, âî âðåìÿ èãðû íàæìèòå F3.
Íàáåðèòåáîëüøèìè áóêâàìè SYNCASH - ýòî ïðèáàâèò Âàì íåìíîãî äåíüæàò. À åñëè Âû
ââåäåòåSYNADV - òî ïåðåä Âàìè áóäóò îòêðûòû âñå "ïpèêëþ÷åíèÿ".
                                        



Top of page | 



Cheat-code for Birthright: The Gorgon's Alliance


Extra Money

Press F3 and type SYNCASH in capital letters to get extra money. Fly

When you areadventuring press F3 and enter SYNFLY. Now when you press the A
button you can Fly. Get every Item for free

During the game push F3, then type "SYNINV" then type the number of the item
you want. Here is a complete list of items.



1 - BOWL
2 - BUCKET
3 - CANDEL
4 - CUP
5 - FLAGON
6 - HELMET
7 - KNIFE
8 - PLATE
9 - SPEAR
10 - SWORD
11 - BLACK KEY
12 - BLUE KEY
13 - BONE KEY
14 - JEWELED KEY
15 - RED KEY
16 - SILVER KEY
17 - WHITE KEY
18 - SKELETON KEY
19 - STONE KEY
20 - TINY KEY
21 - AMULET OF FEATHER FALL
22 - AMULET OF SPEED
23 - AMULET OF STRIDING AND SPEED
24 - AMULET VERSUS UNDEAD
25 - AMULET OF WATER WALKING
26 - BALM OF HEALING
27 - BOOK OF EXALTED DEEDS
28 - BOOK OF VILE DARKNESS
29 - CHIME OF OPENING
30 - CLOAK OF PROTECTION (1)
31 - CLOAK OF PROTECTION (2)
32 - CLOAK OF PROTECTION (3)
33 - GAUNTLETS OF DEXTERITY
34 - GAUNTLETS OF OGRE POWER
35 - BLUE GEM
36 - GREEN GEM
37 - GEM OF PASSAGE
38 - GEM OF SHIFTING
39 - IOUN STONE PALE BLUE
40 - IOUN STONE SCARLET AND BLUE
41 - IOUN STONE INCAND. BLUE
42 - IOUN STONE DEEP RED
43 - IOUN STONE PINK
44 - IOUN STONE PINK AND GREEN
45 - IOUN STONE PEARLY WHITE
46 - IOUN STONE DUSTTY ROSE
47 - LIBRAM OF GAINFUL CONJURATION
48 - LIBRAM INEFFABLE DAMNATION
49 - LIBRAM OF SILVER MAGIC
50 - NECKLACE OF MISSILES (8)
51 - OIL OF SHARPNESS 1
52 - OIL OF SHARPNESS 2
53 - OIL OF SHARPNESS 3
54 - OIL OF SHARPNESS 4
55 - OIL OF SHARPNESS 5
56 - POTION OF HILL GIANT STRENGTH 1
57 - POTION OF STONE GIANT STRENGTH
58 - POTION OF FROST GIANT STRENGTH
59 - POTION OF FIRE GIANT STRENGTH
60 - POTION OF CLOUD GIANT STRENGTH
61 - POTION OF STORM GIANT STRENGTH
62 - POTION OF TITAN STRENGTH
63 - POTION OF DIMINUTION
64 - POTION OF INVULNERABILITY
65 - POTION OF LEVITATION
66 - POTION OF FIRE RESISTANCE
67 - POTION OF FLYING
68 - POTION OF HEALING
69 - POTION OF EXTRA HEALING
70 - RING OF FEATHER FALLING
71 - RING OF FIRE RESISTANCE
72 - RING OF JUMPING
73 - RING OF PROTECTION
74 - RING OF PROTECTION (2)
75 - RING OF PROTECTION (3)
76 - RING OF PROTECTION (4)
77 - RING OF REGENERATION
78 - RING OF RESISTANCE
79 - RING OF RESISTANCE (2)
80 - RING OF RESISTANCE (3)
81 - RING OF NIGHT VISION
82 - ROD OF RESURRECTION
83 - SCROLL OF ARMOR ENHANCEMENT
84 - SCROLL OF ARMOR ENHANCEMENT (2)
85 - SCROLL OF ARMOR ENHANCEMENT (3)
86 - SCROLL OF ARMOR ENHANCEMENT (4)
87 - SCROLL OF ARMOR ENHANCEMENT (5)
88 - STAFF OF CURING
89 - VIAL OF HOLY WATER
90 - WAND OF ENEMY DETECTION
91 - WAND OF FIRE
92 - WAND OF FROST
93 - WAND OF ILLUMINATION
94 - WAND OF LIGHTNING
95 - WAND OF MAGIC DETECTION
96 - WAND OF FLESH TO STONE
97 - WAND OF SECRET DETECTION
98 - CANDEL OF INVOCATION
99 - PARCHMENT
100 - PARCHMENT
101 - PARCHMENT
102 - PARCHMENT
103 - PARCHMENT
104 - DIERDRIEN`S RING
105 - FAELE`S RING
106 - GAVELON`S STAFF OF PROSPERITY
107 - AMULET OF INSPERATION
108 - BANNER OF ROELE
109 - BARAZAD`S TOOLS
110 - BRENNA`S FAVOR
111 - CHALICE OF THE DEAD
112 - CROWN OF COMMAND
113 - STATE CROWN OF ANUIRE
114 - EMPEROR`S CROWN
115 - FARID`S COFFER OF THE REALM
116 - HAMMER OF THUNDER
117 - RING OF WIZARDRY
118 - ROBES OF THE MASSES
119 - REGALIA OF EMPIRE
120 - SIELSHEGH GEM
121 - SIELSHEGH GEM (2)
122 - SWORD OF ROELE
123 - SCEPTRE OF CUIRAECEN
124 - CORGANDAL`S STAFF OF TRANSPORT
125 - NAPPOLAN`S TOME OF WAR
126 - VAUBENEL`S BOOK OF FORTIFICATION
127 - TORC OF SPLENDOR
128 - DANICA`S CRYSTAL/SCRYING
129 - TOME OF MYSTIC MAGES
130 - TOME OF SORCERER LORE
131 - TOME OF HIGH WIZARDS
132 - TOME OF MAGE LORDS
133 - DETECT MAGIC
134 - FEATHER FALL
135 - JUMP
136 - SHOCKING GRASP
137 - MAGIC MISSILES
138 - REDUCE
139 - LIGHT
140 - BLINDNESS
141 - CONTINUAL LIGHT
142 - KNOCK
143 - LEVITATE
144 - LOCATE OBJECT
145 - POISEN ARROW
146 - STRENGTH
147 - FIREBALL
148 - FLY
149 - STONE UNDEAD
150 - INFRAVISION
151 - LIGHTNING BOLT
152 - CONFUSION
153 - ICE STORM
154 - INVINCIBILITY
155 - STONE SKIN
156 - CONE OF COLD
157 - DISINTIGRATE
158 - TELEPORT
159 - CHAIN LIGHTNING
160 - DEATH SPELL
161 - INVINCIBILITIY
162 - FLESH TO STONE
163 - IMPROVED FIREBALL
164 - POWER WORD STUN
165 - POWER WORD BLIND
166 - SPELL IMUNITY
167 - METEAR SWARM
168 - POWER WORD KILL
169 - TIME STOP
170 - CURE LIGHT WOUNDS
171 - DETECT EVIL
172 - DETECT MAGIC 2
173 - LIGHT 2
174 - SHILLELAGH
175 - TURN UNDEAD
176 - BARK SKIN
177 - FIND TROOPS
178 - FIND TREASURE
179 - RESIST FIRE
180 - SPIRITUAL HAMMER
181  - MAGICAL VESTMENT
182 - CONTINUAL LIGHT 2
183 - CURE SERIOUS WOUNDS
184 - PROTECT FROM EVIL
185 - CURE CRITICAL WOUNDS
186 - FLAME STRIKE
187 - TRUE SEEING
188 - HEAL
189 - FIRE STORM
190 - HOLY WORD
191 - RESURECTION
192 - ALCHAMY
193 - DEATH PLAGUE
194 - DEMAGOGUE
195 - DISPELL REALM MAGIC
196 - LEGION OF DEAD
197 - MASS DESTRUCTION
198 - RAZE
199 - SCRY
200 - STRONGHOLD
201 - SUMMONING
202 - TRANSPORT
203 - WARDING
204 - BLESS LAND
205 - BLESS ARMY
206 - BLIGHT
207 - DISPELL REALM MAGIC 2
208 - HONEST DEALING
209 - INVESTITURE
210 - BATTLE WISE
211 - COURAGE
212 - DIVINE WRATH
213 - HEIGHTENED ABILITY
214 - BLOOD MARK
215 - DETECT ILLUSION
216 - DIVINE AURA
217 - ENHANSED SENSE
218 - FEAR
219 - HEALING
220 - HEALING
221 - HEALING
222 - IRON WILL
223 - PROTECTION FROM EVIL
224 - REGENERATION
225 - RESISTANCE
226 - TRAVEL
227 - GOLD COINS
228 - GOLD COINS
229 - GOLD COINS
230 - GOLD COINS
231 - GOLD COINS
232 - TREASURE CHEST
233 - GORGON WAR BANNER
234 - PRINCE ENDAERAL
235 - KING TIE'SKAR
236 - IOUN HEART
237 - IOUN FIST
238 - TOMB OF THE PRINCE
239 - NECKLACE OF MISSILES (7)
240 - NECKLACE OF MISSILES (6)
241 - NECKLACE OF MISSILES (5)
242 - NECKLACE OF MISSILES (4)
243 - NECKLACE OF MISSILES (3)
244 - NECKLACE OF MISSILES (2)
245 - NECKLACE OF MISSILES (1)
246 - WAND OF ENEMY DETECTION (2)
247 - WAND OF ENEMY DETECTION (1)
248 - WAND OF FIRE (2)
249 - WAND OF FIRE (1)
250 - WAND OF FROST (2)
251 - WAND OF FROST (1)
252 - WAND OF ILLUMINATION (2)
253 - WAND OF ILLUMINATION (1)
254 - WAND OF LIGHTNING (2)
255 - WAND OF LIGHTNING (1)
256 - WAND OF MAGIC DETECTION (2)
257 - WAND OF MAGIC DETECTION (1)
258 - WAND OF FLESH TO STONE (2)
259 - WAND OF FLESH TO STONE (1)
260 - WAND OF SECRET DETECTION (2)
261 - WAND OF SECRET DETECTION (1)
262 - TURN UNDEAD
263 - CURE CRITICAL WOUNDS
264 - AMULET OF STRIDING AND SPRINGING

Heal                                       
During an adventure press F3 and type SYNHEAL and click return.



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