Antoinette, Marie .............................. 1793
MARIE'S CAKE
BAKERY
Cakes for all
ocassions
Catering available No bread
Let them eat cake!
DIAL 1793
Arc, Joan of ................................... 1429
Billy the Kid (see Kid, Billy the)
JOANIE'S BAR-B-Q SHACK
Flame-broiled is
our specialty
Try our juicy
steaks, cooked
over an open
flame
DIAL 1429
Beethoven, Ludwig von .......................... 1810
PIANO LESONS
We teach the classics in your
own home.
Our instructors
are masters.
First Lesson Free!
(No rock please)
DIAL 1810
ask for Ludwig
Bonaparte, Napolean ............................ 1805
Napolean's Shoe's
We carry a complete line of
lifts for our shorter customers.
Look for a small
store opening
near you soon.
DIAL 1805
Einstein, Albert ............................... 1915
Uncle Al's
Hair Emporium
Perms, Coloring, Frosting
Relatively good prices!
DIAL 1915
Freud, Sigmund ................................. 1901
Joan of Arc (see Arc, Joan of)
Freud & Mom
Custom Couches
We understand your
furniture needs.
A wide variety
of styles and
colors available.
Ask about our Oedipus special.
DIAL 1901
Kahn, Genghis .................................. 1209
GenghisWear
Rustic fashions to fit your
tortured lifestyle
Custom Tailoring Available
DIAL 1209
Kid, Billy The ................................. 1878
Billy's Arcade
Experience the excitement of
the Old West in our all new
shooting gallery.
We have the
latest arcade
games!
DIAL 1878
Lincoln, Abraham ............................... 1863
LINCOLN'S LOG CABIN
SAVINGS & LOAN
An honest neighborhood bank.
Mortgages
Auto Loans
Boat Loans
Home Improvement Loans
Not FDIC insured.
DIAL 1863
Michaelangelo ................................... 1509
Napolean Bonaparte (see Bonaparte, Napolean)
Michaelangelo's Handyman
Service
House painting
and home repairs
I work on my
back for you
No job too BIG
licensed and insured
DIAL 1509
Nero ........................................... 0064
NERO'S FIDDLE FACTORY
Custom built violins
and fiddles
4 convenient locations in Rome
3 convenient locations in Rome
2 convenient locations in Rome
1 convenient locations in Rome
Hurry - DIAL 0064
Socrates ....................................... 9410
TOGAS BY SOCRATES
All the latest styles and colors
As seen in the latest issue of
FASHION FOR PHILOSOPHERS
FREE ALTERATIONS
Hemlock cocktail hour
6 - 9 P.M. daily
DIAL 9410
OTHER USEFUL NUMBERS
Circle K ....................................... 1989
Desert ......................................... 1632
Iceage ......................................... 0000
One Million B.C. ............................... 0010
San Dimas Mall ................................. 1990
First of all, collect all the notes you can get and find the gold nugget.
Now go to the guarded building and give the nugget to the guard. Enter
and find the man that tells you about the staff. Return to the telephone
booth and travel to 15OO BC. Use the scare stone. Find all the notes you
can get (remember to count by sixteens!). Enter the valley and find the
paper note about the fake staff. Travel back in time and put the note at
the pillar. Go to the South-East of Egypt and find the royal ankh (You
must wade through shallow water). Travel to 15OO again and find the boat
at the South-West part of Egypt. Use the royal ankh. Find your way thru
the water (it's like an invisible maze). First go to the place where you
found the ankh in 17OO BC. Enter the temple and find the secret passage
which leads to the harp. Return to your boat and go to the pyramid. Go
into the pyramid and open the door by walking over the red spots on the
ground. Then, when past the wall/door, walk over the four other red spots
and take the staff. Find the two keys and open the corresponding doors.
To get rid of the two creatures guarding the room, just lure them out of
there and then run away. When you return to the room they will be gone.
To take the staff, use the harp. Return the staff to the man to get the
flute. Use this flute in 17OO BC at the North-East to scare the animals
over there. Then find all the notes that are hidden under the trees to
find a phonebook-page. Travel to Rome.
First, enter the dungeon. Find all the notes and the two keys: Blue and
black. Remember to visit Ceasar at the north of the arena when you have
enough notes. Outside the arena you must once again find notes. When you
think you have all of them, go to the statue. Push the four pieces around
the statue in place and the push the statue. Now do this again and then
go stand in the middle yourself. After you get launched, find all the
notes around the house, but don't enter it. When you got all the notes,
walk into a roman to get kicked out of the garden. You are now outside.
Go West, to where a roman is guarding the entrance of the city. Now go
down and find your way through the forest. Somewhere in the forest there
is the next page of the phonebook. You must collect all the notes in the
forest and you must also find the little building. Enter it and find the
way through the maze until you find an apple. Leave the building and go
to the guard. Give him the apple and enter the city. If everything is
right you now have 8O notes. Travel to Europe.
In Europe, enter the mansion. To avoid the furniture, stay on the green
dots on the floor. This may take some practise! Find the white key and
then find your way to the backyard. Use the black key to open the gate.
Go to the North-West of the screen to find a red key. Use it to enter the
small house nearby. Avoid dracula and take the magic wand next to his
coffin. Return to the mansion and find the organ. Use the wand to shrink
it down so you can carry it. Return to the phonebooth (The wand causes
the furniture to stop). Travel back to Rome. Do the trick with the
statue and this time enter the house while using the organ pipes. You can
now safely walk thru the house to the backyard to take the lyre. Return
the lyre to Ceasar and you will get another lyre. Enter the dungeon and
use the lyre to scare away the lion that guards the white lock. Use the
white key to open the lock and take the page of the phonebook.
Travel to Rome 7O BC and enter the dungeon. Use the black key and put it
back where you found it (Bottom-right). Now travel to Texas. Collect
all the notes you can get. Somewhere, hidden under a skull, there's a
golden coin. Go to the station and buy a ticket. Walk to the train and
use the ticket. Now use the train to find the remaining notes. You must
also find the golden nugget, hidden under yet another skull. Travel back
to Egypt and replace the golden nugget at the place where you first found
it. Now travel to San Dimas 2691 AD! Yeah, most radical, dude!
Be careful on the step-stones as you can only jump from one to another if
they are in the middle-position. Again find as many notes as you can and
find the dynamite. Return to Texas. Use the dynamite to release Billy
the Kid. Return to San Dimas. Go to the place where you usually get
overwhelmed by enemies and use the harmonica. You can now safely enter
the next part of San Dimas. Every time you pick up a note in this part,
a block will disappear somewhere else, thus letting you reach other notes
after which you will be rewarded with a golden key. Return to Europe.
Collect 16 notes. Use the golden key to enter the previously unaccessable
house at the swamp. Here you will find a mandolin. You can use this to
enter the previously locked part of San Dimas. The Grim Reaper welcomes
you, and you're now ready to play his game. As the exact route isn't easy
to explain in a solution like this, I'll just tell you what to do. The
objective of this part is to collect yet another 16 notes. Sometimes it
is necessary to shove blocks over the lava in such a way that you can go
to other parts of the playing field. The princesses have got the last
note. If you succeed in rescuing them you should have 144 notes by that
time. To get back to the entrance of the playing field, go east from the
place where your rescued the babes. The go south and walk clockwise (ie:
south, west, north). When you are standing against the north wall, walk
west to the corner and go counter-clockwise. Once in the northeast corner
you must go west, south, west and north to the exit. You'll have to find
the correct tiles to jump on all the way yourself. Now you must return to
the phone booth. The Grim Reaper is guarding it, but when you play your
guitar he suddenly realizes that he has LOST! Enter the booth and travel
through time to finish the game!