walkthrough by Geri Murphy
Abydos (or Abydus) Egypt on the West Bank of the Nile
The game begins in a present day excavation of the burial place of Osiris.
Face the statue of Osiris and be transferred in time back to when everything
old was new.
Navigating:
F=forward, R=right turn, L=left turn
U=click when cursor is a finger pointing up.
D=click when cursor is a finger pointing down.
CL=a curved hand & wrist with a finger pointing left.
CR=a curved hand & wrist with a finger pointing right.
T=click when cursor becomes a hitchhiker's hand.
If you want, during the early part of the walkthrough, you can follow step by
step directions to the necessary items and sites.
You're in the Osiris courtyard if you go forward and left, a woman will ask
you to find Horus' stolen amulet and return it to him. Go F2xs enter and go
F3xs to stand facing the statue of Horus. Walk right through it F, L, F, R, D
to find the amulet. Click the full hand on it and it will go into your
inventory. The video devise next to it can't be picked up (nothing can) until
you place the amulet on Horus' chest. Go U, R, R, R, F, L, F, L, L to again
stand facing the statue of Horus. Right click your mouse to see your
inventory, and click/drag the amulet onto the pale spot on the chest of the
statue. The woman will speak again.
Go R, F, CR, F, D to read the note that's on the floor in a front corner of
the building. Go U, L, L, F, F, and L to see three symbols on a pillar.
Together, these symbols represent just one of the four combinations you will
need to enter the Isis chamber. This one will be used to enter the second
time. Draw it because it will not be in your help section book. Right click
and click help to see what information will be available.
Go F, R, F, L, F to open this lid and find the combination you will use the
first time you enter Isis chamber.
Go U, L, L, F, L, F, CL and F2xs to find another Isis chamber combination.
This one will be used the third time you enter Isis chamber.
Click full hand to back away from the wall and go L, F, R, F, F, R and click
on the table. Read the paper there, open the drawer and find the last/forth
combination. This one you will use the forth/last time you enter Isis chamber.
Go U, L, F and open the top of that thing ahead and read the paper. Go U, T,
F, R, F and read the paper on the desk. Click the full hand on the scroll to
open it. Move the cursor to the right side of the page to get a right pointing
finger, click that to (turn the pages) read more of the scroll. Click this
pointer until the entire scroll has been read.
Note a page that shows offerings needed; a Hawk, an Urn of Wheat, & a Jackal,
you'll get them all soon if you have been making copies of those four
combinations.
Note also the scroll page with symbols of the elements: air, fire, water and
earth. You saw them before in the help section.
Also in the help section you saw another page with symbols for the North,
West, South, and most importantly East. You will need to recognize the EAST
symbol to turn 4 Obelisks (the Obelisk Puzzle). NOTE: The East symbol is the
only one that contains a human leg.
Go U, R, F, R, F, L and move cursor around till it turns into a hand. Click
the hand to open the scroll titled The Book of the Dead, it has the four
answers to questions you'll be asked later in the game, at the four Isis
Gates.
Go L, F, F, R and click the full hand on the scroll to open the Book of Gates.
Note these four pages which have solutions for 4 puzzles. Puzzles you'll solve
later in the Labyrinth:
First Chamber: solution for the Jackal Room (the EYE)
Second Chamber: solution for the Scale Room
Third Chamber: solution for the Crystal Orb Room (reading bottom to top)
Forth Chamber: solution for the Mummy Room (drawer it) this does not appear in
your help book.
Go L, CR, and click the full hand to read an Akhenaten scroll.
Go into the right front corner of the building & climb stairs to Amentet the
High Priestess' Room. Go Forward to the desk across the room. Don't point
Down. Move the cursor over the wall above the desk until it turns into a hand,
& click to open the secret rectangular cache. Click again and the Element Key
for Air goes into your inventory.
Point down & click to hear the letter on the desk. Read the scroll titled the
Betrayal of Osiris and Check the scroll titled The Serpents of Sakkara, about
the snake puzzle.
Go back to the other end of the room and click cursor hand on the snake puzzle
table.
(If you want, Right click and push the Help Button to check the numerals
used).
Note the Snake Puzzle resembles a triangle with four number disks on each of
its three sides (4 left, 4 right, & 4 across the bottom). Note that there are
six two headed snakes each with a number disks for heads. Disks numbered 10,
11, and 12 cannot be changed. The sum of the 4 disks on a side of the pyramid
must be 26, and the sum of the two heads of each snake 13. Try it. Or follow
this solution: Left side top to bottom 1, 11, 8, and 6. Right side top to
bottom 7, 12, 4, and 3. Across the bottom left to right 2, 9, 10, and 5. Once
you have solved this, the drawer will open and you can pick up the golden Eye.
Now, we want to go back downstairs and look at the video device that was next
to Horus' Amulet. We also have to find three more Element Keys.
Find the video device on the floor. Push the blue button to activate and
watch/listen. When you click Up from the tape, the Priestess speaks about ÑThe
Travelers'.
Turn CR, F2xs, R, F2xs, R, F, to the rear of the white triangle structure in
the middle room. Move the cursor around the black base of the structure until
the cursor turns into a hand. Click the hand to open the secret cache. Click
on the Element Key for Fire and it goes into your inventory. Turn R3xs, F, and
L for another message. If you enter the middle room from the other side,
twice, you should get two FIERY messages.
We'll find the remaining two Element Keys outdoors. Two steps out the door,
turn left to the water pool. Move the cursor till it becomes a hand and click
to retrieve the Element Key for Water and that goes into your inventory.
Walk F, R, around the Obelisk to the Boat Dock. Facing the dock, the left-hand
clay pot contains the fourth Element Key for Earth, put it in your inventory.
If you try to walk out on the dock, you'll be urged to solve the obelisk
puzzle, so the boat will return.
Now back to the Obelisk.
Walk around the Obelisk until you find the glyph for East (leg) & go forward
for a close-up of the top. When your cursor turns into a hand. Click until the
Ankh appears and back away. You have set one of the four Obelisks to the East.
Go to the front of the statue of Osiris. Drag the golden Eye from your
inventory and click it on the base of the statue (on the black shape of the
eye). This opens the stairway down into The Dark Way. Go down and forward to
the room with the orb above the four-sided stand, and four doors other than
the one you entered. Drag the four Element Keys in your inventory onto their
corresponding side of the stand. When you have all four in place, push the
Earth Key on the stand, & go straight ahead through the open the doorway. Go
down the tunnel and pick up the bucket of dirt, which goes into your
inventory, notice that a space opens in a pipe to the right of the door.
Go back to the Orb Room and push the Key for Water. Go down the tunnel and
pick up the bucket of water, which goes into your inventory. Move the cursor
around until a hand appears over a "scale". Drag the bucket of dirt from your
inventory onto the "scale" to trigger a bridge over the moat surrounding an
Obelisk. Go to the Obelisk and set it to East like the dockside Obelisk.
Go back to the Orb Room and push the Key for Fire. Go in the open door tunnel
and click on the torch on the wall, which goes into your inventory. Go further
down the tunnel and drag the bucket of water from your inventory onto the
fire, to put it out. Go the rest of the tunnel to the Obelisk and set that to
East.
Go back to the Orb Room and push the Key for Earth again. Go to the end of the
tunnel and drag the torch from your inventory onto the gap in the wall to open
the door. Go further until you find the Obelisk and set this one East.
Go back to the Orb Room and push the Key for Air. Go to the organ at the end
of the tunnel. The door shuts behind you & the only way to get out is to solve
the organ puzzle. Listen to the sounds being played, and move the pipes around
in the rack until they play the same song. Try it. Or try left to right small,
medium, large and small, medium, larger. When solved the door will reopen. No
Obelisk to set here.
When you've set all four Obelisks to East, the Boat from across the river will
be waiting for you at the dock. Leave the Dark Way & go back to the surface.
When you step back into the courtyard, hear the statue move back to cover the
stairway, turn around and take back the golden Eye you put there. Leave it in
your inventory. You'll need it later, and if you don't pick it up now, you'll
have to come back from across the Nile.
Now that you have room in your inventory, walk to the door of the Isis
Chamber. Move the cursor till it becomes a hand and click it to see the door
combination lock. Select the first combination to open the door. You found
this combination under a lid in the Library.
Enter the Isis Chamber. Once inside, Isis will appear asking the same question
you'll be asked later to enter the first Isis Gate in the Labyrinth. After her
question, an item will appear on the floor, Click on it to put it into your
inventory. Leave, turn around & repeat this (upon your second and forth
entrance, you have to turn left once, to trigger her appearance) to receive
these 4 items: a Jackal statue, a golden Ankh, a Hawk statue, and a golden Urn
of Wheat.
Go to the end of the Boat Dock, left & up to the boat, another left to face a
stand. This is where you place the three offerings you received from Isis: The
Golden Urn, the Jackal, and the Hawk. Click/drag each item into its place in
the stand. The problem now is that the hawk eats grain, and the jackal eats
hawks, so they can not be left alone together. But the boat will only carry
you, and one item, at a time. Solution:
1.Take the falcon across, put it in the stand and return empty-handed.
2.Take the urn across and return WITH THE FALCON.
3.Leave the falcon & just take the jackal across. Return empty-handed.
4.Take the falcon across.
On the East Bank
The offerings zap into your inventory from the East Bank stand. Leave the Boat
Dock and head for the doors straight-ahead. At some point you will be asked to
change to disc 2. Enter the door and go forward to the foot of the statue.
Drag each of the three offerings onto its corresponding spot at the feet of
the statue. They vanish & the door to the Vestibule (first area in the
Labyrinth) unlocks.
See map in the booklet that came with your game. The Labyrinth has many rooms
that you don't have to visit. You must visit Lantes' and Daedalus' living
quarters to find both halves of a torn note. The colors listed and their
corresponding numbers are the solution to the end-game crystal puzzle. And you
must solve a puzzle in each of the 4 puzzle rooms here.
If you want: Each room has a video player with five crystals, each crystal,
when clicked, shows a video of the room's x-inhabitant. Watch the videos to
fully understand what really happened here. These people were ÑThe Travelers'.
R.U.1.2.?
The 4 Puzzle Rooms
Mummy Room: see your drawing. Click the glass obelisk for coordinates (to the
Space Station) 14:25:50.
Crystal Orb Room: With the Cursor hand over a floor tile in front of you,
click on a Star, Star, Moon, Moon, and Star to cross the room. Click on the
glass orb for coordinates (to Atlantis) 19:60:30.
Scale Room solution: pour liquid from the largest jug into the middle-sized
jug, then pour it from the middle-sized jug into the smallest jug. Then place
the largest jug on one side of the scale & the smallest jug on the other side,
and they balance. Touch on the glass pyramid for coordinates (to Tikal)
64:90:20.
Jackal Room: Use your golden Eye on the jackal statue. Click on the crystal
cube for coordinates (to Lhasa) 85:80:40.
After you've visited, at least the two necessary, living quarters and solved
the four puzzles, go to an Isis Gate/door. When you get to each Gate, a pillar
will rise from the floor. When you click on it, Isis will ask a question that
you've heard before. You answer by clicking on black squares, the correct
number of times.
Isis Gate 1 = 074, Gate 2 = 018, Gate 3 = 004, After gate 3, investigate
Howard's Living Quarters, the green button straight ahead. If you want to meet
Howard, listen to the crystal videos. If you want to meet Howard's leader
click on ÑCommander Gibberish'. Get the key from a box on a table to put it in
your inventory for use later. When you leave, don't walk back through the open
Isis gate/door, like I did, instead be smart and find the next Closed Isis
gate/door, gate 4. Gate 4 = 014.
Drag the Golden Ankh from your inventory onto the same design on the Guardian
Doors to open them. You will be asked to change to disc1. Go through the doors
to the elevator (lift). Go up one level to the Console room. Stepping into the
room you face the Console. F2xs, turn left to find the Earth globe (at your
far right), click the red button on its pedestal to activate. Go to the
Console. The console has a red button, a green button and there's a triangle
to the right. Click on the red button to activate the triangle. Click on the
triangle until the word Lhasa appears under to word Earth. Click the green
button, and your focus is put onto a grid with number input buttons. Enter
85:80:40 & be transported to Lhasa, Tibet.
Lhasa, Tibet
Take note of your entrùe/exit place, you will need to find it later to leave.
Go to the Buddha and touch/click your cursor hand on its head to open a
stairway. Go down the stairway, forward and left to find the Monk's Room. You
can open the door and watch them chant, but nothing else here. Wander
(downhill) until you find the area with pillars and the open door room to its
left. Enter and read the book on the coffee table that has clues to the
Mandala puzzle on the wall. This puzzle is like the snake puzzle.
There are six Lobes (clusters of three numbers). There are nine two headed
snakes. The top lobe, from left to right, should be 8, 18, 4. After you've set
this make each of the six lobes total 30, and the sum of the two heads of each
snake must equal 20. Try it. Or set the top middle group at 8, 18, 4, (go
clockwise) The next groups 16, 13, 1, - 5, 6, 19, - 14, 9, 7, - 17, 11, 2, -
12, 3, 15. Once you solve this, a key zaps into your inventory.
Then find your way back. Hint; when you hear the chanting monks Ö you're real
close to the stairs that you descended to get here.
Back at the Console. Click the Red button to activate the triangle, click the
triangle until the word Tikal shows under the word Earth, click the green
button to select Tikal and at the grid screen, enter the coordinates 64:90:20
to be transported there.
Tikal the Mayan City
Take a good look at the entrùe/exit gate, through which you came, you'll have
to find it later. For now, find the Ballcourt (a dice-like tiled area). It
doesn't matter from which direction you approach it, the pillar in front of
you, as you face the ballcourt, displays the dice sequence you must follow
repeatedly, to cross the ballcourt from one yellow tile to the one at the
other side. The sequence is different on each side. Once you are across, your
focus is put onto stairs. Climb the stairs and click on the power crystal to
put it into your inventory.
Find the mostly blue colored pillared structure, it has a center circle that
contains stairs going down. Descend and use the key from the Mandala puzzle on
the door to open it. Walk forward, and face the left just before leaving the
hallway. Enter the Sarcophagus room and go around the room touching 4 small
panels (with that hallway picture on them) to expose crystals. Step back once
into the hallway, turn right, and touch on the skull that was hidden behind
that picture panel Ö your focus is now on the post. Click the post and watch
the light show, which somehow opens the sarcophagus. Go on and yank the power
crystal from the skeleton's hand. Now it's time to find that entrùe/exit gate
(hint: go back through ÑLightening Alley' & then R2xs). And back to the
Console.
Atlantis
At the Console, enter the coordinates for Atlantis: 19:60:30. Walk forward on
the island, till you find the elevator to the underwater sub, (under 2 trees
leaning together). Take the elevator down to the sub. SAVE YOUR GAME HERE
because it's easy to get lost here.
Navigation: When you click the Right lit arrow, it turns the sub to face the
right. The Left turns it to face the Left. The Down one turns the sub around
(about-face). Only the Up arrow can make the sub actually GO anywhere, in this
case - Forward.
A curved row of crystals will light, across the top of your dashboard, as the
sub gets closer to the power crystal you're searching for.
Go F3xs, R, F, R, F, L, F, L, F. Use the T-shaped handle to retrieve the red
crystal and add it to your inventory. To get back, turn around (Down arrow)
and then go F2xs, R, F, L, F, L, F3xs, and the Down arrow again. If you are
back you will be able to get an index finger cursor pointing up. Click it and,
when you're able to, go find your Gate.
Traveler 1
Back at the Console room. Walk around to find the whitish globe marked
Traveler 1 and activate it by clicking its red button. Return to the Console
and enter the Traveler 1 coordinates: 14:25:50. BUT when you do, it indicates
you lack sufficient power.
Power? You have power crystals in your inventory. You can take the lift up to
the Power Room and insert your power crystals into some empty power
containers.
Step into the Lift and go up one more level. Step out (click/touch the empty
containers to get in close) and drop the power crystals from your inventory
into 3 different empty containers Ö color doesn't matter here.
Back in the lift. If you have difficulty getting back into the lift then stand
by the shiny triangle thing with the black cupboard at the upper left of the
screen and a filled container at the right. go R, F, R. And down to the
Console to enter 14:25:50 again & go to the Space Station.
When you arrive walk out the door (yes we can breath here), L, F, L, to go
into a new lift. Go to the second floor garden, out and walk the first right
to Find the tan lift card on a rock to your right.
There is also a yellow area on this level. Click on the triangle crystal and
remember the three-digits that appear on it. This is the entry code to Dr.
John Howard's stateroom on the third level. Go back to the lift and push 3 -
insert your tan card in the slot.
On level 3 there are two blue stairways. At the top of the far left one, is a
dark purple keypad stand (climb the stairs and walk F3xs clockwise). Click the
red button and enter the numbers from the triangle crystal in the garden, to
watch Howard's door unlock. Go back down and then up to Howard's pad..
Downstairs: find a cabinet & use the key you got from Howard's Labyrinth
living quarters, to get the last power crystal. Upstairs you can view 2
videos. Look around at HIS art collection! Awright, how'd he get that heavy
statue from Easter Island into this stateroom on a space station?
When you're ready to leave find your way back (retrace your steps) to the
Console.
Turn around and go into the lift. Go up to the crystal power room & place the
last crystal in the only empty container. Then take the lift up one more
flight, to watch the commander's warning video which triggers the end-game
crystal puzzle. Remember the torn note? Enter the numbers at the colorful
crystals to solve this last puzzle. Violet 973, Blue 625, Red 147, Green 832.
Now sit back and watch as a company UFO replaces the stolen artworks to Earth.
Howard says Ñit ain't over'. Beyond Time 2? Unexpectedly you're back in the
sand, then 18 colorful credit-screens later, that are it. Congratulations
gamer!
Abydos - West Bank
The game begins in the Ruins of Abydos. Turn around, go forward three, take
left, and the statue of Osiris will flash and take you back in time to
present-day Abydos.
Navigation:
F=Forward, R=Right, L=Left, U=Up, D=Down, LA=Angle Left, RA= Angle Right,
T=Turn Around
During this first part of the walkthrough, follow these directional
abbreviations to guide you to the necessary locations/items.
At different locations throughout the game, visions of Isis, Osiris, and
the Priestess will appear. Listen to what they say as they will give clues.
You can rehear their clues by pushing the Play button that appears on the
screen after the first time you hear it. This Play button will always
appear anytime you are in the exact location/direction of when you first
heard the message.
You are in Osiris Court. Go F,L Priestess appears with message to find
Horus' Amulet and restore it to him. Go F, F and you are standing in front
of the door to the Great Court of Horus. Open it. Go F, F, F and you will
be standing in front of the Statue of Horus. Go F, L, F, R, D and pick up
Horus' Amulet (to pick up, click the "hand" on it; automatically it will be
transferred to your inventory). Note there is a video-tape machine next to
the Amulet. You can't do anything with this until you have put the Amulet
in Horus' chest. Go U, R, R, R, F, L, F, L, L to again stand in front of
the statue of Horus. Click on the Amulet in your inventory and drag it to
the light spot in Horus' chest. The Priestess will appear and say you can
now pass.
Go R, F, RA, F, D and read the ragged parchment paper. Go U, L, F, F, L and
note the three symbols on the pillar. This is one of the four combinations
to enter the Isis Chamber. Go F, R, F, L, F and open the wooden chest to
find another of the four combinations to enter the Isis Chamber. Go U, U,
L, L, F, L, F, LA, F to find the third of four combinations to enter the
Isis Chamber. Click hand to back away from wall. Go L, F, R, F, F, R and
click on table. Read ragged parchment paper on top of table. Open drawer in
table and find fourth combination to Isis Chamber. You now have the four
combination codes to enter the Isis Chamber across the courtyard:
Go U, L, F and open the chest and read the ragged parchment paper.
Go U, T, F, R, F and read ragged parchment paper on the desk. Next, click
on the scroll on the desk and the scroll will open. If you move the cursor
over the right side of the opened scroll, to the right-pointing finger, and
click, you will read more of the scroll. Keep clicking on the side until
the entire scroll is read. Note one scroll page with symbols of the four
elements (air, fire, water and earth) and another page with symbols for the
four directions (North, East, South and West) -- these eight symbols are
needed to solve the Obelisk Puzzle. Note other pages talk about the
offerings needed to take a boat ride across the river to the east bank
(Anubis, Horus, and Urn of Wheat).
Go U, R, F, R, F, L and move cursor around till it turns into a hand. Click
the hand to open the scroll titled The Book of the Dead. Read this scroll
all the way through. It has clues to the four gates later in the Labyrinth.
Go L, F, F, R and click hand on scroll to open the Book of Gates. Note
specifically the following four pages which are clues/solutions to rooms in
the Labyrinth (pages about the First, Second, Third, and Fourth chambers):
1st Chamber: Hint for the Labyrinth Jackal Room
2nd Chamber: Hint for the Labyrinth Hall of Scales
3rd Chamber: Hint for the Labyrinth Crystal Orb Room
4th Chamber: Hint for the Labyrinth Mummy Room
Go L, RA, and click hand to read scroll about Akhenaten.
Go T, F, F,F,F,F,F,F,U,U,RA,F into the Priestess' Room. Go F,F,D and read
the letter from Menet on the desk. Read the scroll titled the Betrayal of
Osiris. Read the scroll titled The Serpents of Sakkara, which is the
solution to the snake puzzle. Go U,T,F,R, and click hand on the snake
puzzle. (Right click your mouse and push the Help Button to see the
Egyptian number equivalents.)
The Snake Puzzle Scroll Hints
The Snake Puzzle
Note that the Snake Puzzle abstractly looks like a pyramid with four number
disks on each of the three sides (4 on left, 4 on right, 4 on bottom). Note
that there are six snakes, each with two heads, a number disk in each head.
Disks numbered 10, 11, and 12 are fixed. To solve this puzzle, the sums of
the 4 disks on each side of the pyramid must total 26, and at the same
time, the sum of the two heads of each snake must total 13. Once you have
done this correctly, the drawer will open and you can pick up the Eye of
Horus.
Now, we want to go back and look at the video tape that was next to the
Amulet of Horus we found on the floor below. We also have to find the four
Element Keys.
Before we leave the Priestess' Room, go back to the desk across the room.
Don't look Down. Move the cursor over the wall above the desk until it
turns into a hand Click the hand to open the secret cache. Click on the
Element Key for Air and it transfers to your inventory.
Go back downstairs to the Great Court of Horus to find the video tape on
the floor. Push the blue button to activate the video and listen to it.
When you come Up from the tape, Priestess appears with message about the
Travelers.
Go into the Great Hall to the side of the Altar facing the Library. Move
the cursor around the base of the altar until it turns into a hand. Click
the hand to open the secret cache. Click on the Element Key for Fire and it
transfers to your inventory.
Leave the interior of the Great Court of Horus back out into Osiris Court.
(Before you leave, you might want to wander around to see if you can
trigger any more appearances of the Priestess with messages and clues.)
Two steps out the door, turn left to the water pool. Move the cursor till
it becomes a hand and click to retrieve the Element Key for Water and
transfer it to your inventory.
Go U, R, F,F,F to the door of the Isis Chamber. Move the cursor till it
becomes a hand and click to focus on the door combination. Enter any one of
the four combinations (noted earlier) to open the door. Enter the Isis
Chamber. Once inside, Isis will appear with a message (you might have to
turn left once to trigger the appearance). Her message will be a clue to
getting past one of the Isis Gates in the Labyrinth. After her message, an
item will appear on the floor. Click on the item to transfer it to your
inventory. Leave the Isis Chamber, turn around. Repeat these instructions
for all four of the combinations, hearing four total messages with clues to
the four gates in the Labyrinth, and receiving four total items: a golden
Ankh, a golden Urn of Wheat Offering, a golden statue of Anubis Offering,
and a Golden statue of Horus Offering.
Back in the Osiris Court, head towards the Boat Dock. Notice the two clay
pots on either side of the Dock. Facing the dock, the left-hand pot
contains the fourth Element Key of Earth. Find it, click on it to transfer
it to your inventory.
Go to the Obelisk in the Courtyard. Right click your mouse and push the
Help Button; turn the pages of the help book until you come to the glyphs
for the four directions. Note which one is East. At the Obelisk, walk
around it (there are four sides, one for each direction) until you find the
glyph for East on the Obelisk. Go forward for a closeup of that direction.
On the top of the Obelisk your cursor turns to a hand. Click until the Ankh
glyph appears, that back away. You have just set one of the four Obelisks
to East.
Wander around the Osiris Court to see if you can trigger any more visions.
Go to the front of the statue of Osiris. Move the Eye of Horus from your
inventory to the indentation on the base of the statue in the shape of the
eye. This opens the stairway down into The Dark Way. Go down the stairway
and forward to the room with the orb above the four-sided pedestal, with
four doors other than the one you came in. Drag the four Element Keys in
your inventory onto the corresponding side of the pedestal. When you have
all four in place, push the Earth Element Key on the pedestal to open the
doorway. Go down the open door tunnel and pick up the bucket of dirt which
transfers to your inventory. A gap appears in the wall before you, but you
can't do anything with it yet.
Go back to the Orb Room and push the Element Key for Water. Go down the
open door tunnel and pick up the bucket of water which transfers to your
inventory. Move the cursor around until a hand appears over a "scale". Drag
the bucket of dirt from your inventory onto the "scale" to trigger a bridge
over the moat surrounding the Obelisk. Go to the Obelisk and set this
Obelisk to East as well. (Same as you did to the Obelisk in the Courtyard.)
Go back to the Orb Room and push the Element Key for Fire. Go down the open
door tunnel and click on the torch on the wall which transfers to your
inventory. Go the rest of the way down the tunnel and drag the bucket of
water from your inventory onto the fire to put it out. Go further down the
tunnel to the Obelisk, and again set this one to East.
Go back to the Orb Room and push the Element Key for Earth again. Go to the
end of the tunnel and drag the torch from your inventory onto the gap in
the wall before you to open the door. Go further until you find the
Obelisk. Set this one, too, to East.
Go back to the Orb Room and push the Element Key for Air. Go to the end of
the tunnel into the organ room. The door shuts behind you. The only way to
open the door to get out is to solve the organ puzzle. Listen to the sounds
being played. You must make the pipes in the puzzle sound the same tune.
The solution looks as below. When the hand appears, click it to play the
pipes in order from right to left as they appear in the rack. You have to
move the pipes around in the rack until they look like this and play the
same song. When successful, the door will open again. There is no Obelisk.
here.
When you've solved the Organ puzzle and set all four Obelisks to East, the
Boat from across the river will be waiting for you at the dock. Leave the
Dark Way back to the surface. When you step back into the courtyard and the
statue of Osiris moves back to cover the stairway to the Dark Way, turn
around and click on the Eye of Horus you put in the Osiris statue's base,
to put the Eye of Horus back in your inventory. You will need the Eye later
in the game, and if you don't pick it up now, you'll have to come back for
it.
Go to the Boat Dock. Go forward to the end of the dock, turn left and
forward to the boat. Turn left and face the altar. This is where you place
the three offerings you received from Isis: The Golden Urn, the Golden
Anubis, and the Golden Horus. Drag each item into it's cubbyhole in the
altar. From left to right: Urn, Anubis, Horus. To get successfully across
the river to the East Bank, you must get all three offerings across without
them eating each other. You can only carry one offering at a time, so:
1.At the West Bank altar, click on the Horus and take the Horus across the
river and place it in the East Bank altar on the other side. Come back
across the river (empty-handed).
2.At the West Bank altar, click on the Urn and take the Urn across the
river and place it in the East Bank alter there. Pick up the Horus in the
East Bank altar and bring it back across and put it in the West Bank altar.
3.At the West Bank altar, click on the Anubis and take the Anubis across
the river and place it in the East Bank alter there. Come back across the
river (empty-handed).
4.At the West Bank altar, click on the Horus and take the Horus across the
river and place it in the East Bank altar on the other side.
You have successfully solved the Boat puzzle.
Abydos - East Bank
Click on the three offerings in the East Bank altar to put them back in
your inventory. Leave the Boat Dock and head for the doors straight ahead.
Enter the chamber and go forward to the foot of the statue of Osiris. Drag
each of the three offerings onto its corresponding spot at the feet of
Osiris. The door will unlock behind Osiris into the Labyrinth. Enter the
door into the Vestibule (first room in the Labyrinth). Use the map provided
in the Strategic Clues Booklet provided with the game.
Go to each of the crew's living quarters. Look around and observe things.
Each room will have a video player with five crystals in front. Each
crystal, when placed, shows chronological videos made of the room's
inhabitant. Look at all the videos on each crystal in each room to get
clues and understanding of what is going on. These are the Travelers. Take
special note in Lantis' quarters of the torn paper on the desk. The numbers
on the paper are the solution to the end-game crystal puzzle.
Go to each of the Rooms: Crystal Orb Room, Scale Room, Jackal Room, and
Mummy Room. Each has a puzzle you must solve. Earlier in this walkthrough
are pictures of the hints from the scrolls in the Library back on the West
Bank corresponding to each room. In each room, after you solve the puzzle,
find the crystal and click on it to get coordinates needed to open the
various time gates:
Jackal Room: Use the Eye of Horus on the statue. Click on the cube for
coordinates to Lhasa 85:80:40.
Mummy Room: Use the sequence provided in the Hint Picture (above) for this
room to solve the puzzle. Click on the obelisk for coordinates to the Space
Station 14:25:50.
Crystal Orb Room: Hands appear over tiles in front of you on the floor. Use
the map provided in the Hint Picture (above) for this room. Step on tiles
according to the map picture: Star, Star, Moon, Moon, Star. This will get
you across the room. Click on the orb for coordinates to Atlantis 19:60:30.
Hall of Scales: The scroll page to solve this puzzle is provided above in
the Hint Picture for this room. The solution is to pour blood from the
biggest pitcher into the middle pitcher; then pour blood from the middle
pitcher into the smallest pitcher; then compare the biggest with the
smallest and they should be equal. Once solved, click on the crystal
pyramid for coordinates to Tikal 64:90:20.
After you've visited all living quarters and solved the four room puzzles,
you can go on to solve the four Isis Gate puzzles. When you get to each
gate door, a pillar will rise from the floor. When you click on the pillar,
Isis will ask a question - the same ones she told you about back in the
Isis Chamber on the West Bank. You need to answer by clicking the correct
number on the pillar:
Isis Gate 1 = 074 Isis Gate 2 = 018 Isis Gate 3 = 004 Isis Gate 4 = 014
After you've opened the fourth gate, before you go through the Guardian
Doors, go investigate Howard's Living Quarters (between the third and
fourth gates). As you did in each of the other living quarters, listen to
all the crystal video tapes and look around. On the desk in Howard's room
is a box with a key inside. You must pick this up and put it in your
inventory for future use.
Now you can go to the Guardian Doors. Drag the Golden Ankh from your
inventory onto the doors to open them. Go through the doors to the
elevator. Take the elevator up one level to the Time Gate room. Stepping
into the room, you face the Time Gate Console. Walk around the room to find
the planet for Earth and click the red button on it's pedestal to activate.
Go to the Time Gate Console. On the console are a red and green button and
a triangle to the right. Click on the red button to activate the triangle.
Click on the triangle until the word Lhasa appears below the green button.
Click the green button to select the location, and the screen changes to a
grid with number input buttons for coordinates. Enter the coordinates given
above for Lhasa and be transported in time to Lhasa, Tibet.
Lhasa
Go into the Buddha chamber and click the hand on the Buddha's head to open
the stairway down. Go down the stairway. Wander around until you find the
Monk's Room. You can open the door and hear the chant, but nothing else to
do. Wander some more until you find the room with the open door. Enter. Go
forward and read the book on the low coffee table -- this is the solution
to the Mandala puzzle on the wall. Go to the Mandala puzzle. The solution
to this puzzle is like the snake puzzle. There are six Lobes (clusters of
three numbers). There are nine "snakes" each with two heads. The top lobe,
from left to right, should be 8, 18, 4. After you've set this first, make
each of the six lobes total 30, and at the same time the sum of the two
heads of each "snake" must equal 20. Once you accomplish this, the puzzle
is solved and the "key" transferred to your inventory.
Go back to the TimeGate Console. Click the Red button to activate the
triangle, click the triangle until the word Tikal shows below the Green
button; click the green button to select Tikal; and at the grid screen,
enter the coordinates to Tikal (noted earlier). You will be transported to
Tikal.
Tikal
Find the Ballcourt Puzzle. This is the tilework on the ground that looks
like dice. It doesn't matter from which direction you approach it. On the
pillar in front of you as you face the ballcourt are the dice sequence you
must follow to safely cross the ballcourt from one yellowed tile to the
yellowed tile on the other side. The sequence is different depending upon
which side you approach from. Once you are safely across, the highest
temple is accessible. Climb the stairs and click on the power crystal to
transfer it to your inventory.
Find the temple with the well (blue pillars). Go down into the well. Use
the key from the Mandala puzzle on the door to open it. Go forward seven
steps down the hall into the Sarcophagus room. Turn left twice and click
the hand on the post to get close. Click the hand on the post and hear a
click. Go around the room opening the four panels with Hawks on them to see
glowing globes. Step once back into the hallway, turn right, and click on
the skull that was behind the hawk panel - your focus is now on the post
again. Click the post again and the lights from the glowing globes will
center and beam on the Sarcophagus to open it. Look in the Sarcophagus and
take the power crystal from the skeleton's hand. Go back to the Time Gate
Console.
Atlantis
At the Time Gate Console, go to the Atlantis coordinates. When you arrive,
go forward from the timegate in Atlantis till you find the elevator to the
underwater pod. Take the elevator down to the pod. Note that it's easy to
get lost in the underwater city. Again, your quest is to find another of
the power crystals hidden by Howard.
Navigation: R= Right crystal, L=Left crystal, U = top crystal, D = Bottom
crystal. Of course, Left means left, Right means right, Up means forward,
and Down means turn around.
Go F,F,F,R,F,R,F,L,F,L,F. Use the "arm" control in the pod to retrieve the
crystal and transfer it to your inventory. Reverse this sequence to get
back to the pod dock. DON'T FORGET: THE DOWN CRYSTAL MEANS TURN AROUND, NOT
BACK UP!! When you are back at the dock, the only way you know you are
there is if you can "finger up". Go back to the Time Gate Console.
Space Station
Back at the Time Gate Console room. Walk around to find the planet for
Traveler I and click on it's red button to activate. Return to the Time
Gate Console. Again, you want to go to the Traveler I coordinates. However,
when you try to do so, it indicates you don't have sufficient power. That's
what the POWER crystals are for that you've been gathering in the other
Times. You must go to the Power Room and insert these crystals in their
places. To get to the Power room, go back into the Lift and go up one more
level. Step out and drag the three power crystals in your inventory into
different power receptacles - it doesn't matter which. Go back down to the
Time Gate Console and go to the Space Station.
When you arrive at the Space Station, go out the door, take a right and go
back into the other door. This is the elevator. Go to the second level -
the garden. Find the access keycard as you walk around the garden. In the
garden there is also a lounge area. Click on the game center with the arms
and note the three digit code on the pyramid crystal. This is the entry
code into Howard's cabin on the station. Go back to the elevator and put
your access keycard into the elevator pad. Go to level three. There are two
stairways. At the top of one is the keypad access to Howard's cabin. Enter
the access code to his cabin to unlock the door (the one you got in the
Garden). Go back down and then up to Howard's cabin. There are two levels
in his cabin. Upstairs you can view a couple videos. Downstairs find the
cabinet. Use the key (from the box in Howard's living quarters in the
Labyrinth) on the cabinet to get the last power crystal (blue).
Go back to the Time Gate Console. Turn around and go into the lift. Go up
to the crystal power station. Place the blue power crystal in the only
empty receptacle. This triggers the end-game crystal sequence. Remember the
torn paper in Lantis' room? Enter the numbers from that paper here to solve
the end game.
by Karen July