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See Baldur's Gate: Tales of the Sword Coast FAQ, FAQ #2, FAQ #3, FAQ #4, Hint, Solution, Cheat-code here!
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FAQ for Baldur's Gate: Tales of the Sword Coast
==============================================================================
============ Baldur's Gate: Tales of the Sword Coast - Area Guide ============
============ Revision 1.01.02.01 ============
==============================================================================
Table of Contents
INTRODUCTION
AREA GUIDE
(0) UPDATED AREAS
(0.1) Friendly Arm Inn (AR2300)
(0.2) Ulcaster (AR3900)
(1) ICE ISLAND
(1.1) Ulgoth's Beard (AR1000)
(1.2) Ice Island (AR1008)
(2) WEREWOLF ISLAND
(2.1) Ulgoth's Beard (AR1000)
(2.2) Baldur's Gate North East (AR0300)
(2.3) Werewolf Island South (AR2000)
(2.4) Werewolf Island North (AR1500)
(2.5) Ulgoth's Beard revisited (AR1000)
(3) DURLAG'S TOWER
(3.1) Ulgoth's Beard (AR1000)
(3.2) Durlag's Tower (AR0500)
(3.3) Durlag's Dungeon Level 1 (AR0511)
(3.4) Durlag's Dungeon Level 2 (AR0511)
(3.5) Durlag's Dungeon Level 3 (AR0511)
(3.6) Durlag's Dungeon Level 4 (AR0511)
(3.7) Durlag's Dungeon Level 5 (AR0511)
(3.8) Ulgoth's Beard revisited (AR1000)
APPENDIX
(A) New Businesses
(B) New Items
(B.1) Short Swords
(B.2) Long Swords
(B.3) Axes
(B.4) Blunt Weapons
(B.5) Spiked Weapons
(B.6) Missile Weapons
(B.7) Armor
(B.8) Shields
(B.9) Helmets
(B.10) Cloaks
(B.11) Bracers and Gauntlets
(B.12) Harps
(B.13) Amulets and Necklaces
(B.14) Rings
(B.15) Priest Spells 4th Level
(B.16) Priest Spells 5th Level
(B.17) Wizard Spells 4th Level
(B.18) Wizard Spells 5th Level
(B.19) Books
(B.20) Miscellaneous
(B.21) Other Item Codes
(C) New Cutscene Movies
(D) Addendum
(E) Unsolved Mysteries
(F) Credits and Revision History
(G) Contact Information
INTRODUCTION
==============================================================================
= Introduction ===============================================================
==============================================================================
This FAQ is not intended to be a solution as there are already other FAQs that
will be of more use for that purpose. It is more for those who have already
played the game and would like to check if they missed somewhere, someone or
something. It should be read in conjunction with my Baldur's Gate Area Guide
as only new and updated information is given here. This structure of this FAQ
differs in that it is broken down into the main areas rather than chapters.
Note: The game was played with the patch installed (version 1.3.5512).
==============================================================================
= Area Guide =================================================================
==============================================================================
Key
XP - Experience Point
GP - Gold Piece
HP - Hit Point
AC - Armor Class
REP - Reputation (REP- Decrease in reputation)
ARxxxx - Area (press L)
(xxx,yyy) - Coordinates (press L)
STORE (Buy and Sell)
TAVERN (Drink)
Inns
- *INN (Peasant rooms)
- **INN (Drink, Peasant and Merchant rooms)
- ***INN (Drink, Peasant, Merchant and Noble rooms)
- ****INN (Drink, Peasant, Merchant, Noble and Royal rooms)
TEMPLE (Healing, Donate, Buy and Sell)
Notes
- All temple priests will identify items and so will some store owners.
- There are some stores you can steal from. Stolen (fenced) items cannot be
sold.
- Only items of value or those significant at that point of the game are
listed
==============================================================================
(0) UPDATED AREAS
(0.1) Friendly Arm Inn (AR2300)
Hole in ground (2552,3760) - Ring of Wizardry
Note: Does not appear on imported savegames
(0.2) Ulcaster (AR3900)
Take the Idol of Kozar and the Ancient Armor to the Spirit of Ulcaster
Reward: The Vampire's Revenge CURSED (thanks to Dan Simpson)
==============================================================================
(1) ICE ISLAND
(1.1) Ulgoth's Beard (AR1000)
Shandalar (father of Helshara, Ithmeera & Delorna) - get Shandalar's Cloak
Reward: 500XP, Shandalar's Wardstone
Pickpocket: Otiluke's Resilient Sphere Scroll, Remove Curse Scroll,
Feeblemind Scroll, Spirit Armor Scroll, Greater Malison Scroll,
Emotion Scroll, 2 x Potion of Heroism
Kill: 26000XP
(1.2) Ice Island (AR1008)
Polar Bear - 900XP
Cave (AR1009)
Winter Wolf - 975XP
Andris of Iriaebor - 6000XP, 109GP, Protection from Evil Scroll,
Grease Scroll, Andris Journal, Knaves Robe
Marcellus - 2000XP, 81GP, Vampiric Touch Scroll, Travellers Robe
Beyn - 1800XP, 66GP, Wand of Fear
Garan - 2000XP, 66GP, Dimension Door Scroll, Know Alignment Scroll,
Protection from Normal Missiles Scroll, Fireball Scroll
Cuchol - 1800XP, 66GP, Wand of Paralyzation
Tellan Altru'ar - 3000XP, 78GP, Dart +1
Dezkiel - 1800XP, 66GP, Dezkiel's Scroll, Shandalar's Cloak
==============================================================================
(2) WEREWOLF ISLAND
(2.1) Ulgoth's Beard (AR1000)
Dushai (after speaking with Mendas) - Talk 4-3 and pay her 100GP
Reward: Story of Balduran
Pickpocket: Ring of Free Action, Web Scroll
Calahan (only appears if you start by saying option 1 to Mendas) - Talk
Pickpocket: Gold Ring, Black Opal
House (AR1004)
Mendas - Get Sea Charts then sends you on a voyage for Balduran's Log Book
Reward: 2000GP
Chest (358,87) - 980GP
(2.2) Baldur's Gate North East (AR0300)
South of the Wall
The Counting House Ground Floor (AR0307) (was Building Under Renovation)
Ulf - Talk 2
Crewmates
Cabinet (532,722) - Potion of Healing, Lynx Eye Gem
The Counting House First Floor (AR0308) (was Building Under Renovation)
Captain Tollar Kieres - Get Baalor Ale
Reward: Sea Charts
Merchant League Guards
Desk (953,351) - Potion of Fire Resistance
Desk (524,764) - Protection from Lightning Scroll, Chaos Scroll
Desk (223,613) - 44GP, 2 x Potion of Healing (cursed)
North of the Wall
Blushing Mermaid Ground Floor (AR0114)
De'Tranion - Pay Captain Kieres' tab of 900GP
Reward: De'Tranion's Baalor Ale
Sail the Trackless Sea towards Anchorome
(2.3) Werewolf Island South (AR2000)
Solianna - Talk
Note: You should speak to Kaishas Gan before speaking to anyone else
Farthing - Talk 1-1-1, Get Farthing's Dolly
Reward: 1400XP
Evalt (Fisherman) - Talk 1-1-1-2, Find brother Evan
Reward: 900XP
Jorin (War Leader) - Talk 2-3
Reward: Tells you to use Shapeshifter or Lycanthropes weapons
Durlyle (Historian) - Talk 3-1-1-1, Get Holy Cloak, talk again
2-1-1-3-1-1-3-4-1, Get Belladonna Flowers and say 5-1-2
Reward: Belladonna Flowers and help getting off the island
Maralee - Talk 1-1-1-1, Find her baby boy Peladan
Reward: 4000XP and her help getting off the island
Gatekeeper - Talk
Dradeel (after dealing with him on the North of the Island) - Talk
Pickpocket: 2 x Wolfsbane Charm, Dradeel's Spell Book
Kill: 3000XP, Robe of the Neutral Archmagi
Chieftan's Hut (AR2001)
Exit to Warrens (after dealing with Kaishas Gan)
Hut (AR2002)
Kaishas Gan - Talk 1-1-1-2-2, kill Karoug
Reward: Infects you with Lycanthropy
Tailas
Table (584,233) - Potion of Heroism
Hut (AR2003)
Table (328,218) - 2 x Potion of Healing
Hut (AR2004)
Hut (AR2005)
Hut (AR2006)
Chest (133,292) - 3 x Potion of Healing
Chest (385,250) - Potion of Fire Giant Strength, Potion of Regeneration,
2 x Pearl
Hut (AR2007)
Taloun (Sailor) - Talk 2-1-1
Chest (133,292) - 2 x Pearl
Chest (385,250) - Moonbar Gem
Small Hut (AR2008)
Box (316,259) - Oil of Fiery Burning
Small Hut (AR2009)
Shelf (271,160) - Potion of Explosions, Potion of Healing (cursed)
Small Hut (AR2010)
Small Hut (AR2011)
Chest (283,182) - Potion of Agility, Sphene Gem
Warrens (AR2012)
Werewof - 420XP
Ground (1337,807) - Potion of Storm Giant Strength, 2 x Potion of Healing
Ground (1817,591) - Potion of Cold Resistance
Ground (2362,244) - Oil of Speed
Ground (2554,554) - Potion of Defense
(2.4) Werewolf Island North (AR1500)
Meym (Wolfwere) - 1400XP
Sirine Queen - Talk 3-2
Reward: 2000XP, Evan's Body
Kill: 6000XP, 308GP, Pearl Necklace, 2 x Pearl, Arrows of Biting
Sirine (4 appear if you anger the Sirine Queen)
Kill: 2000XP, Pearl, Arrows of Biting
Palin - 1400XP, Farthing's Dolly
Kryla (Wolfwere) - 1400XP
Jondal (Wolfwere) - 1500XP
Wolfwere - 1800XP
Young Wolfwere - 1400XP
Shipwreck of the Wandering Eye Deck 1 (AR1501)
Vampiric Wolf - 2000XP
Barrel (688,286) - 320GP, Wand of Magic Missiles (5 charges), Dart +1
Shipwreck of the Wandering Eye Deck 2 (AR1502)
Vampiric Wolf - 2000XP
Wolfwere - 1800XP
Young Wolfwere - 1400XP
Barrel (289,373) - Wand of Lightning (1 charge), Oil of Speed
Chest (272,521) - Bracers of Binding
Chest (684,180) - 423GP, Silver Dagger - Warebane
Shipwreck of the Wandering Eye Deck 3 (AR1503)
Vampiric Wolf - 2000XP
Wolfwere - 1800XP
Box (657,164) - Potion of Absorbtion, 2 x Antidote
Box (230,466) - Potion of Cloud Giant Strength, 3 x Potion of Healing,
Acid Arrows
Shipwreck of the Wandering Eye Deck 4 (AR1504)
Karoug (Greater Wolfwere) - Talk 1-1-2-2
Kill: 8000XP, Peladan
Daese (Wolfwere) - 1700XP, Knave's Robe
Wolfwere - 1800XP
Desk (544,138) - Sword of Balduran, Butter Knife of Balduran,
Balduran's Log Book
Chest (439,269) - Dradeel's Spell Book
Ground (522,280) - Cloak of Protection +1, Shield Amulet (1 charge)
Building (AR1505)
Dradeel - Get Dradeel's Spell Book, gives you Wolfsbane Charm
Reward: 5000XP
Pickpocket: Wolfsbane Charm (he was carrying two!)
Chest (644,319) - 210GP, Belladonna Flowers, Staff Mace, Holy Cloak
Desk (78,363) - The Recipes and Ruminations of One Dradeel of Tethir
Other side of the rocks, reached by going through the Warrens
Kaishas Gan (Loup Garou) - 420XP, 94GP, Sea Charts
Exit to Ulgoth's Beard
(2.5) Ulgoth's Beard revisited (AR1000)
Baresh - Talk
Kill: 150XP, 72GP, Chainmail +3
Note: You must surround him, only critical hits count and he has a very
high HP but he will die. He will still appear with Mendas inside.
House (AR1004)
Mendas aka Chieftan Selaad Gan (Loup Garou) - 2200XP
Baresh (Loup Garou) - 420XP, 72GP, Chainmail +3
==============================================================================
(3) DURLAG'S TOWER
(3.1) Ulgoth's Beard (AR1000)
Ike Cascadian Vendar - Durlag Tower Tour for 60GP
Delsvirftanyon - For 500GP you get Silver Necklace, Onyx Ring, Gold Ring
Silver Ring, Short Sword, Wardstone Forgery, Dwarven Rune Wardstone
Pickpocket: Leather Armor +1
Fenrus Boulon - Talk
Pickpocket: Rainbow Obsidian Necklace, Onyx Ring
Ulgoth's Beard Inn (AR1001)
Ulgoth's Beard Store and Inn ****INN + STORE - Bartender
Hurgan Stoneblade - Get Soultaker Dagger
Reward: War Hammer +1, +4 vs Giant Humanoids 'The Capper'
Pickpocket: Diamond
Galkin - Pay his tab of 900GP
Reward: Dwarven Rune Wardstone
Chest (356, 422) - 70GP, War Hammer +1
House (AR1005)
Therella - Find Dalton
Reward: 300GP
House (AR1006)
Chest (187,242) - 33GP, Bastard Sword +1, +3 vs Shapeshifters,
Oil of Speed (cursed)
Table (303,351) - Pearl
House (AR1007)
(3.2) Durlag's Tower (AR0500)
Erdane STORE - Erdane
Ike - Talk
Battle Horror - 4000XP
Doom Guard - 2000XP
Durlag's Tower Ground Floor (AR0502)
Ike - Talk, 56GP, Dwarven Rune Wardstone
Demon Knight - Kills Ike
Durlag's Tower First Floor (AR0503)
Chest (370,777) - Chrysoberyl Gem, Turquiose Gem, Arrows of Fire
Chest (1065,535) - 36GP, Oil of Speed, Potion of Strength,
Potion of Invisibility
Durlag's Tower Balcony (AR0500)
Lesser Basilisk - 1400XP
Greater Basilisk - 4000XP
Turret (2304,569) - 104GP, Scimitar +2, Acid Arrows
Durlag's Tower Second Floor (AR0504)
Ghost of Daital - 3750XP
Riggilo - Get Lock of Hair from Kirinhale, then talk again
Reward: Potion of Cloud Giant Strength
Kill: 1400XP, 170GP, Leather Armor +1, Short Sword +1
Chest (379,782) - Potion of Stone Form, Potion of Genius,
Potion of Invulnerability (cursed)
Chest (1445,551) - Chainmail +1, Wand of Lightning, Oil of Speed
Alter (1364,124) - Tome of Understanding
Barrel (946,123) - Potion of Healing
Durlag's Tower Third Floor (AR0505)
Kirinhale - Talk, Give her Lock of Hair to Riggilo to set her free
Reward: 4000XP
Pickpocket: Staff Spear +2
Cupboard (549,757) - Cloak of Protection +1, Robe of Electrical Resistance
Chest (1213,483) - Dart of Stunning, Dart of Wounding
Weapon Rack (379,114) - Halberd +1
Durlag's Tower Basement (AR0501)
Bayard - Talk
Kill: 900XP, 511GP, Short Sword +1, Potion of Healing (cursed)
Grate (1150,410) - 560GP, Ring of Protection +1, Star Saphire
Barrel (814,368) - Leather Armor +1
(3.3) Durlag's Dungeon Level 1 (AR0511)
Books (250,1465) - Read to make the sword Durlag's Pride glow
Anvil (1624,229) - Fix Mallet Head to Mallet Handle for Gong Mallet
Gong (304,1093) - Use Gong Mallet
Switch Panel (2095,1526) - Use Switch for an Engine
Wine Press (2878,1450) - Turn Grapes into Bottle of Wine
Skeleton Warrior - 4000XP, Two Handed Sword +1
Greater Doppleganger - 4000XP
Mustard Jelly - 2000XP
Flesh Golem - 2000XP
Phase Spider - 1400XP
Chest (2161,440) - 57GP, 4 x Antidote, 2 x Potion of Mater Thievery
Potion of Absorbtion, Acid Arrows
Chest (2048,371) - Potion of Perception, Hold Monster Scroll, Scimitar,
Arrows of Ice, Bolt of Lightning
Chest (928,2206) - 510GP, Grapes, Elixir of Health, Sling +1, Bullet +2,
Mental Domination Scroll
Chest opened by Odd Looking Key (1385,2273) - 72GP, Switch for an Engine,
Potion of Firebreath, Chaos Scroll, Bullet +2, Bluestone Necklace
Chest (1635,621) - 12 x Potion of Healing, Dart of Wounding, Bullet +2,
Dart +1, Bolt +1, Arrows of Fire, Potion of Cloud Giant Strength
Chest (1047,2278) - Plate Mail +3, Confusion Scroll, Feeblemind Scroll,
Arrows of Detonation, Potion of Master Thievery, Potion of Heroism,
Bolt +1
Bookcase (3300,1190) - Minor Globe of Invulnerability Scroll,
Monster Summoning III Scroll, Potion of Hill Giant Strength
Bookcase (3473,1227) Cloudkill Scroll, Bolt of Biting, Bullet +1,
Rainbow Obsidian Necklace
Bookcase (3407,844) - Mallet Head
Bookcase (3309,780) - Monster Summoning II Scroll
Barrel (1677,156) - Dart +1, Arrow +1, Bolt +1
Barrel (390,947) - 10 x Potion of Healing
Barrel (1197,1640) - Dart of Stunning, 2 x Identify Scroll, Bloodstone Gem
Barrel (2299,1086) - Potion of Heroism, Arrows of Biting
Barrel (1695,1072) - 2 x Potion of Mater Thievery,
Protection from Acid Scroll, Protection from Electricity Scroll
Barrel (1526,1235) - 110GP, Mallet Handle, 3 x Potion of Healing
Cupboard (517,1715) - Ruby Ring, 2 x Oil of Speed
Cupboard (569,1749) - Potion of Freedom, Arrow +2
Box (2958,1160) - Acid Arrows
Box (3017,1192) - 4 x Potion of Healing
Treasure Pile (1570,2077) - 2137GP, Glittering Beljuril Gemstone,
Dart +1, Bullet +1, Arrows of Dispelling, Acid Arrows, Arrows of Ice,
Arrows of Fire, Composite Long Bow
Treasure Pile (1726,2095) - Odd Looking Key, Pearl Necklace, Arrow +2,
Pearl, Water Opal, Potion of Frost Giant Strength, Bullet +2, Bolt +2,
Small Shield +1
Forge (1548,194) - Acid Arrows, Bullet +1, Dart of Stunning, Bolt +1
Warder 'Pride' - Make Durlag's Pride Glow
Reward: 2000XP
Kill: 2500XP, Plate Mail
Warder 'Avarice' - Get Glittering Beljuril Gemstone
Reward: 2000XP
Kill: 2500XP, Short Sword +1
Warder 'Fear' - Bang the Gong
Reward: 2000XP
Kill: 2200XP
Warder 'Love' - Get Bottle of Wine
Reward: 4000XP
Kill: 3000XP, Level 1 Exit Wardstone
(3.4) Durlag's Dungeon Level 2 (AR0512)
Durlag Trollkiller (Greater Doppleganger) - 4000XP
Kiel the Legion Killer - 4000XP
Fuernebol - 4000XP
Dwarven Doom Guard - 2000XP
Sparring Dummy (1271,798) - 8 x Potion of Healing, 2 x Potion of Heroism
Sparring Dummy (1192,804) - Otiluke's Resilient Sphere Scroll,
Champion's Strength Scroll, Protection from Lightning Scroll,
Defensive Harmony Scroll
Sparring Dummy (1139,805) - Potion of Master Thievery, Arrow +2,
Arrow +1, Arrows of Ice, Arrows of Fire, Acid Arrows
Table (1679,1293) - Islanne Wardstone
Chest (1819,1080) - Fuernbol Wardstone
Chest (1927,1164) - Kiel Wardstone
Chest (1523,2114) - Potion of Hill Giant Strength,
Potion of Frost Giant Strength
Chest (1384,2115) - 432GP, Kiel's Buckler, Kiel's Morning Star,
Potion of Healing
Globe (731,1505) - 346GP, Greater Malison Scroll, 4 x Potion of Healing,
Antidote, 5 x Haste Scroll, Water Opal
Cupboard (1713,1147) - 331GP, Domination Scroll, Remove Curse Scroll,
Monster Summoning II Scroll, Spirit Armor Scroll, Bullet +2, Dart +1,
Dart of Wounding, Dart of Stunning, Adventurer's Robe
Ground (2105,540) - Kiel's Helmet
Ground (1400,540) - Durlag's Goblet
Barrel (864,689) - Teleportation Wardstone
Barrel (825,719) - Teleportation Wardstone
Barrel (684,1147) - 112GP, 3 x Potion of Master Thievery, Oil of Speed,
Bolt of Lightning, Emotion Scroll, Bullet +1
Barrel (749,1199) - Polymorph Self Scroll, Potion of Freedom, Bullet +2,
Arrow +1
Statue (242,938) - Bolt of Biting, Bolt of Lightning, Bolt +1
Statue (719,1162) - Level 2 Exit Wardstone
Brick (2002,1388) - 1157GP, Protection from Evil 10' Radius Scroll,
Chaotic Commands Scroll
(3.5) Durlag's Dungeon Level 3 (AR0513)
Ground (3074,1247) - Arrows of Ice, Arrow +1, 2 x Potion of Healing
Ground (3176,1133) - Dart of Wounding, Dart +1
Ground (3272,1252) - Potion of Freedom
Skeleton - Talk
Greater Wyvern - 5000XP
Moorlock - 1900XP, 64GP, Long Sword +1
Hack - 2000XP
Bullrush - 950XP
Meiala - 4000XP, 308GP, 2 x Pearl, Pearl Necklace, Arrows of Biting
Tarnor - 15XP, Full Plate Mail
Greater Ghoul - 1000XP
Ashirukuru - 2000XP
Statue (3226,2040) - Bala's Axe, Hold Monster Scroll, Domination Scroll,
3 x Potion of Healing, Potion of Master Thievery, Potion of Heroism,
Dart of Stunning
Durlag's Tower Level 3 - Ice (AR0507)
Kaldran the Bear - 3000XP
White Wolf - 975XP, Winter Wolf Pelt
Durlag's Tower Level 3 - Fire (AR0508)
Phoenix Guard - 100XP (kill her before she fires an Arrow)
Durlag's Tower Level 3 - Wind (AR0509)
Air Aspect - 4000XP
Invisible Stalker - 3000XP, 45GP
Durlag's Tower Level 3 - Slime (AR0510)
Fission Slime - 3000XP (must use fire)
Durlag's Tower Level 3 - Chess (AR0506)
Pawn - 150XP, Plate Mail
Rook - 1500XP, Chainmail, Composite Long Bow
Knight - 2000XP, Medium Shield +1, Plate Mail
Bishop - 2000XP, 125GP
Queen - 5000XP, 102GP
King - 2000XP, 418GP, Two Handed Sword +3, Potion of Frost Giant Strength,
Champion's Strength Scroll, Emotion Scroll, Remove Curse Scroll,
Protection from Evil 10' Radius Scroll, Dart of Stunning
(3.6) Durlag's Dungeon Level 4 (AR0514)
Helmed Horror - 2000XP
Crypt Crawler - 420XP
Sword Spider - 2000XP
Phase Spider - 1400XP
Astral Phase Spider - 4000XP
Chest (2990,680) - 201GP, Mace +2, Leather Armor +3, Star Diopside Gem,
Ziose Gem
Chest (2644,547) - 5547GP, Sling +3, Large Shield +2, 2 x Bloodstone Gem,
Turquiose Gem
Chest (4280,2194) - 53GP, Long Sword +1, Flame Tongue, Staff of Striking
Chest (4080,1104) - Cloak of the Shield, Iol Gem, Zircon Gem
Box (3878,608) - 171GP, 2 x Tchazar Gem, Jasper Gem
Box (3053,291) - 43GP, War Hammer +1
Pot (3235,250) - Bone Wardstone, 3 x Potion of Healing, Oil of Speed
Arrow +2, Dart +1, Bullet +2, Bolt of Biting
Rock (3055,1834) - 134GP, Necklace of Missiles, Dart of Wounding
Rock (3228,2122) - Bullet +2, Arrow +1
Rock (2868,2278) - 582GP, 2 x Antidote, Potion of Master Thievery,
Oil of Speed
Rock (2223,2267) - Oil of Speed, Bolt of Biting
Rock (2601,2052) - 69GP, 5 x Potion of Healing, Antidote
Rock (1863,2221) - Arrows of Fire, Bullet +1, Bolt of Biting
Rock (1206,1839) - Potion of Freedom, Potion of Frost Giant Strength
Rock (198,1107) - 80GP, Dart of Wounding
Rock (1512,2607) - Potion of Frost Giant Strength,
Wand of Monster Summoning
Rock (977,2507) - 1880GP
Rock (509,2346) - Potion of Healing, Potion of Fire Giant Strength,
Wand of Fire
Rock (2018,2696) - Potion of Fire Giant Strength, 3 x Potion of Healing,
Potion of Frost Giant Strength, Oil of Speed
Rock (3696,3243) - 980GP
Rock (3103,2896) - Potion of Master Thievery
Rock (1903,2805) - Wand of Lightning
Toadstooles (4532,3132) - Potion of Healing, Oil of Speed
Toadstooles (1705,2778) - Potion of Freedom, Antidote
Toadstooles (528,2832) - Bracers of Defense AC8
Treasure Pile (3729,1834) - 13950GP, Short Sword +1, Diamond, Sphene Gem,
Emerald, Rogue Stone, Star Saphire, Moonbar Gem, Water Opal, Ziose Gem,
Horn Coral Gem, Aquamarine Gem, Moonstone Gem, Zircon Gem, Jasper Gem,
Star Diopside Gem, Turquiose Gem
Grael - 5000XP, 29GP, Compass Wardstone, Bloodstone Ring, Flamedance Ring,
Garnet Gem
Machine (2132,746) - Use Bone Wardstone
Magic Bed (2467,672) - Goto Compass Room
Magic Chair (3801,1853) - Goto Compass Room
Stone Golem - Goto Compass Room
Answer 1: Ilanne or Fuernebol
Answer 2: Trollkiller
Answer 3: ThunderAxe
Clair De'lain - Talk
Durlag's Dungeon Level 4 - Compass Room (AR0515)
Stone Golem (Shapeshifter)
Stone Golem (Inhabitant)
Stone Golem (Craftsman)
Stone Golem (Durlag) - Talk, Blame 3, Fear 1, Pain 3
(3.7) Durlag's Dungeon Level 5 (AR0516)
Demonknight - 15000XP, Soultaker Dagger, Large Shield +1
Dalton - Talk
Mirror Fiend - 4000XP, 650XP
(3.8) Ulgoth's Beard revisited (AR1000)
Cult Enforcer - Steals Soultaker
Kill: 1000XP, 84GP, Long Sword +1, Wand of Frost, Fire Opal Ring
Knaves Robe
Cult Guard - 500XP, Plate Mail, Potion of Heroism
Cult Assassin - 300XP, Potion of Heroism
Cult Archer 300XP
Building First Floor (AR1003)
Cult Wizard - 1800XP, 100GP, Quarter Staff +1, Wand of Sleep,
Travellers Robe
Building Ground Floor (AR1002)
Tracea Carol - 2000XP, 102GP
Aec'Letec - 16000XP
==============================================================================
= APPENDIX ===================================================================
==============================================================================
(A) New Businesses
Ulgoth's Beard Store and Inn (AR1001) ****INN + STORE - Bartender
Hide Armor Scimitar
Greenstone Amulet Ring of Invisibility
Greagan's Harp Aule's Staff
Cloak of Displacement Improved Invisibility Scroll
Greater Malison Scroll Emotion Scroll
Remove Curse Scroll
Erdane (AR0500) STORE - Erdane
Hide Armor Scimitar
==============================================================================
(B) New Items
Notes on Items
- $$$GP is the selling price for most items
- ##x $$$GP is the selling price for charged items such as wands where ##
is the maximum number of charges and $$$ is the selling price for a each
charge. If you sell such an item, you can buy it back fully charged.
- CURSED items require a spell to remove them.
(B.1) Short Swords
DAGG09 'Werebane' Silver Dagger +1, +4 vs Lycanthropes 550GP
DAGG10 Soultaker Dagger 1000GP
(B.2) Long Swords
SW1H18 Sword of Balduran, Bastard Sword +4 vs Lycanthropes 1250GP
SW1H19 The Vampire's Revenge, Long Sword +1 CURSED 625GP
(Damages user and heals target)
SW1H20 Scimitar
SW1H22 Scimitar +1 650GP
SW1H23 'Rhashad's Talon' Scimitar +2 1500GP
SW1H24 'The Burning Earth' Long Sword +1, Flame Tongue 2375GP
+4 vs undead, +3 vs cold creatures, +2 vs regenerating creatures
SW2H07 'The World's Edge' Two Handed Sword +3 1750GP
SW2H08 'Durlag's Pride' Two Handed Sword +2 1750GP
(B.3) Axes
AX1H07 'Wizard Slayer' Bala's Axe - Miscast Magic with each hit 1500GP
(B.4) Blunt Weapons
BLUN10 'The Root of the Problem' Club +1, +3 vs Unnatural Creatures 1375GP
BLUN11 'Krotan's Skullcrusher' Mace +2 1250GP
HAMM04 Warhammer +1, +4 vs Giant Humanoids 1790GP
STAF05 Staff of Striking +3 - Damage 1D6+9 25x 50GP
STAF06 Staff Mace +2 - Damage 2D4+2, One Handed 1450GP
STAF07 Staff Spear +2 - Damage 1D8+3 2000GP
STAF08 'Aule's Staff' Quarterstaff +3 2750GP
(B.5) Spiked Weapons
BLUN09 Kiel's Morning Star +3, Berserker CURSED 750GP
(B.6) Missile Weapons
SLNG03 'Arla's Dragonbane' Sling +3 - Damage +3 350GP
(B.7) Armor
LEAT09 Leather Armor +3 AC5 2750GP
LEAT10 Hide Armor AC6 (same bonuses as leather)
PLAT08 'The Practical Defense' Plate Mail +3 - AC0 4400GP
(B.8) Shields
SHLD19 Large Shield +2, +1 vs Missiles 1750GP
SHLD20 Kiel's Buckler - DEX+1 2000GP
(B.9) Helmets
HELM14 Kiel's Helmet - Protection against Fear and Panic 1250GP
(B.10) Cloaks
CLCK20 Cloak of the Shield - +5 vs Missile, +1 vs all other weapons x 25GP
CLCK21 Holy Cloak 12GP
CLCK22 Shandalar's Cloak 5GP
(B.11) Bracers
BRAC11 Bracers of Binding CURSED 150GP
- Penalty of 5 to THACO and Damage, 75% Spell Failure
(B.12) Harps
MISC2P 'The Captive Audience' Greagan's Harp - Dominate (12 hours) 20x 147GP
(B.13) Amulets and Necklaces
AMUL17 Greenstone Amulet 50x 150GP
- Protection from magic that effects the mind (1 turn)
AMUL18 Wolfsbane Charm +2 vs Lycanthropes 900GP
(B.14) Rings
RING05 Ring of Invisibility 'Sandthief's Ring' 3000GP
(B.15) Priest Spells 4th Level
SCRL5A Mental Domination (Enchantment/Charm) Cleric
SCRL5B Defensive Harmony (Enchantment/Charm) Cleric Druid
SCRL5C Protection from Lightning (Abjuration) Cleric Druid
SCRL5D Protection From Evil 10' Radius (Abjuration) Cleric
(B.16) Priest Spells 5th Level
SCRL5E Champion's Strength (Alteration) Cleric
SCRL5F Chaotic Commands (Enchantment/Charm) ? Druid
(B.17) Wizard Spells 4th Level
SCRL5G Remove Curse (Abjuration)
SCRL5H Emotion (Enchantment/Charm)
SCRL5I Greater Malaison (Enchantment/Charm)
SCRL5J Otiluke's Resilient Sphere (Alteration)
SCRL5K Spirit Armor (Necromancy)
SCRL5L Polymorph Other (Alteration)
SCRL5M Polymorph Self (Alteration)
(B.18) Wizard Spells 5th Level
SCRL5N Domination (Enchantment/Charm)
SCRL5O Hold Monster (Enchantment/Charm)
SCRL5P Chaos (Enchantment/Charm)
SCRL5Q Feeblemind (Enchantment/Charm)
(B.19) Books
BOOK71 Dusty Book - Doppleganger
BOOK72 Dusty Book - Fuernebol
BOOK73 Dusty Book - Islanne
BOOK74 Dusty Book - Kiel
BOOK75 Dusty Book - Practice Chamber
BOOK76 Dusty Book - Mimic
BOOK77 Dusty Book - Taste My Fear
BOOK78 Dusty Book - Know My Madness
BOOK79 Dusty Book - Face My Demons
BOOK80 Dusty Book - Seek No Heirs
BOOK81 Dusty Book - Seek No Exit
BOOK82 Dusty Book - Know No Refuge
BOOK83 Dusty Book - Feel No Warmth
BOOK84 Dusty Book - Dance With The Dead
BOOK85 Dusty Book - Know My Loss
BOOK86 Dusty Book - Kiel the Legion-Killer
BOOK87 Balduran's Log Book 5000GP
BOOK88 The Recipes and Ruminations of One Dradeel of Tethir
(B.20) Misc
MISC1A Bottle of wine
MISC1B Butter knife of Balduran
MISC1C Sea Charts
MISC1E Evan's Body
MISC1F Dradeel's Spell Book
MISC1G Farthing's Dolly
MISC1H Gong Mallet
MISC1I Belladonna flowers
MISC1J Glittering Beljuril Gemstone
MISC2A Doppleganger's Wardstone
MISC2B Level 1 Wardstone
MISC2C Islanne Wardstone
MISC2D Kiel Wardstone
MISC2E Fuernebol Wardstone
MISC2F Teleportation Wardstone
MISC2G Level 2 Wardstone
MISC2H Shandalar's Wardstone
MISC2I Wardstone Forgery
MISC2J Wardstone of Forgery
MISC2K Compass Wardstone
MISC2L Bone Wardstone
MISC2M Dwarven Rune Wardstone
MISC2N Dwarven Rune Wardstone
MISC2O Lock of Hair from Kirinhale
MISC91 Grapes
MISC92 Switch for an Engine
MISC93 Odd Looking Key
MISC94 Mallet Head
MISC95 Mallet Handle
MISC96 Peladon
MISC97 De'Tranion's Baalor Ale
MISC98 Blood Filled Goblet 'Durlag's Goblet' - Heal
SCRL5R Anderis Journal
SCRL5S Dezekiel's Scroll
(B.21) Other Item Codes
SW1H21, SHLD18, SCRL5W, SCRL5X, SCRL5Y, SCRL5Z
==============================================================================
(C) New Cutscene Movies
WRECK=1 # Across the Trackless Sea
DURLAG=1 # Entering Durlag's Tower
==============================================================================
(D) Addendum
In TOTSC Thieves can now use Light Crossbows.
------------------------------------------------------------------------------
Polymorph Self (Alteration)
Physical attributes of the creatures the caster may transform into
Creature | STR | DEX | CON |THACO| AC | Other Attributes
---------------|-----|-----|-----|-----|----|-----------------------------
Wolf | 15 | 18 | 13 | 17 | 0 |
Ogre |18/00| 9 | 18 | 14 | 3 |
Flind | 17 | 17 | 12 | 16 | 1 | 2 Attacks
Black Bear |18/00| 12 | 18 | 13 | 4 | 3 Attacks
Brown Bear |18/00| 12 | 18 | 12 | 2 | 3 Attacks
Sword Spider | 16 | 16 | 9 | 17 | 1 | 4 Attacks, -4 Missile
Mustard Jelly | 14 | 9 | 9 | 18 | 1 | 125% Magic Res, -4 Crushing
Note: AC can be reduced further with some magical items
------------------------------------------------------------------------------
When you go into the house (AR0717) by the top right of the market place in
Baldur's Gate center (AR0700) the game crashes with the message
Assertion Failure in CGameApp.cpp at line number 3752
Creature file not found GIRLBA1
==============================================================================
(E) Unsolved Mysteries
Items I could not find
Scimitar +1
Polymorph Other Scroll
Doppleganger's Wardstone
Wardstone of Forgery
'The Root of the Problem' Club +1, +3 vs Unnatural Creatures
'Durlag's Pride' Two Handed Sword +2
Items that weren't found in Baldur's Gate and can't be found in TOTSC either.
Spear +3, Backbiter CURSED
Studded Leather Armor +2, Missile Attraction CURSED
Helmet of Opposite Alignment
Helmet of Charm Protection
Wraith Form Scroll
Animate Dead Scroll
Shadow Door Scroll
Cone of Cold Scroll
Hentold's Dagger
The Candle
The Dream Potion
==============================================================================
(F) Credits and Revision History
I would like to thank Dan Simpson for his inspirational FAQ.
1.01.02.01 (Happy Birthday Steph)
First Release
==============================================================================
(G) Contact Information
If you know of something I have missed or can help me with my unsolved
mysteries I would love to hear from you (please mention the revision number).
duncanclay@mail.com
Oh, and please don't copy my work,
Duncan Clay
^^\o/^^
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FAQ #2 for Baldur's Gate: Tales of the Sword Coast
Walkthrough and FAQ
Version 0.9
Elroy Ng(elroyng@singnet.com.sg)
This Document Copyright 1999 Elroy Ng
Do not reproduce or redistribute this FAQ in any form without my
consent. If you want to include any part of this FAQ on your website,
publication, etc, e-mail me for permission first.
Contents:
1. Author's Note
2. Introduction
3. The Ideal Party
4. General Physical Combat Strategies
5. General Magical Combat Strategies
6. Tales of the Sword Coast Walkthrough
7. Items In Tales of the Sword Coast
8. New Monsters in Tales of the Sword Coast
9. Contributors
10. Conclusion
1. Author's Note
23.5.99
First of all, I would just like to say that Baldur's Gate is the BEST
RPG I have ever played on the Playstation or PC. The game is just
simply incredible.
All of the tips and strategies in this guide are created and tested by
myself. These strategies are tried and tested and have proven their
worth.
22.6.99
Ok, I have updated this FAQ and replaced the crappy Durlag's Tower
guide in my previous version of this FAQ. Enjoy!
23.6.99
Here I am again. I even surprised myself by my enthusiasm for this FAQ.
Anyway I added any Items List and also a Monsters List.
Also, there are NO STORY SPOILERS IN THIS FAQ.
2. Introduction
In Baldur's Gate, especially Tales of the Sword Coast, there are tons
of strategies and tactics involved when dealing with powerful foes. The
kind of strategies you use would depend on the kind of party you are
controlling. For example, a pure physical attack party would use
different kinds of strategies and technique compared to a party using
maigcal attacks.
In this FAQ I have listed the various ways to tackle the tough foes
found in BG. And my definition of "winning a battle" is "winning a
battle without a single party member dead". Please take note of this.
3. The Ideal Party
The ideal party to use in Baldur's Gate MUST have at least one mage who
casts spells such as Lightning Bolt or Fireball. Another must-have
member is also a priest who handles the healing of your party.
If you are like me, and prefer to stick to a pure brawling party with
no mages whatsoever, then I must warn you that you are only making
things difficult for yourself. In BG, it is almost impossible to make
it through the game without magic. Powerful foes such as the Battle and
Helmed Horrors make your life difficult. I had such an experience.
In the first few chapters of the game, it is possible to make it
through without magic. I did. However by the time I reached Cloakwood
Mines, I found the game to be extremely tough without magic when
dealing with the Horrors. This was my party at that time:
Myself (Paladin)
Khalid (Fighter)
Jaheria (Fighter/Druid)
Ajantis (Paladin)
Kivan (Ranger)
Imoen (Thief)
All of the members of my party used long-range weapons such as bows and
slings. For the lesser enemies I met, this party was all-around
supreme. However the lack of any form of magical attack soon became
apparent when I reached Baldur's Gate. It was near impossible to beat
those Doom Guards and Invisible Stalkers in that mage's house without
losing a single member. So I reshuffled my party and this is my current
party in Tales of the Sword Coast too. The members are:
Myself (Paladin)
Khalid (Fighter)
Ajantis (Paladin)
Branwen (Cleric)
Imoen (Thief)
Dynaheir (Invoker)
If you are wondering what happened to Minsc and Jaheria, well, I simply
killed them. Yes, feel free to kill any member of a pair when forming
your ideal party, the game would not penalize you any way. (However, I
regretted killing Minsc) There is another way to get rid of the person
u do not want. For example, say, I want Khalid but not Jaheria for my
party, well, simply send Jaheria, alone, into a building which you
would not enter again, and then remove her. She would not be able to
navigate out of the building to take Khalid with her! There you have
it!
All of my characters carry a long-range weapon and a secondary short-
range weapon. If there's a need, Branwen could use the Wand of the
Heavens which I bought and Dynaheir coould use the Wand of Frost which
I also bought.
4. General Physical Combat Strategies
? When fighting hand-hand, long range missile weapons are always more
effective than even the best sword that you can ever find in the
game. Equip your whole party with long range weapons. For the
fighters, use a Composite Longbow and for the mages and clerics, use
the Slings. Any normal enemy approaching your group will be
mincemeat by the time they reach you.
? When fighting a group of powerful enemies, make sure to take out the
magic user among them first with your long-range weapons. Mages can
wreak havoc with spells such as fireball and horror if you are not
careful.
? I would advise that you put your best armour and equipment on one
warrior alone. Try not to spread the equipment out to create a well-
balanced party. A party with a super-warrior and two weaker warriors
is better than a party with three average warriors.
5. General Magical Combat Strategies
? The best magic attacks in the game usually come from wands. I found
the Wand of the Heavens and Wand of Frost to be the most effective.
? Spells such as Fireball and Lightning Bolts dish out tremendous
amount of damage. However these spells MUST be used cautiously. A
single Fireball spell targeted wrongly can really ruin your day. The
best strategy to adopt when using a Fireball spell is to cast it far
behind the opponent. When done correctly, only the monster in front
of you gets injured by the spell.
? Do NOT ignore spells such as Hold Person and Horror. These spells
can really help when dealing with groups of tough foes.
? Never forget about your lower-level spells when you receive your
third or fourth level spells. Spells such as Magic Missiles and
Burning Hands are excellent when executed by a high-level mage.
? Personally, I think that the best spell in the game is the Magic
Missile spell. It never misses and is cast instantly. This is
effective for hitting mages before they get their powerful spells
off on you.
6. Tales of the Sword Coast Walkthrough
Be warned that all the subquests in Tales of the Sword Coast are very
cahllenging. To begin with, you would need a Level-7/8 party, which is
also well equipped at the same time. The party I used to tackle TOSC is
the same as mentioned above with 3 warriors, 1 thief, 1 cleric and 1
mage. In TOSC, the most important member has to be the thief. This is
due to the sheer amount of traps you would find in TOSC.
? Retrieval of Shandalar's Cloak
Talk to Shandalar found in Ulgoth's Beard. He would ask you to retrieve
a cloak belonging to him from a faraway place. Make sure you prepare
your party sufficiently before agreeing. Stock up on ammo for your
long-range weapons and cure your whole party. When ready, talk to him
again and he would give you a wardstone, which can get you out of that
island. And then he would teleport your party to the island to retrieve
his cloak.
You would then appear on an island, enter the cave to the dungeon. In
this dungeon, there are winter wolves scattered about and there are
three major battles with mages in the dungeon. The first battle
involves a group of 3 mages. This is a really difficult battle. You
would have to enter the space where the group of mages are via a narrow
corridor. Upon seeing you, they would attack you, not giving you time
to get your entire party into the room. Whats more, they would cast a
Horror spell which makes you lose control over several members of your
party. I have developed a specific strategy for this battle. And it
goes like this:
? Get your mage who can cast either Fireball or Stinking Cloud to the
other end of the corridor, which is a dead end. Make sure you do not
let the three mages spot you.
? Then cast Fireball into the room where the three mages are, not
moving from your position. As soon as the fireball spell hits,
retreat back into the room from which you came from.
? If successful, the fireball spell would damage one or two of the
mage prompting them to approach and attack you.
? This is the opportunity to take them out one by one. Once you have
taken out one or two of the mages, you can then rush into the room
to take care of the rest of the mages.
? One mage (can't remember his name) gives a whopping 6000 exp whereas
the others give 1800 and 2000 exp.
There is another battle here involving a mage and 4 Ankhegs. This
battle is pretty easy as the mage is not that powerful. Make your way
to the top of the map via a narrow passage near the beginning of the
dungeon. Watch out for the traps though. Either use a thief to disarm
them or use a mage with Minor Globe of Invulnerability to walk through
them. You will then meet two more mages who are pretty easy to beat.
The last mage that you would fight is called Dezkiel (I think), he
holds Shandalar's cloak. This guy is wimp, just take him out with long
range missiles. Grab the cloak and leave the dungeon by the stairs in
the room he was in. Leave the island by moving to the spot from which
you landed on when you arrived. You should teleport out of the island
automatically.
? Werewolf Island
To initiate this quest, talk to Mendas of Waterdeep in his house which
is to the far west of Ulgoth's Beard. He would tell you to retrieve the
sea charts from the Counting House in Baldur's Gate. The Counting House
can be found by walking north from the Soceries Sundries, and then
exiting the map. On the new map, on your immediate right is the
Counting House. Unlock the door and enter. The guy at the top would
tell you to do a quest for him before you can obtain the sea charts.
Actually, you can simply pickpocket him for the charts and leave not
bothering with the quest. Head back to Ulgoth's Beard and talk to
Mendas again. When ready, go outside and talk to Mendas. He would then
have hired a boat which would take you to Werewolf Island.
Your ship would then meet a storm and land on Werewolf Island
(coincidence?). As soon as you land, head towards the center of the map
and enter a house then talk to Kaishas Gan. She would tell you of the
story of how they came to be on this island and about the lycanthropes
in the upper half of the island. Offer to get rid of the Werewolves in
the upper half of the island. Also, to the west of the gates of the
village, a young girl name Farthing, is looking for her doll. A woman,
named Maralee, standing in the center of the village wants you to help
her find her baby son, named Pelandan back. A fisherman, in the south
of the village, is looking for his brother and probably killed by a
sirine in the north.
Head to the northern part of the island. To the east of the village,
you can find the sirine who killed the fisherman's brother. Proceed to
the shed where a mage, called Dradeel, resides in. He would ask you to
retrieve his spellbook from the ship where the Wolfweres are so that he
can get out of the island. His shed provides a safe resting place so
rest if you have to. He would also hand you an amulet that helps
against lycanthropes. Pickpocket him for another such amulet. Proceed
to the ship to the northwest of the shed. Here, there are four levels
where you would meet Wolfweres and Vampiric Wolves. I would suggest
Magic Missiles and wands to deal them damage. Of course the most
efficient way is still the traditional way, and that is, by hacking and
slashing at them. There are chests around each level. However, most of
them are booby-trapped so have your thief to disarm them beforehand. If
you find yourself not being able disarm the trap and therefore not
being able to unlock the chests, your only option is to cast the
second-level mage spell, Knock and then take the effects of the traps
head-on. (BTW, you better get used to this, such occurrences are
aplenty in Durlag's Tower). On the third level of the ship, a Werebane
dagger can be found.
The fourth level is the final level of the ship where Karoug is. There
is a nasty fight waiting for you though. Here is how I survived it
without anyone dying:
? As soon as you reach the top, have someone cast a Fireball spell
aimed at the bottom end of the room. This is to weaken the Wolfweres
that would approach your party when the conversation ends.
? And then have another person cast monsters or skeletons to block the
Wolfweres from approaching your party.
? When the conversation ends, Karoug turns into a Greater Wolfwere.
You need specific weapons to hit him. Bastard Sword+3 vs
Shapeshifters, the Werebane dagger and the Flametongue can hit him.
? Have your best fighter approach and challenge the Greater Wolfwere
to "hold him off" while you hit it with Magic Missiles or wands.
? An attack should be made on the enemy mage as soon as the
conversation ends so as to disrupt her spellcasting. As soon as
someone or something hits her, she would turn into a Wolfwere.
? The Greater Wolfwere would give your party 8000 experience points.
There many other strategies for this battle. However, the most crucial
part of the battle is to Summon Monsters or Skeletons to provide a
"barrier".
Grab the doll and baby named Pelandan, from the room with Balduran's
Logbook and the Sword of Balduran. Return to the shed and return the
spellbook to Dradeel and he would cast Dimension Door and disappear.
Return back to Kaishas Gan once you clean out the ship. Suddenly, the
whole village except Kaishas Gan would turn against you. Go outside and
any villager who notices you would "explode" into a Werewolf to attack
you. (So much for cleaning out the island for them) Approach the large
house to the west of the village where it is enclosed by stone walls.
Dradeel whom you just "saved" by returning the spellbook would approach
and tell you to enter the secret passage in the house.
Go into the house and enter the passage revealed. You would then find
yourself in a cave with winding paths. Head towards the north-east to
find the exit. When you exit the cave, approach the ship where Kaishas
Gan is. She would then turn herself into a Lou Garou and attack you.
The Lou Garou is not very strong, equip the Sword of Balduran which you
should have found in the ship and kick its ass. And the escape from the
island by clicking on the mast (or somewhere there) of the ship.
When you return to Ulgoth's Beard, Mendas's plot is revealed and he too
turns into a Lou Garou. As the previous battle, use the Sword of
Balduran to hammer it.
? Durlag's Tower
Ok, this is it, the main reason why you bought TOSC. Durlag's Tower is
filled with TONS of traps not to mention plenty of tough foes. Skeleton
Warriors are abundant here so are Greater Dopplegangers. The Tower also
contains plenty of special missiles. It is IMPOSSIBLE to loot the
entire Tower with just one attempt. You may need to invade the Tower
several times in order to clean out the tower.
Level 1
Ok, if you came with Ike, talk to him several times. Eventually, a
Demonknight would appear to wreak havoc. After casting two fireball
spells, he would cast Dimension Door and escape. It is impossible to
kill him immediately on that spot. So, just send your party to another
part of the floor, unaffected by the Fireballs then have your mage with
Minor Globe of Invulnerability and talk to Ike. This would help your
party escape the ordeal unscathed. Nothing much to loot on here so just
head upstairs.
Upper Level 1
Nothing much here either. There is a door to access the "outside" of
the tower. However, there are several Greater Basilisks there. A
Scimitar+2 can be found "outside" though, which makes the trip and
trouble to fight the Basilisks worth it.
Upper Level 2 and Upper Level 3
Nothing much to loot here. Several NPCs to kill. Once you are done,
head back to Level 1 and proceed downstairs.
Lower Level 1
Meet Bayard here and he will tell you of his adventures below.
Lower Level 2
This level is filled with traps and there are four puzzles and one
nasty fight to handle before you can advance. The four warders guarding
the entrance to the next level would require you to solve their riddles
by performing certain actions.
When you arrive, head to the west and enter the room with the anvil.
Take note of this. You can also find a Key here. Head downwards along
the secret passageway which can be accessed by detecting a secret door.
When you reach the end of the passageway, you would see several rooms.
Head towards the room with the gong and take note of it. And then head
towards the room with the books spread out. Click on each of the books
and then the sword in the opposite room would light up. This solves one
of the warder's riddles. Continue to follow the route and eventually
you would end up in a luxurious bedroom. Head towards the wardrobe and
grab the Plate Mail+3 and also the grape. And then head to the table
and unlock the drawer with the Key you found earlier. Grab the Handle
from the chest. If you head towards the room with two tables from the
bedroom, you would see that a passageway is there which returns you to
the main hall of this level. DO NOT use this passageway, it is loaded
with traps which cannot be disarmed.
Around the bedroom, you can detect a secret door. Open it and head in
and open any other secret doors, eventually, you would stumble upon a
treasure room. Grab the Glittering Blue Gem from the piles of treasure.
And then return to the bedroom and continue to follow the route, you
would then come across a room with a huge machine. Activate the machine
using a switch. And then head to the adjacent room and click on the
weird wooden machine. The grapes would then be used up and a grape
juice would be formed. And then continue along and you would be back in
the main hall. Head towards the room which you missed out earlier on,
fight the spiders that reside there and then loots the area. A Scroll
of Cloudkill can be found in the shelves. Also you can also find a
Mallet Head here. Head towards the room with the anvil and fix the
Mallet Head and Handle. And then head towards the room with the gong
and hit it.
By now, all the four riddles have been solved. Talk to all the four
warders. By lighting up the sword, you solved one puzzle. By hitting
the gong, you solved another puzzle. By obtaining the glittering blue
gem, you solved the third puzzle. By obtaining the grape juice, you
solved the final puzzle. A fight would then break out between you and
the four warders.
This fight is tough. One warder would cast Cloudkill over a fixed area.
So avoid that area. The warder whom you gave the grape juice to is a
mage and should be taken out first. Use long-range missile to kill him.
Another warder is thief and he constantly deals Triple Backstab damage.
The key element in this fight is to summon monsters and skeletons
beforehand. You would not have time to do so during the battle. Summon
skeletons to fight the warder who casts Cloudkill as they are not
affected by it as they are Undeads. And then summon TONS of monsters to
block off the other warders while you settle the warder who casts
magic. Use Magic Missiles against the warders to deal out damage. With
the right amount of monsters summoned and enough tough warriors, your
party would emerge victorious out of this tough fight. Grab the
wardstone from one of the warder's body and head downstairs.
Lower Level 3
This level is really annoying with lots of Greater Doppelgangers and
traps to disarm. When you enter the level, you would see three locked
doors. Oh, by the way, don't bother with any books on the ground. They
all just contain some useless text.
Head downwards and into the room with the statues. Click on the two
statues. This would give you access to the bedroom. And then head to
the bedroom and grab the wardstones. This gives you access to the other
room opposite. In the room, there are three Sparring Dummies Hit them
once each and then you would gain entry to the throne room. Head to the
throne room and pick up Kiel's Helm. This would cause three Greater
Doppelgangers to enter the room. A fierce fight would then break out.
The Greater Doppelganger at the throne would cast two Stinking Clouds
and one Cloudkill which increases the difficulty of this fight by a
notch. Get out of the Cloudkill and the Stinking Clouds and use missile
weapons and magic to take them out.
Next, two doors would open up two doorways. Both get you to the same
place so just enter either one and make your way through. You would
intially see a stairs down but it is a fake and clicking on it would
cause three skeleton warriors and a Stinking Cloud spell to appear so
avoid it. There is a room beside the fake stairs with several Doom
Guards. Opening the chest and looting the item there prompts them to
attack you. The Doom Guards are relatively easy if you have several
battle-hardened and tough warriors to fight them. Cast magic if you
have to. And then find a secret door nearby and head down the stairs.
Lower Level 4
You would find yourself at the junction of three rooms. However, to get
to them you would have to get past a Fireball trap that explodes in
intervals of time. Head towards the door that is open first. I think
the only effective way to get past the trap without damage is by Boots
of Speed or Oil of Speed or the spell, Haste.
After you make it across, you would find yourself in a garden maze
(sort of). Head downwards and you would find a dried-up fountain. Grab
Bala's Axe here. There is nothing more of interest here so head back
from where you came and head across to the other room. This is a room
with a Dragon's skeleton in the background. When you enter, Tanor (I
think) would approach you and tell you about his story and how to
enlist the help of other NPCs momentarily. Clicking on the other
statues would "activate" them and a NPC who is dire-charmed would
approach and pledge his loyalty. Anyway I would recommend clicking on
all five of the statues. There are three Greater Wyverns here which
gives 5000 exp each. You would need these NPCs to provide an effective
barrier while you take out the Greater Wyverns by missile weapons.
Eventually, you would also have to take out the NPCs themselves. Kill
them all before you leave the room. And one NPC have a Full Plate Mail!
The third Full Plate Mail you can get in the game.
You can then head towards the last door. In this room, there are lots
of skeletons firing special arrows at you. Stinking Cloud spells would
also go off if you do not disarm the traps. This place is pretty easy
if you have a souped-up fighter. I managed to finish the whole room by
myself without my party who were still crossing the Fireball trap.
Nothing much here to loot so head down and open the door.
You would see four tunnels. Enter the topmost tunnel. You would fight
several winter wolfs and a polar bear. Easy fight. When you win, get
out anf enter the second tunnel. An Air Aspect with three Invisible
Stalkers are there. Summon monsters and skeletons to hold off the
Invisible Stalkers while you take out the Air Aspect. Another easy
fight. The third tunnel contains a Fission Slime. You got to use any
Fire magic to take it out effectively. This is because it would divide
into two if you kill it by weapons or other type of magic. The two
would then divide subsequently if you do the same thing again. Save
yourself the trouble and use Fireball and Wand of the Heavens. The
fourth tunnel contains two Phoenix Guards. After finishing all the
tunnels, you would be transported to a chess game.
The chess game is really tough with out the proper strategy. The object
is to take out the opponent's king. I would recommend summoning
monsters and not moving from your spots at all. The whole board is
practically booby-trapped and you would be better off, letting them
come to you. The easy way to win the fight is by using Fireballs.
Here's what I did:
? After the conversation, immediately cast a Fireball spell targeted
at the middle of the board. This would take out about six pawns.
? The rest of the enemies would then swarm you immediately.
? You would not have time to cast another Fireball spell. So use the
next best thing. Arrows of Detonation.
? Target the Arrows at the three mages who would be at the middle of
the board. Two Arrows of Detonation would take them out together
with the rest of the units.
? This leaves the king alone. Hammer him and win the match
? Easy fight. No sweat. You can retrieve the Long Sword+3 from the
king's corpse.
Head towards the door to advance to the next and last level.
Lower Level 5
In this level, there are three huge areas to tackle and explore. First
of all, head to towards the east and you will meet a "phantom Durlag".
Talk to him and then head up towards the door. You will then meet
Islanne who would offer to teleport you out of the Tower. Ignore her
for the moment. You would notice that you have three options here.
Ignore the door to the east as it cannot be unlock and head towards the
door in the west. You would come into a room. If you attempt to cross
the carpet, you would be attacked by a flurry of spells. Just cross the
carpet from the top. There are plenty of treasure here. A Large
Shield+2, Sling+3 and other stuff are found here. Click on one of the
beds and you would be teleported to a room with several stone statues.
You are supposed to answer the question the stone statue poses. With
the correct answer, you would be teleported out of there and to the
beginning of the level.
Head towards where Islanne is and open the door which takes you to the
south. There are tons of spider in the huge room which you would enter.
Make sure to disarm the Web trap before you enter the room. After
taking care of the spiders, head towards the statue in the room. Answer
his questions correctly and you would be teleported to a room with
several statues like before. The question in this time is quite tricky.
My tip: take note of the designs on the floor. Now you would be
teleported to the beginning of the level again if you managed to answer
correctly.
Now head towards Islanne again. However, stop a bit of distance from
the door and you will detect a secret door. Enter the place and you
would find yourself in a "green dungeon". Head towards the west first.
Keep going west and you would eventually find a room with several
Ghasts and Grael. Kill them and grab the Compass Wardstone. Now head
east, you would soon find a secret door to an area. Enter it, and
follow the path. Beware of the "crushing traps" here though. Also, a
way-too-cool Flametongue Sword is found here. Head towards the room
which has a door like that of a vault and click on the throne there.
Again, solve the riddle and you would be teleported to the beginning of
the level. Talk to Durlag and he would lead you to Islanne where the
Locked Door would be Unlocked. Inside you would meet Clair De'Lain. She
would tell you her story. After that, head down the stairs.
Lower Level 6
Here, you would meet the Demonknight at last. He's a wimp so just kill
him with your warriors. Then grab the Soultaker Dagger in his corpse
and talk to Dalton in this level. Exit the place and talk to Islanne to
get out of the Tower.
Congratulations! You have completed Durlag's Tower! Now head towards
Ulgoth's Beard for the nastiest fight in the whole of BG and TOSC.
? The Aec'Letec
Go to Ulgoth's Beard and a Cult Agent would demand the Soultaker Dagger
from you. You can accept or refuse his request. Either way you still
lose it. Go to the inn and talk to Hurgan Stoneblade. He would tell you
his story and send you to take out the Aec'Letec (if he's that
powerful, why did he not offer to help?)
Anyway head towards the west of the village and kill the Cult Agents
protecting a house. Go inside and kill the guards there too. And then
get ready for the fight of your life.
When you go down, a female mage would break the dagger and unleash the
Aec'Letec. There are also several Cult Agents around who would do
nothing even if you attack them. However, even if you managed to kill
the Aec'Letec he would "regenerate" out of any one of these Agents.
Hence taking the Agents out first is a must. This fight is extremely
tough. Anyway, I have managed to win the fight. However, I will not
post my strategy due to two reasons. One, my strategy kind of caused a
bug in the game to kick in. Two, since this is the absolute ultimate
challenge, I hope you can develop your own strategy to win it. Good
luck!
7. Items in Tales of the Sword Coast
In Tales of the Sword Coast, there are many new magical weapons and
items, here, I have listed ONLY THE INTERESTING AND OUTSTANDING ONES.
This means that the items here are basically the ones you would want to
get in TOSC.
Scimitar +2
This weapon is as good as the Long Sword +2. It offers a +2 THACO
bonus and causes 1D8 +2 damage and has a speed factor of 3. Found in
Durlag's Tower
Sword of Balduran
This sword is actually very weak. However because its made of gold, it
offers some advantages against Lycanthropes. It deals 2D4 (+4 vs.
Lycanthropes) damage and offers a THACO of +4 vs. Lycanthropes. Its
speed factor is 7 and is found in Werewolf Island.
Two Handed Sword +3
This sword is extremely powerful, beating even the Spider's Bane. It
deals 1D10 +3 damage and adds a THACO bonus of +3. It has a speed
factor of 7. It is found in Durlag's Tower.
Long Sword +1- Flametongue
Now, this is one of my favourite sword in the game. It deals 1D8 +1
damage and offers a THACO bonus of +1. However, its abilities change
when meeting certain creatures. Its +2 vs. Regenerating Creatures, +3
vs. Cold-using Creatures and +4 vs. Undead. This is indeed a great
weapon with its +4 vs. undead which means its +4 vs Skeleton Warriors!
Great weapon and it has a speed factor of 3. Found in Durlag's Tower.
Sling +3
This is a great weapon particularly if you have mages and priests. It
is +3 missile damage and offers a THACO bonus of +3. Its speed factor
is 3 and can be found in Durlag's Tower.
Werebane Dagger
This dagger offers 1D4 +1 damage (+4 vs. Lycanthropes) and offers a
THACO bonus of +1 (+4 vs. Lycanthropes). Its speed factor is 2 and can
be found on Werewolf Island.
Staff Spear +2
This weapon, suitable for every character, deals 1D8 +3 damage and
offers a THACO bonus of +2. Its speed factor is 4 and is two-handed. It
is considered a Blunt Weapon and can be found in Durlag's Tower.
Mace +2
This Blunt Weapon deals 1D8 +3 damage and offers a THACO bonus of +2.
Its speed factor is 5 and can be found in Durlag's Tower.
Staff Mace
This weapon, usable by every class, deals 2D4 +2 damage and has a THACO
bonus of +2. Its speed factor is 2 and can be found on Werewolf Island.
Quarter Staff +3
This staff deals 1D6 +3 damage and offers a THACO bonus of +3. Its
speed factor is 1. Personally, I think this staff is the best weapon,
apart from the Sling +3, that a mage or priest can wield. It can be
bought in Ulgoth's Beard.
Staff of Striking
This unique staff offer 1D6 +9 damage and a THACO bonus of +3. Its
speed factor is 1. However, this staff has "charges" much like a wand.
Therefore, you may want to save it for certain battles, considering its
high-damage capability. It can be found in Durlag's Tower.
Warhammer +1, +4 vs. Giant Humanoids
This warhammer deals 1D4 +2 (+5 vs. Giant Humanoids) damage and offers
a THACO bonus of +1 (+4 vs. Giant Humanoids). This warhammer can be
found in Ulgoth's Beard and has a speed factor of 2.
Cloak of Displacement
This cloak offers an Armor Class bonus of +4 vs. Missile Weapons. It
also conveys a saving throw bonus of +2 for death, breath and wand. It
can be bought in Ulgoth's Beard.
Plate Mail +3
This Plate Mail has offers a Armor Class of 0, making it the best Armor
found in BG, apart from the Full Plate Mail +1. It can be found in
Durlag's Tower.
Kiel's Helmet
This helmet protects against critical hits and also against all forms
of panic and boosts morale. It can be found in Durlag's Tower.
Kiel's Buckler
This buckler offers an Armor Class bonus of +1 and adds +1 to Dexterity
while equipped. However, it does not protect against Missile Weapons.
This buckler is perfect for a thief. It can be found in Durlag's Tower.
Ring of Invisibility
This ring, when used, causes the wearer to be Invisible. It can bought
in Ulgoth's Beard.
8. New monsters in Tales of the Sword Coast
In Tales of the Sword Coast, there are several new monsters. Most of
these foes are tough to beat and here, I have listed them and the
strategies for defeating them.
Polar Bear (2000 exp)
This one is easy. Take out by long range weapons. No magic resistance.
Encountered in Durlag's Tower and the island Shandalar sends you to.
Werewolf (650 exp)
This monster is pretty easy too. Its fast though, use long range
weapons to take it out easily. No magic resistance. Encountered on
Werewolf Island.
Wolfwere (3000 exp)
Now, this is a tough foe. It moves and hits fast. Its THACO is pretty
high. These things attack in packs, so watch out. They are unaffected
by non-magical weapons and have some magic resistance. You would need
some powerful warriors to challenge them. Use Magic Missiles to deal
damage effectively. Encountered on Werewolf Island
Greater Wolfwere (8000 exp)
High THACO and damage and the inability to affect it with even the most
powerful magical weapons make the Greater Wolfwere a formidable foe
indeed. This sucker is tough indeed. You would need specific weapons
against it. Even Drizzt's Defender +5 was ineffective. Use the Bastard
Sword +3 against Shapeshifter, Flametongue, Sword of Bladuran and
Werebane Dagger to damage it. Or, use magic to effectively deal it
damage. A bit of magic resistance though. Encountered on Werewolf
Island.
Lou Garou (4000 exp)
The Lou Garou is kind of like the Greater Wolfwere. With a single
powerful fighter and a suitable weapon, this monster is a piece of
cake. To deal it further damage, use some magical firepower too. Some
magic resistance. Encountered on Werewolf Island and in Ulgoth's Beard.
Greater Ghast (1000 exp)
This is a more potent version of the Ghast. It can cause your character
to be Held and Nauseous. However, long range weapons can effectively
remove it before it can even touch your party. No magic resistance.
Encountered in Durlag's Tower.
Greater Wyvern (5000 exp)
The Greater Wyvern is a very powerful and dangerous enemy. It has a
high THACO and HP and deals out some serious damage. You would need
some "barrier" between it and you so you can remove it by long range
missile weapons. Either summon monsters or send your toughest and
nastiest fighter up against it while the others attack it from behind.
A bit of magic resistance. Encountered in Durlag's Tower.
Air Aspect (3000 exp)
The Air Aspect is kind of a Wyvern breed. It has plenty of HP but does
not deal out much damage nor does it have a high THACO. Long range
weapons can take it out effectively. No magic resistance. Encountered
in Durlag's Tower.
Fission Slime (3000 exp)
The Fission Slime is a problem if you do not know its weakness. And
that is Fire. You got to use Fire-based spells to effectively destroy
it. If you used other magic or weapons, you would cause it to split
into two. Further killing it by weapons would cause it to further split
into two. So one becomes two. Two becomes four. You get the idea. It
great if you need the experience points. You would only meet one of
these in the whole game so "treasure" the experience. No magic
resistance. Encountered in Durlag's Tower.
Demonknight (15000 exp)
The Demonknight is a wimp considering that he gives 15000 exp. And this
sucker even prides itself on being powerful. Sheesh. It has some high
magic resistance and regularly casts Fireball spells. Use some powerful
warriors to deal it damage. Magic Missiles work too. Encountered in
Durlag's Tower.
Aec'Letec (16000 exp)
What can I say? This sucker is tough indeed. It has about 140 HP and
extremely high THACO and deals out some serious damage. Oh yeah, its
magic resistance is also very high. Uses Vampiric Touch regularly,
Death Gaze occasionally and sometimes Silence. Death Gaze if successful
would cause your character to have a "Dying" status. This would cause
your character to die and turn into a Ghast within a few rounds. A
Dispel Magic spell would effectively get rid of this status. Use Acid
Arrows, Magic Missiles and TONS and LOTS of mosnters and skeletons to
hold it off too. Encountered in Ulgoth's Beard.
9. Contributors
Thanks goes out to:
Paul Smith (Psmith@walkerinfo.com) for the info on getting rid of one side
of a pair of NPCs.
Silverdawn (silverdawn@bgchronicles.com) for the info on Dradeel.
Kevin Hill (khill@quarterleaf.com) for the info on the baby and doll
subquest.
Alberto Marani (lubas@iol.it) for the info on the fisherman's subquest.
10. Conclusion
This is FAQ is nearly complete. I may update it with more tiny snippets
of info. Anyway, if you have any questions or queries about Tales of
the Sword Coast, e-mail me and I would try to get back as soon as I
can. If you can help by filling in some missing info in this FAQ, send
me an e-mail and if it gets into my FAQ, I would give credit where its
due.
Elroy Ng (elroyng@singnet.com.sg)
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FAQ #3 for Baldur's Gate: Tales of the Sword Coast
GUIDE by Andrew Lee (Dixxo) ver 1.1
All rights to the game Baldur's Gate and Tales of the Sword Coast
belong to Interplay and Bioware. This Unofficial Guide is free for non-
commercial use only. Duplication, use of extracted portions of this
document or partial copying is strictly prohibited. If for any case
there is a need for otherwise, please contact me at my e-mail address.
This document may not be used commercially for profit under any
circumstance. Questions or Comments? Any help in completing this guide
is greatly appreciated.
This guide is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This guide is not to be used for
profitable/promotional purposes; this includes being used by publishers
of magazines, guides, books, etc. or being incorporated into magazines,
etc. in ANY way. This guide was created and is owned by me, Andrew Lee
(Dixxo ã ICQ number 35108285) or e-mail me at lehong@pc.jaring.my. All
copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due.
Please don't copy this guide and claim it to be yours.. it took me
quite some time and patient to reach this stage. Give me credits if you
intend to use it in your web page. Thanks!!
ULGOTH'S BEARD I
Location : Somewhere North of town
NPC : Ike (NR)
Quest : Gives you a tour of Durlag's Tower for 600 GPs
What do you get? : Map update and a tour guide
Location : In the inn North of map
NPC : Hurgan Stoneblade
Quest : Retrieve a dagger from Durlag's Tower (another way for map
update)
What do you get? : Another quest as the dagger is taken from you when
you returned from the tower
Location : Somewhere middle of town
NPC : Shandalar (NR)
Quest : Retrieve his cloak in an island (can't remember the name so
ISLAND OF NO RETURN will do)
What do you get? : A lot of XP if you survive and some GPs
Location : In the inn North of map
NPC : Galken (NR)
Quest : Selling a wardstone he 'found'
What do you get? : A wardstone (not sure of the significant though)
Location : In a house South-West of map
NPC : Menda (NR)
Quest : Get map chart from
ISLAND OF NO RETURN (IONR)
This is a quite a straightforward dungeon with only one entrance and
one exit. Everyone will try to kill you since you have the means to
escape from the wretched place. Any encounters will surely end with a
fight to the death. Kill all oppositions, get the cloak and exit the
place. You will be back in Ulgoth's Beard after a while of waiting.
I will list the enemies by encounter and the rewards for defeating them
:
NPC : Andris, Marcellus and Beyn (NR)
What do you get? : Andris ã no idea since he killed himself from his
own lightning bolt - :), Marcellus ã 2000 XP, Beyn ã 1800 XP, Wand of
Fear and other usual stuffs
NPC : Goran (accompanied by 4 ankhegs) (NR)
What do you get? : Goran ã 2000 XP, some scrolls and other usual stuffs
NPC : Cuchol (NR)
What do you get? : Cuchol ã 1800 XP, Wand of Paralyze
NPC : Tellan ã this guy cast Cloudkill so be prepared (NR)
What do you get? : Tellan ã 3000 XP and other usual stuffs
NPC : Dezkiel (NR)
What do you get? : Dezkiel ã 1800 XP, the cloak Shandalar wanted and
other usual stuffs
DURLAG'S TOWER
This is the best location of all in Baldur's Gate to explore. Plenty of
traps, secrets, puzzles, monsters and a DEATH KNIGHT!!
Upon reaching the place, you will encounter Erdane. He is a merchant of
some sort which will provide you with some items for sale/buy. After
that, you will have to face two Battle Horrors and two Doppelgangers
before reaching the entrance of the tower where Ike is waiting.. good
luck!
Note : You MUST have a thief along with your party. I have Imoen so I
managed to get through without much of a hassle. Anyone got through
without a thief?
Ground Floor
There is nothing much here to do except talking to your tour guide ã
Ike and watch him die later. Ike will try to sell you his ward stones,
I don't think it matters if you did buy it or not considering that he
WILL die. You will get your money back too. When the DEATH KNIGHT
appears, try to avoid him as he will cast fireball and fry everyone in
the room. Collect the ward stone from Ike if you didn't buy them.
First Floor
Nothing much here either. Some treasures to collect, Ghasts to kill and
there is an entrance to the 'balcony' of the tower but beware, there
are one Lesser Bassilisk and three Greater Bassilisks waiting for you.
Good place to gain experience. Three dead Greater Bassilisks is 21000
experience points!
Oh, you can find a Scimitar +2 here near the Bassilisks at the chimney-
like place. It's booby-trapped though.
Second Floor
This is the top most level of the tower. You will encounter Riggillo, a
Ghost and Kirinhale ã a sirine.
NPC : Riggillo (NR)
Quest : KOBK (optional)
What do you get? : Riggillo ã 1400 XP and other usual stuffs
NPC : Ghost (NR)
Quest : KOBK
What do you get? : Ghost ã 3750 XP
NPC : Kirinhale (NR)
Quest : KOBK
What do you get? :
Lower Ground One
NPC : Bayard (NR)
What do you get? : Bayard ã 11000 XP (!!!)
Places of interest : There is a ring of protection here
Lower Ground Two
This is one level that really irritates me. Four warders each with
their own puzzles. To get to the next level you will have to solve
their riddles. Love, Fear, Pride and Avarice ã each of them require
specific items and actions.
I am not sure which warders require which solution but just talk to any
of them and it will do.
Solution One : Get the Mallet Head in a barrel near the warders and
also a Mallet Head somewhere south-east where a few Greater
Doppelgangers are guarding. Take these two items and head to the room
with the anvil. Use the anvil and you will have a Mallet. Then go to
the room somewhere north-west and use the gong.
Solution Two : Get the grape from the bedroom south-west and also a
switch from the drawer. You will need to find an odd-looking key to
open the drawer. Head to the engine room south and activate it. Later
go to a room with looks like a big log and activate it. Voila! Grape
juice in a bottle.
Solution Three : Get to the treasure room near the bedroom of solution
two and find the blue glittering gem.
Solution Four : I am not sure of this but Pride requires you to lift
his name up high or something. I read the story in the room and click
on some stuffs in the Durlag's Pride and then talk to him. It might
work.
Note : Each riddles solved earns you 2000 XP.
After solving all the riddles, you will have to battle all four of the
warders ã Love, Fear, Pride and Avarice. Tough battle and little XP to
gain.
NPC : Fear, Pride and Avarice (NR)
Quest : KOBK
What do you get? : 800 XP each and other usual stuffs
NPC : Love (NR)
Quest : KOBK
What do you get? : 3000 XP and a wardstone
Places of interest : Plate mail +3 can be found here in the room with
the anvil
Lower Ground Three
This place is infested with Greater Doppelgangers!! They will take the
form of Islanne, Durlag and Kiel the Legion Killer. Head to the room
with a lot of statues and you will find two statues which you can
minipulate. I can't give you the correct sequence because I myself am
not sure but try fiddling around and you will open the doors you want.
Also, in another room are three sparring dummies which have red circles
around them. Don't attack them as they are booby-trapped. There are
items to collect on them and just click on their body instead of the
red circle. I am not sure of this but disarming the traps and then
attack the dummies will sometimes open up some doors which the statues
would not.
Each doppelganger you kill will earn you 4000 XP but it's hard. I used
up a lot of Potion of Speed here for my Paladin.
The exit is somewhere South-West of the map. The one you see initially
is a fake and is booby-trapped too. The actual exit is just south of
the fake and a hidden from view door is blocking it.
Near the staircase are a few Dwarven Guards and a locked chest which I
can't seem to unlock even with my thief (80% Lock Pick and Potion of
Master Thievery) or my Paladin with 80% bashing. The only way I heard
was to use a Knock spell on it but nothing special in the contents
though. It actually contains Kiel's Morning Star (cursed - berserk),
Kiel's buckler and other usual stuffs. Two ways I heard was to use a
Knock spell on it or having a high level Thief.
Lower Ground Four
This is another level which is quite a challenge. You start in front of
a door and beyond the door are a few more doors. Between them are a
fireball trap which will go on and off at interval, so timing is
crucial here. Lead your party one at a time to a door and you will pull
through especially if all have the boots of speed.
To the East is the 'green area' and to the west is the room with the
dragon's bone and few Greater Wyverns but you will have reinforcement
from the statues. Click on the five statues after talking to the
skeleton and you will be able to control momentarily five more NPC. All
five are Dire-Charmed and the effects will wear off so lead them
against the Greater Wyvern first.
After that, kill all that remained.
NPC : Hack, Meiala the Sirine, Tanor, Morlock, Bullrush (dire-charmed)
What do you get? : Hack ã 2000 XP, Meiala the Sirine ã 4000 XP, Tanor ã
15 XP (?), Morlock ã 1900 XP, Bullrush ã 950 XP and other usual stuffs
"Down four tunnels has 4 foes. Kill them all and the game begins". So
quote the big head statue.
Locations of tunnels (not in order)
Tunnel #1 - Two Phoenix Guards (one fighter and one archer). The will
explode when killed and earns only 100 XP each.
Tunnel #2 ã Air Aspect (similar to wyvern), 3 invisible stalker. 450 XP
for killing the Air Aspect and 3000 XP each for the invisible stalker.
Tunnel #3 ã Fission slime (boy, they do mean fission). Kill one, two
appear. Kill another one and you get the idea. 2000 XP for each of
them. I didn't kill all of them but after finishing tunnel #4, I was
transported to the chess game.
Tunnel #4 ã Kaldran the bear and four winter wolves. 900 XP for killing
Kaldran.
Chess game. I lost two of my NPC here ã Khalid and Jaheira (co-
incidence?). If you managed to kill the King first then the rest will
disappear. Very tough. Some major tactics needed. Go after one at a
time? Charge head first in? Or cast fireballs to weaken them and then
charge in? Depends. My party was only fighters and archers and that
didn't leave me with much of an option. Oh, if you step in the wrong
square with certain characters, lightning bolt will shoot at you.
Someone from the board wrote that he managed to maneuver a fighter
until the King without disturbing the rests and killed him! Great
tactic but how?
BTW, the King has the "Two-handed +3 sword" and you can get Bala's Axe
from the dry fountain somewhere in this level.
Lower Ground Five
Last two levels.. fuh. 'Durlag' will be there to 'greet' you when you
first explore the place. In this level, you are supposed to find out
the truth about the place and the family that lived in it.
Three major places to explore here and each will end when you found the
'exit' to the compass statues.
There is a statue near the place with the spiders and ghasts but you
can't reach it yet. You need to solve the other two places before you
can explore here.
And also, Islanne is there to provide you with free transport out of
the tower if you find the place intimidating.
You can find Large Shield +2, Staff of Striking, Long Sword +1 ã Flame
Tongue, Cloak of the Shield and the Soultaker dagger in this level.
Another wall near Islanne will open when you have completed all three
questions from the compass statues.
Location : South-West of map (green area)
NPC : Grael (NR)
Quest : KOBK
What do you get? : 5000 XP and compass wardstone
Near the exit to this level is Clair De'lain who will tell you of his
misadventure in this tower. And of the Mirror of Opposition plus the
Death Knight!!
Lower Level Six
This level is straightforward and once you beaten the Death Knight,
talk to Dallon at the East of the map, head back up and talk to Islanne
to exit the tower at last!
Location : Middle of map
NPC : Death Knight (NR)
Quest : KOBK
What do you get? : 15000 XP and Large shield +1
There are two ways to defeat the Death Knight. The first is to kill him
the conventional way and then break the mirror. The other is by
breaking the mirror first and let the "images" kill the Death Knight
for you but be warned, the images will kill you AND the Death Knight.
Frankly, I find the conventional way easier.
ULGOTH'S BEARD II
When you returned to Ulgoth's Beard, a Cult Enforcer will approach you
near the entrance and asked for the dagger you found ã the Soultaker.
He will take it from you one way or the other so any responses wouldn't
make any differences.
After the encounter, head to the inn and talk to Hurgan Stoneblade. He
will tell you that the cults are going to summon a beast and you have
to stop them. Head out and to the barn-like place where the top
entrance is guarded by a Cult Enforcer. Talk to him and kill everyone
then enter the door. Another encounter and this time there is a mage
along with them.
Head down the stairs and kill the girl-mage. The beast (Aec' Letec)
will appear and you can see a few immobile cults around the place. Once
you killed the beast, it will regenerate from one of the cults until
there are no more cults for it to 'consume' ã something like the agents
from the Matrix. So, it's better to kill the cults first before
attacking the beast.
NPC : Aec' Letec (NR)
Quest : KOBK
What do you get? : 16000 XP
WEREWOLVES/WOLFWERES ISLAND
Town Map
After retrieving the sea charts from the Counting House (located in BG
ã North-East most map), Mendas will hire a ship for you to head to the
wreckage of Balduran's Ship. But a storm occurred and you are stranded
in an unknown island with civilization.
The citizen of this island aren't very friendly to strangers.
Initially, most of them would ask you to talk to the head of the town
ie. Kaishas Gan. She will request for you to put an end to the
werewolves threat to the town. After that, some of the people outside
with names would ask for your help in their personal problem. Some
might be beneficial and others not.
Balduran's Ship Map
This map is one of the two for this island.
NPC : Kryla and Jondal (NR)
Quest : Help Kryla ^_^ and KOBK (optional)
What do you get? : Kryla ã 1400 XP, Jondal ã 1500 XP
NPC : Meym (NR)
Quest : KOBK (optional)
What do you get? : 1400 XP
NPC : Palin (NR)
Quest : Help Palin ^_^ and KOBK (optional)
What do you get? : Some experiences
Location : In a hut East of map
NPC : Dradeel (NR)
Quest : Get spell book for him
What do you get? : 500 XP, amulets (can be pickpocket from him), holy
cloak, staff mace and some help later in town.
Balduran's Ship
1st level ã plenty of wolves!
2nd level ã plenty of werewolves, silver dagger can be found here!
3rd level ã plenty of werewolves!
4th level ã Paladan (baby), Dradeel's spell book, Sword of Balduran,
Balduran's Log Book, Onate Butter Knife
NPC : Karough and Daese (NR)
Quest : KOBK!!
What do you get? : Karough ã 8000 XP and 1400 XP from each werewolves
killed.
After completing the tasks, head to the hut and meet up with Dradeel
and he will teleport away. Then head to the town to get your 'reward'.
Before meeting Kaishas Gan, be sure to talk to Delainy, Maralee (4000
XP for her baby) and others.
Kaishas Gan and her advisor will argue and then she left the scene
leaving you with her advisor who has just turned into a werewolf. After
killing it, leave and face the rest of the people which are actually
werewolves too!
Maralee will tell you later that there is a secret entrance leading to
the ship where Kaishas Gan is going. On route there, Dradeel will talk
to you and give you some info. Go into the hut (North-West) and the
secret entrance will be open.
UNDERGROUND
Basically there nothing much to do here, just find the exit and kill
all werewolves encountered. The exit is located North-East of the map.
After exiting, you will appear East of Balduran's ship map. The ship is
there and so is Kaishas Gan. She didn't want you to leave with the
knowledge you gained.
NPC : Kaishas Gan/Loup Garou (NR)
Quest : KOBK!!
What do you get? : Kaishas Gan/Loup Garou - 420 XP (not kidding)
Leave using the ship and remember to get the sea charts from her. You
will next appear in Ulgoth's Beard. A green guard ã Barath (if I
remember) will approach you and asked that Selaad wishes to speak to
you. Mendas/Selaad ã both are the same person. Head to the hut and then
you will have to face Mendas/Selaad and the guard if you didn't killed
him earlier.
NPC : Mendas/Selaad/Loup Garou and Barath (NR)
Quest : KOBK
What do you get? : Mendas/Selaad/Loup Garou ã 2200 XP and Barath - 1400
XP
INCOMPLETE PART OF THIS GUIDE
Some quest listed here are not complete (anyone?)
Any help is greatly appreciated. Send mails to Andrew at
lehong@pc.jaring.my. Or ICQ me (35108285) Thanks!!
Unpublished Work Copyright 1999 Andrew Lee
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FAQ #4 for Baldur's Gate: Tales of the Sword Coast
The Complete Guide
Version 1.51 (3-1-00)
by Dan Simpson (manymoose@hotmail.com, ICQ: 185116)
Email Policy: If you are going to email me about this game, please put
Baldur's Gate as the subject. Or just Baldur. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Baldur's Gate is in this guide.
_______________
.--------------------========= N O T E S =========-------------------------.
| ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ |
| The most recent version of this FAQ can be found at: |
| |
| http://www.gamefaqs.com/ |
| http://www.cheatcc.com/ |
| |
| I have finally finished the FAQ! It took a longer time than I expected, but |
| I have managed to complete it. That doesn't mean that I didn't miss things, |
| or that I started something somewhere that I didn't finish. If you find |
| something along those lines, please drop me an email. |
| |
| If you are a webmaster and wish to post this on your web page, please email |
| me first. And if you do post this FAQ on your site, please make an attempt |
| to keep it up to date. There is nothing worse than getting emails from |
| people who saw an old version asking about things that are already in the |
| newer versions. Well, maybe there are worse things, but it IS annoying! |
| |
| Also this is mostly a sequential walkthrough, which means that it will go in |
| the order that I think is a good one (not necessarily the best way to do |
| things, but one that worked well for me). Since a lot of elements in |
| Baldur's Gate can be done at any time, this presents a few problems. So |
| currently I have all the Major Plot points listed as Main Sections, with the |
| smaller areas as Sub-Sections. This works, but I'm not sure that it is the |
| best way to go about this. |
| |
| This FAQ looks best in Courier New at about 9 points. |
'--------------------=================================-------------------------'
___________________
What's New in 1.51:
ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
- Fixed some TINY mistakes
- Other Small Changes
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Table of Contents:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
i. Introduction
ii. The Sword Coast
iii. Items
iv. Spells
v. NPC's
vi. General Strategies
Walkthrough
1. Candlekeep
a. The Crossroads
2. Friendly Arm Inn
a. Area North of Friendly Arm Inn
3. Beregost
a. High Hedge
b. Area SW of Beregost
c. Area S-SW of Beregost
d. Area S of Beregost
e. Area N of Nashkel
f. Temple
4. Nashkel
a. Carnival
b. Area W of Nashkel
c. Area N of Gnollish Stronghold
d. Gnollish Stronghold
e. Area SW of Nashkel
f. Area S of Nashkel
5. Nashkel Mines (Exterior)
a. Nashkel Mines (Interior)
b. Area NE of Nashkel Mines
c. Area E of Nashkel Mines
6. Nashkel Revisited
7. Beregost Revisited
a. Area E of Temple
b. Ulcaster (Area S of Temple)
c. Ulcaster Dungeon
d. Area S of Ulcaster
8. On the Trail of Bandits (Area N of Beregost Revisited)
a. Larswood
b. Peldvale
9. Bandit Camp
a. Area E of Larswood
10. Back to Beregost
a. Area W of High Hedge
b. Lighthouse
c. Area S of Lighthouse
11. Cloakwood Forest
a. Cloakwood Forest Two
b. Cloakwood Forest Three
c. Cloakwood Forest Four
12. Cloakwood Mines (Exterior)
a. Cloakwood Mines (Interior)
13. Gullykin
a. Firewine Bridge
b. Firewine Ruins
14. Baldur's Gate Bridge
a. Farm N of Baldur's Gate Bridge
15. Baldur's Gate
a. Baldur's Gate NE Section
b. Baldur's Gate SE Section
c. The Harbor, Baldur's Gate S Section
d. Baldur's Gate SW Section
e. Baldur's Gate Central Section
f. Baldur's Gate W Section
g. Baldur's Gate NW Section
h. Baldur's Gate N Section
16. Candlekeep Revisited
17. Candlekeep Catacombs
a. Candlekeep Catacombs 2
b. Candlekeep Catacombs 3
18. Baldur's Gate Revisited
19. The Ducal Palace
20. On the Trail of Sarevok
21. The Hidden City
Tales of the Sword Coast
1. Ulgoth's Beard
a. The Ice Dungeon
2. Durlag's Tower (exterior)
a. Durlag's Tower (interior, above ground)
b. Durlag's Tower (interior, underground)
c. Ulgoth's Beard Revisited (Or the Soultaker and Aec'Letec)
3. Werewolves' Island
a. Werewolves' Island North
b. Shipwreck
c. Return to the Village
d. Underground Passage
e. Ulgoth's Beard Finale
Appendices
A. Monsters & Monster Strategies
B. Miscellaneous Information
C. The Gods of the Realm
D. Guide to Naming Characters
E. Character Sounds
F. Utilities & Editors
G. Non Editor Cheats
H. Online Resources
Final Words...
Credits
Version History
Stinger
--------------------------------------------------------------------------------
i. Introduction
--------------------------------------------------------------------------------
Strange things are happening in the Sword Coast. The iron has gone bad, every
weapon forged with it is completely worthless. Bandits plague the Coast
stealing everything else that already isn't ruined. And people are muttering
that it is all the work of an outside interest bent on domination. Some say
that it is the Zhentarim, some say that it is the Amnish, although they have
troubles of their own.
Amidst all of this you have grown up in seclusion in the Candlekeep fortress, a
keep of knowledge. You have never known your parents, instead you were raised
by the Sage Gorion. You might have remained in this sheltered life forever, had
not fate played its hand. Because of the growing threat of evil in the world,
Gorion feels compelled to remove you from Candlekeep, and take you to another
hiding place where he will "explain everything".
And so it began...
Baldur's Gate is the latest in a long string of games set in the Forgotten
Realms. The game uses (for the most part) the AD&D rules to set the gameplay.
It also endeavors to create the sense that you are on an AD&D quest yourself,
and not just playing the game, but rather are in the game.
--------------------------------------------------------------------------------
ii. The Sword Coast
--------------------------------------------------------------------------------
The Sword Coast is located to the south of the thriving city of Waterdeep (the
setting for the game Eye of the Beholder), and just to the north of the nation
of Amn (which you can visit, Nashkel is Amnish).
The only major city in the Sword Coast is the city of Baldur's Gate, while not
so large or grand as the great cities like Waterdeep, is still a decent sized
city. Beregost is the next largest city, but it barely registers as a large
town. Nashkel and Gullykin are mere villages.
-- to be filled in never! haha! --
--------------------------------------------------------------------------------
iii. Items
--------------------------------------------------------------------------------
Note: Prices are all based on an average reputation, where they neither give
you the "Hero's Discount" or the "Villain's Markup". These prices were
also based on a "Super Charisma", that is, one over 18. To get a Super
Charisma start by having 18, and then wear Algernon's Cloak. The worse
your charisma, the higher these prices will be!
Note: Mage Scrolls are listed in section iv. Spells, wheras Cleric Scrolls are
listed here. (this is because you can Write Magic from a Mage Scroll but
cannot from a Cleric)
Note: Although Inns are open 24 hours a day, most shops close during the night.
Note: Your alignment effects how expensive Raise Dead is going to cost for you,
depending on the temple that you are in. If you are an Evil character in
a Good Temple, it will be quite expensive (10000 gp).
_____
Shops (a * indicates that this item is only found in the Expansion Pack)
ÿÿÿÿÿ
CANDLEKEEP:
- Candlekeep Inn -- Buys/sells, Drinks, Rest
Battle Axe 5gp Quarter Staff 1gp
Throwing Axe (5) 5 Bastard Sword 28
Club 1 Long Sword 16
Flail 16 Short Sword 11
Mace 8 2-Hnd Sword 56
Morningstar 11 Scimitar* 61
Composite Long Bow 112 Bullet (20) 1
Long Bow 84 Heavy Crossbow 56
Short Bow 33 Light Crossbow 39
Dagger 2 Bolt (20) 1
Throwing Dagger (5) 5 Arrows (20) 1
Darts (10) 1 Chain Mail 84
Halberd 11 Splint Mail 89
War Hammer 2 Leather Armor 5
Sling 1 Studded Leather 22
Spear 1 Small Shield 3
Buckler 1 Medium Shield 7
Large Shield 11 Helmet 1
- Temple of Oghma -- Cures, Donations, Buys/Sells, Identifies
Cures:
Cure Light Wounds 50gp Cure Serious Wounds 100gp
Dispel Magic 200 Slow Poison 150
Remove Curse 500 Raise Dead 2000
Sells:
Potion of Healing 84gp Antidote 112gp
Elixer of Health 560 Stone to Flesh Scroll 168
FRIENDLY ARM INN:
- Innkeeper -- Buys/sells, Drinks, Rest
Battle Axe 6gp Long Sword 19gp
Throwing Axe (5) 6 Short Sword 12
Club 1 2-Hnd Sword 63
Flail 19 Heavy Crossbow 63
Mace 10 Light Crossbow 44
Morningstar 12 Arrows (20) 1
Composite Long Bow 127 Bolts (20) 1
Long Bow 95 Bullet (20) 1
Short Bow 38 Chain Mail 95
Dagger 2 Splint Mail 101
Dart (10) 1 Leather Armor 6
Halberd 12 Plate Mail 762
War Hammer 2 Small Shield 6
Sling 1 Medium Shield 8
Spear 1 Large Shield + 1 2540
Quarter Staff 1 History/Fateful Coin 2
Bastard Sword 31 History/Unicorn Run 2
- Temple of Wisdom -- Cures, Donations, Buys/Sells, Identifies
Cures:
Cure Light Wounds 50gp Cure Serious Wounds 100gp
Dispel Magic 200 Slow Poison 150
Remove Curse 500 Raise Dead 2000
Items:
Potion of Healing 84gp Antidote 112gp
.. of Genius 336 Elixer of Health 280
.. of Mind Focusing 560 Stone to Flesh Scroll 168
.. of Insight 336
BEREGOST:
- Feldepost's Inn -- Buys/sells, Drinks, Rest
History/Fateful Coin 2gp Bracers AC8 3360gp
Amulet + 1 3360 Bullet + 1 17
Arrow + 2 (2) 40 Chainmail + 1 1792
Battle Axe + 1 1680 Medium Shield + 1 1680
Flail 16 Bastard Sword + 1 2800
Comp. Long Bow + 1 2800 Two Handed Sword 56
- Jovial Juggler -- Drinks, Rest
- Red Sheaf Inn -- Drinks, Rest (only Peasant and Merchant rooms available)
- Burning Wizard -- Drinks, Rest
- Thunderhammer Smithy -- Buys/Sells, Identifies
Weapons:
Battle Axe 5gp Spear 1gp
Throwing Axe (5) 5 Quarter Staff 1
Club 1 Quarter Staff +1 560
Flail 16 Bastard Sword 28
Mace 8 Long Sword 16
Mace +1 1680 Long Sword +1 1600
Morningstar 11 Short Sword 11
Composite Long Bow 112 Short Sword +1 896
Long Bow 84 Heavy Crossbow 56
Short Bow 33 Light Crossbow 39
Short Bow +1 1680 Arrows (20) 1
Dagger 2 Arrows +1 (10) 112
Dagger +1 336 Arrows of Ice (10) 336
Throwing Dagger (10) 11 Arrows of Biting (10) 560
Dart (20) 1 Arrows +2 (10) 201
Dart +1 (10) 89 Bolt (20) 1
Halberd 11 Bolt +1 (10) 112
War Hammer 2 Bullet (20) 1
Sling 1 Bullet +1 (10) 89
Sling +1 112 Light Crossbow/Speed 8960
Dagger of Venom 11200
Armors:
Chainmail 84gp Medium Shield 7gp
Splint Mail 89 Medium Shield +1 1680
Helmet 1 Large Shield 11
Leather Armor 5 Buckler 1
Leather Armor +1 1120 Full Plate 6720
Studded Leather 22 Shadow Armor 11760
Small Shield 3 Plate Mail 672
Small Shield +1 1120
HIGH HEDGE
- Thalantyr -- Buys/Sells, Identifies
Items:
Dart +1 (5) 44gp Potion of Perception 392gp
Arrows +1 (5) 56 .. of Regeneration 560
Acid Arrows (5) 280 Potion of Insight 336
Bolt +1 (5) 56 Potion of Strength 392
Bolt of Lightning (5) 168 Potion of Freedom 280
Bolt of Biting (5) 420 .. of Magic Blocking 1680
Bullet +1 (5) 44 .. of Mirrored Eyes 448
Potion of Fire Resist 448 Wand of Sleep 1680
Potion of Healing 84 Wand of Fear 2240
Elixer of Health 280 Horn of Kazgaroth 10080
Potion of Cold Resist 280 Claw of Kazgaroth 11200
Potion of Explosions 504 Robe Good Archmagi 22960
Potion of Infravision 112 Robe Evil Archmagi 22960
Potion of Insulation 190
Protection Scrolls:
Protection from Acid 840gp
Protection from Cold 840
Protection from Electricity 840
Protection from Fire 840
Protection from Magic 2240
Protection from Poison 840
Protection from Undead 840
Spells: The spells can be found in the spells section below.
NASHKEL
- Temple of Helm -- Cures, Donations, Buys/Sells, Identifies
Cures:
Cure Light Wounds 50gp Cure Serious Wounds 100gp
Dispel Magic 200 Slow Poison 150
Remove Curse 500 Raise Dead* 600-10000
Items:
Potion of Healing 84gp Antidote 112gp
Elixer of Health 280 Stone to Flesh 168
* - Raise Dead costs differently depending on the person's alignment
- Nashkel Store -- Buys/Sells, Identifies, Steals 33
Battle Axe 5gp Long Sword 16gp
Throwing Axe (5) 5 Short Sword 11
Club 1 2-hnd Sword 56
Flail 16 Heavy Crossbow 56
Mace 8 Light Crossbow 39
Morningstar 11 Arrows (20) 1
Composite Long Bow 112 Bolts (20) 1
Long Bow 84 Bullets (20) 1
Short Bow 33 Chainmail 84
Dagger 2 Splint Mail 89
Dart (10) 1 Leather Armor 5
Halberd 11 Plate Mail 672
War Hammer 2 Small Shield 3
Sling 1 Medium Shield 7
Spear 1 Large Shield +1 2240
Quarter Staff 1 History/Fateful Coin 2
Bastard Sword 28
- Belching Dragon Tavern -- Drinks
NASHKEL CARNIVAL
- Tent Merchant (x 2523 y 2837)-- Buys/Sells, Identifies
Necklace of Missiles 2240gp Protection/Acid 840gp
Amulet/Protection +1 3360 Protection/Cold 840
Shield Amulet 560 Protection/Fire 840
Ring of Infravision 840 Protection/Electricity 840
Protection/Petrification 840
- Carnival Shop 1 (x 2827 y 3008)-- Buys/Sells, Identifies, Steal
Battle Axe 5gp War Hammer 2gp
Throwing Axe (5) 5 Spear 1
Club 1 Quarter Staff 1
Flail 16 Bastard Sword 28
Mace 8 Long Sword 16
Morningstar 11 Short Sword 11
Dagger 2
- Carnival Shop 2 (x 3194 y 3282)-- Buys/Sells, Identifies, Steal
Throwing Axe (5) 5gp Heavy Crossbow 56gp
Composite Long Bow 112 Light Crossbow 39
Long Bow 84 Arrows (20) 1
Short Bow 33 Arrows/Piercing (2) 112
Throwing Dagger (5) 5 Bolt (20) 1
Dart (10) 1 Bullet (20) 1
Sling 1
- Carnival Shop 3 (x 3246 y 2618) -- Buys/Sells, Identifies, Steal
Chain Mail 84gp Small Shield 3gp
Splint Mail 89 Medium Shield 7
Leather 5 Large Shield 11
Studded Leather 22
GULLYKIN
- Temple of Helm (x 350 y 315) -- Cures, Buys/Sells, Donates, Identifies
Cures:
Cure Light Wounds 50gp Cure Serious 100
Dispel Magic 200 Slow Poison 150
Remove Curse 500 Raise Dead 600-10000
Items:
Potion of Healing 84 Antidote 112
Elixer of Health 280 Stone to Flesh Scroll 168
BALDUR'S GATE
- Lucky Aello's Discount Store (AR 0800, x 3123 y 1011)
Oil of Speed 168gp
Potion of Healing 168
Antidote 56
Potion of Perception 392
Various Cursed Scrolls 1
- Bar (AR 0800, x 3400 y 1700) -- Rest, Drinks
- Elfsong Tavern (AR 0800, x 1800 y 2370) -- Rest, Drinks
- Elfsong Tavern Second Floor -- Buys/Sells, Identifies
Necklace of Missiles 2240gp Protection/Cold 840gp
Amulet/Protection +1 3360 Protection/Electricity 840
Shield Amulet 560 Protection/Fire 840
Ring of Infravision 840 Protection/Petrification 672
Protection/Acid 840
- Silence Shop (AR 0800, x 3360 y 2000) -- Rest, Buys/Sells
Dagger 2gp Cloak of Protection +1 5600gp
Leather Armor 5 Dart +1 (5) 44
Sling 1 Dart of Stunning (5) 560
Bastard Sword 28 Sling +1 112
Long Sword 16 Potion of Master Thief 448
Short Sword 11 Potion of Agility 336
Studded Leather 22 Bullet (20) 1
Studded Leather +1 1680 Bullet +1 (20) 179
Leather Armor +1 1120 Bullet +2 (20) 336
- Sorcerous Sundries (AR 0800, x 1025 y 1950) -- Buys/Sells 77, Identifies
Hide Armor 7gp Antidote 112gp
Battle Axe +1 1680 Potion of Clarity 784
Dart +1 (5) 44 Potion of Cold Resist 280
Dart of Stunning (5) 560 Potion of Defense 784
Dart of Wounding (5) 280 Potion of Explosions 504
Bastard Sword +1 2800 Potion of Firebreath 280
Long Sword +1 1400 Potion of Fortitude 560
Arrows +1 (5) 56 Potion of Genius 336
Arrow of Slaying (1) 2800 Potion of Infravision 112
Acid Arrows (5) 280 Potion of Insulation 190
Arrows of Biting (5) 280 Potion of Magic Blocking 1680
Arrows/Detonation (5) 1680 Potion of Magic Protect 1120
Arrows/Dispelling (5) 1680 Potion of Magic Shield 1400
Arrows of Fire (5) 140 Potion of Master Thief 448
Arrows of Ice (5) 168 Potion of Mind Focusing 560
Arrows of Piercing (5) 280 Potion of Mirrored Eyes 448
Arrows +2 (5) 100 Potion of Perception 392
Bolt +1 (5) 56 Potion of Regeneration 560
Bolt of Lightning (5) 168 Potion of Insight 336
Bolt of Biting (5) 420 Potion of Strength 392
Bolt +2 (5) 84 Potion of Freedom 280
Bullet +1 (5) 44 Potion of Stone Form 560
Bullet +2 (5) 84 Protection from Acid 840
Potion of Fire Resist 448 Protection from Cold 840
.. of Hill Giant Str 336 Protection/Electricity 840
.. of Frost Giant Str 840 Protection from Fire 840
.. of Fire Giant Str 1120 Protection from Magic 2240
.. of Cloud Giant Str 1400 Protection from Poison 840
.. of Storm Giant Str 1680 Protection from Undead 840
Potion of Healing 84 Wand of Fear 2240
Potion of Heroism 896 Wand of Magic Missiles 560
Potion of Invisibility 280 Wand of Paralyzation 2800
.. of Invulnerability 1344 Wand of Fire 9856
.. of Stone Giant Str 560 Wand of Frost 3360
Oil of Fiery Burning 560 Wand of Lightning 4480
Oil of Speed 560 Wand of Sleep 1680
Elixer of Health 280 Wand/Monster Summoning 5600
Potion of Absorb 672 Wand of the Heavens 3360
Potion of Agility 336
- Maltz's Weapon Shop (AR 0800, x 1111 y 2935) -- Buys/Sells, Ident., Steals
Battle Axe 5gp Short Sword 11gp
Throwing Axe (5) 5 Two Handed Sword 56
Club 1 Arrows (20) 1
Flail 16 Bolts (20) 1
Mace 8 Bullets (20) 1
Morningstar 11 Chainmail 84
Dagger 2 Splint Mail 89
Halberd 11 Leather Armor 5
War Hammer 2 Studded Leather Armor 22
Sling 1 Plate Mail 672
Spear 1 Small Shield 3
Quarter Staff 1 Medium Shield 7
Bastard Sword 28 Large Shield +1 2240
Long Sword 16
- Thieves' Guild, Black Lily (only available in Chapter 7!) -- Buys/Sells,
Identifies
Dagger 3gp Studded Leather +1 2250gp
Dart +1 (5) 60 Leather +1 1500
Dart of Stunning (5) 750 Cloak of Protection +1 7500
Sling 1 Potion of Master Thief 600
Sling +1 150 Potion of Agility 450
Bastard Sword 37 Potion of Heroism 1200
Long Sword 22 Potion of Fire Giant STR 1500
Short Sword 15 .. of Frost Giant (2) 2250
Bullet (20) 1 Oil of Speed 750
Bullet +1 (10) 120 Antidote 150
Bullet +2 (10) 225 Potion of Magic Blocking 2250
Arrows of Dispel (5) 2250 Potion of Magic Protect 1500
Arrows +2 (5) 135 Potion of Magic Shield 1875
Arrows +1 (10) 150 Potion of Healing 112
Arrows of Biting (5) 375 Potion of Power 2550
Leather Armor 7 .. of Cloud Giant STR 1875
Studded Leather 30
BALDUR'S GATE SE SECTION
- Potion Shop (AR 1300, x 2150 y 415) -- Buys/Sells, Identifies, Steals
Potion of Regeneration 540gp Antidote 112gp
Potion of Insight 336 Potion of Cold Resist 280
Potion of Freedom 280 Oil of Speed 168
Potion of Fire Resist 448 Potion of Defense 784
.. of Hill Giant STR 336 Potion of Healing 168
Potion of Healing 84 Potion of Infravision 112
Potion of Invisibility 280 Potion of Insulation 190
Oil of Fiery Burning 560 Antidote 56
Oil of Speed 560 Potion of Magic Protect 1120
Elixer of Health 280 Potion of Magic Shield 1400
Potion of Absorbtion 672 Potion of Master Thief 448
Potion of Agility 336 Potion of Stone Form 560
- Potion Shop 2 (AR 1300, 825 y 2563) -- Buys/Sells, Identifies, Steals
Potion of Regeneration 540gp Antidote 112gp
Potion of Insight 336 Potion of Cold Resist 280
Potion of Freedom 280 Oil of Speed 168
Potion of Fire Resist 448 Potion of Defense 784
.. of Hill Giant STR 336 Potion of Healing 168
Potion of Healing 84 Potion of Infravision 112
Potion of Invisibility 280 Potion of Insulation 190
Oil of Fiery Burning 560 Antidote 56
Oil of Speed | |