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FAQ for Baldur's Gate: Tales of the Sword Coast


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============ Baldur's Gate: Tales of the Sword Coast - Area Guide ============
============                 Revision 1.01.02.01                  ============
==============================================================================

                              Table of Contents

INTRODUCTION

AREA GUIDE
  (0) UPDATED AREAS
    (0.1) Friendly Arm Inn (AR2300)
    (0.2) Ulcaster (AR3900)
  (1) ICE ISLAND
    (1.1) Ulgoth's Beard (AR1000)
    (1.2) Ice Island (AR1008)
  (2) WEREWOLF ISLAND
    (2.1) Ulgoth's Beard (AR1000)
    (2.2) Baldur's Gate North East (AR0300)
    (2.3) Werewolf Island South (AR2000)
    (2.4) Werewolf Island North (AR1500)
    (2.5) Ulgoth's Beard revisited (AR1000)
  (3) DURLAG'S TOWER
    (3.1) Ulgoth's Beard (AR1000)
    (3.2) Durlag's Tower (AR0500)
    (3.3) Durlag's Dungeon Level 1 (AR0511)
    (3.4) Durlag's Dungeon Level 2 (AR0511)
    (3.5) Durlag's Dungeon Level 3 (AR0511)
    (3.6) Durlag's Dungeon Level 4 (AR0511)
    (3.7) Durlag's Dungeon Level 5 (AR0511)
    (3.8) Ulgoth's Beard revisited (AR1000)

APPENDIX
  (A) New Businesses
  (B) New Items
    (B.1) Short Swords
    (B.2) Long Swords
    (B.3) Axes
    (B.4) Blunt Weapons
    (B.5) Spiked Weapons
    (B.6) Missile Weapons
    (B.7) Armor
    (B.8) Shields
    (B.9) Helmets
   (B.10) Cloaks
   (B.11) Bracers and Gauntlets
   (B.12) Harps
   (B.13) Amulets and Necklaces
   (B.14) Rings
   (B.15) Priest Spells 4th Level
   (B.16) Priest Spells 5th Level
   (B.17) Wizard Spells 4th Level
   (B.18) Wizard Spells 5th Level
   (B.19) Books
   (B.20) Miscellaneous
   (B.21) Other Item Codes
  (C) New Cutscene Movies
  (D) Addendum
  (E) Unsolved Mysteries
  (F) Credits and Revision History
  (G) Contact Information
INTRODUCTION
==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ is not intended to be a solution as there are already other FAQs that
will be of more use for that purpose.  It is more for those who have already
played the game and would like to check if they missed somewhere, someone or
something.  It should be read in conjunction with my Baldur's Gate Area Guide
as only new and updated information is given here.  This structure of this FAQ
differs in that it is broken down into the main areas rather than chapters.

Note: The game was played with the patch installed (version 1.3.5512).


==============================================================================
= Area Guide =================================================================
==============================================================================

Key

  XP - Experience Point
  GP - Gold Piece
  HP - Hit Point
  AC - Armor Class
  REP - Reputation (REP- Decrease in reputation)
  ARxxxx - Area (press L)
  (xxx,yyy) - Coordinates (press L)
  STORE (Buy and Sell)
  TAVERN (Drink)
  Inns
   - *INN (Peasant rooms)
   - **INN (Drink, Peasant and Merchant rooms)
   - ***INN (Drink, Peasant, Merchant and Noble rooms)
   - ****INN (Drink, Peasant, Merchant, Noble and Royal rooms)
  TEMPLE (Healing, Donate, Buy and Sell)

Notes

 - All temple priests will identify items and so will some store owners.
 - There are some stores you can steal from.  Stolen (fenced) items cannot be
   sold.
 - Only items of value or those significant at that point of the game are
   listed

==============================================================================

(0) UPDATED AREAS

(0.1) Friendly Arm Inn (AR2300)
  Hole in ground (2552,3760) - Ring of Wizardry
    Note: Does not appear on imported savegames

(0.2) Ulcaster (AR3900)
  Take the Idol of Kozar and the Ancient Armor to the Spirit of Ulcaster
    Reward: The Vampire's Revenge CURSED (thanks to Dan Simpson)


==============================================================================

(1) ICE ISLAND

(1.1) Ulgoth's Beard (AR1000)
  Shandalar (father of Helshara, Ithmeera & Delorna) - get Shandalar's Cloak
    Reward: 500XP, Shandalar's Wardstone
    Pickpocket: Otiluke's Resilient Sphere Scroll, Remove Curse Scroll,
      Feeblemind Scroll, Spirit Armor Scroll, Greater Malison Scroll,
      Emotion Scroll, 2 x Potion of Heroism
    Kill: 26000XP

(1.2) Ice Island (AR1008)
    Polar Bear - 900XP
  Cave (AR1009)
    Winter Wolf - 975XP
    Andris of Iriaebor - 6000XP, 109GP, Protection from Evil Scroll,
      Grease Scroll, Andris Journal, Knaves Robe
    Marcellus - 2000XP, 81GP, Vampiric Touch Scroll, Travellers Robe
    Beyn - 1800XP, 66GP, Wand of Fear
    Garan - 2000XP, 66GP, Dimension Door Scroll, Know Alignment Scroll,
      Protection from Normal Missiles Scroll, Fireball Scroll
    Cuchol - 1800XP, 66GP, Wand of Paralyzation
    Tellan Altru'ar - 3000XP, 78GP, Dart +1
    Dezkiel - 1800XP, 66GP, Dezkiel's Scroll, Shandalar's Cloak


==============================================================================

(2) WEREWOLF ISLAND

(2.1) Ulgoth's Beard (AR1000)
    Dushai (after speaking with Mendas) - Talk 4-3 and pay her 100GP
      Reward: Story of Balduran
      Pickpocket: Ring of Free Action, Web Scroll
    Calahan (only appears if you start by saying option 1 to Mendas) - Talk
      Pickpocket: Gold Ring, Black Opal
  House (AR1004)
    Mendas - Get Sea Charts then sends you on a voyage for Balduran's Log Book
      Reward: 2000GP
      Chest (358,87) - 980GP

(2.2) Baldur's Gate North East (AR0300)
South of the Wall
  The Counting House Ground Floor (AR0307) (was Building Under Renovation)
    Ulf - Talk 2
    Crewmates
    Cabinet (532,722) - Potion of Healing, Lynx Eye Gem
  The Counting House First Floor (AR0308) (was Building Under Renovation)
    Captain Tollar Kieres - Get Baalor Ale
      Reward: Sea Charts
    Merchant League Guards
    Desk (953,351) - Potion of Fire Resistance
    Desk (524,764) - Protection from Lightning Scroll, Chaos Scroll
    Desk (223,613) - 44GP, 2 x Potion of Healing (cursed)
North of the Wall
  Blushing Mermaid Ground Floor (AR0114)
    De'Tranion - Pay Captain Kieres' tab of 900GP
      Reward: De'Tranion's Baalor Ale

Sail the Trackless Sea towards Anchorome

(2.3) Werewolf Island South (AR2000)
    Solianna - Talk
  Note: You should speak to Kaishas Gan before speaking to anyone else
    Farthing - Talk 1-1-1, Get Farthing's Dolly
      Reward: 1400XP
    Evalt (Fisherman) - Talk 1-1-1-2, Find brother Evan
      Reward: 900XP
    Jorin (War Leader) - Talk 2-3
      Reward: Tells you to use Shapeshifter or Lycanthropes weapons
    Durlyle (Historian) - Talk 3-1-1-1, Get Holy Cloak, talk again
        2-1-1-3-1-1-3-4-1, Get Belladonna Flowers and say 5-1-2
      Reward: Belladonna Flowers and help getting off the island
    Maralee - Talk 1-1-1-1, Find her baby boy Peladan
      Reward: 4000XP and her help getting off the island
    Gatekeeper - Talk
    Dradeel (after dealing with him on the North of the Island) - Talk
      Pickpocket: 2 x Wolfsbane Charm, Dradeel's Spell Book
      Kill: 3000XP, Robe of the Neutral Archmagi
  Chieftan's Hut (AR2001)
    Exit to Warrens (after dealing with Kaishas Gan)
  Hut (AR2002)
    Kaishas Gan - Talk 1-1-1-2-2, kill Karoug
      Reward: Infects you with Lycanthropy
    Tailas
    Table (584,233) - Potion of Heroism
  Hut (AR2003)
    Table (328,218) - 2 x Potion of Healing
  Hut (AR2004)
  Hut (AR2005)
  Hut (AR2006)
    Chest (133,292) - 3 x Potion of Healing
    Chest (385,250) - Potion of Fire Giant Strength, Potion of Regeneration,
      2 x Pearl
  Hut (AR2007)
    Taloun (Sailor) - Talk 2-1-1
    Chest (133,292) - 2 x Pearl
    Chest (385,250) - Moonbar Gem
  Small Hut (AR2008)
    Box (316,259) - Oil of Fiery Burning
  Small Hut (AR2009)
    Shelf (271,160) - Potion of Explosions, Potion of Healing (cursed)
  Small Hut (AR2010)
  Small Hut (AR2011)
    Chest (283,182) - Potion of Agility, Sphene Gem
  Warrens (AR2012)
    Werewof - 420XP
    Ground (1337,807) - Potion of Storm Giant Strength, 2 x Potion of Healing
    Ground (1817,591) - Potion of Cold Resistance
    Ground (2362,244) - Oil of Speed
    Ground (2554,554) - Potion of Defense

(2.4) Werewolf Island North (AR1500)
    Meym (Wolfwere) - 1400XP
    Sirine Queen - Talk 3-2
      Reward: 2000XP, Evan's Body
      Kill: 6000XP, 308GP, Pearl Necklace, 2 x Pearl, Arrows of Biting
    Sirine (4 appear if you anger the Sirine Queen)
      Kill: 2000XP, Pearl, Arrows of Biting
    Palin - 1400XP, Farthing's Dolly
    Kryla (Wolfwere) - 1400XP
    Jondal (Wolfwere) - 1500XP
    Wolfwere - 1800XP
    Young Wolfwere - 1400XP
  Shipwreck of the Wandering Eye Deck 1 (AR1501)
    Vampiric Wolf - 2000XP
    Barrel (688,286) - 320GP, Wand of Magic Missiles (5 charges), Dart +1
  Shipwreck of the Wandering Eye Deck 2 (AR1502)
    Vampiric Wolf - 2000XP
    Wolfwere - 1800XP
    Young Wolfwere - 1400XP
    Barrel (289,373) - Wand of Lightning (1 charge), Oil of Speed
    Chest (272,521) - Bracers of Binding
    Chest (684,180) - 423GP, Silver Dagger - Warebane
  Shipwreck of the Wandering Eye Deck 3 (AR1503)
    Vampiric Wolf - 2000XP
    Wolfwere - 1800XP
    Box (657,164) - Potion of Absorbtion, 2 x Antidote
    Box (230,466) - Potion of Cloud Giant Strength, 3 x Potion of Healing,
      Acid Arrows
  Shipwreck of the Wandering Eye Deck 4 (AR1504)
    Karoug (Greater Wolfwere) - Talk 1-1-2-2
      Kill: 8000XP, Peladan
    Daese (Wolfwere) - 1700XP, Knave's Robe
    Wolfwere - 1800XP
    Desk (544,138) - Sword of Balduran, Butter Knife of Balduran,
      Balduran's Log Book
    Chest (439,269) - Dradeel's Spell Book
    Ground (522,280) - Cloak of Protection +1, Shield Amulet (1 charge)
  Building (AR1505)
    Dradeel - Get Dradeel's Spell Book, gives you Wolfsbane Charm
      Reward: 5000XP
      Pickpocket: Wolfsbane Charm (he was carrying two!)
    Chest (644,319) - 210GP, Belladonna Flowers, Staff Mace, Holy Cloak
    Desk (78,363) - The Recipes and Ruminations of One Dradeel of Tethir
Other side of the rocks, reached by going through the Warrens
    Kaishas Gan (Loup Garou) - 420XP, 94GP, Sea Charts
    Exit to Ulgoth's Beard

(2.5) Ulgoth's Beard revisited (AR1000)
    Baresh - Talk
      Kill: 150XP, 72GP, Chainmail +3
      Note: You must surround him, only critical hits count and he has a very
            high HP but he will die.  He will still appear with Mendas inside.
  House (AR1004)
    Mendas aka Chieftan Selaad Gan (Loup Garou) - 2200XP
    Baresh (Loup Garou) - 420XP, 72GP, Chainmail +3


==============================================================================

(3) DURLAG'S TOWER

(3.1) Ulgoth's Beard (AR1000)
    Ike Cascadian Vendar - Durlag Tower Tour for 60GP
    Delsvirftanyon - For 500GP you get Silver Necklace, Onyx Ring, Gold Ring
      Silver Ring, Short Sword, Wardstone Forgery, Dwarven Rune Wardstone
      Pickpocket: Leather Armor +1
    Fenrus Boulon - Talk
      Pickpocket: Rainbow Obsidian Necklace, Onyx Ring
  Ulgoth's Beard Inn (AR1001)
    Ulgoth's Beard Store and Inn ****INN + STORE - Bartender
    Hurgan Stoneblade - Get Soultaker Dagger
      Reward: War Hammer +1, +4 vs Giant Humanoids 'The Capper'
      Pickpocket: Diamond
    Galkin - Pay his tab of 900GP
      Reward: Dwarven Rune Wardstone
    Chest (356, 422) - 70GP, War Hammer +1
  House (AR1005)
    Therella - Find Dalton
      Reward: 300GP
  House (AR1006)
    Chest (187,242) - 33GP, Bastard Sword +1, +3 vs Shapeshifters,
      Oil of Speed (cursed)
    Table (303,351) - Pearl
  House (AR1007)

(3.2) Durlag's Tower (AR0500)
    Erdane STORE - Erdane
    Ike - Talk
    Battle Horror - 4000XP
    Doom Guard - 2000XP
  Durlag's Tower Ground Floor (AR0502)
    Ike - Talk, 56GP, Dwarven Rune Wardstone
    Demon Knight - Kills Ike
  Durlag's Tower First Floor (AR0503)
    Chest (370,777) - Chrysoberyl Gem, Turquiose Gem, Arrows of Fire
    Chest (1065,535) - 36GP, Oil of Speed, Potion of Strength,
      Potion of Invisibility
  Durlag's Tower Balcony (AR0500)
    Lesser Basilisk - 1400XP
    Greater Basilisk - 4000XP
    Turret (2304,569) - 104GP, Scimitar +2, Acid Arrows
  Durlag's Tower Second Floor (AR0504)
    Ghost of Daital - 3750XP
    Riggilo - Get Lock of Hair from Kirinhale, then talk again
      Reward: Potion of Cloud Giant Strength
      Kill: 1400XP, 170GP, Leather Armor +1, Short Sword +1
    Chest (379,782) - Potion of Stone Form, Potion of Genius,
      Potion of Invulnerability (cursed)
    Chest (1445,551) - Chainmail +1, Wand of Lightning, Oil of Speed
    Alter (1364,124) - Tome of Understanding
    Barrel (946,123) - Potion of Healing
  Durlag's Tower Third Floor (AR0505)
    Kirinhale - Talk, Give her Lock of Hair to Riggilo to set her free
      Reward: 4000XP
      Pickpocket: Staff Spear +2
    Cupboard (549,757) - Cloak of Protection +1, Robe of Electrical Resistance
    Chest (1213,483) - Dart of Stunning, Dart of Wounding
    Weapon Rack (379,114) - Halberd +1
  Durlag's Tower Basement (AR0501)
    Bayard - Talk
      Kill: 900XP, 511GP, Short Sword +1, Potion of Healing (cursed)
    Grate (1150,410) - 560GP, Ring of Protection +1, Star Saphire
    Barrel (814,368) - Leather Armor +1

(3.3) Durlag's Dungeon Level 1 (AR0511)
  Books (250,1465) - Read to make the sword Durlag's Pride glow
  Anvil (1624,229) - Fix Mallet Head to Mallet Handle for Gong Mallet
  Gong (304,1093) - Use Gong Mallet
  Switch Panel (2095,1526) - Use Switch for an Engine
  Wine Press (2878,1450) - Turn Grapes into Bottle of Wine
  Skeleton Warrior - 4000XP, Two Handed Sword +1
  Greater Doppleganger - 4000XP
  Mustard Jelly - 2000XP
  Flesh Golem - 2000XP
  Phase Spider - 1400XP
  Chest (2161,440) - 57GP, 4 x Antidote, 2 x Potion of Mater Thievery
    Potion of Absorbtion, Acid Arrows
  Chest (2048,371) - Potion of Perception, Hold Monster Scroll, Scimitar,
    Arrows of Ice, Bolt of Lightning
  Chest (928,2206) - 510GP, Grapes, Elixir of Health, Sling +1, Bullet +2,
    Mental Domination Scroll
  Chest opened by Odd Looking Key (1385,2273) - 72GP, Switch for an Engine,
    Potion of Firebreath, Chaos Scroll, Bullet +2, Bluestone Necklace
  Chest (1635,621) - 12 x Potion of Healing, Dart of Wounding, Bullet +2,
    Dart +1, Bolt +1, Arrows of Fire, Potion of Cloud Giant Strength
  Chest (1047,2278) - Plate Mail +3, Confusion Scroll, Feeblemind Scroll,
    Arrows of Detonation, Potion of Master Thievery, Potion of Heroism,
    Bolt +1
  Bookcase (3300,1190) - Minor Globe of Invulnerability Scroll,
    Monster Summoning III Scroll, Potion of Hill Giant Strength
  Bookcase (3473,1227) Cloudkill Scroll, Bolt of Biting, Bullet +1,
    Rainbow Obsidian Necklace
  Bookcase (3407,844) - Mallet Head
  Bookcase (3309,780) - Monster Summoning II Scroll
  Barrel (1677,156) - Dart +1, Arrow +1, Bolt +1
  Barrel (390,947) - 10 x Potion of Healing
  Barrel (1197,1640) - Dart of Stunning, 2 x Identify Scroll, Bloodstone Gem
  Barrel (2299,1086) - Potion of Heroism, Arrows of Biting
  Barrel (1695,1072) - 2 x Potion of Mater Thievery,
    Protection from Acid Scroll, Protection from Electricity Scroll
  Barrel (1526,1235) - 110GP, Mallet Handle, 3 x Potion of Healing
  Cupboard (517,1715) - Ruby Ring, 2 x Oil of Speed
  Cupboard (569,1749) - Potion of Freedom, Arrow +2
  Box (2958,1160) - Acid Arrows
  Box (3017,1192) - 4 x Potion of Healing
  Treasure Pile (1570,2077) - 2137GP, Glittering Beljuril Gemstone,
    Dart +1, Bullet +1, Arrows of Dispelling, Acid Arrows, Arrows of Ice,
    Arrows of Fire, Composite Long Bow
  Treasure Pile (1726,2095) - Odd Looking Key, Pearl Necklace, Arrow +2,
    Pearl, Water Opal, Potion of Frost Giant Strength, Bullet +2, Bolt +2,
    Small Shield +1
  Forge (1548,194) - Acid Arrows, Bullet +1, Dart of Stunning, Bolt +1
  Warder 'Pride' - Make Durlag's Pride Glow
    Reward: 2000XP
    Kill: 2500XP, Plate Mail
  Warder 'Avarice' - Get Glittering Beljuril Gemstone
    Reward: 2000XP
    Kill: 2500XP, Short Sword +1
  Warder 'Fear' - Bang the Gong
    Reward: 2000XP
    Kill: 2200XP
  Warder 'Love' - Get Bottle of Wine
    Reward: 4000XP
    Kill: 3000XP, Level 1 Exit Wardstone

(3.4) Durlag's Dungeon Level 2 (AR0512)
  Durlag Trollkiller (Greater Doppleganger) - 4000XP
  Kiel the Legion Killer - 4000XP
  Fuernebol - 4000XP
  Dwarven Doom Guard - 2000XP
  Sparring Dummy (1271,798) - 8 x Potion of Healing, 2 x Potion of Heroism
  Sparring Dummy (1192,804) - Otiluke's Resilient Sphere Scroll,
    Champion's Strength Scroll, Protection from Lightning Scroll,
    Defensive Harmony Scroll
  Sparring Dummy (1139,805) - Potion of Master Thievery, Arrow +2,
    Arrow +1, Arrows of Ice, Arrows of Fire, Acid Arrows
  Table (1679,1293) - Islanne Wardstone
  Chest (1819,1080) - Fuernbol Wardstone
  Chest (1927,1164) - Kiel Wardstone
  Chest (1523,2114) - Potion of Hill Giant Strength,
    Potion of Frost Giant Strength
  Chest (1384,2115) - 432GP, Kiel's Buckler, Kiel's Morning Star,
    Potion of Healing
  Globe (731,1505) - 346GP, Greater Malison Scroll, 4 x Potion of Healing,
    Antidote, 5 x Haste Scroll, Water Opal
  Cupboard (1713,1147) - 331GP, Domination Scroll, Remove Curse Scroll,
    Monster Summoning II Scroll, Spirit Armor Scroll, Bullet +2, Dart +1,
    Dart of Wounding, Dart of Stunning, Adventurer's Robe
  Ground (2105,540) - Kiel's Helmet
  Ground (1400,540) - Durlag's Goblet
  Barrel (864,689) - Teleportation Wardstone
  Barrel (825,719) - Teleportation Wardstone
  Barrel (684,1147) - 112GP, 3 x Potion of Master Thievery, Oil of Speed,
    Bolt of Lightning, Emotion Scroll, Bullet +1
  Barrel (749,1199) - Polymorph Self Scroll, Potion of Freedom, Bullet +2,
      Arrow +1
  Statue (242,938) - Bolt of Biting, Bolt of Lightning, Bolt +1
  Statue (719,1162) - Level 2 Exit Wardstone
  Brick (2002,1388) - 1157GP, Protection from Evil 10' Radius Scroll,
    Chaotic Commands Scroll

(3.5) Durlag's Dungeon Level 3 (AR0513)
    Ground (3074,1247) - Arrows of Ice, Arrow +1, 2 x Potion of Healing
    Ground (3176,1133) - Dart of Wounding, Dart +1
    Ground (3272,1252) - Potion of Freedom
    Skeleton - Talk
    Greater Wyvern - 5000XP
    Moorlock - 1900XP, 64GP, Long Sword +1
    Hack - 2000XP
    Bullrush - 950XP
    Meiala - 4000XP, 308GP, 2 x Pearl, Pearl Necklace, Arrows of Biting
    Tarnor - 15XP, Full Plate Mail
    Greater Ghoul - 1000XP
    Ashirukuru - 2000XP
    Statue (3226,2040) - Bala's Axe, Hold Monster Scroll, Domination Scroll,
      3 x Potion of Healing, Potion of Master Thievery, Potion of Heroism,
      Dart of Stunning
  Durlag's Tower Level 3 - Ice (AR0507)
    Kaldran the Bear - 3000XP
    White Wolf - 975XP, Winter Wolf Pelt
  Durlag's Tower Level 3 - Fire (AR0508)
    Phoenix Guard - 100XP (kill her before she fires an Arrow)
  Durlag's Tower Level 3 - Wind (AR0509)
    Air Aspect - 4000XP
    Invisible Stalker - 3000XP, 45GP
  Durlag's Tower Level 3 - Slime (AR0510)
    Fission Slime - 3000XP (must use fire)
  Durlag's Tower Level 3 - Chess (AR0506)
    Pawn - 150XP, Plate Mail
    Rook - 1500XP, Chainmail, Composite Long Bow
    Knight - 2000XP, Medium Shield +1, Plate Mail
    Bishop - 2000XP, 125GP
    Queen - 5000XP, 102GP
    King - 2000XP, 418GP, Two Handed Sword +3, Potion of Frost Giant Strength,
      Champion's Strength Scroll, Emotion Scroll, Remove Curse Scroll,
      Protection from Evil 10' Radius Scroll, Dart of Stunning

(3.6) Durlag's Dungeon Level 4 (AR0514)
    Helmed Horror - 2000XP
    Crypt Crawler - 420XP
    Sword Spider - 2000XP
    Phase Spider - 1400XP
    Astral Phase Spider - 4000XP
    Chest (2990,680) - 201GP, Mace +2, Leather Armor +3, Star Diopside Gem,
      Ziose Gem
    Chest (2644,547) - 5547GP, Sling +3, Large Shield +2, 2 x Bloodstone Gem,
      Turquiose Gem
    Chest (4280,2194) - 53GP, Long Sword +1, Flame Tongue, Staff of Striking
    Chest (4080,1104) - Cloak of the Shield, Iol Gem, Zircon Gem
    Box (3878,608) - 171GP, 2 x Tchazar Gem, Jasper Gem
    Box (3053,291) - 43GP, War Hammer +1
    Pot (3235,250) - Bone Wardstone, 3 x Potion of Healing, Oil of Speed
      Arrow +2, Dart +1, Bullet +2, Bolt of Biting
    Rock (3055,1834) - 134GP, Necklace of Missiles, Dart of Wounding
    Rock (3228,2122) - Bullet +2, Arrow +1
    Rock (2868,2278) - 582GP, 2 x Antidote, Potion of Master Thievery,
      Oil of Speed
    Rock (2223,2267) - Oil of Speed, Bolt of Biting
    Rock (2601,2052) - 69GP, 5 x Potion of Healing, Antidote
    Rock (1863,2221) - Arrows of Fire, Bullet +1, Bolt of Biting
    Rock (1206,1839) - Potion of Freedom, Potion of Frost Giant Strength
    Rock (198,1107) - 80GP, Dart of Wounding
    Rock (1512,2607) - Potion of Frost Giant Strength,
      Wand of Monster Summoning
    Rock (977,2507) - 1880GP
    Rock (509,2346) - Potion of Healing, Potion of Fire Giant Strength,
      Wand of Fire
    Rock (2018,2696) - Potion of Fire Giant Strength, 3 x Potion of Healing,
      Potion of Frost Giant Strength, Oil of Speed
    Rock (3696,3243) - 980GP
    Rock (3103,2896) - Potion of Master Thievery
    Rock (1903,2805) - Wand of Lightning
    Toadstooles (4532,3132) - Potion of Healing, Oil of Speed
    Toadstooles (1705,2778) - Potion of Freedom, Antidote
    Toadstooles (528,2832) - Bracers of Defense AC8
    Treasure Pile (3729,1834) - 13950GP, Short Sword +1, Diamond, Sphene Gem,
      Emerald, Rogue Stone, Star Saphire, Moonbar Gem, Water Opal, Ziose Gem,
      Horn Coral Gem, Aquamarine Gem, Moonstone Gem, Zircon Gem, Jasper Gem,
      Star Diopside Gem, Turquiose Gem
    Grael - 5000XP, 29GP, Compass Wardstone, Bloodstone Ring, Flamedance Ring,
      Garnet Gem
    Machine (2132,746) - Use Bone Wardstone
    Magic Bed (2467,672) - Goto Compass Room
    Magic Chair (3801,1853) - Goto Compass Room
    Stone Golem - Goto Compass Room
      Answer 1: Ilanne or Fuernebol
      Answer 2: Trollkiller
      Answer 3: ThunderAxe
    Clair De'lain - Talk
  Durlag's Dungeon Level 4 - Compass Room (AR0515)
    Stone Golem (Shapeshifter)
    Stone Golem (Inhabitant)
    Stone Golem (Craftsman)
    Stone Golem (Durlag) - Talk, Blame 3, Fear 1, Pain 3

(3.7) Durlag's Dungeon Level 5 (AR0516)
  Demonknight - 15000XP, Soultaker Dagger, Large Shield +1
  Dalton - Talk
  Mirror Fiend - 4000XP, 650XP

(3.8) Ulgoth's Beard revisited (AR1000)
    Cult Enforcer - Steals Soultaker
      Kill: 1000XP, 84GP, Long Sword +1, Wand of Frost, Fire Opal Ring
        Knaves Robe
    Cult Guard - 500XP, Plate Mail, Potion of Heroism
    Cult Assassin - 300XP, Potion of Heroism
    Cult Archer 300XP
  Building First Floor (AR1003)
    Cult Wizard - 1800XP, 100GP, Quarter Staff +1, Wand of Sleep,
      Travellers Robe
  Building Ground Floor (AR1002)
    Tracea Carol - 2000XP, 102GP
    Aec'Letec - 16000XP


==============================================================================
= APPENDIX ===================================================================
==============================================================================

(A) New Businesses

  Ulgoth's Beard Store and Inn (AR1001) ****INN + STORE - Bartender
    Hide Armor                           Scimitar
    Greenstone Amulet                    Ring of Invisibility
    Greagan's Harp                       Aule's Staff
    Cloak of Displacement                Improved Invisibility Scroll
    Greater Malison Scroll               Emotion Scroll
    Remove Curse Scroll
  Erdane (AR0500) STORE - Erdane
    Hide Armor                           Scimitar


==============================================================================

(B) New Items

Notes on Items
 - $$$GP is the selling price for most items
 - ##x $$$GP is the selling price for charged items such as wands where ##
   is the maximum number of charges and $$$ is the selling price for a each
   charge.  If you sell such an item, you can buy it back fully charged.
 - CURSED items require a spell to remove them.

(B.1) Short Swords
  DAGG09 'Werebane' Silver Dagger +1, +4 vs Lycanthropes                 550GP
  DAGG10 Soultaker Dagger                                               1000GP

(B.2) Long Swords
  SW1H18 Sword of Balduran, Bastard Sword +4 vs Lycanthropes            1250GP
  SW1H19 The Vampire's Revenge, Long Sword +1 CURSED                     625GP
          (Damages user and heals target)
  SW1H20 Scimitar
  SW1H22 Scimitar +1                                                     650GP
  SW1H23 'Rhashad's Talon' Scimitar +2                                  1500GP
  SW1H24 'The Burning Earth' Long Sword +1, Flame Tongue                2375GP
           +4 vs undead, +3 vs cold creatures, +2 vs regenerating creatures
  SW2H07 'The World's Edge' Two Handed Sword +3                         1750GP
  SW2H08 'Durlag's Pride' Two Handed Sword +2                           1750GP

(B.3) Axes
  AX1H07 'Wizard Slayer' Bala's Axe - Miscast Magic with each hit       1500GP

(B.4) Blunt Weapons
  BLUN10 'The Root of the Problem' Club +1, +3 vs Unnatural Creatures   1375GP
  BLUN11 'Krotan's Skullcrusher' Mace +2                                1250GP
  HAMM04 Warhammer +1, +4 vs Giant Humanoids                            1790GP
  STAF05 Staff of Striking +3 - Damage 1D6+9                          25x 50GP
  STAF06 Staff Mace +2 - Damage 2D4+2, One Handed                       1450GP
  STAF07 Staff Spear +2 - Damage 1D8+3                                  2000GP
  STAF08 'Aule's Staff' Quarterstaff +3                                 2750GP

(B.5) Spiked Weapons
  BLUN09 Kiel's Morning Star +3, Berserker CURSED                        750GP

(B.6) Missile Weapons
  SLNG03 'Arla's Dragonbane' Sling +3 - Damage +3                        350GP

(B.7) Armor
  LEAT09 Leather Armor +3 AC5                                           2750GP
  LEAT10 Hide Armor AC6 (same bonuses as leather)
  PLAT08 'The Practical Defense' Plate Mail +3 - AC0                    4400GP

(B.8) Shields
  SHLD19 Large Shield +2, +1 vs Missiles                                1750GP
  SHLD20 Kiel's Buckler - DEX+1                                         2000GP

(B.9) Helmets
  HELM14 Kiel's Helmet - Protection against Fear and Panic              1250GP

(B.10) Cloaks
  CLCK20 Cloak of the Shield - +5 vs Missile, +1 vs all other weapons   x 25GP
  CLCK21 Holy Cloak                                                       12GP
  CLCK22 Shandalar's Cloak                                                 5GP

(B.11) Bracers
  BRAC11 Bracers of Binding CURSED                                       150GP
          - Penalty of 5 to THACO and Damage, 75% Spell Failure

(B.12) Harps
  MISC2P 'The Captive Audience' Greagan's Harp - Dominate (12 hours) 20x 147GP

(B.13) Amulets and Necklaces
  AMUL17 Greenstone Amulet                                           50x 150GP
          - Protection from magic that effects the mind (1 turn)
  AMUL18 Wolfsbane Charm +2 vs Lycanthropes                              900GP

(B.14) Rings
  RING05 Ring of Invisibility 'Sandthief's Ring'                        3000GP

(B.15) Priest Spells 4th Level
  SCRL5A Mental Domination (Enchantment/Charm)           Cleric
  SCRL5B Defensive Harmony (Enchantment/Charm)           Cleric  Druid
  SCRL5C Protection from Lightning (Abjuration)          Cleric  Druid
  SCRL5D Protection From Evil 10' Radius (Abjuration)    Cleric

(B.16) Priest Spells 5th Level
  SCRL5E Champion's Strength (Alteration)                Cleric
  SCRL5F Chaotic Commands (Enchantment/Charm)              ?     Druid

(B.17) Wizard Spells 4th Level
  SCRL5G Remove Curse (Abjuration)
  SCRL5H Emotion (Enchantment/Charm)
  SCRL5I Greater Malaison (Enchantment/Charm)
  SCRL5J Otiluke's Resilient Sphere (Alteration)
  SCRL5K Spirit Armor (Necromancy)
  SCRL5L Polymorph Other (Alteration)
  SCRL5M Polymorph Self (Alteration)

(B.18) Wizard Spells 5th Level
  SCRL5N Domination (Enchantment/Charm)
  SCRL5O Hold Monster (Enchantment/Charm)
  SCRL5P Chaos (Enchantment/Charm)
  SCRL5Q Feeblemind (Enchantment/Charm)

(B.19) Books
  BOOK71 Dusty Book - Doppleganger
  BOOK72 Dusty Book - Fuernebol
  BOOK73 Dusty Book - Islanne
  BOOK74 Dusty Book - Kiel
  BOOK75 Dusty Book - Practice Chamber
  BOOK76 Dusty Book - Mimic
  BOOK77 Dusty Book - Taste My Fear
  BOOK78 Dusty Book - Know My Madness
  BOOK79 Dusty Book - Face My Demons
  BOOK80 Dusty Book - Seek No Heirs
  BOOK81 Dusty Book - Seek No Exit
  BOOK82 Dusty Book - Know No Refuge
  BOOK83 Dusty Book - Feel No Warmth
  BOOK84 Dusty Book - Dance With The Dead
  BOOK85 Dusty Book - Know My Loss
  BOOK86 Dusty Book - Kiel the Legion-Killer
  BOOK87 Balduran's Log Book                                            5000GP
  BOOK88 The Recipes and Ruminations of One Dradeel of Tethir

(B.20) Misc
  MISC1A Bottle of wine
  MISC1B Butter knife of Balduran
  MISC1C Sea Charts
  MISC1E Evan's Body
  MISC1F Dradeel's Spell Book
  MISC1G Farthing's Dolly
  MISC1H Gong Mallet
  MISC1I Belladonna flowers
  MISC1J Glittering Beljuril Gemstone
  MISC2A Doppleganger's Wardstone
  MISC2B Level 1 Wardstone
  MISC2C Islanne Wardstone
  MISC2D Kiel Wardstone
  MISC2E Fuernebol Wardstone
  MISC2F Teleportation Wardstone
  MISC2G Level 2 Wardstone
  MISC2H Shandalar's Wardstone
  MISC2I Wardstone Forgery
  MISC2J Wardstone of Forgery
  MISC2K Compass Wardstone
  MISC2L Bone Wardstone
  MISC2M Dwarven Rune Wardstone
  MISC2N Dwarven Rune Wardstone
  MISC2O Lock of Hair from Kirinhale
  MISC91 Grapes
  MISC92 Switch for an Engine
  MISC93 Odd Looking Key
  MISC94 Mallet Head
  MISC95 Mallet Handle
  MISC96 Peladon
  MISC97 De'Tranion's Baalor Ale
  MISC98 Blood Filled Goblet 'Durlag's Goblet' - Heal
  SCRL5R Anderis Journal
  SCRL5S Dezekiel's Scroll

(B.21) Other Item Codes

  SW1H21, SHLD18, SCRL5W, SCRL5X, SCRL5Y, SCRL5Z


==============================================================================

(C) New Cutscene Movies

  WRECK=1      # Across the Trackless Sea
  DURLAG=1     # Entering Durlag's Tower


==============================================================================

(D) Addendum

In TOTSC Thieves can now use Light Crossbows.

------------------------------------------------------------------------------

Polymorph Self (Alteration)

Physical attributes of the creatures the caster may transform into

   Creature      | STR | DEX | CON |THACO| AC | Other Attributes
  ---------------|-----|-----|-----|-----|----|-----------------------------
   Wolf          | 15  | 18  | 13  |  17 |  0 |
   Ogre          |18/00|  9  | 18  |  14 |  3 |
   Flind         | 17  | 17  | 12  |  16 |  1 | 2 Attacks
   Black Bear    |18/00| 12  | 18  |  13 |  4 | 3 Attacks
   Brown Bear    |18/00| 12  | 18  |  12 |  2 | 3 Attacks
   Sword Spider  | 16  | 16  |  9  |  17 |  1 | 4 Attacks, -4 Missile
   Mustard Jelly | 14  |  9  |  9  |  18 |  1 | 125% Magic Res, -4 Crushing

Note: AC can be reduced further with some magical items

------------------------------------------------------------------------------

When you go into the house (AR0717) by the top right of the market place in
Baldur's Gate center (AR0700) the game crashes with the message

  Assertion Failure in CGameApp.cpp at line number 3752
  Creature file not found GIRLBA1


==============================================================================

(E) Unsolved Mysteries

Items I could not find

  Scimitar +1
  Polymorph Other Scroll
  Doppleganger's Wardstone
  Wardstone of Forgery
  'The Root of the Problem' Club +1, +3 vs Unnatural Creatures
  'Durlag's Pride' Two Handed Sword +2

Items that weren't found in Baldur's Gate and can't be found in TOTSC either.

  Spear +3, Backbiter CURSED
  Studded Leather Armor +2, Missile Attraction CURSED
  Helmet of Opposite Alignment
  Helmet of Charm Protection
  Wraith Form Scroll
  Animate Dead Scroll
  Shadow Door Scroll
  Cone of Cold Scroll
  Hentold's Dagger
  The Candle
  The Dream Potion


==============================================================================

(F) Credits and Revision History

I would like to thank Dan Simpson for his inspirational FAQ.

1.01.02.01 (Happy Birthday Steph)
  First Release


==============================================================================

(G) Contact Information

If you know of something I have missed or can help me with my unsolved
mysteries I would love to hear from you (please mention the revision number).

  duncanclay@mail.com

Oh, and please don't copy my work,

Duncan Clay

                                   ^^\o/^^



Top of page | 



FAQ #2 for Baldur's Gate: Tales of the Sword Coast


Walkthrough and FAQ
Version 0.9
Elroy Ng(elroyng@singnet.com.sg)

This Document Copyright 1999 Elroy Ng
Do not reproduce or redistribute this FAQ in any form without my
consent. If you want to include any part of this FAQ on your website,
publication, etc, e-mail me for permission first.

Contents:
1.	Author's Note
2.	Introduction
3.	The Ideal Party
4.	General Physical Combat Strategies
5.	General Magical Combat Strategies
6.	Tales of the Sword Coast Walkthrough
7.	Items In Tales of the Sword Coast
8.	New Monsters in Tales of the Sword Coast
9.	Contributors
10.	Conclusion


1.	Author's Note
23.5.99
First of all, I would just like to say that Baldur's Gate is the BEST
RPG I have ever played on the Playstation or PC. The game is just
simply incredible.

All of the tips and strategies in this guide are created and tested by
myself. These strategies are tried and tested and have proven their
worth.

22.6.99
Ok, I have updated this FAQ and replaced the crappy Durlag's Tower
guide in my previous version of this FAQ. Enjoy!

23.6.99
Here I am again. I even surprised myself by my enthusiasm for this FAQ.
Anyway I added any Items List and also a Monsters List.

Also, there are NO STORY SPOILERS IN THIS FAQ.


2.	Introduction
In Baldur's Gate, especially Tales of the Sword Coast, there are tons
of strategies and tactics involved when dealing with powerful foes. The
kind of strategies you use would depend on the kind of party you are
controlling. For example, a pure physical attack party would use
different kinds of strategies and technique compared to a party using
maigcal attacks.

In this FAQ I have listed the various ways to tackle the tough foes
found in BG. And my definition of "winning a battle" is "winning a
battle without a single party member dead". Please take note of this.


3.	The Ideal Party
The ideal party to use in Baldur's Gate MUST have at least one mage who
casts spells such as Lightning Bolt or Fireball. Another must-have
member is also a priest who handles the healing of your party.

If you are like me, and prefer to stick to a pure brawling party with
no mages whatsoever, then I must warn you that you are only making
things difficult for yourself. In BG, it is almost impossible to make
it through the game without magic. Powerful foes such as the Battle and
Helmed Horrors make your life difficult. I had such an experience.

In the first few chapters of the game, it is possible to make it
through without magic. I did. However by the time I reached Cloakwood
Mines, I found the game to be extremely tough without magic when
dealing with the Horrors. This was my party at that time:

Myself (Paladin)
Khalid (Fighter)
Jaheria (Fighter/Druid)
Ajantis (Paladin)
Kivan (Ranger)
Imoen (Thief)

All of the members of my party used long-range weapons such as bows and
slings. For the lesser enemies I met, this party was all-around
supreme. However the lack of any form of magical attack soon became
apparent when I reached Baldur's Gate. It was near impossible to beat
those Doom Guards and Invisible Stalkers in that mage's house without
losing a single member. So I reshuffled my party and this is my current
party in Tales of the Sword Coast too. The members are:

Myself (Paladin)
Khalid (Fighter)
Ajantis (Paladin)
Branwen (Cleric)
Imoen (Thief)
Dynaheir (Invoker)

If you are wondering what happened to Minsc and Jaheria, well, I simply
killed them. Yes, feel free to kill any member of a pair when forming
your ideal party, the game would not penalize you any way. (However, I
regretted killing Minsc) There is another way to get rid of the person
u do not want. For example, say, I want Khalid but not Jaheria for my
party, well, simply send Jaheria, alone, into a building which you
would not enter again, and then remove her. She would not be able to
navigate out of the building to take Khalid with her! There you have
it!

All of my characters carry a long-range weapon and a secondary short-
range weapon. If there's a need, Branwen could use the Wand of the
Heavens which I bought and Dynaheir coould use the Wand of Frost which
I also bought.


4.	General Physical Combat Strategies
?	When fighting hand-hand, long range missile weapons are always more
effective than even the best sword that you can ever find in the
game. Equip your whole party with long range weapons. For the
fighters, use a Composite Longbow and for the mages and clerics, use
the Slings. Any normal enemy approaching your group will be
mincemeat by the time they reach you.

?	When fighting a group of powerful enemies, make sure to take out the
magic user among them first with your long-range weapons. Mages can
wreak havoc with spells such as fireball and horror if you are not
careful.

?	I would advise that you put your best armour and equipment on one
warrior alone. Try not to spread the equipment out to create a well-
balanced party. A party with a super-warrior and two weaker warriors
is better than a party with three average warriors.


5.	General Magical Combat Strategies
?	The best magic attacks in the game usually come from wands. I found
the Wand of the Heavens and Wand of Frost to be the most effective.

?	Spells such as Fireball and Lightning Bolts dish out tremendous
amount of damage. However these spells MUST be used cautiously. A
single Fireball spell targeted wrongly can really ruin your day. The
best strategy to adopt when using a Fireball spell is to cast it far
behind the opponent. When done correctly, only the monster in front
of you gets injured by the spell.

?	Do NOT ignore spells such as Hold Person and Horror. These spells
can really help when dealing with groups of tough foes.

?	Never forget about your lower-level spells when you receive your
third or fourth level spells. Spells such as Magic Missiles and
Burning Hands are excellent when executed by a high-level mage.

?	Personally, I think that the best spell in the game is the Magic
Missile spell. It never misses and is cast instantly. This is
effective for hitting mages before they get their powerful spells
off on you.

6.	Tales of the Sword Coast Walkthrough
Be warned that all the subquests in Tales of the Sword Coast are very
cahllenging. To begin with, you would need a Level-7/8 party, which is
also well equipped at the same time. The party I used to tackle TOSC is
the same as mentioned above with 3 warriors, 1 thief, 1 cleric and 1
mage. In TOSC, the most important member has to be the thief. This is
due to the sheer amount of traps you would find in TOSC.

?	Retrieval of Shandalar's Cloak
Talk to Shandalar found in Ulgoth's Beard. He would ask you to retrieve
a cloak belonging to him from a faraway place. Make sure you prepare
your party sufficiently before agreeing. Stock up on ammo for your
long-range weapons and cure your whole party. When ready, talk to him
again and he would give you a wardstone, which can get you out of that
island. And then he would teleport your party to the island to retrieve
his cloak.

You would then appear on an island, enter the cave to the dungeon. In
this dungeon, there are winter wolves scattered about and there are
three major battles with mages in the dungeon. The first battle
involves a group of 3 mages. This is a really difficult battle. You
would have to enter the space where the group of mages are via a narrow
corridor. Upon seeing you, they would attack you, not giving you time
to get your entire party into the room. Whats more, they would cast a
Horror spell which makes you lose control over several members of your
party. I have developed a specific strategy for this battle. And it
goes like this:
?	Get your mage who can cast either Fireball or Stinking Cloud to the
other end of the corridor, which is a dead end. Make sure you do not
let the three mages spot you.
?	Then cast Fireball into the room where the three mages are, not
moving from your position. As soon as the fireball spell hits,
retreat back into the room from which you came from.
?	If successful, the fireball spell would damage one or two of the
mage prompting them to approach and attack you.
?	This is the opportunity to take them out one by one. Once you have
taken out one or two of the mages, you can then rush into the room
to take care of the rest of the mages.
?	One mage (can't remember his name) gives a whopping 6000 exp whereas
the others give 1800 and 2000 exp.

There is another battle here involving a mage and 4 Ankhegs. This
battle is pretty easy as the mage is not that powerful. Make your way
to the top of the map via a narrow passage near the beginning of the
dungeon. Watch out for the traps though. Either use a thief to disarm
them or use a mage with Minor Globe of Invulnerability to walk through
them. You will then meet two more mages who are pretty easy to beat.
The last mage that you would fight is called Dezkiel (I think), he
holds Shandalar's cloak. This guy is wimp, just take him out with long
range missiles. Grab the cloak and leave the dungeon by the stairs in
the room he was in. Leave the island by moving to the spot from which
you landed on when you arrived. You should teleport out of the island
automatically.

?	Werewolf Island
To initiate this quest, talk to Mendas of Waterdeep in his house which
is to the far west of Ulgoth's Beard. He would tell you to retrieve the
sea charts from the Counting House in Baldur's Gate. The Counting House
can be found by walking north from the Soceries Sundries, and then
exiting the map. On the new map, on your immediate right is the
Counting House. Unlock the door and enter. The guy at the top would
tell you to do a quest for him before you can obtain the sea charts.
Actually, you can simply pickpocket him for the charts and leave not
bothering with the quest. Head back to Ulgoth's Beard and talk to
Mendas again. When ready, go outside and talk to Mendas. He would then
have hired a boat which would take you to Werewolf Island.

Your ship would then meet a storm and land on Werewolf Island
(coincidence?). As soon as you land, head towards the center of the map
and enter a house then talk to Kaishas Gan. She would tell you of the
story of how they came to be on this island and about the lycanthropes
in the upper half of the island. Offer to get rid of the Werewolves in
the upper half of the island. Also, to the west of the gates of the
village, a young girl name Farthing, is looking for her doll. A woman,
named Maralee, standing in the center of the village wants you to help
her find her baby son, named Pelandan back. A fisherman, in the south
of the village, is looking for his brother and probably killed by a
sirine in the north.

Head to the northern part of the island. To the east of the village,
you can find the sirine who killed the fisherman's brother. Proceed to
the shed where a mage, called Dradeel, resides in. He would ask you to
retrieve his spellbook from the ship where the Wolfweres are so that he
can get out of the island. His shed provides a safe resting place so
rest if you have to. He would also hand you an amulet that helps
against lycanthropes. Pickpocket him for another such amulet. Proceed
to the ship to the northwest of the shed. Here, there are four levels
where you would meet Wolfweres and Vampiric Wolves. I would suggest
Magic Missiles and wands to deal them damage. Of course the most
efficient way is still the traditional way, and that is, by hacking and
slashing at them. There are chests around each level. However, most of
them are booby-trapped so have your thief to disarm them beforehand. If
you find yourself not being able disarm the trap and therefore not
being able to unlock the chests, your only option is to cast the
second-level mage spell, Knock and then take the effects of the traps
head-on. (BTW, you better get used to this, such occurrences are
aplenty in Durlag's Tower). On the third level of the ship, a Werebane
dagger can be found.

The fourth level is the final level of the ship where Karoug is. There
is a nasty fight waiting for you though. Here is how I survived it
without anyone dying:

?	As soon as you reach the top, have someone cast a Fireball spell
aimed at the bottom end of the room. This is to weaken the Wolfweres
that would approach your party when the conversation ends.
?	And then have another person cast monsters or skeletons to block the
Wolfweres from approaching your party.
?	When the conversation ends, Karoug turns into a Greater Wolfwere.
You need specific weapons to hit him. Bastard Sword+3 vs
Shapeshifters, the Werebane dagger and the Flametongue can hit him.
?	Have your best fighter approach and challenge the Greater Wolfwere
to "hold him off" while you hit it with Magic Missiles or wands.
?	An attack should be made on the enemy mage as soon as the
conversation ends so as to disrupt her spellcasting. As soon as
someone or something hits her, she would turn into a Wolfwere.
?	The Greater Wolfwere would give your party 8000 experience points.

There many other strategies for this battle. However, the most crucial
part of the battle is to Summon Monsters or Skeletons to provide a
"barrier".

Grab the doll and baby named Pelandan, from the room with Balduran's
Logbook and the Sword of Balduran. Return to the shed and return the
spellbook to Dradeel and he would cast Dimension Door and disappear.

Return back to Kaishas Gan once you clean out the ship. Suddenly, the
whole village except Kaishas Gan would turn against you. Go outside and
any villager who notices you would "explode" into a Werewolf to attack
you. (So much for cleaning out the island for them) Approach the large
house to the west of the village where it is enclosed by stone walls.
Dradeel whom you just "saved" by returning the spellbook would approach
and tell you to enter the secret passage in the house.

Go into the house and enter the passage revealed. You would then find
yourself in a cave with winding paths. Head towards the north-east to
find the exit. When you exit the cave, approach the ship where Kaishas
Gan is. She would then turn herself into a Lou Garou and attack you.
The Lou Garou is not very strong, equip the Sword of Balduran which you
should have found in the ship and kick its ass. And the escape from the
island by clicking on the mast (or somewhere there) of the ship.

When you return to Ulgoth's Beard, Mendas's plot is revealed and he too
turns into a Lou Garou. As the previous battle, use the Sword of
Balduran to hammer it.

?	Durlag's Tower
Ok, this is it, the main reason why you bought TOSC. Durlag's Tower is
filled with TONS of traps not to mention plenty of tough foes. Skeleton
Warriors are abundant here so are Greater Dopplegangers. The Tower also
contains plenty of special missiles. It is IMPOSSIBLE to loot the
entire Tower with just one attempt. You may need to invade the Tower
several times in order to clean out the tower.

Level 1
Ok, if you came with Ike, talk to him several times. Eventually, a
Demonknight would appear to wreak havoc. After casting two fireball
spells, he would cast Dimension Door and escape. It is impossible to
kill him immediately on that spot. So, just send your party to another
part of the floor, unaffected by the Fireballs then have your mage with
Minor Globe of Invulnerability and talk to Ike. This would help your
party escape the ordeal unscathed. Nothing much to loot on here so just
head upstairs.

Upper Level 1
Nothing much here either. There is a door to access the "outside" of
the tower. However, there are several Greater Basilisks there. A
Scimitar+2 can be found "outside" though, which makes the trip and
trouble to fight the Basilisks worth it.

Upper Level 2 and Upper Level 3
Nothing much to loot here. Several NPCs to kill. Once you are done,
head back to Level 1 and proceed downstairs.

Lower Level 1
Meet Bayard here and he will tell you of his adventures below.

Lower Level 2
This level is filled with traps and there are four puzzles and one
nasty fight to handle before you can advance. The four warders guarding
the entrance to the next level would require you to solve their riddles
by performing certain actions.

When you arrive, head to the west and enter the room with the anvil.
Take note of this. You can also find a Key here. Head downwards along
the secret passageway which can be accessed by detecting a secret door.

When you reach the end of the passageway, you would see several rooms.
Head towards the room with the gong and take note of it. And then head
towards the room with the books spread out. Click on each of the books
and then the sword in the opposite room would light up. This solves one
of the warder's riddles. Continue to follow the route and eventually
you would end up in a luxurious bedroom. Head towards the wardrobe and
grab the Plate Mail+3 and also the grape. And then head to the table
and unlock the drawer with the Key you found earlier. Grab the Handle
from the chest. If you head towards the room with two tables from the
bedroom, you would see that a passageway is there which returns you to
the main hall of this level. DO NOT use this passageway, it is loaded
with traps which cannot be disarmed.

Around the bedroom, you can detect a secret door. Open it and head in
and open any other secret doors, eventually, you would stumble upon a
treasure room. Grab the Glittering Blue Gem from the piles of treasure.
And then return to the bedroom and continue to follow the route, you
would then come across a room with a huge machine. Activate the machine
using a switch. And then head to the adjacent room and click on the
weird wooden machine. The grapes would then be used up and a grape
juice would be formed. And then continue along and you would be back in
the main hall. Head towards the room which you missed out earlier on,
fight the spiders that reside there and then loots the area. A Scroll
of Cloudkill can be found in the shelves. Also you can also find a
Mallet Head here. Head towards the room with the anvil and fix the
Mallet Head and Handle. And then head towards the room with the gong
and hit it.

By now, all the four riddles have been solved. Talk to all the four
warders. By lighting up the sword, you solved one puzzle. By hitting
the gong, you solved another puzzle. By obtaining the glittering blue
gem, you solved the third puzzle. By obtaining the grape juice, you
solved the final puzzle. A fight would then break out between you and
the four warders.

This fight is tough. One warder would cast Cloudkill over a fixed area.
So avoid that area. The warder whom you gave the grape juice to is a
mage and should be taken out first. Use long-range missile to kill him.
Another warder is thief and he constantly deals Triple Backstab damage.
The key element in this fight is to summon monsters and skeletons
beforehand. You would not have time to do so during the battle. Summon
skeletons to fight the warder who casts Cloudkill as they are not
affected by it as they are Undeads. And then summon TONS of monsters to
block off the other warders while you settle the warder who casts
magic. Use Magic Missiles against the warders to deal out damage. With
the right amount of monsters summoned and enough tough warriors, your
party would emerge victorious out of this tough fight. Grab the
wardstone from one of the warder's body and head downstairs.

Lower Level 3
This level is really annoying with lots of Greater Doppelgangers and
traps to disarm. When you enter the level, you would see three locked
doors. Oh, by the way, don't bother with any books on the ground. They
all just contain some useless text.

Head downwards and into the room with the statues. Click on the two
statues. This would give you access to the bedroom. And then head to
the bedroom and grab the wardstones. This gives you access to the other
room opposite. In the room, there are three Sparring Dummies Hit them
once each and then you would gain entry to the throne room. Head to the
throne room and pick up Kiel's Helm. This would cause three Greater
Doppelgangers to enter the room. A fierce fight would then break out.
The Greater Doppelganger at the throne would cast two Stinking Clouds
and one Cloudkill which increases the difficulty of this fight by a
notch. Get out of the Cloudkill and the Stinking Clouds and use missile
weapons and magic to take them out.

Next, two doors would open up two doorways. Both get you to the same
place so just enter either one and make your way through. You would
intially see a stairs down but it is a fake and clicking on it would
cause three skeleton warriors and a Stinking Cloud spell to appear so
avoid it. There is a room beside the fake stairs with several Doom
Guards. Opening the chest and looting the item there prompts them to
attack you. The Doom Guards are relatively easy if you have several
battle-hardened and tough warriors to fight them. Cast magic if you
have to. And then find a secret door nearby and head down the stairs.

Lower Level 4
You would find yourself at the junction of three rooms. However, to get
to them you would have to get past a Fireball trap that explodes in
intervals of time.  Head towards the door that is open first. I think
the only effective way to get past the trap without damage is by Boots
of Speed or Oil of Speed or the spell, Haste.

After you make it across, you would find yourself in a garden maze
(sort of). Head downwards and you would find a dried-up fountain. Grab
Bala's Axe here. There is nothing more of interest here so head back
from where you came and head across to the other room. This is a room
with a Dragon's skeleton in the background. When you enter, Tanor (I
think) would approach you and tell you about his story and how to
enlist the help of other NPCs momentarily. Clicking on the other
statues would "activate" them and a NPC who is dire-charmed would
approach and pledge his loyalty. Anyway I would recommend clicking on
all five of the statues. There are three Greater Wyverns here which
gives 5000 exp each. You would need these NPCs to provide an effective
barrier while you take out the Greater Wyverns by missile weapons.
Eventually, you would also have to take out the NPCs themselves. Kill
them all before you leave the room. And one NPC have a Full Plate Mail!
The third Full Plate Mail you can get in the game.

You can then head towards the last door. In this room, there are lots
of skeletons firing special arrows at you. Stinking Cloud spells would
also go off  if you do not disarm the traps. This place is pretty easy
if you have a souped-up fighter. I managed to finish the whole room by
myself without my party who were still crossing the Fireball trap.
Nothing much here to loot so head down and open the door.

You would see four tunnels. Enter the topmost tunnel. You would fight
several winter wolfs and a polar bear. Easy fight. When you win, get
out anf enter the second tunnel. An Air Aspect with three Invisible
Stalkers are there. Summon monsters and skeletons to hold off the
Invisible Stalkers while you take out the Air Aspect. Another easy
fight. The third tunnel contains a Fission Slime. You got to use any
Fire magic to take it out effectively. This is because it would divide
into two if you kill it by weapons or other type of magic. The two
would then divide subsequently if you do the same thing again. Save
yourself the trouble and use Fireball and Wand of the Heavens. The
fourth tunnel contains two Phoenix Guards. After finishing all the
tunnels, you would be transported to a chess game.

The chess game is really tough with out the proper strategy. The object
is to take out the opponent's king. I would recommend summoning
monsters and not moving from your spots at all. The whole board is
practically booby-trapped and you would be better off, letting them
come to you. The easy way to win the fight is by using Fireballs.
Here's what I did:
                                        
?	After the conversation, immediately cast a Fireball spell targeted
at the middle of the board. This would take out about six pawns.
?	The rest of the enemies would then swarm you immediately.
?	You would not have time to cast another Fireball spell. So use the
next best thing. Arrows of Detonation.
?	Target the Arrows at the three mages who would be at the middle of
the board. Two Arrows of Detonation would take them out together
with the rest of the units.
?	This leaves the king alone. Hammer him and win the match
?	Easy fight. No sweat. You can retrieve the Long Sword+3 from the
king's corpse.

Head towards the door to advance to the next and last level.

Lower Level 5
In this level, there are three huge areas to tackle and explore. First
of all, head to towards the east and you will meet a "phantom Durlag".
Talk to him and then head up towards the door. You will then meet
Islanne who would offer to teleport you out of the Tower. Ignore her
for the moment. You would notice that you have three options here.
Ignore the door to the east as it cannot be unlock and head towards the
door in the west. You would come into a room. If you attempt to cross
the carpet, you would be attacked by a flurry of spells. Just cross the
carpet from the top. There are plenty of treasure here. A Large
Shield+2, Sling+3 and other stuff are found here. Click on one of the
beds and you would be teleported to a room with several stone statues.
You are supposed to answer the question the stone statue poses. With
the correct answer, you would be teleported out of there and to the
beginning of the level.

Head towards where Islanne is and open the door which takes you to the
south. There are tons of spider in the huge room which you would enter.
Make sure to disarm the Web trap before you enter the room. After
taking care of the spiders, head towards the statue in the room. Answer
his questions correctly and you would be teleported to a room with
several statues like before. The question in this time is quite tricky.
My tip: take note of the designs on the floor. Now you would be
teleported to the beginning of the level again if you managed to answer
correctly.

Now head towards Islanne again. However, stop a bit of distance from
the door and you will detect a secret door. Enter the place and you
would find yourself in a "green dungeon". Head towards the west first.
Keep going west and you would eventually find a room with several
Ghasts and Grael. Kill them and grab the Compass Wardstone. Now head
east, you would soon find a secret door to an area. Enter it, and
follow the path. Beware of the "crushing traps" here though. Also, a
way-too-cool Flametongue Sword is found here. Head towards the room
which has a door like that of a vault and click on the throne there.
Again, solve the riddle and you would be teleported to the beginning of
the level. Talk to Durlag and he would lead you to Islanne where the
Locked Door would be Unlocked. Inside you would meet Clair De'Lain. She
would tell you her story. After that, head down the stairs.

Lower Level 6
Here, you would meet the Demonknight at last. He's a wimp so just kill
him with your warriors. Then grab the Soultaker Dagger in his corpse
and talk to Dalton in this level. Exit the place and talk to Islanne to
get out of the Tower.

Congratulations! You have completed Durlag's Tower! Now head towards
Ulgoth's Beard for the nastiest fight in the whole of BG and TOSC.

?	The Aec'Letec
Go to Ulgoth's Beard and a Cult Agent would demand the Soultaker Dagger
from you. You can accept or refuse his request. Either way you still
lose it. Go to the inn and talk to Hurgan Stoneblade. He would tell you
his story and send you to take out the Aec'Letec (if he's that
powerful, why did he not offer to help?)

Anyway head towards the west of the village and kill the Cult Agents
protecting a house. Go inside and kill the guards there too. And then
get ready for the fight of your life.

When you go down, a female mage would break the dagger and unleash the
Aec'Letec. There are also several Cult Agents around who would do
nothing even if you attack them. However, even if you managed to kill
the Aec'Letec he would "regenerate" out of any one of these Agents.
Hence taking the Agents out first is a must. This fight is extremely
tough. Anyway, I have managed to win the fight. However, I will not
post my strategy due to two reasons. One, my strategy kind of caused a
bug in the game to kick in. Two, since this is the absolute ultimate
challenge, I hope you can develop your own strategy to win it. Good
luck!

7.	Items in Tales of the Sword Coast
In Tales of the Sword Coast, there are many new magical weapons and
items, here, I have listed ONLY THE INTERESTING AND OUTSTANDING ONES.
This means that the items here are basically the ones you would want to
get in TOSC.

Scimitar +2
This weapon is as good as the Long Sword +2.  It offers a +2 THACO
bonus and causes 1D8 +2 damage and has a speed factor of 3. Found in
Durlag's Tower

Sword of Balduran
This sword is actually very weak. However because its made of gold, it
offers some advantages against Lycanthropes. It deals 2D4 (+4 vs.
Lycanthropes) damage and offers a THACO of +4 vs. Lycanthropes. Its
speed factor is 7 and is found in Werewolf Island.

Two Handed Sword +3
This sword is extremely powerful, beating even the Spider's Bane. It
deals 1D10 +3 damage and adds a THACO bonus of +3.  It has a speed
factor of 7. It is found in Durlag's Tower.

Long Sword +1- Flametongue
Now, this is one of my favourite sword in the game. It deals 1D8 +1
damage and offers a THACO bonus of +1. However, its abilities change
when meeting certain creatures. Its +2 vs. Regenerating Creatures, +3
vs. Cold-using Creatures and +4 vs. Undead. This is indeed a great
weapon with its +4 vs. undead which means its +4 vs Skeleton Warriors!
Great weapon and it has a speed factor of 3. Found in Durlag's Tower.

Sling +3
This is a great weapon particularly if you have mages and priests. It
is +3 missile damage and offers a THACO bonus of +3. Its speed factor
is 3 and can be found in Durlag's Tower.

Werebane Dagger
This dagger offers 1D4 +1 damage (+4 vs. Lycanthropes) and offers a
THACO bonus of +1 (+4 vs. Lycanthropes). Its speed factor is 2 and can
be found on Werewolf Island.

Staff Spear +2
This weapon, suitable for every character, deals 1D8 +3 damage and
offers a THACO bonus of +2. Its speed factor is 4 and is two-handed. It
is considered a Blunt Weapon and can be found in Durlag's Tower.

Mace +2
This Blunt Weapon deals 1D8 +3 damage and offers a THACO bonus of +2.
Its speed factor is 5 and can be found in Durlag's Tower.

Staff Mace
This weapon, usable by every class, deals 2D4 +2 damage and has a THACO
bonus of +2. Its speed factor is 2 and can be found on Werewolf Island.

Quarter Staff +3
This staff deals 1D6 +3 damage and offers a THACO bonus of +3. Its
speed factor is 1. Personally, I  think this staff is the best weapon,
apart from the Sling +3, that a mage or priest can wield. It can be
bought in Ulgoth's Beard.

Staff of Striking
This unique staff offer 1D6 +9 damage and a THACO bonus of +3. Its
speed factor is 1. However, this staff has "charges" much like a wand.
Therefore, you may want to save it for certain battles, considering its
high-damage capability. It can be found in Durlag's Tower.

Warhammer +1, +4 vs. Giant Humanoids
This warhammer deals 1D4 +2 (+5 vs. Giant Humanoids) damage and offers
a THACO bonus of +1 (+4 vs. Giant Humanoids). This warhammer can be
found in Ulgoth's Beard and has a speed factor of 2.

Cloak of Displacement
This cloak offers an Armor Class bonus of +4 vs. Missile Weapons. It
also conveys a saving throw bonus of +2 for death, breath and wand. It
can be bought in Ulgoth's Beard.

Plate Mail +3
This Plate Mail has offers a Armor Class of 0, making it the best Armor
found in BG, apart from the Full Plate Mail +1. It can be found in
Durlag's Tower.

Kiel's Helmet
This helmet protects against critical hits and also against all forms
of panic and boosts morale. It can be found in Durlag's Tower.

Kiel's Buckler
This buckler offers an Armor Class bonus of +1 and adds +1 to Dexterity
while equipped. However, it does not protect against Missile Weapons.
This buckler is perfect for a thief. It can be found in Durlag's Tower.

Ring of Invisibility
This ring, when used, causes the wearer to be Invisible. It can bought
in Ulgoth's Beard.

8.	New monsters in Tales of the Sword Coast
In Tales of the Sword Coast, there are several new monsters. Most of
these foes are tough to beat and here, I have listed them and the
strategies for defeating them.

Polar Bear (2000 exp)
This one is easy. Take out by long range weapons. No magic resistance.
Encountered in Durlag's Tower and the island Shandalar sends you to.

Werewolf (650 exp)
This monster is pretty easy too. Its fast though, use long range
weapons to take it out easily. No magic resistance. Encountered on
Werewolf Island.

Wolfwere (3000 exp)
Now, this is a tough foe. It moves and hits fast. Its THACO is pretty
high. These things attack in packs, so watch out. They are unaffected
by non-magical weapons and have some magic resistance. You would need
some powerful warriors to challenge them. Use Magic Missiles to deal
damage effectively. Encountered on Werewolf Island

Greater Wolfwere (8000 exp)
High THACO and damage and the inability to affect it with even the most
powerful magical weapons make the Greater Wolfwere a formidable foe
indeed. This sucker is tough indeed. You would need specific weapons
against it. Even Drizzt's Defender +5 was ineffective. Use the Bastard
Sword +3 against Shapeshifter, Flametongue, Sword of Bladuran and
Werebane Dagger to damage it. Or, use magic to effectively deal it
damage. A bit of magic resistance though. Encountered on Werewolf
Island.

Lou Garou (4000 exp)
The Lou Garou is kind of like the Greater Wolfwere. With a single
powerful fighter and a suitable weapon, this monster is a piece of
cake. To deal it further damage, use some magical firepower too. Some
magic resistance. Encountered on Werewolf Island and in Ulgoth's Beard.

Greater Ghast (1000 exp)
This is a more potent version of the Ghast. It can cause your character
to be Held and Nauseous. However, long range weapons can effectively
remove it before it can even touch your party. No magic resistance.
Encountered in Durlag's Tower.

Greater Wyvern (5000 exp)
The Greater Wyvern is a very powerful and dangerous enemy. It has a
high THACO and HP and deals out some serious damage. You would need
some "barrier" between it and you so you can remove it by long range
missile weapons. Either summon monsters or send your toughest and
nastiest fighter up against it while the others attack it from behind.
A bit of magic resistance. Encountered in Durlag's Tower.

Air Aspect (3000 exp)
The Air Aspect is kind of a Wyvern breed. It has plenty of HP but does
not deal out much damage nor does it have a high THACO. Long range
weapons can take it out effectively. No magic resistance. Encountered
in Durlag's Tower.

Fission Slime (3000 exp)
The Fission Slime is a problem if you do not know its weakness. And
that is Fire. You got to use Fire-based spells to effectively destroy
it. If you used other magic or weapons, you would cause it to split
into two. Further killing it by weapons would cause it to further split
into two. So one becomes two. Two becomes four. You get the idea. It
great if you need the experience points. You would only meet one of
these in the whole game so "treasure" the experience. No magic
resistance. Encountered in Durlag's Tower.

Demonknight (15000 exp)
The Demonknight is a wimp considering that he gives 15000 exp. And this
sucker even prides itself on being powerful. Sheesh. It has some high
magic resistance and regularly casts Fireball spells. Use some powerful
warriors to deal it damage. Magic Missiles work too. Encountered in
Durlag's Tower.

Aec'Letec (16000 exp)
What can I say? This sucker is tough indeed. It has about 140 HP and
extremely high THACO and deals out some serious damage. Oh yeah, its
magic resistance is also very high. Uses Vampiric Touch regularly,
Death Gaze occasionally and sometimes Silence. Death Gaze if successful
would cause your character to have a "Dying" status. This would cause
your character to die and turn into a Ghast within a few rounds. A
Dispel Magic spell would effectively get rid of this status. Use Acid
Arrows, Magic Missiles and TONS and LOTS of mosnters and skeletons to
hold it off too. Encountered in Ulgoth's Beard.

9. Contributors
Thanks goes out to:

Paul Smith (Psmith@walkerinfo.com) for the info on getting rid of one side
of a pair of NPCs.

Silverdawn (silverdawn@bgchronicles.com) for the info on Dradeel.

Kevin Hill (khill@quarterleaf.com) for the info on the baby and doll
subquest.

Alberto Marani (lubas@iol.it) for the info on the fisherman's subquest.

10. Conclusion
This is FAQ is nearly complete. I may update it with more tiny snippets
of info. Anyway, if you have any questions or queries about Tales of
the Sword Coast, e-mail me and I would try to get back as soon as I
can. If you can help by filling in some missing info in this FAQ, send
me an e-mail and if it gets into my FAQ, I would give credit where its
due.

Elroy Ng (elroyng@singnet.com.sg)



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FAQ #3 for Baldur's Gate: Tales of the Sword Coast


GUIDE by Andrew Lee (Dixxo) ver 1.1

All rights to the game Baldur's Gate and Tales of the Sword Coast
belong to Interplay and Bioware. This Unofficial Guide is free for non-
commercial use only. Duplication, use of extracted portions of this
document or partial copying is strictly prohibited. If for any case
there is a need for otherwise, please contact me at my e-mail address.
This document may not be used commercially for profit under any
circumstance. Questions or Comments? Any help in completing this guide
is greatly appreciated.

This guide is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This guide is not to be used for
profitable/promotional purposes; this includes being used by publishers
of magazines, guides, books, etc. or being incorporated into magazines,
etc. in ANY way. This guide was created and is owned by me, Andrew Lee
(Dixxo ã ICQ number 35108285) or e-mail me at lehong@pc.jaring.my. All
copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due.

Please don't copy this guide and claim it to be yours.. it took me
quite some time and patient to reach this stage. Give me credits if you
intend to use it in your web page. Thanks!!

ULGOTH'S BEARD I

Location : Somewhere North of town
NPC : Ike (NR)
Quest : Gives you a tour of Durlag's Tower for 600 GPs
What do you get? : Map update and a tour guide

Location : In the inn North of map
NPC : Hurgan Stoneblade
Quest : Retrieve a dagger from Durlag's Tower (another way for map
update)
What do you get? : Another quest as the dagger is taken from you when
you returned from the tower

Location : Somewhere middle of town
NPC : Shandalar (NR)
Quest : Retrieve his cloak in an island (can't remember the name so
ISLAND OF NO RETURN will do)
What do you get? : A lot of XP if you survive and some GPs

Location : In the inn North of map
NPC : Galken (NR)
Quest : Selling a wardstone he 'found'
What do you get? : A wardstone (not sure of the significant though)

Location : In a house South-West of map
NPC : Menda (NR)
Quest : Get map chart from

ISLAND OF NO RETURN (IONR)

This is a quite a straightforward dungeon with only one entrance and
one exit. Everyone will try to kill you since you have the means to
escape from the wretched place. Any encounters will surely end with a
fight to the death. Kill all oppositions, get the cloak and exit the
place. You will be back in Ulgoth's Beard after a while of waiting.

I will list the enemies by encounter and the rewards for defeating them
:

NPC : Andris, Marcellus and Beyn (NR)
What do you get? : Andris ã no idea since he killed himself from his
own lightning bolt - :), Marcellus ã 2000 XP, Beyn ã 1800 XP, Wand of
Fear and other usual stuffs

NPC : Goran (accompanied by 4 ankhegs) (NR)
What do you get? : Goran ã 2000 XP, some scrolls and other usual stuffs

NPC : Cuchol (NR)
What do you get? : Cuchol ã 1800 XP, Wand of Paralyze

NPC : Tellan ã this guy cast Cloudkill so be prepared (NR)
What do you get? : Tellan ã 3000 XP and other usual stuffs

NPC : Dezkiel (NR)
What do you get? : Dezkiel ã 1800 XP, the cloak Shandalar wanted and
other usual stuffs

DURLAG'S TOWER

This is the best location of all in Baldur's Gate to explore. Plenty of
traps, secrets, puzzles, monsters and a DEATH KNIGHT!!

Upon reaching the place, you will encounter Erdane. He is a merchant of
some sort which will provide you with some items for sale/buy. After
that, you will have to face two Battle Horrors and two Doppelgangers
before reaching the entrance of the tower where Ike is waiting.. good
luck!

Note : You MUST have a thief along with your party. I have Imoen so I
managed to get through without much of a hassle. Anyone got through
without a thief?

Ground Floor

There is nothing much here to do except talking to your tour guide ã
Ike and watch him die later. Ike will try to sell you his ward stones,
I don't think it matters if you did buy it or not considering that he
WILL die. You will get your money back too. When the DEATH KNIGHT
appears, try to avoid him as he will cast fireball and fry everyone in
the room. Collect the ward stone from Ike if you didn't buy them.

First Floor

Nothing much here either. Some treasures to collect, Ghasts to kill and
there is an entrance to the 'balcony' of the tower but beware, there
are one Lesser Bassilisk and three Greater Bassilisks waiting for you.
Good place to gain experience. Three dead Greater Bassilisks is 21000
experience points!

Oh, you can find a Scimitar +2 here near the Bassilisks at the chimney-
like place. It's booby-trapped though.

Second Floor

This is the top most level of the tower. You will encounter Riggillo, a
Ghost and Kirinhale ã a sirine.

NPC : Riggillo (NR)
Quest : KOBK (optional)
What do you get? : Riggillo ã 1400 XP and other usual stuffs

NPC : Ghost (NR)
Quest : KOBK
What do you get? : Ghost ã 3750 XP

NPC : Kirinhale (NR)
Quest : KOBK
What do you get? :

Lower Ground One

NPC : Bayard (NR)
What do you get? : Bayard ã 11000 XP (!!!)

Places of interest : There is a ring of protection here

Lower Ground Two

This is one level that really irritates me. Four warders each with
their own puzzles. To get to the next level you will have to solve
their riddles. Love, Fear, Pride and Avarice ã each of them require
specific items and actions.

I am not sure which warders require which solution but just talk to any
of them and it will do.

Solution One : Get the Mallet Head in a barrel near the warders and
also a Mallet Head somewhere south-east where a few Greater
Doppelgangers are guarding. Take these two items and head to the room
with the anvil. Use the anvil and you will have a Mallet. Then go to
the room somewhere north-west and use the gong.

Solution Two : Get the grape from the bedroom south-west and also a
switch from the drawer. You will need to find an odd-looking key to
open the drawer. Head to the engine room south and activate it. Later
go to a room with looks like a big log and activate it. Voila! Grape
juice in a bottle.

Solution Three : Get to the treasure room near the bedroom of solution
two and find the blue glittering gem.

Solution Four : I am not sure of this but Pride requires you to lift
his name up high or something. I read the story in the room and click
on some stuffs in the Durlag's Pride and then talk to him. It might
work.

Note : Each riddles solved earns you 2000 XP.

After solving all the riddles, you will have to battle all four of the
warders ã Love, Fear, Pride and Avarice. Tough battle and little XP to
gain.

NPC : Fear, Pride and Avarice (NR)
Quest : KOBK
What do you get? : 800 XP each and other usual stuffs

NPC : Love (NR)
Quest : KOBK
What do you get? : 3000 XP and a wardstone

Places of interest : Plate mail +3 can be found here in the room with
the anvil

Lower Ground Three

This place is infested with Greater Doppelgangers!! They will take the
form of Islanne, Durlag and Kiel the Legion Killer. Head to the room
with a lot of statues and you will find two statues which you can
minipulate. I can't give you the correct sequence because I myself am
not sure but try fiddling around and you will open the doors you want.

Also, in another room are three sparring dummies which have red circles
around them. Don't attack them as they are booby-trapped. There are
items to collect on them and just click on their body instead of the
red circle. I am not sure of this but disarming the traps and then
attack the dummies will sometimes open up some doors which the statues
would not.

Each doppelganger you kill will earn you 4000 XP but it's hard. I used
up a lot of Potion of Speed here for my Paladin.

The exit is somewhere South-West of the map. The one you see initially
is a fake and is booby-trapped too. The actual exit is just south of
the fake and a hidden from view door is blocking it.

Near the staircase are a few Dwarven Guards and a locked chest which I
can't seem to unlock even with my thief (80% Lock Pick and Potion of
Master Thievery) or my Paladin with 80% bashing. The only way I heard
was to use a Knock spell on it but nothing special in the contents
though. It actually contains Kiel's Morning Star (cursed - berserk),
Kiel's buckler and other usual stuffs. Two ways I heard was to use a
Knock spell on it or having a high level Thief.

Lower Ground Four

This is another level which is quite a challenge. You start in front of
a door and beyond the door are a few more doors. Between them are a
fireball trap which will go on and off at interval, so timing is
crucial here. Lead your party one at a time to a door and you will pull
through especially if all have the boots of speed.

To the East is the 'green area' and to the west is the room with the
dragon's bone and few Greater Wyverns but you will have reinforcement
from the statues. Click on the five statues after talking to the
skeleton and you will be able to control momentarily five more NPC. All
five are Dire-Charmed and the effects will wear off so lead them
against the Greater Wyvern first.

After that, kill all that remained.

NPC : Hack, Meiala the Sirine, Tanor, Morlock, Bullrush (dire-charmed)
What do you get? : Hack ã 2000 XP, Meiala the Sirine ã 4000 XP, Tanor ã
15 XP (?), Morlock ã 1900 XP, Bullrush ã 950 XP and other usual stuffs

"Down four tunnels has 4 foes. Kill them all and the game begins". So
quote the big head statue.

Locations of tunnels (not in order)

Tunnel #1 - Two Phoenix Guards (one fighter and one archer). The will
explode when killed and earns only 100 XP each.

Tunnel #2 ã Air Aspect (similar to wyvern), 3 invisible stalker. 450 XP
for killing the Air Aspect and 3000 XP each for the invisible stalker.

Tunnel #3 ã Fission slime (boy, they do mean fission). Kill one, two
appear. Kill another one and you get the idea. 2000 XP for each of
them. I didn't kill all of them but after finishing tunnel #4, I was
transported to the chess game.

Tunnel #4 ã Kaldran the bear and four winter wolves. 900 XP for killing
Kaldran.

Chess game. I lost two of my NPC here ã Khalid and Jaheira (co-
incidence?). If you managed to kill the King first then the rest will
disappear. Very tough. Some major tactics needed. Go after one at a
time? Charge head first in? Or cast fireballs to weaken them and then
charge in? Depends. My party was only fighters and archers and that
didn't leave me with much of an option. Oh, if you step in the wrong
square with certain characters, lightning bolt will shoot at you.

Someone from the board wrote that he managed to maneuver a fighter
until the King without disturbing the rests and killed him! Great
tactic but how?

BTW, the King has the "Two-handed +3 sword" and you can get Bala's Axe
from the dry fountain somewhere in this level.

Lower Ground Five

Last two levels.. fuh. 'Durlag' will be there to 'greet' you when you
first explore the place. In this level, you are supposed to find out
the truth about the place and the family that lived in it.

Three major places to explore here and each will end when you found the
'exit' to the compass statues.

There is a statue near the place with the spiders and ghasts but you
can't reach it yet. You need to solve the other two places before you
can explore here.

And also, Islanne is there to provide you with free transport out of
the tower if you find the place intimidating.

You can find Large Shield +2, Staff of Striking, Long Sword +1 ã Flame
Tongue, Cloak of the Shield and the Soultaker dagger in this level.

Another wall near Islanne will open when you have completed all three
questions from the compass statues.

Location : South-West of map (green area)
NPC : Grael (NR)
Quest : KOBK
What do you get? : 5000 XP and compass wardstone

Near the exit to this level is Clair De'lain who will tell you of his
misadventure in this tower. And of the Mirror of Opposition plus the
Death Knight!!

Lower Level Six
                                        
This level is straightforward and once you beaten the Death Knight,
talk to Dallon at the East of the map, head back up and talk to Islanne
to exit the tower at last!

Location : Middle of map
NPC : Death Knight (NR)
Quest : KOBK
What do you get? : 15000 XP and Large shield +1

There are two ways to defeat the Death Knight. The first is to kill him
the conventional way and then break the mirror. The other is by
breaking the mirror first and let the "images" kill the Death Knight
for you but be warned, the images will kill you AND the Death Knight.
Frankly, I find the conventional way easier.

ULGOTH'S BEARD II

When you returned to Ulgoth's Beard, a Cult Enforcer will approach you
near the entrance and asked for the dagger you found ã the Soultaker.
He will take it from you one way or the other so any responses wouldn't
make any differences.

After the encounter, head to the inn and talk to Hurgan Stoneblade. He
will tell you that the cults are going to summon a beast and you have
to stop them. Head out and to the barn-like place where the top
entrance is guarded by a Cult Enforcer. Talk to him and kill everyone
then enter the door. Another encounter and this time there is a mage
along with them.

Head down the stairs and kill the girl-mage. The beast (Aec' Letec)
will appear and you can see a few immobile cults around the place. Once
you killed the beast, it will regenerate from one of the cults until
there are no more cults for it to 'consume' ã something like the agents
from the Matrix. So, it's better to kill the cults first before
attacking the beast.

NPC : Aec' Letec (NR)
Quest : KOBK
What do you get? : 16000 XP

WEREWOLVES/WOLFWERES ISLAND

Town Map

After retrieving the sea charts from the Counting House (located in BG
ã North-East most map), Mendas will hire a ship for you to head to the
wreckage of Balduran's Ship. But a storm occurred and you are stranded
in an unknown island with civilization.

The citizen of this island aren't very friendly to strangers.
Initially, most of them would ask you to talk to the head of the town
ie. Kaishas Gan. She will request for you to put an end to the
werewolves threat to the town. After that, some of the people outside
with names would ask for your help in their personal problem. Some
might be beneficial and others not.

Balduran's Ship Map

This map is one of the two for this island.

NPC : Kryla and Jondal (NR)
Quest : Help Kryla ^_^ and KOBK (optional)
What do you get? : Kryla ã 1400 XP, Jondal ã 1500 XP

NPC : Meym (NR)
Quest : KOBK (optional)
What do you get? : 1400 XP

NPC : Palin (NR)
Quest : Help Palin ^_^ and KOBK (optional)
What do you get? : Some experiences

Location : In a hut East of map
NPC : Dradeel (NR)
Quest : Get spell book for him
What do you get? : 500 XP, amulets (can be pickpocket from him), holy
cloak, staff mace and some help later in town.

Balduran's Ship

1st level ã plenty of wolves!

2nd level ã plenty of werewolves, silver dagger can be found here!

3rd level ã plenty of werewolves!

4th level ã Paladan (baby), Dradeel's spell book, Sword of Balduran,
Balduran's Log Book, Onate Butter Knife

NPC : Karough and Daese (NR)
Quest : KOBK!!
What do you get? : Karough ã 8000 XP and 1400 XP from each werewolves
killed.

After completing the tasks, head to the hut and meet up with Dradeel
and he will teleport away. Then head to the town to get your 'reward'.

Before meeting Kaishas Gan, be sure to talk to Delainy, Maralee (4000
XP for her baby) and others.

Kaishas Gan and her advisor will argue and then she left the scene
leaving you with her advisor who has just turned into a werewolf. After
killing it, leave and face the rest of the people which are actually
werewolves too!

Maralee will tell you later that there is a secret entrance leading to
the ship where Kaishas Gan is going. On route there, Dradeel will talk
to you and give you some info. Go into the hut (North-West) and the
secret entrance will be open.

UNDERGROUND

Basically there nothing much to do here, just find the exit and kill
all werewolves encountered. The exit is located North-East of the map.

After exiting, you will appear East of Balduran's ship map. The ship is
there and so is Kaishas Gan. She didn't want you to leave with the
knowledge you gained.

NPC : Kaishas Gan/Loup Garou (NR)
Quest : KOBK!!
What do you get? : Kaishas Gan/Loup Garou  - 420 XP (not kidding)

Leave using the ship and remember to get the sea charts from her. You
will next appear in Ulgoth's Beard. A green guard ã Barath (if I
remember) will approach you and asked that Selaad wishes to speak to
you. Mendas/Selaad ã both are the same person. Head to the hut and then
you will have to face Mendas/Selaad and the guard if you didn't killed
him earlier.

NPC : Mendas/Selaad/Loup Garou and Barath (NR)
Quest : KOBK
What do you get? : Mendas/Selaad/Loup Garou ã 2200 XP and Barath - 1400
XP

INCOMPLETE PART OF THIS GUIDE

Some quest listed here are not complete (anyone?)

Any help is greatly appreciated. Send mails to Andrew at
lehong@pc.jaring.my. Or ICQ me (35108285) Thanks!!

Unpublished Work Copyright 1999 Andrew Lee



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FAQ #4 for Baldur's Gate: Tales of the Sword Coast


    The Complete Guide
    Version 1.51 (3-1-00)

  by Dan Simpson (manymoose@hotmail.com, ICQ: 185116)

   Email Policy:  If you are going to email me about this game, please put
                  Baldur's Gate as the subject.  Or just Baldur.  Also please
                  realize that I am not hiding cheats or any other information,
                  i.e. everything I know about Baldur's Gate is in this guide.


                              _______________
.--------------------========= N  O  T  E  S =========-------------------------.
|                             ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ                                  |
| The most recent version of this FAQ can be found at:                         |
|                                                                              |
|    http://www.gamefaqs.com/                                                  |
|    http://www.cheatcc.com/                                                   |
|                                                                              |
| I have finally finished the FAQ!  It took a longer time than I expected, but |
| I have managed to complete it.  That doesn't mean that I didn't miss things, |
| or that I started something somewhere that I didn't finish.  If you find     |
| something along those lines, please drop me an email.                        |
|                                                                              |
| If you are a webmaster and wish to post this on your web page, please email  |
| me first.  And if you do post this FAQ on your site, please make an attempt  |
| to keep it up to date.  There is nothing worse than getting emails from      |
| people who saw an old version asking about things that are already in the    |
| newer versions.  Well, maybe there are worse things, but it IS annoying!     |
|                                                                              |
| Also this is mostly a sequential walkthrough, which means that it will go in |
| the order that I think is a good one (not necessarily the best way to do     |
| things, but one that worked well for me).  Since a lot of elements in        |
| Baldur's Gate can be done at any time, this presents a few problems.  So     |
| currently I have all the Major Plot points listed as Main Sections, with the |
| smaller areas as Sub-Sections.  This works, but I'm not sure that it is the  |
| best way to go about this.                                                   |
|                                                                              |
| This FAQ looks best in Courier New at about 9 points.                        |
'--------------------=================================-------------------------'

___________________
What's New in 1.51:
ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
  - Fixed some TINY mistakes
  - Other Small Changes

  For a complete Version History, check out the Final Words Section at the end
  of the FAQ.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Table of Contents:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    i.   Introduction
    ii.  The Sword Coast
    iii. Items
    iv.  Spells
    v.   NPC's
    vi.  General Strategies

    Walkthrough

    1.   Candlekeep
         a.  The Crossroads
    2.   Friendly Arm Inn
         a.  Area North of Friendly Arm Inn
    3.   Beregost
         a.  High Hedge
         b.  Area SW of Beregost
         c.  Area S-SW of Beregost
         d.  Area S of Beregost
         e.  Area N of Nashkel
         f.  Temple
    4.   Nashkel
         a.  Carnival
         b.  Area W of Nashkel
         c.  Area N of Gnollish Stronghold
         d.  Gnollish Stronghold
         e.  Area SW of Nashkel
         f.  Area S of Nashkel
    5.   Nashkel Mines (Exterior)
         a.  Nashkel Mines (Interior)
         b.  Area NE of Nashkel Mines
         c.  Area E of Nashkel Mines
    6.   Nashkel Revisited
    7.   Beregost Revisited
         a.  Area E of Temple
         b.  Ulcaster (Area S of Temple)
         c.  Ulcaster Dungeon
         d.  Area S of Ulcaster
    8.   On the Trail of Bandits (Area N of Beregost Revisited)
         a.  Larswood
         b.  Peldvale
    9.   Bandit Camp
         a.  Area E of Larswood
    10.  Back to Beregost
         a.  Area W of High Hedge
         b.  Lighthouse
         c.  Area S of Lighthouse
    11.  Cloakwood Forest
         a.  Cloakwood Forest Two
         b.  Cloakwood Forest Three
         c.  Cloakwood Forest Four
    12.  Cloakwood Mines (Exterior)
         a.  Cloakwood Mines (Interior)
    13.  Gullykin
         a.  Firewine Bridge
         b.  Firewine Ruins
    14.  Baldur's Gate Bridge
         a.  Farm N of Baldur's Gate Bridge
    15.  Baldur's Gate
         a.  Baldur's Gate NE Section
         b.  Baldur's Gate SE Section
         c.  The Harbor, Baldur's Gate S Section
         d.  Baldur's Gate SW Section
         e.  Baldur's Gate Central Section
         f.  Baldur's Gate W Section
         g.  Baldur's Gate NW Section
         h.  Baldur's Gate N Section
    16.  Candlekeep Revisited
    17.  Candlekeep Catacombs
         a.  Candlekeep Catacombs 2
         b.  Candlekeep Catacombs 3
    18.  Baldur's Gate Revisited
    19.  The Ducal Palace
    20.  On the Trail of Sarevok
    21.  The Hidden City

    Tales of the Sword Coast

    1.   Ulgoth's Beard
         a.  The Ice Dungeon
    2.   Durlag's Tower (exterior)
         a.  Durlag's Tower (interior, above ground)
         b.  Durlag's Tower (interior, underground)
         c.  Ulgoth's Beard Revisited (Or the Soultaker and Aec'Letec)
    3.   Werewolves' Island
         a.  Werewolves' Island North
         b.  Shipwreck
         c.  Return to the Village
         d.  Underground Passage
         e.  Ulgoth's Beard Finale

    Appendices

    A.   Monsters & Monster Strategies
    B.   Miscellaneous Information
    C.   The Gods of the Realm
    D.   Guide to Naming Characters
    E.   Character Sounds
    F.   Utilities & Editors
    G.   Non Editor Cheats
    H.   Online Resources

    Final Words...
         Credits
         Version History
         Stinger


--------------------------------------------------------------------------------
i. Introduction
--------------------------------------------------------------------------------

Strange things are happening in the Sword Coast.  The iron has gone bad, every
weapon forged with it is completely worthless.  Bandits plague the Coast
stealing everything else that already isn't ruined.  And people are muttering
that it is all the work of an outside interest bent on domination.  Some say
that it is the Zhentarim, some say that it is the Amnish, although they have
troubles of their own.

Amidst all of this you have grown up in seclusion in the Candlekeep fortress, a
keep of knowledge.  You have never known your parents, instead you were raised
by the Sage Gorion.  You might have remained in this sheltered life forever, had
not fate played its hand.  Because of the growing threat of evil in the world,
Gorion feels compelled to remove you from Candlekeep, and take you to another
hiding place where he will "explain everything".

And so it began...

Baldur's Gate is the latest in a long string of games set in the Forgotten
Realms.  The game uses (for the most part) the AD&D rules to set the gameplay.
It also endeavors to create the sense that you are on an AD&D quest yourself,
and not just playing the game, but rather are in the game.


--------------------------------------------------------------------------------
ii. The Sword Coast
--------------------------------------------------------------------------------

The Sword Coast is located to the south of the thriving city of Waterdeep (the
setting for the game Eye of the Beholder), and just to the north of the nation
of Amn (which you can visit, Nashkel is Amnish).

The only major city in the Sword Coast is the city of Baldur's Gate, while not
so large or grand as the great cities like Waterdeep, is still a decent sized
city.  Beregost is the next largest city, but it barely registers as a large
town.  Nashkel and Gullykin are mere villages.

-- to be filled in never! haha! --


--------------------------------------------------------------------------------
iii. Items
--------------------------------------------------------------------------------

Note:  Prices are all based on an average reputation, where they neither give
       you the "Hero's Discount" or the "Villain's Markup".  These prices were
       also based on a "Super Charisma", that is, one over 18.  To get a Super
       Charisma start by having 18, and then wear Algernon's Cloak.  The worse
       your charisma, the higher these prices will be!

Note:  Mage Scrolls are listed in section iv. Spells, wheras Cleric Scrolls are
       listed here. (this is because you can Write Magic from a Mage Scroll but
       cannot from a Cleric)

Note:  Although Inns are open 24 hours a day, most shops close during the night.

Note:  Your alignment effects how expensive Raise Dead is going to cost for you,
       depending on the temple that you are in.  If you are an Evil character in
       a Good Temple, it will be quite expensive (10000 gp).

  _____
  Shops (a * indicates that this item is only found in the Expansion Pack)
  ÿÿÿÿÿ
  CANDLEKEEP:
    - Candlekeep Inn -- Buys/sells, Drinks, Rest
        Battle Axe               5gp         Quarter Staff               1gp
        Throwing Axe (5)         5           Bastard Sword              28
        Club                     1           Long Sword                 16
        Flail                   16           Short Sword                11
        Mace                     8           2-Hnd Sword                56
        Morningstar             11           Scimitar*                  61
        Composite Long Bow     112           Bullet (20)                 1
        Long Bow                84           Heavy Crossbow             56
        Short Bow               33           Light Crossbow             39
        Dagger                   2           Bolt (20)                   1
        Throwing Dagger (5)      5           Arrows (20)                 1
        Darts (10)               1           Chain Mail                 84
        Halberd                 11           Splint Mail                89
        War Hammer               2           Leather Armor               5
        Sling                    1           Studded Leather            22
        Spear                    1           Small Shield                3
        Buckler                  1           Medium Shield               7
        Large Shield            11           Helmet                      1

    - Temple of Oghma -- Cures, Donations, Buys/Sells, Identifies
      Cures:
        Cure Light Wounds       50gp         Cure Serious Wounds       100gp
        Dispel Magic           200           Slow Poison               150
        Remove Curse           500           Raise Dead               2000
      Sells:
        Potion of Healing       84gp         Antidote                  112gp
        Elixer of Health       560           Stone to Flesh Scroll     168

  FRIENDLY ARM INN:
    - Innkeeper -- Buys/sells, Drinks, Rest
        Battle Axe               6gp         Long Sword                 19gp
        Throwing Axe (5)         6           Short Sword                12
        Club                     1           2-Hnd Sword                63
        Flail                   19           Heavy Crossbow             63
        Mace                    10           Light Crossbow             44
        Morningstar             12           Arrows (20)                 1
        Composite Long Bow     127           Bolts (20)                  1
        Long Bow                95           Bullet (20)                 1
        Short Bow               38           Chain Mail                 95
        Dagger                   2           Splint Mail               101
        Dart (10)                1           Leather Armor               6
        Halberd                 12           Plate Mail                762
        War Hammer               2           Small Shield                6
        Sling                    1           Medium Shield               8
        Spear                    1           Large Shield + 1         2540
        Quarter Staff            1           History/Fateful Coin        2
        Bastard Sword           31           History/Unicorn Run         2

    - Temple of Wisdom -- Cures, Donations, Buys/Sells, Identifies
        Cures:

        Cure Light Wounds       50gp         Cure Serious Wounds       100gp
        Dispel Magic           200           Slow Poison               150
        Remove Curse           500           Raise Dead               2000

        Items:

        Potion of Healing       84gp         Antidote                  112gp
        .. of Genius           336           Elixer of Health          280
        .. of Mind Focusing    560           Stone to Flesh Scroll     168
        .. of Insight          336

  BEREGOST:
    - Feldepost's Inn -- Buys/sells, Drinks, Rest
        History/Fateful Coin     2gp         Bracers AC8              3360gp
        Amulet + 1            3360           Bullet + 1                 17
        Arrow + 2 (2)           40           Chainmail + 1            1792
        Battle Axe + 1        1680           Medium Shield + 1        1680
        Flail                   16           Bastard Sword + 1        2800
        Comp. Long Bow + 1    2800           Two Handed Sword           56

    - Jovial Juggler -- Drinks, Rest

    - Red Sheaf Inn -- Drinks, Rest (only Peasant and Merchant rooms available)

    - Burning Wizard -- Drinks, Rest

    - Thunderhammer Smithy -- Buys/Sells, Identifies
        Weapons:

        Battle Axe               5gp         Spear                       1gp
        Throwing Axe (5)         5           Quarter Staff               1
        Club                     1           Quarter Staff +1          560
        Flail                   16           Bastard Sword              28
        Mace                     8           Long Sword                 16
        Mace +1               1680           Long Sword +1            1600
        Morningstar             11           Short Sword                11
        Composite Long Bow     112           Short Sword +1            896
        Long Bow                84           Heavy Crossbow             56
        Short Bow               33           Light Crossbow             39
        Short Bow +1          1680           Arrows (20)                 1
        Dagger                   2           Arrows +1 (10)            112
        Dagger +1              336           Arrows of Ice (10)        336
        Throwing Dagger (10)    11           Arrows of Biting (10)     560
        Dart (20)                1           Arrows +2 (10)            201
        Dart +1 (10)            89           Bolt (20)                   1
        Halberd                 11           Bolt +1 (10)              112
        War Hammer               2           Bullet (20)                 1
        Sling                    1           Bullet +1 (10)             89
        Sling +1               112           Light Crossbow/Speed     8960
        Dagger of Venom      11200

        Armors:

        Chainmail               84gp         Medium Shield               7gp
        Splint Mail             89           Medium Shield +1         1680
        Helmet                   1           Large Shield               11
        Leather Armor            5           Buckler                     1
        Leather Armor +1      1120           Full Plate               6720
        Studded Leather         22           Shadow Armor            11760
        Small Shield             3           Plate Mail                672
        Small Shield +1       1120

  HIGH HEDGE
    - Thalantyr -- Buys/Sells, Identifies
        Items:

        Dart +1 (5)             44gp         Potion of Perception      392gp
        Arrows +1 (5)           56           .. of Regeneration        560
        Acid Arrows (5)        280           Potion of Insight         336
        Bolt +1 (5)             56           Potion of Strength        392
        Bolt of Lightning (5)  168           Potion of Freedom         280
        Bolt of Biting (5)     420           .. of Magic Blocking     1680
        Bullet +1 (5)           44           .. of Mirrored Eyes       448
        Potion of Fire Resist  448           Wand of Sleep            1680
        Potion of Healing       84           Wand of Fear             2240
        Elixer of Health       280           Horn of Kazgaroth       10080
        Potion of Cold Resist  280           Claw of Kazgaroth       11200
        Potion of Explosions   504           Robe Good Archmagi      22960
        Potion of Infravision  112           Robe Evil Archmagi      22960
        Potion of Insulation   190

        Protection Scrolls:

        Protection from Acid           840gp
        Protection from Cold           840
        Protection from Electricity    840
        Protection from Fire           840
        Protection from Magic         2240
        Protection from Poison         840
        Protection from Undead         840

        Spells: The spells can be found in the spells section below.

  NASHKEL
    - Temple of Helm -- Cures, Donations, Buys/Sells, Identifies
        Cures:

        Cure Light Wounds       50gp         Cure Serious Wounds       100gp
        Dispel Magic           200           Slow Poison               150
        Remove Curse           500           Raise Dead*           600-10000

        Items:

        Potion of Healing       84gp         Antidote                  112gp
        Elixer of Health       280           Stone to Flesh            168

        * - Raise Dead costs differently depending on the person's alignment

    - Nashkel Store -- Buys/Sells, Identifies, Steals 33
        Battle Axe               5gp         Long Sword                 16gp
        Throwing Axe (5)         5           Short Sword                11
        Club                     1           2-hnd Sword                56
        Flail                   16           Heavy Crossbow             56
        Mace                     8           Light Crossbow             39
        Morningstar             11           Arrows (20)                 1
        Composite Long Bow     112           Bolts (20)                  1
        Long Bow                84           Bullets (20)                1
        Short Bow               33           Chainmail                  84
        Dagger                   2           Splint Mail                89
        Dart (10)                1           Leather Armor               5
        Halberd                 11           Plate Mail                672
        War Hammer               2           Small Shield                3
        Sling                    1           Medium Shield               7
        Spear                    1           Large Shield +1          2240
        Quarter Staff            1           History/Fateful Coin        2
        Bastard Sword           28

    - Belching Dragon Tavern -- Drinks

  NASHKEL CARNIVAL
    - Tent Merchant (x 2523 y 2837)-- Buys/Sells, Identifies
        Necklace of Missiles  2240gp         Protection/Acid           840gp
        Amulet/Protection +1  3360           Protection/Cold           840
        Shield Amulet          560           Protection/Fire           840
        Ring of Infravision    840           Protection/Electricity    840
                                             Protection/Petrification  840

    - Carnival Shop 1 (x 2827 y 3008)-- Buys/Sells, Identifies, Steal
        Battle Axe               5gp         War Hammer                  2gp
        Throwing Axe (5)         5           Spear                       1
        Club                     1           Quarter Staff               1
        Flail                   16           Bastard Sword              28
        Mace                     8           Long Sword                 16
        Morningstar             11           Short Sword                11
        Dagger                   2

    - Carnival Shop 2 (x 3194 y 3282)-- Buys/Sells, Identifies, Steal
        Throwing Axe (5)         5gp         Heavy Crossbow             56gp
        Composite Long Bow     112           Light Crossbow             39
        Long Bow                84           Arrows (20)                 1
        Short Bow               33           Arrows/Piercing (2)       112
        Throwing Dagger (5)      5           Bolt (20)                   1
        Dart (10)                1           Bullet (20)                 1
        Sling                    1

    - Carnival Shop 3 (x 3246 y 2618) -- Buys/Sells, Identifies, Steal
        Chain Mail              84gp         Small Shield                3gp
        Splint Mail             89           Medium Shield               7
        Leather                  5           Large Shield               11
        Studded Leather         22

  GULLYKIN
    - Temple of Helm (x 350 y 315) -- Cures, Buys/Sells, Donates, Identifies
        Cures:

        Cure Light Wounds       50gp         Cure Serious              100
        Dispel Magic           200           Slow Poison               150
        Remove Curse           500           Raise Dead            600-10000

        Items:

        Potion of Healing       84           Antidote                  112
        Elixer of Health       280           Stone to Flesh Scroll     168

  BALDUR'S GATE
    - Lucky Aello's Discount Store (AR 0800, x 3123 y 1011)
        Oil of Speed           168gp
        Potion of Healing      168
        Antidote                56
        Potion of Perception   392
        Various Cursed Scrolls   1

    - Bar (AR 0800, x 3400 y 1700) -- Rest, Drinks

    - Elfsong Tavern (AR 0800, x 1800 y 2370) -- Rest, Drinks

    - Elfsong Tavern Second Floor -- Buys/Sells, Identifies
        Necklace of Missiles  2240gp         Protection/Cold           840gp
        Amulet/Protection +1  3360           Protection/Electricity    840
        Shield Amulet          560           Protection/Fire           840
        Ring of Infravision    840           Protection/Petrification  672
        Protection/Acid        840

    - Silence Shop (AR 0800, x 3360 y 2000) -- Rest, Buys/Sells
        Dagger                   2gp         Cloak of Protection +1   5600gp
        Leather Armor            5           Dart +1 (5)                44
        Sling                    1           Dart of Stunning (5)      560
        Bastard Sword           28           Sling +1                  112
        Long Sword              16           Potion of Master Thief    448
        Short Sword             11           Potion of Agility         336
        Studded Leather         22           Bullet (20)                 1
        Studded Leather +1    1680           Bullet +1 (20)            179
        Leather Armor +1      1120           Bullet +2 (20)            336

    - Sorcerous Sundries (AR 0800, x 1025 y 1950) -- Buys/Sells 77, Identifies
        Hide Armor               7gp         Antidote                  112gp
        Battle Axe +1         1680           Potion of Clarity         784
        Dart +1 (5)             44           Potion of Cold Resist     280
        Dart of Stunning (5)   560           Potion of Defense         784
        Dart of Wounding (5)   280           Potion of Explosions      504
        Bastard Sword +1      2800           Potion of Firebreath      280
        Long Sword +1         1400           Potion of Fortitude       560
        Arrows +1 (5)           56           Potion of Genius          336
        Arrow of Slaying (1)  2800           Potion of Infravision     112
        Acid Arrows (5)        280           Potion of Insulation      190
        Arrows of Biting (5)   280           Potion of Magic Blocking 1680
        Arrows/Detonation (5) 1680           Potion of Magic Protect  1120
        Arrows/Dispelling (5) 1680           Potion of Magic Shield   1400
        Arrows of Fire (5)     140           Potion of Master Thief    448
        Arrows of Ice (5)      168           Potion of Mind Focusing   560
        Arrows of Piercing (5) 280           Potion of Mirrored Eyes   448
        Arrows +2 (5)          100           Potion of Perception      392
        Bolt +1 (5)             56           Potion of Regeneration    560
        Bolt of Lightning (5)  168           Potion of Insight         336
        Bolt of Biting (5)     420           Potion of Strength        392
        Bolt +2 (5)             84           Potion of Freedom         280
        Bullet +1 (5)           44           Potion of Stone Form      560
        Bullet +2 (5)           84           Protection from Acid      840
        Potion of Fire Resist  448           Protection from Cold      840
        .. of Hill Giant Str   336           Protection/Electricity    840
        .. of Frost Giant Str  840           Protection from Fire      840
        .. of Fire Giant Str  1120           Protection from Magic    2240
        .. of Cloud Giant Str 1400           Protection from Poison    840
        .. of Storm Giant Str 1680           Protection from Undead    840
        Potion of Healing       84           Wand of Fear             2240
        Potion of Heroism      896           Wand of Magic Missiles    560
        Potion of Invisibility 280           Wand of Paralyzation     2800
        .. of Invulnerability 1344           Wand of Fire             9856
        .. of Stone Giant Str  560           Wand of Frost            3360
        Oil of Fiery Burning   560           Wand of Lightning        4480
        Oil of Speed           560           Wand of Sleep            1680
        Elixer of Health       280           Wand/Monster Summoning   5600
        Potion of Absorb       672           Wand of the Heavens      3360
        Potion of Agility      336

    - Maltz's Weapon Shop (AR 0800, x 1111 y 2935) -- Buys/Sells, Ident., Steals
        Battle Axe               5gp         Short Sword                11gp
        Throwing Axe (5)         5           Two Handed Sword           56
        Club                     1           Arrows (20)                 1
        Flail                   16           Bolts (20)                  1
        Mace                     8           Bullets (20)                1
        Morningstar             11           Chainmail                  84
        Dagger                   2           Splint Mail                89
        Halberd                 11           Leather Armor               5
        War Hammer               2           Studded Leather Armor      22
        Sling                    1           Plate Mail                672
        Spear                    1           Small Shield                3
        Quarter Staff            1           Medium Shield               7
        Bastard Sword           28           Large Shield +1          2240
        Long Sword              16

    - Thieves' Guild, Black Lily (only available in Chapter 7!) -- Buys/Sells,
                                                                   Identifies
        Dagger                   3gp         Studded Leather +1       2250gp
        Dart +1 (5)             60           Leather +1               1500
        Dart of Stunning (5)   750           Cloak of Protection +1   7500
        Sling                    1           Potion of Master Thief    600
        Sling +1               150           Potion of Agility         450
        Bastard Sword           37           Potion of Heroism        1200
        Long Sword              22           Potion of Fire Giant STR 1500
        Short Sword             15           .. of Frost Giant (2)    2250
        Bullet (20)              1           Oil of Speed              750
        Bullet +1 (10)         120           Antidote                  150
        Bullet +2 (10)         225           Potion of Magic Blocking 2250
        Arrows of Dispel (5)  2250           Potion of Magic Protect  1500
        Arrows +2 (5)          135           Potion of Magic Shield   1875
        Arrows +1 (10)         150           Potion of Healing         112
        Arrows of Biting (5)   375           Potion of Power          2550
        Leather Armor            7           .. of Cloud Giant STR    1875
        Studded Leather         30

  BALDUR'S GATE SE SECTION
    - Potion Shop (AR 1300, x 2150 y 415) -- Buys/Sells, Identifies, Steals
        Potion of Regeneration 540gp         Antidote                  112gp
        Potion of Insight      336           Potion of Cold Resist     280
        Potion of Freedom      280           Oil of Speed              168
        Potion of Fire Resist  448           Potion of Defense         784
        .. of Hill Giant STR   336           Potion of Healing         168
        Potion of Healing       84           Potion of Infravision     112
        Potion of Invisibility 280           Potion of Insulation      190
        Oil of Fiery Burning   560           Antidote                   56
        Oil of Speed           560           Potion of Magic Protect  1120
        Elixer of Health       280           Potion of Magic Shield   1400
        Potion of Absorbtion   672           Potion of Master Thief    448
        Potion of Agility      336           Potion of Stone Form      560

    - Potion Shop 2 (AR 1300, 825 y 2563) -- Buys/Sells, Identifies, Steals
        Potion of Regeneration 540gp         Antidote                  112gp
        Potion of Insight      336           Potion of Cold Resist     280
        Potion of Freedom      280           Oil of Speed              168
        Potion of Fire Resist  448           Potion of Defense         784
        .. of Hill Giant STR   336           Potion of Healing         168
        Potion of Healing       84           Potion of Infravision     112
        Potion of Invisibility 280           Potion of Insulation      190
        Oil of Fiery Burning   560           Antidote                   56
        Oil of Speed