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FAQ for Baldies


CrazTaxi's Unofficial FAQ to Baldies

Version 9.0
Completed at 04:29:12 P.M. Eastern Standard Time on September 30, 2000
---------------------------
Contents
---------------------------
Version History
Starting Out
Controls
How to Play
Types of Baldies
Toolbar
Teams
Buildings
Worlds
Inventions
Attacking
Level Strategy
Secrets and Tips
Bonus Levels
Hidden Levels
What I Need
Credits
Disclaimer


---------------------------
Version History
---------------------------
9.5-9/30/00-Got rid of the themes, fixed Worlds section, changed name and e-mail
address, Added
            What I Need
9.0-2/17/00-Updated Buildings and Bonus Levels
8.0-2/16/00-Updated Buildings and Worlds
7.0-2/15/00-Added Attacking and Level Strategy.
6.0-2/14/00-Minor updates of Tips, Inventions, and Bonus Levels.  Need more
secrets and hidden
            levels.  If anyone has some, e-mail me at crazytaxi0751@aol.com
5.0-2/12/00-Fixed minor Inventions mix-up.  Added Secrets and Tips, Worlds, and
Disclaimer.
            Updated Buildings.
4.0-2/12/00-Added Bonus Levels and Inventions
3.0-2/11/00-Added Teams and how to play
2.0-2/10/00-Added Buildings and Types of Baldies
1.0-2/02/00-Started FAQ. Added Starting Out, Controls, Credits, and Toolbar.

---------------------------
Starting Out
---------------------------
     Open up the Baldies.exe(Windows) or Baldies.bat(DOS) file for single player
and Baldnet.exe
or Baldnet.bat for multiplayer.  Then for single player type in your name(and in
DOS a password).
Press enter.  Choose a level that is yellow or green.  Then click on the Baldy
on
the right to
start. For multiplayer(Windows) choose Winsock IPX connection for DirectPlay at
the connection
method screen.  Click OK.  Then choose a game to play.  For DOS choose number of
players(2-4)
and press Enter or Return.

---------------------------
Controls
---------------------------
Single Player
Mouse-Move cursor

Left Mouse button- Selects icons
                   Click and drag an object to move stuff
                   Digs once you have a shovel
                   Click and drag on the map to choose all Baldies in the window

Right Mouse Button-Identify objects if advisor is on
                   Turn water into land if you have a shovel

1-                 Worker Baldy

2-                 Builder Baldy

3-                 Soldier Baldy

4-                 Scientist Baldy

5-                 Angel Wings*

6-                 Flag(Build House)

7-                 Shovel**

8-                 Hand


Windows Multiplayer
All single player commands

F1-                Talk to player 1
F2-                  "  "    "    2
F3-                  "  "    "    3
F4-                  "  "    "    4
F5-                  "  "  all players


DOS Multiplayer
All single player commands except 1-5

0-                 List of who is playing and their number
1-                 Talk to player 1
2-                   "  "    "    2
3-                   "  "    "    3
4-                   "  "    "    4
5-                   "  "  all players

* Only accessible after 4 houses and enough worker energy
** Only accessible after 3 houses and enough worker energy

---------------------------
How to Play
---------------------------
     You start out as the Baldies.  You try to kill the other teams.  To do that
you must
build houses to breed, invent stuff, and make weapons.  To breed, place workers
in the house.
To maintain and expand houses, have builders in there.  For inventions, use
scientists.  For
weapon making, have soldiers.
---------------------------
Types of Baldies
---------------------------
Worker(Red)-Breeds in house, produces red energy
Builder(Blue)-Maintains houses, produces blue energy
Soldier(Green)-Makes bullets and grenades, battles, produces green energy
Scientist(White)-Makes and builds inventions, produces white energy

---------------------------
Toolbar
---------------------------
     The Baldy in the red shirt is a Worker.  The one in the blue shirt is a
Builder.  The
one in the greenish shirt is a Soldier.  The one in the white shirt is a
Scientist.  To turn
people into those click on the appropriate icon and click on one Baldy to make a
single one
that and click on an empty space and drag to turn everyone in the dark space
into
the one you
want.  The angel(Windows) and the angel wings(DOS) make people move in mass
numbers and is more
efficient than the hand.  It takes up worker energy.  The shovel digs land into
water and water
into land.  It takes up worker energy.  The flag builds a house.  Uses builder
energy and
requires a builder on the outside to construct.  The hand grabs small items.  If
you grab
anything other than a Baldy it uses worker energy.  The power bars fill up as
the
appropriate
Baldies walk around.

---------------------------
Teams
---------------------------
There are 4 teams.
Baldies-You
Hairies(Blue)
Beardies(Yellow and Green)
---------------------------
Buildings
---------------------------
     Each building has 4 rooms.  Starting from lower left, going clockwise.
Worker room
is where they breed.  Builder room is where the builders maintain the house.
Minimum builders
to maintain house is 1 for every 5 a house can hold.  Picture of house is where
you choose which
house to build.  Red for breeding, white for science, and green for military.
Details below.
Chalkboard is where you choose an invention to build.  Scientist room is where
scientists
cook up ideas for inventions.  Soldier room is where they make grenades and
bullets for
battle   The more baldies in a particular room, the faster they do stuff(ex.
more
builders=
faster expansion).

House stage(Name)
# of baldies it can hold
Description
What it looks like in different worlds

Stage 1 house
10 Baldies
Very poor all-around
Green--House
Ice----Igloo
Desert-Tent
Did not get to European or Hell yet

Stage 2 Red(Small house)
20 Baldies
Poor breeding
Green--Wider house
Ice----Snow-covered house
Desert-Small clown

Stage 3 Red(Medium house)
30 Baldies
Average breeding
Green--Widest house
Ice----Wide snow-covered house
Desert-Elephant

Stage 4 Red(Medium house w/ garage)
35 Baldies
Above average building
Green--Medium house w/ garage
Ice----Medium house w/ garage
Desert-?
Stage 4 Red(Castle or Large house)
40 Baldies
Good breeding
Green--Small castle
Ice----Small castle
Desert-Big clown

Stage 5 Red(Castle w/ helipad)
45 Baldies
Very good breeding
Green--Castle w/ helipad in middle
Ice----Castle w/ helipad replacing middle tower
Desert-Strongman w/ target

Stage 5 Red(Huge castle or Huge house)
50 Baldies
Excellent breeding
Green--Large castle
Ice----Large castle
Desert-Lion

Stage 2 White(Science house)
20 Baldies
Good for inventions
Green--House with wheel
Ice----Flat igloo w/ telescopt
Desert-Gypsy hands w/ crystal ball

Stage 2 Green(Strong house)
20 Baldies
Bullet making
Green--Looks like Level 2 Red Ice house
Ice----Wooden fort
Desert-Cannon

Stage 3 Green(Barracks)
25 Baldies
Bullet & Grenade making
Green--Wooden fort w/ stone tower
Ice----Big wooden fort
Desert-Cannon w/ cannonballs beside it

Tree
15 Baldies
Increases energy
Green--Tree
Ice----Snow-covered tree
Desert-White cotton candy
---------------------------
Worlds
---------------------------
     In each world, the buildings will look different and the people will be
wearing different
outfits.

World
Theme
Enemy Clothing
Objects

Green
Everyday people
Same as a builder
Rock, Tree

Ice
Eskimo coats
Rock, Snow-Covered Tree

Desert for DOS (European for Windows)
Clown costumes (DOS)
Cannonball, Cotton Candy (DOS)
---------------------------
Inventions
---------------------------
Combine inventions for maximum killing.

Invention(Level)-Description

Cannon(1)-Shoots Baldies and others to places.  Close range.  Useful for
drowning
other teams.
Cannon(2)-Same as 1.  Medium range.
Cannon(3)-Same as 1 & 2.  Far range.

Mine(1)-Blows up Baldies and other people.  Useful when put in front of a
breeding house's door.
Mine(2)-Same as 1.  Does minor damage to landscape(destroys flowers and animals)
nearby.
Mine(3)-Same as 1 & 2.  Does damage to everything nearby.
Mine Field-Field of Mine 1's.

Catapult(1)-Catapults people in the air.
Catapult(2)-Same as 1.  Hurts people.
Catapult(3)-Same as 1 & 2.  Kills people.

Pit(1)-Anyone walking over it falls in.  To avoid your people falling in, place
1
Baldy over the
       pit.  As it opens, grab it and wait until it closes.  Repeat until it
disappears.
Pit(2)-Wider than 1.
Pit(3)-Wider than 2.

Electro(1)-Shocks people.  More useful in the rain.
Electro(2)-Shocks a wider range than 1.
Electro(3)-Shocks a wider range than 2.

Storm(1)-Makes it rain, snow, etc.  Use with Electro for maximum killing.
Disrupts angel flying.
Storm(2)-Rains and turns land into water or water into land depending on the
world.
Storm(3)-Turns more land into water and more water into land.

Popper-Fills people up with air until they explode.
Popper Field-Field of poppers.

Rock Rain-Rains rocks.  Put a rock in a science house to access one.

Fish Rain-Rains fish.  Place a piranha in a science house.

Skunk-Makes people run out of the house.  This and any other animal requires you
to put it
      in a science house.

Increased Fertility-Breed faster.  Happy rabbit.

Decreased Fertility-Breed slower.  Mad rabbit.

Shark bait-Attracts sharks in the level to it.

Shark repellent-Repels sharks.

Magic Cloud-Any enemy angel flying under it will become a Baldy.

Balloon-Angels are attracted to it.

Gas Mask-Protects a house from skunks.

Earthquake-Shakes up the ground.  Possible evacuation of a house.

Armageddon(Boxing Glove)-Destroys everything and makes everyone an angel.  Then
a
small piece of
                         land appears and everyone flys to it.  They all turn
into soldiers and
                         fight until 1 team comes out the victor.

Helicopter-Puts a helicopter into a Castle with a Helipad.  Use for bombing
houses.

Car-Puts a car into a medium house with a garage.

---------------------------
Attacking
---------------------------
     To attack, make sure you have at least 1 Barrack and lots of soldiers and
the angel wings.
Then put your shield where there are the most enemies outside.  Then fly your
soldiers to the
shield.  They should start shooting.  If they don't, you don't have enough
soldiers in the
Barrack.  To invade a house put your shield on a house.  Beware, every Hairy
killed will kill a
Baldy.  To grenade a house and then invade, put your shield on a house, but put
a
rock in front
of the door.  The soldiers will throw grenades until the house is wrecked.  Then
remove the rock.
---------------------------
Level Strategy
---------------------------
Level 1
     Build a barracks and let 1 of the soldiers kill the Hairy.  You do not have
to breed.

Level 2
     Between the tree and the 2 houses you have, build a house.  Make sure it is
centered.
Make it a breeding one and take the soldiers out of the other houses.  Then
follow tip #2.  Once
you have excess Baldies, turn the upper house into a Science house and the
bottom
one into a
Barracks.  Then attack until you win.  If you killed all the Hairies and you
still didn't win,
try all the trees, there are some in there.

---------------------------
Secrets and Tips
---------------------------
     Instead of invading a house, put your shield on it and put a rock on the
door.  If you
have a barracks, soldiers will grenade the house.  When it gets ruined, go in.
You won't lose 1
Baldy.

     When you get to a Medium house, only have the required number of builders
in
it.  Leave
the rest workers.  Repeat for the other breeding houses.

     When you have a helivopter, isolate all your soldiers in one place so they
don't shoot.
Then use the helicopter to bomb all the buildings so the enemy can't breed.

     DON'T use the hand with the helicopter.  It will chop your fingers off.
Then you can't
grab anything, but it looks cool.

     For Extra levels 1 and 2 drop sheep in the water.  Then pick up 10 dolphins
and put them
in your science house.  Then beat the level.  In place of levels 1 & 2 there
will
be extra
levels.
---------------------------
Bonus Levels
---------------------------
Between Level 09 and 10-Use the hand to save the Baldies from the mine field.
Every one over 12
                        saved will be warped to the next level.  30 seconds.
Just have quick
                        reflexes.
Between Level 17 and 18-Use the flag and shovel to guide the Baldies to the
warp.  1 out of
                        every 4 will be warped to the next level.  2 minutes.Put
the flag in the
                        warp and use the shovel to make paths to the warp. 
There
are Baldies in
                        each corner.  Since they are Builders, they will go
towards the warp.
                        Make sure you dig a wide path so they won't wander
around.
Between Level 27 and 28-Use the soldiers to kill the Hairies in the trees. 
Every
Hairy killed
                        is an extra Baldy in the next level.  Put a Baldy in
every tree.  If a
                        Hairy is in it, the soldier will get killed.  Then put
another one in to
                        kill him and take over the tree.
Between Level 34 and 35-Use the hand to save the Baldies from the traps.  Every
one over 8 will
                        be warped to the next level.  30 seconds.

---------------------------
What I Need
---------------------------
Information on the last 2 worlds and the european world for windows.
Info on how to beat stage 38 (DOS)

---------------------------
Credits
---------------------------
Me(CrazTaxi)(craztaxi@aol.com)-Made this FAQ
Panasonic Interactive Media-Made the game
GameFAQS-Posted it
Cu_Pimp-Borrowed the game from

---------------------------
Disclaimer
---------------------------
     All of my FAQS and ASCII are copyright 2000 Pikablu 197.  Any plagerism
will
have serious
legal action and you will face up to a $1,000 fine and/or 10 years in jail for
copyright
infringement.



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Hint for Baldies


Hint: The most useful invention in the game is the Level 3 Firebomb. It kills
lots of enemies.
                                        
Hint: Build. Reproduce. The best strategy for beating the enemy is strength in
numbers.



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Hint #2 for Baldies


How to Quickly Complete a Level

When the game starts you usually have a ten  to  twenty  Baldies  wandering
aimlessly around. Here's how to quickly turn them into a winning force.

Build A Stage 2 House

1. Change all your Baldies into builders (the blue Baldy icon). 2.  Find  a
large, clear area and plant a flag.  Make sure there is lots  of  room  and
than no trees, rocks, or other land features will block the growth  of  the
house.
3. After the Baldies build a stage 1 house fill it with  ten  builders.  Go
inside the house and make sure they are building a red house.
4. Wait until the house expands to a stage 2 house.

Breed the Baldies, Expand the House

1. Move any Baldies outside the house inside.
2. Go inside the house and move all but two of the builder  Baldies  (blue)
to the breeding room (red).
3. After a little while extra Baldies will be pushed out of the house. Wait
for ten to be pushed out.
4. Go inside the house and change all the Baldies back  into  builders.  5.
Wait for the house to upgrade to stage 3.
6. Move any Baldies outside the house inside and change all but four of the
builders into breeders. This will maximize the breeding rate for the house.

Angle Wings and the Shovel

1. Wait until twenty Baldies have been pushed out of the house.  2.  Change
all the Baldies outside the house to  builders.  3.  Build  three  stage  1
houses, placing one builder in each house.  Make sure to leave enough  room
around the houses to expand them later.  Keep changing any  Baldies  pushed
out of the stage 3 house to builders.
4. Once you have all three stage 1 houses  built  change  all  the  Baldies
outside the houses into Workers (red).  Once the red energy bar has  filled
about one third of the way the Shovel and Angle Wings will appear.  Use the
Shovel to expand the land around your houses as needed to give them room to
grow.

Build Your Village

1. Fill all the stage 1 houses with Baldies. Make sure one Baldy in each is
a builder and all others are breeders.
2. Upgrade the houses one at a time.  Make sure you set all Baldies in  the
house to Builders while expanding the house. As the house expands move more
Baldies inside to keep the house full.  You can use the Angel Wings to  fly
several Baldies into the house.
3. Upgrade the first house to a stage 3 Barracks (brown),  the  next  to  a
stage 2 Science Lab (white), and the last to a stage 5 house (red)  with  a
Helipad (if possible).
4. Once each house is completed transfer extra builders in the house to the
breeding room to keep the flow of new Baldies at maximum.

Arm for Battle

1. Go inside the Barracks and change all the breeders into  soldiers.  They
will start producing bullets and grenades.
2. If the enemy is getting close to your village change your  Baldies  near
the border into soldiers.
3. Change any extra Baldies outside the houses into scientists  (white)  4.
Go inside the Science Lab and change all the breeders into scientists.
5. As quickly as possible have your scientists create a stage 3 land mine.

Attack!

You can attack by capturing or destroying the enemy  buildings.  There  are
two ways to destroy enemy buildings.  To destroy a building with  mines  do
the following:

1. Drop stage 3 land mines next to all the enemy buildings. Place them next
to two or more buildings whenever possible.
2. Detonate the mines by dropping animals or Baldies  on  them.  Each  mine
will kill up to twenty Harries in each house.  When the  Harries  have  all
been killed the house will be destroyed.

To have your soldier destroy the house:

1. Drop a rock in front of the door to the  enemy  house.  This  keeps  the
Harries inside, and keeps your Baldies outside.
2. Place your shield icon on the enemy house.
3. Change all Baldies outside a house into soldiers.  4.  Using  the  Angel
Wings fly your Baldies near the enemy house. They will use grenades to blow
up the house.

To capture the houses do the following:

1. Change all Baldies outside houses into  soldiers.  2.  Using  the  Angel
Wings land your Baldies on top of the enemy house.  They will go inside and
drag the Harries out.
3. Once all the Harries have  been  removed  from  the  house  it  will  be
captured.  Go inside and change enough of the Baldies into builders to keep
the house maintained.  Change any extra Baldies in the house  to  breeders,
soldiers, or scientists, depending on what type of house it is.

As you attack the Harries keep you may want to check on  your  Science  Lab
and have the scientists create more inventions. Drop animals on the Science
Lab to enable more inventions.  Once you have captured or destroyed all the
enemy houses change all Baldies outside into  soldiers.  Move  your  shield
near any Harries wandering around to get your soldiers to attack them. Once
all the Harries are dead you will advance to the next level.

Other Tips and Tricks

Skunks and Popperfields

The Skunk and Popperfield inventions can be used to  quickly  kill  Harries
inside a house. Place one or more Popperfields in front of the enemy house,
then drop a skunk on the house. The Harries will run out and explode.

Rain and Electro

When you place the Electro invention start a  rainstorm.  If  it's  raining
when the Electro is activated it will kill lots more Harries.

The Helicopter

The helicopter will chop up any flying Harries (or Baldies). Use it to stop
enemy scientists flying in to drop inventions.  If you have enough Soldiers
in your barracks you can also drop bombs on the enemy.  The computer player
doesn't try to destroy the helicopter very  often,  so  it  makes  a  great
weapon.

Keeping Inventions after a Level

Any inventions that you have built up to stage 3 will be kept for the  next
level. They will be back at stage 1 when the next level starts.
                                        
Secret Warps

On some levels large rocks will be covering special warps that will let you
skip several levels.  To uncover the warp blow up the rock with a  stage  3
land mine.  Any Baldies that walk (or are dropped) into the  warp  will  be
added to the Baldies you start the next level with.

Piranha

To get piranha drop a skunk into the water.  Make sure you drop one piranha
on your science lab, but feed the rest to the Harries to kill them. Set the
game speed to the slowest setting to  make  this  easier.  Piranha  can  be
especially useful at the beginning of a level when there aren't  very  many
Harries.

Keep the Enemy from Expanding

If the Harries are expanding too quickly you can dig  up  the  land  around
their houses to slow them down (on later levels the computer will use  this
same tactic against you).  You can also place a  minefield  or  Popperfield
just above the house -- it will take a long time for the enemy to clear  it
away.

Hidden Levels

To reach the hidden levels start playing on level four or higher.  Set  the
game speed to the slowest setting. Drop a sheep in the water, then drop ten
dolphins on your Science Lab.  Complete the current level. Levels 1  and  2
should now be replaced with the hidden levels.



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Cheat-code for Baldies


Secret levels:

Begin game play at level four or higher at the game speed set to the slowest
option. Drop a sheep in the water. Drop ten dolphins on your Science Lab, then
complete the current level. Secret levels will replace levels 1 and 2.
                                        



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Cheat-code #2 for Baldies


  * During the game press F8 and you will recieve a lot of baldies!!!!!!
                                        
  * An early decision on what Baldies are important is essential and try and
    build up their skills.

  * Keep an eye on your Baldies' progress and make sure each flourish.

  * An essential part of the community are the Soldier Baldies, especially
    when things start to get rough with other Baldies.



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