Edit save0.itd with the hex editor and go to sector 0047 and change
the byte 0056 to FF
Edit save0.itd with the hex editor and go to sector 0047 and change
the byte 0056 to FF
In the dungeon: To open the trapdoor use the metallic card found under the
chest on the altar. Use the hook and rope on the statue to get into the secret
passage. To open up the wine room in the shooting gallery turn all the cards
into diamonds... then kill the guy that comes out. Use the nickel on the poker
machine inside. Put down the whiskey for the drunken pirate outside. Make sure
you put on the Santa Suit you get from him so the Midget Cook doesn't see you.
To get past the statue: Only step on the white squares (Watch the midget cook
walk to the kitchen).
When you first begin as grace, you must climb in the back of the car outside
the house. From there you will be carried over to the back of the house, and
you need to pick up the hook without alarming the pirates. Then you need to
walk out until you find a flag. Put the billiard ball on the flag. Then a
statue rises up. Use the hook on the statue. Then you will be brought to
inside the ship.
Ok, heres what you do after you kill the two gansters up on the third flor.
you open the door that the clown is in (oh, and by the way get the pompom by
feeding the clown with one eyed jacks dublon)then you throw the pompom when
your colse to the door
When you get the Poisoned Wine,drink it and while your drinking it hold down
enter.This should bring your inventory menu up again and repeat this step many
times.When your body points are around -32000 it should change to around
+32000 making you nearly invincible.
In the dungeon: To open the trapdoor use the metallic card found under the
chest on the altar. Use the hook and rope on the statue to get into the secret
passage. To open up the wine room in the shooting gallery turn all the cards
into diamonds... then kill the guy that comes out. Use the nickel on the poker
machine inside. Put down the whiskey for the drunken pirate outside. Make sure
you put on the Santa Suit you get from him so the Midget Cook doesn't see you.
To get past the statue: Only step on the white squares (Watch the midget cook
walk to the kitchen).
When you first begin as grace, you must climb in the back of the car outside
the house. From there you will be carried over to the back of the house, and
you need to pick up the hook without alarming the pirates. Then you need to
walk out until you find a flag. Put the billiard ball on the flag. Then a
statue rises up. Use the hook on the statue. Then you will be brought to
inside the ship.
Ok, heres what you do after you kill the two gansters up on the third flor.
you open the door that the clown is in (oh, and by the way get the pompom by
feeding the clown with one eyed jacks dublon)then you throw the pompom when
your colse to the door
When you get the Poisoned Wine,drink it and while your drinking it hold down
enter.This should bring your inventory menu up again and repeat this step many
times.When your body points are around -32000 it should change to around
+32000 making you nearly invincible.
OPENING NOTES:
This solve is mostly for the puzzle aspects of the game. You will obviously
have to do the fighting on your own, and since it is hard to describe which
way you are supposed to go, you may have to wander around a bit and/or try
some rooms until you get the right one. Here goes.
PART 1_THE OUTSIDE
Beat up the gatekeeper. Get the Thompson, recharge and flask. Go down the
path. Kill the guards if you have to. Push the anchor altar down out of the
entryway. Go through. Kill guy who will come after you. Get the photo.
Keep going straight, then turn right. Kill guy who comes after you. Get
flask and recharge. Get the rope which is lying on a card of diamonds on
the ground. Return to main corridor. Keep going straight. Kill guy who
comes. Go up, then right and kill that guy. Continue to end of passage.
Get recharge from the very end. Return to crossroads, go down and kill the
zombie guy. Get book from him. Continue down the passage until you reach
four cards on the ground. Get grappling hook. Combine it with the rope.
Stand on the card of diamonds (the others kill you). You will fall into a
cave. Kill the guy down there. Get the fragment of a notebook. Push the
chest away, get the metal card. The altar at the end of the corridor will
rise. Kill the ghost which will come with any weapon. Get the saber which
the ghost will leave. Place the metal card on the altar. Go to the ladder
(the other way from the entrance). Get flask, go up. Return to crossroads.
Go up and left. Turn left the first chance you get. Kill the gangster, go
down passage. Kill the moving vines with the saber from the ghost. Keep
going. Kill Shorty Leg. Get journal. Use the grappling hook by the statue.
Go down, go back towards the ladder and pick up the five-cent piece. Walk
down the bridge, get the crank from the edge (careful, don't fall). Get paper
bag from across bridge, you can inflate it if you want (it's not really
necessary). Go to the very end. Get the journal page and pipe-cleaner from
the dead body. Use the journal piece. It will combine with the one from the
underground. Use the journal page in front of the door. Use pipe cleaner on
door to push the key out. Use the key to open the door. Kill guy, get
shotgun (You can, I believe, pop the paper bag to make the guy stumble into
the lever which will cause a barrel to throw him off the cliff). Use the
crank at the side of the grandfather clock. Go through the secret door. Get
the book, continue down passage and get shotgun shells, take elevator up.
PART 2_THE HOUSE
Kill Music Man (Possibly, you can rip up his contract to kill him) and get
the hook from him. Pick up the board from beside the bucket in the laundry
room. Go through door on the top wall. Kill the two idiots, get shotgun
shells from the table. Shoot or hit (with the board) all four blocks into
diamonds. Kill the guy, go into the winecellar. Get whiskey bottle, and
books. Use 5-cent piece on slot machine by the door. You will win two
tokens. Go back out, kill the guy in his underwear. Get bag with Santa
Claus costume. Put it on. Go upstairs. The cook will not call for help if
you have the Santa Claus costume on (I think...I didn't put it on and he
got all the guys on this level to come after me). Go into the kitchen,
killing any guys who get in your way. Watch the trident which the statue will
throw at you. It takes some fancy footwork to avoid it. Get the wine from
the counter in the kitchen, the poison from beside the dumbwaiter, and eggs
and frying pan from table (optional). Use the poison to poison the wine.
Go into adjoining room. Get billiard ball from the Christmas tree. Place the
wine by the door opposite the statue. The two guys will die from the poison.
Before you go through, get the crown off the statue. Go through the newly-
opened door. Put both tokens in the music machine. Get the doublon from the
floor in the middle of the room. Go into the bedroom, get bullet-proof vest
and Thompson from the room. Go back, and go upstairs. Open the door. Go
into the door by the bottom of the screen. Beat up the guy in the billiard
room. Get the cane and revolver from him. Get book and 1/2 parchment from
the bookcase. Put the billiard ball in the plinko machine (you have to stand
in front of it). Go back out to the corridor. Go through the door at the
end of the corridor. Kill the sword-bearing arms in the corner of the room
with the cane from the billiard room. Get the other 1/2 parchment from
pedestal. Combine them. Put the crown from the statue on the bust of the
queen. Go into the adjoining room with all the weird faces. Get the amulet
from the ground. You'll float up. Get the message and flask from the room.
Get out of room. Kill the ninja and gunman who come at you. Get the grenade
and key from them. Get a Thompson and recharge from the chest. Go into room
opposite the chest. Use the doublon in the jack-in-the-box. Get tassel
(pompoon). Go through the remaining door. There will be the clown. Throw
the pompoon through the doorway into the room with the snakes (you have to
be standing right in the doorway). The clown will chase it and draw off the
snakes. Head for the hole (if you didn't kill all the guys down there,
you can throw the grenade down the hole to kill them). Climb down. Go
upstairs. Use the key on door in the billiard room. After the speech, use
the hook on the grates in front of you to get out of the cell. Go downstairs,
go as if you were going towards the kitchen. Elizabeth will capture you.
After the speech, you will control the girl.
PART 3_THE GIRL
Walk up to the planks covering the wall (the small ones). You will open the
doorway. Get sack of grain, sandwich and pepper shaker from the table.
Give grain to parrot. Go out, move left and hide behind the wall (in the
little opening) on the other side of the ladder (you can't climb up that one).
Then run behind the pirate to where he came from and go up that ladder.
Go up to the top deck. Go behind the fat guy with the stick, between the
hatch you just came from and the boxes. Walk all the way to the side of the
ship that way to avoid them seeing you. Pick up the cannon lighter on the
deck and climb down the hatch (only one side will let you go down). Open
the chest in the cabin. Get the small cannon. Get the crystal glass from
the bookcase. Get the captain's stick from beside the bed (kind of in the
closet). Use the small cannon. Use the pepper shaker and walk up to the
cannon when you have the pepper shaker in hand. Throw the crystal anywhere,
as long as it breaks. This will attract a pirate to come into the room. Use
the cannon lighter from the top deck and walk up to the cannon (again with
the cannon lighter in hand) to fire the cannon and kill the guy (make sure
he is in the way when you fire, as you only have one shot). Get the bell
from the corridor. Go into door opposite the one you just came from.
Get the chicken claw from the table. Ring the bell beside the dumbwaiter
(the thing by the windows) and get into it quickly when it opens. You will
get a key. You will now be back in the house. Use the key by the cabinet
which is standing right beside the door to the room with the Christmas tree.
You will get an ice cube and molasses. Go out into the main hall (where the
statue is). A guy will begin to come after you. Use either the molasses or
the ice cube right in the doorway to the kitchen and retreat a bit. The
guy will either slip and kill himself, or get permanently stuck in the
molasses-your choice. Go upstairs. Use the remaining item to get rid of
the guy waiting in the staircase. Go into the corridor. Go into the
billiard room. Get the token if you want, but it is useless. Anyway, go
into the room with the cell. Walk right up to the desk which is kind of
beside the cell and use the captain's stick from the ship. You will get a
key and some reading material. Also, the door to the other bedroom will open.
Go into that room (the one with the bust of the queen). Go into the room
with the altar (where you got the amulet before) and place the captain's stick
on the square in front of the altar. It will get changed into a Lao's stick
or something like that. Go back down and go into the kitchen. There will
be a new goon in the kitchen, so lead him back over the ice cube or molasses
which you left in the doorway. Ring the bell by the dumbwaiter again and
climb in. When you get out, the two small cooks will catch you. You will
now get control of the guy again, with the key lying on the ground.
PART 4_THE JOLLY ROGER
You will now control the guy's arms. Reach down and pick up the key and use
it to get out of your chains. Beat up the guy in the cell and get the
pirate's saber. Go out through the big door this time. Kill the guy in
the parrot room. Get the thompson and flask. Go out into the corridor.
Kill that pirate. Get the pirate gun and short fuse. Go into the room
opposite the one you came out of. Kill both the guys. Pick up the well-
used key, fire poker and pliers from that room. Go out, go to the other door.
Use the well-used key to open it. This is the powder room. Don't use any
sort of a gun in here, or you'll blow up the entire ship. Use the saber
to kill the fencer. HINT: do the overhead strike, which he'll block, and
immediately follow it up with a sideways strike to hit him. Get the book
and barrel of powder from this room. OPTIONAL: If you want, you can go
behind the ladder and open those two doors. There is nothing important in
any of them, just some chainmail suits which can be used as temporary
protection. Go up the ladder. Open the door right beside the ladder
(depending on the one you went up), and kill the sleeping guy (shooting a
gun will wake him up). Get pirate pistol ammunition. Use pliers and walk up
to the barrel of the cannon, where the wires are attached to cut them.
Select the push option and just walk up to the side of cannon, where there
is a sort of a handle to turn it and point it at the adjacent room. Walk into
the room across the hall. Place the powderkeg in the entryway without
waking up any of the guys. Go back into the cannon room, use the wick at the
back of the cannon. Use the firepoker to light the wick and watch the
bunkroom blow up. Go in there and pick up the bag of gold and the flask.
Use the bag of gold in the corridor by the two locked doors. One will open.
Kill the two cooks. Go into the kitchen. Open the room to the pantry.
Kill the big cook. Get the metal card from him. Go back to the corridor
and use the metal card on the door opposite the kitchen to open it. You
will be captured by Elizabeth again and you will become the girl.
Use the cane of Lao which you got from the altar room in the house and walk
up to the statue of Captain Nichols to open the door. Go through.
Walk up to the altar. You won't be able to approach it, so use the chicken
claw and watch Elizabeth die. You will now retake control of the man.
Some big ugly brute will rise out of the ground against you. I don't think
you can kill him, so just leave the room, and climb up one of the ladders to
the top deck. Kill all the guys you can (2 fat guys and Music Man). Get the
hook from Music Man again. The ninja will take Captain Nichols' sword.
Go to the central mast and climb up. Kill the guy up there. Use the hook
from Music Man by the rope on the platform to swing across. You will have
to fight the ninja on a beam. If you fall off the beam, you die. Kill him,
get Captain Nichols' sword. Now jump off the beam. Walk towards the central
mast again. Avoid One Eyed Jack for now. Use the pliers and walk up to the
girl. You will free her. Now walk up to the cannon (the one that is lighted
and pointed at the mast) to extinguish the wick. Now you will have to face
One Eyed Jack one-on-one. You can only hit him with Captain Nichols' sword,
so start chopping away at him with it. He'll get up a couple of times after
going down, but he will stay down eventually. Just watch the ending as One
Eyed Jack blows himself up.
CONGRATULATIONS!!! The ending could have been better.
OPENING NOTES:
This solve is mostly for the puzzle aspects of the game. You will obviously
have to do the fighting on your own, and since it is hard to describe which
way you are supposed to go, you may have to wander around a bit and/or try
some rooms until you get the right one. Here goes.
PART 1_THE OUTSIDE
Beat up the gatekeeper. Get the Thompson, recharge and flask. Go down the
path. Kill the guards if you have to. Push the anchor altar down out of the
entryway. Go through. Kill guy who will come after you. Get the photo.
Keep going straight, then turn right. Kill guy who comes after you. Get
flask and recharge. Get the rope which is lying on a card of diamonds on
the ground. Return to main corridor. Keep going straight. Kill guy who
comes. Go up, then right and kill that guy. Continue to end of passage.
Get recharge from the very end. Return to crossroads, go down and kill the
zombie guy. Get book from him. Continue down the passage until you reach
four cards on the ground. Get grappling hook. Combine it with the rope.
Stand on the card of diamonds (the others kill you). You will fall into a
cave. Kill the guy down there. Get the fragment of a notebook. Push the
chest away, get the metal card. The altar at the end of the corridor will
rise. Kill the ghost which will come with any weapon. Get the saber which
the ghost will leave. Place the metal card on the altar. Go to the ladder
(the other way from the entrance). Get flask, go up. Return to crossroads.
Go up and left. Turn left the first chance you get. Kill the gangster, go
down passage. Kill the moving vines with the saber from the ghost. Keep
going. Kill Shorty Leg. Get journal. Use the grappling hook by the statue.
Go down, go back towards the ladder and pick up the five-cent piece. Walk
down the bridge, get the crank from the edge (careful, don't fall). Get paper
bag from across bridge, you can inflate it if you want (it's not really
necessary). Go to the very end. Get the journal page and pipe-cleaner from
the dead body. Use the journal piece. It will combine with the one from the
underground. Use the journal page in front of the door. Use pipe cleaner on
door to push the key out. Use the key to open the door. Kill guy, get
shotgun (You can, I believe, pop the paper bag to make the guy stumble into
the lever which will cause a barrel to throw him off the cliff). Use the
crank at the side of the grandfather clock. Go through the secret door. Get
the book, continue down passage and get shotgun shells, take elevator up.
PART 2_THE HOUSE
Kill Music Man (Possibly, you can rip up his contract to kill him) and get
the hook from him. Pick up the board from beside the bucket in the laundry
room. Go through door on the top wall. Kill the two idiots, get shotgun
shells from the table. Shoot or hit (with the board) all four blocks into
diamonds. Kill the guy, go into the winecellar. Get whiskey bottle, and
books. Use 5-cent piece on slot machine by the door. You will win two
tokens. Go back out, kill the guy in his underwear. Get bag with Santa
Claus costume. Put it on. Go upstairs. The cook will not call for help if
you have the Santa Claus costume on (I think...I didn't put it on and he
got all the guys on this level to come after me). Go into the kitchen,
killing any guys who get in your way. Watch the trident which the statue will
throw at you. It takes some fancy footwork to avoid it. Get the wine from
the counter in the kitchen, the poison from beside the dumbwaiter, and eggs
and frying pan from table (optional). Use the poison to poison the wine.
Go into adjoining room. Get billiard ball from the Christmas tree. Place the
wine by the door opposite the statue. The two guys will die from the poison.
Before you go through, get the crown off the statue. Go through the newly-
opened door. Put both tokens in the music machine. Get the doublon from the
floor in the middle of the room. Go into the bedroom, get bullet-proof vest
and Thompson from the room. Go back, and go upstairs. Open the door. Go
into the door by the bottom of the screen. Beat up the guy in the billiard
room. Get the cane and revolver from him. Get book and 1/2 parchment from
the bookcase. Put the billiard ball in the plinko machine (you have to stand
in front of it). Go back out to the corridor. Go through the door at the
end of the corridor. Kill the sword-bearing arms in the corner of the room
with the cane from the billiard room. Get the other 1/2 parchment from
pedestal. Combine them. Put the crown from the statue on the bust of the
queen. Go into the adjoining room with all the weird faces. Get the amulet
from the ground. You'll float up. Get the message and flask from the room.
Get out of room. Kill the ninja and gunman who come at you. Get the grenade
and key from them. Get a Thompson and recharge from the chest. Go into room
opposite the chest. Use the doublon in the jack-in-the-box. Get tassel
(pompoon). Go through the remaining door. There will be the clown. Throw
the pompoon through the doorway into the room with the snakes (you have to
be standing right in the doorway). The clown will chase it and draw off the
snakes. Head for the hole (if you didn't kill all the guys down there,
you can throw the grenade down the hole to kill them). Climb down. Go
upstairs. Use the key on door in the billiard room. After the speech, use
the hook on the grates in front of you to get out of the cell. Go downstairs,
go as if you were going towards the kitchen. Elizabeth will capture you.
After the speech, you will control the girl.
PART 3_THE GIRL
Walk up to the planks covering the wall (the small ones). You will open the
doorway. Get sack of grain, sandwich and pepper shaker from the table.
Give grain to parrot. Go out, move left and hide behind the wall (in the
little opening) on the other side of the ladder (you can't climb up that one).
Then run behind the pirate to where he came from and go up that ladder.
Go up to the top deck. Go behind the fat guy with the stick, between the
hatch you just came from and the boxes. Walk all the way to the side of the
ship that way to avoid them seeing you. Pick up the cannon lighter on the
deck and climb down the hatch (only one side will let you go down). Open
the chest in the cabin. Get the small cannon. Get the crystal glass from
the bookcase. Get the captain's stick from beside the bed (kind of in the
closet). Use the small cannon. Use the pepper shaker and walk up to the
cannon when you have the pepper shaker in hand. Throw the crystal anywhere,
as long as it breaks. This will attract a pirate to come into the room. Use
the cannon lighter from the top deck and walk up to the cannon (again with
the cannon lighter in hand) to fire the cannon and kill the guy (make sure
he is in the way when you fire, as you only have one shot). Get the bell
from the corridor. Go into door opposite the one you just came from.
Get the chicken claw from the table. Ring the bell beside the dumbwaiter
(the thing by the windows) and get into it quickly when it opens. You will
get a key. You will now be back in the house. Use the key by the cabinet
which is standing right beside the door to the room with the Christmas tree.
You will get an ice cube and molasses. Go out into the main hall (where the
statue is). A guy will begin to come after you. Use either the molasses or
the ice cube right in the doorway to the kitchen and retreat a bit. The
guy will either slip and kill himself, or get permanently stuck in the
molasses-your choice. Go upstairs. Use the remaining item to get rid of
the guy waiting in the staircase. Go into the corridor. Go into the
billiard room. Get the token if you want, but it is useless. Anyway, go
into the room with the cell. Walk right up to the desk which is kind of
beside the cell and use the captain's stick from the ship. You will get a
key and some reading material. Also, the door to the other bedroom will open.
Go into that room (the one with the bust of the queen). Go into the room
with the altar (where you got the amulet before) and place the captain's stick
on the square in front of the altar. It will get changed into a Lao's stick
or something like that. Go back down and go into the kitchen. There will
be a new goon in the kitchen, so lead him back over the ice cube or molasses
which you left in the doorway. Ring the bell by the dumbwaiter again and
climb in. When you get out, the two small cooks will catch you. You will
now get control of the guy again, with the key lying on the ground.
PART 4_THE JOLLY ROGER
You will now control the guy's arms. Reach down and pick up the key and use
it to get out of your chains. Beat up the guy in the cell and get the
pirate's saber. Go out through the big door this time. Kill the guy in
the parrot room. Get the thompson and flask. Go out into the corridor.
Kill that pirate. Get the pirate gun and short fuse. Go into the room
opposite the one you came out of. Kill both the guys. Pick up the well-
used key, fire poker and pliers from that room. Go out, go to the other door.
Use the well-used key to open it. This is the powder room. Don't use any
sort of a gun in here, or you'll blow up the entire ship. Use the saber
to kill the fencer. HINT: do the overhead strike, which he'll block, and
immediately follow it up with a sideways strike to hit him. Get the book
and barrel of powder from this room. OPTIONAL: If you want, you can go
behind the ladder and open those two doors. There is nothing important in
any of them, just some chainmail suits which can be used as temporary
protection. Go up the ladder. Open the door right beside the ladder
(depending on the one you went up), and kill the sleeping guy (shooting a
gun will wake him up). Get pirate pistol ammunition. Use pliers and walk up
to the barrel of the cannon, where the wires are attached to cut them.
Select the push option and just walk up to the side of cannon, where there
is a sort of a handle to turn it and point it at the adjacent room. Walk into
the room across the hall. Place the powderkeg in the entryway without
waking up any of the guys. Go back into the cannon room, use the wick at the
back of the cannon. Use the firepoker to light the wick and watch the
bunkroom blow up. Go in there and pick up the bag of gold and the flask.
Use the bag of gold in the corridor by the two locked doors. One will open.
Kill the two cooks. Go into the kitchen. Open the room to the pantry.
Kill the big cook. Get the metal card from him. Go back to the corridor
and use the metal card on the door opposite the kitchen to open it. You
will be captured by Elizabeth again and you will become the girl.
Use the cane of Lao which you got from the altar room in the house and walk
up to the statue of Captain Nichols to open the door. Go through.
Walk up to the altar. You won't be able to approach it, so use the chicken
claw and watch Elizabeth die. You will now retake control of the man.
Some big ugly brute will rise out of the ground against you. I don't think
you can kill him, so just leave the room, and climb up one of the ladders to
the top deck. Kill all the guys you can (2 fat guys and Music Man). Get the
hook from Music Man again. The ninja will take Captain Nichols' sword.
Go to the central mast and climb up. Kill the guy up there. Use the hook
from Music Man by the rope on the platform to swing across. You will have
to fight the ninja on a beam. If you fall off the beam, you die. Kill him,
get Captain Nichols' sword. Now jump off the beam. Walk towards the central
mast again. Avoid One Eyed Jack for now. Use the pliers and walk up to the
girl. You will free her. Now walk up to the cannon (the one that is lighted
and pointed at the mast) to extinguish the wick. Now you will have to face
One Eyed Jack one-on-one. You can only hit him with Captain Nichols' sword,
so start chopping away at him with it. He'll get up a couple of times after
going down, but he will stay down eventually. Just watch the ending as One
Eyed Jack blows himself up.
CONGRATULATIONS!!! The ending could have been better.
COMPLETE STEP BY STEP WALKTHRU V1.1
by Richard Liblanc
with thanks to Hugues Lamy and Frankie McNeil
- GENERAL HINTS AND TIPS
o Fighting can be made really easy by always closing on your target and
punching them as often as you can. Most of the time, they will keep
shooting toward but behind you. Most of the thompson guys are poor
aimer and they often fire at some spot on the wall instead of at you.
Stay close to the walls sometimes (specially true in the garden).
o There is a strange bug you can use to go through some doors and walls.
When you have a sword, close on the door and make the "dive attack"
(when you make one step forward while attacking). You'll be able to
pass through most of the doors (with VERY erratic results though).
o This walkthru does not tell you when to drink your flasks and when to
reload your guns. You might spend a lot more ammo than I did so maybe
you'll have to improvise. Maybe the walkthru wont tell you how to get
all the storyline elements (books, pictures, etc.). They are pretty
obvious and I know you will get all the things the dead guys will leave
behind :).
o Remember that some weapons seems really weak in attacking power but they
can be very useful when speed is important (the revolver, the beater and
the good old punch for example).
o A rule of thumb : always take everything a dead guy leaves behind. I
think I forgot some stuff like "take the key" or "take the book" but
you should be able to figure what to take.
o Sometimes, you might get stuck for no obvious reason. This is the way to
tell you that you're missing an important item to continue on your
adventure. Be sure to take everything you can and to use the items
whenever you have a chance.
o Finally, I played the game with the french version and some objects might
have different names. Sorry for the incovenience and for my bad english.
I - THE GARDENS
- Kill the guy with your bare hands and take his thompson, the clip and the
flask.
- Run down the alley to the big statue of the anchor, push it and enter the
gardens. If you make your move fast enough, you should be able to avoid the
thompson guys.
- There is someone just behind that corner. Kill him from the corner and take
the picture.
- Turn right, get rid of the thompson guy, take the clip and the flask. Go
where that guy came from.
- Take the rope, remember you saw a DIAMOND card.
- Go back where you found the picture, walk to the crossroad. When you'll
walk past the crossroad, another "hey you" will appear. Fill him with lead
and take the way to the top of the screen.
- Now that guy is a real pain. Dont let him close on you. Stick to the left
wall and fire your thompson at him. If you kill him now, he wont bother you
again. ( that's the case of most of the bad guys in the gardens, they
sometimes track you even if you never "met" them). Go the dead end and take
the clip.
- Go back to the crossroad and go to the bottom of the screen. There will be
another tough guy in trench coat. Kill him and continue your way until you
find the grapplin. Another "hey you" will appear. If you're not fond of
killing, step on the diamond card. If you intend to step on another card,
well, save first.
II- THE CAVE
- Go straight forward and get rid of that green guy.
- Go take the flask and forget about the ladder for now. Go to the other part
of the cave.
- Push the chest to make the altar raise. Watch out fot the ghost! Dont
worry, he's "thompsonable". Take the pirate's saber.
- If you have some "friends" waiting for you at the entrance (place with 4
cards on the ground), it would be a good idea to use the metalic jack on
the altar so you can escape via the other trap. If not, forget about the
jack and get out of the cave.
III - THE GARDENS AGAIN
- If both cases, you should make your way to a 3-ways intesection. Go in the
L-path, be scared by the demonic face and turn left. Shoot the fat 12-gauge
wielding gangster and proceed. (not turning will get you back near the
crossroad, geez, you're so curious, trust me a little more!).
- Cut the weaving branches with your saber and SAVE! See that little brown
spot behind the trees? That's Shorty Leg and he's quite tough to kill. Best
way to kill him is to hide behind the statue and use everything you've got,
especially the revolver.
Dont worry about spending all your ammo. Just kill him.
- Take the flask and use the grapplin. Use the grapplin again to make the
statue's arm move and enter.
IV - THE BASEMENT
- Darn! No more weapons! Take everything you see (a nickel, a crank and a
paper bag).
- You can cry on Stryker's corpse if you want but take his notes and the
pick. Pushing Stryker off the cliff seems a bad idea but i never did it.
Lemme know if it changes something later in the game...:)
- To open the locked door, you need to use the paper under the door then the
pick. You'll get the key and you'll get inside.
- There are two ways to get rid of that sitting guy :
The "nice" way : Get behind the barrel, just beside the lever. Use the
paper bag twice, wait until the guy raises to his feet and push the lever.
The "direct" way: Tease the guy, fight with him and try to make him fall
the cliff...
- Take the shotgun, the book and the flask. Go right behind the grandfather
clock and use the crank to open the secret passage. go there and take the
shotgun shells.
- To get rid of Musicman, just tear his pact (the paper you used to get the
key). Dont forget to take the hook.
- As you might hear now, there is some heavy shooting nearby. Take the beater
and go to the door. DONT GO UPSTAIRS YET!!!
- To kill those two guys, stay in the doorway shoot the first guy, go
backward and wait for the other guy to show up.
- Those two guys were shooting at some rotating cards. Try to align 4
diamonds to open the door. 90 degrees rotations are possible, you just have
to be well positioned.
- Kill that guy and get into the cellar. Get the flask and the bottle.
(HINT: save before drinking). Use the nickel in the slot machine to get
two tokens. You might also take the book in the back of the room.
- Return to the shooting gallery. Kill that guy and take the bag. You can
also try to get the bag w/o worrying about the guy because he's so drunk,
but he might shows up a while later...
Or, you can try to leave the whiskey bottle nearby so he can party all
night (he will never show up again...party indeed).
- Open the bag and put on the Santa suit. Okay, you look silly, but at least
that little pest upstairs wont alarm everyone.
V - THE HOUSE
- Turn right and make your way to the kitchen. Watch out for the statue! Try
to walk near the door.
- In the kitchen, take the frying pan and get near the eggs. Listen to what
T-Bone tells you and get ready to fight him. The pan is the best weapon
because it will block incoming darts.
- Take the wine from the stove and the poison beside the dumbwaiter. Use the
poison with the wine.
- Get near the door in front of the statue and drop your special wine. Wait
for results.
- Big Evil Hint : To get rid of that little pest walking down the hall and to
remove any danger from the statue, wait until that little fellow walks
before the statue and start running to trigger the trident.
Duck in the kitchen and wait for result. Voila!
- Go through the door you opened with the wine and use your two tokens in the
juke-box in front of the statue.
The golden token will make a doublon appear and the wooden token will open
the door.
- Get in the new room and take all the war material (bulletproof vest,clip,
Thompson).
- Now go just beside the statue with the trident and take the crown. Go
upstairs. (i know, i know, there are still two doors left closed, more on
them later).
- Kill that laughing zombie first. Best way to do it is too close on him and
punch, close again, punch, etc. He'll always miss you with his gun and
you wont have any problems getting rid of him (it will take some time
though). Open the door and get in the hall. Open the door in the middle
hall.
- The guy will throw a derringer. Take it and use it quick. Take the sword.
There are a scroll and a book to find in the bookshelf. Get back in the
hall and open the nearest door (the other door at the end of the hall is
the bathroom, no need to go there).
- The two ghost arms are protecting the other half of the scroll. It is not
required to get the scroll but strongly suggested if you want to solve
the next puzzle by yourself. Use the sword to kill the arms, stay right
beside the window, hack, get back, hack again and so on.
- CHESS AND MAGIK (the riddle) : Use the crown on the white statue. Go in
the magic room and take the amulet. (the door in the magic room is another
bathroom).
- BOSS! BOSS! I CANT GET THE AMULET !!! WHAT'S HAPPENIN' TO ME?
No sweat, you simply forgot to take an item somewhere. Most of the time
it's the doublon. Just re-read the walkthru and try to get everything you
can.
- Two things to take, a flask and a note. Open the door and go immediately to
the left and take the thompson with the clip. Stay right where you are and
get ready to thompson two baddies. If you still have your bulletproof vest,
there is no problem, otherwise, try to make the gangster fire on the
karateka. (remember to USE you bulletproof vest though)
- Take the grenade and the key. Dont open the door yet. Get in the open room
and use the doublon in the jack-in-the-box. Take the pompon.
- Now open the door and get inside the room. The only way to get rid of the
clown is to throw the pompon through the archway. The right position is
difficult to find. Let the clown go after the pompon and use the grenade
in the chimney. SAVE!!!. Go down.
- The grenade killed two of the baddies but there are still a lot of people
down here. The best way to kill them all is to get out as fast as you can
and wait for them in the kitchen or the lobby. Slash them when they go
through the door. The beater is one of the bet weapon because it's so fast.
If someone finds an easy way, let me know.
- Take the red ball from the christmas tree and go upstairs again in the pool
room.
- Use the ball on the big box with holes. Use the key on the door and go
inside. Wait for result and dont panic.
- Listen to what Jack tells you and when he's done, use the hook to get out
of here.
- You can try anything you want but you'll always get captured by Elizabeth.
The wisest thing to do is to go downstairs and walk toward the kitchen.
VI - THE CUTE PART : PLAY AS GRACE SAUNDERS!!!
- If you havent figured out that you're now Grace, well...First thing to do
is to try all those cute moves (gna gna gna gna). Now push the plank so
you can get out. Go near the parrot, take the seeds, the sandwich and the
pepper. Give the seeds to the parrot if you want a clue.
- Get out of the room and IMMEDIATELY go to your left. Hide in the small
niche until the pirate stops walking. Go back to the ladder as fast as you
can. By the way, it's the ladder at the end of the hall, not the middle
one. You dont have much time until the pirate starts chasing you again so
make it quick.
- Dont tease that pirate and climb the other ladder.
- Now you're going to play hide and seek with the crew. You must find a safe
way to the open hatch without anyone noticing you. Go behind the sitting
guy. Make your way to the edge of the ship and get behind the boxes.
By the way, for a cute moment, try to fall into the Start trap.
Before going down, take the flint&steel on the deck.
--------------_
| Boxes |_| End
|
|
Mast | X Mast
| X
| X
_ |
|_| | Boxes
Start
- Take the small cannon from the chest, the vase from the shelf and the stick
next to the bed.
- Now, position yourself right in front of the door, put down the cannon, use
the pepper on the cannon. Throw the vase, wait until the pirate comes close
and use the flint&steel on the cannon. Take the bell and get out the room.
- Go through the door in front of you. Take the chicken's foot, get near the
blue plate, ring the bell and get inside the dumbwaiter. Take the key.
- Use the key on the locker in the kitchen and get the molasse and the
freezer. When you'll try to get out of the kitchen, you'll hear a familiar
"hey you!". Get back in the kitchen and use the freezer or the molasse in
the doorway.
Actually, you will need both of these objects to get rid of two zombies.
If you use the molasse in the kitchen, it wont be on the ground when you'll
return. Do not worry, it's still there and it still works...
- Go upstairs and do the same thing with the molasse or the freezer. Go to
the pool room. Get the token if you want (havent the slightiest idea of
what
to do with it). Go into the room with the cell and use the stick behind the
desk with the broken plate in the corner of the room. You'll find the key
and
another book.
- USING THE TOKEN : about that strange evil force, well, i dont know...:)
- The door to the chamber and magic room will now open. Get into the magic
room and use the stick on the plate. Go next to the dumbwaiter and ring the
bell again.
- Captured again...sigh.
VII - BACK AS CARNBY : THE REVENGE!
- Get the key to free yourself and kill that pirate with your bare hands.
Take the the sword, use it and follow Grace outside. Dont worry if you lose
track of Grace. Kill anything you encounter.
- The guy outside will leave the fuse behind. Get it and go through the door
in front of you. Kill the two guys and get the fire-iron and the pliers as
well as the key in the corner of the room. Get out.
- Go through the door next to the niche where Grace hid, kill the guy and
take all his stuff (gun ammo,chainmail,flask,gun).
- Push the barrel to the left and get the chainmail.
- Go through the door at the end of the hallway, close on the pistol pirate
with your sword, take the ammo and the flask. Dont let anyone get in your
way to the locked door on that deck. Use the key to get inside.
- You're in the gunpowder room. think twice before firing your gun. Use the
sword to kill the swordmaster, get the book and the gunpowder barrel. Get
on the upper deck.
- Open all the doors you can, there are two rooms you can enter. A sleeping
room (dont stay inside too long because you dont want to wake those
pirates) and a room with a cannon. kill the guy sleeping next to the cannon
and use the pliers to free the cannon. Now PUSH the cannon to the left
(this move is difficult, the right position is hard to find). Drop
the barrel anywhere in the sleeping room (Carnby always places the barrel
next to the wall).
- Use the fuse on the cannon and use the fire-iron for a nice show...
- Go into what's left of the sleeping room. Take the flask and the gold
pieces.
- Use the gold pieces near the locked doors and kill the two dwarves. Go
where they came from, take the flask. Go kill the cook behind the door,
take
the metallic diamond card and use it on the last locked door.
- Enter and fall (again) under Elizabeth's spell...
VIII - GRACE AGAIN!
- And Grace saves the day...Use the stick on the statue, get into the room
and use the chicken's foot. Bye Bye Elizabeth!
IX - BACK AS CARNBY : THE END!
- First, FLEE! that ghost is way too tough for you. Climb the ladder to get
on the main deck.
- Kill everyone on the bridge. Get the hook and climb up the mast. Wait for
the guy, hit him once with your sword to make him fall. Use the hook on the
rope. Kill the karateka. Jump down and take Nichol's sword.
- Free Grace with the pliers. Run to the cannons to stop the fuse. Now kill
One-Eye Jack! Dont forget to use Nichol's sword and watch out for fake
deaths!
- Guess what? THE END!
V1.0 (14/1/94) : Original
V1.1 (10/2/94) : Cosmetic changes, vials are now flasks, details on the
chess&magick riddle and the amulet problem, the whiskey
bottle (thank btw to all who emailed me their findings)
Please upload this new version wherever you can..:)
Send comments/complaints/gripes/suggestions/corrections/money via e-mail to :
liblanc@info.polymtl.ca
Richard Liblanc
COMPLETE STEP BY STEP WALKTHRU V1.1
by Richard Liblanc
with thanks to Hugues Lamy and Frankie McNeil
- GENERAL HINTS AND TIPS
o Fighting can be made really easy by always closing on your target and
punching them as often as you can. Most of the time, they will keep
shooting toward but behind you. Most of the thompson guys are poor
aimer and they often fire at some spot on the wall instead of at you.
Stay close to the walls sometimes (specially true in the garden).
o There is a strange bug you can use to go through some doors and walls.
When you have a sword, close on the door and make the "dive attack"
(when you make one step forward while attacking). You'll be able to
pass through most of the doors (with VERY erratic results though).
o This walkthru does not tell you when to drink your flasks and when to
reload your guns. You might spend a lot more ammo than I did so maybe
you'll have to improvise. Maybe the walkthru wont tell you how to get
all the storyline elements (books, pictures, etc.). They are pretty
obvious and I know you will get all the things the dead guys will leave
behind :).
o Remember that some weapons seems really weak in attacking power but they
can be very useful when speed is important (the revolver, the beater and
the good old punch for example).
o A rule of thumb : always take everything a dead guy leaves behind. I
think I forgot some stuff like "take the key" or "take the book" but
you should be able to figure what to take.
o Sometimes, you might get stuck for no obvious reason. This is the way to
tell you that you're missing an important item to continue on your
adventure. Be sure to take everything you can and to use the items
whenever you have a chance.
o Finally, I played the game with the french version and some objects might
have different names. Sorry for the incovenience and for my bad english.
I - THE GARDENS
- Kill the guy with your bare hands and take his thompson, the clip and the
flask.
- Run down the alley to the big statue of the anchor, push it and enter the
gardens. If you make your move fast enough, you should be able to avoid the
thompson guys.
- There is someone just behind that corner. Kill him from the corner and take
the picture.
- Turn right, get rid of the thompson guy, take the clip and the flask. Go
where that guy came from.
- Take the rope, remember you saw a DIAMOND card.
- Go back where you found the picture, walk to the crossroad. When you'll
walk past the crossroad, another "hey you" will appear. Fill him with lead
and take the way to the top of the screen.
- Now that guy is a real pain. Dont let him close on you. Stick to the left
wall and fire your thompson at him. If you kill him now, he wont bother you
again. ( that's the case of most of the bad guys in the gardens, they
sometimes track you even if you never "met" them). Go the dead end and take
the clip.
- Go back to the crossroad and go to the bottom of the screen. There will be
another tough guy in trench coat. Kill him and continue your way until you
find the grapplin. Another "hey you" will appear. If you're not fond of
killing, step on the diamond card. If you intend to step on another card,
well, save first.
II- THE CAVE
- Go straight forward and get rid of that green guy.
- Go take the flask and forget about the ladder for now. Go to the other part
of the cave.
- Push the chest to make the altar raise. Watch out fot the ghost! Dont
worry, he's "thompsonable". Take the pirate's saber.
- If you have some "friends" waiting for you at the entrance (place with 4
cards on the ground), it would be a good idea to use the metalic jack on
the altar so you can escape via the other trap. If not, forget about the
jack and get out of the cave.
III - THE GARDENS AGAIN
- If both cases, you should make your way to a 3-ways intesection. Go in the
L-path, be scared by the demonic face and turn left. Shoot the fat 12-gauge
wielding gangster and proceed. (not turning will get you back near the
crossroad, geez, you're so curious, trust me a little more!).
- Cut the weaving branches with your saber and SAVE! See that little brown
spot behind the trees? That's Shorty Leg and he's quite tough to kill. Best
way to kill him is to hide behind the statue and use everything you've got,
especially the revolver.
Dont worry about spending all your ammo. Just kill him.
- Take the flask and use the grapplin. Use the grapplin again to make the
statue's arm move and enter.
IV - THE BASEMENT
- Darn! No more weapons! Take everything you see (a nickel, a crank and a
paper bag).
- You can cry on Stryker's corpse if you want but take his notes and the
pick. Pushing Stryker off the cliff seems a bad idea but i never did it.
Lemme know if it changes something later in the game...:)
- To open the locked door, you need to use the paper under the door then the
pick. You'll get the key and you'll get inside.
- There are two ways to get rid of that sitting guy :
The "nice" way : Get behind the barrel, just beside the lever. Use the
paper bag twice, wait until the guy raises to his feet and push the lever.
The "direct" way: Tease the guy, fight with him and try to make him fall
the cliff...
- Take the shotgun, the book and the flask. Go right behind the grandfather
clock and use the crank to open the secret passage. go there and take the
shotgun shells.
- To get rid of Musicman, just tear his pact (the paper you used to get the
key). Dont forget to take the hook.
- As you might hear now, there is some heavy shooting nearby. Take the beater
and go to the door. DONT GO UPSTAIRS YET!!!
- To kill those two guys, stay in the doorway shoot the first guy, go
backward and wait for the other guy to show up.
- Those two guys were shooting at some rotating cards. Try to align 4
diamonds to open the door. 90 degrees rotations are possible, you just have
to be well positioned.
- Kill that guy and get into the cellar. Get the flask and the bottle.
(HINT: save before drinking). Use the nickel in the slot machine to get
two tokens. You might also take the book in the back of the room.
- Return to the shooting gallery. Kill that guy and take the bag. You can
also try to get the bag w/o worrying about the guy because he's so drunk,
but he might shows up a while later...
Or, you can try to leave the whiskey bottle nearby so he can party all
night (he will never show up again...party indeed).
- Open the bag and put on the Santa suit. Okay, you look silly, but at least
that little pest upstairs wont alarm everyone.
V - THE HOUSE
- Turn right and make your way to the kitchen. Watch out for the statue! Try
to walk near the door.
- In the kitchen, take the frying pan and get near the eggs. Listen to what
T-Bone tells you and get ready to fight him. The pan is the best weapon
because it will block incoming darts.
- Take the wine from the stove and the poison beside the dumbwaiter. Use the
poison with the wine.
- Get near the door in front of the statue and drop your special wine. Wait
for results.
- Big Evil Hint : To get rid of that little pest walking down the hall and to
remove any danger from the statue, wait until that little fellow walks
before the statue and start running to trigger the trident.
Duck in the kitchen and wait for result. Voila!
- Go through the door you opened with the wine and use your two tokens in the
juke-box in front of the statue.
The golden token will make a doublon appear and the wooden token will open
the door.
- Get in the new room and take all the war material (bulletproof vest,clip,
Thompson).
- Now go just beside the statue with the trident and take the crown. Go
upstairs. (i know, i know, there are still two doors left closed, more on
them later).
- Kill that laughing zombie first. Best way to do it is too close on him and
punch, close again, punch, etc. He'll always miss you with his gun and
you wont have any problems getting rid of him (it will take some time
though). Open the door and get in the hall. Open the door in the middle
hall.
- The guy will throw a derringer. Take it and use it quick. Take the sword.
There are a scroll and a book to find in the bookshelf. Get back in the
hall and open the nearest door (the other door at the end of the hall is
the bathroom, no need to go there).
- The two ghost arms are protecting the other half of the scroll. It is not
required to get the scroll but strongly suggested if you want to solve
the next puzzle by yourself. Use the sword to kill the arms, stay right
beside the window, hack, get back, hack again and so on.
- CHESS AND MAGIK (the riddle) : Use the crown on the white statue. Go in
the magic room and take the amulet. (the door in the magic room is another
bathroom).
- BOSS! BOSS! I CANT GET THE AMULET !!! WHAT'S HAPPENIN' TO ME?
No sweat, you simply forgot to take an item somewhere. Most of the time
it's the doublon. Just re-read the walkthru and try to get everything you
can.
- Two things to take, a flask and a note. Open the door and go immediately to
the left and take the thompson with the clip. Stay right where you are and
get ready to thompson two baddies. If you still have your bulletproof vest,
there is no problem, otherwise, try to make the gangster fire on the
karateka. (remember to USE you bulletproof vest though)
- Take the grenade and the key. Dont open the door yet. Get in the open room
and use the doublon in the jack-in-the-box. Take the pompon.
- Now open the door and get inside the room. The only way to get rid of the
clown is to throw the pompon through the archway. The right position is
difficult to find. Let the clown go after the pompon and use the grenade
in the chimney. SAVE!!!. Go down.
- The grenade killed two of the baddies but there are still a lot of people
down here. The best way to kill them all is to get out as fast as you can
and wait for them in the kitchen or the lobby. Slash them when they go
through the door. The beater is one of the bet weapon because it's so fast.
If someone finds an easy way, let me know.
- Take the red ball from the christmas tree and go upstairs again in the pool
room.
- Use the ball on the big box with holes. Use the key on the door and go
inside. Wait for result and dont panic.
- Listen to what Jack tells you and when he's done, use the hook to get out
of here.
- You can try anything you want but you'll always get captured by Elizabeth.
The wisest thing to do is to go downstairs and walk toward the kitchen.
VI - THE CUTE PART : PLAY AS GRACE SAUNDERS!!!
- If you havent figured out that you're now Grace, well...First thing to do
is to try all those cute moves (gna gna gna gna). Now push the plank so
you can get out. Go near the parrot, take the seeds, the sandwich and the
pepper. Give the seeds to the parrot if you want a clue.
- Get out of the room and IMMEDIATELY go to your left. Hide in the small
niche until the pirate stops walking. Go back to the ladder as fast as you
can. By the way, it's the ladder at the end of the hall, not the middle
one. You dont have much time until the pirate starts chasing you again so
make it quick.
- Dont tease that pirate and climb the other ladder.
- Now you're going to play hide and seek with the crew. You must find a safe
way to the open hatch without anyone noticing you. Go behind the sitting
guy. Make your way to the edge of the ship and get behind the boxes.
By the way, for a cute moment, try to fall into the Start trap.
Before going down, take the flint&steel on the deck.
--------------_
| Boxes |_| End
|
|
Mast | X Mast
| X
| X
_ |
|_| | Boxes
Start
- Take the small cannon from the chest, the vase from the shelf and the stick
next to the bed.
- Now, position yourself right in front of the door, put down the cannon, use
the pepper on the cannon. Throw the vase, wait until the pirate comes close
and use the flint&steel on the cannon. Take the bell and get out the room.
- Go through the door in front of you. Take the chicken's foot, get near the
blue plate, ring the bell and get inside the dumbwaiter. Take the key.
- Use the key on the locker in the kitchen and get the molasse and the
freezer. When you'll try to get out of the kitchen, you'll hear a familiar
"hey you!". Get back in the kitchen and use the freezer or the molasse in
the doorway.
Actually, you will need both of these objects to get rid of two zombies.
If you use the molasse in the kitchen, it wont be on the ground when you'll
return. Do not worry, it's still there and it still works...
- Go upstairs and do the same thing with the molasse or the freezer. Go to
the pool room. Get the token if you want (havent the slightiest idea of
what
to do with it). Go into the room with the cell and use the stick behind the
desk with the broken plate in the corner of the room. You'll find the key
and
another book.
- USING THE TOKEN : about that strange evil force, well, i dont know...:)
- The door to the chamber and magic room will now open. Get into the magic
room and use the stick on the plate. Go next to the dumbwaiter and ring the
bell again.
- Captured again...sigh.
VII - BACK AS CARNBY : THE REVENGE!
- Get the key to free yourself and kill that pirate with your bare hands.
Take the the sword, use it and follow Grace outside. Dont worry if you lose
track of Grace. Kill anything you encounter.
- The guy outside will leave the fuse behind. Get it and go through the door
in front of you. Kill the two guys and get the fire-iron and the pliers as
well as the key in the corner of the room. Get out.
- Go through the door next to the niche where Grace hid, kill the guy and
take all his stuff (gun ammo,chainmail,flask,gun).
- Push the barrel to the left and get the chainmail.
- Go through the door at the end of the hallway, close on the pistol pirate
with your sword, take the ammo and the flask. Dont let anyone get in your
way to the locked door on that deck. Use the key to get inside.
- You're in the gunpowder room. think twice before firing your gun. Use the
sword to kill the swordmaster, get the book and the gunpowder barrel. Get
on the upper deck.
- Open all the doors you can, there are two rooms you can enter. A sleeping
room (dont stay inside too long because you dont want to wake those
pirates) and a room with a cannon. kill the guy sleeping next to the cannon
and use the pliers to free the cannon. Now PUSH the cannon to the left
(this move is difficult, the right position is hard to find). Drop
the barrel anywhere in the sleeping room (Carnby always places the barrel
next to the wall).
- Use the fuse on the cannon and use the fire-iron for a nice show...
- Go into what's left of the sleeping room. Take the flask and the gold
pieces.
- Use the gold pieces near the locked doors and kill the two dwarves. Go
where they came from, take the flask. Go kill the cook behind the door,
take
the metallic diamond card and use it on the last locked door.
- Enter and fall (again) under Elizabeth's spell...
VIII - GRACE AGAIN!
- And Grace saves the day...Use the stick on the statue, get into the room
and use the chicken's foot. Bye Bye Elizabeth!
IX - BACK AS CARNBY : THE END!
- First, FLEE! that ghost is way too tough for you. Climb the ladder to get
on the main deck.
- Kill everyone on the bridge. Get the hook and climb up the mast. Wait for
the guy, hit him once with your sword to make him fall. Use the hook on the
rope. Kill the karateka. Jump down and take Nichol's sword.
- Free Grace with the pliers. Run to the cannons to stop the fuse. Now kill
One-Eye Jack! Dont forget to use Nichol's sword and watch out for fake
deaths!
- Guess what? THE END!
V1.0 (14/1/94) : Original
V1.1 (10/2/94) : Cosmetic changes, vials are now flasks, details on the
chess&magick riddle and the amulet problem, the whiskey
bottle (thank btw to all who emailed me their findings)
Please upload this new version wherever you can..:)
Send comments/complaints/gripes/suggestions/corrections/money via e-mail to :
liblanc@info.polymtl.ca
Richard Liblanc
How to get 32.000 body points:
"Right to start with when you are in the house, collect the poison in the
kitchen by the dumb waiter and the poison from the work surface in the kitchen
also. Now make the poisoned wine and drink it, then hold the button (Enter)
pressed until it is back onto the inventory and actions list. You will see on
your body points display it is on minus 1000 at least. Now repeat this process
until the minus disappears and you'll be left with approximately 32000 body
points. Also, to enhance this and to stop yourself from getting drunk at the
end of the process, collect the frying pan before hand and when you have 32000
body points, use it!"
How to get 32.000 body points:
"Right to start with when you are in the house, collect the poison in the
kitchen by the dumb waiter and the poison from the work surface in the kitchen
also. Now make the poisoned wine and drink it, then hold the button (Enter)
pressed until it is back onto the inventory and actions list. You will see on
your body points display it is on minus 1000 at least. Now repeat this process
until the minus disappears and you'll be left with approximately 32000 body
points. Also, to enhance this and to stop yourself from getting drunk at the
end of the process, collect the frying pan before hand and when you have 32000
body points, use it!"