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See Aliens vs. Predator FAQ, FAQ #2, HEX-code, Hint, Hint #2, Solution, Cheat-code here!
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FAQ for Aliens vs. Predator
Author: Stijn Bolle
E-Mail: Larian2@hotmail.com
Homepage: http://surf.to/pcga
Version: 1.3
- None of this file may be copied or ditributed in any way without explicit
permission of the author. If you're not sure, mail me on Larian2@hotmail.com
- For more cheats & FAQS (about 2500), visit PC Gaming Addiction
(http://surf.to/pcga)
ˇ Index
1 Updates
2 Character Guide
2.1 Marine (Weapons, Playing against, Vision Mode, Verdict)
2.2 Alien (Weapons, Playing against, Vision Mode, Verdict)
2.3 Predator (Weapons, Playing against, Vision Mode, Verdict)
3 Enemies
4 Cheats
4.1 Cheat Options
4.2 Cheatcodes
4.3 Trainers
4.4 Other Files
5 Files
5.1 Demos
6 Bugs
7 Frequently Asked Questions
8 Links
9 Greetz
1 Updates
----------
*** Version 1.3
Links Section has been added
Vision Modes for all races have been added
The Enemies section (3) has been added
The Cheat Options sections (4.1) have been added
The Bugs section (6) has been added
The Frequently Asked Questions section (7) has been added
Marine section has been updated
Alien section has been updated
Predator section has been updated
The Cheatcodes (4.2) have been updated
Various corrections have been added
*** Version 1.2
Cheatcodes (3.1) have been added
Trainers (3.2) have been added
Other Files (3.3) have been added
Demos (4.1) have been added
The weapons section has been updated
Various spelling corrections have been added
*** Version 1.1
Various spelling corrections were added.
Some sections have been updated
Some information has been updated
2 Character Guide
------------------
*** Who Do I start with ?
- The easiest choice is probably the Marine. If you played Quake (2) or
Half Life, you'll be able to control all his movements at once. Nothing
special, nothing new. Once you got the hang of him, switch to the predator
and later the alien for harder and more exciting play.
- This doesn't mean the alien is better than de predator, he's simply
more difficult to play with, but you can do some great attacks with all of
them.
- For the moment I prefer the Predator to play with, but if you would really
like to scare your opponents, play as a team of aliens. A coŚrdinated alien
attack with sneaking-up tactics is extremely hard to get rid off for
opponents.
- Fox Interactive succeeded in balancing all three types of creatures, so
you won't be disappointed by choosing any type. Simply choose the type that
suits you best.
2.1 The Marine
---------------
* Description
- The Marine is just the normal Quake guy. If you put the three races
together, he seems to look the weakest, that's until he has found some
weapons. Only some really good guns make him a dangerous foe. Unarmed, he has
a minimal likehood of survival. Still, he's the best choice for the beginning
player, because you don't have to get used to special attacks, but he might
be hard to play with in the early stages of the game. You really have to
look hard for guns. The Marine is also quite slow compared to the Alien.
* Main Weapons
- Note: always aim for the head of opponents
1 M-41A Pulse Rifle
Frequency: Common
Ammo Type: M309 10mm x 24 AP rounds, M40 grenades
Ammo Capacity: 99 rounds per clip
Fire #1: Standard AP round fire
Fire #2: Underslung M40 grenade launcher
Vs Aliens: Good (if you aim for their heads)
Vs Predators: Poor
Notes:
- If you use this weapon too much, it will jam, very annoying ! (but
realistic), hold down the primary fire button for rapid fire.
- Notes, this weapon can be found almost everywhere, but don't use it if
you're about to enter a new area.
- When you're out of ammo, you can use the gun as a club.
2 M-56 Smart Gun
Frequency: Uncommon
Ammo Type: M250 10mm x 28 caseless rounds
Ammo Capacity: 500 rounds per clip.
Fire #1: Auto-tracking mode
Fire #2: Free-fire mode (disable auto-tracking)
Vs Aliens: Very Good
Vs Predators: Moderate
Notes:
- This is an auto-tracking weapon. If no enemy is nearby, the crosshair will
be green. When an enemy comes into your sight, the crosshair will turn red.
It doesn't mean, you just have to press Fire then to hit the enemy, it will
only help you aiming for opponents, so you can also use it to locate enemies
in dark rooms.
3 M240 Flamethrower
Frequency: Uncommon
Ammo Type: Napalm canisters
Ammo Capacity: (100 per canister)
Fire #1: Standard fire
Fire #2: None
Vs Aliens: Moderate
Vs Predators: Very Poor
Notes:
- Use the Incinerator at close distance to stop aliens or predators from
getting close to you. NEVER walk forward while using this gun, because you
risk walking into your own flames.
- Concentrate your fire for more damage.
- Your ammo depletes fast, so keep an eye on your ammo. You don't have to
fire until opponents are killed, a little burst is usually enough to ignite
creatures.
- When you set an opponent on fire, make sure not to touch him or you'll
be incinerated too.
4 M83A2 SADAR Rocket Launcher
Frequency: Rare
Ammo Type: Anti-personnel rockets
Ammo Capacity: 1
Fire #1: Standard fire
Fire #2: None
Vs Aliens: Fatal
Vs Predators: Very Good
Notes:
- Don't use this weapon at close distance, the radial damage will hurt you
too.
5 Grenade Launcher (Incendiary Grenades, Fragmentation Grenades, and
Proximity Mines)
Frequency: Rare
Ammo Type: Incendiary Grenades, Fragmentation Grenades, Proximity Mines
Ammo Capacity: 6 of each grenade type
Fire #1: Standard fire
Fire #2: Switch grenade type
Vs Aliens: Very Good
Vs Predators: Moderate
Notes:
- Throw them around corners or into populated rooms. Never use a agrenade in
close combat unless you're a good strafer.
- The grenade is the only weapon you can use to sneak up on enemies. When
enemies are above or below you, just throw a grenade and get the hell out
of there. If your opponent's isn't dead,return to kill him off.
6 Minigun
Frequency: Very rare
Ammo Type: Specifications unknown
Ammo Capacity: 800 rounds per belt
Fire #1: Standard fire
Fire #2: None
Vs Aliens: Fatal
Vs Predators: Fatal
Further Notes: The most lethal weapon in the game.
Notes:
- Ammo depletes very fast, but it's the ultimate weapon in the game.
- BIG Disadvantage: as soon as you start to shoot, you're not going to be
able to move, so choose a safe place to use the gun.
7 Sentry Gun
The Sentry Gun can be found on Singleplayer Levels. Use them to save your
ammo, but beware, they have a limited amount of ammo.
If you're really out of ammo and no enemies are nearby, you can also lure
enemies further on to the sentry gun and then finish them off.
* Equipment
- The marine has a motion tracker and an image intensifier.
- The motion tracker is a handheld radar you can use to track opponents. Use
this radar often, because you need to use it to track possible aliens in the
dark environments around you. If you track one, don't hesitate and shoot in
the dark and use the lightning effects of your gun to find outwhere the
bastard is hidden. It's also very usefull to track down cloaked predators.
The only disadvantage is its range (approx. 30 metres) and that it does not
take into consideration the elevation of enemy signals. For example, a
signal might show an opponent approximately 2 metres ahead of the Marine but
this does not mean the enemy is directly in front of him - it could be on a
higher or lower level altogether, or travelling along a crawlspace between
decks. You can only use the motion tracker in the normal vision mode.
- The image magnifier is also useful. Use it in dark places to get a
much better view of the environment. Use this device to spot aliens around
you you can't see. Remember you can't use the motion scanner while this
mode is activated. Don't use it in combination with flares, because it will
blind you.
- The jetpack will life you up to higher levels. You can also use it to
slow down your fall. It's not default equipment, you can only use it in
certain bonus missions.
- The Phosphoris Flares will light the environment. You have an infinite
number of them, but you can't only throw 4 of them at the time. Use them
to light the many, many dark environments to spot aliens. NEVER use it
in combination with the image intensifier, you will be blinded.
- Medikits will give you 100% Health
- Armor will give you 100% Armor (how suprising)
* Vision Modes
- The marine has 2 vision modes
1 This is the normal, defaukt mode, everthing look like other 3D games and
you will need flares all the time to light all the dark environments.
2 You enable the second mode by using the image intensifier. This will
light all environments, but only use it in dark places. When you enter
a clear place, or you use flares, you will be blinded by the amount of
light. You also can't use the motion tracker while the second vision mode
is enabled. Since Aliens vs Predator is very dark, you can play with the
thing on all the time, but you'll miss the great graphics of the environ-
ment (and the image intensifier makes everything plain green)
* Playing against aliens
- The best weapons to defeat aliens are the pulse rifle and the minigun.
Especially the minigun is useful, because it has a fast firing rate. This
means the alien won't bleed so fast (the alien's blood is like acid and can
hurt you). Don't use the Rocket Launcher against aliens in small rooms. A
hit will spray a lot of acid around and you will lose too much health.
- In the beginning, it's quite easy to take out aliens who pop up in front
of your nose. Later, when they attack in group and are hidden in the dark or
hanging on the ceiling, they're much harder to take out.
* Playing against predators
- The best weapon to use against predators is the minigun. It does fast
damage before he's able to reach you. Never use the incinerator, simply
because the predator has fire resistant armor. You can try to shoot him with
it as much as you can, HE WON'T DIE !
* Verdict
- I don't like playing with the marine much. The fact you have to run around
with a motion scanner all the time only makes you scared. You're the prey,
you're the one hunted down and I don't like that feeling. Never use the
marine for close distance attacks, he has a great firing range. The predator
can kill you at once with his best weapons and a sneak-up attack from a
alien will cause so much damage you won't survive. There are aid kits and
armor, but it gets depleted so fast there's almost no use of it. Especially
in the early stages of the game, you're only trying to survive and looking
for ammo, but later on, when you get the good weapons, you stand a chance.
- If you're playing Deathmatches, don't enter any small hallways where an
alien or predator might be hidden. You'll always be fragged. Look for
open spaces where you can get a good shot from distance at other players.
If you MUST enter small rooms, work in teams and cover eachother. (One uses
the motion scanner while the other aims). If you're alone in a small room,
quickly shoot inside the room and retreat at once. If someone comes after
you then, move backwards while firing at him. If you hit him hard enough, he
will retreat to find some health.
2.2 The Alien
---------------
* Description
- If you want to rush in every room and kill everyone off at once, there's
no use in choosing the alien. If you play as an alien, you have to be
careful all the time and try to hide as much as you can. Playing as an
alien allows you to scare the hell out of opponents. It's great fun if
you're hanging on a wall and you see a marine passing below you, holding his
motion scanner. As you move a little, the motion scanner beeps and the
marine is glued in his tracks. Before he even has the time to find out where
you are, you jump down ontop of the poor fellow and you use your razor-sharp
claws to find out where exactly the hypofesia in a human's head can be found
I love it ! The big advantage of the Alien is undoubtely his speed. You can
move incredibely fast towards enemies, without giving them the chance to
react. The view of the alien is also a bit strange, you have a convex view
(called the fishbowl effect), but it doesn't affect gameplay much.
- There are 6 stadia of aliens: Facehugger, Alien (regular kind), Advanced
Strain (or "Praetorian"), Predator Hybrid (or "Predalien"), Queen, and
Xenoborg (a man-made abomination).
* Main Weapons
Note: You can't switch weapons when you're an alien.
1 Sharp claws
Fire #1: Quick strike
Fire #2: (see Tail Spike)
Vs Marines: Very Good
Vs Predators: Moderate
Notes:
- Use your claws from close distance while sneaking up on a marine. A quick
tap will cause a double strike, while holding down the primary fire button
will work as a rapid combo of strikes.
2 Tail Spike
Fire #1: (see Sharp Claws)
Fire #2: Quick Strike (hold down for Hard Strike)
Vs Marines: Very Good (Hard Strike is Fatal)
Vs Predators: Very Good (Hard Strike is Fatal)
Notes:
- Use the claws on marines and the tail on the predator. A few strong blows
will kill them, it only takes some time to recharge for another one.
3 Secondary Jaws
Fire #1: Decapitate
Fire #2: N/A
Vs Marines: Fatal
Vs Predators: Very Poor
Further Notes:
- This attack is useless against androids & turrets
- The Jaw Attack requires certain conditions to use: you have to line up the
head of an enemy in the center part of your screen and then wait until the
jaws appear. Press the Primary attack button to decaiptate Marines.
- With the secondary jaws, you can drain health from opponents if you can
decapitate them, especially marines.
4 Acid Blood
If you get hit from close distance, try to touch your opponents and your
your blood (which is actually acid) will cause much damage.
* Equipment
none
* Vision Modes
- There are two vision Modes for the Alien
1 This is the default vision. Humans have a blue aura, aliens red, and
predators a blue one.
2 Number two is the Navigation Sense. It enables you to see in the darkest
room, so use this in your advantage. However, the auras around other
creatures will be removed.
* Playing against marines
- There's no use in trying to kill a marine from distance. He has a lot of
weapons with a great firing range and you have almost nothing to shoot with.
The only way to kill them is to sneak up on them. Don't forget that they
have a motion scanner to track you down. If you would get hit at close
range, move as close as you can to the marine because the acid from your
body will cause a lot of extra damage.
* Playing against predators
- The same story against fighting marines. Your weapons suck and you only
should try to kill them using fast sneak-attacks. Especially coordinated
attacks from different sides get everyone down.
- You can track down cloaked enemies, they will have a pheromone green
"aura"
* Verdict
- The alien asks for special tactics. Advanced players can make good use of
it. Especialy hanging on walls in very useful. If you play as an alien,
everything looks a bit further away than it actually is, but luckily, you
have this great speed that allows you to get rid of opponents on your tail.
One of the best tactics is to get a marine behind you, entering a new room
and quickly jumping on the wall. As soon as the marine enters the room (you
will have created a gap in distance because you're much faster), you take
him out from behind (and you even get some extra health if you can behead
him).
- You can't jump on walls running normally. You have to crouch and then move
on the wall. Then, no surface will be safe for you !
- If you need to attack a team of marines, try to leave the shadows for a
moment to finish off one, rather than trying to kill them all off after
eachother. This will make the marines feel really scared (and you feel
really great)
- If you meet a marine from quite some distance, try to strafe left and
right to avoid his weapons while moving forward quickly. You will travel at
high speed at him. This will cause the marine to retreat (or try to kill
him).
2.3 Predator
-------------
* Description
- The predator is some sort of combinations of the two types. He has some
powerful weapons to take out enemies, but on the other hand, he also has
a cloaking device he can use to sneak up on unaware enemies. You first
probably feel invulnerable, because you can take out any enemy using the
cloaking technique. The only problem is that cloaking drains your energy
source, you also get health and ammo from your energy source. You can
replenish this source by breaking open control boxes.
- Playing as a predator is really fun while using the shoulder cannon. You
can use this cannon to remove limbs from marines. The disc can also be used
for this, especially for beheading people.
- If you should run out of energy, use your spear gun, it has its own ammo
supply. The only problem is you're having this 3 red laser dots that
provides your opponent with your position, but you'll just have to live with
that.
- It's also useful to use your cloaking technique if you're almost out
of power. Cloak yourself to travel to a power source nearby and replenish
your energy.
- Keep in mind that you uncloak while using certain weapons.
* Main Weapons
- From the start, you already have al weapons except the energy pistol and
the disc.
1 Wristblades (useless if you don't use the cloaking device)
Frequency: N/A
Ammo Type: None
Ammo Capacity: N/A
Fire #1: Quick strike
Fire #2: Hard strike (or trophy decapitation)
Vs Aliens: Moderate
Vs Marines: Good
Notes
- This is your main weapon. It's pretty weak, but if you sneak up on someone,
hold secondary fire for a power hit. This doesn't affect your power source.
Also, you don't uncloak if you use this weapon.
- Line up a marine's dead body's head and use the power punch (secondary
fire with wristblades) to get the marine's skull. It's a trophy.
2 Spear Gun
Frequency: N/A
Ammo Type: Barbed spears
Ammo Capacity: (1)
Fire #1: Standard fire
Fire #2: None
Vs Aliens: Moderate (head shots Fatal)
Vs Marines: Very Good (head shots Fatal)
Notes:
- The gun has a strong recoil.
- This gun kills an marine at once. Keep in mind that you uncloak while
using this weapon. The ammo doesn't drain your field energy, it has its own
ammo supply.
- It's the ideal weapon for predators to snipe
3 Shoulder Cannon
Frequency: N/A
Ammo Type: Plasma charges
Ammo Capacity: Dependant on energy supply
Fire #1: Standard fire (holding down fire button increases charge potency)
Fire #2: Stored charge (works similar to Fire #1 except shot is stored for
later use)
Vs Aliens: Very Good
Vs Marines: Fatal
Further Notes:
- Requires vision modes for targeting.
- This is a useful weapon while cloaking because it doesn't affect it. Use
it from distance and keep in mind that it automatically targets enemies. If
you select a specific lifeform vision (marines: thermal, aliens: electric),
the plasma caster will only target that lifeform. If you use the secondary
fire mode, you save the current charge for later use.
4 Energy Pistol (useless in close combat if you're playing against a marine)
Frequency: N/A
Ammo Type: Electrical energy pulses
Ammo Capacity: Dependant on energy supply
Fire #1: Standard fire
Fire #2: Electrical pulse orb
Vs Aliens: Good
Vs Marines: Good
Notes:
- This weapon does splash damage, and the best way to use it is against face
huggers because any face huggers hit by the balst radius will be killed.
- The marine requires an direct hit to kill him (and you can get a trophy),
while a shot or two (direct hits) takes predators down.
- You will uncloak using this weapon.
5 Homing Throwing Disc
Frequency: N/A
Ammo Type: N/A
Ammo Capacity: N/A (1)
Fire #1: Throw disk
Fire #2: Recall disk (costs energy: 7 to 12 energy bars)
Vs Aliens: Fatal It's kills the final Xenoborg with only 1 hit !)
Vs Marines: Fatal
Notes:
- Does not require vision modes for targeting.
- You can kill multiple enemies with one disc.
- The disc soemtimes bounces of the walls and returns to you, but it also
gets stuck a lot. Switch then to the Predtech Mode (green) and try if you
can see it. If not, recall it (at the cost of energy)
- You only have one disc, so don't go doing strange this with it.
* Equipment
- You can use the cloaking device to make youself unvisible, but don't do it
too often, because it creates quite a gap in your power source. Later, you
can also get your hands on alien or marine enhanced vision modes.
- There also a Zoom Mode. You can zoom up to 3 times. In combination with
the spear gun, this makes you a dangerous sniper. Aim for the head.
- If you use the medicomp for extra health, do this at a safe place,
because regenerating health will cause you to leave your cloaking mode and
other lifeform visions. Secondary fire puts out flames. The Medicomp
requires 15-20 bars for the primary healing, no matter how hurt you are, and
always brings you to full. (The ammount it takes depends on what your
current level is. Full takes 15, having 20 takes 20, having udner 20
you have to wait until you get 20.) Secondary only takes 1.
(Medicomp information added by DarkRaver (DarkRaver@dlfrag.com)
- In the Marine vision mode, you can see the marines better and the shoulder
cannon automatically aims for marines. Aliens are not invisble then, just
harder to see.
- In the Alien Vision Mode, you can see the aliens better and the plasme
caster automatically aims for aliens. Marines are not invisible then, just
harder to see. (Hey, didn't I say something similar a few moments ago ?)
- If you switch back to the normal view mode, you see the two other life-
forms back normally.
- One of the most usefull things is the grappling hook. The nice thing about
the Grappling Hook is that you can use it several times in the course of one
climb if you are fast enough. For example, if you are in a deep shaft with no
footholds or ledges, you can fire the Hook up to a point in the shaft's wall,
ascend to that point, then very quickly deactivate the Hook and fire it
further up the shaft again just as you start to fall back down. By repeatedly
doing this, you can theoretically climb any distance.
* Vision Modes
- The predator has got 4 vision modes, that's 2 -ore than the other races.
1 This is the default view like the Marine and the Alien have.
2 Number 2 is the Thermal View. Use it to spot marines easily. Everything
will look blue and Marines will have a rainbow-coloured aura. It helps
abit to see in the dark, but not much.
3 Number 3 is the Electrical View. Use it to spot Aliens easily. Everything
looks red and all Aliens will have a grey colour and so will turrets &
androids. It helps to see in the dark, but just like the Thermal View, not
much.
4 The Last one is also the best one, the Predtech View, that will make
everything look green. It's the best view to use in dark environments. It's
the best mode to spot predators, they will all have a glowing white aura.
* Playing against marines
- The best weapons against marines is undoubtely the shoulder cannon for
instant death. If you have enough energy, cloak yourself, switch to the
Thermal View (Blue) and use the Shoulder Cannon (auto aim). This is the gun
you should always be running around with, only keep an eye on your power
source. If the power source gets to low, switch to the spear gun. Never use
the pistol, it's useless compared to the powerful weapons of the marine.
Still, there seems to be some kind of bug, sometimes I cloak myself and
marines react like I'm not cloaked.
* Playing against aliens
- The best weapon against aliens is the spear gun. If you use it, you will
launch the alien away and he can't spray blood on you. Never use the
wristblades against aliens. You will cause him to spray so much acid you die
at once. By the way, the alien's claws are way much better than your
wristblades (unless you charged it). There's also another reason why you
should keep the alien from getting close to you, many people charge their
tail and then rush towards opponents to give them a final blow, make sure
this doesn't happen.
* Verdict & Tactics
- Choose the predator is you don't like sneaking that much. In my opinion,
the predator is better than the marine, because he can sneak around too. The
only problem is your power source and the 3 red laser dots that reveal your
position. Still, it would suprise me if most players use the predator. Leave
the alien to the specialists !
- If there are a lot of aliens and marines in one room, use your disc as
soon as you think many of them are at one line, the disc will cut through
everything until it hits a wall.
- If you're hiding next to a door or behind a wall at a perfect ambush spot
and you get hit, some blood may spray on the floor and even that little
indication may mrove useful to other players who enter that area. If you
thinkyou're trapped then, don't hesitate to use your grappling hook and
get the hell out. You can also use this tactic to lure other enemies.
They follow some bloodtrails and then "Hey, the trails stop !". Since you're
in the air then looking at the suprised marine, you simply finish him off.
- When you're surrounded with marines, go to a corner and cloak yourself.
Don't move. The Motion Trackers will not track you since you don't move
and the marines will thinkyou're gone.
3 Enemies
----------
- There 11 different enemies in the game
* Civilians (Human)
These are not so tough and have little weapons. Playing as the alien,
use your jaw attack to boost your life and with the predator, use your
wristblades to save your field energy. They have a blue aura and can be
seen in the Thermal View.
* Marines (Human)
These are stronger versions of the civilians. They have more advanced
weapons like the minigun, so you can't just use your wristblades or jaw
with them. Playing as the alien, try to take him out with your tail or
use advanced tactics if they're grouped. Playing as the predator, don't try
to get in their line of fire, because the minigun does a lot of damage. Use
your shoulder cannon for instant kills. If too many marines are around,
cloak yourself and keep out of the range of their motion scanners. They have
a blue aura and can be seen in the Thermal View.
* Android (Human\Robot)
These are the robot versions of the civilians. They're not feared like the
civilians are and they have more advanced weapons. For the alien, use
the same techniques you use against civilians and marines. The predator
will not be able to use his wristblades, use your weapons. They do not have
an aura and they can be seen in the electrical view.
* Turret (Machine)
Turrets are placed all over the level and they're quite dangerous,
especially for the predator because he can see through cloaking. The whole
point is to get behind them. Use strafing and dodging techniques (turrets
can easily kill you) until you're behind the turret, then destroy it with
a weak weapon. They can be seen in the electrical view.
* Facehugger (Alien)
These are the aliens averbody knows from the film, they're similar to the
head crabs in Half Life. Onca you're hit, you may start the level over,
because you annot shake them off like in the films :(
This is extremely annoying, so you should take them out on sight before
they have the chance to leap towards you. The best weapons for the
marine is the incinerator. Spray some fire towards them until you've set
them on fire. Then wait until they're killed. As the predator, use a weapon
with a blast radius, like the pistol.
* Xenoborg (Alien)
These are the slow big grunt aliens. They can take a lot of damage (3
Sadar Rockets ought to kill him). Still, it takes some time before
they activate when they're deactiated, use this in your advantage and
avoid fights in you can. The marine should use rockets and since they
can see through cloaking, the predator should use his Disc or some spears.
They can be seen in the Electical View.
Preatorian (Alien)
- They look a bit like the queen (with their headlate), but you just have
to fight them like normal marines. They are a little bit stronger but not
faster in any way. Just finish them off before they the chance to use their
tail on you. Cloaking won't work for the predator and they can be seen
in the electrical view.
Xenomorph (Alien)
- These are faster versions of the normal aliens. Just like the preatorians,
try to kill them before they have the chance to hurt you with their tail.
They can see through cloaking and can be seen in the electrical view. Just
watch their speed, one moment of confusion and you're dead.
Queen (Alien)
Queen Alien. She's the final alien and she has the ever lasting company of
facehuggers. She has 3 kinds of attacks: her deadly claws, charging, and
throwing broken stalagmites towards you. Strafing should help you avoid
her attacks. Just empty all weapons you got on her. She can see through
cloaking and she can be seen in the Electrical View.
* Predator (Predator)
Do not use your incinerator, it's useless. They're pretty close to the
predator you can play with. As a marine, use SADAR rockets or the minigun
to kill them. As the alien, use a chared tail to injure them. If you have
damaged them enough, they will kneel a bit and self-destruct, that's the
excellent time for the alien to use his jaw attack. As the marine, simply
get out of there before you get hit by the blast. They have a green aura
that changes to a light silver one when they cloak.
* PredAlien (Predator\Alien)
It's a mix of the Predator and the Alien. As the marine, use your
smartgun or the incinerator (works fine). As a predator, aim for
the head and place a spear in it. They're very tough so you will have to
injure them a lot. They can also see through cloaking and they can be
seen in the electrical view.
4 Cheats
---------
4.1 Cheat Options
------------------
Cheats in the game can be earned like inthe N64 Game Golden Eye and Turok 2
After finishing levels below a certain time limit or after a collecting
a certain amount of trophies (predator), new cheat options become available.
Some cheats can also only be earned on certain difficulty skills (training,
realistic or director's cut)
Marine
-------
Cheat: ???
Task: Do 80% head shots in the Marine Episode 1, Derelict
Description: ???
Cheat: Grenade Weapons
Task: Have 40% accuracy after finishing Marine Episode 2, Colony
Description: You will start the game with a pulse rifle with 99 grenades,
no other ammo and you cannot pick up any other weapon.
Cheat: Super Speed
Task: Finish Marine Episode 3, INvasion under 4 minutes
Description: You will get much faster speed, can be useful
Cheat: Tiny Slow View
Task: Finish the Marine Episode 4, Orbital with less than 20 shots.
Description: You will have a view coser to the ground and you will move a
lot slower
Cheat: Slug Trail
Task: Finish the Marine Episode 5, Tyrargo with 32 Alien Kills
Description: This cheat is extremely funny. The alien will crawl around
with a missing leg and bleeding trails are all over the place :)
Alien
------
Cheat: Super Munch
Task: Get 10 head bites of civilians using the secondary jaw attack in the
Alien Episode 1: Temple
Description: This cheat allows you to perform long distant secondary jaw
attacks. This means the alien FINALLY has a long range weapon and it can
prove to be useful on groups of marines.
Cheat: Nausea
Task: Complete the Alien Episode 2, Escape under 2 minutes
Description: The screen will start to wave (and make you sick). It's
useless but just get the cheat to try the effect
Cheat: Pipecleaner
Task: Get 15 head bites using the secondary jaw attack from the Alien in
the Alien Episode 3, Ferarco
Description: Pipe cleaners wrapped around for enemies, nice :)
Cheat: Motion Blur
Task: Complete the Alien Episode 4, Gateway under 4,5 minutes with an
averga speed of more than 8m/s
Description: Quite useless again, anything that moves will look blurry.
Cheat: Mirror
Task: Finish the Alien Episode 5, Earthbound with but 1 Preador Head Bite
using the secondary jaw attack.
Description: The whole leveldesign will be mirrored
Predator
---------
Cheat: Infinite Spear Gun Ammo
Task: Complete Episode 1, Waterfall with 80% accuracy
Description: Your speargun will have infinite ammo.
Cheat: Super Gore
Task: Get 25 Marine Trophies in the Predator Episode 2, Area 52
Description: A lot more of blood will be sprayed when opponents get hit
Cheat: Enelies on Fire
Task: Kill 40 Xenomorph Aliens in Predator Episode 4, Fury 161
Description: All enemies will be on fire, but they don't get hit.
Cheat: Rainbow Blood, Light & Smoke
Task: Get spotted less than 15 times in the Predator Episode 5, Caverns
Description: All colours of the blood, smoke and light will be rainbow
coloured
Cheat: Ticker Tape
Task: Get 15 Alien Trophies in the Predaor Bonus Mission 1, Invasion
Description: All aliens will have a trail like your Homing Disc has.
4.1 Cheatcodes
---------------
- All the cheatcodes down here are for the BETA version of the game,
not for the demo or the retail version of the game.
* Marine Cheat
- While playing, bring down the console by holding down ~ + F12 at the same
time or just ~ (~ is the key below Esc). Then, enter:
alienbot : Creates an AI-controlled Alien
giveallweapons : All weapons & ammo
god : God Mode
light : Creates an aura of light around the player. Use it again to brighten
the aura.
marinebot : Creates an AI-controlled Marine
observer : Toggles 'observer mode' which makes the player invisible to all
opponents.
predobot : Creates an AI-controlled Predator (does not work in the Predator
demo)
showcoords : Shows the player's level co-ordinates.
showfps : Framerate
* Predator Cheat
- While playing, bring down the console by holding down ~ + F12 at the same
time or just ~ (~ is the key below Esc). Then, enter:
alienbot : Creates an AI-controlled Alien
gimme_charge : Replenishes the Predator's energy supply.
giveallweapons : All weapons & ammo (only replenishes the speargun).
god : God Mode
light : Creates an aura of light around the player. Use it again to brighten
the aura.
marinebot : Creates an AI-controlled Marine
observer : Toggles 'observer mode' which makes the player invisible to all
opponents.
predobot : Creates an AI-controlled Predator (does not work in the Predator
demo)
showcoords : Shows the player's level co-ordinates.
showfps : Framerate
* Aliens Cheats
- While playing, bring down the console by holding down ~ + F12 at the same
time or just ~ (~ is the key below Esc). Then, enter:
alienbot : Creates an AI-controlled Alien
giveallweapons : All weapons & ammo
god : God Mode
light : Creates an aura of light around the player. Use it again to brighten
the aura.
marinebot : Creates an AI-controlled Marine
observer : Toggles 'observer mode' which makes the player invisible to all
opponents.
predobot : Creates an AI-controlled Predator
showcoords : Shows the player's level co-ordinates.
showfps : Framerate
- I found this by messing with gamehack 2.0. (http://www.gamehack.com) It
sets the health to 295, but when you go down to zero it resets and you stay
alive! I even survived face huggers. First start the game and alt-tab out and
start up Gamehack. Click "application config" (6th box from the left) I set
the max addresses to all nines (9999999999) Then click "select process for
hacking" (this is the first box on the left) a window pops up showing all the
programs running, highlight AvP and click ok. Then click "start search" (4th
box from the left) under search I put "exact value" under value 1 I put "100"
and under type I put "4 bytes" then click ok. It will now search for all
those addresses. Double click on the address "0054BC0C" which is the 4th
address when I do the search here. A description box pops up under the
desription box, click on the box and it puts a green face in it. Now, double
click the box again and you can change the value, I put in 9999 and then
clicked ok. Leave Gamehack running and go back into the demo, your health and
armor numbers may look weird and you might die once or twice, but then the
cheat kicks in. Let me know if it works or what you can find. (mailed to me
by anonymous)
4.2 Trainers
-------------
* Marine Trainer
http://www.aliensvspredator.net/Downloads/avptrainm.zip
* Alien Trainer
http://www.aliensvspredator.net/Downloads/avptraina.zip
* Predator Trainer
http://www.aliensvspredator.net/Downloads/avptrainp.zip
4.3 Other Files
----------------
- This file will freeze the health value of the Marine demo which gives you
God mode. Please read the text file included in the zip before using the
file
http://avp.telefragged.com/files/avptrainm.zip
- Access all levels
ftp://ftp.avault.com/cheats/avpdircut.zip
5 Files
http://www.3dfiles.com/games/alienvspredator.shtml
6 Bugs
-------
- These are the bugs I know of:
* If you cloak yourself, marines sometimes act like you're not cloaked and
there's no logical explanation for this.
* Well, it's no bug, but some people consider it as a bug. YOU CAN'T SAVE
during missions. This is extremely annoying since the game is quite hard.
FOX Interactive made it even harder by removing all the cheatcodes from
the retail version.
* The Predator cannot be seen in the Thermal View and that's right, because
he's cold-blooded, BUT in the movie, the hand of the predator lights
orange, so its hould be seen through the thermal view. (a little thing
they missed at Fox)
7 Frequently Asked Questions
-----------------------------
Q: If I'm playing as an alien and I'm hanging upside-down a ceiling, how will
this affect my view ?
A: Your view will not be reversed in any way. It only can be a bit confusing,
but if you played games like "Descent", you should have any problems.
Q: When I'm playing as the Predator, and I look at my stats, it reads
"Marine Trophies = 0" ? How do I get these trophies and waht are they ?
A: If you've killed a marine, line up the dead body's head and use the
power punch (secondary fire with wristblades) to get the marine's skull.
That's a trophy. To do this, the marine may not have been decapitated.
Q: Can it also be done with Aliens ?
A: Yes, but you have to be careful for the acid they spray.
Q: Can I disable the Convex View (Fishbowl Effect) from the Alien ?
A: No, that's not possible, it's a part of being an alien, they have to
live with it too, you know.
Q: How do I save my game while playing ?
A: You can't save during gameplay, you have to finish the mission.
Q: Is there a console in Aliens vs Predator ?
A: Yes, just press the key ~, it's the one below Esc.
Q: Can I take screenshots ?
A: (Information from the AvP Network) Bring down the console and type (in
capital letters): BIND (KEY) SCREENSHOT (select the key of your choice to
bind taking a screenshot with). Then press that key to take a screenshot.
They will be saved in the game's root directory.
Q: After shouting a lot of spears with the predator, I don't have any
anymore and I don't find no ammo.
A: You get a certain number of spears at the start of each level.
Q: I heard this rumour about Bonus Levels
A: The rumour is true. The bonus levels are opened by completing each
species' missions on the various levels of difficulty (similar to the system
used in LucasArts' Rogue Squadron). When all missions have been finished at
'Hard' level, the full 15 bonus levels should be available between the
Marine, the Alien, and the Predator.
Q: When willI be able to download user made levels ?
A: Never. There won't be any editors to create your own levels, but
Fox Interactive will has plans to release an expansion pack.
Q: Will Aliens vs Predator also be available on other systems.
A: Well, I can't say that for sure. There were plans for a PSX and a N64
version, but they're quite quiet about that now.
Q: Which race is the best one ?
A: The programmers were able to balance all three races. The marines is
quite easy to play with and haq deadly weapons. The predator is already
a bit harder and he hes fine weapons too. The alien is for the advanced
player, he doesn't have that much weapons, but his tail is extremely
deadly. Most people on public forums speak about the alien like he's a
little bug that can be squished any time during a fight between predators
and marines, but that's untrue. A master Alien Player can kill 5 to 6
marines in a room.
Q: Are there any cheats ?
A: All cheatcodes have been removed from the game. You will earn cheats by
completing misisons in a certain time or by collecting a certain amount
of trophies (predator)
8 Links
--------
Technical Support: http://www.angelfire.com/Co2/incubator/
AvsP: http://avp.telefragged.com
AvsP Network: http://www.avsp.net
9 Greetz
---------
- So, I hope I helped you out a bit with choosing your character. If you
have any questions, you can always mail me on Larian2@hotmail.com or you can
visit my cheats site for a lot of extra walkthroughs & cheats (more than
2500) for other games on http://surf.to/pcga
Thanks go to Jason AKA WidowMaker for his point of view and to all the
people from the Forum at the Aliens vs Predator Network for helping me
with all the nasty questions and discussing all the topics.
Have fun !
Stijn Bolle
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FAQ #2 for Aliens vs. Predator
Walkthrough/FAQ.
Version 1.0, July 7, 1999.
By Death Mage (dmage@gcentral.com)
Please note this is my first attempt at an FAQ/Walkthrough, so please
bear with me. You'll also notice a few typos, spelling mistakes etc.
Table of contents.
-I) Characters
Ia) Alien
Ib) Marine
Ic) Predator
-II) Weapons
IIa) Alien
IIb) Marine
IIc) Predator
-III) Equipment
IIIa) Marine
IIIb) Predator
-IV) Vision Modes
IVa) Alien
IVb) Marine
IVc) Predator
-V) Alien Walkthrough
Va) Temple
Vb) Escape
Vc) Ferarco
Vd) Gateway
Ve) Earthbound
-VI) Marine Walkthrough
VIa) Derelict
VIb) Colony
VIc) Invasion
VId) Orbital
VIe) Tyrargo
VIf) Hanger
-VII) Predator Walkthrough
VIIa) Waterfall
VIIb) Area 52
VIIc) Vaults
VIId) Fury 161
VIIE) Caverns
VIIf) Battle
-VIII) Alien Bonus Missions
VIIIa) Invasion
VIIIb) Derelict
VIIIc) Tyrargo
VIIId) Caverns
VIIIe) Fury 161
-IX) Marine Bonus Missions
IXa) Temple
IXb) Vaults
IXc) Ferarco
IXd) Gateway
IXe) Waterfall
-X) Predator Bonus Missions
Xa) Invasion
Xb) Escape
Xc) Temple
Xd) Earthbound
Xe) Tyrargo
-XI) Enemies
-XII) Cheat Options
-XIII) FAQ & Tips
-XIV) What's New
-XV) Contacting me and Credits
-XVI) Opinions and Misc.
=======================================================================
I) Characters
-----------------------------------------------------------------------
Ia) Alien
The alien is famous from like named movies (Alien, Aliens, Alien 3,
Alien Resurrection). It's main advantages are speed, and being able to
hang on the walls and ceiling by crouching at it runs. It also does not need to
collect items like the other two characters. It survives by taking a quick bite
out of what it kills (or sometimes kills with the bite). It has lightning fast
claws, but cannot attack from a distance. Also, being in a line of fire for
any amount of time usually results in death.
The best way I've found to play this character is with cunning. You
must stay hidden most of the time, and attack only when the moment is
right.
-----------------------------------------------------------------------
Ib) Marine (Human)
This is more like your average first-person shooter character. Lots of
guns. However, he is slow and weak compared to the other two. What he
does have, is GUNS GUNS GUNS! But this means you have to FIND them.
Expect to spend more time looking for weapons than other characters.
And you should still stay AWAY from aliens. Even if you do kill them at close
range, their acid blood usually means death.
Best way to play this character I've found, is slow and steady. "Check
those corners..."
----------------------------------------------------------------------
Ic) Predator
Predator, the ultimate hunting machine. He's supposed to be average.
Personally I think he is anything but. His weapons can be devastating,
however. He has the ability to cloak and heal, and to regenerate his
energy. However, almost all his weapons rely on his Field Energy, so
you'll find yourself running out of options if you use too much.
The best way I've found to play this character depends on what you're up
against. Against humans, cloak, switch to Thermal view (blue) and use the
Shoulder Cannon (auto aim). Watch your field energy though. I've also found
that sometimes even if you aren't cloaked the humans will react as if you
were...
======================================================================
II) Weapons
----------------------------------------------------------------------
IIa) Alien
You only have 3 weapons. There is no switching them.
Primary attack is your claws. A quick tap does a double slash, while
holding it down acts like rapid fire. This will take out a marine in no time.
However, slashing around at a Predator is usually not a good
idea. You can claw at a corpse to gain life as well, not much but some. Thanks
NM (nmayyak@earthlink.net) for reminding me.
Secondary attack is your tail. This is a deadly attack, but it takes a
little while to repeat attacks. Holding it down stores the energy for
an even deadlier attack. Good for turrets, but use the claws for
marines. For Predators this is perfect. A strong blow will knock one
down and a second will finish him off.
Also, you have a deadly jaw attack. Now this attack is always fatal,
which means you have to weaken tougher enemies first. And it won't work against
turrets and androids. To get the jaw attack, line up an enemy's head in the
center of your screen until the jaws appear, then pres Primary attack. Practice
on the cowering civilians in the cells on Episode 1, Temple. You can also head-
bite dead humans and predators, but it does not give you as much health. Good
for practice though. - Thanks bostjan.boric@link.si for reminding me!
-----------------------------------------------------------------------
IIb) Marine
The marine has a lot of weapons at his disposal... but you have to GET
them to use them. This means a lot of hunting.
1 - Pulse Rifle. This is your beginning weapon. It's primary fire is a machine
gun burst. Target the alien's head for best results. It only holds 99 bullets
at a time so you'll be reloading a lot if you hold it down. Remember, use
short, controlled bursts. It's secondary fire is a grenade launcher. Quite
effective, but don't get too close. If you run out of ammo, it's a club. This
is not good. Always keep an eye on your ammo. This is a very good default
weapon. Machine gun and grenades.
2 - Smartgun. This is a machine gun with a nice bonus, it automatically aims.
As you're wondering around you'll see a green circle around the cross hair. If
an enemy is in front of you the circle turns red and follows it. The cross hair
tries to keep up. This is meant to HELP in aiming, not to automatically aim for
you. This is handy to have just to know where an enemy is. It's secondary fire
turns the auto-tracking off and on. One clip holds 500 bullets, so it may be a
while before you run out. Try to use short bursts still, as there can be a LOT
of enemies. If you run out of ammo, it's useless.
3 - Flamethrower. The name says it all. Flamethrower throws flames.
The best method of use is to run backwards and fire short bursts at
whatever is running toward you. Once it's on fire, avoid it because it
will burn itself out (with deadly results). Don't shoot this at your
feet, or run over where it's hit. That causes YOU to ignite. A "clip"
holds 100 rounds... and they go FAST when you hold it down. This is a
BURST weapon, a small enough jet just to ignore enemies. Very useful
against Face Huggers because it has a fairly wide area and once hit the
Face Hugger is basically nullified (it cannot attack). No secondary
fire. When out of ammo, the weapon is useless.
4 - SADAR. Your basic rocket launcher. Goes off, big bang, lot of
things die. So do you if you're too close. Only one rocket at a time.
There is no secondary fire, and once you're out of rockets the weapon is
useless.
5 - Grenade Launcher. Just that, tosses grenades. They're more
powerful than the Pulse Rifle's grenades. There are three types of
grenades. Secondary Fire switches between them.
Grenade: Your basic grenade, large blast radius and a lot of damage.
Fragment grenade: Similar to the grenade but throws shards out after it
explodes. Proximity mines: Launch them and they wait for prey. They don't stay
forever though. They will go off if nothing gets close. Six rounds before you
have to reload. Out of ammo it is useless.
6 - Mingun. This is the bomb. Think Terminator 2. It's a Gatling
cannon of sorts that can mow down anything in seconds. 800 rounds a
clip, but they go FAST. Out of ammo it's useless. Once you start
shooting, you are not going to be able to move, so make sure you're
safe.
-----------------------------------------------------------------------
IIc) Predator
All his weapons are available at once (with the exception of Pistol and
disc on episodes 1 and 2.)
1 - Wristblades. Just that, blade attached to the wrist. He punches
and slashes with them to kill opponents. Secondary attack will hold up
to punch harder, usually fatal for Marines. Also, Secondary attack is
used to collect "trophies" (skulls) from his victims. Line up the head
of a dead body in the cross hairs, instant trophy. This weapon will not decloak
you. It does not use field energy. Secondary fire has an
interesting feature. The longer you hold it down, it will do a
different claw attack. Tapping it does either a backhand slash or a
quick slash. Hold it down until the claw disappears and it does an
uppercut. Hold it down for a long period of time and he'll do a wicked
forward slash.
2 - Speargun. Ideal sniper weapon. Spear is instantly where you aim
it. This weapon will decloak you, so remember to recloak. This is
extremely useful against turrets and marines, but not so much so against aliens
unless you get a good headshot in. 30 spears, non replaceable. No Secondary
fire. It does not use field energy.
3 - Shoulder Cannon. As seen in the movies. This is the weapon
attached to a predator's shoulder that fires a small bolt. One shot
sometimes is enough to take out a marine. This weapon also auto aims an enemy
if you have the correct view on (Marines in Thermal, Aliens etc. in Electric).
Holding the button down will make the shot more powerful. Secondary attack
stores energy for the next shot, good if you know something big is around the
corner, but aren't sure where. It takes two field energy bars at minimum, ten
at max to charge, and another two to fire (you can store the max ten and wait
until later using Secondary fire).
4 - Medicomp. Not actually a weapon but classified as one. It heals
you. Secondary fire puts out flames. It will decloak you. It takes
15-20 bars for the primary healing, no matter how hurt you are, and
always brings you to full. (The amount it takes depends on what your
current level is. Full takes 15, having 20 takes 20, having under 20
you have to wait until you get 20.) Secondary only takes 1.
5 - Pistol. This weapon fires an energy bolt in an arc. It's quite
powerful and deals a bit of splash damage. The best weapon against
Aliens, especially Face Huggers. Aliens will be killed if they're near
the blast, sometimes taking out two or more if you're lucky.
Predatorians take a direct hit and they'll go down. Face Huggers die if they're
anywhere in the blast radius. Marines need a direct hit to
really take them out. However, taking them out this way leaves the head intact
for collecting trophies. This weapon will decloak you. It takes 3-5 bars.
There is no secondary fire.
6 - Disc. You only have one, so use it wisely. This is a very powerful weapon,
capable of taking out a Xenoborg with one hit. It auto aims like the Shoulder
Cannon in the correct view, AND tracks your prey in case you miss or what you
threw it at moves. It also returns to you, bouncing off walls (sometimes).
Sound like the perfect weapon? It's not. It doesn't track that fast, and gets
stuck in walls a LOT. When you loose it, switch to PredTech (green) to see if
you can see it. If not hit comma (default, it's changeable) to bring it back to
you, at a cost of 7-12 field energy bars. This weapon will decloak you. It does
not take up Field Energy. There is no secondary fire. - Thank you
Zachary Adams (ryu@bellsouth.net) for reminding me of the disc's
returning. It is, however, useful in wide open areas. - Thanks
MetalCommand (mtlcommand@geocities.com) for reminding me. Also very
useful is you can recall the disc without the penalty of field energy if you do
it before it's stuck in a wall. For example right after you make the kill, hit
comma and the disc will return free of charge. - Thank you MrSquishy
(squishy@teleport.com) for this tip!
=======================================================================
III) Equipment
-----------------------------------------------------------------------
IIIa) Marine
Motion Tracker. Only available in normal vision. With the same "beeps" from
the movie. This lets you know if something is close (30m) in front of you. It
only reads a 180 arc in front of you. It also doesn't tell you if the movement
is up or down from where you are. It is not available in image Intensifier
mode. Thanks for reminding me, Droll (stellar@zerg.com).
Flares. You have an infinite number of these, but you can only use four at a
time. Handy for bringing in light, but tends to wash out the
surrounding area. Use this with Image Intensifier and you might as well be
blind.
Image Intensifier. Explained in Vision modes (IVb).
Jetpack. Just what it says. It lifts you up and can slow down falls.
Only available in certain bonus missions.
Armor. Picking this up gives you 100% armor. You start with 100%.
Health Pack. Picking this up gives you 100% Health.
-----------------------------------------------------------------------
IIIb) Predator
Cloak. This makes you invisible to humans. It does not effect turrets, aliens
and the like. It uses up Field Energy fairly slowly while it's turned on. I
have sometimes seen humans acting like my Predator is cloaked when he is not.
Long Range Zoom. Up to three times you can zoom in. This allows for
picking off long distance enemies. Works great with the Speargun for
heat shots. It also magnifies small targets, but it's a little harder
to keep track of. You could TRY this with a Face hugger... but don't
expect too much.
Grappling hook. Only available in certain bonus stages. Think Quake 2
grappling hook. You hook on, it pulls you in. You press it again and
it'll release you.
=======================================================================
IV) Vision modes
-----------------------------------------------------------------------
IVa) Alien
The Alien only has two modes.
The Default is "normal", hunting vision. Humans are highlighted in
blue, Predators are green, aliens are red. Also, the vision is kinda
elongated, like "fishbowl" as some have described. Other that, lights are
normal etc.
The "fishbowl" effect is caused by the field of view being 120 as
opposed to 90 - Loiosh de' Taltos (loiosh@intur.net)
Their second is Navigation Sense. This makes everything appear to be
negative, and you can see in the darkest of conditions. However, the
aura around living things is gone. The "fishbowl" effect still exists.
The view is not infinite, however, after a distance everything is whited
out.
-----------------------------------------------------------------------
IVb) Marine
The marine also has two variations.
The Default is normal. Nothing special. Needs a lot of light. This
plus flares is the way to go. This is also the only way to get the
motion tracker.
Image Intensifier is the second. This makes everything green, and a
little "fuzzy". Any real light will overload it. Flares, when used
with this, will basically blind you. By overload I mean it makes it
white, and the area around it bleeds into it a little. This mode,
however, lets you see even in pitch black. I found myself using this
mode more often than not. And I cannot believe I missed this, but Droll
(stellar@zerg.com) was kind enough to remind me that when you use this mode, the
Motion Tracker is no longer available.
-----------------------------------------------------------------------
IVc) Predator
Now the real fun comes. Each mode is specialized. It carries one
advantage, and that's about it.
The default is once again normal. Nothing special about this view.
Needs light to see.
The second is Thermal. This makes everything blue, and humans are
highlighted in a rainbowish pattern of colors. This makes humans easy
to spot. The blue makes it alright to see in the dark, but it could be
better.
Third is Electrical. This makes everything red. Still fairly easy to
see in the dark, but it could be better. Aliens and their kin, along
with androids, turrets and Xenoborg also show up. They appear greyish
with shimmers.
The last is PredTech. This makes everything a neon green. Thanks to
the high contrast of green/black, this is excellent to see in the dark,
but I wouldn't suggest using it when you have to watch for a specific
enemy. This makes Predators (like your char) and their weapons (disc,
spears etc.) glow white. One interesting thing I've notices is spears
don't glow when they just hit the wall, only when sticking out of
someone (like a pinned head to the wall).
=======================================================================
V) Alien Walkthrough
-----------------------------------------------------------------------
Alright, this is the moment you've all been waiting for. The
WALKTHROUGH! A few things to note before hand. Items and enemies can
be random, so you still have to be careful. If I say something is
there, and it isn't, don't get mad at me. If I don't mention an item
and you see it, don't e-mail me saying "I found this over here, put it
in the walkthrough!" because it may not be there. Also, Director's Cut
has less items than Realistic. Right now all walkthroughs are for
Realistic. Also note, some places have different paths. I'm going to
detail one path to follow, that's all. Below the title I'll list the
cheat mode, and the goal to get it. Full details, and help for getting
them are in section XII.
-----------------------------------------------------------------------
Va) Temple
10 live civilian head bites. Sniper Munch
You start off inside the Face Hugger shrine. Switch to Navigation Sense and
start forward, through the tunnel. Out of the tunnel climb up the wall and
through another tunnel. It will branch into two ways here, both ways go the
same place. Pick one and you enter a room with a pillar of fire. Go straight
across the room and you'll see two pillars opposite the entrances. Climb one,
and the top is hollow. Go through that tunnel. Both lead to the same place.
From there if you look on the ceiling you will see two grates. Both lead to the
same room.
Break the grate with a claw swipe and go through the tunnel. Climb out
of the ditch. For the walkthrough I am going left from the tunnel's
exit. Turn until you face the two columns in the room. There is an
opening behind them, up the wall a bit. Climb up to it and go through
the tunnel. On the right you will see more flames. Turn right and
follow this tunnel. You will need to crouch while you run to hang on
here. You will be in a room with two things hanging down. Turn left
along the wall and run to the alcove. Follow this tunnel. Stay on the
ceiling here.
There you will see two blocks above two more jets of flame. From the
ceiling, use your claws to take off the supports for the two blocks,
shutting down the flames. You will notice another hole on the ceiling.
That's where the other path lead. Now, turn around and go back to the
flame you saw before (remember, in the room with the two things hanging
down the exit was on the ceiling). It isn't there now. Drop down and
drop down again.
You may want to switch to hunting mode now, because here's where the
humans are. It doesn't matter which way you go, but crawl down over the edge
and look down. There should be people walking around. Try to find one to drop
behind and kill them. You have two exits here, because labs 1 and 2 are locked.
While standing on the platform, facing Lab 1, you want to go to the path on your
right. Go up either set of stairs and at the top you'll notice another room
there. Go into that room and along the wall, near the ceiling, are four more
grates. There are actually two separate tunnels. Go across the room and take
the left tunnel on the far wall.
Time to go back to Navigation Sense. Follow the tunnel left, then break the
grate on the ceiling. Go up and left again, break another grate. If you drop
down here and go left, you'll be at the far left grate from the room's entrance,
so go straight ahead. Now you have some more choices. Go up and break the
grate there. Follow it straight, then down and break another grate. Switch to
hunting view because humans often are on the ground here. Drop down behind the
marine and kill it first. Kill the civilians at your leisure. ;)
You are now in the left hand area of the stairs you took to get to the
rooms with the grates. This has "Lab 1" marked on it. This is part one of two
security systems for lab 1. In order to open lab 1 look around from the ditch
until you see a red light on the underside of a control panel. Break the light
and the panel, then back into the tunnel on the ceiling. Back to where the
unbroken grate is.. break it. Follow the long tunnel all the way to the end,
break the grate above and too the left, go through it. Follow that little bit
and now you're above the left hand room of the opposite entrance. This has "Lab
2" marked on it. Follow the same pattern you followed last time to take out the
panel. Now, this room has a turret. You may want to climb up from out of the
ditch and take the time to disable the turret. Climb back up through the
tunnel. Follow it all the way back to the beginning.
Climb out and through the other grate on this wall. Follow the tunnel,
break the grate above you, climb up and to the right, break another
grate. Once again dropping down and to the right brings you back to the grate
room. Go straight, then the grate above and to the right. Follow this one and
you are above the second "lab 1" area. Break the panel and lab 1 opens, but we
aren't going there yet. This is the right room in the area with the grate room.
Go back through the tunnels to the unbroken grate. Go through it all the way to
the end, and you are above the final room. Break the panel, and lab 2 is open
as well. Also remove the turret threat the same way as before. One powered up
tail shot does it. This is the room on the right of the opposite entrance.
Now it is time to go to the labs. Let's go to lab one first. Inside
are androids, so be careful. Take them out with your claws. Androids
do not show up in hunting view, so stick with Navigation Sense. Once
they are dead, you'll notice there are a lot of corridors here with
Caution signs there. These are here for a good reason. Go through them and
breaks the panels. You'll occasionally find a civilian inside. They are
unarmed, line up your teeth and eat up. Once you've cleared all those room,
look around the lab. You'll see the computers have pipes coming off of them.
Break those. Once all five are broken,
repeat the process in Lab 2. Once the last pipe is broken be careful,
marines will begin showing up. Make it to the platform in the middle of the
first room and ride down.
Kill the marines below and turn to the door on the right. Break the
control panel and go through the open door. You'll be in a room with
corridors and a lift down. Take the lift down (or climb around) and
then go on the door to the right. Now here is where things can be
difficult to explain. At this point we're going to do some wall
walking. Once you get to the next room, climb on the wall on the right
all the way to the end, then go down. On the way down destroy the block holding
the door open. Behind these doors is a pair of turrets that will end the
mission quickly if you are not cautious. After opening that side of the door,
climb up again, above the door, and remove the other blockade. The turrets are
now unable to get to you. Take the passage way to the right. Run quickly along
the right hand wall. More turrets, another door, more blockades. Removed the
blockade, climb over the door, remove the other one.
That seals the temple. It is now time to return to the hive. I didn't
run into any enemies past here. In the middle of the floor is a hole.
Go over to it and it opens up. Jump down it. Switch to navigation
sense if you wish and follow the tunnel, dropping down another hole in
the floor. Climb up the other side, and follow the tunnel. You will
come out near a giant alien statue. Climb up the wall on the far side
and you will see a balcony of sorts. Follow the tunnel there and you'll end up
back home in the hive.
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Vb) Escape
Finish in under 2 minutes. Nausea
Don't go for the 2 minute goal right away. Know the level first. When
you start, switch to Navigation Sense. Go forward, there is a hole in
the wall, climb through it. Go straight, climb up the wall here,
there's a walkway across the center, land on it and go through the
secret passage. You're now inside the labs. On the opposite wall climb through
the vent. Follow it, and the walkway, and the next vent to the end. Follow the
walkway and jump down to the right, go through the door and climb back into the
next vent. You're now in a bathroom. Drop down, go through the door. Go
through the observation room and climb up to the ceiling for the next walkway.
Follow the vent, walkway, vent again. Drop down and go through the three doors.
There is another vent on the wall, climb up to it and go through it, the
walkway, and the next vent. Now go through the next two doors. On your left
near the other door is a vent, climb through it. Drop down and go through the
door to your left. Follow the doors until you get to the elevator. Climb up
the side of the elevator onto the platform. Follow the path and turn left.
Break the glass and jump through. Now just follow the vent to the end.
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Vc) Ferarco
15 dead civilian head bites. Pipecleaner
When the level starts off you'll be behind some barrels, usually with a
civilian on the other site. Go to your right to get around the barrels, then
kill the civilian. Turn left and start down the corridor. At the next left run
past fairly quickly because there is a gunner behind a door that closes when you
get too close. Turn left at the intersection and keep going until you see a
ladder going up. Take this ladder and climb through the air duct to the end.
Beware, occasionally a civilian is inside the air duct. Break the grate, and
the pipes, and drop down. Go to your left and then through the door, then exit
the next room. Go out straight and turn right. At the fork, turn left, and
kill the android. Go up to the second level and destroy both sets of pipes to
open the door on the opposite wall.
Wait for the people inside to come after you, and kill them with
stealth. Go through the door and to the left, be careful because it's
another android behind a closing door, so make a run through. Break the panel
next to the door and go through. You have to be careful because some of the
civilians are carrying flame throwers. Wait until their back is turned, then
rush them. Go through the corridor on the left, and then turn left into the
room there. Climb up the wall and onto the ceiling. Above the table is a grate
you must break and go through. Do that to get into the pipes again. Follow
those pipes to the end, get out, turn left.
Break the panel next to the door to open it. Go straight across the
room with the ladder and into the room on the opposite side, and into
the vent on the left. Break the first grate on the left and keep
going. Drop down into the cryo-sleep chamber and smash the panel next
to the door. There may be androids behind these doors, so be cautious.
Go through the door and follow the tunnel to the fork. Turn left and
get to the first light. On your left you'll see a glass panel, break it and
jump through. Straight through the room break the panel and feast on the
civilian in the room, then go to the door on the right from the glass panel.
Break the panel and turn right. Kill the two turrets there. (See why you went
through the glass panel?)
Now, go back to the left and follow the tunnel to the next fork. Take a left.
Break the panel and open the door to another cryo-sleep chamber. Climb onto the
ceiling and back through the vents. At the fork, turn right. Climb out, and
look down to your left. You should see a security guard. Either rush him or go
through the third pipe on the right to sneak around to his side. Then go open
into the vent at the end of the hall. Climb up and follow this one to the end,
and climb or jump down to the floor. Turn around and go through the corridor.
Look to your right. There are some exploding barrels there with an armed
civilian. Climb to the ceiling to pass the barrels and kill the civilian. Go
through the door, turn left. Run straight ahead into the vent again. At the
end of the vent and small room, turn right and break through that grate. Turn
right and climb or jump down the tunnel. Walk ahead, look to your right.
There's a pipe there, but it's covered. Remember where you are. Climb back up
the tunnel and through the door on your right. Another room with stairs. Just
go straight across the floor, and keep going straight. Follow the winding
tunnel and you should see an area with a pipe above you. Jump up into the pipe
and climb up.
At the top break the panel next to the door and go through it. Go
straight across this room to the other side, and break the panel to the
left of the door. Go inside, break the next panel, and you're in the
room with MOTHER, the computer. Break all the screens on the wall. You now are
timed to get back to the covered pipe you saw earlier to exit. Go back out of
the room, straight across, and down the pipe. Keep running straight ahead, and
climb up the wall. Go straight through the room with the ladder, and go left
down the shaft again. Go right, and through the now open pipe. At the end,
turn left into the next pipe to end the mission.
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Vd) Gateway
Complete in under 4 minutes, and faster than 9 m/sec. Motion Blur
Immediately run forward and up the wall, onto the platform. If you wait too
long the floor will open and you will be pulled into space. Break the panel on
the right side of the door and go through. Straight ahead as far as you can,
and look up. There's a grate there. Climb up the wall, break the grate, and
RUN to the end along the wall. At one point some turrets will shoot at you,
just run past. At the end there will be two more grates. Break one or both and
drop down. Kill the two turrets there. Either door on the side, break the
panel. I prefer the left door because it's a little easier to go to the grate.
Once the door opens, go inside and turn left (either way) and break the grate.
Climb through the grate and up the wall on your left (again, either way).
You'll get to an alcove. Run all the way through it to kill everyone, then back
to the middle. There are two elevators here. Destroy the power box on the left
one and climb into the shaft.
Climb up the wall above the door you came through and break the grate.
Climb through and there are panels on both sides. Either side, break
the panel to open the door, and go through. Destroy the panel next to
the fan to shut off the generator. Do this to both sides. Climb back
into the shaft and up the wall to the next grate. Go through it and
there is a panel on the opposite side. Break that panel and go through
the door, break the panel to turn off the generator. Turn around and
face the ladder. Climb up it from THIS SIDE or you will face trouble
with turrets. When you get to the top break the grate nearest you and
climb through. Jump down and go through either side passage until you
get to the door. Go through the door and turn to the blinking lights.
More elevator shafts.
Break the power box next to the one on the right. Climb up and break
the power box to open the door above it. Be careful because a marine
may be behind it, but it's safer on this side than the other. Kill him
and go through. There are six doors here, three on either side. The
ones on the left will not open. The middle right one goes downstairs.
We don't need that one. The other two go to the same place. Go through either
door, and be careful of the minigunner there! Kill him ASAP. Destroy the four
power boxes and wait for the fan on the right to stop moving. When it does,
jump through it and run through the air duct.
At the end jump straight forward right way, don't slow down. There is
another turret here. Run straight, take out the two power boxes, turn
left. Do that once more, and run straight again. Destroy the turret,
and turn right to get the power boxes. Turn around and run back,
destroy the last two power boxes. The four fans above you should have
stopped. On the ceiling break the grate and climb through to Main 5.
Climb up the wall that says "Main 05" and precede through the shaft
there. The top cover should be broken, if not you're in the wrong
shaft. Climb up, go up the slope, and drop down the hole in the floor.
In these rooms just keep breaking the glass and moving the same
direction you were facing. There are nine of these rooms. In the last
one climb up the wall and through the hole in the ceiling again. Go
down the slope and destroy the two power boxes once more. Wait for the
fan to stop, and run through it. Destroy the grate on the left and run
through the air duct. Now, the next room can be challenging. You're
near the end. When you enter, an alarm will sound and the walls will
begin to open. There may be minigunners here, so watch out. Climb up
one of the walls and kill anyone there, and then destroy the
light/computer there. Go to the other side and do the same. You'll see a
message that says "Join us." and begin to hear other aliens. On the far side of
the room from the vent you'll see the "Danger" bars move away. Run through to
join the rest of the hive and end the level.
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Ve) Earthbound
1 predator live head bite. Mirror
At the start, go straight and kill anything in the room. The civilians
here make for good food. Turn right and drop down the shaft. There is
an android here, so kill it. Go straight through the passages until you get to
the lift. There are two things to do here. Either hurry and climb up it, or if
you miss it will get stuck. You'll notice one of the cargo boxes blocks the
path. Crawl up around and go past the cargo box, and continue up the shaft. Go
across the walkway, killing anyone up here. On the left you'll notice a door
and a panel. Go ahead and break the panel, sometimes a cowardly civilian likes
to hide in there. Free food.
Continue on and drop down the shaft. Break the grate and drop into the
elevator. Go out and follow the corridor, breaking the glass and
jumping through. A message will play. While it's doing that, break the
computer on the right to open the door later on. Once the message
finishes the door at the end will open. Kill whomever's inside and walk
through. On the left will be an opening (if you destroyed the
computer). Drop down and destroy the eight power boxes (four on each
side). That will open a door to the right of where you dropped down.
Go through the door, and at the far left will be an air duct. Climb
into it.
When you reach the end, break the grate but DO NOT JUMP DOWN. Across
from you is another air duct. There is a turret below, so instead of
climbing across, use a crouch assisted leap. You should make it with
minor, if any, damage. Follow that air duct to the end, and climb to
your right a bit. Drop down, take out the marine and the turrets. Then destroy
the eight power boxes to disable the large fans. Both large fans take you to
the same place, so follow either one. They are on the ceiling down the hall
either way. Climb through either and you'll be in a room with three fans (the
two you can enter from and the one on the ceiling). Go through the fan on the
ceiling.
At the end you'll be in another room. Go through the fan on the right
side and follow that tunnel until it gets to another grate. Destroy
that, drop down and kill anyone in the room. Go to the opposite side of the
room and break the grate on the ceiling. Climb through that and
follow the series of tunnels until you get to another grate. Break it
and drop down and go to the other end of the room. Break the grate
there and run through the next air duct, breaking the grates at the end. Turn
right and destroy the four power boxes.
Turn around to face away from the destroyed power boxes, break the
glass. You'll notice only one fan is slowing down. Take that fan, the
one to your left, and climb through the tunnel to the end. You're at
the top of a large room. Either climb or drop down and go through the
tunnel on the opposite side, near the floor. Follow it to the end and
turn right. At the end of the room turn left and into another tunnel.
When you get out, turn to the right and destroy the two power boxes.
Take the fan on the right and drop down. Look on the walls for a grate. If you
to the fan on the right and face that direction, it will be the first one on
your right. Climb up and destroy the grate, and crawl inside. When you get to
the end you'll see a box attaches to the
ceiling begin moving. Quickly climb across the ceiling and land on the
box, it will protect you from the twin turrets below.
Once the box is stopped walk to the other end and drop down. Take out
the two turrets from behind. Turn right and climb into the opening.
Turn right again, and go through the door. You'll get a message saying
the humans are being attacked, and the lights will go red. Your first
Predator attack. Go straight ahead, break the glass, and go through. A
predator will come out of the elevator. Give it a full powered tail
whip, then bite off his head as he's crouching. (This will give you the
cheat if you need it also.) Climb up the shaft and you'll see a marine
and a Predator fighting. Let the Predator kill the marine, then kill
him with the same tactic you used before. Go to the end, turn left, get to the
eggs and end the level. Congratulation, you've beaten the Alien game. Shame
you're reading this... Now onto the bonus levels!
=======================================================================
VI) Marine Walkthrough
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These are a little tougher, I'm going to try to point out a course with
weapons and the path out.
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VIa) Derelict
80% head shots. John Woo Mode
You start in your bunker and have to try to get out alive. First,
listen to the message and go through the door. Look for an exit and go
out that. You'll see another exit. Shoot the glass and pull the switch down.
Follow the door and go up the stairs. Go around the balcony to the other side
and take the elevator down. Go left and hit the switch, then go around the
computer. The door there will open, go through it. Go through the next door
and turn left. Go through the egg room and to the right. Follow it to the end
and press the button. Go through the doors. Follow the tunnel until the voice
comes back. Switch to Image Intensifier if you haven't already and go left, up
the elevator.
At this point the aliens will begin to come. Go straight down the
tunnel. Around the computer and up the elevator. Turn right and go
through this corridor. Keep going through this tunnel. At the first
three forks, go straight. Go along the walkway and continue straight.
Go through the middle of the tower and into the next tunnel. Go
straight down the walkway and turn left at the fork. Then go right and
hit the switch. Grab the Health Pack if you need it and go back across
the walkway until you get to the lift. Go down the lift and turn right. Go
through the tunnel and you'll be at the artifact. Go through it and turn left,
then go down the elevator. Everyone who's seen "Alien" should remember this
room. ;)
To the creature's right is a tunnel, follow it until you're outside,
then go through into the next building. Go through the tunnel, and down the
elevator. Follow the tunnel until the level ends.
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VIb) Colony
40% Accuracy. Grenade
Go up the stairs and straight, listen to the message and go up the lift.
Beware, there are quite a few aliens up here. Go straight out of the West lock
and turn right. Follow the wall until you get to a tunnel. Switch to Image
Intensifier and go through the tunnel. Keep going straight until you find some
glass. Shoot it and hop through. Hit the four switches and wait for the door
to open. An alien should appear once the power begins to come back on. Go
upstairs and turn right. Go back to the glass but this time go through the open
door. Follow the catwalks all the way around, take the lift up, keep going.
Duck to get through the vent, pick up the Smartgun. Go back through the vent
and around the catwalks, riding the lift down. Keep going until you've exited
the tunnel. If you're in need or armor, turn right and follow the wall until
you find armor and a Pulse Rifle. Keep going right until you find North lock,
and then throw the switch. Wait for the door to open. Straight ahead inside is
a Health Pack and a Pulse Rifle.
You'll probably want to wait until all the aliens have stopped charging
before continuing. From the entrance turn right. Go all the way to the end and
then duck to go through another vent. Climb the stairs, go
across. Kill the alien and if you need armor climb the stairs to get
it. At the base of the stairs go through the vent again. Keep going
until you're in the garbage room. At the left end of it is another
health pack. Go right and through the door. Follow the tunnel to the
end and turn right. Go up the lift. Second floor contains yet more
health and a Pulse Rifle. Go to the third floor, around the hole in the floor,
and turn right. Turn right again, go upstairs, and enter the Main Ops room.
Throw all five switches, then kill the aliens. From the fifth switch, or the
computer terminal, go through the door on your right. Follow the path back
downstairs and turn right at the fork. You will come to some stairs. Go down
the first part, turn right. Grab the Smartgun and go back to the stairs and
down to level two. Follow the tunnel around until you're in the medlab. The
far right door contains a Health Pack. Go through the near right door, and get
the Flamethrower near the end of the open room. Go through the next medlab
door, and you'll see a hole in the floor in front of another door. Inside here
are face-huggers so BE CAREFUL. They will end the mission if they hit. Grab
the armor and the Pulse Rifle near the pool of blood and grab the Manual Bypass
from one of the tables (it's random). Exit the medlab and drop down the hole in
front.
You'll take some damage from the fall, and may end up facing a Face
Hugger or two. Take the door to your left when you drop, then go out of the
room, and turn left once more. Go through this tunnel, and turn
right to go outside. Go follow the right side until you get to the
South lock. Go through it and through the ravine (watch for aliens)
until the level ends.
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VIc) Invasion
Finish in under 4 minutes. Warp Speed
As a little note before I write the walkthrough for this level, this one can be
TOUGH! There are a lot of Face Huggers in places and if you
stand still too long, you're dinner. Exit the APC through the door on
the left. Go up the stairs and through the door, then turn left.
"Looks like hits from small arms fire." At the fork, turn right. Go
through the door and up the stairs to your right. Go around the catwalk and
through the door at the end. Go through the tunnel and up the stairs. There
may be some armor under the stairs, but don't worry about it. Follow this
catwalk around and through the door. Go right, and in the tunnel collect the
Pulse Rifle, Health Pack and Armor. Go through the door and turn left. Go
through that door and turn right. Go through the tunnel and up the stairs.
Through the door, grab the
Flamethrower etc. in the left corner when you enter. On the far left
side on the computer there you should see a wheel. Turn it. This is
part one of five.
Turn around and go back out the door, and jump down to your left. Go
straight through the tunnel, but don't go down the stairs yet. This
part is timed from when you turn the wheel, so be quick. When you get
to the stairs, turn right. Drop down the edge of the platform and turn
around. Go turn the wheel. Run back and jump to the stairs going up,
and go around to the other set. Get back to where you jumped down
originally and a bridge should be lowering. Jump to help get across it
faster, and go through the door before it closes. This gives you armor,
Health Pack, and three Pulse Rifles.
Go back out the door and go straight. Drop down and turn around. Go
down the next flight of stairs and around to the elevator. There are a
couple Face Huggers down below, so watch out. Take the tunnel to the
right, and go through the door at the far end. Climb up the stairs and
get the Health Pack and Smartgun. On the first canister, turn the
wheel. The will let you through the gate. Jump down and through the
door, then turn left and go through the gate. Take the first right and
go up the lift. Be careful, as there may be a Face Hugger near the
bottom of the lift. Ride that lift up and look for another lift up to
the catwalk. Go across the catwalk and through the doorway. Go left
into the pipe a short way to get the pulse rifle, then go up the stairs
on the right.
Collect the Health Pack if you need it, and go up the stairs. Before
going forward, turn around and you should see a bar with yellow lights
across it. Shoot the second light to the left and a platform will drop
down. Go across the platform and through the door, then down the
stairs. Be careful going down the stairs because if you rush through,
you may fall down. Go through the door at the bottom and through to the other
side. Go through the door there and collect the Health Pack and Flamethrower,
and turn the two wheels. (Make sure they both turn). Two more to go.
Turn around and go back up the stairs. Go up the next set and turn
right. At the four-way, go left. Jump down and go behind the stairs
for some armor. Then follow to the other end of the room and go through the
door. Grab the three napalms, Pulse Rifle and Health Pack, then turn the wheel
near the windows. That's four. Go back through the door and up the stairs. At
the four-way go straight.
Turn right at the fork and follow the corridor until you get to the
Health Pack. Ignore the doors on the sides. Turn left. There is a
Face Hugger down there, so be careful. Go straight, then up the stairs. On the
catwalk, turn the fifth wheel. Good, you've shut down the cooling systems. Now
it's time to get out of there.
Jump down and follow the halls back to the fork. Turn left, then right. Go
through the door with the now green light above it. Run down the winding
corridor and jump across the broken floor and open the door. Ride the lift up
then wait for the ship to pick you up and end the level.
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VId) Orbital
Under 20 shots fired. Land of the Giants
Start off and go straight ahead into the air lock. Wait for the other
side to open. Go to the end of the walkway and flip the switch to open
the door. There is a predator inside, so watch out. You may want to
hit the switch on your right, but the door won't open now. Go straight
ahead and grab the Pulse Rifles and the SADAR. You'll NEED that SADAR
later on. Run back out and to the right. Go down the stairs. Go
through the door on the right then straight through the next one. There may be
a Face Hugger back there so watch out. Go straight again and throw the switch
and get out ASAP or kill it. Go straight, make the turn to the right and
through the next door. Then hang left on the
walkway. Throw the switch and go through the door. (If you fall, take
the lift up and around to the door that wouldn't open before. You get
armor, a Grenade Launcher, and a Xenoborg for your efforts.).
Go through the door and through the opening at the end of the tunnel.
Run up the stairs and turn right, go through the door. At the end of
the hall wait for the lift to rise. Get on and ride it down. There's
another Xenoborg down here, but just run past it. Hook around the
corners at the far end, go up the stairs and ride the lift up. The bars will
open when you're close, so go through and grab the armor and Pulse Rifles at the
top. Go across the walkway and arm the SADAR. Go up the stairs and take out
the Predator with a SADAR shot. Go to the door and throw the switch. The
Xenoborg behind it can be taken out in two or three shots. Run across the
walkway, flick the switch and go through the door. Drop down and go straight
into the escape pod to end the level.
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VIe) Tyrargo
32 aliens killed. Slug Trail
This level is hard, even if you know your way around. There are a lot
of Face Huggers and a ton of aliens to contend with. When you start, go
straight and hit the switch on the wall to open the door. Go straight ahead and
grab the Smartgun and Pulse Rifle. There is also an armor there if you need it.
Go up the stairs on the left and hit the two switches. This will open the door
to the left. Go down the stairs and through the door. Turn left and go down
the hallway. continue through the next room with the cryo-sleep chambers,
straight to the end. Turn left, go to the end of the next room and throw the
switch to open the door. Turn right and follow the tunnel until you're in the
next cryo-sleep room. This time don't go to the end though. Turn to the left
and into the locker room. At the end of the room is a shower area with another
Smartgun and armor. Pick them up.
Go back into the locker room. On the far left wall is a grate. Break
it open and turn left to go down the stairs. Go through the corridor,
back up the stairs, and break the grate at the end. You're in the
dining room. If you want in the left near corner there should be a
Flamethrower. On the far right wall is a door, go through it. Shoot
the barrels and go left. Hit the switch on the right in the next room
and go up the lift on the left. When you get off the lift go straight,
then right, then left. If you go left again you'll get some armor.
Otherwise go straight then to the end. Hit the switch. Turn around and go
back, straight, right, and through the door.
Go through the generator room (note: Image Intensifier will blind you
here) and through the door at the end. Destroy the barrels at the end
of the room and turn down there. Go left at the first chance to pick up armor
and a Health Pack. Just surviving this far can be tough, so
you'll probably need it. Go up the stairs and turn left. Throw the
switch and turn around. Go through the door that just opened. I hope
you still have Smartgun ammo or grenades because you will need them
here. These halls are filled with aliens, but there is another armor
and Health Pack about half way through. Go through them to the end and
hit the switch on the wall.
Go through the door and down the lift. Go through the next door and
quickly grab the Minigun. You're going to need it because you have to
kill a Predator, then Predalien in this room. The Minigun will make
short work of them both. Once they are dead go up the stairs and
through the door. Switch back to your Smargtun or whatever weapon you
were using, you're back in alien territory. Run through the hall and
grab the armor. Hit the switch on the left and take the lift on the
right up. Go straight across. You'll have to face three praetorians
now. Go through the tunnel at the other end and follow it to the
switch. Hit that and run back around. Stand on the elevator and let it take
you down hop off to end the level.
-----------------------------------------------------------------------
VIf) Hanger
?????. ?????
Final battle with the Queen. Your bullets have no effect on her what so ever.
Flame and Grenades stun her. She will attack by throwing boxes or by slashing
you. This level is difficult. You have to do a button hunt. First. run out and
hit the button for the Airlock panel. There's nothing you can do with the other
two buttons right there though. Next, draw the Queen over near the pile of
missiles. Shoot it when she's near to cause them to explode, knocking her down
and stunning her. (Unfortunately this pile is not here on Director's Cut, so
you cannot stun her with it or use it to blow up the grate. Just shoot the
grate.) Drop down the broken grating and run to the left. There's a button on
the wall. Push it and wait for the panel to open, the shoot the two pipes
inside. Turn around and run to the stairs on the right. Shoot the grating
above them and climb out. Go back and hit both buttons on the Airlock panel.
Turn and run back to the emergency cell on the right. push the button next to
the door and let the door close (sometimes you may have to hit it twice). This
will pull the Queen and everything else out of the room. Victory. Not bad for
a private. Missing this emergency cell will cause YOU to fly out. Not good for
a private. Congratulation, you've beaten the Marine game. Shame you're reading
this... Now onto the bonus levels!
=======================================================================
VII) Predator
-----------------------------------------------------------------------
VIIa) Waterfall
80% Accuracy. Pigsticking
Right away, cloak, switch to Thermal view (blue) and go to Shoulder
Cannon. Go down the stairs and hit the button. Go back upstairs and
leap across to the cliff. Jump across again and go through the door.
Follow the path until you get to more stairs going down. Yo should see
some computers on the left and a field charge on the far side. Shoot
the computers and jump across, then go get the field charge. It may
take a few jumps. Jump down once you have it (if you need it) and go
into the tunnel. Turn right, go downstairs and through the door. Hit
the switch and turn around. Go back upstairs and straight through the
next door. Up more stairs, and here should have another field charge on
the right. Push the button near the door on the right and go through
it. Go up the stairs and follow the ledge. You'll come to a room with
two bridges. Cross the one, do a u-turn in the tunnel, cross the other.
Go down the stairs and you are at checkpoint one.
Go straight to the end and up the stairs on the left. Checkpoint two.
Kill the marine and jump down. There is a Field Energy recharge below.
Go back to where the stairs were. Push the button in front of the door
and go through. Turn left, hit the button, and keep going. Through the
door and go straight. Go left along the wall and take the stairs down.
You are now outside. Hit the switch in front of the door and go
through. Down more stairs, and there's the waterfall. Go up the
stairs, hit the button and wait for the lift. Hop on and ride it to the
top, hit the button on your right and go through the airlock to end the
level. You'll see a lot of blood on the floor in this level. Most of
the time you can follow it. At the beginning though follow the
walkthrough instead, until you reach the blood. A second time it goes
through the door when you need to go the other way to hit the switch.
From there stay with it until it disappears on Checkpoint 2.
-----------------------------------------------------------------------
VIIb) Area 52
25 Marine Trophies. Super Gore
Again, right away you'll want to switch to Thermal (blue), cloak and
Shoulder Cannon. There are many paths on this one, but I'll try to go
through the quickest. You start in the airlock. Go straight, and to
the room on the left. Shoot the people inside and throw the switch.
There may be a Field Energy recharge in there, but you shouldn't need it yet.
Turn around and go through the next door, and push the button on the side to
open the elevator. Go up and follow the path. (From here you can look to your
right from the turn to the left and see a platform. If you get it right you can
make the jump and get tot he switch to lower the bridge faster. Thanks Josh
Butler (blaize22@hotmail.com)!) Go down the stairs go all the way to the
right. There's a vent on the wall you can break to go through. Go through it
and up the lift. Kill anyone up there and throw the switch to lower the bridge.
Jump across to the bridge and turn right. Go along the path and through the
door. You should now be in the conference room. If you go downstairs you can
go to another door (in the middle, under the conference table area) that will
give you a view of your ship (the goal).
Go to the other door of the conference room and go down two flights of
stairs to the next door. Go through and follow it to the end. Hit the
button on the wall to open the door. Shoot anyone in here and take the
lift down. Be careful of shooting the barrels, you can catch on fire
doing that. On the desk there is the second level security pass. Take
it and take the lift back up. Go back through the door to the stairs
and go down again. Open the next door and jump across the platforms.
Go through the door there, turn left, then into the room through your
right. Kill anyone inside and throw the switch. There is also a box on the
wall that, if you break it, contains a Field Energy recharge.
Go back out the door you came, and follow the wall on your left hand
side. Go straight at the first fork and turn left at the second fork,
and go through that door. You're in the kitchen. Jump over the counter
straight ahead and move to the door on your left. Open it and take out the
turret. Follow the path straight ahead, then go through the next door. Go to
the end of the dining hall, and turn left at the fork. At the next part there
will be a few marines ready to shoot you, run quickly and go down the stairs on
the right.
Go through the door, be careful because someone here has a shotgun which tends
to hurt. Kill everyone and jump down. There is a door on the far left side
from the entrance, and possibly a Field Energy recharge in the near left corner.
Go through the door, and through the air duct. Be careful here as well, for
there may be an android which your Thermal view won't pick up. On the far left
hand corner there is a laundry chute. Either jump over or destroy the
dumpsters, and drop down the chute. Here is another possible android spot. On
the far right corner is a vent you can break. Do so and climb through. Go to
the end, break the cover, and there is your ship. Kill everyone in the room.
From the entrance the way into the ship is in the near right corner. Just climb
up the ramp to end the mission.
----------------------------------------------------------------------
VIIc) Vaults
Under 100% damage. Disco inferno.
Start this mission with Thermal (view), Cloak and Shoulder Cannon as
well, but you'll be changing part way through. You start on your ship,
after picking up the Pistol and Disc. Go down the ramp and to your
left, then through the door. Follow the passage to another door. Kill
those inside, and destroy the computer and panel on the far left corner
(far right leads to a deadly fall). Follow the air duct until you find
a place in the floor you can shoot. Shoot it and drop down. You have
to destroy four computers here. The first on is just to the right.
Shoot it, and go left. There is another vent on the wall. Follow it
and destroy the computer just to the right. Go straight ahead and into
the next vent. While going through this air duct, take a detour to the
right and follow it until you can see a turret below you. Shoot the
turret with your spear gun, and then go back to the main tunnel, turning right
again. Follow it to the end and destroy the computer on your right. Go
straight again, through the last vent, and destroy the last computer. The doors
should open for you now. Go through the door and turn right, following the
wall. You'll see a vent above you when you turn to the right, that's where the
turret was.
It is time to switch to Electric (red) view, and Pistol. Go along the
pathway and through a series of doors. Down some stairs and down a
tunnel with the number 1 above it. Follow this tunnel and open the
door. you'll get your first look at an alien. Kill it and the human
(if he isn't dead already), and continue on. Each of these rooms holds
an alien usually, so be cautious. Just keep moving forward through all
six of these rooms (after the third you'll make a u-turn and go back).
Once you're out of the last room, follow the small walkway. You'll
notice on your left the glass barrier that you saw before going into the first
room with the alien. Turn right and go down the slope. There are a lot of
aliens here and two ways to do this next part. First is run fast, and hope to
avoid everything. Second is take your time and kill everything. Go through the
little tunnel and turn right. Go all the way to the end of the 1 section, into
the 2 section. Take the first door on your left.
Go through the broken bars, and on the far left wall you'll see a vent
you can go through. You may want to switch to PredTech (green) to help
you see. At the first fork go straight, then left, then left again to
get to the next vent. Be careful as there sometimes is a Face Hugger in here.
Once you get to the end, switch the view back to Electric (red). Take the door
on the left hand side, and follow that through. Open the door, kill the aliens,
and hit the switch. This restores power and lets you open doors now. Go out
and go straight until you're back in the large corridor. Turn left and follow
the path to the end, then turn right. Go into the room and up the lift, then
follow the tunnel. Go through the doors and down the two flights of stairs.
Keep going until you're in the 1 section. Go to the 3 section, until you see
blood on the floor. If you need to recharge your Field Energy follow the blood
to the left, there should be a recharge in one of the cells. If you don't, go
past the blood and turn right at the end of the hall. Go through the room to
the door at the end and through it.
Go through that tunnel and to the next door. Kill the alien and grab
the Security Pass. Go back to the blood and follow it left (the other
way from last time). Keep following it until you get to the Predalien
in a sphere. Use your Speargun, one shot to break the sphere, the
second to remove the Predalien's head. Zoom in if you need to. From
here you are timed. One minute to get out. Luckily there is a quick
way out. Follow the blood back to the room with the pillar. Go to the
opposite of the room and take the door to your left. Follow it to the
end and hit the switch, this will activate the lift. Run back out to
the room with the pillar and turn right. Go to the lift, ride it to the top.
Follow the path back to your ship and get in (far left corner) to end the level.
-----------------------------------------------------------------------
VIId) Fury 161
40 alien kills. Balls of Fire
Start this one off with Electric (red) and Pistol. Don't bother
cloaking. Go straight and hit the switch to open the door. Go straight again
and take out the aliens there. Turn left and go down the corridor. Turn left
again and go down the stairs. Behind the stairs at the bottom should be a Field
Energy recharge, but you hopefully won't need it yet. From the stairs go
straight and up some more stairs, then turn left and go up the elevator. Go
straight once it reaches the top, then turn left and up the stairs. Go left,
across the next catwalk, and turn right. Go through this tunnel and up the
stairs, then follow the balcony to the end. Hit the switch and jump down. One
you hit the ground follow the left wall. Go back down the stairs, then up the
other set and turn right. Go back to the first room with the aliens and
straight across. Be careful because the aliens you burst through a wall, and
explode some barrels, causing fire if you're too close.
Go through the broken wall (be sure to take out the Face Hugger) and up
the stairs. At the top turn left and go into the room to collect a
Field Energy Recharge. From the top of the stairs you'll notice a pipe. Break
the top part of the pipe and jump in. Drop down the hole and turn around. Hit
the switch and go to the door. Turn right and hit the switch there to open the
door. By now the fan and in first alien room should be slowing. Go through the
door and to the left, then right. Past the fan and downstairs. Go left to the
door (the next pipe on the left should hold a Field Energy recharge, but it's a
little difficult to get). Go through the door, through the corridor, up two
flights of stairs to the next door.
Go straight across the room, then to the right. Turn around and hit the switch,
then turn back around and follow the wall until you drop down the hole. There
might be a Field Energy recharge in this room if you need it. Go to the door
away from the barrels, and open it. Again, aliens will cause the barrels to
explode, so be careful. Go down the hall and up the stairs. Turn left at the
top and follow it until you get to a door on your left. Go through the door, up
the stairs, and through the next door. You are now in the lift room where you
hit the switch below, only on the second floor. Go forward and at the end turn
left to hit the switch. Go back through the door, down the stairs, and turn
left.
The first room on the right usually contains a Field Energy recharge, so get it
if you need to. Continue through the passage and go through the door on the
left. Go through the room, careful for the Face Hugger, up the spiraling stairs
and through the door at the top. Turn the corner, go up the stairs, you're now
in lift room floor three. Turn right, go across to the switch and hit it. Go
back to the door and down the stairs, back to the other door. Follow the
catwalk to the right until you get to the next door. Go through it and up the
lift. Get off the lift and go down the hall. Open the door and run to the
right to hit the switch. That's all four in the lift room. Run back around and
get inside the elevator.
Ride the elevator down and get out the opposite side you entered. More
barrel-busting aliens here, so be cautious. Go through this room and to the
stairs, then up into the pipe. At the first two forks, turn left to get to a
Field Energy recharge, with more barrel bursting aliens. Run in, get it, get
out, kill after that if you have to. From where you entered the tunnel, from
the entrance, take a right, then straight (right has another Field Energy
recharge) then right to hit the switch. Go out of the room and to the right
then through the door. Go up the lift (be careful of the barrel-buster, the
first one usually commits suicide, but the second you need to watch) and up the
stairs. You're now in human territory. Switch to Thermal (blue), cloak and use
the Shoulder Cannon. Go down the stairs and follow the catwalk to the end, and
take the lift in the far left corner down.
You now have to contend with molten lead. Just don't stray from the
walkways and you'll be fine. Off the elevator, go up the small ramp and turn
right at the first intersection. At the corridor turn right again, away from
the lead. Hit the switch on your right and turn around to go through the door.
Follow the path and wait for your ship. When it arrives and stop moving, jump
off to end the level.
-----------------------------------------------------------------------
VIIe) Caverns
Spotted less than 15 times. Rainbow Blood
Start with Thermal (blue), cloaked and Shoulder Cannon. Follow the
tunnel straight, then shoot the marine below from the ledge. Jump down
and clear the area out. Take the tunnel and when you exit you'll see
some stairs going up. Don't go up them right now, go around below,
through the tunnel. In the open area go to the right and throw the
switch. Go back around through the tunnel, then up the stairs. Take
the tunnel to the left and jump across to the ledge on the left. Go
through the open door and follow the tunnel. At the end you'll be on a
ledge. Turn right and follow it to the end. Hit the elevator's cable
with a spear, then jump down the hole.
Go through the tunnel on the left. You'll see a pair of stairs going
down. I usually take that route, but on Director's Cut there's a pair
of turrets so I'll take the other route for this walkthrough. Follow
the ledge on the right and go through the tunnel. At the end of the
tunnel you'll be above a computer pillar. Run across the bars (there
may be a Field Energy recharge here) and then keep going. Go through
the next tunnel, turn right. Follow it until you're on the ledge above
the APC. Kill everything below and jump down. Switch to Electric (red) view
and equip the disc, you're going to need it right here. Throw the switch on the
door and wait for it to open. When it does lock onto the Xenoborg and let the
disc go (there are two in Director's Cut, so hit one and move, then hit the
second). Kill the turrets and flip the switch.
Now it's time to heal and wait until you're Field Energy is at max.
here is no action so you can afford it. Once you're healed go through
the door you opened and turn right. Follow the tunnel down to a door
and open it. Go straight and through the APC, and through the tunnel at the
other side. Go through the tunnel on the left (it has a light above it) and
turn right. Go to it's end and around the computer. There is a door to the
right from the entrance, remember where it is. Shot the generators on the
opposite side from the entrance, and shoot everything coming out of the door
(there's a Face Hugger with them), then move inside. There should be a Field
Energy recharge. Go back out and to the left, through the tunnel again.
When you get out, go across the room and take the tunnel to the right.
There's another Face Hugger so watch out. Go through the tunnel and
across the narrow ledge. Be careful not to fall. Go through the next
tunnel and you're find a wrecked APC. Go through it and through the
tunnels. Both ways lead to the same place. Kill the two praetorians
and go through the tunnel at the end. The floor will collapse at the
end of the level.
-----------------------------------------------------------------------
VIIf) Battle
?????. ?????
This is a small level, but none the less very tough. Here you face the
Alien Queen. You have no electric weapons, so use the Speargun.
Remember it only has 30 shots. Switch to Electric view. Go forward
into the tunnel, and drop down. The Queen will appear on your right,
along with one or more Face huggers depending on your skill. Keep
moving and only shoot when you know it will hit. It takes a lot to
bring her down. And even then you still have to kill the Face Huggers
before you can exit. The Queen has 3 attacks. Her deadly claws,
charging, and throwing broken stalagmites. To avoid the first two just
keep away from her. To avoid the last strafe (sidestep). The Face
Huggers are a threat in that you usually don't look for them, and they
kill you instantly. Also, they are very difficult to hit with a spear,
and VERY hard to fight with claws. However, they can be killed with
claws if you keep moving. You have to kill everything, I've found. The Queen
alone won't end the level. Congratulation, you've beaten the
Predator game. Shame you're reading this... Now onto the bonus levels!
Tip: There is another way to beat the queen. In the egg room where the
Queen is there is an egg-laying tube hanging down from the ceiling that
the queen cannot destroy. If you can get the Queen to go on one side of that
and sit on the other, you can pick her off easily. The only
problem I have found with this is you need to take the Face Hugger out
first, or you are a sitting duck. - Thanks Nytr0x (nytr0x@yahoo.com)!
=======================================================================
VIII) Alien Bonus Missions
-----------------------------------------------------------------------
The first two are unlocked if you beat the game in Training. The first
four in Realistic and all five on Director's Cut.
-----------------------------------------------------------------------
VIIIa) Invasion - Marine mission
?????. ?????
Both the starting area and exit area are unique for the alien. When you start,
crawl out of the water and up the ledge. Turn left and drop down the hole. Run
to the left and take the first left. Drop down and go to the generator.
Destroy it with your tail. This will give you some time in the darkness, then
in little light. Easier to kill the Marines like this. Run through the exit
and kill the civilians. Go straight ahead, then turn left. Go right into the
turning corridor and follow it left. Open the gate and turn left. Climb up the
walls here and go through the corridor. Take the first right and through the
door. Go along the right wall and into the next corridor. Go through the
computer room, through the door, and drop down to your left.
Go through the tunnel to your left and out the door. Jump down and over to the
door on the far right, under the stairs. Take out the turret there. Turn left,
then right, and through the door. You're now at where the marine started, but
you have a little further to go. On the left, on the ceiling, is an air duct.
Climb up through it. Go through the series of halls on the left, away from the
turret, and follow them to the door at the end. Go through the door. On the
ceiling on the left is another air vent. Go through it. Climb up the shaft to
end the level.
-----------------------------------------------------------------------
VIIIb) Derelict - Marine mission
20 live marine head bites. Impossible Mission
This level you run backwards from the Marine mission, but don't go quite as far.
When it starts you're in the elephant man's room. Climb up the wall and through
the hole where the elevator goes (the lift will not take you up). Go through
the artifact and out of it. Climb up the wall above the door and into the
tunnel. Run through the tunnel and turn right at the fork. Take the catwalk
all the way across. Follow the tunnel into the computer room and go through it.
Follow the tunnel
again and go across the walkway in the generator room. In the next
tunnel there should be a grate on the ceiling. Break it and crawl
inside.
On the second grate going back down break it and jump in. Destroy the
turret. Turn around from the turret and take the path to your right.
Follow it and destroy the next two turrets. Turn left and follow the
path to the next computer room. Jump down and to the right. Break the
two turrets down there and go through the path. Follow the tunnel to
the artifact and jump down. Go through the first path on your right.
It's a way down. Go to the end and climb up into the air duct on the
ceiling. Go through to the first grate. Break it and drop down. Kill
everyone. One that looks like a civilian is a company head. That's
one. Climb back into the air duct and to the last grate. Destroy it
and drop down to kill everyone. There is another company head in here.
Once he's dead, the mission will end.
-----------------------------------------------------------------------
VIIc) Tyrargo - Marine mission
?????. ?????
This mission can become quite confusing. The air ducts look all the
same. My suggestion is staying on the ground as long as you can except
to go into the air ducts. However, if you know your way around the air
ducts you can get through the mission with much greater ease. I will
illustrate the air ducts. This method can be confusing. The three
officers you must kill are in the docking bay where the Predator in the
marine mission attacked, the dining room, and the marine starting room.
In the air ducts go left, then right, then drop down the first hole on
the left. Clean out the room. There's officer number one. Climb back
up. Continue the way through the ducts you were going, then turn left.
Go to the fork. Drop down the duct near the fork, you're in the shower. Go to
the left from the shower, and to the left in the locker room. Break through the
grate and go down stairs, through the tunnel, back up stairs. Break the next
grate. You're in the dinning room. Kill the officer. That's two. Go back to
the shower through the tunnel and climb up. At the T-section take the middle.
(The one without a junction opposite it.) Go all the way to the end. Drop
down. You're in the Marine's starting room. Go inside the room and kill the
officer. Turn around and kill the Predator. End of the mission.
If anyone is still confused, I have a sort of map. Proportions are not
correct, nor are all the details in.
| |
------ * End
| | |
| |* 1 |
| | |
| +------*--
| | 2
|
* Begin
Go from the beginning around to 1, drop down and kill the officer. Go
back up and to number 2. This is the shower. Go to the dining room,
kill the officer, go back up. Go to the end, drop down. Kill the
officer in the room, then the predator. If you know exactly where to
drop, the mission can be over in no time.
-----------------------------------------------------------------------
VIIId) Caverns - Predator mission
?????. ?????
You start near the end of this mission, and only go up to the elevator.
However, you will be doing a little bit of backtracking to avoid
turrets. When you start, it is pitch black. Switch to navigation. Go
out and to the right. It doesn't matter which tunnel you choose here
because both go to the same place. Go through that tunnel to the APC
and past it. Go through the tunnel to the narrow walkway. Don't fall
off here because there are spikes and it will kill you. Instead, climb
up to the ceiling and go through the hole. Go through that tunnel and
to the hole at the other end. Drop down and claw through the door.
Destroy the two generators and go back up the hole. There is a turret
in the other tunnel so do not go down it. Go back to the narrow walkway and go
to the side you haven't yet.
Go through the tunnel to the big room. From there take the passage on
your left. Go through the end and through the APC. Go out the door and to the
right. Go out the door on the left, then the door on the right. Climb up the
far side of the wall onto the cliff. Go through the tunnel, right then left.
Cross across the computer then through the tunnel. Destroy the turret. If you
have a lot of life just run ahead past the next turret, otherwise backtrack to
the computer room. Jump down and turn around. | |