Solution for Alien Virus
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ALIEN VIRUS - Version 1.97
Walkthrough and Secrets Guide
By Alex N. Kenny (sf_1_sharp_point@aol.com)
Last Update : 22nd September 2000
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Alien Virus is one of the coolest games I ever played. The plot may suck,
but the graphics and the vast amount of items you can collect astound me.
The backgrounds are excellent and the sound is terrific. Plus, if your good,
you can beat the game in 40 minutes, which I like if I just want a quick, fun
adventure.
I stress to write to me if you don't understand something, for I hate it,
personally, when I'm stuck somewhere when I'm using an inaccurate
walkthrough, so, always ask questions.
I'm not going to make an acknowledgments, or, "Well Done Man!" list. I love
it when people write to me to say how good my FAQ was, or how bad it sucked,
but those words are just for my eyes, and I thank you for your criticism.
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Unpublished work 2000 Alex N. Kenny
Please notify me if you want to use this walkthrough at anytime, anywhere.
Thanks.
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Contents
=========
l FORWARDS
l THE INTERFACE
l ITEMS
l CHARACTERS
l WALKTHROUGH
l CREDITS
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FORWARDS
=========
Alien Virus has taken over my life. I play it almost every day I can, just
looking for new things. Of course, it got boring, so I got addicted to the
Resident Evil series, then I decided, after Alvin C WebCraft's excellent RE3
Nemesis FAQ inspired me, to go the final step and write a walkthrough for one
of my favorite PC games.
Anyway, in Alien Virus, you are Joshua Stone, a man sent to deliver some
equipment to a faraway space-base called Zeus. By coincidence, Joshua's
girlfriend, Cara Oceana, works as a genetic researcher at Zeus, and they plan
to get together and go back to Earth. For Joshua, the trip lasts a month,
and he'll be frozen for twenty seven days. Everything is going fine, but
when Josh lands in Zeus' hangar bay, it's deserted and dark…
Even though there's not much more to it than that, you'll have to find out as
you go. Alien Virus is a quick little jaunt to collect items and save your
girlfriend. Don't worry, there's more, but like I said, you'll have to find
that out for yourself.
THE INTERFACE
==============
The Interface of Alien Virus is very simple, but I highly stress that
beginners read this section so, not only do you remember it, but do you don't
accidentally think the right mouse button is Examine and left mouse is open
door and you go and get yourself copped up by the fans in the ventilation
shafts. Oh, and you didn't know how to save…
Let's start with the stuff on the left and work our way over.
ON SCREEN
KNOWLEDGE BAR - I call the bar where the text appears the "Knowledge Bar",
because all the information during active play is displayed there.
SAVE - To save your game, click on this button and select a space to save it
in. Then, notice the text in your Knowledge Bar. Erase the text there by
pressing the Backspace key and type in the name you want. Then press Enter.
LOAD - To load a previously saved game, click on load to bring up a list of
saved games. Click on one to continue where you left off.
THE COMMAND BOX - The command box is hued in green and contains four
sections, each which contains a word.
**Use**
This function lets you use an object in your inventory or on screen. Click
on it, then click on an object to use it. Or, to use an object with an
object, click on 'Use', then the object, then the other object. To use an
object in your inventory with something on the screen, click 'Use', then the
object in your inventory, the object on screen.
**Take**
To take something, click 'Take', then click on the object. It will
transferred to the last space in your inventory.
**Open**
To open a door, box, safe, panel, etc. click on the 'Open' button, then the
thing you want to open. To open a door, however, you can just right click on
the door itself.
**Close**
To close something, click 'close', then the object. You should never have to
use this command during the game.
UP ARROW
Click on this to scroll through your inventory forwards.
DOWN ARROW
Click on this to scroll through your inventory backwards.
YOUR INVENTORY
Your inventory is where all items go after you Take them. It is made up of
twenty sections with six slots in each. To scroll through the sections, use
the up and down arrows located to the left of it.
?
This is the options center.
**CD-Vol**
The volume level of the music and sound.
**Voc-Vol**
The volume level of the speech.
**Speech/No Speech**
This turns the speech on and off.
**Txt-Del**
This turns the text on and off.
QUIT
To exit the game, click here. Then click 'Yes' to quit, 'No' to return to
gameplay.
MOUSE
LEFT MOUSE BUTTON
Lets you Examine objects on the screen. Moves you forward or backward.
RIGHT MOUSE BUTTON
Opens doors.
MOUSE
Moves your hand across the screen (the little crosshairs). This is basically
your hand. You need it.
ITEMS
=====
Wire Stripper
This is an essential tool that you'll use a lot throughout your adventure.
Use it to cub cables and wire.
Found: Inside the Toolbox inside the Cockpit of your ship.
Tape
Strong tape. Use it to fix broken cables.
Found: Inside the Toolbox inside the Cockpit of your ship.
Cable
A short length of cable. Use it with the battery so you can hook it into the
Robot in the Hanger.
Found: Inside the Toolbox inside the cockpit of your ship.
Cartridge
An ink cartridge. Give it to the Human Interface later in the game so he can
print out a map of the ventilation system for you.
Found: Inside the Lower Hanger Storage Room on the upper shelf.
Battery
A dead battery. Use it with the Energy Tap to charge it up, then use it with
the Robot.
Found: Inside the Lower Hanger Storage Room on the lower shelf.
Cloth
A dry, dirty rag. You may be able to soak something into it, though.
Found: Inside the Lower Hanger Storage Room on the rim of the trash can.
Lamp
A simple light with no bulb.
Found: In the Cross on the left wall.
Memory Card
Use this to store codes from the robot's memory. You can open doors with
this after the codes have been transferred.
Found: In the Lower Storage Room; inside the second drawer from the left on
the top row.
Neon Bulb
A light bulb. Use it with your lamp to get it working.
Found: In the Lower Work Area, below the drawers above the workbench.
Also found in the Elevator, on the ceiling.
Jar
An empty jar. Use it hold something you can't…
Found: Lower Work Area, on workbench.
Containers
Empty boxes.
Found: Both are in the Core Storage Room, inside the cupboard.
Socket Wrench
A tool used for various actions. Probably the most important item in your
inventory.
Found: In the Core Storage Room, inside the cupboard.
Dynamite
Explosives that go BOOM! Use it to open the safe in the Security Safe Room.
Found: In the Core Storage Room, under the table inside the cardboard box.
Brush
A medium sized paint brush.
Found: Maintenance Storage Room on shelf.
Datapad
A machine that stores data.
Found: Given to you by Quevivis Karde inside the Core Power Room.
Keycard
A card you can use to open doors.
Found: Given to you by Quevivis Karde inside the Core Power Room.
Axe
A sturdy fire axe. Useful. Can cut through almost anything.
Found: Inside glass case on left wall in the Security Office.
Flares
A rescue flare.
Found: On lower shelf on back wall of the Security Office.
Control Room Card
Use this to access the Control Room.
Found: In drawer in the Lower Study Office.
Torch
An item you'll need at the very end of the game. Without a bulb, it's
useless.
Found: In drawer in the Lower Study Office.
Fire Boxes
Fire proof boxes.
Found: Both are found in the destroyed safe.
Destruct Key
The card you need to activate the self destruct system.
Found: Inside one of the fire boxes.
Resizer Gun
Just what it says. It shrinks and enlarges different items. A very useful
tool.
Found: Inside one of the fire boxes.
Structure Map
A map of Zeus.
Found: Inside on of the fire boxes.
Ventilation Map
A map of Zeus' first ventilation network.
Found: The Human Interface gives it to you when you supply it with an ink
cartridge.
Small Food Packet
A small amount of cold food.
Found: In the Locker Room, behind the open locker.
Space Suits
Space suit for protection when you and Cara do your Moon Walk late in the
game.
Found: Both are in the Locker Room, hanging on the left wall.
Paint
A perfect companion for your Brush.
Found: In Main Storage Room, on shelf.
Color Card 1, 2, and 3
Key cards that open doors in the Cell Block.
Found: On the floor outside your cell.
Key
A small metal key.
Found: When you search the corpse in the Cell Block, you get this item.
Handcuffs
A pair of handcuffs.
Found: When you search the corpse in the Cell Block, you get this item.
Datapad Card
A keycard to use in the Datapad.
Found: When you search the corpse in the Cell Block, you get this item.
Beacon
You use this to show the Captain where the exit is late in the game.
Found: Inside the Second Cell, on shelf.
Straight Jacket
Tough material. Useful.
Found: Inside the Second Cell, on bed.
Metal Piece
A sharp piece of metal. Can cut almost anything.
Found: Inside the Third Cell, on floor.
Charge Block
A dead battery.
Found: Inside Secret Room, in the robot's paunch.
Security Key
A small metal key.
Found: Inside Secret Room, in the robot's paunch.
Glue
Sticky stuff. Useful.
Found: Inside Secret Room, in the robot's paunch.
Large Food Packet
A self heating meal. Very tasty.
Found: In the kitchen, comes out of vending machine when power is supplied to
it.
Oxygen Tank
A full tank of oxygen. Give it to Cara when you get her to safety inside the
station late in the game.
Found: In Elevator, inside glass case on right wall.
Chain
A metal chain.
Found: There are two of these. One is found in the Elevator, the other in
the Upper Hanger Storage Room.
Acid
Use it to melt away the Elevator's Brake. ZOOM!
Found: Inside Elevator Storage Room, on floor.
Grease
A small packet of grease.
Found: After Renza-Boro throws it into the vent behind her, you'll find it in
the last section of the second ventilation network.
Plastic
A small shard of plastic. Use it later to cover the hole in a power pipe.
Found: In the Waiting Room, on the floor.
Bonzai
A plant. It has no use, but you must collect it to get the Office Key under
it.
Found: In the Reception Area, on desk.
Office Key
A large metal key.
Found: Under the Bonzai in the Reception Area.
Bulb
Use this with the torch to get it working.
Found: On the floor in the Reception Area.
Replica
A model of Zeus.
Found: On table in the Computer Room.
Machinery
A large generator. You need it to power up a robot.
Found: In the Upper Hanger Storage Room, on floor.
Liquor
A stiff drink. Use it to bribe Shorts.
Found: In the Upper Hanger Management Office, on table.
Hanger Key Card
Use it to get the cargo crane moving.
Found: In the Upper Hanger Management Office, inside cupboard on right wall.
Broken Power Crystal
A broken power crystal.
Found: In Main Power Room, in last tube on the right wall.
Good Power Crystal
A power crystal that works.
Found: In Main Power Room, in the first tube on the right wall.
CHARACTERS
===========
Joshua Stone - The main character. He came to Zeus to deliver sensitive
equipment, and, after his mission was over, he planned to get together with
his girlfriend Cara Oceana, and go back to Earth. A man in his thirties,
he's sensitive and has no problem defending himself.
A.R.T. - The robot who runs Joshua's ship. He has artificial intelligence
and is Joshua's best friend. A.R.T. takes on the form of a computer monitor,
and you get to see it late in the game.
Info-Bot LC-93 - The Info-Bot is an important thing to have around when you
want to unlock doors anywhere on the Hanger level. You need to stick a
battery in him first, however. The Info-Bot is user-friendly and loves to
help anybody.
Quevivis Karde - An engineer that works for Zeus. A man in his late
twenties, he is dehydrating when you meet him. To get him to talk, give him
water. He tells you a bit about what happened on Zeus before you arrived,
and then he dies from lack of fluids in the body.
Human Interface - A malfunctioning unit, the Human Interface computer prints
you a map of the ventilation network and talks funny. That's all. The most
annoying thing in the game.
Angelo Parico - A security guard and a suspicious man, you meet Angelo after
you drop down from the first Ventilation Network. After a brief
conversation, he knocks you out and arrests you. While in your cell, you
witness Angelo's demise. He got impaled by an Alien.
Maxar Sandred - Sick as a dog, and delirious with fever, Maxar never talks.
Long time buddy of Angelo Parico, he was attacked by an Alien and lived to
tell the tail. Randell Carillion spends his time taking care of Maxar.
Randell Carillion - A man in his early sixties, with gray hair, and a redneck
accent, you have a lengthy conservation with him in the Upper Engineers Bay.
He's very demanding, but has a nice heart. Listen to his story. He'll fill
you in even more on the strange events around Zeus.
Renza-Boro - Another engineer, Renza-Boro never talks. He just sits there
working on stuff, but you can thank him for his grease after he throws it up
into the vent behind him.
Cara - Your girlfriend. You find her near death, tangled up in her own belt,
strapped to the antenna array of the station. Once you cut her free, she'll
basically close up the mystery, and hint you that the station needs to be
blown up.
Shorts - This guy sits around the corner from where the groups are located,
guarding the place. He's mean, but likes Cara. Give him some liquor and
he'll let you pass.
The Captain - A chickenhearted fellow, the Captain demotes himself and makes
you the leader because he doesn't want to be held responsible. But, you can
use your new rank to access the computer system. An old man with glasses and
a UK hat on, you'll get pretty annoyed after you talk to him.
Ukido Systems Network - The computer terminal that activates the self
destruct mechanism. It can also connect you to A.R.T., which is essential to
get the survivors off of Zeus. You'll love this thing after you've become
Captain, otherwise, it won't let you onto anything.
Mr. Ukido - You never see or hear Mr. Ukido, but, boy, do you hear about him!
A mean man, he's just interested in using Zeus as a cage, and the staff as
the guinea pigs. After the station blows up, it is rumored that he lost over
three billion dollars.
WALKTHROUGH
============
PART ONE
The Lower Levels
You start the game in Zeus' Lower Levels, and eventually work you way up to
the Office Complex, the highest point in the station. The Lower Levels is
mostly made up of storage rooms, a few work areas, a hanger, locker rooms,
and the core, not to mention the Control Room, the Security Office, and two
survivors.
Area 1
Lower Hanger Bay
After the opening cinema finishes, you appear inside the Lower Hanger
Bay, with an old rusty robot and your ship infront of you. The left wall is
lined with piping, and you see a small building with a broken door to your
right. Way in the back of the hanger, another door leads to Hall 1.
However, it's locked. Get a good feel for your controls, then, position your
crosshair over the Cockpit of your ship. In the Knowledge Bar, you should
notice the statement: "Examine the Cockpit". Now, right click with your
mouse to enter the Cockpit.
Area 2
Cockpit
The Cockpit of your ship is a small cramped space with only two items of
interest. The centerpiece is called the control panel, and you should notice
a big white button beneath the first monitor, north a bit from the joystick.
If you can't find it, then just move your crosshairs around until the text:
"Examine the Button" appears in the Knowledge Bar. Now, in the Command Box,
(the area in your panel hued in green), click on the word 'Use', then
position your crosshairs above the big white button. The Knowledge Bar
should display the text: "Use the Button". Click on the button. You'll hear
a sound to indicate you did it right. Next, notice the small Toolbox to the
right of the seat on the left. If you can't find it, use the previous method
of moving your crosshairs around until the Knowledge Bar says: "Examine the
Toolbox". In your Command Box, click on the word 'Take', then click on the
Toolbox. You should get the Wire Strippers, Tape, and Cable. These items
appear in your inventory. Left click anywhere outside your ship to return
to the hanger.
Area 3
Lower Hanger Bay
Back in the hanger, your first objective is to gain access to the small
building to your right. Notice the little computer, (we call those
keyreaders or scanners), to the left of the door. Now, if you look very
closely, you can spot two black cables running from the keyreader into the
ground. If you can't see all that well, or if they just blend in too much,
move your crosshairs around until the Knowledge Bar reads: "Examine the
Broken Cables". Once you find them, click on the word 'Use' in your Command
Box, then click on the Wire Strippers in your Inventory. After that, move
your crosshairs over the Broken Cables and click on them. Suddenly, sparks
and electricity shoot out of them! Now, Use the Tape on the Broken Cables in
the same way described. After the wires have been fixed, Right Click on the
door to the right of the keyreader.
Area 4
Lower Hanger Storage Room
Rusty walls, eroding drums of waste, and a foul smell greet you in here.
A metal shelving unit sits bolted to the floor, and a black plastic trash can
filled with rubbish stands near you. Two giant slabs of metal lean against
the upper right corner, and a water bottles sits on its side. Welcome to
your first storage room! Anyway, down to business. Click on 'Take' in your
Command Box and click on the Cartridge, a rectangular shaped black box, that
sits on the upper shelf. It will get transferred into your inventory. Next,
do the same thing for the Battery, on the lower shelf, and the Cloth hanging
from the brim of the trash can. Now, click on the Cloth in your inventory
and then click on the water bottle that's tipped over. The cloth will be
shoved into the top. Click on 'Take', then click on the Cloth, which is now
soaked with water. Exit the room by Right Clicking on the door.
Area 5
Lower Hanger Bay
Now it's time to get that robot working. First, click on 'Use', and then
on the Cable in your inventory. Then click on the Battery. The cable should
snap into it to make a Recharge Block. The Battery is still dead however.
Now, Use the Recharge Block with the Energy Tap located on the back of your
Ship. If you can't find it, it's the bulky box with the blinking white
light. The switch you hit in the Cockpit earlier turned it on. You should
hear the sound of energy being transferred. Now the Battery is full of
juice! Click on 'Open' in your Command Box, then click on the Battery Box of
the robot. Just move your crosshair down the body until the Knowledge Bar
reads: "Open the Battery Box". Click here. If you even look close enough,
there's a little brown rectangle to indicate the Battery Box. Now, Use the
Recharge Block with the Battery Box, and you'll snap it in. Now the robot
works. Click on its face to Chat with it.
Conservation #1
Info-Bot LC-93
Click on all of the questions in order. Here's the conversation:
Info-Bot: Hello Sir. How may I help you today?
Joshua: Have you seen Cara?
Info-Bot: I'm sorry, but I do not have records on any other members of
personnel except the deck crew.
Joshua: Where is everybody?
Info-Bot: I don't know. My systems tell me that I have been off for 3 days.
Joshua: What are you?
Info-Bot: I'm an Info-Bot Model LC-93. I am programmed to offer assistance
to anybody in the Hanger Bay.
Joshua: Who are the Deck Crew?
Info-Bot: A standard crew is made up of 8 personnel ranging from the Deck
Officer to the service technicians.
Joshua: What was the last thing you recall?
Info-Bot: The last thing I was aware of was an important visitor coming to
the station. The standard security requires that all non-essential droids
are shut down.
Joshua: Thanks. I've got to go.
Info-Bot: Bye.
TO BE CONTINUED
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Solution #3 for Alien Virus
01. Open the cockpit hatch.
02. Take the toolbox in the cockpit . You well get strippers, tape and
cable. 03. Use the button in the cockpit a light should start blinking,
then exit the cockpit. 04. Use the wire strippers on the broken cable to
the right of the robot. 05. Use the tape on the stripped wire, then open
the door next to it. 06. Take the cartridge and the battery off the
shelf.
07. Take the cloth off the trash can and use it on the bottle that is on
the shelf, then take the cloth from the bottle. The cloth well be soaked
with water.
08. Go back to the previous room the Hanger.
09. There should be a light blinking on the ship, this is the energy
tap. Use the cable on the battery then use the battery on the energy
tap.
10. Open the battery box on the robot and use the charged battery on the
opened battery box. 11. Try to open the door behind the ship, then chat
with the robot he well unlock the door. 12. Go back to the door behind
the ship and open it, then go to the first intersection and take the
lamp off the wall to the left then open that door.
13. Open the second locker door and take the memory card. 14. Go back to
the Hanger and chat with the robot and give him the memory card. 15. Go
back to the intersection and use the memory card on the key reader on
the door to the right then open the door.
16. Take the neon bulb from above the workbench and use the neon bulb on
the lamp. 17. Take the jar off the workbench and use the soaked cloth on
the jar. The jar well then be filled with water.
18. Go back to the intersection and use the memory card on the key
reader infront of you then open that door. You well now be in the suit
room go to the right and open the door in
the decompression room. You well enter another intersection. Open the
door to the left.
and go to the back room.
19. Open the cupboard and take the two containers and the wrench off the
shelves. 20. Open the cardboard box that is on the ground under the
table to the left and take the dynamite. 21. Go back to the intersection
and open the door to the right and take the brush off the shelf on the
right.
22. Go back to the previous room and open the door infront of you. You
well come to another intersection. Use the wrench on the door to the
left then click on the open door.
23. Chat with the man on the ground then give him the water and chat
with him again. He well give you a datapad and a keycard.
24. Open the door to the right of the man then go right again. Use the
keycard on the key reader and open the door. You well then be in the
security office.
25. Use the wrench to break the glass on the case on the wall to the
left and take the axe. 26. Take the flares off the ground that is
infront of you to the right. 27. Open the door to the left, to enter the
office.
28. Open the desk drawer and take the control room card and the torch.
The desk is located in the back right side of the room.
29. Use the key card on the key reader by the door to the right, then
open the door. 30. You well see a safe, use the dynamite on the safe and
quickly go back to the office where it is safe.
31. Go back to the security office and use the fire button in the case
where the axe was. 32. Return to the room with the safe and take the two
fire boxes. One of the boxes you can open but the other you need to use
the axe. In the boxes you well find a destruct key,
resizer gun and a structure map.
33. Go back to the office and use the hidden button that is on the right
side of the desk, that is in the back of the room. The button well turn
on the key reader on the left of the desk.
34. Use the control room card on the key reader left of the desk. You
well then be in the control room.
35. Chat with the human interface. Give him the cartridge and he well
give you a map and turn on the hand reader in the office.
36. Go back to the office and use the hand reader on the right wall. You
well now be able to get into the room to the right in the intersection
where the scanner is.
37. Use the control room card on the control room key reader again to
get into the control room and open the door to the right to get back to
the intersection.
38. Use the scanner on the right side and then open that door. 39. Open
the door to the left. You well be in a locker room. 40. Use the wrench
on the half open cupboard and take the food off the ground. 41. Use the
resizer gun on both the suits on the left. 42. Go back to the pervious
room and open the door to the right. 43. Take the paint off the shelf to
the right.
44. Use the resizer gun on the box on the floor.
45. Click on the vent that is above the box then click on it again, to
enter the air ducts. Use the map to find your way to the next level.
46. When you find your way out of the air duct, click on the man to talk
to him. 47. Use the lamp.
48. Take all three color coded cards off the ground and then click on
the open bars to go to the next room.
49. Click on the corpse that is to the right of the bared doors infront
of you. You well get a key, handcuff and datapad card.
50. Use the blue, red, green card on the key reader on the left cell
door, then open the door. 51. Take the beacon that is to the right and
the straight jacket to the left. 52. Go back to the pervious room and
use the red, green, blue card on the key reader on the cell door to the
right, then open the door.
53. Take the metal piece off the ground.
54. Click on the hole in the wall to the left then click on the hole in
the wall to the right. 55. Open the robot paunch on the robot to get a
charge block, security key and glue. 56. Go back to the cell block were
the corpse is and use the glue on the hand of the corpse. Then use the
hand on the bloody scanner.
57. Use the scanner on the other side of the door, then open the door.
You will be in a hallway click once more in front of you, to come to a
room with two doors one to the left and to the right.
58. Open the door to the right and you will be in a room with three
doors. Use the security key on the scanner to the left and then open
that door.
59. Talk to Randell Canillon on the right and give him the food. 60.
Take the grease off the desk, to the left of Renza Boro. You will throw
the grease into the vent hole above Renza Boro.
61. Use the socket on the left were the heaters are plugged into. 62.
Use the charge block on the solar accelerator and then use the plug on
the ground, to turn the heater back on. Exit this room.
63. Open the door infront of you. Use the strippers on the blue cable,
on the ground to the left.
64. Use the charge block on the charge tap on the panel to the left then
take the food box. 65. Go back to the hallway and open the door to the
left. You will be in a room with three more doors, use the scanner
infront of you and open that door. You will now be in the elevator.
66. Open the cupboard on the right and take the oxygen tank. 67. Take
the chain that is in the elevator to the left. 68. Take the neon bulb
off the ceiling of the elevator and use it on your lamp. 69. Use the
second button on the elevator control.
70. Open the hatch on the ceiling of the elevator and then click on the
opening, to go up the shift. 71. Open the door that is above the
elevator in the shift infront of you. 72. Use the metal piece on the
foam, that is on the door to the left and then open that door. You well
be on a catwalk and on the ceiling you well see a hole. This well take
back into the
cell block where you were at before. To the left of the catwalk there is
a shift click on it.
73. Now open the door infront of you and take the acid off the ground to
the left, then exit this room. 74. Go down the shift and you well be in
the ventilation system. Use the chain on the handle infront of you. 75.
Now go left then another left again, you well be in the fan control
room. Use the three levers to turn off the fans and then exit this room.
76. Open the door to the left and keep on going until you come to the
last door where you can take the grease.
77. Now back track your steps until you are back at the opening to the
shift. Use the chain on the handle infront of you, then open the hatch
to the right and turn around.
78. Use the resizer gun on the grease then us the grease on the floor.
79. Go through the airduct until you reach the elevator shift then use
the acid on the elevator brake. 80. Go down the elevator shift, you well
come to a door, on the right wall there is a spindle, use it. 81. Use
the metal piece on the spindle then use the straight jacket on the shade
and last use the straight jacket.
82. Use the scanner on the right then open that door.
83. Use the wrench on the panel to the left of the door then use the axe
on the weight. 84. Use the scanner to the left then open that door and
take the plastic off the floor. 85. Open the door to the right, you well
be in the office 86. Take the bonzai off the table and take the key off
the table. 87. Take the bulb off the floor and then use the bulb with
the torch. 88. Open the door infront of you and then use the tape on the
broken cable to the right. 89. Use the window control panel that is
above were you taped the broken cable. 90. Take the replica off the
table.
91. Chat with the terminal then use the scanner to the left and chat
with the terminal again. 92. Go back to the office and use the button by
the airlock door to the left. 93. Once you are outside the station go as
close to Cara as possible and use the axe on Cara's belt. 94. Once Cara
is free then go back to the outside airlock door and use the red button
by the door. This well unjam the button by the door in the hall.
95. When you are back in the office chat with Cara and give her the food
and the oxygen tank. 96. Go to the hallway and use the button by the
door infront of you and then open the door. You well be in a big hanger.
97. Open the door to the right and take the machinery off the ground and
take the chain off the shelf to the right.
98. Go back into the hanger and open the door to the left and take the
liquor off the table. 99. Open the cupboard to the right and take the
card then exit back to the hanger. 100. Use the card on the control
device in the center of the hanger to bring the hook forward. 101. Use
the resizer gun on the hook. The hook well fall and make an opening in
the hatch. 102. Go to the room were the hook is and use the axe on the
robot arm. 103. Use the machinery on the broken robot arm pit. Then use
the chain on the machinery. Use the chain once more on the bulky
machinery on the ground.
104. Use the switch on the robot and then open the door. 105. Go to the
room to the left in-between the boxes and chat with shorts. Give him the
liquor and he well let you enter the next room.
106. When you are in the room with all the crew, open the door to the
far left and chat with the captain. 107. Go back to the room before you
had a chat with shorts. You well see a door infront of you and that is
behind the robot. Enter the room.
108. When you are infront of the hatch use the axe on the foam that is
to the left of the hatch. 109. Use the scanner by the door where you cut
the foam from then open the door. 110. Use the key on the switch that is
on the left wall. Then use the lever by the switch to turn off the
power.
111. Take the broken crystal off the socket to the right. Then take one
of the good crystals and place it in the socket where the broken crystal
was.
112. Use the glue on the plastic then use the plastic on the tube. 113.
Use the torch on the plastic that you but on the tube. 114. Use the
lever on the left wall to turn the power back on. 115. Go all the way
back to the computer terminal, that is in the room by the office where
the big willow is and chat with the terminal.
116. After you chat with the terminal give it the destruct card. 117.
Now go to the office and go out the airlock door that is on the left.
118. When you are outside the station look up than go forward to the
docking bay. 119. When you are in the docking bay, click on the hatch to
your ship. END OF GAME
Please feel free to E-mail me if you have any question Wolf139@aol.com
or 74453,2237@compuserve.com THE GAME MASTER
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