Here's the solve for the labyrinth:
L = EXIT LEFT
R = EXIT RIGHT
FL = EXIT FRONT LEFT
FR = EXIT FRONT RIGHT
BL = EXIT BACK LEFT
BR = EXIT BACK RIGHT
Skeleton with pickaxe:
Walk to FL,R,FL,FR,FL,FR,R,FL.
Back to cave (upper level):
Walk to BL,L,BR,L,L,L,L,BL,BR.
Back to the cave (lower level):
Walk to FR,L,FR,FL,FR,L,FL,FR,R,R,FL,FR,FL,FR,FR,R,R,BR,BL,BR,FR.
By Jurjen Bakker, jurjenb@worldonline.nl
ββββββββββ€βββββββββ
β β΄ β
β βββββ β FROM : OLAf
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β ββββββ
ββββββ β TO : ALL
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β ββββββ
ββββββ β SUBJECT : Alien Incident
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β βββββββββ
β βββββ β ORIGIN : Good
alien, dead alien!
β β¬ β
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ββββββββββ§βββββββββ
English Edition
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-= OLAf DoX =-
A Department of Β’REALiTYΒ’ Group
PROUDLY PRESENTS
A Quick-solv book 4
Alien Incident by Gametek
O'k! I played in CD-rip version of this game, so sorry for _any_
mistakes. Anyway, I don't like the games which played siily tricks about
my favourite SW-series. That's was this game do... Well! Let's go!
Your uncle was kidnapped by aliens. Time to go for him. Just to
save him end entire universe!
1. LOOK AT TRASHCAN (you got note with password for the computer on it)
2. OPEN FUSE BOX (there is empty place for one fuse)
3. PICK UP ROPE
4. MOVE LOOSE PLANK (it doesn't!)
5. WALK TO STAIRS
6. WALK TO LAB COAT beside the front door.
7. LOOK AT THE LAB COAT (you found a stethoscope in it.)
8. try to OPEN A FRONT DOOR (wow! Guards! No kidding!)
9. WALK TO THE KITCHEN
10. OPEN FRIDGE
11. PICK UP CROWBAR (what's the heck?)
12. PICK UP GROWTH POTION
13. PICK UP MOLDY BREAD (Yuck!)
14. PICK UP MATCHES
15. PICK UP FUSE
16. WALK TO STAIRS up
17. OPEN left DOOR
18. WALK in the DARK room
19. TURN ON LAMP (no power)
20. WALK downstairs to the lab.
21. USE FUSE WITH FUSE BOX
22. USE CROWBAR WITH NOT SO LOOSE PLANK
23. PICK UP BIG KEY
24. WALK back to the dark room on the left
25. TURN ON LAMP
26. OPEN DRAWER
27. PICK UP NOTE (about observatory keys)
28. MOVE PILLOW
29. PICK UP SMALL KEY
30. PICK UP REMOTE CONTROL
31. WALK TO DOOR
(watch the sequence about angry boss and nut-alien)
32. USE GROWTH POTION WITH PLANT
33. USE CROWBAR WITH PUMPKIN
34. USE BIG KEY WITH moddle DOOR
35. WALK INTO LIBRARY
36. USE SMALL KEY WITH PADLOCK
37. MOVE BOOKSHELF (yes! you did it!)
38. USE STETHOSCOPE WITH SAFE (dunno!)
39. PICK UP KEY
40. PICK UP DISKS
41. WALK TO DOOR
(watch another sequence about angry boss and super-nut-alien)
42. OPEN right DOOR and WALK IN.
43. PICK UP WALKMAN (It's a SONY! I wonder how much did company paid for it?)
44. PICK UP HAMMER
45. OPEN CABINET
46. PICK UP VIDEOCASSETTE.
47. TURN ON AMPLIFIER
48. Go to the lab.
(next sequence about very angry boss and ex-super-nut-alien)
49. USE big one FLOPPY DISK WITH FLOPPY TOASTER
50. USE PASSWORD NOTE WITH COMPUTER (wow! ZX came back!)
51. UP (elevator controls)
52. QUIT
53. Go to the left door upstairs (uncle's bedroom)
54. USE KEY WITH CLOSET
55. WALK TO CLOSET
(they tried to pressure on your uncle! Sons of a bees! And your uncle too!)
56. PICK UP BATTERY
57. USE ROPE WITH SHAFT
58. WALK TO SHAFT
(guards are walking for you!)
59. USE HANDLE
60. PICK UP PIECE OF PAPER (nice place for blueprints)
61. PUSH BUTTON on the wall
(guards didn't find you. Sic!)
62. WALK TO MANHOLE
(guards flew away for their destiny)
63. USE BATTERY WITH REMOTE CONTROL
64. WALK in to house.
65. WALK to the DOOR with lights
66. USE REMOTE CONTROL WITH DOOR
67. WALK TO DOOR
68. PICK UP RADIO
69. PICK UP SCISSORS
70. USE SCISSORS WITH PUMPKIN (nice helloween mask you've got!)
71. USE VIDEOCASSETTE WITH VCR (time to watch adult movies)
72. USE REMOTE CONTROL WITH TV (what? Another western?!)
73. PICK UP ARROW
74. Go to lab
75. PICK UP FUSE
76. WALK outside the house
77. WALK to the left PATH
78. USE MATCHES WITH MAILBOX (Blow up your mailbox!)
79. WALK into ANTIQUES
80. Select "Perhaps I have something..."
81. Choose ARROW (shopkeeper gave you the diving suit for it)
82. WALK into ANTIQUES again and TELL about alien invasion...
83. As a result the store CLOSED.
84. WALK TO ROAD
85. TALK TO SLUGGS (he'll give you the observatory keys)
86. WALK TO CROSSROADS
87. WALK TO right PATH
(guards got their own destiny. Farewell!)
88. TALK TO HIPPIE
89. Here is the strategy -
choose this: 1. "Who are you anyway?"
2. "Benjamin..."
3. "What are you playing?"
4. "Like what?"
5. "Ok. Give me the Gameson and I'll give you the Walkman"
90. WALK TO PARK
91. PICK UP RECEIVER
92. WALK TO OBSERVATORY
93. USE OBSERVATORY KEYS WITH DOOR
94. OPEN DOOR and WALK IN
95. LOOK AT PAINTING (hidden fuse box!)
96. USE FUSE WITH FUSE BOX
97. USE CIRCUIT BREAKER
98. WALK upstairs
99. USE GAMESON WITH SLOT
100. USE SWITCH
101. USE 3.5" DISK WITH DRIVE
102. PULL LEVER
103. USE TELESCOPE (wow! Alien ship in the sky!)
104. USE MONITOR
105. "Scan telescope view"
105. "Save co-ordinates"
106. "Exit"
107. PICK UP GANESON
108. Get out from observatory
109. Go to the puddle
110. TALK TO OLD MAN (who's the heck that Yodle?!)
111. Choose "Think of a way to save my uncle and the universe"
112. GIVE BLUEPRINTS TO YODLE
113. GIVE GAMESON TO YODLE
114. GIVE RADIO TO YODLE
115. WALK TO CEMETERY
116. READ INSCRIPTION
117. LOOK AT STATUE
118. USE PHONE on your way back to Yodle's tree.
119. OPEN DOOR
120. Go to the screen before crossroads and wait till aliens catch Yodle
and take him to the mothership.
121. Go back to Yodle's appartment.
122. PICK UP PIPE
123. WALK IN
124. LOOK AT RUNESTONE (the word is "Blueberry")
125. LOOK AT PIECE OF PAPER
126. USE MODLY BREAD WITH PARROT (poor parrot!)
127. PICK UP TELEPORT ENGINE
128. GO to the cemetery
129. TALK TO STATUE
130. Choose "Look! A Blueberry."
131. WALK TO LASERS
132. WALK TO DOWNSTAIRS
133. USE DIVING SUIT WITH PUDDLE
134. SWIM down to the CHEST
135. USE PICKLOCK (Yodle gave it to ya!) WITH CHEST
136. LOOK AT CHEST (you got a rusty key)
137. SWIM back to the door.
138. USE OLD KEY WITH DOOR
139. WALK TO LADDERS
140. PUSH BUTTON
141. PULL SWITCH
142. WALK TO LADDERS
143. PULL SWITCH
144. Go back to the puddle before the door
145. Swim back to the propeller
146. SWIM TO PROPELLER
147. WALK in to the DOOR and go far top on the rught through the maze till
u'll reach a skeleton
148. PICK UP PICKAXE
149. COME BACK TO THE ENTER to the maze.
(your uncle and Yodle in the jail on the ship!)
150. Now walk back to the maze. You need to exit from far left top doorway
(there is a fence beside it).
151. USE PICKAXE WITH DOORWAY (in the middle of the screen)
152. Now you need to find the entity. It's somewhere at the bottom right of
the maze. After the talking with entity you've got a phone number of the
alien ship.
153. WALK back to phone tab.
(watch the seq with local news)
154. USE TELEPORT ENGINE WITH WIRES
155. USE PHONE NIMBER WITH PHONE
156. WEAR PUMPKIN MASK (you are a real alien now)
157. WALK TO DOOR (you've been scanned!)
158. WALK TO DOOR
159. WALK TO elevator's DOOR (you need a security card)
160. Go back to the sleeping guard.
161. PICK UP SECURITY CARD
162. Go back to elevator
163. PRESS MIDDLE BUTTON (jail level)
164. WALK TO DOOR
165. Tell him "The Boss wants to see you. Now!"
166. In the elevator press left button
167. USE TICKET MACHINE till it'll give ya all the tickets(just press the
button)
168. Go back to the cell
169. Again "The Boss wants to see you. Now!"
170. TALK TO UNCLE
171. PICK UP SECURITY CARD at the door
172. USE SECURITY CARD WITH SLOT
173. Go back to the ticket machine
174. PICK UP RING on the floor.
175. Go back to the cell
176. USE RING WITH SLOT on the wall
177. LOOK AT LCD DISPLAY (Block 1, Deck 38, password "...kokki")
178. Go back to the console before the room with ticket machine.
179. USE red one SECURITY CARD WITH CONSOLE
180. Find deck 38 and PRESS lower right button. It'll release all the
prisoners
181. Go back to cell (we have to find escape pod)
182. At the elevator's screen CHOOSE far left button by using red card.
183. TALK TO MAINTENANCE MAN
184. "Need any help?"
185. "What's behind that door?"
186. "Umm.. I'm your assistant."
Finally he'll give you his badge and send you to the Boss.
187. Back to the Boss's hall
188. WALK TO DOORWAY (here goes your number. Since you got all of them ;)
189. Back to escape pod.
(watch the seq with poor maintenance man and unbelieving Boss)
190. USE green SECURITY CARD WITH CARD SLOT
191. USE green SECURITY CARD WITH CARD SLOT (that will open pod's door)
192. Go back to cell.
193. PRESS RED BUTTON on the pod's console.
THAT'S IT! WATCH THE SHOW!
Walkthrough by Darksheer
-----------------------------------------
Well, it was a good adventure but a bit easy to solve.
Anyway it has good gfx (at least funny) and non-complex
plot. It took me 1 day to finish it.
Get rope. Look at trashcan (you get a note), read note.
Exit room, go to kitchen. Get matches and a moldy bread.
Look at note, attached to fridge. Open fridge, get growth
potion. Get a crowbar and a fuse. Return to lab. Use
crowbar on the loose plank. Open fusebox and use fuse
on empty slot there. (Dont forget to pick up fuse from
fusebox after you will be able to leave mansion.)
At hall search lab coat for a stethoscope. Go upstairs
and use growth potion with plant. Use crowbar on pumpkin.
Enter a door to the right. Get a walkman and a hammer.
Also open a cabinet and get a videocassette.
Enter a door to the left. Turn lamp on. Move pillow to
get a small key. Open drawer, read note. Pick up remote
control.
Now enter library (a door in the middle) after you unlock
its door with a small key. Push a bookshelf to the right.
Use stethoscope with safe to open it. Get a key and floopy
disks.
Return to lab. Use 'Top Secret' floppy with floppy
toaster. Use monitor. Move elevator up. Go upstairs to
the room on the left. Open closet and enter it. Get
battery. Use it with remote control.Use rope with ring
and return to elevator/closet. Go downstairs to the door
without a handle. Use remote control on door. Enter door.
Get scissors, radio. Use scissors on pumpkin. Use video-
cassette on VCR and remote on TV. Get an arrow and video-
cassette back. Go all the way back to place where you tied
rope to ring and enter shaft. After some anims you appear
in sewer. Get piece of paper (it appears to be
blueprints). Use handle, push button. Use ladder to climb
up. Go to the cemetary. Examine tombstones and talk with
statue. You cannot past laser beams now so go back to
crossroads and go south. Talk to hippie and you should
swap your walkman for his gameson. Go to the park and
watch an alien teleporting. Go left and talk with Yodie.
After a long chatter give him blueprints, then radio and
a gameson. He tells you to wait and you go all way back
to the screen with a mansion and a path to the left. Walk
to the path and see a mansion. Use matches on mailbox,
return back to explosion site and see Sluggs. After chat
he will give you keys from observatory. Go left and to
the antique shop. After a LONG chat you will have oppor-
tunity to swap arrow for a diving suit. Go back to Yodi's.
Look at everything (note, runestone, parrot etc). Give
moldy bread to parrot. Take teleport engine, disassemble
it by clicking with mouse in inventory. Go to the obser-
vatory. Unlock door and enter. Look at painting. Use fuse
on empty slot (you picked up fuse from fuse box in man-
sion, didnt you?). Use circuit breaker. Go upstairs. Pull
lever, use telescope. Pull switch near computer. Use game-
son on slot and another floppy from your inventory on disk
drive. Press button and use monitor. Save coordinates of
spaceship onto cartridge. Exit menu. Get a gameson, put it
back in teleport engine. Pick up floppy. Now go to the
cemetary. Now you can tell the password to statue: "Look!
A blueberry!" and enter cave. Use diving suit on puddle.
Swim down and use picklock on chest. Get an old key from
chest. Swim to the surface and open door with old key.
Go down the ladder. Push button. Pull switch. Go up. Look
grating. Pull switch. Return to puddle and swim through
hole. Now a maze awaits (it can be very frustrating at
times but its easy enough). Your objective here is to
find a pickaxe in one of the rooms and then find an exit
on the top left corner of the screen. Here use pickaxe
on fence and run over rope to other section of maze. Here
your objective is to find a dead-end, where when you are
going to leave the room you'll see some creature and be
awarded a telephone number for teleport. Now return to
telephone booth and use teleport engine with wires and
telephone number with phone.
You appear on the ship. Use pumpkin mask. Enter door to
the left. Go all the way to elevator and you will need
a card to operate it. Return to the place where you
started and get a card (you cant do it earlier). Back
to elevator and use card. For your convenience I will
refer to the 5 columns, which you can select as desti-
nation as deck 1 -...- deck 5 from left to right. Go to
deck 3. Try a console - your card doesnt match. Go right.
Push button. Get ticket. Look ticket number. Repeat this
three times and you will get a pile of tickets and a
ticket machine will be broken.
Go to deck 4 - enter door. A guard will halt you but tell
him that Boss awaits him. Talk with prisoners. Go right -
you will see that guard has forgotten a card in the slot.
Get it and go to the elevator. Use guard's card and go
to deck 1. Talk with maintenance man and persuade him to
give you a badge.
Return to deck 3 - you can visit Boss now, because your
number matches the current queue number. Boss will give
you the right card. Go to deck 1 and use card on the slot,
enter door and use card on the slot again. Now go to the
deck 4 and use ring on slot at the very left of cells.
After that look at LCD to find out password to unlock
cell. Go to deck 3 and use guard's card on console. Now
that you know password scroll plans to the plan of cell
number 38 and select option to unlock it. After all this
use elevator to get to cell at deck 4.
GAM< OV