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FAQ for Age of Empires: The Rise of Rome


,,,
                               (o o)
---------------------------oOOo-(_)-oOOo----------------------------------------
READ THE SHAMELESS SELF PROMOTION BIT TOWARDS THE END OF THIS GUIDE.  IT
CONTAINS
A COMPLETE LIST OF THE GUIDES I'VE WRITTEN.
-----------------------------------

                            _______ ___________________
                            ___    |__  ____/___  ____/
                            __  /| |_  / __  __  __/
                            _  ___ |/ /_/ /  _  /___
                            /_/  |_|\____/   /_____/

                              _______ __________
                              __  __ \___  ____/
                              _  / / /__  /_
                              / /_/ / _  __/
                              \____/  /_/

      ________________  ___________ ________________ __________________
      ___  ____/___   |/  /___  __ \____  _/___  __ \___  ____/__  ___/
     __  __/   __  /|_/ / __  /_/ / __  /  __  /_/ /__  __/   _____ \
     _  /___   _  /  / /  _  ____/ __/ /   _  _, _/ _  /___   ____/ /
     /_____/   /_/  /_/   /_/      /___/   /_/ |_|  /_____/   /____/

   _____  _            ___  _                   __    ___
  |_   _|| |_   ___   | _ \(_) ___ ___    ___  / _|  | _ \ ___  _ __   ___
    | |  | ' \ / -_)  |   /| |(_-



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FAQ #2 for Age of Empires: The Rise of Rome


========================================================================
                              Version 1.2
                          For the PC/Windows
                            By Scott Ong
                    kangning@mbox5.singnet.com.sg
           http://www.geocities.com/TimesSquare/Frontier/5344/
------------------------------------------------------------------------
<<< Disclaimer >>>
This FAQ is meant for personal use only and can only be reproduced
electronically. This FAQ should remained unaltered and the disclaimer
remains unchanged. This FAQ is owned and made by me, Scott Ong
(kangning@mbox5.singnet.com.sg). So don't try to get any ideas on it or
I will get YOU! This FAQ cannot be sold for profitable purposes in any
form! Age of Empires series are copyright of Microsoft.
------------------------------------------------------------------------
 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Revision History
------------------------------------------------------------------------
Version 1.0 - Contains the main document. Some of the sections are still
              incomplete.
Version 1.1 - Complete the list of units.
            - Added List of Hot Keys except for the Fire Galley. As
              I am rather busy.
            - Added some more information.
            - Corrected the cheats [pepperoni pizza, quarry and
              woodstock] gives 1000 quantity of a particular supply.
              Thanks to GJTam@aol.com for the correction.
            - Added some civilisations' attributes such as penalty and
              the benefits.
Version 1.2 - Added the list of technologies found in the game. But I
              haven't filled up some of the Tips section.
            - Make necessary ammendments for certain sections. Configure
              the layout to my style.
            - Added information regarding to each technology.
            - Expand Campaign mode by finishing the Ascent of Egypt
              Learning.
            - Added information on sending an e-mail to Scott.

------------------------------------------------------------------------
This FAQ can be found at the following address:
GameFAQs                   http://www.gamefaqs.com/
Cheat Code Central         http://www.cheatcc.com/
QUATZ Adoption Center      http://www.geocities.com/TimesSquare/
                           Frontier/5344/

------------------------------------------------------------------------
* Best viewed using Wordpad.
This FAQ is under the protection copyright law. Any unauthorised usage
of it will result to severe penalty. This FAQ is copyright of Scott Ong
1999-2000. This FAQ can be only reproduced electronically and it cannot
be sold for profitable purposes! The most recent updates can be found at
the above mentioned address.
 ____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Author's Note
------------------------------------------------------------------------
It has been a while since I haven't update this FAQ. Anyway, I have
added the list of all technologies and added more scenarios walkthroughs
for the Campaign Mode. There is still a lot more of information to add
to the FAQ. Remember to visit http://www.gamefaqs.com for its latest
revisions. BTW, the last campaign for Ascent in Egypt Learning is
extremely difficult! [as you need to consider the limit of food
resources.]. I have also included the usage of Martyrdom, so check it
out!

Planning for next update:
- perhaps scenario walkthroughs for the next campaign.
- add the remainding tips.
- civilization's technology tree.
- and much more.

                                                                 [Scott]
------------------------------------------------------------------------
 ____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Table of Contents
------------------------------------------------------------------------
I     Revision History
II    Author's Note
III   Table of Contents
1.    Introduction
2.    List of Units
3.    List of Building
4.    List of Technologies
5.    Gameplay
6.    Codes on the Game
7.    Completing The Campaign Section
8.    Sending a Question
9.    Credits
------------------------------------------------------------------------

On with the new chapter of Age of Empires...
 _____
/ 1.0 \_________________________________________________________________
========================================================================
Introduction
========================================================================
Welcome to the expansion series of the Age of Empires:
________________________________________________________________________
                        ___    ____  _______
                       / _ \  / __ \|   ____|
                      / /_\ \| |  | |  |__
                     / _____ \ |  | |   __|
                   _/ /_   _\ \|__| |  |_____
                  /____/   \____\__/|________|
     ________ __   __  _____      ______   _____   _____   _____
    |__   ___|  | |  ||  ___|    |   _  \ |_   _| / __  \ |  ___|
       | |   |  |_|  || |__      |  |_|  |  | |  | |__\__\| |__
       | |   |   _   ||  __|     |   _  /   | |  \____  \ |  __|
       | |   |  | |  || |____    |  | \ \   | |   ____| | | |____
       |_|   |__| |__||______|   |__|  \_\  |_|  \______/ |______|

                                O F
                 _______   _____   ___     ___  ______
                |   __  \ /  _  \ |   \   /   ||   ___|
                |  |__| ||  | |  ||    \_/    ||  |__
                |   _  / |  | |  ||  \     /  ||   __|
                |  | \ \ |  |_|  ||  |\___/|  ||  |____
                |__|  \_\ \_____/ |__|     |__||_______|


                 "Age of Empires: The Rise of Rome!"

                                             Logo created by Scott Ong
________________________________________________________________________

Experience all the conflict, intrigue, greed and power as you create the
most feared celebrated civilization in the history. Wedge war on a grand
scale with this highly anticipated add-on pack that extends Age of
Empires into a new era of world domination.

The Age of Empires: The Rise of Rome is the addition to the mostly
anticipated strategy game Ages of Empires. The new series have consists
of new technologies such as Logistics and Medicine. The Age of Empires
Expansion requires you have to have the older version of Age of Empires.
Well, here is the system requirements before you considered to buy the
expansion pack of AOE.

------------------------------------------------------------------------
HARDWARE AND SYSTEM REQUIREMENTS
------------------------------------------------------------------------
o   Multimedia PC with Pentium 90 or higher processor (Pentium 120 for
    Gigantic Maps)
o   Microsoft Windows 95 or later, or Microsoft Windows NT Workstation
    4.0 with Service Pack 3 or later.
o   Microsoft Age of Empires 1.0 or later.
o   16 megabytes (MB) of RAM for Windows 95 or later. 24 MB for
    Windows NT [and for Windows 95 or later for an 8-player multiplayer
    game.
o   30 MB of avaliable hard disk space.
o   Local bus SVGA, 256-color video display with at least 1 MB of VRAM
o   Keyboard and Microsoft Mouse or compatible pointing device.
o   2x CD-ROM drive (4x recommended)
o   Windows-compatible sound card with speakers or headphones to hear
    audio.
o   28.8 Kbps (or faster) modem and Internet access for head-to-head
    play.

------------------------------------------------------------------------
CHANGES FROM THE PREVIOUS VERSION
------------------------------------------------------------------------
Since that it is an expansion from the previous version of AOE, we will
always expect changes. Here is a list of changes:

o    Stone Throwers, Catapults and Heavy Catapults now received a
     limited predictive firing benefit from Ballistics, based on the
     target unit's speed. All slow units in range are hit, some medium
     units are hit and all fast units are missed.
o    Persian civilization no longer has the farming penalty
o    Some random maps contains cliffs.
o    Allied Town Centers are visible when you start an allied game.
o    The population indicator and timer appear at the top of the screen
     when you press F11
o    The Hot Key to build a Swordsman is now Z
o    The Hot Key to build a Scout is now T
o    If you select the Full Tech Tree option before starting the game,
     you can't build Fire Galleys
o    In multiplayer games, there is now an in-game option to change the
     population limit using the Game Settings
o    Chat is automatically set to Allies Only in an allied multiplayer
     game.
------------------------------------------------------------------------
Well that's all let's proceed to the units.
 _____
/ 2.0 \_________________________________________________________________
========================================================================
List of Units
========================================================================
Units are the key in playing Age of Empires. Age of Empires has an
innovative design of troops such as action of the troops. The list of
the units can be found from your game manual. But I have also added the
stats of special units such as animals, trees and berry bushes and the
elite special troops!
 _____________________________
|-----------------------------|
|    List of Groupings        |   For the first time, I have added the
|-----------------------------|   bar codes [which I am going to call
|                             |   it]. Hopefully, this provides more
|--- [2 - 1] Miscellaneous    |   easier way for people to read the
|--- [2 - 2] Infantry         |   FAQ, after all my FAQs are quite
|--- [2 - 3] Archers          |   wordy ^_^;) For example if you want
|--- [2 - 4] Cavalry          |   to check on infantry units, just
|--- [2 - 5] Seige Weapons    |   simply check the list of units
|--- [2 - 6] Boats            |   rangning from between the intervals
|--- [2 - 7] Gaia             |   [2 - 2] and [2 - 3].
|--- [2 - 8] Special Troops   |
|--- [2 - 9] Secrets Troops   |
|_____________________________|
________________________________________________________________________

[2 - 1 ]   M i s c e l l a n e o u s
________________________________________________________________________

In the instruction booklet, there is no groups being assign to
Villagers. Priest is considered as a military unit. I have try to
figure a suitable group for them and decide to place them under the
Miscellaneous Group. These units are very important as they could does
something which other units can't do. For example, the villagers can
gather materials such as Food, Wood, Stone and Gold [food is an
exception whereby you could have fishing boats to do so]. The Priests
are very important as they could heal hit points of units, thus saves
you resources from making more units.

------------------------------------------------------------------------
[2 - 1 - 1]     Villagers
------------------------------------------------------------------------
Age:            Stone
Prerequisites:  Build Town Center.
Cost:           50 food
Hit points:     25
Attack:         3
Armor:          ó
Range:          ó
Speed:          Medium
Create at:      Town Center

NOTES:
Villagers can be assigned different tasks (builder, farmer, fisherman,
forager, gold miner, hunter, repairman, stone miner). Hunters and
villagers used in combat have increased attack strength.Researching
Stone Mining increases stone mining efficiency. Siegecraft increases
stone mining efficiency and allows villagers to destroy walls and
buildings. Gold Mining increases gold mining efficiency. The Wheel
increases speed. Jihad increases combat strength.

TIPS:
- Villagers are very important as they possess great importance in
  gathering materials such as food, wood, stone and gold. That's your
  criteria in have the villagers as the main population.
- Assign them in 4 main groups:
  <> WoodCutter - for gathering wood for your population.
  <> Hunter/Forager/Fisherman - for gathering food for your population
  <> Stone Miner - for gathering stone for your population
  <> Gold Miner - for gathering gold for your population.
- Build technology buildings such as Granary and the Storage Pit near
  sources (forests, berry bushes, fishing sites, stone mines and gold
  mines) to reduce distance from the sites.
  Storage Pit could store:
  -> Wood, Gold, Stone, Food [from fishing and hunting]
  Granary
  -> Food [from farming and berry bushes]
- Hunting Tips:
  When hunting, have about two villagers to hunt a gazelle as it
  will take one shot for it to go down. As you know you must attack
  the hit point of the gazelle before you can start gathering food
  from it. Try rear the gazelle near the storage site [Storage Pit or
  your Town Center], to do this, just simply approaches them. You can
  get up to 150 food from a gazelle. Refer to Gaia unit list for the
  stats of the gazelle. Lions and crocodiles are rather strong [has a
  total hit points of 20] but nab you only a mere 100 food. Elephants
  are much better have more hit points and have a huge amount of food
  about 300 food! Assign three more hunters to attack the Elephant.
  Stock at: Town Center, Storage Pit [it depends which is closer]. The
  hunter has four attack points
  How to hunt? please refer to the CAMPAIGN section.
- Fishing Tips:
  When fishing, have about three villagers and pick a shallow site [
  normally you will find Shore fish, which will nabs 250 food and has
  no hit points.] Fisherman has three atatck points. Villagers can
  cross shallow waters, you will see partially submerged pebbles on the
  ground. (crocodiles roam there too..). To do fishing in the seas,
  have villagers building the Dock and create more fishing boats. Shore
  fish is being collected at the faster rate compared to berry bushes.
  Stock at: Town Center, Storage Pit. How to fish, refer to CAMPAIGN
  section for more details.
- Foraging Tips:
  When foraging, have three villagers and pick a berry bush to forage.
  [It will be better not to have to many villager forage at a single
  berry bush as it's kinda small ^_^;] Build a Granary near the
  foraging site. [this will cut down the distance for the villagers
  to bring to food to the Granary] Note that the food gather is
  really slow.
- Farming Tips
  I quite dislike this idea.. The gathering of food is slow and you have
  to waste time in building a farm. I myself think that it will better
  to have fishing boats out to sea. However farms are rather important
  as the natural food resources are being used up eventually. So I would
  suggest that you build farms late in the game.
- Cutting Trees Tips
  When chopping wood, have aleast 10 villagers for a forest. Trees
  found in the forest can give you 40 wood, whereas trees found standing
  alone will gives you 75 wood. Building a Storage Pit near the forests
  for easy traffic. Every tree has a total hit points of 25. It will
  take more than 8 hits for a tree to go down, before you can start to
  gather wood. Assign 4 villagers to a tree and you could gather wood
  at the fastest speed. Woodcutters has three attack points.
- Mining Tips
  When mining for stone or gold, I would recommend you to have a group
  of miners for each resources which are rather important late in the
  game. Stone could allows you to build defensive buildings such as
  Watch Towers and Walls and Gold will allows you to research
  technology. Just keep on replenishing your supplies.

------------------------------------------------------------------------
[2 - 1 - 2]     Priests
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Granary, build Market, build
                Temple.
Cost:           125 gold
Hit points:     25
Attack:         ó
Armor:          ó
Range:          10
Speed:          Slow
Train at:       Temple

NOTES:
A Priest heals friendly and allied units and converts enemy units. If
your diplomacy is set to Neutral or Enemy, your military units will
attack Priests from other civilizations. Researching Astrology allows
faster conversions. Mysticism increases hit points. Polytheism
increases speed. Fanaticism speeds Priest rejuvenation after
conversion. Monotheism allows conversion of enemy Priests and buildings.
Afterlife increases range.

TIPS:
- Priests generally are good units in combat and healing. Priest needs
  to rejuvenate after a conversion is made. Have a Priest to convert a
  new. Converting a unit could also allows you to exceed the population
  limit. If the Priest has successfully finished a conversion, he could
  still heal lost hit points.
- Never ever tried to convert units such as Chariots, Scythe Chariots,
  Boats and definately not the Chariot Archers. These are rather hard
  to convert. Tried to convert a Watch Tower and turns the enemies'
  defense to your attack.
- A Priest can't heal oneself. Have them work in groups.
------------------------------------------------------------------------

________________________________________________________________________

[ 2 - 2 ]      I n f a n t r y   U n i t s
________________________________________________________________________

I quite like Infantry units as the combat is realistic where you will
hear the sounds of pain (when the warriors are being hit). The infantry
units are best when comes to hand-to-hand combat and are quite cheap
compared to cavalry units. Early infantry units like Clubman are quite
useless except for the increased of hit points, but let's says if a
villager has an one-to-one combat, whom will win? Before you can start
to building military-technology buildings such as Archery Range, Stable,
Academy, and Seige Workshop, you must build the basic building Barracks.
There is now a new technology [in the expansion series, the Logistics]
which makes creating infantry units are more favourable compared to
Cavalry units. However they are quite weak against Cavalries [except
the Slinger, as they will withstand more damage compared to other units
which is +5 damage!]. All except for the Slinger are short-range [i.e.
that's means that they can't attack when far from an enemy]. Mostly
upgrades for infantry units can be found from the Storage Pit. Have
them in the frontline (except for the Slinger) while the Archers at the
back.

------------------------------------------------------------------------
[2 - 2 - 1]   Clubman
------------------------------------------------------------------------
Age:            Stone
Prerequisites:  Build Town Center, build Barracks.
Cost:           50 food
Hit points:     40
Attack:         3
Armor:          ó
Range:          ó
Speed:          Medium
Train at:       Barracks

NOTES:
The Clubman is the weakest of the infantry units. The Clubman can be
upgraded to the Axeman. Other infantry units include the Short
Swordsman, Broad Swordsman, Long Swordsman, and Legion.Researching
Toolworking, Metalworking, and Metallurgy increases attack strength.
Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze
Shield and Iron Shield increase piercing armor.

TIPS:
- This units are quite weak as they possess the same attack strength
  as the villagers! However their high hit points and the upgrades
  could make them a more worthable uint when comes to hand-to-hand
  combats when compared to the villagers. Have a one or two to guard
  your base when early part in the game.

------------------------------------------------------------------------
[2 - 2 - 2]     Axeman
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Barracks, upgrade to Battle Axe.
Upgrade cost:   100 food
Cost:           50 food
Hit points:     50
Attack:         5
Armor:          ó
Range:          ó
Speed:          Medium
Upgrade of:     Clubman
Train at:       Barracks

NOTES:
The Axeman has more hit points and attack strength than the Clubman.
The Axeman cannot be upgraded. However, you can research the Short
Swordsman, which is stronger than the Axeman.Researching Toolworking,
Metalworking, and Metallurgy increases attack strength. Leather Armor,
Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron
Shield increase piercing armor.

TIPS:
- A better unit compared to the Clubman. This unit has an upgrade of
  +10 hit points and +2 attack power. This unit is very destructable
  when working in groups [when working adjacent with Archers Group]

------------------------------------------------------------------------
[2 - 2 - 3]     Slinger                                          (NEW)
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Barracks
Cost:           40 food, 10 stone
Hit Points:     25
Attack:         2
Armor:          -
Range:          4
Speed:          Medium
Special:        +2 attack vs. archers, +2 armor vs. missile weapons,
                Ballista, Helepolis; increased attack vs. walls and
                towers.
Train at:       Barracks

NOTES:
The Slinger is an infantry unit used to defend against early archer
and Watch Tower attacks. Bronze Shield, Iron Shield, and Tower Shield
increases piercing armor. Alchemy increases attack strength. Stone
Mining and Seigecraft increase attack strength and range. Note that
Slingers does not recieve armor upgrades from Leather Armor, Scale
Armor and Chain Mail.

TIPS:
- Never have infantry units attack the Cavalry Group, but an exception
  is this unit. Have this unit work with the Archers Group. The
  Slinger has an exceptable range of 4. Assign these guys behind the
  walls. [Walls provide protection against infantry and cavalry attacks]
  The Slinger can does +2 damage to Archers, kept this to your
  advantage. However the Slinger has a mere 25 hit points which I will
  recommend a Archer than this unit.

------------------------------------------------------------------------
[2 - 2 - 4]     Short Swordsman
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, research Short Sword.
Research cost:  120 food, 50 gold
Cost:           35 food, 15 gold
Hit points:     60
Attack:         7
Armor:          1
Range:          ó
Speed:          Medium
Train at:       Barracks

NOTES:
The Short Swordsman is not an upgrade of the Axeman. It is a separate
unit with more hit points, attack strength, and armor than the Axeman.
The Short Swordsman can be upgraded to the Broad Swordsman.Researching
Toolworking, Metalworking, and Metallurgy increases attack strength.
Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze
Shield and Iron Shield increase piercing armor.

TIPS:
- The begining infantry unit that uses swords as its main weapon. This
  unit is quite good and cheap [but it requires you to mine gold]. A
  decent attacking power of seven, make this unit destructive when comes
  to one-on-one combat. Never assign this unit against a Cavalry unit.
  Have them work it groups.

------------------------------------------------------------------------
[2 - 2 - 5]     Broad Swordsman
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, research Short Sword,
                upgrade to Broad Sword.
Upgrade cost:   140 food, 50 gold
Cost:           35 food, 15 gold
Hit points:     70
Attack:         9
Armor:          1
Range:          ó
Speed:          Medium
Upgrade of:     Short Swordsman
Train at:       Barracks

NOTES:
The Broad Swordsman has more hit points, attack strength, and armor
than the Short Swordsman. The Broad Swordsman can be upgraded to the
Long Swordsman.Researching Toolworking, Metalworking, and Metallurgy
increases attack strength. Leather Armor, Scale Armor, and Chain Mail
increase armor. The Bronze Shield and Iron Shield increase piercing
armor.

TIPS:
- Same cost of the Short Swordsman, but these units can be more
  damaging, it have reached the Legion status. 9 attack points is
  considered rather damaging and it is still upgradable!

------------------------------------------------------------------------
[2 - 2 - 6]     Long Swordsman
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, research Short Sword,
                upgrade to Broad Sword, upgrade to Long Sword.
Upgrade cost:   160 food, 50 gold
Cost:           35 food, 15 gold
Hit points:     80
Attack:         11
Armor:          2
Range:          ó
Speed:          Medium
Upgrade of:     Broad Swordsman
Train at:       Barracks

NOTES:
The Long Swordsman has more hit points, attack strength, and armor than
the Broad Swordsman. The Long Swordsman can be upgraded to the Legion.
Researching Toolworking, Metalworking, and Metallurgy increases attack
strength. Leather Armor, Scale Armor, and Chain Mail increase armor.
The Bronze Shield and Iron Shield increase piercing armor.

TIPS:
- This unit is also quite good, a better Short Swordsman. Great if you
  have them in groups and you will see them doing their worst.

------------------------------------------------------------------------
[2 - 2 - 7]     Legion
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, research Short Sword,
                upgrade to Broad Sword, upgrade to Long Sword, research
                Fanaticism, upgrade to Legion.
Upgrade cost:   1400 food, 600 gold
Cost:           35 food, 15 gold
Hit points:     160
Attack:         13
Armor:          2
Range:          ó
Speed:          Medium
Upgrade of:     Long Swordsman
Train at:       Barracks

NOTES:
The Legion is the ultimate infantry unit. The Legion has many more hit
points and more attack strength than the Long Swordsman. You must
research Fanaticism before you can upgrade to Legion.Researching
Toolworking, Metalworking, and Metallurgy increases attack strength.
Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze
Shield and Iron Shield increase piercing armor.

TIPS:
- The research may be a bit costly, but it definately worth it. You can
  train tons of it. The new technology, Logistics have made this unit
  a better one! You can train about 100 Legions if your population
  limit is 50!

------------------------------------------------------------------------
[2 - 2 - 8]     Hoplite
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, build Stable, build
                Academy.
Cost:           60 food, 40 gold
Hit points:     120
Attack:         17
Armor:          5
Range:          ó
Speed:          Slow
Train at:       Academy

NOTES:
The Hoplite is the weakest of the elite infantry units. Upgrades include
the Phalanx and Centurion. Researching Toolworking, Metalworking, and
Metallurgy increases attack strength. Leather Armor, Scale Armor, and
Chain Mail increase armor. The Bronze Shield and Iron Shield increase
piercing armor. Aristocracy increases speed.

TIPS:
- The unit has a very high attacking power, but it was slow. Have the
  Archers do the back firing while you watches these units approaching
  them. -Very damaging- with being arranged in groups.

------------------------------------------------------------------------
[2 - 2 - 9]     Phalanx
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Stable, build
                Academy, upgrade to Phalanx.
Upgrade cost:   300 food, 100 gold
Cost:           60 food, 40 gold
Hit points:     120
Attack:         20
Armor:          7
Range:          ó
Speed:          Slow
Upgrade of:     Hoplite
Train at:       Academy

NOTES:
The Phalanx has more attack strength and armor than the Hoplite. The
Phalanx can be upgraded to the Centurion.Researching Toolworking,
Metalworking, and Metallurgy increases attack strength. Leather Armor,
Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron
Shield increase piercing armor. Aristocracy increases speed.

TIPS:
- The upgrade does cost that much.. This unit is just a better Hoplite.
  20 attack points can nearly finished off a villager. Again, have the
  Archers do the firing as these units approaches the enemy.

------------------------------------------------------------------------
[2 - 2 - 10]    Centurion
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Stable, build
                Academy, upgrade to Phalanx, research Aristocracy,
                upgrade to Centurion.
Upgrade cost:   1800 food, 700 gold
Cost:           60 food, 40 gold
Hit points:     160
Attack:         30
Armor:          8
Range:          ó
Speed:          Slow
Upgrade of:     Phalanx
Train at:       Academy

NOTES:
The Centurion is the ultimate elite infantry unit. It has more hit
points, attack strength, and armor than the Phalanx. You must research
Aristocracy before you can upgrade to the Centurion.Researching
Toolworking, Metalworking, and Metallurgy increases attack strength.
Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze
Shield and Iron Shield increase piercing armor. Aristocracy increases
speed.

TIPS:
- The ultimate destructive weapon of all army. It can reduce damages
  with its starting 8 armor, thus costing the villagers does no damage.
  These units can just remove any force from the face of the earth.
  But it's slow speed, takes you to assign archers to do firing while
  this unit is approaching its target..
------------------------------------------------------------------------

________________________________________________________________________

[2 - 3]     A r c h e r   U n i t s
________________________________________________________________________

Archers are good units, in my own opinion. They work like the Centaurs
in Brigandine. They can attack enemies even they are at a far distance
from the enemy. Their speed are pretty average, but they can does
damage without getting hurt, thus consuming more hit points. Have them
at the backyard, firing arrows at the foe and watch the infantry troops
approaching them for a fight. As you are further in the game, you get
better units such as Horse Archers, which works like a sniper....

------------------------------------------------------------------------
[2 - 3 - 1]     Bowman
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Barracks, build Archery Range.
Cost:           40 food, 20 wood
Hit points:     35
Attack:         3
Armor:          0
Range:          5
Speed:          Medium
Train at:       Archery Range

NOTES:
The Bowman is the weakest of the archers. The Bowman cannot be upgraded.
However, you can research the Improved Bowman, which is stronger than
the Bowman. Other archers include the Chariot Archer, Elephant Archer,
and Horse Archer. Archers fire arrows at enemy villagers, military units,
boats, and buildings within their range. Researching Alchemy increases
attack strength. Ballistics increases accuracy. Leather Armor, Scale
Armor, and Chain Mail increase armor. Woodworking, Artisanship, and
Craftsmanship increase range.

TIPS:
- The Bowman cannot be upgraded is one of weak points. However this unit
  is really worth to build early in the game as it does long range
  damage.

------------------------------------------------------------------------
[2 - 3 - 2]     Improved Bowman
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, build Archery Range,
                research Improved Bow.
Research cost:  140 food, 80 wood
Cost:           40 food, 20 gold
Hit points:     40
Attack:         4
Armor:          0
Range:          6
Speed:          Medium
Train at:       Archery Range

NOTES:
The Improved Bowman is not an upgrade of the Bowman. It is a separate
unit with more hit points, attack strength, and range than the Bowman.
The Improved Bowman can be upgraded to the Composite Bowman. Archers
fire arrows at enemy villagers, military units, boats, and buildings
within their range. Researching Alchemy increases attack strength.
Ballistics increases accuracy. Leather Armor, Scale Armor, and Chain
Mail increase armor. Woodworking, Artisanship, and Craftsmanship
increase range.

TIPS:
Improved Bowman has a better range compared to Bowman. But it is quite
weak compared to infantry units. Stay a distance from the infantry and
have them do the firing while the infantry approached the target.

------------------------------------------------------------------------
[2 - 3 - 3]     Composite Bowman
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, build Archery Range,
                research Improved Bow, upgrade to Composite Bow.
Upgrade cost:   180 food, 100 wood
Cost:           40 food, 20 gold
Hit points:     45
Attack:         5
Armor:          0
Range:          7
Speed:          Medium
Upgrade of:     Improved Bowman
Train at:       Archery Range

NOTES:
The Composite Bowman has more hit points, attack strength, and range
than the Improved Bowman. Other archery units include the Horse Archer
and Elephant Archer. Archers fire arrows at enemy villagers, military
units, boats, and buildings within their range. Researching Alchemy
increases attack strength. Ballistics increases accuracy. Leather
Armor, Scale Armor, and Chain Mail increase armor. Woodworking,
Artisanship, and Craftsmanship increase range.

TIPS:
An upgraded version of Improved Bowman. It has better hit points, range
and attack points. The Improved Bowman can be quite weak against full-
upgraded improved Bowman. Same usage as Improved Bowman. [refer above
for more information]. Thanks to these units, I managed to finish the
Ascent of Egypt Learning. Their long range attacking power can destroy
Sentry Towers without being hit.

------------------------------------------------------------------------
[2 - 3 - 4]     Chariot Archer
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, build Archery Range,
                research Wheel.
Cost:           40 food, 70 wood
Hit points:     70
Attack:         4
Armor:          0
Range:          7
Speed:          Fast
Special:        High resistance to conversion; triple attack against
                Priests.
Train at:       Archery Range

NOTES:
The Chariot Archer is a powerful archery unit that combines the speed
and mobility of the Chariot and the attack strength of the Improved
Bowman. Other mounted archery units include the Elephant Archer, Horse
Archer, and Heavy Horse Archer. You must research the Wheel before you
can train Chariot Archers. Researching Nobility increases hit points.
Researching Alchemy increases attack strength. Ballistics increases
accuracy. Leather Armor, Scale Armor, and Chain Mail increase armor.
Woodworking, Artisanship, and Craftsmanship increase range.

TIPS:
This unit is quite good when you need to chase villagers! Not only it
has range, it is quite lethal as it has a resistence to conversion and
does triple damage to a Priest unit! Use them to destroy enemy Priests!
Works well in conjuction with Composite Bowman.

------------------------------------------------------------------------
[2 - 3 - 5]     Elephant Archer
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Archery Range.
Cost:           180 food, 60 gold
Hit points:     600
Attack:         5
Armor:          0
Range:          7
Speed:          Slow
Train at:       Archery Range

NOTES:
The Elephant Archer combines the hit points of the War Elephant and the
attack strength and range of the Composite Bowman. Other mounted archery
units include the Chariot Archer, Horse Archer, and Heavy Horse Archer.
Researching Alchemy increases attack strength. Ballistics increases
accuracy. Leather Armor, Scale Armor, and Chain Mail increase armor.
Woodworking, Artisanship, and Craftsmanship increase range.

TIPS:
What is great about this unit? Well, the Elephant Archer has a whooping
hit points of 600, which means it can last for a long time. However it
is moving slow in speed. I will prefer a War Elephant compared to this
unit. It is better if you focus on a troop of Composite Bowman compared
to this unit.

------------------------------------------------------------------------
[2 - 3 - 6]     Horse Archer
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Archery Range.
Cost:           50 food, 70 gold
Hit points:     60
Attack:         7
Armor:          0
Piercing Armor: 2
Range:          7
Speed:          Fast
Special:        +2 piercing armor against Ballista, Helepolis, and
                missile weapons.
Train at:       Archery Range

NOTES:
The Horse Archer is a fast archery unit with strong attack strength and
range. The Horse Archer can be upgraded to the Heavy Horse Archer.
Other mounted archery units include the Chariot Archer and Elephant
Archer. Researching Nobility increases hit points. Researching Alchemy
increases attack strength. Ballistics increases accuracy. Leather Armor,
Scale Armor, and Chain Mail increase armor. Woodworking, Artisanship,
and Craftsmanship increase range.

TIPS:
Great for destroying missile weapons such as Ballista and Helepolis. It
is fast moving and a better off attacking compared to Composite Bowman
and it does a hefty amount of damage plus it moves rather at a fast
speed.

------------------------------------------------------------------------
[2 - 3 - 7]     Heavy Horse Archer
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Archery Range,
                research Chain Mail for Archers, upgrade to Heavy Horse
                Archer.
Upgrade cost:   1750 food, 800 gold
Cost:           50 food, 70 gold
Hit points:     90
Attack:         8
Armor:          0
Piercing Armor: 2
Range:          7
Speed:          Fast
Special:        +2 piercing armor against Ballista, Helepolis, and
                missile weapons.
Upgrade of:     Horse Archer
Train at:       Archery Range

NOTES:
The Heavy Horse Archer has more hit points and attack strength than the
Horse Archer. You must research Chain Mail for Archers before you can
train the Heavy Horse Archer. Researching Nobility increases hit points.
Researching Alchemy increases attack strength. Ballistics increases
accuracy. Leather Armor, Scale Armor, and Chain Mail increase armor.
Woodworking, Artisanship, and Craftsmanship increase range.

TIPS:
Only improvement in its attacking power and hit points. I would consider
the upgrade rather a bit costly. But this unit proves worth the time to
reasearch. The Horse Archer can be used as a "sniper" to weaken infantry
units while the infantry units approaches them.
------------------------------------------------------------------------

________________________________________________________________________

[2 - 4]    C a v a l r y    U n i t s
________________________________________________________________________

The guys that are mounted on horses and elephants. These units are fast
moving and has high hit points and decent attacking power. These units
are very destructive against infantry units [fancy doing +5 damage,
except for the slinger, worst of all they are fast-moving]. The early
units of these group are good for scouting area for any visible foe for
their fast-moving speed.

------------------------------------------------------------------------
[2 - 4 - 1]     Scout
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Barracks, build Stable.
Cost:           100 food
Hit points:     60
Attack:         3
Armor:          0
Range:          ó
Speed:          Fast
Train at:       Stable

NOTES:
The Scout is the weakest cavalry unit. The Scout cannot be upgraded.
However, you can train Cavalry, which is stronger than the Scout. Other
cavalry units include Heavy Cavalry, Cataphract, Chariot, and War
Elephant. Researching Nobility increases hit points. Toolworking,
Metalworking, and Metallurgy increase attack strength. Leather Armor,
Scale Armor, and Chain Mail increase armor.

TIPS:
The Scout is meant for a purpose only.. that's to scout for uncovered
areas. The Scout can allows you to remove shroud and fog. It is best to
scout a place before you decide to set it as your base.

------------------------------------------------------------------------
[2 - 4 - 2]     Camel Rider                                       [NEW]
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, build Stable.
Cost:           70 food, 60 gold
Hit points:     125
Attack:         6
Armor:          -
Range:          -
Speed:          Fast
Special:        +8 attack vs. cavalry and horse archers; +4 attack vs.
                chariots.
Train at:       Stable

NOTES:
The Camel Rider is used by desert civilizations to defend against
cavalry attacks. Camel Riders do not receive a cavalry bonus against
infantry. Nobility increases hit points. Toolworking, Metalworking,
and Metallurgy increase attack strength. Leather Armor, Scale Armor,
and Chain Mail increase armor.

TIPS:
Quite a good units when the Chariots are threathening the Priests. It
has better hit points and better attacking power [about 14]. However
when come to combat with Cavalry, it is still quite good, not mentioning
serious injuries but not with Heavy Cavalry or Cataphract.

------------------------------------------------------------------------
[2 - 4 - 3]     Chariot
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, build Stable,
                research Wheel.
Cost:           40 food, 60 wood
Hit points:     100
Attack:         7
Armor:          0
Range:          ó
Speed:          Fast
Special:        High resistance to conversion; double attack against
                Priest.
Train at:       Stable

NOTES:
The Chariot is a fast, two-wheel cavalry unit pulled by horses. You
must research the Wheel before you can build the Chariot. Researching
Nobility increases hit points. Toolworking, Metalworking, and
Metallurgy increase attack strength. Leather Armor, Scale Armor, and
Chain Mail increase armor.

TIPS:
Chariots are great chasers and can be lethal to Priests when combined
with Chariot Archers.

------------------------------------------------------------------------
[2 - 4 - 4]     Scythe Chariot                                    [NEW]
------------------------------------------------------------------------
Age:            Iron
Prerequisite:   Build Town Center, build Barracks, build Stabe,
                research Wheel, research Nobility.
Upgrade Cost:   1200 wood, 800 gold
Cost:           40 food, 60 wood
Hit points:     120
Attack:         9
Armor:          2
Range:          -
Speed:          Fast
Special:        High resistance to conversion; double attack against
                Priest. Scythed wheels damage adjacent enemy units
Upgrade of:     Chariot
Train at:       Stable

NOTES:
The Scythe Chariot is an upgrade of the Chariot. It has more hit
points, more attack strength and more armor. Toolworking, Metalworking,
and Metallurgy increase attack strength. Leather Armor, Scale Armor,
and Chain Mail increase armor. The Scythed wheels works like in the
case of the War Elephant.

TIPS:
Never ever surround this units as its scythed wheels can damage units
surround it. It has a better hit points, a beginning armor of 2 and
a hefty 9 attacking points. But the upgrade cost is rather costly.

------------------------------------------------------------------------
[2 - 4 - 5]     Cavalry
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, build Stable.
Cost:           70 food, 80 gold
Hit points:     150
Attack:         8
Armor:          0
Range:          ó
Speed:          Fast
Special:        Cavalry charge bonus [+5 attack against Barracks units
                (except for Slingers)]
Train at:       Stable

NOTES:
Cavalry is not an upgrade of the Scout. It is a separate unit with more
hit points and attack strength (including +5 attack against infantry,
except for slinger) than the Scout. Cavalry can be upgraded to Heavy
Cavalry. Other cavalry units include the Chariot and War Elephant.
Researching Nobility increases hit points. Toolworking, Metalworking,
and Metallurgy increase attack strength. Leather Armor, Scale Armor,
and Chain Mail increase armor.

TIPS:
Cavalries are deadly killer units against infantry. It is best to
research the armor first as it is hand-to-hand combat unit. Remember
Cavalry has speed and also a starting HP of 150. Just imagining three
villagers combined into this unit along with better speed.

------------------------------------------------------------------------
[2 - 4 - 6]     Heavy Cavalry
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Stable, train
                Cavalry, upgrade to Heavy Cavalry.
Upgrade cost:   350 food, 125 gold
Cost:           70 food, 80 gold
Hit points:     150
Attack:         10
Armor:          1
Piercing Armor: 1
Range:          ó
Speed:          Fast
Special:        Cavalry charge bonus [+5 attack against infantry except
                for Slinger]; +1 piercing armor against Ballista,
                Helepolis, and missile weapons.
Upgrade of:     Cavalry
Train at:       Stable

NOTES:
Heavy Cavalry has more attack strength and armor (including +1 armor
against missile weapons) than Cavalry. Heavy Cavalry can be upgraded to
the Cataphract. Other cavalry units include the Chariot and War
Elephant. Researching Nobility increases hit points. Toolworking,
Metalworking, and Metallurgy increase attack strength. Leather Armor,
Scale Armor, and Chain Mail increase armor.

TIPS:
Heavy Cavalry looks a bit more nicer compared to Cavalry and it has
more attack strength and has equipped with armor. Not forget to mention
when it has been upgraded to Cataphract.

------------------------------------------------------------------------
[2 - 4 - 7]     Cataphract
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Stable,
                research Cavalry, upgrade to Heavy Cavalry, research
                Metallurgy, upgrade to Cataphract.
Upgrade cost:   2000 food, 850 gold
Cost:           70 food, 80 gold
Hit points:     180
Attack:         12
Armor:          3
Piercing Armor: 1
Range:          ó
Speed:          Fast
Special:        Cavalry charge bonus (+5 attack against infantry except
                for the Slinger); +1 piercing armor against Ballista,
                Helepolis, and missile weapons.
Upgrade of:     Heavy Cavalry
Train at:       Stable

NOTES:
The Cataphract is the ultimate cavalry unit. The Cataphract has more
hit points, attack strength and armor than Heavy Cavalry. You must
research Metallurgy before you can upgrade to the Cataphract. Other
cavalry units include the Chariot and War Elephant. Researching Nobility
increases hit points. Toolworking, Metalworking, and Metallurgy
increase attack strength. Leather Armor, Scale Armor, and Chain Mail
increase armor.

TIPS:
Deadly is the word that best fits this unit. It may quite cause a lot of
money in upgrading this unit, but this certainly is best hand-to-hand
units. [Centurions may have better attacking power and hit points, but
it is slow moving, which make easy targets for Archery units.] This is
the reason why Yamato is always a favourite civilization.

------------------------------------------------------------------------
[2 - 4 - 8]     War Elephant
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Stable.
Cost:           170 food, 40 gold
Hit points:     600
Attack:         15
Armor:          0
Range:          ó
Speed:          Slow
Special:        Trample damage to all adjacent enemy units; attack
                strength cannot be upgraded.
Train at:       Stable

NOTES:
The War Elephant is a cavalry unit with many hit points and special
attack. The War Elephant causes trample damage to all adjacent enemy
units. The War Elephant's attack strength cannot be upgraded because
it already causes so much damage to other units. For example, if ten
men attack a War Elephant, all ten men receive 15 points of damage, so
that the War Elephant causes 150 points of damage per round.
Researching Leather Armor, Scale Armor, and Chain Mail increases armor.

TIPS:
Ultimate destructive slow walking unit. This unit is deadly as it has
an incredible amount of hit points. Only the Centurions or Seige
Weapons can stand in its wrath, not mentioned suffering tedious damage.
This unit is deadly as its trample damage does to all adjacent unit. It
will be stupid to surround this unit. I would normally assign this unit
along with Centurions to destroy the buildings along with Archery units
does the back firing.

------------------------------------------------------------------------
[2 - 4 - 8]    Armoured Elephant                                 [NEW]
------------------------------------------------------------------------
Age:           Iron
Prerequisite:  Build Town Center, build Barracks, build Stable,
               research Iron Shield
Upgrade Cost:  1000 food, 1200 gold
Cost:          170 food, 40 gold
Hit points:    600
Attack:        18
Armor:         2
Range:         -
Speed:         Slow
Special:       Trample damage against all adjacent enemy units; attack
               strength cannot be upgraded. Increased attacking vs.
               walls and towers; +1 armor against missile weapons,
               Ballista, Helepolis
Upgrade of:    War Elephant
Train at:      Stable

NOTES:
The Armoured Elephant is an upgrade of the War Elephant. The Armoured
Elephant has Siegecraft, more attack strength, armor and piercing
armor. Leather Armor, Scale Armor, and Chain Mail increase armor.

TIPS:
Better strength along with a bonus, increased of +1 armor against
missile weapons. This unit is much more deadly as it is same as the War
Elephant except it is more deadly. Same usage as the War Elephant.
------------------------------------------------------------------------
________________________________________________________________________

[2 - 5]   S i e g e   W e a p o n s
________________________________________________________________________

Destructive weapons... This units can does damage ranging 40 ~ 70 and
does more with upgrades. This units has range and are very damaging. I
normally have them destroying structures and clearing forests to make
way for other units. Their speed is kinda slow and thus it is essential
to assign units to protect them. The area-based attacks not only does
damage to the terrain, enemy foes and even your own troops. I have found
out that it will be silly if you train all your units as seige weapons,
once the infantry gets close to them, they are d-e-a-d.

------------------------------------------------------------------------
[2 - 5 - 1]     Stone Thrower
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, build Archery Range,
                build Siege Workshop.
Cost:           180 wood, 80 gold
Hit points:     75
Attack:         50
Armor:          ó
Range:          10
Speed:          Slow
Special:        Fire rate once/5 seconds; small damage area; minimum
                range 2.
Build at:       Siege Workshop

NOTES:
The Stone Thrower is the weakest of the siege weapons. Upgrades
include the Catapult and Heavy Catapult. Other siege weapons include
the Ballista and Helepolis. Siege weapons are used to attack military
units, buildings, towers, and walls. Researching Alchemy increases
attack strength. Ballistics increases accuracy. Engineering increases
range.

TIPS:
Here is the reason while medium walls/fortification are useful. These
units can't have a hand-to-hand combat as its minimum range is 2. You
can also make use of slow moving units such as Centurions and others
to accompany it. Have this unit destroy a building until you see huge
flames of fire and have the slow moving units along with Archery units
to destroy it. [of course stop firing by then.]

------------------------------------------------------------------------
[2 - 5 - 2]     Catapult
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Archery Range,
                build Siege Workshop, upgrade to Catapult.
Upgrade cost:   300 food, 250 wood
Cost:           180 wood, 80 gold
Hit points:     75
Attack:         60
Armor:          ó
Range:          12
Speed:          Slow
Special:        Fire rate once/5 seconds; medium damage area; minimum
                range 2.
Upgrade of:     Stone Thrower
Build at:       Siege Workshop

NOTES:
The Catapult has more attack strength and range and damages a larger
area than the Stone Thrower. The Catapult can be upgraded to the Heavy
Catapult. Other siege weapons include the Ballista and Helepolis. Siege
weapons are used to attack military units, buildings, towers, and
walls. Researching Alchemy increases attack strength. Ballistics
increases accuracy. Engineering increases range.

TIPS:
Same as Stone Thrower except it has more range and attack strength.
Note that the area damage is larger. Same usage as the Stone Thrower.

------------------------------------------------------------------------
[2 - 5 - 3]     Heavy Catapult
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Archery Range,
                build Siege Workshop, upgrade to Catapult, research
                Siegecraft, upgrade to Heavy Catapult.
Upgrade cost:   1800 food, 900 wood
Cost:           180 wood, 80 gold
Hit points:     150
Attack:         60
Armor:          ó
Range:          13
Speed:          Slow
Special:        Fire rate once/5 seconds; large damage area; minimum
                range 2.
Upgrade of:     Catapult
Build at:       Siege Workshop

NOTES:
The Heavy Catapult has many more hit points and more range than the
Catapult. You must research Siegecraft before you can upgrade to the
Heavy Catapult. Other siege weapons include the Ballista and Helepolis.
Siege weapons are used to attack military units, buildings, towers, and
walls.Researching Alchemy increases attack strength. Ballistics
increases accuracy. Engineering increases range.

TIPS:
Heavy Catapult is the "best" catapult unit you can get without using any
cheats. It is rather strong with increased hit points and range. The
area damage is deadly, so stop firing once it have finished its work.
Refer to Stone Thrower for more information.

------------------------------------------------------------------------
[2 - 5 - 4]     Ballista
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Archery Range,
                build Siege Workshop.
Cost:           100 wood, 80 gold
Hit points:     55
Attack:         40
Armor:          ó
Range:          9
Speed:          Slow
Special:        Fire rate once/3 seconds; minimum range 3.
Build at:       Siege Workshop

NOTES:
The Ballista can be upgraded to the Helepolis. Other siege weapons
include the Catapult and Heavy Catapult. Ballistas are used to attack
military units, buildings, towers, and walls. Researching Alchemy
increases attack strength. Ballistics increases accuracy. Engineering
increases range.

TIPS:
A smaller version of Seige Weapons. This unit can fire a shot which
does 40 hit points of damage in 3 seconds. But it will be vulunerable
if it is being attack closely. Have units such as Infantry or Archery
units to guard it.

------------------------------------------------------------------------
[2 - 5 - 4]     Helepolis
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Barracks, build Archery Range,
                build Siege Workshop, research Craftsmanship, upgrade
                to Helepolis.
Upgrade cost:   1500 food, 1000 wood
Cost:           100 wood, 80 gold
Hit points:     55
Attack:         40
Armor:          ó
Range:          10
Speed:          Slow
Special:        Fire rate once/1.5 seconds; minimum range 3.
Upgrade of:     Ballista
Build at:       Siege Workshop

NOTES:
The Helepolis has more range and a faster fire rate than the Ballista.
You must research Craftsmanship before you can upgrade to the
Helepolis. Other siege weapons include the Catapult and Heavy
Catapult. The Helepolis is used to attack military units, buildings,
towers, and walls. Researching Alchemy increases attack strength.
Ballistics increases accuracy. Engineering increases range.

TIPS:
Perhaps the ancient type of missile firing. This unit has a faster time
rate and a +1 range compared to Ballista. Works well in conjunction with
Cavalry units as it has no area damage compared to Stone Thrower/
Catapults/Heavy Catapult.
------------------------------------------------------------------------
________________________________________________________________________

[2 - 6]   B o a t s
________________________________________________________________________
Naval vessels are the only units that allows you to get food such as
Salmon, Whale, etc. found in the sea. However since the sea is abundant
of food, there is a need to fight against your opponents. Of course,
naval vessels can also attack land units. I have found out that the
Merchant ship is quite important sometimes.

------------------------------------------------------------------------
[2 - 6 - 1]     Fishing Boat
------------------------------------------------------------------------
Age:            Stone
Prerequisites:  Build Town Center, build Dock.
Cost:           50 wood
Hit points:     45
Attack:         ó
Armor:          ó
Range:          ó
Speed:          Medium
Special:        Boats are twice as resistant to conversion as other
                units.
Build at:       Dock

NOTES:
The Fishing Boat provides food by gathering fish and depositing them at
the Dock. The cargo capacity of a Fishing Boat is greater than the
carrying capacity of a villager. The Fishing Boat can be upgraded to
the Fishing Ship. The Fishing Boat can carry 15 food per trip.

TIPS:
I would recommend to have at least 7 fishing boats if the random map is
abundant of sea. It can gathered as much as 15 food per trip. Food in
the sea does not rot unlike animals that are hunted. Food gathered from
farms are extremely slow only 2 food per plough. Hence fishing boats are
highly recommended. Besides it is still upgradable.

------------------------------------------------------------------------
[2 - 6 - 2]     Fishing Ship
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Dock, upgrade to Fishing Ship.
Upgrade cost:   50 food, 100 wood
Cost:           50 wood
Hit points:     75
Attack:         ó
Armor:          ó
Range:          ó
Speed:          Fast
Special:        Boats are twice as resistant to conversion as other
                units.
Upgrade of:     Fishing Boat
Build at:       Dock

NOTES:
The Fishing Ship has more hit points and is faster than the Fishing
Boat. The Fishing Ship can carries 20 food per trip.

TIPS:
In Age of Empires: Rise of Rome, gathering food is one of most toughest
tasks compared to others. The Fishing boat gather about 20 food per
trip and travel much faster compared to the Fishing Boat. Remember to
upgrade to this unit, so that you could optimize your resources.

------------------------------------------------------------------------
[2 - 6 - 3]     Trade Boat
------------------------------------------------------------------------
Age:            Stone
Prerequisites:  Build Town Center, build Dock.
Cost:           100 wood
Hit points:     200
Attack:         ó
Armor:          ó
Range:          ó
Speed:          Fast
Special:        Boats are twice as resistant to conversion as other
                units.
Build at:       Dock

NOTES:
The Trade Boat lets you trade with other civilizations to increase your
stockpile of gold. The Trade Boat can be upgraded to the Merchant Ship.

TIPS:
Trading is quite important if your troops are not close to the gold
mines, they allows you to trade other resources for gold such as wood/
gold/food by at an exchange rate of 20 per travel.

------------------------------------------------------------------------
[2 - 6 - 4]     Merchant Ship
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Dock, upgrade to Merchant Ship.
Upgrade cost:   200 food, 75 wood
Cost:           100 wood
Hit points:     250
Attack:         ó
Armor:          ó
Range:          ó
Speed:          Fast
Special:        Boats are twice as resistant to conversion as other
                units.
Upgrade of:     Trade Boat
Build at:       Dock

NOTES:
The Merchant Ship lets you trade with other civilizations to increase
your stockpile of gold. It is faster and has more hit points than the
Trade Boat.

TIPS:
The Merchant Ship proves its worth as it has acceptable speed and more
hit points. It is quite fast in escaping.

------------------------------------------------------------------------
[2 - 6 - 5]     Light Transport
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Dock.
Cost:           150 wood
Hit points:     150
Attack:         ó
Armor:          ó
Range:          ó
Speed:          Medium
Special:        Boats are twice as resistant to conversion as other
                units.
Build at:       Dock

NOTES:
The Light Transport lets you transport up to five villagers, military
units, or Artifacts across water. The Light Transport can be upgraded
to the Heavy Transport.

TIPS:
Never ever have this unit upguarded! It serves as a transporting agent
plus it can carries 5 units [no matter whether they are seige weapons,
infantry units, cavalry units, priests, villagers, artifacts or archery
units.] But remember that once it is destroyed, all units that were
brought inside will be destroyed too. Have marine military units to
accompanied it. If an Artifact in a transport is destroyed, it will be
brought back to the original space.

------------------------------------------------------------------------
[2 - 6 - 6]     Heavy Transport
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Dock, upgrade to Heavy
                Transport.
Upgrade cost:   150 food, 125 wood
Cost:           150 wood
Hit points:     200
Attack:         ó
Armor:          ó
Range:          ó
Speed:          Fast
Special:        Boats are twice as resistant to conversion as other
                units.
Upgrade of:     Light Transport
Build at:       Dock

NOTES:
The Heavy Transport lets you transport up to ten villagers, military
units, or Artifacts across water. The Heavy Transport has more hit
points, is faster, and carries more units than the Light Transport.

TIPS:
Heavy Transport generally is a better transport compared to Light
Transport. It is faster and could carries 10 units across the sea. It
serves as a transport, so have your naval vessels to guard it.

------------------------------------------------------------------------
[2 - 6 - 7]     Scout Ship
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Dock.
Cost:           135 wood
Hit points:     120
Attack:         5
Armor:          ó
Range:          5
Speed:          Fast
Special:        Boats are twice as resistant to conversion as other
                units.
Build at:       Dock

NOTES:
The Scout Ship is the weakest of the war vessels. Upgrades include the
War Galley and Trireme. Other war ships include the Catapult Trireme
and Juggernaught. War vessels fire at enemy villagers, military units,
and boats within range. Researching Alchemy increases attack strength.
Ballistics increases accuracy. Woodworking, Artisanship, and
Craftsmanship increase range.

TIPS:
The Scout Ship is the starting war vessel you have. But it can be
upgraded in a Trireme which will be deadly. It can also attacks units
that are on the ground. Its firing rate is quite smooth and it can be
a threat to the sea, even on the land. You need to have them to guard
the Docks and the fishing region.

------------------------------------------------------------------------
[2 - 6 - 8]     War Galley
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Dock, upgrade to War Galley.
Upgrade cost:   150 food, 75 wood
Cost:           135 wood
Hit points:     160
Attack:         8
Armor:          ó
Range:          6
Speed:          Fast
Special:        Boats are twice as resistant to conversion as other
                units.
Upgrade of:     Scout Ship
Build at:       Dock

NOTES:
The War Galley has more hit points, attack strength, and range than a
Scout Ship. The War Galley can be upgraded to the Trireme. War vessels
fire at enemy villagers, military units, and boats within range.
Researching Alchemy increases attack strength. Ballistics increases
accuracy. Woodworking, Artisanship, and Craftsmanship increase range.

TIPS:
The War Galley is an upgraded version of the Scout Ship. It has an
overall improvement over the Scout Ship.

------------------------------------------------------------------------
[2 - 6 - 9]     Fire Galley                                        [NEW]
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Dock, upgrade to War Galley.
Cost:           115 wood, 40 gold
Hit points:     200
Attack:         24
Armor:          -
Range:          1
Speed:          Fast
Special:        Boats are twice as resistant to conversion as other
                units. +5 damage from Ballista, Helepolis, +10 from
                other seige weapons
Build at:       Dock

NOTES:
The Fire Galley is a short range vessel used to defend other ships.
Fire Galleys are superior to Triremes in one-on-one combat. Fire
Galleys take additional damage from Ballistics, Helepolises, Stone
Throwers, Catapults, Heavy Catapults and Juggernauts, whose heavy
artillery can shatter the Fire Galley's burning fire pots and set
fire to the ship. Research Alchemy increase attack strength. Note
that you can build Fire Galleys if you select the Full Tech Tree
option before starting a game.

TIPS:
The Fire Galley is a brand new addition to this sequel. Fire Galley are
strong in attacks and can have combat one-to-one. It is short ranged, it
possess high attacking power. Position it away from troops such as seige
weapons as it is deadly. Of course, not forgetting the great vessel, the
Juggernauts.

------------------------------------------------------------------------
[2 - 6 - 10]    Trireme
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Dock, upgrade to War Galley,
                upgrade to Trireme.
Upgrade cost:   250 food, 100 wood
Cost:           135 wood
Hit points:     200
Attack:         12
Armor:          ó
Range:          7
Speed:          Fast
Special:        Boats are twice as resistant to conversion as other
                units; fire rate once/2 seconds.
Upgrade of:     War Galley
Build at:       Dock

NOTES
The Trireme has more hit points, attack strength, and range than a
War Galley. The Trireme cannot be upgraded. However, you can research
the Catapult Trireme, which is stronger than the Trireme. War vessels
fire at enemy villagers, military units, and boats within range.
Researching Alchemy increases attack strength. Ballistics increases
accuracy. Woodworking, Artisanship, and Craftsmanship increase range.

TIPS:
Another overall improvement over the War Galley. There is only one
downside as it can only fire once in 2 seconds. It could be weaker
compared a rapid firing War Galley. Have them to do the final blow.

------------------------------------------------------------------------
[2 - 6 - 11]    Catapult Trireme
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Dock, upgrade to War Galley,
                upgrade to Trireme, research Catapult Trireme.
Research cost:  300 food, 100 wood
Cost:           135 wood, 75 gold
Hit points:     120
Attack:         35
Armor:          ó
Range:          9
Speed:          Fast
Special:        Boats are twice as resistant to conversion as other
                units; fire rate once/5 seconds; small damage area.
Build at:       Dock

NOTES:
The Catapult Trireme is not an upgrade of the Trireme. It is a separate
vessel with fewer hit points and a slower fire rate than a Trireme but
it has much more attack strength, range, and is armed with a Catapult,
which can fire at a location instead of at a particular unit. The
Catapult Trireme can be upgraded to the Juggernaught. War vessels fire
at enemy villagers, military units, and boats within range.Researching
Alchemy increases attack strength. Ballistics increases accuracy.
Engineering increases range.

TIPS:
With an attack strength of 35 within 5 seconds, I would rather choose
Heavy Catapult over this. But since it is in the sea, there is no harm
in training this troop.

------------------------------------------------------------------------
[2 - 6 - 12]    Juggernaught
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Dock, upgrade to War Galley,
                upgrade to Trireme, research Catapult Trireme, research
                Engineering, upgrade to Juggernaught.
Upgrade cost:   2000 food, 900 wood
Cost:           135 wood, 75 gold
Hit points:     200
Attack:         35
Armor:          ó
Range:          10
Speed:          Fast
Special:        Boats are twice as resistant to conversion as other
                units; fire rate once/5 seconds; medium damage area.
Upgrade of:     Catapult Trireme
Build at:       Dock

NOTES:
The Juggernaught has more hit points and range and causes damage to a
larger area than the Catapult Trireme. Like the Catapult Trireme, the
Juggernaught is armed with a Catapult, which can fire at a location
instead of at a particular unit. You must research Engineering before
you can upgrade to the Juggernaught. War vessels fire at enemy
villagers, military units, and boats within range. Researching Alchemy
increases attack strength. Ballistics increases accuracy. Engineering
increases range.

TIPS:
With more range and attacking area, this unit is deadly against naval
vessels. However its slow movement pace needs units such as Trireme to
guard it.
________________________________________________________________________

[2 - 7]      G a i a
________________________________________________________________________
What does the Gaia group comprised of? They are just simply the "living
things" that you will find in the terrain. They are stats of monsters
such as gazelles, lions and elephants. Here is another piece of amusing
news, that's I have also included the list of trees!

x - You need enter the code, GRANTLINKSPENCE to transform them to the
    King class. Elephant King and Lion King appears most of the time,
    whereas the Gazelle King's appearance is seldom.

* - No effect on the game. They are just flying creatures found through
    the sky. However sometimes, I have accidently click the Eagle and
    it says there is a total of 4 hit points.... The Dragon appears if
    you have entered the code, KING ARTHUR and it has 999 HP!

^ - Appears in Scenarios only. Their appearance is seldom.

------------------------------------------------------------------------
==================  Name: the name of the creature or structure
-/-/- LEGEND -/-/-  Hit Points: aka. Health Points
==================  Production: What benefits they could nab you
                    Method: the way to get the resources.
------------------------------------------------------------------------
THE LIST OF GAIA
------------------------------------------------------------------------
Here is the list of gaia that I have found while playing Age of Empires:
Rise of Rome. Below includes their hit points, production [how much
resources] and the method to get the production.

Notes for hunting:
===================
Note for hunting mammals, there is a rot rate for each animal hunt. Food
will start to decrease by one if there is no villager to collect the
food. The rot rate is about a reduction of 1 per second.

Control of Ruins/Discoveries/Artifacts/Ruins/War Chest
=======================================================
Discovery/Artifacts/Ruins/War Chest can be controlled by moving an unit
close to it. Artifacts and War Chest can be moved by clicking the
controlled Artifact/War Chest and move like other units.

Fishing for humans
===================
Villagers can only fish for food at fishing sites that are close to the
shores or pebbles.

Trees in the forests
=====================
Trees located within forests only provide 40 wood [well, perhaps to due
to sufficient space to grow ^_^;]
 ______________________________________________________________________
|----------------------|---------------|----------------|--------------|
| Name                 |  Hit Points   |   Production   |  Method      |
|----------------------|---------------|----------------|--------------|
| Alligator            |      20       |   100 food     |  Hunting     |
| Alligator King      x|     100       |   100 food     |  Hunting     |
| Artifact             |       1       |   n/a          |  n/a         |
| Berry Bush           |     n/a       |   150 food     |  Foraging    |
| Discovery           ^|       1       |   n/a          |  n/a         |
| Dragon*              |     999       |   n/a          |  n/a         |
| Double Pole Flag    ^|     n/a       |   n/a          |  n/a         |
| Eagle*               |     n/a       |   n/a          |  n/a         |
| Elephant             |      45       |   300 food     |  Hunting     |
| Elephant King       x|      60       |   300 food     |  Hunting     |
| Fish - Salmon        |     n/a       |   250 food     |  Fishing     |
| Fish - Shore         |     n/a       |   250 food     |  Fishing     |
| Fish - Tuna          |     n/a       |   250 food     |  Fishing     |
| Fish - Whale         |     n/a       |   250 food     |  Fishing     |
| Gazelle              |       8       |   150 food     |  Hunting     |
| Gazelle King        x|      16       |   400 food     |  Hunting     |
| Gold Mine            |     n/a       |   400 gold     |  Mining      |
| Hawk*                |     n/a       |   n/a          |  n/a         |
| Lion                 |      20       |   100 food     |  Hunting     |
| Lion King           x|      40       |   100 food     |  Hunting     |
| Single Pole Flag    ^|     n/a       |   n/a          |  n/a         |
| Stone Mine           |     n/a       |   250 stone    |  Mining      |
| Tree - Ash           |      25       |    75 wood     |  Chopping    |
| Tree - Beech         |      25       |    75 wood     |  Chopping    |
| Tree - Oak           |      25       |    75 wood     |  Chopping    |
| Tree - Palm          |      25       |    75 wood     |  Chopping    |
| Tree - Pine          |      25       |    75 wood     |  Chopping    |
| Tree - Spruce        |      25       |    75 wood     |  Chopping    |
| Ruin                ^|       1       |   n/a          |  n/a         |
| War Chest           ^|       1       |   n/a          |  n/a         |
|______________________|_______________|________________|______________|

________________________________________________________________________

[2 - 8]      S p e c i a l   T r o o p s
________________________________________________________________________
Here you will find the most unique troops such as the Zenobia's Tower,
Invisible Demon, Lion-Tame and much more. These units are only
accessible through your own created scenarios and some of the campaigns.
Basically, there are some of the units which can you can get it by
entering the code, one good example is the Medusa.

------------------------------------------------------------------------
[2 - 8 - 1]   The Heroes
------------------------------------------------------------------------
These are really the elite troops.. have advanced attacking power and
some of them are really great. Even a War Elephant is also considered
a hero... There may be errors as I have actually jotted this down on a
piece of paper and it's in a mess (my handwritting is quite aweful).

------------------------------------------------------------------------
Name:            Hero Alexander
Occupation:      Heavy Cavalry
Hit Points:      400
Attack:          22
Armor:           1
Peircing Armor:  0
Range:           0
------------------------------------------------------------------------
Name:            Hero Amon Ra
Occupation:      Priest
Hit Points:      150
Attack:          0
Armor:           0
Range:           12
------------------------------------------------------------------------
Name:            Hero Archimedes
Occupation:      Priest
Hit Points:      25
Attack:          0
Armor:           0
Range:           0
------------------------------------------------------------------------
Name:            Hero Caesar
Occupation:      Cataphract
Hit Points:      150
Attack:          5
Armor:           2
Peircing Armor:  0 +2
Range:           0
------------------------------------------------------------------------
Name:            Hero Corlis
Occupation:      Villager
Hit Points:      100
Attack:          6
Armor:           0
Piercing Armor:  0
Range:           0
------------------------------------------------------------------------
Name:            Hero Hannibal
Occupation:      War Elephant
Hit Points:      600
Attack:          20
Armor:           4
Piercing Armor:  1
Range:           0 +1
------------------------------------------------------------------------
Name:            Hero Hector
Occupation:      Heavy Cavalry
Hit Points:      350
Attack:          25
Armor:           2
Piercing Armor:  1
Range:           0 +1
------------------------------------------------------------------------
Name:            Hero Hersifor
Occupation:      Villager
Hit Points:      150
Attack:          9
Armor:           0
Range:           0
------------------------------------------------------------------------
Name:            Hero Jason
Occupation:      Short Swordsman
Hit Points:      180
Attack:          20
Armor:           0
Piercing Armor:  0
Range:           0
------------------------------------------------------------------------
Name:            Hero Mark Anthony
Occupation:      Short Swordsman
Hit Points:      300
Attack:          20
Armor:           6
Piercing Armor:  6
Range:           0 +6
------------------------------------------------------------------------
Name:            Hero Mor Havoc
Occupation:      Priest
Hit Points:      180
Attack:          0
Armor:           0
Range:           12
------------------------------------------------------------------------
Name:            Hero Perseus
Occupation:      Composite Archer
Hit Points:      100
Attack:          10
Armor:           3
Piercing Armor:  0
Range:           9
------------------------------------------------------------------------
Name:            Hero Scipio
Occupation:      Cataphract
Hit Points:      250
Attack:          12
Armor:           2
Piercing Armor:  1
Range:           0 +1
------------------------------------------------------------------------
Name:            Hero Tiberius
Occupation:      Chariot
Hit Points:      250
Attack:          15
Armor:           0
Piercing Armor:  0
Range:           0
------------------------------------------------------------------------
Name:            Hero Vercingetorix
Occupation:      Heavy Cavalry
Hit Points:      350
Attack:          25
Armor:           2
Piercing Armor:  1
Range:           0 +1
------------------------------------------------------------------------
Name:            Hero Xerxes
Occupation:      Short Swordsman
Hit Points:      200
Attack:          20
Armor:           3
Piercing Armor:  0
Range:           0
------------------------------------------------------------------------

------------------------------------------------------------------------
[2 - 8 - 2]    Others
------------------------------------------------------------------------
Here you will also find troops such as Blind Lame Priest and much more.
These units could only appear in Scenarios and Campaigns. The Exceptions
are the Flying Dutchman and Medusa.

------------------------------------------------------------------------
Name:           Blind Lame Priest          | Just like an ordinary
Hit Points:     25                         | Priest unit, except for
Attack:         0                          | it's aweful range. BTW, you
Armor:          0                          | need to approach it as it
Range:          2                          | is stuck to the ground.
------------------------------------------------------------------------
Name:           Cleopatra's Barge          | It looks like the Flying
Hit Points:     500                        | Dutchman and Juggernaut.
Attack:         60                         | It can travel on lands and
Armor:          0                          | it has better stats
Piercing Armor: 0                          | compared to the Flying
Range:          10                         | Dutchman.
------------------------------------------------------------------------
Name:           Flying Dutchman            | It looks like a Juggernaut
Hit Points:     200                        | except that it can travel
Attack:         40                         | on lands and seas. You can
Armor:          0                          | get this troop by create
Piercing Armor: 0                          | a Juggernaut and enter the
Range:          10                         | code "Flying Dutchman"
------------------------------------------------------------------------
Name:           Invisible Demon            | It looks like a Heavy
Hit Points:     180                        | Cavalry except it is
Attack:         20                         | invisible on the terrain.
Armor:          0                          |
Piercing Armor: 0                          |
Range:          0                          |
------------------------------------------------------------------------
Name:           Lion - Tame                | It looks like ordinary lion
Hit Points:     20                         | except it can be controlled
Attack:         3                          | by you! Lions are quite
Armor:          0                          | good too as they are fast
Piercing Armor: 0                          | runners.
Range:          0                          |
------------------------------------------------------------------------
Name:           Medusa                     | It looks like an ordinary
Hit Points:     25                         | villager, except that it
Attack:         3                          | can be transformed into
Armor:          0                          | Black Rider [Horse Archer]
Piercing Armor: 0                          | and Heavy Catapult when
Range:          0                          | killed. Note that it can't
                                           | gather materials like the
                                           | villagers do.
------------------------------------------------------------------------
Name:           Mercenary                  | It looks like an ordinary
Hit Points:     170                        | Heavy Cavalry, except that
Attack:         10                         | it has better stats and
Armor:          0                          | has piercing armor.
Piercing Armor: 0                          |
Range:          0 +1                       |
------------------------------------------------------------------------
Name:           Mirror Tower               | It looks like the Ballistic
Hit Points:     400                        | Tower. It has 100 attack
Attack:         100                        | points!
Armor:          0                          |
Range:          17                         |
------------------------------------------------------------------------
Name:           Raft                       | It is a transport vessel
Hit Points:     40                         | which can only take up 2
Attack:         0                          | units at a time..
Armor:          0                          |
Range:          0                          |
------------------------------------------------------------------------
Name:           Zenobia's Tower            | It looks like the Ballistic
Hit Points:     1000                       | Tower, except for it's high
Attack:         40                         | hit points and attack
Armor:          0                          | points.
Range:          0                          |
------------------------------------------------------------------------
________________________________________________________________________

[2 - 9]      S e c r e t    T r o o p s
________________________________________________________________________
Using these units will definately causes the game to be more boring. It
is also kinda funny in seeing robots, nuke troopers in ancient time.
There are a couple of new units added to this family such as the
BabyPrez [which gives a baby cry once you click it] and a Star Wars-like
robot (Zug 209)

------------------------------------------------------------------------
Name:          Nuke Trooper               | A man dressed in white,
Hit Points:    100                        | armed with laser gun. Very
Attack:        15                         | damaging as it does about
Armor:         10                         | 30 points damage per second.
Range:         15                         | Also does long range
Movement:      Fast                       | attacks.
Code:          PHOTON MAN                 |
------------------------------------------------------------------------
Name:          Nuke Trooper               | Same nuke trooper just that
Hit Points:    100                        | he is armed with a rocket
Attack:        300                        | launcher. Does about a shot
Armor:         10                         | per 3 ~ 5 seconds. This guy
Range:         88                         | has also incredible range.
Movement :     Fast                       | Also does area attacks.
Code:          E=MC2 TROOPER              |
------------------------------------------------------------------------
Name:          Zug 209                    | A robot-walker, has similar
Hit Points:    100                        | attributes with the Nuke
Attack:        20                         | Trooper but twice the damage
Armor:         10                         | and makes a noise. Does long
Range:         15                         | attacks and has a fire rate
Movement:      Fast                       | of a shot per second.
Code:          STORMBILLY                 |
------------------------------------------------------------------------
Name:          Winsett's Z                | The black car with a man
Hit Points:    500                        | holding a rocket launcher.
Attack:        300                        | High hit points but it is
Armor:         10                         | very easy to convert. About
Range:         15                         | every 5 seconds, it makes
Movement:      Very Fast                  | one shot. Also does area
Code:          BIGDADDY                   | attacks.
------------------------------------------------------------------------
Name:          Winsett's Other Z          | New white car with another
Hit Points:    500                        | rocket launcher. At about 3
Attack:        60                         | seconds, it makes a shot.
Armor:         10                         | Also does area damage!
Range:         15                         |
Movement:      Very Fast                  |
Code:          BIG MOMMA                  |
------------------------------------------------------------------------
Name:          Saint Francis              | A priest that does not
Hit Points:    25                         | convert or heal. This unit
Attack:        200                        | has very damaging fire power
Armor:         0                          | and does area attacks. The
Range:         10                         | only weakness is it's slow.
Movement:      Slow                       | About 5 seconds and it makes
Code:          CONVERT THIS!              | first shot.
------------------------------------------------------------------------
Name:          BabyPrez                   | A baby ailen on a tricycle.
Hit Points:    500                        | It does a handsome amount of
Attack:        50                         | damage at moderate rate. It
Armor:         10                         | has also very high HP! Don't
Range:         15                         | look down on it as it was a
Movement:      Fast                       | baby... never judge a book
Code:          POW!                       | by its cover...
------------------------------------------------------------------------
Name:          Big Bertha                 | A better Heavy Catapult with
Hit Points:    200                        | attacking power, wondered
Attack:        65                         | why can't find it in the
Armor:         6                          | Scenario Builder...
Range:         16                         |
Movement:      Slow                       |
Code:          BIG BERTHA                 |
------------------------------------------------------------------------
Name:           Black Rider               | A better Horse Archer. Press
Hit Points:     68                        | DELETE on a villager with
Attack:         8                         | MEDUSA code on and you will
Armor:          0                         | get this unit. This unit
Piercing Armor: 2                         | recieve upgrades from the
Range:          7                         | armor for Archers. It has
Movement:       Fast                      | a stealth camelflouge when
Code:           BLACK RIDER or MEDUSA     | viewed from enemy.
------------------------------------------------------------------------
 _____
/ 3.0 \_________________________________________________________________
========================================================================
List of Buildings
========================================================================
Here is the list of buildings found in Age of Empires: Rise of Rome. I
have added information on what it allows you to train for military
buildings such as Barracks. These buildings not only create units but
also provide upgrades for units such as Cavalry to Heavy Cavalry.
Research for Short Swordsman which eventually leads to the powerful
Legions.

________________________________________________________________________

[3 - 1]       T e c h n o l o g y
________________________________________________________________________
These are technology related buildings that allows you to get units and
technology to increase the growth of your civilization. Of course you
need to build the basic buildings such as Market before you can get
intermediate buildings such as Government Center.

------------------------------------------------------------------------
[3 - 1 - 1]     Academy
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, build Stable.
Cost:           200 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
======
The Academy lets you train elite infantry units, including the Hoplite,
Phalanx, and Centurion. Researching Architecture increases the hit
points and decreases the construction time of this building.

TIPS
=====
Academy will provide much more stronger hand-to-hand combat troops.
These units may be slow moving but they does devastating damage. I would
recommend you to get this once you have sufficient wood in your stock
pile.

------------------------------------------------------------------------
[3 - 1 - 2]     Archery Range
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Barracks.
Cost:           150 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
======
The Archery Range lets you train archers, including the Bowman,
Improved Bowman, Composite Bowman, Chariot Archer, Elephant Archer,
Horse Archer, and Heavy Horse Archer. You must build the Archery Range
before you can build the Siege Workshop. Researching Architecture
increases the hit points and decreases the construction time of this
building.

TIPS
=====
Archers are great defensive troops. I will always recommended you to
build this first over a Stable [unless you are playing as Yamato]. The
Archer Range is an important requirement in order to build a Seige
Weapon.

------------------------------------------------------------------------
[3 - 1 - 3]     Barracks
------------------------------------------------------------------------
Age:            Stone
Prerequisites:  Build Town Center.
Cost:           125 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
======
The Barracks lets you train infantry, including the Clubman, Axeman,
Slinger, Short Swordsman, Broad Swordsman, Long Swordsman, and Legion.
You must build the Barracks before you can build the Archery Range,
Siege Workshop, Stable, or Academy. Researching Architecture increases
the hit points and decreases the construction time of this building.

TIPS
=====
Here you will get cheap and strong infantry units. Imagine paying only
35 food and 15 gold you can get a Short Swordsman/Broad Swordsman/
Long Swordsman/Legion. I will always try to create a couple of them
first in the game to defending the base. They can destroy Catapults in
seconds when combine with Bowmen for firing.

------------------------------------------------------------------------
[3 - 1 - 4]     Dock
------------------------------------------------------------------------
Age:            Stone
Prerequisites:  Build Town Center.
Cost:           100 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
======
The Dock lets you create boats, including the Fishing Boat, Fishing
Ship, Trade Boat, Merchant Ship, Light Transport, Heavy Transport,
Scout Ship, War Galley, Fire Galley, Trireme, Catapult Trireme, and
Juggernaught. The Dock is also where fishing vessels deposit food and
trade vessels deposit gold from trading. Researching Architecture
increases the hit points and decreases the construction time of this
building.

TIPS:
======
Without this in a water battlefield, you will bound to lose out as you
can't travel much. Naval vessels are deadly as they can also attack
units on the land. But you really need a lot of wood. Normally you will
see a cargo icon which has a maximum number of 100. It will start to
drop when you perform a trade or create a naval vessel.

------------------------------------------------------------------------
[3 - 1 - 5]     Government Center
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Granary, build Market.
Cost:           175 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
=======
The Government Center lets you build additional Town Centers and
research technologies that improve your buildings and military units,
including Writing, Architecture, Engineering, Logistics, Aristocracy,
Alchemy, Nobility, and Ballistics. Researching Architecture increases
the hit points and decreases the construction time of this building.

TIPS
======
A need for advance to Iron Age. It will provide the requirements for the
ultimate upgrade. It has a couple of important technology, not
forgetting that it allows your villagers to build another Government
Center.

------------------------------------------------------------------------
[3 - 1 - 6]     Granary
------------------------------------------------------------------------
Age:            Stone
Prerequisites:  Build Town Center.
Cost:           120 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
=======
The Granary lets you build walls and towers, including the Small Wall,
Medium Wall, Fortification, Watch Tower, Sentry Tower, Guard Tower, and
Ballista Tower. You must research the Granary before you can build the
Market. Foragers and farmers can deposit food from Farms and forage
sites at the Granary instead of the Town Center. Researching
Architecture increases the hit points and decreases the construction
time of this building.

TIPS
======
Normally, I will have more than 1 Granary as you can deposit food in
there from farming or foraging. The granary also allows you to research
defensive buildings such as Walls and the rocking defensive barrier, the
Towers. It is wisable to build farms to surround it [not to close or the
farmers have to contour around the farm to deposit food.] or build near
a forage site.

------------------------------------------------------------------------
[3 - 1 - 7]     Market
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Granary.
Cost:           150 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
=======
The Market lets you build Farms, pay Tribute to other civilizations,
and research technologies that improve your military units and the
effectiveness of your villagers, including Woodworking, Artisanship,
Craftsmanship, Stone Mining, Siegecraft, Gold Mining, Coinage,
Domestication, the Plow, Irrigation, and the Wheel. You must build the
Market before you can build the Government Center or Temple. Researching
Architecture increases the hit points and decreases the construction
time of this building.

TIPS
=====
The Market is essential as it allows you to build Farms [which is
extremely important when the food collecting resources are running low].
The Market allows you to build tribute to your allies. Tribute is a must
if you want to maintain an alliance with another civilization. The
Market also allows you to research great technologies such as
Woodcutting, etc.

------------------------------------------------------------------------
[3 - 1 - 8]     Siege Workshop
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Barracks, build Archery Range.
Cost:           200 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
=======
The Siege Workshop lets you build siege weapons, including the Stone
Thrower, Catapult, Heavy Catapult, Ballista, and Helepolis. Researching
Architecture increases the hit points and decreases the construction
time of this building.

TIPS
======
Siege Weapons have high attacking power and range. They are ideal for
destroying buildings but their slow firing rate weakens them
tremedously.

------------------------------------------------------------------------
[3 - 1 - 9]     Stable
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Barracks.
Cost:           150 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
=======
The Stable lets you train cavalry units, including the Scout, Camel
Rider, Cavalry, Heavy Cavalry, Cataphract, Chariot, Scythe Chariot, War
Elephant and Armored Elephant. You must build the Stable before you can
build the Academy. Researching Architecture increases the hit points
and decreases the construction time of this building.

TIPS
=====
The Stable allows you to train cavalry units which civilizations such as
Yamato can't survive without it ^_^; Cavalry units have speed and for
the most of them has an edge over the infantry units.

------------------------------------------------------------------------
[3 - 1 - 10]    Storage Pit
------------------------------------------------------------------------
Age:            Stone
Prerequisites:  Build Town Center.
Cost:           120 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
======
The Storage Pit lets you research technologies that improve the armor
and attack strength of military units, including Toolworking,
Metalworking, Metallurgy, the Bronze Shield, the Iron Shield, Leather
Armor for Infantry, Scale Armor for Infantry, Chain Mail for Infantry,
Leather Armor for Cavalry, Scale Armor for Cavalry, Chain Mail for
Cavalry, Leather Armor for Archers, Scale Armor for Archers, Chain Mail
for Archers and Tower Shield. Hunters, fishermen, and miners can
deposit meat, fish, stone, wood, and gold at the Storage Pit instead of
at the Town Center.Researching Architecture increases the hit points
and decreases the construction time of this building.

TIPS
=====
A must when you want to get resources quickly. Town Centers are
expensive and hard to get. The Storage pit allows you to store food
from fishing or hunting, gold from gold mining/ stone from stone mining
and wood from clearing of trees. The storage pit allows you to research
bonuses for attack and armor points. Sometimes also provide piercing
armor. Build one near a forests/stone or gold mine to make effective
collection of stone/wood/gold. Rear gazelles near the storage before
dealt the final blow to reduce leakages.

------------------------------------------------------------------------
[3 - 1 - 11]    Temple
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Granary, build Market.
Cost:           200 wood
Hit points:     350
------------------------------------------------------------------------

NOTES
=======
The Temple lets you train Priests and research technologies that
increase their powers, including Polytheism, Mysticism, Astrology,
Monotheism, Afterlife, Jihad, Fanaticism, Martyrdom and Medicine.
Researching Architecture increases the hit points and decreases the
construction time of this building.

TIPS
=====
What makes gold useful in Age of Empires: Rise of Rome? They allows you
to get technologies which benefits Priests and villagers. Gold is
essential for creating Priests [the only units that could heal wounded
units.]

------------------------------------------------------------------------
[3 - 1 - 12]    Town Center
------------------------------------------------------------------------
Age:            Stone
Prerequisites:  Build Town Center, build Granary, build Market, build
                Government Center.
Cost:           200 wood
Hit points:     600
------------------------------------------------------------------------

NOTES
=======
The Town Center lets you create villagers and advance to the next Age.
It is also where villagers can deposit food, wood, gold, and stone.
The Town Center supports four villagers, military units, or boats.
Priests cannot convert Town Centers. After you build a Government
Center, you can build additional Town Centers to expand your
civilization's dominance and build Town Centers closer to distant
resources. You can also replace your Town Center if it is destroyed in
combat. Researching Architecture increases the hit points and
decreases the construction time of this building.

TIPS
=====
You should know what it does. It create villagers and allows all sorts
of deposits. It is only building that allows you to proceed to the new
age.
________________________________________________________________________

[3 - 2]        N o n  -  T e c h n o l o g y   B u i l d i n g s
________________________________________________________________________
The buildings does not creating of addition units, upgrades, research
new units. This buildings proves housing, food or defensive purposes.
Wonder is just a building that represents the might of an empire...

------------------------------------------------------------------------
[3 - 2 - 1]     Farm
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Granary, build Market.
Cost:           75 wood
Hit points:     50
------------------------------------------------------------------------

NOTES
======
The Farm provides a reliable supply of food, which can be gathered by
a villager. Because Farms produce food at a fixed rate, assigning more
than one villager to work a Farm does not increase its productivity.
Farms eventually go fallow, in which case you can build another one.
Researching Architecture increases the hit points and decreases the
construction time of this building. Domestication, the Plow, and
Irrigation increase Farm production.

TIPS
=====
You need a market to build one farm. Farm initially provides 250 food.
Here is the food rate after each technology is researched:
325 food - after researching Domestication
375 food - after researching Plow
400 food - after researching Irrigation
Research does not causes existing farms to increase their food supply.

------------------------------------------------------------------------
[3 - 2 - 2]     House
------------------------------------------------------------------------
Age:            Stone
Prerequisites:  Build Town Center.
Cost:           30 wood
Hit points:     75
------------------------------------------------------------------------

NOTES
=======
A House supports up to four villagers, military units, or boats. You
must have enough houses before you can create new units. If a House is
destroyed, you do not lose the units it supported, but you must build
new houses before you can build new villagers, military units, or
boats. Researching Architecture increases the hit points and decreases
the construction time of this building.

TIPS
=====
Housing is essential otherwise you will have limited troops. A house
support four units [includes villagers, infantry, cavalry, priests,
boats and seige weapons].

------------------------------------------------------------------------
[3 - 2 - 3]     Wonder
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Advance to the Iron Age.
Cost:           1000 wood, 1000 stone, 1000 gold
Hit points:     500
------------------------------------------------------------------------

NOTES
=======
Building a Wonder can be a victory condition that wins the game or it
can provide score points. You can build more than one Wonder.
Researching Architecture increases the hit points and decreases the
construction time of this building. BTW, it takes rather a long time to
build a Wonder. Make sure you have gather sufficient units to defend it
before decided to build it.

TIPS
=====
Wonders are huge buildings with 500 hit points! However it needed to be
guarded as it is a victory conditions if it stands for 1000 years. Note
that it will takes more than 100 minutes for 20 villagers to build a
Wonder. The higher the hit points, the more time is taken to build a
Wonder.

------------------------------------------------------------------------
[3 - 2 - 4]     Small Wall
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Granary, research Small Wall.
Research cost:  50 food
Cost:           5 stone
Hit points:     200
Research at:    Granary
------------------------------------------------------------------------

NOTES
======
The Small Wall is the weakest of the walls. Upgrades include the Medium
Wall and Fortification. Walls are defensive structures that can be
built around your empire or important areas. Villagers and military
units cannot move through standing walls; however, they can attack the
walls. Stone Throwers, Catapults, Heavy Catapults, Ballistas, and the
Helepoplis are particularly effective for destroying walls.

TIPS
======
Walls are great pillars of defense for Bowmen. They could serve as a
great barrier against infantry units/cavalry. But Walls are pretty weak
against seige weapons due to attacking power. The structure of the wall
will change once it's linked up.

------------------------------------------------------------------------
[3 - 2 - 5]     Medium Wall
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Granary, research Small Wall,
                upgrade to Medium Wall.
Upgrade cost:   180 food, 100 stone
Cost:           5 stone
Hit points:     300
Upgrade of:     Small Wall
Upgrade at:     Granary
------------------------------------------------------------------------

NOTES
======
The Medium Wall has more hit points than the Small Wall. The Medium Wall
can be upgraded to the Fortification. Walls are defensive structures
that can be built around your empire or important areas. Villagers and
military units cannot move through standing walls; however, they can
attack the walls. Stone Throwers, Catapults, Heavy Catapults, Ballistas,
and the Helepolis are particularly effective for destroying walls.
Researching Architecture increases the hit points and decreases the
construction time of this wall.

TIPS
======
Medium Wall is a much better defensive for having 300 Hit Points. It has
a same usage of Small Wall but with better hit points. It will normally
takes 10 hits for a seige weapons to destroy it.

------------------------------------------------------------------------
[3 - 2 - 6]     Fortification
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Granary, research Small Wall,
                upgrade to Medium Wall, upgrade to Fortification.
Upgrade cost:   300 food, 175 stone
Cost:           5 stone
Hit points:     400
Upgrade of:     Medium Wall
Upgrade at:     Granary
------------------------------------------------------------------------

NOTES
======
The Fortification is the ultimate wall. It has more hit points than the
Medium Wall. Walls are defensive structures that can be built around
your empire or important areas. Villagers and military units cannot
move through standing walls, however, they can attack the walls. Stone
Throwers, Catapults, Heavy Catapults, Ballistas, and the Helepoplis are
particularly effective for destroying walls. Researching Architecture
increases the hit points and decreases the construction time of this
wall.

TIPS
======
Well, an increase of 100 hit points compared to a Medium Wall, this will
generally serves a better defense compared to others. BTW, it will be
stupid to just construct one single wall! To make it effective, have a
row of them and towers at the edges. Normally, I will start to fortify
my base once I have acquired sufficient amount of resources.

------------------------------------------------------------------------
[3 - 2 - 7]     Watch Tower
------------------------------------------------------------------------
Age:            Tool
Prerequisites:  Build Town Center, build Granary, research Watch Tower.
Research cost:  50 food
Cost:           150 stone
Hit points:     100
Attack:         3
Armor:          ó
Range:          5
Special:        Fire rate once/1.5 seconds.
Research at:    Granary
------------------------------------------------------------------------

NOTES
=======
The Watch Tower is the weakest of the towers. Upgrades include the
Sentry Tower, Guard Tower, and Ballista Tower. Towers are defensive
structures that fire missiles at enemy villagers and military units
within range. Researching Architecture increases the hit points and
decreases the construction time of this tower. Alchemy increases attack
strength. Ballistics increases accuracy. Woodworking, Artisanship, and
Craftsmanship increase range.

TIPS
======
Watch Towers are the same usage as archery units except they are
immobile and have more hit points. Watch Tower is typically useful in
guarding your base.

------------------------------------------------------------------------
[3 - 2 - 8]     Sentry Tower
------------------------------------------------------------------------
Age:            Bronze
Prerequisites:  Build Town Center, build Granary, research Watch Tower,
                upgrade to Sentry Tower.
Upgrade cost:   120 food, 50 stone
Cost:           150 stone
Hit points:     150
Attack:         4
Armor:          ó
Range:          6
Special:        Fire rate once/1.5 seconds.
Upgrade of:     Watch Tower
Upgrade at:     Granary
------------------------------------------------------------------------

NOTES
======
The Sentry Tower has more hit points, attack strength, and range than
the Watch Tower. The Sentry Tower can be upgraded to the Guard Tower.
Towers are defensive structures that fire missiles at enemy villagers
and military units within range. Researching Architecture increases the
hit points and decreases the construction time of this tower. Alchemy
increases attack strength. Ballistics increases accuracy. Woodworking,
Artisanship, and Craftsmanship increase range.

TIPS
=====
A Sentry Tower that has not received any upgrades will be quite useless
against Composite Bowmen. So better get upgrades to make it more useful.
                                        
------------------------------------------------------------------------
[3 - 2 - 9]     Guard Tower
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Granary, research Watch Tower,
                upgrade to Sentry Tower, upgrade to Guard Tower.
Upgrade cost:   300 food, 100 stone
Cost:           150 stone
Hit points:     200
Attack:         6
Armor:          ó
Range:          7
Special:        Fire rate once/1.5 seconds.
Upgrade of:     Sentry Tower
Upgrade at:     Granary

NOTES:
The Guard Tower has more hit points, attack strength, and range than
the Sentry Tower. The Guard Tower can be upgraded to the Ballista Tower.
Towers are defensive structures that fire missiles at enemy villagers
and military units within range. Researching Architecture increases the
hit points and decreases the construction time of this tower. Alchemy
increases attack strength. Ballistics increases accuracy. Woodworking,
Artisanship, and Craftsmanship increase range.

TIPS
=====
It is getting a bit more stronger than the previous version. The
longest range for archers are 7. Hence with a few upgrades, this unit
can removed any infantry from the spot. Not mentioned Heavy Transport
as it is long range attacks. Prove to be deadly when use to defense
against naval vessels.

------------------------------------------------------------------------
[3 - 2 - 10]    Ballista Tower
------------------------------------------------------------------------
Age:            Iron
Prerequisites:  Build Town Center, build Granary, research Watch Tower,
                upgrade to Sentry Tower, upgrade to Guard Tower,
                research Ballistics, upgrade to Ballista Tower.
Upgrade cost:   1800 food, 750 stone
Cost:           150 stone
Hit points:     200
Attack:         20
Armor:          ó
Range:          7
Special:        Fire rate once/3 seconds.
Upgrade of:     Guard Tower
Upgrade at:     Granary
------------------------------------------------------------------------

NOTES
=======
The Ballista Tower is the ultimate tower. It has more attack strength
than the Guard Tower. You must research Ballistics before you can
upgrade to the Ballista Tower. Towers are defensive structures that fire
missiles at enemy villagers and military units within range. Researching
Architecture increases the hit points and decreases the construction
time of this tower. Alchemy increases attack strength. Ballistics
increases accuracy. Woodworking, Artisanship, and Craftsmanship increase
range.

TIP
====
Well with an improved attack power from 6 to 20, it is much more
effective but quite weak when battle against groups for its reduced hit
rate. Still proves to be a deadly unit for defense against naval
vessels.

------------------------------------------------------------------------
 _____
/ 4.0 \_________________________________________________________________
===============================================================