Age of Empires 2: Age of Kings FAQ Age of Empires 2: Age of Kings FAQ #2 Age of Empires 2: Age of Kings FAQ #3 Age of Empires 2: Age of Kings FAQ #4 Age of Empires 2: Age of Kings FAQ #5 Age of Empires 2: Age of Kings FAQ #6 Age of Empires 2: Age of Kings Hint Age of Empires 2: Age of Kings Hint Age of Empires 2: Age of Kings Cheat-code Age of Empires 2: Age of Kings Cheat-code

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FAQ for Age of Empires 2: Age of Kings


.---------------------------------------------------------------------.
    |  Age of Empires II - MP Guide  /  Version 1.0   /  Sept 19th, 2000  |
    |---------------------------------------------------------------------|
    |         Written by Red Phoenix           |
    '---------------------------------------------------------------------'


                                Email Policy:
                                ŻŻŻŻŻŻŻŻŻŻŻŻŻ
         If you are going to email me about this game, please put
         AoE II as the subject.  Just AoE II.  Also please realize
	 that I am not hiding cheats or any other information,
         i.e. everything I know about AoE II is in this guide.


                              _______________
.--------------------========= N  O  T  E  S =========-------------------------.
|                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                  |
|  Age of Empires II: The Conquerers has been released!                        |
|                                                                              |
|  A Demo of either AoE II or The Conquerers can be found just about anywhere  |
|  now.                                                                        |
|                                                                              |
|  Anything with "TC" next to it, refers to The Conquerers, the Expansion Pack.|
|                                                                              |
|  This FAQ only discusses the Multiplayer aspect of AoE II.  I've written a   |
|  separate FAQ for general game info and help.                                |
|                                                                              |
'--------------------=================================-------------------------'


-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Version -  1.0   Everything is new, of course.

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If you have anything you would like to submit, please do so.  Send it to
red_phoenix_1@hotmail.com.  I would appreciate it if you would put "Age of
Empires II: Age of Kings" in the Subject Line.  It helps me weed through my
mailbox without deleting something important.  I don't consider SPAM and Porn
important, if you know what I mean, although some of you may think otherwise.

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                Table of Contents
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.      Introduction

    2.      Finding Players and Gameplay

    3.      Net Links

    4.      Acknowledgments


                                      ,,,
                                     (o o)
---------------------------------oOOo-(_)-oOOo----------------------------------

                                  Introduction

--------------------------------------------------------------------------------

  This FAQ only covers one aspect of Age of Empires II, the Multiplayer games.

  Meeting and finding AoE players is pretty easy if you know where to look, and
  I'll tell you all about that sort of thing.

  I will not be including any Multiplayer GamePlay tips, just so you know.


                                      ,,,
                                     (o o)
---------------------------------oOOo-(_)-oOOo----------------------------------

                          Finding Players and Gameplay

--------------------------------------------------------------------------------

  Finding Age of Empires players is quite easy, actually.  I was going to make
  a list of people availavle for MP (MultiPlayer) games, but I've decided not
  to do so.

  Most AoE players have ICQ, so you could run a search for that in ICQ.

  Going to AoE II websites will also allow you to find players.  A few of the
  better sites have started a "community" page, which allows people to send in
  their ICQ Number and desired game types, for example.  I've listed a few of
  those sites below, so check them out.

  Once you've found a person, or more than one to play with, you can play a
  game.


  You may be wondering where to play a game.  Well, I recommend Microsoft's
  Zone (http://www.zone.com).  It's the only place I've played a Multiplayer
  game, so that's the only place I can suggest, although there are other
  places to do so.

  Starting a MP game is easy.  If you need any help, the Zone has a short list
  of Instructions.  It's really easy to do, so don't stress it.


  If you are unable to find someone to play with, just go to the Zone, and
  enter one of the provided rooms.  There are a few things that you must be
  warned of, if you're a "Newbie" or "Rookie".  The main thing is the difference
  in experience.  If a person's Zone name starts with a few letters (2-4), and
  has an underscore (_), stay away from him/her.  Chances are, that person is
  part of a clan.  Clan members are some of the very best AoE II players.  Most
  clans make you go through a series of hard games just to be part of the clan,
  so they are very experienced for the most part.

  Another thing you should know is the Computer's AI is WAY different when
  compared to a human's intelligence.  RTS (Real-time Strategy) is the genre
  for this game, so the faster you can make things go, the better you can be.

  Well, I guess that's not totally true, but it's a general idea.  I mean, not
  all of the better AoE II players are fast, so speed isn't everything, so keep
  that in mind.  Strategy and planning are all the true concepts to winning.


  A number of people have asked me who is the best AoE II player.  Well, in my
  opinion, there isn't a "Best" of anything.  Everyone has their off-days, so it
  is a dumb concept.  All I have to say, is that if you look at the back of the
  game manuals (back-inside) cover, you'll see a list of Playtesters and
  Quality Assurance people.  These are usually some of the best AoE II players
  in the World.  Probably the most known AoE II player from the United States
  is Kevin "The Sheriff" Holme.

  Is the United States the best country for AoE II players?  Not necessarily.
  In fact, some of the very best PC gamers live in Asia, thus the reason for so
  many tournaments over there.

  What's the best AoE II clan?  I have no idea.  I'm not part of one, and I
  don't really plan to be part of one.  One of the better ones is DBD, which
  stands for "Death Before Dishonor."


                                      ,,,
                                     (o o)
---------------------------------oOOo-(_)-oOOo----------------------------------

                                   Net Links

--------------------------------------------------------------------------------


 - http://www.zone.com - Microsoft Gaming Zone

 - http://throughtheages.com - Through The Ages

 - http://aoe2.com - AoE 2.com

 - http://ageofkings.com - Age of Kings.com

 - http://planetageofempires.com - Planet Age of Empires.com

 - http://zone.com/conquerers - Microsoft Zone page for The Conquerers

 - http://zone.com/age2 - Microsoft Zone page for Age of Kings (AoE II)

 - http://aok.heavengames.com/market/icq - An ICQ List for AoE II players

 - http://planetageofempires.com/community/zone - Zone Name List

 - http://aokdb.com/cgi-bin/players.cgi?Game=AOEC

 - http://aokdb.com/cgi-bin/players.cgi?Game=AOK




                                      ,,,
                                     (o o)
---------------------------------oOOo-(_)-oOOo----------------------------------

                                Acknowledgments

--------------------------------------------------------------------------------

  - Jeff Veasey and GameFAQs (http://www.gamefaqs.com) for hosting this FAQ.

  - Al Amaloo and Game Winners (http://www.gamewinners.com) for hosting this
    FAQ.

  - Marshmallow for the idea for the header.

  - WinAmp (http://www.winamp.com) for providing a great program for allowing
    me to listen to my large sound and music library.  Without it, FAQ writing
    would just be too boring to mess with.

  - Gateway for providing a quality computer system.  Too bad Hewlett Packard
    couldn't do the same.  :(

  - GameSages (http://sages.ign.com) for any codes and tips that may be in here

  - XCheater (http://xcheater.com) for any codes and tips that may be in here

  - Game Winners (http://gamewinners.com) for any codes and tips that may be in
    here

  - GameFAQs (http://gamefaqs.com) for any codes and tips that may be in here

  - Everyone else who may have a site whose codes I may have used in here

  - I'd also like to thank my stash of notebooks, folder, and misc papers.  They
    make up the collection of my codes, hints, tips, etc, etc.  For those of you
    who are curious, the sources of the codes are unknown.  I mean, over the
    years, I've written and printed lists of codes, hints, etc from all games
    from the world, so I cann't truthfully say where they came from, other than
    the fact, that I did write them on paper.  So, if they came from a certain
    website or a person, well, I can't say, because I'm unable to remember back
    that far.

  ASCII Art created using SigZag by James Dill:   (freeware!)
   http://www.geocities.com/southbeach/marina/4942/sigzag.htm

  This FAQ was writen entirely using the GWD Text Editor:  (shareware)
    http://www.gwdsoft.com/


__________________________
Misc Facts about this FAQ:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  This FAQ was started on September 18, 2000; and released on September 19, 2000
  If you were to print it out, it would take, 06 pages (average).
  There are 1532 Words.
  There are 383 Lines.
  There are 8,357 Characters.



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FAQ #2 for Age of Empires 2: Age of Kings


Age of Empires II: Age of Kings -- Time Study
FAQ Written by PyroFalkon (pyrofalkon@hotmail.com)
Version 1.0
Last Update: 24 August 2000

===

--REVISION HISTORY--

24 August 2000 (v1.0) - First release.

===

--OPENING BLURB--

I got this idea from reading Red Phoenix's INCREDIBLY detailed FAQ for this
game. At the end of it is a listing of the attack and movement rates of units,
unit training times, and a few other things. I've decided to continue his
research and make a completely new FAQ of my own, going a bit more in-depth.

I assure you that this list cannot help you in any way if you're just starting
out. Knowing timings is only helpful in ally games (so you can tell your ally
how long it'll take before you can attack or whatnot), and to veteran players
trying to time their strategies correctly.

My strategy, of which I won't go into too much detail in with this FAQ, is
dependent on perfect timings between my villager building times and when
resources are gathered to build the next building. If the balance and timing is
upset, I get delayed, and any delay can of course result in a loss. I've used my
strategy so much that I can time it just by "feel," but knowing real times helps
me in multi-player games. Instead of telling my ally, "I'll be there in a
moment," I can now say, "My first division will be ready to attack in 4 minutes,
40 seconds." See how much this can help?

Anyway, I will assume that I won't have to tell you what all the upgrades do.
For that information, read other FAQs (especially Red Phoenix's, who I promise
has no clue I'm writing this).

===

--NOTES--

The times are sorted first by Age; then by whether it's a building, technology,
unit, or economy; then alphabetically by first appearing letter. If there are
more than 5 in one category, I'll put breaks every 5 so you don't get times
mixed up.

All buildings' times are based on 1 villager building it with the exception of a
Wonder, which I had 40 villagers working.

All buildings' times are without the Treadmill Crane. If you've researched
Treadmill crane, multiply the time listed by .8 to get the real time.

All units' times are without Conscription researched. If you've researched
Conscription, multiply the time listed by .66 to get the true time.

Units that have been upgraded do not gain or lose training time, so I haven't
bothered listing it more than once. For example, Militia, Men-at-Arms, Long
Swordsmen, Two-Handed Swordsmen, and Champions have the same build time since
they are technically the same unit. In other words, if you want to know the
build time of a unit, find the base unit.

Fishing boats' times never change.

Economy times don't change between Age III and Age IV.

I did not take team bonuses into account. I used "Full Tech Tree" mode, so it
didn't matter what race I chose for the timing. If you have a team bonus,
calculate in with the time listed.

I did not time unique units. That will come in a future edition of the FAQ.

All times are in real seconds (the game clock goes a bit fast or slow sometimes
based on computer and network speeds).

All times are based on the Normal speed setting.

Due to human error, give me .5 seconds leeway both ways.

===

--AGE I: DARK AGE--

BUILDINGS

Barracks -------------- 27.92
Dock ------------------ 19.42
Farm ------------------  8.41
House ----------------- 13.76
Lumber Mill ----------- 19.18

Mill ------------------ 19.31
Mining Camp ----------- 19.28
Outpost ---------------  8.18
Palisade Wall ---------  2.66

TECHNOLOGIES

Age III --------------- 73.42
Loom ------------------ 14.65

UNITS

Fishing Ship ---------- 23.13
Militia --------------- 12.48
Villager -------------- 14.66

ECONOMY

15 Food, boat (deep) -- 16.93
15 Food, boat (shore) - 29.08
10 Food, bush --------- 17.72
10 Food, farm --------- 13.80
10 Food, fisherman ---- 12.24

10 Food, sheep -------- 16.37
10 Wood --------------- 14.10
10 Gold --------------- 14.26
10 Stone -------------- 15.30

===

--AGE II: FEUDAL AGE--

BUILDINGS

Archery Range ------- 27.46
Blacksmith ---------- 22.21
Fish Trap ----------- 29.87
Gate ---------------- 39.00
Market -------------- 33.85

Stable -------------- 27.86
Stone Wall ----------- 4.69
Watch Tower --------- 44.53

TECHNOLOGIES

Age III ------------- 90.09
Cartography --------- 34.25
Coinage ------------- 28.49
Double-bit Axe ------ 14.48
Fletching ----------- 17.31

Forging ------------- 28.47
Gold Mining --------- 17.22
Horse Collar -------- 11.86
Man-at-Arms --------- 22.87
Padded Archer Armor - 22.92

Scale Barding Armor - 25.47
Scale Mail Armor ---- 22.79
Stone Mining -------- 17.22
Town Watch ---------- 14.57
Tracking ------------ 20.47

Wheelbarrow --------- 42.35

UNITS

Archer -------------- 15.66
Galley -------------- 20.84
Scout Cavalry ------- 17.61
Skirmisher ---------- 12.90
Spearman ------------ 13.08

Trade Cart ---------- 29.16
Trade Cog ----------- 20.99
Transport Ship ------ 26.44

ECONOMY (after all upgrades)

13 Food, bush ------- 23.28
13 Food, farm ------- 16.19
15 Food, fish trap -- 39.32
13 Food, fisherman -- 16.82
13 Gold ------------- 16.45

13 Wood ------------- 15.41
13 Stone ------------ 17.64

===

--AGE III: CASTLE AGE--

BUILDINGS

Castle --------------- 84.52
Monastery ------------ 22.30
Siege Workshop ------- 22.06
Town Center ---------- 55.66
University ----------- 33.56

TECHNOLOGIES

Age IV -------------- 116.53
Atonement ------------ 23.13
Ballistics ----------- 35.05
Banking -------------- 30.09
Bodkin Arrow --------- 20.35

Bow Saw -------------- 29.31
Careening ------------ 29.26
Chain Barding Armor -- 34.78
Chain Mail Armor ----- 32.13
Crossbowman ---------- 20.12

Elite Skirmisher ----- 28.37
Fervor --------------- 28.86
Fortified Wall ------- 29.62
Gold Shaft Mining ---- 44.15
Guard Tower ---------- 17.75

Hand Cart ------------ 32.07
Heated Shot ---------- 17.73
Heavy Plow ----------- 23.04
Husbandry ------------ 28.39
Iron Casting --------- 43.56

Leather Archer Armor - 31.90
Light Cavalry -------- 25.51
Long Swordsman ------- 25.61
Masonry -------------- 29.82
Murder Holes --------- 35.36

Pikeman -------------- 25.75
Redemption ----------- 28.65
Sanctity ------------- 35.42
Squires -------------- 22.73
Stone Shaft Mining --- 44.10

Town Patrol ---------- 23.39
Treadmill Crane ------ 30.96
War Galley ----------- 28.56

UNITS

Battering Ram -------- 23.37
Camel ---------------- 17.80
Cavalry Archer ------- 25.27
Demolition Ship ------ 18.81
Fire Ship ------------ 21.71

Knight --------------- 18.71
Mangoel -------------- 27.62
Monk ----------------- 30.46
Scorpion ------------- 18.64

ECONOMY (after all upgrades)

20 Food, bush -------- 36.11
20 Food, farm -------- 22.86
20 Food, fisherman --- 27.18
20 Food, sheep ------- 34.29
20 Gold -------------- 23.32

20 Stone ------------- 23.72
20 Wood -------------- 19.97

===

--AGE IV: IMPERIAL AGE--

BUILDINGS

Bombard Tower -------- 50.98
Wonder -------------- 158.76 (w/40 villagers building)

TECHNOLOGIES

Arbalest ------------- 32.17
Architecture --------- 45.94
Blast Furnace -------- 63.64
Block Printing ------- 34.25
Bombard Cannoneers --- 62.61

Bombard Tower -------- 38.25
Bracer --------------- 26.94
Cannon Galleon ------- 31.25
Capped Ram ----------- 30.50
Cavalier ------------- 63.16

Champion ------------- 63.54
Chemistry ------------ 61.39
Conscription --------- 36.87
Crop Rotation -------- 44.91
Dry Dock ------------- 35.68

Elite Cannon Galleon - 19.54
Faith ---------------- 36.16
Fast Fire Ship ------- 29.97
Guilds --------------- 30.65
Hand Cannoneers -------31.23

Heavy Camel ---------- 80.91
Heavy Cav Archer ----- 32.55
Heavy Demo Ship ------ 29.69
Heavy Scorpion ------- 31.15
Hoardings ------------ 45.82

Illumination --------- 39.56
Keep ----------------- 47.39
Onager --------------- 48.80
Paladin ------------- 106.65
Plate Barding Armor -- 49.77

Plate Mail Armor ----- 43.51
Ring Archer Armor ---- 45.21
Sappers --------------  6.98
Shipwright ----------- 35.26
Siege Engineer ------- 27.45

Siege Onager --------- 92.13
Siege Ram ------------ 45.10
Spies ---------------- Instant
Treason -------------- Instant
Two-handed Swordsman - 48.16

Two-man Saw ---------- 89.44
War Galleon ---------- 38.10

UNITS

Bombard Cannoneer ---- 36.28
Cannon Galleon ------- 29.97
Hand Cannoneer ------- 23.26
Trebuchet ------------ 33.33

===

--FINAL BLURB AND LEGAL STUFF--

This is my second FAQ. Again, I'd like to thank Red Phoenix, whose wonderful FAQ
gave me the idea to do this.

If this helps your gaming or strategies, e-mail me. If you found a mistake or I
missed something, e-mail me. If you want to chat about games in general, or just
stuffeth in general, e-mail me.

This document is copyright 2000 for PyroFalkon. You may not sell it, but you can
distribute it without my permission as long as you're telling me that you are.
However, if you plan to use it as part of an FAQ, ask for my permission first.



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FAQ #3 for Age of Empires 2: Age of Kings


Age of Empires II: Age of Kings and The Conquerers
                   System: PC/Windows

                   Version: 1.3 (08/11/00)


                                Email Policy:
                                ŻŻŻŻŻŻŻŻŻŻŻŻŻ
         If you are going to email me about this game, please put
         AoE II as the subject.  Just AoE II.  Also please realize
	 that I am not hiding cheats or any other information,
         i.e. everything I know about AoE II is in this guide.

         If you see any mistakes, or have anything that you want to add
         please email me!  I will, of course, give you full credit for
         your addition, and be eternally grateful to you.

         Before emailing me with a question, be sure to check out the
         Frequently Asked Questions section.

                              _______________
.--------------------========= N  O  T  E  S =========-------------------------.
|                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                  |
|  This small section is devoted to the Expansion Pack, The Conquerers.  This  |
|  will probably be removed when it is released this Fall.                     |
|                                                                              |
|  Military                                                                    |
|                                                                              |
|  * Town centers will be dramatically altered. They will now be "horrible on  |
|    offence", while still keeping their defensive capabilities. The town      |
|    center has undergone changes in cost, build time, combat ability, and civ |
|    bonuses for the Brits and Teutons. It no longer benefits from the range   |
|    upgrades, although they still give it more damage. It takes as long to    |
|    build as a castle. It now costs 100 stone and 275 wood. Most people will  |
|    only find themselves building three or four for the whole game.           |
|                                                                              |
|  * The cav archer will move faster, fire faster, have twice the accuracy and |
|    be built faster. There is also new upgrades for cav archers, one of which |
|    will give them more armor.                                                |
|                                                                              |
|  * Spearmen do LESS damage to camels.                                        |
|                                                                              |
|  * Camels are now faster.                                                    |
|                                                                              |
|  * Monk healing "works better".                                              |
|                                                                              |
|  * Naval units now sail about in formation, but you can’t pick from a menu   |
|    of formations like you do with land units.                                |
|                                                                              |
|  * Demoships will be set at the "defencive" attack stance by default.        |
|                                                                              |
|  * Handcannoners are being improved. They do more damage now, and they are   |
|    available as soon as you research chemistry. You no longer need to        |
|    research the "hand cannoner" upgrade to get them.                         |
|                                                                              |
|  * Bombard cannons are being improved. They will have more hit points and    |
|    have bonus vs enemy siege. They also will be available as soon as you get |
|    chemistry, you no longer have to research the "bombard cannon" upgrade.   |
|                                                                              |
|  * Rams will be able to garrison foot soldiers. Garrisoned rams will move    |
|    faster and do more damage. Upgraded rams will be able to garrison more    |
|    units.                                                                    |
|                                                                              |
|  * When dealing with monks; there will be a reduced “wait time” before       |
|    conversion takes place.                                                   |
|                                                                              |
|  * “smart onagers” that won’t auto-target an enemy if a friendly would also  |
|    get hit.                                                                  |
|                                                                              |
|  * Improved scorpions, they are no longer helped by the Archer attack        |
|    upgrades, but their bolts always penetrate a tile or two past the initial |
|    strike point (so you don’t have to micromanage their shots to hit the     |
|    back rank). Heavy Scorpions will have a longer range. The scorpion AI     |
|    will also be improved.                                                    |
|                                                                              |
|  New Units:                                                                  |
|                                                                              |
|  * There will be 11 new units (including the new unique units).              |
|                                                                              |
|  * 4 new units available starting in the castle age. Three of which will be  |
|    upgrades to existing units. One will be of a new line and won't be widely |
|    available.                                                                |
|                                                                              |
|  * Every civ will get at least one of the new units.                         |
|                                                                              |
|  Halberdiers                                                                 |
|                                                                              |
|  * Imperial age upgrade to pikemen.                                          |
|                                                                              |
|  * They have more hit points and deal more damage. Their bonus vs. mounted   |
|    units is also improved but only by a small amount.                        |
|                                                                              |
|  Hussars                                                                     |
|                                                                              |
|  * Imperial age upgrade to light cav.                                        |
|                                                                              |
|  * They have more hit points and do more damage then light cav, but will     |
|    still have the same speed.                                                |
|                                                                              |
|  * Ten civs will have access to them.                                        |
|                                                                              |
|    Stats:                                                                    |
|                                                                              |
|  Upgrade Cost: 500 food, 600 gold                                            |
|  HP: 75                                                                      |
|  Attack: 10                                                                  |
|  Armor: Unknown                                                              |
|                                                                              |
|  Petards.                                                                    |
|                                                                              |
|  * They will function like demo ships for land.                              |
|                                                                              |
|  * Most civs will have access to them.                                       |
|                                                                              |
|  * Will be made at the castle.                                               |
|                                                                              |
|  * Petards are not very good vs units, except for siege, but are excellent   |
|    vs. walls and some buildings. They are not an effective substitute for    |
|    all other siege weapons, but in certain situations they are very handy.   |
|                                                                              |
|  * They are "very effective" vs. town centers.                               |
|                                                                              |
|  * They are "reasonably fast" and have some piercing armor.                  |
|                                                                              |
|  * When they die they blow up, damaging all near by units.                   |
|                                                                              |
|  Eagle Warrior                                                               |
|                                                                              |
|  Stats:                                                                      |
|                                                                              |
|  Cost: Unknown                                                               |
|  Upgrade Cost: Unknown                                                       |
|  HP: 60                                                                      |
|  Attack: Unknown                                                             |
|  Armor: 0/2                                                                  |
|  Special:                                                                    |
|                                                                              |
|  * Only Aztecs and Mayans can get them.                                      |
|                                                                              |
|  * They are weak against knights.                                            |
|                                                                              |
|  * They have better line of sight then a scout in dark age, equal in feudal, |
|    and inferior in imperial.                                                 |
|                                                                              |
|  * Infantry have a small bonus vs them. Man at arms does +1 damage, a        |
|    champion does +3.                                                         |
|                                                                              |
|  * They are almost as fast as a scout, but have more hit points and damage.  |
|                                                                              |
|  * They can only be built in castle and imperial age.                        |
|                                                                              |
|  * They have an attack of 4 in dark age. As soon as you hit feudal it is     |
|    increased to 7.                                                           |
|                                                                              |
|  * You can upgrade them to "Elite" status in imperial age.                   |
|                                                                              |
|  * They have a small bonus vs siege.                                         |
|                                                                              |
|  * They have a small bonus vs cavalry.                                       |
|                                                                              |
|  * They have a bonus against monks.                                          |
|                                                                              |
|---------------------------------|
|  Economic                                                                    |
|                                                                              |
|  * "Farm Queues" that let you “stack up” a bunch of farms at the mill, and   |
|    then your farmers automatically replant a farm when it expires, so you    |
|    don’t have to do it yourself. You can queue up to 15 farms.               |
|                                                                              |
|  * You can buy, sell, or tribute resources in lots of 500, or all at once.   |
|                                                                              |
|  * Relics generate gold faster.                                              |
|                                                                              |
|  * "Smart Villagers" if the villagers make a lumber camp, mill, etc. they    |
|    will go right into their jobs. (i.e. the vills make a lumber camp then    |
|    the vills turn into lumberjacks and start cutting wood). Also if you      |
|    place a wall-line and instruct two or more vills to construct it one will |
|    go to one end and the other to the other end and work their way to the    |
|    center.                                                                   |
|                                                                              |
|---------------------------------|
|  New Technologies                                                            |
|                                                                              |
|  Thumb Ring                                                                  |
|                                                                              |
|  * Gives archers 100% hit accuracy and increases their fire rate.            |
|                                                                              |
|  Heresy                                                                      |
|                                                                              |
|  * When one of your units gets converted it will die instead.                |
|                                                                              |
|  Herbal Medicine                                                             |
|                                                                              |
|  * Quadruples your healing rate when garrisoned.                             |
|                                                                              |
|  Theocracy                                                                   |
|                                                                              |
|  * When you have a bunch of monks selected and they convert an enemy unit    |
|    together, only one of them will lose their faith points.                  |
|                                                                              |
|  Bloodlines                                                                  |
|                                                                              |
|  * Gives mounted units +20 hit points. (Includes cavalry, camels, and        |
|    elephants).                                                               |
|                                                                              |
|  * Cost is 150 food, 100 gold.                                               |
|                                                                              |
|  Parthian Tactics                                                            |
|                                                                              |
|  * Gives cav archers +1 Normal armor and +2 pierce armor.                    |
|                                                                              |
|  Caravan                                                                     |
|                                                                              |
|  * Increases the speed of trade carts/cogs by 50%. It is researched at the   |
|    market and Cartography is a pre-requisite for it.                         |
|                                                                              |
|  * All civs will get it.                                                     |
|                                                                              |
|---------------------------------|
| Civ Specific                                                                 |
|---------------------------------|
|  Britons:                                                                    |
|                                                                              |
|  * TCs only cost 1 /2 wood in Castle & Imperial age.                         |
|                                                                              |
|  * Unique tech is called "Yeomen" and will give their foot archers an        |
|    additional +1 range.                                                      |
|                                                                              |
|  * Will get Halberdiers.                                                     |
|                                                                              |
|  * Will get Hussars.                                                         |
|                                                                              |
|  * Will NOT get thumb ring.                                                  |
|                                                                              |
|  Byzantines:                                                                 |
|                                                                              |
|  * Their Unique Tech is called "Logistics". It will give their Cataphract    |
|    trample damage (just like the elite war elephant).                        |
|                                                                              |
|  * Will NOT get Herbal Medicine.                                             |
|                                                                              |
|  * Will NOT get Bloodlines.                                                  |
|                                                                              |
|  * Will get Thumb Ring.                                                      |
|                                                                              |
|  * Will get Halberdiers.                                                     |
|                                                                              |
|  * Will get Hussars.                                                         |
|                                                                              |
|  Celts:                                                                      |
|                                                                              |
|  * Their unique tech is called "Furor Celtica" and will give their siege     |
|    more hit points (except trebs).                                           |
|                                                                              |
|  * Woad Raiders have been changed. They now have more pierce armor and are   |
|    trained faster.                                                           |
|                                                                              |
|  * Will get halberdiers.                                                     |
|                                                                              |
|  * Will get hussars.                                                         |
|                                                                              |
|  Chinese:                                                                    |
|                                                                              |
|  * Unique tech is called "Rocketry". It will give their Chu Ko Nu and        |
|    scorpions more attack.                                                    |
|                                                                              |
|  * They will not be as fast anymore. They will start with even less resouces |
|    then before.                                                              |
|                                                                              |
|  * Will get Halberdiers.                                                     |
|                                                                              |
|  * Will get Thumb Ring.                                                      |
|                                                                              |
|  * Thumb Ring and Rocketry both effect the Chu Ko Nu, but only the first     |
|    arrow he shoots, all the subsequent arrows are unaffected by these techs. |
|                                                                              |
|  * Will NOT get Hussars.                                                     |
|                                                                              |
|  Franks:                                                                     |
|                                                                              |
|  * Unique Tech is the "Bearded Axe" which will increase the range of the     |
|    throwing axeman by one.                                                   |
|                                                                              |
|  * They will still have the strongest cavalry in the game.                   |
|                                                                              |
|  * Will get Heresy.                                                          |
|                                                                              |
|  * Will get Theocracy.                                                       |
|                                                                              |
|  * Will get Herbal Medicine.                                                 |
|                                                                              |
|  * Will NOT get Hussars.                                                     |
|                                                                              |
|  * Will NOT get bloodlines.                                                  |
|                                                                              |
|  * Will NOT get thumb ring.                                                  |
|                                                                              |
|  Goths:                                                                      |
|                                                                              |
|  * The only civ with two unique techs, one is available in castle age.       |
|                                                                              |
|  * One unique tech is called "Anarchy". It is available in the Castle age.   |
|    It will let Huskarals be trained at the barracks.                         |
|                                                                              |
|  * Their second Unique tech is called "Profusion". It gives them +50%        |
|    Barracks unit build speed (7 seconds for a champion).                     |
|                                                                              |
|  * Goth hunters now carry +15 meat.                                          |
|                                                                              |
|  * Will get Hussars.                                                         |
|                                                                              |
|  * Will get Halberdiers.                                                     |
|                                                                              |
|  Japanese:                                                                   |
|                                                                              |
|  * Samurai is now as fast as a pikeman, does more damage to unique units     |
|    then he used to, and has more pierce armor.                               |
|                                                                              |
|  * Their unique tech is called "Kataparuto". It will let their trebs pack,   |
|    unpack, and fire faster.                                                  |
|                                                                              |
|  * Will get halberdiers.                                                     |
|                                                                              |
|  * Will have access to the Thumb Ring tech.                                  |
|                                                                              |
|  * Will have access to the Bloodlines tech.                                  |
|                                                                              |
|  * Will have access to the Parthian Tactics tech.                            |
|                                                                              |
|  * Will NOT get hussars.                                                     |
|                                                                              |
|  Mongols:                                                                    |
|                                                                              |
|  * Will have access to the Hussar. Their Hussars will benefit from their     |
|    light cav civ bonus.                                                      |
|                                                                              |
|  * Will have access to the thumb ring tech.                                  |
|                                                                              |
|  * Will have access to the Bloodlines tech.                                  |
|                                                                              |
|  * Will have access to the Parthian Tactics tech.                            |
|                                                                              |
|  * Unique tech is called "Drill". It will give their siege more speed        |
|    (except Trebs).                                                           |
|                                                                              |
|  Persians:                                                                   |
|                                                                              |
|  * Unique tech is called "Mahouts". It will give their elephants more speed. |
|                                                                              |
|  * Will NOT get Heresy.                                                      |
|                                                                              |
|  * Will get Bloodlines.                                                      |
|                                                                              |
|  * Will get Thumb Ring.                                                      |
|                                                                              |
|  * Will get Parthian Tactics.                                                |
|                                                                              |
|  * Will get Halberdiers.                                                     |
|                                                                              |
|  * Will get Hussars.                                                         |
|                                                                              |
|  Saracens:                                                                   |
|                                                                              |
|  * Unique tech is called "Zealotry". It will give their camels, and          |
|    mamelukes 30 more hit points.                                             |
|                                                                              |
|  * Will have access to the Bloodlines tech.                                  |
|                                                                              |
|  * Will have access to the Thumb Ring tech.                                  |
|                                                                              |
|  * Will have access to the Parthian Tactics tech.                            |
|                                                                              |
|  * Will get Hussars.                                                         |
|                                                                              |
|  * Will NOT get halberdiers.                                                 |
|                                                                              |
|  Teutons:                                                                    |
|                                                                              |
|  * Town Center bonus WILL be changed. They no longer have the +5 range. They |
|    still have +5 line of sight however.                                      |
|                                                                              |
|  * Unique tech is called "Crenellations". It adds +3 range to castles and    |
|    permits garrisoned infantry to increase the attack of their buildings as  |
|    if they were villagers.                                                   |
|                                                                              |
|  * The Teutonic Knight will remain the strongest, and slowest, infantry unit |
|    in the game.                                                              |
|                                                                              |
|  * Will get Halberdiers.                                                     |
|                                                                              |
|  * Will get Bloodlines.                                                      |
|                                                                              |
|  Turks:                                                                      |
|                                                                              |
|  * Will get the new Hussar upgrade for free.                                 |
|                                                                              |
|  * Their petards benefit from their gunpowder civ bonus.                     |
|                                                                              |
|  * Janissaries are slightly changed. Their bonus against infantry has been   |
|    taken away and they have slightly lower hit points (about 10), but now    |
|    they do more general damage (about 4).                                    |
|                                                                              |
|  * Unique Tech is called "Artillery". It will give bombard cannons, bombard  |
|    towers and cannon ships +2 range.                                         |
|                                                                              |
|  * Will get Thumb Ring.                                                      |
|                                                                              |
|  * Will get Bloodlines.                                                      |
|                                                                              |
|  * Will get Parthian Tactics.                                                |
|                                                                              |
|  Vikings:                                                                    |
|                                                                              |
|  * Berserks now have more pierce armor.                                      |
|                                                                              |
|  * Their unique tech is called "Berserkergang" and will triple the           |
|    regeneration abilities of the Berserkers.                                 |
|                                                                              |
|  * Will NOT get halberdiers.                                                 |
|                                                                              |
|  * Will NOT get Herbal Medicine.                                             |
|                                                                              |
|  * Will get thumb ring.                                                      |
|                                                                              |
|  * Will get Hussars.                                                         |
|                                                                              |
|---------------------------------|
|  New civs:                                                                   |
|                                                                              |
|  Huns                                                                        |
|                                                                              |
|  Unique Unit:                                                                |
|                                                                              |
|  Tarkan.                                                                     |
|                                                                              |
|  * It is a cavalry unit that has a bonus vs. buildings.                      |
|                                                                              |
|  Civ bonuses:                                                                |
|                                                                              |
|  * Their cav archers are 25% cheaper in castle age, 30% cheaper in imperial. |
|                                                                              |
|  * They do NOT need to build houses, ever. At the start of the game they can |
|    support enough units for the pop cap.                                     |
|                                                                              |
|  * They start with 100 less wood then normal.                                |
|                                                                              |
|  * Their Trebs have a higher hit rate (50% chance of success, as opposed to  |
|    other civs 30%)                                                           |
|                                                                              |
|  Tech Tree:                                                                  |
|                                                                              |
|  * Will get Paladins.                                                        |
|                                                                              |
|  * Will get Hussars.                                                         |
|                                                                              |
|  * Will get Halbardiers.                                                     |
|                                                                              |
|  * Will get seige rams.                                                      |
|                                                                              |
|  * Will get Thumb Ring.                                                      |
|                                                                              |
|  * Will get Parthian Tactics.                                                |
|                                                                              |
|  * Will get Herbal Medicine.                                                 |
|                                                                              |
|  * Will get Bloodlines.                                                      |
|                                                                              |
|  * Will get Hearsey.                                                         |
|                                                                              |
|  * Will NOT get Champions.                                                   |
|                                                                              |
|  * Will NOT get Arbalests.                                                   |
|                                                                              |
|  * Will NOT get camels.                                                      |
|                                                                              |
|  * Will NOT get Plate Mail.                                                  |
|                                                                              |
|  * Will NOT get ring archer armor.                                           |
|                                                                              |
|  * Will NOT get crop rotation.                                               |
|                                                                              |
|  * Will NOT get stone shaft mining.                                          |
|                                                                              |
|  * Will NOT get Theocracy.                                                   |
|                                                                              |
|  * Will NOT get Seige Engineers.                                             |
|                                                                              |
|  * They have no tower or wall upgrades.                                      |
|                                                                              |
|  * They have weak monks.                                                     |
|                                                                              |
|  * They have a weak navy.                                                    |
|                                                                              |
|  Team Bonus:                                                                 |
|                                                                              |
|  * Stable units train faster.                                                |
|                                                                              |
|  Unique Tech:                                                                |
|                                                                              |
|  Atheism.                                                                    |
|                                                                              |
|  * Makes relic & wonder wins take twice as long to complete. It also halves  |
|    the price of Spies.                                                       |
|                                                                              |
|==============================================================================|
|  Spanish                                                                     |
|                                                                              |
|  Unique Units:                                                               |
|                                                                              |
|  Conquistador                                                                |
|                                                                              |
|  * It is a mounted musketeer. It costs 60 food and 70 gold.                  |
|                                                                              |
|  Missionary                                                                  |
|                                                                              |
|  * It is a fast moving, mounted monk. They are trained at the monastery      |
|    after a castle is built. They have less range then a monk and can not     |
|    pick up relics. It costs 100 gold and has the same hit points as a normal |
|    monk.                                                                     |
|                                                                              |
|  Civ Bonuses:                                                                |
|                                                                              |
|  * They build their buildings 30% faster, except when building Wonders.      |
|                                                                              |
|  * All upgrades from the Blacksmith require no gold (they still cost food    |
|    however).                                                                 |
|                                                                              |
|  * Cannonballs shot from Cannon Galleons travel faster through the air, and  |
|    benefit from the ballistics tech (after you research it).                 |
|                                                                              |
|  Tech Tree:                                                                  |
|                                                                              |
|  * Have access to all cavalry and infantry units and upgrades (except        |
|    camels).                                                                  |
|                                                                              |
|  * They have access to all gunpowder units.                                  |
|                                                                              |
|  * Their siege is not particularly spectacular. They don't even get siege    |
|    engineer.                                                                 |
|                                                                              |
|  * Will get sappers.                                                         |
|                                                                              |
|  * Will NOT get crop rotation.                                               |
|                                                                              |
|  * Will NOT get Crossbow men                                                 |
|                                                                              |
|  Unique Tech:                                                                |
|                                                                              |
|  Supremacy                                                                   |
|                                                                              |
|  * It will make their villagers "super-tough". It will give them +3 regular  |
|    and peircing armor, more attack, and more hitpoints                       |
|                                                                              |
|  Team Bonus:                                                                 |
|                                                                              |
|  * +50% Trade profit.                                                        |
|                                                                              |
|==============================================================================|
|  Mayans                                                                      |
|                                                                              |
|  Unique Unit:                                                                |
|                                                                              |
|  Plumed Archer                                                               |
|                                                                              |
|  Elite Plumed Archer stats:                                                  |
|                                                                              |
|  Cost: Unknown                                                               |
|  Upgrade Cost: Unknown                                                       |
|  HP: 65                                                                      |
|  Attack: 5                                                                   |
|  Armor: 0/2                                                                  |
|  Range: 5                                                                    |
|  Special: It is faster then a normal foot archer. Benefits from their cheap  |
|  foot archer civ bonus.                                                      |
|                                                                              |
|  Civ Bonuses:                                                                |
|                                                                              |
|  * Their resource sites (except for farms) last 25% longer. It’s as if their |
|    boars had 375 food each, for example. Mayan villagers don’t gather any    |
|    faster. They don’t carry any extra. They can just keep working at a given |
|    site for longer than other folks. This is an advantage in the early game  |
|    because, in effect, they get 25% more sheep, berries, deer, shore fish,   |
|    and boars than other people. It is an advantage in the late game because  |
|    their gold & stone takes longer to run out. They are good at turtling     |
|    because it doesn’t cost them as much in resources.                        |
|                                                                              |
|  * Archers cost -10% in Feudal age, -20% in Castle age, and -30% in imperial |
|    age.                                                                      |
|                                                                              |
|  * They start with four villagers instead of three.                          |
|                                                                              |
|  Tech Tree:                                                                  |
|                                                                              |
|  * They have access to every economic upgrade except gold shaft mining.      |
|                                                                              |
|  * They have access to all the farm techs.                                   |
|                                                                              |
|  * Will NOT have access to stables or ANY horse units.                       |
|                                                                              |
|  * Will NOT get champions.                                                   |
|                                                                              |
|  * They have fully-upgraded skirmishers and Halberdiers.                     |
|                                                                              |
|  * Will have a "Eagle Warrior" instead of a scout to start with. He is not   |
|    as fast as a scout but he is tougher in combat.                           |
|                                                                              |
|  * Will NOT have access to any gunpowder units.                              |
|                                                                              |
|  Unique Tech:                                                                |
|                                                                              |
|  El Dorado                                                                   |
|                                                                              |
|  * Increases the hit points of the Eagle Warrior to 100.                     |
|                                                                              |
|  Team Bonus:                                                                 |
|                                                                              |
|  * Half price walls and palisades.                                           |
|                                                                              |
|==============================================================================|
|  Aztecs                                                                      |
|                                                                              |
|  Unique Unit:                                                                |
|                                                                              |
|  Jaguar Warrior                                                              |
|                                                                              |
|  Elite Jaguar Warrior stats:                                                 |
|                                                                              |
|  Cost: 60 Food 30 Gold                                                       |
|  Upgrade cost: unknown                                                       |
|  HP: 75                                                                      |
|  Attack: 12                                                                  |
|  Armor: 2/0                                                                  |
|  Special: It has a rather large bonus vs infantry units.                     |
|                                                                              |
|  Civ Bonuses:                                                                |
|                                                                              |
|  * Villagers get +5 carry capacity.                                          |
|                                                                              |
|  * All military units are created 15% faster.                                |
|                                                                              |
|  * Every time you research a monk tech their monks will gain +5 hit points   |
|    (85 hit point max).                                                       |
|                                                                              |
|  Unique Tech:                                                                |
|                                                                              |
|  Garland Wars.                                                               |
|                                                                              |
|  * It will give their infantry units +4 normal attack and +6 attack vs       |
|    cavalry.                                                                  |
|                                                                              |
|  Tech Tree:                                                                  |
|                                                                              |
|  * Will get all infantry black smith techs.                                  |
|                                                                              |
|  * Will get an "Eagle Warrior" instead of a scout to start with.             |
|                                                                              |
|  * Will get Seige Ram.                                                       |
|                                                                              |
|  * Will get all monk techs.                                                  |
|                                                                              |
|  * Will NOT have access to stables or ANY horse units.                       |
|                                                                              |
|  * Will NOT have access to any gunpowder units.                              |
|                                                                              |
|  * Will NOT get Halbardiers.                                                 |
|                                                                              |
|  Team Bonus:                                                                 |
|                                                                              |
|  * Gold generated by relics is increased by 33%.                             |
|                                                                              |
|==============================================================================|
|  Koreans                                                                     |
|                                                                              |
|  Unique Units:                                                               |
|                                                                              |
|  Turtle Boat                                                                 |
|                                                                              |
|  Cost: unknown                                                               |
|  Upgrade cost: unknown                                                       |
|  HP: 300                                                                     |
|  Attack: 50                                                                  |
|  Armor: unknown                                                              |
|  Range: 5                                                                    |
|  Special: It is the only boat that has regular armor. It is very slow and    |
|  has a low rate of fire. It is best countered by bombard cannons, bombard    |
|  towers, and multiple fireships or demoships.                                |
|                                                                              |
|  War Wagon                                                                   |
|                                                                              |
|  Elite War Wagon stats:                                                      |
|  Cost: 80 Wood, 60 Gold                                                      |
|  upgrade cost: unknown                                                       |
|  HP: 200                                                                     |
|  Attack: 9                                                                   |
|  Armor: 0/4                                                                  |
|  Range: 6                                                                    |
|  Special: Korean UU, Upgraded by blacksmith range upgrades, seige engineers, |
|  mounted unit upgrades. Takes increased damage from pikes, skirmishers,      |
|  camels, and anti-seige units                                                |
|                                                                              |
|  Civ Bonuses:                                                                |
|                                                                              |
|  * They get all tower upgrades for free. After they research chemistry they  |
|     get the bombard tower upgrade for free as well.                          |
|                                                                              |
|  * Towers gain +1 range in castle age and an additional +1 range in imperial |
|    age.                                                                      |
|                                                                              |
|  * Villagers mine stone 15% faster.                                          |
|                                                                              |
|  * Villagers have +2 line of sight.                                          |
|                                                                              |
|  Unique Tech:                                                                |
|                                                                              |
|  Shinkichon                                                                  |
|                                                                              |
|  * Gives their Onagers +2 range.                                             |
|                                                                              |
|  Tech Tree:                                                                  |
|                                                                              |
|  * Have access to all dock upgrades.                                         |
|                                                                              |
|  * Have siege engineers.                                                     |
|                                                                              |
|  * Have Halbardiers.                                                         |
|                                                                              |
|  * Have Arbolests and all blacksmith archer upgrades.                        |
|                                                                              |
|  * Have Champions and all blacksmith infantry upgrades.                      |
|                                                                              |
|  * Have access to all ships except demo ships, and Elite cannon galleys.     |
|                                                                              |
|  * Have access to Bombard Towers and Siege Onagers.                          |
|                                                                              |
|  * Will NOT get Blast Furnace.                                               |
|                                                                              |
|  * Will NOT get plate barding.                                               |
|                                                                              |
|  Team Bonus                                                                  |
|                                                                              |
|  * Gives Onagers +1 range.                                                   |
|                                                                              |
|---------------------------------|
|  Miscellaneous                                                               |
|                                                                              |
|  * Outposts will have a greater line of sight and now only cost 25 wood and  |
|    10 stone.                                                                 |
|                                                                              |
|  * The bug that made it so your trebs were unable to inflict damage on enemy |
|    buildings when firing from high elevations has been fixed.                |
|                                                                              |
|  * Diplomacy in single player will be "way better".                          |
|                                                                              |
|  * There will be new terrain like snow, ice and rain forests.                |
|                                                                              |
|  * They have tweaked the way gold is distributed in a random map, to make it |
|    more fair.                                                                |
|                                                                              |
|  * The AI will get through the ages much more quickly. (18 min castle times).|
|                                                                              |
|  * You will be able to give your computer allies commands like attack now,   |
|    attack here, give me X resouce, make ships, etc.                          |
|                                                                              |
|  * New game type called "king of the hill". Players have to fight for        |
|    control of a random wonder located in the center of the map. You can't    |
|    destroy the Wonder, you must take it by force from your enemies.          |
|                                                                              |
|  * New game type called "Last man standing". Teams can NOT be locked, and    |
|    allied victory is disabled. You will be able to win through conquest,     |
|    building a wonder, or by getting relics. It will be very "shimo-friendly".|
|                                                                              |
|  * New map type called Oasis, which is kind of like a Mediterranean or       |
|    Baltic, except with trees in the middle instead of water.                 |
|                                                                              |
|  * New map type called "Nomad". You start with no town center and your       |
|    villagers scattered around the map. You must decide whether to spend the  |
|    time to collect your villagers at a good resource location, join your     |
|    allies, or just build where you begin. There are no wolves or jaguars     |
|    present on this map.                                                      |
|                                                                              |
|  * New map type called "Ghost Lake". The middle is filled with a giant ice   |
|    lake. Buildings can only be build on the dry ground on the outskirts of   |
|    the map.                                                                  |
|                                                                              |
|  * New map type called Mongolia. It is an all-land map with tons of cliffs & |
|    elevations. It is a lot like Arabia, except you can wall off.             |
|                                                                              |
|  * New map type called "Yucatan". It has tons of food, like berries,         |
|    turkeys, etc.                                                             |
|                                                                              |
|  * New map type called "Scandinavian". It has NO berries, so you have to     |
|    rely on ice fishing or hunting. It also has lots of frozen lakes, making  |
|    it hard to wall off.                                                      |
|                                                                              |
|  * New map type called "Salt Marsh". It is comprised mostly of shallows.     |
|                                                                              |
|  * There will be ten real world maps including: Japan, Spain, France, the    |
|    British Isles, Byzantium, Texas and the Middle East. You can also select  |
|    an option that will give you one of the real world maps randomly.         |
|                                                                              |
|  * There will be color-coded chat messages.                                  |
|                                                                              |
|  * You will be able to review your most recent chat messages.                |
|                                                                              |
|  * You will be able to see the in-game chat when watching recorded games.    |
|                                                                              |
|  * You can place bookmarks in a recorded game so you can skip ahead to the   |
|   "good part".                                                               |
|                                                                              |
|  * "Random map" is now truly random. Before it would never choose some       |
|    specific maps. Now it will choose them all.                               |
|                                                                              |
|  * There is a new "Random Teams" option in multiplayer. Basically, when      |
|    you’re clicking on the “team number” box, one of the results is a "?"     |
|    mark, and if you pick that, then you’re letting the computer pick your    |
|    team for you.                                                             |
|                                                                              |
|  * There will be new wildlife. When playing on a meso-american map, if you   |
|    click on a boar, it says "peccary" and instead of sheep, you get wild     |
|    turkeys. Wolves have also been replaced with jaguars.                     |
|                                                                              |
|  * Four new campaigns will also be included, with one centering on Attila    |
|    the Hun's invasion of Europe, one on El Cid and his defense of Spain      |
|    against an attack from the Moors, and one on the Aztecs' defense at the   |
|    Siege of Tenochtitlan. The fourth will be based on famous battles         |
|    including Hastings, Agincourt, Manzkert, Lepanto, Noryang Point, Kyoto,   |
|    Tours, and Vinlandsaga.                                                   |
|                                                                              |
|  * The civ colors have all been adjusted so that they are "more sparkly and  |
|    easier to see".                                                           |
|                                                                              |
|  * There will be new cheat codes.                                            |
|                                                                              |
|              -=This info was taken from www.ageofkings.com=-                 |
'--------------------=================================-------------------------'


 This FAQ is Copyright 2000 Jim Chamberlin a.k.a. Red Phoenix.  The only sites
allowed to use this FAQ are:

 1. GameFAQs (http://www.gamefaqs.com)
 2. Game Winners (http://www.gamewinners.com)
 3. Video Game Strategies (http://vgstrategies.about.com)
 4. Cheat Code Central (http://www.cheatcc.com)
 5. Happy Puppy (http://www.happypuppy.com)
 6. Game Revolution (http://www.game-revolution.com)
 7. Gaming Planet (http://www.gamingplanet.com)
 8. PlayStation Pit (http://www.psxpit.com)
 9. X Cheater (http://www.xcheater.com)
10. Phat Games (http://www.phatgames.com)
11. The Cheat Empire (http://home.planetinternet.be/~twuyts)
12. http://www.psxcodez.com
13. http://www.hype.se
14. http://www.supercheats.com
15. http://www.psxgamer.com
16. Game Castle (http://gamecastle.virtualave.net/main.html)

If ANY other site has a copy of this FAQ, it is an illegal copy.  So, if you
happen to see this at another site, please notify me immediately.

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                                                ///,        ////
                                                                \  /,      /  >.
                                                                 \  /,   _/  /.
                                                                  \_  /_/   /.
    _____               _____                                      \__/_   <
   /  __ \__________   /  __ \___ _  _____  _________ _  ____  __  /<<< \_\_
  /  / / /  ___/ __ \ /  / / /  // \/  __ \/  ___/   Y \/__/ \/ / /,)^>>_._ \
 /  /_/ /  _/_/ /_/ //  /_/ /  _~  /  /_/ /  _/_/  \   /  />   <  (/   \\ /\\\
/__/ \  >____/_____//  ____/__//__/\_____/_____/__//__/\_//__/\_\      // ````
======\/============\_/========[red_phoenix_1@hotmail.com]============((`=======


-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version -  1.0   Everything is new, of course.
           1.1   Added a few things.
           1.2   A minor change.
           1.3   A few minor changes.

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If you have anything you would like to submit, please do so.  Send it to
red_phoenix_1@hotmail.com.  I would appreciate it if you would put "Age of
Empires II: Age of Kings" in the Subject Line.  It helps me weed through my
mailbox without deleting something important.  I don't consider SPAM and Porn
important, if you know what I mean, although some of you may think otherwise.

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                Table of Contents
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1.      Introduction History

    2.      Changes from Age of Empires and Age of Empires: Rise of Rome

    3.      The Buildings
          - Archery Range
          - Barracks
          - Blacksmith
          - Bombard Tower
          - Castle
          - Dock
          - Farm
          - Fish Trap
          - Fortified Wall
          - Gate
          - Guard Tower
          - House
          - Keep
          - Lumber Camp
          - Market
          - Mill
          - Mining Camp
          - Monastery
          - Outpost
          - Palisade Wall
          - Siege Workshop
          - Stable
          - Stone Wall
          - Town Center
          - University
          - Watch Tower
          - Wonder

    4.      The Units
       A.   Miscellaneous
          - Monk
          - Relic
          - Trade Cart
          - Villager
       B.   Infantry
          - Berserk & Elite Berserk
          - Champion
          - Huskarl & Elite Huskarl
          - Long Swordsman
          - Man- at- Arms
          - Militia
          - Pikeman
          - Samurai & Elite Samurai
          - Spearmen
          - Teutonic Knight & Elite Teutonic Knight
          - Throwing Axemen & Elite Throwing Axemen
          - Two- Handed Swordsman
          - Woad Raider & Elite Woad Raider
       C.   Archery
          - Arbalest
          - Archer
          - Cavalry Archer
          - Chu Ko Nu & Elite Cho Ko Nu
          - Crossbowman
          - Elite Skirmisher
          - Hand Cannoneer
          - Heavy Cavalry Archer
          - Janissary & Elite Janissary
          - Longbowman & Elite Longbowman
          - Mangudai & Elite Mangudai
          - Skirmisher
       D.   Cavalry
          - Camel
          - Cavalier
          - Cataphract & Elite Cataphract
          - Heavy Cavalry
          - Knight
          - Light Cavalry
          - Mameluke & Elite Mameluke
          - Paladin
          - Scout Cavalry
          - War Elephant & Elite War Elephant
       E.   Siege Weapons
          - Battering Ram
          - Bombard Cannon
          - Capped Ram
          - Mongonel
          - Onager
          - Scorpion & Heavy Scorpion
          - Siege Onager
          - Siege Ram
          - Trebuchet
       F.   Boats
          - Cannon Galleon & Elite Cannon Galleon
          - Demolition Ship & Heavy Demolition Ship
          - Fire Ship & Fast Fire Ship
          - Fishing Ship
          - Galleon
          - Galley
          - Longboat & Elite Longboat
          - Trade Cog
          - Transport Ship
          - War Galley

    5.      The Technologies
       A.   Blacksmith (Origin)
          - Blast Furnace
          - Bodkin Arrow
          - Bracer
          - Chain Barding Armor
          - Chain Mail Armor
          - Fletching
          - Forging
          - Iron Casting
          - Leather Archer Armor
          - Padded Archer Armor
          - Plate Barding Armor
          - Plate Mail Armor
          - Ring Archer Armor
          - Scale Barding Armor
          - Scale Mail Armor
       B.   Mill (Origin)
          - Crop Rotation
          - Heavy Plow
          - Horse Collar
       C.   University (Origin)
          - Architecture
          - Ballistics
          - Chemistry
          - Heated Shot
          - Masonry
          - Murder Holes
          - Siege Engineers
          - Treadmill Crane
       D.   Monastery (Origin)
          - Atonement
          - Block Printing
          - Faith
          - Fervor
          - Illumination
          - Redemption
          - Sanctity
       E.   Barracks (Origin)
          - Squires
          - Tracking
       F.   Town Center (Origin)
          - Hand Cart
          - Loom
          - Town Patrol
          - Town Watch
          - Wheelbarrow
       G.   Castle (Origin)
          - Conscription
          - Hoardings
          - Sappers
          - Spies
       H.   Mining Camp (Origin)
          - Gold Mining
          - Gold Shaft Mining
          - Stone Mining
          - Stone Shaft Mining
       I.   Lumber Camp (Origin)
          - Double- Bit Axe
          - Bow Saw
          - Two- Man Saw
       J.   Market
          - Banking
          - Cartography
          - Coinage
          - Guilds
       K.   Stable
          - Husbandry
       L.   Dock
          - Careening
          - Dry Dock
          - Shipwright

    6.      The History

    7.      Civilization Comparisons

    8.      Strategies and Tips

    9.      Appendices
          - Cheats
          - Building Attributes
          - Research Times
          - Unit Training Times
          - Attack rates
          - Movement Rates

   10.      Credits, Links, and Closing


-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.                              Introduction
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


  Age of Empires 2: Age of Kings is the sequel to the very popular Age of
Empires
title.  Age of Empires 2 (AOE2) was delayed for a while because they wanted to
get everything right before they shipped it.  That was the reason for Age of
Empires: Rise of Rome.  It was supposed to cure our crave for more Age of
Empires,
when they all knew we wanted Age of Empires 2.  Well, Rise of Rome did a pretty
good job in serving as an appetizer.  Age of Empires II: Age of Kings has done
very, very well in sales so far.  An add-on for AoE II is due out this Fall, so
stay tuned, it'll be a good one.  I'll post more details about it here as they
become more clear.

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2.       Changes from Age of Empires and Age of Empires: Rise of Rome
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  * 13 New Civilizations - Each has a unique unit and a team bonus.

  * New Units - Including, Kings, Heroes, female villagers, knights, cannons,
    and exploding demolition ships.

  * New Buildings - Including impressive castles and gates that automatically
    open and close for you and your allies.

  * New Technologies - Including Conscription (increases military unit creation
    speed) and Town Watch (increases building Line of Sight).

  * Formations - Precision control of how your army moves and engages in combat.

  * New Multimedia Campaigns - Unique music and more than 300 pieces of original
    art enhance your game as you follow a soldier through battles featuring
    William Wallace, Joan of Arc, Saladin, Genghis Khan, and Frederick 
Barbossa.

  * New Ways To Trade - Trade with other players over land and by sea; buy or
    sell resources at the Market.

  * Learning Campaign - Master the basics by helping William Walace rise from
his
    humble beginnings to defeat the British.

  * Regicide game - Defend your king to win the game.

  * 8 New Map Types - Including the Arabia, Black Forest, Rivers, and Random,
    which allows the computer to pick a surprise map type for you.

  * Garisoning - Station units inside buildings for protection, healing, and
    surprise attacks.

  * New Combat Features - Order military units to patrol, guard, or follow and
    choose their combat stance.

  * Record and replay games - Watch your single- player and multiplayer games
    later.

  * Find Idle Villagers - Automatically locate villagers not assigned to a task
    using the "Idle Villager" button.

  * New Online Tech Tree - See what is available to your civilization and which
    units and technologies you've researched while in the game.

  * Improved Multiplayer Features - Save and restore multiplayer games; lock the
    game speed for all players; lock game teams so players can't change alliance
    during a game; signal allies.

  * Gather Points - New units automatically gather at a location or garrison
    inside a building.

  * Improved Interface - Units behind buildings and trees are visible; the mini-
    map has Normal, Combat, and Economic modes; chat interface is expanded; Help
    is integrated into the game.

  * User Profiles - Customize options and hotkeys and automatically save them
    game to game.

  * Online Encyclopedia - Extensive histories of 13 medieval civilizations;
    background on the Middle Ages, armies, weapons, and warfare.

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
3.                             The Buildings
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------
Archery Range
-------------

The Archery Range is used to create archers.  Archery Range units can be
garrisoned inside the Archery Range if you set a gather point there while the
units are being created.  They cannot reenter once ungarrisoned.  You must have
a Barracks before you can build an Archery Range.


--------
Barracks
--------

The Barracks is used to create and improve infantry.  Barracks units can be
garrisoned inside the Barracks if you set a gather point there while the units
are being created.  They cannot reenter once ungarrisoned.  You must have a
Barracks to build an Archery Range.


----------
Blacksmith
----------

The Blacksmith lets you improve the attack strength and armor of your infantry,
archers, cavalry, and towers.  You must have a Blacksmith to build a Siege
Workshop.


-------------
Bombard Tower
-------------

The Bombard Tower has extensive sight to track down enemies.  You must research
Chemistry and Bombard Tower (at the University) before you can build Bombard
Towers.  Because of the new architecture involved, preexisting towers do not
upgrade to Bombard Towers.  Acquiring this technology only allows you to build
Bombard Towers.


------
Castle
------

Costly and time- consuming to construct, the Castle is the strongest defensive
structure.  At the Castle you can create and upgrade your civilization's unique
unit and create the powerful Trebuchet siege engine.  Several important
military technologies can also be researched at the Castle.

A Castle supports 20 population units and can garrison 20 villagers or military
units (except siege weapons).  Units can be garrisoned at any time.  You can
garrison unique units by setting a gather point while the units are being
created.  Units garrisoned in the Castle heal more quickly than units garrisoned
in other buildings.


----
Dock
----

The Dock is used to build ships, research naval technology, and trade with other
civilizations.  It is also where Fishing Ships deposit food.  Dock units can be
garrisoned inside the Dock if you set a gather point there while the units are
being created.  They cannot renenter once ungarrisoned.


----
Farm
----

Farms provide a renewable source of food.  Farms are bult by vilagers, who then
gather food from them.  Each farm provides a limited amount of food before it
goes fallow and must be rebuilt.  To rebuild a Farm, select a villager, and then
right-click the expired Farm.  Before you build Farms, you must build a Mill.
Farms cannot be converted by enemy Monks.  You can farm enemy Farms that have
been abandoned.

You can increase the production of your Farms by researching Horse Collar, Heavy
Plow, and Crop Rotation (at the Mill).


---------
Fish Trap
---------

Fish Traps provide a renewable source of food.  Fish Traps are available in the
Feudal Age, after you build a Fishing Ship.  Fish Traps are built in the water
by Fishing Ships, which then gather food from them.  Only one Fishing Ship can
gather from a Fish Trap at a time.  Each Fish Trap providesa limited amount of
food before it collapses and must be rebuilt.  When a Fish Trap collapses, the
Fishing Ship, and then right- click the expired Fish Trap.


--------------
Fortified Wall
--------------

Fortified Walls are stronger than Stone Walls but expensive to upgrade and slow
to build.  In Age of Empires II, fortified Walls do not shoot at enemies.
However, the reinforced stone is difficult to breach without siege weapons.


----
Gate
----

Gates allow your units to pass through walls.  You can build Gates over existing
walls, and you can lock or unlock your Gates.  You might lock a Gate during an
attack to prevent it from opening accidentally when a friendly unit approaches.
Gates automatically open and close for you and your allies unless they are
locked.

Click on a Gate, and then click the LOCK GATE or UNLOCK GATE button in the
lower-
left corner of the screen.


-----------
Guard Tower
-----------

The Guard Tower is an upgrade of the Watch Tower.  It is stronger and has
greater
fighting ability.  Units can garrison inside for protection and to add
additional
attack strength to the tower.  You can upgrade your Guard Tower to Keeps at the
University.


-----
House
-----

Houses support the population of your civilization.  The more Houses you have,
the larger your population can grow.  Each House supports 5 population units.
Before you can create new villagers, military units, ships, or Trade Carts, you
must have enough Houses to support them.  The population indicator (top of
screen) shows your current/supportable population.  It flashes when you need to
build more houses.


----
Keep
----

The Keep is an upgrade of the Guard Tower.  It is stronger and has greater
fighting capability.  Units can garrison inside for protection and to add
additional attack strength to the tower.


-----------
Lumber Camp
-----------

The Lumber Camp is used to deposit wood and research wood- gathering
improvements.  Build Lumber Camps near forests to gather wood faster.


------
Market
------

The Market lets you trade by land with other players, buy and sell resources,
and offer resources to other players as tribute.  It is also used to research
technology that improves your communication with allies and decreases the cost
of
commodity trading and tributes.  You must have a Mill before you build a Market.


----
Mill
----

The Mill is used to deposit food and research technology that improves the food
production of your Farms.  Build Mills near sources of food to gather food
faster.  You must have a Mill before you can build Farms or a Market.


-----------
Mining Camp
-----------

The Mining Camp is used to deposit stone and gold and research your stone and
gold mining.  Build Mining Camps near stone or gold mines to gather these
resources faster.


---------
Monestary
---------

Monestaries let you create Monks and improve their ability to heal the wounded
and convert the enemy.  Monestaries cannot be converted by enemy Monks.  Relics
garrisoned inside a Monestary provide a continuous supply of gold for your
stockpile.  Monks can be garrisoned inside the Monestary if you set a gather
point there while the Monks are being created.  They cannot reenter once
ungarrisoned.


-------
Outpost
-------

Outposts are stationary watch points that give you advance warning of enemy
activity nearby.  They have a long line of sight, which can be made longer by
researching technologies at the Town Center.  Unlike the other towers, Outposts
do not attack or allow you to garrison units inside.


-------------
Palisade Wall
-------------

Palisade Walls are wooden walls that are cheap and fast to build.  You can
construct them on the battlefield as temporary barriers to slow down your
enemies
and warn you of their approach.


--------------
Siege Workshop
--------------

The Siege Workshop is used to build siege weapons.  Siege Workshop units can be
garrisoned inside the Siege Workshop if you set a gather point there while the
units are being created.  They cannot reenter once ungarrisoned.  You must have
a Blacksmith before you can build a Siege Workshop.


------
Stable
------

The Stable is used to create and improve cavalry.  Stable units can be
garrisoned inside the Stable if you ste a gather point there while the units are
being created.  They cannot reenter once ungarrisoned.  You must have a Barracks
before you can build a Stable.


----------
Stone Wall
----------

Stone Walls are stronger than Palisade Walls but more expensive.  They slow down
your enemies and give you the chance to fend them off.  You can upgrade your
Stone Walls to Fortified Walls at the University.


-----------
Town Center
-----------

The Town Center is the hub of your civilization.  Each Town Center supports 5
population units inside for protection and healing.  Town Centers with
garrisoned
units also fire arrows at enemy soldiers.  After you advance to the Castle Age,
you can build additional Town Centers near remote resources to expand your
civilization.  Town Centers cannot be converted by enemy Monks.

You can improve the damage and range of your Town Centers by researching
Fletching, Bodkin Arrow, and Bracer (at the Blacksmith); line of sight by
researching Town Watch and Town Patrol (at the Town Center); and hit points,
armor, and accuracy by researching Masonry, Architecture, and Ballistics (at the
University).


----------
University
----------

The University lets you research technology that improves your buildings,
towers,
walls, and missile weapons.


-----------
Watch Tower
-----------

The Watch Tower is a simple stone tower that automatically attacks enemy units
and buildings within its range.  Units can garrison inside for protection and
to add additional attack strength to the tower.  You can upgrade your Watch
Towers
to Guard Towers at the University.


------
Wonder
------

Building a Wonder of the World demonstrates the superiority of your
civilization.
A Wonder is expensive and requires a lot of time to build.  In most games,
constructing a Wonder that stands for a certain period of time wins the game.


-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4.                              The Units
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                             -=Miscellaneous=-


----
Monk
----

Slow and weak.  Converts enemy unis, ships, and some buildings to your
civilization (player color).  Heals wounded villagers, military units (except
siege weapons and ships).

Created At: Monestary
Strong Vs: Teutonic Knights, War Elephants
Weak Vs: Archers, Knights, Light Cavalry, Woad Raiders
Upgrades: (all at monestary)
          Convert some buildings siege units - Redemption
          Movement Speed - Fervor
          HP - Sanctity
          Convert other Monks - Atonement
          Greater conversion range - Block Printing
          Less Rejuvenation Time - Illumination
          Your units resistant to other Monks - Faith


-----
Relic
-----

Special objects placed randomly on the map.  Can only be moved by Monks.  When
garrisoned in a Monestary, generate gold for your civilization.  Cannot be
destroyed.


----------
Trade Cart
----------

Carries goods to foreign Markets and brings back gold as profit.  Distant
Markets
are the most profitable.

Built at: Market
Upgrades: Your units resistant to other Monks - Faith (Monestary)

To use a Trade Cart:
Click on the Trade Cart, and then right- click a foreign Market.


--------
Villager
--------

Gathers wood, food, gold, and stone.  Builds and repairs buildings, ships, and
siege weapons.

Created at: Town Center
Upgrades: HP, armor, efficiency - Loom, Wheelbarrow, Hand Cart (Town Center)
          Attack - Sappers (Castle)
          Resource Gathering - Double- Bit Axe, Bow Saw, Two- Man Saw; Stone
          Mining, Gold Mining, Stone Shaft Mining, Gold Shaft Mining (Lumber
          Camp, Mining Camp); Heavy Plow (Town Center)
          Build Speed - Treadmill Crane (University)
          Your units resistant to other Monks - Faith (Monestary)

Villagers perform the economic work for your civilization.  They chop wood, mine
stone and gold, hunt, forage, fish, herd sheep, and farm.  They also construct
buildings and repair damaged buildings, ships, and siege weapons.  If necessary,
they can also engage in combat.  Villager gender is randomly determined when you
create a new villager.  They perform the same tasks regardless of their gender.


                               -=Infantry=-


-----------------------
Berserk & Elite Berserk
-----------------------

Viking unique unit created in Castle Age.  Infantry unit that slowly heals
itself. (The Vikings are the only civilization with two unique units.  The
Vikings also receive a Longboat, which may be built at the Dock once a Viking
Castle has been built.)

Created at: Castle
Strong Vs: Skirmishers, Camels, Light Cavalry
Weak Vs: Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit Creation Speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


--------
Champion
--------

Strongest infantry unit (aside from sme civilizations' unique units); cheap and
quick to create.

Create at: Barracks
Strong Vs: Skirmishers, Camels, Light Cavalry
Weak Vs: Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit Creation Speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


-----------------------
Huskarl & Elite Huskarl
-----------------------

Gothic unique unit created in Castle Age.  Infantry with substantial pierce
armor, virtually immune to archer fire.

Created at: Castle
Strong Vs: Archers
Weak Vs: Swordsmen
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


--------------
Long Swordsman
--------------

Stronger than Man- at- Arms; cheap and quick to create.

Created at: Barracks
Strong Vs: Skirmishers, Camels, Light Cavalry
Weak Vs: Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Arrow
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


-------------
Man- at- Arms
-------------

Stronger than Militia; cheap and quick to create.

Created at: Barracks
Strong Vs: Skirmishers, Camels, Light Cavalry
Weak Vs: Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts
Upgrades: Attack - Forging, Iron casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


-------
Militia
-------

Most basic infantry unit; cheap and quick to create.  Only soldier created in
Dark Age.

Created at: Barracks
Strong Vs: Skirmishers, Camels, Light Cavalry
Weak Vs: Archers, Scorpions, Cavalry Archers, Mongonels, Cataphracts
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit Creation Speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


-------
Pikeman
-------




-----------------------
Samurai & Elite Samurai
-----------------------

Japanese unique unit created in Castle Age.  Infantry with fast attack.

Created at: Castle
Strong Vs: Infantry, unique units
Weak Vs: Archers
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit Creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


--------
Spearman
--------

Medium infantry unit.  Exceptional vs. cavalry.

Created at: Barracks
Strong Vs: Shirmishers, Stable Units
Weak Vs: Swordsmen, Archers, Scorpions, Mangonels
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail, Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Unit creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


---------------------------------------
Teutonic Knight & Elite Teutonic Knight
---------------------------------------

Teutonic unique unit created in Castle Age.  Powerful armor; slow but difficult
to destroy.  Receives benefits of infantry armor.

Created at: Castle
Strong Vs: Swordsmen, Skirmishers, Stable Units
Weak Vs: Archers, Scorpions, Cavalry Archers, Mangonels, Monks
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


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Throwing Axemen & Elite Throwing Axemen
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Frank unit created in Castle Age.  Ranged attack.

Created at: Castle
Strong Vs: Barracks units, Shirmishers
Weak Vs: Archers
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


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Two- Handed Swordsman
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Stronger than Long Swordsman; cheap and quick to create.

Created at: Barracks
Strong Vs: Shirmishers, Camels, Light Cavalry
Weak Vs: Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


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Woad Raider & Elite Woad Raider
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Celtic unique unit created in Castle Age.  Exceptionally quick infantry unit.

Created at: Castle
Strong Vs: Shirmishers, Camels, Light Cavalry
Weak Vs: Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts
Upgrades: Attack - Forging, Iron Casting, Blast Furnace (Blacksmith)
          Armor - Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
                  (Blacksmith)
          Sight - Tracking (Barracks)
          Speed - Squires (Barracks)
          Unit creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


                              -=Archery=-



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Arbalest
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Quick and light.  Weak at close range; excels at battle from a distance.

Created at: Archery Range
Strong Vs: Barracks Units, Cavalry Archers, Monks, Teutonic Knights, War
Elephants
Weak Vs: Shirmishers, Knights, Mangonels, Woad Raiders, Huskarls
Upgrades: Attack - Chemistry (University)
          Attack Range - Fletching, Bodkin Arrow, Braer (Blacksmith)
          Armor - Padded Archer Armor, Leather Archer Armor, Ring Archer Armor
                  (Blacksmith)
          Targeting - Ballistics (University)
          Unit creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


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Archer
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Quick and light.  Weak at close range; excels at battle from a distance.

Created at: Archery Range
Strong Vs: Barracks Units, Cavalry Archers, Monks, Teutonic Knights, War
Elephants
Weak Vs: Shirmishers, Knights, Mangonels, Woad Raiders, Huskarls
Upgrades: Attack - Chemistry (University)
          Attack Range - Fletching, Bodkin Arrow, Braer (Blacksmith)
          Armor - Padded Archer Armor, Leather Archer Armor, Ring Archer Armor
                  (Blacksmith)
          Targeting - Ballistics (University)
          Unit creation speed - Conscription (Castle)
          Your units resistant to other Monks - Faith (Monestary)


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Cavalry Archer
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