Admiral Sea Battles Hint Admiral Sea Battles Solution Admiral Sea Battles Solution #2

See Admiral Sea Battles Hint, Solution, Solution #2 here!

Hint for Admiral Sea Battles


Hint: Check the weather forecast each turn and plan accordingly.
                                        
Hint: Don't end a scenario until you've repaired your ships in anticipation of
the next scenario.

Hint: Keep your ships together to maximize firepower.



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Solution for Admiral Sea Battles


WALK THROUGH THE 1ST EPISODE OF ADMIRAL SEA BATTLES
(c) 1996 Megamedia Corporation. All Rights Reserved



Strategies described below:
- to suffer minimal losses;
- to earn the maximum quantity of money that will be useful for the next
  missions;
-  to start the next mission with repaired ships so not to waste time on
  their repair in the beginning of the next mission.

1 MISSION

Concentrate  your  navy on the east and  to  the south from the southern
enemy  fort  but  out of reach of  its  guns. During this maneuver, as a
rule,  you manage to destroy enemy  brigs by long-range guns without any
damage  to  your ships. Then having  waited for favorable wind you place
your  ships  vertically on the left from  the southern fort so that they
were  out  of  the  fire range of  other  forts  and  try to destroy the
southern  fort.  The most optimal formation  of  navy are the following:
first  comes  brigs, then frigates  then  2-deckers and further 3-decked
battleships  and  galleons.  (this  is  the  general  tactic  of  attack
throughout  the  whole game and we shall  not mention it further - it is
implied.)  Then you shall concentrate ships  between two other forts and
destroy  them for 2-3 turns. While destroying the forts you are attacked
by  enemy 2-deckers. It is desirable to board one of them and to destroy
the rest (including frigates). This will be useful for accomplishing the
next mission. Then you shall move to the north-east and destroy frigates
at  a safe distance from the fort. With  a fair wind you attack the fort
and  destroy  it. Next build a  port, repair damaged battleships (do not
repair  transports)  and destroy the remaining  fort. Then build the 2nd
line fort by transports and finish the mission.

2 MISSION

Immediately  move  your  navy through  the  northern strait to intercept
enemy  transports.  Simultaneously build 2-3  clippers  and send them to
catch  up  your  navy.  Try to keep  them  safe  and  not engage them in
battles.  Destroy with the basic  squadron attacking enemy squadrons one
by  one. Concentrate clippers a bit further  nearer the shoal but out of
reach  of  enemy  forts so that you  can  fire at enemy transports which
broke  away  from your basic squadron.  An experienced player manages to
destroy  all enemy battleships and transports  in this mission. Then you
can  destroy  all  forts  and ports to  get  the  maximum  bonus for the
mission.

3 MISSION

Repair ships if necessary, build some galleons and move your navy to the
south.  It is recommended to build one tender. Leave 3 galleons to repel
an attack from the side of the northern enemy squadron. Destroy with the
basic  squadron  4  forts and 2 ports  and  all guard battleships in the
south-west  part  of  the map. Try to  make  as many boarding attacks as
possible. Return to your port and repair damaged ships. Then destroy the
fort  that  is situated in the middle  part  of the map. Move the island
round  from  the north. Divide your  navy  into two squadrons. Send 9-11
ships to turn the big island from the southern fort of the 1st line. The
other  squadron should be moved to destroy  the northern fort of the 2nd
line.  Then  you  should  destroy  the  enemy  squadron  to  the  north.
Concentrate  all  your ships near the  harbor  and with a favorable wind
burst  into  the harbor and destroy  two remaining forts, then guard the
ships and the port.

4 MISSION

Move  out  of  the bay and destroy  the  nearest  enemy fort and all the
battleships  near  it.  Simultaneously build  4-5  galleons to repel the
attack  of  the  northern squadron.  Build  1-2 light vessels (tenders).
Repair  damaged  ships. Divide navy into  two  squadrons: send 8-9 ships
between  the island to destroy forts; the rest of your ships keep a safe
distance.  After  the forts are destroyed  attack  and destroy with your
ships  the enemy squadron of heavy  ships. Send light vessels over shoal
into  the harbor with allied transports  and build ports and then repair
allied  ships. Move your basic squadron to the south east to destroy the
last enemy squadron. While allied transports are moving to your port you
can destroy the remaining enemy ships and forts.

5 MISSION

In  the  beginning  repel the attack  of  light enemy vessels. With fair
weather  you can do that without any damage to your ships. To accomplish
the  mission you will need 9 heavy ships  and 1 tender. There is no need
in  building  new ships. If you  follow  the tactics described above you
will  accomplish this mission without any  difficulties. Try to earn the
maximum bonus.

6 MISSION

An  experienced  player  (or  natural born  Admiral)  comes  to the last
mission  with  a sum that exceeds  100000 credits. The most optimal navy
effective  for this mission is two 3-decked battleships, 13 galleons and
1  tender. From the very beginning enemy ports with every turn build 2-3
heavy  battleships and in case you choose the frontal attack tactics you
will  loose this battle for sure.  Enemy resources are almost unlimited.
Nevertheless we know at least 2 winning strategies in this mission.
In  the  beginning you should move to  the south and destroy 2 forts and
the  maximum  number of enemy vessels. You  should also board at least 2
light  vessels there. It is not  necessary to destroy the southern port.
After  that you should move your squadron  to the east. Moving round the
central group of islands from the east destroy 2 forts.
After that you may choose one of the two strategies.
The  first of them requires to build (in the central group of islands) a
port  and  then to build as  many light fast-moving vessels (tenders and
steam-corvettes)  as  possible.  While  building  light battleships your
basic  squadron  should  destroy ships that  are  guarding forts and the
ports.  After  that it draws away  the  enemy battleship. With the built
light  vessel  and a fair wind cross  over  the shoal and burst into the
western  bay.  Tenders  should  board  heavy  ships  of  the  enemy  and
steam-corvettes destroy the royal port.
The   second  strategy  requires  more  patience  and  attention.  After
destroying  the  northern forts your navy  clears  the area before forts
from  enemy ships and then destroys forts. Three light vessels go to the
north-east  over  the shoal and stop at  a safe distance. After that two
3-decked  battleships and six galleons go to the south. Two galleons and
two  3-deckers  (all of them should  be 100% repaired!) occupy two cells
below  the island on which the enemy  port that is building 2-deckers is
situated.  Your  ships are destroying every  turn  and every newly built
enemy  2-decker there. Four galleons go a bit to the east and occupy the
position  between the reefs and destroys one ships standing to the north
with  every  new  turn.  (Do not forget  to  keep  an eye on the weather
forecast!)  The rest of the galleons approach the strait and destroy the
nearest   enemy  ships.  Keep  in  mind   that  newly  built  ships  are
inexperienced  and  timid.  If you are  attentive  and  careful you will
manage  to destroy two ships more and damage the rest for the next turn.
Hence  the total quantity of enemy ships decreases despite the fact that
enemy  ports  build new ones. A considerable  part of enemy navy goes to
the  north frightened by appearance of the three light vessels. The rest
of the enemy armada is squeezed by your galleons to the north and to the
east.  All the above allows you to destroy  the fort to the north of the
strait and then to approach the port that is building 2-deckers. Now the
time  has come to change the tactic.  Near the enemy port you build your
own  port to build galleons and to repair damaged battleships, including
boarded ones. The most experienced ships board newly built 2-deckers one
by  one  with  every  turn. The  rest  of  your ships continue attacking
enemies.  Two galleons which were standing to the south of the port join
the  eastern group of galleons and wait for the moment when the quantity
of  your ships are equal or a bit smaller to the quantity of enemy navy.
After this the enemy is doomed for failure.


For  more info log on to the Megamedia Web site at www.megamedia.com or
email: admiral@megamedia.com


WALK THROUGH THE 2ND EPISODE OF ADMIRAL SEA BATTLES
(c) 1996 Megamedia Corporation. All Rights Reserved

1 MISSION

You  can  repel  the  attack  of  enemy  light  vessels  with your light
battleships.
If  the  weather is favorable you can  also  use your clippers. The most
interesting  variant is when you send  your light speedy ships to pursue
four  enemy ship-builders. It is enough to  destroy two of them. Even if
you  loose some of your light ships you deprive the enemy of possibly to
building 1-2 forts.
Meanwhile  your  heavy ships are moving  through the southern passing to
the  west.  With a fair wind they  can even forestall the northern enemy
squadron and enter the Storming Gates strait.

2 MISSION
                                        
It  is  easy to repel the attack  of  the first pirates' squadron in the
beginning  of the 2nd mission if you have repaired your ships in the end
of  the  previous  one. After repelling  the  second pirates' attack you
should  repair your ships and start  moving to the west destroying enemy
forts and ports on your way.
In  case  you  have managed to  keep  your  ships efficient enough after
destroying  all  pirates  objects you  may  attack  and destroy Gordon's
squadron.  You can also do that after building a port in the western bay
and  repairing  your ships. You may  leave Gordon's squadron but then in
the following missions it will be hard for you to destroy it.

3 MISSION

Again  you are attacked by pirates in the beginning of the mission which
is  why  you  are  recommended to repair  your  ships  in the end of the
previous  mission.  After the attack you  are recommended to repair your
ships and move farther to the west.
It  is  useful  to  send 1-3 the  least  efficient  ships to destroy the
south-east  port. If you use the  tactic described above you can destroy
enemy forts on Turtle island practically without serious damages to your
ships.  To do this you should  reasonably use weather conditions and the
peculiarities of the coastline. In case your squadron remained efficient
you  can  damage (or even destroy)  Eric Gordon's squadron. We recommend
you build a port and repair your ships for the next mission.

4 MISSION

You are attacked by powerful pirates' squadron at once. Simultaneously 4
speedy  vessels  are moving to build  forts.  With favorable weather you
manage  to  destroy them and to repel  the  attack of the basic pirates'
forces. Repair your ships after the attack.
Then  you  destroy  the port to the  east  from  Roger bay. You can also
enlarge  your  navy  by  means  of  boarding  newly  built inexperienced
frigates.
After  that you should destroy the south-west enemy squadron and move to
fort Rodger.

5 MISSION

Your  squadron  should  be  moving  strictly  to  the  east  towards the
attacking  pirates.  You  can destroy their  ships  from a safe distance
without serious damages to your ships.
Your  transports should remain near the  island. You may move transports
to the south-east bay only when you have cleared 2/3 of the map from the
enemy.  Your basic forces keep on destroying ships and forts. In the end
build a port and repair 20 ships.

6 MISSION

Build  a  port  in  the  north-west  bay  to  build  galleons  at  once.
Simultaneously the north-east port builds galleons too.
After repelling enemy attacks on both ports repair damaged objects. Then
build  galleons and tenders with all  remaining sum of money. After that
use the traditional winning tactic.


 For  more  information and the latest on  Admiral Sea Battles log on to
the    Megamedia    Web    site    at    www.megamedia.com   or   email:
admiral@megamedia.com



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Solution #2 for Admiral Sea Battles


WALK THROUGH THE 2nd EPISODE OF ADMIRAL SEA BATTLES
Copyright 1996 Megamedia Corporation. All Rights Reserved, Used with
Permission


1st Mission:
                                        
You can repel the attack of enemy light vessels with your light battleships.
If the weather is favorable, you can also use your clippers. The most
interesting variant is when you send your light speedy ships to pursue four
enemy ship-builders. It is enough to destroy two of them. Even if you loose
some of your light ships you deprive the enemy of possibly to building 1-2
forts. Meanwhile your heavy ships are moving through the southern passing to
the west. With a fair wind they can even forestall the northern enemy squadron
and enter the Storming Gates strait.


2nd Mission:

It is easy to repel the attack of the first pirates' squadron in the beginning
of the 2nd mission if you have repaired your ships in the end of the previous
one. After repelling the second pirates' attack you should repair your ships
and start moving to the west, destroying enemy forts and ports on your way. In
case you have managed to keep your ships efficient enough after destroying all
pirates, you may attack and destroy Gordon's squadron. You can also do that
after building a port in the western bay and repairing your ships. You may
leave Gordon's squadron, but then in the following missions it will be hard
for you to destroy it.


3rd Mission:

Again you are attacked by pirates in the beginning of the mission, which is
why you are recommended to repair your ships in the end of the previous
mission. After the attack you are recommended to repair your ships and move
farther to the west. It is useful to send the 1-3 least efficient ships to
destroy the south-east port. If you use the tactic described above you can
destroy enemy forts on Turtle island practically without serious damage to
your ships. To do this you should reasonably use weather conditions and the
peculiarities of the coastline. In case your squadron remained efficient, you
can damage (or even destroy) Eric Gordon's squadron. We recommend you build a
port and repair your ships for the next mission.


4th Mission:

You are attacked by powerful pirates' squadrons at once. Simultaneously 4
speedy vessels are moving to build forts. With favorable weather you manage to
destroy them and to repel the attack of the basic pirate's forces. Repair your
ships after the attack. Then you destroy the port to the east from Roger bay.
You can also enlarge your navy by means of boarding newly built, inexperienced
frigates. After that you should destroy the south-west enemy squadron and move
to fort Roger.


5th Mission:

Your squadron should be moving strictly to the east towards the attacking
pirates. You can destroy their ships from a safe distance without serious
damages to your ships. Your transports should remain near the island. You may
move transports to the south-east bay only when you have cleared 2/3 of the
map from the enemy. Your basic forces keep on destroying ships and forts. In
the end, build a port and repair 20 ships.


6th Mission:

Build a port in the north-west bay to build galleons at once. Simultaneously,
the north-east port builds galleons too. After repelling enemy attacks on both
ports, repair damaged objects. Then build galleons and tenders with all the
remaining sum of money. After that use the traditional winning tactic.



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