7th Guest, The FAQ 7th Guest, The Hint 7th Guest, The Solution 7th Guest, The Solution 7th Guest, The Solution #2 7th Guest, The Solution #3 7th Guest, The Cheat-code 7th Guest, The Cheat-code 7th Guest, The Cheat-code #2

See 7th Guest, The FAQ, Hint, Solution, Solution #2, Solution #3, Cheat-code, Cheat-code #2 here!

FAQ for 7th Guest, The


T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu

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                                      Awesome Art by:chaos@cs.wisc.edu
                                      (Mostly Harmless [Alan De Smet])


THE 7th GUEST and Interactive Drama are trademarks of Virgin Games,
Inc.  Virgin is a registered trademark of Virgin Enterprises Ltd.
(c) 1992 Virgin Games, Inc. and Trilobyte, Inc.  All rights reserved.

Game Requirements:
------------------

o    386DX processor minimum (486SX 20MHz or faster recommended)
o    2 megs of RAM (4 megs recommended)
o    16 bit video card with at least 512k of memory (Fast 16-bit SVGA
        video card with 1 meg of memory or local bus/PCI video)
o    CD-ROM with 150k/sec transfer rate (300k/sec recommended)
o    Sound card with FM and PCM sound (Roland LAPC-1, MT-32, Sound
        Canvas and 16-bit PCM sound card recommended)
o    Mouse
o    Hard drive with 10 megs of free space
o    MSCDEX version 2.2 or higher
o    DOS 5.0 or higher

Supports:

o    Gravis Ultrasound, Gravis MAX, Roland LAPC-1, MT-32, Sound
        Canvas, SCC-1 Sound Blaster, Sound Blaster Pro, Sound Blaster
        16, Sound Blaster AWE32, Pro Audio Spectrum, Thunderboard,
        AdLib Gold, and any sound card with 16-bit Miles drivers




                                Page 1



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu



                          TABLE OF CONTENTS:
                          ------------------


     PREFACE . . . . . . . . . . . . . . . . . . . . . . .  Page 3

     KUDOS . . . . . . . . . . . . . . . . . . . . . . . .  Page 3

     THINGS I NEED . . . . . . . . . . . . . . . . . . . .  Page 4

     T7G PATCHES . . . . . . . . . . . . . . . . . . . . .  Page 4
             1.24 . . . . . . . . . . . . . . . . . . . . . .  Page 4
             1.30 . . . . . . . . . . . . . . . . . . . . . .  Page 4
             T7GFIX3.ZIP  . . . . . . . . . . . . . . . . . .  Page 4

     TROUBLE-SHOOTING TIPS . . . . . . . . . . . . . . . .  Page 5
             VESA driver  . . . . . . . . . . . . . . . . . .  Page 5
             DMAs and IRQs  . . . . . . . . . . . . . . . . .  Page 5
             boot disk  . . . . . . . . . . . . . . . . . . .  Page 6
             CDROM cache  . . . . . . . . . . . . . . . . . .  Page 6
             Gravis Ultrasound  . . . . . . . . . . . . . . .  Page 6
             Sound Blaster AWE32  . . . . . . . . . . . . . .  Page 6
             Cirrus Logic Local Bus video . . . . . . . . . .  Page 6
             DMA buffers  . . . . . . . . . . . . . . . . . .  Page 7
             MSCDEX.EXE . . . . . . . . . . . . . . . . . . .  Page 7
             QEMM . . . . . . . . . . . . . . . . . . . . . .  Page 7
             Sound Blaster 16 . . . . . . . . . . . . . . . .  Page 7
             SUPERCDX.EXE . . . . . . . . . . . . . . . . . .  Page 8

     S3 CHIP INFO  . . . . . . . . . . . . . . . . . . . .  Page 8

     OS/2 INFO . . . . . . . . . . . . . . . . . . . . . .  Page 9

     MISC INFO . . . . . . . . . . . . . . . . . . . . . .  Page 10
             Sony CDU31A CD-ROM . . . . . . . . . . . . . . .  Page 10
             Creative's double speed/Omni CD  . . . . . . . .  Page 10

     BATCH FILE  . . . . . . . . . . . . . . . . . . . . .  Page 10

     YOU-GOT-ME'S  . . . . . . . . . . . . . . . . . . . .  Page 11

     IN CONCLUSION.. . . . . . . . . . . . . . . . . . . .  Page 11












                                Page 2



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu

PREFACE:
--------

Since this is a technical FAQ, I'm not going to include any game
hints, tricks, tips, etc. since the file will be TOO damn big!
However, I will explain what T7G is....T7G, short for "The 7th Guest",
is a CD-ROM game made by Virgin Games.  It's an incredible 3D rendered
game that takes you through a haunted house!  You have to solve some
REALLY tough puzzles (the microscope is the hardest!).  Virgin Games'
BBS number is (714) 833-3305.

The reason I started all this is because of Virgin Games' lack of
support on their BBS!!!!  The game is NOT buggy!  In fact, it runs
under conditions (Windows, OS/2) that most other DOS based applica-
tions would fail badly!

The biggest reason this game gives people trouble is because it
requires a VESA driver (Cirrus Logic and W32i video cards should have
this built into their BIOS).  The ones on the 2nd CD ROM aren't so
hot.  Also, new video cards are made quite frequently, therefore, it
is important that your video card manufacturer can supply you with the
newest one before purchasing this game!  I think Virgin Games should
also give BIG kudos to Kendall Bennett for creating the program
UNIVBE50.ZIP (the Universal Vesa Driver).  This works BETTER in a lot
of cases than some custom designed ones!  In case you call Virgin's
BBS, they will have it up there (thanks to me :-)

If you have a S3 chip video card....well...you might be in trouble.
Some of the S3 chips aren't very good accelerators.  They get some
pretty good winmarks, but for an overall speed rating...they're the
pits.  Having local bus ought to bring you up to snuff, but I make no
promises :-)  Read page 8 of this FAQ for more S3 chip info.  P9000
cards ought to be fine providing VESA support is there.


KUDOS:
------

Mega-thanks go out to Graeme Devine (co-author of T7G!) for sending me
a free Trilobyte t-shirt after reading this FAQ!

MEGA-KUDOS go to Alan De Smet for accepting the challenge to make a
decent T7G ASCII art cover page for me!  All I can say is WoW!

Hey, now you can read this from a WWW site!  Thanks to Dave [Rubicon]
 you can get the newest T7G Technical FAQ at:
            http://wcl-rs.bham.ac.uk/GamesDomain/games.html
Search under miscellaneous game FAQs.

Kudos to Steve Hamm (hamm@ssdt-bluestein.sps.mot.com) for some info on
the Pro Audio Spectrum and more info on the patches. Thanks to Nicolas
Gauvin (nic@info.polymtl.ca) for updating me on the newest Universal
VESA driver.  Thanks also go to Mike Olsson (renfield@cyberspace.com)
for info on T7G Strategy Guide.


                                Page 3



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu

     The Seventh Guest:  The Official Strategy Guide
     By Rusel DeMaria
     Created by DeMaria Studios for Prima Publishing, Rocklin, CA
     ISBN: 1-55958-468-8
     $19.95


THINGS I NEED:
--------------

I need info on running T7G with a Creative Labs AWE32!  The Miles
drivers are available on Creative Labs FTP site:   I don't own an AWE,
so I need input.


T7G PATCHES:
------------

1.24 - fixes a bunch of VESA rom identification bugs (usually with
VESA TSRs), it lets you run S3 video cards in MCGA modes, fixes IRQ 10
problems with Tandy MPC setups, and it also cured the Sound Buffer
failures most people were getting.  You get this in the latest T7G
packages labeled version 1.1T (see page 9 for more info).

1.30 - fixes some S3 chip problems and allowes T7G to run under less
conventional memory.  It also was reported that this version runs a
little slower, so I usually don't recommend it unless you have a S3
chip video card.

T7GFIX3.ZIP - located on ftp.cdrom.com, has sound drivers for just
about EVERY sound card out there.  Because T7G uses the Miles drivers,
you can have support for your sound card by getting the proper .ADV
file and adding it to the list.  The PAS drivers are now included and
reportedly work well; however, you might want to try an 8-bit IRQ and
DMA if you have problems.  There is also support for the Microsoft
Sound System, Aria, and the Gravis Ultrasound files are there.  I
believe they put version 1.02 of ULTRAMID.EXE in there.  I suggest you
get 1.11 from archive.epas.utoronto.ca in the pub/pc/ultrasound
directory (see page 6 for GUS installation instructions).  If your
sound card still isn't listed, you can try to get an .ADV file from
another game that uses miles drivers!  Do not get it from protected
mode games (like Privateer) since the .ADV files have been modified.
Just select Sound Blaster (for example) as your sound card in T7G's
config menu and then copy over the existing Sound Blaster .ADV files.
I believe the AWE32 has Miles drivers up on some ftp site.  I haven't
tried them though.

Ian Abbott  sends this information:

     Hi, saw the FAQ, and just thought I'd let you know that the
     most recent edition of the V.EXE Groovie Player currently on
     release is v1.31, which is supplied, along with new VESA
     drivers and the Miles sound drivers, on a T7G Disk Two v2.0b
     beta-release CD-ROM (also contains the T7GFIX3.ZIP files
     plus a CD-Audio player).

                                Page 4



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu


     No ideas on how to obtain the new player otherwise - appar-
     ently it fixes the S3 1% of optimum performance in install
     and only requires 400k of RAM. I got my disk from Virgin
     Interactive (Europe) through the post as a registered cus-
     tomer with 'deepest apologies' from Trilobyte and Virgin for
     the year's delay in the update CD-ROM. The 2.0beta disk
     replaces disk 2 of the original set (minus audio sound-
     track).

BTW, if you have a Trident video card and you have mouse trouble with
the microscope puzzle, you have a bad VESA driver; use UNIVBE50.ZIP.
If you have a Diamond Viper, you need the 1.24 fix and at least
version 1.02 of VPRMODE (just type VPRMODE VESA) from Diamond.  XGA
and XGA-2 do not work!  Virgin has NO plans for supporting it in the
future.  My only possible recommendation is try BOTH 1.24 and 1.30
only if a new VESA driver happens to come out, otherwise you are out
of luck!   Thanks to: nbond@rockdal.aud.alcatel.com, if you have a
Diamond Stealth 24 ISA card will run VERY slowly in the SVGA mode.
However the UNIVESA driver effective for this card as well.  "Cleared
all video problems right up".

From Mark de Wit <935307de@udcf.gla.ac.uk>:  The way to fix the static
problem (at least it works for the 5428 Cirrus Logic chipset), is to
use the Paradise VESA driver on disk 2.  Load this first, and the
static goes away.  Alternatively, there is a fix on cirrus' ftp site:
ftp.cirrus.com.  The problem is caused by a faulty BIOS.  The cirrus
fix is a BIOS replacement TSR.  Warning: it's 30KB big!!!!!

I just tested the new line of Tseng Labs W32 accelerator cards with
T7G.  I bought the Hercules Dynamite Pro VLB, and it scores MAJOR
speed in DOS!  It's super fast in Windows too!  It doesn't need any
VESA TSR programs, and it's also ET4000 compatible.  It's a little
pricey right now, but hopefully it will become more affordable.


TROUBLE-SHOOTING TIPS:
----------------------

First of all, if you have trouble, get the 1.24 patch on the bbs or
via ftp on ftp.cdrom.com.  In fact, even if you *aren't* having
trouble, get it.  It's very good.  Even a perfect setup could get a
"Sound Buffer Failure" once in a blue moon.  Make sure you do a "V ?"
to see if you already have this version.

1) Check your VESA driver.  It is probably the cause.  If the one on
CD Disc 2 of T7G doesn't work for you, get the most up to date one
from your video card manufacturer.  If you have the "Fred and Ethel"
video card, and you can't find their BBS, try getting the latest copy
of VPIC; it has lots an lots of VESA tsr programs.  If all else fails,
try UNIVBE50.ZIP.  It's on Virgin's BBS and godzilla.cgl.rmit.oz.au in
the "kjb" directory.

2) Check your DMAs and IRQs for conflicts.  If you have a Sound
Blaster or compatible, and if IRQ 5 is free, use it.  The older SB

                                Page 5



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu

packages set the default IRQ to 7 which is shared by the printer.
Some I/O cards may cause spurious calls to the printer port.  All new
packages of the SB, SB Pro and SB Pro 16 should be set to IRQ 5 by
default.  Also, if you have a Microsoft compatible mouse, use the REAL
microsoft driver supplied with Windows 3.1x or MS-DOS 6.x.  Use
version 7.04 or later.  This is a good idea in general.

3) Make a boot disk and get rid of un-needed TSRs.  DO NOT use a CDROM
cache like Smart Drive 5.0, CD Speedway, Norton Speedcache Plus or
Lightning CD!  They are great for other CD games, but not this one!

4) YES, your Gravis Ultrasound will work!  The file T7GFIX3.ZIP on
archive.epas.utoronto.ca will contain the necessary ULTRAMID files
needed to emulate General MIDI and digitized sounds.  If you can't get
this file, GUS0042.ZIP is the necessary add-on for T7G.  (it contains
a new Ultramid version along with other updates to the 3.53 disks)
Here's a short synopsis on how to do it:
     a) Install at least ver. 1.24 of T7G.
     b) Set it up for General Midi for music and Sound Blaster for
        sound.
     c) Copy the GF1MIDI.ADV and the GF1DIGI.ADV files to your /ID/T7G
        directory.
     d) Edit the GROOVIE.INI file and change the .ADV file listed
        under [General Midi] to the GF1MIDI.ADV instead.  Do accord-
        ingly with the soundblaster line and GF1DIGI.ADV.
     e) Load Ultramid and then start T7G.  Run it with /M80 parameter
        so the music doesn't overpower the digitized speech.  Do NOT
        add the -C parameter!  T7G CAN DO PATCH CACHING!!! (Whee!)
     f) If your GUS is set to a 16-bit DMA channel, you might need to
        increase the DMA buffers in your memory manager (see #6 on
        page 7).
     g) Since T7G allows patch caching, you might wanna load a disk
        cache program like Smartdrive to quickly get the patches off
        the hard drive.  Again, do not cache the CD-ROM, it's point-
        less for this game.

5) I got a message from greger@glas.apc.org (Jens Gregersen) about the
Sound Blaster AWE32:
     I happen to own an AWE32 and I have the Miles drivers.  They work
     without any problems. I got them from Creative's FTP site at
     ftp.creaf.com; look for AWE32A.EXE in the pub/creative/files/awe
     directory.[1]
I would assume you would have to copy them into the /ID/T7G directory
and edit the GROOVIE.INI file like the GUS.  Set it up originally as
General Midi and SB for audio.

5) If you have a Cirrus Logic Local Bus video, use the newest VESA TSR
if you get static.  If you have clicking, turn on "video cacheable" in
your BIOS.  Otherwise, you don't need a VESA tsr for these cards.
(Whee!)



     [1]I personally haven't tested them.  I'd like a message
confirming that these work with T7G and the sound is fine.

                                Page 6



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu

6) Try increasing the DMA buffers in your memory manager (QEMM,
EMM386, 386MAX).  For QEMM, add DMA=256 to your QEMM386.SYS line in
the CONFIG.SYS.  For EMM386.EXE, use D=256.  There should be something
similar for Netroom and 386MAX; refer to your memory manager's manual.
(This helped me when I got garbage on the screen when I put my GUS to
DMA 7).

7) RTFM!  Yes, read the f***ing manual.  There are directions in there
to install the game.  Don't complain to anyone that your game doesn't
work when you didn't even know you had to run a VESA driver!

8) a. Your MSCDEX.EXE buffers should be set to at least 20 (i.e.
/M:20).  Failure to do so might result in *choppy speech*.  You can
load them into expanded memory with the /E switch; (I found you can
leave the /E switch there even if you aren't using EMS, i.e. NOEMS in
the EMM386.EXE line; the buffers will still get loaded high with mem-
maker).  If you own a Mitsumi CD-ROM drive, set the MTMCDE.SYS
(MTMCDAE.SYS for double-spin) buffers in your CONFIG.SYS first since
they are much more important!  You can load them into extended memory
with the /X switch.

   b. If you still use DOS 5.0 (yeah!), you might wanna try getting
version 2.22 of MSCDEX.  According to the Norton Speedcache manual,
there are semi-bogus copies of version 2.21 out there.  You can get a
copy of 2.22 from DOS 6.0.  BTW, if upgrading to DOS 6.0, you MUST use
version 2.22!  Just change your line in the AUTOEXEC.BAT to look for
MSCDEX in the DOS directory.  If you don't ALL cd rom operations will
cease to work.  DOS 6.2 comes with and uses version 2.23 only!

9) Alright, you wanted it, you got it, USE STEALTH!  See if I care....
Ok, just kidding.  Try removing Stealth, at least temporarily, to see
if it is causing some kind of conflict.  Other people do say their
machines run T7G fine with it, but it's really dependent on each
manufacturer's motherboard and BIOS.  Most of the time its gains are
negligible; some times it *can* be a Godsend, but for the unlucky few,
it can also seem to be hell-spawn.  It depends on your computer and
configuration.  Removing Stealth is a big tech support tip; use it!
Also, if you are still using QEMM 6 (NOT VERSION 7.0x!), exclude
C000-C7FF since there was a bug with VESA bios'.

10) The Sound Blaster 16 volume problem fix has been confirmed by
Shahen Petrosian (shahen@prodnet.la.locus.com).  The problem with the
volume levels of the music and digital audio is due to the
AIL/DigiPack sound card drivers.  rjt@crosfield.co.uk (Bob Tidey)
writes:
     I had a similar problem in that I was unhappy with the relative
     volume of the voice to the music.  I found the driver re-initial-
     ize the volume when it starts up so using SB16SET is of no use.
     To get around this I patched the driver on mine to stop the init.
     The driver being used was SBPDIG.ADV.  At offset 49C in this
     driver (59C if examined with debug) there was an OUT instruction
     (hex EE) which was resetting the volume.  I replaced this with a
     NOP (hex 90) and could then preset the volume with SB16SET before
     starting the game.


                                Page 7



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu

     If your driver is different then the code may be at a different
     address.  If so I could give info on the surrounding instructions
     to help find the offending sequence.[2]

11) This is a longshot, but try using SUPERCDX.EXE; it's a MSCDEX
replacement.  It is primarily designed to run multiple CD ROM drives
in a machine, however, it boasts a speed improvement over MSCDEX.  It
did make a small improvement when a friend of mine tried to run T7G
with a Sony CDU-535.  I don't know where to get it on the Internet.
The people who make it have a BBS: (512) 326-2754, if anyone gets a
new copy of this, please post it on ftp.cdrom.com and let me know.

12) pray.


S3 CHIP INFO:
-------------

As far as S3 chip video cards are concerned....just about ALL of the
older ones will not work properly in SVGA.  You will have to get at
least version 1.30 of the patch to get SVGA.  I have heard from many
people that some of the NEWER Vesa Local Bus S3 cards work perfectly
with T7G.  If you do not have VLB and want a fast video card, I
strongly recommend the Genoa 8500.  It's a Cirrus Logic card, build in
VESA bios (no TSR needed), extremely inexpensive, and is one of the
fastest non-local bus DOS accelerators on the market!

Here is some more insightful info about S3 chips from Shawn
stleaf@fsh.mtu.edu (Leaf):
First, I've got an Actix GE32 which is a 1 meg ISA-bus S3-86c801
graphics accelerator.  I've found that the 801 is very close to Tseng
ET4000 when it comes to SVGA graphics.  The 7th Guest worked perfectly
after using a UniVesa driver (flicker before...the built in VESA
didn't support page flipping).  (Oh, this card [ISA, mind you] gets
13M WinMarks on a 386/40.)

The S3-86c805 is supposedly identical to the '801 except that it is
for VL bus.  These two have fantastic SVGA performance.  The '911 and
'924 are the two that are infamous for crummy SVGA support.  The '928
is supposedly the same as the '805 except it uses VRAM instead of
DRAM.  Hopefully that helps clarify the S3's.  (BTW, the '801 and '805
have been out for more than a year and by now represent the bulk the
S3 cards--especially since they're very cost effective.)

Some more S3 information from Tri Tran: tran@f18sun5.nwc.navy.mil
I just wanted to share my experience with the Diamond Stealth Pro VLB
card and T7G game.  I recently found out the reason why I have been
having lock-up problems with this game.  It was because of an old
buggy BIOS that I use to have on the card.  But once I got an update
from Diamond, the problem disapeared.  So if you have this card and


     [2]If other games (like Seal Team, etc.) that use these drivers
have the same problem, they can be corrected by this technique as
well.

                                Page 8



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu

don't have the latest BIOS version, I suggest you call Diamond and get
the latest free update ASAP.  The funny thing about this was that it
use to work for a week or so when I first got the game.  Then one day,
it just crashed and I have never got it to work again until I recently
got the BIOS update.  I've tried everything from getting the latest
patch for the game (t7gfix3.zip) to booting clean without loading my
too many TSRs.  Hope this is of some good to someone else.

tjioet@Maestro.com writes:
This is just a brief letter to tell you that in some cases T7G will
work in SVGA mode with cards utilizing S3 based cards.  In my case, I
have a very old Diamond Stealth VRAM card utilizing  the S3 924 chip
with BUILT IN VESA.  At first T7G would lock up occasionally.  But if
one manages to free up every last K of memory - to about 620K of
conventional memory, the game will play - albeit at a very flickery,
and slow pace.  However, in certain scenes - particularly those
requiring much animation, the sound will cut-out briefly from time to
time until the animation catches up.  Still, it's a great thing to
watch just the ending in SVGA at least once.
To give you some idea of how slow the S3 cards really are in DOS, T7G
setup reports this card as being "less than 1% of optimal." Lastly, I
didn't even need the updates from the BBS even though I have version
1.1T of the game[3] (There was an addendum to the original manual on a
seperate piece of paper, and on the top of it, it says: "The 7th Guest
- Version 1.1T Release Notes") to use the S3 in SVGA mode.  And
indeed, the update does slow the game down slightly.[4]


OS/2 INFO:
----------

ja55236@sumter.cso.uiuc.edu writes:

Here are my settings for T7G under os2 2.99 Performance Beta:

:
Audio_Adapter_Sharing           Required
DOS_AUTOEXEC                    AUTOGEST.BAT
DOS_BACKGROUND_EXECUTION        OFF
DOS_BREAK                       OFF
DOS_DEVICE
DOS_FCBS                        16
DOS_FCBS_KEEP                   8
DOS_FILES                       20
DOS_HIGH                        ON
DOS_LASTDRIVE                   F (MY CDROM DRIVE)
DOS_RMSIZE                      640


     [3]I've seen this "new" version of T7G.  You get verison 1.24 of
V.EXE with some notes about the changes in conventional memory, for
example, from the original version.

     [4]You shouldn't get a slow down with this version.  Try a
version 1.30 of V.EXE and/or a new VESA driver.
                                        
                                Page 9



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu

DOS_SHELL                       nctuccca.edu.tw
(SORRY BAD MAILER PROGRAM)
DOS_SHELL                       nctuccca.edu.tw


MISC INFO:
----------

Here are two suggestions by Virgin BBS callers:
If you have a Sony CDU31A CD-ROM, read this:
"At first I had trouble with the audio quality during the animated
sequences of the game.  However, I found a way to make the CD work a
little faster.  By adding /m:I with the undocumented /o:32 switch for
the sony SLCD.SYS driver the audio quality during animated sequences
is now perfect.  Also using /m:d and /o:32 doesn't improve the perfor-
mance on my system but may on someonelse's.  I hope this helps people
that are having performance problems with the CDU31A."[5]

To all users of Creative's double speed/Omni CD:
"The driver that shipped with Omni CD has been updated.  The newer
version corrects many problems.  If you're having problems with T7G
audio skipping with this CD, then download the driver from Creative
Labs.  A lot of users have said this fixes it.  Their BBS number is
405 742-6660."

Steve Hall  writes:
I kept getting "Memory Error" after the initial greeting screens
finally figured out that I was out of environment space (forgot
to put a "/" in front of the "E:" switch in my SHELL statement.


BATCH FILE:
-----------

Here is a batch file I made up for T7G.  I'm using C: for the hard
drive and D: for the CD ROM drive; if it differs for you, just change
them accordingly.  It will check if the 7th Guest disc is in the drive
and put you back to the root directory when you exit the game.  I put
in the Smartdrive lines in to disable caching to the cd rom drive only
while you use T7G:

- - - - - - - - - - - - -      SAW HERE       - - - - - - - - - - - -
@ECHO OFF
if exist D:\T7G\GAMWAV.GJD goto start
echo THE 7th GUEST disc not in drive!
goto end

:start
C:
cd \id\t7g


     [5] The /m:i and /m:d switches are for polling and DMA transfer
modes respectively.  Please refer to your manual and I/O board jumper
settings to make sure you have a DMA channel correctly selected.

                                Page 10



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu

smartdrv D-
v !
smartdrv D+
cd \
:end
- - - - - - - - - - - - -      SAW HERE       - - - - - - - - - - - -


YOU-GOT-ME'S:
-------------

I'm adding this section for little quirks that are either totally
unexplainable or just weird!

1) If you have a GUS, no matter which version of ultramid you use,
there is ONE part in the game, the intro, where the line spoken is
"...and the children started dying."  The word "started" on my machine
is said twice.  This does not occur in the demo.

****** UPDATE ******     ****** UPDATE ******     ****** UPDATE ******

Well, I kinda solved this one.  When I upgraded to a DX2-66MHz and a
Mitsumi Double spin from my DX-33MHz and Mitsumi Single-spin, the
problem went away.  Since I upgraded both at the same time, I don't
know which change did it.  I suspect it was the new CD-ROM drive.  The
old Mitsumi would lose its "grip" of the CD ROM upon a quick access.
(I noticed little "burps" in the animation playing Dragon's Lair with
my ReelMagic, but that's another FAQ ;-)

2) If you see one frame of video with a messed up pallete occasion-
ally, it's normal.  I believe there are a few places around the house
where you can re-create this (the card puzzle, leave (turn) to the
left.)

3) If you look closely enough, you might notice a bit of redness
around eye and hand icons; from what I'm told, it's normal.

4) Oh yeah, it's a DARK game...turn up the brightness/contrast and
deal with it! ;-)


IN CONCLUSION...
----------------

I am not a SYSOP, nor do I work for Virgin.  This FAQ will solve 95%
of the problems.  If you have a fix for a problem that isn't obvious,
and isn't mentioned here, please e-mail me a reply; don't send me
private e-mail on the BBS, it's too expensive for me to call anymore.

If you have Internet access, you can get the 1.24 and 1.30 fix from
wuarchive.wustl.edu or ftp.cdrom.com.  Please don't send me e-mail
asking me how to ftp.  Ask your net administrator.  If you want to
send me mail on the internet: al885@cleveland.freenet.edu.  People on
Compuserve and Fidonet can also reach me this way, ask your local
SYSOP for more information.  Remember, I am NOT Virgin's tech support,

                                Page 11



T7G TECHNICAL FAQ                                    Gerard J. Pinzone
Version 1.17 - November 29, 1994      INTERNET: gpinzone@ic.sunysb.edu

however, I believe this game IS good and 95% of the problems are with
setup and inferior hardware, and not bad programming!  I just wish it
was a little easier to get answers.  NOBODY should be deprived of
playing this game because of a little 5k TSR!

Can't wait for 11th Hour!  See you at Stauf's house!

Have fun!

                              Gerard J. Pinzone
                              King of all Tech Support

P.S. Just use "finger -l gpinzone@engws1.ic.sunysb.edu" or use WWW
software to reach http://wcl-rs.bham.ac.uk/GamesDomain/games.html to
get the latest copy of T7G Technical FAQ!  Also, if anyone has ANY
information on running T7G via OS/2, lemme know; this question always
comes up.







































                                Page 12



Top of page | 



Hint for 7th Guest, The


Dining Room: Cake Solve Matrix
Remove six groups of five pieces: two skulls, two stones, one icing.

  1.1  1.4  5.5  5.4  6.4  6.5
  1.2  1.3  1.5  5.3  6.3  6.2
  2.1  2.4  5.1  5.2  4.5  6.1
  2.2  2.3  2.5  4.4  4.3  4.2
  3.1  3.2  3.3  3.4  3.5  4.1


Library: Telescope Puzzle

"THERE IS NO POSSIBLE WAY"


Front Door:Spider Puzzle

Start anywhere.  Then always fill the spot you just vacated.  Works like
a charm.


Kitchen Cans puzzle:
                                        
Rearrange the letters to form the following sentence:

"SHY GYPSY SLYLY SPRYLY TRYST BY MY CRYPT"


Dungeon Maze:  Turn right at the 10th intersection:   (8th is L, 9R, 10R)
               Then Straight,R,R,R,L,R,S,R,L THEN COFFINS.


Game Room: Queens
...Q....
......Q.
..Q.....
.......Q
.Q......
....Q...
Q.......
.....Q..


Bedroom: Bishops Puzzle
First off, realize that the bishops on the black squares and the bishops
on the white squares do not interact in any way.  What I am about to
write is a set of instructions for the white squares.  Once you have
done that, you will have to change the numbers 1-4 to 4-1 and repeat the
process with the black squares.

The grid is number/lettered as follows:
4
3
2
1
   A  B  C  D  E

   Black moves                      White moves
   -----------                      -----------
   A2->B3                           E2->D3->B1
   B3->D1                           E4->D3->C4
                                    B1->A2
   D1->C2->E4                       C4->E2
                                    A2->C4
   E4->B1
   A4->C2->E4                       E2->D1
                                    C4->B3->A4
   B1->E2                           D1->B3->A2
   D3->E2


Doll Stage Room: ABC Blocks

form the three words :
GET BOY TAD

1) You're trying to make a sentence.  3 words, horizontal. Which means
you don't have to make it read words up and down.
2) The sentence in question is given in the hint book.
3)  I found that if I left the first column alone, shifted the second
once and the third twice, and then did the same again, the puzzle
half-solved itself.  Again and it got to the point that a little
tweaking worked it out.


Champagne Bedroom: Coins

                 16    15                           01
           05          04          03               02 03
                       14                13         05 04 15
     21    06    17    18    11    02    12         06 07 14 13
     20                19                              08 09 12
           07          08          01                     10 11
                       09    10

Magic Bedroom: Cards

        13  12  11  10                           01
            03          04                   14  02  13
            02              01           08  09  03  04  05
            06          05                   10  11  12
        14  07  08  09                   07              06


Chapel : Bricks
For the chapel or the brick puzzle, count three bricks to find that the
third step is a purple brick.  The third step must always be purple.
                                     Exit
                                      3
                                     2
                                      1
                                     3
                                      2
                                      1
                                     3
                                    2
                            2        1
                          1  3 1 2 3

Bedroom: Quilt Word Scramble - 3 to 5 steps to and fro
THE*SKY*IS*RUDDY*YOUR*FATE*IS*BLOODY!


ATTIC: Dollhouse Lights

              |10 9
      First   |11  8             2nd       |             3rd     |
      Floor:  |    7            Floor:     |            Floor:   |
       Rt.    |    6 5                     |                     |
       Half   |  2 3 4                 ___1|____              __1|___
              |__1_______             1st left win.        1st left win.
                 2nd
                 window



Top of page | 



Solution for 7th Guest, The


СОВЕТ

 Почаще ходите в библиотеку и смотрите там книгу, и она Вам будет
 подсказывать как решать загадки. А если сходить туда три раза, то
 загадка будет решена, но я не советую этого делать так как играть уже
 будет не интересно.

СОДЕРЖАНИЕ

 1. Карты
 2. Загадка в телескопе
 3. Загадка с пауками на звезде
 4. Загадка с тортом
 5. Игра со словами
 6. Загадка со слонами
 7. Загадка с восемью ферзями
 8. Загадка с сердцем на ковре
 9. Загадка перед лабиринтом
 10. Лабиринт
 11. Загадка с гробами
 12. Загадка в микроскопе
 13. Загадка с пианино
 14. Загадка с конями
 15. Загадка с домиком в детской
 16. Загадка с монетами
 17. Загадка с картами
 18. Загадка с мостом
 19. Загадка с банками
 20. Загадка с кубиками
 21. Лицо Стафа
 22. Загадка с ножами на звезде
 23. Загадка с домиком на чердаке


                               +----------+
                               ¦КАРТЫ ИГРЫ¦
                               +----------+
                               Первый этаж
             вход в лабиринт   ^^^^^^ ^^^^
  +--------+ +-------------------------------------------+
  ¦ [лицо] ¦ ¦     кухня     +--------¦   музыкальная    ¦
  ¦        ¦ ¦               +--------¦                  ¦
  +--------+ ¦    [банки]    +--------¦    [пианино]     ¦
  +----------+-------------------------------------------+---------------+
  ¦ столовая ¦                                           ¦   библиотека  ¦
  ¦          ¦                                           ¦               ¦
  ¦  [торт]  ¦    Х           О          Л          Л    ¦   [телескоп]  ¦
  ¦          ¦                                           +---------------+
  +----------¦                                    [пауки]¦
             +-------------------------------------------+
                               Второй этаж
          вход на чердак       ^^^^^^ ^^^^
              [ножи]        +------------+          +------------+
+--------+    +-------------¦  кровать1  ¦          ¦  кровать2  +--------+
¦        ¦    ¦    ¦ ванная ¦            ¦          ¦            ¦        ¦
¦детская ¦    ¦    ¦        ¦  [слоны]   ¦          ¦  [сердце]  ¦ игровая¦
¦        ¦    ¦    ¦ [кони] ¦            ¦          ¦            ¦        ¦
¦        ¦----+    +---------------------------------------------¦        ¦
¦[домик] ¦    к        о       р       и      д       о      р   ¦        ¦
¦        ¦-------------------------------------------------------¦        ¦
+--------+  ¦             ¦              +-------¦  ¦  кровать5  ¦        ¦
            ¦  кровать4   ¦   кровать3   +-------¦  ¦            ¦[ферзи] ¦
  +---------¦             ¦              +-------¦  ¦  [карты]   +--------+
  ¦ алтарь  ¦             ¦              +-------¦  ¦            ¦
  ¦ [мост]  ¦  [монеты]   ¦   [игра со   +-------¦  +------------+
  +---------¦             ¦   словами]   +-------¦
     ¦[микро¦             ¦              +-------¦
     ¦ скоп]+------------------------------------+
     +-------+



 Двойная линия - это дверь. Слово в квадратных скобках - это
 сокращенное название загадки.
ЗАГАДКА В ТЕЛЕСКОПЕ
Здесь нужно составить предложение, выбирая буквы. Выбрать можно лишь ту,
котораясоеденяется по линии. Предложение следующее: ЭТОТ ПУТЬ ВЕДЕТ В НИКУДА
ЗАГАДКА С ПАУКАМИ НА ЗВЕЗДЕ
Здесь нужно разместить пауков на концах звезды. Делается это следующим
образом:
                                        

         вот                              1
        концы   --->
        звезды                    6               4

                               3                     7

                                  8               2

                                          5

Надо нажать на один из концов звезды, а потом подвинуть паука на другой конец
звезды.Вот мое решение:


            нажать    подвинуть
              1     ¦     8
              2     ¦     1
              3     ¦     2
              4     ¦     3
              5     ¦     4
              6     ¦     5
              7     ¦     6

ЗАГАДКА С ТОРТОМ
Здесь нужно поделить торт между гостями поровну. Каждому гостю по пять кусков.
Делаетсяэто следующим способом:


  +-----------------------+
  ¦ 1 ¦ 2 ¦ 2 ¦ 2 ¦ 3 ¦ 6 ¦   Нужно сначала нажать на единицы, потом
  +---+---+---+---+---+---¦   на двойки, тройки, четверки,  пятерки,
  ¦ 1 ¦ 1 ¦ 1 ¦ 2 ¦ 3 ¦ 6 ¦   и наконец на шестерки.
  +---+---+---+---+---+---¦
  ¦ 4 ¦ 1 ¦ 4 ¦ 2 ¦ 3 ¦ 6 ¦
  +---+---+---+---+---+---¦
  ¦ 4 ¦ 4 ¦ 4 ¦ 3 ¦ 3 ¦ 6 ¦
  +---+---+---+---+---+---¦
  ¦ 5 ¦ 5 ¦ 5 ¦ 5 ¦ 5 ¦ 6 ¦
  +-----------------------+


ИГРА СО СЛОВАМИ

Тут нужно составить предложение нажимая на буквы. Но с одним условием -
можно нажимать на буквы только через три или через пять букв. А
звездочки вместо пробела. Вот это предложение: НЕ ВЕЗЕТ МНЕ В СМЕРТИ ПОВЕЗЕТ В
ЛЮБВИ

ЗАГАДКА СО СЛОНАМИ¦

Здесь нужно поставить черных слонов вместо белых, да так чтобы они друг
друга не ели. Вот решение:


        A   B   C   D   E
      +-------------------+
     4¦ Ч ¦   ¦   ¦   ¦ Б ¦4          Ч - черный слон
      +---+---+---+---+---¦           Б - белый слон
     3¦ Ч ¦   ¦   ¦   ¦ Б ¦3
      +---+---+---+---+---¦
     2¦ Ч ¦   ¦   ¦   ¦ Б ¦2
      +---+---+---+---+---¦
     1¦ Ч ¦   ¦   ¦   ¦ Б ¦1
      +-------------------+
        A   B   C   D   E

     Ходы черных слонов         Ходы белых слонов

          1. A2-B3                  2. E2-D3
          4. B3-D1                  3. D3-B1
          8. D1-C2                  5. E4-D3
          9. C2-E4                  6. D3-C4
         12. E4-B1                  7. B1-A2
         13. A4-C2                 10. C4-E2
         14. C2-E4                 11. A2-C4
         18. B1-D3                 15. E2-D1
         21. D3-E2                 16. C4-B3
         22. A3-B2                 17. B3-A4
         25. B2-D4                 19. D1-B3
         29. D4-C3                 20. B3-A2
         30. C3-E1                 23. E3-D2
         33. E1-B4                 24. D2-B4
         34. A1-C3                 26. E1-D2
         35. C3-E1                 27. D2-C1
         39. B4-D2                 28. B4-A3
         42. D2-E3                 31. C1-E3
                                   32. A3-C1
                                   36. E3-D4
                                   37. C1-B2
                                   38. B2-A1
                                   40. D4-B2
                                   41. B2-A3



ЗАГАДКА С ВОСЕМЬЮ ФЕРЗЯМИ

Здесь нужно разместить восемь ферзей, да так, чтобы они друг друга не
поели. Делается это так:


     +---------------------------------------+
     ¦    ¦ Ф  ¦    ¦    ¦    ¦    ¦    ¦    ¦
     +----+----+----+----+----+----+----+----¦
     ¦    ¦    ¦    ¦    ¦    ¦    ¦    ¦ Ф  ¦
     +----+----+----+----+----+----+----+----¦
     ¦    ¦    ¦    ¦    ¦    ¦ Ф  ¦    ¦    ¦
     +----+----+----+----+----+----+----+----¦
     ¦ Ф  ¦    ¦    ¦    ¦    ¦    ¦    ¦    ¦    Ф - ферзь
     +----+----+----+----+----+----+----+----¦
     ¦    ¦    ¦ Ф  ¦    ¦    ¦    ¦    ¦    ¦
     +----+----+----+----+----+----+----+----¦
     ¦    ¦    ¦    ¦    ¦ Ф  ¦    ¦    ¦    ¦
     +----+----+----+----+----+----+----+----¦
     ¦    ¦    ¦    ¦    ¦    ¦    ¦ Ф  ¦    ¦
     +----+----+----+----+----+----+----+----¦
     ¦    ¦    ¦    ¦ Ф  ¦    ¦    ¦    ¦    ¦
     +---------------------------------------+

ЗАГАДКА С СЕРДЦЕМ НА КОВРЕ

Здесь нужно провести кровь от сердца и до конца. Делается это так:


               +-------+  +------------------------+
               ¦ +---+ ¦  ¦ +---+ ¦----+/+-------+ ¦
               ¦ ¦   ¦ ¦  ¦ ¦   ¦ ¦    ¦ ¦   ¦ ¦ ¦ ¦
    +--------+ ¦ ¦   ¦ ¦  ¦ ¦   ¦ +----+ ¦   ¦/+-+ ¦
    ¦ сердце ¦ ¦ ¦   ¦ +--+ ¦   ¦------+/¦   ¦ +-+/¦
    +--------+ ¦ ¦   ¦----+/¦   ¦ ¦    ¦ ¦   ¦ ¦ ¦ ¦
        ¦ ¦    ¦\+---+\¦  ¦/+----------+\¦   ¦ +-+\¦
        ¦ +----+\+---+ ¦  ¦ +----------+ ¦   ¦---+ ¦
        +------+ ¦   ¦ ¦  ¦ ¦          ¦ ¦   ¦ ¦ ¦ ¦
               ¦ ¦   ¦ +--+ ¦    +-----¦ +---+\¦ ¦ ¦
               ¦ ¦   +------+    ¦ +---¦ +---+ ¦ ¦ +------+
               ¦ ¦               ¦ ¦   ¦ ¦   ¦ ¦ +------+ ¦
               ¦ ¦               ¦ ¦   ¦ ¦   ¦ ¦        ¦ ¦
               ¦ +---------------------+ +---+/+----+ +-------+
               ¦-----+ ¦---+\+---------+ +-------+  ¦ ¦ конец ¦
               ¦ ¦---¦ +---+\¦   ¦-------------\-+  ¦ +-------+
               ¦ ¦---¦ +---+ ¦   ¦ +--------+  +----¦
               ¦ +---+\+---------+ ¦   ¦ +--+  ¦--+ ¦
               +-------------------+   +------------+

ЗАГАДКА ПЕРЕД ЛАБИРИНТОМ

Эта загадка очень напоминает пятнашки. Здесь нужно сделать круг справа,
чтобы пройти в лабиринт. А решается она так:


     +--------------+    Жмем на: 3, 6, 3, 2, 5, 4, 1, 2, 5, 4, 1, 2, 3,
     ¦ 1  ¦ 2  ¦ 3  ¦    6, 5, 2, 1, 4, 5, 2, 1, 4, 5, 6, 3, 2.
     +----+----+----¦    Всего: 26 ходов.
     ¦ 4  ¦ 5  ¦ 6  ¦
     +--------------+


ЛАБИРИНТ

Двойная линия - это как надо ходить, а обыкновенная - это стены
 лабиринта.


    +-----------------------------------------------------+
    ¦        +-------+                                    ¦
    +-------+¦+-----+¦+-----------------------------------¦
    ¦   ¦ ¦ ¦¦¦   ¦ ¦¦¦ ¦+-------+                        ¦
    ¦ ¦ ¦ ¦ ¦¦¦ ¦ ¦ ¦¦¦ ¦¦+-----+¦+---------------------  ¦
    ¦ ¦ ¦ ¦ ¦¦¦ ¦ ¦ ¦¦¦ ¦¦¦   ¦ ¦¦¦ ¦+-+¦ ¦               ¦
    ¦ ¦ ¦ ¦ ¦¦¦ ¦ ¦ ¦¦¦ ¦¦¦ ¦ ¦ ¦¦¦ ¦¦¦¦¦ +---------------¦
    ¦ ¦ ¦ ¦ ¦¦¦ ¦ ¦ ¦¦¦ ¦¦¦ ¦ ¦ ¦¦¦ ¦¦¦¦¦ ¦+-------------+¦
    ¦ ¦ ¦ ¦ ¦¦¦ ¦ ¦ ¦¦¦ ¦¦¦ ¦ ¦ ¦¦¦ ¦¦¦¦¦ ¦¦+-----------+¦¦
    ¦ ¦ ¦ ¦  ¦¦ ¦   ¦¦¦+-+¦ ¦ ¦ ¦¦¦  ¦¦¦¦ ¦¦¦   ¦ ¦ ¦   ¦¦¦
    ¦ ¦ ¦ ¦ ¦¦¦ ¦ ¦ ¦¦¦¦¦ ¦ ¦ ¦ ¦¦¦ ¦¦¦¦¦ ¦¦¦ ¦ ¦ ¦ ¦ ¦ ¦¦¦
    ¦ ¦ ¦ ¦ ¦¦¦ ¦ ¦ ¦¦¦¦¦ ¦ ¦ ¦ ¦¦¦ ¦¦¦¦¦+-+¦ ¦   ¦   ¦ ¦¦¦
    ¦ ¦ ¦ ¦ ¦¦¦ ¦ ¦ ¦¦¦¦¦ ¦ ¦ ¦ ¦¦+-+¦¦+-+¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦¦+----
    ¦ ¦ ¦ ¦ ¦¦¦ ¦ ¦ ¦+-+¦ ¦ ¦   ¦+---++---+ ¦ ¦ ¦ ¦ ¦ ¦ ¦+----- финиш
    ¦ ¦ ¦ +-+¦+-+ +-------+ +-----------------+ +---+ +--------
    ¦ ¦ ¦    +------------------------------------------------- старт
    ¦ ¦ ¦ +---------+ +---------+ +-----+ +-----+ +-----+ +----
    ¦ ¦ ¦ ¦ ¦ ¦ ¦   ¦ ¦ ¦ ¦   ¦ ¦ ¦ ¦   ¦ ¦ ¦   ¦ ¦ ¦   ¦ ¦
    ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
    ¦ ¦ ¦ ¦   ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦   ¦ ¦ ¦   ¦ ¦ ¦
    ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
    ¦ ¦ ¦ ¦ ¦ ¦   ¦ ¦ ¦ ¦ ¦ ¦ ¦   ¦ ¦ ¦ ¦ ¦ ¦ ¦   ¦ ¦ ¦   ¦
    ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +-----+ ¦ +---¦
    ¦ ¦ ¦   ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦       ¦     ¦
    ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +-  ----------¦
    ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦   ¦   ¦ ¦   ¦   ¦               ¦
    ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +-------------------------------  ¦
    ¦ ¦   ¦ ¦ ¦ ¦ ¦   ¦                                   ¦
    +---------+ +-----------------------------------------¦
    ¦                                                     ¦
    +-----------------------------------------------------+

ЗАГАДКА С ГРОБАМИ

Здесь нужно закрыть все гробы. Делается это следующим способом:


                        +-----ГРОБЫ------+
                        ¦ +--+ +--+ +--+ ¦
                        ¦ ¦1 ¦ ¦2 ¦ ¦3 ¦ ¦
                        ¦ +--+ +--+ +--+ ¦
                        ¦ +--+ +--+ +--+ ¦
                        ¦ ¦4 ¦ ¦5 ¦ ¦6 ¦ ¦
                        ¦ +--+ +--+ +--+ ¦
                        ¦ +--+ +--+ +--+ ¦
                        ¦ ¦7 ¦ ¦8 ¦ ¦9 ¦ ¦
                        ¦ +--+ +--+ +--+ ¦
                        +----------------+


 Если открыть или закрыть гроб 1 то откроются или закроются гробы 2, 4, 5
 Если открыть или закрыть гроб 3 то откроются или закроются гробы 2, 6, 5
 Если открыть или закрыть гроб 7 то откроются или закроются гробы 4, 8, 5
 Если открыть или закрыть гроб 9 то откроются или закроются гробы 6, 8, 5
 Если открыть или закрыть гроб 4 то откроются или закроются гробы 1, 7
 Если открыть или закрыть гроб 8 то откроются или закроются гробы 9, 7
 Если открыть или закрыть гроб 6 то откроются или закроются гробы 9, 3
 Если открыть или закрыть гроб 2 то откроются или закроются гробы 1, 3
 Если открыть или закрыть гроб 5 то откроются или закроются гробы 2 4 6 8

ЗАГАДКА В МИКРОСКОПЕ

Это старая игра и смысл ее заключается в том, чтобы захватить как
 можно больше клеток.
 Вот ее правила: Вы управляете синими сгустками. Если Вы сходите на
соседнюю клетку, то сгусток размножится. Если Вы сходите через две
 клетки то сгусток прыгнет туда. Чтобы съесть сгусток противника,
нужно поставить свой сгусток рядом с ними. Вы также можете
перепрыгивать через один сгусток противника.
ЗАГАДКА С ПИАНИНО

Здесь нужно точно повторять за компьютером, как он играет на пианино.


       +--------------------------------------------+
       ¦      ¦        ¦      ¦        ¦  ¦ -- Тут изображены
       ¦      ¦        ¦      ¦        ¦  ¦ клавиши,   которые
       ¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦  ¦ полностью видны на
       +------------------+-------+-+---+-+--+--+--++      экране.
   ¦ 1¦                   1       ¦ ¦   ¦ ¦  ¦  ¦  ¦
   ¦ 2¦                   ¦       ¦ ¦   ¦ ¦  ¦  2  ¦
   ¦ 3¦                   ¦       ¦ ¦   3 ¦  ¦  ¦  ¦
   ¦ 4¦                   ¦       ¦ ¦   ¦ 4  ¦  ¦  ¦
   ¦ 5¦                   ¦       ¦ 5   ¦ ¦  ¦  ¦  ¦
   ¦ 6¦                   ¦       6 ¦   ¦ ¦  ¦  ¦  ¦
   ¦ 7¦                   ¦       ¦ 7   ¦ ¦  ¦  ¦  ¦
   ¦ 8¦                   ¦       ¦ ¦   8 ¦  ¦  ¦  ¦
   ¦ 9¦                   ¦       ¦ 9   ¦ ¦  ¦  ¦  ¦
   ¦10¦                  10       ¦ ¦   ¦ ¦  ¦  ¦  ¦
   ¦11¦                   ¦       ¦ ¦   ¦ ¦  ¦ 11  ¦
   ¦12¦                   ¦       ¦ ¦   ¦ ¦  ¦  ¦ 12
   ¦13¦                   ¦       ¦ ¦   ¦ ¦  ¦ 13  ¦
   ¦14¦                   ¦       ¦ ¦   ¦ ¦ 14  ¦  ¦
   ¦15¦                   ¦       ¦ ¦   ¦15  ¦  ¦  ¦
   ¦16¦                   ¦       ¦ ¦  16 ¦  ¦  ¦  ¦
   ¦17¦                   ¦       ¦17   ¦ ¦  ¦  ¦  ¦
   ¦18¦                   ¦       ¦ ¦  18 ¦  ¦  ¦  ¦
   ¦  ¦                   ¦       ¦ ¦   ¦ ¦  ¦  ¦  ¦

ЗАГАДКА С КОНЯМИ

Здесь нужно, как и в загадке со слонами, переставить белых вместо
черных коней.


                        A    B    C    D    E
                     +------------------------+
                   1 ¦ ЧК ¦ ЧК ¦ ЧК ¦ БК ¦ БК ¦ 1
                     +----+----+----+----+----¦
                   2 ¦ ЧК ¦ ЧК ¦ ЧК ¦ БК ¦ БК ¦ 2
                     +----+----+----+----+----¦      ЧК - Черный конь
                   3 ¦ ЧК ¦ ЧК ¦    ¦ БК ¦ БК ¦ 3    БК - Белый конь
                     +----+----+----+----+----¦
                   4 ¦ ЧК ¦ ЧК ¦ БК ¦ БК ¦ БК ¦ 4
                     +----+----+----+----+----¦
                   5 ¦ ЧК ¦ ЧК ¦ БК ¦ БК ¦ БК ¦ 4
                     +------------------------+
                       A     B    C    D    E

ЗАГАДКА С ДОМИКОМ В ДЕТСКОЙ

Здесь нужно собрать домик, нажимая на кнопки по краям квадрата.
ЗАГАДКА С МОНЕТАМИ

Тут нужно открыть все монеты. Можно ходить влево или вправо, вверх
или вниз. Вот как она решается:


                  +---------+                   +----+
                  ¦ 20 ¦ 19 ¦                   ¦  1 ¦
             +----+----+----¦    +----+         +----+----+
             ¦  1 ¦    ¦  2 ¦    ¦  3 ¦         ¦  2 ¦  3 ¦
             +----+    +----¦    +----+----+    +----+----+----+
                       ¦ 13 ¦         ¦ 14 ¦    ¦ 15 ¦  4 ¦  5 ¦
        +--------------+----+---------+----¦    +----+----+----+----+
        ¦  9 ¦  8 ¦ 21 ¦ 12 ¦ 16 ¦  4 ¦ 15 ¦    ¦ 14 ¦ 13 ¦  6 ¦  7 ¦
        +----+---------+----+--------------+    +----+----+----+----¦
        ¦ 10 ¦         ¦ 11 ¦                        ¦ 12 ¦ 11 ¦  8 ¦
        +----+----+    +----¦    +----+              +----+----+----¦
             ¦  7 ¦    ¦  6 ¦    ¦  5 ¦                   ¦ 10 ¦  9 ¦
             +----+    +----+----+----+                   +---------+
                       ¦ 18 ¦ 17 ¦
                       +---------+


ЗАГАДКА С КАРТАМИ

Здесь нужно, как и в загадке с монетами, открыть все карты. Можно ходить
 влево или вправо, вверх или вниз. Вот как она решается:


         +--++--++--++--+                           +--+
         ¦ 1¦¦ 8¦¦ 7¦¦ 6¦                           ¦14¦
         +--++--++--++--+                           +--+
             +--+        +--+                   +--++--++--+
             ¦ 9¦        ¦10¦                   ¦ 3¦¦ 2¦¦ 1¦
             +--+        +--+                   +--++--++--+
             +--+            +--+           +--++--++--++--++--+
             ¦13¦            ¦14¦           ¦12¦¦ 4¦¦13¦¦ 8¦¦ 9¦
             +--+            +--+           +--++--++--++--++--+
             +--+        +--+                   +--++--++--+
             ¦12¦        ¦11¦                   ¦ 5¦¦ 6¦¦ 7¦
             +--+        +--+                   +--++--++--+
         +--++--++--++--+                   +--+            +--+
         ¦ 2¦¦ 3¦¦ 4¦¦ 5¦                   ¦11¦            ¦10¦
         +--++--++--++--+                   +--+            +--+

ЗАГАДКА С МОСТОМ

Тут нужно пройти от старта до финиша. Делается это следующим образом:


               +---+   +---+   +---+   +---+
               ¦   +---¦   +---¦17 +---¦ Ф ¦
               +---¦   +---¦   +---¦18 +---+
                   +---¦   +---¦16 +---¦
               +---¦   +---+   +---¦15 +---+
               ¦   +---¦           +---¦14 ¦
               +---¦   ¦           ¦13 +---+    С - старт
                   +---¦           +---¦        Ф - финиш
               +---¦ 4 +---+   +---¦ 12+---+
               ¦ 3 +---¦ 5 ¦   ¦   +---¦11 ¦
               +---¦ 2 +---¦   +---¦10 +---+
                   +---¦ 6 +---¦ 8 +---¦
               +---¦ 1 +---¦ 7 +---¦ 9 +---+
               ¦ С +---+   +---+   +---¦   ¦
               +---+                   +---+

ЗАГАДКА С БАНКАМИ

Здесь нужно, переставляя банки, составить предложение. Должно
получиться следующее:


                         +---++---++---+
                         ¦ Т ¦¦ Y ¦¦ Т ¦
                         +---++---++---+
      +---++---++---++---++---+    +---++---++---++---++---+
      ¦ Т ¦¦ Е ¦¦ С ¦¦ Н ¦¦ О ¦    ¦ Т ¦¦ Е ¦¦ М ¦¦ Н ¦¦ О ¦
      +---++---++---++---++---+    +---++---++---++---++---+
    +---++---++---++---++---++---+    +---++---++---++---++---+
    ¦ В ¦¦ Е ¦¦ Р ¦¦ Н ¦¦ О ¦¦ Е ¦    ¦ М ¦¦ Е ¦¦ С ¦¦ Т ¦¦ О ¦
    +---++---++---++---++---++---+    +---++---++---++---++---+
    +---++---++---++---++---+    +---++---++---++---++---++---+
    ¦ В ¦¦ О ¦¦ Р ¦¦ О ¦¦ Т ¦    ¦ С ¦¦ М ¦¦ Е ¦¦ Р ¦¦ Т ¦¦ И ¦
    +---++---++---++---++---+    +---++---++---++---++---++---+

ЗАГАДКА С КУБИКАМИ

 Здесь нужно, переставляя кубики, составить предложение. Должно
 получиться следующее:


                             +-----------+
                             ¦ М ¦ Н ¦ Е ¦
                             +---+---+---¦
                             ¦ Д ¦ А ¦ Й ¦
                             +---+---+---¦
                             ¦ Е ¦ Г ¦ О ¦
                             +-----------+
                             +----------+
                             ¦ЛИЦО СТАФА¦
                             +----------+


 Чтобы попасть к этой загадке нужно войти в круг, который находится на
 первом этаже, около лестницы.
 Эта загадка очень похожа на загадку с гробами, но задача осложняется
 тем, что гробы только открываются и закрываются, а лицо имеет три
 цвета: зеленый, красный, нормальный. Задача - сделать нормальное лицо


   +--лицо-стафа---+   Сделать это можно следующим способом:
   ¦ +-----------+ ¦
   ¦ ¦ 1 ¦ 2 ¦ 3 ¦ ¦
   ¦ +---+---+---¦ ¦
   ¦ ¦ 4 ¦ 5 ¦ 6 ¦ ¦
   ¦ +---+---+---¦ ¦
   ¦ ¦ 7 ¦ 8 ¦ 9 ¦ ¦
   ¦ +-----------+ ¦
   +---------------+


 Если нажать на участок №1, то изменится цвет на участках № 2, 5, 4.
 Если нажать на участок №3, то изменится цвет на участках № 2, 5, 6.
 Если нажать на участок №9, то изменится цвет на участках № 6, 5, 8.
 Если нажать на участок №7, то изменится цвет на участках № 4, 5, 8.
 Если нажать на участок №2, то изменится цвет на участках № 1, 3.
 Если нажать на участок №6, то изменится цвет на участках № 9, 3.
 Если нажать на участок №8, то изменится цвет на участках № 9, 7.
 Если нажать на участок №4, то изменится цвет на участках № 1, 7.
 Если нажать на участок №5, то изменится цвет на участках № 4, 2, 6, 8.

ЗАГАДКА С НОЖАМИ НА ЗВЕЗДЕ

 Здесь нужно, нажимая на ножи, сделать так, чтобы остался всего один
 нож. Делается это следующим образом:


   +-----------НОЖИ------------+         Надо нажать на нож №:
   ¦                           ¦
   ¦             1             ¦                 6
   ¦         3   /\  4         ¦                 5
   ¦  2 _______/____\_______5  ¦                 2
   ¦      \   /      \   /     ¦                 9
   ¦     6   /\      /\  7     ¦                 1
   ¦       /    /  \   \       ¦                 5
   ¦      / /    9    \ \      ¦                 8
   ¦    8               10     ¦                10
   ¦                           ¦
   +---------------------------+

ЗАГАДКА С ДОМИКОМ НА ЧЕРДАКЕ

Здесь нужно нажимая на окна добраться до самого верха. Делается это
 так:


                                  +-------+
                                  ¦   ¦   ¦
                              +---+---+---+---+
                              ¦   ¦   ¦   ¦   ¦
                              +---+---+---+---¦
                              ¦   ¦   ¦   ¦   ¦
                              +---+---+---+---¦
                              ¦   ¦ 7 ¦   ¦   ¦
                          +---+---+---+---+---+---+
                          ¦   ¦   ¦   ¦   ¦   ¦   ¦
                          +---+---+---+---+---+---¦
                          ¦   ¦   ¦   ¦   ¦   ¦   ¦
                          +---+---+---+---+---+---¦
                          ¦   ¦   ¦   ¦   ¦   ¦   ¦
                          +---+---+---+---+---+---¦
                          ¦   ¦   ¦ 6 ¦   ¦   ¦   ¦
                      +---+---+---+---+---+---+---+---+
                      ¦   ¦   ¦   ¦   ¦   ¦   ¦   ¦   ¦
                      +---+---+---+---+---+---+---+---¦
                      ¦   ¦   ¦   ¦   ¦ 5 ¦   ¦   ¦   ¦
                      +---+---+---+---+---+---+---+---¦
                      ¦   ¦   ¦   ¦   ¦   ¦   ¦ 4 ¦   ¦
                      +---+---+---+---+---+---+---+---¦
                      ¦   ¦   ¦   ¦   ¦   ¦ 2 ¦ 3 ¦   ¦
                      +---+---+---+---+---+---+---+---¦
                      ¦   ¦   ¦   ¦   ¦   ¦ 1 ¦   ¦   ¦
                      +-------------------------------+

Головоломка перед алтарем
Каждый тpетий камень должен быть кpасным.
Последняя головоломка
Нужно пойти в холл, стать лицом к лестнице и щелкнуть на челюстях внизу на
ковре.Попадешь в комнату, там будет еще головоломка. потом появится доступ на
чердак.Дверь в лоборатории с засовами это просто так, для антуража.
Григорьев Алексей



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Solution for 7th Guest, The


  Maps:


      [Blocks]   [Knights]+---------+-------+
       +----+  ++**++-----+[bishops]|[Blood |
       |    |  |    |Bath |  BED2   |  flow]+-------+
  +----+--+-+  |    |     |         | BED1  |[Eight |
 ++[Flip] |    |    +-+  ++--+  +---+---+  ++ Queen]|
 | Toy    +----+                              Game  |
 ++ room  +----++  +----+----+  ++S +--++  ++-----+-+
  +-------+    |        |        |t |  |          |
  +------------+        |[Letters|a |  |          |
  | Alter [Pit]         | on the |i |  |  [Card]  |
  +-------+----+ [Coins]|    Bed]|r |  |   BED5   |
          |Lab |  BED4  |  BED3  |s    +----------+
          +----+        |        |                          **[Knifes]
[MicroScope]   +--------+--------+



                                   +-----------+
 +---------+     +----------+      |  [piano]  |
 |  [face] |     +  [cans]  +      |   Music   |
 +---------+     +  Kitchen +      |           |
                 |          +------+--+   +----+----------+
     +-----------+-+----+ +-+      |           |Library   ++
     |  [cake]     +        |stairs|            [Telescope]|
     |Dining Room                              +-----------+
     |             +                           |
     +-------------+                          Stained
                   +----------------------- Glass
                                          Window
                                         [Spider]

+-------------------+
|   +----+  +----+  +-----------     ----+
|   +----+  +----+  |                    |
|   +----+  +----+  |      ---------+    |
|   +----+  +----+  |               |    |
|   +----+  +----+  +-----------    |
|   +----+  +----+  |               |    E]
|      [Crypt]      |      +--------+   Z
+-------------+     |     ++           A         -------+
              ++    |    ++          [M                 |
               ++       ++                 +--------    |
                +-------+                  |            |
                                           |     -------+ ## -------
                                           |              ##
                                           +------------- ## -------
                                                        [Grate]


Telescope in the Library:

       OBJECTIVE: Spell out the sentence by clicking on the letters. After
                  selecting a letter the next one selected MUST be
                  connected to the last via a canal on the map of Mars.



       Click on the Letters starting with the T at the bottom to spell:

                        THERE IS NO POSSIBLE WAY

Spiders on the Star:

      OBJECTIVE: Cover all the purple circles around the edge of the star
                 with spiders. NOTE: The puzzle is won when all but one
                 circles have been covered with a spider. The spiders
                 will move alone one of the lines from the starting
                 circle to the ending circle.


       SOLUTION:

                             P1

                     P6               P4

                   P3                   P7

                     P8               P2
                             P5



             Click on   then Click to move to
             --------   ---------------------
                   P1                      P8
                   P2                      P1
                   P3                      P2
                   P4                      P3
                   P5                      P4
                   P6                      P5
                   P7                      P6


         OR

      1.) Click any purple circle to start.
      2.) Click on either purple circle connected via the lines to the
          one from step 1 to have the spider move to there.

      3.) Pick a purple circle so that after the spider moves he will
          be on the circle from step #1 above.
      4.) Click on the circle from step #1 above to have the spider move
          to it.

      5.) Pick a purple circle so that after the spider moves he will
          be on the circle from step #3 above.
      4.) Click on the circle from step #3 above to have the spider move
          to it.

      Continue this way around the star, picking a spot so that the spider
      can move to the place you CREATED the last spider on.

Skulls and Headstones in my cake:

  OBJECTIVE: All 6 guest's need to receive an equal share of cake. The
             problem is that the pieces given to each guest must touch
             on a side. The final shape of the pieces for each guest
             doesn't matter.

  The S's represent sections with a SKULL, the H's sections with a Headstone.
  The section without an H or S are just icing.




  Solution:


  Click on all 5 pieces with the number 1. After they fly from the cake
  click on all 2's, then 3's, 4's, 5's and finally 6's. All 6 guests
  received 5 pieces total consisting of 2 skulls, 2 headstones and 1 icing.

           +----+----+----+----+----+----+
           | S1 | H2 | H2 | S2 | H3 | S6 |   Note: This is one of at least
           +----+----+----+----+----+----+         two solutions!
           |  1 | H1 | S1 | S2 | H3 | S6 |
           +----+----+----+----+----+----+
           |  4 | H1 | H4 |  2 | S3 |  6 |
           +----+----+----+----+----+----+
           | S4 | S4 | H4 |  3 | S3 | H6 |
           +----+----+----+----+----+----+
           | H5 | H5 | S5 |  5 | S5 | H6 |
           +----+----+----+----+----+----+

Eight queens that do NOT get along:

  OBJECTIVE: Position eight queens on the board so that no queen can capture
             another queen. NOTE: Queens can move in any direction including
             diagonals for as many squares as they want.


  Solution:
           +----+----+----+----+----+----+----+----+
           |    |    |    | QN |    |    |    |    |
           +----+----+----+----+----+----+----+----+
           |    |    |    |    |    | QN |    |    |
           +----+----+----+----+----+----+----+----+
           |    |    |    |    |    |    |    | QN |
           +----+----+----+----+----+----+----+----+
           |    | QN |    |    |    |    |    |    |
           +----+----+----+----+----+----+----+----+
           |    |    |    |    |    |    | QN |    |
           +----+----+----+----+----+----+----+----+
           | QN |    |    |    |    |    |    |    |
           +----+----+----+----+----+----+----+----+
           |    |    | QN |    |    |    |    |    |
           +----+----+----+----+----+----+----+----+
           |    |    |    |    | QN |    |    |    |
           +----+----+----+----+----+----+----+----+

Blood flow:
                                        
  OBJECTIVE: Open/Close gates so that the blood can flow from the heart to
             the end. NOTE: Click the heart to get the blood flowing when
             you think you have it.

  The easiest strategy I found was to start from the end. Click the gates
  and you will notice that the end with the little ball is fixed. Click the
  gates open and closed so that there is a continuous path for the blood to
  follow. By staring at the end this path is obvious.

aMAZEing, isn't it?

  OBJECTIVE: Find your way through the maze to the basement. Another puzzle
             awaits you there. NOTE: The room with the Bishop puzzle has
             a maze on a carpet. This is also the map to the basement.
             The maze is recreated below. The lengths of sections in the
             actual maze seem different than the map indicates even though
             the overall relationship of openings etc. seems correct.


  +-----------------------------------------------------+
  |        +--->---+                                    |
  +---+-+-+|+---+-+|+-+---------------------------------+
  |   | | |||   | ||| |+--->---+                        |
  | + | | ||| + | ||| ||+---+-+|+-+---+-+-------------  |
  | | | | |^| | | |V| |||   | ||| |+-+| |               |
  | | | | ||| | | ||| |^| + | |V| ||+|| +---------------+
  | | | | ||| | | ||| ||| | | ||| |^|V| |+---->---->---+|
  | | | | +|| | + ||| +|| | | ||| +|||| ||+---+-+-+---+||
  | | | |  || |   |V|+-+| | | |V|  |||| |^|   | | |   |||
  | | | | +^| | + ||||+ | | | ||| +^|V| +|| + + | + + |V|
  | | | | ||| | | |||^| | | | ||| |||||+-+| |   |   | |||
  | | | | ||| | | ||+|| | | + ||+-+|||+|+ | | + | + | ||+-
  | | | | ||| | | |+-+| | |   |+->-+|+-+| | | | | | | |+-->Exit to Basement
  | | | +-+|+-+ +-+---+-+ +---+-----+---+-+-+ +-+-+ +-+---
  | | |    +------<---------<---------<---------<---------B3           2 E2->D3->B1            Note: I wish to thank
           3 B3->D1           4 E4->D3->C4                  whomever devised
                              5 B1->A2                      this solution!
           6 D1->C2->E4       7 C4->E2
                              8 A2->C4
           9 E4->B1
          10 A4->C2->E4      11 E2->D1
                             12 C4->B3->A4
          13 B1->D3          14 D1->B3->A2
          15 D3->E2

        Two White and Two Black Bishop's should now be switched.

           # Black Moves      # White Moves
          -- --------------  -- --------------
          16 A3->B2          17 E3->D2->B4
          18 B2->D4          19 E1->D2->C1
                             20 B4->A3
          21 D4->C3->E1      22 C1->E3
                             23 A3->C1
          24 E1->B4
          25 A1->C3->E1      26 E3->D4
                             27 C1->B2->A1
          28 B4->D2          29 D4->B2->A3
          30 D2->E3

        All Bishop's should now be swapped.

Crypt in the basement:

  OBJECTIVE: Get the lid's all closed before the dead escape.

  There are 9 coffins arranged like this:

      1 2 3
      4 5 6
      7 8 9
      (You)

  Clicking to open/close the lid on one affects the ones around it
  like this:  (X) is the one clicked - n means no change in the lid.

            n 2 n   1 n n   n n 3   1(2)3   n n n
            4(5)6  (4)n n   n n(6)  n n n   n n n
            n 8 n   7 n n   n n 9   n n n   7(8)9

           (1)2 n   n n n   n 2(3)  n n n
            4 5 n   4 5 n   n 5 6   n 5 6
            n n n  (7)8 n   n n n   n 8(9)

  Notice that clicking 2,4,6 or 8 has no effect on 5.

  One more thing: Several times while trying to click on #9 I managed to
  instead click while the right beckoning hand was displayed. This exits
  the puzzle early. Be sure you have the EYE before clicking in a coffin.

  Although I am sure there is a nice algorithm for this solution I still
  have not found it. I have managed to solve it by brute force only.

  By resetting the puzzle I usually find a fairly easy one to solve within
  a few minutes.

Knights in the Bathroom:

  OBJECTIVE: Swap the Black and White Knights.

   Solution: I've solved this through brute force. It took enough moves
             that I don't plan to document it here.



                              Starting layout
                         +----+----+----+----+----+
                         | BL | BL | BL | BL | WH |
                         +----+----+----+----+----+
                         | BL | BL | BL | WH | WH |
                         +----+----+----+----+----+   BL = Black Knight
                         | BL | BL |    | WH | WH |   WH = WHite Knight
                         +----+----+----+----+----+
                         | BL | BL | WH | WH | WH |
                         +----+----+----+----+----+
                         | BL | WH | WH | WH | WH |
                         +----+----+----+----+----+


                        Legal Moves for a Knight
          +----+----+----+----+----+   +----+----+----+----+----+
          |    |  --+--+-+--  |    |   |    | +  |    |  + |    |
          +----+----+--+-+----+----+   +----+-+--+----+--+-+----+
          | +  |    |  | |    | +  |   |  --+-+--+--+-+--+-+--  |
          +-+--+----+--+-+----+-+--+   +----+-+--+--+-+--+-+----+
          | +--+----+-KN-+----+-+  |   |    | +--+-KN-+--+ |    |
          +-+--+----+-+--+----+-+--+   +----+-+--+-+--+--+-+----+
          | +  |    | |  |    | +  |   |  --+-+--+-+--+--+-+--  |
          +----+----+-+--+----+----+   +----+-+--+----+--+-+----+
          |    |  --+-+--+--  |    |   |    | +  |    |  + |    |
          +----+----+----+----+----+   +----+----+----+----+----+

Card Shark:

  OBJECTIVE: Flip over all the cards. Only cards adjacnet too or in line
             on a row/column over already flipped cards can be flipped.



          +--++--++--++--+                           +--+
          | 1|| 8|| 7|| 6|                           |14|
          +--++--++--++--+                           +--+
              +--+        +--+                   +--++--++--+
              | 9|        |10|                   | 3|| 2|| 1|
              +--+        +--+                   +--++--++--+
              +--+            +--+           +--++--++--++--++--+
              |13|            |14|           |12|| 4||13|| 8|| 9|
              +--+            +--+           +--++--++--++--++--+
              +--+        +--+                   +--++--++--+
              |12|        |11|                   | 5|| 6|| 7|
              +--+        +--+                   +--++--++--+
          +--++--++--++--+                   +--+            +--+
          | 2|| 3|| 4|| 5|                   |11|            |10|
          +--++--++--++--+                   +--+            +--+

Through the Microscope:


  OBJECTIVE: You are Blue, have more blue pieces left at the end of the game.
             To create a new Blue move one square in any direction. You can
             more up to two squares in ANY direction including diagonals,
             you may jump other cells.



          Starting Layout:
          +----+----+----+----+----+----+----+
          | BL |    |    |    |    |    | GR |
          +----+----+----+----+----+----+----+
          |    |    |    |    |    |    |    |
          +----+----+----+----+----+----+----+
          |    |    |    |    |    |    |    |
          +----+----+----+----+----+----+----+
          |    |    |    |    |    |    |    |
          +----+----+----+----+----+----+----+
          |    |    |    |    |    |    |    |
          +----+----+----+----+----+----+----+
          |    |    |    |    |    |    |    |
          +----+----+----+----+----+----+----+
          | GR |    |    |    |    |    | BL |
          +----+----+----+----+----+----+----+

        This solve was given to us by one of the users of the Virgin
        Interactive BBS his name is, Cerasus Carpere.  Thanks to him
        we now have a solve for one of the hardest puzzles.

        Here is a winning game move listing for the Microscope Puzzle
        in The 7th Guest.  You will, perhaps, have to restart the puzzle
        a few times before Stauf makes the correct opening moves.  This
        was just the game I recorded.  After the first three moves have
        been played as listed, the playing algorithm in the programming
        will make sure that green keeps playing this game.  I tested it,
        and it happened on my computer (486DX/33)... and I am confident
        that the program performs a best move search to a specified depth.
        But I can not be absolutely sure, therfore it may play differently
        on much slower or faster computers.

        For this listing, label the files of the puzzle board A to G (from
        left to right), and the ranks of the board from 1 to 7 (bottom to
        top).  Like a chessboard, with the last file and rank missing.
        Like so:

                        7   X X X X X X X
                        6   X X X X X X X
                        5   X X X X X X X
                        4   X X X X X X X
                        3   X X X X X X X
                        2   X X X X X X X
                        1   X X X X X X X

                            A B C D E F G



        Follow the moves as listed, from-to, and you will finish with a
        comfortable lead.

        Move    Ego     Stauf
        #       (Blue)  (Green)

        1.      G1-F1   G7-G6
        2.      G1-G2   G6-G5
        3.      G2-G3   G5-G4
        4.      G2-F4   G6-F5
        5.      G3-F3   F5-E4
        6.      F1-E3   G6-E5
        7.      G4-F6   F4-G4
        8.      G7-G6   F3-F2
        9.      E5-D4   F2-D3
        10.     E5-D5   D3-C4
        11.     E4-F2   E5-E4
        12.     F2-E2   C4-D2
        13.     F6-E6   E2-G2
        14.     D5-C4   D2-C3
        15.     D5-C5   F2-E2
        16.     C4-C2   E2-C4
        17.     D2-E2   G2-F1
        18.     D2-E1   C5-D6
        19.     A7-C6   E6-F7
        20.     D6-E7   C3-D1
        21.     D3-C3   A1-B1
        22.     D2-C1   A1-B2
        23.     C4-B3   A1-A2
        24.     C5-A3   E4-C5
        25.     E3-E4   C6-D7
        26.     B3-B4   C6-B5
        27.     A3-A4   C6-A5
        28.     D5-C6   A5-B7
        29.     D7-C7   A5-B6
        30.     A3-A5   B7-A6
        31.     A4-A3   B7-A7

        Score:  26      23

This solve was only tested on a 486/33mhz.  From what we have heard the way
that the AI works, the moves by the computer will be vary on faster or
slower machines.


This is the PIT's:

  OBJECTIVE: Make your way along the colored bricks to reach the FINISH
             block. There is a methodology you need to follow to complete
             this.

      HINTS: You do not need to step om all the colored bricks to win.
             Every third brick you step on needs to be purple.
             When stepping on the FINISH brick it must be the third in that
             sequence.

     LAYOUT:                            FINISH
                +---+   +---+   +---+   +---+
                | P +---+ B +---+ B +---+-> |    P  = Purple Square
                +---+ P +---+BR +---+BR +---+    B  = Blue Square
                    +---+ B +---+ P +---+        BR = Brown Square
                +---+ BR+---+   +---+ B +---+
                | P +---+           +---+ B |
                +---+ B |           | B +---+
                    +---+           +---+
                +---+ B +---+   +---+ P +---+
                | B +---+ P +---+BR +---+ P |
                +---+ P +---+ P +---+ P +---+
                    +---+BR +---+ P +---+
                +---+ P +---+BR +---+BR +---+
                |-> +---+   +---+   +---+ B |
                +---+                   +---+
                START

   SOLUTION: The Book in the library says that each color represents
             a number, and that the next move depends upon what color/number
             you are starting from.
                                        FINISH
                +---+   +---+   +---+   +---+
                |   +---+D1 +---+E1 +---+E3 |    P  = Purple Square
                +---+C3 +---+D2 +---+E2 +---+    B  = Blue Square
                    +---+C2 +---+D3 +---+        BR = Brown Square
                +---+C1 +---+   +---+   +---+
                |B3 +---+           +---+   |
                +---+B2 |           |   +---+
                    +---+           +---+
                +---+B1 +---+   +---+   +---+
                |   +---+   +---+   +---+   |
                +---+A3 +---+   +---+   +---+
                    +---+A2 +---+   +---+
                +---+A1 +---+   +---+   +---+
                |-> +---+   +---+   +---+   |
                +---+                   +---+
                START

              Step on A1,A2,A3,B1,B2 ... E2,E3

Flip Picture:

  OBJECTIVE: Using the control buttons around the edges retore the picture
             back to it's correct state. Each time the puzzle is restated
             it is scrambled different.

   SOLUTION: When the picture is displayed correctly before being scrambled
             the squares of it are numbered 1 to 9 as show below. Memorize
             the section and it's number as shown below.

    BUTTONS: Clicking on B1 increments the picture shown in squares 1,4 and 7
             to the next picture in sequence. If picture 9 was shown then
             picture 1 is displayed in that square.

             Clicking on B2 increments squares 2,5 and 8.

             Clicking on B3 increments squares 3,6 and 9.

             Clicking on buttons B7,B8 or B9 decrement their column.

             Clicking on buttons B10,B11 or B12 increment the picture on
             their row.

             Clicking on buttons B4,B5 or B6 decrement their row.


                                (Next Picture)
                                 B1   B2   B3
                               +----+----+----+
                           B12 |  1 |  2 |  3 | B4
                               +----+----+----+
            (Next Picture) B11 |  4 |  5 |  6 | B5 (Previous picture)
                               +----+----+----+
                           B10 |  7 |  8 |  9 | B6
                               +----+----+----+
                                 B9   B8   B7
                              (Previous Picture)

   Note: I had the best luck resetting the puzzle until I got one that had
         the same pattern in columns 1 and 2. I was then able to increment
         column 3 to the same pattern. I was then able to increment row 1
         and 2 until all 9 squares had the SAME picture. I then set column
         2 to the picture before column 3. I then set column 1 to be the
         picture before column 2. I then decremented the rows 1 and 2 until
         I had the complete picture.

Spelling Blocks:

  OBJECTIVE: Rearrange the blocks to spell the correct three words.

    CONTROL: Clicking on the TOP of a column slides the lower two
             blocks up, the top one goes to the bottom. The opposite
             is true by clicking on the BOTTOM of a column.
             Clicking on the RIGHT edge of a row slides the row to the
             right. The rightmost block goes to the left edge. Again the
             opposite is true for the LEFT edge.

             The blocks always initialize to the same configuration:

                             +---+---+---+
                             | D | A | T |
                             +---+---+---+
                             | Y | O | B |
                             +---+---+---+
                             | T | E | G |
                             +---+---+---+


   SOLUTION: To solve the puzzle rearrange the letters to spell the words

                             +---+---+---+
                             | G | E | T |
                             +---+---+---+
                             | B | O | Y |
                             +---+---+---+
                             | T | A | D |
                             +---+---+---+
Piano Bar:

  OBJECTIVE: Follow the song through 18 notes repeating in a 'Follow the
             leader' type of game.

   SOLUTION: I taped a piece of paper to my screen and marked all the keys
             on it. Then I numbered the keys 1,2,3...18 as they were
             played.

  I believe this is the Sequence - Only part of the Keyboard is shown.
  I've entered this in two different formats, use the one you find easiest
  to follow.

       W   W   B   W   B   W   W   B   W   B   W   B   W   W
      --  --  --  --  --  --  --  --  --  --  --  --  --  --
       1               6   5       3   4      14       2  12
      10                   7       8  15              11
                           9      16                  13
                          17      18

       W   W   B   W   B   W   W   B   W   B   W   B   W   W
      --  --  --  --  --  --  --  --  --  --  --  --  --  --
       1               .   .       .   .       .       .   .
       .               .   .       .   .       .       2   .
       .               .   .       3   .       .       .   .
       .               .   .       .   4       .       .   .
       .               .   5       .   .       .       .   .
       .               6   .       .   .       .       .   .
       .                   7       .   .       .       .   .
       .                   .       8   .       .       .   .
       .                   9       .   .       .       .   .
      10                   .       .   .       .       .   .
                           .       .   .       .      11   .
                           .       .   .       .       .  12
                           .       .   .       .      13
                           .       .   .      14
                           .       .  15
                           .      16
                          17       .
                                  18

The musical solution is:

Follow the Leader through the 18 note melody by playing the following keys. The
Piano pictured is an accurate repro of a real piano.

Play in sequence:

Low B, up an octave to B, F#, G, E, D#, E, F#, E, Low B, up an octave to B, C,
B, A, G, F#, E, F#.

For those who have a little trouble, it may help to remind that 'B' is located
to the right of any three key black sequence.

Stauf's Face:

  OBJECTIVE: Restore Stauf's face to normal.

      NOTES: This is simular to the crypt puzzle except that each section
             of the puzzle can be in THREE states. The sequence like this:

          +-> NORMAL --> Red --> Green --+  (Or is it Green --> Red?)
          |                              |
          +------------------------------+


  There are 9 sections arranged like this:

      1 2 3
      4 5 6
      7 8 9

  Clicking to change a section affects the ones around it like this:
      (X) is the one clicked - n means no change in the piece.

            n 2 n   1 n n   n n 3   1(2)3   n n n
            4(5)6  (4)n n   n n(6)  n n n   n n n
            n 8 n   7 n n   n n 9   n n n   7(8)9

           (1)2 n   n n n   n 2(3)  n n n
            4 5 n   4 5 n   n 5 6   n 5 6
            n n n  (7)8 n   n n n   n 8(9)

  Notice that clicking 2,4,6 or 8 has no effect on 5.

       NOTE: I kept resetting this one until I got a setup that seemed
             logical to clear.

Star Knifes

  OBJECTIVE: Remove knives by jumping over them with another knife. To win
             you must have only one knife left on the board.




   SOLUTION: I've numbered the nodes like this:



                         1


            2         3     4        5


                   6           7

                         9


              8                     10



               Jump in this order:

                 FROM TOO  OVER
                 ---- ---- ----
                    6    1    3
                    5    3    4
                    2    4    3
                    9    5    7
                    1    7    4
                    5    9    7
                    8    7    9
                   10    4    7

SkyScraper

  OBJECTIVE: Find the proper path throught the windows to clear each section.

   SOLUTION: You start on the BOTTOM section, click on window #1 and follow
             then in order. Some of them will automatically turn on when
             another is clicked. Click the next on that needs to be lite
             when some are automatically turned on.


          +----+----+----+----+
          |    |    |  4 |  5 |
          +----+----+----+----+
          |    |  2 |  3 |    |
          +----+----+----+----+
          |    |  1 |    |    |
          +----+----+----+----+
     +----+----+----+----+----+----+
     |    |  8 |  9 |    | 15 |    |
     +----+----+----+----+----+----+
     |    |  7 | 10 | 11 | 14 |    |
     +----+----+----+----+----+----+
     |  5 |  6 |    | 12 | 13 |    |
     +----+----+----+----+----+----+
     |  4 |  3 |  2 |    |    |    |
     +----+----+----+----+----+----+
     |    |    |  1 |    |    |    |
     +----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+
|    | 25 | 24 |    | 10 |  9 |  8 |    |
+----+----+----+----+----+----+----+----+
|    | 22 | 23 |    | 11 | 12 |  7 |    |
+----+----+----+----+----+----+----+----+
| 20 | 21 |    | 15 | 14 | 13 |  6 |  5 |
+----+----+----+----+----+----+----+----+
| 19 | 18 | 17 | 16 |    |  2 |  3 |  4 |
+----+----+----+----+----+----+----+----+
|    |    |    |    |    |  1 |    |    |
+----+----+----+----+----+----+----+----+



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Solution #2 for 7th Guest, The


The Semi-Official Run-Through For The Seventh Guest

(worked out with much rejoicing (yaaaaayyy) by D. Melanson)

Note: Yes, it's called a run-through in this case, not a
walk-through.  Would you really want to WALK through this house?

1.> Watch the introduction.  Or else.  Not like you have any
choice if you're just starting.  Note how the first guest's face
turns to a skull for just a second?  Cool, huh?  Okay, after
that's all over, turn left twice (or right twice) and click
where the drama mask is.  Watch the scene with Dutton reading
the note.  Get the feeling this Stauf guy isn't the nicest,
friendliest guy in the universe?  NAAAAHHH, nothing like that!
Okay, turn around again and head to the area to the right of the
stairway.  Go through the door on the right wall into the
Library.  This is a fun place.  There's a book on the table; a
book of hints.  Try and avoid using it if you can.  Try clicking
on the glass doors.  Now walk over to the left corner of the
room (walk around the couch to the left), then over to the
statue mounted on the wall.  Click on itand watch the scene; I'm
not quite sure what it is, but it's neat.  Now for the real
challenge...



2.> Click on the telescope.  You'll get an image of the planet
Mars.  The object is to create a semi-sentence using the letters
on the planet, and each letter must be connected to the next by
a canal.  Start with the "T" at the bottom of the screen, then
left and up to the "H," straight up and slightly right to "E,"
straight down to "R," way up and a little right to "E," left and
down to "I," straight up and slightly right to "S," down and
left to "N," left and up to "O," straight up along the edge to
"P," keep following edge to "O," keep following edge to "S,"
keep following edge to second "S,"  keep following edge to "I,"
up and left to "B," straight down to "L," down and left to "W,"
down and left to "A," then straight right to "Y," spelling
"THERE IS NO POSSIBLE WAY."  You'll get an animated sequence
featuring a poem by the wondrous Mr. Stauf.  Happy happy, joy
joy.  Exit the library, go past the staircase, and go to the
double doors into the dining room.



3.> When you walk inside, you get another little ghostly
dramatic scene.  Click on the cake; this is the second puzzle.
You have to divide it into six equal portions, each touching on
a side of the cake and each having the same symbols, namely two
skulls and two stones.  Okay, for this one, I've made a diagram
of the cake as follows:



1       2       3       4       5       6

7       8       9       10      11      12

13      14      15      16      17      18

19      20      21      22      23      24

25      26      27      28      29      30





        Divide the cake as follows: Piece 1: 6,12,18,24,30.  Piece 2:
25,26,27,28,29  Piece 3: 5,11,17,23,22  Piece 4:3,4,10,16,15
Piece 5: 1,2,7,8,9  Piece 6: The remaining sections.  The cake
will reappear afterwards and you'll get another scene with
Martine and Edward only (changing into a skull and exploding
head, respectively).  For something really neat, once that ends,
click the chattering teeth icon on the table.  Okay, so exit the
dining room and take the door to your left into the kitchen.



4.> Now you get another scene, this one featuring Elinor Knox
and Stauf's voice again.  Then Julia Heine shows up and starts
doing something with the cupboard, then disappears again.  Guess
what.  Click on the cupboard for the next puzzle.  You've got to
rearrange the cans into a sentence...sort of.  You have to
switch the cans around.  The solution is "SHY GYPSY SLYLY SPRYLY
TRYST BY MY CRYPT"  Try this method: Switch the following cans:
(using the diagram below) 0 with 25, 14 with 1, 13 with 3, 5
with 21, 27 with 6, 28 with 8, 16 with 9, 11 with 15, 12 with
28, 15 with 24, 18 with 26, 18 with 13, 19 with 14, 30 with 19,
20 with 23, 23 with 31, and 29 with 22.  That should do it.

(Note: This diagram probably scrolls offscreen to the right)

                                0       1       2


        3       4       5       6       7               8       9       10
 11      12

13      14      15      16      17      18              19      20      21
 22      23

24      25              26      27                      28      29      30
 31      32





Now you'll get a brief scene with Julia Heine again.  Check the
stove for another fun little scene from Stauf.  Next, go to the
door to the right of the cupboard and walk through it into the
basement.  Oh, joy.  Now things get REALLY eerie.

5.> Now there's a grate puzzle in your way; you've got to
rearrange it so the hole is opened so you  can go through it.
Here's the diagram of the grate pieces...

1       2       3

4       5       6





Click on the grate pieces in this order:
5,6,3,2,5,6,3,2,1,4,5,6,3,2,5,4,1,2,3,6,5.  That'll open the
hole and you can go through.  Now head through the hole and keep
going.  You wind up in a maze.  This was a gigantic pain in the
ass, by the way, especially when I found out later that the rug
on the floor of the Knox's Bedroom is a map to the maze!  But,
since you've got this guide, here's how to get through it fairly
quickly...



6.> The maze path: Go straight.  Take your FIFTH right.  Follow
that to the wall, turn right, go down and take your first right.
 Follow this to the end, turn left, walk to the wall, turn left
again, take your first right, walk to the wall, turn left, walk
to the wall, turn right, walk straight and take your first
right, follow that to the wall, turn left and follow that to the
wall, turn left again, follow that to the wall, turn right, to
the wall, right again, to the wall, left, to the wall, left,
take your first right, go to the wall, left, to the wall, right,
to the wall, right, to the wall, left, and out!  That wasn't so
bad, now was it?  Except of course, that you come out...into a
crypt.  Now things start getting rather complex in terms of
puzzle solving (it's been EASY so far!)



7.> The idea here, as Stauf hints at, is to get all the coffins
closed.  Which ones are open is completely random (oh, joy).
Clicking on each coffin affects that coffin and other coffins
around it.  The trick is to get them all closed.  Each coffin
does certain things.  Rather than outline all the possibilities,
here's a neat little trick: To change each individual coffin
from open to closed, click on the coffins in this order, given
that the coffins are arranged as such:

1       2       3

4       5       6

7       8       9





Closing Coffin 1: Click on 1,2,3,4,5,7 (in that order)

Closing Coffin 2: Click on 2,4,6,7,9

Closing Coffin 3: Click on 1,2,3,5,6,9

Closing Coffin 4: Click on 2,3,4,8,9

Closing Coffin 5: Click on 2,4,5,6,8

Closing Coffin 6: Click on 1,2,6,7,8

Closing Coffin 7: Click on 1,4,5,7,8,9

Closing Coffin 8: Click on 1,3,4,6,8

Closing Coffin 9: Click on 2,5,6,7,8,9



        After you beat this puzzle, you'll automatically go downstairs
and witness a scene of the truly weird, including the death of
Edward Knox at the hands of Hamilton Temple...and Martine's VERY
weird transformation.  But don't be too surprised...it gets
weirder.  When they disappear, examine the casket you're
standing in front of-it'll lead you to a secret passage back to
the kitchen, where you'll see an unusual scene featuring Julia
Heine and proof that soup ain't good food.



8.> Exit the kitchen and you're back in the foyer again.  Walk
up to the stained glass door-it's now become a puzzle.  The
object is to send one spider to each side of the star except
one.  Given that, and numbering the points 1 to 8, starting at
the top with 1 and proceeding clockwise, do the following moves:
Send #5 to point #8, then #2 to #5, then #7 to #2, then #4 to
#7, then #1 to #4, then #6 to #1, and finally #3 to #6.  Then
you get another ghostly scene with the boy, Tad, trying to open
the door.  Nope, he's not gonna manage it.  Not just YET!  Head
back to the Library, wonderful place that it is, and walk over
to the fireplace.  There's a secret passage here; go right on
through it, and you'll wind up in the upper hallway.  Behind you
is a door, but it's locked right now.  Ahead is another door,
which is also locked.  Wander around until you find the stairway
and the painting across the hall from the staircase.  Click the
chattering teeth icon on the painting.  Okay, go ahead, tell me
you don't find what happens decidedly COOL!  Keep going down the
hall in the direction you were going when you found it, and open
the door up ahead.  You'll be in the Game Room now.



9.> Hamilton Temple appears and has a little scene.  For a good
Stephen King joke, click on the balloon.  Then go check out the
chess board; it's the "Queen's Dilemna," the object of which is
to position eight queens on the board with none able to capture
any of the others.  You've got to understand chess to get this
one.  I've shown the necessary placement in the diagram below
("X" indicates place a queen here)



                        X

                                        X

                                                        X

        X

                                                X

X

                X

                                X





        After this is complete, you get another scene with Temple and
Tad, where Temple realizes both that Tad is the 7th guest and
what it is that has to be done...all in all, it's pretty
confusing.  Time doesn't quite work correctly in this game; the
ghost scenes are far from connected in terms of time of
valves until you can get a clear
path from the heart to the other side, then click on the heart
and blood spills out onto the carpet, telling you "you win."
Okay, click on the following valves IN THIS ORDER: 1: Closest To
The Exit (bottom row, first column from right).  2: Second
column from right, second from top.  3: Second column from
right, closest to top.  4: Fourth column from right, second from
top.  5: Second column from left, topmost.  6: First column from
left, topmost.  7: Second column from left, second from top.  8:
Third column from left, second from top.  9: Fourth column from
left, third from top  10: Second column from left, third from
top  11: 1st column from left, third from top.  12: 1st column
on left, second from top.  Hit the heart to make it start!
Temple and Tad appear, and shortly afterward, you witness the
death of Hamilton Temple by Julia Heine.  Not happy.  Leave the
room and head back towards the stairway.  A figure in white
should beckon you down the hall.  Click to get the dramatic
scene with Edward and Martine going into Martine's bedroom...now
things get REALLY weird.  Go through the door they went through;
the room shifts for a moment...now walk over to the bed.



11.> Now on the bed, there's another puzzle.  You've got to get
it to spell out another semi-comprehensible sentence.  The trick
here is to move forward and back either three or five spaces on
the path, and end each word with a star!  In case this confuses
you, try this.  +3, select T, +5 to H, -3 to E, -3 to *, +5 to
S, -3 to K, +5 to Y, +3 to *, +3 to I, +3 to S, -5 to *, +3 to
R, -5 to U, +3 to D, +3 to D, +3 to Y, +3 to *, +5 to Y, -3 to
O, -3 to U, -3 to R, +5 to *, +3 to F, +3 to A, +5 to T, +3 to
E, -5 to *, +3 to I, -5 to S, -5 to *, +3 to B, +3 to L, +5 to
O, -3 to O, +5 to D, +3 to Y, +3 to !  In other words, "The sky
is ruddy, your fate is bloody!"  Great.  Makes you feel really
secure, doesn't it?  Now a...REAAAALYY interesting scene occurs.
 WOOF.  That Martine is pretty hot after all!  Exit the room
after this and go into the door across the hall; this is the
Knox's bedroom.



12.> Elinor appears and points out the map on the floor-a map of
that maze.  What a surprise.  Check out the floor with the
checkered section; it's yet another puzzle (getting to be less
of a surprise every time, isn't it?)  Well, the object of this
one is to switch the positions of the black and white bishops,
and just as in real chess, they can only move diagonally.  Well,
given that the board is arranged as follows:

A4      B4      C4      D4      E4

A3      B3      C3      D3      E3

A2      B2      C2      D2      E2

A1      B1      C1      D1      E1





        Execute the following moves: E2 to D3, A2 to B3, D3 to B1, B3
to C4, A4 to D1, D1 to E2, B1 to C2, C2 to A4, E4 to C2, C4 to
A2, E2 to C4, C2 to D1, A2 to B1, B1 to E4, C4 to D3, D1 to B3,
B3 to A2, D3 to E2, E3 to D2, A3 to B2, D2 to B4, B2 to C1, A1
to D4, D4 to E3, B4 to C3, C3 to A1, E1 to C3, C1 to A3, E3 to
C1, C3 to D4, A3 to B4, B4 to E1, C1 to D2, D4 to B2, B2 to A3,
D2 to E3.  That's that one solved.  Now take a look at the
painting over the fireplace.  Once again, we find a
really...friendly...picture.  Really friendly indeed, mmm-hmmm.
Before you leave the room, check the mirror.  Then go.



13.> Now that that's over with, head back to the Library, where
a scene with all six occurs...note the growing bloodstain on
Dutton's chest?  Hmmmm....well, we'll see that again soon
enough.  Now go through that secret passage again, and head for
the door straight ahead; this time you can go in; it's Dutton's
bedroom.  Check out the champagne bottle.  Now check the
briefcase on the bed to find the next puzzle.  The idea of this
one is this: once a coin is turned over, only the coins along
the column above and below or on the row to the right or left of
it can be flipped.  It's a two-part puzzle, and here's how to do
each part:
                                        


Part 1:  Flip the coins in the order shown:

1

2       3

15      4       5

14      13      6       7

        12      11      8

                10      9



Part II: Flip the coins in the order shown:



                20      19

        1               2               3

                        13                      14

9       8       21      12      16      4       15

10                      11

        7               6               5

                        18      17





        After this one finishes, you get another scene with Dutton,
including a section in which Dutton walks through the closet
door, revealing it as a secret room.  Well, guess where you're
going...through the closet door.  You wind up in a medium-sized
chapel...hmmm, considering what else has happened in this house,
what can you expect from a chapel?  Especially one with a black
altar and blood-red cloth?  HMMMMMM....



14.> Well now, you'll see another scene with Dutton and a
gargoyle.  Now when you try to go to the altar, you'll note
there's another puzzle in the floor...a pit.  When you step on a
stone, it drops partway into the pit, and when you step off it,
it goes all the way in; in other words, you can't go back...so
don't screw this up.  The only other rule is that every third
stone you step on must be purple!  So here's how you go...  From
the starting step, go diagonal right & up (the only one
available), diagonal right & up again, diagonal left & up
straight up, straight up, diagonal left & up,  diagonal right
and up, diagonal right and up, diagonal left & up, diagonal
right and up, diagonal right & down, diagonal right & down
straight up, diagonal right & down, diagonal right and up.  Now
you've got another scene with Dutton and Stauf and the
almost-sacrifice of a baby.  After that's over, check out the
organ...nice musician, eh?  Now you know where the cover of CD
#1's illustration comes from.  Okay, now head over to the
confessional and go through into the laboratory.



15.> Now THIS is sick!  Hamilton Temple shows up with a little
scene.  Also check out the bucket on the floor, which just
happens to have a human brain in it, and another wonderful scene
occurs.  If you want, check out the microscope.  I would
actually suggest you skip this puzzle, as there is no consistent
way to defeat it; it's actually a game.  You control the blue
microbes, and Stauf controls the green ones.  Whenever you move
in any direction one square, the cell splits in two.  You can
also jump over a space, but the cell doesn't split when you do
so.  When a blue cell hits a green one, it changes the color,
and vice versa.  The only suggestion I have is that there's a
secret passage in the iron gate on the side that leads to the
library.  If you can't stand it anymore, visit the book in the
library three times and it'll be solved.  However, since you
don't NEED to solve this puzzle, and nothing more happens if you
do, you might as well forget about it.  Whenever you decide to
leave, exit through the gate to the Library and then turn right
to go into the music room.



16.> Look at the piano; neat little scene occurs here.  Look at
it again; now it's a puzzle (with a bad pun..."STAUFWAY?")
Here, you're supposed to play "Simon," basically, and eventually
repeat 18 notes.  Hope you're a musician.  If you are, here's
the solution in musical form, low B (the octave Stauf plays it
on), then upper B, down to F#, up to G, down to E, down to D#,
up to E, up to F#, back down to E, down to low B, up to high B,
up to C, down to high B, down to A, down to G, down to F#, down
to E, and back up to F#.  That's it for that one.  Then you get
a wonderful scene with Dutton, Tad, Martine, Edward...oh, boy.
As a matter of fact, here's where Dutton gets killed...by
Edward.  Things get really weird now.  Go over to the potted
plant and click on it; you'll wind up "climbing" it, back into
Dutton's room.  So now, leave and go into the doorway across the
hall to the right.  You're in the bathroom.  Amazing!  Just like
in Dark Seed, there's no toilet in the bathroom!  Oh well.



17.>  Well, look at the tiled floor.  Guess what; another chess
puzzle!  ARRRGH!  Okay, here's the idea: switch the places of
the black and white knights.  Note there's only ONE free square
at any time.  This is NOT easy.  Well, here we go again.
Assuming the board is layed out as follows:

A5      B5      C5      D5      E5

A4      B4      C4      D4      E4

A3      B3      C3      D3      E3

A2      B2      C2      D2      E2

A1      B1      C1      D1      E1





        Click on the following knights in the following order and
you'll reverse the pattern, as you're supposed to:



A2,C1,B3,A1,C2,E3,D5,B4,C2,A3,C4,E5,D3,C5,E4,C3,B5,D4,C2,E1,D3,C1
,B3,A5,C4,A3,C2,E3,C4,E5,D3,B2,A4,C5,B3,
D2,E4,C5,B3,D2,B1,C3,E2,D4,B3,D2,E4,C3,D1,E3,D5,C3,D1,B2,A4,C5,E4
,C3.  That should do it.  EEK!  Oh fun.  Now the shower curtain
disappears and we see Martine in the bubble bath; I like this
girl!  Of course, she does die now, sucked under the water.  So
much for another guest.  Check out the sink; this scene is
AWESOME!  You wind up back in the Library again.  Well then, I
ask you, what's next?  Whose room haven't we visited yet?  Head
out of the library, up the steps, turn right, walk to the end of
the hall and enter Hamilton Temple's bedroom.



18.>  Examine the cards on the table next to the bed; it's yet
another puzzle.  Flip over the cards in order, from Ace to Joker
in each case, and you can ONLY select a card that is either in
the same row or column as the last selected card.  Like the coin



Top of page | 



Solution #3 for 7th Guest, The




              Solutions to various problems encountered in 'T7G'

                              Neil B. Breeden II
                                     and
                              George F. Gaut Jr

                               June 25th, 1993



                                                                     PAGE:  I
INTRODUCTION and NOTES:

   Well, I've just seen the ending sequence on CD #2. I solved all the
puzzles except for the Microscope puzzle. I had to go to the Help Book
three times to get past it. I have to say that this is one of the coolest
game's I have EVEN seen. I really enjoyed the graphics, music (be sure
to play the songs on CD 2 in your audio CD player, some great music!)
and the puzzles. I enjoyed the ending though I thought it was a bit
short. Be sure to read the credits at the end, if anyone gets through
to the Best Girl I'd like to know how she was!

  See you at Stauf's house,
  Neil

--------------

   NOTE: Not all puzzles are solved in this text!!!

  If you can add any solutions I encourage you to do so. If you would like
you can send your solutions to me and I'll roll them into this text giving
you credit if you wish.

    Genie: NEIL@DP
      AOL: NEILBII
BioHazard: FailSafe  (See text at the end of this file!)

  We make no guarantees as to the accuracy of these solutions. While I've
tried to make this text as accurate as possible I cannot guarantee that it
is 100 percent correct.

  Also note that these solution have not been optimized. There may be MUCH
better ways to solve them.

  The latest version of this file can be found on the 'BioHazard' BBS, see
our ad on the last page for the phone numbers.

  I also want to thank Trilobyte and Virgin. T7G is one awesome game. I
can hardly wait for whatever comes next!!!!!!!!!!

  We want to wish you the BEST OF LUCK with your gaming!

Neil


                                                                     PAGE: II
Revision History:

    30-May-1993  Initial creation of file. Uploaded to AOL, Genie and
                  BioHazard.

    31-May-1993  Added 'Coin' puzzle solution.
                 Added notes on 'Knights' puzzle.
                 Added 'Flip Picture' Puzzle.
                 Added 'Letter Block' Puzzle.
                 Expanded 'MAZE' map to show path.

    01-JUN-1993  Added notes on the 'Piano Puzzle'.

    04-JUN-1993  Added Maps.
                 Added solution to 'Bishops'.
                 Added Notes on 'Stauf's Face' Puzzle.

    05-JUN-1993  Finished work started on June 4th.
                 Added solution to the 'PIT' puzzle.

    06-JUN-1993  Fixed a couple of typo's in the file.
                 Wrote a small c program to convert the ANSI
                  graphics to '+-|' textual graphics so that I
                  don't have to maintain two versions.

    07-JUN-1993  Added 'Star Knife' puzzle.
                 Added 'SkyScraper' puzzle.
                 Fixed 'Piano Bar' Solution.
                 Fixed layout problem causing page numbers
                  to not be printed.

    08-JUN-1993  Added too/Corrected maps
                 More minor edits.

    25-JUN-1993  Added Musical Notation to the Piano Puzzle.

                                                                     PAGE: III


       Index:                                    Page  Solved/Notes
       ----------------------------------------  ----  ----------------------
       Introduction and Notes                       I
       Revision History                            II
       Index                                      III
       Maps                                        IV
       Telescope in the Library                     1   Solved
       Spiders on the Star                          2   Solved
       Skulls and Headstones in my cake             3   Solved
       Eight queens that do NOT get along           4   Solved
       Blood flow                                   5   Hints
       aMAZEing, isn't it                           6   Solved
       Can's in the pantry                          7   Solved
       Letter Flowers on my bedspread               8   Solved
       Grating - Ain't it?                          9   Solved
       Coins on the Briefcase                      10   Solved
       Bishop's needing a change                   11   Solved
       Crypt in the basement                       12   Hints
       Knights in the Bathroom                     13   Hints
       Card Shark                                  14   Solved
       Through the Microscope                      15   Good Luck!
       This is the PIT's                           16   Solved
       Flip Picture                                17   Hints
       Spelling Blocks                             18   Hints/Answer
       Piano Bar                                   19   Solved
       Stauf's Face                                20   Hints
       Star Knifes                                 21   Solved
       SkyScraper                                  22   Solved
       Ad for the BioHazard BBS                    23


                                                                     PAGE: IV

  Maps:


      [Blocks]   [Knights]+---------+-------+
       +----+  ++**++-----+[bishops]|[Blood |
       |    |  |    |Bath |  BED2   |  flow]+-------+
  +----+--+-+  |    |     |         | BED1  |[Eight |
 ++[Flip] |    |    +-+  ++--+  +---+---+  ++ Queen]|
 | Toy    +----+                              Game  |
 ++ room  +----++  +----+----+  ++S +--++  ++-----+-+
  +-------+    |        |        |t |  |          |
  +------------+        |[Letters|a |  |          |
  | Alter [Pit]         | on the |i |  |  [Card]  |
  +-------+----+ [Coins]|    Bed]|r |  |   BED5   |
          |Lab |  BED4  |  BED3  |s    +----------+
          +----+        |        |                          **[Knifes]
 [MicroScope]  +--------+--------+



                                   +-----------+
 +---------+     +----------+      |  [piano]  |
 |  [face] |     +  [cans]  +      |   Music   |
 +---------+     +  Kitchen +      |           |
                 |          +------+--+   +----+----------+
     +-----------+-+----+ +-+      |           |Library   ++
     |  [cake]     +        |stairs|            [Telescope]|
     |Dining Room                              +-----------+
     |             +                           |
     +-------------+                          Stained
                   +----------------------- Glass
                                          Window
                                         [Spider]

+-------------------+
|   +----+  +----+  +-----------     ----+
|   +----+  +----+  |                    |
|   +----+  +----+  |      ---------+    |
|   +----+  +----+  |               |    |
|   +----+  +----+  +-----------    |
|   +----+  +----+  |               |    E]
|      [Crypt]      |      +--------+   Z
+-------------+     |     ++           A         -------+
              ++    |    ++          [M                 |
               ++       ++                 +--------    |
                +-------+                  |            |
                                           |     -------+ ## -------
                                           |              ##
                                           +------------- ## -------
                                                        [Grate]


                                                                     PAGE: 1

Telescope in the Library:

       OBJECTIVE: Spell out the sentence by clicking on the letters. After
                  selecting a letter the next one selected MUST be
                  connected to the last via a canal on the map of Mars.



































       Click on the Letters starting with the T at the bottom to spell:

                        THERE IS NO POSSIBLE WAY

                                                                     PAGE: 2

Spiders on the Star:

      OBJECTIVE: Cover all the purple circles around the edge of the star
                 with spiders. NOTE: The puzzle is won when all but one
                 circles have been covered with a spider. The spiders
                 will move alone one of the lines from the starting
                 circle to the ending circle.


       SOLUTION:

                             P1

                     P6               P4

                   P3                   P7

                     P8               P2
                             P5



             Click on   then Click to move to
             --------   ---------------------
                   P1                      P8
                   P2                      P1
                   P3                      P2
                   P4                      P3
                   P5                      P4
                   P6                      P5
                   P7                      P6


         OR

      1.) Click any purple circle to start.
      2.) Click on either purple circle connected via the lines to the
          one from step 1 to have the spider move to there.

      3.) Pick a purple circle so that after the spider moves he will
          be on the circle from step #1 above.
      4.) Click on the circle from step #1 above to have the spider move
          to it.

      5.) Pick a purple circle so that after the spider moves he will
          be on the circle from step #3 above.
      4.) Click on the circle from step #3 above to have the spider move
          to it.

      Continue this way around the star, picking a spot so that the spider
      can move to the place you CREATED the last spider on.

                                                                     PAGE: 3

Skulls and Headstones in my cake:

  OBJECTIVE: All 6 guest's need to receive an equal share of cake. The
             problem is that the pieces given to each guest must touch
             on a side. The final shap